├── assets
├── waves.gif
├── modal-on.gif
├── twitter.gif
├── mobilep2r.gif
├── modal-off.gif
├── async-await.png
├── chatbox-fixed.gif
├── drawer-glow.gif
├── drawer-noglow.gif
├── drawer-scroll.gif
├── chatbox-chaining.gif
├── chatbox-double-refresh.gif
├── chatbox-double-refresh-fix.gif
├── react-component-lifecycle-mounting.png
├── react-component-lifecycle-updating.png
├── when-do-i-know-im-ready-for-redux-1.gif
├── when-do-i-know-im-ready-for-redux-2.gif
├── when-do-i-know-im-ready-for-redux-3.gif
├── when-do-i-know-im-ready-for-redux-4.gif
├── react-component-lifecycle-unmounting.png
└── i-wish-i-knew-these-before-diving-into-react.png
├── .editorconfig
├── README.md
├── .gitignore
├── articles
├── 2017-11-24-when-do-i-know-im-ready-for-redux.md
├── 2017-11-22-dynamic-import.md
├── 2017-11-01-javascript-async-await-explained.md
├── 2017-11-01-i-wish-i-knew-these-before-diving-into-react.md
├── 2017-12-07-await-vs-return-vs-return-await.md
├── 2017-11-15-overscroll-behavior.md
└── 2017-11-14-10-features-from-various-modern-languages-that-i-would-like-to-see-in-any-programming-language.md
└── LICENSE
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/.editorconfig:
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1 | # http://editorconfig.org
2 | root = true
3 |
4 | [*]
5 | charset = utf-8
6 | end_of_line = lf
7 | indent_size = 2
8 | indent_style = space
9 | insert_final_newline = true
10 | max_line_length = 80
11 | trim_trailing_whitespace = true
12 |
13 | [*.md]
14 | max_line_length = 0
15 | trim_trailing_whitespace = false
16 |
17 | [COMMIT_EDITMSG]
18 | max_line_length = 0
19 |
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/README.md:
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1 | # 前端热门文章阅读
2 |
3 | [dev-reading/fe](https://github.com/dev-reading/fe) 是一个阅读、导读、速读的 repo,不要依赖于 [dev-reading/fe](https://github.com/dev-reading/fe) 学习知识。本 repo 只是一个快速了解文章内容的工具,并不提供全文解读和翻译。你可以通过本平台快速了解文章里面的内容,找到感兴趣的文章,然后去阅读全文。
4 |
5 | 主播电台 
6 |
7 | - [代码之声 - 网易云音乐](http://music.163.com/#/radio/?id=350628096&userid=71823138)
8 | - [喜马拉雅 FM](http://www.ximalaya.com/53565210/album/11353231)
9 |
10 | ## 目录
11 |
12 | - [我希望在深入 React 之前知道这些](./articles/2017-11-01-i-wish-i-knew-these-before-diving-into-react.md)
13 | - [10 分钟学会 JavaScript 的 Async/Await](./articles/2017-11-01-javascript-async-await-explained.md)
14 | - [软件 2.0](https://github.com/dev-reading/fe/issues/6)
15 | - [提升 React 函数组件 45% 的性能](https://github.com/dev-reading/fe/issues/7)
16 |
17 | [更多...](https://github.com/dev-reading/fe/issues)
18 |
19 | ## 交流
20 |
21 | - React技术交流1群(已满)
22 | - React技术交流2群 [450586076](https://jq.qq.com/?_wv=1027&k=5byxq2n)
23 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # Logs
2 | logs
3 | *.log
4 | npm-debug.log*
5 | yarn-debug.log*
6 | yarn-error.log*
7 |
8 | # Runtime data
