├── .gitattributes ├── .github ├── ISSUE_TEMPLATE │ └── bug_report.md └── workflows │ ├── build_and_test.yml │ ├── testSongs.ps1 │ └── visualDeps.ps1 ├── .gitignore ├── .gitmodules ├── ASPYRCONFIG.bat ├── AWL.dll ├── DATA ├── HIGHWAYS │ ├── __change.bat │ ├── _black.dds │ └── highwaygen.exe ├── MODS │ └── disabled │ │ ├── FPS_display.qb.xen │ │ └── whammy_120FPS.qb.xen ├── MOVIES │ └── BIK │ │ ├── __change.bat │ │ ├── __reset.bat │ │ └── usage.txt ├── MUSIC │ └── TOOLS │ │ ├── blank.mp3 │ │ ├── bt.bin │ │ ├── c128ks.exe │ │ ├── fsbbuild.bat │ │ ├── fsbbuildnoenc.bat │ │ ├── helix.exe │ │ ├── makefsb.exe │ │ ├── nj3t.bat │ │ ├── sox.exe │ │ └── v.bin ├── PAK │ ├── dbg.pak.xen │ ├── engine_params.qb.xen │ ├── qb.pab.xen │ └── qb.pak.xen ├── ZONES │ ├── MaterialLibrary.bin.xen │ ├── default.pak.xen │ ├── global.pab.xen │ ├── global.pak.xen │ ├── global_sfx.pak.xen │ ├── load_disc.img.xen │ └── load_scr.img.xen └── user.pak.xen ├── FastGH3.exe ├── FastGH3.pdb ├── IntelLaptopGaming.dll ├── PLUGINS ├── FastGH3.dll ├── Logger.dll ├── NoteLimitFix.dll ├── SongLimitFix.dll ├── TapHopoChord.dll ├── core.dll └── modifiers.dll ├── Play Dark Steering.url ├── Play Springtime.url ├── Play Thief.url ├── SOURCE ├── FastGH3.sln ├── FastGH3 │ ├── FastGH3.csproj │ ├── FastGH3.csproj.user │ ├── GenerateLD.js │ ├── LD.cs │ ├── Launcher.cs │ ├── Sng.cs │ ├── WZK64.c │ ├── WZK64.cs │ ├── WZK64.exe │ ├── _monotest.bat │ ├── deps │ │ └── ChartEdit │ │ │ ├── Chart.cs │ │ │ ├── EventType.cs │ │ │ ├── EventsSection.cs │ │ │ ├── EventsSectionEntry.cs │ │ │ ├── GameProps.cs │ │ │ ├── Globals.cs │ │ │ ├── IChartWriter.cs │ │ │ ├── KeyValue.cs │ │ │ ├── Note.cs │ │ │ ├── NoteProp.cs │ │ │ ├── NoteTrack.cs │ │ │ ├── NoteTracks.cs │ │ │ ├── NoteType.cs │ │ │ ├── OffsetTransformer.cs │ │ │ ├── Optimizer.cs │ │ │ ├── QbArrayWriter.cs │ │ │ ├── QbcNote.cs │ │ │ ├── QbcNoteTrack.cs │ │ │ ├── Serializable.cs │ │ │ ├── SongSection.cs │ │ │ ├── SongSectionEntry.cs │ │ │ ├── SpecialProp.cs │ │ │ ├── SyncTrackEntry.cs │ │ │ ├── SyncTrackSection.cs │ │ │ ├── SyncType.cs │ │ │ ├── TrackProps.cs │ │ │ ├── TrackPropsList.cs │ │ │ └── beatType.cs │ ├── diags │ │ ├── bgprev.cs │ │ ├── conf │ │ │ ├── keyEdit.Designer.cs │ │ │ ├── keyEdit.cs │ │ │ ├── settings.Designer.cs │ │ │ ├── settings.cs │ │ │ ├── songcache.Designer.cs │ │ │ ├── songcache.cs │ │ │ └── songtxtfmt.cs │ │ ├── dllman.Designer.cs │ │ ├── dllman.cs │ │ ├── fspmultichart.Designer.cs │ │ ├── fspmultichart.cs │ │ ├── mods │ │ │ ├── modcfg.Designer.cs │ │ │ ├── modcfg.cs │ │ │ ├── moddiag.Designer.cs │ │ │ ├── moddiag.cs │ │ │ ├── modovrddiag.Designer.cs │ │ │ └── modovrddiag.cs │ │ ├── unkname.Designer.cs │ │ └── unkname.cs │ ├── note.ico │ └── res │ │ ├── AssemblyInfo.cs │ │ ├── Version.rc │ │ ├── credits.txt │ │ ├── dat.bin │ │ ├── dat_0.7.bin │ │ ├── def.scn │ │ ├── gsn.txt │ │ ├── kl.bin │ │ ├── lt.txt │ │ ├── note.ico │ │ ├── old_keytable.txt │ │ ├── pn.bin │ │ ├── qn.bin │ │ └── sctn.txt ├── Installer │ ├── FindProcess.nsh │ ├── Icon.ico │ ├── InstSplash.bmp │ ├── Intro.wav │ ├── LITE.NSI │ ├── Main.nsi │ ├── VersionInfo.nsh │ └── dxBundleInstWrapper.nsi ├── Misc │ ├── BMF.cs │ ├── DDS.cs │ ├── Zones.cs │ ├── c128ks.cs │ ├── c128ks.csproj │ ├── c128ks_mono.bat │ ├── hate_me.txt │ ├── makefsb.c │ ├── makefsb_build.bat │ ├── mkfnt.cs │ ├── mkfnt.csproj │ ├── mkfnt.csproj.user │ ├── pakdir.cs │ ├── pakdir.csproj │ ├── pakdir_mono.bat │ ├── splash.txt │ ├── stdopt.txt │ ├── strings.txt │ ├── stripversion.bat │ ├── ucs2res.cs │ ├── ucs2res.tt │ ├── user.pak.xen │ └── write_build_date.sh ├── Zones │ ├── build.bat │ ├── buildtex.exe │ ├── default │ │ ├── Char_Select_Hilite1.dds │ │ ├── Char_Select_Hilite2.png │ │ ├── Controller_2p_BG.pdn │ │ ├── Controller_2p_BG.png │ │ ├── FastGH3_logo.png │ │ ├── HUD_2p_c_rock_shadow.jpg │ │ ├── HUD_rock_BG_null.png │ │ ├── Mag_Photo.dds │ │ ├── None.dds │ │ ├── controller_2p_ring.pdn │ │ ├── controller_2p_ring.png │ │ ├── controller_2p_ring_b.png │ │ ├── fonts │ │ │ ├── text_a1.fnt │ │ │ ├── text_a1.fnt.xen │ │ │ └── text_a1.png │ │ ├── gameplay_BG.dds │ │ └── icon_attack_star.png │ ├── deimg.exe │ ├── fonts │ │ ├── buttonsxenon.fnt.xen │ │ ├── fontgrid_title_gh3.fnt.xen │ │ ├── num_a7.fnt.xen │ │ ├── num_a9.fnt.xen │ │ ├── text_a10.fnt.xen │ │ ├── text_a11.fnt.xen │ │ ├── text_a3.fnt.xen │ │ ├── text_a4.fnt.xen │ │ └── text_a6.fnt.xen │ ├── gfxsrc │ │ ├── open_note_star.pdn │ │ └── star star GH3.pdn │ ├── highway │ │ ├── __config.ini │ │ ├── fret_1_base.png │ │ ├── fret_1_cap.png │ │ ├── fret_1_cap_l.png │ │ ├── fret_1_cap_sink.png │ │ ├── fret_1_mask.png │ │ ├── fret_2_base.png │ │ ├── fret_2_cap.png │ │ ├── fret_2_cap_l.png │ │ ├── fret_2_cap_sink.png │ │ ├── fret_2_mask.png │ │ ├── fret_3_base.png │ │ ├── fret_3_cap.png │ │ ├── fret_3_cap_l.png │ │ ├── fret_3_cap_sink.png │ │ ├── fret_3_mask.png │ │ ├── fret_4_base.png │ │ ├── fret_4_cap.png │ │ ├── fret_4_cap_l.dds │ │ ├── fret_4_cap_sink.png │ │ ├── fret_4_mask.png │ │ ├── fret_5_base.png │ │ ├── fret_5_cap.png │ │ ├── fret_5_cap_l.dds │ │ ├── fret_5_cap_sink.png │ │ ├── fret_5_mask.png │ │ ├── fret_neck.dds │ │ ├── fx_hit.jpg │ │ ├── fx_hit_sp.jpg │ │ ├── fx_lightning.jpg │ │ ├── fx_lnzflare.png │ │ ├── fx_open1.jpg │ │ ├── fx_open2.png │ │ ├── fx_spark.dds │ │ ├── fx_star1.png │ │ ├── fx_star2.png │ │ ├── fx_whammy.jpg │ │ ├── gem_1_0.png │ │ ├── gem_1_1_hopo.dds │ │ ├── gem_1_2_tap.dds │ │ ├── gem_1_3_star.png │ │ ├── gem_1_4_star_hopo.png │ │ ├── gem_1_5_star_tap.png │ │ ├── gem_1_6_battle.png │ │ ├── gem_1_7_battle_hopo.png │ │ ├── gem_2_0.png │ │ ├── gem_2_1_hopo.dds │ │ ├── gem_2_2_tap.png │ │ ├── gem_2_3_star.png │ │ ├── gem_2_4_star_hopo.png │ │ ├── gem_2_5_star_tap.png │ │ ├── gem_2_6_battle.png │ │ ├── gem_2_7_battle_hopo.png │ │ ├── gem_3_0.png │ │ ├── gem_3_1_hopo.dds │ │ ├── gem_3_2_tap.dds │ │ ├── gem_3_3_star.png │ │ ├── gem_3_4_star_hopo.png │ │ ├── gem_3_5_star_tap.png │ │ ├── gem_3_6_battle.png │ │ ├── gem_3_7_battle_hopo.png │ │ ├── gem_4_0.dds │ │ ├── gem_4_1_hopo.dds │ │ ├── gem_4_2_tap.dds │ │ ├── gem_4_3_star.png │ │ ├── gem_4_4_star_hopo.png │ │ ├── gem_4_5_star_tap.png │ │ ├── gem_4_6_battle.png │ │ ├── gem_4_7_battle_hopo.png │ │ ├── gem_5_0.dds │ │ ├── gem_5_1_hopo.dds │ │ ├── gem_5_2_tap.dds │ │ ├── gem_5_3_star.png │ │ ├── gem_5_4_star_hopo.png │ │ ├── gem_5_5_star_tap.png │ │ ├── gem_5_6_battle.png │ │ ├── gem_5_7_battle_hopo.png │ │ ├── gem_6.png │ │ ├── gem_6_hopo.png │ │ ├── gem_6_star.png │ │ ├── gem_6_star_hopo.png │ │ ├── gem_sp_0.dds │ │ ├── gem_sp_1_hopo.dds │ │ ├── gem_sp_2_tap.dds │ │ ├── gem_sp_open.png │ │ ├── gem_sp_open_hopo.png │ │ ├── gem_sp_open_star.png │ │ ├── gem_sp_open_star_hopo.png │ │ ├── gem_sp_star.png │ │ ├── gem_sp_star_hopo.png │ │ ├── gem_sp_star_tap.png │ │ ├── highway_beat_1_4.png │ │ ├── highway_beat_2_4.png │ │ ├── highway_beat_4_4.png │ │ ├── highway_board_default.png │ │ ├── highway_glow.png │ │ ├── highway_sidebar.png │ │ ├── highway_string.png │ │ ├── highway_string_snap.png │ │ ├── whammy_1.dds │ │ ├── whammy_2.dds │ │ ├── whammy_3.dds │ │ ├── whammy_4.dds │ │ ├── whammy_5.dds │ │ ├── whammy_6_star.dds │ │ ├── whammy_dead.dds │ │ ├── whammy_open_1.dds │ │ ├── whammy_open_2_star.dds │ │ └── whammy_open_3_dead.dds │ ├── imggen.exe │ ├── load_disc.png │ ├── mkfonts.exe │ ├── readme.txt │ ├── root │ │ ├── Char_Select_Hilite1.dds │ │ ├── Control_Pill_Fill.png │ │ ├── Dialog_Frame_Joiner.dds │ │ ├── Venue_BG.dds │ │ ├── battle │ │ │ ├── battle_alert_death.png │ │ │ ├── battle_alert_death_wing.png │ │ │ ├── battle_alert_fill_double_lefty.png │ │ │ ├── battle_alert_fill_hard_double.png │ │ │ ├── battle_alert_fill_hard_lefty.png │ │ │ ├── battle_alert_fill_single.png │ │ │ ├── battle_alert_fill_triple.png │ │ │ ├── battle_alert_frame_end.png │ │ │ ├── battle_alert_frame_middle.png │ │ │ ├── battle_alert_star_1.png │ │ │ ├── battle_alert_star_2.png │ │ │ ├── battle_alert_star_3.png │ │ │ ├── battle_death_meter.png │ │ │ ├── battle_death_meter_marker.png │ │ │ ├── battle_hud_arrow.png │ │ │ ├── battle_hud_steal_hand.png │ │ │ ├── battle_hud_steal_hand_open.png │ │ │ ├── battle_hud_whammy_bar.png │ │ │ ├── icon_attack_addnote.png │ │ │ ├── icon_attack_blast.png │ │ │ ├── icon_attack_default2.dds │ │ │ ├── icon_attack_deth.png │ │ │ ├── icon_attack_deth_128.png │ │ │ ├── icon_attack_deth_boss_morello.png │ │ │ ├── icon_attack_deth_boss_slash.png │ │ │ ├── icon_attack_difficulty.png │ │ │ ├── icon_attack_drain.png │ │ │ ├── icon_attack_leftyrighty.png │ │ │ ├── icon_attack_string.png │ │ │ └── icon_attack_whammy.png │ │ ├── black.dds │ │ ├── control_pill_body.dds │ │ ├── control_pill_end.dds │ │ ├── hud │ │ │ ├── HUD_counter_body.png │ │ │ ├── HUD_counter_drum.png │ │ │ ├── HUD_counter_drum_icon.png │ │ │ ├── HUD_rock_BG_green.png │ │ │ ├── HUD_rock_BG_red.png │ │ │ ├── HUD_rock_BG_yellow.png │ │ │ ├── HUD_rock_body.png │ │ │ ├── HUD_rock_lights_all.png │ │ │ ├── HUD_rock_lights_green.png │ │ │ ├── HUD_rock_lights_red.png │ │ │ ├── HUD_rock_lights_yellow.png │ │ │ ├── HUD_rock_needle.png │ │ │ ├── HUD_rock_tube.png │ │ │ ├── HUD_rock_tube_glow_fill.dds │ │ │ ├── HUD_rock_tube_glow_fill_b.dds │ │ │ ├── HUD_score_body.png │ │ │ ├── HUD_score_flash.png │ │ │ ├── HUD_score_light_0.dds │ │ │ ├── HUD_score_light_0_blue.dds │ │ │ ├── HUD_score_light_0_green.dds │ │ │ ├── HUD_score_light_0_purple.dds │ │ │ ├── HUD_score_light_1.dds │ │ │ ├── HUD_score_light_1_blue.dds │ │ │ ├── HUD_score_light_1_green.dds │ │ │ ├── HUD_score_light_1_purple.dds │ │ │ ├── HUD_score_light_2.dds │ │ │ ├── HUD_score_light_2_blue.dds │ │ │ ├── HUD_score_light_2_green.dds │ │ │ ├── HUD_score_light_2_purple.dds │ │ │ ├── HUD_score_nixie_1a.png │ │ │ ├── HUD_score_nixie_2a.png │ │ │ ├── HUD_score_nixie_2b.dds │ │ │ ├── HUD_score_nixie_3a.png │ │ │ ├── HUD_score_nixie_4a.png │ │ │ ├── HUD_score_nixie_4b.dds │ │ │ ├── HUD_score_nixie_6b.dds │ │ │ ├── HUD_score_nixie_8b.dds │ │ │ ├── battle │ │ │ │ └── HUD_2p_battle_frame.png │ │ │ ├── coop │ │ │ │ ├── HUD_2p_c_rock_body.png │ │ │ │ ├── HUD_2p_c_rock_light_green.png │ │ │ │ ├── HUD_2p_c_rock_light_red.png │ │ │ │ ├── HUD_2p_c_rock_light_yellow.png │ │ │ │ ├── HUD_2p_c_rock_lights_all.png │ │ │ │ ├── HUD_2p_c_score_body.png │ │ │ │ └── HUD_2p_needle.png │ │ │ ├── effect_lightning │ │ │ │ ├── HUD_lightning_01.png │ │ │ │ ├── HUD_lightning_02.png │ │ │ │ ├── HUD_lightning_03.png │ │ │ │ ├── HUD_lightning_04.png │ │ │ │ ├── HUD_lightning_05.png │ │ │ │ ├── HUD_lightning_06.png │ │ │ │ ├── HUD_lightning_07.png │ │ │ │ └── HUD_lightning_08.png │ │ │ ├── faceoff │ │ │ │ ├── HUD_2p_c_rock_BG_off.png │ │ │ │ ├── HUD_2p_c_rock_BG_p1.png │ │ │ │ ├── HUD_2p_c_rock_BG_p2.png │ │ │ │ ├── HUD_2p_c_rock_crystal_off.png │ │ │ │ ├── HUD_2p_c_rock_crystal_p1.png │ │ │ │ ├── HUD_2p_c_rock_crystal_p2.png │ │ │ │ └── HUD_2p_c_rock_frame.png │ │ │ ├── hud_rock_tube_glow_full.png │ │ │ └── hud_rock_tube_glow_full_b.png │ │ ├── menuscreens │ │ │ ├── Online_Arrow.png │ │ │ ├── boss │ │ │ │ ├── battle_help_bg.dds │ │ │ │ ├── battle_help_bullet.png │ │ │ │ └── battle_help_flourish.png │ │ │ ├── brick_bg.dds │ │ │ ├── calibrate │ │ │ │ ├── Options_Calibrate_Note.png │ │ │ │ └── Options_Calibrate_Target.png │ │ │ ├── character_hub_hilite_bookend.png │ │ │ ├── controller │ │ │ │ ├── Options_Controller_Check.png │ │ │ │ ├── Options_Controller_CheckBG.png │ │ │ │ └── Options_Controller_X.png │ │ │ ├── controllerselect │ │ │ │ ├── controller_2p_LesPaul.png │ │ │ │ ├── controller_2p_arrow.png │ │ │ │ ├── controller_2p_controller_PS3.png │ │ │ │ ├── controller_2p_controller_XBOX.png │ │ │ │ └── controller_2p_keyboard.png │ │ │ ├── dialogs │ │ │ │ ├── Dialog_Highlight.png │ │ │ │ ├── Dialog_Title_BG.png │ │ │ │ └── dialog_bg.png │ │ │ ├── gradient_128.png │ │ │ ├── menu_pause_frame_banner.png │ │ │ ├── options │ │ │ │ ├── audio │ │ │ │ │ ├── Options_Audio_Knob.png │ │ │ │ │ ├── Options_Audio_Knob_Line.dds │ │ │ │ │ └── Options_Audio_Ping.dds │ │ │ │ ├── data_settings_checkmark.png │ │ │ │ ├── data_settings_hilite.dds │ │ │ │ ├── data_settings_poster.dds │ │ │ │ └── data_settings_xmark.png │ │ │ ├── training │ │ │ │ └── practice_speed_bg.png │ │ │ └── whammy │ │ │ │ ├── Options_Whammy_Poster_1.png │ │ │ │ └── Options_Whammy_Poster_2.png │ │ ├── songsummary │ │ │ ├── Detailed_stats_BG.dds │ │ │ ├── Detailed_stats_divider.png │ │ │ ├── Newspaper_Star_Empty.png │ │ │ ├── Newspaper_Star_Solid.dds │ │ │ ├── Song_Summary_Circle_2p.png │ │ │ ├── Song_Summary_Guitar_Loser_2p.png │ │ │ ├── Song_Summary_Guitar_Winner_2p.png │ │ │ ├── Song_Summary_Icon_Loser_2p.png │ │ │ ├── Song_Summary_Icon_Winner_2p.png │ │ │ ├── Song_Summary_Notestreak_Fill.png │ │ │ ├── Song_Summary_Score_BG_2p.png │ │ │ ├── Song_Summary_Score_Fill_L.png │ │ │ ├── Song_Summary_Score_Fill_R.png │ │ │ ├── Song_Summary_Score_Star.dds │ │ │ ├── Song_Summary_Wing_2p.png │ │ │ ├── Song_Summary_Wing_2p_Flipped.png │ │ │ ├── newspaper_circle.png │ │ │ └── song_summary_percent_fill_backyard.png │ │ ├── sprite_missing.png │ │ ├── ui │ │ │ ├── WiFi_bar1.png │ │ │ ├── WiFi_bar2.png │ │ │ ├── WiFi_bar3.png │ │ │ ├── WiFi_bar4.png │ │ │ ├── WiFi_bar5.png │ │ │ ├── battery.png │ │ │ ├── battery_charging.dds │ │ │ ├── battery_level0.png │ │ │ ├── battery_level1.png │ │ │ ├── battery_level2.png │ │ │ ├── battery_level3.png │ │ │ ├── battery_level4.png │ │ │ ├── battery_level5.png │ │ │ ├── battery_level6.png │ │ │ ├── battery_level7.png │ │ │ ├── battery_level8.png │ │ │ └── wifi_bar0.png │ │ ├── unused │ │ │ ├── Char_Select_Frame_Top.dds │ │ │ ├── Char_Select_Menu_Arrow.dds │ │ │ ├── Detailed_stats_sheet_L.dds │ │ │ ├── Detailed_stats_sheet_R.dds │ │ │ ├── Detailed_stats_sheet_bottom.dds │ │ │ ├── Detailed_stats_sheet_top.dds │ │ │ ├── Detailed_stats_spotlight_overlay.dds │ │ │ ├── circle_pen.dds │ │ │ ├── controller_config_highlight.dds │ │ │ ├── controller_config_poster.dds │ │ │ ├── graphics_options_highlight.dds │ │ │ ├── graphics_options_poster_part1.dds │ │ │ ├── graphics_options_poster_part2.dds │ │ │ └── graphics_options_poster_part3.dds │ │ ├── viewport0.dds │ │ └── white.dds │ ├── sounds │ │ ├── CheckBox_Check_SFX.mp3 │ │ ├── Checkbox_SFX.mp3 │ │ ├── GH3_BattleMode_Attack_Over.mp3 │ │ ├── GH3_BattleMode_DeathFromSlash.mp3 │ │ ├── GH3_BattleMode_DoubleNoteAttack.mp3 │ │ ├── GH3_BattleMode_LeftyAttack.mp3 │ │ ├── GH3_BattleMode_Lightning.mp3 │ │ ├── GH3_BattleMode_Static_01.mp3 │ │ ├── GH3_BattleMode_Static_02.mp3 │ │ ├── GH3_BattleMode_Static_03.mp3 │ │ ├── GH3_BattleMode_Static_04.mp3 │ │ ├── GH3_BattleMode_Static_05.mp3 │ │ ├── GH3_BattleMode_StealPowerup.mp3 │ │ ├── GH3_BattleMode_StringBreakAttack.mp3 │ │ ├── GH3_BattleMode_WhammyAttack.mp3 │ │ ├── GH3_BattleMode_WhammyAttack_Received.mp3 │ │ ├── GH3_Battle_DifficultyRampUp.mp3 │ │ ├── GH3_Battlemode_Death_Drain.mp3 │ │ ├── GH3_Battlemode_Heartbeat.mp3 │ │ ├── GH3_Battlemode_StringTune_2.mp3 │ │ ├── GH3_Sudden_Death.mp3 │ │ ├── Highway_Rise.mp3 │ │ ├── Menu_Warning_01.mp3 │ │ ├── Multiplayer_Win_Screen.mp3 │ │ ├── Notes_Ripple_Up_01.mp3 │ │ ├── UI_Lose_Multiplier.mp3 │ │ ├── UI_SFX_100_Note_Streak.mp3 │ │ ├── UI_SFX_50_Note_Streak.mp3 │ │ ├── UI_Scroll_Add2.mp3 │ │ ├── UI_Song_Intro_Kick.mp3 │ │ ├── UI_Sound_01.mp3 │ │ ├── UI_Sound_05.mp3 │ │ ├── UI_Sound_06.mp3 │ │ ├── UI_Sound_09.mp3 │ │ ├── UI_Sound_10.mp3 │ │ ├── Whammy_Test_SFX.mp3 │ │ ├── You_Rock.mp3 │ │ ├── bad_note1.mp3 │ │ ├── bad_note2.mp3 │ │ ├── bad_note3.mp3 │ │ ├── bad_note4.mp3 │ │ ├── bad_note5.mp3 │ │ ├── bad_note6.mp3 │ │ ├── bad_note_bass1.mp3 │ │ ├── bad_note_bass2.mp3 │ │ ├── bad_note_bass4.mp3 │ │ ├── bad_note_bass6.mp3 │ │ ├── bandvol.mp3 │ │ ├── crowdvol.mp3 │ │ ├── gh3_battlemode_sudden_death_mode.mp3 │ │ ├── gh3_beat_sound.mp3 │ │ ├── guitvol.mp3 │ │ ├── scroll.mp3 │ │ ├── sp_available1.mp3 │ │ ├── sp_awarded1.mp3 │ │ └── sp_deployed.mp3 │ └── test.bat ├── build-assets.bat ├── build-mono.bat ├── build-project.bat ├── bundle.bat ├── configure-repo.bat ├── copy-all.bat ├── q │ ├── build.bat │ ├── crc32 │ ├── crc32.exe │ ├── engine_params.q │ ├── pakdir.exe │ ├── qcomp │ ├── qdbg │ ├── readme.txt │ ├── scripts │ │ ├── aaaaloopchecker.q │ │ ├── discord │ │ │ └── activity.q │ │ ├── engine │ │ │ ├── buttonscripts.q │ │ │ ├── camera.q │ │ │ ├── controller_pulling.q │ │ │ ├── debug.q │ │ │ ├── eventlog.q │ │ │ ├── gfxutils.q │ │ │ ├── menu │ │ │ │ ├── dialogbox.q │ │ │ │ ├── helper_text.q │ │ │ │ ├── lighttool.q │ │ │ │ ├── menu_stack.q │ │ │ │ └── menubuttonremap.q │ │ │ ├── quadtree.q │ │ │ ├── reverb.q │ │ │ ├── screenelemmasks.q │ │ │ ├── sfxutils.q │ │ │ ├── softassert.q │ │ │ ├── system_notifications.q │ │ │ ├── tod_profiles.q │ │ │ ├── tod_proxims.q │ │ │ ├── viewport_params.q │ │ │ └── viewports.q │ │ ├── fastgh3 │ │ │ ├── firstplay.q │ │ │ └── hacking.q │ │ ├── game │ │ │ ├── audio │ │ │ │ ├── audio_effects_settings.q │ │ │ │ ├── backgrounds_logic.q │ │ │ │ ├── global_sound_events.q │ │ │ │ ├── global_sound_logic.q │ │ │ │ └── sound_buss.q │ │ │ ├── guitar_net.q │ │ │ ├── menu │ │ │ │ ├── buttons.q │ │ │ │ ├── gamemenu_helpers.q │ │ │ │ ├── metachars.q │ │ │ │ └── tiled_background.q │ │ │ ├── menu_net_signin.q │ │ │ ├── object.q │ │ │ ├── object_creation.q │ │ │ ├── particle_scripts.q │ │ │ ├── pass_startup.q │ │ │ ├── skeleton.q │ │ │ ├── skutils.q │ │ │ ├── startup.q │ │ │ ├── useless.q │ │ │ ├── utils.q │ │ │ ├── zone_links.q │ │ │ └── zone_management.q │ │ └── guitar │ │ │ ├── guitar.q │ │ │ ├── guitar_animation_data.q │ │ │ ├── guitar_band_profile_data.q │ │ │ ├── guitar_battle.q │ │ │ ├── guitar_battle_hud_icons.q │ │ │ ├── guitar_boss.q │ │ │ ├── guitar_callback.q │ │ │ ├── guitar_character_pak_funcs.q │ │ │ ├── guitar_crowd.q │ │ │ ├── guitar_debug.q │ │ │ ├── guitar_debug_menu.q │ │ │ ├── guitar_difficulty.q │ │ │ ├── guitar_events.q │ │ │ ├── guitar_faceoff.q │ │ │ ├── guitar_fretbar.q │ │ │ ├── guitar_gems.q │ │ │ ├── guitar_globaltags.q │ │ │ ├── guitar_highway.q │ │ │ ├── guitar_hud.q │ │ │ ├── guitar_hud_2d.q │ │ │ ├── guitar_hud_2d_battle.q │ │ │ ├── guitar_hud_2d_career.q │ │ │ ├── guitar_hud_2d_coop_career.q │ │ │ ├── guitar_hud_2d_faceoff.q │ │ │ ├── guitar_input.q │ │ │ ├── guitar_intro.q │ │ │ ├── guitar_memcard.q │ │ │ ├── guitar_menu.q │ │ │ ├── guitar_movies.q │ │ │ ├── guitar_notemaps.q │ │ │ ├── guitar_pause.q │ │ │ ├── guitar_practice.q │ │ │ ├── guitar_progression.q │ │ │ ├── guitar_score.q │ │ │ ├── guitar_solo.q │ │ │ ├── guitar_song.q │ │ │ ├── guitar_starpower.q │ │ │ ├── guitar_training.q │ │ │ ├── guitar_transitions.q │ │ │ ├── guitar_tweaks.q │ │ │ ├── highway_2d.q │ │ │ ├── menu │ │ │ ├── bootup_menu_flow.q │ │ │ ├── career_menu_flow.q │ │ │ ├── coop_career_menu_flow.q │ │ │ ├── gamma_brightness_menu.q │ │ │ ├── guitar_training_funcs.q │ │ │ ├── loading_screen.q │ │ │ ├── main_menu_flow.q │ │ │ ├── menu_alert_popup.q │ │ │ ├── menu_audio_settings.q │ │ │ ├── menu_beat_game.q │ │ │ ├── menu_bonus_videos.q │ │ │ ├── menu_boss_confirmation.q │ │ │ ├── menu_calibrate_lag.q │ │ │ ├── menu_calibrate_lag_warning.q │ │ │ ├── menu_choose_band.q │ │ │ ├── menu_choose_part.q │ │ │ ├── menu_choose_practice_part.q │ │ │ ├── menu_choose_practice_section.q │ │ │ ├── menu_choose_practice_speed.q │ │ │ ├── menu_confirm_band_delete.q │ │ │ ├── menu_controller_disconnect.q │ │ │ ├── menu_controller_settings.q │ │ │ ├── menu_credits.q │ │ │ ├── menu_data_settings.q │ │ │ ├── menu_detailed_stats.q │ │ │ ├── menu_encore_confirmation.q │ │ │ ├── menu_fail_song.q │ │ │ ├── menu_flow_manager.q │ │ │ ├── menu_guitar_battle_help.q │ │ │ ├── menu_lefty_flip_warning.q │ │ │ ├── menu_login_settings.q │ │ │ ├── menu_manage_band.q │ │ │ ├── menu_memcard_messages.q │ │ │ ├── menu_mp_select_mode.q │ │ │ ├── menu_newspaper.q │ │ │ ├── menu_no_band_name.q │ │ │ ├── menu_options.q │ │ │ ├── menu_popup.q │ │ │ ├── menu_practice_end.q │ │ │ ├── menu_practice_pause.q │ │ │ ├── menu_practice_warning.q │ │ │ ├── menu_press_any_button.q │ │ │ ├── menu_quit_warning.q │ │ │ ├── menu_restart_warning.q │ │ │ ├── menu_select_controller.q │ │ │ ├── menu_select_difficulty.q │ │ │ ├── menu_select_practice_mode.q │ │ │ ├── menu_signin_changed.q │ │ │ ├── menu_song_ended.q │ │ │ ├── menu_top_rockers.q │ │ │ ├── menu_transitions.q │ │ │ ├── menu_tutorial_select.q │ │ │ ├── menu_using_guitar_controller.q │ │ │ ├── menu_venue.q │ │ │ ├── menu_video_settings.q │ │ │ ├── menu_wuss_out.q │ │ │ ├── menus_whammy_star_calibration.q │ │ │ ├── multiplayer_menu_flow.q │ │ │ ├── options_menu_flow.q │ │ │ ├── practice_menu_flow.q │ │ │ ├── quickplay_menu_flow.q │ │ │ ├── winport_menu_bind_buttons.q │ │ │ ├── winport_menu_graphics.q │ │ │ ├── winport_menu_song_skew.q │ │ │ └── winport_menu_song_skew_warning.q │ │ │ ├── songlist.q │ │ │ └── store_data.q │ └── test.bat └── readme.txt ├── THEMES ├── FastGH3 Themes.url ├── __changePAK.bat ├── __changeTEX.bat └── readme.txt ├── binkw32.dll ├── fmodex.dll ├── fmodexL.dll ├── game!.exe ├── game.exe ├── license.txt ├── readme.md ├── register.bat ├── settings.bat └── shuffle.bat /.gitattributes: -------------------------------------------------------------------------------- 1 | * text=auto eol=lf 2 | *.bat eol=crlf 3 | *.q text 4 | # :/ 5 | *.qb binary 6 | *.xen binary 7 | *.dbg.xen text 8 | *.dbg text 9 | *.cs eol=crlf 10 | *.Designer.cs linguist-detectable=false 11 | # god sake 12 | *.csproj eol=crlf -------------------------------------------------------------------------------- /.gitmodules: -------------------------------------------------------------------------------- 1 | [submodule "GH3Plus"] 2 | path = SOURCE/GH3Plus 3 | url = https://github.com/donnaken15/GH3-Plus 4 | [submodule "QBC"] 5 | path = SOURCE/q/QBC 6 | url = https://github.com/donnaken15/NodeQBC 7 | [submodule "deps/Helix"] 8 | path = SOURCE/dependencies/Helix 9 | url = https://github.com/donnaken15/hmp3 10 | [submodule "deps/DotNetZip"] 11 | path = SOURCE/dependencies/DotNetZip 12 | url = https://github.com/DinoChiesa/DotNetZip 13 | [submodule "QueenBee"] 14 | path = SOURCE/dependencies/QueenBee 15 | url = https://github.com/donnaken15/Queen-Bee 16 | branch = main 17 | [submodule "mods"] 18 | path = SOURCE/q/mods 19 | url = https://github.com/donnaken15/QBMods 20 | [submodule "mid2chart"] 21 | path = SOURCE/dependencies/mid2chart 22 | url = https://github.com/donnaken15/mid2chart 23 | [submodule "deps/SharpZipLib"] 24 | path = SOURCE/dependencies/SharpZipLib 25 | url = https://github.com/icsharpcode/SharpZipLib 26 | -------------------------------------------------------------------------------- /ASPYRCONFIG.bat: -------------------------------------------------------------------------------- 1 | start "" notepad "%USERPROFILE%\AppData\Local\Aspyr\FastGH3\AspyrConfig.xml" -------------------------------------------------------------------------------- /AWL.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/AWL.dll -------------------------------------------------------------------------------- /DATA/HIGHWAYS/__change.bat: -------------------------------------------------------------------------------- 1 | @echo off 2 | "%~dp0highwaygen" "%~1" -------------------------------------------------------------------------------- /DATA/HIGHWAYS/_black.dds: -------------------------------------------------------------------------------- 1 | DDS | 2 |  DXT1 -------------------------------------------------------------------------------- /DATA/HIGHWAYS/highwaygen.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/DATA/HIGHWAYS/highwaygen.exe -------------------------------------------------------------------------------- /DATA/MODS/disabled/FPS_display.qb.xen: 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"%~dp0backgrnd_video.bik.xen" /q -------------------------------------------------------------------------------- /DATA/MOVIES/BIK/usage.txt: -------------------------------------------------------------------------------- 1 | Encode videos to Bink using: 2 | https://web.archive.org/web/20190108082810/http://www.radgametools.com/bnkdown.htm 3 | Leave "Compress audio" off when converting, unless the video's audio does not contain the song and has additional sounds instead 4 | -------------------------------------------------------------------------------- /DATA/MUSIC/TOOLS/blank.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/DATA/MUSIC/TOOLS/blank.mp3 -------------------------------------------------------------------------------- /DATA/MUSIC/TOOLS/bt.bin: -------------------------------------------------------------------------------- 1 | i?& -------------------------------------------------------------------------------- /DATA/MUSIC/TOOLS/c128ks.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/DATA/MUSIC/TOOLS/c128ks.exe -------------------------------------------------------------------------------- /DATA/MUSIC/TOOLS/fsbbuild.bat: -------------------------------------------------------------------------------- 1 | 2 | @echo off 3 | 4 | rem arguments: song guitar rhythm preview filename 5 | 6 | set argC=0 7 | for %%x in (%*) do Set /A argC+=1 8 | 9 | if %argC% NEQ 5 echo Invalid number of arguments && exit /b 10 | 11 | del %5 /Q > nul 12 | 13 | mkdir "%~dp0fsbtmp" 14 | 15 | if /I NOT "%~f1"=="%~dp0fsbtmp\fastgh3_song.mp3" ( 16 | CALL "%~dp0c128ks.exe" %1 "%~dp0fsbtmp\fastgh3_song.mp3" 17 | ) 18 | if /I NOT "%~f1"=="%~dp0fsbtmp\fastgh3_guitar.mp3" ( 19 | CALL "%~dp0c128ks.exe" %2 "%~dp0fsbtmp\fastgh3_guitar.mp3" 20 | ) 21 | if /I NOT "%~f1"=="%~dp0fsbtmp\fastgh3_rhythm.mp3" ( 22 | CALL "%~dp0c128ks.exe" %3 "%~dp0fsbtmp\fastgh3_rhythm.mp3" 23 | ) 24 | if /I NOT "%~f1"=="%~dp0fsbtmp\fastgh3_preview.mp3" ( 25 | CALL "%~dp0c128ks.exe" %4 "%~dp0fsbtmp\fastgh3_preview.mp3" 26 | ) 27 | IF %ERRORLEVEL% EQU 222 echo Audio encoding failed, cannot continue. & EXIT /B 28 | 29 | set b=%~dp0fsbtmp\fastgh3_ 30 | "%~dp0makefsb" "%b%guitar.mp3" "%b%rhythm.mp3" "%b%song.mp3" "%b%preview.mp3" %5 31 | 32 | del "%~dp0fsbtmp" /S/Q 33 | rmdir "%~dp0fsbtmp" 34 | -------------------------------------------------------------------------------- /DATA/MUSIC/TOOLS/fsbbuildnoenc.bat: -------------------------------------------------------------------------------- 1 | 2 | @echo off 3 | 4 | rem arguments: filename 5 | 6 | set argC=0 7 | for %%x in (%*) do Set /A argC+=1 8 | 9 | if %argC% NEQ 1 echo Invalid number of arguments && exit /b 10 | 11 | del %1 /Q > nul 12 | 13 | set b=%~dp0fsbtmp\fastgh3_ 14 | "%~dp0makefsb" "%b%guitar.mp3" "%b%rhythm.mp3" "%b%song.mp3" "%b%preview.mp3" %1 15 | 16 | del "%~dp0fsbtmp" /S/Q 17 | rmdir "%~dp0fsbtmp" 18 | -------------------------------------------------------------------------------- /DATA/MUSIC/TOOLS/helix.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/DATA/MUSIC/TOOLS/helix.exe -------------------------------------------------------------------------------- /DATA/MUSIC/TOOLS/makefsb.