├── .gitignore ├── Canon.playground ├── Contents.swift └── contents.xcplayground ├── Evolution.playground ├── Contents.swift ├── contents.xcplayground └── playground.xcworkspace │ ├── contents.xcworkspacedata │ ├── xcshareddata │ └── IDEWorkspaceChecks.plist │ └── xcuserdata │ ├── Devin.xcuserdatad │ └── UserInterfaceState.xcuserstate │ └── rot.xcuserdatad │ └── UserInterfaceState.xcuserstate ├── JazzCycle.playground ├── Contents.swift └── contents.xcplayground ├── LICENSE ├── Moonlight.playground ├── Contents.swift └── contents.xcplayground └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # Xcode 2 | # 3 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore 4 | 5 | ## Build generated 6 | build/ 7 | DerivedData/ 8 | 9 | ## Various settings 10 | *.pbxuser 11 | !default.pbxuser 12 | *.mode1v3 13 | !default.mode1v3 14 | *.mode2v3 15 | !default.mode2v3 16 | *.perspectivev3 17 | !default.perspectivev3 18 | xcuserdata/ 19 | 20 | ## Other 21 | *.moved-aside 22 | *.xcuserstate 23 | 24 | ## Obj-C/Swift specific 25 | *.hmap 26 | *.ipa 27 | *.dSYM.zip 28 | *.dSYM 29 | 30 | ## Playgrounds 31 | timeline.xctimeline 32 | playground.xcworkspace 33 | 34 | # Swift Package Manager 35 | # 36 | # Add this line if you want to avoid checking in source code from Swift Package Manager dependencies. 37 | # Packages/ 38 | .build/ 39 | 40 | # CocoaPods 41 | # 42 | # We recommend against adding the Pods directory to your .gitignore. However 43 | # you should judge for yourself, the pros and cons are mentioned at: 44 | # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control 45 | # 46 | # Pods/ 47 | 48 | # Carthage 49 | # 50 | # Add this line if you want to avoid checking in source code from Carthage dependencies. 51 | # Carthage/Checkouts 52 | 53 | Carthage/Build 54 | 55 | # fastlane 56 | # 57 | # It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the 58 | # screenshots whenever they are needed. 59 | # For more information about the recommended setup visit: 60 | # https://github.com/fastlane/fastlane/blob/master/fastlane/docs/Gitignore.md 61 | 62 | fastlane/report.xml 63 | fastlane/Preview.html 64 | fastlane/screenshots 65 | fastlane/test_output 66 | -------------------------------------------------------------------------------- /Canon.playground/Contents.swift: -------------------------------------------------------------------------------- 1 | //Copyright (c) 2016 Devin Roth 2 | 3 | import Foundation 4 | import CoreMIDI 5 | 6 | //midi setup 7 | var client = MIDIClientRef() 8 | var source = MIDIEndpointRef() 9 | 10 | MIDIClientCreate("Canon" as CFString, nil, nil, &client) 11 | MIDISourceCreate(client, "Canon" as CFString, &source) 12 | 13 | sleep(1) //wait until midi is setup 14 | 15 | func midiOut(_ status:Int, byte1: Int, byte2:Int) { 16 | var packet = UnsafeMutablePointer.allocate(capacity: 1) 17 | let packetList = UnsafeMutablePointer.allocate(capacity: 1) 18 | let midiDataToSend:[UInt8] = [UInt8(status), UInt8(byte1), UInt8(byte2)]; 19 | packet = MIDIPacketListInit(packetList); 20 | packet = MIDIPacketListAdd(packetList, 1024, packet, 0, 3, midiDataToSend); 21 | 22 | MIDIReceived(source, packetList) 23 | packet.deinitialize() 24 | packetList.deinitialize() 25 | packetList.deallocate(capacity: 1) 26 | } 27 | 28 | //control variables 29 | var seed = 200 30 | var tempo = 120.0 31 | var time = (tempo/60.0)*1000000.0 32 | 33 | let violinIChannel = 144 34 | let violinIIChannel = 145 35 | let violinIIIChannel = 146 36 | let bassoChannel = 147 37 | 38 | //number generator 39 | srand48(seed) 40 | func random(_ limit: Int)->Int { 41 | let limit = Double(limit) - 1 42 | return Int(round(drand48()*limit)) 43 | } 44 | 45 | let scale = [2,4,6,7,9,11,1] 46 | let chordProgression = [[2,6,9],[9,1,4],[11,2,6],[6,9,1],[7,11,2],[2,6,9],[7,11,2],[9,13,4]] 47 | 48 | var violinI = [0,0,0,0,0,0,0,0] 49 | var violinII = [0,0,0,0,0,0,0,0] 50 | var violinIII = [0,0,0,0,0,0,0,0] 51 | let basso = [50,45,47,42,43,38,43,45] 52 | 53 | func melodyFinder(melody: Int, harmony: Int, chord: [Int]) -> Int { 54 | var newMelody = 0 55 | let rand = random(2) 56 | 57 | if melody < 60 { 58 | newMelody = melodyUp(melody: melody, chord: chord) 59 | } else if melody > 80 { 60 | newMelody = melodyDown(melody: melody, chord: chord) 61 | } else if rand == 0 { 62 | newMelody = melodyUp(melody: melody, chord: chord) 63 | } else if rand == 1 { 64 | newMelody = melodyDown(melody: melody, chord: chord) 65 | } 66 | if newMelody%12 == harmony%12 { 67 | newMelody = melodyFinder(melody: newMelody, harmony: harmony, chord: chord) 68 | } 69 | 70 | return newMelody 71 | } 72 | func melodyUp(melody: Int, chord: [Int]) -> Int { 73 | var order = [Int]() 74 | for note in chord { 75 | if note <= melody%12 { 76 | order += [note + 12] 77 | } else { 78 | order += [note] 79 | } 80 | } 81 | order.sort() 82 | return melody + order.first! - melody%12 83 | } 84 | func melodyDown(melody: Int, chord: [Int]) -> Int { 85 | var order = [Int]() 86 | for note in chord { 87 | if note >= melody%12 { 88 | order += [note - 12] 89 | } else { 90 | order += [note] 91 | } 92 | } 93 | order.sort() 94 | return melody + order.last! - melody%12 95 | } 96 | 97 | while true { 98 | 99 | //shift violinII to violin III and violinI melody to violinII 100 | // violinIII = violinII 101 | violinII = violinI 102 | 103 | //generate new melody for violinI 104 | if violinI.last == 0 { 105 | violinI[0] = chordProgression[0][random(3)] + 72 106 | } else { 107 | violinI[0] = melodyFinder(melody: violinI.last!, harmony: violinI.first!, chord: chordProgression[0]) 108 | } 109 | for note in 1..<8 { 110 | violinI[note] = melodyFinder(melody: violinI[note - 1], harmony: violinII[note], chord: chordProgression[note]) 111 | } 112 | 113 | //send midi 114 | for note in 0..<8 { 115 | 116 | //notes on 117 | midiOut(violinIChannel, byte1: violinI[note], byte2: 50) 118 | midiOut(violinIIChannel, byte1: violinII[note], byte2: 50) 119 | // midiOut(violinIIIChannel, byte1: violinII[note], byte2: 50) 120 | midiOut(bassoChannel, byte1: basso[note], byte2: 50) 121 | 122 | print(violinI[note]) 123 | 124 | usleep(useconds_t(time)) 125 | 126 | //notes off 127 | midiOut(violinIChannel, byte1: violinI[note], byte2: 0) 128 | midiOut(violinIIChannel, byte1: violinII[note], byte2: 0) 129 | // midiOut(violinIIIChannel, byte1: violinII[note], byte2: 0) 130 | midiOut(bassoChannel, byte1: basso[note], byte2: 0) 131 | } 132 | } 133 | -------------------------------------------------------------------------------- /Canon.playground/contents.xcplayground: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /Evolution.playground/Contents.swift: -------------------------------------------------------------------------------- 1 | import Foundation 2 | import PlaygroundSupport 3 | import CoreMIDI 4 | 5 | // MASTER CONTROLS 6 | 7 | // Seed for the random number generator. 