9 | pids
10 | *.pid
11 | *.seed
12 | *.pid.lock
13 |
14 | # Directory for instrumented libs generated by jscoverage/JSCover
15 | lib-cov
16 |
17 | # Coverage directory used by tools like istanbul
18 | coverage
19 |
20 | # nyc test coverage
21 | .nyc_output
22 |
23 | # Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files)
24 | .grunt
25 |
26 | # Bower dependency directory (https://bower.io/)
27 | bower_components
28 |
29 | # node-waf configuration
30 | .lock-wscript
31 |
32 | # Compiled binary addons (http://nodejs.org/api/addons.html)
33 | build/Release
34 |
35 | # Dependency directories
36 | node_modules/
37 | jspm_packages/
38 |
39 | # Typescript v1 declaration files
40 | typings/
41 |
42 | # Optional npm cache directory
43 | .npm
44 |
45 | # Optional eslint cache
46 | .eslintcache
47 |
48 | # Optional REPL history
49 | .node_repl_history
50 |
51 | # Output of 'npm pack'
52 | *.tgz
53 |
54 | # Yarn Integrity file
55 | .yarn-integrity
56 |
57 | # dotenv environment variables file
58 | .env
59 |
60 |
--------------------------------------------------------------------------------
/articles/2017-11-24-when-do-i-know-im-ready-for-redux.md:
--------------------------------------------------------------------------------
1 | # 4 张动图解释为什么(什么时候)使用 Redux
2 |
3 | > 过早优化是万恶之源 —— Donald Knuth
4 |
5 | 本文描述了**什么时候**开始使用 Redux。作者描述了在构建一个真实 React APP 时,从没有使用 Redux 到使用 Redux 的过程以及收获。
6 |
7 | 首先,**并不是所有的 React 应用程序都需要使用 Redux**。事实上,大多数非常简单的 React 应用程序根本不能从 Redux 中受益。
8 |
9 | ## 第 1 天
10 |
11 | 使用 React 本地组件状态
12 |
13 | React 使用[单向数据流](https://reactjs.org/docs/state-and-lifecycle.html#the-data-flows-down),这意味着父组件把自身的状态作为属性传递给子组件。
14 |
15 | 
16 |
17 | ## 第 5 天
18 |
19 | 随着添加更多的功能,**非父子**组件之间需要**共享**一些状态。
20 |
21 | 我们通过[提升状态](https://reactjs.org/docs/lifting-state-up.html)来解决这个问题。
22 |
23 | 这意味着我们将状态(和改变这个状态的函数)**提升到最接近的祖先**(Container Component)。我们将这些函数绑定到容器组件,并将它们作为属性向下传递。这意味着子组件可以触发其父组件中的状态更改,这将**更新树中的所有其他组件**。
24 |
25 | 
26 |
27 | ## 第 20 天
28 |
29 | 随着添加了更多的功能和组件,我们的应用程序状态流程开始看起来像这样...
30 |
31 | 
32 |
33 | ## 第 n 天
34 |
35 | 如果您开始遇到上述某些问题,则可能意味着您应该使用 Redux 了。
36 |
37 | ## Redux
38 |
39 | 当我们使用 Redux 后,状态变成了这样:
40 |
41 | 
42 |
43 | 如果您的应用符合以下某些条件,那么我认为应该立即使用 Redux。
44 |
45 | - UI 可以根据应用程序状态显着变化
46 | - 并不总是以一种线性的,单向的方式流动
47 | - 许多不相关的组件以相同的方式更新状态
48 | - 状态树并不简单
49 | - 状态以许多不同的方式更新
50 | - 您需要能够撤消以前的用户操作
51 |
52 | -----------
53 |
54 | > 阅读原文:[When do I know I’m ready for Redux?](https://medium.com/dailyjs/when-do-i-know-im-ready-for-redux-f34da253c85f)
55 | >
56 | > 讨论地址:[4 张动图解释为什么(什么时候)使用 Redux #11](https://github.com/dev-reading/fe/issues/11)
57 | >
58 | > 如果你想参与讨论,请[点击这里](https://github.com/dev-reading/fe)
59 |
--------------------------------------------------------------------------------
/articles/2017-11-22-dynamic-import.md:
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1 | # 动态 import() | Dynamic import()
