├── .gitignore ├── .idea └── .idea.My Little Farmer │ └── .idea │ ├── .gitignore │ ├── encodings.xml │ └── indexLayout.xml ├── .media ├── live.png └── vscode_integration_thumb.jpg ├── .vscode └── settings.json ├── Assets ├── Materials.meta ├── Materials │ ├── Beets.mat │ ├── Beets.mat.meta │ ├── Bush.mat │ ├── Bush.mat.meta │ ├── Cardboard.mat │ ├── Cardboard.mat.meta │ ├── CardboardPurple.mat │ ├── CardboardPurple.mat.meta │ ├── Grass.mat │ ├── Grass.mat.meta │ ├── House.meta │ ├── House │ │ ├── Bricks.mat │ │ ├── Bricks.mat.meta │ │ ├── Roof.mat │ │ ├── Roof.mat.meta │ │ ├── WallDark.mat │ │ ├── WallDark.mat.meta │ │ ├── WallLight.mat │ │ ├── WallLight.mat.meta │ │ ├── Window.mat │ │ └── Window.mat.meta │ ├── Leaves.mat │ ├── Leaves.mat.meta │ ├── Leaves2.mat │ ├── Leaves2.mat.meta │ ├── Player.mat │ ├── Player.mat.meta │ ├── Pumpkin.mat │ ├── Pumpkin.mat.meta │ ├── Seed 2.mat │ ├── Seed 2.mat.meta │ ├── Seed.mat │ ├── Seed.mat.meta │ ├── Sensor.mat │ ├── Sensor.mat.meta │ ├── TileDry.mat │ ├── TileDry.mat.meta │ ├── TileWet.mat │ ├── TileWet.mat.meta │ ├── Trunk.mat │ ├── Trunk.mat.meta │ ├── Water.mat │ ├── Water.mat.meta │ ├── White.mat │ ├── White.mat.meta │ ├── Wood.mat │ └── Wood.mat.meta ├── Prefabs.meta ├── Prefabs │ ├── Beets.meta │ ├── Beets │ │ ├── Beet 1.prefab │ │ ├── Beet 1.prefab.meta │ │ ├── Beet 2.prefab │ │ ├── Beet 2.prefab.meta │ │ ├── Beet 3.prefab │ │ ├── Beet 3.prefab.meta │ │ ├── Beet 4.prefab │ │ ├── Beet 4.prefab.meta │ │ ├── Beet 5.prefab │ │ ├── Beet 5.prefab.meta │ │ ├── Beet Fruit.prefab │ │ ├── Beet Fruit.prefab.meta │ │ ├── BeetHeart.prefab │ │ ├── BeetHeart.prefab.meta │ │ ├── BeetLeaf.prefab │ │ ├── BeetLeaf.prefab.meta │ │ ├── SeedPack Beets.prefab │ │ └── SeedPack Beets.prefab.meta │ ├── Farmland.prefab │ ├── Farmland.prefab.meta │ ├── Pumpkin.meta │ ├── Pumpkin │ │ ├── Pumpkin 1.prefab │ │ ├── Pumpkin 1.prefab.meta │ │ ├── Pumpkin 2.prefab │ │ ├── Pumpkin 2.prefab.meta │ │ ├── Pumpkin 3.prefab │ │ ├── Pumpkin 3.prefab.meta │ │ ├── Pumpkin 4.prefab │ │ ├── Pumpkin 4.prefab.meta │ │ ├── Pumpkin 5.prefab │ │ ├── Pumpkin 5.prefab.meta │ │ ├── Pumpkin Fruit.prefab │ │ ├── Pumpkin Fruit.prefab.meta │ │ ├── PumpkinHeart.prefab │ │ ├── PumpkinHeart.prefab.meta │ │ ├── PumpkinLeaf.prefab │ │ ├── PumpkinLeaf.prefab.meta │ │ ├── SeedPack Pumpkin.prefab │ │ └── SeedPack Pumpkin.prefab.meta │ ├── Terrain.meta │ ├── Terrain │ │ ├── Bush.prefab │ │ ├── Bush.prefab.meta │ │ ├── Bushes.prefab │ │ ├── Bushes.prefab.meta │ │ ├── HalfFence.prefab │ │ ├── HalfFence.prefab.meta │ │ ├── Tree.prefab │ │ └── Tree.prefab.meta │ ├── Watering Can.prefab │ └── Watering Can.prefab.meta ├── Readme.asset ├── Readme.asset.meta ├── Scenes.meta ├── Scenes │ ├── Empty.unity │ ├── Empty.unity.meta │ ├── Farm.meta │ ├── Farm.unity │ ├── Farm.unity.meta │ └── Farm │ │ ├── Global Volume Profile.asset │ │ └── Global Volume Profile.asset.meta ├── Scripts.meta ├── Scripts │ ├── GameManager.cs │ ├── GameManager.cs.meta │ ├── PlayerScript.cs │ ├── PlayerScript.cs.meta │ ├── SensorScript.cs │ ├── SensorScript.cs.meta │ ├── SoilScript.cs │ └── SoilScript.cs.meta ├── Settings.meta ├── Settings │ ├── SampleSceneProfile.asset │ ├── SampleSceneProfile.asset.meta │ ├── URP-Balanced-Renderer.asset │ ├── URP-Balanced-Renderer.asset.meta │ ├── URP-Balanced.asset │ ├── URP-Balanced.asset.meta │ ├── URP-HighFidelity-Renderer.asset │ ├── URP-HighFidelity-Renderer.asset.meta │ ├── URP-HighFidelity.asset │ ├── URP-HighFidelity.asset.meta │ ├── URP-Performant-Renderer.asset │ ├── URP-Performant-Renderer.asset.meta │ ├── URP-Performant.asset │ └── URP-Performant.asset.meta ├── Sky.meta ├── Sky │ ├── Skybox.mat │ └── Skybox.mat.meta ├── TutorialInfo.meta ├── TutorialInfo │ ├── Icons.meta │ ├── Icons │ │ ├── URP.png │ │ └── URP.png.meta │ ├── Layout.wlt │ ├── Layout.wlt.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── ReadmeEditor.cs │ │ └── ReadmeEditor.cs.meta │ │ ├── Readme.cs │ │ └── Readme.cs.meta ├── UniversalRenderPipelineGlobalSettings.asset ├── UniversalRenderPipelineGlobalSettings.asset.meta ├── _Prototype.meta └── _Prototype │ ├── FarmlandScript.cs │ └── FarmlandScript.cs.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_StandaloneWindows.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── RiderScriptEditorPersistedState.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # CUSTOM 2 | # 3 | # Unity WebGL Builds 4 | /WebGL Builds/ 5 | connectwebgl.zip 6 | webgl_sharing 7 | 8 | 9 | # Created by https://www.toptal.com/developers/gitignore/api/unity,rider,visualstudiocode 10 | # Edit at https://www.toptal.com/developers/gitignore?templates=unity,rider,visualstudiocode 11 | 12 | ### Rider ### 13 | # Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider 14 | # Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839 15 | 16 | # User-specific stuff 17 | .idea/**/workspace.xml 18 | .idea/**/tasks.xml 19 | .idea/**/usage.statistics.xml 20 | .idea/**/dictionaries 21 | .idea/**/shelf 22 | 23 | # AWS User-specific 24 | .idea/**/aws.xml 25 | 26 | # Generated files 27 | .idea/**/contentModel.xml 28 | 29 | # Sensitive or high-churn files 30 | .idea/**/dataSources/ 31 | .idea/**/dataSources.ids 32 | .idea/**/dataSources.local.xml 33 | .idea/**/sqlDataSources.xml 34 | .idea/**/dynamic.xml 35 | .idea/**/uiDesigner.xml 36 | .idea/**/dbnavigator.xml 37 | 38 | # Gradle 39 | .idea/**/gradle.xml 40 | .idea/**/libraries 41 | 42 | # Gradle and Maven with auto-import 43 | # When using Gradle or Maven with auto-import, you should exclude module files, 44 | # since they will be recreated, and may cause churn. Uncomment if using 45 | # auto-import. 46 | # .idea/artifacts 47 | # .idea/compiler.xml 48 | # .idea/jarRepositories.xml 49 | # .idea/modules.xml 50 | # .idea/*.iml 51 | # .idea/modules 52 | # *.iml 53 | # *.ipr 54 | 55 | # CMake 56 | cmake-build-*/ 57 | 58 | # Mongo Explorer plugin 59 | .idea/**/mongoSettings.xml 60 | 61 | # File-based project format 62 | *.iws 63 | 64 | # IntelliJ 65 | out/ 66 | 67 | # mpeltonen/sbt-idea plugin 68 | .idea_modules/ 69 | 70 | # JIRA plugin 71 | atlassian-ide-plugin.xml 72 | 73 | # Cursive Clojure plugin 74 | .idea/replstate.xml 75 | 76 | # SonarLint plugin 77 | .idea/sonarlint/ 78 | 79 | # Crashlytics plugin (for Android Studio and IntelliJ) 80 | com_crashlytics_export_strings.xml 81 | crashlytics.properties 82 | crashlytics-build.properties 83 | fabric.properties 84 | 85 | # Editor-based Rest Client 86 | .idea/httpRequests 87 | 88 | # Android studio 3.1+ serialized cache file 89 | .idea/caches/build_file_checksums.ser 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | ### Unity ### 102 | # This .gitignore file should be placed at the root of your Unity project directory 103 | # 104 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore 105 | /[Ll]ibrary/ 106 | /[Tt]emp/ 107 | /[Oo]bj/ 108 | /[Bb]uild/ 109 | /[Bb]uilds/ 110 | /[Ll]ogs/ 111 | /[Uu]ser[Ss]ettings/ 112 | 113 | # MemoryCaptures can get excessive in size. 114 | # They also could contain extremely sensitive data 115 | /[Mm]emoryCaptures/ 116 | 117 | # Recordings can get excessive in size 118 | /[Rr]ecordings/ 119 | 120 | # Uncomment this line if you wish to ignore the asset store tools plugin 121 | # /[Aa]ssets/AssetStoreTools* 122 | 123 | # Autogenerated Jetbrains Rider plugin 124 | /[Aa]ssets/Plugins/Editor/JetBrains* 125 | 126 | # Visual Studio cache directory 127 | .vs/ 128 | 129 | # Gradle cache directory 130 | .gradle/ 131 | 132 | # Autogenerated VS/MD/Consulo solution and project files 133 | ExportedObj/ 134 | .consulo/ 135 | *.csproj 136 | *.unityproj 137 | *.sln 138 | *.suo 139 | *.tmp 140 | *.user 141 | *.userprefs 142 | *.pidb 143 | *.booproj 144 | *.svd 145 | *.pdb 146 | *.mdb 147 | *.opendb 148 | *.VC.db 149 | 150 | # Unity3D generated meta files 151 | *.pidb.meta 152 | *.pdb.meta 153 | *.mdb.meta 154 | 155 | # Unity3D generated file on crash reports 156 | sysinfo.txt 157 | 158 | # Builds 159 | *.apk 160 | *.aab 161 | *.unitypackage 162 | *.app 163 | 164 | # Crashlytics generated file 165 | 166 | # Packed Addressables 167 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 168 | 169 | # Temporary auto-generated Android Assets 170 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 171 | /[Aa]ssets/[Ss]treamingAssets/aa/* 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | ### VisualStudioCode ### 182 | .vscode/* 183 | !.vscode/settings.json 184 | !.vscode/tasks.json 185 | !.vscode/launch.json 186 | !.vscode/extensions.json 187 | !.vscode/*.code-snippets 188 | 189 | # Local History for Visual Studio Code 190 | .history/ 191 | 192 | # Built Visual Studio Code Extensions 193 | *.vsix 194 | 195 | ### VisualStudioCode Patch ### 196 | # Ignore all local history of files 197 | .history 198 | .ionide 199 | 200 | # End of https://www.toptal.com/developers/gitignore/api/unity,rider,visualstudiocode 201 | -------------------------------------------------------------------------------- /.idea/.idea.My Little Farmer/.idea/.gitignore: -------------------------------------------------------------------------------- 1 | # Default ignored files 2 | /shelf/ 3 | /workspace.xml 4 | # Rider ignored files 5 | /modules.xml 6 | /projectSettingsUpdater.xml 7 | /.idea.My Little Farmer.iml 8 | /contentModel.xml 9 | # Editor-based HTTP Client requests 10 | /httpRequests/ 11 | # Datasource local storage ignored files 12 | /dataSources/ 13 | /dataSources.local.xml 14 | -------------------------------------------------------------------------------- /.idea/.idea.My Little Farmer/.idea/encodings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /.idea/.idea.My Little Farmer/.idea/indexLayout.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /.media/live.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/digitalinnovationone/unity-my-little-farmer/7fe9477df71b05b7f7228f8d38c74624aa777cdd/.media/live.png -------------------------------------------------------------------------------- /.media/vscode_integration_thumb.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/digitalinnovationone/unity-my-little-farmer/7fe9477df71b05b7f7228f8d38c74624aa777cdd/.media/vscode_integration_thumb.jpg -------------------------------------------------------------------------------- /.vscode/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "files.exclude": 3 | { 4 | "**/.DS_Store":true, 5 | "**/.git":true, 6 | "**/.gitmodules":true, 7 | "**/*.booproj":true, 8 | "**/*.pidb":true, 9 | "**/*.suo":true, 10 | "**/*.user":true, 11 | "**/*.userprefs":true, 12 | "**/*.unityproj":true, 13 | "**/*.dll":true, 14 | "**/*.exe":true, 15 | "**/*.pdf":true, 16 | "**/*.mid":true, 17 | "**/*.midi":true, 18 | "**/*.wav":true, 19 | "**/*.gif":true, 20 | "**/*.ico":true, 21 | "**/*.jpg":true, 22 | "**/*.jpeg":true, 23 | "**/*.png":true, 24 | "**/*.psd":true, 25 | "**/*.tga":true, 26 | "**/*.tif":true, 27 | "**/*.tiff":true, 28 | "**/*.3ds":true, 29 | "**/*.3DS":true, 30 | "**/*.fbx":true, 31 | "**/*.FBX":true, 32 | "**/*.lxo":true, 33 | "**/*.LXO":true, 34 | "**/*.ma":true, 35 | "**/*.MA":true, 36 | "**/*.obj":true, 37 | "**/*.OBJ":true, 38 | "**/*.asset":true, 39 | "**/*.cubemap":true, 40 | "**/*.flare":true, 41 | "**/*.mat":true, 42 | "**/*.meta":true, 43 | "**/*.prefab":true, 44 | "**/*.unity":true, 45 | "build/":true, 46 | "Build/":true, 47 | "Library/":true, 48 | "library/":true, 49 | "obj/":true, 50 | "Obj/":true, 51 | "ProjectSettings/":true, 52 | "temp/":true, 53 | "Temp/":true 54 | } 55 | } -------------------------------------------------------------------------------- /Assets/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6fa71645f32979d48acf4fee63905c77 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Beets.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Beets 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.65882355, g: 0.027450982, b: 0.23529413, a: 1} 123 | - _Color: {r: 0.65882355, g: 0.027450982, b: 0.2352941, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/Beets.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4478f48fe98085a4a9bd9a3d57386e2c 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Bush.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Bush 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.09110595, g: 0.3490566, b: 0.120229386, a: 1} 123 | - _Color: {r: 0.091105916, g: 0.34905657, b: 0.120229356, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/Bush.