├── LICENSE ├── README.md ├── animation.js ├── gain-cpu-time.html ├── google38628efc87e53b4d.html ├── index.html ├── keep-ui-responsive.html ├── style.css ├── threejs-cube.js ├── use-in-worker.html └── use-with-lib.html /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. Definitions. 8 | 9 | "License" shall mean the terms and conditions for use, reproduction, 10 | and distribution as defined by Sections 1 through 9 of this document. 11 | 12 | "Licensor" shall mean the copyright owner or entity authorized by 13 | the copyright owner that is granting the License. 14 | 15 | "Legal Entity" shall mean the union of the acting entity and all 16 | other entities that control, are controlled by, or are under common 17 | control with that entity. For the purposes of this definition, 18 | "control" means (i) the power, direct or indirect, to cause the 19 | direction or management of such entity, whether by contract or 20 | otherwise, or (ii) ownership of fifty percent (50%) or more of the 21 | outstanding shares, or (iii) beneficial ownership of such entity. 22 | 23 | "You" (or "Your") shall mean an individual or Legal Entity 24 | exercising permissions granted by this License. 25 | 26 | "Source" form shall mean the preferred form for making modifications, 27 | including but not limited to software source code, documentation 28 | source, and configuration files. 29 | 30 | "Object" form shall mean any form resulting from mechanical 31 | transformation or translation of a Source form, including but 32 | not limited to compiled object code, generated documentation, 33 | and conversions to other media types. 34 | 35 | "Work" shall mean the work of authorship, whether in Source or 36 | Object form, made available under the License, as indicated by a 37 | copyright notice that is included in or attached to the work 38 | (an example is provided in the Appendix below). 39 | 40 | "Derivative Works" shall mean any work, whether in Source or Object 41 | form, that is based on (or derived from) the Work and for which the 42 | editorial revisions, annotations, elaborations, or other modifications 43 | represent, as a whole, an original work of authorship. For the purposes 44 | of this License, Derivative Works shall not include works that remain 45 | separable from, or merely link (or bind by name) to the interfaces of, 46 | the Work and Derivative Works thereof. 47 | 48 | "Contribution" shall mean any work of authorship, including 49 | the original version of the Work and any modifications or additions 50 | to that Work or Derivative Works thereof, that is intentionally 51 | submitted to Licensor for inclusion in the Work by the copyright owner 52 | or by an individual or Legal Entity authorized to submit on behalf of 53 | the copyright owner. For the purposes of this definition, "submitted" 54 | means any form of electronic, verbal, or written communication sent 55 | to the Licensor or its representatives, including but not limited to 56 | communication on electronic mailing lists, source code control systems, 57 | and issue tracking systems that are managed by, or on behalf of, the 58 | Licensor for the purpose of discussing and improving the Work, but 59 | excluding communication that is conspicuously marked or otherwise 60 | designated in writing by the copyright owner as "Not a Contribution." 61 | 62 | "Contributor" shall mean Licensor and any individual or Legal Entity 63 | on behalf of whom a Contribution has been received by Licensor and 64 | subsequently incorporated within the Work. 65 | 66 | 2. Grant of Copyright License. Subject to the terms and conditions of 67 | this License, each Contributor hereby grants to You a perpetual, 68 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable 69 | copyright license to reproduce, prepare Derivative Works of, 70 | publicly display, publicly perform, sublicense, and distribute the 71 | Work and such Derivative Works in Source or Object form. 72 | 73 | 3. Grant of Patent License. Subject to the terms and conditions of 74 | this License, each Contributor hereby grants to You a perpetual, 75 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable 76 | (except as stated in this section) patent license to make, have made, 77 | use, offer to sell, sell, import, and otherwise transfer the Work, 78 | where such license applies only to those patent claims licensable 79 | by such Contributor that are necessarily infringed by their 80 | Contribution(s) alone or by combination of their Contribution(s) 81 | with the Work to which such Contribution(s) was submitted. If You 82 | institute patent litigation against any entity (including a 83 | cross-claim or counterclaim in a lawsuit) alleging that the Work 84 | or a Contribution incorporated within the Work constitutes direct 85 | or contributory patent infringement, then any patent licenses 86 | granted to You under this License for that Work shall terminate 87 | as of the date such litigation is filed. 