2 |
3 | - 浏览器支持:Chrome 63、 [Safari 24 预览版](https://webkit.org/blog/7423/release-notes-for-safari-technology-preview-24/)
4 | - TC39 proposal:https://github.com/tc39/proposal-dynamic-import
5 | - Stage:3
6 | - 规范:https://tc39.github.io/proposal-dynamic-import/
7 |
8 | ## Static import
9 |
10 | Chrome 61 开始支持 ES2015 的 [modules](https://jakearchibald.com/2017/es-modules-in-browsers/)。
11 |
12 | `import` 导入的模块必须是字符串字面量,不能是变量。因为 `import` 是在编译时(pre-runtime)确定的,这要早于运行时。如下代码将报错:
13 |
14 | ```javascirpt
15 | if (name === 'jjc') {
16 | import myName from './jjc';
17 | } else {
18 | import myName from './other';
19 | }
20 | ```
21 |
22 | 下面代码也会报错:
23 |
24 | ```javascirpt
25 | const name = 'jjc';
26 | import myName from name;
27 | ```
28 |
29 | 静态导入可以在编译阶段对代码进行静态分析、构建、tree-shaking 等。
30 |
31 | ## Dynamic import()
32 |
33 | 动态导入可以让我们进行**按需导入**等特性。
34 |
35 | 语法:
36 |
37 | ```javascript
38 | import(moduleSpecifier)
39 | ```
40 |
41 | `import()` 返回一个 Promise
42 |
43 | ```javascript
44 |
51 | ```
52 |
53 | **注意**:`import()` 虽然看上去像一个函数调用,但其实 `import` 只是恰好使用了括号语法而已(类似于 `super()`)。
54 | 这意味着 `import` 并不是继承自 `Function.prototype`,所以不能使用 `call` 和 `apply`。
55 | 使用 `const importAlias = import` 也是不行的。甚至,`import` 根本就不是一个对象!
56 |
57 | ## 建议
58 |
59 | "静态 import" 和"动态 import()" 都同样重要。使用静态导入可以在运行之前构建模块的依赖关系,而动态导入可以在运行时按需加载模块。
60 |
61 | -----------
62 |
63 | > 阅读原文:[Dynamic import()](https://developers.google.com/web/updates/2017/11/dynamic-import)
64 | >
65 | > 讨论地址:[动态 import()](https://github.com/dev-reading/fe/issues/10)
66 | >
67 | > 如果你想参与讨论,请[点击这里](https://github.com/dev-reading/fe)
68 |
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/articles/2017-11-01-javascript-async-await-explained.md:
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1 | 1 分钟读完 [JavaScript Async/Await Explained in 10 Minutes](https://tutorialzine.com/2017/07/javascript-async-await-explained)
2 |
3 | # 10 分钟学会 JavaScript 的 Async/Await
4 |
5 | 
6 |
7 | 以前我们使用 callback。
8 |
9 | 后来我们使用 Promise。
10 |
11 | 现在我们使用 Async/Await。
12 |
13 | ## 1、什么是 Async/Await?
14 |
15 | Async - 定义异步函数(`async function someName(){...}`)
16 |
17 | - 自动把函数转换为 Promise
18 | - 当调用异步函数时,函数返回值会被 resolve 处理
19 | - 异步函数内部可以使用 `await`
20 |
21 | Await - 暂停异步函数的执行 (`var result = await someAsyncCall();`)
22 |
23 | - 当使用在 Promise 前面时,`await` 等待 Promise 完成,并返回 Promise 的结果
24 | - `await` **只能**和 Promise 一起使用,**不能**和 callback 一起使用
25 | - `await` 只能用在 `async` 函数中
26 |
27 | ## 2、Async/Await 是否会取代 Promise
28 |
29 | 不会。
30 |
31 | - Async/Await 底层依然使用了 Promise。
32 | - 多个异步函数同时执行时,需要借助 `Promise.all`
33 |
34 | ```javascript
35 | async function getABC() {
36 | let A = await getValueA(); // getValueA 花费 2 秒
37 | let B = await getValueB(); // getValueA 花费 4 秒
38 | let C = await getValueC(); // getValueA 花费 3 秒
39 |
40 | return A*B*C;