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/DATA/MUSIC/TOOLS/makefsb.exe -------------------------------------------------------------------------------- /DATA/MUSIC/TOOLS/nj3t.bat: -------------------------------------------------------------------------------- 1 | @echo off 2 | if [%1]==[] goto :nofiles 3 | 4 | mkdir "%~dp0fsbtmp" 2>nul 5 | IF "%ar%"=="" set ar=32000 6 | IF "%ab%"=="" set ab=64 7 | IF "%bm%"=="" set bm=B 8 | IF "%ac%"=="" set ac=2 9 | IF "%ac%"=="1" ( set m=3 ) else ( set m=1 ) 10 | set "HELIX=| "%~dp0helix" - "%~dp0fsbtmp\fastgh3_song.mp3" -%bm%%ab% -M%m% -X0 -U2 -Qquick -A1 -D -EC" 11 | IF "%ff%"=="" ( 12 | "%~dp0sox" -m %* -S --multi-threaded --temp "%~dp0fsbtmp" -t wav - channels %ac% rate %ar% norm -0.1 %HELIX% 13 | ) else ( 14 | setlocal enabledelayedexpansion 15 | set mix= 16 | set count=0 17 | for %%x in (%*) do ( set "mix=!mix! -i %%x" && set /a count+=1 ) 18 | "%ff%" -hide_banner !mix! -filter_complex amix=inputs=!count!:duration=longest:normalize=0 -ac %ac% -ar %ar% -f wav pipe: %HELIX% 19 | endlocal 20 | ) 21 | goto :EOF 22 | 23 | :nofiles 24 | echo Error: No input specified 25 | -------------------------------------------------------------------------------- /DATA/MUSIC/TOOLS/sox.exe: 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-------------------------------------------------------------------------------- 1 | [{000214A0-0000-0000-C000-000000000046}] 2 | Prop3=19,0 3 | [InternetShortcut] 4 | IDList= 5 | URL=fastgh3://drive.google.com/uc?id=13gt3k5WsiRkIthf9V5i6dAAmFK5poyFX 6 | -------------------------------------------------------------------------------- /Play Thief.url: -------------------------------------------------------------------------------- 1 | [{000214A0-0000-0000-C000-000000000046}] 2 | Prop3=19,0 3 | [InternetShortcut] 4 | IDList= 5 | URL=fastgh3://drive.google.com/uc?id=1cvhRP_-JVg3wexkM83uXZr5afDZend8R 6 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/FastGH3.csproj.user: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | publish\ 5 | 6 | 7 | 8 | 9 | 10 | en-US 11 | false 12 | ProjectFiles 13 | 14 | 15 | -settings 16 | false 17 | Project 18 | C:\Program Files (x86)\FastGH3\FastGH3.exe 19 | 20 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/WZK64.c: -------------------------------------------------------------------------------- 1 | 2 | #include 3 | #include 4 | 5 | char*fdata; 6 | FILE*file; 7 | unsigned int size; 8 | unsigned long long hash = 0x5745534C45593634, // "WESLEY64" 9 | hashrev = 0x343659454C534557; 10 | 11 | int main(int argc, char*argv[]) 12 | { 13 | if (argc > 1) 14 | { 15 | file = fopen(argv[1], "rb"); 16 | if (file) 17 | { 18 | fseek(file,0,SEEK_END); 19 | size = ftell(file); 20 | fseek(file,0,SEEK_SET); 21 | fdata = malloc(size); 22 | fread(fdata,size,1,file); 23 | for (int i = 0; i < size; i++) 24 | hash ^= (((unsigned long long)fdata[i] << 56) >> ((i%8)*8)); 25 | hash ^= ((unsigned long long)size * hashrev); 26 | printf("%08X",(hash >> 32)); 27 | printf("%08X\n",(hash)); 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/WZK64.cs: -------------------------------------------------------------------------------- 1 |  2 | using System; 3 | using System.Text; 4 | 5 | // (not) try at implementing some 6 | // basic hash generation like CRC32 // NOT EVEN CLOSE!! 7 | 8 | static class WZK64 9 | { 10 | public static ulong Create(char[] data) 11 | { 12 | return Create(Encoding.ASCII.GetBytes(data)); 13 | } 14 | 15 | public static ulong Create(string data) 16 | { 17 | return Create(Encoding.ASCII.GetBytes(data)); 18 | } 19 | 20 | public static ulong Create(byte[] data) 21 | { 22 | ulong hash = 0x5745534C45593634; // "WESLEY64" 23 | for (int i = 0; i < data.Length; i++) 24 | { 25 | hash ^= (((ulong)((ulong)data[i] << 56) >> ((i%8)*8))); 26 | } 27 | hash ^= ((ulong)data.Length * 0x343659454C534557); // backwards baseval 28 | return hash; 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/WZK64.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/SOURCE/FastGH3/WZK64.exe -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/EventType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ChartEdit 4 | { 5 | public enum EventType 6 | { 7 | Text, 8 | Effect 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/EventsSection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace ChartEdit 5 | { 6 | public class EventsSection : List 7 | { 8 | public EventsSectionEntry this[string s] 9 | { 10 | get 11 | { 12 | foreach (EventsSectionEntry eventsSectionEntry in this) 13 | { 14 | if (eventsSectionEntry.TextValue == s) 15 | { 16 | return eventsSectionEntry; 17 | } 18 | } 19 | return null; 20 | } 21 | } 22 | 23 | public const string SectionName = "Events"; 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/GameProps.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ChartEdit 4 | { 5 | public class GameProps 6 | { 7 | public string Name; 8 | 9 | public TrackPropsList TrackProperties = new TrackPropsList(); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/Globals.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Runtime.CompilerServices; 4 | 5 | namespace ChartEdit 6 | { 7 | public class Globals 8 | { 9 | public static void Initialize() 10 | { 11 | /*if (Globals.Instance == null) 12 | { 13 | Globals.Instance = Serializable.Load("config/globals.xml"); 14 | }*/ 15 | } 16 | 17 | public string ReplaceKey(string key) 18 | { 19 | foreach (KeyValue keyValue in this.KeyVals) 20 | { 21 | if (keyValue.Key == key) 22 | { 23 | return keyValue.Value; 24 | } 25 | } 26 | return key; 27 | } 28 | 29 | public static Globals Instance 30 | { 31 | [CompilerGenerated] 32 | get 33 | { 34 | return Globals.Instance; 35 | } 36 | [CompilerGenerated] 37 | private set 38 | { 39 | Globals.Instance = value; 40 | } 41 | } 42 | 43 | public List GameProperties = new List(); 44 | 45 | public List KeyVals = new List(); 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/IChartWriter.cs: -------------------------------------------------------------------------------- 1 | namespace ChartEdit 2 | { 3 | internal interface IChartWriter 4 | { 5 | //void Save(Chart chart); 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/KeyValue.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ChartEdit 4 | { 5 | public class KeyValue 6 | { 7 | public string Key; 8 | 9 | public string Value; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/NoteProp.cs: -------------------------------------------------------------------------------- 1 |  2 | namespace ChartEdit 3 | { 4 | public class NoteProp 5 | { 6 | public bool FlipsHOPO; 7 | 8 | public bool ForcesHOPO; 9 | 10 | public bool ForcesStrum; 11 | 12 | public bool ForcesTapping; 13 | 14 | public int Fret; 15 | 16 | public bool IsNote; 17 | 18 | public int PointValue; 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/NoteTracks.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace ChartEdit 5 | { 6 | public class NoteTracks : List 7 | { 8 | public bool ContainsTrack(string name) 9 | { 10 | foreach (NoteTrack noteTrack in this) 11 | { 12 | if (noteTrack.Name == name) 13 | { 14 | return true; 15 | } 16 | } 17 | return false; 18 | } 19 | 20 | public NoteTrack this[string name] 21 | { 22 | get 23 | { 24 | foreach (NoteTrack noteTrack in this) 25 | { 26 | if (noteTrack.Name == name) 27 | { 28 | return noteTrack; 29 | } 30 | } 31 | return null; 32 | } 33 | } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/NoteType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ChartEdit 4 | { 5 | public enum NoteType 6 | { 7 | Regular, 8 | Special, 9 | Event 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/Optimizer.cs: -------------------------------------------------------------------------------- 1 |  2 | using System.Linq; 3 | 4 | namespace ChartEdit 5 | { 6 | public class Optimizer 7 | { 8 | public Optimizer(NoteTrack nt) 9 | { 10 | foreach (Note note in nt) 11 | { 12 | if (note.IsANote) 13 | { 14 | this.addNote(note); 15 | } 16 | } 17 | } 18 | 19 | private void addNote(Note n) 20 | { 21 | if (this.notes.Count() == 0) 22 | { 23 | this.count++; 24 | Note note = new Note(); 25 | this.copyNote(note, n); 26 | this.notes.Add(note); 27 | } 28 | else if (n.Offset == this.notes.Last().Offset) 29 | { 30 | Note note2 = this.notes.Last(); 31 | note2.PointValue += n.PointValue * this.mult(this.count); 32 | } 33 | else 34 | { 35 | this.count++; 36 | Note note3 = new Note(); 37 | this.copyNote(note3, n); 38 | note3.PointValue *= this.mult(this.count); 39 | note3.TickValue *= this.mult(this.count); 40 | this.notes.Add(note3); 41 | } 42 | } 43 | 44 | private int calculateBaseScore() 45 | { 46 | int num = 0; 47 | foreach (Note note in this.notes) 48 | { 49 | num += note.PointValue; 50 | num += note.TickValue; 51 | } 52 | return num; 53 | } 54 | 55 | private void copyNote(Note newnote, Note n) 56 | { 57 | newnote.Length = n.Length; 58 | newnote.Offset = n.Offset; 59 | newnote.OffsetEnd = n.OffsetEnd; 60 | newnote.PointValue = n.PointValue; 61 | newnote.TickValue = 25 * n.Length / 192; 62 | } 63 | 64 | private int mult(int c) 65 | { 66 | int result; 67 | if (c >= 30) 68 | { 69 | result = 4; 70 | } 71 | else if (c >= 20) 72 | { 73 | result = 3; 74 | } 75 | else if (c >= 10) 76 | { 77 | result = 2; 78 | } 79 | else 80 | { 81 | result = 1; 82 | } 83 | return result; 84 | } 85 | 86 | private int count = 0; 87 | 88 | private NoteTrack notes = new NoteTrack(); 89 | 90 | //private NoteTrack spNotes; 91 | } 92 | } 93 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/QbcNote.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ChartEdit 4 | { 5 | internal class QbcNote 6 | { 7 | public int FretMask; 8 | 9 | public int Length = 1; 10 | 11 | public int Offset; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/QbcNoteTrack.