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a2a0886594358147bab73c31886cb75 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Cardboard.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Cardboard 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 1, g: 0.8020833, b: 0.58176094, a: 1} 123 | - _Color: {r: 1, g: 0.8020833, b: 0.58176094, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/Cardboard.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 71b48a38d81434541932bfd377be53fb 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/CardboardPurple.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: CardboardPurple 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.38679248, g: 0.263924, b: 0.17758395, a: 1} 123 | - _Color: {r: 0.38679245, g: 0.26392397, b: 0.1775839, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/CardboardPurple.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d9402a1c79a130241b92af069a0407fd 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Grass.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Grass 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.44 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.38501242, g: 0.5943396, b: 0.40671664, a: 1} 123 | - _Color: {r: 0.3850124, g: 0.5943396, b: 0.40671661, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/Grass.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1fe87c4f5e4b44d4eb7c961bdaa13372 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/House.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 30685e4e65a18464f97c46a963446b66 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/House/Bricks.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Bricks 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.6226415, g: 0.30290738, b: 0.18013525, a: 1} 123 | - _Color: {r: 0.62264144, g: 0.30290735, b: 0.18013522, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/House/Bricks.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2800113448af1ba4489c559aebfebf7f 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/House/Roof.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Roof 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.21342115, g: 0.2824222, b: 0.31132078, a: 1} 123 | - _Color: {r: 0.2134211, g: 0.28242218, b: 0.31132075, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/House/Roof.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fc1b9d2edde130744a5d67b75c64ada6 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/House/WallDark.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: WallDark 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.54901963, g: 0.34901962, b: 0.21176471, a: 1} 123 | - _Color: {r: 0.5490196, g: 0.3490196, b: 0.21176466, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/House/WallDark.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 203fc359ee64c1b48bf01f5be31ab932 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/House/WallLight.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: WallLight 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.8117647, g: 0.6627451, b: 0.43529412, a: 1} 123 | - _Color: {r: 0.8117647, g: 0.6627451, b: 0.4352941, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/House/WallLight.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4f4f1b1ac41d3814cb3b14fd8552f933 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/House/Window.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Window 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0.471 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 1 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.28957516, g: 0.36498442, b: 0.4056604, a: 1} 123 | - _Color: {r: 0.28957513, g: 0.3649844, b: 0.40566036, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/House/Window.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a849b027630f645418b11b536bb4f4cc 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Leaves.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Leaves 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.22095643, g: 0.46226418, b: 0.24776842, a: 1} 123 | - _Color: {r: 0.22095639, g: 0.46226412, b: 0.24776837, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/Leaves.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 253fcf54693bd5e40940077703fcdea3 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Leaves2.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Leaves2 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.26604956, g: 0.5566038, b: 0.29885405, a: 1} 123 | - _Color: {r: 0.26604953, g: 0.5566037, b: 0.29885402, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/Leaves2.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf75dc2f8d308734ebb21603e0201c42 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Player.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Player 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.8018868, g: 0.64759696, b: 0, a: 1} 123 | - _Color: {r: 0.8018868, g: 0.64759696, b: 0, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/Player.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 59adc195764da2d4a83ba5785b0331e6 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Pumpkin.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Pumpkin 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.8773585, g: 0.46396706, b: 0, a: 1} 123 | - _Color: {r: 0.8773585, g: 0.46396703, b: 0, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/Pumpkin.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 77ec1b13a3d85874a89c425d31946fe2 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Seed 2.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Seed 2 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.5377358, g: 0.31767642, b: 0.043965787, a: 1} 123 | - _Color: {r: 0.53773576, g: 0.3176764, b: 0.043965764, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/Seed 2.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5814b2d60821f8748b8a1acbdf6e2765 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Seed.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Seed 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.38679248, g: 0.0827103, b: 0.17581767, a: 1} 123 | - _Color: {r: 0.38679245, g: 0.08271029, b: 0.17581764, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/Seed.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 361c7f1f4b69f6b48b8bce1054c2d66a 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Sensor.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Sensor 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.99280936, g: 0.71320754, b: 1, a: 1} 123 | - _Color: {r: 0.99280936, g: 0.71320754, b: 1, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/Sensor.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 81b57df70ca5cd94e8505dc4c57695af 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/TileDry.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: TileDry 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.735849, g: 0.5935052, b: 0.490566, a: 1} 123 | - _Color: {r: 0.735849, g: 0.5935052, b: 0.49056596, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/TileDry.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c270ae2b8e3a4f64e847e8695467129f 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/TileWet.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: TileWet 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.38679248, g: 0.263924, b: 0.17758395, a: 1} 123 | - _Color: {r: 0.38679245, g: 0.26392397, b: 0.1775839, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/TileWet.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a60300408eca06b45889f0b5102cbb62 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Trunk.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Trunk 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.5754717, g: 0.31611905, b: 0.28592613, a: 1} 123 | - _Color: {r: 0.57547164, g: 0.31611902, b: 0.2859261, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/Trunk.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1947515f50a4986419c7a1c0a0b443a1 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Water.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Water 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.18553454, g: 0.53839874, b: 1, a: 1} 123 | - _Color: {r: 0.1855345, g: 0.5383987, b: 1, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/Water.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 159d7091048a23647a6e05229b433e19 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/White.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: White 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 1, g: 1, b: 1, a: 1} 123 | - _Color: {r: 1, g: 1, b: 1, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/White.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6c553d023b15f7943acc4ebe82cc8bef 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Wood.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2990606332698476629 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Wood 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 0.2830189, g: 0.176483, b: 0.10323958, a: 1} 123 | - _Color: {r: 0.28301886, g: 0.17648298, b: 0.103239544, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/Materials/Wood.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cffc72811bc8353409e9570323526f55 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6aa05ca7ce6a7d846a6c37cbbbae9775 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefabs/Beets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7d65b966461dc2c4cb6c5c9e62468339 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefabs/Beets/Beet 1.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d7a6459117b5eb0489855fd1a0545c5d 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Beets/Beet 2.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c8ad9229fdcfc8f48adfc069bc529ddb 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Beets/Beet 3.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc49e2236e77906459bafe6529520764 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Beets/Beet 4.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20ddb19323eddaf4e9c76b46f8165ccf 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Beets/Beet 5.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85d8818fe6888a34d95ee7d5ce9fdb85 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Beets/Beet Fruit.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 14c75a6520fabdc45801c58c4dcf20c2 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Beets/BeetHeart.