41 | }
42 | ```
43 |
44 | 每次遇到 `await` 关键字时,Promise 都会停下在,一直到运行结束,所以总共花费是 2+4+3 = 9 秒。**`await` 把异步变成了同步**。
45 |
46 | ```javascript
47 | async function getABC() {
48 | // Promise.all() 允许同时执行所有的异步函数
49 | let results = await Promise.all([ getValueA, getValueB, getValueC ]);
50 |
51 | return results.reduce((total, value) => total * value);
52 | }
53 | ```
54 |
55 | 函数总耗时为 4 秒(`getValueB` 的耗时)。
56 |
57 | ## 3、Async/Await 的错误处理
58 |
59 | 在 Async/Await 语法中,我们可以使用 try/catch 进行错误处理。在 Promise 中的 `.catch()` 分支会进入 `catch` 语句。
60 |
61 | -----------
62 |
63 | > 阅读原文:[JavaScript Async/Await Explained in 10 Minutes](https://tutorialzine.com/2017/07/javascript-async-await-explained)
64 | >
65 | > 讨论地址:[10 分钟学会 JavaScript 的 Async/Await](https://github.com/dev-reading/fe/issues/3)
66 | >
67 | > 如果你想参与讨论,请[点击这里](https://github.com/dev-reading/fe)
68 |
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/articles/2017-11-01-i-wish-i-knew-these-before-diving-into-react.md:
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1 | 1 分钟读完 [I wish I knew these before diving into React](https://engineering.opsgenie.com/i-wish-i-knew-these-before-diving-into-react-301e0ee2e488)
2 |
3 | # 我希望在深入 React 之前知道这些
4 |
5 | 
6 |
7 | [Canberk Morelli](https://engineering.opsgenie.com/@morellic) 是 OpsGenie 的一名前端工程师,正在使用 React 构建公司内部项目。
8 | 通过这篇文章可以使初学者不要犯同样的错误。
9 |
10 | ## 1、每次调用 `setState` 都会引起组件的重新渲染 re-render
11 |
12 | 每次**state 改变**或者**传入新的 props** 都会调用 `shouldComponentUpdate`。
13 |
14 | `shouldComponentUpdate` 默认返回 `true`,开发者可以根据自己的逻辑决定是否返回 `false`。
15 |
16 | 注意:
17 |
18 | - 不正确的 `shouldComponentUpdate` 逻辑可能引发错误:应该渲染的时候没有渲染,或者不应该渲染的时候却渲染了
19 |
20 | - 在 `shouldComponentUpdate` 进行复杂的判断容易引发性能问题,可以通过 [React’s Performance Tools](https://reactjs.org/docs/perf.html) 来查找。
21 |
22 | ## 2、`setState` 对状态的改变是异步的
23 |
24 | 调用 `setState` 后,组件的 `state` 并**不会**立即改变。
25 |
26 | 一个经常犯的错误就是在 `setState` 后马上使用 `this.state`。
27 |
28 | `setState` 还有另一种用法:`setState(updater, [callback])`,通过传递一个函数 `updater`。
29 | 第 2 个参数是修改完状态后的回调,但是不推荐在这里写业务逻辑,一个比较不错的地方是写到 `componentDidUpdate` 函数里。
30 |
31 | ## 3、组件生命周期很重要
32 |
33 | 生命周期大概分为 3 类:
34 |
35 | **挂载**:组件被创建并插入到 DOM
36 |
37 | 
38 |
39 | **更新**:组件正在重新渲染,一般是由 props 或 state 的改变引起的
40 |
41 | 
42 |
43 | **卸载**:组件从 DOM 上移除
44 |
45 | 
46 |
47 | ## 4、`componentWillReceiveProps` 的使用
48 |
49 | 当**组件的 props 改变时需要更新 state** 时使用这个方法。
50 |
51 | 注意:
52 |
53 | - 即使 props 没有改变,也会调用 `componentWillReceiveProps`,因此需要在函数内部比较 `this.props` 和 `nextProps`
54 |
55 | - 在一个**已挂载**组件接收新 props 前,`componentWillReceiveProps` 被调用,因此在挂载阶段是**不会**调用 `componentWillReceiveProps` 的
56 |
57 | ## 5、使用 React Developer Tools
58 |
59 | React Developer Tools 可以更方便的调试 React 应用。
60 |
61 | ## 6、使用 Create React App
62 |
63 | 官方推出的 Create React App 让开发者已**零配置**的方式快速创建 React 应用。
64 |
65 | -----------
66 |
