├── .gitignore ├── Assets ├── Materials.meta ├── Materials │ ├── Plane.mat │ └── Plane.mat.meta ├── PolygonStarter.meta ├── PolygonStarter │ ├── Materials.meta │ ├── Materials │ │ ├── Misc.meta │ │ ├── Misc │ │ │ ├── PolygonStarter_Clouds_Mat.mat │ │ │ ├── PolygonStarter_Clouds_Mat.mat.meta │ │ │ ├── PolygonStarter_Mat_01_Glass.mat │ │ │ ├── PolygonStarter_Mat_01_Glass.mat.meta │ │ │ ├── PolygonStarter_SimpleSky_01.mat │ │ │ └── PolygonStarter_SimpleSky_01.mat.meta │ │ ├── Plane.meta │ │ ├── Plane │ │ │ ├── PolygonStarter_Mat_Plane_01.mat │ │ │ ├── PolygonStarter_Mat_Plane_01.mat.meta │ │ │ ├── PolygonStarter_Mat_Plane_02.mat │ │ │ ├── PolygonStarter_Mat_Plane_02.mat.meta │ │ │ ├── PolygonStarter_Mat_Plane_03.mat │ │ │ ├── PolygonStarter_Mat_Plane_03.mat.meta │ │ │ ├── PolygonStarter_Mat_Plane_04.mat │ │ │ └── PolygonStarter_Mat_Plane_04.mat.meta │ │ ├── PolygonStarter_Mat_01.mat │ │ ├── PolygonStarter_Mat_01.mat.meta │ │ ├── PolygonStarter_Mat_02.mat │ │ ├── PolygonStarter_Mat_02.mat.meta │ │ ├── PolygonStarter_Mat_03.mat │ │ ├── PolygonStarter_Mat_03.mat.meta │ │ ├── PolygonStarter_Mat_04.mat │ │ └── PolygonStarter_Mat_04.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── Characters.fbx │ │ ├── Characters.fbx.meta │ │ ├── Collision.meta │ │ ├── Collision │ │ │ ├── SM_Buildings_Block_1x1_01.fbx │ │ │ ├── SM_Buildings_Block_1x1_01.fbx.meta │ │ │ ├── SM_Buildings_Column_2x3_01.fbx │ │ │ ├── SM_Buildings_Column_2x3_01.fbx.meta │ │ │ ├── SM_Buildings_DoorFrame_01.fbx │ │ │ ├── SM_Buildings_DoorFrame_01.fbx.meta │ │ │ ├── SM_Buildings_Floor_1x1_01.fbx │ │ │ ├── SM_Buildings_Floor_1x1_01.fbx.meta │ │ │ ├── SM_Buildings_Ramp_25_1x1_01.fbx │ │ │ ├── SM_Buildings_Ramp_25_1x1_01.fbx.meta │ │ │ ├── SM_Buildings_Stairs_1x1_01.fbx │ │ │ ├── SM_Buildings_Stairs_1x1_01.fbx.meta │ │ │ ├── SM_Buildings_Stairs_1x3_01.fbx │ │ │ ├── SM_Buildings_Stairs_1x3_01.fbx.meta │ │ │ ├── SM_Buildings_WallDoor_2x3_01.fbx │ │ │ ├── SM_Buildings_WallDoor_2x3_01.fbx.meta │ │ │ ├── SM_Buildings_WallWindow_2x3_01.fbx │ │ │ ├── SM_Buildings_WallWindow_2x3_01.fbx.meta │ │ │ ├── SM_PolygonApocalypse_Bld_House_01_Collision.fbx │ │ │ ├── SM_PolygonApocalypse_Bld_House_01_Collision.fbx.meta │ │ │ ├── SM_Primitive_Cone_02.fbx │ │ │ ├── SM_Primitive_Cone_02.fbx.meta │ │ │ ├── SM_Primitive_Cylander_02.fbx │ │ │ ├── SM_Primitive_Cylander_02.fbx.meta │ │ │ ├── SM_Primitive_Sphere_02.fbx │ │ │ └── SM_Primitive_Sphere_02.fbx.meta │ │ ├── SM_Bean_Cop_01.fbx │ │ ├── SM_Bean_Cop_01.fbx.meta │ │ ├── SM_Bean_Cowboy_01.fbx │ │ ├── SM_Bean_Cowboy_01.fbx.meta │ │ ├── SM_Bean_Female_01.fbx │ │ ├── SM_Bean_Female_01.fbx.meta │ │ ├── SM_Bean_Town_Female_01.fbx │ │ ├── SM_Bean_Town_Female_01.fbx.meta │ │ ├── SM_Bld_Door_01.fbx │ │ ├── SM_Bld_Door_01.fbx.meta │ │ ├── SM_Generic_CloudRing_01.fbx │ │ ├── SM_Generic_CloudRing_01.fbx.meta │ │ ├── SM_Generic_Ground_01.fbx │ │ ├── SM_Generic_Ground_01.fbx.meta │ │ ├── SM_Generic_Ground_02.fbx │ │ ├── SM_Generic_Ground_02.fbx.meta │ │ ├── SM_Generic_Ground_03.fbx │ │ ├── SM_Generic_Ground_03.fbx.meta │ │ ├── SM_Generic_Ground_04.fbx │ │ ├── SM_Generic_Ground_04.fbx.meta │ │ ├── SM_Generic_Ground_Flat_01.fbx │ │ ├── SM_Generic_Ground_Flat_01.fbx.meta │ │ ├── SM_Generic_Mountains_Grass_02.fbx │ │ ├── SM_Generic_Mountains_Grass_02.fbx.meta │ │ ├── SM_Generic_Mountains_Soft_01.fbx │ │ ├── SM_Generic_Mountains_Soft_01.fbx.meta │ │ ├── SM_Generic_Small_Rocks_01.fbx │ │ ├── SM_Generic_Small_Rocks_01.fbx.meta │ │ ├── SM_Generic_Small_Rocks_02.fbx │ │ ├── SM_Generic_Small_Rocks_02.fbx.meta │ │ ├── SM_Generic_Small_Rocks_03.fbx │ │ ├── SM_Generic_Small_Rocks_03.fbx.meta │ │ ├── SM_Generic_Small_Rocks_04.fbx │ │ ├── SM_Generic_Small_Rocks_04.fbx.meta │ │ ├── SM_Generic_Small_Rocks_05.fbx │ │ ├── SM_Generic_Small_Rocks_05.fbx.meta │ │ ├── SM_Generic_TreeDead_01.fbx │ │ ├── SM_Generic_TreeDead_01.fbx.meta │ │ ├── SM_Generic_TreeStump_01.fbx │ │ ├── SM_Generic_TreeStump_01.fbx.meta │ │ ├── SM_Generic_Tree_01.fbx │ │ ├── SM_Generic_Tree_01.fbx.meta │ │ ├── SM_Generic_Tree_02.fbx │ │ ├── SM_Generic_Tree_02.fbx.meta │ │ ├── SM_Generic_Tree_03.fbx │ │ ├── SM_Generic_Tree_03.fbx.meta │ │ ├── SM_Generic_Tree_04.fbx │ │ ├── SM_Generic_Tree_04.fbx.meta │ │ ├── SM_PolygonApocalypse_Bld_House_01.fbx │ │ ├── SM_PolygonApocalypse_Bld_House_01.fbx.meta │ │ ├── SM_PolygonCity_Veh_Car_Small_01.fbx │ │ ├── SM_PolygonCity_Veh_Car_Small_01.fbx.meta │ │ ├── SM_PolygonPrototype_Buildings_Block_1x1_01P.fbx │ │ ├── SM_PolygonPrototype_Buildings_Block_1x1_01P.fbx.meta │ │ ├── SM_PolygonPrototype_Buildings_Column_2x3_01P.fbx │ │ ├── SM_PolygonPrototype_Buildings_Column_2x3_01P.fbx.meta │ │ ├── SM_PolygonPrototype_Buildings_DoorFrame_01P.fbx │ │ ├── SM_PolygonPrototype_Buildings_DoorFrame_01P.fbx.meta │ │ ├── SM_PolygonPrototype_Buildings_Floor_1x1_01P.fbx │ │ ├── SM_PolygonPrototype_Buildings_Floor_1x1_01P.fbx.meta │ │ ├── SM_PolygonPrototype_Buildings_Floor_5x5_01P.fbx │ │ ├── SM_PolygonPrototype_Buildings_Floor_5x5_01P.fbx.meta │ │ ├── SM_PolygonPrototype_Buildings_Ramp_25_1x1_01P.fbx │ │ ├── SM_PolygonPrototype_Buildings_Ramp_25_1x1_01P.fbx.meta │ │ ├── SM_PolygonPrototype_Buildings_Ramp_45_1x1_01P.fbx │ │ ├── SM_PolygonPrototype_Buildings_Ramp_45_1x1_01P.fbx.meta │ │ ├── SM_PolygonPrototype_Buildings_Stairs_1x1_01P.fbx │ │ ├── SM_PolygonPrototype_Buildings_Stairs_1x1_01P.fbx.meta │ │ ├── SM_PolygonPrototype_Buildings_Stairs_1x3_01P.fbx │ │ ├── SM_PolygonPrototype_Buildings_Stairs_1x3_01P.fbx.meta │ │ ├── SM_PolygonPrototype_Buildings_WallDoor_2x3_01P.fbx │ │ ├── SM_PolygonPrototype_Buildings_WallDoor_2x3_01P.fbx.meta │ │ ├── SM_PolygonPrototype_Buildings_WallWindow_2x3_01P.fbx │ │ ├── SM_PolygonPrototype_Buildings_WallWindow_2x3_01P.fbx.meta │ │ ├── SM_PolygonPrototype_Icon_Arrow_Small_01.fbx │ │ ├── SM_PolygonPrototype_Icon_Arrow_Small_01.fbx.meta │ │ ├── SM_PolygonPrototype_Icon_Coin_01.fbx │ │ ├── SM_PolygonPrototype_Icon_Coin_01.fbx.meta │ │ ├── SM_PolygonPrototype_Icon_Letter_Question_01.fbx │ │ ├── SM_PolygonPrototype_Icon_Letter_Question_01.fbx.meta │ │ ├── SM_PolygonPrototype_Primitive_Cone_01P.fbx │ │ ├── SM_PolygonPrototype_Primitive_Cone_01P.fbx.meta │ │ ├── SM_PolygonPrototype_Primitive_Cylander_01P.fbx │ │ ├── SM_PolygonPrototype_Primitive_Cylander_01P.fbx.meta │ │ ├── SM_PolygonPrototype_Primitive_Sphere_01P.fbx │ │ ├── SM_PolygonPrototype_Primitive_Sphere_01P.fbx.meta │ │ ├── SM_PolygonPrototype_Primitive_Tube_01P.fbx │ │ ├── SM_PolygonPrototype_Primitive_Tube_01P.fbx.meta │ │ ├── SM_PolygonPrototype_Prop_Cone_01.fbx │ │ ├── SM_PolygonPrototype_Prop_Cone_01.fbx.meta │ │ ├── SM_PolygonPrototype_Prop_Crate_03.fbx │ │ ├── SM_PolygonPrototype_Prop_Crate_03.fbx.meta │ │ ├── SM_PolygonPrototype_Prop_Ladder_1x2_01P.fbx │ │ ├── SM_PolygonPrototype_Prop_Ladder_1x2_01P.fbx.meta │ │ ├── SM_PolygonPrototype_Prop_Sword_01.fbx │ │ ├── SM_PolygonPrototype_Prop_Sword_01.fbx.meta │ │ ├── SM_PolygonPrototype_Prop_Target_03.fbx │ │ ├── SM_PolygonPrototype_Prop_Target_03.fbx.meta │ │ ├── SM_Prop_Plane_Ring_01.fbx │ │ ├── SM_Prop_Plane_Ring_01.fbx.meta │ │ ├── SM_SimpleSky_Dome_01.fbx │ │ ├── SM_SimpleSky_Dome_01.fbx.meta │ │ ├── SM_Veh_Plane_Stunt_01.fbx │ │ ├── SM_Veh_Plane_Stunt_01.fbx.meta │ │ ├── SM_Wep_Shield_04.fbx │ │ ├── SM_Wep_Shield_04.fbx.meta │ │ ├── SM_Wep_WaterPistol_01.fbx │ │ ├── SM_Wep_WaterPistol_01.fbx.meta │ │ ├── SM_Wep_Watergun_01.fbx │ │ ├── SM_Wep_Watergun_01.fbx.meta │ │ ├── SM_Wep_Watergun_02.fbx │ │ └── SM_Wep_Watergun_02.fbx.