├── thumbnail.png ├── graphics ├── gui.png ├── ucoin.png ├── but-main.png ├── energy.png ├── black-market-mk.png ├── black-market-fluid.png ├── black-market-group.png ├── black-market-item.png ├── trading-chest-buy.png ├── trading-chest-sell.png ├── trading-tank-buy.png ├── trading-tank-buy2.png ├── trading-tank-sell.png ├── trading-tank-sell2.png ├── black-market-energy.png ├── signal-market-auto-all.png ├── signal-market-auto-buy.png ├── signal-market-auto-sell.png ├── trading-accumulator-buy.png ├── trading-chest-buy-icon.png ├── trading-chest-sell-icon.png ├── trading-tank-buy-icon.png ├── trading-tank-sell-icon.png ├── trading-accumulator-sell.png ├── trading-accumulator-buy-icon.png ├── trading-accumulator-buy-charge.png ├── trading-accumulator-sell-icon.png ├── trading-accumulator-buy-discharge.png ├── trading-accumulator-sell-charge.png └── trading-accumulator-sell-discharge.png ├── data.lua ├── migrations └── BlackMarket2_1.2.9.json ├── info.json ├── prototypes ├── signals.lua ├── styles.lua └── entities.lua ├── symlink.sh ├── .luacheckrc ├── config.lua ├── test-validation.sh ├── README.md ├── DEVELOPMENT.md ├── changelog.txt ├── utils.lua ├── settings.lua ├── locale ├── cn │ └── cn.cfg └── en │ └── en.cfg └── LICENSE /thumbnail.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/djmango/BlackMarket2/HEAD/thumbnail.png -------------------------------------------------------------------------------- /graphics/gui.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/djmango/BlackMarket2/HEAD/graphics/gui.png -------------------------------------------------------------------------------- /graphics/ucoin.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/djmango/BlackMarket2/HEAD/graphics/ucoin.png 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-------------------------------------------------------------------------------- 1 | require("utils") 2 | require("prototypes/styles") 3 | require("prototypes/entities") 4 | require("prototypes/signals") -------------------------------------------------------------------------------- /graphics/signal-market-auto-all.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/djmango/BlackMarket2/HEAD/graphics/signal-market-auto-all.png -------------------------------------------------------------------------------- /graphics/signal-market-auto-buy.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/djmango/BlackMarket2/HEAD/graphics/signal-market-auto-buy.png -------------------------------------------------------------------------------- /graphics/signal-market-auto-sell.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | { 2 | "technology": 3 | [ 4 | ["black-market-mk-2", "black-market-mk2"], 5 | ["black-market-mk-3", "black-market-mk3"], 6 | ["black-market-mk-4", "black-market-mk4"] 7 | ] 8 | } -------------------------------------------------------------------------------- /info.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "BlackMarket2", 3 | "version": "2.2.19", 4 | "title": "Black Market 2", 5 | "author": "djmango", 6 | "description": "Sell and buy items/fluids/energy on the universal black market using trading chests/tanks/accumulators, choosing the frequency of exchanges and related fees. You can now sell your overproduction and buy things that you don't want to craft by yourself. You can also use these trading units as a paying shipment system.", 7 | "homepage": "https://github.com/djmango/BlackMarket2", 8 | "contact": "djmango", 9 | "factorio_version":"2.0", 10 | "dependencies": [ 11 | "base >= 2.0.0", 12 | "flib >= 0.8.0" 13 | ] 14 | } 15 | -------------------------------------------------------------------------------- /prototypes/signals.lua: -------------------------------------------------------------------------------- 1 | data:extend( 2 | { 3 | { 4 | type = "item-subgroup", 5 | name = "virtual-signal-market", 6 | group = "signals", 7 | order = "y[virtual-signal-market]" 8 | }, 9 | 10 | { 11 | type = "virtual-signal", 12 | name = "signal-market-auto-all", 13 | icon = "__BlackMarket2__/graphics/signal-market-auto-all.png", 14 | icon_size = 32, 15 | subgroup = "virtual-signal-market", 16 | order = "y[market]-aa" 17 | }, 18 | { 19 | type = "virtual-signal", 20 | name = "signal-market-auto-sell", 21 | icon = "__BlackMarket2__/graphics/signal-market-auto-sell.png", 22 | icon_size = 32, 23 | subgroup = "virtual-signal-market", 24 | order = "y[market]-ab" 25 | }, 26 | { 27 | type = "virtual-signal", 28 | name = "signal-market-auto-buy", 29 | icon = "__BlackMarket2__/graphics/signal-market-auto-buy.png", 30 | icon_size = 32, 31 | subgroup = "virtual-signal-market", 32 | order = "y[market]-ac" 33 | }, 34 | 35 | 36 | } 37 | ) 38 | -------------------------------------------------------------------------------- /symlink.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | # Get the current version from info.json 4 | VERSION=$(jq -r '.version' info.json) 5 | FACTORIO_MODS_DIR="$HOME/Library/Application Support/factorio/mods" 6 | MOD_NAME="BlackMarket2" 7 | 8 | echo "Setting up development symlink for $MOD_NAME v$VERSION" 9 | 10 | # Remove any existing zip files for this mod 11 | echo "Removing existing zip files..." 12 | rm -f "$FACTORIO_MODS_DIR/${MOD_NAME}_"*.zip 13 | 14 | # Remove any existing symlinks 15 | echo "Removing existing symlinks..." 16 | rm -f "$FACTORIO_MODS_DIR/${MOD_NAME}_"* 17 | 18 | # Create the symlink with the current version 19 | SYMLINK_NAME="${MOD_NAME}_${VERSION}" 20 | SYMLINK_PATH="$FACTORIO_MODS_DIR/$SYMLINK_NAME" 21 | 22 | echo "Creating symlink: $SYMLINK_PATH -> $(pwd)" 23 | ln -sf "$(pwd)" "$SYMLINK_PATH" 24 | 25 | # Verify the symlink was created 26 | if [ -L "$SYMLINK_PATH" ]; then 27 | echo "✅ Symlink created successfully!" 28 | echo "🎯 You can now test your mod in Factorio" 29 | echo "📁 Symlink: $SYMLINK_PATH" 30 | echo "🔗 Points to: $(readlink "$SYMLINK_PATH")" 31 | else 32 | echo "❌ Failed to create symlink" 33 | exit 1 34 | fi 35 | -------------------------------------------------------------------------------- /.luacheckrc: -------------------------------------------------------------------------------- 1 | std = "min" 2 | 3 | -- Exclude directories that shouldn't be linted 4 | exclude_files = { 5 | ".luarocks/**", 6 | ".github/**", 7 | "node_modules/**", 8 | ".vscode/**" 9 | } 10 | 11 | -- Global variables defined in your mod files 12 | globals = { 13 | -- Factorio API 14 | "game", "script", "defines", "prototypes", "settings", "storage", 15 | "commands", "log", "table_size", "serpent", "util", "mods", 16 | "remote", "rcon", "rendering", "helpers", "data", "pcall", 17 | "ipairs", "pairs", "next", "type", "tostring", "tonumber", 18 | "string", "math", "table", "assert", "error", "getmetatable", 19 | "setmetatable", "rawget", "rawset", "rawlen", "rawequal", 20 | "select", "unpack", 21 | 22 | -- Mod-specific globals from config.lua and utils.lua 23 | "debug_status", "debug_mod_name", "debug_file", "debug_do_raz", 24 | "debug_active", "debug_print", "message_all", "message_force", 25 | "square_area", "distance", "distance_square", "pos_offset", 26 | "surface_area", "iif", "add_list", "del_list", "in_list", 27 | "size_list", "concat_lists", "dupli_proto", "debug_guis", 28 | "extract_monolith", "configure_settings", 29 | 30 | -- Color definitions 31 | "colors", "anticolors", "lightcolors", 32 | 33 | -- Variables from config.lua 34 | "resource_price", "water_price", "free_price", "unknown_price", 35 | "vanilla_resources_prices", "special_prices", "unknown_price_reason_logging", 36 | "recipe_depth_maximum", "only_items_researched", "tax_enabled", 37 | "dynamic_prices_enabled", "energy_price", "energy_cost", "tech_ingr_cost", 38 | "tech_amortization", "commercial_margin", "dynamic_regrowth", 39 | "dynamic_influence_item", "dynamic_influence_fluid", "dynamic_influence_energy", 40 | "dynamic_minimal", "dynamic_maximal", "tax_immediate", "tax_start", 41 | "tax_growth", "periods", "default_n_period", "default_auto", "thousands_separator", 42 | 43 | -- Variables from control.lua 44 | "prices_file", "price_log", "specials_file", "format_money", "format_evolution", 45 | "add_order", "gui3", "price", "item_recipe", "recipe", 46 | 47 | -- Other mod globals 48 | "mod_gui" 49 | } 50 | 51 | -- Read-only globals 52 | read_globals = { 53 | "mod_gui", "_G", "_ENV", "require" 54 | } 55 | 56 | -- Ignore specific warnings that are common in Factorio mods 57 | ignore = { 58 | "212", -- Unused argument (common in event handlers) 59 | "213", -- Unused loop variable 60 | "311", -- Value assigned to variable is unused 61 | "314", -- Field of a table literal is overwritten 62 | "542", -- Empty if branch 63 | "611", -- Line contains only whitespace 64 | "612", -- Line contains trailing whitespace 65 | "614", -- Trailing whitespace in comment 66 | "631", -- Line is too long 67 | } 68 | 69 | -- Maximum line length (increase from default 120) 70 | max_line_length = 140 71 | -------------------------------------------------------------------------------- /config.lua: -------------------------------------------------------------------------------- 1 | function configure_settings() 2 | resource_price = settings.global["BM2-resource_price"].value -- price of original declared resource object 3 | water_price = settings.global["BM2-infinite_price"].value -- price for easy infinite resource like water, air, etc... 4 | free_price = settings.global["BM2-free_price"].value -- price of free object (product of recipe with no ingredients) 5 | unknown_price = settings.global["BM2-unknown_price"].value -- price of unknown object (product or ingredient of no recipe, so skipped) 6 | 7 | -- vanilla resources 8 | 9 | vanilla_resources_prices = { 10 | ["water"] = settings.global["BM2-water_price"].value, 11 | ["coal"] = settings.global["BM2-coal_price"].value, 12 | ["stone"] = settings.global["BM2-stone_price"].value, 13 | ["iron-ore"] = settings.global["BM2-iron_price"].value, 14 | ["copper-ore"] = settings.global["BM2-copper_price"].value, 15 | ["crude-oil"] = settings.global["BM2-oil_price"].value, 16 | ["uranium-ore"] = settings.global["BM2-uranium_price"].value, 17 | } 18 | 19 | -- special manually declared prices 20 | 21 | special_prices = { 22 | ["ucoin"] = settings.global["BM2-ucoin"].value, 23 | 24 | ["wood"] = settings.global["BM2-wood"].value, 25 | ["raw-fish"] = settings.global["BM2-raw_fish"].value, 26 | 27 | ["steam"] = settings.global["BM2-steam"].value, 28 | } 29 | 30 | unknown_price_reason_logging = settings.global["BM2-unknown_price_reason_logging"] 31 | 32 | recipe_depth_maximum = settings.global["BM2-recipe_depth_maximum"].value -- the maximum depth the recipe search can go 33 | only_items_researched = settings.global["BM2-only_items_researched"].value -- if only want researched items enabled or not 34 | tax_enabled = settings.global["BM2-enable_tax"].value -- if taxes enabled or not 35 | dynamic_prices_enabled = settings.global["BM2-dynamic_prices"].value -- if dynamic is enabled or not 36 | 37 | energy_price= settings.global["BM2-energy_price"].value -- price for selling and buying energy (for 1MJ) 38 | energy_cost = settings.global["BM2-energy_cost"].value -- cost of energy unit in recipes (time, different from MJ) 39 | tech_ingr_cost = settings.global["BM2-tech_ingr_cost"].value -- average cost of a science pack 40 | tech_amortization = settings.global["BM2-tech_amortization"].value -- amortization of the tech cost in object price 41 | commercial_margin = settings.global["BM2-commercial_margin"].value -- commercial margin 42 | 43 | dynamic_regrowth = settings.global["BM2-dynamic_regrowth"].value -- how prices slowly return to optimal value if untouched (every day) 44 | dynamic_influence_item = settings.global["BM2-dynamic_influence_item"].value -- influence of sales and purchases on prices (per item, per day) 45 | dynamic_influence_fluid = settings.global["BM2-dynamic_influence_fluid"].value -- influence of sales and purchases on prices (per item, per day) 46 | dynamic_influence_energy = settings.global["BM2-dynamic_influence_energy"].value -- influence of sales and purchases on prices (per item, per day) 47 | dynamic_minimal = settings.global["BM2-dynamic_minimal"].value 48 | dynamic_maximal = settings.global["BM2-dynamic_maximal"].value 49 | 50 | tax_immediate = settings.global["BM2-tax_immediate"].value -- starting fee in % for one action per day 51 | tax_start = settings.global["BM2-tax_start"].value -- exponential growth with frequency/day : fee = tax_start * (freq ^ tax_growth) 52 | tax_growth = settings.global["BM2-tax_growth"].value -- % fee for immediate action 53 | 54 | periods = {0,1,2,3,4,6,8,12,24} -- available periods in hours 55 | default_n_period = 2 -- default period of a new trading chest 56 | default_auto = settings.global["BM2-default_auto"].value -- default automatic mode 57 | 58 | thousands_separator = "," 59 | end -------------------------------------------------------------------------------- /test-validation.