├── pawn.json ├── README.md ├── include └── WazeGPS.inc └── LICENSE /pawn.json: -------------------------------------------------------------------------------- 1 | { 2 | "user": "devbluen", 3 | "repo": "wazegps-samp", 4 | "entry": "tests.pwn", 5 | "output": "tests.amx", 6 | "dependencies": ["sampctl/pawn-stdlib", "AmyrAhmady/samp-gps-plugin:1.4.0"], 7 | "include_path": "include" 8 | } 9 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # 🌍📍 WazeGPS for SERVER SAMP 2 | This is a system inspired by GTA V where it will create a route to the selected destination on your SAMP server. 3 | 4 | ## Dependencies 5 | - [@GPS Plugin](https://github.com/kristoisberg/samp-gps-plugin) **Download Version 1.4.0 of the Plugin, as 1.4.1 has a loading Error!** 6 | 7 | ## How to install? 8 | 9 | ### sampctl 10 | Simply run `sampctl install devbluen/wazegps-samp`. Done. 11 | 12 | ### Legacy method 13 | - Add the WazeGPS include to the **"Pawno > Includes"** folder 14 | - Write **#include \** in your gamemode 15 | - Write **#include \** in your gamemode 16 | - Remember to install the GPS Plugin first and add the **#include \ before Waze** so that everything works correctly 17 | 18 | ## Functions 19 | ```pawn 20 | SetPlayerWaze(playerid, Float:x, Float:y, Float:z, color = 0x8A44E4FF); 21 | StopWazeGPS(playerid); 22 | IsValidWazeGPS(playerid); 23 | ``` 24 | 25 | ## Print 26 | ![Logo do Projeto](https://i.imgur.com/GD9aKcK.png) 27 | -------------------------------------------------------------------------------- /include/WazeGPS.inc: -------------------------------------------------------------------------------- 1 | /* 2 | 3 | Functions: 4 | SetPlayerWaze(playerid, Float:x, Float:y, Float:z, color = 0x8A44E4FF) 5 | StopWazeGPS(playerid) 6 | IsValidWazeGPS(playerid) 7 | 8 | 9 | */ 10 | 11 | 12 | #if !defined _gps_included 13 | #include 14 | #endif 15 | 16 | #if defined include_waze_gps 17 | #endinput 18 | #endif 19 | 20 | #define include_waze_gps 21 | 22 | // Definers 23 | /*MAX_WAZE_DOTS = Max 1024(Samp Limit) - You can increase the size of the route display on the map according to 24 | the amount of GangZones on your server: 1024 - MY_TOTAL_CREATED_GZS = The maximum amount you can increase.*/ 25 | #define MAX_WAZE_DOTS (100) 26 | #define WAZE_UPDATE_TIME (1000) 27 | 28 | // Forrwards 29 | forward UpdateWaze(playerid, Float:X, Float:Y, Float:Z); 30 | forward OnPlayerWazeRouters(Path:pathid, playerid); 31 | 32 | static enum WAZEGPS_ENUM { 33 | wazeGPS_Timer, 34 | wazeGPS_Color, 35 | wazeGPS_Count, 36 | 37 | // Rotas 38 | bool:wazeGPS_Created[MAX_WAZE_DOTS], 39 | wazeGPS_Routes[MAX_WAZE_DOTS], 40 | 41 | Float:wazeGPS_Position[3], 42 | Float:wazeGPS_TickPosition[3] 43 | }; 44 | 45 | static 46 | wazeGPS[MAX_PLAYERS][WAZEGPS_ENUM]; 47 | 48 | public OnPlayerDisconnect(playerid, reason) { 49 | 50 | WazeGPS_Reset(playerid); 51 | 52 | #if defined alsOnPlayerDisconnect 53 | return alsOnPlayerDisconnect(playerid, reason); 54 | #else 55 | return true; 56 | #endif 57 | } 58 | 59 | #if defined _ALS_OnPlayerDisconnect 60 | #undef OnPlayerDisconnect 61 | #else 62 | #define _ALS_OnPlayerDisconnect 63 | #endif 64 | #define OnPlayerDisconnect alsOnPlayerDisconnect 65 | #if defined alsOnPlayerDisconnect 66 | forward alsOnPlayerDisconnect(playerid, reason); 67 | #endif 68 | 69 | 70 | 71 | /* 72 | 73 | ooooooooo. ooooo ooo oooooooooo. ooooo ooooo .oooooo. 