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ChartEdit 6 | { 7 | internal class QbcNoteTrack : List 8 | { 9 | public QbcNoteTrack(NoteTrack track, OffsetTransformer ot) 10 | { 11 | this._ot = ot; 12 | foreach (Note note in track) 13 | { 14 | if (note.Type == NoteType.Regular) 15 | { 16 | this.AddNote(note); 17 | } 18 | } 19 | } 20 | 21 | public void AddNote(Note note) 22 | { 23 | if (note.OffsetMilliseconds(this._ot) != this.LastOffset()) 24 | { 25 | QbcNote item = new QbcNote 26 | { 27 | Offset = note.OffsetMilliseconds(this._ot) 28 | }; 29 | base.Add(item); 30 | } 31 | int num = 1 << note.Fret; 32 | int num2 = note.LengthMilliseconds(this._ot); 33 | if (base[base.Count - 1].Length < num2) 34 | { 35 | base[base.Count - 1].Length = num2; 36 | } 37 | QbcNote qbcNote = base[base.Count - 1]; 38 | qbcNote.FretMask |= num; 39 | } 40 | 41 | /*public StringBuilder AsString() 42 | { 43 | StringBuilder stringBuilder = new StringBuilder(base.Count * 11); 44 | foreach (QbcNote qbcNote in this) 45 | { 46 | stringBuilder.Append(qbcNote.Offset); 47 | stringBuilder.Append("\r\n"); 48 | stringBuilder.Append(qbcNote.Length); 49 | stringBuilder.Append("\r\n"); 50 | stringBuilder.Append(qbcNote.FretMask); 51 | stringBuilder.Append("\r\n"); 52 | } 53 | return stringBuilder; 54 | }*/ 55 | 56 | private int LastOffset() 57 | { 58 | int result; 59 | if (base.Count == 0) 60 | { 61 | result = -1; 62 | } 63 | else 64 | { 65 | result = base[base.Count - 1].Offset; 66 | } 67 | return result; 68 | } 69 | 70 | private OffsetTransformer _ot; 71 | } 72 | } 73 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/Serializable.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using System.Xml.Serialization; 4 | 5 | namespace ChartEdit 6 | { 7 | public class Serializable where T : Serializable 8 | { 9 | public static T Load(string fileName) 10 | { 11 | FileStream fileStream = null; 12 | T result = default(T); 13 | try 14 | { 15 | fileStream = File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.Read); 16 | //XmlSerializer xmlSerializer = new XmlSerializer(typeof(T)); 17 | //result = (T)((object)xmlSerializer.Deserialize(fileStream)); 18 | fileStream.Close(); 19 | } 20 | catch (Exception) 21 | { 22 | return default(T); 23 | } 24 | finally 25 | { 26 | if (fileStream != null) 27 | { 28 | fileStream.Close(); 29 | } 30 | } 31 | return result; 32 | } 33 | 34 | public bool Save(string fileName) 35 | { 36 | return Save(fileName, (T)((object)this)); 37 | } 38 | 39 | public static bool Save(string fileName, T data) 40 | { 41 | FileStream fileStream = null; 42 | bool result; 43 | try 44 | { 45 | fileStream = File.Create(fileName); 46 | new XmlSerializer(typeof(T)).Serialize(fileStream, data); 47 | fileStream.Close(); 48 | result = true; 49 | } 50 | catch (Exception) 51 | { 52 | result = false; 53 | } 54 | finally 55 | { 56 | if (fileStream != null) 57 | { 58 | fileStream.Close(); 59 | } 60 | } 61 | return result; 62 | } 63 | } 64 | } 65 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/SongSection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace ChartEdit 5 | { 6 | public class SongSection : List 7 | { 8 | public bool ContainsKey(string key) 9 | { 10 | return this[key] != null; 11 | } 12 | 13 | public SongSectionEntry this[string key] 14 | { 15 | get 16 | { 17 | foreach (SongSectionEntry songSectionEntry in this) 18 | { 19 | if (songSectionEntry.Key.ToLower() == key.ToLower()) 20 | { 21 | return songSectionEntry; 22 | } 23 | } 24 | return null; 25 | } 26 | } 27 | 28 | public const string SectionName = "Song"; 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/SongSectionEntry.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Text.RegularExpressions; 3 | 4 | namespace ChartEdit 5 | { 6 | public class SongSectionEntry 7 | { 8 | public static SongSectionEntry Parse(string entryStr) 9 | { 10 | Match match = SongSectionEntry.SongRegex.Match(entryStr); 11 | SongSectionEntry result; 12 | if (!match.Success) 13 | { 14 | result = null; 15 | } 16 | else 17 | { 18 | SongSectionEntry songSectionEntry = new SongSectionEntry(); 19 | string key = match.Groups["key"].Value.Trim(); 20 | string value = match.Groups["value"].Value.Trim().Trim("\"".ToCharArray()); 21 | songSectionEntry.Key = key; 22 | songSectionEntry.Value = value; 23 | result = songSectionEntry; 24 | } 25 | return result; 26 | } 27 | 28 | public string Key { get; set; } 29 | 30 | public string Value { get; set; } 31 | 32 | private static readonly Regex SongRegex = new Regex("(?.+)\\s*\\=\\s*(?.+)", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.IgnorePatternWhitespace); 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/SpecialProp.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ChartEdit 4 | { 5 | public class SpecialProp 6 | { 7 | public int Flag; 8 | 9 | public string Name; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/SyncTrackSection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace ChartEdit 5 | { 6 | public class SyncTrackSection : List 7 | { 8 | public bool ContainsOffset(int offset) 9 | { 10 | foreach (SyncTrackEntry syncTrackEntry in this) 11 | { 12 | if (syncTrackEntry.Offset == offset) 13 | { 14 | return true; 15 | } 16 | } 17 | return false; 18 | } 19 | 20 | public SyncTrackEntry GetByIndex(int index) 21 | { 22 | return base[index]; 23 | } 24 | 25 | public SyncTrackEntry GetByOffset(int offset) 26 | { 27 | foreach (SyncTrackEntry syncTrackEntry in this) 28 | { 29 | if (syncTrackEntry.Offset == offset) 30 | { 31 | return syncTrackEntry; 32 | } 33 | } 34 | return null; 35 | } 36 | 37 | public const string SectionName = "SyncTrack"; 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/SyncType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ChartEdit 4 | { 5 | public enum SyncType 6 | { 7 | BPM, 8 | TimeSignature, 9 | Anchor 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/TrackProps.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace ChartEdit 5 | { 6 | public class TrackProps 7 | { 8 | public string HopoLogic; 9 | 10 | public string Name; 11 | 12 | public List NoteProperties = new List(); 13 | 14 | public List SpecialProperties = new List(); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/TrackPropsList.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace ChartEdit 5 | { 6 | public class TrackPropsList : List 7 | { 8 | public TrackProps this[string key] 9 | { 10 | get 11 | { 12 | foreach (TrackProps trackProps in this) 13 | { 14 | if (trackProps.Name.IndexOf(key, StringComparison.OrdinalIgnoreCase) == 0 && trackProps.Name.Length == key.Length) 15 | { 16 | return trackProps; 17 | } 18 | } 19 | return base[0]; 20 | } 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/deps/ChartEdit/beatType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ChartEdit 4 | { 5 | public enum beatType : byte 6 | { 7 | Beat = 4, 8 | EighthBeat = 1, 9 | HalfBeat = 3, 10 | Measure = 5, 11 | NotABeat = 255, 12 | QuarterBeat = 2, 13 | SixteenthBeat = 0 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/diags/bgprev.cs: -------------------------------------------------------------------------------- 1 | using System.Drawing; 2 | using System.Windows.Forms; 3 | 4 | public partial class bgprev : Form 5 | { 6 | static Size size = new Size(548, 411); 7 | PictureBox game = new PictureBox() 8 | { 9 | BackColor = Color.Black, 10 | BackgroundImageLayout = ImageLayout.Stretch, 11 | Dock = DockStyle.Fill, 12 | ImageLocation = Launcher.T[138], 13 | Location = new Point(0, 0), 14 | Size = size, 15 | SizeMode = PictureBoxSizeMode.Zoom 16 | }; 17 | public bgprev(Image i) 18 | { 19 | ClientSize = size; 20 | Controls.Add(game); 21 | ShowIcon = false; 22 | StartPosition = FormStartPosition.CenterParent; 23 | Text = Launcher.TT[0]; 24 | game.BackgroundImage = i; 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/diags/fspmultichart.cs: -------------------------------------------------------------------------------- 1 |  2 | using System.Windows.Forms; 3 | 4 | public partial class fspmultichart : Form 5 | { 6 | public string chosen; 7 | 8 | public fspmultichart(string[] fnames) 9 | { 10 | InitializeComponent(); 11 | lblmain.Text = Launcher.T[161]; 12 | listfiles.Items.AddRange(fnames); 13 | } 14 | 15 | private void select(object sender, object e) 16 | { 17 | if (listfiles.SelectedIndex != -1) 18 | { 19 | DialogResult = DialogResult.OK; 20 | chosen = listfiles.Items[listfiles.SelectedIndex].ToString(); 21 | } 22 | } 23 | } -------------------------------------------------------------------------------- /SOURCE/FastGH3/diags/mods/modovrddiag.cs: -------------------------------------------------------------------------------- 1 | using System.Windows.Forms; 2 | using System.Collections.Generic; 3 | using Nanook.QueenBee.Parser; 4 | 5 | public partial class modovrddiag : Form 6 | { 7 | public modovrddiag(string fname, List ii) 8 | { 9 | InitializeComponent(); 10 | foreach (moddiag.OverrideItem i in ii) 11 | { 12 | ListViewItem li = new ListViewItem( 13 | new string[] { i.name.ToString(), i.defval.ToString(), i.newval.ToString() }); 14 | ovlist.Items.Add(li); 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/diags/unkname.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Windows.Forms; 3 | 4 | public partial class unkname : Form 5 | { 6 | public string inp 7 | { 8 | get 9 | { 10 | return text.Text; 11 | } 12 | } 13 | public unkname() 14 | { 15 | InitializeComponent(); 16 | this.infolbl.Text = Launcher.T[97]; 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/note.