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | # Local test script for GitHub Actions validation 4 | # This mimics the .github/workflows/validate.yml workflow 5 | 6 | echo "🧪 Local GitHub Actions Validation Test" 7 | echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━" 8 | 9 | # Test 1: Check required files 10 | echo "1. Checking required files..." 11 | if [ ! -f "info.json" ]; then 12 | echo "❌ Missing info.json" 13 | exit 1 14 | fi 15 | if [ ! -f "control.lua" ]; then 16 | echo "❌ Missing control.lua" 17 | exit 1 18 | fi 19 | if [ ! -f "data.lua" ]; then 20 | echo "❌ Missing data.lua" 21 | exit 1 22 | fi 23 | echo "✅ Required files present" 24 | 25 | # Test 2: Validate info.json 26 | echo "" 27 | echo "2. Validating info.json..." 28 | if ! jq empty info.json 2>/dev/null; then 29 | echo "❌ info.json is not valid JSON" 30 | exit 1 31 | fi 32 | 33 | # Check required fields 34 | name=$(jq -r '.name // empty' info.json) 35 | version=$(jq -r '.version // empty' info.json) 36 | title=$(jq -r '.title // empty' info.json) 37 | author=$(jq -r '.author // empty' info.json) 38 | factorio_version=$(jq -r '.factorio_version // empty' info.json) 39 | 40 | if [ -z "$name" ] || [ -z "$version" ] || [ -z "$title" ] || [ -z "$author" ] || [ -z "$factorio_version" ]; then 41 | echo "❌ Missing required fields in info.json" 42 | exit 1 43 | fi 44 | 45 | echo "✅ info.json validation passed" 46 | echo "📋 Mod: $name v$version by $author" 47 | echo "📋 Factorio version: $factorio_version" 48 | 49 | # Test 3: Run Lua linting 50 | echo "" 51 | echo "3. Running Lua linting..." 52 | 53 | # Add LuaRocks bin directory to PATH 54 | export PATH="$HOME/.luarocks/bin:$PATH" 55 | 56 | # Check if luacheck is available 57 | if ! command -v luacheck &>/dev/null; then 58 | echo "⚠️ luacheck not found. Installing..." 59 | if ! luarocks install --local luacheck; then 60 | echo "❌ Failed to install luacheck" 61 | exit 1 62 | fi 63 | fi 64 | 65 | # Run luacheck 66 | if luacheck --config .luacheckrc --formatter=plain -- control.lua data.lua settings.lua utils.lua prototypes/; then 67 | echo "✅ Lua linting passed" 68 | else 69 | echo "❌ Lua linting failed" 70 | exit 1 71 | fi 72 | 73 | # Test 4: Check locale structure 74 | echo "" 75 | echo "4. Checking locale structure..." 76 | if [ -d "locale" ]; then 77 | cfg_files=$(find locale -name "*.cfg" 2>/dev/null | wc -l) 78 | if [ "$cfg_files" -eq 0 ]; then 79 | echo "⚠️ No .cfg files found in locale directory" 80 | else 81 | echo "✅ Found $cfg_files locale file(s)" 82 | fi 83 | else 84 | echo "⚠️ No locale directory found" 85 | fi 86 | 87 | # Test 5: Check for common issues 88 | echo "" 89 | echo "5. Checking for common issues..." 90 | debug_prints=$(grep -r "game\.print\|game\.players\[.*\]\.print" . --include="*.lua" 2>/dev/null | wc -l) 91 | if [ "$debug_prints" -gt 0 ]; then 92 | echo "⚠️ Found $debug_prints potential debug prints" 93 | else 94 | echo "✅ No debug prints found" 95 | fi 96 | 97 | # Test 6: Validate changelog (if present) 98 | echo "" 99 | echo "6. Validating changelog (if present)..." 100 | if [ -f "changelog.txt" ]; then 101 | if ! grep -q "^Version:" changelog.txt; then 102 | echo "⚠️ Changelog doesn't follow standard format" 103 | else 104 | echo "✅ Changelog format looks good" 105 | fi 106 | else 107 | echo "⚠️ No changelog.txt found" 108 | fi 109 | 110 | echo "" 111 | echo "🎯 Local Validation Summary" 112 | echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━" 113 | echo "✅ All validation checks completed successfully!" 114 | echo "🚀 Your mod should pass the GitHub Actions validation!" 115 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Black Market 2 2 | 3 | [![Validate](https://github.com/djmango/BlackMarket2/actions/workflows/validate.yml/badge.svg)](https://github.com/djmango/BlackMarket2/actions/workflows/validate.yml) 4 | [![Release](https://github.com/djmango/BlackMarket2/actions/workflows/release.yml/badge.svg)](https://github.com/djmango/BlackMarket2/actions/workflows/release.yml) 5 | 6 | **BlackMarket 2** is a mod for [Factorio](https://factorio.com/) economics. 7 | 8 | ## Description 9 | Sell and buy items/fluids/energy on the universal black market using trading chests/tanks/accumulators, choosing the frequency of exchanges and related fees. You can now sell your overproduction and buy things that you don't want to craft by yourself. You can also use these trading units as a paying shipment system. 10 | 11 | ![](https://raw.githubusercontent.com/djmango/BlackMarket2/master/thumbnail.png "Icon") 12 | 13 | ## Download 14 | * [Latest](https://github.com/djmango/BlackMarket2/archive/master.zip) 15 | * [Factorio Mod Page](https://mods.factorio.com/mod/BlackMarket2) 16 | 17 | ## Notes 18 | * For selling and buying periods, the day is reset at noon, not at midnight. So if you sell once a day (24h period), sales will always occur around 12:00. 19 | * You can choose to sell or buy immediatly, but the tax is high (by default anyway). 20 | * Note that selling and buying frequencies are per chest. But you can also set them all at once from the main menu. 21 | * You can choose to automatize each chest independantly. Bu you can also set them all automatic from the main menu (or disable them). You can also use the "pause" checkbox to pause the automatic transactions. 22 | * When holding any item in your hand, the upper credit line shows the price of the item instead of your total credit. 23 | * You can browse through the list of prices using the Show button. 24 | * Prices of each item is determined using recipes, prices of ingredients, amortization of technology, cost of energy and a commercial margin. Basic resources value is 100u. There is a button to export a list of prices to the .factorio directory, in a CSV spreadsheet format. 25 | * Remember that the price of an item is always greater than the sum of the prices of its ingredients. That's why you can do profit. You are selling your transformation work as an added value. 26 | * There is an initial prices list construction lauched in background when you installed the mod or when you change other mods configuration, to detect new objects or non existing objects. 27 | * Prices are dynamic : they evolve using a simplified law of supply and demand. The more players sell one object, the more its price decreases ; the more players buy one object, the more its price increases. This dynamic pricing is for the whole map, not only one force. When untouched, an object price return slowly to its original price. 28 | * You can withdraw some cash from your account by buying Ucoins items : there is no fee on such a purchase, and you will get Ucoins items in return in the chest. You can use these Ucoins items to give money to a player from another force (using TradingChests mod for example). You can also deposit some cash on your account, selling Ucoins items with no fee. 29 | * Add Combinator read market prices 30 | * Add Transaction logs 31 | * Add stats Graph / income vs. expenses 32 | * Add support for factorio base game and space age DLC 33 | * Support selling items with higher quality for higher price. 34 | * multiplyer are below: 35 | * normal -> 1x 36 | * uncommon -> 2.1x 37 | * rare -> 4.8x 38 | * epic -> 10.5x 39 | * legendary -> 35x 40 | * TODO: Adds support to buy items with higher quality (2.0) 41 | ## Development 42 | 43 | This mod uses GitHub Actions for automated validation and releases. See [DEVELOPMENT.md](DEVELOPMENT.md) for: 44 | - Setting up the development environment 45 | - Running linting and validation locally 46 | - Understanding the automated workflows 47 | - Creating releases 48 | 49 | ## Contributors 50 | * [Contributors graph](https://github.com/djmango/BlackMarket2/graphs/contributors) 51 | * [@BinbinHfr](https://mods.factorio.com/user/binbinhfr), original mod creator 52 | * [@totobest](https://github.com/totobest/), previous mod maintainer 53 | * [@djmango](https://github.com/djmango/), current mod maintainer 54 | 55 | ## Third party libraries 56 | * [Core/Class : npo6ka from FNEI mod (MIT)](https://github.com/npo6ka/FNEI) 57 | * [Factorio*Flib](https://github.com/factoriolib/flib) 58 | 59 | ## License 60 | * see [LICENSE](https://github.com/djmango/BlackMarket2/blob/master/LICENSE) file 61 | 62 | ## Contact 63 | * Homepage: [GitHub](https://github.com/djmango), [Modpage](https://mods.factorio.com/mod/BlackMarket2) 64 | * email: skghori03@gmail.com 65 | 66 | [![Flattr this git repo](http://api.flattr.com/button/flattr*badge*large.png)](https://flattr.com/submit/auto?user_id=djmango&url=https://github.com/djmango/BlackMarket2&title=BlackMarket2&language=&tags=github&category=software) 67 | 68 | -------------------------------------------------------------------------------- /DEVELOPMENT.md: -------------------------------------------------------------------------------- 1 | # Development Guide 2 | 3 | This document describes the development setup and workflows for the BlackMarket2 Factorio mod. 4 | 5 | ## GitHub Actions Workflows 6 | 7 | ### Validation Workflow (`.github/workflows/validate.yml`) 8 | 9 | Runs automatically on: 10 | - Push to `master`, `main`, or `develop` branches 11 | - Pull requests to `master`, `main`, or `develop` branches 12 | 13 | **What it does:** 14 | - ✅ Validates mod structure (required files exist) 15 | - ✅ Validates `info.json` format and required fields 16 | - ✅ Runs Lua linting with `luacheck` 17 | - ✅ Validates locale files structure 18 | - ✅ Checks for common issues (debug prints, trailing whitespace, etc.) 19 | - ✅ Validates changelog format (if present) 20 | - ✅ Generates a comprehensive validation report 21 | 22 | ### Release Workflow (`.github/workflows/release.yml`) 23 | 24 | Runs automatically when: 25 | - A version tag is pushed (format: `v1.2.3`) 26 | 27 | **What it does:** 28 | - ✅ Validates that the tag version matches `info.json` version 29 | - ✅ Creates a properly packaged mod zip file 30 | - ✅ Generates release notes from changelog 31 | - ✅ Creates a GitHub release with the mod package 32 | 33 | ## Local Development 34 | 35 | ### Prerequisites 36 | 37 | 1. **Lua and LuaCheck** (for linting): 38 | ```bash 39 | # Install Lua (version 5.4 recommended) 40 | # Install LuaRocks 41 | luarocks install luacheck 42 | ``` 43 | 44 | 2. **jq** (for JSON validation): 45 | ```bash 46 | # On Ubuntu/Debian 47 | sudo apt-get install jq 48 | 49 | # On macOS 50 | brew install jq 51 | ``` 52 | 53 | ### Linting 54 | 55 | Run the linter locally: 56 | 57 | ```bash 58 | # Lint all Lua files 59 | luacheck . 60 | 61 | # Lint specific file 62 | luacheck control.lua 63 | 64 | # Show only errors (no warnings) 65 | luacheck . --no-unused 66 | ``` 67 | 68 | The project includes a `.luacheckrc` configuration file that: 69 | - Defines Factorio-specific globals 70 | - Ignores common Factorio mod patterns 71 | - Sets appropriate rules for different file types 72 | 73 | ### File Structure Validation 74 | 75 | The workflows expect this file structure: 76 | 77 | ``` 78 | BlackMarket2/ 79 | ├── info.json # Required: Mod metadata 80 | ├── control.lua # Required: Main control script 81 | ├── data.lua # Required: Data stage script 82 | ├── settings.lua # Optional: Mod settings 83 | ├── changelog.txt # Optional: Version history 84 | ├── locale/ # Optional: Localization 85 | │ ├── en/ 86 | │ └── cn/ 87 | ├── graphics/ # Optional: Sprites and images 88 | ├── prototypes/ # Optional: Prototype definitions 89 | └── migrations/ # Optional: Save migration scripts 90 | ``` 91 | 92 | ### Version Management 93 | 94 | 1. **Update version in `info.json`** 95 | 2. **Update `changelog.txt`** with new version changes 96 | 3. **Create a git tag**: `git tag v1.2.3` 97 | 4. **Push the tag**: `git push origin v1.2.3` 98 | 99 | The release workflow will automatically: 100 | - Validate the version consistency 101 | - Package the mod 102 | - Create a GitHub release 103 | 104 | ### Common Issues and Solutions 105 | 106 | #### Luacheck Warnings 107 | 108 | Common warnings you might see: 109 | 110 | - `W211` - Unused local variable 111 | - `W212` - Unused argument 112 | - `W213` - Unused loop variable 113 | - `W311` - Value assigned to local variable is unused 114 | 115 | These are often ignored in Factorio mods due to event handler patterns. 