├── .gitignore ├── Assets ├── ExampleAssets.meta ├── ExampleAssets │ ├── Materials.meta │ ├── Materials │ │ ├── ConstructionLight_Mat.mat │ │ ├── ConstructionLight_Mat.mat.meta │ │ ├── DryWallPainted_Mat.mat │ │ ├── DryWallPainted_Mat.mat.meta │ │ ├── DryWall_Mat.mat │ │ ├── DryWall_Mat.mat.meta │ │ ├── Ground_Mat.mat │ │ ├── Ground_Mat.mat.meta │ │ ├── Hammer_Mat.mat │ │ ├── Hammer_Mat.mat.meta │ │ ├── HardHat_Mat.mat │ │ ├── HardHat_Mat.mat.meta │ │ ├── Jigsaw_Mat.mat │ │ ├── Jigsaw_Mat.mat.meta │ │ ├── LightBulb_Mat.mat │ │ ├── LightBulb_Mat.mat.meta │ │ ├── Liquid_Mat.mat │ │ ├── Liquid_Mat.mat.meta │ │ ├── Metal_Blue_Simple_Mat.mat │ │ ├── Metal_Blue_Simple_Mat.mat.meta │ │ ├── Metal_Simple_Mat.mat │ │ ├── Metal_Simple_Mat.mat.meta │ │ ├── OBS_Mat.mat │ │ ├── OBS_Mat.mat.meta │ │ ├── PaintBrush_Mat.mat │ │ ├── PaintBrush_Mat.mat.meta │ │ ├── PaintCan_mat.mat │ │ ├── PaintCan_mat.mat.meta │ │ ├── PaintLabel_Mat.mat │ │ ├── PaintLabel_Mat.mat.meta │ │ ├── Plastic_Black_Mat.mat │ │ ├── Plastic_Black_Mat.mat.meta │ │ ├── Plastic_Gray_Mat.mat │ │ ├── Plastic_Gray_Mat.mat.meta │ │ ├── Plastic_Ridges_Mat.mat │ │ ├── Plastic_Ridges_Mat.mat.meta │ │ ├── Plastic_Rough_Mat.mat │ │ ├── Plastic_Rough_Mat.mat.meta │ │ ├── Plastic_Transparent.mat │ │ ├── Plastic_Transparent.mat.meta │ │ ├── Plastic_White_Mat.mat │ │ ├── Plastic_White_Mat.mat.meta │ │ ├── Plastic_Yellow_Mat.mat │ │ ├── Plastic_Yellow_Mat.mat.meta │ │ ├── Strap_Mat.mat │ │ ├── Strap_Mat.mat.meta │ │ ├── Stud_Mat.mat │ │ └── Stud_Mat.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── Brush.fbx │ │ ├── Brush.fbx.meta │ │ ├── ConstructionLight.fbx │ │ ├── ConstructionLight.fbx.meta │ │ ├── ConstructionLight_Low.fbx │ │ ├── ConstructionLight_Low.fbx.meta │ │ ├── Hammer.fbx │ │ ├── Hammer.fbx.meta │ │ ├── Jigsaw.fbx │ │ ├── Jigsaw.fbx.meta │ │ ├── MagneticLevel.fbx │ │ ├── MagneticLevel.fbx.meta │ │ ├── PaintBucket.fbx │ │ ├── PaintBucket.fbx.meta │ │ ├── SafetyGoggles.fbx │ │ ├── SafetyGoggles.fbx.meta │ │ ├── SafetyHat.fbx │ │ ├── SafetyHat.fbx.meta │ │ ├── Stud.fbx │ │ ├── Stud.fbx.meta │ │ ├── Workbench.fbx │ │ ├── Workbench.fbx.meta │ │ ├── Workbench_Low.fbx │ │ ├── Workbench_Low.fbx.meta │ │ ├── Workshop_Set.fbx │ │ └── Workshop_Set.fbx.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Props.prefab │ │ ├── Props.prefab.meta │ │ ├── Workshop Set.prefab │ │ └── Workshop Set.prefab.meta │ ├── Textures.meta │ └── Textures │ │ ├── Concrete.meta │ │ ├── Concrete │ │ ├── Ground_Albedo.tif │ │ ├── Ground_Albedo.tif.meta │ │ ├── Ground_MetallicOcculusionSmoothness.tif │ │ ├── Ground_MetallicOcculusionSmoothness.tif.meta │ │ ├── Ground_Normal.tif │ │ └── Ground_Normal.tif.meta │ │ ├── Drywall.meta │ │ ├── Drywall │ │ ├── DrywallPainted_Albedo.tif │ │ ├── DrywallPainted_Albedo.tif.meta │ │ ├── DrywallPainted_MetallicSmootheness.tif │ │ ├── DrywallPainted_MetallicSmootheness.tif.meta │ │ ├── DrywallPainted_Normal.tif │ │ ├── DrywallPainted_Normal.tif.meta │ │ ├── Drywall_Albedo.tif │ │ ├── Drywall_Albedo.tif.meta │ │ ├── Drywall_MetallicSmoothness.tif │ │ ├── Drywall_MetallicSmoothness.tif.meta │ │ ├── Drywall_Normal.tif │ │ └── Drywall_Normal.tif.meta │ │ ├── Light_Cookie.meta │ │ ├── Light_Cookie │ │ ├── Spotlight_Cookie.tif │ │ └── Spotlight_Cookie.tif.meta │ │ ├── Metal.meta │ │ ├── Metal │ │ ├── Metal_Albedo.tif │ │ ├── Metal_Albedo.tif.meta │ │ ├── Metal_MetallicSmoothness.tif │ │ ├── Metal_MetallicSmoothness.tif.meta │ │ ├── Metal_Normal.tif │ │ └── Metal_Normal.tif.meta │ │ ├── Plastic.meta │ │ ├── Plastic │ │ ├── Elastic_MetallicOcculusionSmoothness.tif │ │ ├── Elastic_MetallicOcculusionSmoothness.tif.meta │ │ ├── Elastic_Normal.tif │ │ ├── Elastic_Normal.tif.meta │ │ ├── PlasticRidges_Albedo.tif │ │ ├── PlasticRidges_Albedo.tif.meta │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif.meta │ │ ├── PlasticRidges_Normal.tif │ │ ├── PlasticRidges_Normal.tif.meta │ │ ├── PlasticRough_Albedo.tif │ │ ├── PlasticRough_Albedo.tif.meta │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif.meta │ │ ├── Plastic_Albedo.tif │ │ ├── Plastic_Albedo.tif.meta │ │ ├── Plastic_MetallicSmoothness.tif │ │ ├── Plastic_MetallicSmoothness.tif.meta │ │ ├── Plastic_Normal.tif │ │ └── Plastic_Normal.tif.meta │ │ ├── Props.meta │ │ ├── Props │ │ ├── Construction_Light.meta │ │ ├── Construction_Light │ │ │ ├── ConstructionLight_Albedo.tif │ │ │ ├── ConstructionLight_Albedo.tif.meta │ │ │ ├── ConstructionLight_MetallicOcculusionSmoothness.tif │ │ │ └── ConstructionLight_MetallicOcculusionSmoothness.tif.meta │ │ ├── Hammer.meta │ │ ├── Hammer │ │ │ ├── Hammer_Albedo.tif │ │ │ ├── Hammer_Albedo.tif.meta │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Hammer_Normal.tif │ │ │ └── Hammer_Normal.tif.meta │ │ ├── HardHat.meta │ │ ├── HardHat │ │ │ ├── SafetyHat_Albedo.tif │ │ │ ├── SafetyHat_Albedo.tif.meta │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── SafetyHat_Normal.tif │ │ │ └── SafetyHat_Normal.tif.meta │ │ ├── Jigsaw.meta │ │ ├── Jigsaw │ │ │ ├── Jigsaw_Albedo.tif │ │ │ ├── Jigsaw_Albedo.tif.meta │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Jigsaw_Normal.tif │ │ │ └── Jigsaw_Normal.tif.meta │ │ ├── Paint.meta │ │ └── Paint │ │ │ ├── Paint1G_Albedo.tif │ │ │ ├── Paint1G_Albedo.tif.meta │ │ │ ├── Paint1G_MetallicOcculusionSmoothness.tif │ │ │ ├── Paint1G_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Paint1G_Normal.tif │ │ │ ├── Paint1G_Normal.tif.meta │ │ │ ├── Paint5G_Albedo.tif │ │ │ ├── Paint5G_Albedo.tif.meta │ │ │ ├── Paintbrush_Albedo.tif │ │ │ ├── Paintbrush_Albedo.tif.meta │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Paintbrush_Normal.tif │ │ │ └── Paintbrush_Normal.tif.meta │ │ ├── Wood.meta │ │ └── Wood │ │ ├── OBS_Albedo.tif │ │ ├── OBS_Albedo.tif.meta │ │ ├── OBS_MetallicOcculusionSmoothness.tif │ │ ├── OBS_MetallicOcculusionSmoothness.tif.meta │ │ ├── OBS_Normal.tif │ │ ├── OBS_Normal.tif.meta │ │ ├── Plywood_Albedo.tif │ │ ├── Plywood_Albedo.tif.meta │ │ ├── Plywood_MetallicOcculusionSmoothness.tif │ │ ├── Plywood_MetallicOcculusionSmoothness.tif.meta │ │ ├── Plywood_Normal.tif │ │ └── Plywood_Normal.tif.meta ├── HDRPDefaultResources.meta ├── HDRPDefaultResources │ ├── DefaultPostprocessingSettings.asset │ ├── DefaultPostprocessingSettings.asset.meta │ ├── DefaultRenderingSettings.asset │ ├── DefaultRenderingSettings.asset.meta │ ├── DefaultSceneRoot.asset │ └── DefaultSceneRoot.asset.meta ├── Materials.meta ├── Materials │ ├── Metal.mat │ ├── Metal.mat.meta │ ├── Road.mat │ └── Road.mat.meta ├── Presets.meta ├── Presets │ ├── AudioCompressedInMemory.preset │ ├── AudioCompressedInMemory.preset.meta │ ├── AudioStreaming.preset │ ├── AudioStreaming.preset.meta │ ├── Defaults.meta │ ├── Defaults │ │ ├── AlbedoTexture_Default.preset │ │ ├── AlbedoTexture_Default.preset.meta │ │ ├── AudioDecompressOnLoad_Default.preset │ │ ├── AudioDecompressOnLoad_Default.preset.meta │ │ ├── DirectionalLight_Default.preset │ │ ├── DirectionalLight_Default.preset.meta │ │ ├── SSSSettings_Default.preset │ │ └── SSSSettings_Default.preset.meta │ ├── HDRTexture.preset │ ├── HDRTexture.preset.meta │ ├── NormalTexture.preset │ ├── NormalTexture.preset.meta │ ├── UtilityTexture.preset │ └── UtilityTexture.preset.meta ├── Readme.asset ├── Readme.asset.meta ├── Retro Cartoon Cars - Cicada.meta ├── Retro Cartoon Cars - Cicada │ ├── meshes.meta │ ├── meshes │ │ ├── Cicada.meta │ │ └── Cicada │ │ │ ├── CICADA_COLLIDER.FBX │ │ │ ├── CICADA_COLLIDER.FBX.meta │ │ │ ├── CICADA_HI.FBX │ │ │ ├── CICADA_HI.FBX.meta │ │ │ ├── CICADA_LOW.FBX │ │ │ ├── CICADA_LOW.FBX.meta │ │ │ ├── Materials.meta │ │ │ └── Materials │ │ │ ├── CICADA_3072.mat │ │ │ ├── CICADA_3072.mat.meta │ │ │ ├── CICADA_4096.mat │ │ │ ├── CICADA_4096.mat.meta │ │ │ ├── CICADA_4096_Glass.mat │ │ │ ├── CICADA_4096_Glass.mat.meta │ │ │ ├── CICADA_4096_Headlights.mat │ │ │ ├── CICADA_4096_Headlights.mat.meta │ │ │ ├── CICADA_4096_Matte.mat │ │ │ ├── CICADA_4096_Matte.mat.meta │ │ │ ├── CICADA_4096_Metallic.mat │ │ │ ├── CICADA_4096_Metallic.mat.meta │ │ │ ├── CICADA_4096_Taillights.mat │ │ │ ├── CICADA_4096_Taillights.mat.meta │ │ │ ├── No Name.mat │ │ │ └── No Name.mat.meta │ ├── prefabs.meta │ ├── prefabs │ │ ├── CICADA.prefab │ │ └── CICADA.prefab.meta │ ├── scenes.meta │ ├── scenes │ │ ├── demo.unity │ │ └── demo.unity.meta │ ├── textures.meta │ └── textures │ │ ├── Cicada.meta │ │ └── Cicada │ │ ├── CICADA_3072.png │ │ ├── CICADA_3072.png.meta │ │ ├── CICADA_4096.png │ │ └── CICADA_4096.png.meta ├── Scenes.meta ├── Scenes │ ├── Car.unity │ ├── Car.unity.meta │ ├── Spheres.meta │ ├── Spheres.unity │ ├── Spheres.unity.meta │ └── Spheres │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── Lightmap-0_comp_dir.png │ │ ├── Lightmap-0_comp_dir.png.meta │ │ ├── Lightmap-0_comp_light.exr │ │ ├── Lightmap-0_comp_light.exr.meta │ │ ├── ReflectionProbe-0.exr │ │ ├── ReflectionProbe-0.exr.meta │ │ ├── ReflectionProbe-1.exr │ │ ├── ReflectionProbe-1.exr.meta │ │ ├── ReflectionProbe-2.exr │ │ └── ReflectionProbe-2.exr.meta ├── Scripts.meta ├── Scripts │ ├── SimpleCameraController.cs │ └── SimpleCameraController.cs.meta ├── Settings.meta ├── Settings │ ├── HDRenderPipelineAsset.asset │ ├── HDRenderPipelineAsset.asset.meta │ ├── SSSSettings_Skin.asset │ ├── SSSSettings_Skin.asset.meta │ ├── SSSSettings_Skin_Foliage.asset │ ├── SSSSettings_Skin_Foliage.asset.meta │ ├── SSSSettings_Skin_Profile 10.asset │ ├── SSSSettings_Skin_Profile 10.asset.meta │ ├── SSSSettings_Skin_Profile 11.asset │ ├── SSSSettings_Skin_Profile 11.asset.meta │ ├── SSSSettings_Skin_Profile 12.asset │ ├── SSSSettings_Skin_Profile 12.asset.meta │ ├── SSSSettings_Skin_Profile 13.asset │ ├── SSSSettings_Skin_Profile 13.asset.meta │ ├── SSSSettings_Skin_Profile 14.asset │ ├── SSSSettings_Skin_Profile 14.asset.meta │ ├── SSSSettings_Skin_Profile 15.asset │ ├── SSSSettings_Skin_Profile 15.asset.meta │ ├── SSSSettings_Skin_Profile 3.asset │ ├── SSSSettings_Skin_Profile 3.asset.meta │ ├── SSSSettings_Skin_Profile 4.asset │ ├── SSSSettings_Skin_Profile 4.asset.meta │ ├── SSSSettings_Skin_Profile 5.asset │ ├── SSSSettings_Skin_Profile 5.asset.meta │ ├── SSSSettings_Skin_Profile 6.asset │ ├── SSSSettings_Skin_Profile 6.asset.meta │ ├── SSSSettings_Skin_Profile 7.asset │ ├── SSSSettings_Skin_Profile 7.asset.meta │ ├── SSSSettings_Skin_Profile 8.asset │ ├── SSSSettings_Skin_Profile 8.asset.meta │ ├── SSSSettings_Skin_Profile 9.asset │ ├── SSSSettings_Skin_Profile 9.asset.meta │ ├── SampleScenePostProcessingSettings.asset │ ├── SampleScenePostProcessingSettings.asset.meta │ ├── SampleSceneRenderingSettings.asset │ └── SampleSceneRenderingSettings.asset.meta ├── TutorialInfo.meta └── TutorialInfo │ ├── Icons.meta │ ├── Icons │ ├── HDIcon.png │ ├── HDIcon.png.meta │ ├── Help_Icon.png │ └── Help_Icon.png.meta │ ├── Layout.wlt │ ├── Layout.wlt.meta │ ├── Scripts.meta │ └── Scripts │ ├── Editor.meta │ ├── Editor │ ├── ReadmeEditor.cs │ └── ReadmeEditor.cs.meta │ ├── Readme.cs │ └── Readme.cs.