88 | 89 | 4. Redistribution. You may reproduce and distribute copies of the 90 | Work or Derivative Works thereof in any medium, with or without 91 | modifications, and in Source or Object form, provided that You 92 | meet the following conditions: 93 | 94 | (a) You must give any other recipients of the Work or 95 | Derivative Works a copy of this License; and 96 | 97 | (b) You must cause any modified files to carry prominent notices 98 | stating that You changed the files; and 99 | 100 | (c) You must retain, in the Source form of any Derivative Works 101 | that You distribute, all copyright, patent, trademark, and 102 | attribution notices from the Source form of the Work, 103 | excluding those notices that do not pertain to any part of 104 | the Derivative Works; and 105 | 106 | (d) If the Work includes a "NOTICE" text file as part of its 107 | distribution, then any Derivative Works that You distribute must 108 | include a readable copy of the attribution notices contained 109 | within such NOTICE file, excluding those notices that do not 110 | pertain to any part of the Derivative Works, in at least one 111 | of the following places: within a NOTICE text file distributed 112 | as part of the Derivative Works; within the Source form or 113 | documentation, if provided along with the Derivative Works; or, 114 | within a display generated by the Derivative Works, if and 115 | wherever such third-party notices normally appear. The contents 116 | of the NOTICE file are for informational purposes only and 117 | do not modify the License. You may add Your own attribution 118 | notices within Derivative Works that You distribute, alongside 119 | or as an addendum to the NOTICE text from the Work, provided 120 | that such additional attribution notices cannot be construed 121 | as modifying the License. 122 | 123 | You may add Your own copyright statement to Your modifications and 124 | may provide additional or different license terms and conditions 125 | for use, reproduction, or distribution of Your modifications, or 126 | for any such Derivative Works as a whole, provided Your use, 127 | reproduction, and distribution of the Work otherwise complies with 128 | the conditions stated in this License. 129 | 130 | 5. Submission of Contributions. Unless You explicitly state otherwise, 131 | any Contribution intentionally submitted for inclusion in the Work 132 | by You to the Licensor shall be under the terms and conditions of 133 | this License, without any additional terms or conditions. 134 | Notwithstanding the above, nothing herein shall supersede or modify 135 | the terms of any separate license agreement you may have executed 136 | with Licensor regarding such Contributions. 137 | 138 | 6. Trademarks. This License does not grant permission to use the trade 139 | names, trademarks, service marks, or product names of the Licensor, 140 | except as required for reasonable and customary use in describing the 141 | origin of the Work and reproducing the content of the NOTICE file. 142 | 143 | 7. Disclaimer of Warranty. Unless required by applicable law or 144 | agreed to in writing, Licensor provides the Work (and each 145 | Contributor provides its Contributions) on an "AS IS" BASIS, 146 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or 147 | implied, including, without limitation, any warranties or conditions 148 | of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A 149 | PARTICULAR PURPOSE. You are solely responsible for determining the 150 | appropriateness of using or redistributing the Work and assume any 151 | risks associated with Your exercise of permissions under this License. 152 | 153 | 8. Limitation of Liability. In no event and under no legal theory, 154 | whether in tort (including negligence), contract, or otherwise, 155 | unless required by applicable law (such as deliberate and grossly 156 | negligent acts) or agreed to in writing, shall any Contributor be 157 | liable to You for damages, including any direct, indirect, special, 158 | incidental, or consequential damages of any character arising as a 159 | result of this License or out of the use or inability to use the 160 | Work (including but not limited to damages for loss of goodwill, 161 | work stoppage, computer failure or malfunction, or any and all 162 | other commercial damages or losses), even if such Contributor 163 | has been advised of the possibility of such damages. 164 | 165 | 9. Accepting Warranty or Additional Liability. While redistributing 166 | the Work or Derivative Works thereof, You may choose to offer, 167 | and charge a fee for, acceptance of support, warranty, indemnity, 168 | or other liability obligations and/or rights consistent with this 169 | License. However, in accepting such obligations, You may act only 170 | on Your own behalf and on Your sole responsibility, not on behalf 171 | of any other Contributor, and only if You agree to indemnify, 172 | defend, and hold each Contributor harmless for any liability 173 | incurred by, or claims asserted against, such Contributor by reason 174 | of your accepting any such warranty or additional liability. 175 | 176 | END OF TERMS AND CONDITIONS 177 | 178 | APPENDIX: How to apply the Apache License to your work. 179 | 180 | To apply the Apache License to your work, attach the following 181 | boilerplate notice, with the fields enclosed by brackets "{}" 182 | replaced with your own identifying information. (Don't include 183 | the brackets!) The text should be enclosed in the appropriate 184 | comment syntax for the file format. We also recommend that a 185 | file or class name and description of purpose be included on the 186 | same "printed page" as the copyright notice for easier 187 | identification within third-party archives. 