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Characters.meta │ │ ├── Characters │ │ │ ├── SM_Bean_Cop_01.prefab │ │ │ ├── SM_Bean_Cop_01.prefab.meta │ │ │ ├── SM_Bean_Cowboy_01.prefab │ │ │ ├── SM_Bean_Cowboy_01.prefab.meta │ │ │ ├── SM_Bean_Female_01.prefab │ │ │ ├── SM_Bean_Female_01.prefab.meta │ │ │ ├── SM_Bean_Town_Female_01.prefab │ │ │ ├── SM_Bean_Town_Female_01.prefab.meta │ │ │ ├── SM_Character_Female_01.prefab │ │ │ ├── SM_Character_Female_01.prefab.meta │ │ │ ├── SM_Character_Male_01.prefab │ │ │ └── SM_Character_Male_01.prefab.meta │ │ ├── SM_Bld_Door_01.prefab │ │ ├── SM_Bld_Door_01.prefab.meta │ │ ├── SM_Generic_CloudRing_01.prefab │ │ ├── SM_Generic_CloudRing_01.prefab.meta │ │ ├── SM_Generic_Ground_01.prefab │ │ ├── SM_Generic_Ground_01.prefab.meta │ │ ├── SM_Generic_Ground_02.prefab │ │ ├── SM_Generic_Ground_02.prefab.meta │ │ ├── SM_Generic_Ground_03.prefab │ │ ├── SM_Generic_Ground_03.prefab.meta │ │ ├── SM_Generic_Ground_04.prefab │ │ ├── SM_Generic_Ground_04.prefab.meta │ │ ├── SM_Generic_Ground_Flat_01.prefab │ │ ├── SM_Generic_Ground_Flat_01.prefab.meta │ │ ├── SM_Generic_Mountains_Grass_02.prefab │ │ ├── SM_Generic_Mountains_Grass_02.prefab.meta │ │ ├── SM_Generic_Mountains_Soft_01.prefab │ │ ├── SM_Generic_Mountains_Soft_01.prefab.meta │ │ ├── SM_Generic_Small_Rocks_01.prefab │ │ ├── SM_Generic_Small_Rocks_01.prefab.meta │ │ ├── SM_Generic_Small_Rocks_02.prefab │ │ ├── SM_Generic_Small_Rocks_02.prefab.meta │ │ ├── SM_Generic_Small_Rocks_03.prefab │ │ ├── SM_Generic_Small_Rocks_03.prefab.meta │ │ ├── SM_Generic_Small_Rocks_04.prefab │ │ ├── SM_Generic_Small_Rocks_04.prefab.meta │ │ ├── SM_Generic_Small_Rocks_05.prefab │ │ ├── SM_Generic_Small_Rocks_05.prefab.meta │ │ ├── SM_Generic_TreeDead_01.prefab │ │ ├── SM_Generic_TreeDead_01.prefab.meta │ │ ├── SM_Generic_TreeStump_01.prefab │ │ ├── SM_Generic_TreeStump_01.prefab.meta │ │ ├── SM_Generic_Tree_01.prefab │ │ ├── SM_Generic_Tree_01.prefab.meta │ │ ├── SM_Generic_Tree_02.prefab │ │ ├── SM_Generic_Tree_02.prefab.meta │ │ ├── SM_Generic_Tree_03.prefab │ │ ├── SM_Generic_Tree_03.prefab.meta │ │ ├── SM_Generic_Tree_04.prefab │ │ ├── SM_Generic_Tree_04.prefab.meta │ │ ├── SM_PolygonApocalypse_Bld_House_01.prefab │ │ ├── SM_PolygonApocalypse_Bld_House_01.prefab.meta │ │ ├── SM_PolygonCity_Veh_Car_Small_01.prefab │ │ ├── SM_PolygonCity_Veh_Car_Small_01.prefab.meta │ │ ├── SM_PolygonPrototype_Buildings_Block_1x1_01P.prefab │ │ ├── SM_PolygonPrototype_Buildings_Block_1x1_01P.prefab.meta │ │ ├── SM_PolygonPrototype_Buildings_Column_2x3_01P.prefab │ │ ├── SM_PolygonPrototype_Buildings_Column_2x3_01P.prefab.meta │ │ ├── SM_PolygonPrototype_Buildings_DoorFrame_01P.prefab │ │ ├── SM_PolygonPrototype_Buildings_DoorFrame_01P.prefab.meta │ │ ├── SM_PolygonPrototype_Buildings_Floor_1x1_01P.prefab │ │ ├── SM_PolygonPrototype_Buildings_Floor_1x1_01P.prefab.meta │ │ ├── SM_PolygonPrototype_Buildings_Floor_5x5_01P.prefab │ │ ├── SM_PolygonPrototype_Buildings_Floor_5x5_01P.prefab.meta │ │ ├── SM_PolygonPrototype_Buildings_Ramp_25_1x1_01P.prefab │ │ ├── SM_PolygonPrototype_Buildings_Ramp_25_1x1_01P.prefab.meta │ │ ├── SM_PolygonPrototype_Buildings_Ramp_45_1x1_01P.prefab │ │ ├── SM_PolygonPrototype_Buildings_Ramp_45_1x1_01P.prefab.meta │ │ ├── SM_PolygonPrototype_Buildings_Stairs_1x1_01P.prefab │ │ ├── SM_PolygonPrototype_Buildings_Stairs_1x1_01P.prefab.meta │ │ ├── SM_PolygonPrototype_Buildings_Stairs_1x3_01P.prefab │ │ ├── SM_PolygonPrototype_Buildings_Stairs_1x3_01P.prefab.meta │ │ ├── SM_PolygonPrototype_Buildings_WallDoor_2x3_01P.prefab │ │ ├── SM_PolygonPrototype_Buildings_WallDoor_2x3_01P.prefab.meta │ │ ├── SM_PolygonPrototype_Buildings_WallWindow_2x3_01P.prefab │ │ ├── SM_PolygonPrototype_Buildings_WallWindow_2x3_01P.prefab.meta │ │ ├── SM_PolygonPrototype_Icon_Arrow_Small_01.prefab │ │ ├── SM_PolygonPrototype_Icon_Arrow_Small_01.prefab.meta │ │ ├── SM_PolygonPrototype_Icon_Coin_01.prefab │ │ ├── SM_PolygonPrototype_Icon_Coin_01.prefab.meta │ │ ├── SM_PolygonPrototype_Icon_Letter_Question_01.prefab │ │ ├── SM_PolygonPrototype_Icon_Letter_Question_01.prefab.meta │ │ ├── SM_PolygonPrototype_Primitive_Cone_01P.prefab │ │ ├── SM_PolygonPrototype_Primitive_Cone_01P.prefab.meta │ │ ├── SM_PolygonPrototype_Primitive_Cylander_01P.prefab │ │ ├── SM_PolygonPrototype_Primitive_Cylander_01P.prefab.meta │ │ ├── SM_PolygonPrototype_Primitive_Sphere_01P.prefab │ │ ├── SM_PolygonPrototype_Primitive_Sphere_01P.prefab.meta │ │ ├── SM_PolygonPrototype_Primitive_Tube_01P.prefab │ │ ├── SM_PolygonPrototype_Primitive_Tube_01P.prefab.meta │ │ ├── SM_PolygonPrototype_Prop_Cone_01.prefab │ │ ├── SM_PolygonPrototype_Prop_Cone_01.prefab.meta │ │ ├── SM_PolygonPrototype_Prop_Crate_03.prefab │ │ ├── SM_PolygonPrototype_Prop_Crate_03.prefab.meta │ │ ├── SM_PolygonPrototype_Prop_Ladder_1x2_01P.prefab │ │ ├── SM_PolygonPrototype_Prop_Ladder_1x2_01P.prefab.meta │ │ ├── SM_PolygonPrototype_Prop_Sword_01.prefab │ │ ├── SM_PolygonPrototype_Prop_Sword_01.prefab.meta │ │ ├── SM_PolygonPrototype_Prop_Target_03.prefab │ │ ├── SM_PolygonPrototype_Prop_Target_03.prefab.meta │ │ ├── SM_Prop_Plane_Ring_01.prefab │ │ ├── SM_Prop_Plane_Ring_01.prefab.meta │ │ ├── SM_SimpleSky_Dome_01.prefab │ │ ├── SM_SimpleSky_Dome_01.prefab.meta │ │ ├── SM_Veh_Plane_Stunt_01.prefab │ │ ├── SM_Veh_Plane_Stunt_01.prefab.meta │ │ ├── SM_Wep_Shield_04.prefab │ │ ├── SM_Wep_Shield_04.prefab.meta │ │ ├── SM_Wep_WaterPistol_01.prefab │ │ ├── SM_Wep_WaterPistol_01.prefab.meta │ │ ├── SM_Wep_Watergun_01.prefab │ │ ├── SM_Wep_Watergun_01.prefab.meta │ │ ├── SM_Wep_Watergun_02.prefab │ │ └── SM_Wep_Watergun_02.prefab.