├── README.md
├── ic_launcher-web.png
├── res
├── drawable
│ ├── bc.png
│ ├── bg.png
│ ├── cp.png
│ ├── me.png
│ ├── icon.png
│ ├── left.png
│ ├── lord.png
│ ├── poker.png
│ ├── right.png
│ ├── ic_launcher.png
│ └── poker_mini.png
├── drawable-hdpi
│ └── ic_launcher.png
├── drawable-ldpi
│ └── ic_launcher.png
├── drawable-mdpi
│ └── ic_launcher.png
├── drawable-xhdpi
│ └── ic_launcher.png
├── values
│ ├── strings.xml
│ └── styles.xml
├── menu
│ └── activity_main.xml
├── values-v11
│ └── styles.xml
├── values-v14
│ └── styles.xml
└── layout
│ └── activity_main.xml
├── libs
└── android-support-v4.jar
├── .gitignore
├── project.properties
├── src
└── com
│ └── dongluh
│ └── ddz
│ ├── MainActivity.java
│ ├── model
│ ├── Card.java
│ └── Player.java
│ └── view
│ ├── BaseView.java
│ └── GameView.java
├── proguard-project.txt
├── AndroidManifest.xml
└── LICENSE
/README.md:
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1 | doudizhu
2 | ========
3 |
4 | Android 斗地主游戏
5 |
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/ic_launcher-web.png:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/ic_launcher-web.png
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/res/drawable/bc.png:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/res/drawable/bc.png
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/res/drawable/bg.png:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/res/drawable/bg.png
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/res/drawable/cp.png:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/res/drawable/cp.png
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/res/drawable/me.png:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/res/drawable/me.png
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/res/drawable/icon.png:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/res/drawable/icon.png
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/res/drawable/left.png:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/res/drawable/left.png
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/res/drawable/lord.png:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/res/drawable/lord.png
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/res/drawable/poker.png:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/res/drawable/poker.png
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/res/drawable/right.png:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/res/drawable/right.png
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/libs/android-support-v4.jar:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/libs/android-support-v4.jar
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/res/drawable/ic_launcher.png:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/res/drawable/ic_launcher.png
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/res/drawable/poker_mini.png:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/res/drawable/poker_mini.png
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/res/drawable-hdpi/ic_launcher.png:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/res/drawable-hdpi/ic_launcher.png
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/res/drawable-ldpi/ic_launcher.png:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/res/drawable-ldpi/ic_launcher.png
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/res/drawable-mdpi/ic_launcher.png:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/res/drawable-mdpi/ic_launcher.png
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/res/drawable-xhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/donglua/doudizhu/HEAD/res/drawable-xhdpi/ic_launcher.png
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/res/values/strings.xml:
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1 |
2 |
3 |
4 | DDZ
5 | Hello world!
6 | Settings
7 |
8 |
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/res/menu/activity_main.xml:
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1 |
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/res/values-v11/styles.xml:
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1 |
2 |
3 |
7 |
10 |
11 |
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/res/values-v14/styles.xml:
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1 |
2 |
3 |
8 |
11 |
12 |
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/res/layout/activity_main.xml:
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1 |
6 |
7 |
10 |
11 |
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/.gitignore:
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1 | # built application files
2 | *.apk
3 | *.ap_
4 |
5 | # files for the dex VM
6 | *.dex
7 |
8 | # Java class files
9 | *.class
10 |
11 | # generated files
12 | bin/
13 | gen/
14 |
15 | # Local configuration file (sdk path, etc)
16 | local.properties
17 |
18 | # Eclipse project files
19 | .classpath
20 | .project
21 |
22 | # Proguard folder generated by Eclipse
23 | proguard/
24 |
25 | # Intellij project files
26 | *.iml
27 | *.ipr
28 | *.iws
29 | .idea/
30 |
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/project.properties:
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1 | # This file is automatically generated by Android Tools.