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/SOURCE/FastGH3/note.ico -------------------------------------------------------------------------------- /SOURCE/FastGH3/res/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | #if false 4 | [assembly: AssemblyTitle("FastGH3")] 5 | [assembly: AssemblyDescription("An advanced mod of Guitar Hero 3 designed for playing charts easily.")] 6 | [assembly: AssemblyConfiguration("")] 7 | [assembly: AssemblyCompany("donnaken15")] 8 | [assembly: AssemblyProduct("FastGH3")] 9 | [assembly: AssemblyCopyright("© Aspyr & Activision 2007-2008")] 10 | [assembly: AssemblyTrademark("Activision")] 11 | [assembly: AssemblyCulture("")] 12 | [assembly: ComVisible(false)] 13 | [assembly: Guid("123c0e48-6f74-4cdc-8f5a-42e516b505ee")] 14 | [assembly: AssemblyVersion("1.1.43.0")] 15 | [assembly: AssemblyFileVersion("1.1.43.0")] 16 | #endif 17 | -------------------------------------------------------------------------------- /SOURCE/FastGH3/res/Version.rc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/SOURCE/FastGH3/res/Version.rc -------------------------------------------------------------------------------- /SOURCE/FastGH3/res/credits.txt: -------------------------------------------------------------------------------- 1 | ExileLord - GH3+ and executable reverse engineering, 2 | open and tap notes, 3 | ChartEdit/Chart-to-PAK classes and conversion tools, 4 | donnaken15 - other QbScript hacking, 5 | mod creation and setup, 6 | game optimization, 7 | main program and automation, 8 | logger plugin, Discord RPC, 9 | solos, open sustains, 10 | overlapping starpower 11 | Zedek the P.D. - Guitar Hero SDK (pak tools), NodeQBC (q compiler) 12 | raphaelgoulart - mid2chart 13 | HATRED - better No-CD/SecuROM fix/deobfs. than BATTERY 14 | Nanook - QueenBee + Parser 15 | No1mann \ 16 | Invo \ 17 | szymmirr \ 18 | ScoreHero forums 19 | and many others - Miscellaneous things / tools / help 20 | SoX devs - SoX, decoder 21 | RealNetworks \ 22 | Miak Merten - Helix MP3 encoder 23 | media-autobuild-suite 24 | paint.net 25 | FileOptimizer 26 | Guitar Hero SDK 27 | upx - Programs used 28 | adituv - QbScript reverse engineering, 29 | (old) compiler/decompiler, 30 | vsync flame fix, 31 | built in QB decompiler 32 | GameZelda - original modding and game data R.E. 33 | Activision \ 34 | RedOctane \ 35 | Neversoft \ 36 | Aspyr - Original game, assets, copyright -------------------------------------------------------------------------------- /SOURCE/FastGH3/res/dat.bin: 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-------------------------------------------------------------------------------- 1 |    -------------------------------------------------------------------------------- /SOURCE/Installer/Icon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/SOURCE/Installer/Icon.ico -------------------------------------------------------------------------------- /SOURCE/Installer/InstSplash.bmp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/SOURCE/Installer/InstSplash.bmp -------------------------------------------------------------------------------- /SOURCE/Installer/Intro.wav: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/SOURCE/Installer/Intro.wav -------------------------------------------------------------------------------- /SOURCE/Installer/VersionInfo.nsh: -------------------------------------------------------------------------------- 1 | 2 | !define TITLEVER "FastGH3 1.1" 3 | !define APPVER_REL 1 4 | !define APPVER_MAJOR 1 5 | !define APPVER_MINOR 043 6 | !define APPVER_FIX 0 7 | !define APPVERSION ${APPVER_REL}.${APPVER_MAJOR}.${APPVER_MINOR}.${APPVER_FIX} 8 | -------------------------------------------------------------------------------- /SOURCE/Installer/dxBundleInstWrapper.nsi: -------------------------------------------------------------------------------- 1 | 2 | Name "Guitar Hero 3 DirectX Bundle" 3 | OutFile "..\..\__BUILDS\GH3_dxBundle.exe" 4 | 5 | RequestExecutionLevel user 6 | 7 | # thanks instant express 8 | 9 | Icon "Icon.ico" 10 | 11 | Function .onInit 12 | SetOutPath $TEMP\Z.TMP.GH3$$DX 13 | File /r "!redist\*" 14 | ExecWait '"$OUTDIR\DXSETUP.EXE"' ;/SILENT' 15 | # why no work RMDir /r '"$OUTDIR"' 16 | ExecShell "" '"$WINDIR\system32\cmd"' '/c ping 127.0.0.1 -n 2&cd ..&del "$OUTDIR\*.*" /s/q&rmdir "$OUTDIR"' SW_HIDE 17 | Quit 18 | FunctionEnd 19 | 20 | Section 21 | SectionEnd 22 | -------------------------------------------------------------------------------- /SOURCE/Misc/c128ks_mono.bat: -------------------------------------------------------------------------------- 1 | @pushd "%~dp0" 2 | @set "OUT=..\..\DATA\MUSIC\TOOLS\c128ks.exe" 3 | @call mcs @"%~dp0stdopt.txt" "%~dp0c128ks.cs" -out:"%OUT%" 4 | @call ..\Misc\stripversion.bat "%OUT%" 5 | @popd -------------------------------------------------------------------------------- /SOURCE/Misc/hate_me.txt: -------------------------------------------------------------------------------- 1 | .c128ks.mp3 2 | sox.exe 3 | helix.exe 4 | 5 | 6 | 7 | 8 | 9 | -hide_banner -i 10 | -V3 --multi-threaded 11 | wav - 12 | " -X0 -U2 -Qquick -A1 -D -M 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | {2} "{0}" 21 | -{1}c {4} 22 | -{1}r {3} 23 | d/e: 24 | - " 25 | ffmpeg.exe 26 | 27 | - 28 | PATH -------------------------------------------------------------------------------- /SOURCE/Misc/makefsb_build.bat: -------------------------------------------------------------------------------- 1 | @tcc makefsb.c -O9 -v -mno-sse -mms-bitfields -bench -lmsvcrt -o ..\..\DATA\MUSIC\TOOLS\makefsb.exe -------------------------------------------------------------------------------- /SOURCE/Misc/mkfnt.csproj.user: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | .\fonts 5 | 6 | -------------------------------------------------------------------------------- /SOURCE/Misc/pakdir_mono.bat: -------------------------------------------------------------------------------- 1 | :: still bloats it more than microsoft compiler 2 | @pushd "%~dp0" 3 | @mcs pakdir.cs @stdopt.txt -langversion:ISO-1 -out:..\q\pakdir.exe 4 | @call stripversion.bat ..\q\pakdir.exe 5 | @popd -------------------------------------------------------------------------------- /SOURCE/Misc/splash.txt: -------------------------------------------------------------------------------- 1 | usage: c128ks [input] [output] [options]+ 2 | flags: 3 | -q - silence processes 4 | -p - print more information (not compatible with -q) 5 | -v - convert using variable bitrate 6 | (use with caution as it will break seeking in game) 7 | switches: 8 | -c [channels] - force conversion to stereo or mono 9 | -b [bitrate] - set target bitrate 10 | -r [samprate] - set target sample rate 11 | 12 | if a switch above isn't entered, the output audio will 13 | retain the original parameter from the source audio 14 | 15 | press Ctrl-C to cancel conversion -------------------------------------------------------------------------------- /SOURCE/Misc/stdopt.txt: -------------------------------------------------------------------------------- 1 | -target:exe -debug- -nostdlib- -o+ --runtime:v2 -sdk:2 2 | -reference:System.Drawing.dll -reference:System.Windows.Forms.dll -------------------------------------------------------------------------------- /SOURCE/Misc/strings.txt: -------------------------------------------------------------------------------- 1 | .c128ks.mp3 2 | sox.exe 3 | helix.exe 4 | coder 5 | done 6 | En 7 | De 8 | Input audio cannot be found. 9 | -hide_banner -i 10 | -V3 --multi-threaded 11 | wav - 12 | " -X0 -U2 -Qquick -A1 -D -M 13 | {0}{2}{3}: {5}\n{0}{2}{4}: {6}\n{1}{2}{3}: {7}\n{1}{2}{4}: {8} 14 | executable 15 | arguments 16 | Reading/writing 17 | kb per block, blocks processed: 18 | process returned with a non-zero error code: 19 | Invalid argument: 20 | {2} "{0}" 21 | -{1}c {4} 22 | -{1}r {3} 23 | d/e: 24 | - " 25 | ffmpeg.exe 26 | Aborting... 27 | - 28 | PATH -------------------------------------------------------------------------------- /SOURCE/Misc/stripversion.bat: -------------------------------------------------------------------------------- 1 | @echo off 2 | start /b /wait "" "resourcehacker" -open "%~1" -save "%~1" -action delete VERSIONINFO,, -action delete MANIFEST,, 3 | :: COMPLETELY MORONIC 4 | if /I "%STUPID%"=="true" ( exit /b ) 5 | ping localhost -n 3 >NUL 6 | call stripreloc /b "%~1" || ( exit /b 0 ) & rem "I/O error 32 ☝️🤓" DON'T CARE STUPID!!!!!! 7 | -------------------------------------------------------------------------------- /SOURCE/Misc/ucs2res.cs: -------------------------------------------------------------------------------- 1 | using System.Text; 2 | partial class _ 3 | { 4 | //static Encoding U = Encoding.Unicode, A = Encoding.UTF8; 5 | public static string[] T = Encoding.UTF8.GetString(Encoding.Unicode.GetBytes("挮㈱欸⹳灭☳潳⹸硥♥敨楬⹸硥♥☦☦⴦楨敤扟湡敮⁲椭⴦㍖ⴠ洭汵楴琭牨慥敤♤眠癡ⴠ∦ⴠじⴠ㉕ⴠ煑極正ⴠㅁⴠ⁄䴭☦☦☦☦㉻⁽笢細☢ⴠㅻ捽笠紴☠笭紱⁲㍻♽⽤㩥☠‭☢晦灭来攮數☦ⴠ倦呁H")).Split(new char[1]{'&'}); 6 | static string ffp = w(T[24]); 7 | } -------------------------------------------------------------------------------- /SOURCE/Misc/user.pak.xen: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/SOURCE/Misc/user.pak.xen -------------------------------------------------------------------------------- /SOURCE/Misc/write_build_date.sh: -------------------------------------------------------------------------------- 1 | #!