├── .gitignore ├── Assets ├── 3rd-Party.meta ├── 3rd-Party │ ├── Animations.meta │ ├── Animations │ │ ├── ZombieAnimationPackFree.meta │ │ └── ZombieAnimationPackFree │ │ │ ├── Animations.meta │ │ │ ├── Animations │ │ │ ├── 0-idle_agressive.fbx │ │ │ ├── 0-idle_agressive.fbx.meta │ │ │ ├── 1-walk_chase.fbx │ │ │ ├── 1-walk_chase.fbx.meta │ │ │ ├── 1-walk_chase_left.fbx │ │ │ ├── 1-walk_chase_left.fbx.meta │ │ │ ├── 1-walk_chase_right.fbx │ │ │ ├── 1-walk_chase_right.fbx.meta │ │ │ ├── 10-death_fall_backward.fbx │ │ │ ├── 10-death_fall_backward.fbx.meta │ │ │ ├── 2-attack_inversed_horizontal_right_hand.fbx │ │ │ ├── 2-attack_inversed_horizontal_right_hand.fbx.meta │ │ │ ├── 3-great_damage_torso_front.fbx │ │ │ └── 3-great_damage_torso_front.fbx.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ ├── Appearance.meta │ │ │ └── Appearance │ │ │ │ ├── BH-2.meta │ │ │ │ └── BH-2 │ │ │ │ ├── Material.meta │ │ │ │ ├── Material │ │ │ │ ├── BH_2.mat │ │ │ │ ├── BH_2.mat.meta │ │ │ │ ├── BH_2_GLASS.mat │ │ │ │ └── BH_2_GLASS.mat.meta │ │ │ │ ├── Mesh.meta │ │ │ │ ├── Mesh │ │ │ │ ├── BH-2 Free.fbx │ │ │ │ └── BH-2 Free.fbx.meta │ │ │ │ ├── Textures.meta │ │ │ │ └── Textures │ │ │ │ ├── Default.meta │ │ │ │ └── Default │ │ │ │ ├── BH-2_AlbedoTransparency.png │ │ │ │ ├── BH-2_AlbedoTransparency.png.meta │ │ │ │ ├── BH-2_Emission.png │ │ │ │ ├── BH-2_Emission.png.meta │ │ │ │ ├── BH-2_Normal.png │ │ │ │ ├── BH-2_Normal.png.meta │ │ │ │ ├── BH-2_SpecularSmoothness.png │ │ │ │ └── BH-2_SpecularSmoothness.png.meta │ │ │ ├── Scenes.meta │ │ │ └── Scenes │ │ │ ├── DemoScene.unity │ │ │ └── DemoScene.unity.meta │ ├── Models.meta │ └── Models │ │ ├── RainEntertainment.meta │ │ ├── RainEntertainment │ │ ├── FantasyMonster2.meta │ │ └── FantasyMonster2 │ │ │ ├── Elf Mage Pack.meta │ │ │ └── Elf Mage Pack │ │ │ ├── Controller.meta │ │ │ ├── Demo.meta │ │ │ ├── Demo │ │ │ ├── Demo.unity │ │ │ └── Demo.unity.meta │ │ │ ├── Mesh.meta │ │ │ ├── Mesh │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── MOC_VelluaMagician_A_DIFF.mat │ │ │ │ ├── MOC_VelluaMagician_A_DIFF.mat.meta │ │ │ │ ├── MOC_VelluaMagician_B_DIFF.mat │ │ │ │ ├── MOC_VelluaMagician_B_DIFF.mat.meta │ │ │ │ ├── MOC_VelluaMagician_C_DIFF.mat │ │ │ │ ├── MOC_VelluaMagician_C_DIFF.mat.meta │ │ │ │ ├── MOC_VelluaMagician_DIFF.mat │ │ │ │ ├── MOC_VelluaMagician_DIFF.mat.meta │ │ │ │ ├── MOC_VelluaMagician_Weapon_C_DIFF.mat │ │ │ │ ├── MOC_VelluaMagician_Weapon_C_DIFF.mat.meta │ │ │ │ ├── MOC_VelluaMagician_Weapon_DIFF.mat │ │ │ │ └── MOC_VelluaMagician_Weapon_DIFF.mat.meta │ │ │ ├── VelluaMagician_A_SKEL.FBX │ │ │ ├── VelluaMagician_A_SKEL.FBX.meta │ │ │ ├── VelluaMagician_B_SKEL.FBX │ │ │ ├── VelluaMagician_B_SKEL.FBX.meta │ │ │ ├── VelluaMagician_C_SKEL.FBX │ │ │ ├── VelluaMagician_C_SKEL.FBX.meta │ │ │ ├── VelluaMagician_SKEL.FBX │ │ │ └── VelluaMagician_SKEL.FBX.meta │ │ │ ├── Motion.meta │ │ │ ├── Motion │ │ │ ├── ElfMage_Airborne.fbx │ │ │ ├── ElfMage_Airborne.fbx.meta │ │ │ ├── ElfMage_Airborne_Damage.fbx │ │ │ ├── ElfMage_Airborne_Damage.fbx.meta │ │ │ ├── ElfMage_Airborne_Down.fbx │ │ │ ├── ElfMage_Airborne_Down.fbx.meta │ │ │ ├── ElfMage_Airborne_Splat.fbx │ │ │ ├── ElfMage_Airborne_Splat.fbx.meta │ │ │ ├── ElfMage_Attach.fbx │ │ │ ├── ElfMage_Attach.fbx.meta │ │ │ ├── ElfMage_Attack1.fbx │ │ │ ├── ElfMage_Attack1.fbx.meta │ │ │ ├── ElfMage_Attack2.fbx │ │ │ ├── ElfMage_Attack2.fbx.meta │ │ │ ├── ElfMage_Attack3.fbx │ │ │ ├── ElfMage_Attack3.fbx.meta │ │ │ ├── ElfMage_Damage.fbx │ │ │ ├── ElfMage_Damage.fbx.meta │ │ │ ├── ElfMage_Death.fbx │ │ │ ├── ElfMage_Death.fbx.meta │ │ │ ├── ElfMage_Down.fbx │ │ │ ├── ElfMage_Down.fbx.meta │ │ │ ├── ElfMage_Down_Stand.fbx │ │ │ ├── ElfMage_Down_Stand.fbx.meta │ │ │ ├── ElfMage_Matinee_Pose.fbx │ │ │ ├── ElfMage_Matinee_Pose.fbx.meta │ │ │ ├── ElfMage_Matinee_Spawn2.fbx │ │ │ ├── ElfMage_Matinee_Spawn2.fbx.meta │ │ │ ├── ElfMage_Pose.fbx │ │ │ ├── ElfMage_Pose.fbx.meta │ │ │ ├── ElfMage_Spawn2.fbx │ │ │ ├── ElfMage_Spawn2.fbx.meta │ │ │ ├── ElfMage_Stand.fbx │ │ │ ├── ElfMage_Stand.fbx.meta │ │ │ ├── ElfMage_Stun.fbx │ │ │ ├── ElfMage_Stun.fbx.meta │ │ │ ├── ElfMage_Walk.fbx │ │ │ └── ElfMage_Walk.fbx.meta │ │ │ ├── Prefab.meta │ │ │ ├── Prefab │ │ │ ├── VelluaMagician_A_SKEL.prefab │ │ │ ├── VelluaMagician_A_SKEL.prefab.meta │ │ │ ├── VelluaMagician_B_SKEL.prefab │ │ │ ├── VelluaMagician_B_SKEL.prefab.meta │ │ │ ├── VelluaMagician_C_SKEL.prefab │ │ │ ├── VelluaMagician_C_SKEL.prefab.meta │ │ │ ├── VelluaMagician_SKEL.prefab │ │ │ └── VelluaMagician_SKEL.prefab.meta │ │ │ ├── Texture.meta │ │ │ ├── Texture │ │ │ ├── ElfMage_A_DIFF.tga │ │ │ ├── ElfMage_A_DIFF.tga.meta │ │ │ ├── ElfMage_B_DIFF.tga │ │ │ ├── ElfMage_B_DIFF.tga.meta │ │ │ ├── ElfMage_C_DIFF.tga │ │ │ ├── ElfMage_C_DIFF.tga.meta │ │ │ ├── ElfMage_DIFF.tga │ │ │ ├── ElfMage_DIFF.tga.meta │ │ │ ├── ElfMage_Weapon_C_DIFF.tga │ │ │ ├── ElfMage_Weapon_C_DIFF.tga.meta │ │ │ ├── ElfMage_Weapon_DIFF.tga │ │ │ └── ElfMage_Weapon_DIFF.tga.meta │ │ │ ├── readMe.txt │ │ │ └── readMe.txt.meta │ │ ├── Zombie.meta │ │ └── Zombie │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── RetopoPantsUV_TXTR.mat │ │ ├── RetopoPantsUV_TXTR.mat.meta │ │ ├── ZombieHQ_material4_Albedo.mat │ │ ├── ZombieHQ_material4_Albedo.mat.meta │ │ ├── ZombieHQ_material5_AlbedoTransparency.mat │ │ ├── ZombieHQ_material5_AlbedoTransparency.mat.meta │ │ ├── ZombieHQ_material_AlbedoTransparency.mat │ │ ├── ZombieHQ_material_AlbedoTransparency.mat.meta │ │ ├── material.001.mat │ │ ├── material.001.mat.meta │ │ ├── material.002.mat │ │ ├── material.002.mat.meta │ │ ├── material.003.mat │ │ ├── material.003.mat.meta │ │ ├── material.005.mat │ │ ├── material.005.mat.meta │ │ ├── material.mat │ │ └── material.mat.meta │ │ ├── PantsALpha1.png │ │ ├── PantsALpha1.png.meta │ │ ├── ZombieHQ_material1_Normal.png │ │ ├── ZombieHQ_material1_Normal.png.meta │ │ ├── ZombieHQ_material1_SpecularSmoothness.png │ │ ├── ZombieHQ_material1_SpecularSmoothness.png.meta │ │ ├── ZombieHQ_material2_AlbedoTransparency.png │ │ ├── ZombieHQ_material2_AlbedoTransparency.png.meta │ │ ├── ZombieHQ_material2_Ambient.png │ │ ├── ZombieHQ_material2_Ambient.png.meta │ │ ├── ZombieHQ_material2_Normal.png │ │ ├── ZombieHQ_material2_Normal.png.meta │ │ ├── ZombieHQ_material2_SpecularSmoothness.png │ │ ├── ZombieHQ_material2_SpecularSmoothness.png.meta │ │ ├── ZombieHQ_material3_AlbedoTransparency.png │ │ ├── ZombieHQ_material3_AlbedoTransparency.png.meta │ │ ├── ZombieHQ_material3_Ambient.png │ │ ├── ZombieHQ_material3_Ambient.png.meta │ │ ├── ZombieHQ_material3_Normal.png │ │ ├── ZombieHQ_material3_Normal.png.meta │ │ ├── ZombieHQ_material3_SpecularSmoothness.png │ │ ├── ZombieHQ_material3_SpecularSmoothness.png.meta │ │ ├── ZombieHQ_material4_Albedo.png │ │ ├── ZombieHQ_material4_Albedo.png.meta │ │ ├── ZombieHQ_material4_AlbedoTransparency.png │ │ ├── ZombieHQ_material4_AlbedoTransparency.png.meta │ │ ├── ZombieHQ_material4_Ambient.png │ │ ├── ZombieHQ_material4_Ambient.png.meta │ │ ├── ZombieHQ_material4_Normal.png │ │ ├── ZombieHQ_material4_Normal.png.meta │ │ ├── ZombieHQ_material4_SpecularSmoothness.png │ │ ├── ZombieHQ_material4_SpecularSmoothness.png.meta │ │ ├── ZombieHQ_material5_AlbedoTransparency.png │ │ ├── ZombieHQ_material5_AlbedoTransparency.png.meta │ │ ├── ZombieHQ_material5_Ambient.png │ │ ├── ZombieHQ_material5_Ambient.png.meta │ │ ├── ZombieHQ_material5_Normal.png │ │ ├── ZombieHQ_material5_Normal.png.meta │ │ ├── ZombieHQ_material5_SpecularSmoothness.png │ │ ├── ZombieHQ_material5_SpecularSmoothness.png.meta │ │ ├── ZombieHQ_material_AlbedoTransparency.png │ │ ├── ZombieHQ_material_AlbedoTransparency.png.meta │ │ ├── ZombieHQ_material_Normal.png │ │ ├── ZombieHQ_material_Normal.png.meta │ │ ├── ZombieHQ_material_SpecularSmoothness.png │ │ ├── ZombieHQ_material_SpecularSmoothness.png.meta │ │ ├── ZombieRig.fbx │ │ ├── ZombieRig.fbx.meta │ │ ├── ZombieRig.prefab │ │ └── ZombieRig.prefab.meta ├── Animations.meta ├── Animations │ ├── Controllers.meta │ └── Controllers │ │ ├── ElfMage.controller │ │ ├── ElfMage.controller.meta │ │ ├── ZombieDemo.controller │ │ └── ZombieDemo.controller.meta ├── Materials.meta ├── Materials │ ├── Default.mat │ └── Default.mat.meta ├── Models.meta ├── Prefabs.meta ├── Prefabs │ ├── Abilities.meta │ ├── Abilities │ │ ├── Ball.prefab │ │ ├── Ball.prefab.meta │ │ ├── BallExplosion.prefab │ │ └── BallExplosion.prefab.meta │ ├── Characters.meta │ ├── Characters │ │ ├── Player.prefab │ │ ├── Player.prefab.meta │ │ ├── SimpleBoss.prefab │ │ ├── SimpleBoss.prefab.meta │ │ ├── SimpleEnemy.prefab │ │ └── SimpleEnemy.prefab.meta │ ├── DropEntity.prefab │ ├── DropEntity.prefab.meta │ ├── Environment.meta │ ├── Environment │ │ ├── Column.prefab │ │ └── Column.prefab.meta │ ├── UI.meta │ └── UI │ │ ├── DropLabel.prefab │ │ └── DropLabel.prefab.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.meta │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ ├── SampleScene │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── ReflectionProbe-0.exr │ │ └── ReflectionProbe-0.exr.meta │ ├── SampleScene_Profiles.meta │ └── SampleScene_Profiles │ │ ├── Main Camera Profile.asset │ │ └── Main Camera Profile.asset.meta ├── Scripts.meta ├── Scripts │ ├── AI.meta │ ├── AI │ │ ├── SimpleEnemyController.cs │ │ └── SimpleEnemyController.cs.meta │ ├── Abilities.meta │ ├── Abilities │ │ ├── Ability.cs │ │ ├── Ability.cs.meta │ │ ├── CollisionEffect.cs │ │ ├── CollisionEffect.cs.meta │ │ ├── DamageTrigger.cs │ │ ├── DamageTrigger.cs.meta │ │ ├── Data.meta │ │ ├── Data │ │ │ ├── Light Blast.asset │ │ │ └── Light Blast.asset.meta │ │ ├── IAbility.cs │ │ ├── IAbility.cs.meta │ │ ├── RangedAbility.cs │ │ └── RangedAbility.cs.meta │ ├── Camera.meta │ ├── Camera │ │ ├── CameraController.cs │ │ └── CameraController.cs.meta │ ├── Characters.meta │ ├── Characters │ │ ├── Human.cs │ │ ├── Human.cs.meta │ │ ├── PlayerController.cs │ │ └── PlayerController.cs.meta │ ├── Drop.meta │ ├── Drop │ │ ├── DropController.cs │ │ ├── DropController.cs.meta │ │ ├── DropData.cs │ │ ├── DropData.cs.meta │ │ ├── DropManager.cs │ │ └── DropManager.cs.meta │ ├── UI.meta │ ├── UI │ │ ├── Components.meta │ │ ├── Components │ │ │ ├── DropLabel.cs │ │ │ └── DropLabel.cs.meta │ │ ├── Panels.meta │ │ └── Panels │ │ │ ├── DropLabelsUi.cs │ │ │ ├── DropLabelsUi.cs.meta │ │ │ ├── EnemyUi.cs │ │ │ ├── EnemyUi.cs.meta │ │ │ ├── PlayerStatsUi.cs │ │ │ └── PlayerStatsUi.cs.meta │ ├── Utils.meta │ └── Utils │ │ ├── Utils.cs │ │ └── Utils.cs.meta ├── Textures.meta └── Textures │ ├── UI.psd │ ├── UI.psd.meta │ ├── bar_1.png │ ├── bar_1.png.meta │ ├── low_panel_1.png │ ├── low_panel_1.png.meta │ ├── radial_bar_1.png │ └── radial_bar_1.png.meta ├── LICENSE ├── Logs └── Packages-Update.log ├── Media ├── pou1.gif ├── pou2.gif └── pou3.gif ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | 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-------------------------------------------------------------------------------- /Assets/Scenes/SampleScene_Profiles/Main Camera Profile.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7c395bc4f3a4a7a43a85dfa3951220cd 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c8491ba38f179e24d93ba6d4729d1c50 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/AI.