2 | # Do not modify this file -- YOUR CHANGES WILL BE ERASED!
3 | #
4 | # This file must be checked in Version Control Systems.
5 | #
6 | # To customize properties used by the Ant build system edit
7 | # "ant.properties", and override values to adapt the script to your
8 | # project structure.
9 | #
10 | # To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
11 | #proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
12 |
13 | # Project target.
14 | target=android-19
15 |
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/src/com/dongluh/ddz/MainActivity.java:
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1 | package com.dongluh.ddz;
2 |
3 | import android.os.Bundle;
4 | import android.app.Activity;
5 | import android.view.Menu;
6 |
7 | public class MainActivity extends Activity {
8 |
9 | @Override
10 | protected void onCreate(Bundle savedInstanceState) {
11 | super.onCreate(savedInstanceState);
12 | setContentView(R.layout.activity_main);
13 | }
14 |
15 | @Override
16 | public boolean onCreateOptionsMenu(Menu menu) {
17 | // Inflate the menu; this adds items to the action bar if it is present.
18 | getMenuInflater().inflate(R.menu.activity_main, menu);
19 | return true;
20 | }
21 | }
22 |
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/res/values/styles.xml:
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1 |
2 |
3 |
7 |
14 |
15 |
16 |
19 |
20 |
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/proguard-project.txt:
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1 | # To enable ProGuard in your project, edit project.properties
2 | # to define the proguard.config property as described in that file.
3 | #
4 | # Add project specific ProGuard rules here.
5 | # By default, the flags in this file are appended to flags specified
6 | # in ${sdk.dir}/tools/proguard/proguard-android.txt
7 | # You can edit the include path and order by changing the ProGuard
8 | # include property in project.properties.
9 | #
10 | # For more details, see
11 | # http://developer.android.com/guide/developing/tools/proguard.html
12 |
13 | # Add any project specific keep options here:
14 |
15 | # If your project uses WebView with JS, uncomment the following
16 | # and specify the fully qualified class name to the JavaScript interface
17 | # class:
18 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
19 | # public *;
20 | #}
21 |
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/src/com/dongluh/ddz/model/Card.java:
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1 | package com.dongluh.ddz.model;
2 |
3 | import android.graphics.Bitmap;
4 |
5 | /**
6 | * 牌类
7 | */
8 | public class Card {
9 | private int color;
10 |
11 | private int value;
12 |
13 | private Bitmap bigImg;
14 |
15 | private Bitmap smallImg;
16 |
17 | public int getColor() {
18 | return color;
19 | }
20 |
21 | public void setColor(int color) {
22 | this.color = color;
23 | }
24 |
25 | public int getValue() {
26 | return value;
27 | }
28 |
29 | public void setValue(int value) {
30 | this.value = value;
31 | }
32 |
33 | public Bitmap getBigImg() {
34 | return bigImg;
35 | }
36 |
37 | public void setBigImg(Bitmap bigImg) {
38 | this.bigImg = bigImg;
39 | }
40 |
41 | public Bitmap getSmallImg() {
42 | return smallImg;
43 | }
44 |
45 | public void setSmallImg(Bitmap smallImg) {