74 | `888 `Y88. `888' `8' `888' `Y8b `888' `888' d8P' `Y8b 75 | 888 .d88' 888 8 888 888 888 888 888 76 | 888ooo88P' 888 8 888oooo888' 888 888 888 77 | 888 888 8 888 `88b 888 888 888 78 | 888 `88. .8' 888 .88P 888 o 888 `88b ooo 79 | o888o `YbodP' o888bood8P' o888ooooood8 o888o `Y8bood8P' 80 | 81 | */ 82 | 83 | public UpdateWaze(playerid, Float:X, Float:Y, Float:Z) { 84 | 85 | if(GetPlayerInterior(playerid) != 0) 86 | return StopWazeGPS(playerid); 87 | 88 | if(IsPlayerInRangeOfPoint(playerid, 30.0, wazeGPS[playerid][wazeGPS_Position][0], wazeGPS[playerid][wazeGPS_Position][1], wazeGPS[playerid][wazeGPS_Position][2])) { 89 | StopWazeGPS(playerid); 90 | return true; // Prevent Lags 91 | } 92 | 93 | new 94 | MapNode:start, 95 | MapNode:target; 96 | 97 | GetPlayerPos(playerid, wazeGPS[playerid][wazeGPS_TickPosition][0], wazeGPS[playerid][wazeGPS_TickPosition][1], wazeGPS[playerid][wazeGPS_TickPosition][2]); 98 | if(GetClosestMapNodeToPoint(wazeGPS[playerid][wazeGPS_TickPosition][0], wazeGPS[playerid][wazeGPS_TickPosition][1], wazeGPS[playerid][wazeGPS_TickPosition][2], start) != 0) return true; 99 | if(GetClosestMapNodeToPoint(X, Y, Z, target)) return true; 100 | if(FindPathThreaded(start, target, "OnPlayerWazeRouters", "i", playerid)) return true; 101 | return true; 102 | } 103 | 104 | public OnPlayerWazeRouters(Path:pathid, playerid) { 105 | if(!IsValidPath(pathid)) return true; 106 | if(!wazeGPS[playerid][wazeGPS_Timer]) return true; 107 | 108 | new size; 109 | GetPathSize(pathid, size); 110 | if(size == 1) return StopWazeGPS(playerid); 111 | 112 | DestroyWazeRoutesGPS(playerid); 113 | 114 | new 115 | MapNode:nodeid, 116 | Float:x, 117 | Float:y, 118 | Float:z, 119 | Float:length, 120 | index; 121 | 122 | GetPlayerPos(playerid, x, y, z); 123 | 124 | GetPathLength(pathid, length); 125 | GetClosestMapNodeToPoint(x, y, z, nodeid); 126 | GetMapNodePos(nodeid, x, y, z); 127 | 128 | new 129 | _size = MAX_WAZE_DOTS, 130 | Float:X, 131 | Float:Y, 132 | Float:Z; 133 | 134 | if(MAX_WAZE_DOTS > size) _size = size; 135 | 136 | for(new i = 0; i < _size; i++) { 137 | GetPathNode(pathid, i, nodeid); 138 | GetPathNodeIndex(pathid, nodeid, index); 139 | GetMapNodePos(nodeid, X, Y, Z); 140 | 141 | if(i == index) 142 | if(!CreateWazePointer(playerid, x, y, X, Y, wazeGPS[playerid][wazeGPS_Color])) 143 | break; 144 | 145 | x = X + 0.5; 146 | y = Y + 0.5; 147 | } 148 | return true; 149 | } 150 | 151 | 152 | 153 | /* 154 | 155 | .oooooo..o ooooooooooooo .oooooo. .oooooo. oooo oooo .oooooo..o 156 | d8P' `Y8 8' 888 `8 d8P' `Y8b d8P' `Y8b `888 .8P' d8P' `Y8 157 | Y88bo. 888 888 888 888 888 d8' Y88bo. 158 | `"Y8888o. 888 888 888 888 88888[ `"Y8888o. 159 | `"Y88b 888 888 888 888 888`88b. `"Y88b 160 | oo .d8P 888 `88b d88' `88b ooo 888 `88b. oo .d8P 161 | 8""88888P' o888o `Y8bood8P' `Y8bood8P' o888o o888o 8""88888P' 162 | 163 | */ 164 | 165 | static stock Float:GDBP(Float:X, Float:Y, Float:Z, Float: PointX, Float: PointY, Float: PointZ) 166 | return floatsqroot(floatadd(floatadd(floatpower(floatsub(X, PointX), 2.0), floatpower(floatsub(Y, PointY), 2.0)), floatpower(floatsub(Z, PointZ), 2.0))); 167 | 168 | stock IsValidWazeGPS(playerid) 169 | return (wazeGPS[playerid][wazeGPS_Timer] <= 0 ? (false) : (true)); 170 | 171 | static stock WazeGPS_Reset(playerid) { 172 | 173 | StopWazeGPS(playerid); 174 | 175 | static const e_Clear[WAZEGPS_ENUM]; 176 | wazeGPS[playerid] = e_Clear; 177 | } 178 | 179 | stock SetPlayerWaze(playerid, Float:x, Float:y, Float:z, color = 0x8A44E4FF) { 180 | DestroyWazeRoutesGPS(playerid); // Destroy Routes if exists. 181 | 182 | wazeGPS[playerid][wazeGPS_Color] = color; 183 | wazeGPS[playerid][wazeGPS_Position][0] = x; 184 | wazeGPS[playerid][wazeGPS_Position][1] = y; 185 | wazeGPS[playerid][wazeGPS_Position][2] = z; 186 | 187 | if(!wazeGPS[playerid][wazeGPS_Timer]) 188 | wazeGPS[playerid][wazeGPS_Timer] = SetTimerEx("UpdateWaze", WAZE_UPDATE_TIME, true, "ifff", playerid, x, y, z); 189 | 190 | UpdateWaze(playerid, x, y, z); // Force First Update 191 | return true; 192 | } 193 | 194 | stock StopWazeGPS(playerid) { 195 | 196 | if(wazeGPS[playerid][wazeGPS_Timer] != 0) 197 | KillTimer(wazeGPS[playerid][wazeGPS_Timer]); 198 | wazeGPS[playerid][wazeGPS_Timer] = 0; 199 | 200 | DestroyWazeRoutesGPS(playerid); 201 | return true; 202 | } 203 | 204 | static stock DestroyWazeRoutesGPS(playerid) { 205 | 206 | for(new i = 0; i < wazeGPS[playerid][wazeGPS_Count]; i++) { 207 | if(!wazeGPS[playerid][wazeGPS_Created][i]) continue; 208 | 209 | wazeGPS[playerid][wazeGPS_Created][i] = false; 210 | GangZoneDestroy(wazeGPS[playerid][wazeGPS_Routes][i]); 211 | } 212 | 213 | wazeGPS[playerid][wazeGPS_Count] = 0; 214 | } 215 | 216 | static stock CreateWazePointer(playerid, Float:X1, Float:Y1, Float:X2, Float:Y2, color) { 217 | 218 | new 219 | Float:Dis = 12.5, 220 | Float:x, 221 | Float:y, 222 | Float:GDPointers = GDBP(X1, Y1, 0.0, X2, Y2, 0.0), 223 | Points = floatround(GDPointers / Dis), 224 | index; 225 | 226 | for(new i = 1; i <= Points; i++) { 227 | 228 | index = wazeGPS[playerid][wazeGPS_Count]; 229 | 230 | if(index >= MAX_WAZE_DOTS) 231 | return false; 232 | 233 | x = X1 + (((X2 - X1) / Points) * i); 234 | y = Y1 + (((Y2 - Y1) / Points) * i); 235 | 236 | wazeGPS[playerid][wazeGPS_Created][index] = true; 237 | wazeGPS[playerid][wazeGPS_Routes][index] = GangZoneCreate(x-(Dis/2)-5, y-(Dis/2)-5, x+(Dis/2)+5, y+(Dis/2)+5); 238 | GangZoneShowForPlayer(playerid, wazeGPS[playerid][wazeGPS_Routes][index], color); 239 | 240 | wazeGPS[playerid][wazeGPS_Count]++; 241 | } 242 | return true; 243 | } 244 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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