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 04f658d729f9e1e48a76a1d52277f1df 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/AI/SimpleEnemyController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | public class SimpleEnemyController : MonoBehaviour 7 | { 8 | [SerializeField] 9 | private Human target; 10 | 11 | [SerializeField] 12 | private Vector3 distance; 13 | 14 | [SerializeField] 15 | private float seekRadius = 5; 16 | 17 | [SerializeField] 18 | private float distanceFromTarget = 2; 19 | 20 | private Human player; 21 | 22 | private IEnumerator Start() 23 | { 24 | Vector3 pos = target.transform.position; 25 | 26 | StartCoroutine(SeekTarget()); 27 | 28 | while(true) 29 | { 30 | if (player != null) 31 | { 32 | float distance = Vector3.Distance(player.transform.position, target.transform.position); 33 | if(distance < 2) 34 | { 35 | target.Attack(player); 36 | yield return new WaitForSeconds(1); 37 | } 38 | else 39 | { 40 | Vector3 destination = player.transform.position + ((target.transform.position - player.transform.position).normalized * distanceFromTarget); 41 | target.Move(destination); 42 | target.Rotate(destination - target.transform.position); 43 | yield return new WaitForSeconds(0.5f); 44 | } 45 | } 46 | else 47 | { 48 | float rand = UnityEngine.Random.Range(0, 5); 49 | Vector3 destination = pos + new Vector3(UnityEngine.Random.Range(-distance.x, distance.x), 0, UnityEngine.Random.Range(-distance.z, distance.z)); 50 | target.Move(destination); 51 | target.Rotate(destination - target.transform.position); 52 | yield return new WaitUntil(() => Vector3.Distance(target.transform.position, destination) < 1 || player != null); 53 | if (player == null) 54 | { 55 | yield return new WaitForSeconds(rand); 56 | } 57 | } 58 | } 59 | } 60 | 61 | private IEnumerator SeekTarget() 62 | { 63 | while(true) 64 | { 65 | if(player == null) 66 | { 67 | foreach (var item in Utils.GetNearby(transform.position, 5)) 68 | { 69 | if (item.tag == "Player") 70 | { 71 | player = item; 72 | break; 73 | } 74 | } 75 | } 76 | yield return new WaitForSeconds(0.1f); 77 | } 78 | } 79 | } 80 | -------------------------------------------------------------------------------- /Assets/Scripts/AI/SimpleEnemyController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0246e132c27035542a524d8ffc0dcef3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Abilities.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e5812d2ef78c3ba48a0f2ac84109cb9d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Abilities/Ability.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public abstract class Ability : ScriptableObject 6 | { 7 | [SerializeField] 8 | private int mana = 15; 9 | 10 | public int Mana 11 | { 12 | get 13 | { 14 | return mana; 15 | } 16 | } 17 | 18 | public abstract void Execute(Human user); 19 | } 20 | -------------------------------------------------------------------------------- /Assets/Scripts/Abilities/Ability.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: caa3f50d018f1c042a7a7bcc7b1e0664 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Abilities/CollisionEffect.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class CollisionEffect : MonoBehaviour 6 | { 7 | [SerializeField] 8 | private GameObject effect; 9 | 10 | private void OnTriggerEnter(Collider other) 11 | { 12 | GameObject inst = Instantiate(effect, transform.position, transform.rotation); 13 | Destroy(inst, 1); 14 | 15 | Destroy(gameObject); 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Scripts/Abilities/CollisionEffect.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7bb0c084a63f7fb4a964b92f801678a4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Abilities/DamageTrigger.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class DamageTrigger : MonoBehaviour 6 | { 7 | [SerializeField] 8 | private int damage = 10; 9 | 10 | private void OnTriggerEnter(Collider other) 11 | { 12 | Human h = other.GetComponent(); 13 | if(h != null) 14 | { 15 | h.DealDamage(damage); 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assets/Scripts/Abilities/DamageTrigger.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b71287f9049894f49b9d07bfadc6794e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Abilities/Data.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 715be6cf94cbeaf40b7cd84c8e589008 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Abilities/Data/Light Blast.