67 | > 阅读原文:[I wish I knew these before diving into React](https://engineering.opsgenie.com/i-wish-i-knew-these-before-diving-into-react-301e0ee2e488)
68 | >
69 | > 讨论地址:[我希望在深入 React 之前知道这些](https://github.com/dev-reading/fe/issues/2)
70 | >
71 | > 如果你想参与讨论,请[点击这里](https://github.com/dev-reading/fe)
72 |
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/articles/2017-12-07-await-vs-return-vs-return-await.md:
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1 | # await、return 和 return await 的陷阱
2 |
3 | [await vs return vs return await](https://jakearchibald.com/2017/await-vs-return-vs-return-await/)
4 |
5 | 阅读时间大概 2 分钟
6 |
7 | -------------
8 |
9 | `await`、`return` 和 `return await` 有很多容易被忽视的不同之处。
10 |
11 | 首先定义一个异步函数:
12 |
13 | ```javascript
14 | async function waitAndMaybeReject() {
15 | // 等待1秒
16 | await new Promise(r => setTimeout(r, 1000));
17 |
18 | const isHeads = Boolean(Math.round(Math.random()));
19 |
20 | if (isHeads) {
21 | return 'yay';
22 | } else {
23 | throw Error('Boo!');
24 | }
25 | }
26 | ```
27 |
28 | 函数等待 1 秒钟,然后有一半的概率返回 `"yay"`,一半的概率抛出异常。
29 |
30 |
31 | ## 1 直接调用 Just calling
32 |
33 | ```javascript
34 | async function foo() {
35 | try {
36 | waitAndMaybeReject();
37 | }
38 | catch (e) {
39 | return 'caught';
40 | }
41 | }
42 | ```
43 |
44 | 直接调用 `foo`,函数总是返回 Promise **fulfill with undefined, without waiting**。
45 |
46 | 
47 |
48 | 永远不会返回 `"yay"`。
49 |
50 | ## 2 Awaiting
51 |
52 | ```javascript
53 | async function foo() {
54 | try {
55 | await waitAndMaybeReject();
56 | }
57 | catch (e) {
58 | return 'caught';
59 | }
60 | }
61 | ```
62 |
63 | 调用 `foo`,函数返回的 Promise **等待 1 秒**,然后 **fulfill with `undefined`, or fulfill with `"caught"`**。
64 |
65 | 因为我们 await `waitAndMaybeReject()` 的结果,如果 rejected,我们的 catch 块捕获了异常,然后 `"caught"`,如果 fulfilled,我们的函数并没有返回 Promise 的值。
66 |
67 | ## 3 Returning
68 |
69 | ```javascript
70 | async function foo() {
71 | try {
72 | return waitAndMaybeReject();
73 | }
74 | catch (e) {
75 | return 'caught';
76 | }
77 | }
78 | ```
79 |
80 | 调用 `foo`,函数返回的 Promise **等待 1 秒**,然后 **fulfill with `"yay"`, or reject with `Error('Boo!')`**。
81 |
82 | ## 4 Return-awaiting
83 |
84 | ```javascript
85 | async function foo() {
86 | try {
87 | return await waitAndMaybeReject();
88 | }
89 | catch (e) {
90 | return 'caught';
91 | }
92 | }
93 | ```
94 |
95 | 调用 `foo`,函数返回的 Promise **等待 1 秒**,然后 **fulfill with `"yay"`, or fulfill with `"caught"`**。
96 |
97 | 这个是最符合我们预期的写法。
98 |
99 | 我们可以把它拆分一下:
100 |
101 | ```javascript
102 | async function foo() {
103 | try {
104 | // 等待 waitAndMaybeReject() 函数的结果
105 | // 把 fulfilled value 赋值给 fulfilledValue:
106 | const fulfilledValue = await waitAndMaybeReject();
107 | // 如果 waitAndMaybeReject() 失败,抛出异常:
108 | return fulfilledValue;
109 | }
110 | catch (e) {
111 | return 'caught';
112 | }
113 | }
114 | ```
115 |
116 | -----------
117 |