8 | var seed = 0 9 | 10 | // Tempo. Standard range for tempo is 40-200. 11 | var tempo = 80.0 12 | 13 | // Density is the number of notes played in each measure. Each note will be played once before any note will be repeated. 14 | var density = 7 15 | 16 | // MIDI SETUP 17 | var client = MIDIClientRef() 18 | var source = MIDIEndpointRef() 19 | 20 | MIDIClientCreate("GenerativeMusic" as CFString, nil, nil, &client) 21 | MIDISourceCreate(client, "Evolution" as CFString, &source) 22 | 23 | sleep(1) //wait until midi is set up 24 | 25 | // Helper function to send midi notes. 26 | func midiOut(_ status:Int, byte1: Int, byte2:Int) { 27 | var packet = UnsafeMutablePointer.allocate(capacity: 1) 28 | let packetList = UnsafeMutablePointer.allocate(capacity: 1) 29 | let midiDataToSend:[UInt8] = [UInt8(status), UInt8(byte1), UInt8(byte2)]; 30 | packet = MIDIPacketListInit(packetList); 31 | packet = MIDIPacketListAdd(packetList, 1024, packet, 0, 3, midiDataToSend); 32 | 33 | MIDIReceived(source, packetList) 34 | packet.deinitialize(count: 1) 35 | packetList.deinitialize(count: 1) 36 | packetList.deallocate() 37 | } 38 | 39 | //number generator 40 | srand48(seed) 41 | func random(_ limit: Int)->Int { 42 | let limit = Double(limit) - 1 43 | return Int(round(drand48()*limit)) 44 | } 45 | 46 | let name = ["C","C♯","D","D♯","E","F","F♯","G","G♯","A","A♯","B"] 47 | 48 | // Timer is used to call back at the correct temp time to send the midi. 49 | var timer: Timer? 50 | 51 | // 52 | /* 53 | Each mode is a unique set of 7 notes based on the diatonic scale. 54 | Evolution slowly evolves from lightest to darkest mode in each 55 | key by changing one note at a time in the following order. 56 | Lydian->Ionian->Mixolydian->Dorian->Aeolian->Phrygian->Locrian. 57 | Following the arrival at Locrian the same pattern will continue 58 | with the bass a half-step lower. 59 | */ 60 | 61 | var key = 0 62 | var mode = [0,2,4,6,7,9,11] // starting mode 63 | var alterations = [3,6,2,5,1,4,0] // order of alterations 64 | var ostinato = [0,1,2,3,4,5,6].shuffled() 65 | var melody = random(7) 66 | 67 | var beat = 0 68 | var bar = 0 69 | var currentMode = 0 70 | 71 | 72 | // initial pedal down 73 | midiOut(0b10110000, byte1: 64, byte2: 127) // pedal on 74 | 75 | timer = Timer.scheduledTimer(withTimeInterval: 60.0/(tempo*7.0), repeats: true) { _ in 76 | 77 | // Put Ostinato in right octave 78 | var note = mode[ostinato[beat]] 79 | if note < 0 { 80 | note = 12 - note 81 | } 82 | print(name[note]) 83 | note += 60 84 | 85 | 86 | // Play Ostinato 87 | midiOut(144, byte1: note, byte2: random(32)+24) 88 | 89 | // turn note off after 0.1 seconds 90 | Timer.scheduledTimer(withTimeInterval: 0.5, repeats: false) { _ in 91 | midiOut(144, byte1: note, byte2: 0) 92 | } 93 | 94 | 95 | // Play Bass Notes 96 | if bar%28 == 0 && beat == 0 { 97 | 98 | let bassNote = key + 36 99 | 100 | // turn on new bass notes 101 | midiOut(145, byte1: bassNote + 12, byte2: random(32)+32) 102 | 103 | } 104 | 105 | if bar%4 == 0 && beat == 0 { 106 | // change pedal 107 | midiOut(0b10110000, byte1: 64, byte2: 0) // pedal off 108 | 109 | // turn pedal on after 0.09 seconds 110 | Timer.scheduledTimer(withTimeInterval: 0.1, repeats: false) { _ in 111 | midiOut(0b10110000, byte1: 64, byte2: 127) // pedal on 112 | } 113 | 114 | // Alter notes of mode 115 | mode[alterations[currentMode]] -= 1 116 | 117 | // Notes must be 0-11. 