46 | this.smallImg = smallImg;
47 | }
48 | }
49 |
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/AndroidManifest.xml:
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1 |
2 |
6 |
7 |
10 |
11 |
16 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
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/src/com/dongluh/ddz/view/BaseView.java:
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1 | package com.dongluh.ddz.view;
2 |
3 | import java.util.Comparator;
4 |
5 | import com.dongluh.ddz.model.Card;
6 |
7 | import android.app.Activity;
8 | import android.content.Context;
9 | import android.graphics.Canvas;
10 | import android.graphics.Color;
11 | import android.graphics.Paint;
12 | import android.util.AttributeSet;
13 | import android.view.SurfaceHolder;
14 | import android.view.SurfaceHolder.Callback;
15 | import android.view.SurfaceView;
16 |
17 | public abstract class BaseView extends SurfaceView implements Callback,
18 | Runnable, Comparator {
19 |
20 | protected Paint paint; // 默认的画笔
21 | public static final int TEXT_SIZE = 20;
22 |
23 | private SurfaceHolder holder; // Surface的大管家
24 | private Thread pThread; // 绘图线程
25 | private boolean isRunning; // 是否在绘图
26 | private static final int SPAN = 100;
27 |
28 | /**
29 | * 屏幕尺寸
30 | */
31 | public static int winWidth, winHeight;
32 |
33 | public BaseView(Context context, AttributeSet attrs) {
34 | super(context, attrs);
35 |
36 | holder = getHolder();
37 | holder.addCallback(this);
38 | paint = new Paint(Paint.ANTI_ALIAS_FLAG); // 设置抗拒出
39 | paint.setTextSize(TEXT_SIZE);
40 | paint.setColor(Color.WHITE); // 白色
41 |
42 | // 获得屏幕尺寸
43 | winWidth = ((Activity) context).getWindowManager().getDefaultDisplay()
44 | .getWidth();
45 | winHeight = ((Activity) context).getWindowManager().getDefaultDisplay()
46 | .getHeight();
47 | }
48 |
49 | @Override
50 | public void run() {
51 | while (isRunning) {
52 | Canvas canvas = null;
53 | try {
54 | // ����
55 | synchronized (holder) {
56 | canvas = holder.lockCanvas();
57 | }
58 | // ��ͼ��
59 | render(canvas);
60 | } finally {
61 | // �������ص����̣߳���Ⱦ����Ļ��
62 | if (canvas != null)
63 | holder.unlockCanvasAndPost(canvas);
64 | }
65 |
66 | try {
67 | Thread.sleep(SPAN);
68 | } catch (InterruptedException e) {
69 | e.printStackTrace();
70 | }
71 | }
72 | }
73 |
74 | @Override
75 | public void surfaceCreated(SurfaceHolder holder) {
76 | // 开启绘图线程
77 | pThread = new Thread(this);
78 | pThread.start();
79 | isRunning = true;
80 | }
81 |
82 | @Override
83 | public void surfaceChanged(SurfaceHolder holder, int format, int width,
84 | int height) {
85 | }
86 |
87 | @Override
88 | public void surfaceDestroyed(SurfaceHolder holder) {
89 | // 销毁绘图线程
90 | isRunning = false;
91 | if (pThread != null && pThread.isAlive()) {
92 | try {
93 | pThread.join();
94 | } catch (InterruptedException e) {
95 | e.printStackTrace();
96 | }
97 | }
98 | }
99 |
100 | // 比较牌大小
101 | @Override
102 | public int compare(Card card1, Card card2) {
103 | //先比较 值
104 | int result = card1.getValue() - card2.getValue();
105 | if (result == 0) {
106 | // 如果值一样, 就比较花色
107 | result = card1.getColor() - card2.getColor();
108 | }
109 | return result;
110 | }
111 |
112 | protected abstract void render(Canvas canvas);
113 | }
114 |
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/src/com/dongluh/ddz/model/Player.java:
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1 | package com.dongluh.ddz.model;
2 |
3 | import static com.dongluh.ddz.view.BaseView.TEXT_SIZE;
4 |
5 | import java.util.ArrayList;
6 | import java.util.List;
7 |
8 | import com.dongluh.ddz.view.BaseView;
9 | import com.dongluh.ddz.view.GameView;
10 |
11 | import android.graphics.Bitmap;
12 | import android.graphics.Canvas;
13 | import android.graphics.Paint;
14 | import android.graphics.Rect;
15 |
16 | /**
17 | * 玩家类
18 | *
19 | * @author donglu
20 | */
21 | public class Player {
22 |
23 | private String name;
24 |
25 | private String score;
26 |
27 | private Bitmap head;
28 |
29 | private int x;
30 |
31 | private int y;
32 |
33 | private boolean isLandlord;
34 |
35 | private boolean isComputer;
36 |
37 | private Player next;
38 |
39 | /**
40 | * 手里的牌
41 | */
42 | private List handCards = new ArrayList();
43 | /**
44 | * 即将打出去的牌
45 | */
46 | private List willSendCards = new ArrayList();
47 | /**
48 | * 打出去的牌
49 | */
50 | private List sentCards = new ArrayList();
51 |
52 | public List getHandCards() {
53 | return handCards;
54 | }
55 |
56 | public void setHandCards(List handCards) {
57 | this.handCards = handCards;
58 | }
59 |
60 | public List getWillSendCards() {
61 | return willSendCards;
62 | }
63 |
64 | public void setWillSendCards(List willSendCards) {
65 | this.willSendCards = willSendCards;
66 | }
67 |
68 | public List getSentCards() {
69 | return sentCards;
70 | }
71 |
72 | public void setSentCards(List sentCards) {
73 | this.sentCards = sentCards;
74 | }
75 |
76 | public String getName() {
77 | return name;
78 | }
79 |
80 | public void setName(String name) {
81 | this.name = name;
82 | }
83 |
84 | public String getScore() {
85 | return score;
86 | }
87 |
88 | public void setScore(String score) {
89 | this.score = score;
90 | }
91 |
92 | public Bitmap getHead() {
93 | return head;
94 | }
95 |
96 | public void setHead(Bitmap head) {
97 | this.head = head;
98 | }
99 |
100 | public int getX() {
101 | return x;
102 | }
103 |
104 | public void setX(int x) {
105 | this.x = x;
106 | }
107 |
108 | public int getY() {
109 | return y;
110 | }
111 |
112 | public void setY(int y) {
113 | this.y = y;
114 | }
115 |
116 | public boolean isLandlord() {
117 | return isLandlord;
118 | }
119 |
120 | public void setLandlord(boolean isLandlord) {
121 | this.isLandlord = isLandlord;
122 | }
123 |
124 | public boolean isComputer() {
125 | return isComputer;
126 | }
127 |
128 | public void setComputer(boolean isComputer) {
129 | this.isComputer = isComputer;
130 | }
131 |
132 | public Player getNext() {
133 | return next;
134 | }
135 |
136 | public void setNext(Player next) {
137 | this.next = next;
138 | }
139 |
140 | public void draw(Canvas canvas, Paint paint) {
141 | String scoreText = "积分(" + score + ")";
142 | int sorceX = x;
143 | // 画头像
144 | canvas.drawBitmap(head, x, y, paint);
145 |
146 | Rect tempRect = new Rect();
147 | paint.getTextBounds(name, 0, name.length(), tempRect);
148 | int nameWidth = tempRect.right; // name的宽度
149 | if (x + nameWidth > BaseView.winWidth) { // name超出屏幕
150 | x = BaseView.winWidth - nameWidth - GameView.PLAYER_MARGIN;
151 | }
152 | // 画名字
153 | canvas.drawText(name, x, y + head.getHeight() + TEXT_SIZE, paint);
154 |