188 | 189 | Copyright {yyyy} {name of copyright owner} 190 | 191 | Licensed under the Apache License, Version 2.0 (the "License"); 192 | you may not use this file except in compliance with the License. 193 | You may obtain a copy of the License at 194 | 195 | http://www.apache.org/licenses/LICENSE-2.0 196 | 197 | Unless required by applicable law or agreed to in writing, software 198 | distributed under the License is distributed on an "AS IS" BASIS, 199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 200 | See the License for the specific language governing permissions and 201 | limitations under the License. -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # OffscreenCanvas 2 | 3 | 4 | [OffscreenCanvas demo set](https://devnook.github.io/OffscreenCanvasDemo/) 5 | -------------------------------------------------------------------------------- /animation.js: -------------------------------------------------------------------------------- 1 | /** 2 | Copyright 2018 3 | 4 | Licensed under the Apache License, Version 2.0(the "License"); 5 | you may not use this file except in compliance with the License. 6 | You may obtain a copy of the License at 7 | 8 | http://www.apache.org/licenses/LICENSE-2.0 9 | 10 | Unless required by applicable law or agreed to in writing, software 11 | distributed under the License is distributed on an "AS IS" BASIS, 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 | See the License for the specific language governing permissions and 14 | limitations under the License. 15 | 16 | Author: Ewa Gasperowicz(@devnook) 17 | */ 18 | class Animation { 19 | constructor(ctx) { 20 | this.ctx = ctx; 21 | this.x = ctx.canvas.width / 2; 22 | this.y = ctx.canvas.height / 2; 23 | this.rMax = Math.min(this.x - 20, this.y - 20, 60); 24 | this.r = 40; 25 | this.grow = true; 26 | this.run = true; 27 | 28 | this.boundAnimate = this.animate.bind(this); 29 | } 30 | 31 | static fibonacci(num) { 32 | return (num <= 1) ? 1 : ThemedAnimation.fibonacci(num - 1) + ThemedAnimation.fibonacci(num - 2); 33 | } 34 | 35 | drawCircle() { 36 | this.ctx.beginPath(); 37 | this.ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI, false); 38 | this.ctx.fill(); 39 | }; 40 | 41 | animate() { 42 | if (!this.run) { 43 | return; 44 | } 45 | this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height); 46 | if (this.r === this.rMax || this.r === 0) { 47 | this.grow = !this.grow; 48 | }; 49 | this.r = this.grow ? this.r + 1 : this.r - 1; 50 | this.drawCircle(); 51 | requestAnimationFrame(this.boundAnimate); 52 | } 53 | 54 | stop() { 55 | this.run = false; 56 | } 57 | 58 | start() { 59 | this.run = true; 60 | this.animate(); 61 | } 62 | } 63 | 64 | class ThemedAnimation extends Animation { 65 | constructor(ctx) { 66 | super(ctx); 67 | this.counter = 1; 68 | this.themeColors = ['red', 'gold']; 69 | this.theme = this.themeColors; 70 | } 71 | 72 | set theme(colors) { 73 | Animation.fibonacci(40); 74 | const ctx = new OffscreenCanvas(100, 1).getContext('2d'); 75 | const gradient = ctx.createLinearGradient(0, 0, ctx.canvas.width, 0); 76 | gradient.addColorStop(0, colors[0]); 77 | gradient.addColorStop(0.5, colors[1]); 78 | gradient.addColorStop(1, colors[0]); 79 | ctx.fillStyle = gradient; 80 | ctx.fillRect(0, 0, ctx.canvas.width, 1); 81 | const imgd = ctx.getImageData(0, 0, ctx.canvas.width, 1); 82 | const theme = [].slice.call(imgd.data); 83 | this.theme_ = theme; 84 | } 85 | 86 | get theme() { 87 | return this.theme_; 88 | } 89 | 90 | changeColor(counter) { 91 | let colorCounter = counter % 100; 92 | let pixArr = this.theme.slice(colorCounter * 4, colorCounter * 4 + 4); 93 | let color = `rgba(${pixArr[0]}, ${pixArr[1]}, ${pixArr[2]}, ${pixArr[3]} )`; 94 | this.ctx.fillStyle = color; 95 | } 96 | 97 | animate() { 98 | this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height); 99 | if (!this.run) { 100 | return; 101 | } 102 | if (this.r === this.rMax || this.r === 0) { 103 | this.grow = !this.grow; 104 | }; 105 | if (this.r === 1 && this.grow === false) { 106 | this.ctx.fillText('Preparing theme... Thread busy', this.x - 60, this.ctx.canvas.height - 10); 107 | } else { 108 | this.ctx.fillText('UI interactive', this.x - 30, this.ctx.canvas.height - 10); 109 | } 110 | if (this.r === 0 && this.grow) { 111 | this.themeColors = (this.themeColors[0] === 'red') ? ['blue', 'green'] : ['red', 'gold']; 112 | this.theme = this.themeColors; 113 | }; 114 | this.changeColor(this.counter); 115 | this.counter++; 116 | 117 | this.r = this.grow ? this.r + 1 : this.r - 1; 118 | 119 | this.drawCircle(); 120 | requestAnimationFrame(this.boundAnimate); 121 | } 122 | } 123 | -------------------------------------------------------------------------------- /gain-cpu-time.html: -------------------------------------------------------------------------------- 1 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | Offscreen Canvas 25 | 26 | 27 | 28 |
29 |

