├── .gitattributes
├── .gitignore
├── AnimatedText-Ads.gif
├── AnimatedText.sln
├── AnimatedText
├── AnimatedText.Android
│ ├── AnimatedText.Android.csproj
│ ├── Assets
│ │ └── AboutAssets.txt
│ ├── MainActivity.cs
│ ├── Properties
│ │ ├── AndroidManifest.xml
│ │ └── AssemblyInfo.cs
│ └── Resources
│ │ ├── AboutResources.txt
│ │ ├── Resource.designer.cs
│ │ ├── drawable
│ │ ├── food.png
│ │ ├── grocery.png
│ │ ├── transport.png
│ │ └── utilities.png
│ │ ├── layout
│ │ ├── Tabbar.xml
│ │ └── Toolbar.xml
│ │ ├── mipmap-anydpi-v26
│ │ ├── icon.xml
│ │ └── icon_round.xml
│ │ ├── mipmap-hdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ │ ├── mipmap-mdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ │ ├── mipmap-xhdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ │ ├── mipmap-xxhdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ │ ├── mipmap-xxxhdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ │ └── values
│ │ ├── colors.xml
│ │ └── styles.xml
├── AnimatedText.iOS
│ ├── AnimatedText.iOS.csproj
│ ├── AppDelegate.cs
│ ├── Assets.xcassets
│ │ └── AppIcon.appiconset
│ │ │ ├── Contents.json
│ │ │ ├── Icon1024.png
│ │ │ ├── Icon120.png
│ │ │ ├── Icon152.png
│ │ │ ├── Icon167.png
│ │ │ ├── Icon180.png
│ │ │ ├── Icon20.png
│ │ │ ├── Icon29.png
│ │ │ ├── Icon40.png
│ │ │ ├── Icon58.png
│ │ │ ├── Icon60.png
│ │ │ ├── Icon76.png
│ │ │ ├── Icon80.png
│ │ │ └── Icon87.png
│ ├── Entitlements.plist
│ ├── Info.plist
│ ├── Main.cs
│ ├── Properties
│ │ └── AssemblyInfo.cs
│ └── Resources
│ │ ├── Default-568h@2x.png
│ │ ├── Default-Portrait.png
│ │ ├── Default-Portrait@2x.png
│ │ ├── Default.png
│ │ ├── Default@2x.png
│ │ └── LaunchScreen.storyboard
└── AnimatedText
│ ├── AnimatedText.csproj
│ ├── App.xaml
│ ├── App.xaml.cs
│ ├── AssemblyInfo.cs
│ ├── MainPage.xaml
│ └── MainPage.xaml.cs
└── README.md
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
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38 | ###############################################################################
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47 | ###############################################################################
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64 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
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285 | _Pvt_Extensions
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288 | .paket/paket.exe
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340 | healthchecksdb
--------------------------------------------------------------------------------
/AnimatedText-Ads.gif:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/devcrux/Animated-Text-in-Xamarin-Forms/200229ecb42584b671de97f587374eae7c948175/AnimatedText-Ads.gif
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/AnimatedText.sln:
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46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 | {98CF38E6-7E2E-43E0-879D-F2D5990B4EBD}
94 | AnimatedText
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
--------------------------------------------------------------------------------
/AnimatedText/AnimatedText.Android/Assets/AboutAssets.txt:
--------------------------------------------------------------------------------
1 | Any raw assets you want to be deployed with your application can be placed in
2 | this directory (and child directories) and given a Build Action of "AndroidAsset".