155 | paint.getTextBounds(scoreText, 0, scoreText.length(), tempRect);
156 | int scoreWidth = tempRect.right; // score的宽度
157 | if (x + scoreWidth > BaseView.winWidth) { // score超出屏幕
158 | sorceX = BaseView.winWidth - scoreWidth - GameView.PLAYER_MARGIN;
159 | }
160 | // 画积分
161 | canvas.drawText(scoreText, sorceX,
162 | y + head.getHeight() + TEXT_SIZE * 2, paint);
163 |
164 |
165 | // 画扑克
166 | if(isComputer) { //如果是电脑
167 |
168 | /*********************画手牌**********************/
169 | // 卡片背面的Y
170 | int backCardY = y + head.getHeight() + TEXT_SIZE * 2 + GameView.PLAYER_MARGIN;
171 | // 画牌的背面
172 | canvas.drawBitmap(GameView.backCard, x, backCardY, paint);
173 | // 手牌数量的Y
174 | int sizeY = backCardY + GameView.miniCardHeight + GameView.TEXT_SIZE;
175 | //画卡片剩余数
176 | canvas.drawText(""+handCards.size(), x, sizeY, paint);
177 |
178 |
179 |
180 | } else { //如果是玩家自己
181 |
182 | /*********************画手牌**********************/
183 | //计算手牌宽度
184 | int handCardsWidth = (handCards.size()-1) * GameView.cardMargin + GameView.cardWidth;
185 | //计算手牌开始的X
186 | int handCardStartX = (GameView.winWidth - handCardsWidth) / 2;
187 | //开始画手牌
188 | for (int i = 0; i < handCards.size(); i++) {
189 | int cardX = handCardStartX + i * GameView.cardMargin; //卡片的x
190 | int cardY = GameView.winHeight - GameView.cardHeight - GameView.PLAYER_MARGIN; // 卡片的Y
191 |
192 | Card card = handCards.get(i);
193 | if(willSendCards.contains(card)) { //代表这张卡片被提起来了
194 | cardY -= GameView.PLAYER_MARGIN; //减小Y值
195 | }
196 | Bitmap bigIcon = handCards.get(i).getBigImg(); //卡片
197 | canvas.drawBitmap(bigIcon, cardX, cardY, paint);
198 | }
199 | }
200 | }
201 | }
202 |
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/LICENSE:
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1 | Apache License
2 | Version 2.0, January 2004
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/src/com/dongluh/ddz/view/GameView.java:
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1 | package com.dongluh.ddz.view;
2 |
3 | import java.io.File;
4 | import java.io.FileInputStream;
5 | import java.io.FileNotFoundException;
6 | import java.io.FileOutputStream;
7 | import java.io.IOException;
8 | import java.io.InputStream;
9 | import java.util.ArrayList;
10 | import java.util.Collections;
11 | import java.util.List;
12 |
13 | import android.app.Activity;
14 | import android.content.BroadcastReceiver;
15 | import android.content.ComponentName;
16 | import android.content.ContentResolver;
17 | import android.content.Context;
18 | import android.content.Intent;
19 | import android.content.IntentFilter;
20 | import android.content.IntentSender;
21 | import android.content.ServiceConnection;
22 | import android.content.SharedPreferences;
23 | import android.content.IntentSender.SendIntentException;
24 | import android.content.pm.ApplicationInfo;
25 | import android.content.pm.PackageManager;
26 | import android.content.pm.PackageManager.NameNotFoundException;
27 | import android.content.res.AssetManager;
28 | import android.content.res.Resources;
29 | import android.content.res.Resources.Theme;
30 | import android.database.sqlite.SQLiteDatabase;
31 | import android.database.sqlite.SQLiteDatabase.CursorFactory;
32 | import android.graphics.Bitmap;
33 | import android.graphics.Bitmap.Config;
34 | import android.graphics.BitmapFactory;