30 | OffscreenCanvas 31 |

32 |
33 | The OffscreenCanvas allows to create a canvas that can be rendered off screen. It 34 | can also be used in web workers. 35 |
36 | 42 |
43 |
44 |
Your browser does not support OffscreenCanvas.
45 |
46 |

47 | Gain CPU time on each animation frame cycle by bypassing the document graphics update 48 | (page compositing) code path. Note: this is true even when using OffscreenCanvas 49 | on the main thread. 50 |

51 |

52 | TBD 53 |

54 |
55 |
56 | 57 | 64 | 65 | -------------------------------------------------------------------------------- /google38628efc87e53b4d.html: -------------------------------------------------------------------------------- 1 | google-site-verification: google38628efc87e53b4d.html -------------------------------------------------------------------------------- /index.html: -------------------------------------------------------------------------------- 1 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | Offscreen Canvas 26 | 27 | 28 | 29 | 30 |
31 |

32 | OffscreenCanvas 33 |

34 |
35 | The OffscreenCanvas allows to create a canvas that can be rendered off screen. It 36 | can also be used in web workers. 37 |
38 |
44 |
45 | 46 |
Your browser does not support OffscreenCanvas.
47 | 48 |
49 |

50 | OffscreenCanvas lets you avoid animation jank caused by main thread event traffic 51 |

52 |

53 | When you click "make busy" button, the animation on window canvas is 54 | blocked, while OffscreenCanvas, running on a worker, still plays smoothly. 55 |

56 | 57 |
 
58 | 59 |
60 |
61 |

62 | Canvas on main thread 63 |

64 | 65 |
66 |
67 |

68 | Canvas on worker 69 |

70 | 71 |
72 |
73 |
74 |
75 | 76 | 77 | 78 | 95 | 96 | 136 | 137 | 138 | 139 | -------------------------------------------------------------------------------- /keep-ui-responsive.html: -------------------------------------------------------------------------------- 1 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | Offscreen Canvas 26 | 27 | 28 | 29 | 30 |
31 |

32 | OffscreenCanvas 33 |

34 |
35 | The OffscreenCanvas allows to create a canvas that can be rendered off screen. It 36 | can also be used in web workers. 37 |
38 | 44 |
45 |
46 |
Your browser does not support OffscreenCanvas.
47 |
48 |

49 | If an app has long running rendering tasks (e.g. ray tracing in WebGL), running those 50 | tasks in a worker allows the web app’s UI to remain responsive while the rendering 51 | task runs continuously in the background. 52 |

53 |

54 | The animation below is running a heavy task while changing the color theme. 55 | If you click on the button at such moment, the interaction is blocked 56 | for a short while causing bad user experience. 57 |