116 | 117 | #### Version Mismatch 118 | 119 | If the release workflow fails with version mismatch: 120 | 1. Check that `info.json` version matches your git tag 121 | 2. Ensure the tag format is `v1.2.3` (with 'v' prefix) 122 | 123 | #### Missing Required Fields 124 | 125 | If validation fails, ensure `info.json` contains: 126 | - `name` - Mod internal name 127 | - `version` - Version string (e.g., "1.2.3") 128 | - `factorio_version` - Compatible Factorio version 129 | - `title` - Display name 130 | - `author` - Author name 131 | - `description` - Mod description 132 | 133 | ## Factorio-Specific Guidelines 134 | 135 | ### Global Variables 136 | 137 | The linting configuration recognizes these Factorio globals: 138 | - `game`, `script`, `defines`, `prototypes`, `settings`, `storage` 139 | - `commands`, `log`, `remote`, `rendering`, `helpers` 140 | - Standard Lua globals: `string`, `math`, `table`, etc. 141 | 142 | ### Event Handlers 143 | 144 | Event handlers often have unused parameters - this is normal: 145 | 146 | ```lua 147 | -- This is fine in Factorio mods 148 | local function on_tick(event) -- 'event' might be unused 149 | -- handler code 150 | end 151 | ``` 152 | 153 | ### File Roles 154 | 155 | - `control.lua` - Runtime control logic, event handlers 156 | - `data.lua` - Prototype definitions, recipes, entities 157 | - `settings.lua` - Mod settings definitions 158 | - `prototypes/*.lua` - Additional prototype files 159 | 160 | ## Testing 161 | 162 | While there's no automated game testing (Factorio doesn't provide a headless test environment), the validation workflow checks for: 163 | 164 | - Syntax errors 165 | - Common coding issues 166 | - Mod structure compliance 167 | - Version consistency 168 | 169 | For manual testing: 170 | 1. Package the mod locally 171 | 2. Install in Factorio mods directory 172 | 3. Test in-game functionality 173 | 4. Check for error logs in Factorio's log files 174 | 175 | ## Contributing 176 | 177 | When contributing: 178 | 1. Follow the existing code style 179 | 2. Update changelog for significant changes 180 | 3. Ensure all validation checks pass 181 | 4. Test functionality in-game 182 | 5. Update documentation if needed 183 | -------------------------------------------------------------------------------- /changelog.txt: -------------------------------------------------------------------------------- 1 | --------------------------------------------------------------------------------------------------- 2 | Version: 2.2.17 3 | Date: 2025-07-13 4 | Changes: 5 | - Added blueprint support for saving and loading trading orders 6 | - Implemented configurable GUI scaling for improved readability 7 | - Added defensive null checks to prevent storage.prices access errors 8 | - Excluded Transport Drone recipes from cost calculation to prevent pricing issues 9 | - Fixed "Only enable items researched" feature for multiplayer compatibility 10 | - Enhanced validation workflow with improved linting and error checking 11 | - Fixed crash when opening equipment grids (modular armor) - LuaEquipmentGrid name access error 12 | - Added comprehensive GitHub Actions validation for mod quality assurance 13 | - Improved price update logic and fixed potential nil references 14 | - Fix LuaEquipmentGrid name access crash in modular armor 15 | - Fixed sprite rectangle size mismatch errors for icon definitions 16 | - Enhanced mod stability and compatibility with other mods 17 | - Fix inflated costs since problematic items now have reasonable prices 18 | --------------------------------------------------------------------------------------------------- 19 | Version: 2.2.12 20 | Date: 2024-11-09 21 | Changes: 22 | - Fixes a crash when Py's mods are installed 23 | --------------------------------------------------------------------------------------------------- 24 | Version: 2.2.11 25 | Date: 2024-11-08 26 | Changes: 27 | - Fixes a crash when Space Age DLC is not installed, or quality is not enabled 28 | --------------------------------------------------------------------------------------------------- 29 | Version: 2.2.10 30 | Date: 2024-11-06 31 | Changes: 32 | - Fixes the price multiplier for the Legendary quality level 33 | - Fixes a crash when viewing buy orders with quality levels that no longer exist 34 | --------------------------------------------------------------------------------------------------- 35 | Version: 2.2.9 36 | Date: 2024-11-04 37 | Changes: 38 | - Fixes "expected LuaQualityPrototype or string" crash when buying items with quality 39 | --------------------------------------------------------------------------------------------------- 40 | Version: 2.2.8 41 | Date: 2024-11-04 42 | Changes: 43 | - Fixes loading of saves from 2.2.6 or earlier 44 | --------------------------------------------------------------------------------------------------- 45 | Version: 2.2.7 46 | Date: 2024-11-04 47 | Changes: 48 | - Adds support for modded quality levels 49 | --------------------------------------------------------------------------------------------------- 50 | Version: 2.2.6 51 | Date: 2024-10-29 52 | Changes: 53 | - Fixes loading of old saves from before quality was added 54 | --------------------------------------------------------------------------------------------------- 55 | Version: 2.2.5 56 | Date: 2024-10-28 57 | Changes: 58 | - Adds the ability to set the quality of items when purchasing 59 | --------------------------------------------------------------------------------------------------- 60 | Version: 2.2.0 61 | Date: 2024-10-24 62 | Changes: 63 | - Adds compatibility with Factorio 2.0 64 | --------------------------------------------------------------------------------------------------- 65 | Version: 2.1.0 66 | Date: 2021-9-15 67 | Changes: 68 | - Huge thanks to xsirh925 for: 69 | - Mod item pricing fix 70 | - Flib 0.8 compatibility 71 | --------------------------------------------------------------------------------------------------- 72 | Version: 2.0.6 73 | Date: 2021-8-13 74 | Changes: 75 | - Downgraded flib dependency due to init bug 76 | --------------------------------------------------------------------------------------------------- 77 | Version: 2.0.5 78 | Date: 2020-12-24 79 | Changes: 80 | - Updated for 1.1, thanks @kittenface 81 | - Added setting to disable/enable 'automatic' setting being on by default on buy/sell entities 82 | - Fixed similar coal buy chest bug 83 | --------------------------------------------------------------------------------------------------- 84 | Version: 2.0.4 85 | Date: 2020-10-11 86 | Changes: 87 | - Fixed icon cutoff, thanks @rookhaven 88 | - Fixed coal buy chest bug 89 | - Fixed tax settings not updating 90 | - Fixed buy/sell all buttons 91 | --------------------------------------------------------------------------------------------------- 92 | Version: 2.0.3 93 | Date: 2020-09-21 94 | Changes: 95 | - Added setting to disable tax entirely 96 | - Fixed tax settings not effecting actual tax 97 | - Fixed inf and Nanu errors, namely Angels crushed stone bug 98 | --------------------------------------------------------------------------------------------------- 99 | Version: 2.0.2 100 | Date: 2020-09-05 101 | Changes: 102 | - Fixed angels-refining (and i assume some other mods) incompatibility due to recursive recipes 103 | --------------------------------------------------------------------------------------------------- 104 | Version: 2.0.1 105 | Date: 2020-09-05 106 | Changes: 107 | - Hotfix for bugs I missed on 2.0.0 release 108 | --------------------------------------------------------------------------------------------------- 109 | Version: 2.0.0 110 | Date: 2020-09-04 111 | Changes: 112 | - Completely rewrote the price calculation engine. This improves compatibility with Bobs/Angels or any other large modpacks 113 | - Made the progression harder, end-game items are much more expensive than they used to be. This can be configured, of course 114 | - Moved settings to the 'Map' tab in Mod Settings. No longer need to restart to apply! 115 | - Added ability to disable dynamic pricing altogether 116 | - Added ability to choose to only allow the buying and selling of only items that you have unlocked through research 117 | - Small gui improvements 118 | --------------------------------------------------------------------------------------------------- 119 | Version: 1.3.0 120 | Date: 2020-08-29 121 | Changes: 122 | - Fixed debug prints being left on (woops) 123 | --------------------------------------------------------------------------------------------------- 124 | Version: 1.2.9 125 | Date: 2020-08-21 126 | Changes: 127 | - Tech name hotfix 128 | - Cleanup of outadted/redundant files 129 | --------------------------------------------------------------------------------------------------- 130 | Version: 1.2.8 131 | Date: 2020-08-18 132 | Changes: 133 | - Added changelog 134 | --------------------------------------------------------------------------------------------------- 135 | Version: 1.2.7 136 | Date: 2020-08-17 137 | Changes: 138 | - Ensured the mod runs in Factorio 1.0 139 | - Fixed small bugs, see milestone 1.2.7 https://github.com/djmango/BlackMarket2/milestone/1 140 | -------------------------------------------------------------------------------- /prototypes/styles.lua: -------------------------------------------------------------------------------- 1 | -- GUI scale multiplier from mod settings 2 | local gui_scale = settings.startup["BM2-gui_scale"].value 3 | 4 | data:extend( 5 | { 6 | -------------------------------------------------------------------------------------- 7 | { 8 | type = "font", 9 | name = "font_blkmkt", 10 | from = "default", 11 | border = false, 12 | size = math.floor(15 * gui_scale) 13 | }, 14 | { 15 | type = "font", 16 | name = "font_bold_blkmkt", 17 | from = "default-bold", 18 | border = false, 19 | size = math.floor(15 * gui_scale) 20 | }, 21 | 22 | -------------------------------------------------------------------------------------- 23 | { 24 | type = "sprite", 25 | name = "sprite_main_blkmkt", 26 | filename = "__BlackMarket2__/graphics/but-main.png", 27 | width = math.floor(30 * gui_scale), 28 | height = math.floor(30 * gui_scale), 29 | }, 30 | { 31 | type = "sprite", 32 | name = "sprite_energy_blkmkt", 33 | filename = "__BlackMarket2__/graphics/energy.png", 34 | width = math.floor(32 * gui_scale), 35 | height = math.floor(32 * gui_scale), 36 | }, 37 | } 38 | ) 39 | 40 | -------------------------------------------------------------------------------------- 41 | local default_gui = data.raw["gui-style"].default 42 | 43 | default_gui.frame_blkmkt_style = 44 | { 45 | type="frame_style", 46 | parent="frame", 47 | top_padding = 0, 48 | right_padding = 0, 49 | bottom_padding = 0, 50 | left_padding = 0, 51 | resize_row_to_width = true, 52 | resize_to_row_height = false, 53 | -- max_on_row = 1, 54 | } 55 | 56 | default_gui.vertical_flow_blkmkt_style = 57 | { 58 | type = "vertical_flow_style", 59 | 60 | top_padding = 0, 61 | bottom_padding = 0, 62 | left_padding = 0, 63 | right_padding = 0, 64 | 65 | horizontal_spacing = 2, 66 | vertical_spacing = 2, 67 | resize_row_to_width = true, 68 | resize_to_row_height = false, 69 | max_on_row = 1, 70 | 71 | graphical_set = { type = "none" }, 72 | } 73 | 74 | default_gui.horizontal_flow_blkmkt_style = 75 | { 76 | type = "horizontal_flow_style", 77 | 78 | top_padding = 0, 79 | bottom_padding = 0, 80 | left_padding = 0, 81 | right_padding = 0, 82 | 83 | horizontal_spacing = 2, 84 | vertical_spacing = 2, 85 | resize_row_to_width = true, 86 | resize_to_row_height = false, 87 | max_on_row = 1, 88 | 89 | graphical_set = { type = "none" }, 90 | } 91 | 92 | default_gui.table_blkmkt_style = 93 | { 94 | type = "table_style", 95 | horizontal_spacing = 5, 96 | vertical_spacing = 2, 97 | resize_row_to_width = true, 98 | resize_to_row_height = false, 99 | max_on_row = 1, 100 | } 101 | 102 | -------------------------------------------------------------------------------------- 103 | default_gui.label_blkmkt_style = 104 | { 105 | type="label_style", 106 | parent="label", 107 | font="font_blkmkt", 108 | align = "left", 109 | default_font_color={r=1, g=1, b=1}, 110 | hovered_font_color={r=1, g=1, b=1}, 111 | top_padding = 1, 112 | right_padding = 1, 113 | bottom_padding = 0, 114 | left_padding = 1, 115 | } 116 | 117 | default_gui.label_bold_blkmkt_style = 118 | { 119 | type="label_style", 120 | parent="label_blkmkt_style", 121 | font="font_bold_blkmkt", 122 | default_font_color={r=1, g=1, b=0.5}, 123 | hovered_font_color={r=1, g=1, b=0.5}, 124 | } 125 | 126 | default_gui.textfield_blkmkt_style = 127 | { 128 | type = "textbox_style", 129 | font="font_bold_blkmkt", 130 | align = "left", 131 | font_color = {}, 132 | default_font_color={r=1, g=1, b=1}, 133 | hovered_font_color={r=1, g=1, b=1}, 134 | selection_background_color= {r=0.66, g=0.7, b=0.83}, 135 | top_padding = 0, 136 | bottom_padding = 0, 137 | left_padding = 1, 138 | right_padding = 1, 139 | minimal_width = math.floor(50 * gui_scale), 140 | maximal_width = math.floor(200 * gui_scale), 141 | graphical_set = 142 | { 143 | type = "composition", 144 | filename = "__core__/graphics/gui.png", 145 | priority = "extra-high-no-scale", 146 | corner_size = {3, 3}, 147 | position = {16, 0} 148 | }, 149 | } 150 | 151 | default_gui.checkbox_blkmkt_style = 152 | { 153 | type = "checkbox_style", 154 | parent="checkbox", 155 | font = "font_bold_blkmkt", 156 | font_color = {r=1, g=1, b=1}, 157 | top_padding = 0, 158 | bottom_padding = 0, 159 | left_padding = 0, 160 | right_padding = 2, 161 | -- minimal_height = 32, 162 | -- maximal_height = 32, 163 | } 164 | 165 | default_gui.button_blkmkt_style = 166 | { 167 | type="button_style", 168 | parent="button", 169 | font="font_bold_blkmkt", 170 | align = "center", 171 | default_font_color={r=1, g=1, b=1}, 172 | hovered_font_color={r=1, g=1, b=1}, 173 | top_padding = 0, 174 | right_padding = 0, 175 | bottom_padding = 0, 176 | left_padding = 0, 177 | left_click_sound = 178 | { 179 | { 180 | filename = "__core__/sound/gui-click.ogg", 181 | volume = 1 182 | } 183 | }, 184 | } 185 | 186 | default_gui.dropdown_blkmkt_style = 187 | { 188 | type="dropdown_style", 189 | parent="dropdown", 190 | font="font_bold_blkmkt", 191 | align = "center", 192 | default_font_color={r=1, g=1, b=1}, 193 | hovered_font_color={r=1, g=1, b=1}, 194 | top_padding = 0, 195 | right_padding = 0, 196 | bottom_padding = 0, 197 | left_padding = 0, 198 | left_click_sound = 199 | { 200 | { 201 | filename = "__core__/sound/gui-click.ogg", 202 | volume = 1 203 | } 204 | }, 205 | } 206 | 207 | default_gui.button_blkmkt_credits_style = 208 | { 209 | type="button_style", 210 | parent="button", 211 | font="font_bold_blkmkt", 212 | align = "center", 213 | default_font_color={r=1, g=1, b=1}, 214 | hovered_font_color={r=1, g=1, b=1}, 215 | top_padding = 0, 216 | right_padding = 0, 217 | bottom_padding = 0, 218 | left_padding = 0, 219 | height = math.floor(36 * gui_scale), 220 | scalable = false, 221 | left_click_sound = 222 | { 223 | { 224 | filename = "__core__/sound/gui-click.ogg", 225 | volume = 1 226 | } 227 | }, 228 | } 229 | 230 | -------------------------------------------------------------------------------------- 231 | default_gui.sprite_main_blkmkt_style = 232 | { 233 | type="button_style", 234 | parent="button", 235 | top_padding = 0, 236 | right_padding = 0, 237 | bottom_padding = 0, 238 | left_padding = 0, 239 | height = math.floor(36 * gui_scale), 240 | width = math.floor(36 * gui_scale), 241 | scalable = false, 242 | } 243 | 244 | default_gui.sprite_group_blkmkt_style = 245 | { 246 | type="button_style", 247 | parent="button", 248 | top_padding = 0, 249 | right_padding = 0, 250 | bottom_padding = 0, 251 | left_padding = 0, 252 | width = math.floor(64 * gui_scale), 253 | height = math.floor(64 * gui_scale), 254 | scalable = false 255 | } 256 | 257 | default_gui.sprite_obj_blkmkt_style = 258 | { 259 | type="button_style", 260 | parent="button", 261 | top_padding = 0, 262 | right_padding = 0, 263 | bottom_padding = 0, 264 | left_padding = 0, 265 | height = math.floor(32 * gui_scale), 266 | width = math.floor(32 * gui_scale), 267 | -- minimal_width = 32, 268 | -- minimal_height = 32, 269 | scalable = false 270 | } 271 | -------------------------------------------------------------------------------- /utils.lua: -------------------------------------------------------------------------------- 1 | -- utils.lua by binbinhfr, v1.0.17, now maintained by djmango 2 | 3 | -- define debug_status to 1 or nil in the control.lua, before statement require("utils") 4 | -- define also debug_file and debug_mod_name 5 | 6 | colors = { 7 | white = {r = 1, g = 1, b = 1}, 8 | black = {r = 0, g = 0, b = 0}, 9 | darkgrey = {r = 0.25, g = 0.25, b = 0.25}, 10 | grey = {r = 0.5, g = 0.5, b = 0.5}, 11 | lightgrey = {r = 0.75, g = 0.75, b = 0.75}, 12 | 13 | red = {r = 1, g = 0, b = 0}, 14 | darkred = {r = 0.5, g = 0, b = 0}, 15 | lightred = {r = 1, g = 0.5, b = 0.5}, 16 | green = {r = 0, g = 1, b = 0}, 17 | darkgreen = {r = 0, g = 0.5, b = 0}, 18 | lightgreen = {r = 0.5, g = 1, b = 0.5}, 19 | blue = {r = 0, g = 0, b = 1}, 20 | darkblue = {r = 0, g = 0, b = 0.5}, 21 | lightblue = {r = 0.5, g = 0.5, b = 1}, 22 | 23 | orange = {r = 1, g = 0.55, b = 0.1}, 24 | yellow = {r = 1, g = 1, b = 0}, 25 | pink = {r = 1, g = 0, b = 1}, 26 | purple = {r = 0.6, g = 0.1, b = 0.6}, 27 | brown = {r = 0.6, g = 0.4, b = 0.1}, 28 | } 29 | 30 | anticolors = { 31 | white = colors.black, 32 | black = colors.white, 33 | darkgrey = colors.white, 34 | grey = colors.black, 35 | lightgrey = colors.black, 36 | 37 | red = colors.white, 38 | darkred = colors.white, 39 | lightred = colors.black, 40 | green = colors.black, 41 | darkgreen = colors.white, 42 | lightgreen = colors.black, 43 | blue = colors.white, 44 | darkblue = colors.white, 45 | lightblue = colors.black, 46 | 47 | orange = colors.black, 48 | yellow = colors.black, 49 | pink = colors.white, 50 | purple = colors.white, 51 | brown = colors.white, 52 | } 53 | 54 | lightcolors = { 55 | white = colors.lightgrey, 56 | grey = colors.darkgrey, 57 | lightgrey = colors.grey, 58 | 59 | red = colors.lightred, 60 | green = colors.lightgreen, 61 | blue = colors.lightblue, 62 | yellow = colors.orange, 63 | pink = colors.purple, 64 | } 65 | 66 | -------------------------------------------------------------------------------------- 67 | function debug_active(msg, level) 68 | level = level or 1 69 | -- can be called everywhere, except in on_load where game is not existing 70 | local s = "" 71 | 72 | for i, v in ipairs({msg}) do 73 | s = s .. tostring(v) 74 | end 75 | 76 | if s == "RAZ" or debug_do_raz == true then 77 | game.remove_path(debug_file) 78 | debug_do_raz = false 79 | elseif s == "CLEAR" then 80 | for _, player in pairs(game.players) do 81 | if player.connected then player.clear_console() end 82 | end 83 | end 84 | 85 | s = debug_mod_name .. "(" .. game.tick .. "): " .. s 86 | game.write_file( debug_file, s .. "\n", true ) 87 | 88 | for _, player in pairs(game.players) do 89 | if player.connected then player.print(s) end 90 | end 91 | end 92 | 93 | if debug_status == 1 then debug_print = debug_active else debug_print = function() end end 94 | 95 | -------------------------------------------------------------------------------------- 96 | function message_all(s) 97 | for _, player in pairs(game.players) do 98 | if player.connected then 99 | player.print(s) 100 | end 101 | end 102 | end 103 | 104 | -------------------------------------------------------------------------------------- 105 | function message_force(force, s) 106 | for _, player in pairs(force.players) do 107 | if player.connected then 108 | player.print(s) 109 | end 110 | end 111 | end 112 | 113 | -------------------------------------------------------------------------------------- 114 | function square_area( origin, radius ) 115 | return { 116 | {x=origin.x - radius, y=origin.y - radius}, 117 | {x=origin.x + radius, y=origin.y + radius} 118 | } 119 | end 120 | 121 | -------------------------------------------------------------------------------------- 122 | function distance( pos1, pos2 ) 123 | local dx = pos2.x - pos1.x 124 | local dy = pos2.y - pos1.y 125 | return( math.sqrt(dx*dx+dy*dy) ) 126 | end 127 | 128 | -------------------------------------------------------------------------------------- 129 | function distance_square( pos1, pos2 ) 130 | return( math.max(math.abs(pos2.x - pos1.x),math.abs(pos2.y - pos1.y)) ) 131 | end 132 | 133 | -------------------------------------------------------------------------------------- 134 | function pos_offset( pos, offset ) 135 | return { x=pos.x + offset.x, y=pos.y + offset.y } 136 | end 137 | 138 | -------------------------------------------------------------------------------------- 139 | function surface_area(surf) 140 | local x1, y1, x2, y2 = 0,0,0,0 141 | 142 | for chunk in surf.get_chunks() do 143 | if chunk.x < x1 then 144 | x1 = chunk.x 145 | elseif chunk.x > x2 then 146 | x2 = chunk.x 147 | end 148 | if chunk.y < y1 then 149 | y1 = chunk.y 150 | elseif chunk.y > y2 then 151 | y2 = chunk.y 152 | end 153 | end 154 | 155 | return( {{x1*32-8,y1*32-8},{x2*32+40,y2*32+40}} ) 156 | end 157 | 158 | -------------------------------------------------------------------------------------- 159 | function iif( cond, val1, val2 ) 160 | if cond then 161 | return val1 162 | else 163 | return val2 164 | end 165 | end 166 | 167 | -------------------------------------------------------------------------------------- 168 | function add_list(list, obj) 169 | -- to avoid duplicates... 170 | for i, obj2 in pairs(list) do 171 | if obj2 == obj then 172 | return(false) 173 | end 174 | end 175 | table.insert(list,obj) 176 | return(true) 177 | end 178 | 179 | -------------------------------------------------------------------------------------- 180 | function del_list(list, obj) 181 | for i, obj2 in pairs(list) do 182 | if obj2 == obj then 183 | table.remove( list, i ) 184 | return(true) 185 | end 186 | end 187 | return(false) 188 | end 189 | 190 | -------------------------------------------------------------------------------------- 191 | function in_list(list, obj) 192 | for k, obj2 in pairs(list) do 193 | if obj2 == obj then 194 | return(k) 195 | end 196 | end 197 | return(nil) 198 | end 199 | 200 | -------------------------------------------------------------------------------------- 201 | function size_list(list) 202 | local n = 0 203 | for i in pairs(list) do 204 | n = n + 1 205 | end 206 | return(n) 207 | end 208 | 209 | -------------------------------------------------------------------------------------- 210 | function concat_lists(list1, list2) 211 | -- add list2 into list1 , do not avoid duplicates... 