35 | import android.graphics.Canvas;
36 | import android.graphics.drawable.Drawable;
37 | import android.net.Uri;
38 | import android.os.Bundle;
39 | import android.os.Handler;
40 | import android.os.Looper;
41 | import android.util.AttributeSet;
42 | import android.view.GestureDetector;
43 | import android.view.GestureDetector.OnGestureListener;
44 | import android.view.MotionEvent;
45 | import android.view.GestureDetector.OnDoubleTapListener;
46 |
47 | import com.dongluh.ddz.R;
48 | import com.dongluh.ddz.model.Card;
49 | import com.dongluh.ddz.model.Player;
50 |
51 | /**
52 | * @author Administrator
53 | *
54 | */
55 | /**
56 | * @author Administrator
57 | *
58 | */
59 | public class GameView extends BaseView {
60 |
61 | public static Bitmap backCard; // 背景
62 | private Bitmap background; // 牌的背面
63 |
64 | public static final int PLAYER_MARGIN = 10; // 玩家和屏幕边框的距离
65 |
66 | private List players = new ArrayList(); // 3个玩家
67 | private List cards = new ArrayList(); // 一副牌
68 | private List bottomCards = new ArrayList(); // 3张底牌
69 | // private Rect bgRect;
70 |
71 | public static int cardWidth; // 一张牌的宽度
72 | public static int cardHeight; // 一张牌的宽度
73 | public static int pokerWidth; // 整副牌的宽度
74 | public static int pokerHeight; // 整副牌的宽度
75 |
76 | public static int miniCardWidth; // 一张小牌的宽度
77 | public static int miniCardHeight; // 一张小牌的宽度
78 | public static int miniPokerWidth; // 整副小牌的宽度
79 | public static int miniPokerHeight; // 整副小牌的宽度
80 |
81 | public static int cardMargin; // 牌之间的间距
82 |
83 | private Player me;
84 |
85 | public GameView(Context context, AttributeSet attrs) {
86 | super(context, attrs);
87 |
88 | initRes((Activity) context);
89 |
90 | initPlayer();
91 |
92 | intiCards();
93 |
94 | startNewGame();
95 | }
96 |
97 |
98 | GestureDetector detector;
99 | private void initRes(Activity activity) {
100 | background = getBitmap(R.drawable.bg, winWidth, winHeight);
101 | // bgRect = new Rect(0, 0, width, height);
102 | OnGestureListener gestureListener = new OnGestureListener() {
103 | @Override
104 | public boolean onSingleTapUp(MotionEvent e) {
105 | // TODO Auto-generated method stub
106 | return false;
107 | }
108 |
109 | @Override
110 | public void onShowPress(MotionEvent e) {
111 | // TODO Auto-generated method stub
112 |
113 | }
114 |
115 | @Override
116 | public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
117 | float distanceY) {
118 | // TODO Auto-generated method stub
119 | return false;
120 | }
121 |
122 | @Override
123 | public void onLongPress(MotionEvent e) {
124 | // TODO Auto-generated method stub
125 | }
126 |
127 | @Override
128 | public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
129 | float velocityY) {
130 | // TODO Auto-generated method stub
131 | return false;
132 | }
133 |
134 | @Override
135 | public boolean onDown(MotionEvent e) {
136 | // TODO Auto-generated method stub
137 | return false;
138 | }
139 | };
140 | detector = new GestureDetector(gestureListener);
141 | detector.setOnDoubleTapListener(this);
142 | }
143 |
144 | private void startNewGame() {
145 | cleanCards();
146 | distributeCards();
147 | }
148 |
149 | private void initPlayer() {
150 | // 自己
151 | me = new Player();
152 | me.setComputer(false);
153 | me.setName("donglu");
154 | me.setLandlord(true);
155 | me.setScore("0");