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1 &655294370326138978 4 | GameObject: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | serializedVersion: 6 10 | m_Component: 11 | - component: {fileID: 7875859045666346309} 12 | - component: {fileID: 2646643488455104911} 13 | - component: {fileID: 8706469284651709069} 14 | - component: {fileID: 1002669202346965376} 15 | m_Layer: 0 16 | m_Name: BeetHeart 17 | m_TagString: Untagged 18 | m_Icon: {fileID: 0} 19 | m_NavMeshLayer: 0 20 | m_StaticEditorFlags: 0 21 | m_IsActive: 1 22 | --- !u!4 &7875859045666346309 23 | Transform: 24 | m_ObjectHideFlags: 0 25 | m_CorrespondingSourceObject: {fileID: 0} 26 | m_PrefabInstance: {fileID: 0} 27 | m_PrefabAsset: {fileID: 0} 28 | m_GameObject: {fileID: 655294370326138978} 29 | m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} 30 | m_LocalPosition: {x: 0, y: 0, z: 0} 31 | m_LocalScale: {x: 1.4243, y: 1.4243, z: 1.4243} 32 | m_ConstrainProportionsScale: 0 33 | m_Children: [] 34 | m_Father: {fileID: 0} 35 | m_RootOrder: 0 36 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 37 | --- !u!33 &2646643488455104911 38 | MeshFilter: 39 | m_ObjectHideFlags: 0 40 | m_CorrespondingSourceObject: {fileID: 0} 41 | m_PrefabInstance: {fileID: 0} 42 | m_PrefabAsset: {fileID: 0} 43 | m_GameObject: {fileID: 655294370326138978} 44 | m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} 45 | --- !u!23 &8706469284651709069 46 | MeshRenderer: 47 | m_ObjectHideFlags: 0 48 | m_CorrespondingSourceObject: {fileID: 0} 49 | m_PrefabInstance: {fileID: 0} 50 | m_PrefabAsset: {fileID: 0} 51 | m_GameObject: {fileID: 655294370326138978} 52 | m_Enabled: 1 53 | m_CastShadows: 1 54 | m_ReceiveShadows: 1 55 | m_DynamicOccludee: 1 56 | m_StaticShadowCaster: 0 57 | m_MotionVectors: 1 58 | m_LightProbeUsage: 1 59 | m_ReflectionProbeUsage: 1 60 | m_RayTracingMode: 2 61 | m_RayTraceProcedural: 0 62 | m_RenderingLayerMask: 1 63 | m_RendererPriority: 0 64 | m_Materials: 65 | - {fileID: 2100000, guid: 4478f48fe98085a4a9bd9a3d57386e2c, type: 2} 66 | m_StaticBatchInfo: 67 | firstSubMesh: 0 68 | subMeshCount: 0 69 | m_StaticBatchRoot: {fileID: 0} 70 | m_ProbeAnchor: {fileID: 0} 71 | m_LightProbeVolumeOverride: {fileID: 0} 72 | m_ScaleInLightmap: 1 73 | m_ReceiveGI: 1 74 | m_PreserveUVs: 0 75 | m_IgnoreNormalsForChartDetection: 0 76 | m_ImportantGI: 0 77 | m_StitchLightmapSeams: 1 78 | m_SelectedEditorRenderState: 3 79 | m_MinimumChartSize: 4 80 | m_AutoUVMaxDistance: 0.5 81 | m_AutoUVMaxAngle: 89 82 | m_LightmapParameters: {fileID: 0} 83 | m_SortingLayerID: 0 84 | m_SortingLayer: 0 85 | m_SortingOrder: 0 86 | m_AdditionalVertexStreams: {fileID: 0} 87 | --- !u!135 &1002669202346965376 88 | SphereCollider: 89 | m_ObjectHideFlags: 0 90 | m_CorrespondingSourceObject: {fileID: 0} 91 | m_PrefabInstance: {fileID: 0} 92 | m_PrefabAsset: {fileID: 0} 93 | m_GameObject: {fileID: 655294370326138978} 94 | m_Material: {fileID: 0} 95 | m_IsTrigger: 0 96 | m_Enabled: 1 97 | serializedVersion: 2 98 | m_Radius: 0.5 99 | m_Center: {x: 0, y: 0, z: 0} 100 | -------------------------------------------------------------------------------- /Assets/Prefabs/Beets/BeetHeart.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a30506179e4e5fb40b740322c6d9ed4d 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Beets/BeetLeaf.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4664f27775b417a488bc85bd21952667 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Beets/SeedPack Beets.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 21a92709e34925b409ce5f7cac7c0971 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Farmland.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1 &883523237368591010 4 | GameObject: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | serializedVersion: 6 10 | m_Component: 11 | - component: {fileID: 883523237368591013} 12 | - component: {fileID: 883523237368591014} 13 | - component: {fileID: 883523237368591015} 14 | - component: {fileID: 883523237368591012} 15 | - component: {fileID: 2980942408338959162} 16 | m_Layer: 0 17 | m_Name: Farmland 18 | m_TagString: Soil 19 | m_Icon: {fileID: 0} 20 | m_NavMeshLayer: 0 21 | m_StaticEditorFlags: 0 22 | m_IsActive: 1 23 | --- !u!4 &883523237368591013 24 | Transform: 25 | m_ObjectHideFlags: 0 26 | m_CorrespondingSourceObject: {fileID: 0} 27 | m_PrefabInstance: {fileID: 0} 28 | m_PrefabAsset: {fileID: 0} 29 | m_GameObject: {fileID: 883523237368591010} 30 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 31 | m_LocalPosition: {x: 0, y: 0.024999999, z: 2} 32 | m_LocalScale: {x: 1.95, y: 0.05, z: 1.95} 33 | m_ConstrainProportionsScale: 0 34 | m_Children: [] 35 | m_Father: {fileID: 0} 36 | m_RootOrder: 0 37 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 38 | --- !u!33 &883523237368591014 39 | MeshFilter: 40 | m_ObjectHideFlags: 0 41 | m_CorrespondingSourceObject: {fileID: 0} 42 | m_PrefabInstance: {fileID: 0} 43 | m_PrefabAsset: {fileID: 0} 44 | m_GameObject: {fileID: 883523237368591010} 45 | m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} 46 | --- !u!23 &883523237368591015 47 | MeshRenderer: 48 | m_ObjectHideFlags: 0 49 | m_CorrespondingSourceObject: {fileID: 0} 50 | m_PrefabInstance: {fileID: 0} 51 | m_PrefabAsset: {fileID: 0} 52 | m_GameObject: {fileID: 883523237368591010} 53 | m_Enabled: 1 54 | m_CastShadows: 1 55 | m_ReceiveShadows: 1 56 | m_DynamicOccludee: 1 57 | m_StaticShadowCaster: 0 58 | m_MotionVectors: 1 59 | m_LightProbeUsage: 1 60 | m_ReflectionProbeUsage: 1 61 | m_RayTracingMode: 2 62 | m_RayTraceProcedural: 0 63 | m_RenderingLayerMask: 1 64 | m_RendererPriority: 0 65 | m_Materials: 66 | - {fileID: 2100000, guid: c270ae2b8e3a4f64e847e8695467129f, type: 2} 67 | m_StaticBatchInfo: 68 | firstSubMesh: 0 69 | subMeshCount: 0 70 | m_StaticBatchRoot: {fileID: 0} 71 | m_ProbeAnchor: {fileID: 0} 72 | m_LightProbeVolumeOverride: {fileID: 0} 73 | m_ScaleInLightmap: 1 74 | m_ReceiveGI: 1 75 | m_PreserveUVs: 0 76 | m_IgnoreNormalsForChartDetection: 0 77 | m_ImportantGI: 0 78 | m_StitchLightmapSeams: 1 79 | m_SelectedEditorRenderState: 3 80 | m_MinimumChartSize: 4 81 | m_AutoUVMaxDistance: 0.5 82 | m_AutoUVMaxAngle: 89 83 | m_LightmapParameters: {fileID: 0} 84 | m_SortingLayerID: 0 85 | m_SortingLayer: 0 86 | m_SortingOrder: 0 87 | m_AdditionalVertexStreams: {fileID: 0} 88 | --- !u!65 &883523237368591012 89 | BoxCollider: 90 | m_ObjectHideFlags: 0 91 | m_CorrespondingSourceObject: {fileID: 0} 92 | m_PrefabInstance: {fileID: 0} 93 | m_PrefabAsset: {fileID: 0} 94 | m_GameObject: {fileID: 883523237368591010} 95 | m_Material: {fileID: 0} 96 | m_IsTrigger: 1 97 | m_Enabled: 1 98 | serializedVersion: 2 99 | m_Size: {x: 1, y: 1, z: 1} 100 | m_Center: {x: 0, y: 0, z: 0} 101 | --- !u!114 &2980942408338959162 102 | MonoBehaviour: 103 | m_ObjectHideFlags: 0 104 | m_CorrespondingSourceObject: {fileID: 0} 105 | m_PrefabInstance: {fileID: 0} 106 | m_PrefabAsset: {fileID: 0} 107 | m_GameObject: {fileID: 883523237368591010} 108 | m_Enabled: 1 109 | m_EditorHideFlags: 0 110 | m_Script: {fileID: 11500000, guid: f2e4b49394808824fa103dbb6c720855, type: 3} 111 | m_Name: 112 | m_EditorClassIdentifier: 113 | isWet: 0 114 | materialDry: {fileID: 2100000, guid: c270ae2b8e3a4f64e847e8695467129f, type: 2} 115 | materialWet: {fileID: 2100000, guid: a60300408eca06b45889f0b5102cbb62, type: 2} 116 | -------------------------------------------------------------------------------- /Assets/Prefabs/Farmland.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cbc74179ce2a9014dbd76b6e3d118623 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Pumpkin.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3b34b3f3bf9279c43bf50464d23c74c8 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefabs/Pumpkin/Pumpkin 1.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 183eecf08ea293e40a417ea6101680c9 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Pumpkin/Pumpkin 2.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b66ddb98a0de11246b4d0361f0b36019 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Pumpkin/Pumpkin 3.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ac91925b3426024e9f7ad691e954c2b 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Pumpkin/Pumpkin 4.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 58096b47ffedb78479b921a128c06e08 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Pumpkin/Pumpkin 5.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 16f39d9d8a5621948bbb573feca5b259 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Pumpkin/Pumpkin Fruit.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3d05dbc9fae09db44bcf35d73a1290a9 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Pumpkin/PumpkinHeart.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 198925ffb25766b4bbbafac7bfae7c10 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Pumpkin/PumpkinLeaf.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e08a7e4cf67f19a4bbce510d58923d22 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Pumpkin/SeedPack Pumpkin.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d2014b53798aa68469b7c933658d0c10 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Terrain.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d4a737e053086844cb7201c222e266f1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefabs/Terrain/Bush.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1 &2682007549756191900 4 | GameObject: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | serializedVersion: 6 10 | m_Component: 11 | - component: {fileID: 8754605050921625851} 12 | - component: {fileID: 1685775989196084464} 13 | - component: {fileID: 1391106644058806141} 14 | - component: {fileID: 7833992740394658390} 15 | m_Layer: 0 16 | m_Name: Bush 17 | m_TagString: Untagged 18 | m_Icon: {fileID: 0} 19 | m_NavMeshLayer: 0 20 | m_StaticEditorFlags: 0 21 | m_IsActive: 1 22 | --- !u!4 &8754605050921625851 23 | Transform: 24 | m_ObjectHideFlags: 0 25 | m_CorrespondingSourceObject: {fileID: 0} 26 | m_PrefabInstance: {fileID: 0} 27 | m_PrefabAsset: {fileID: 0} 28 | m_GameObject: {fileID: 2682007549756191900} 29 | m_LocalRotation: {x: 0.38643137, y: -0.16006511, z: 0.34759998, w: 0.83918077} 30 | m_LocalPosition: {x: 0, y: -0.09, z: 0} 31 | m_LocalScale: {x: 2.8738, y: 2.8738, z: 2.8738} 32 | m_ConstrainProportionsScale: 0 33 | m_Children: [] 34 | m_Father: {fileID: 0} 35 | m_RootOrder: 0 36 | m_LocalEulerAnglesHint: {x: 49.451, y: 0, z: 45} 37 | --- !u!33 &1685775989196084464 38 | MeshFilter: 39 | m_ObjectHideFlags: 0 40 | m_CorrespondingSourceObject: {fileID: 0} 41 | m_PrefabInstance: {fileID: 0} 42 | m_PrefabAsset: {fileID: 0} 43 | m_GameObject: {fileID: 2682007549756191900} 44 | m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} 45 | --- !u!23 &1391106644058806141 46 | MeshRenderer: 47 | m_ObjectHideFlags: 0 48 | m_CorrespondingSourceObject: {fileID: 0} 49 | m_PrefabInstance: {fileID: 0} 50 | m_PrefabAsset: {fileID: 0} 51 | m_GameObject: {fileID: 2682007549756191900} 52 | m_Enabled: 1 53 | m_CastShadows: 1 54 | m_ReceiveShadows: 1 55 | m_DynamicOccludee: 1 56 | m_StaticShadowCaster: 0 57 | m_MotionVectors: 1 58 | m_LightProbeUsage: 1 59 | m_ReflectionProbeUsage: 1 60 | m_RayTracingMode: 2 61 | m_RayTraceProcedural: 0 62 | m_RenderingLayerMask: 1 63 | m_RendererPriority: 0 64 | m_Materials: 65 | - {fileID: 2100000, guid: 9a2a0886594358147bab73c31886cb75, type: 2} 66 | m_StaticBatchInfo: 67 | firstSubMesh: 0 68 | subMeshCount: 0 69 | m_StaticBatchRoot: {fileID: 0} 70 | m_ProbeAnchor: {fileID: 0} 71 | m_LightProbeVolumeOverride: {fileID: 0} 72 | m_ScaleInLightmap: 1 73 | m_ReceiveGI: 1 74 | m_PreserveUVs: 0 75 | m_IgnoreNormalsForChartDetection: 0 76 | m_ImportantGI: 0 77 | m_StitchLightmapSeams: 1 78 | m_SelectedEditorRenderState: 3 79 | m_MinimumChartSize: 4 80 | m_AutoUVMaxDistance: 0.5 81 | m_AutoUVMaxAngle: 89 82 | m_LightmapParameters: {fileID: 0} 83 | m_SortingLayerID: 0 84 | m_SortingLayer: 0 85 | m_SortingOrder: 0 86 | m_AdditionalVertexStreams: {fileID: 0} 87 | --- !u!65 &7833992740394658390 88 | BoxCollider: 89 | m_ObjectHideFlags: 0 90 | m_CorrespondingSourceObject: {fileID: 0} 91 | m_PrefabInstance: {fileID: 0} 92 | m_PrefabAsset: {fileID: 0} 93 | m_GameObject: {fileID: 2682007549756191900} 94 | m_Material: {fileID: 0} 95 | m_IsTrigger: 0 96 | m_Enabled: 1 97 | serializedVersion: 2 98 | m_Size: {x: 1, y: 1, z: 1} 99 | m_Center: {x: 0, y: 0, z: 0} 100 | -------------------------------------------------------------------------------- /Assets/Prefabs/Terrain/Bush.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d99b2f97ad056234aa1937fc6a948cdf 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Terrain/Bushes.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c307d84638dda76488acc24401838e74 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Terrain/HalfFence.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9b17bbec0940b284585991f1a8050916 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Terrain/Tree.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 387529ce9d76fda48854d2a704f7c9db 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/Watering Can.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 930782c92fcae74469925c262595f96e 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Readme.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} 13 | m_Name: Readme 14 | m_EditorClassIdentifier: 15 | icon: {fileID: 2800000, guid: 727a75301c3d24613a3ebcec4a24c2c8, type: 3} 16 | title: URP Empty Template 17 | sections: 18 | - heading: Welcome to the Universal Render Pipeline 19 | text: This template includes the settings and assets you need to start creating with the Universal Render Pipeline. 