├── .gitignore ├── LICENSE ├── LightPropagationVolumes.pro ├── Makefile ├── README.md ├── bin ├── LightPropagationVolumes.exe ├── LightPropagationVolumes_SDL_No_Gui.exe ├── SDL2.dll ├── SDL2_image.dll ├── glew32.dll ├── libjpeg-9.dll ├── libpng16-16.dll ├── mingw_4.8.1 │ └── glew32.dll ├── msvc │ ├── SDL2.dll │ ├── SDL2_image.dll │ ├── glew32.dll │ ├── libjpeg-9.dll │ ├── libpng16-16.dll │ └── zlib1.dll └── zlib1.dll ├── data ├── maps │ ├── 00HADR07.BMP │ ├── 00KOB01.BMP │ ├── 0BDREVO.BMP │ ├── 0BZLATO2.BMP │ ├── 0HBAR.BMP │ ├── 0HBAR1.BMP │ ├── 0HBAR2.BMP │ ├── 0HBAR3.BMP │ ├── 0HCE.BMP │ ├── 0HCE1.bmp │ ├── 0HCE2.BMP │ ├── 0HCEDUL.BMP │ ├── 0HDREVO1.BMP │ ├── 0HDVER1.BMP │ ├── 0HDVER2.BMP │ ├── 0HDVER3.BMP │ ├── 0HDVERE.BMP │ ├── 0HEX.BMP │ ├── 0HEX1.BMP │ ├── 0HKOB2.BMP │ ├── 0HKUCH1.BMP │ ├── 0HKUPEL.BMP │ ├── 0HOBR0.BMP │ ├── 0HOBR1.BMP │ ├── 0HOBR10.BMP │ ├── 0HOBR11.BMP │ ├── 0HOBR12.BMP │ ├── 0HOBR13.BMP │ ├── 0HOBR14.BMP │ ├── 0HOBR15.BMP │ ├── 0HOBR16.BMP │ ├── 0HOBR17.BMP │ ├── 0HOBR18.BMP │ ├── 0HOBR2.BMP │ ├── 0HOBR3.BMP │ ├── 0HOBR5.BMP │ ├── 0HOBR6.BMP │ ├── 0HOBR7.BMP │ ├── 0HOJEB.BMP │ ├── 0HOKAP.BMP │ ├── 0HPARA.BMP │ ├── 0HPODL3.BMP │ ├── 0HPODL4.BMP │ ├── 0HPODLA.BMP │ ├── 0HPODLA2.BMP │ ├── 0HPOVR01.BMP │ ├── 0HPOVR01_ddn.bmp │ ├── 0HPOVR02.BMP │ ├── 0HPOVR02_ddn.bmp │ ├── 0HPOVR03.BMP │ ├── 0HPOVR04.bmp │ ├── 0HPOVR04_ddn.bmp │ ├── 0HPOVR05.BMP │ ├── 0HRANT3.BMP │ ├── 0HRANTL.BMP │ ├── 0HS02.BMP │ ├── 0HSEDL.BMP │ ├── 0HSLOUP.BMP │ ├── 0HST1.BMP │ ├── 0HST2.BMP │ ├── 0HSTROP.BMP │ ├── 0HSTROP2.BMP │ ├── 0HTRACO.BMP │ ├── 0HVETR.BMP │ ├── 0HWC.BMP │ ├── 0HZED1.BMP │ ├── 0HZED2.BMP │ ├── 0HZED3.bmp │ ├── 0HZED5.BMP │ ├── 0QKOUP.BMP │ ├── 0QSCHOD2.BMP │ ├── 0QSCHOD3.BMP │ ├── 0RPK.BMP │ ├── 0VKANCL2.BMP │ ├── 0VOCH2.BMP │ ├── 0WOKB.BMP │ ├── 0YPRUH.BMP │ ├── 0hhajz.bmp │ ├── 0kr02.bmp │ ├── 0lkulna1.bmp │ ├── 0v1stre.bmp │ ├── 0vplot.bmp │ ├── 0wokb+.bmp │ ├── 11.bmp │ ├── 11_ddn.bmp │ ├── 11_spec.bmp │ ├── 1silnice.bmp │ ├── 2flare1.bmp │ ├── 2flare2.bmp │ ├── 2flare3.bmp │ ├── 2flare4.bmp │ ├── 2flare5.bmp │ ├── 2flare6.bmp │ ├── 2mzalu1.bmp │ ├── 2sun1+.bmp │ ├── 2sun1.bmp │ ├── 2sun2.bmp │ ├── 2tree23.bmp │ ├── 2tree23_ddn.bmp │ ├── 2tree23_spec.bmp │ ├── 4black.bmp │ ├── 9prkna1.bmp │ ├── @HQZALUZ.BMP │ ├── @vrat02.bmp │ ├── SKY 3 1.BMP │ ├── SKY 3 2.BMP │ ├── SKY 3 