156 | Bitmap myHead = BitmapFactory.decodeResource(getResources(), R.drawable.me);
157 | me.setHead(myHead);
158 | me.setX(PLAYER_MARGIN);
159 | me.setY(winHeight- myHead.getHeight() - TEXT_SIZE - 100);
160 |
161 | // 左边
162 | Player left = new Player();
163 | left.setComputer(true);
164 | left.setName("马化騰");
165 | left.setLandlord(false);
166 | left.setScore("0");
167 | Bitmap leftHead = BitmapFactory.decodeResource(getResources(), R.drawable.left);
168 | left.setHead(leftHead);
169 | left.setX(PLAYER_MARGIN);
170 | left.setY(PLAYER_MARGIN);
171 |
172 | // 右边
173 | Player right = new Player();
174 | right.setComputer(true);
175 | right.setName("乔布斯");
176 | right.setLandlord(false);
177 | right.setScore("543210");
178 | Bitmap rightHead = BitmapFactory.decodeResource(getResources(), R.drawable.right);
179 | right.setHead(rightHead);
180 | right.setX(winWidth - rightHead.getWidth() - PLAYER_MARGIN);
181 | right.setY(PLAYER_MARGIN);
182 |
183 | /**
184 | * 设置下家
185 | */
186 | me.setNext(right);
187 | right.setNext(left);
188 | left.setNext(me);
189 |
190 | players.add(me);
191 | players.add(left);
192 | players.add(right);
193 | }
194 |
195 |
196 | private void intiCards() {
197 | // 初始化牌的尺寸
198 | cardWidth = winWidth / 13;
199 | cardHeight = winHeight / 6;
200 | pokerWidth = cardWidth * 13;
201 | pokerHeight = cardHeight * 5;
202 |
203 | // 初始化小牌尺寸
204 | miniCardHeight = cardHeight * 3 / 5;
205 | miniCardWidth = cardWidth * 3 / 5;
206 | miniPokerWidth = miniCardWidth * 13;
207 | miniPokerHeight = miniCardHeight * 5;
208 |
209 | cardMargin = cardWidth * 3 / 5;
210 |
211 | // 整副牌
212 | Bitmap poker = getBitmap(R.drawable.poker, pokerWidth, pokerHeight);
213 | // 整副小牌
214 | Bitmap pokerMini = getBitmap(R.drawable.poker_mini, miniPokerWidth,
215 | miniPokerHeight);
216 | // 卡片背面
217 | backCard = Bitmap.createBitmap(pokerMini, 2 * miniCardWidth,
218 | 4 * miniCardHeight, miniCardWidth, miniCardHeight);
219 |
220 | // 把牌切割出来
221 | for (int row = 0; row < 5; row++) {
222 | for (int col = 0; col < 13; col++) {
223 | if (row == 4 && col > 1) {
224 | break;
225 | }
226 |
227 | Bitmap bigCard = Bitmap.createBitmap(poker, col * cardWidth,
228 | row * cardHeight, cardWidth, cardHeight);
229 |
230 | Bitmap miniCard = Bitmap.createBitmap(pokerMini, col
231 | * miniCardWidth, row * miniCardHeight, miniCardWidth,
232 | miniCardHeight);
233 |
234 | Card card = new Card();
235 | card.setBigImg(bigCard);
236 | card.setSmallImg(miniCard);
237 | card.setColor(row);
238 | card.setValue(col + 1);
239 |
240 | if (col < 2) {
241 | card.setValue(card.getValue() + 13); // 14表示A,15表示2
242 | if (row == 4) { // 大小王
243 | card.setValue(col == 0 ? 17 : 16); // 16表示小王,17表示大王
244 | }
245 | }
246 | cards.add(card);
247 | }
248 | }
249 | }
250 |
251 | /**
252 | * 洗牌
253 | */
254 | public void cleanCards() { // 随机调换卡片位置
255 | for (int i = 0; i < 100; i++) {
256 | int rdIndex = (int) (Math.random() * cards.size());
257 | if (rdIndex != 0) {
258 | // 分别取出两张卡片
259 | Card aCard = cards.get(rdIndex);
260 | Card bCard = cards.get(0);
261 |
262 | cards.set(0, aCard); // 交换卡片位置
263 | cards.set(rdIndex, bCard);
264 | }
265 | }
266 | }
267 |
268 | /**
269 | * 发牌
270 | */
271 | private void distributeCards() {
272 | // 先清理所有玩家的牌
273 | for (Player player : players) {
274 | player.getSentCards().clear();
275 | player.getHandCards().clear();