3 |
4 | These files will be deployed with your package and will be accessible using Android's
5 | AssetManager, like this:
6 |
7 | public class ReadAsset : Activity
8 | {
9 | protected override void OnCreate (Bundle bundle)
10 | {
11 | base.OnCreate (bundle);
12 |
13 | InputStream input = Assets.Open ("my_asset.txt");
14 | }
15 | }
16 |
17 | Additionally, some Android functions will automatically load asset files:
18 |
19 | Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
20 |
--------------------------------------------------------------------------------
/AnimatedText/AnimatedText.Android/MainActivity.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | using Android.App;
4 | using Android.Content.PM;
5 | using Android.Runtime;
6 | using Android.Views;
7 | using Android.Widget;
8 | using Android.OS;
9 |
10 | namespace AnimatedText.Droid
11 | {
12 | [Activity(Label = "AnimatedText", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode | ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize )]
13 | public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
14 | {
15 | protected override void OnCreate(Bundle savedInstanceState)
16 | {
17 | TabLayoutResource = Resource.Layout.Tabbar;
18 | ToolbarResource = Resource.Layout.Toolbar;
19 |
20 | base.OnCreate(savedInstanceState);
21 |
22 | Xamarin.Essentials.Platform.Init(this, savedInstanceState);
23 | global::Xamarin.Forms.Forms.Init(this, savedInstanceState);
24 | LoadApplication(new App());
25 | }
26 | public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults)
27 | {
28 | Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults);
29 |
30 | base.OnRequestPermissionsResult(requestCode, permissions, grantResults);
31 | }
32 | }
33 | }
--------------------------------------------------------------------------------
/AnimatedText/AnimatedText.Android/Properties/AndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------
/AnimatedText/AnimatedText.Android/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 | using Android.App;
5 |
6 | // General Information about an assembly is controlled through the following
7 | // set of attributes. Change these attribute values to modify the information
8 | // associated with an assembly.
9 | [assembly: AssemblyTitle("AnimatedText.Android")]
10 | [assembly: AssemblyDescription("")]
11 | [assembly: AssemblyConfiguration("")]
12 | [assembly: AssemblyCompany("")]
13 | [assembly: AssemblyProduct("AnimatedText.Android")]
14 | [assembly: AssemblyCopyright("Copyright © 2014")]
15 | [assembly: AssemblyTrademark("")]
16 | [assembly: AssemblyCulture("")]
17 | [assembly: ComVisible(false)]
18 |
19 | // Version information for an assembly consists of the following four values:
20 | //
21 | // Major Version
22 | // Minor Version
23 | // Build Number
24 | // Revision
25 | [assembly: AssemblyVersion("1.0.0.0")]
26 | [assembly: AssemblyFileVersion("1.0.0.0")]
27 |
28 | // Add some common permissions, these can be removed if not needed
29 | [assembly: UsesPermission(Android.Manifest.Permission.Internet)]
30 | [assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]
31 |
--------------------------------------------------------------------------------
/AnimatedText/AnimatedText.Android/Resources/AboutResources.txt:
--------------------------------------------------------------------------------
1 | Images, layout descriptions, binary blobs and string dictionaries can be included
2 | in your application as resource files. Various Android APIs are designed to
3 | operate on the resource IDs instead of dealing with images, strings or binary blobs
4 | directly.
5 |
6 | For example, a sample Android app that contains a user interface layout (main.xml),
7 | an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
8 | would keep its resources in the "Resources" directory of the application:
9 |
10 | Resources/
11 | drawable-hdpi/
12 | icon.png
13 |
14 | drawable-ldpi/
15 | icon.png
16 |
17 | drawable-mdpi/
18 | icon.png
19 |
20 | layout/
21 | main.xml
22 |
23 | values/
24 | strings.xml
25 |
26 | In order to get the build system to recognize Android resources, set the build action to
27 | "AndroidResource". The native Android APIs do not operate directly with filenames, but
28 | instead operate on resource IDs. When you compile an Android application that uses resources,
29 | the build system will package the resources for distribution and generate a class called
30 | "Resource" that contains the tokens for each one of the resources included. For example,
31 | for the above Resources layout, this is what the Resource class would expose:
32 |
33 | public class Resource {
34 | public class drawable {
35 | public const int icon = 0x123;
36 | }
37 |
38 | public class layout {
39 | public const int main = 0x456;
40 | }
41 |
42 | public class strings {
43 | public const int first_string = 0xabc;
44 | public const int second_string = 0xbcd;
45 | }
46 | }
47 |
48 | You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
49 | to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
50 | string in the dictionary file values/strings.xml.
