├── .gitignore ├── Assets ├── Materials.meta ├── Materials │ ├── DefaultLine.mat │ ├── DefaultLine.mat.meta │ ├── Sky.mat │ └── Sky.mat.meta ├── Scenes.meta ├── Scenes │ ├── LSystem5Generations.unity │ ├── LSystem5Generations.unity.meta │ ├── LSystemAutoRandom.unity │ ├── LSystemAutoRandom.unity.meta │ ├── LSystemAutoRandomWithColor.unity │ ├── LSystemAutoRandomWithColor.unity.meta │ ├── LSystemManual.unity │ ├── LSystemManual.unity.meta │ ├── LSystem_Profiles.meta │ └── LSystem_Profiles │ │ ├── Main Camera Profile.asset │ │ └── Main Camera Profile.asset.meta ├── Scripts.meta └── Scripts │ ├── Editor.meta │ ├── Editor │ ├── LSystemTurtleEditor.cs │ └── LSystemTurtleEditor.cs.meta │ ├── FlyingCamera.cs │ ├── FlyingCamera.cs.meta │ ├── LSystem.meta │ ├── LSystem │ ├── LSystem.cs │ ├── LSystem.cs.meta │ ├── LSystemState.cs │ ├── LSystemState.cs.meta │ ├── LSystemTurtle.cs │ ├── LSystemTurtle.cs.meta │ ├── LSystemTurtleRandomizer.cs │ ├── LSystemTurtleRandomizer.cs.meta │ ├── Rule.cs │ ├── Rule.cs.meta │ ├── Test.cs │ └── Test.cs.meta │ ├── Utils.meta │ └── Utils │ ├── MaterialUtils.cs │ └── MaterialUtils.cs.meta ├── Logs └── Packages-Update.log ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── README.md └── docs └── images ├── lsystem5generations.gif ├── lsystemauto.gif ├── lsystemautocolor.png └── lsystemmanual.gif /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual 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/Assets/Scripts/Editor/LSystemTurtleEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using UnityEditor; 4 | 5 | [CustomEditor(typeof(LSystemTurtle))] 6 | public class LSystemTurtleEditor : Editor 7 | { 8 | public override void OnInspectorGUI() 9 | { 10 | DrawDefaultInspector(); 11 | 12 | LSystemTurtle lSystemTurtle = (LSystemTurtle)target; 13 | 14 | if(GUILayout.Button("Generate")) 15 | { 16 | lSystemTurtle.Generate(clean: true); 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Assets/Scripts/Editor/LSystemTurtleEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 750709619d8fc40af9bd3e1e0e6c573f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/FlyingCamera.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using UnityEngine; 4 | 5 | public class FlyingCamera : MonoBehaviour 6 | { 7 | [SerializeField] 8 | private float radius; 9 | 10 | private float angle; 11 | 12 | private float xPosition, yPosition; 13 | 14 | private Vector3 cameraPosition; 15 | 16 | private void Awake() 17 | { 18 | cameraPosition = Camera.main.transform.position; 19 | } 20 | 21 | void Update() 22 | { 23 | angle += Time.deltaTime * 1.0f; 24 | 25 | xPosition = float.Parse((Math.Sin(angle) * radius).ToString()); 26 | yPosition = float.Parse((Math.Cos(angle) * radius).ToString()); 27 | 28 | Vector3 newCameraPosition = new Vector3(cameraPosition.x + xPosition, cameraPosition.y + yPosition, cameraPosition.z); 29 | 30 | Camera.main.transform.position = newCameraPosition; 31 | 32 | if(angle >= 360) 33 | { 34 | angle = 0; 35 | } 36 | } 37 | 38 | } 39 | -------------------------------------------------------------------------------- /Assets/Scripts/FlyingCamera.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c2c13d577074b47b9bf4fcba5f2c6829 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/LSystem.