118 | > 阅读原文:[await vs return vs return await](https://jakearchibald.com/2017/await-vs-return-vs-return-await/)
119 | >
120 | > 讨论地址:[await、return 和 return await 的陷阱 #12](https://github.com/dev-reading/fe/issues/12)
121 | >
122 | > 如果你想参与讨论,请[点击这里](https://github.com/dev-reading/fe)
123 |
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/articles/2017-11-15-overscroll-behavior.md:
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1 | # 使用 CSS overscroll-behavior 控制滚动行为:自定义下拉刷新和溢出效果
2 |
3 | CSS 的新属性 [overscroll-behavior](https://wicg.github.io/overscroll-behavior/) 允许开发者覆盖默认的浏览器**滚动**行为,一般用在滚动到顶部或者底部。
4 |
5 | ## 背景
6 |
7 | ### 滚动边界和滚动链接(boundary & chaining)
8 |
9 | 在 APP 中经常使用的抽屉导航(drawer)中,我们期望的效果是:滚动到底部时,滚动停止,因为我们到达了"滚动边界"。
10 |
11 | 但是在 Web 页面中滚动并不会停止,而是**继续滚动抽屉后面的内容**。效果如下:
12 |
13 |
14 |
15 | 我们称这种行为叫滚动链接(**scroll chaining**)。
16 |
17 | ### 下拉刷新 pull-to-refresh
18 |
19 | 下拉刷新是一个在移动端经常使用的操作,Chrome 移动版也增加了下拉刷新的支持。
20 |
21 | Twitter PWA 版本的自定义下拉刷新:
22 |
23 |
24 |
25 | Chrome Android 版的原生下拉刷新(刷新整个页面):
26 |
27 |
28 |
29 | 很多时候我们需要**禁用原生的 pull-to-refresh 行为**。
30 |
31 | 以前我们想出各种方式来处理滚动,比如:不让页面滚动,而是使用 touch 事件处理滚动行为,使用 `100vw/vh` 设置页面高度禁止内容溢出或滚动,等等。。。
32 |
33 | 现在我们可以使用 `overscroll-behavior`。
34 |
35 | ## 介绍 overscroll-behavior
36 |
37 | `overscroll-behavior` 属性有 3 个值:
38 |
39 | 1. `auto` - 默认。元素的滚动会传播给祖先元素。
40 |
41 | 2. `contain` - 阻止滚动链接。滚动不会传播给祖先,但会显示元素内的原生效果。例如,Android 上的炫光效果或 iOS 上的回弹效果,当用户触摸滚动边界时会通知用户。注意:`overscroll-behavior: contain` 在 `html` 元素上使用**可防止滚动导航操作**。
42 |
43 | 3. `none` - 和 `contain` 一样,但它也可以防止节点本身的滚动效果(例如 Android 炫光或 iOS 回弹)。
44 |
45 | ## 阻止 fixed 定位元素的滚动传播
46 |
47 | 当一个 `fixed` 定位元素滚动到边界时,会滚动元素后面的内容。如下:
48 |
49 |
50 |
51 | 我们可以使用 `overscroll-behavior: contain` 阻止这种行为。
52 |
53 | 如果我们有一个 `fixed` 定位的弹出层需要滚动时,默认是这样的,如下:
54 |
55 |
56 |
57 | 使用 `overscroll-behavior: contain` 可以阻止滚动传播给父元素,如下:
58 |
59 |
60 |
61 | ## 禁用下拉刷新 pull-to-refresh
62 |
63 | 禁用原生的下拉刷新效果,只需要在 `body` 或 `html` 元素添加:
64 |
65 | ```css
66 | body {
67 | /* Disables pull-to-refresh but allows overscroll glow effects. */
68 | overscroll-behavior-y: contain;
69 | }
70 | ```
71 |
72 | 当我们阻止了原生的下拉刷新后,就可以实现自己定义的下拉刷新。否则会出现两个下拉刷新:
73 |
74 | 之前:
75 |
76 |
77 |
78 | 之后:
79 |
80 |
81 |
82 | ## 禁用炫光和回弹效果
83 |
84 | 将属性制定为 `none`,可以禁用默认的滚动边界效果。
85 |
86 | ```css
87 | body {
88 | /* 禁用默认的下拉刷新和边界效果
89 | 但是依然可以进行滑动导航 */
90 | overscroll-behavior-y: none;
91 | }
92 | ```
93 |
94 | 之前:
95 |
96 |
97 |
98 | 之后:
99 |
100 |
101 |
102 | 如果想禁用左右滑动的手势导航,可以使用 `overscroll-behavior-x: none`。
103 |
104 | ## 完整的 demo
105 |
106 | Demo 地址:https://ebidel.github.io/demos/chatbox.html
107 |
108 | 源码:https://github.com/ebidel/demos/blob/master/chatbox.html
109 |
110 | 最终效果:
111 |
112 |
113 |
114 | -----------
115 |
116 | > 阅读原文:[Take control of your scroll: customizing pull-to-refresh and overflow effects](https://developers.google.com/web/updates/2017/11/overscroll-behavior)
