├── How-to-use.txt ├── README.md └── LICENSE /How-to-use.txt: -------------------------------------------------------------------------------- 1 | People Remember That U Need To Configure Ur Settings And Gui For Using Aimbot! 2 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # AimbotScript 2 | An External Roblox Aimbot Cheat On Lua 3 | 4 | # Configuration File (configuration.json) 5 | ```json 6 | { 7 | "ThirdPersonSensitivity": 3, 8 | "ReloadOnTeleport": true, 9 | "Enabled": true, 10 | "Sensitivity": 0, 11 | "SendNotifications": true, 12 | "WallCheck": false, 13 | "TriggerKey": "MouseButton2", 14 | "SaveSettings": true, 15 | "AliveCheck": true, 16 | "ThirdPerson": false, 17 | "LockPart": "Head", 18 | "TeamCheck": false, 19 | "Toggle": false 20 | } 21 | ``` 22 | 23 | # Aimbot Script 24 | ```lua 25 | --// Cache 26 | 27 | local select = select 28 | local pcall, getgenv, next, Vector2, mathclamp, type, mousemoverel = select(1, pcall, getgenv, next, Vector2.new, math.clamp, type, mousemoverel or (Input and Input.MouseMove)) 29 | 30 | --// Preventing Multiple Processes 31 | 32 | pcall(function() 33 | getgenv().Aimbot.Functions:Exit() 34 | end) 35 | 36 | --// Environment 37 | 38 | getgenv().Aimbot = {} 39 | local Environment = getgenv().Aimbot 40 | 41 | --// Services 42 | 43 | local RunService = game:GetService("RunService") 44 | local UserInputService = game:GetService("UserInputService") 45 | local TweenService = game:GetService("TweenService") 46 | local Players = game:GetService("Players") 47 | local Camera = workspace.CurrentCamera 48 | local LocalPlayer = Players.LocalPlayer 49 | 50 | --// Variables 51 | 52 | local RequiredDistance, Typing, Running, Animation, ServiceConnections = 2000, false, false, nil, {} 53 | 54 | --// Script Settings 55 | 56 | Environment.Settings = { 57 | Enabled = true, 58 | TeamCheck = false, 59 | AliveCheck = true, 60 | WallCheck = false, -- Laggy 61 | Sensitivity = 0, -- Animation length (in seconds) before fully locking onto target 62 | ThirdPerson = false, -- Uses mousemoverel instead of CFrame to support locking in third person (could be choppy) 63 | ThirdPersonSensitivity = 3, -- Boundary: 0.1 - 5 64 | TriggerKey = "MouseButton2", 65 | Toggle = false, 66 | LockPart = "Head" -- Body part to lock on 67 | } 68 | 69 | Environment.FOVSettings = { 70 | Enabled = true, 71 | Visible = true, 72 | Amount = 90, 73 | Color = Color3.fromRGB(255, 255, 255), 74 | LockedColor = Color3.fromRGB(255, 70, 70), 75 | Transparency = 0.5, 76 | Sides = 60, 77 | Thickness = 1, 78 | Filled = false 79 | } 80 | 81 | Environment.FOVCircle = Drawing.new("Circle") 82 | 83 | --// Functions 84 | 85 | local function CancelLock() 86 | Environment.Locked = nil 87 | if Animation then Animation:Cancel() end 88 | Environment.FOVCircle.Color = Environment.FOVSettings.Color 89 | end 90 | 91 | local function GetClosestPlayer() 92 | if not Environment.Locked then 93 | RequiredDistance = (Environment.FOVSettings.Enabled and Environment.FOVSettings.Amount or 2000) 94 | 95 | for _, v in next, Players:GetPlayers() do 96 | if v ~= LocalPlayer then 97 | if v.Character and v.Character:FindFirstChild(Environment.Settings.LockPart) and v.Character:FindFirstChildOfClass("Humanoid") then 98 | if Environment.Settings.TeamCheck and v.Team == LocalPlayer.Team then continue end 99 | if Environment.Settings.AliveCheck and v.Character:FindFirstChildOfClass("Humanoid").Health <= 0 then continue end 100 | if Environment.Settings.WallCheck and #(Camera:GetPartsObscuringTarget({v.Character[Environment.Settings.LockPart].Position}, v.Character:GetDescendants())) > 0 then continue end 101 | 102 | local Vector, OnScreen = Camera:WorldToViewportPoint(v.Character[Environment.Settings.LockPart].Position) 103 | local Distance = (Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2(Vector.X, Vector.Y)).Magnitude 104 | 105 | if Distance < RequiredDistance and OnScreen then 106 | RequiredDistance = Distance 107 | Environment.Locked = v 108 | end 109 | end 110 | end 111 | end 112 | elseif (Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2(Camera:WorldToViewportPoint(Environment.Locked.Character[Environment.Settings.LockPart].Position).X, Camera:WorldToViewportPoint(Environment.Locked.Character[Environment.Settings.LockPart].Position).Y)).Magnitude > RequiredDistance then 113 | CancelLock() 114 | end 115 | end 116 | 117 | --// Typing Check 118 | 119 | ServiceConnections.TypingStartedConnection = UserInputService.TextBoxFocused:Connect(function() 120 | Typing = true 121 | end) 122 | 123 | ServiceConnections.TypingEndedConnection = UserInputService.TextBoxFocusReleased:Connect(function() 124 | Typing = false 125 | end) 126 | 127 | --// Main 128 | 129 | local function Load() 130 | ServiceConnections.RenderSteppedConnection = RunService.RenderStepped:Connect(function() 131 | if Environment.FOVSettings.Enabled and Environment.Settings.Enabled then 132 | Environment.FOVCircle.Radius = Environment.FOVSettings.Amount 133 | Environment.FOVCircle.Thickness = Environment.FOVSettings.Thickness 134 | Environment.FOVCircle.Filled = Environment.FOVSettings.Filled 135 | Environment.FOVCircle.NumSides = Environment.FOVSettings.Sides 136 | Environment.FOVCircle.Color = Environment.FOVSettings.Color 137 | Environment.FOVCircle.Transparency = Environment.FOVSettings.Transparency 138 | Environment.FOVCircle.Visible = Environment.FOVSettings.Visible 139 | Environment.FOVCircle.Position = Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) 140 | else 141 | Environment.FOVCircle.Visible = false 142 | end 143 | 144 | if Running and Environment.Settings.Enabled then 145 | GetClosestPlayer() 146 | 147 | if Environment.Locked then 148 | if Environment.Settings.ThirdPerson then 149 | Environment.Settings.ThirdPersonSensitivity = mathclamp(Environment.Settings.ThirdPersonSensitivity, 0.1, 5) 150 | 151 | local Vector = Camera:WorldToViewportPoint(Environment.Locked.Character[Environment.Settings.LockPart].Position) 152 | mousemoverel((Vector.X - UserInputService:GetMouseLocation().X) * Environment.Settings.ThirdPersonSensitivity, (Vector.Y - UserInputService:GetMouseLocation().Y) * Environment.Settings.ThirdPersonSensitivity) 153 | else 154 | if Environment.Settings.Sensitivity > 0 then 155 | Animation = TweenService:Create(Camera, TweenInfo.new(Environment.Settings.Sensitivity, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = CFrame.new(Camera.CFrame.Position, Environment.Locked.Character[Environment.Settings.LockPart].Position)}) 156 | Animation:Play() 157 | else 158 | Camera.CFrame = CFrame.new(Camera.CFrame.Position, Environment.Locked.Character[Environment.Settings.LockPart].Position) 159 | end 160 | end 161 | 162 | Environment.FOVCircle.Color = Environment.FOVSettings.LockedColor 163 | 164 | end 165 | end 166 | end) 167 | 168 | ServiceConnections.InputBeganConnection = UserInputService.InputBegan:Connect(function(Input) 169 | if not Typing then 170 | pcall(function() 171 | if Input.KeyCode == Enum.KeyCode[Environment.Settings.TriggerKey] then 172 | if Environment.Settings.Toggle then 173 | Running = not Running 174 | 175 | if not Running then 176 | CancelLock() 177 | end 178 | else 179 | Running = true 180 | end 181 | end 182 | end) 183 | 184 | pcall(function() 185 | if Input.UserInputType == Enum.UserInputType[Environment.Settings.TriggerKey] then 186 | if Environment.Settings.Toggle then 187 | Running = not Running 188 | 189 | if not Running then 190 | CancelLock() 191 | end 192 | else 193 | Running = true 194 | end 195 | end 196 | end) 197 | end 198 | end) 199 | 200 | ServiceConnections.InputEndedConnection = UserInputService.InputEnded:Connect(function(Input) 201 | if not Typing then 202 | if not Environment.Settings.Toggle then 203 | pcall(function() 204 | if Input.KeyCode == Enum.KeyCode[Environment.Settings.TriggerKey] then 205 | Running = false; CancelLock() 206 | end 207 | end) 208 | 209 | pcall(function() 210 | if Input.UserInputType == Enum.UserInputType[Environment.Settings.TriggerKey] then 211 | Running = false; CancelLock() 212 | end 213 | end) 214 | end 215 | end 216 | end) 217 | end 218 | 219 | --// Functions 220 | 221 | Environment.Functions = {} 222 | 223 | function Environment.Functions:Exit() 224 | for _, v in next, ServiceConnections do 225 | v:Disconnect() 226 | end 227 | 228 | if Environment.FOVCircle.Remove then Environment.FOVCircle:Remove() end 229 | 230 | getgenv().Aimbot.Functions = nil 231 | getgenv().Aimbot = nil 232 | 233 | Load = nil; GetClosestPlayer = nil; CancelLock = nil 234 | end 235 | 236 | function Environment.Functions:Restart() 237 | for _, v in next, ServiceConnections do 238 | v:Disconnect() 239 | end 240 | 241 | Load() 242 | end 243 | 244 | function Environment.Functions:ResetSettings() 245 | Environment.Settings = { 246 | Enabled = true, 247 | TeamCheck = false, 248 | AliveCheck = true, 249 | WallCheck = false, 250 | Sensitivity = 0, -- Animation length (in seconds) before fully locking onto target 251 | ThirdPerson = false, -- Uses mousemoverel instead of CFrame to support locking in third person (could be choppy) 252 | ThirdPersonSensitivity = 3, -- Boundary: 0.1 - 5 253 | TriggerKey = "MouseButton2", 254 | Toggle = false, 255 | LockPart = "Head" -- Body part to lock on 256 | } 257 | 258 | Environment.FOVSettings = { 259 | Enabled = true, 260 | Visible = true, 261 | Amount = 90, 262 | Color = Color3.fromRGB(255, 255, 255), 263 | LockedColor = Color3.fromRGB(255, 70, 70), 264 | Transparency = 0.5, 265 | Sides = 60, 266 | Thickness = 1, 267 | Filled = false 268 | } 269 | end 270 | 271 | --// Load 272 | 273 | Load() 274 | ``` 275 | 276 | # Remember 277 | *Remember That This Part Is Only The Script U Need To Add Ur Gui And Settings To It.* 278 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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