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c9fcb194918b746c381b29195bc0f1a5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/LSystem/LSystem.cs: -------------------------------------------------------------------------------- 1 | using System.Linq; 2 | using System.Text; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | [System.Serializable] 7 | public class LSystem 8 | { 9 | [SerializeField] 10 | private string sentence; 11 | 12 | private string originalSentence; 13 | 14 | [SerializeField] 15 | private List rules = new List(); 16 | 17 | private int generations; 18 | 19 | public int GenerationCount 20 | { 21 | get { return generations; } 22 | } 23 | 24 | public int RuleCount 25 | { 26 | get { return rules.Count; } 27 | } 28 | 29 | public string GeneratedSentence 30 | { 31 | get { return sentence; } 32 | } 33 | 34 | public void SaveOriginalSentence() 35 | { 36 | if(string.IsNullOrEmpty(originalSentence)) 37 | { 38 | originalSentence = sentence; 39 | } 40 | } 41 | 42 | public void RestoreToOriginalSentence() 43 | { 44 | sentence = originalSentence; 45 | } 46 | 47 | public void Generate() 48 | { 49 | StringBuilder nextGen = new StringBuilder(); 50 | 51 | for(int i = 0; i < sentence.Length; i++) 52 | { 53 | // example axiom : 'F--F--F' 54 | // example rule 1: 'F -> F--F--F--G' 55 | // example results: 'F--F--F--G--F--F--F--G--F--F--F--G' 56 | 57 | char curr = sentence[i]; 58 | string replace = $"{curr}"; 59 | 60 | for(int j = 0; j < rules.Count(); j++) 61 | { 62 | char ruleCharacter = rules[j].ruleCharacter; 63 | if(ruleCharacter == curr) 64 | { 65 | replace = rules[j].ruleReplacement; 66 | break; 67 | } 68 | } 69 | nextGen.Append(replace); 70 | } 71 | 72 | sentence = nextGen.ToString(); 73 | 74 | generations++; 75 | } 76 | } 77 | -------------------------------------------------------------------------------- /Assets/Scripts/LSystem/LSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 631fdace8f57b47e9aca32e87debbd90 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/LSystem/LSystemState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public class LSystemState 5 | { 6 | public float size; 7 | public float angle; 8 | public float x; 9 | public float y; 10 | 11 | public LSystemState Clone() 12 | { 13 | return (LSystemState) this.MemberwiseClone(); 14 | } 15 | 16 | public override string ToString() 17 | { 18 | return $"x: {x} y: {y} size: {size} angle: {angle}"; 19 | } 20 | } -------------------------------------------------------------------------------- /Assets/Scripts/LSystem/LSystemState.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6417d97d6765f4de8954edb5de6b8101 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/LSystem/LSystemTurtle.cs: -------------------------------------------------------------------------------- 1 | 2 | using System;using UnityEngine; 3 | using System.Collections.Generic; 4 | using DilmerGames.Core.Utilities; 5 | 6 | [RequireComponent(typeof(LineRenderer))] 7 | public class LSystemTurtle : MonoBehaviour 8 | { 9 | [SerializeField] 10 | private LSystem lSystem; 11 | 12 | [SerializeField] 13 | [Range(1, 100)] 14 | public float lineLength = 5.0f; 15 | 16 | [SerializeField] 17 | [Range(-100, 100)] 18 | public float angle = 10; 19 | 20 | [SerializeField] 21 | [Range(1,5)] 22 | public int numberOfGenerations = 1; 23 | 24 | private LineRenderer lineRenderer; 25 | 26 | private int currentLine = 0; 27 | 28 | private LSystemState state = new LSystemState(); 29 | 30 | private Stack savedState = new Stack(); 31 | 32 | private List lines = new List(); 33 | 34 | public bool generateRandomMaterial = false; 35 | 36 | private Material randomMaterial; 37 | 38 | private void Start() 39 | { 40 | if(generateRandomMaterial) 41 | { 42 | randomMaterial = MaterialUtils.CreateMaterialWithRandomColor($"{gameObject.name}_material"); 43 | } 44 | 45 | Generate(); 46 | } 47 | 48 | public void Generate(bool clean = false) 49 | { 50 | // save original sentence 51 | lSystem.SaveOriginalSentence(); 