276 | player.getWillSendCards().clear();
277 | }
278 |
279 | // 给每个玩家17张
280 | for (int i = 0; i < 17; i++) {
281 | for (int j = 0; j < players.size(); j++) {
282 | players.get(j).getHandCards().add(cards.get(3 * i + j));
283 | }
284 | }
285 |
286 | // 剩下3张作为底牌
287 | bottomCards.clear();
288 | bottomCards.add(cards.get(51));
289 | bottomCards.add(cards.get(52));
290 | bottomCards.add(cards.get(53));
291 | sortCards(bottomCards); // 对底牌排序
292 |
293 | // 手牌排序
294 | for (Player player : players) {
295 | if (player.isLandlord()) {
296 | // 给底牌给地主
297 | player.getHandCards().addAll(bottomCards);
298 | }
299 | sortCards(player.getHandCards());
300 | }
301 | }
302 |
303 | private void sortCards(List cards) {
304 | Collections.sort(cards, this);
305 | }
306 |
307 | @Override
308 | protected void render(Canvas canvas) {
309 | // 画背景
310 | canvas.drawBitmap(background, 0, 0, paint);
311 |
312 | // 画玩家
313 | synchronized (players) {
314 | for (Player p : players) {
315 | p.draw(canvas, paint);
316 | }
317 | }
318 |
319 | // 底牌的宽度
320 | int bottomCardWidth = miniCardWidth * bottomCards.size();
321 | // 底牌开始的X坐标
322 | int bottomCardStartX = (winWidth - bottomCardWidth) / 2;
323 |
324 | for (int i = 0; i < bottomCards.size(); i++) {
325 | //取出小牌
326 | Bitmap miniIcon = bottomCards.get(i).getSmallImg();
327 | //画小牌
328 | canvas.drawBitmap(miniIcon, bottomCardStartX + i*miniCardWidth, 0, paint);
329 | }
330 | }
331 |
332 | @Override
333 | public boolean onTouchEvent(MotionEvent event) {
334 | float y = event.getY();
335 | float x = event.getX();
336 |
337 | if(event.getAction() == MotionEvent.ACTION_DOWN) {
338 | //计算手牌宽度
339 | int handCardsWidth = (me.getHandCards().size()-1) * GameView.cardMargin + GameView.cardWidth;
340 | //计算手牌开始的X
341 | int handCardStartX = (GameView.winWidth - handCardsWidth) / 2;
342 | //看是否在手牌范围内
343 | if ((y >= winHeight - cardHeight - GameView.PLAYER_MARGIN)
344 | && (x >= handCardStartX)
345 | && (x <= winWidth - handCardStartX)) {
346 |
347 | int index = ((int)x - handCardStartX)/cardMargin;
348 | if(index > me.getHandCards().size()-1) { //判断是否越界
349 | index = me.getHandCards().size()-1;
350 | }
351 |
352 | Card card = me.getHandCards().get(index);
353 |
354 | if(me.getWillSendCards().contains(card)) { //说明已经被提起来,现在要放下去
355 | me.getWillSendCards().remove(card);
356 | } else {//说明要提起来
357 | me.getWillSendCards().add(card);
358 | }
359 | }
360 | }
361 | return detector.onTouchEvent(event);
362 | }
363 |
364 | public Bitmap getBitmap(int resId, int w, int h) {
365 | Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888);
366 | Canvas canvas = new Canvas(bitmap);
367 | Drawable drawable = getResources().getDrawable(resId);
368 | drawable.setBounds(0, 0, w, h);
369 | drawable.draw(canvas);
370 | return bitmap;
371 | }
372 |
373 | @Override
374 | public boolean onDoubleTap(MotionEvent e) {
375 | System.out.println("onDoubleTap");
376 | return false;
377 | }
378 |
379 | @Override
380 | public boolean onDoubleTapEvent(MotionEvent e) {
381 | System.out.println("onDoubleTapEvent");
382 | return false;
383 | }
384 |
385 | @Override
386 | public boolean onSingleTapConfirmed(MotionEvent e) {
387 | System.out.println("onSingleTapConfirmed");
388 | return false;
389 | }
390 | }
391 |
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