51 |
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/AnimatedText/AnimatedText.Android/Resources/drawable/grocery.png:
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/AnimatedText/AnimatedText.Android/Resources/drawable/utilities.png:
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/AnimatedText/AnimatedText.Android/Resources/layout/Tabbar.xml:
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1 |
2 |
12 |
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/AnimatedText/AnimatedText.Android/Resources/layout/Toolbar.xml:
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1 |
9 |
10 |
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/AnimatedText/AnimatedText.Android/Resources/mipmap-anydpi-v26/icon.xml:
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1 |
2 |
3 |
4 |
5 |
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/AnimatedText/AnimatedText.Android/Resources/mipmap-anydpi-v26/icon_round.xml:
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1 |
2 |
3 |
4 |
5 |
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/AnimatedText/AnimatedText.Android/Resources/values/colors.xml:
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1 |
2 |
3 | #FFFFFF
4 | #3F51B5
5 | #303F9F
6 | #FF4081
7 |
8 |
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/AnimatedText/AnimatedText.Android/Resources/values/styles.xml:
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1 |
2 |
3 |
4 |
18 |
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/AnimatedText/AnimatedText.iOS/AnimatedText.iOS.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | iPhoneSimulator
6 | 8.0.30703
7 | 2.0
8 | {69584154-95DB-442D-9C12-D2A6865597CF}
9 | {FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
10 | {6143fdea-f3c2-4a09-aafa-6e230626515e}
11 | Exe
12 | AnimatedText.iOS
13 | Resources
14 | AnimatedText.iOS
15 | true
16 | NSUrlSessionHandler
17 | automatic
18 |
19 |
20 | true
21 | full
22 | false
23 | bin\iPhoneSimulator\Debug
24 | DEBUG
25 | prompt
26 | 4
27 | x86_64
28 | None
29 | true
30 |
31 |
32 | none
33 | true
34 | bin\iPhoneSimulator\Release
35 | prompt
36 | 4
37 | None
38 | x86_64
39 |
40 |
41 | true
42 | full
43 | false
44 | bin\iPhone\Debug
45 | DEBUG
46 | prompt
47 | 4
48 | ARM64
49 | iPhone Developer
50 | true
51 | Entitlements.plist
52 | None
53 | -all
54 |
55 |
56 | none
57 | true
58 | bin\iPhone\Release
59 | prompt
60 | 4
61 | ARM64
62 | iPhone Developer
63 | Entitlements.plist
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 | false
76 |
77 |
78 | false
79 |
80 |
81 | false
82 |
83 |
84 | false
85 |
86 |
87 | false
88 |
89 |
90 | false
91 |
92 |
93 | false
94 |
95 |
96 | false
97 |
98 |
99 | false
100 |
101 |
102 | false
103 |
104 |
105 | false
106 |
107 |
108 | false
109 |
110 |
111 | false
112 |
113 |
114 | false
115 |
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
126 |
127 |
128 |
129 |
130 |
131 |
132 | {98CF38E6-7E2E-43E0-879D-F2D5990B4EBD}
133 | AnimatedText
134 |
135 |
136 |
--------------------------------------------------------------------------------
/AnimatedText/AnimatedText.iOS/AppDelegate.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 |
5 | using Foundation;
6 | using UIKit;
7 |
8 | namespace AnimatedText.iOS
9 | {
10 | // The UIApplicationDelegate for the application. This class is responsible for launching the
11 | // User Interface of the application, as well as listening (and optionally responding) to
12 | // application events from iOS.
13 | [Register("AppDelegate")]
14 | public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
15 | {
16 | //
17 | // This method is invoked when the application has loaded and is ready to run. In this
18 | // method you should instantiate the window, load the UI into it and then make the window
19 | // visible.
20 | //
21 | // You have 17 seconds to return from this method, or iOS will terminate your application.