20 | linkText: 21 | url: 22 | - heading: URP Documentation 23 | text: 24 | linkText: Read more about URP 25 | url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest 26 | - heading: Forums 27 | text: 28 | linkText: Get answers and support 29 | url: https://forum.unity.com/forums/universal-render-pipeline.383/ 30 | - heading: Report bugs 31 | text: 32 | linkText: Submit a report 33 | url: https://unity3d.com/unity/qa/bug-reporting 34 | loadedLayout: 1 35 | -------------------------------------------------------------------------------- /Assets/Readme.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8105016687592461f977c054a80ce2f2 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cddfeca5bed68ae4ebcf1a641de59b80 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/Empty.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a23db6fca0f84994ba2655f30a6db974 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scenes/Farm.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: caca8a35e89436449aa058aad8759bcf 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/Farm.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b79a345b13c69ea40a480c361f898359 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scenes/Farm/Global Volume Profile.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-8161618913550509558 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 3 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 5485954d14dfb9a4c8ead8edb0ded5b1, type: 3} 13 | m_Name: LiftGammaGain 14 | m_EditorClassIdentifier: 15 | active: 1 16 | lift: 17 | m_OverrideState: 0 18 | m_Value: {x: 1, y: 1, z: 1, w: 0} 19 | gamma: 20 | m_OverrideState: 1 21 | m_Value: {x: 0.8713101, y: 0.90537214, z: 1, w: 0} 22 | gain: 23 | m_OverrideState: 0 24 | m_Value: {x: 1, y: 1, z: 1, w: 0.11306534} 25 | --- !u!114 &-5575901137280010729 26 | MonoBehaviour: 27 | m_ObjectHideFlags: 3 28 | m_CorrespondingSourceObject: {fileID: 0} 29 | m_PrefabInstance: {fileID: 0} 30 | m_PrefabAsset: {fileID: 0} 31 | m_GameObject: {fileID: 0} 32 | m_Enabled: 1 33 | m_EditorHideFlags: 0 34 | m_Script: {fileID: 11500000, guid: 558a8e2b6826cf840aae193990ba9f2e, type: 3} 35 | m_Name: ShadowsMidtonesHighlights 36 | m_EditorClassIdentifier: 37 | active: 1 38 | shadows: 39 | m_OverrideState: 1 40 | m_Value: {x: 1, y: 0.8014742, z: 0.97945327, w: -0.1285347} 41 | midtones: 42 | m_OverrideState: 0 43 | m_Value: {x: 0.95718455, y: 0.8814745, z: 1, w: 0.10282777} 44 | highlights: 45 | m_OverrideState: 0 46 | m_Value: {x: 0.95239294, y: 1, z: 0.9740264, w: -0.029991563} 47 | shadowsStart: 48 | m_OverrideState: 0 49 | m_Value: 0 50 | shadowsEnd: 51 | m_OverrideState: 0 52 | m_Value: 0.3 53 | highlightsStart: 54 | m_OverrideState: 0 55 | m_Value: 0.55 56 | highlightsEnd: 57 | m_OverrideState: 0 58 | m_Value: 1 59 | --- !u!114 &-3132203118408288738 60 | MonoBehaviour: 61 | m_ObjectHideFlags: 3 62 | m_CorrespondingSourceObject: {fileID: 0} 63 | m_PrefabInstance: {fileID: 0} 64 | m_PrefabAsset: {fileID: 0} 65 | m_GameObject: {fileID: 0} 66 | m_Enabled: 1 67 | m_EditorHideFlags: 0 68 | m_Script: {fileID: 11500000, guid: 66f335fb1ffd8684294ad653bf1c7564, type: 3} 69 | m_Name: ColorAdjustments 70 | m_EditorClassIdentifier: 71 | active: 1 72 | postExposure: 73 | m_OverrideState: 0 74 | m_Value: 0 75 | contrast: 76 | m_OverrideState: 1 77 | m_Value: 5 78 | colorFilter: 79 | m_OverrideState: 0 80 | m_Value: {r: 1, g: 1, b: 1, a: 1} 81 | hueShift: 82 | m_OverrideState: 0 83 | m_Value: 0 84 | saturation: 85 | m_OverrideState: 1 86 | m_Value: 23.3 87 | --- !u!114 &11400000 88 | MonoBehaviour: 89 | m_ObjectHideFlags: 0 90 | m_CorrespondingSourceObject: {fileID: 0} 91 | m_PrefabInstance: {fileID: 0} 92 | m_PrefabAsset: {fileID: 0} 93 | m_GameObject: {fileID: 0} 94 | m_Enabled: 1 95 | m_EditorHideFlags: 0 96 | m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} 97 | m_Name: Global Volume Profile 98 | m_EditorClassIdentifier: 99 | components: 100 | - {fileID: 2004110185000526818} 101 | - {fileID: -3132203118408288738} 102 | - {fileID: -8161618913550509558} 103 | - {fileID: -5575901137280010729} 104 | - {fileID: 5656269015965428774} 105 | --- !u!114 &2004110185000526818 106 | MonoBehaviour: 107 | m_ObjectHideFlags: 3 108 | m_CorrespondingSourceObject: {fileID: 0} 109 | m_PrefabInstance: {fileID: 0} 110 | m_PrefabAsset: {fileID: 0} 111 | m_GameObject: {fileID: 0} 112 | m_Enabled: 1 113 | m_EditorHideFlags: 0 114 | m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3} 115 | m_Name: Bloom 116 | m_EditorClassIdentifier: 117 | active: 1 118 | threshold: 119 | m_OverrideState: 1 120 | m_Value: 0.6 121 | intensity: 122 | m_OverrideState: 1 123 | m_Value: 2 124 | scatter: 125 | m_OverrideState: 0 126 | m_Value: 0.7 127 | clamp: 128 | m_OverrideState: 0 129 | m_Value: 65472 130 | tint: 131 | m_OverrideState: 1 132 | m_Value: {r: 1, g: 0.76419866, b: 0, a: 1} 133 | highQualityFiltering: 134 | m_OverrideState: 0 135 | m_Value: 1 136 | skipIterations: 137 | m_OverrideState: 0 138 | m_Value: 1 139 | dirtTexture: 140 | m_OverrideState: 0 141 | m_Value: {fileID: 0} 142 | dirtIntensity: 143 | m_OverrideState: 0 144 | m_Value: 0 145 | --- !u!114 &5656269015965428774 146 | MonoBehaviour: 147 | m_ObjectHideFlags: 3 148 | m_CorrespondingSourceObject: {fileID: 0} 149 | m_PrefabInstance: {fileID: 0} 150 | m_PrefabAsset: {fileID: 0} 151 | m_GameObject: {fileID: 0} 152 | m_Enabled: 1 153 | m_EditorHideFlags: 0 154 | m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3} 155 | m_Name: Vignette 156 | m_EditorClassIdentifier: 157 | active: 1 158 | color: 159 | m_OverrideState: 0 160 | m_Value: {r: 0, g: 0, b: 0, a: 1} 161 | center: 162 | m_OverrideState: 0 163 | m_Value: {x: 0.5, y: 0.5} 164 | intensity: 165 | m_OverrideState: 1 166 | m_Value: 0.324 167 | smoothness: 168 | m_OverrideState: 1 169 | m_Value: 0.117 170 | rounded: 171 | m_OverrideState: 0 172 | m_Value: 0 173 | -------------------------------------------------------------------------------- /Assets/Scenes/Farm/Global Volume Profile.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5392ad1731bb57845a1f718e7d8cbb23 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e9c28eccc7a93ac489841baa8e5909a2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/GameManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class GameManager : MonoBehaviour { 6 | 7 | public static GameManager Instance; 8 | 9 | public int coins; 10 | public int coinsPerFruit = 5; 11 | 12 | public Transform depositBoxTransform; 13 | 14 | public List items; 15 | public List itemObjects; 16 | 17 | public List beetPrefabs; 18 | public List pumpkinPrefabs; 19 | 20 | void Awake() { 21 | Instance = this; 22 | } 23 | 24 | // Start is called before the first frame update 25 | void Start() 26 | { 27 | 28 | } 29 | 30 | // Update is called once per frame 31 | void Update() 32 | { 33 | 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Assets/Scripts/GameManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0451d1b89456ca34bbe07c3ee57b59de 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerScript.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class PlayerScript : MonoBehaviour { 6 | public float movementSpeed = 10; 7 | public int itemIndex = 0; 8 | public float itemOffset = 2; 9 | 10 | private Rigidbody thisRigidbody; 11 | private GameObject holdingObject; 12 | 13 | void Awake() { 14 | thisRigidbody = GetComponent(); 15 | } 16 | 17 | // Start is called before the first frame update 18 | void Start() { 19 | 20 | } 21 | 22 | void Update() { 23 | if(holdingObject != null) { 24 | var newPosition = transform.position + new Vector3(0, itemOffset, 0); 25 | holdingObject.transform.position = newPosition; 26 | } 27 | } 28 | 29 | // Update is called once per frame 30 | void FixedUpdate() { 31 | // Create input vector 32 | bool isUp = Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow); 33 | bool isDown = Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow); 34 | bool isLeft = Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow); 35 | bool isRight = Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow); 36 | float inputX = isRight ? 1 : isLeft ? -1 : 0; 37 | float inputY = isUp ? 1 : isDown ? -1 : 0; 38 | Vector2 movementVector = new Vector2(inputX, inputY); 39 | 40 | // Get forward 41 | Camera camera = Camera.main; 42 | float eulerY = camera.transform.eulerAngles.y; 43 | Quaternion forward = Quaternion.Euler(0, eulerY, 0); 44 | 45 | // Create vector 46 | Vector3 walkVector = new Vector3(movementVector.x, 0, movementVector.y); 47 | walkVector = forward * walkVector; 48 | walkVector *= movementSpeed; 49 | 50 | // Apply input to character 51 | thisRigidbody.AddForce(walkVector, ForceMode.Force); 52 | } 53 | 54 | void OnTriggerEnter(Collider other) { 55 | GameObject otherObject = other.gameObject; 56 | 57 | // Sensor 58 | if(otherObject.CompareTag("Sensor")) { 59 | var sensorScript = otherObject.GetComponent(); 60 | var index = sensorScript.itemIndex; 61 | UpdateIndex(index); 62 | } 63 | 64 | // Soil 65 | if(otherObject.CompareTag("Soil")) { 66 | var soilScript = otherObject.GetComponent(); 67 | 68 | // With watering can 69 | if(itemIndex == 3) { 70 | soilScript.Water(); 71 | } 72 | 73 | // With seeds 74 | if(itemIndex == 1 || itemIndex == 2) { 75 | if(soilScript.IsEmpty()) { 76 | soilScript.Seed(itemIndex); 77 | } 78 | } 79 | 80 | // With air 81 | if(itemIndex == 0) { 82 | if(soilScript.IsFinished()) { 83 | var seedIndex = soilScript.seedIndex; 84 | soilScript.RemoveCrop(); 85 | UpdateIndex(seedIndex + 3); 86 | } 87 | } 88 | } 89 | } 90 | 91 | void OnCollisionEnter(Collision other) { 92 | var otherObject = other.gameObject; 93 | 94 | // Sell box 95 | if(otherObject.CompareTag("SellBox")) { 96 | if(itemIndex == 4 || itemIndex == 5) { 97 | 98 | var gm = GameManager.Instance; 99 | 100 | // Teleport fruit 101 | var fruitObject = holdingObject; 102 | holdingObject = null; 103 | var offset = new Vector3( 104 | Random.Range(-1f,1f), 105 | Random.Range(-1f,1f), 106 | Random.Range(-1f,1f) 107 | ); 108 | var destination = gm.depositBoxTransform.position + offset; 109 | fruitObject.transform.position = destination; 110 | 111 | // Enable gravity 112 | var fruitRigidbody = fruitObject.GetComponent(); 113 | if(fruitRigidbody != null) { 114 | fruitRigidbody.useGravity = true; 115 | } 116 | 117 | // Reset index 118 | UpdateIndex(0); 119 | 120 | // Give money 121 | gm.coins += gm.coinsPerFruit; 122 | Debug.Log("Player coins: " + gm.coins); 123 | } 124 | } 125 | } 126 | 127 | private void UpdateIndex(int index) { 128 | this.itemIndex = index; 129 | 130 | // Destroy previous object 131 | if(holdingObject != null) { 132 | Destroy(holdingObject); 133 | holdingObject = null; 134 | } 135 | 136 | // Create new object 137 | GameObject newObjectPrefab = GameManager.Instance.itemObjects[index]; 138 | if(newObjectPrefab != null) { 139 | var position = transform.position; 140 | var rotation = newObjectPrefab.transform.rotation; 141 | holdingObject = Instantiate(newObjectPrefab, position, rotation); 142 | } 143 | } 144 | 145 | } 146 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dbd4326e57e13b64b9c384236b40f97b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/SensorScript.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class SensorScript : MonoBehaviour 6 | { 7 | public int itemIndex; 8 | 9 | // Start is called before the first frame update 10 | void Start() 11 | { 12 | 13 | } 14 | 15 | // Update is called once per frame 16 | void Update() 17 | { 18 | 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Assets/Scripts/SensorScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7c9e6f50dba5be54cafe6f26297cbae6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/SoilScript.