52 | 53 | if(clean) CleanExistingLSystem(); 54 | 55 | if (lSystem == null) 56 | { 57 | Debug.LogError("You must have an lSystem defined"); 58 | enabled = false; 59 | } 60 | if (lSystem.RuleCount == 0) 61 | { 62 | Debug.LogError("You must have at least one rule defined"); 63 | enabled = false; 64 | } 65 | 66 | lineRenderer = GetComponent(); 67 | lineRenderer.positionCount = 2; 68 | 69 | for(int i = 0; i < numberOfGenerations; i++) 70 | { 71 | savedState.Push(state.Clone()); 72 | 73 | lSystem.Generate(); 74 | 75 | state = savedState.Pop(); 76 | } 77 | 78 | DrawLines(); 79 | } 80 | 81 | void Line() 82 | { 83 | var lineGo = new GameObject($"Line_{currentLine}"); 84 | lineGo.transform.position = Vector3.zero; 85 | lineGo.transform.parent = transform; 86 | 87 | lines.Add(lineGo); 88 | 89 | LineRenderer newLine = SetupLine(lineGo); 90 | 91 | // Note: transform.position.x and y is for offset when multiple trees are placed 92 | // first point 93 | newLine.SetPosition(0, new Vector3(state.x + transform.position.x, state.y + transform.position.y, transform.position.z)); 94 | 95 | CheckAngles(); 96 | 97 | // second point 98 | newLine.SetPosition(1, new Vector3(state.x + transform.position.x, state.y + transform.position.y, transform.position.z)); 99 | 100 | currentLine++; 101 | } 102 | 103 | 104 | private void CleanExistingLSystem() 105 | { 106 | lSystem.RestoreToOriginalSentence(); 107 | 108 | savedState.Clear(); 109 | 110 | foreach(GameObject line in lines) 111 | { 112 | DestroyImmediate(line, true); 113 | } 114 | } 115 | 116 | void Translate() => CheckAngles(); 117 | 118 | private void CheckAngles() 119 | { 120 | if (state.angle != 0) 121 | { 122 | state.x += float.Parse((Math.Sin(state.angle / 100)).ToString()); 123 | state.y += float.Parse((Math.Cos(state.angle / 100)).ToString()); 124 | } 125 | else 126 | { 127 | state.y = state.y + state.size; 128 | } 129 | } 130 | 131 | void DrawLines() 132 | { 133 | state = new LSystemState() 134 | { 135 | x = 0, 136 | y = 0, 137 | size = lineLength, 138 | angle = 0 139 | }; 140 | 141 | string sentence = lSystem.GeneratedSentence; 142 | for (int i = 0; i < sentence.Length; i++) 143 | { 144 | char c = sentence[i]; 145 | switch(c) 146 | { 147 | case 'F': 148 | Line(); 149 | break; 150 | case 'G': 151 | Translate(); 152 | break; 153 | case '+': 154 | state.angle += angle; 155 | break; 156 | case '-': 157 | state.angle -= angle; 158 | break; 159 | case '[': 160 | savedState.Push(state.Clone()); 161 | break; 162 | case ']': 163 | state = savedState.Pop(); 164 | break; 165 | } 166 | } 167 | } 168 | 169 | private LineRenderer SetupLine(GameObject lineGo) 170 | { 171 | var newLine = lineGo.AddComponent(); 172 | newLine.useWorldSpace = true; 173 | newLine.positionCount = 2; 174 | newLine.tag = "Line"; 175 | newLine.material = generateRandomMaterial ? randomMaterial : lineRenderer.material; 176 | newLine.startColor = lineRenderer.startColor; 177 | newLine.endColor = lineRenderer.endColor; 178 | newLine.startWidth = lineRenderer.startWidth; 179 | newLine.endWidth = lineRenderer.endWidth; 180 | newLine.numCapVertices = 5; 181 | return newLine; 182 | } 183 | } -------------------------------------------------------------------------------- /Assets/Scripts/LSystem/LSystemTurtle.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cdf36e271e1824b18b211f991419912b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/LSystem/LSystemTurtleRandomizer.