117 | >
118 | > 讨论地址:[使用 CSS overscroll-behavior 控制滚动行为:自定义下拉刷新和溢出效果](https://github.com/dev-reading/fe/issues/9)
119 | >
120 | > 如果你想参与讨论,请[点击这里](https://github.com/dev-reading/fe)
121 |
--------------------------------------------------------------------------------
/articles/2017-11-14-10-features-from-various-modern-languages-that-i-would-like-to-see-in-any-programming-language.md:
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1 | # 现代编程语言最有趣的 10 大特性
2 |
3 | [Ten interesting features from various modern languages](https://medium.com/@kasperpeulen/10-features-from-various-modern-languages-that-i-would-like-to-see-in-any-programming-language-f2a4a8ee6727)
4 |
5 | 阅读时间大概 2 分钟
6 |
7 | -------------
8 |
9 | 如今大多数“现代”语言都依然使用老旧的 C-style 语法。
10 |
11 | 我们看一下编程语言的年代:Lisp (1958)、Smalltalk (1972)、Objective-C (1984)、Haskell (1990)、OCaml (1996)、等等。这些都是上个世纪的语言了。
12 |
13 | 本文作者选择了几个最新的语言:Reason、Swift、Kotlin、Dart 作为研究对象,总结了 10 个特性:
14 |
15 | ## 1 管道操作符 Pipeline operator
16 |
17 | Reason 语法
18 |
19 | ```reason
20 | let newScore = me.score
21 | |> double
22 | |> (it) => add(7, it)
23 | |> (it) => boundScore(0, 100, it);
24 | ```
25 |
26 | 对应的 JavaScript 写法:
27 |
28 | ```javascript
29 | boundScore(0, 100, add(7, double(me.score)));
30 | ```
31 |
32 | 而 es 也已经有了对应的提案:[tc39/proposal-pipeline-operator](https://github.com/tc39/proposal-pipeline-operator)
33 |
34 | ## 2 模式匹配 Pattern matching
35 |
36 | Kotlin 语法
37 |
38 | ```kotlin
39 | when (x) {
40 | in 1..10 -> print("x is in the range")
41 | in validNumbers -> print("x is valid")
42 | !in 10..20 -> print("x is outside the range")
43 | else -> print("none of the above")
44 | }
45 | ```
46 |
47 | ## 3 Reactive (Rx) programming build in the language
48 |
49 | Dart 语法
50 |
51 | ```dart
52 | input.onKeyDown
53 | .where((e) => e.ctrlKey && e.code == 'Enter')
54 | .forEach((e) => dispatch(addTodoAction(e.target.value)));
55 | ```
56 |
57 | ### 4 lambda 函数的默认参数
58 |
59 | Kotlin 语法(使用 `it` 作为默认参数)
60 |
61 | ```kotlin
62 | strings
63 | .filter{ it.length == 5 }
64 | .map{ it.toUpperCase() }
65 | ```
66 |
67 | 对比 JavaScript
68 |
69 | ```js
70 | strings
71 | .filter{ it => it.length === 5 }
72 | .map{ it => it.toUpperCase() }
73 | ```
74 |
75 | ## 5 解构 Destructuring
76 |
77 | Reason 语法:
78 |
79 | ```reason
80 | let someInts = (10, 20);
81 | let (ten, twenty) = someInts;
82 |
83 | type person = {name: string, age: int};
84 | let somePerson = {name: "Guy", age: 30};
85 | let {name, age} = somePerson;
86 | ```
87 |
88 | Kotlin 语法
89 |
90 | ```kotlin
91 | data class Person(val name: String, val age: Int)
92 | val(name, age) = Person("Guy", 20)
93 | ```
94 |
95 | es6 已经有了数组解构,es8 增加了对象解构
96 |
97 | ## 6 操作符级联 Cascade operator
98 |
99 | Dart 语法
100 |
101 | ```dart
102 | querySelector('#button') // Get an object.