/bin/dash 2 | dir="$(dirname "$0")/../../DATA/MUSIC/TOOLS" 3 | mkdir "$dir" -p 2>/dev/null 4 | date +%s | xargs printf '%08X\n' | xxd -r -ps > "$dir/bt.bin" -------------------------------------------------------------------------------- /SOURCE/Zones/buildtex.exe: 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10 | popd 11 | -------------------------------------------------------------------------------- /SOURCE/build-project.bat: -------------------------------------------------------------------------------- 1 | @echo off 2 | pushd "%~dp0" 3 | set MSB="C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe" 4 | set CONF=Release 5 | :: TODO: check if VC++ installed, and change configuration if it isn't 6 | echo ########## FASTGH3 ########## 7 | %MSB% "%~dp0FastGH3.sln" /p:Configuration=%CONF% /t:Rebuild || ( pause & exit /b ) 8 | pushd ..\PLUGINS 9 | upx --best --ultra-brute *.dll 10 | upx -d core.dll TapHopoChord.dll RichPresence.dll FastGH3.dll 11 | popd 12 | ::echo ########## FASTGH3 ########## 13 | ::%MSB% "%~dp0FastGH3\FastGH3.csproj" "/p:SolutionDir=%~dp0" /p:Configuration=Release 14 | ::echo ########## C128KS ########## 15 | ::%MSB% "%~dp0Misc\c128ks.csproj" /p:Configuration=Release 16 | ::echo ########## PAKDIR ########## 17 | ::%MSB% "%~dp0Misc\pakdir.csproj" /p:Configuration=Release 18 | ::call build-base.bat 19 | ::echo ########## PACKAGE ########## 20 | ::cmd /c call copy-all.bat 21 | ::cmd /c call bundle.bat 22 | echo FINALLY!!!!!! 23 | popd 24 | 25 | -------------------------------------------------------------------------------- /SOURCE/bundle.bat: -------------------------------------------------------------------------------- 1 | @echo off 2 | pushd "%~dp0..\__FINAL" 3 | echo ########## CREATING RELEASE PACKAGES ########## 4 | set OUT="..\FINALPKG.zip" 5 | set NSIS="C:\Program Files (x86)\NSIS\makensis.exe" 6 | del output.txt 7 | del PLUGINS\_log.txt 8 | del %OUT% 9 | 10 | set Z7="C:\Program Files (x86)\7-zip\7z.exe" 11 | where 7z /q && set Z7=7z 12 | 13 | :: PACKAGE __FINAL TO ZIP 14 | ::zip -9vrX -ds 1 -S -ic ..\__FINAL.zip * -x settings.ini -x tmp.txt 15 | %Z7% a -mm=Deflate -mx=9 -mfb=258 -mpass=15 -mtm=on -mtc=off -mta=off -r %OUT% * 16 | where zip /q || goto nocomment 17 | where date /q || goto nocomment 18 | "date" "+FastGH3 1.1-10999011043 | %%B %%d, %%Y" > tmp.txt 19 | echo.------------------------^|----------------------------->>tmp.txt 20 | echo.Portable version>>tmp.txt 21 | echo.Downloaded from https://github.com/donnaken15/FastGH3>>tmp.txt 22 | echo.More information at https://donnaken15.com/FastGH3>>tmp.txt 23 | echo.------------------------------------------------------>>tmp.txt 24 | echo.To play the built-in song, simply launch>>tmp.txt 25 | echo.game.exe if you haven^'t played another one yet.>>tmp.txt 26 | echo.------------------------------------------------------>>tmp.txt 27 | echo.While it^'s possible to play this exclusively from a>>tmp.txt 28 | echo.ZIP file, though settings would get saved to it, it>>tmp.txt 29 | echo.is still recommended to extract this somewhere.>>tmp.txt 30 | type tmp.txt | zip -z %OUT% 31 | del tmp.txt 32 | :nocomment 33 | 34 | %NSIS% "..\SOURCE\Installer\Main.nsi" /P4 /V3 35 | %NSIS% "..\SOURCE\Installer\LITE.nsi" /P4 /V3 36 | :: choco installs it to the same place as normal install 37 | 38 | popd -------------------------------------------------------------------------------- /SOURCE/copy-all.bat: -------------------------------------------------------------------------------- 1 | @echo off 2 | pushd "%~dp0.." 3 | upx --best --ultra-brute game!.exe -ogame.exe 4 | :: --force-overwrite 5 | echo Creating output directory... 6 | del /S/Q __FINAL 7 | mkdir __FINAL 8 | for %%I in ( 9 | ASPYRCONFIG.bat 10 | AWL.dll 11 | binkw32.dll 12 | FastGH3.exe 13 | fmodex.dll 14 | game.exe 15 | IntelLaptopGaming.dll 16 | register.bat 17 | settings.bat 18 | shuffle.bat 19 | ) do copy %%I __FINAL /y 20 | mkdir __FINAL\DATA __FINAL\PLUGINS 21 | pushd __FINAL\DATA 22 | mkdir CACHE HIGHWAYS MUSIC MUSIC\TOOLS MOVIES MOVIES\BIK PAK ZONES ..\THEMES 23 | popd 24 | ::copy settings_Def.ini __FINAL\settings.ini /y 25 | echo Copying files... 26 | for %%I in ( 27 | MUSIC\TOOLS 28 | ) do copy DATA\%%I\*.* __FINAL\DATA\%%I\ /y 29 | for %%I in ( 30 | HIGHWAYS\__change.bat 31 | HIGHWAYS\_black.dds 32 | HIGHWAYS\highwaygen.exe 33 | PAK\engine_params.qb.xen 34 | PAK\qb.pak.xen 35 | PAK\qb.pab.xen 36 | MOVIES\BIK\__change.bat 37 | MOVIES\BIK\__reset.bat 38 | MOVIES\BIK\usage.txt 39 | ..\THEMES\__changePAK.bat 40 | ..\THEMES\__changeTEX.bat 41 | "..\THEMES\FastGH3 Themes.url" 42 | ..\THEMES\readme.txt 43 | ZONES\default.pak.xen 44 | ZONES\default.scn.xen 45 | ZONES\load_disc.img.xen 46 | ZONES\load_scr.img.xen 47 | ZONES\global.pak.xen 48 | ZONES\global.pab.xen 49 | ZONES\global_sfx.pak.xen 50 | ZONES\MaterialLibrary.bin.xen 51 | ) do copy DATA\%%I __FINAL\DATA\%%I /y 52 | for %%I in ( 53 | core 54 | FastGH3 55 | modifiers 56 | NoteLimitFix 57 | SongLimitFix 58 | TapHopoChord 59 | ) do copy PLUGINS\%%I.dll __FINAL\PLUGINS\%%I.dll /y 60 | copy SOURCE\Misc\user.pak.xen __FINAL\DATA\user.pak.xen /y 61 | popd 62 | 63 | -------------------------------------------------------------------------------- /SOURCE/q/build.bat: -------------------------------------------------------------------------------- 1 | :: REQUIRES (AND USES CYGWIN/MSYS2) (Z)SH, Node 2 | @echo off 3 | pushd "%~dp0" 4 | :: /!\ ZSH OPERATES ON SCRIPTS FASTER, EVEN FASTER THAN DASH, DASH L /!\ 5 | where zsh /Q && zsh ./qcomp ./scripts ./!cache/scripts || dash ./qcomp ./scripts ./!cache/scripts 6 | mkdir ..\..\DATA\PAK 2>nul 7 | pakdir !cache ..\..\DATA\PAK\qb -s 8 | 9 | :: kind of pointless to run every time but helps to reduce dbg.pak size 10 | :: AND IT'S SLLOOOWWWWWWW (my fault probably) 11 | ::dash ./qdbg ./scripts ./\!scripts_debug 12 | ::pakdir !scripts_debug ..\..\DATA\PAK\dbg 13 | dash "../Misc/write_build_date.sh" 14 | 15 | ::del !cache /S/Q 16 | popd 17 | -------------------------------------------------------------------------------- /SOURCE/q/crc32: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/SOURCE/q/crc32 -------------------------------------------------------------------------------- /SOURCE/q/crc32.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/SOURCE/q/crc32.exe -------------------------------------------------------------------------------- /SOURCE/q/engine_params.q: -------------------------------------------------------------------------------- 1 | control_pelvis_offset_assert = 0 2 | control_pelvis_max_offset = 2.5 3 | control_pelvis_render_offset = 0 4 | 5 | script ToggleControlPelvisRender 6 | if ($control_pelvis_render_offset = 0) 7 | Change \{control_pelvis_render_offset = 1} 8 | else 9 | Change \{control_pelvis_render_offset = 0} 10 | endif 11 | endscript 12 | engine_startup_params = [ 13 | { 14 | Platform = Xenon 15 | target_ntsc_framerate = 144 16 | gpu_vsync_time_interval = 8 17 | pool_text_instances = 10000 18 | num_sound_instances = 512 19 | num_stream_resources = 6 20 | max_sound_entries = 1536 21 | max_sound_busses = 512 22 | max_sound_effects = 64 23 | sound_memory_size = 26214400 24 | max_cscript_instances_per_script = 200 25 | primary_ring_buffer_size = 0 26 | secondary_ring_buffer_size = 2048 27 | segment_size = 8 28 | framebuffer_width = 1280 29 | cpu_skinning_buffer_size = 12288 30 | cpu_skinning_buffer_history = 4 31 | screenspace_width = 1280 32 | screenspace_height = 720 33 | default_far_plane_distance = 0 34 | jobq_worker_count = 1 35 | jobq_worker_config = [ 36 | 3 37 | 5 38 | 2 39 | ] 40 | havok_jobq_worker_count = 1 41 | havok_jobq_worker_config = [ 42 | 0 43 | ] 44 | cull_smallobj = 0.0 45 | hardware_letterbox = FALSE 46 | max_dyn_nodes = 2000 47 | max_static_nodes = 4800 48 | max_other_nodes = 800 49 | main_buff_misc_size = 700 50 | } 51 | ] 52 | memory_startup_params = [ 53 | { 54 | Platform = Xenon 55 | pool_sizes = [ 56 | 500 57 | 1000 58 | 2000 59 | 2000 60 | 2000 61 | 1000 62 | 2000 63 | 13000 64 | 3000 65 | 200 66 | 200 67 | 200 68 | 500 69 | 500 70 | 500 71 | 2000 72 | 100 73 | 1000 74 | 100 75 | 600 76 | 200 77 | 500 78 | 3000 79 | 500 80 | 100 81 | 100 82 | 100 83 | 300 84 | 100 85 | 100 86 | 100 87 | 500 88 | ] 89 | } 90 | ] 91 | -------------------------------------------------------------------------------- /SOURCE/q/pakdir.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/SOURCE/q/pakdir.exe -------------------------------------------------------------------------------- /SOURCE/q/qdbg: -------------------------------------------------------------------------------- 1 | #!/bin/dash 2 | 3 | [ $# -eq 0 ] && { echo -e 'usage: qdbg [folder] [output]'; exit 1; } 4 | [ ! -d "$1" ] && { echo 'invalid path'; exit 1; } 5 | indir=$1; find=/usr/bin/find; nul='/dev/null' 6 | [ -z "$2" ] && outdir="$1_debug/" || outdir="$2/" 7 | #rm "$outdir" -rf 8 | [ ! "$(dirname "$0")" = '.' ] && bin="$(realpath "$0")/" || bin="$(which "$0")/" 9 | 10 | bin=$(dirname "$bin"); wbin=$(cygpath -w "$bin" 2>$nul || wslpath -m "$bin"); nul=/dev/null; #NL=$'\n' 11 | which wslpath 2>$nul >$nul && crc32='crc32' || crc32='crc32.exe' 12 | [ "$(basename "$indir")" = 'scripts' ] && scripts_root='scripts/' || scripts_root='' # uhhh 13 | 14 | (cd "$indir" && $find * -type f -name "*.q" 2>$nul) | while read -r f; do 15 | out="$outdir${f%%.