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System; 3 | using UnityEngine; 4 | using System.Collections.Generic; 5 | using Random = UnityEngine.Random; 6 | 7 | [RequireComponent(typeof(LSystemTurtle))] 8 | public class LSystemTurtleRandomizer : MonoBehaviour 9 | { 10 | [SerializeField] 11 | [Range(0, 20)] 12 | private float randomizeInSeconds = 5.0f; 13 | 14 | [SerializeField] 15 | [Range(-80, 80)] 16 | private float minAngle = -10; 17 | 18 | [SerializeField] 19 | [Range(-80, 80)] 20 | private float maxAngle = 10; 21 | 22 | [SerializeField] 23 | [Range(-5, 5)] 24 | private float minLineLength = 1; 25 | 26 | [SerializeField] 27 | [Range(-5, 5)] 28 | private float maxLineLength = 1; 29 | 30 | [SerializeField] 31 | [Range(1, 5)] 32 | private int minNumberOfGenerations = 1; 33 | 34 | [SerializeField] 35 | [Range(1, 5)] 36 | private int maxNumberOfGenerations = 1; 37 | 38 | [SerializeField] // this is only applied on the awake 39 | private bool generateRandomMaterial = false; 40 | 41 | private float randomizerTimer = 0; 42 | 43 | private LSystemTurtle lSystemTurtle; 44 | 45 | void Awake() 46 | { 47 | lSystemTurtle = GetComponent(); 48 | lSystemTurtle.generateRandomMaterial = generateRandomMaterial; 49 | } 50 | 51 | void Update() 52 | { 53 | if(randomizerTimer >= randomizeInSeconds) 54 | { 55 | lSystemTurtle.angle = Random.Range(minAngle, maxAngle); 56 | lSystemTurtle.lineLength = Random.Range(minLineLength, maxLineLength); 57 | lSystemTurtle.numberOfGenerations = Random.Range(minNumberOfGenerations, maxNumberOfGenerations); 58 | lSystemTurtle.Generate(clean: true); 59 | 60 | randomizerTimer = 0; 61 | } 62 | 63 | randomizerTimer += Time.deltaTime * 1.0f; 64 | } 65 | } -------------------------------------------------------------------------------- /Assets/Scripts/LSystem/LSystemTurtleRandomizer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2fd4f68f328ef470ca27a9434ff1e321 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/LSystem/Rule.cs: -------------------------------------------------------------------------------- 1 |  2 | [System.Serializable] 3 | public class Rule 4 | { 5 | public char ruleCharacter; 6 | 7 | public string ruleReplacement; 8 | } 9 | -------------------------------------------------------------------------------- /Assets/Scripts/LSystem/Rule.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 807c2461230854798947dec5ee761bcf 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/LSystem/Test.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | public class Test : MonoBehaviour 7 | { 8 | [SerializeField] 9 | private float radius = 10.0f; 10 | 11 | private float degreesCounter = 0; 12 | 13 | private void Start() 14 | { 15 | StartCoroutine(DrawCircle()); 16 | } 17 | 18 | IEnumerator DrawCircle() 19 | { 20 | while(degreesCounter <= 360) 21 | { 22 | GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); 23 | 24 | float xPosition = float.Parse(Math.Sin(degreesCounter).ToString()) * radius; 25 | float yPosition = float.Parse(Math.Cos(degreesCounter).ToString()) * radius; 26 | 27 | degreesCounter += 10; 28 | 29 | cube.transform.position = new Vector3(xPosition, yPosition); 30 | } 31 | 32 | yield return null; 33 | } 34 | 35 | } 36 | -------------------------------------------------------------------------------- /Assets/Scripts/LSystem/Test.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f895534374eb94a19bedcdf94c77069c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Utils.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2af4318c827324cca9efb4abe439d883 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Utils/MaterialUtils.