212 | for i, obj in pairs(list2) do 213 | table.insert(list1,obj) 214 | end 215 | end 216 | 217 | -------------------------------------------------------------------------------------- 218 | function dupli_proto( type, name1, name2 ) 219 | if data.raw[type][name1] then 220 | local proto = table.deepcopy(data.raw[type][name1]) 221 | proto.name = name2 222 | if proto.minable and proto.minable.result then proto.minable.result = name2 end 223 | if proto.place_result then proto.place_result = name2 end 224 | if proto.take_result then proto.take_result = name2 end 225 | if proto.result then proto.result = name2 end 226 | return(proto) 227 | else 228 | error("prototype unknown " .. name1 ) 229 | return(nil) 230 | end 231 | end 232 | 233 | -------------------------------------------------------------------------------------- 234 | function debug_guis( guip, indent ) 235 | if guip == nil then return end 236 | debug_print( indent .. string.rep("....",indent) .. " " .. guip.name ) 237 | indent = indent+1 238 | for k, gui in pairs(guip.children_names) do 239 | debug_guis( guip[gui], indent ) 240 | end 241 | end 242 | 243 | -------------------------------------------------------------------------------------- 244 | function extract_monolith(filename, x, y, w, h) 245 | return { 246 | type = "monolith", 247 | 248 | top_monolith_border = 0, 249 | right_monolith_border = 0, 250 | bottom_monolith_border = 0, 251 | left_monolith_border = 0, 252 | 253 | monolith_image = { 254 | filename = filename, 255 | priority = "extra-high-no-scale", 256 | width = w, 257 | height = h, 258 | x = x, 259 | y = y, 260 | }, 261 | } 262 | end 263 | 264 | -------------------------------------------------------------------------------- /settings.lua: -------------------------------------------------------------------------------- 1 | data:extend({ 2 | -- High-level settings 3 | { 4 | type = "bool-setting", 5 | name = "BM2-dynamic_prices", 6 | setting_type = "runtime-global", 7 | default_value = true, 8 | order = "aaa" 9 | }, 10 | { 11 | type = "bool-setting", 12 | name = "BM2-only_items_researched", 13 | setting_type = "runtime-global", 14 | default_value = false, 15 | order = "aab" 16 | }, 17 | { 18 | type = "bool-setting", 19 | name = "BM2-enable_tax", 20 | setting_type = "runtime-global", 21 | default_value = true, 22 | order = "aac" 23 | }, 24 | { 25 | type = "bool-setting", 26 | name = "BM2-default_auto", 27 | setting_type = "runtime-global", 28 | default_value = false, 29 | order = "aad" 30 | }, 31 | { 32 | type = "double-setting", 33 | name = "BM2-price_multiplyer", 34 | setting_type = "runtime-global", 35 | minimum_value = 0, 36 | default_value = 1, 37 | order = "aae" 38 | }, 39 | -- Basic prices 40 | { 41 | type = "int-setting", 42 | name = "BM2-resource_price", 43 | setting_type = "runtime-global", 44 | minimum_value = 0, 45 | default_value = 30, 46 | order = "ab" 47 | }, 48 | { 49 | type = "int-setting", 50 | name = "BM2-infinite_price", 51 | setting_type = "runtime-global", 52 | minimum_value = 0, 53 | default_value = 0, 54 | order = "ac" 55 | }, 56 | { 57 | type = "int-setting", 58 | name = "BM2-free_price", 59 | setting_type = "runtime-global", 60 | minimum_value = 0, 61 | default_value = 0, 62 | order = "ad" 63 | }, 64 | { 65 | type = "int-setting", 66 | name = "BM2-unknown_price", 67 | setting_type = "runtime-global", 68 | minimum_value = 0, 69 | default_value = 20, 70 | order = "ae" 71 | }, 72 | 73 | -- Vanilla resources 74 | { 75 | type = "int-setting", 76 | name = "BM2-water_price", 77 | setting_type = "runtime-global", 78 | minimum_value = 0, 79 | default_value = 0, 80 | order = "ba" 81 | }, 82 | { 83 | type = "int-setting", 84 | name = "BM2-coal_price", 85 | setting_type = "runtime-global", 86 | minimum_value = 0, 87 | default_value = 16, 88 | order = "bb" 89 | }, 90 | { 91 | type = "int-setting", 92 | name = "BM2-stone_price", 93 | setting_type = "runtime-global", 94 | minimum_value = 0, 95 | default_value = 27, 96 | order = "bc" 97 | }, 98 | { 99 | type = "int-setting", 100 | name = "BM2-iron_price", 101 | setting_type = "runtime-global", 102 | minimum_value = 0, 103 | default_value = 19, 104 | order = "bd" 105 | }, 106 | { 107 | type = "int-setting", 108 | name = "BM2-copper_price", 109 | setting_type = "runtime-global", 110 | minimum_value = 0, 111 | default_value = 21, 112 | order = "be" 113 | }, 114 | { 115 | type = "int-setting", 116 | name = "BM2-uranium_price", 117 | setting_type = "runtime-global", 118 | minimum_value = 0, 119 | default_value = 182, 120 | order = "be" 121 | }, 122 | { 123 | type = "int-setting", 124 | name = "BM2-oil_price", 125 | setting_type = "runtime-global", 126 | minimum_value = 0, 127 | default_value = 100, 128 | order = "bf" 129 | }, 130 | 131 | -- special manually declared prices 132 | { 133 | type = "int-setting", 134 | name = "BM2-ucoin", 135 | setting_type = "runtime-global", 136 | minimum_value = 0, 137 | default_value = 1, 138 | order = "cb" 139 | }, 140 | { 141 | type = "int-setting", 142 | name = "BM2-wood", 143 | setting_type = "runtime-global", 144 | minimum_value = 0, 145 | default_value = 51, 146 | order = "cc" 147 | }, 148 | { 149 | type = "int-setting", 150 | name = "BM2-raw_fish", 151 | setting_type = "runtime-global", 152 | minimum_value = 0, 153 | default_value = 30, 154 | order = "cca" 155 | }, 156 | { 157 | type = "int-setting", 158 | name = "BM2-steam", 159 | setting_type = "runtime-global", 160 | minimum_value = 0, 161 | default_value = 100, 162 | order = "cd" 163 | }, 164 | 165 | -- other prices 166 | 167 | { 168 | type = "int-setting", 169 | name = "BM2-energy_price", 170 | setting_type = "runtime-global", 171 | minimum_value = 0, 172 | default_value = 500, 173 | order = "ea" 174 | }, 175 | { 176 | type = "int-setting", 177 | name = "BM2-energy_cost", 178 | setting_type = "runtime-global", 179 | minimum_value = 0, 180 | default_value = 20, 181 | order = "eb" 182 | }, 183 | { 184 | type = "int-setting", 185 | name = "BM2-tech_ingr_cost", 186 | setting_type = "runtime-global", 187 | minimum_value = 0, 188 | default_value = 1000, 189 | order = "ec" 190 | }, 191 | { 192 | type = "double-setting", 193 | name = "BM2-tech_amortization", 194 | setting_type = "runtime-global", 195 | minimum_value = 0, 196 | default_value = 0.001, 197 | order = "ed" 198 | }, 199 | { 200 | type = "double-setting", 201 | name = "BM2-commercial_margin", 202 | setting_type = "runtime-global", 203 | minimum_value = 0, 204 | default_value = 0.10, 205 | order = "ee" 206 | }, 207 | -- dynamic price stuff 208 | { 209 | type = "double-setting", 210 | name = "BM2-dynamic_regrowth", 211 | setting_type = "runtime-global", 212 | minimum_value = 0, 213 | default_value = 0.05, 214 | order = "ef" 215 | }, 216 | { 217 | type = "double-setting", 218 | name = "BM2-dynamic_influence_item", 219 | setting_type = "runtime-global", 220 | minimum_value = 0, 221 | default_value = 0.00008, 222 | order = "eg" 223 | }, 224 | { 225 | type = "double-setting", 226 | name = "BM2-dynamic_influence_fluid", 227 | setting_type = "runtime-global", 228 | minimum_value = 0, 229 | default_value = 0.00006, 230 | order = "eh" 231 | }, 232 | { 233 | type = "double-setting", 234 | name = "BM2-dynamic_influence_energy", 235 | setting_type = "runtime-global", 236 | minimum_value = 0, 237 | default_value = 0.0004, 238 | order = "ei" 239 | }, 240 | { 241 | type = "double-setting", 242 | name = "BM2-dynamic_minimal", 243 | setting_type = "runtime-global", 244 | minimum_value = 0, 245 | default_value = 0.01, 246 | order = "ej" 247 | }, 248 | { 249 | type = "double-setting", 250 | name = "BM2-dynamic_maximal", 251 | setting_type = "runtime-global", 252 | minimum_value = 0, 253 | default_value = 2, 254 | order = "ek" 255 | }, 256 | 257 | -- Tax setting 258 | { 259 | type = "int-setting", 260 | name = "BM2-tax_start", 261 | setting_type = "runtime-global", 262 | minimum_value = 0, 263 | default_value = 4, 264 | order = "fa" 265 | }, 266 | { 267 | type = "double-setting", 268 | name = "BM2-tax_growth", 269 | setting_type = "runtime-global", 270 | minimum_value = 0, 271 | default_value = 0.5, 272 | order = "fb" 273 | }, 274 | { 275 | type = "int-setting", 276 | name = "BM2-tax_immediate", 277 | setting_type = "runtime-global", 278 | minimum_value = 0, 279 | default_value = 25, 280 | order = "fc" 281 | }, 282 | -- GUI settings 283 | { 284 | type = "double-setting", 285 | name = "BM2-gui_scale", 286 | setting_type = "startup", 287 | minimum_value = 0.5, 288 | maximum_value = 3.0, 289 | default_value = 1.5, 290 | order = "ga" 291 | }, 292 | -- other 293 | { 294 | type = "int-setting", 295 | name = "BM2-recipe_depth_maximum", 296 | setting_type = "runtime-global", 297 | minimum_value = 1, 298 | default_value = 10, 299 | order = "gb" 300 | }, 301 | { 302 | type = "bool-setting", 303 | name = "BM2-unknown_price_reason_logging", 304 | setting_type = "runtime-global", 305 | default_value = false, 306 | order = "gc" 307 | } 308 | }) 309 | -------------------------------------------------------------------------------- /locale/cn/cn.cfg: -------------------------------------------------------------------------------- 1 | blkmkt-gui-blkmkt=黑市 2 2 | 3 | blkmkt-gui-rescan-done=黑市2:价格表! 4 | 5 | blkmkt-gui-gen-prices=价格: 6 | blkmkt-gui-gen-show-prices=显示 7 | blkmkt-gui-gen-show-prices-tt=分类价格 8 | blkmkt-gui-gen-export-prices=出口 9 | blkmkt-gui-gen-export-prices-tt=到处价格表 10 | blkmkt-gui-gen-rescan-prices=重新扫描 11 | blkmkt-gui-gen-rescan-prices-tt=更新所有报价 12 | 13 | blkmkt-gui-gen-pause=暂停 14 | blkmkt-gui-gen-pause-tt=暂停所有自动交易 15 | blkmkt-gui-gen-auto-all=全部自动 16 | blkmkt-gui-gen-auto-all-tt=所有箱子自动交易 17 | blkmkt-gui-gen-auto-none=关闭自动 18 | blkmkt-gui-gen-auto-none-tt=所有箱子禁止自动交易 19 | 20 | blkmkt-gui-gen-sell-now=全部售出 21 | blkmkt-gui-gen-sell-now-tt=全部售出(税率=1%) 22 | blkmkt-gui-gen-buy-now=购买全部 23 | blkmkt-gui-gen-buy-now-tt=购买全部 (税率=1%) 24 | 25 | blkmkt-gui-gen-period=默认周期: 1__小时 (税率=__2%) 26 | blkmkt-gui-gen-period-tt=自动交易的默认周期 27 | blkmkt-gui-gen-period-set=设置 28 | blkmkt-gui-gen-period-set-tt=默认出售所有交易箱子内的物品 29 | 30 | blkmkt-gui-gen-credits=信用 31 | blkmkt-gui-gen-credits-tt=信用=销售额-采购额-交易税 32 | blkmkt-gui-gen-sales=销售额 33 | blkmkt-gui-gen-sales-tt=全部交易箱的销售额 34 | blkmkt-gui-gen-sales-taxes=销售税 35 | blkmkt-gui-gen-sales-taxes-tt=所有交易箱的销售税 36 | blkmkt-gui-gen-purchases=购买 37 | blkmkt-gui-gen-purchases-tt=购买所有交易箱的物品 38 | blkmkt-gui-gen-purchases-taxes=采购税 39 | blkmkt-gui-gen-purchases-taxes-tt=所有交易箱的采购税 40 | blkmkt-gui-gen-average-taxes=平均税率 41 | blkmkt-gui-gen-average-taxes-tt=总余额平均税率 42 | blkmkt-gui-gen-credits-lastday=最后一天的余额 43 | blkmkt-gui-gen-credits-lastday-tt=最后一天的余额变化 44 | blkmkt-gui-gen-transactions=交易 45 | blkmkt-gui-gen-transactions-tt=交易订单数 46 | 47 | blkmkt-gui-trader-sell=交易者 (卖出) 48 | blkmkt-gui-trader-buy=交易者 (买入) 49 | blkmkt-gui-trader-auto=自动交易 50 | blkmkt-gui-trader-auto-tt=每时段自动交易 51 | blkmkt-gui-trader-daylight=仅限白天 52 | blkmkt-gui-trader-daylight-tt=仅限白天交易 53 | blkmkt-gui-trader-sell-now=立即出售 54 | blkmkt-gui-trader-sell-now-tt=立即全部售出 (税率=1%) 55 | blkmkt-gui-trader-buy-now=立即购买 56 | blkmkt-gui-trader-buy-now-tt=立即全部购买 (税率=1%) 57 | 58 | blkmkt-gui-trader-edited=交易者设定 1 59 | 60 | blkmkt-gui-trader-period=时段: 1__小时 (税率=__2%) 61 | blkmkt-gui-trader-period-tt=用于自动交易的时段 62 | blkmkt-gui-trader-money-tot=总金额: 63 | blkmkt-gui-trader-money-tot-tt=开始交易以来的总金额 64 | blkmkt-gui-trader-taxes-tot=税款总计: 65 | blkmkt-gui-trader-taxes-tot-tt=开始交易以来的税款总计 66 | blkmkt-gui-trader-money-period=上个周期: 67 | blkmkt-gui-trader-money-period-tt=上期款项 68 | blkmkt-gui-trader-reset=重置计数器 69 | blkmkt-gui-trader-hours=1__小时 70 | blkmkt-gui-trader-hours-tt=上次重置后的时间 71 | blkmkt-gui-trader-money=金币: 72 | blkmkt-gui-trader-money-tt=上次重置后的金币 73 | blkmkt-gui-trader-taxes=税款: 74 | blkmkt-gui-trader-taxes-tt=上次重置后的税款 75 | blkmkt-gui-trader-money-average=平均值: 76 | blkmkt-gui-trader-perday=__1/天 77 | blkmkt-gui-trader-money-average-tt=上次重置后的金币平均数 78 | blkmkt-gui-trader-evaluate=预估 79 | blkmkt-gui-trader-evaluate-tt=评估当前交易量 80 | blkmkt-gui-trader-evaluation-tt=交易的内容评估 81 | blkmkt-gui-trader-sold=上次出售的对象 82 | blkmkt-gui-trader-sold-tt=上次出售的对象 83 | blkmkt-gui-trader-price-tt=上次术后对象的价格 84 | blkmkt-gui-trader-new=新订单 85 | blkmkt-gui-trader-wipe=全部删除 86 | blkmkt-gui-trader-orders=订单: 87 | blkmkt-gui-trader-orders-tt=无税订单合计 88 | 89 | blkmkt-gui-refresh=刷新价格 90 | blkmkt-gui-quality=选择质量 91 | blkmkt-gui-quality-normal=普通 92 | blkmkt-gui-quality-uncommon=不常见 93 | blkmkt-gui-quality-rare=稀有 94 | blkmkt-gui-quality-epic=史诗 95 | blkmkt-gui-quality-legendary=传奇 96 | blkmkt-gui-close=关闭 97 | blkmkt-gui-cancel=取消 98 | blkmkt-gui-ok=OK 99 | blkmkt-gui-objects-list=列表 100 | blkmkt-gui-tt-object-price=1 (2 3) 101 | blkmkt-gui-energy=能量 (单位: MJ) 102 | 103 | [technology-name] 104 | black-market-item=黑市2交易箱 105 | black-market-fluid=黑市2交易储罐 106 | black-market-energy=黑市2交易累加器 107 | black-market-mk2=黑市2 MK2 108 | black-market-mk3=黑市2 MK3 109 | black-market-mk4=黑市2 MK4 110 | 111 | [technology-description] 112 | black-market-item=使用交易箱在黑市上买卖商品 113 | black-market-fluid=使用交易管在黑市上买卖商品 114 | black-market-energy=使用交易蓄电池在黑市上买卖电力 115 | black-market-mk2=解锁黑市2 MK2 116 | black-market-mk3=解锁黑市2 MK3 117 | black-market-mk4=解锁黑市2 MK4 118 | 119 | [item-group-name] 120 | black-market-group=黑市 121 | 122 | [entity-name] 123 | trader-chst-buy=交易箱 (买入) 124 | trader-chst-sel=交易箱 (卖出) 125 | trader-tank-buy=交易罐 (买入) 126 | trader-tank-sel=交易罐(卖出) 127 | trader-accu-buy=交易蓄电池 (买入) 128 | trader-accu-sel=交易蓄电池 (卖出) 129 | trader-chst-buy-mk2=交易箱 MK2 (buy) 130 | trader-chst-sel-mk2=交易箱 MK2 (sell) 131 | trader-tank-buy-mk2=交易罐 MK2 (buy) 132 | trader-tank-sel-mk2=交易罐 MK2 (sell) 133 | trader-accu-buy-mk2=交易蓄电池 MK2 (buy) 134 | trader-accu-sel-mk2=交易蓄电池 MK2 (sell) 135 | trader-chst-buy-mk3=交易箱 MK3 (buy) 136 | trader-chst-sel-mk3=交易箱 MK3 (sell) 137 | trader-tank-buy-mk3=交易罐 MK3 (buy) 138 | trader-tank-sel-mk3=交易罐 MK3 (sell) 139 | trader-accu-buy-mk3=交易蓄电池 MK3 (buy) 140 | trader-accu-sel-mk3=交易蓄电池MK3 (sell) 141 | trader-chst-buy-mk4=交易箱 MK4 (buy) 142 | trader-chst-sel-mk4=交易箱 MK4 (sell) 143 | trader-tank-buy-mk4=交易罐 MK4 (buy) 144 | trader-tank-sel-mk4=交易罐 MK4 (sell) 145 | trader-accu-buy-mk4=交易蓄电池 MK4 (buy) 146 | trader-accu-sel-mk4=交易蓄电池 MK4 (sell) 147 | 148 | [entity-description] 149 | trader-chst-buy=这个箱子用于接收在黑市购买的物品 150 | trader-chst-sel=放在这个箱子的任何物品都将在黑市售出 151 | trader-tank-buy=该储液罐用于在黑市购买各种液体或气体 152 | trader-tank-sel=该储液罐中所有流体都将在黑市上出售 153 | trader-accu-buy=这个蓄电池将接收从黑市购买的电力(不会从当前电网中消耗电力) 154 | trader-accu-sel=放置在这个蓄电池中的电力将在黑市上出售。