58 |

59 | 60 | 61 |

62 |

63 | 64 |

65 | 66 |
67 |
68 |

Canvas on main thread

69 |

Interaction is blocked when a theme is loading

70 | 71 |
72 |
73 |

Canvas on worker thread

74 |

Interaction works even if a theme is loading

75 | 76 |
77 |
78 |
79 |
80 | 81 | 82 | 83 | 103 | 104 | 159 | 160 | 161 | 162 | -------------------------------------------------------------------------------- /style.css: -------------------------------------------------------------------------------- 1 | html { 2 | /* Primary color */ 3 | --color-primary: #ffc107; 4 | --color-primary-light: #fff350; 5 | --color-primary-dark: #c79100; 6 | 7 | /* Secondary color */ 8 | --color-secondary: #00b8d4; 9 | --color-secondary-light: #62ebff; 10 | --color-secondary-dark: #0088a3; 11 | 12 | /* Text on colored background */ 13 | --text-on-primary-light: #000; 14 | --text-on-primary-dark: #fff; 15 | --text-on-secondary: #000; 16 | --text-on-secondary-dark: #fff; 17 | 18 | /* Background color */ 19 | --color-background-dark: #e1e2e1; 20 | --color-background-light: #F5F5F6; 21 | 22 | /* Text color */ 23 | --color-text: #444; 24 | --color-text-vivid: #000; 25 | --color-text-subtle: #bbb; 26 | } 27 | 28 | html, 29 | body { 30 | background-color: var(--color-background-light); 31 | font-family: Roboto, sans-serif; 32 | margin: 0; 33 | } 34 | 35 | .iframe .hide-in-iframe { 36 | display: none; 37 | } 38 | 39 | section { 40 | padding: 1em; 41 | text-align: center; 42 | font-family: Roboto, sans-serif; 43 | } 44 | 45 | .display { 46 | justify-content: center; 47 | display: flex; 48 | } 49 | 50 | .display div { 51 | background-color: #fff; 52 | margin: 1em; 53 | } 54 | 55 | button { 56 | height: 36px; 57 | padding: 0 16px; 58 | border: none; 59 | border-radius: 2px; 60 | outline: none; 61 | background: transparent; 62 | font-size: 14px; 63 | font-weight: 500; 64 | line-height: 36px; 65 | text-align: center; 66 | text-decoration: none; 67 | text-transform: uppercase; 68 | overflow: hidden; 69 | vertical-align: middle; 70 | user-select: none; 71 | box-sizing: border-box; 72 | color: #00B8D4; 73 | } 74 | 75 | header>h1 { 76 | background-color: var(--color-primary-dark); 77 | color: var(--text-on-primary-dark); 78 | margin: 0; 79 | font-weight: normal; 80 | padding: 1rem; 81 | } 82 | 83 | header .desc { 84 | background-color: var(--color-primary); 85 | color: var(--text-on-primary); 86 | padding: 1rem; 87 | } 88 | 89 | header nav { 90 | background-color: var(--color-primary-light); 91 | color: var(--text-on-primary-light); 92 | padding: 0 1rem; 93 | } 94 | 95 | nav a { 96 | color: var(--text-on-primary-light); 97 | text-decoration: none; 98 | line-height: 3em; 99 | height: 3em; 100 | display: inline-block; 101 | padding: 0 1rem; 102 | } 103 | 104 | nav a.selected { 105 | border-bottom: 4px solid var(--color-secondary); 106 | 107 | } 108 | 109 | main section { 110 | display: none; 111 | } 112 | 113 | main section.support { 114 | display: block; 115 | } 116 | 117 | main.supported section { 118 | display: block; 119 | } 120 | 121 | main.supported section.support { 122 | display: none; 123 | } 124 | 125 | .desc { 126 | color: #999; 127 | font-style: italic; 128 | } 129 | 130 | /* Toggle */ 131 | 132 | .lbl { 133 | padding-left: 54px; 134 | width: 150px; 135 | display: block; 136 | position: relative; 137 | margin: auto; 138 | } 139 | .lbl:before { 140 | content: ''; 141 | top: 0; 142 | left: 0; 143 | display: inline-block; 144 | position: absolute; 145 | display: block; 146 | height: 20px; 147 | width: 44px; 148 | background: #898989; 149 | border-radius: 100px; 150 | cursor: pointer; 151 | transition: all 0.3s ease; 152 | } 153 | .lbl:after { 154 | position: absolute; 155 | left: -2px; 156 | top: -3px; 157 | display: inline-block; 158 | width: 26px; 159 | height: 26px; 160 | border-radius: 100px; 161 | background: #fff; 162 | box-shadow: 0px 3px 3px rgba(0,0,0,0.05); 163 | content: ''; 164 | transition: all 0.3s ease; 165 | } 166 | .lbl:active:after { 167 | transform: scale(1.15, 0.85); 168 | } 169 | .cbx:checked ~ label:before { 170 | background: #6fbeb5; 171 | } 172 | .cbx:checked ~ label:after { 173 | left: 20px; 174 | background: #179588; 175 | } 176 | .cbx:disabled ~ label:before { 177 | background: #d5d5d5; 178 | pointer-events: none; 179 | } 180 | .cbx:disabled ~ label:after { 181 | background: #bcbdbc; 182 | } 183 | .hidden { 184 | display: none; 185 | } 186 | -------------------------------------------------------------------------------- /threejs-cube.js: -------------------------------------------------------------------------------- 1 | /** 2 | Copyright 2018 3 | 4 | Licensed under the Apache License, Version 2.0(the "License"); 5 | you may not use this file except in compliance with the License. 6 | You may obtain a copy of the License at 7 | 8 | http://www.apache.org/licenses/LICENSE-2.0 9 | 10 | Unless required by applicable law or agreed to in writing, software 11 | distributed under the License is distributed on an "AS IS" BASIS, 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 | See the License for the specific language governing permissions and 14 | limitations under the License. 15 | 16 | Author: Ewa Gasperowicz(@devnook) 17 | */ 18 | class ThreejsCube { 19 | constructor(renderer) { 20 | this.renderer = renderer; 21 | this.scene = new THREE.Scene(); 22 | this.camera = new THREE.PerspectiveCamera(75, 400 / 200, 0.1, 1000); 23 | const geometry = new THREE.BoxGeometry(1, 1, 1); 24 | const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); 25 | this.cube = new THREE.Mesh(geometry, material); 26 | this.scene.add(this.cube); 27 | this.camera.position.z = 5; 28 | 29 | this.boundAnimate = this.animate.bind(this); 30 | } 31 | 32 | animate() { 33 | requestAnimationFrame(this.boundAnimate); 34 | this.cube.rotation.x += 0.01; 35 | this.cube.rotation.y += 0.01; 36 | this.renderer.render(this.scene, this.camera); 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /use-in-worker.html: -------------------------------------------------------------------------------- 1 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | Offscreen Canvas 25 | 26 | 27 | 28 |
29 |