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: a91636a4bc09bcc4f9b7cbc2592da408, type: 3} 13 | m_Name: Light Blast 14 | m_EditorClassIdentifier: 15 | projectile: {fileID: 176592068317129403, guid: 0d4e415b9d34d5546916f5cde6e2d5eb, 16 | type: 3} 17 | speed: 15 18 | amount: 1 19 | -------------------------------------------------------------------------------- /Assets/Scripts/Abilities/Data/Light Blast.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 68808e260b70e1f46897fcd4e55d698e 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Abilities/IAbility.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public interface IAbility 6 | { 7 | void Execute(); 8 | } 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Abilities/IAbility.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1bed3adf5b71c8d4ba1378824adcd225 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Abilities/RangedAbility.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [CreateAssetMenu(menuName = "Abilities/Ranged")] 6 | public class RangedAbility : Ability 7 | { 8 | [SerializeField] 9 | private GameObject projectile; 10 | 11 | [SerializeField] 12 | private float speed = 15; 13 | 14 | [SerializeField] 15 | private int amount = 1; 16 | 17 | public override void Execute(Human user) 18 | { 19 | GameObject inst = Instantiate(projectile, user.transform.position + user.transform.forward, user.transform.rotation); 20 | Destroy(inst, 3); 21 | Rigidbody rb = inst.AddComponent(); 22 | rb.useGravity = false; 23 | rb.velocity = user.transform.forward * speed; 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/Scripts/Abilities/RangedAbility.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a91636a4bc09bcc4f9b7cbc2592da408 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Camera.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aecfdc073f9303e44a24d851c5564879 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Camera/CameraController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class CameraController : MonoBehaviour 6 | { 7 | [SerializeField] 8 | private Vector3 offset; 9 | 10 | [SerializeField] 11 | private Transform target; 12 | 13 | [SerializeField] 14 | private float minZoom = 0.5f; 15 | [SerializeField] 16 | private float maxZoom = 2; 17 | 18 | private float zoom = 1; 19 | 20 | private void LateUpdate() 21 | { 22 | zoom = Mathf.Clamp(zoom + Input.GetAxis("Mouse ScrollWheel"), minZoom, maxZoom); 23 | transform.position = target.transform.position + (offset * zoom); 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/Scripts/Camera/CameraController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf0f2cae9d9544346a86f8e41991d8b1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Characters.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fe54f160d51c0804abf78cbf3f60e094 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Characters/Human.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6d9ec711798192a4bbbaae1dc7662e2e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Characters/PlayerController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | public class PlayerController : MonoBehaviour 7 | { 8 | [SerializeField] 9 | private Human controlledCharacter; 10 | 11 | private Human target; 12 | 13 | public Human Target 14 | { 15 | get 16 | { 17 | return target; 18 | } 19 | private set 20 | { 21 | target = value; 22 | } 23 | } 24 | 25 | public event Action OnTargetChanged = delegate { }; 26 | 27 | private void Update() 28 | { 29 | Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); 30 | if (Physics.Raycast(ray, out RaycastHit hit)) 31 | { 32 | if (hit.collider != null) 33 | { 34 | if (Input.GetMouseButton(0)) 35 | { 36 | controlledCharacter.Move(hit.point); 37 | controlledCharacter.Rotate(hit.point - controlledCharacter.transform.position, 0.2f); 38 | } 39 | 40 | if (Input.GetMouseButtonDown(1)) 41 | { 42 | controlledCharacter.Move(controlledCharacter.transform.position); 43 | controlledCharacter.Rotate(hit.point - controlledCharacter.transform.position); 44 | controlledCharacter.UseAbility(0); 45 | } 46 | 47 | SeekTarget(hit); 48 | } 49 | } 50 | } 51 | 52 | private void SeekTarget(RaycastHit hit) 53 | { 54 | Human newTarget = hit.collider.GetComponent(); 55 | if (Target != newTarget) 56 | { 57 | if (newTarget != null && newTarget.tag == "Player") 58 | { 59 | Target = null; 60 | } 61 | else 62 | { 63 | Target = newTarget; 64 | } 65 | 66 | OnTargetChanged(Target); 67 | } 68 | } 69 | } 70 | -------------------------------------------------------------------------------- /Assets/Scripts/Characters/PlayerController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 04808aea4bf839549826b05bc0b1261e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Drop.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f5a7c7a21dbab634e847120539033044 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Drop/DropController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class DropController : MonoBehaviour 6 | { 7 | [SerializeField] 8 | private Human target; 9 | 10 | private void Start() 11 | { 12 | target.OnDied += Target_OnDied; 13 | } 14 | 15 | private void Target_OnDied(Human obj) 16 | { 17 | DropManager.Instance.AddDrop(new DropData() 18 | { 19 | name = "Super Drop", 20 | position = target.transform.position, 21 | rarity = DropData.Rarity.REGULAR 22 | }); 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Assets/Scripts/Drop/DropController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2894d58b96af23e45ade47d2ffa5d559 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Drop/DropData.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [System.Serializable] 4 | public class DropData 5 | { 6 | public int id; 7 | public string name; 8 | public Vector3 position; 9 | public Rarity rarity; 10 | 11 | public enum Rarity : byte 12 | { 13 | REGULAR = 1, 14 | RARE = 2, 15 | LEGENDARY = 3 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Scripts/Drop/DropData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a6ca97a3b79598d48b398b88be7ecc77 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Drop/DropManager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | public class DropManager : MonoBehaviour 7 | { 8 | public static DropManager Instance { get; private set; } 9 | 10 | public event Action OnDropAdded = delegate { }; 11 | public event Action OnDropRemoved = delegate { }; 12 | 13 | private int lastDropId = 1; 14 | 15 | private void Awake() 16 | { 17 | Instance = this; 18 | } 19 | 20 | public void AddDrop(DropData drop) 21 | { 22 | drop.id = lastDropId++; 23 | OnDropAdded(drop); 24 | } 25 | 26 | public void RemoveDrop(DropData dropData) 27 | { 28 | OnDropRemoved(dropData); 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Assets/Scripts/Drop/DropManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ca8fdf48435e9584682b6638db93f054 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/UI.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c5be69fc22a972d498f5ea99114e8cb6 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Components.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 939855e93dda341478231701ae0a6260 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Components/DropLabel.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.EventSystems; 5 | using UnityEngine.UI; 6 | 7 | public class DropLabel : MonoBehaviour, IPointerClickHandler 8 | { 9 | [SerializeField] 10 | private Text nameText; 11 | 12 | public DropData DropData { get; private set; } 13 | 14 | public void Fill(DropData drop) 15 | { 16 | this.DropData = drop; 17 | this.nameText.text = drop.name; 18 | } 19 | 20 | public void OnPointerClick(PointerEventData eventData) 21 | { 22 | DropManager.Instance.RemoveDrop(DropData); 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Components/DropLabel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd46d3e39b7c29a418470b2133e8f616 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Panels.