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class SoilScript : MonoBehaviour 6 | { 7 | public bool isWet; 8 | public float timeToDry = 120; 9 | public Material materialDry; 10 | public Material materialWet; 11 | 12 | public int seedIndex; 13 | private int oldCropStage; 14 | public int cropStage; 15 | public GameObject cropObject; 16 | 17 | private MeshRenderer thisMeshRenderer; 18 | private float dryCooldown = 0; 19 | 20 | private float growInterval = 1; 21 | private float growCooldown = 0; 22 | private float growChance = 0.025f; 23 | 24 | void Awake() { 25 | thisMeshRenderer = GetComponent(); 26 | } 27 | 28 | // Start is called before the first frame update 29 | void Start() 30 | { 31 | dryCooldown = timeToDry; 32 | } 33 | 34 | // Update is called once per frame 35 | void Update() { 36 | // Update material 37 | thisMeshRenderer.material = isWet ? materialWet : materialDry; 38 | 39 | // Dry soil 40 | if(isWet) { 41 | dryCooldown -= Time.deltaTime; 42 | if(dryCooldown <= 0) { 43 | isWet = false; 44 | } 45 | } 46 | 47 | // Update crops 48 | if(oldCropStage != cropStage) { 49 | 50 | // Remove crops 51 | if(cropObject != null) { 52 | Destroy(cropObject); 53 | } 54 | 55 | // Plant crops 56 | if(cropStage > 0) { 57 | var gm = GameManager.Instance; 58 | var prefabs = seedIndex == 1 ? gm.beetPrefabs : gm.pumpkinPrefabs; 59 | var cropPrefab = prefabs[cropStage - 1]; 60 | 61 | var position = transform.position; 62 | var rotation = cropPrefab.transform.rotation 63 | * Quaternion.Euler(Vector3.up * Random.Range(0, 360)); 64 | cropObject = Instantiate(cropPrefab, position, rotation); 65 | } 66 | } 67 | oldCropStage = cropStage; 68 | 69 | // Grow crops 70 | if(!IsEmpty() && !IsFinished()) { 71 | if((growCooldown -= Time.deltaTime) <= 0) { 72 | growCooldown = growInterval; 73 | var realChance = growChance; 74 | if(isWet) { 75 | realChance *= 2f; 76 | } 77 | if(Random.Range(0f, 1f) < growChance){ 78 | cropStage++; 79 | } 80 | } 81 | } 82 | } 83 | 84 | public void Water() { 85 | isWet = true; 86 | dryCooldown = timeToDry; 87 | } 88 | 89 | public bool IsEmpty() { 90 | return cropStage == 0; 91 | } 92 | 93 | public bool IsFinished() { 94 | return cropStage == 5; 95 | } 96 | 97 | public void Seed(int index) { 98 | if(!IsEmpty()) return; 99 | 100 | // Set vars 101 | seedIndex = index; 102 | cropStage = 1; 103 | } 104 | 105 | public void RemoveCrop() { 106 | cropStage = 0; 107 | } 108 | } 109 | -------------------------------------------------------------------------------- /Assets/Scripts/SoilScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f2e4b49394808824fa103dbb6c720855 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Settings.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 709f11a7f3c4041caa4ef136ea32d874 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/SampleSceneProfile.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-7893295128165547882 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 3 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3} 13 | m_Name: Bloom 14 | m_EditorClassIdentifier: 15 | active: 1 16 | m_AdvancedMode: 0 17 | threshold: 18 | m_OverrideState: 1 19 | m_Value: 1 20 | min: 0 21 | intensity: 22 | m_OverrideState: 1 23 | m_Value: 1 24 | min: 0 25 | scatter: 26 | m_OverrideState: 0 27 | m_Value: 0.7 28 | min: 0 29 | max: 1 30 | clamp: 31 | m_OverrideState: 0 32 | m_Value: 65472 33 | min: 0 34 | tint: 35 | m_OverrideState: 0 36 | m_Value: {r: 1, g: 1, b: 1, a: 1} 37 | hdr: 0 38 | showAlpha: 0 39 | showEyeDropper: 1 40 | highQualityFiltering: 41 | m_OverrideState: 0 42 | m_Value: 0 43 | skipIterations: 44 | m_OverrideState: 0 45 | m_Value: 1 46 | min: 0 47 | max: 16 48 | dirtTexture: 49 | m_OverrideState: 0 50 | m_Value: {fileID: 0} 51 | dirtIntensity: 52 | m_OverrideState: 0 53 | m_Value: 0 54 | min: 0 55 | --- !u!114 &-7011558710299706105 56 | MonoBehaviour: 57 | m_ObjectHideFlags: 3 58 | m_CorrespondingSourceObject: {fileID: 0} 59 | m_PrefabInstance: {fileID: 0} 60 | m_PrefabAsset: {fileID: 0} 61 | m_GameObject: {fileID: 0} 62 | m_Enabled: 1 63 | m_EditorHideFlags: 0 64 | m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3} 65 | m_Name: Vignette 66 | m_EditorClassIdentifier: 67 | active: 1 68 | m_AdvancedMode: 0 69 | color: 70 | m_OverrideState: 0 71 | m_Value: {r: 0, g: 0, b: 0, a: 1} 72 | hdr: 0 73 | showAlpha: 0 74 | showEyeDropper: 1 75 | center: 76 | m_OverrideState: 0 77 | m_Value: {x: 0.5, y: 0.5} 78 | intensity: 79 | m_OverrideState: 1 80 | m_Value: 0.25 81 | min: 0 82 | max: 1 83 | smoothness: 84 | m_OverrideState: 1 85 | m_Value: 0.4 86 | min: 0.01 87 | max: 1 88 | rounded: 89 | m_OverrideState: 0 90 | m_Value: 0 91 | --- !u!114 &11400000 92 | MonoBehaviour: 93 | m_ObjectHideFlags: 0 94 | m_CorrespondingSourceObject: {fileID: 0} 95 | m_PrefabInstance: {fileID: 0} 96 | m_PrefabAsset: {fileID: 0} 97 | m_GameObject: {fileID: 0} 98 | m_Enabled: 1 99 | m_EditorHideFlags: 0 100 | m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} 101 | m_Name: SampleSceneProfile 102 | m_EditorClassIdentifier: 103 | components: 104 | - {fileID: 849379129802519247} 105 | - {fileID: -7893295128165547882} 106 | - {fileID: -7011558710299706105} 107 | --- !u!114 &849379129802519247 108 | MonoBehaviour: 109 | m_ObjectHideFlags: 3 110 | m_CorrespondingSourceObject: {fileID: 0} 111 | m_PrefabInstance: {fileID: 0} 112 | m_PrefabAsset: {fileID: 0} 113 | m_GameObject: {fileID: 0} 114 | m_Enabled: 1 115 | m_EditorHideFlags: 0 116 | m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3} 117 | m_Name: Tonemapping 118 | m_EditorClassIdentifier: 119 | active: 1 120 | m_AdvancedMode: 0 121 | mode: 122 | m_OverrideState: 1 123 | m_Value: 1 124 | -------------------------------------------------------------------------------- /Assets/Settings/SampleSceneProfile.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a6560a915ef98420e9faacc1c7438823 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Balanced-Renderer.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-1878332245247344467 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: f62c9c65cf3354c93be831c8bc075510, type: 3} 13 | m_Name: SSAO 14 | m_EditorClassIdentifier: 15 | m_Active: 1 16 | m_Shader: {fileID: 0} 17 | m_Settings: 18 | Downsample: 1 19 | AfterOpaque: 0 20 | Source: 0 21 | NormalSamples: 0 22 | Intensity: 0.5 23 | DirectLightingStrength: 0.25 24 | Radius: 0.25 25 | SampleCount: 4 26 | --- !u!114 &11400000 27 | MonoBehaviour: 28 | m_ObjectHideFlags: 0 29 | m_CorrespondingSourceObject: {fileID: 0} 30 | m_PrefabInstance: {fileID: 0} 31 | m_PrefabAsset: {fileID: 0} 32 | m_GameObject: {fileID: 0} 33 | m_Enabled: 1 34 | m_EditorHideFlags: 0 35 | m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} 36 | m_Name: URP-Balanced-Renderer 37 | m_EditorClassIdentifier: 38 | debugShaders: 39 | debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, 40 | type: 3} 41 | m_RendererFeatures: 42 | - {fileID: -1878332245247344467} 43 | m_RendererFeatureMap: adc0de57c6d2eee5 44 | m_UseNativeRenderPass: 0 45 | postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} 46 | shaders: 47 | blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} 48 | copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} 49 | screenSpaceShadowPS: {fileID: 0} 50 | samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} 51 | stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} 52 | fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} 53 | materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} 54 | coreBlitPS: {fileID: 0} 55 | coreBlitColorAndDepthPS: {fileID: 0} 56 | cameraMotionVector: {fileID: 0} 57 | objectMotionVector: {fileID: 0} 58 | m_OpaqueLayerMask: 59 | serializedVersion: 2 60 | m_Bits: 4294967295 61 | m_TransparentLayerMask: 62 | serializedVersion: 2 63 | m_Bits: 4294967295 64 | m_DefaultStencilState: 65 | overrideStencilState: 0 66 | stencilReference: 0 67 | stencilCompareFunction: 8 68 | passOperation: 2 69 | failOperation: 0 70 | zFailOperation: 0 71 | m_ShadowTransparentReceive: 1 72 | m_RenderingMode: 0 73 | m_DepthPrimingMode: 0 74 | m_AccurateGbufferNormals: 0 75 | m_ClusteredRendering: 0 76 | m_TileSize: 32 77 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Balanced-Renderer.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e634585d5c4544dd297acaee93dc2beb 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Balanced.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} 13 | m_Name: URP-Balanced 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 9 16 | k_AssetPreviousVersion: 9 17 | m_RendererType: 1 18 | m_RendererData: {fileID: 0} 19 | m_RendererDataList: 20 | - {fileID: 11400000, guid: e634585d5c4544dd297acaee93dc2beb, type: 2} 21 | m_DefaultRendererIndex: 0 22 | m_RequireDepthTexture: 0 23 | m_RequireOpaqueTexture: 0 24 | m_OpaqueDownsampling: 1 25 | m_SupportsTerrainHoles: 1 26 | m_StoreActionsOptimization: 0 27 | m_SupportsHDR: 1 28 | m_MSAA: 1 29 | m_RenderScale: 1 30 | m_MainLightRenderingMode: 1 31 | m_MainLightShadowsSupported: 1 32 | m_MainLightShadowmapResolution: 1024 33 | m_AdditionalLightsRenderingMode: 1 34 | m_AdditionalLightsPerObjectLimit: 2 35 | m_AdditionalLightShadowsSupported: 0 36 | m_AdditionalLightsShadowmapResolution: 512 37 | m_AdditionalLightsShadowResolutionTierLow: 128 38 | m_AdditionalLightsShadowResolutionTierMedium: 256 39 | m_AdditionalLightsShadowResolutionTierHigh: 512 40 | m_ReflectionProbeBlending: 0 41 | m_ReflectionProbeBoxProjection: 0 42 | m_ShadowDistance: 50 43 | m_ShadowCascadeCount: 1 44 | m_Cascade2Split: 0.25 45 | m_Cascade3Split: {x: 0.1, y: 0.3} 46 | m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} 47 | m_CascadeBorder: 0.1 48 | m_ShadowDepthBias: 1 49 | m_ShadowNormalBias: 1 50 | m_SoftShadowsSupported: 1 51 | m_AdditionalLightsCookieResolution: 512 52 | m_AdditionalLightsCookieFormat: 1 53 | m_UseSRPBatcher: 1 54 | m_SupportsDynamicBatching: 0 55 | m_MixedLightingSupported: 1 56 | m_SupportsLightLayers: 0 57 | m_DebugLevel: 0 58 | m_UseAdaptivePerformance: 1 59 | m_ColorGradingMode: 0 60 | m_ColorGradingLutSize: 32 61 | m_UseFastSRGBLinearConversion: 0 62 | m_ShadowType: 1 63 | m_LocalShadowsSupported: 0 64 | m_LocalShadowsAtlasResolution: 256 65 | m_MaxPixelLights: 0 66 | m_ShadowAtlasResolution: 256 67 | m_ShaderVariantLogLevel: 0 68 | m_VolumeFrameworkUpdateMode: 0 69 | m_ShadowCascades: 0 70 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Balanced.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e1260c1148f6143b28bae5ace5e9c5d1 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-HighFidelity-Renderer.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-1878332245247344467 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: f62c9c65cf3354c93be831c8bc075510, type: 3} 13 | m_Name: SSAO 14 | m_EditorClassIdentifier: 15 | m_Active: 1 16 | m_Shader: {fileID: 4800000, guid: 0849e84e3d62649e8882e9d6f056a017, type: 3} 17 | m_Settings: 18 | Downsample: 0 19 | AfterOpaque: 0 20 | Source: 1 21 | NormalSamples: 1 22 | Intensity: 0.5 23 | DirectLightingStrength: 0.25 24 | Radius: 0.25 25 | SampleCount: 12 26 | --- !u!114 &11400000 27 | MonoBehaviour: 28 | m_ObjectHideFlags: 0 29 | m_CorrespondingSourceObject: {fileID: 0} 30 | m_PrefabInstance: {fileID: 0} 31 | m_PrefabAsset: {fileID: 0} 32 | m_GameObject: {fileID: 0} 33 | m_Enabled: 1 34 | m_EditorHideFlags: 0 35 | m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} 36 | m_Name: URP-HighFidelity-Renderer 37 | m_EditorClassIdentifier: 38 | debugShaders: 39 | debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, 40 | type: 3} 41 | m_RendererFeatures: 42 | - {fileID: -1878332245247344467} 43 | m_RendererFeatureMap: adc0de57c6d2eee5 44 | m_UseNativeRenderPass: 0 45 | postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} 46 | xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2} 47 | shaders: 48 | blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} 49 | copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} 50 | screenSpaceShadowPS: {fileID: 0} 51 | samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} 52 | stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} 53 | fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} 54 | materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} 55 | coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3} 56 | coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, 57 | type: 3} 58 | cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, 59 | type: 3} 60 | objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, 61 | type: 3} 62 | m_AssetVersion: 1 63 | m_OpaqueLayerMask: 64 | serializedVersion: 2 65 | m_Bits: 4294967295 66 | m_TransparentLayerMask: 67 | serializedVersion: 2 68 | m_Bits: 4294967295 69 | m_DefaultStencilState: 70 | overrideStencilState: 0 71 | stencilReference: 0 72 | stencilCompareFunction: 8 73 | passOperation: 2 74 | failOperation: 0 75 | zFailOperation: 0 76 | m_ShadowTransparentReceive: 1 77 | m_RenderingMode: 0 78 | m_DepthPrimingMode: 0 79 | m_AccurateGbufferNormals: 0 80 | m_ClusteredRendering: 0 81 | m_TileSize: 32 82 | m_IntermediateTextureMode: 1 83 | -------------------------------------------------------------------------------- /Assets/Settings/URP-HighFidelity-Renderer.