22 | //
23 | public override bool FinishedLaunching(UIApplication app, NSDictionary options)
24 | {
25 | global::Xamarin.Forms.Forms.Init();
26 | LoadApplication(new App());
27 |
28 | return base.FinishedLaunching(app, options);
29 | }
30 | }
31 | }
32 |
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/AnimatedText/AnimatedText.iOS/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images": [
3 | {
4 | "scale": "2x",
5 | "size": "20x20",
6 | "idiom": "iphone",
7 | "filename": "Icon40.png"
8 | },
9 | {
10 | "scale": "3x",
11 | "size": "20x20",
12 | "idiom": "iphone",
13 | "filename": "Icon60.png"
14 | },
15 | {
16 | "scale": "2x",
17 | "size": "29x29",
18 | "idiom": "iphone",
19 | "filename": "Icon58.png"
20 | },
21 | {
22 | "scale": "3x",
23 | "size": "29x29",
24 | "idiom": "iphone",
25 | "filename": "Icon87.png"
26 | },
27 | {
28 | "scale": "2x",
29 | "size": "40x40",
30 | "idiom": "iphone",
31 | "filename": "Icon80.png"
32 | },
33 | {
34 | "scale": "3x",
35 | "size": "40x40",
36 | "idiom": "iphone",
37 | "filename": "Icon120.png"
38 | },
39 | {
40 | "scale": "2x",
41 | "size": "60x60",
42 | "idiom": "iphone",
43 | "filename": "Icon120.png"
44 | },
45 | {
46 | "scale": "3x",
47 | "size": "60x60",
48 | "idiom": "iphone",
49 | "filename": "Icon180.png"
50 | },
51 | {
52 | "scale": "1x",
53 | "size": "20x20",
54 | "idiom": "ipad",
55 | "filename": "Icon20.png"
56 | },
57 | {
58 | "scale": "2x",
59 | "size": "20x20",
60 | "idiom": "ipad",
61 | "filename": "Icon40.png"
62 | },
63 | {
64 | "scale": "1x",
65 | "size": "29x29",
66 | "idiom": "ipad",
67 | "filename": "Icon29.png"
68 | },
69 | {
70 | "scale": "2x",
71 | "size": "29x29",
72 | "idiom": "ipad",
73 | "filename": "Icon58.png"
74 | },
75 | {
76 | "scale": "1x",
77 | "size": "40x40",
78 | "idiom": "ipad",
79 | "filename": "Icon40.png"
80 | },
81 | {
82 | "scale": "2x",
83 | "size": "40x40",
84 | "idiom": "ipad",
85 | "filename": "Icon80.png"
86 | },
87 | {
88 | "scale": "1x",
89 | "size": "76x76",
90 | "idiom": "ipad",
91 | "filename": "Icon76.png"
92 | },
93 | {
94 | "scale": "2x",
95 | "size": "76x76",
96 | "idiom": "ipad",
97 | "filename": "Icon152.png"
98 | },
99 | {
100 | "scale": "2x",
101 | "size": "83.5x83.5",
102 | "idiom": "ipad",
103 | "filename": "Icon167.png"
104 | },
105 | {
106 | "scale": "1x",
107 | "size": "1024x1024",
108 | "idiom": "ios-marketing",
109 | "filename": "Icon1024.png"
110 | }
111 | ],
112 | "properties": {},
113 | "info": {
114 | "version": 1,
115 | "author": "xcode"
116 | }
117 | }
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/AnimatedText/AnimatedText.iOS/Entitlements.plist:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/AnimatedText/AnimatedText.iOS/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | UIDeviceFamily
6 |
7 | 1
8 | 2
9 |
10 | UISupportedInterfaceOrientations
11 |
12 | UIInterfaceOrientationPortrait
13 | UIInterfaceOrientationLandscapeLeft
14 | UIInterfaceOrientationLandscapeRight
15 |
16 | UISupportedInterfaceOrientations~ipad
17 |
18 | UIInterfaceOrientationPortrait
19 | UIInterfaceOrientationPortraitUpsideDown
20 | UIInterfaceOrientationLandscapeLeft
21 | UIInterfaceOrientationLandscapeRight
22 |
23 | MinimumOSVersion
24 | 8.0
25 | CFBundleDisplayName
26 | AnimatedText
27 | CFBundleIdentifier
28 | com.companyname.AnimatedText
29 | CFBundleVersion
30 | 1.0
31 | UILaunchStoryboardName
32 | LaunchScreen
33 | CFBundleName
34 | AnimatedText
35 | XSAppIconAssets
36 | Assets.xcassets/AppIcon.appiconset
37 |
38 |
39 |
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/AnimatedText/AnimatedText.iOS/Main.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 |
5 | using Foundation;
6 | using UIKit;
7 |
8 | namespace AnimatedText.iOS
9 | {
10 | public class Application
11 | {
12 | // This is the main entry point of the application.