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── HDRPProjectSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | [Ll]ogs/ 7 | [Aa]ssets/AssetStoreTools* 8 | 9 | # Visual Studio cache directory 10 | .vs/ 11 | 12 | # Gradle cache directory 13 | .gradle/ 14 | 15 | # Autogenerated VS/MD/Consulo solution and project files 16 | ExportedObj/ 17 | .consulo/ 18 | *.csproj 19 | *.unityproj 20 | *.sln 21 | *.suo 22 | *.tmp 23 | *.user 24 | *.userprefs 25 | *.pidb 26 | *.booproj 27 | *.svd 28 | *.pdb 29 | *.opendb 30 | *.VC.db 31 | 32 | # Unity3D generated meta files 33 | *.pidb.meta 34 | *.pdb.meta 35 | 36 | # Unity3D generated file on crash reports 37 | sysinfo.txt 38 | 39 | # Builds 40 | *.apk 41 | *.unitypackage 42 | 43 | .DS_Store 44 | 45 | # Crashlytics generated file 46 | Assets/StreamingAssets/crashlytics-build.properties 47 | -------------------------------------------------------------------------------- /Assets/ExampleAssets.meta: 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| guid: 1d826a4c23450f946b19c20560595a1f 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2655988077585873504 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Presets/UtilityTexture.preset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9303d565bd8aa6948ba775e843320e4d 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2655988077585873504 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Readme.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} 13 | m_Name: Readme 14 | m_EditorClassIdentifier: 15 | icon: {fileID: 2800000, guid: 9b84c330de497af4793fd7b376afed13, type: 3} 16 | title: High-Definition RP (Preview) 17 | sections: 18 | - heading: High-Definition Render Pipeline 19 | text: 'The High Definition Scriptable Render Pipeline is currently still in development. 20 | At this stage we are seeking feedback on the feature, but it should be considered 21 | incomplete and subject to changes (API, UX, scope). As such, it is not covered 22 | by regular Unity support. Please direct any questions to the: ' 23 | linkText: Preview Forum 24 | url: https://forum.unity.com/categories/betas-experimental-features.86/ 25 | - heading: 26 | text: This template is a good starting point for people focused on high-end graphics 27 | that want to develop games for platforms that support Shader Model 5.0 (DX11 28 | and above). This template utilizes the High Definition Scriptable Render Pipeline, 29 | a modern rendering pipeline that includes advanced material types and a configurable 30 | hybrid tile/cluster deferred/forward lighting architecture. 