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c40be3174f62c4acf8c1216858c64956 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-HighFidelity.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} 13 | m_Name: URP-HighFidelity 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 9 16 | k_AssetPreviousVersion: 9 17 | m_RendererType: 1 18 | m_RendererData: {fileID: 0} 19 | m_RendererDataList: 20 | - {fileID: 11400000, guid: c40be3174f62c4acf8c1216858c64956, type: 2} 21 | m_DefaultRendererIndex: 0 22 | m_RequireDepthTexture: 0 23 | m_RequireOpaqueTexture: 0 24 | m_OpaqueDownsampling: 1 25 | m_SupportsTerrainHoles: 1 26 | m_StoreActionsOptimization: 0 27 | m_SupportsHDR: 1 28 | m_MSAA: 4 29 | m_RenderScale: 1 30 | m_MainLightRenderingMode: 1 31 | m_MainLightShadowsSupported: 1 32 | m_MainLightShadowmapResolution: 4096 33 | m_AdditionalLightsRenderingMode: 1 34 | m_AdditionalLightsPerObjectLimit: 8 35 | m_AdditionalLightShadowsSupported: 1 36 | m_AdditionalLightsShadowmapResolution: 4096 37 | m_AdditionalLightsShadowResolutionTierLow: 128 38 | m_AdditionalLightsShadowResolutionTierMedium: 256 39 | m_AdditionalLightsShadowResolutionTierHigh: 512 40 | m_ReflectionProbeBlending: 1 41 | m_ReflectionProbeBoxProjection: 1 42 | m_ShadowDistance: 150 43 | m_ShadowCascadeCount: 4 44 | m_Cascade2Split: 0.25 45 | m_Cascade3Split: {x: 0.1, y: 0.3} 46 | m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} 47 | m_CascadeBorder: 0.1 48 | m_ShadowDepthBias: 1 49 | m_ShadowNormalBias: 1 50 | m_SoftShadowsSupported: 1 51 | m_AdditionalLightsCookieResolution: 4096 52 | m_AdditionalLightsCookieFormat: 4 53 | m_UseSRPBatcher: 1 54 | m_SupportsDynamicBatching: 0 55 | m_MixedLightingSupported: 1 56 | m_SupportsLightLayers: 0 57 | m_DebugLevel: 0 58 | m_UseAdaptivePerformance: 1 59 | m_ColorGradingMode: 0 60 | m_ColorGradingLutSize: 32 61 | m_UseFastSRGBLinearConversion: 0 62 | m_ShadowType: 1 63 | m_LocalShadowsSupported: 0 64 | m_LocalShadowsAtlasResolution: 256 65 | m_MaxPixelLights: 0 66 | m_ShadowAtlasResolution: 256 67 | m_ShaderVariantLogLevel: 0 68 | m_VolumeFrameworkUpdateMode: 0 69 | m_ShadowCascades: 1 70 | -------------------------------------------------------------------------------- /Assets/Settings/URP-HighFidelity.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7b7fd9122c28c4d15b667c7040e3b3fd 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Performant-Renderer.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} 13 | m_Name: URP-Performant-Renderer 14 | m_EditorClassIdentifier: 15 | debugShaders: 16 | debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, 17 | type: 3} 18 | m_RendererFeatures: [] 19 | m_RendererFeatureMap: 20 | m_UseNativeRenderPass: 0 21 | postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} 22 | shaders: 23 | blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} 24 | copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} 25 | screenSpaceShadowPS: {fileID: 0} 26 | samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} 27 | stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} 28 | fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} 29 | materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} 30 | coreBlitPS: {fileID: 0} 31 | coreBlitColorAndDepthPS: {fileID: 0} 32 | cameraMotionVector: {fileID: 0} 33 | objectMotionVector: {fileID: 0} 34 | m_OpaqueLayerMask: 35 | serializedVersion: 2 36 | m_Bits: 4294967295 37 | m_TransparentLayerMask: 38 | serializedVersion: 2 39 | m_Bits: 4294967295 40 | m_DefaultStencilState: 41 | overrideStencilState: 0 42 | stencilReference: 0 43 | stencilCompareFunction: 8 44 | passOperation: 2 45 | failOperation: 0 46 | zFailOperation: 0 47 | m_ShadowTransparentReceive: 1 48 | m_RenderingMode: 0 49 | m_DepthPrimingMode: 0 50 | m_AccurateGbufferNormals: 0 51 | m_ClusteredRendering: 0 52 | m_TileSize: 32 53 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Performant-Renderer.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 707360a9c581a4bd7aa53bfeb1429f71 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Performant.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} 13 | m_Name: URP-Performant 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 9 16 | k_AssetPreviousVersion: 9 17 | m_RendererType: 1 18 | m_RendererData: {fileID: 0} 19 | m_RendererDataList: 20 | - {fileID: 11400000, guid: 707360a9c581a4bd7aa53bfeb1429f71, type: 2} 21 | m_DefaultRendererIndex: 0 22 | m_RequireDepthTexture: 0 23 | m_RequireOpaqueTexture: 0 24 | m_OpaqueDownsampling: 1 25 | m_SupportsTerrainHoles: 1 26 | m_StoreActionsOptimization: 0 27 | m_SupportsHDR: 0 28 | m_MSAA: 1 29 | m_RenderScale: 1 30 | m_MainLightRenderingMode: 1 31 | m_MainLightShadowsSupported: 0 32 | m_MainLightShadowmapResolution: 1024 33 | m_AdditionalLightsRenderingMode: 0 34 | m_AdditionalLightsPerObjectLimit: 4 35 | m_AdditionalLightShadowsSupported: 0 36 | m_AdditionalLightsShadowmapResolution: 512 37 | m_AdditionalLightsShadowResolutionTierLow: 128 38 | m_AdditionalLightsShadowResolutionTierMedium: 256 39 | m_AdditionalLightsShadowResolutionTierHigh: 512 40 | m_ReflectionProbeBlending: 0 41 | m_ReflectionProbeBoxProjection: 0 42 | m_ShadowDistance: 50 43 | m_ShadowCascadeCount: 1 44 | m_Cascade2Split: 0.25 45 | m_Cascade3Split: {x: 0.1, y: 0.3} 46 | m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} 47 | m_CascadeBorder: 0.1 48 | m_ShadowDepthBias: 1 49 | m_ShadowNormalBias: 1 50 | m_SoftShadowsSupported: 0 51 | m_AdditionalLightsCookieResolution: 2048 52 | m_AdditionalLightsCookieFormat: 3 53 | m_UseSRPBatcher: 1 54 | m_SupportsDynamicBatching: 0 55 | m_MixedLightingSupported: 1 56 | m_SupportsLightLayers: 0 57 | m_DebugLevel: 0 58 | m_UseAdaptivePerformance: 1 59 | m_ColorGradingMode: 0 60 | m_ColorGradingLutSize: 16 61 | m_UseFastSRGBLinearConversion: 0 62 | m_ShadowType: 1 63 | m_LocalShadowsSupported: 0 64 | m_LocalShadowsAtlasResolution: 256 65 | m_MaxPixelLights: 0 66 | m_ShadowAtlasResolution: 256 67 | m_ShaderVariantLogLevel: 0 68 | m_VolumeFrameworkUpdateMode: 0 69 | m_ShadowCascades: 0 70 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Performant.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0e2fc18fe036412f8223b3b3d9ad574 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sky.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1423b94cad3081347bbd89bffefdaca4 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sky/Skybox.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Skybox 11 | m_Shader: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0} 12 | m_ValidKeywords: 13 | - _SUNDISK_HIGH_QUALITY 14 | m_InvalidKeywords: 15 | - _MAPPING_LATITUDE_LONGITUDE_LAYOUT 16 | m_LightmapFlags: 4 17 | m_EnableInstancingVariants: 0 18 | m_DoubleSidedGI: 0 19 | m_CustomRenderQueue: -1 20 | stringTagMap: {} 21 | disabledShaderPasses: [] 22 | m_SavedProperties: 23 | serializedVersion: 3 24 | m_TexEnvs: 25 | - _BaseMap: 26 | m_Texture: {fileID: 0} 27 | m_Scale: {x: 1, y: 1} 28 | m_Offset: {x: 0, y: 0} 29 | - _BumpMap: 30 | m_Texture: {fileID: 0} 31 | m_Scale: {x: 1, y: 1} 32 | m_Offset: {x: 0, y: 0} 33 | - _DetailAlbedoMap: 34 | m_Texture: {fileID: 0} 35 | m_Scale: {x: 1, y: 1} 36 | m_Offset: {x: 0, y: 0} 37 | - _DetailMask: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _DetailNormalMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _EmissionMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _MainTex: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _MetallicGlossMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _OcclusionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _ParallaxMap: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _SpecGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _Tex: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - unity_Lightmaps: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - unity_LightmapsInd: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_ShadowMasks: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | m_Ints: [] 86 | m_Floats: 87 | - _AlphaClip: 0 88 | - _AtmosphereThickness: 1.22 89 | - _Blend: 0 90 | - _BumpScale: 1 91 | - _ClearCoatMask: 0 92 | - _ClearCoatSmoothness: 0 93 | - _Cull: 2 94 | - _Cutoff: 0.5 95 | - _DetailAlbedoMapScale: 1 96 | - _DetailNormalMapScale: 1 97 | - _DstBlend: 0 98 | - _EnvironmentReflections: 1 99 | - _Exposure: 1.58 100 | - _GlossMapScale: 0 101 | - _Glossiness: 0 102 | - _GlossyReflections: 0 103 | - _ImageType: 0 104 | - _Layout: 0 105 | - _Mapping: 1 106 | - _Metallic: 0 107 | - _MirrorOnBack: 0 108 | - _OcclusionStrength: 1 109 | - _Parallax: 0.005 110 | - _QueueOffset: 0 111 | - _ReceiveShadows: 1 112 | - _Rotation: 18 113 | - _Smoothness: 0.5 114 | - _SmoothnessTextureChannel: 0 115 | - _SpecularHighlights: 1 116 | - _SrcBlend: 1 117 | - _SunDisk: 2 118 | - _SunSize: 0.073 119 | - _SunSizeConvergence: 2.44 120 | - _Surface: 0 121 | - _WorkflowMode: 1 122 | - _ZWrite: 1 123 | m_Colors: 124 | - _BaseColor: {r: 1, g: 1, b: 1, a: 1} 125 | - _Color: {r: 1, g: 1, b: 1, a: 1} 126 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 127 | - _GroundColor: {r: 0.31132078, g: 0.27074203, b: 0.23398007, a: 1} 128 | - _SkyTint: {r: 0, g: 0.6320754, b: 0.6320754, a: 1} 129 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 130 | - _Tint: {r: 0.26278612, g: 0.74552834, b: 0.9716981, a: 0.25490198} 131 | m_BuildTextureStacks: [] 132 | --- !u!114 &3459693523423416732 133 | MonoBehaviour: 134 | m_ObjectHideFlags: 11 135 | m_CorrespondingSourceObject: {fileID: 0} 136 | m_PrefabInstance: {fileID: 0} 137 | m_PrefabAsset: {fileID: 0} 138 | m_GameObject: {fileID: 0} 139 | m_Enabled: 1 140 | m_EditorHideFlags: 0 141 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 142 | m_Name: 143 | m_EditorClassIdentifier: 144 | version: 5 145 | -------------------------------------------------------------------------------- /Assets/Sky/Skybox.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 279d15c10f038a94ba557f5e76118d96 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TutorialInfo.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ba062aa6c92b140379dbc06b43dd3b9b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Icons.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8a0c9218a650547d98138cd835033977 3 | folderAsset: yes 4 | timeCreated: 1484670163 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Icons/URP.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/digitalinnovationone/unity-my-little-farmer/7fe9477df71b05b7f7228f8d38c74624aa777cdd/Assets/TutorialInfo/Icons/URP.png -------------------------------------------------------------------------------- /Assets/TutorialInfo/Icons/URP.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 727a75301c3d24613a3ebcec4a24c2c8 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 11 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 0 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 0 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 1 40 | wrapV: 1 41 | wrapW: 0 42 | nPOTScale: 0 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 0 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 1 55 | spriteTessellationDetail: -1 56 | textureType: 2 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | platformSettings: 67 | - serializedVersion: 3 68 | buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 0 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | androidETC2FallbackOverride: 0 78 | forceMaximumCompressionQuality_BC6H_BC7: 0 79 | - serializedVersion: 3 80 | buildTarget: Standalone 81 | maxTextureSize: 2048 82 | resizeAlgorithm: 0 83 | textureFormat: -1 84 | textureCompression: 1 85 | compressionQuality: 50 86 | crunchedCompression: 0 87 | allowsAlphaSplitting: 0 88 | overridden: 0 89 | androidETC2FallbackOverride: 0 90 | forceMaximumCompressionQuality_BC6H_BC7: 0 91 | - serializedVersion: 3 92 | buildTarget: Android 93 | maxTextureSize: 2048 94 | resizeAlgorithm: 0 95 | textureFormat: -1 96 | textureCompression: 1 97 | compressionQuality: 50 98 | crunchedCompression: 0 99 | allowsAlphaSplitting: 0 100 | overridden: 0 101 | androidETC2FallbackOverride: 0 102 | forceMaximumCompressionQuality_BC6H_BC7: 0 103 | - serializedVersion: 3 104 | buildTarget: iPhone 105 | maxTextureSize: 2048 106 | resizeAlgorithm: 0 107 | textureFormat: -1 108 | textureCompression: 1 109 | compressionQuality: 50 110 | crunchedCompression: 0 111 | allowsAlphaSplitting: 0 112 | overridden: 0 113 | androidETC2FallbackOverride: 0 114 | forceMaximumCompressionQuality_BC6H_BC7: 0 115 | spriteSheet: 116 | serializedVersion: 2 117 | sprites: [] 118 | outline: [] 119 | physicsShape: [] 120 | bones: [] 121 | spriteID: 122 | internalID: 0 123 | vertices: [] 124 | indices: 125 | edges: [] 126 | weights: [] 127 | secondaryTextures: [] 128 | nameFileIdTable: {} 129 | spritePackingTag: 130 | pSDRemoveMatte: 0 131 | pSDShowRemoveMatteOption: 0 132 | userData: 133 | assetBundleName: 134 | assetBundleVariant: 135 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Layout.wlt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eabc9546105bf4accac1fd62a63e88e6 3 | timeCreated: 1487337779 4 | licenseType: Store 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5a9bcd70e6a4b4b05badaa72e827d8e0 3 | folderAsset: yes 4 | timeCreated: 1475835190 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3ad9b87dffba344c89909c6d1b1c17e1 3 | folderAsset: yes 4 | timeCreated: 1475593892 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 476cc7d7cd9874016adc216baab94a0a 3 | timeCreated: 1484146680 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Readme.