3.BMP │ ├── SKY 3 4.BMP │ ├── SKY 3 5.BMP │ ├── ^PDCHDV2.BMP │ ├── ^chdnk01.bmp │ ├── ^chdnk01_ddn.bmp │ ├── ^chdnk02.bmp │ ├── ^chdnk02_ddn.bmp │ ├── ^kr6x602.bmp │ ├── ^kr6x602_ddn.bmp │ ├── ^krstr02.bmp │ ├── ^krstr02_ddn.bmp │ ├── ^kura02.bmp │ ├── ^kura02_ddn.bmp │ ├── ^kura02_spec.bmp │ ├── ^obrub01.bmp │ ├── ^sl_4m02.bmp │ ├── ^sl_4m02_ddn.bmp │ ├── ^sl_6m02.bmp │ ├── ^sl_6m02_ddn.bmp │ ├── boz_uv.bmp │ ├── boz_uv_ddn.bmp │ ├── boz_uv_spec.bmp │ ├── bunny00.bmp │ ├── bunny00_ddn.bmp │ ├── bunny00_spec.bmp │ ├── gray.bmp │ ├── pdzka13.bmp │ ├── prkna01.bmp │ ├── prkna02.bmp │ ├── red.bmp │ ├── red_ddn.bmp │ ├── red_spec.bmp │ ├── schod02a.bmp │ ├── schod02b.bmp │ ├── sibenik_kamen.bmp │ ├── sibenik_kamen_ddn.bmp │ ├── sibenik_kamen_spec.bmp │ ├── sibenik_kamen_stup.bmp │ ├── sibenik_kamen_stup_ddn.bmp │ ├── sibenik_kamen_stup_spec.bmp │ ├── sibenik_mramor6x6.bmp │ ├── sibenik_mramor6x6_ddn.bmp │ ├── sibenik_mramor6x6_spec.bmp │ ├── sponza_arch.bmp │ ├── sponza_arch_ddn.bmp │ ├── sponza_arch_spec.bmp │ ├── sponza_background.bmp │ ├── sponza_background_ddn.bmp │ ├── sponza_bricks_a.bmp │ ├── sponza_bricks_a_ddn.bmp │ ├── sponza_bricks_a_spec.bmp │ ├── sponza_ceiling_a.bmp │ ├── sponza_ceiling_a_spec.bmp │ ├── sponza_chain.bmp │ ├── sponza_chain_ddn.bmp │ ├── sponza_column_a.bmp │ ├── sponza_column_a_ddn.bmp │ ├── sponza_column_a_spec.bmp │ ├── sponza_column_b.bmp │ ├── sponza_column_b_ddn.bmp │ ├── sponza_column_b_spec.bmp │ ├── sponza_column_c.bmp │ ├── sponza_column_c_ddn.bmp │ ├── sponza_column_c_spec.bmp │ ├── sponza_curtain.bmp │ ├── sponza_curtain_blue.bmp │ ├── sponza_curtain_green.bmp │ ├── sponza_details.bmp │ ├── sponza_details_ddn.bmp │ ├── sponza_details_spec.bmp │ ├── sponza_fabric.bmp │ ├── sponza_fabric_blue.bmp │ ├── sponza_fabric_green.bmp │ ├── sponza_fabric_spec.bmp │ ├── sponza_flagpole.bmp │ ├── sponza_flagpole_ddn.bmp │ ├── sponza_flagpole_spec.bmp │ ├── sponza_floor_a.bmp │ ├── sponza_floor_a_ddn.bmp │ ├── sponza_floor_a_spec.bmp │ ├── sponza_lion.bmp │ ├── sponza_lion_ddn.bmp │ ├── sponza_roof.bmp │ ├── sponza_thorn.bmp │ ├── sponza_thorn_ddn.bmp │ ├── sponza_thorn_spec.bmp │ ├── sponza_vase.bmp │ ├── sponza_vase_ddn.bmp │ ├── sponza_vase_hanging.bmp │ ├── sponza_vase_hanging_ddn.bmp │ ├── sponza_vase_hanging_spec.bmp │ ├── sponza_vase_plant.bmp │ ├── sponza_vase_plant_spec.bmp │ ├── sponza_vase_round.bmp │ ├── sponza_vase_round_ddn.bmp │ ├── sponza_vase_round_spec.bmp │ ├── strech10.bmp │ └── white.bmp ├── models │ ├── bunny00.4ds │ ├── cube00.4ds │ ├── denjasno2.4ds │ ├── motel.4ds │ ├── scene.4ds │ ├── sibenik.4ds │ ├── sphere00.4ds │ ├── sphere01.4ds │ ├── sponza.4ds │ ├── test00.4ds │ ├── tree00.4ds │ ├── white_box.4ds │ └── white_interier.4ds └── shaders │ ├── basic.fs │ ├── basic.vs │ ├── color.fs │ ├── color.vs │ ├── depth.fs │ ├── depth.vs │ ├── geometry.fs │ ├── geometry.vs │ ├── illumination.fs │ ├── illumination.vs │ ├── lpvClear.cs │ ├── lpvClear.fs │ ├── lpvClear.gs │ ├── lpvClear.vs │ ├── lpvInjection.cs │ ├── lpvInjection.fs │ ├── lpvInjection.gs │ ├── lpvInjection.vs │ ├── lpvInjection_uint.cs │ ├── lpvPropagation.cs │ ├── lpvPropagation.fs │ ├── lpvPropagation.gs │ ├── lpvPropagation.vs │ ├── lpvPropagation_uint.cs │ └── sunRays.fs ├── include ├── GL │ ├── glew.h │ ├── glxew.h │ └── wglew.h ├── SDL2 │ ├── SDL.h │ ├── SDL_assert.h │ ├── SDL_atomic.h │ ├── SDL_audio.h │ ├── SDL_bits.h │ ├── SDL_blendmode.h │ ├── SDL_clipboard.h │ ├── SDL_config.h │ ├── SDL_cpuinfo.h │ ├── SDL_endian.h │ ├── SDL_error.h │ ├── SDL_events.h │ ├── SDL_filesystem.h │ ├── SDL_gamecontroller.h │ ├── SDL_gesture.h │ ├── SDL_haptic.h │ ├── SDL_hints.h │ ├── SDL_image.h │ ├── SDL_joystick.h │ ├── SDL_keyboard.h │ ├── SDL_keycode.h │ ├── SDL_loadso.h │ ├── SDL_log.h │ ├── SDL_main.h │ ├── SDL_messagebox.h │ ├── SDL_mouse.h │ ├── SDL_mutex.h │ ├── SDL_name.h │ ├── SDL_opengl.h │ ├── SDL_opengles.h │ ├── SDL_opengles2.h │ ├── SDL_pixels.h │ ├── SDL_platform.h │ ├── SDL_power.h │ ├── SDL_quit.h │ ├── SDL_rect.h │ ├── SDL_render.h │ ├── SDL_revision.h │ ├── SDL_rwops.h │ ├── SDL_scancode.h │ ├── SDL_shape.h │ ├── SDL_stdinc.h │ ├── SDL_surface.h │ ├── SDL_system.h │ ├── SDL_syswm.h │ ├── SDL_test.h │ ├── SDL_test_assert.h │ ├── SDL_test_common.h │ ├── SDL_test_compare.h │ ├── SDL_test_crc32.h │ ├── SDL_test_font.h │ ├── SDL_test_fuzzer.h │ ├── SDL_test_harness.h │ ├── SDL_test_images.h │ ├── SDL_test_log.h │ ├── SDL_test_md5.h │ ├── SDL_test_random.h │ ├── SDL_thread.h │ ├── SDL_timer.h │ ├── SDL_touch.h │ ├── SDL_types.h │ ├── SDL_version.h │ ├── SDL_video.h │ ├── begin_code.h │ └── close_code.h └── glm │ ├── common.hpp │ ├── detail │ ├── _features.hpp │ ├── _fixes.hpp │ ├── _noise.hpp │ ├── _swizzle.hpp │ ├── _swizzle_func.hpp │ ├── _vectorize.hpp │ ├── dummy.cpp │ ├── func_common.hpp │ ├── func_common.inl │ ├── func_exponential.hpp │ ├── func_exponential.inl │ ├── func_geometric.hpp │ ├── func_geometric.inl │ ├── func_integer.hpp │ ├── func_integer.inl │ ├── func_matrix.hpp │ ├── func_matrix.inl │ ├── func_packing.hpp │ ├── func_packing.inl │ ├── func_trigonometric.hpp │ ├── func_trigonometric.inl │ ├── func_vector_relational.hpp │ ├── func_vector_relational.inl │ ├── glm.cpp │ ├── intrinsic_common.hpp │ ├── intrinsic_common.inl │ ├── intrinsic_exponential.hpp │ ├── intrinsic_exponential.inl │ ├── intrinsic_geometric.hpp │ ├── intrinsic_geometric.inl │ ├── intrinsic_integer.hpp │ ├── intrinsic_integer.inl │ ├── intrinsic_matrix.hpp │ ├── intrinsic_matrix.inl │ ├── intrinsic_trigonometric.hpp │ ├── intrinsic_trigonometric.inl │ ├── intrinsic_vector_relational.hpp │ ├── intrinsic_vector_relational.inl │ ├── precision.hpp │ ├── setup.hpp │ ├── type_float.hpp │ ├── type_gentype.hpp │ ├── type_gentype.inl │ ├── type_half.hpp │ ├── type_half.inl │ ├── type_int.hpp │ ├── type_mat.hpp │ ├── type_mat.inl │ ├── type_mat2x2.hpp │ ├── type_mat2x2.inl │ ├── type_mat2x3.hpp │ ├── type_mat2x3.inl │ ├── type_mat2x4.hpp │ ├── type_mat2x4.inl │ ├── type_mat3x2.hpp │ ├── type_mat3x2.inl │ ├── type_mat3x3.hpp │ ├── type_mat3x3.inl │ ├── type_mat3x4.hpp │ ├── type_mat3x4.inl │ ├── type_mat4x2.hpp │ ├── type_mat4x2.inl │ ├── type_mat4x3.hpp │ ├── type_mat4x3.inl │ ├── type_mat4x4.hpp │ ├── type_mat4x4.inl │ ├── type_vec.hpp │ ├── type_vec.inl │ ├── type_vec1.hpp │ ├── type_vec1.inl │ ├── type_vec2.hpp │ ├── type_vec2.inl │ ├── type_vec3.hpp │ ├── type_vec3.inl │ ├── type_vec4.hpp │ ├── type_vec4.inl │ ├── type_vec4_avx.inl │ ├── type_vec4_avx2.inl │ └── type_vec4_sse2.inl │ ├── exponential.hpp │ ├── ext.hpp │ ├── fwd.hpp │ ├── geometric.hpp │ ├── glm.hpp │ ├── gtc │ ├── bitfield.hpp │ ├── bitfield.inl │ ├── color_space.hpp │ ├── color_space.inl │ ├── constants.hpp │ ├── constants.inl │ ├── epsilon.hpp │ ├── epsilon.inl │ ├── integer.hpp │ ├── integer.inl │ ├── matrix_access.hpp │ ├── matrix_access.inl │ ├── matrix_integer.hpp │ ├── matrix_inverse.hpp │ ├── matrix_inverse.inl │ ├── matrix_transform.hpp │ ├── matrix_transform.inl │ ├── noise.hpp │ ├── noise.inl │ ├── packing.hpp │ ├── packing.inl │ ├── quaternion.hpp │ ├── quaternion.inl │ ├── random.hpp │ ├── random.inl │ ├── reciprocal.hpp │ ├── reciprocal.inl │ ├── round.hpp │ ├── round.inl │ ├── type_precision.hpp │ ├── type_precision.inl │ ├── type_ptr.hpp │ ├── type_ptr.inl │ ├── ulp.hpp │ ├── ulp.inl │ ├── vec1.hpp │ └── vec1.inl │ ├── gtx │ ├── associated_min_max.hpp │ ├── associated_min_max.inl │ ├── bit.hpp │ ├── bit.inl │ ├── closest_point.hpp │ ├── closest_point.inl │ ├── color_space.hpp │ ├── color_space.inl │ ├── color_space_YCoCg.hpp │ ├── color_space_YCoCg.inl │ ├── common.hpp │ ├── common.inl │ ├── compatibility.hpp │ ├── compatibility.inl │ ├── component_wise.hpp │ ├── component_wise.inl │ ├── dual_quaternion.hpp │ ├── dual_quaternion.inl │ ├── euler_angles.hpp │ ├── euler_angles.inl │ ├── extend.hpp │ ├── extend.inl │ ├── extented_min_max.hpp │ ├── extented_min_max.inl │ ├── fast_exponential.hpp │ ├── fast_exponential.inl │ ├── fast_square_root.hpp │ ├── fast_square_root.inl │ ├── fast_trigonometry.hpp │ ├── fast_trigonometry.inl │ ├── gradient_paint.hpp │ ├── gradient_paint.inl │ ├── handed_coordinate_space.hpp │ ├── handed_coordinate_space.inl │ ├── hash.hpp │ ├── hash.inl │ ├── integer.hpp │ ├── integer.inl │ ├── intersect.hpp │ ├── intersect.inl │ ├── io.hpp │ ├── io.inl │ ├── log_base.hpp │ ├── log_base.inl │ ├── matrix_cross_product.hpp │ ├── matrix_cross_product.inl │ ├── matrix_decompose.hpp │ ├── matrix_decompose.inl │ ├── matrix_interpolation.hpp │ ├── matrix_interpolation.inl │ ├── matrix_major_storage.hpp │ ├── matrix_major_storage.inl │ ├── matrix_operation.hpp │ ├── matrix_operation.inl │ ├── matrix_query.hpp │ ├── matrix_query.inl │ ├── matrix_transform_2d.hpp │ ├── matrix_transform_2d.inl │ ├── mixed_product.hpp │ ├── mixed_product.inl │ ├── norm.hpp │ ├── norm.inl │ ├── normal.hpp │ ├── normal.inl │ ├── normalize_dot.hpp │ ├── normalize_dot.inl │ ├── number_precision.hpp │ ├── number_precision.inl │ ├── optimum_pow.hpp │ ├── optimum_pow.inl │ ├── orthonormalize.hpp │ ├── orthonormalize.inl │ ├── perpendicular.hpp │ ├── perpendicular.inl │ ├── polar_coordinates.hpp │ ├── polar_coordinates.inl │ ├── projection.hpp │ ├── projection.inl │ ├── quaternion.hpp │ ├── quaternion.inl │ ├── range.hpp │ ├── raw_data.hpp │ ├── raw_data.inl │ ├── rotate_normalized_axis.hpp │ ├── rotate_normalized_axis.inl │ ├── rotate_vector.hpp │ ├── rotate_vector.inl │ ├── scalar_multiplication.hpp │ ├── scalar_relational.hpp │ ├── scalar_relational.inl │ ├── simd_mat4.hpp │ ├── simd_mat4.inl │ ├── simd_quat.hpp │ ├── simd_quat.inl │ ├── simd_vec4.hpp │ ├── simd_vec4.inl │ ├── spline.hpp │ ├── spline.inl │ ├── std_based_type.hpp │ ├── std_based_type.inl │ ├── string_cast.hpp │ ├── string_cast.inl │ ├── transform.hpp │ ├── transform.inl │ ├── transform2.hpp │ ├── transform2.inl │ ├── type_aligned.hpp │ ├── type_aligned.inl │ ├── vector_angle.hpp │ ├── vector_angle.inl │ ├── vector_query.hpp │ ├── vector_query.inl │ ├── wrap.hpp │ └── wrap.inl │ ├── integer.hpp │ ├── mat2x2.hpp │ ├── mat2x3.hpp │ ├── mat2x4.hpp │ ├── mat3x2.hpp │ ├── mat3x3.hpp │ ├── mat3x4.hpp │ ├── mat4x2.hpp │ ├── mat4x3.hpp │ ├── mat4x4.hpp │ ├── matrix.hpp │ ├── packing.hpp │ ├── trigonometric.hpp │ ├── vec2.hpp │ ├── vec3.hpp │ ├── vec4.hpp │ └── vector_relational.hpp ├── lib ├── libSDL2.a ├── libSDL2.dll.a ├── libSDL2_image.a ├── libSDL2_image.dll.a ├── libglew32.a ├── libglew32.dll.a ├── mingw_4.8.1 │ ├── libglew32.a │ └── libglew32.dll.a └── msvc │ ├── SDL2.lib │ ├── SDL2_image.lib │ ├── SDL2main.lib │ ├── SDL2test.lib │ ├── glew32.lib │ └── glew32s.lib ├── sln ├── LightPropagationVolumes.sln ├── LightPropagationVolumes.vcxproj └── LightPropagationVolumes.vcxproj.filters ├── src ├── camera.h ├── context.h ├── culling.h ├── engine.cpp ├── engine.h ├── exceptions.h ├── filesystem.cpp ├── filesystem.h ├── framebuffers.cpp ├── framebuffers.h ├── headers │ ├── cameraTypes.h │ ├── cullingTypes.h │ ├── engineTypes.h │ ├── exceptionTypes.h │ ├── fileTypes.h │ ├── mapTypes.h │ ├── math.h │ ├── modelTypes.h │ ├── openGLTypes.h │ ├── rendererTypes.h │ ├── sceneTypes.h │ ├── shaderTypes.h │ ├── stringTypes.h │ └── types.h ├── main.cpp ├── maps.cpp ├── maps.h ├── matrix.h ├── models.cpp ├── models.h ├── openGL.cpp ├── openGL.h ├── pickColor.h ├── renderer.cpp ├── renderer.h ├── scenes.cpp ├── scenes.h ├── shaders.cpp ├── shaders.h ├── string.h ├── vector.h ├── window.cpp └── window.h ├── tools └── glcorearb │ ├── .vs │ └── glcorearb │ │ └── v14 │ │ └── .suo │ ├── gl_out.txt │ ├── gl_out_comp.txt │ ├── glc.h │ ├── glcorearb.exe │ ├── glcorearb.sln │ ├── glcorearb.vcxproj │ ├── 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