31 | linkText: 32 | url: 33 | - heading: 34 | text: "HDRP uses its own implementation of post-processing, which is currently 35 | still in development. HDRP\u2019s implementation uses the Volume system to allow 36 | you to localize post-processing effects to a certain area of your Scene. For 37 | information about how to use the Volume system, see the documentation on Volumes:" 38 | linkText: Volumes in HDRP 39 | url: https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/Volumes 40 | - heading: 41 | text: 'To read more about the HD Render Pipeline please refer to the Scriptable 42 | Render Pipeline wiki: ' 43 | linkText: Scriptable Render Pipeline 44 | url: https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki 45 | - heading: 46 | text: 'The Unity HDRI Pack is a great resource when working with the HD Render 47 | Pipeline and can be downloaded here:' 48 | linkText: HDRI Package 49 | url: https://assetstore.unity.com/packages/essentials/beta-projects/unity-hdri-pack-72511 50 | - heading: 51 | text: This project uses the new Package Manager to bring you the latest features 52 | Unity has to offer. Open the Package Manager from Windows > Package Manager 53 | and make sure you're using the most recent version of the High Definition Render 54 | Pipeline. To update packages, select your desired package from the list on the 55 | left, and click the Update to button in the bottom right corner. 56 | linkText: 57 | url: 58 | loadedLayout: 1 59 | -------------------------------------------------------------------------------- /Assets/Readme.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 83c2ed844a8c74b779a4c823d16594b1 3 | timeCreated: 1484217493 4 | licenseType: Store 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Retro Cartoon Cars - Cicada.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d3dfe33f0453b4b7290b70768b9c36c9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | 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-------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class Readme : ScriptableObject { 5 | public Texture2D icon; 6 | public string title; 7 | public Section[] sections; 8 | public bool loadedLayout; 9 | 10 | [Serializable] 11 | public class Section { 12 | public string heading, text, linkText, url; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Readme.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fcf7219bab7fe46a1ad266029b2fee19 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: 7 | - icon: {instanceID: 0} 8 | executionOrder: 0 9 | icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | 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"com.unity.modules.particlesystem": "1.0.0", 22 | "com.unity.modules.physics": "1.0.0", 23 | "com.unity.modules.physics2d": "1.0.0", 24 | "com.unity.modules.screencapture": "1.0.0", 25 | "com.unity.modules.terrain": "1.0.0", 26 | "com.unity.modules.terrainphysics": "1.0.0", 27 | "com.unity.modules.tilemap": "1.0.0", 28 | "com.unity.modules.ui": "1.0.0", 29 | "com.unity.modules.uielements": "1.0.0", 30 | "com.unity.modules.umbra": "1.0.0", 31 | "com.unity.modules.unityanalytics": "1.0.0", 32 | "com.unity.modules.unitywebrequest": "1.0.0", 33 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 34 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 35 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 36 | "com.unity.modules.unitywebrequestwww": "1.0.0", 37 | "com.unity.modules.vehicles": "1.0.0", 38 | "com.unity.modules.video": "1.0.0", 39 | "com.unity.modules.vr": "1.0.0", 40 | "com.unity.modules.wind": "1.0.0", 41 | "com.unity.modules.xr": "1.0.0" 42 | } 43 | } 44 | 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-------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UnityClothEffectsHDRP 2 | A collection of effects created with Cloth Component 3 | --------------------------------------------------------------------------------