118 | if mode[alterations[currentMode]] < 0 { 119 | mode[alterations[currentMode]] = 11 120 | } 121 | 122 | // Change mode 123 | currentMode += 1 124 | 125 | // There are only 7 modes. 126 | if currentMode == 7 { 127 | currentMode = 0 128 | 129 | // Change Key when we go back to the first mode. 130 | key -= 1 131 | 132 | // Key must be 0-11. 133 | if key < 0 { 134 | key == 11 135 | } 136 | } 137 | } 138 | 139 | 140 | // Move to next beat. 0-6 141 | beat += 1 142 | if beat == 7 { 143 | beat = 0 144 | 145 | // Move to next bar. 0-3 146 | bar += 1 147 | } 148 | } 149 | 150 | PlaygroundPage.current.needsIndefiniteExecution = true 151 | -------------------------------------------------------------------------------- /Evolution.playground/contents.xcplayground: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /Evolution.playground/playground.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Evolution.playground/playground.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Evolution.playground/playground.xcworkspace/xcuserdata/Devin.xcuserdatad/UserInterfaceState.xcuserstate: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/devinroth/GenerativeMusic/0517e24ff421908297392f48fb7f07236aa8a2d5/Evolution.playground/playground.xcworkspace/xcuserdata/Devin.xcuserdatad/UserInterfaceState.xcuserstate -------------------------------------------------------------------------------- /Evolution.playground/playground.xcworkspace/xcuserdata/rot.xcuserdatad/UserInterfaceState.xcuserstate: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/devinroth/GenerativeMusic/0517e24ff421908297392f48fb7f07236aa8a2d5/Evolution.playground/playground.xcworkspace/xcuserdata/rot.xcuserdatad/UserInterfaceState.xcuserstate -------------------------------------------------------------------------------- /JazzCycle.playground/Contents.swift: -------------------------------------------------------------------------------- 1 | //Copyright (c) 2016 Devin Roth 2 | 3 | import Foundation 4 | import CoreMIDI 5 | 6 | //control variables 7 | var seed = 1 8 | var tempo = 120 9 | var complexity = 0.5 10 | 11 | 12 | //midi setup 13 | var client = MIDIClientRef() 14 | var source = MIDIEndpointRef() 15 | 16 | MIDIClientCreate("Jazz" as CFString, nil, nil, &client) 17 | MIDISourceCreate(client, "Jazz Out" as CFString, &source) 18 | 19 | sleep(1) //wait until midi is setup 20 | 21 | func midiOut(_ status:Int, byte1: Int, byte2:Int) { 22 | var packet = UnsafeMutablePointer.allocate(capacity: 1) 23 | let packetList = UnsafeMutablePointer.allocate(capacity: 1) 24 | let midiDataToSend:[UInt8] = [UInt8(status), UInt8(byte1), UInt8(byte2)]; 25 | packet = MIDIPacketListInit(packetList); 26 | packet = MIDIPacketListAdd(packetList, 1024, packet, 0, 3, midiDataToSend); 27 | 28 | MIDIReceived(source, packetList) 29 | packet.deinitialize() 