103 | ..text = 'Confirm' // Use its members.
104 | ..classes.add('important')
105 | ..onClick.listen((e) => dispatch(confirmedAction()));
106 | ```
107 |
108 | 对应的 JavaScript 写法
109 |
110 | ```js
111 | var button = querySelector('#button');
112 | button.text = 'Confirm';
113 | button.classed.add('important');
114 | button.onClick.listen((e) => dispatch(confirmedAction()));
115 | ```
116 |
117 | 如果使用 jQuery 基本在**写法上**就和 dart 一致了,但是两者有本质的不同
118 |
119 | ## 7 if 表达式 If expressions
120 |
121 | Kotlin 语法
122 |
123 | ```kotlin
124 | val result = if (param == 1) {
125 | "one"
126 | } else if (param == 2) {
127 | "two"
128 | } else {
129 | "three"
130 | }
131 | ```
132 |
133 | 对于 if 表达式有人喜欢,有人讨厌,有人觉得无所谓;我是非常喜欢的,我之前在知乎有个回答:https://www.zhihu.com/question/55866176/answer/149009695
134 |
135 | ## 8 Try expressions
136 |
137 | Kotlin 语法
138 |
139 | ```kotlin
140 | val result = try {
141 | count()
142 | } catch (e: ArithmeticException) {
143 | throw IllegalStateException(e)
144 | }
145 | ```
146 | ## 9 自动科里化 Automatic currying
147 |
148 | Reason 语法:
149 |
150 | ```reason
151 | let add = (x, y) => x + y; /* same as (x) => (y) => x + y; */
152 | let five = add(2,3); /* 5 */
153 | let alsoFive = add(2)(3); /* 5 */
154 | let addFive = add(5); /* y => 5 + y; */
155 | let eleven = addFive(6); /* 11 */
156 | let twelve = addFive(7); /* 12 */
157 | ```
158 |
159 | ## 10 方法扩展 Method extensions
160 |
161 | Swift 语法:
162 |
163 | ```swift
164 | extension Int {
165 | func repetitions(task: () -> Void) {
166 | for _ in 0.. 阅读原文:[Ten interesting features from various modern languages](https://medium.com/@kasperpeulen/10-features-from-various-modern-languages-that-i-would-like-to-see-in-any-programming-language-f2a4a8ee6727)
187 | >
188 | > 讨论地址:[现代编程语言最有趣的 10 大特性](https://github.com/dev-reading/fe/issues/8)
189 | >
190 | > 如果你想参与讨论,请[点击这里](https://github.com/dev-reading/fe)
191 |
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244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
248 | of sections 4 and 5, provided that you also convey the
249 | machine-readable Corresponding Source under the terms of this License,
250 | in one of these ways:
251 |
252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
256 |
257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
261 | model, to give anyone who possesses the object code either (1) a
262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 | {one line to give the program's name and a brief idea of what it does.}
635 | Copyright (C) {year} {name of author}
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | {project} Copyright (C) {year} {fullname}
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
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