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a47b891c4420786469863a99946f8cc2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Panels/DropLabelsUi.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | public class DropLabelsUi : MonoBehaviour 7 | { 8 | [SerializeField] 9 | private DropLabel dropLabelPrefab; 10 | 11 | [SerializeField] 12 | private Transform labelsParent; 13 | 14 | private Dictionary labels = new Dictionary(); 15 | 16 | private void Start() 17 | { 18 | DropManager.Instance.OnDropAdded += Instance_OnDropAdded; 19 | DropManager.Instance.OnDropRemoved += Instance_OnDropRemoved; 20 | } 21 | 22 | private void OnDestroy() 23 | { 24 | if (DropManager.Instance != null) 25 | { 26 | DropManager.Instance.OnDropAdded -= Instance_OnDropAdded; 27 | DropManager.Instance.OnDropRemoved -= Instance_OnDropRemoved; 28 | } 29 | } 30 | 31 | private void LateUpdate() 32 | { 33 | foreach (var item in labels) 34 | { 35 | item.Value.transform.position = Camera.main.WorldToScreenPoint(item.Value.DropData.position); 36 | } 37 | } 38 | 39 | private void Instance_OnDropRemoved(DropData obj) 40 | { 41 | if(labels.TryGetValue(obj.id, out DropLabel label)) 42 | { 43 | labels.Remove(obj.id); 44 | Destroy(label.gameObject); 45 | } 46 | } 47 | 48 | private void Instance_OnDropAdded(DropData obj) 49 | { 50 | DropLabel labelInst = Instantiate(dropLabelPrefab, labelsParent); 51 | labelInst.Fill(obj); 52 | labels.Add(obj.id, labelInst); 53 | } 54 | } 55 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Panels/DropLabelsUi.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4a8c69995fc58df4cb64b9ac9de4716f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Panels/EnemyUi.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | public class EnemyUi : MonoBehaviour 7 | { 8 | [SerializeField] 9 | private PlayerController controller; 10 | 11 | [SerializeField] 12 | private Slider healthBar; 13 | 14 | private Human lastTarget; 15 | 16 | private void Start() 17 | { 18 | controller.OnTargetChanged += Controller_OnTargetChanged; 19 | } 20 | 21 | private void Controller_OnTargetChanged(Human obj) 22 | { 23 | healthBar.gameObject.SetActive(obj != null); 24 | 25 | if(lastTarget != null) 26 | { 27 | lastTarget.OnHealthChanged -= Obj_OnHealthChanged; 28 | lastTarget.OnDied -= LastTarget_OnDied; 29 | } 30 | 31 | if (obj != null) 32 | { 33 | obj.OnHealthChanged += Obj_OnHealthChanged; 34 | obj.OnDied += LastTarget_OnDied; 35 | 36 | Obj_OnHealthChanged(obj); 37 | } 38 | 39 | lastTarget = obj; 40 | } 41 | 42 | private void LastTarget_OnDied(Human obj) 43 | { 44 | healthBar.gameObject.SetActive(false); 45 | } 46 | 47 | private void Obj_OnHealthChanged(Human obj) 48 | { 49 | healthBar.value = (float)obj.health / 100f; 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Panels/EnemyUi.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8b3c21d021005924b9316d9aebf751db 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Panels/PlayerStatsUi.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | public class PlayerStatsUi : MonoBehaviour 7 | { 8 | [SerializeField] 9 | private Human player; 10 | 11 | [SerializeField] 12 | private Slider manaBar; 13 | 14 | [SerializeField] 15 | private Slider healthBar; 16 | 17 | private void Start() 18 | { 19 | player.OnManaChanged += Player_OnManaChanged; 20 | player.OnHealthChanged += Player_OnHealthChanged; 21 | } 22 | 23 | private void Player_OnHealthChanged(Human obj) 24 | { 25 | healthBar.value = obj.health / 100f; 26 | } 27 | 28 | private void Player_OnManaChanged(Human obj) 29 | { 30 | manaBar.value = obj.mana / 100f; 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Panels/PlayerStatsUi.