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class Readme : ScriptableObject 5 | { 6 | public Texture2D icon; 7 | public string title; 8 | public Section[] sections; 9 | public bool loadedLayout; 10 | 11 | [Serializable] 12 | public class Section 13 | { 14 | public string heading, text, linkText, url; 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Readme.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fcf7219bab7fe46a1ad266029b2fee19 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: 7 | - icon: {instanceID: 0} 8 | executionOrder: 0 9 | icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/UniversalRenderPipelineGlobalSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3} 13 | m_Name: UniversalRenderPipelineGlobalSettings 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 2 16 | lightLayerName0: Light Layer default 17 | lightLayerName1: Light Layer 1 18 | lightLayerName2: Light Layer 2 19 | lightLayerName3: Light Layer 3 20 | lightLayerName4: Light Layer 4 21 | lightLayerName5: Light Layer 5 22 | lightLayerName6: Light Layer 6 23 | lightLayerName7: Light Layer 7 24 | m_StripDebugVariants: 1 25 | m_StripUnusedPostProcessingVariants: 1 26 | m_StripUnusedVariants: 1 27 | supportRuntimeDebugDisplay: 0 28 | -------------------------------------------------------------------------------- /Assets/UniversalRenderPipelineGlobalSettings.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18dc0cd2c080841dea60987a38ce93fa 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Prototype.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1f7e16643a742e241a52cca277565f1e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Prototype/FarmlandScript.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class FarmlandScript : MonoBehaviour 6 | { 7 | public int stage = 0; 8 | public bool isWet = false; 9 | public List cropPrefabs; 10 | public Material materialDry; 11 | public Material materialWet; 12 | 13 | private GameObject crop; 14 | private int lastStage; 15 | private bool wasWet; 16 | private int maxStage; 17 | 18 | private MeshRenderer thisMeshRenderer; 19 | 20 | void Awake() { 21 | thisMeshRenderer = GetComponent(); 22 | } 23 | 24 | void Start() { 25 | maxStage = cropPrefabs.Count; 26 | lastStage=stage; 27 | wasWet=isWet; 28 | } 29 | 30 | // Update is called once per frame 31 | void Update() { 32 | if(lastStage != stage) { 33 | lastStage = stage; 34 | 35 | // Update prefab 36 | Destroy(crop); 37 | 38 | // Create prefab 39 | if(stage > 0) { 40 | var prefab = cropPrefabs[stage - 1]; 41 | var rotation = prefab.transform.rotation * Quaternion.Euler(Vector3.up * Random.Range(0, 360)); 42 | crop = Instantiate(prefab, transform.position, rotation); 43 | } 44 | } 45 | 46 | if(wasWet != isWet) { 47 | wasWet = isWet; 48 | thisMeshRenderer.material = isWet ? materialWet : materialDry; 49 | } 50 | } 51 | 52 | public bool IsFullyGrown() { 53 | return stage > 0 && stage == maxStage; 54 | } 55 | 56 | } 57 | -------------------------------------------------------------------------------- /Assets/_Prototype/FarmlandScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7154488c10ccc4947a3ab7897e68bd89 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.cinemachine": "2.8.9", 4 | "com.unity.collab-proxy": "1.15.15", 5 | "com.unity.ide.rider": "3.0.13", 6 | "com.unity.ide.visualstudio": "2.0.14", 7 | "com.unity.ide.vscode": "1.2.5", 8 | "com.unity.render-pipelines.universal": "12.1.6", 9 | "com.unity.test-framework": "1.1.31", 10 | "com.unity.textmeshpro": "3.0.6", 11 | "com.unity.timeline": "1.6.4", 12 | "com.unity.ugui": "1.0.0", 13 | "com.unity.visualscripting": "1.7.6", 14 | "com.unity.modules.ai": "1.0.0", 15 | "com.unity.modules.androidjni": "1.0.0", 16 | "com.unity.modules.animation": "1.0.0", 17 | "com.unity.modules.assetbundle": "1.0.0", 18 | "com.unity.modules.audio": "1.0.0", 19 | "com.unity.modules.cloth": "1.0.0", 20 | "com.unity.modules.director": "1.0.0", 21 | "com.unity.modules.imageconversion": "1.0.0", 22 | "com.unity.modules.imgui": "1.0.0", 23 | "com.unity.modules.jsonserialize": "1.0.0", 24 | "com.unity.modules.particlesystem": "1.0.0", 25 | "com.unity.modules.physics": "1.0.0", 26 | "com.unity.modules.physics2d": "1.0.0", 27 | "com.unity.modules.screencapture": "1.0.0", 28 | "com.unity.modules.terrain": "1.0.0", 29 | "com.unity.modules.terrainphysics": "1.0.0", 30 | "com.unity.modules.tilemap": "1.0.0", 31 | "com.unity.modules.ui": "1.0.0", 32 | "com.unity.modules.uielements": "1.0.0", 33 | "com.unity.modules.umbra": "1.0.0", 34 | "com.unity.modules.unityanalytics": "1.0.0", 35 | "com.unity.modules.unitywebrequest": "1.0.0", 36 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 37 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 38 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 39 | "com.unity.modules.unitywebrequestwww": "1.0.0", 40 | "com.unity.modules.vehicles": "1.0.0", 41 | "com.unity.modules.video": "1.0.0", 42 | "com.unity.modules.vr": "1.0.0", 43 | "com.unity.modules.wind": "1.0.0", 44 | "com.unity.modules.xr": "1.0.0" 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 0 20 | -------------------------------------------------------------------------------- /ProjectSettings/BurstAotSettings_StandaloneWindows.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "Version": 3, 4 | "EnableBurstCompilation": true, 5 | "EnableOptimisations": true, 6 | "EnableSafetyChecks": false, 7 | "EnableDebugInAllBuilds": false, 8 | "UsePlatformSDKLinker": false, 9 | "CpuMinTargetX32": 0, 10 | "CpuMaxTargetX32": 0, 11 | "CpuMinTargetX64": 0, 12 | "CpuMaxTargetX64": 0, 13 | "CpuTargetsX32": 6, 14 | "CpuTargetsX64": 72 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/CommonBurstAotSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "Version": 3, 4 | "DisabledWarnings": "" 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 13 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0.1 18 | m_ClothInterCollisionStiffness: 0.2 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 0 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ClothGravity: {x: 0, y: -9.81, z: 0} 26 | m_ContactPairsMode: 0 27 | m_BroadphaseType: 0 28 | m_WorldBounds: 29 | m_Center: {x: 0, y: 0, z: 0} 30 | m_Extent: {x: 250, y: 250, z: 250} 31 | m_WorldSubdivisions: 8 32 | m_FrictionType: 0 33 | m_EnableEnhancedDeterminism: 0 34 | m_EnableUnifiedHeightmaps: 1 35 | m_SolverType: 0 36 | m_DefaultMaxAngularSpeed: 50 37 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 99c9720ab356a0642a771bea13969a05 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 9 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 0 30 | m_AssetPipelineMode: 1 31 | m_CacheServerMode: 0 32 | m_CacheServerEndpoint: 33 | m_CacheServerNamespacePrefix: default 34 | m_CacheServerEnableDownload: 1 35 | m_CacheServerEnableUpload: 1 36 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 14 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_VideoShadersIncludeMode: 2 32 | m_AlwaysIncludedShaders: 33 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 38 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 39 | - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} 40 | m_PreloadedShaders: [] 41 | m_PreloadShadersBatchTimeLimit: -1 42 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 43 | type: 0} 44 | m_CustomRenderPipeline: {fileID: 11400000, guid: 7b7fd9122c28c4d15b667c7040e3b3fd, 45 | type: 2} 46 | m_TransparencySortMode: 0 47 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 48 | m_DefaultRenderingPath: 1 49 | m_DefaultMobileRenderingPath: 1 50 | m_TierSettings: [] 51 | m_LightmapStripping: 0 52 | m_FogStripping: 0 53 | m_InstancingStripping: 0 54 | m_LightmapKeepPlain: 1 55 | m_LightmapKeepDirCombined: 1 56 | m_LightmapKeepDynamicPlain: 1 57 | m_LightmapKeepDynamicDirCombined: 1 58 | m_LightmapKeepShadowMask: 1 59 | m_LightmapKeepSubtractive: 1 60 | m_FogKeepLinear: 1 61 | m_FogKeepExp: 1 62 | m_FogKeepExp2: 1 63 | m_AlbedoSwatchInfos: [] 64 | m_LightsUseLinearIntensity: 1 65 | m_LightsUseColorTemperature: 1 66 | m_DefaultRenderingLayerMask: 1 67 | m_LogWhenShaderIsCompiled: 0 68 | m_SRPDefaultSettings: 69 | UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, 70 | type: 2} 71 | -------------------------------------------------------------------------------- /ProjectSettings/MemorySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!387306366 &1 4 | MemorySettings: 5 | m_ObjectHideFlags: 0 6 | m_EditorMemorySettings: 7 | m_MainAllocatorBlockSize: -1 8 | m_ThreadAllocatorBlockSize: -1 9 | m_MainGfxBlockSize: -1 10 | m_ThreadGfxBlockSize: -1 11 | m_CacheBlockSize: -1 12 | m_TypetreeBlockSize: -1 13 | m_ProfilerBlockSize: -1 14 | m_ProfilerEditorBlockSize: -1 15 | m_BucketAllocatorGranularity: -1 16 | m_BucketAllocatorBucketsCount: -1 17 | m_BucketAllocatorBlockSize: -1 18 | m_BucketAllocatorBlockCount: -1 19 | m_ProfilerBucketAllocatorGranularity: -1 20 | m_ProfilerBucketAllocatorBucketsCount: -1 21 | m_ProfilerBucketAllocatorBlockSize: -1 22 | m_ProfilerBucketAllocatorBlockCount: -1 23 | m_TempAllocatorSizeMain: -1 24 | m_JobTempAllocatorBlockSize: -1 25 | m_BackgroundJobTempAllocatorBlockSize: -1 26 | m_JobTempAllocatorReducedBlockSize: -1 27 | m_TempAllocatorSizeGIBakingWorker: -1 28 | m_TempAllocatorSizeNavMeshWorker: -1 29 | m_TempAllocatorSizeAudioWorker: -1 30 | m_TempAllocatorSizeCloudWorker: -1 31 | m_TempAllocatorSizeGfx: -1 32 | m_TempAllocatorSizeJobWorker: -1 33 | m_TempAllocatorSizeBackgroundWorker: -1 34 | m_TempAllocatorSizePreloadManager: -1 35 | m_PlatformMemorySettings: {} 36 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_EnablePreviewPackages: 0 16 | m_EnablePackageDependencies: 0 17 | m_AdvancedSettingsExpanded: 1 18 | m_ScopedRegistriesSettingsExpanded: 1 19 | oneTimeWarningShown: 0 20 | m_Registries: 21 | - m_Id: main 22 | m_Name: 23 | m_Url: https://packages.unity.com 24 | m_Scopes: [] 25 | m_IsDefault: 1 26 | m_Capabilities: 7 27 | m_UserSelectedRegistryName: 28 | m_UserAddingNewScopedRegistry: 0 29 | m_RegistryInfoDraft: 30 | m_ErrorMessage: 31 | m_Original: 32 | m_Id: 33 | m_Name: 34 | m_Url: 35 | m_Scopes: [] 36 | m_IsDefault: 0 37 | m_Capabilities: 0 38 | m_Modified: 0 39 | m_Name: 40 | m_Url: 41 | m_Scopes: 42 | - 43 | m_SelectedScopeIndex: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_JobOptions: 23 | serializedVersion: 2 24 | useMultithreading: 0 25 | useConsistencySorting: 0 26 | m_InterpolationPosesPerJob: 100 27 | m_NewContactsPerJob: 30 28 | m_CollideContactsPerJob: 100 29 | m_ClearFlagsPerJob: 200 30 | m_ClearBodyForcesPerJob: 200 31 | m_SyncDiscreteFixturesPerJob: 50 32 | m_SyncContinuousFixturesPerJob: 50 33 | m_FindNearestContactsPerJob: 100 34 | m_UpdateTriggerContactsPerJob: 100 35 | m_IslandSolverCostThreshold: 100 36 | m_IslandSolverBodyCostScale: 1 37 | m_IslandSolverContactCostScale: 