13 | static void Main(string[] args)
14 | {
15 | // if you want to use a different Application Delegate class from "AppDelegate"
16 | // you can specify it here.
17 | UIApplication.Main(args, null, "AppDelegate");
18 | }
19 | }
20 | }
21 |
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/AnimatedText/AnimatedText.iOS/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("AnimatedText.iOS")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("AnimatedText.iOS")]
13 | [assembly: AssemblyCopyright("Copyright © 2014")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("72bdc44f-c588-44f3-b6df-9aace7daafdd")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
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/AnimatedText/AnimatedText.iOS/Resources/Default-568h@2x.png:
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https://raw.githubusercontent.com/devcrux/Animated-Text-in-Xamarin-Forms/200229ecb42584b671de97f587374eae7c948175/AnimatedText/AnimatedText.iOS/Resources/Default-568h@2x.png
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/AnimatedText/AnimatedText.iOS/Resources/Default-Portrait.png:
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https://raw.githubusercontent.com/devcrux/Animated-Text-in-Xamarin-Forms/200229ecb42584b671de97f587374eae7c948175/AnimatedText/AnimatedText.iOS/Resources/Default-Portrait.png
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/AnimatedText/AnimatedText.iOS/Resources/Default-Portrait@2x.png:
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https://raw.githubusercontent.com/devcrux/Animated-Text-in-Xamarin-Forms/200229ecb42584b671de97f587374eae7c948175/AnimatedText/AnimatedText.iOS/Resources/Default-Portrait@2x.png
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/AnimatedText/AnimatedText.iOS/Resources/Default.png:
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https://raw.githubusercontent.com/devcrux/Animated-Text-in-Xamarin-Forms/200229ecb42584b671de97f587374eae7c948175/AnimatedText/AnimatedText.iOS/Resources/Default.png
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/AnimatedText/AnimatedText.iOS/Resources/Default@2x.png:
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https://raw.githubusercontent.com/devcrux/Animated-Text-in-Xamarin-Forms/200229ecb42584b671de97f587374eae7c948175/AnimatedText/AnimatedText.iOS/Resources/Default@2x.png
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/AnimatedText/AnimatedText.iOS/Resources/LaunchScreen.storyboard:
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/AnimatedText/AnimatedText/AnimatedText.csproj:
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4 | netstandard2.0
5 | true
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9 | portable
10 | true
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/AnimatedText/AnimatedText/App.xaml:
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/AnimatedText/AnimatedText/App.xaml.cs:
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1 | using System;
2 | using Xamarin.Forms;
3 | using Xamarin.Forms.Xaml;
4 |
5 | namespace AnimatedText
6 | {
7 | public partial class App : Application
8 | {
9 | public App()
10 | {
11 | InitializeComponent();
12 |
13 | MainPage = new MainPage();
14 | }
15 |
16 | protected override void OnStart()
17 | {
18 | }
19 |
20 | protected override void OnSleep()
21 | {
22 | }
23 |
24 | protected override void OnResume()
25 | {
26 | }
27 | }
28 | }
29 |
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/AnimatedText/AnimatedText/AssemblyInfo.cs:
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1 | using Xamarin.Forms.Xaml;
2 |
3 | [assembly: XamlCompilation(XamlCompilationOptions.Compile)]