30 | OffscreenCanvas 31 |

32 |
33 | The OffscreenCanvas allows to create a canvas that can be rendered off screen. It 34 | can also be used in web workers. 35 |
36 | 42 |
43 |
44 |
Your browser does not support OffscreenCanvas.
45 |
46 |

47 | Gain CPU time on each animation frame cycle by bypassing the document graphics update 48 | (page compositing) code path. Note: this is true even when using OffscreenCanvas 49 | on the main thread. 50 |

51 |

52 | TBD 53 |

54 |
55 |
56 | 57 | 64 | 65 | -------------------------------------------------------------------------------- /use-with-lib.html: -------------------------------------------------------------------------------- 1 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | Offscreen Canvas 26 | 27 | 28 | 29 | 30 |
31 |

32 | OffscreenCanvas 33 |

34 |
35 | The OffscreenCanvas allows to create a canvas that can be rendered off screen. It 36 | can also be used in web workers. 37 |
38 | 44 |
45 |
46 | 47 |
Your browser does not support OffscreenCanvas.
48 | 49 |
50 |

51 | OffscreenCanvas can be used as a progressive enhancement, also with some of the leading graphic 52 | libraries on the market like three.js. 53 |

54 |

55 | When you click "make busy" button, the animation on window canvas is 56 | blocked, while OffscreenCanvas, running on a worker, still plays smoothly. 57 |

58 | 59 |
 
60 | 61 |
62 |
63 |

64 | Canvas on main thread 65 |

66 | 67 |
68 |
69 |

70 | Canvas on worker 71 |

72 | 73 |
74 |
75 |
76 |
77 | 78 | 79 | 80 | 81 | 82 | 101 | 141 | 142 | 143 | 144 | --------------------------------------------------------------------------------