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace DilmerGames.Core.Utilities 4 | { 5 | public static class MaterialUtils 6 | { 7 | public static Material CreateMaterialWithRandomColor(string name, string shaderName = "Sprites/Default") 8 | { 9 | Material material = new Material(Shader.Find(shaderName)); 10 | material.name = name; 11 | material.color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f); 12 | return material; 13 | } 14 | } 15 | } -------------------------------------------------------------------------------- /Assets/Scripts/Utils/MaterialUtils.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 600d3b2668b864968a198c6caa022a85 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Logs/Packages-Update.log: -------------------------------------------------------------------------------- 1 | 2 | === Tue Nov 26 21:21:44 2019 3 | 4 | Packages were changed. 5 | Update Mode: mergeDefaultDependencies 6 | 7 | The following packages were added: 8 | com.unity.textmeshpro@2.0.1 9 | com.unity.package-manager-ui@2.2.0 10 | com.unity.collab-proxy@1.2.16 11 | com.unity.ext.nunit@1.0.0 12 | com.unity.test-framework@1.0.13 13 | com.unity.timeline@1.1.0 14 | com.unity.ide.vscode@1.1.2 15 | com.unity.ide.rider@1.1.0 16 | com.unity.ugui@1.0.0 17 | com.unity.modules.ai@1.0.0 18 | com.unity.modules.animation@1.0.0 19 | com.unity.modules.androidjni@1.0.0 20 | com.unity.modules.assetbundle@1.0.0 21 | com.unity.modules.audio@1.0.0 22 | com.unity.modules.cloth@1.0.0 23 | com.unity.modules.director@1.0.0 24 | com.unity.modules.imageconversion@1.0.0 25 | com.unity.modules.imgui@1.0.0 26 | com.unity.modules.jsonserialize@1.0.0 27 | com.unity.modules.particlesystem@1.0.0 28 | com.unity.modules.physics@1.0.0 29 | com.unity.modules.physics2d@1.0.0 30 | com.unity.modules.screencapture@1.0.0 31 | com.unity.modules.terrain@1.0.0 32 | com.unity.modules.terrainphysics@1.0.0 33 | com.unity.modules.tilemap@1.0.0 34 | 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-------------------------------------------------------------------------------- 1 | # Unity L-System Essentials 2 | 3 | This repository contains a variety of examples created while making a new video series in YouTube about Unity L-System algorithm for generating procedural trees and abstract shapes made out of Line Renders. 4 | 5 | As a way to give back please subscribe to my [YouTube](https://www.youtube.com/c/dilmervalecillos) channel thank you ! 6 | 7 | Results from various examples taught in YouTube: 8 | 9 | - Create trees on-demand by hitting generate through the LSystemTurtle inspector (Scene -> LSystemManual.unity) 10 | 11 | 12 | 13 | - Automatically create trees through a LSystemTutleRandommizer which hooks with LSystemTurtle for generating parameters randomly (Scene -> LSystemAutoRandom.unity) 14 | 15 | 16 | 17 | - Automatically creates Colored Trees (Scene -> LSystemAutoRandomWithColor.unity) 18 | 19 | 20 | 21 | - Predefined LSystemTutle set to 5 generation iterations (Scene -> LSystem5Generations.unity) 22 | 23 | 24 | -------------------------------------------------------------------------------- /docs/images/lsystem5generations.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dilmerv/UnityLSystemEssentials/0ef8c686ee28bca5967416e117891ed60fbd9a27/docs/images/lsystem5generations.gif -------------------------------------------------------------------------------- /docs/images/lsystemauto.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dilmerv/UnityLSystemEssentials/0ef8c686ee28bca5967416e117891ed60fbd9a27/docs/images/lsystemauto.gif -------------------------------------------------------------------------------- /docs/images/lsystemautocolor.png: -------------------------------------------------------------------------------- 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