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/AnimatedText/AnimatedText/MainPage.xaml:
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/AnimatedText/AnimatedText/MainPage.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Collections.ObjectModel;
4 | using System.ComponentModel;
5 | using System.Diagnostics;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using Xamarin.Forms;
10 |
11 | namespace AnimatedText
12 | {
13 | public partial class MainPage : ContentPage
14 | {
15 | public MainPage()
16 | {
17 | InitializeComponent();
18 | Budgets = GetBudgets();
19 | this.BindingContext = this;
20 | }
21 |
22 | private ObservableCollection budgets;
23 | public ObservableCollection Budgets
24 | {
25 | get { return budgets; }
26 | set
27 | {
28 | budgets = value;
29 | OnPropertyChanged();
30 | }
31 | }
32 |
33 | private float amount;
34 | public float SelectedAmount
35 | {
36 | get { return amount; }
37 | set
38 | {
39 | amount = value;
40 | OnPropertyChanged();
41 | }
42 | }
43 |
44 | private ObservableCollection GetBudgets()
45 | {
46 | return new ObservableCollection
47 | {
48 | new Budget { Name = "Food", Amount = 650, Color = Color.Blue, Image = "food.png" },
49 | new Budget { Name = "Groceries", Amount = 1350, Color = Color.SlateBlue, Image = "grocery.png" },
50 | new Budget { Name = "Transport", Amount = 170, Color = Color.Purple, Image = "transport.png" },
51 | new Budget { Name = "Utilities", Amount = 750, Color = Color.PeachPuff, Image = "utilities.png" },
52 | };
53 | }
54 |
55 | private void ItemTapped(object sender, EventArgs e)
56 | {
57 | SelectedAmount = 0.0f;
58 | var grid = sender as Grid;
59 | var selectedItem = grid.BindingContext as Budget;
60 | var parent = grid.Parent as StackLayout;
61 |
62 | ((parent.Parent) as ScrollView).ScrollToAsync(grid, ScrollToPosition.MakeVisible, true);
63 |
64 | foreach (var item in parent.Children)
65 | {
66 | var bg = item.FindByName("MainBg");
67 | var details = item.FindByName("DetailsView");
68 |
69 | details.TranslateTo(-40, 0, 200, Easing.SinInOut);
70 | bg.IsVisible = false;
71 | details.IsVisible = false;
72 | }
73 |
74 | var selectionBg = grid.FindByName("MainBg");
75 | var selectionDetails = grid.FindByName("DetailsView");
76 |
77 | selectionBg.IsVisible = true;
78 | selectionDetails.IsVisible = true;
79 | selectionDetails.TranslateTo(0, 0, 300, Easing.SinInOut);
80 |
81 | AnimatedText(selectedItem.Amount);
82 | }
83 |
84 | private void AnimatedText(float amount)
85 | {
86 | var stopwatch = new Stopwatch();
87 | stopwatch.Start();
88 |
89 | Device.StartTimer(TimeSpan.FromSeconds(1 / 100f), () =>
90 | {
91 | double t = stopwatch.Elapsed.TotalMilliseconds % 500 / 500;
92 |
93 | SelectedAmount = Math.Min((float)amount, (float)(10 * t) + SelectedAmount);
94 |
95 | if (SelectedAmount >= (float)amount)
96 | {
97 | stopwatch.Stop();
98 | return false;
99 | }
100 |
101 | return true;
102 | });
103 | }
104 | }
105 |
106 | public class Budget
107 | {
108 | public string Name { get; set; }
109 | public string Image { get; set; }
110 | public float Amount { get; set; }
111 | public Color Color { get; set; }
112 | }
113 | }
114 |
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/README.md:
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1 | # Text Animation in Xamarin Forms
2 | Animations can add visual cues about what’s going on in your app and are especially useful when the state of your UI changes, such as when new content loads or new actions become available.
3 |
4 | You can watch the video here ➤ https://youtu.be/ModuAWkv5K8
5 |
6 |
7 | 
8 |
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