(若不售出,则会缓慢返回当前电网) 155 | trader-chst-buy-mk2=这个箱子用于接收在黑市购买的物品 156 | trader-chst-sel-mk2=放在这个箱子的任何物品都将在黑市售出 157 | trader-tank-buy-mk2=该储液罐用于在黑市购买各种液体或气体 158 | trader-tank-sel-mk2=该储液罐中所有流体都将在黑市上出售 159 | trader-accu-buy-mk2=这个蓄电池将接收从黑市购买的电力(不会从当前电网中消耗电力) 160 | trader-accu-sel-mk2=放置在这个蓄电池中的电力将在黑市上出售。(若不售出,则会缓慢返回当前电网) 161 | trader-chst-buy-mk3=这个箱子用于接收在黑市购买的物品 162 | trader-chst-sel-mk3=放在这个箱子的任何物品都将在黑市售出 163 | trader-tank-buy-mk3=该储液罐用于在黑市购买各种液体或气体 164 | trader-tank-sel-mk3=该储液罐中所有流体都将在黑市上出售 165 | trader-accu-buy-mk3=这个蓄电池将接收从黑市购买的电力(不会从当前电网中消耗电力) 166 | trader-accu-sel-mk3=这个蓄电池中的电力将在黑市上出售。(若不售出,则会缓慢返回当前电网) 167 | trader-chst-buy-mk4=这个箱子用于接收在黑市购买的物品 168 | trader-chst-sel-mk4=放在这个箱子的任何物品都将在黑市售出 169 | trader-tank-buy-mk4=该储液罐用于在黑市购买各种液体或气体 170 | trader-tank-sel-mk4=该储液罐中所有流体都将在黑市上出售 171 | trader-accu-buy-mk4=这个蓄电池将接收从黑市购买的电力(不会从当前电网中消耗电力) 172 | trader-accu-sel-mk4=这个蓄电池中的电力将在黑市上出售。(若不售出,则会缓慢返回当前电网) 173 | 174 | [item-name] 175 | ucoin=金币 176 | trader-chst-buy=交易箱 (买入) 177 | trader-chst-sel=交易箱 (卖出) 178 | trader-tank-buy=交易罐 (买入) 179 | trader-tank-sel=交易罐(卖出) 180 | trader-accu-buy=交易蓄电池 (买入) 181 | trader-accu-sel=交易蓄电池 (卖出) 182 | trader-chst-buy-mk2=交易箱 MK2 (买入) 183 | trader-chst-sel-mk2=交易箱 MK2 (卖出) 184 | trader-tank-buy-mk2=交易罐 MK2 (买入) 185 | trader-tank-sel-mk2=交易罐 MK2 (卖出) 186 | trader-accu-buy-mk2=交易蓄电池 MK2 (买入) 187 | trader-accu-sel-mk2=交易蓄电池 MK2 (卖出) 188 | trader-chst-buy-mk3=交易箱 MK3 (买入) 189 | trader-chst-sel-mk3=交易箱 MK3 (卖出) 190 | trader-tank-buy-mk3=交易罐 MK3 (买入) 191 | trader-tank-sel-mk3=交易罐 MK3 (卖出) 192 | trader-accu-buy-mk3=交易蓄电池 MK3 (买入) 193 | trader-accu-sel-mk3=交易蓄电池 MK3 (卖出) 194 | trader-chst-buy-mk4=交易箱 MK4 (买入) 195 | trader-chst-sel-mk4=交易箱 MK4 (卖出) 196 | trader-tank-buy-mk4=交易罐 MK4 (买入) 197 | trader-tank-sel-mk4=交易罐 MK4 (卖出) 198 | trader-accu-buy-mk4=交易蓄电池 MK4 (买入) 199 | trader-accu-sel-mk4=交易蓄电池 MK4 (卖出) 200 | 201 | [virtual-signal-name] 202 | signal-market-auto-all=自动交易:开启(>1)/off(=1)/ignore(=0) 203 | signal-market-auto-sel=自动卖出模式: 开启(>1)/off(=1)/ignore(=0) 204 | signal-market-auto-buy=自动买入模式: 开启(>1)/off(=1)/ignore(=0) 205 | 206 | [mod-setting-name] 207 | BM2-dynamic_prices=启用动态价格 208 | BM2-only_items_researched=仅启用已研究的项目 209 | BM2-enable_tax=启用税收 210 | BM2-default_auto=默认启用自动卖出/买入 211 | BM2-price_multiplyer=价格乘数 212 | BM2-resource_price=资源价格 213 | BM2-infinite_price=水价 214 | BM2-free_price=免费价格 215 | BM2-unknown_price=未知价格 216 | BM2-water_price=水价格 217 | BM2-coal_price=煤炭价格 218 | BM2-stone_price=石材价格 219 | BM2-iron_price=铁价 220 | BM2-uranium_price=铀价格 221 | BM2-copper_price=铜价 222 | BM2-oil_price=原油价格 223 | BM2-ucoin=金币价格 224 | BM2-wood=木材价格 225 | BM2-raw_fish=生鱼价格 226 | BM2-steam=蒸汽价格 227 | BM2-energy_price=能源价格 228 | BM2-energy_cost=能源成本 229 | BM2-tech_ingr_cost=科学包成本 230 | BM2-tech_amortization=技术摊销 231 | BM2-commercial_margin=商业保证金 232 | BM2-dynamic_regrowth=动态再生 233 | BM2-dynamic_influence_item=动态影响项 234 | BM2-dynamic_influence_fluid=动态影响流体 235 | BM2-dynamic_influence_energy=动态影响能量 236 | BM2-dynamic_minimal=动态最小值 237 | BM2-dynamic_maximal=动态最大值 238 | BM2-tax_start=税收启动 239 | BM2-tax_growth=税收增长 240 | BM2-tax_immediate=立即纳税 241 | BM2-recipe_depth_maximum=定价所需运算配方深度的最大值 242 | BM2-unknown_price_reason_logging=价格调试 243 | BM2-gui_scale=GUI缩放 244 | 245 | [mod-setting-description] 246 | BM2-dynamic_prices=如果关闭此选项,则无论您卖出或买入多少,价格都保持不变 247 | BM2-only_items_researched=仅允许购买和出售您通过研究解锁的物品 248 | BM2-enable_tax=启用或禁用税收 249 | BM2-default_auto=默认启用或禁用“自动交易” 250 | BM2-price_multiplyer=将所有价格乘以该值 251 | BM2-resource_price=未知原矿的价格 (mods) 252 | BM2-infinite_price=水、空气等无限资源的价格 253 | BM2-free_price=免费对象的价格(不含配料的配方产品) 254 | BM2-unknown_price=未知对象的价格 255 | BM2-water_price=水的价格 256 | BM2-coal_price=煤的价格 257 | BM2-stone_price=石矿的价格 258 | BM2-iron_price=铁矿的价格 259 | BM2-uranium_price=铀矿的价格 260 | BM2-copper_price=铜矿的价格 261 | BM2-oil_price=原油的价格 262 | BM2-ucoin=金币价格 263 | BM2-wood=木材价格 264 | BM2-raw_fish=生鱼价格 265 | BM2-steam=蒸汽价格,通常与资源价格相同 266 | BM2-energy_price=能源的价格 (单位:MJ) 267 | BM2-energy_cost=时间成本在价格中的摊销 268 | BM2-tech_ingr_cost=科学包的平均成本 269 | BM2-tech_amortization=技术成本在目标价格中的摊销 270 | BM2-commercial_margin=商业保证金 271 | BM2-dynamic_regrowth=如果不受影响,价格如何缓慢恢复到最佳值(每天) 272 | BM2-dynamic_influence_item=销售和采购对价格的影响(每项,每天) 273 | BM2-dynamic_influence_fluid=销售和采购对价格的影响(每天每项) 274 | BM2-dynamic_influence_energy=销售和采购对价格的影响(每项,每天) 275 | BM2-dynamic_minimal=销售和采购对价格的影响(每项,每天) 276 | BM2-dynamic_maximal=销售和采购对价格的影响(每项,每天) 277 | BM2-tax_start=每天一次行动的起始费用(%) 278 | BM2-tax_growth=频率/天的指数增长:费 = tax_start * (freq ^ tax_growth) 279 | BM2-tax_immediate=% 立即行动费用 280 | BM2-recipe_depth_maximum=查找配方的最大"深度" 281 | BM2-unknown_price_reason_logging=写入定价为未知的项目的日志,以及原因 282 | BM2-gui_scale=黑市GUI界面的缩放比例 (0.5-3.0,需要重启) 283 | -------------------------------------------------------------------------------- /locale/en/en.cfg: -------------------------------------------------------------------------------- 1 | blkmkt-gui-blkmkt=Black Market 2 2 | 3 | blkmkt-gui-rescan-done=Black Market 2: price computed and listed! 4 | 5 | blkmkt-gui-gen-prices=Prices: 6 | blkmkt-gui-gen-show-prices=Show 7 | blkmkt-gui-gen-show-prices-tt=Browse prices per groups and items 8 | blkmkt-gui-gen-export-prices=Export 9 | blkmkt-gui-gen-export-prices-tt=Export prices in CSV spreadsheet format 10 | blkmkt-gui-gen-rescan-prices=Rescan 11 | blkmkt-gui-gen-rescan-prices-tt=Rescan prices for all items and recipes 12 | 13 | blkmkt-gui-gen-pause=Pause 14 | blkmkt-gui-gen-pause-tt=Pause all automatic transactions 15 | blkmkt-gui-gen-auto-all=Auto all 16 | blkmkt-gui-gen-auto-all-tt=Enable automatic on all chests 17 | blkmkt-gui-gen-auto-none=Auto none 18 | blkmkt-gui-gen-auto-none-tt=Disable automatic on all chests 19 | 20 | blkmkt-gui-gen-sell-now=Sell all now! 21 | blkmkt-gui-gen-sell-now-tt=Sell all now! (tax=__1__%) 22 | blkmkt-gui-gen-buy-now=Buy all now! 23 | blkmkt-gui-gen-buy-now-tt=Buy all now! (tax=__1__%) 24 | 25 | blkmkt-gui-gen-period=Default period: __1__h (tax=__2__%) 26 | blkmkt-gui-gen-period-tt=Default period used for automatic sell/buy 27 | blkmkt-gui-gen-period-set=Set all 28 | blkmkt-gui-gen-period-set-tt=Sell all chests periods to default! 29 | 30 | blkmkt-gui-gen-credits=Credits 31 | blkmkt-gui-gen-credits-tt=Credits=sales - purchases - purchases taxes 32 | blkmkt-gui-gen-sales=Sales 33 | blkmkt-gui-gen-sales-tt=Sales of all chests 34 | blkmkt-gui-gen-sales-taxes=Sales taxes 35 | blkmkt-gui-gen-sales-taxes-tt=Sales taxes of all chests 36 | blkmkt-gui-gen-purchases=Purchases 37 | blkmkt-gui-gen-purchases-tt=Purchases of all chests 38 | blkmkt-gui-gen-purchases-taxes=Purchases taxes 39 | blkmkt-gui-gen-purchases-taxes-tt=Purchases taxes of all chests 40 | blkmkt-gui-gen-average-taxes=Average tax rate 41 | blkmkt-gui-gen-average-taxes-tt=Average tax rate on whole balance 42 | blkmkt-gui-gen-credits-lastday=Credits last day 43 | blkmkt-gui-gen-credits-lastday-tt=Credits variation during last day 44 | blkmkt-gui-gen-transactions=Transactions 45 | blkmkt-gui-gen-transactions-tt=Transactions in number of items 46 | 47 | blkmkt-gui-trader-sell=Trader (sell) 48 | blkmkt-gui-trader-buy=Trader (buy) 49 | blkmkt-gui-trader-auto=Automatic 50 | blkmkt-gui-trader-auto-tt=Automatic trading at every period 51 | blkmkt-gui-trader-daylight=Daylight only 52 | blkmkt-gui-trader-daylight-tt=Trades only during daylight 53 | blkmkt-gui-trader-sell-now=Sell now! 54 | blkmkt-gui-trader-sell-now-tt=Sell all now (tax=__1__%) 55 | blkmkt-gui-trader-buy-now=Buy now! 56 | blkmkt-gui-trader-buy-now-tt=Buy all now (tax=__1__%) 57 | 58 | blkmkt-gui-trader-edited=Trader already edited by __1__ 59 | 60 | blkmkt-gui-trader-period=Period: __1__h (tax=__2__%) 61 | blkmkt-gui-trader-period-tt=Period used for automatic trading 62 | blkmkt-gui-trader-money-tot=Money tot: 63 | blkmkt-gui-trader-money-tot-tt=Total money since trader creation 64 | blkmkt-gui-trader-taxes-tot=Taxes tot: 65 | blkmkt-gui-trader-taxes-tot-tt=Total taxes since trader creation 66 | blkmkt-gui-trader-money-period=Last period: 67 | blkmkt-gui-trader-money-period-tt=Money on last period 68 | blkmkt-gui-trader-reset=Reset counter 69 | blkmkt-gui-trader-hours=__1__h 70 | blkmkt-gui-trader-hours-tt=Time since last reset 71 | blkmkt-gui-trader-money=Money: 72 | blkmkt-gui-trader-money-tt=Money since last reset 73 | blkmkt-gui-trader-taxes=Taxes: 74 | blkmkt-gui-trader-taxes-tt=Taxes since last reset 75 | blkmkt-gui-trader-money-average=Average: 76 | blkmkt-gui-trader-perday=__1__/day 77 | blkmkt-gui-trader-money-average-tt=Money average since last counter reset 78 | blkmkt-gui-trader-evaluate=Evaluate 79 | blkmkt-gui-trader-evaluate-tt=Evaluate trader's current content 80 | blkmkt-gui-trader-evaluation-tt=Trader's content evaluation 81 | blkmkt-gui-trader-sold=Last sold object 82 | blkmkt-gui-trader-sold-tt=Last sold object 83 | blkmkt-gui-trader-price-tt=Price of the last sold object 84 | blkmkt-gui-trader-new=New order 85 | blkmkt-gui-trader-wipe=Wipe all 86 | blkmkt-gui-trader-orders=Orders: 87 | blkmkt-gui-trader-orders-tt=Total of the orders list without taxes 88 | 89 | blkmkt-gui-refresh=Refresh prices 90 | blkmkt-gui-quality=Select quality 91 | blkmkt-gui-quality-normal=Normal 92 | blkmkt-gui-quality-uncommon=Uncommon 93 | blkmkt-gui-quality-rare=Rare 94 | blkmkt-gui-quality-epic=Epic 95 | blkmkt-gui-quality-legendary=Legendary 96 | blkmkt-gui-close=Close 97 | blkmkt-gui-cancel=Cancel 98 | blkmkt-gui-ok=OK 99 | blkmkt-gui-objects-list=Items list 100 | blkmkt-gui-tt-object-price=__1__ (__2__ __3__) 101 | blkmkt-gui-energy=Energy (electricity in MJ) 102 | 103 | 104 | [technology-name] 105 | black-market-item=Black Market 2 trading chests 106 | black-market-fluid=Black Market 2 trading storage tanks 107 | black-market-energy=Black Market 2 trading accumulators 108 | black-market-mk2=Black Market 2 MK2 upgrade 109 | black-market-mk3=Black Market 2 MK3 upgrade 110 | black-market-mk4=Black Market 2 MK4 upgrade 111 | 112 | [technology-description] 113 | black-market-item=Sell and buy items on the black market using trading chests 114 | black-market-fluid=Sell and buy fluids on the black market using trading storage tanks 115 | black-market-energy=Sell and buy electricity on the black market using trading accumulators 116 | black-market-mk2=Unlocks MK2 selling/buying interfaces, the MK2 chest, MK2 accumulator, and MK2 fluid tank 117 | black-market-mk3=Unlocks MK3 selling/buying interfaces, the MK3 chest, MK3 accumulator, and MK3 fluid tank 118 | black-market-mk4=Unlocks MK4 selling/buying interfaces, the MK4 chest, MK4 accumulator, and MK4 fluid tank 119 | 120 | [item-group-name] 121 | black-market-group=Black Market 122 | 123 | [entity-name] 124 | trader-chst-buy=Trading chest (buy) 125 | trader-chst-sel=Trading chest (sell) 126 | trader-tank-buy=Trading tank (buy) 127 | trader-tank-sel=Trading tank (sell) 128 | trader-accu-buy=Trading accumulator (buy) 129 | trader-accu-sel=Trading accumulator (sell) 130 | trader-chst-buy-mk2=Trading chest MK2 (buy) 131 | trader-chst-sel-mk2=Trading chest MK2 (sell) 132 | trader-tank-buy-mk2=Trading tank MK2 (buy) 133 | trader-tank-sel-mk2=Trading tank MK2 (sell) 134 | trader-accu-buy-mk2=Trading accumulator MK2 (buy) 135 | trader-accu-sel-mk2=Trading accumulator MK2 (sell) 136 | trader-chst-buy-mk3=Trading chest MK3 (buy) 137 | trader-chst-sel-mk3=Trading chest MK3 (sell) 138 | trader-tank-buy-mk3=Trading tank MK3 (buy) 139 | trader-tank-sel-mk3=Trading tank MK3 (sell) 140 | trader-accu-buy-mk3=Trading accumulator MK3 (buy) 141 | trader-accu-sel-mk3=Trading accumulator MK3 (sell) 142 | trader-chst-buy-mk4=Trading chest MK4 (buy) 143 | trader-chst-sel-mk4=Trading chest MK4 (sell) 144 | trader-tank-buy-mk4=Trading tank MK4 (buy) 145 | trader-tank-sel-mk4=Trading tank MK4 (sell) 146 | trader-accu-buy-mk4=Trading accumulator MK4 (buy) 147 | trader-accu-sel-mk4=Trading accumulator MK4 (sell) 148 | 149 | [entity-description] 150 | trader-chst-buy=This chest receives items bought on the market. 151 | trader-chst-sel=Any item placed in this chest is sold on the market. 152 | trader-tank-buy=This storage tank receives fluid bought on the market. 