30 | packetList.deinitialize() 31 | packetList.deallocate(capacity: 1) 32 | } 33 | 34 | //number generator 35 | srand48(seed) 36 | func random(_ limit: Int)->Int { 37 | let limit = Double(limit) - 1 38 | return Int(round(drand48()*limit)) 39 | } 40 | 41 | //piano notes 42 | var piano:[[Int?]] = [ 43 | [nil, nil, nil, nil, nil, nil ], 44 | [nil, nil, nil, nil, 5, nil ], 45 | [nil, nil, nil, nil, 6, -1 ], 46 | [nil, 4, nil, nil, 1, nil ], 47 | [nil, nil, nil, nil, 4, 1 ], 48 | [nil, nil, 4, nil, 1, nil ], 49 | [nil, nil, 4, nil, nil, 1 ], 50 | [nil, 8, nil, nil, -2, -1 ], 51 | [nil, nil, nil, nil, nil, nil ], 52 | [nil, 3, 5, nil, -2, -1 ], 53 | [nil, 9, -1, nil, -2, -1 ], 54 | [nil, 6, -3, nil, 1, 1 ], 55 | [nil, nil, nil, nil, nil, nil ], 56 | [nil, 3, 3, nil, -2, 1 ], 57 | [nil, 1, 2, nil, 1, 1 ], 58 | [nil, 10, -2, nil, -2, -1 ], 59 | [nil, 7, -1, nil, -2, 1 ], 60 | [nil, 4, -1, nil, 3, -1 ], 61 | [nil, nil, nil, nil, nil, nil ], 62 | [nil, 3, nil, 3, -2, 1 ], 63 | [1, 1, 1, nil, 3, -1 ], 64 | [1, 1, 1, 3, -2, 1 ], 65 | 66 | ] 67 | var pianoNote = 64 68 | 69 | var pianoChords = [[4,10,14],[-2,4,9]] 70 | 71 | //bass notes 72 | var bass = [0,5,-2,3,-4,1,6,-1,4,-3,2,-5] 73 | var bassNote = 0 74 | 75 | //drum rhythms 76 | var ride:[[Bool]] = [ 77 | [false,false,false,false,false,false], 78 | [false,false,false,false,false,true], 79 | [false,false,false,false,true,true], 80 | [false,false,true,false,true,true] 81 | ] 82 | 83 | var chord = pianoChords[bassNote%2] 84 | 85 | //main loop 86 | while true { 87 | 88 | //select patterns 89 | var pianoPattern = random(piano.count ) 90 | if pianoPattern == 0 { 91 | pianoNote += 5 92 | } 93 | var ridePattern = random(ride.count) 94 | 95 | 96 | //play notes 97 | for i in 0..<6 { 98 | 99 | //piano solo note on 100 | if let note = piano[pianoPattern][i]{ 101 | midiOut(144, byte1: pianoNote + 12, byte2: 0) 102 | midiOut(144, byte1: pianoNote - 12, byte2: 0) 103 | midiOut(144, byte1: pianoNote, byte2: 0) 104 | pianoNote = pianoNote + note 105 | print(pianoNote) 106 | midiOut(144, byte1: pianoNote, byte2: 35 + random(60)) 107 | } 108 | 109 | // piano chords 110 | if i == 1 && random(4) == 0 { 111 | //piano chords off 112 | for note in chord { 113 | midiOut(144, byte1: note + bass[bassNote] + 48, byte2: 0) 114 | } 115 | var chordVelocity = 30 + random(50) 116 | for note in chord { 117 | midiOut(144, byte1: note + bass[bassNote] + 48, byte2: chordVelocity ) 118 | } 119 | } 120 | if i == 4 { 121 | if bassNote < 6 { 122 | chord = pianoChords[bassNote%2] 123 | } else { 124 | chord = pianoChords[1 - bassNote%2] 125 | } 126 | var chordVelocity = 20 + random(50) 127 | for note in chord { 128 | midiOut(144, byte1: note + bass[bassNote] + 48, byte2: chordVelocity) 129 | } 130 | } 131 | 132 | //drums 133 | if ride[ridePattern][i] == true { 134 | midiOut(146, byte1: 54, byte2: 20 + random(40)) //ride on 135 | midiOut(146, byte1: 54, byte2: 0) //ride off 136 | } 137 | if i == 2 { 138 | midiOut(146, byte1: 52, byte2: 30 + random(40)) //hh on 139 | midiOut(146, byte1: 52, byte2: 0) //hh off 140 | } 141 | 142 | //bass 143 | if i == 2 { 144 | midiOut(145, byte1: bass[bassNote]+48, byte2: 0) //bass note off 145 | 146 | //reset bass notes 147 | bassNote += 1 148 | if bassNote == 12 { 149 | bassNote = 0 150 | } 151 | 152 | var rand = random(3) 153 | if rand == 0 { 154 | midiOut(145, byte1: bass[bassNote]+48-1, byte2: 50) //bass note on 155 | } 156 | if rand == 1 { 157 | midiOut(145, byte1: bass[bassNote]+48+1, byte2: 50) //bass note on 158 | } 159 | } 160 | if i == 4 { 161 | var rand = random(4) 162 | if rand == 0 { 163 | midiOut(145, byte1: bass[bassNote]+48-1, byte2: 50) //bass note on 164 | } 165 | if rand == 1 { 166 | midiOut(145, byte1: bass[bassNote]+48+1, byte2: 50) //bass note on 167 | } 168 | } 169 | if i == 5 { 170 | midiOut(145, byte1: bass[bassNote]+48-1, byte2: 0) //bass note off 171 | midiOut(145, byte1: bass[bassNote]+48+1, byte2: 0) //bass note off 172 | midiOut(145, byte1: bass[bassNote]+48, byte2: 50) //bass note on 173 | } 174 | 175 | //set time between notes 176 | if i == 2 || i == 5 { 177 | usleep(useconds_t((60_000_000*1)/(tempo*3))) 178 | } 179 | if i == 0 || i == 3 { 180 | usleep(useconds_t((60_000_000*4)/(tempo*15))) 181 | } 182 | if i == 1 || i == 4 { 183 | usleep(useconds_t((60_000_000*2)/(tempo*5))) 184 | } 185 | 186 | //piano chords off 187 | for note in chord { 188 | midiOut(144, byte1: note + bass[bassNote] + 48, byte2: 0) 189 | } 190 | } 191 | 192 | //control the range of piano notes 193 | if pianoNote > 90 { 194 | pianoNote -= 12 195 | } else if pianoNote < 60 { 196 | pianoNote += 12 197 | } else { 198 | pianoNote = pianoNote - 12 * random(2) 199 | } 200 | } 201 | 202 | 203 | //0 = 0-0 204 | //50 = 0-20 205 | //100 = 20-20 206 | 207 | //0 = -20...0 208 | //50 = 0 - 20 209 | //100 = 20 - 40 210 | 211 | //var offset = 10.0 212 | //var values = 10.0 213 | //20.0/100.0 * values 214 | 215 | 216 | 217 | 218 | 219 | -------------------------------------------------------------------------------- /JazzCycle.playground/contents.xcplayground: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /Moonlight.playground/Contents.swift: -------------------------------------------------------------------------------- 1 | //Copyright (c) 2016 Devin Roth 2 | 3 | import Foundation 4 | import CoreMIDI 5 | 6 | //master controls 7 | var seed = 0 8 | var tempo = 60 9 | 10 | //midi setup 11 | var client = MIDIClientRef() 12 | var source = MIDIEndpointRef() 13 | 14 | MIDIClientCreate("GenerativeMusic" as CFString, nil, nil, &client) 15 | MIDISourceCreate(client, "Moonlight" as CFString, &source) 16 | 17 | sleep(1) //wait until midi is set up 18 | 19 | func midiOut(_ status:Int, byte1: Int, byte2:Int) { 20 | var packet = UnsafeMutablePointer.allocate(capacity: 1) 21 | let packetList = UnsafeMutablePointer.allocate(capacity: 1) 22 | let midiDataToSend:[UInt8] = [UInt8(status), UInt8(byte1), UInt8(byte2)]; 23 | packet = MIDIPacketListInit(packetList); 24 | packet = MIDIPacketListAdd(packetList, 1024, packet, 0, 3, midiDataToSend); 25 | 26 | MIDIReceived(source, packetList) 27 | packet.deinitialize() 28 | packetList.deinitialize() 29 | packetList.deallocate(capacity: 1) 30 | } 31 | 32 | //number generator 33 | srand48(seed) 34 | func random(_ limit: Int)->Int { 35 | let limit = Double(limit) - 1 36 | return Int(round(drand48()*limit)) 37 | } 38 | 39 | //chord generator 40 | func generateChord()->[Int]{ 41 | let root = random(12) 42 | let third = root + 3 + random(2) 43 | let fifth = root + 7 44 | 45 | return [root,third,fifth] 46 | 47 | } 48 | //melody generator 49 | func generateMelody(_ chord: [Int]) -> Int { 50 | var melody = chord[random(3)] + 72 51 | if melody > 84 { 52 | melody -= 12 53 | } 54 | return melody 55 | } 56 | //voice chord 57 | func createVoicing(_ chord: [Int]) -> [Int] { 58 | var voicing = chord 59 | for note in 0.. 