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── Demo.unity │ │ └── Demo.unity.meta │ ├── Textures.meta │ └── Textures │ │ ├── PolygonStarter_Texture_01.png │ │ ├── PolygonStarter_Texture_01.png.meta │ │ ├── PolygonStarter_Texture_02.png │ │ ├── PolygonStarter_Texture_02.png.meta │ │ ├── PolygonStarter_Texture_03.png │ │ ├── PolygonStarter_Texture_03.png.meta │ │ ├── PolygonStarter_Texture_04.png │ │ ├── PolygonStarter_Texture_04.png.meta │ │ ├── Polygon_Plane_Texture_01.png │ │ ├── Polygon_Plane_Texture_01.png.meta │ │ ├── Polygon_Plane_Texture_02.png │ │ ├── Polygon_Plane_Texture_02.png.meta │ │ ├── Polygon_Plane_Texture_03.png │ │ ├── Polygon_Plane_Texture_03.png.meta │ │ ├── Polygon_Plane_Texture_04.png │ │ ├── Polygon_Plane_Texture_04.png.meta │ │ ├── Simple_Sky_Texture_01.png │ │ └── Simple_Sky_Texture_01.png.meta ├── Prefabs.meta ├── Prefabs │ ├── AR Plane Visualizer.prefab │ ├── AR Plane Visualizer.prefab.meta │ ├── ARPlane.prefab │ └── ARPlane.prefab.meta ├── Scenes.meta ├── Scenes │ ├── PeopleOcclusion.unity │ └── PeopleOcclusion.unity.meta ├── Scripts.meta └── Scripts │ ├── PlacementController.cs │ ├── PlacementController.cs.meta │ ├── PlacementObject.cs │ └── PlacementObject.cs.meta ├── Logs └── Packages-Update.log ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── README.md └── 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-------------------------------------------------------------------------------- /Assets/Scenes/PeopleOcclusion.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fc0d4010bbf28b4594072e72b8655ab 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e6a03378fb3c44e8fa8a46995a37e494 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/PlacementController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine; 3 | using UnityEngine.XR.ARFoundation; 4 | 5 | [RequireComponent(typeof(ARRaycastManager))] 6 | public class PlacementController : MonoBehaviour 7 | { 8 | [SerializeField] 9 | private GameObject placedPrefab; 10 | 11 | private Vector2 touchPosition = default; 12 | 13 | private ARRaycastManager arRaycastManager; 14 | 15 | private static List hits = new List(); 16 | 17 | void Awake() => arRaycastManager = GetComponent(); 18 | 19 | void Update() 20 | { 21 | if(Input.touchCount > 0) 22 | { 23 | Touch touch = Input.GetTouch(0); 24 | 25 | touchPosition = touch.position; 26 | 27 | if(touch.phase == TouchPhase.Began) 28 | { 29 | if(arRaycastManager.Raycast(touchPosition, hits, UnityEngine.XR.ARSubsystems.TrackableType.PlaneWithinPolygon)) 30 | { 31 | Pose hitPose = hits[0].pose; 32 | Instantiate(placedPrefab, hitPose.position, Quaternion.identity); 33 | } 34 | } 35 | } 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /Assets/Scripts/PlacementController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 908619a971f0b4857bc70808da622c68 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PlacementObject.cs: -------------------------------------------------------------------------------- 1 | using TMPro; 2 | using UnityEngine; 3 | 4 | public class PlacementObject : MonoBehaviour 5 | { 6 | [SerializeField] 7 | private bool IsSelected; 8 | 9 | [SerializeField] 10 | private bool IsLocked; 11 | 12 | public bool Selected 13 | { 14 | get 15 | { 16 | return this.IsSelected; 17 | } 18 | set 19 | { 20 | IsSelected = value; 21 | } 22 | } 23 | 24 | public bool Locked 25 | { 26 | get 27 | { 28 | return this.IsLocked; 29 | } 30 | set 31 | { 32 | IsLocked = value; 33 | } 34 | } 35 | 36 | [SerializeField] 37 | private TextMeshPro OverlayText; 38 | 39 | [SerializeField] 40 | private Canvas canvasComponent; 41 | 42 | [SerializeField] 43 | private string OverlayDisplayText; 44 | 45 | public void SetOverlayText(string text) 46 | { 47 | if(OverlayText != null) 48 | { 49 | OverlayText.gameObject.SetActive(true); 50 | OverlayText.text = text; 51 | } 52 | } 53 | 54 | void Awake () 55 | { 56 | OverlayText = GetComponentInChildren(); 57 | if(OverlayText != null) 58 | { 59 | OverlayText.gameObject.SetActive(false); 60 | } 61 | } 62 | 63 | public void ToggleOverlay() 64 | { 65 | OverlayText.gameObject.SetActive(IsSelected); 66 | OverlayText.text = OverlayDisplayText; 67 | } 68 | 69 | public void ToggleCanvas() 70 | { 71 | canvasComponent?.gameObject.SetActive(IsSelected); 72 | } 73 | } 74 | 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Foundation Experiments 2 | 3 | ## Unity 2019.3.0b7 4 | 5 | This repository contains a variety of examples created while making a new video series in YouTube about AR Foundation Experiments with Unity3d. The Break down of videos and results are shown below: 6 | 7 | As a way to give back please subscribe to my [YouTube](https://www.youtube.com/c/dilmervalecillos) channel thank you ! 8 | 9 | Results from various examples taught in YouTube: 10 | 11 | - People Occlusion (Scene -> PeopleOcclusion.unity) 12 | 13 | -------------------------------------------------------------------------------- /docs/images/peopleOcclusion.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dilmerv/UnityARFoundationExperiments/5dc0cd7e781f2b30f109d836d078b5e0fa1d1870/docs/images/peopleOcclusion.gif --------------------------------------------------------------------------------