153 | trader-tank-sel=Any fluid placed in this storage tank is sold on the market. 154 | trader-accu-buy=This accumulator receives electricity bought on the market (it never steals electricity from your network). 155 | trader-accu-sel=Any electricity placed in this accumulator is sold on the market (if not sold, it slowly returns to the network). 156 | trader-chst-buy-mk2=This chest receives items bought on the market. 157 | trader-chst-sel-mk2=Any item placed in this chest is sold on the market. 158 | trader-tank-buy-mk2=This storage tank receives fluid bought on the market. 159 | trader-tank-sel-mk2=Any fluid placed in this storage tank is sold on the market. 160 | trader-accu-buy-mk2=This accumulator receives electricity bought on the market (it never steals electricity from your network). 161 | trader-accu-sel-mk2=Any electricity placed in this accumulator is sold on the market (if not sold, it slowly returns to the network). 162 | trader-chst-buy-mk3=This chest receives items bought on the market. 163 | trader-chst-sel-mk3=Any item placed in this chest is sold on the market. 164 | trader-tank-buy-mk3=This storage tank receives fluid bought on the market. 165 | trader-tank-sel-mk3=Any fluid placed in this storage tank is sold on the market. 166 | trader-accu-buy-mk3=This accumulator receives electricity bought on the market (it never steals electricity from your network). 167 | trader-accu-sel-mk3=Any electricity placed in this accumulator is sold on the market (if not sold, it slowly returns to the network). 168 | trader-chst-buy-mk4=This chest receives items bought on the market. 169 | trader-chst-sel-mk4=Any item placed in this chest is sold on the market. 170 | trader-tank-buy-mk4=This storage tank receives fluid bought on the market. 171 | trader-tank-sel-mk4=Any fluid placed in this storage tank is sold on the market. 172 | trader-accu-buy-mk4=This accumulator receives electricity bought on the market (it never steals electricity from your network). 173 | trader-accu-sel-mk4=Any electricity placed in this accumulator is sold on the market (if not sold, it slowly returns to the network). 174 | 175 | [item-name] 176 | ucoin=Ucoin 177 | trader-chst-buy=Trading chest (buy) 178 | trader-chst-sel=Trading chest (sell) 179 | trader-tank-buy=Trading tank (buy) 180 | trader-tank-sel=Trading tank (sell) 181 | trader-accu-buy=Trading accumulator (buy) 182 | trader-accu-sel=Trading accumulator (sell) 183 | trader-chst-buy-mk2=Trading chest MK2 (buy) 184 | trader-chst-sel-mk2=Trading chest MK2 (sell) 185 | trader-tank-buy-mk2=Trading tank MK2 (buy) 186 | trader-tank-sel-mk2=Trading tank MK2 (sell) 187 | trader-accu-buy-mk2=Trading accumulator MK2 (buy) 188 | trader-accu-sel-mk2=Trading accumulator MK2 (sell) 189 | trader-chst-buy-mk3=Trading chest MK3 (buy) 190 | trader-chst-sel-mk3=Trading chest MK3 (sell) 191 | trader-tank-buy-mk3=Trading tank MK3 (buy) 192 | trader-tank-sel-mk3=Trading tank MK3 (sell) 193 | trader-accu-buy-mk3=Trading accumulator MK3 (buy) 194 | trader-accu-sel-mk3=Trading accumulator MK3 (sell) 195 | trader-chst-buy-mk4=Trading chest MK4 (buy) 196 | trader-chst-sel-mk4=Trading chest MK4 (sell) 197 | trader-tank-buy-mk4=Trading tank MK4 (buy) 198 | trader-tank-sel-mk4=Trading tank MK4 (sell) 199 | trader-accu-buy-mk4=Trading accumulator MK4 (buy) 200 | trader-accu-sel-mk4=Trading accumulator MK4 (sell) 201 | 202 | [virtual-signal-name] 203 | signal-market-auto-all=Traders automatic mode: on(>1)/off(=1)/ignore(=0) 204 | signal-market-auto-sel=Traders automatic sell mode: on(>1)/off(=1)/ignore(=0) 205 | signal-market-auto-buy=Traders automatic buy mode: on(>1)/off(=1)/ignore(=0) 206 | 207 | [mod-setting-name] 208 | BM2-dynamic_prices=Enable dynamic prices 209 | BM2-only_items_researched=Only enable items researched 210 | BM2-enable_tax=Enable tax 211 | BM2-default_auto=Automatic sell/buy enabled by default 212 | BM2-price_multiplyer=Price multiplyer 213 | BM2-resource_price=Resource price 214 | BM2-infinite_price=Water price 215 | BM2-free_price=Free price 216 | BM2-unknown_price=Unknown price 217 | BM2-water_price=Vanilla water price 218 | BM2-coal_price=Coal price 219 | BM2-stone_price=Stone price 220 | BM2-iron_price=Iron price 221 | BM2-uranium_price=Uranium price 222 | BM2-copper_price=Copper price 223 | BM2-oil_price=Crude oil price 224 | BM2-ucoin=Ucoin price 225 | BM2-wood=Raw wood price 226 | BM2-raw_fish=Raw fish price 227 | BM2-steam=Steam price 228 | BM2-energy_price=Energy price 229 | BM2-energy_cost=Energy costs 230 | BM2-tech_ingr_cost=Science pack costs 231 | BM2-tech_amortization=Tech amortization 232 | BM2-commercial_margin=Commercial margin 233 | BM2-dynamic_regrowth=Dynamic regrowth 234 | BM2-dynamic_influence_item=Dynamic influence item 235 | BM2-dynamic_influence_fluid=Dynamic influence fluid 236 | BM2-dynamic_influence_energy=Dynamic influence energy 237 | BM2-dynamic_minimal=Dynamic minimal 238 | BM2-dynamic_maximal=Dynamic maximal 239 | BM2-tax_start=Tax start 240 | BM2-tax_growth=Tax growth 241 | BM2-tax_immediate=Tax immediate 242 | BM2-recipe_depth_maximum=Recipe depth maximum 243 | BM2-unknown_price_reason_logging=Price Debugging 244 | BM2-gui_scale=GUI Scale 245 | 246 | [mod-setting-description] 247 | BM2-dynamic_prices=If this is turned off then the prices remain the same no matter how much you sell or buy 248 | BM2-only_items_researched=Allow the buying and selling of only items that you have unlocked through research 249 | BM2-enable_tax=Enable or disable tax in general 250 | BM2-default_auto=Enable or disable the 'automatic' setting on buy/sell entities being on when placed 251 | BM2-price_multiplyer=Multiplys all of the prices by this value 252 | BM2-resource_price=price of an unknown raw ore (for mods) 253 | BM2-infinite_price=Price for easy infinite resources like water, air, etc... 254 | BM2-free_price=Price for free object (product of recipe with no ingredients) 255 | BM2-unknown_price=Price of unknown object 256 | BM2-water_price=Price of the vanilla water 257 | BM2-coal_price=Price of the vanilla coal 258 | BM2-stone_price=Price of the vanilla stone 259 | BM2-iron_price=Price of the vanilla iron 260 | BM2-uranium_price=Price of the vanilla uranium 261 | BM2-copper_price=Price of the vanilla copper 262 | BM2-oil_price=Price of the vanilla crude oil 263 | BM2-ucoin=Value of the ucoins 264 | BM2-wood=Price of Raw Wood 265 | BM2-raw_fish=Price of Raw fish 266 | BM2-steam=Price of steam, usually the same as resource price 267 | BM2-energy_price=Price for selling and buying energy (for 1MJ) 268 | BM2-energy_cost=Cost of energy unit in recipes (time, different from MJ 269 | BM2-tech_ingr_cost=Average cost of a science pack 270 | BM2-tech_amortization=Amortization of the tech cost in object price 271 | BM2-commercial_margin=Commercial margin 272 | BM2-dynamic_regrowth=How prices slowly return to optimal value if untouched (every day) 273 | BM2-dynamic_influence_item=Influence of sales and purchases on prices (per item, per day) 274 | BM2-dynamic_influence_fluid=Influence of sales and purchases on prices (per item, per day) 275 | BM2-dynamic_influence_energy=Influence of sales and purchases on prices (per item, per day) 276 | BM2-dynamic_minimal=Influence of sales and purchases on prices (per item, per day) 277 | BM2-dynamic_maximal=Influence of sales and purchases on prices (per item, per day) 278 | BM2-tax_start=Starting fee in % for one action per day 279 | BM2-tax_growth=Exponential growth with frequency/day : fee = tax_start * (freq ^ tax_growth) 280 | BM2-tax_immediate=% Fee for immediate action 281 | BM2-recipe_depth_maximum=Recipe the maximum 'depth' that BM2 will look into for a recipe, to find its cost. 282 | BM2-unknown_price_reason_logging=Writes a log of items that are priced as unknown, and the reason for such 283 | BM2-gui_scale=Scale of the Black Market GUI interface (0.5-3.0, requires restart) 284 | -------------------------------------------------------------------------------- /prototypes/entities.lua: -------------------------------------------------------------------------------- 1 | require("utils") 2 | require("config") 3 | 4 | data:extend( 5 | { 6 | ---------------------------------------------------------------------------------- 7 | { 8 | type = "item-group", 9 | name = "black-market-group", 10 | icon = "__BlackMarket2__/graphics/black-market-group.png", 11 | icon_size = 64, 12 | inventory_order = "n", 13 | order = "n" 14 | }, 15 | { 16 | type = "item-subgroup", 17 | name = "black-market-general", 18 | group = "black-market-group", 19 | order = "a" 20 | }, 21 | { 22 | type = "item-subgroup", 23 | name = "black-market-chests", 24 | group = "black-market-group", 25 | order = "b" 26 | }, 27 | { 28 | type = "item-subgroup", 29 | name = "black-market-tanks", 30 | group = "black-market-group", 31 | order = "c" 32 | }, 33 | { 34 | type = "item-subgroup", 35 | name = "black-market-accumulators", 36 | group = "black-market-group", 37 | order = "d" 38 | }, 39 | -------------------------------------------------------------------------------------- 40 | { 41 | type = "item", 42 | name = "ucoin", 43 | icon = "__BlackMarket2__/graphics/ucoin.png", 44 | icon_size = 32, 45 | subgroup = "black-market-general", 46 | order = "y", 47 | stack_size = 1000000 48 | }, 49 | -------------------------------------------------------------------------------------- 50 | { 51 | type = "technology", 52 | name = "black-market-item", 53 | icon = "__BlackMarket2__/graphics/black-market-item.png", 54 | icon_size = 128, 55 | enabled = true, 56 | unit = { 57 | count = 75, 58 | ingredients = { 59 | {"automation-science-pack", 1}, 60 | }, 61 | time = 15 62 | }, 63 | effects = 64 | { 65 | { 66 | type = "unlock-recipe", 67 | recipe = "trader-chst-buy", 68 | }, 69 | }, 70 | order = "k-z-a", 71 | }, 72 | -------------------------------------------------------------------------------------- 73 | { 74 | type = "technology", 75 | name = "black-market-fluid", 76 | icon = "__BlackMarket2__/graphics/black-market-fluid.png", 77 | icon_size = 128, 78 | enabled = true, 79 | prerequisites = { "black-market-item", "fluid-handling" }, 80 | unit = { 81 | count = 75, 82 | ingredients = { 83 | {"automation-science-pack", 1}, 84 | {"logistic-science-pack", 1}, 85 | }, 86 | time = 20 87 | }, 88 | effects = 89 | { 90 | { 91 | type = "unlock-recipe", 92 | recipe = "trader-tank-sel", 93 | }, 94 | { 95 | type = "unlock-recipe", 96 | recipe = "trader-tank-buy", 97 | }, 98 | }, 99 | order = "k-z-b", 100 | }, 101 | -------------------------------------------------------------------------------------- 102 | { 103 | type = "technology", 104 | name = "black-market-energy", 105 | icon = "__BlackMarket2__/graphics/black-market-energy.png", 106 | icon_size = 128, 107 | enabled = true, 108 | prerequisites = { "black-market-item", "electric-energy-accumulators" }, 109 | unit = { 110 | count = 150, 111 | ingredients = { 112 | {"automation-science-pack", 1}, 113 | {"logistic-science-pack", 1}, 114 | }, 115 | time = 25 116 | }, 117 | effects = 118 | { 119 | { 120 | type = "unlock-recipe", 121 | recipe = "trader-accu-sel", 122 | }, 123 | { 124 | type = "unlock-recipe", 125 | recipe = "trader-accu-buy", 126 | }, 127 | }, 128 | order = "k-z-c", 129 | }, 130 | -------------------------------------------------------------------------------------- 131 | { 132 | type = "technology", 133 | name = "black-market-mk2", 134 | icon = "__BlackMarket2__/graphics/black-market-mk.png", 135 | icon_size = 128, 136 | enabled = true, 137 | upgrade = true, 138 | prerequisites = {"steel-processing", "black-market-item", "black-market-fluid", "black-market-energy" }, 139 | unit = { 140 | count = 150, 141 | ingredients = { 142 | {"automation-science-pack", 1}, 143 | {"logistic-science-pack", 1}, 144 | {"chemical-science-pack", 1}, 145 | }, 146 | time = 15 147 | }, 148 | effects = 149 | { 150 | }, 151 | order = "k-z-d", 152 | }, 153 | -------------------------------------------------------------------------------------- 154 | { 155 | type = "technology", 156 | name = "black-market-mk3", 157 | icon = "__BlackMarket2__/graphics/black-market-mk.png", 158 | icon_size = 128, 159 | enabled = true, 160 | upgrade = true, 161 | prerequisites = { "black-market-mk2" }, 162 | unit = { 163 | count = 200, 164 | ingredients = { 165 | {"automation-science-pack", 1}, 166 | {"logistic-science-pack", 1}, 167 | {"chemical-science-pack", 1}, 168 | }, 169 | time = 