60 { 62 | voicing[note] -= 12 63 | } 64 | } 65 | return voicing.sorted() 66 | } 67 | 68 | while true { 69 | var chord = generateChord() 70 | var voicing = createVoicing(chord) 71 | 72 | //melody note 73 | var melody = generateMelody(chord) 74 | var melodyVelocity = 40 + random(20) 75 | midiOut(144, byte1: melody, byte2: melodyVelocity) // melody note on 76 | 77 | //bass note 78 | var bass = chord[0] + 36 79 | var bassVelocity = 20 + random(20) 80 | midiOut(144, byte1: bass, byte2: bassVelocity) // bass note on 81 | 82 | for beat in 1...4 { 83 | 84 | if beat == 3 { 85 | if random(2) == 0 { 86 | midiOut(144, byte1: melody, byte2: 0) // melody note off 87 | var melody = generateMelody(chord) 88 | midiOut(144, byte1: melody, byte2: melodyVelocity - 5) // melody note on 89 | } 90 | } 91 | 92 | for triplet in 1...3 { 93 | 94 | if beat == 4 && triplet == 3 { 95 | if random(3) == 0 { 96 | midiOut(144, byte1: melody, byte2: 0) // melody note off 97 | var melody = generateMelody(chord) 98 | midiOut(144, byte1: melody, byte2: melodyVelocity - 10) // melody note on 99 | } 100 | } 101 | 102 | midiOut(144, byte1: voicing[triplet - 1], byte2: 20 + random(20)) // voicing note on 103 | 104 | usleep(useconds_t(20000000/tempo)) 105 | 106 | midiOut(0b10110000, byte1: 64, byte2: 127) // pedal on 107 | midiOut(144, byte1: voicing[triplet - 1], byte2: 0) // voicing note off 108 | } 109 | } 110 | 111 | midiOut(144, byte1: melody, byte2: 0) 112 | midiOut(144, byte1: bass, byte2: 0) 113 | midiOut(0b10110000, byte1: 64, byte2: 0) // pedal off 114 | } 115 | 116 | -------------------------------------------------------------------------------- /Moonlight.playground/contents.xcplayground: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # GenerativeMusic 2 | 3 | License: GNU General Public License v3.0. Free to use for open source projects. 4 | 5 | The goal of this project is to create generative music based on specific style using Swift Playground on macOS. 6 | 7 | For this project the algorithms produce a midi output which is routed to Kontakt and played back with virtual instruments. I view each algorithm as a separate musical work. 8 | 9 | ## JazzCycle 10 | 11 | JazzCycle follows a common jazz improvisation exersice on the circle of fifths. 12 | 13 | [![YouTube Thumbnail](http://img.youtube.com/vi/1q921-EMoXw/1.jpg)](https://youtu.be/1q921-EMoXw) 14 | 15 | ## Moonlight 16 | 17 | Inspired by Beethoven's Moonlight Sonata, this algorithm creates a lyrical melody accompianed by randomly generated broken chords. 18 | 19 | [![YouTube Thumbnail](http://img.youtube.com/vi/esRdmKYucIw/1.jpg)](https://youtu.be/esRdmKYucIw) 20 | 21 | ## Evolution 22 | 23 | Evolution follow a cyclical progression of all keys and modes. 24 | 25 | [![YouTube Thumbnail](http://img.youtube.com/vi/-9r8N2iaL4o/1.jpg)](https://youtu.be/-9r8N2iaL4o) 26 | --------------------------------------------------------------------------------