10 38 | m_IslandSolverJointCostScale: 10 39 | m_IslandSolverBodiesPerJob: 50 40 | m_IslandSolverContactsPerJob: 50 41 | m_AutoSimulation: 1 42 | m_QueriesHitTriggers: 1 43 | m_QueriesStartInColliders: 1 44 | m_CallbacksOnDisable: 1 45 | m_ReuseCollisionCallbacks: 0 46 | m_AutoSyncTransforms: 0 47 | m_AlwaysShowColliders: 0 48 | m_ShowColliderSleep: 1 49 | m_ShowColliderContacts: 0 50 | m_ShowColliderAABB: 0 51 | m_ContactArrowScale: 0.2 52 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 53 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 54 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 55 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 56 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 57 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2021.3.1f1 2 | m_EditorVersionWithRevision: 2021.3.1f1 (3b70a0754835) 3 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 2 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Performant 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 20 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 | shadowmaskMode: 0 21 | skinWeights: 2 22 | textureQuality: 0 23 | anisotropicTextures: 0 24 | antiAliasing: 0 25 | softParticles: 0 26 | softVegetation: 0 27 | realtimeReflectionProbes: 0 28 | billboardsFaceCameraPosition: 0 29 | vSyncCount: 0 30 | lodBias: 0.4 31 | maximumLODLevel: 0 32 | streamingMipmapsActive: 0 33 | streamingMipmapsAddAllCameras: 1 34 | streamingMipmapsMemoryBudget: 512 35 | streamingMipmapsRenderersPerFrame: 512 36 | streamingMipmapsMaxLevelReduction: 2 37 | streamingMipmapsMaxFileIORequests: 1024 38 | particleRaycastBudget: 4 39 | asyncUploadTimeSlice: 2 40 | asyncUploadBufferSize: 16 41 | asyncUploadPersistentBuffer: 1 42 | resolutionScalingFixedDPIFactor: 1 43 | customRenderPipeline: {fileID: 11400000, guid: d0e2fc18fe036412f8223b3b3d9ad574, 44 | type: 2} 45 | excludedTargetPlatforms: [] 46 | - serializedVersion: 2 47 | name: Balanced 48 | pixelLightCount: 1 49 | shadows: 1 50 | shadowResolution: 0 51 | shadowProjection: 1 52 | shadowCascades: 1 53 | shadowDistance: 20 54 | shadowNearPlaneOffset: 3 55 | shadowCascade2Split: 0.33333334 56 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 57 | shadowmaskMode: 0 58 | skinWeights: 4 59 | textureQuality: 0 60 | anisotropicTextures: 1 61 | antiAliasing: 0 62 | softParticles: 0 63 | softVegetation: 0 64 | realtimeReflectionProbes: 0 65 | billboardsFaceCameraPosition: 0 66 | vSyncCount: 1 67 | lodBias: 1 68 | maximumLODLevel: 0 69 | streamingMipmapsActive: 0 70 | streamingMipmapsAddAllCameras: 1 71 | streamingMipmapsMemoryBudget: 512 72 | streamingMipmapsRenderersPerFrame: 512 73 | streamingMipmapsMaxLevelReduction: 2 74 | streamingMipmapsMaxFileIORequests: 1024 75 | particleRaycastBudget: 64 76 | asyncUploadTimeSlice: 2 77 | asyncUploadBufferSize: 16 78 | asyncUploadPersistentBuffer: 1 79 | resolutionScalingFixedDPIFactor: 1 80 | customRenderPipeline: {fileID: 11400000, guid: e1260c1148f6143b28bae5ace5e9c5d1, 81 | type: 2} 82 | excludedTargetPlatforms: [] 83 | - serializedVersion: 2 84 | name: High Fidelity 85 | pixelLightCount: 2 86 | shadows: 2 87 | shadowResolution: 1 88 | shadowProjection: 1 89 | shadowCascades: 2 90 | shadowDistance: 40 91 | shadowNearPlaneOffset: 3 92 | shadowCascade2Split: 0.33333334 93 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 94 | shadowmaskMode: 1 95 | skinWeights: 255 96 | textureQuality: 0 97 | anisotropicTextures: 2 98 | antiAliasing: 4 99 | softParticles: 0 100 | softVegetation: 1 101 | realtimeReflectionProbes: 1 102 | billboardsFaceCameraPosition: 1 103 | vSyncCount: 1 104 | lodBias: 2 105 | maximumLODLevel: 0 106 | streamingMipmapsActive: 0 107 | streamingMipmapsAddAllCameras: 1 108 | streamingMipmapsMemoryBudget: 512 109 | streamingMipmapsRenderersPerFrame: 512 110 | streamingMipmapsMaxLevelReduction: 2 111 | streamingMipmapsMaxFileIORequests: 1024 112 | particleRaycastBudget: 2048 113 | asyncUploadTimeSlice: 2 114 | asyncUploadBufferSize: 16 115 | asyncUploadPersistentBuffer: 1 116 | resolutionScalingFixedDPIFactor: 1 117 | customRenderPipeline: {fileID: 11400000, guid: 7b7fd9122c28c4d15b667c7040e3b3fd, 118 | type: 2} 119 | excludedTargetPlatforms: [] 120 | m_PerPlatformDefaultQuality: 121 | Android: 1 122 | CloudRendering: 2 123 | Lumin: 2 124 | GameCoreScarlett: 2 125 | GameCoreXboxOne: 2 126 | Nintendo Switch: 2 127 | PS4: 2 128 | PS5: 2 129 | Server: 0 130 | Stadia: 2 131 | Standalone: 2 132 | WebGL: 1 133 | Windows Store Apps: 2 134 | XboxOne: 2 135 | iPhone: 1 136 | tvOS: 1 137 | -------------------------------------------------------------------------------- /ProjectSettings/RiderScriptEditorPersistedState.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: Unity.Rider.Editor:Packages.Rider.Editor:RiderScriptEditorPersistedState 15 | lastWriteTicks: -8585333540395299578 16 | -------------------------------------------------------------------------------- /ProjectSettings/SceneTemplateSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "templatePinStates": [], 3 | "dependencyTypeInfos": [ 4 | { 5 | "userAdded": false, 6 | "type": "UnityEngine.AnimationClip", 7 | "ignore": false, 8 | "defaultInstantiationMode": 0, 9 | "supportsModification": true 10 | }, 11 | { 12 | "userAdded": false, 13 | "type": "UnityEditor.Animations.AnimatorController", 14 | "ignore": false, 15 | "defaultInstantiationMode": 0, 16 | "supportsModification": true 17 | }, 18 | { 19 | "userAdded": false, 20 | "type": "UnityEngine.AnimatorOverrideController", 21 | "ignore": false, 22 | "defaultInstantiationMode": 0, 23 | "supportsModification": true 24 | }, 25 | { 26 | "userAdded": false, 27 | "type": "UnityEditor.Audio.AudioMixerController", 28 | "ignore": false, 29 | "defaultInstantiationMode": 0, 30 | "supportsModification": true 31 | }, 32 | { 33 | "userAdded": false, 34 | "type": "UnityEngine.ComputeShader", 35 | "ignore": true, 36 | "defaultInstantiationMode": 1, 37 | "supportsModification": true 38 | }, 39 | { 40 | "userAdded": false, 41 | "type": "UnityEngine.Cubemap", 42 | "ignore": false, 43 | "defaultInstantiationMode": 0, 44 | "supportsModification": true 45 | }, 46 | { 47 | "userAdded": false, 48 | "type": "UnityEngine.GameObject", 49 | "ignore": false, 50 | "defaultInstantiationMode": 0, 51 | "supportsModification": true 52 | }, 53 | { 54 | "userAdded": false, 55 | "type": "UnityEditor.LightingDataAsset", 56 | "ignore": false, 57 | "defaultInstantiationMode": 0, 58 | "supportsModification": false 59 | }, 60 | { 61 | "userAdded": false, 62 | "type": "UnityEngine.LightingSettings", 63 | "ignore": false, 64 | "defaultInstantiationMode": 0, 65 | "supportsModification": true 66 | }, 67 | { 68 | "userAdded": false, 69 | "type": "UnityEngine.Material", 70 | "ignore": false, 71 | "defaultInstantiationMode": 0, 72 | "supportsModification": true 73 | }, 74 | { 75 | "userAdded": false, 76 | "type": "UnityEditor.MonoScript", 77 | "ignore": true, 78 | "defaultInstantiationMode": 1, 79 | "supportsModification": true 80 | }, 81 | { 82 | "userAdded": false, 83 | "type": "UnityEngine.PhysicMaterial", 84 | "ignore": false, 85 | "defaultInstantiationMode": 0, 86 | "supportsModification": true 87 | }, 88 | { 89 | "userAdded": false, 90 | "type": "UnityEngine.PhysicsMaterial2D", 91 | "ignore": false, 92 | "defaultInstantiationMode": 0, 93 | "supportsModification": true 94 | }, 95 | { 96 | "userAdded": false, 97 | "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile", 98 | "ignore": false, 99 | "defaultInstantiationMode": 0, 100 | "supportsModification": true 101 | }, 102 | { 103 | "userAdded": false, 104 | "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources", 105 | "ignore": false, 106 | "defaultInstantiationMode": 0, 107 | "supportsModification": true 108 | }, 109 | { 110 | "userAdded": false, 111 | "type": "UnityEngine.Rendering.VolumeProfile", 112 | "ignore": false, 113 | "defaultInstantiationMode": 0, 114 | "supportsModification": true 115 | }, 116 | { 117 | "userAdded": false, 118 | "type": "UnityEditor.SceneAsset", 119 | "ignore": false, 120 | "defaultInstantiationMode": 0, 121 | "supportsModification": false 122 | }, 123 | { 124 | "userAdded": false, 125 | "type": "UnityEngine.Shader", 126 | "ignore": true, 127 | "defaultInstantiationMode": 1, 128 | "supportsModification": true 129 | }, 130 | { 131 | "userAdded": false, 132 | "type": "UnityEngine.ShaderVariantCollection", 133 | "ignore": true, 134 | "defaultInstantiationMode": 1, 135 | "supportsModification": true 136 | }, 137 | { 138 | "userAdded": false, 139 | "type": "UnityEngine.Texture", 140 | "ignore": false, 141 | "defaultInstantiationMode": 0, 142 | "supportsModification": true 143 | }, 144 | { 145 | "userAdded": false, 146 | "type": "UnityEngine.Texture2D", 147 | "ignore": false, 148 | "defaultInstantiationMode": 0, 149 | "supportsModification": true 150 | }, 151 | { 152 | "userAdded": false, 153 | "type": "UnityEngine.Timeline.TimelineAsset", 154 | "ignore": false, 155 | "defaultInstantiationMode": 0, 156 | "supportsModification": true 157 | } 158 | ], 159 | "defaultDependencyTypeInfo": { 160 | "userAdded": false, 161 | "type": "", 162 | "ignore": false, 163 | "defaultInstantiationMode": 1, 164 | "supportsModification": true 165 | }, 166 | "newSceneOverride": 0 167 | } -------------------------------------------------------------------------------- /ProjectSettings/ShaderGraphSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | customInterpolatorErrorThreshold: 32 16 | customInterpolatorWarningThreshold: 16 17 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: 7 | - Sensor 8 | - Soil 9 | - SellBox 10 | layers: 11 | - Default 12 | - TransparentFX 13 | - Ignore Raycast 14 | - 15 | - Water 16 | - UI 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | - 41 | - 42 | - 43 | m_SortingLayers: 44 | - name: Default 45 | uniqueID: 0 46 | locked: 0 47 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/URPProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_LastMaterialVersion: 5 16 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_DashboardUrl: https://dashboard.unity3d.com 13 | m_TestInitMode: 0 14 | CrashReportingSettings: 15 | m_EventUrl: https://perf-events.cloud.unity3d.com 16 | m_Enabled: 0 17 | m_LogBufferSize: 10 18 | m_CaptureEditorExceptions: 1 19 | UnityPurchasingSettings: 20 | m_Enabled: 0 21 | m_TestMode: 0 22 | UnityAnalyticsSettings: 23 | m_Enabled: 0 24 | m_TestMode: 0 25 | m_InitializeOnStartup: 1 26 | UnityAdsSettings: 27 | m_Enabled: 0 28 | m_InitializeOnStartup: 1 29 | m_TestMode: 0 30 | m_IosGameId: 31 | m_AndroidGameId: 32 | m_GameIds: {} 33 | m_GameId: 34 | PerformanceReportingSettings: 35 | m_Enabled: 0 36 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /ProjectSettings/boot.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/digitalinnovationone/unity-my-little-farmer/7fe9477df71b05b7f7228f8d38c74624aa777cdd/ProjectSettings/boot.config -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # My Little Farmer 2 | 3 | Vamos criar um jogo onde o jogador administra uma pequena fazenda, cultivando diversas plantações em seu solo para assim colher seus frutos e envia-los para a cidade. Partindo de uma base pré-criada, vamos usar objetos primitivos do Unity para construir essa aventura, além de desenvolver as mecânicas principais ao vivo. 4 | 5 | ![Live Screenshot](.media/live.png "Live Screenshot") 6 | 7 | ## Atividades 8 | 9 | 1. Vamos explorar uma cena preparada especialmente para a live. 10 | 2. Vamos desenvolver a mecânica principal de plantar e colher frutos. 11 | 3. Vamos entender como podemos expandir o jogo com mais plantações. 12 | 13 | ## Pré-Requisitos 14 | 15 | - Instalar o [Unity Hub](https://unity3d.com/get-unity/download). 16 | - Instalar uma versão do Unity 2021 ou mais recente. 17 | - Instalar VSCode e configurar sua integração com o Unity: 18 | - [![Integração de IDE: VSCode](.media/vscode_integration_thumb.jpg)](https://academiapme-my.sharepoint.com/:v:/g/personal/leonardo_ropelato_dio_me/ERPO-grfuUlLgpcr0cYuQywB2xeQv3IK9aFcOxHm2BPl8g?e=UPdoKE "Integração de IDE: VSCode") 19 | - Clonar / baixar esse repositório no seu computador. 20 | - Abrir esse projeto no Unity. 21 | - Se divertir no processo! 😁 22 | --------------------------------------------------------------------------------