15 170 | }, 171 | effects = 172 | { 173 | }, 174 | order = "k-z-d", 175 | }, 176 | -------------------------------------------------------------------------------------- 177 | { 178 | type = "technology", 179 | name = "black-market-mk4", 180 | icon = "__BlackMarket2__/graphics/black-market-mk.png", 181 | icon_size = 128, 182 | enabled = true, 183 | upgrade = true, 184 | prerequisites = { "black-market-mk3" }, 185 | unit = { 186 | count = 250, 187 | ingredients = { 188 | {"automation-science-pack", 1}, 189 | {"logistic-science-pack", 1}, 190 | {"chemical-science-pack", 1}, 191 | }, 192 | time = 15 193 | }, 194 | effects = 195 | { 196 | }, 197 | order = "k-z-f", 198 | }, 199 | } 200 | ) 201 | 202 | local names_pastable = {} 203 | local names_chests = {} 204 | local names_tanks = {} 205 | local names_accus = {} 206 | 207 | -------------------------------------------------------------------------------------- 208 | 209 | local function add_chests(level) 210 | local name_sell = "trader-chst-sel" 211 | local name_buy = "trader-chst-buy" 212 | if level > 1 then 213 | name_sell = name_sell .. "-mk" .. level 214 | name_buy = name_buy .. "-mk" .. level 215 | end 216 | table.insert(names_chests,name_sell) 217 | table.insert(names_pastable,name_sell) 218 | local inventory_size = level == 1 and 16 or (50 + 100 * (level - 2)) -- vanilla 48 219 | -------------------------------------------------------------------------------------- 220 | local ingredients = {{type="item", name="wooden-chest", amount=1}} 221 | local proto = "wooden-chest" 222 | local enabled = true 223 | 224 | if level > 1 then 225 | ingredients = { 226 | {type="item", name="steel-chest", amount=level}, 227 | {type="item", name="electronic-circuit", amount=2 * level} 228 | } 229 | proto = "steel-chest" 230 | enabled = false 231 | end 232 | 233 | local chest_sell = dupli_proto( "container", proto, name_sell ) 234 | chest_sell.inventory_size = inventory_size 235 | chest_sell.picture = 236 | { 237 | filename = "__BlackMarket2__/graphics/trading-chest-sell.png", 238 | priority = "extra-high", 239 | width = 48, 240 | height = 34, 241 | shift = {0.1875, 0} 242 | } 243 | 244 | 245 | data:extend( 246 | { 247 | chest_sell, 248 | 249 | { 250 | type = "item", 251 | name = name_sell, 252 | icon = "__BlackMarket2__/graphics/trading-chest-sell-icon.png", 253 | icon_size = 32, 254 | subgroup = "black-market-chests", 255 | order = level .. "a", 256 | place_result = name_sell, 257 | stack_size = 50, 258 | }, 259 | 260 | { 261 | type = "recipe", 262 | name = name_sell, 263 | enabled = enabled , 264 | energy_required = 1, 265 | ingredients = ingredients, 266 | results = {{type="item", name=name_sell, amount=1}}, 267 | }, 268 | } 269 | ) 270 | 271 | table.insert(names_chests,name_buy) 272 | table.insert(names_pastable,name_buy) 273 | -------------------------------------------------------------------------------------- 274 | local chest_buy = dupli_proto( "container", proto, name_buy ) 275 | chest_buy.inventory_size = inventory_size 276 | chest_buy.picture = 277 | { 278 | filename = "__BlackMarket2__/graphics/trading-chest-buy.png", 279 | priority = "extra-high", 280 | width = 48, 281 | height = 34, 282 | shift = {0.1875, 0} 283 | } 284 | 285 | data:extend( 286 | { 287 | chest_buy, 288 | 289 | { 290 | type = "item", 291 | name = name_buy, 292 | icon = "__BlackMarket2__/graphics/trading-chest-buy-icon.png", 293 | icon_size = 32, 294 | subgroup = "black-market-chests", 295 | order = level .. "b", 296 | place_result = name_buy, 297 | stack_size = 50, 298 | }, 299 | 300 | { 301 | type = "recipe", 302 | name = name_buy, 303 | enabled = false, 304 | energy_required = 1, 305 | ingredients = ingredients, 306 | results = {{type="item", name=name_buy, amount=1}}, 307 | }, 308 | } 309 | ) 310 | 311 | if level > 1 then 312 | local techno_name = "black-market-mk" .. level 313 | table.insert( data.raw["technology"][techno_name].effects, 314 | { 315 | type = "unlock-recipe", 316 | recipe = name_sell, 317 | } 318 | ) 319 | table.insert( data.raw["technology"][techno_name].effects, 320 | { 321 | type = "unlock-recipe", 322 | recipe = name_buy, 323 | } 324 | ) 325 | end 326 | end 327 | 328 | 329 | add_chests(1) 330 | add_chests(2) 331 | add_chests(3) 332 | add_chests(4) 333 | 334 | -------------------------------------------------------------------------------------- 335 | 336 | local function add_tanks(level) 337 | local name_sell = "trader-tank-sel" 338 | local name_buy = "trader-tank-buy" 339 | if level > 1 then 340 | name_sell = name_sell .. "-mk" .. level 341 | name_buy = name_buy .. "-mk" .. level 342 | end 343 | table.insert(names_tanks,name_sell) 344 | table.insert(names_tanks,name_buy) 345 | table.insert(names_pastable,name_sell) 346 | table.insert(names_pastable,name_buy) 347 | local tank_max -- vanilla 25000 348 | if level == 1 then tank_max = 25000 end 349 | if level == 2 then tank_max = 100000 end 350 | if level == 3 then tank_max = 200000 end 351 | if level == 4 then tank_max = 400000 end 352 | -------------------------------------------------------------------------------------- 353 | local tank_sell = dupli_proto( "storage-tank", "storage-tank", name_sell ) 354 | tank_sell.pictures.picture.sheets[1].filename = "__BlackMarket2__/graphics/trading-tank-sell.png" 355 | tank_sell.pictures.picture.sheets[1].height = 216 356 | tank_sell.fluid_box.volume = tank_max 357 | 358 | data:extend( 359 | { 360 | tank_sell, 361 | 362 | { 363 | type = "item", 364 | name = name_sell, 365 | icon = "__BlackMarket2__/graphics/trading-tank-sell-icon.png", 366 | icon_size = 32, 367 | subgroup = "black-market-tanks", 368 | order = level .. "a", 369 | place_result = name_sell, 370 | stack_size = 50, 371 | }, 372 | 373 | { 374 | type = "recipe", 375 | name = name_sell, 376 | enabled = false, 377 | energy_required = 4, 378 | ingredients = { 379 | {type="item", name="storage-tank", amount=level}, 380 | {type="item", name="electronic-circuit", amount=2*level}, 381 | }, 382 | results = {{type="item", name=name_sell, amount=1}}, 383 | }, 384 | } 385 | ) 386 | 387 | -------------------------------------------------------------------------------------- 388 | local tank_buy = dupli_proto( "storage-tank", "storage-tank", name_buy ) 389 | tank_buy.pictures.picture.sheets[1].filename = "__BlackMarket2__/graphics/trading-tank-buy.png" 390 | tank_buy.pictures.picture.sheets[1].height = 216 391 | tank_buy.fluid_box.volume = tank_max 392 | 393 | data:extend( 394 | { 395 | tank_buy, 396 | 397 | { 398 | type = "item", 399 | name = name_buy, 400 | icon = "__BlackMarket2__/graphics/trading-tank-buy-icon.png", 401 | icon_size = 32, 402 | subgroup = "black-market-tanks", 403 | order = level .. "b", 404 | place_result = name_buy, 405 | stack_size = 50, 406 | }, 407 | 408 | { 409 | type = "recipe", 410 | name = name_buy, 411 | enabled = false, 412 | energy_required = 4, 413 | ingredients = { 414 | {type="item", name="storage-tank", amount=level}, 415 | {type="item", name="electronic-circuit", amount=2*level}, 416 | }, 417 | results = {{type="item", name=name_buy, amount=1}}, 418 | }, 419 | } 420 | ) 421 | if level > 1 then 422 | local techno_name = "black-market-mk" .. level 423 | table.insert( data.raw["technology"][techno_name].effects, 424 | { 425 | type = "unlock-recipe", 426 | recipe = name_sell, 427 | } 428 | ) 429 | table.insert( data.raw["technology"][techno_name].effects, 430 | { 431 | type = "unlock-recipe", 432 | recipe = name_buy, 433 | } 434 | ) 435 | end 436 | end 437 | 438 | add_tanks(1) 439 | add_tanks(2) 440 | add_tanks(3) 441 | add_tanks(4) 442 | 443 | -------------------------------------------------------------------------------------- 444 | 445 | local function add_accus(level) 446 | local name_sell = "trader-accu-sel" 447 | local name_buy = "trader-accu-buy" 448 | if level > 1 then 449 | name_sell = name_sell .. "-mk" .. level 450 | name_buy = name_buy .. "-mk" .. level 451 | end 452 | table.insert(names_accus,name_sell) 453 | table.insert(names_accus,name_buy) 454 | table.insert(names_pastable,name_sell) 455 | table.insert(names_pastable,name_buy) 456 | local accu_max -- vanilla 5MJ 457 | if level == 1 then accu_max = 10 end 458 | if level == 2 then accu_max = 100 end 459 | if level == 3 then accu_max = 250 end 460 | if level == 4 then accu_max = 500 end 461 | local flow_limit -- vanilla 300kW 462 | if level == 1 then flow_limit = 1 end 463 | if level == 2 then flow_limit = 5 end 464 | if level == 3 then flow_limit = 10 end 465 | if level == 4 then flow_limit = 25 end 466 | -------------------------------------------------------------------------------------- 467 | local accu_sell = dupli_proto( "accumulator", "accumulator", name_sell ) 468 | accu_sell.energy_source.buffer_capacity = accu_max .. "MJ" 469 | accu_sell.energy_source.input_flow_limit = flow_limit .. "MW" 470 | accu_sell.energy_source.output_flow_limit = "0MW" 471 | accu_sell.chargable_graphics.picture.filename = "__BlackMarket2__/graphics/trading-accumulator-sell.png" 472 | accu_sell.chargable_graphics.charge_animation.filename = "__BlackMarket2__/graphics/trading-accumulator-sell-charge.png" 473 | accu_sell.chargable_graphics.discharge_animation.filename = "__BlackMarket2__/graphics/trading-accumulator-sell-discharge.png" 474 | 475 | data:extend( 476 | { 477 | accu_sell, 478 | 479 | { 480 | type = "item", 481 | name = name_sell, 482 | icon = "__BlackMarket2__/graphics/trading-accumulator-sell-icon.png", 483 | icon_size = 32, 484 | subgroup = "black-market-accumulators", 485 | order = level .. "a", 486 | place_result = name_sell, 487 | stack_size = 50, 488 | }, 489 | 490 | { 491 | type = "recipe", 492 | name = name_sell, 493 | enabled = false, 494 | energy_required = 20, 495 | ingredients = { 496 | {type="item", name="accumulator", amount=2+(level-1)*2}, 497 | {type="item", name="electronic-circuit", amount=2*level}, 498 | }, 499 | results = {{type="item", name=name_sell, amount=1}}, 500 | }, 501 | } 502 | ) 503 | 504 | -------------------------------------------------------------------------------------- 505 | local accu_buy = dupli_proto( "accumulator", "accumulator", name_buy ) 506 | accu_buy.energy_source.buffer_capacity = accu_max .. "MJ" 507 | accu_buy.energy_source.input_flow_limit = "0MW" 508 | accu_buy.energy_source.output_flow_limit = flow_limit .. "MW" 509 | accu_buy.chargable_graphics.picture.filename = "__BlackMarket2__/graphics/trading-accumulator-buy.png" 510 | accu_buy.chargable_graphics.charge_animation.filename = "__BlackMarket2__/graphics/trading-accumulator-buy-charge.png" 511 | accu_buy.chargable_graphics.discharge_animation.filename = "__BlackMarket2__/graphics/trading-accumulator-buy-discharge.png" 512 | 513 | data:extend( 514 | { 515 | accu_buy, 516 | 517 | { 518 | type = "item", 519 | name = name_buy, 520 | icon = "__BlackMarket2__/graphics/trading-accumulator-buy-icon.png", 521 | icon_size = 32, 522 | subgroup = "black-market-accumulators", 523 | order = level .. "b", 524 | place_result = name_buy, 525 | stack_size = 50, 526 | }, 527 | 528 | { 529 | type = "recipe", 530 | name = name_buy, 531 | enabled = false, 532 | energy_required = 20, 533 | ingredients = { 534 | {type="item", name="accumulator", amount=2+(level-1)*2}, 535 | {type="item", name="electronic-circuit", amount=2*level}, 536 | }, 537 | results = {{type="item", name=name_buy, amount=1}}, 538 | }, 539 | } 540 | ) 541 | if level > 1 then 542 | local techno_name = "black-market-mk" .. level 543 | table.insert( data.raw["technology"][techno_name].effects, 544 | { 545 | type = "unlock-recipe", 546 | recipe = name_sell, 547 | } 548 | ) 549 | table.insert( data.raw["technology"][techno_name].effects, 550 | { 551 | type = "unlock-recipe", 552 | recipe = name_buy, 553 | } 554 | ) 555 | end 556 | end 557 | 558 | add_accus(1) 559 | add_accus(2) 560 | add_accus(3) 561 | add_accus(4) 562 | 563 | -------------------------------------------------------------------------------------- 564 | for _, name in pairs(names_chests) do 565 | data.raw["container"][name].additional_pastable_entities = names_pastable 566 | end 567 | 568 | for _, name in pairs(names_tanks) do 569 | data.raw["storage-tank"][name].additional_pastable_entities = names_pastable 570 | end 571 | 572 | for _, name in pairs(names_accus) do 573 | data.raw["accumulator"][name].additional_pastable_entities = names_pastable 574 | end 575 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------