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 80d1e94cb4b6eab4aae3d89b79c0058c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Utils.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 17fd67490f97ebe4cb1198a2ed766d02 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Utils/Utils.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using 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-------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 Piotr Langer 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Logs/Packages-Update.log: -------------------------------------------------------------------------------- 1 | 2 | === Mon Nov 18 21:42:27 2019 3 | 4 | Packages were changed. 5 | Update Mode: mergeDefaultDependencies 6 | 7 | The following packages were updated: 8 | com.unity.analytics from version 3.2.2 to 3.3.2 9 | com.unity.collab-proxy from version 1.2.9 to 1.2.16 10 | com.unity.package-manager-ui from version 2.1.1 to 2.1.2 11 | com.unity.purchasing from version 2.0.1 to 2.0.6 12 | com.unity.textmeshpro from version 1.3.0 to 2.0.1 13 | com.unity.timeline from version 0.0.0-builtin to 1.0.0 14 | -------------------------------------------------------------------------------- /Media/pou1.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/devlanger/Path-of-Unity/06a698f8bc1a2cd4425ce0949abb8105e2195f76/Media/pou1.gif -------------------------------------------------------------------------------- /Media/pou2.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/devlanger/Path-of-Unity/06a698f8bc1a2cd4425ce0949abb8105e2195f76/Media/pou2.gif -------------------------------------------------------------------------------- /Media/pou3.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/devlanger/Path-of-Unity/06a698f8bc1a2cd4425ce0949abb8105e2195f76/Media/pou3.gif -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ads": "2.0.8", 4 | "com.unity.analytics": "3.3.2", 5 | "com.unity.collab-proxy": "1.2.16", 6 | "com.unity.package-manager-ui": "2.1.2", 7 | "com.unity.postprocessing": "2.1.7", 8 | "com.unity.purchasing": "2.0.6", 9 | "com.unity.textmeshpro": "2.0.1", 10 | "com.unity.timeline": "1.0.0", 11 | "com.unity.modules.ai": "1.0.0", 12 | "com.unity.modules.animation": "1.0.0", 13 | "com.unity.modules.assetbundle": "1.0.0", 14 | "com.unity.modules.audio": "1.0.0", 15 | "com.unity.modules.cloth": "1.0.0", 16 | "com.unity.modules.director": "1.0.0", 17 | "com.unity.modules.imageconversion": "1.0.0", 18 | "com.unity.modules.imgui": "1.0.0", 19 | "com.unity.modules.jsonserialize": "1.0.0", 20 | "com.unity.modules.particlesystem": "1.0.0", 21 | "com.unity.modules.physics": "1.0.0", 22 | "com.unity.modules.physics2d": "1.0.0", 23 | "com.unity.modules.screencapture": "1.0.0", 24 | "com.unity.modules.terrain": "1.0.0", 25 | "com.unity.modules.terrainphysics": "1.0.0", 26 | "com.unity.modules.tilemap": "1.0.0", 27 | "com.unity.modules.ui": "1.0.0", 28 | "com.unity.modules.uielements": "1.0.0", 29 | "com.unity.modules.umbra": "1.0.0", 30 | "com.unity.modules.unityanalytics": "1.0.0", 31 | "com.unity.modules.unitywebrequest": "1.0.0", 32 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 33 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 34 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 35 | "com.unity.modules.unitywebrequestwww": "1.0.0", 36 | "com.unity.modules.vehicles": "1.0.0", 37 | "com.unity.modules.video": "1.0.0", 38 | "com.unity.modules.vr": "1.0.0", 39 | "com.unity.modules.wind": "1.0.0", 40 | "com.unity.modules.xr": "1.0.0" 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Path-of-Unity-Demo 2 | A demo of Hack n Slash game inspired by Path of Exile. 3 | 4 | This is a Prototype created in Unity Engine. 5 | Made for testing game development prototyping skills. 6 | 7 | ![](Media/pou3.gif) 8 | ![](Media/pou1.gif) 9 | ![](Media/pou2.gif) --------------------------------------------------------------------------------