*}.dbg.xen" 16 | [ ! -f "$out" -o "$out" -ot "$indir/$f" ] && { 17 | mkdir -p "${outdir}$(dirname $f)" 18 | echo "Processing $f..." 19 | fn="$scripts_root${f%%.*}.qb" 20 | echo '[LineNumbers]'> $out 21 | echo >> $out 22 | echo '[Checksums]'>> $out 23 | echo "0x$(./$crc32 "$fn") $fn">> $out 24 | ( 25 | # i hate free software 26 | sed -E -e ':a; s%(.*)/\*.*\*/%\1%; ta; /\/\*/ !b; N; ba' "$indir/$f" | 27 | sed -e 's/\/\/.*//g' -e "s/\\[\"']//g" -e "s/'.*'//g" -e 's/\".*\"//g' \ 28 | -e 's/0x[0-9A-Fa-f]//g' | grep -Eio -e '[a-z][a-z0-9_]*?' - | 29 | grep -Evi -e '(begin|break|(end)?switch|case|(end)?if|default|return|else(if)?|(end)?script|not)' - | 30 | /usr/bin/sort -u | uniq -i 31 | ) | while read -r k; do 32 | # >just feed all keys into one call to crc32 and create key for every argument 33 | echo "${chk}0x$(./$crc32 $k) ${k}" >> $out 34 | done 35 | } 36 | done 37 | 38 | echo 'done...' 39 | 40 | 41 | 42 | 43 | -------------------------------------------------------------------------------- /SOURCE/q/readme.txt: -------------------------------------------------------------------------------- 1 | shell scripts by donnaken15 2 | NodeQBC by zedek -------------------------------------------------------------------------------- /SOURCE/q/scripts/aaaaloopchecker.q: -------------------------------------------------------------------------------- 1 | donotassertforinfiniteloopsinthesescripts = [ 2 | AVOIDSTATE_STOP 3 | Ped_RandomWaitAtNode01 4 | igc_cycle_actor_anims 5 | z_storyselect_loop_anims 6 | ] 7 | blockingfunctions = [ 8 | wait 9 | Obj_WaitMove 10 | Obj_WaitRotate 11 | WaitAnimWalking 12 | WaitOneGameFrame 13 | WaitAnimFinished 14 | Obj_WaitAnimFinished 15 | DoMorph 16 | GoalInit_PlayAnim 17 | fadein_fadeout 18 | WaitForEvent 19 | WaitWalkingFrame 20 | WaitAnimWalkingFrame 21 | Block 22 | Skater_WaitAnimFinished 23 | Ped_WaitAnimFinished 24 | ] 25 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/engine/debug.q: -------------------------------------------------------------------------------- 1 | Show_Warnings = 1 2 | Show_Zone_budget_Warnings = 1 3 | no_render_metrics = 0 4 | DebugScriptPrintf = 0 5 | DebugPausedObjects = 0 6 | DebugPausedObjectsComponentToCheck = Model 7 | DebugGaps = 0 8 | AssertWhenGlobalsChangeType = 0 9 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/engine/eventlog.q: -------------------------------------------------------------------------------- 1 | event_type_array = [ 2 | 'focus' 3 | 'unfocus' 4 | 'notify_child_lock' 5 | 'notify_child_unlock' 6 | 'pad_up' 7 | 'pad_down' 8 | 'pad_right' 9 | 'pad_left' 10 | 'pad_choose' 11 | 'pad_back' 12 | 'pad_circle' 13 | 'pad_square' 14 | 'pad_l1' 15 | 'pad_l2' 16 | 'pad_l3' 17 | 'pad_r1' 18 | 'pad_r2' 19 | 'pad_r3' 20 | 'pad_start' 21 | 'pad_select' 22 | ] 23 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/engine/menu/menu_stack.q: -------------------------------------------------------------------------------- 1 | 2 | script menu_stack_push\{menu_params = {}} 3 | if NOT GotParam \{menu_script} 4 | ScriptAssert \{'need menu_script=some_script plz'} 5 | endif 6 | menu_stack_push_or_pop_menu <...> func = push 7 | if NOT GotParam \{no_create} 8 | menu_stack_create_latest 9 | endif 10 | endscript 11 | 12 | script menu_stack_pop 13 | menu_stack_push_or_pop_menu \{func = pop} 14 | if NOT GotParam \{no_create} 15 | menu_stack_create_latest 16 | endif 17 | endscript 18 | 19 | script menu_stack_create_latest 20 | if menu_stack_can_pop_menu 21 | if NOT GotParam \{no_destroy} 22 | if ScreenElementExists \{id = current_menu_anchor} 23 | DestroyScreenElement \{id = current_menu_anchor} 24 | endif 25 | endif 26 | menu_stack_get_local_stack 27 | pop \{menu_script} 28 | pop \{menu_params} 29 | 30 | return \{true} 31 | else 32 | printf \{'No menu to create in menu_stack_create_latest!'} 33 | return \{FALSE} 34 | endif 35 | endscript 36 | 37 | script menu_stack_clear 38 | root_window ::RemoveTags \{[menu_stack]} 39 | endscript 40 | 41 | script menu_stack_can_pop_menu 42 | menu_stack_get_local_stack 43 | if CanPop \{menu_script} 44 | return \{true} 45 | else 46 | return \{FALSE} 47 | endif 48 | endscript 49 | 50 | script menu_stack_get_local_stack 51 | root_window ::GetSingleTag \{menu_stack} 52 | return param_stacks = 53 | endscript 54 | 55 | script menu_stack_push_or_pop_menu\{func = push} 56 | menu_stack_get_local_stack 57 | printf \{'--- menu_stack_push_or_pop_menu'} 58 | menu_script 59 | menu_params 60 | menu_stack_clear 61 | root_window ::SetTags menu_stack = 62 | endscript 63 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/engine/reverb.q: -------------------------------------------------------------------------------- 1 | REV_MODE_DEFAULT = 0 2 | REV_MODE_GENERIC = 1 3 | REV_MODE_PADDEDCELL = 2 4 | REV_MODE_ROOM = 3 5 | REV_MODE_BATHROOM = 4 6 | REV_MODE_LIVINGROOM = 5 7 | REV_MODE_STONEROOM = 6 8 | REV_MODE_AUDITORIUM = 7 9 | REV_MODE_CONCERTHALL = 8 10 | REV_MODE_CAVE = 9 11 | REV_MODE_ARENA = 10 12 | REV_MODE_HANGAR = 11 13 | REV_MODE_CARPETEDHALLWAY = 12 14 | REV_MODE_HALLWAY = 13 15 | REV_MODE_STONECORRIDOR = 14 16 | REV_MODE_ALLEY = 15 17 | REV_MODE_FOREST = 16 18 | REV_MODE_CITY = 17 19 | REV_MODE_MOUNTAINS = 18 20 | REV_MODE_QUARRY = 19 21 | REV_MODE_PLAIN = 20 22 | REV_MODE_PARKINGLOT = 21 23 | REV_MODE_SEWERPIPE = 22 24 | REV_MODE_UNDERWATER = 23 25 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/engine/screenelemmasks.q: -------------------------------------------------------------------------------- 1 | 2 | script CreateMaskedScreenElements 3 | if NOT GotParam \{mask_element} 4 | script_assert \{'Must pass mask_element to CreateMaskedScreenElements'} 5 | endif 6 | if NOT GotParam \{z_priority} 7 | = 0 8 | endif 9 | if NOT GotParam \{elements} 10 | = [] 11 | endif 12 | GetScreenElementMaskParams 13 | if NOT GotParam \{debug} 14 | CreateScreenElement { 15 | 16 | Type = SpriteElement 17 | rgba = 18 | alpha = 19 | blend = add 20 | z_priority = ( + 1) 21 | base_pass 22 | } 23 | else 24 | CreateScreenElement { 25 | 26 | z_priority = ( + 1) 27 | } 28 | endif 29 | if GotParam \{elements} 30 | GetArraySize \{elements} 31 | = 0 32 | if ( > 0) 33 | begin 34 | = ( []) 35 | CreateMaskedScreenElement { 36 | 37 | z_priority = ( + 2) 38 | } 39 | = ( + 1) 40 | repeat 41 | endif 42 | endif 43 | endscript 44 | 45 | script CreateMaskedScreenElement 46 | if NOT GotParam \{blend} 47 | GetScreenElementMaskParams 48 | = 49 | endif 50 | CreateScreenElement { 51 | <...> 52 | no_zwrite 53 | blend = 54 | second_pass 55 | } 56 | endscript 57 | 58 | script GetScreenElementMaskParams 59 | GetPlatform 60 | switch 61 | case Xenon 62 | case PS3 63 | = [128 128 128 0] 64 | = 0.0 65 | = blend 66 | default 67 | = [128 128 128 128] 68 | = 1.0 69 | = blendprev 70 | endswitch 71 | return {mask_rgba = 72 | mask_alpha = 73 | multi_blend = 74 | } 75 | endscript 76 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/engine/tod_profiles.q: -------------------------------------------------------------------------------- 1 | Default_TOD_Manager = { 2 | screen_FX = [ 3 | { 4 | scefName = BnS 5 | Type = Bright_Sat 6 | On = 1 7 | Contrast = 1 8 | Red_Mix = [ 9 | 1 10 | 0 11 | 0 12 | ] 13 | Green_Mix = [ 14 | 0 15 | 1 16 | 0 17 | ] 18 | Blue_Mix = [ 19 | 0 20 | 0 21 | 1 22 | ] 23 | Brightness = 1 24 | Saturation = 1 25 | Hue = 1 26 | } 27 | ] 28 | } 29 | DOF_Off_TOD_Manager = { 30 | screen_FX = [ 31 | { 32 | scefName = DOF 33 | Type = DOF 34 | On = 1 35 | BackDist = 1 36 | FrontDist = 0 37 | strength = 0 38 | BlurRadius = 0 39 | BlurResolution = quarter 40 | } 41 | ] 42 | } 43 | ScreenFlash_tod_manager = { 44 | atmosphere = { 45 | SmallParticlesRGB = [ 46 | 27 47 | 51 48 | 255 49 | ] 50 | LargeParticlesRGB = [ 51 | 187 52 | 153 53 | 137 54 | ] 55 | phase = 1.05 56 | strength = 0.45 57 | atmosphere = ph_dome 58 | SmallScale = 55 59 | LargeScale = 1 60 | } 61 | screen_FX = [ 62 | { 63 | scefName = BS 64 | Type = Bright_Sat 65 | On = 1 66 | Contrast = 0.6 67 | Red_Mix = [ 68 | 1 69 | 0 70 | 0 71 | ] 72 | Green_Mix = [ 73 | 0 74 | 1 75 | 0 76 | ] 77 | Blue_Mix = [ 78 | 0 79 | 0 80 | 1 81 | ] 82 | Brightness = 2.5 83 | Saturation = 1 84 | Hue = 1 85 | } 86 | ] 87 | } 88 | ScreenToBlack_tod_manager = { 89 | atmosphere = { 90 | SmallParticlesRGB = [ 91 | 128 92 | 128 93 | 128 94 | ] 95 | LargeParticlesRGB = [ 96 | 128 97 | 128 98 | 128 99 | ] 100 | phase = 0 101 | strength = 0 102 | atmosphere = ph_dome 103 | SmallScale = 10 104 | LargeScale = 10 105 | } 106 | screen_FX = [ 107 | { 108 | scefName = VG 109 | Type = Vignette 110 | On = 1 111 | inner_radius = 1.0 112 | Outer_Radius = 1.5 113 | alpha = 0 114 | } 115 | ] 116 | } 117 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/engine/viewports.q: -------------------------------------------------------------------------------- 1 | 2 | script viewport_debug_follow_cam_gen_ids 3 | if NOT GotParam \{camera_id} 4 | MangleChecksums a = b = debug_follow_camera 5 | = 6 | endif 7 | if NOT GotParam \{viewport_id} 8 | MangleChecksums a = b = debug_follow_viewport 9 | = 10 | endif 11 | return <...> 12 | endscript 13 | 14 | script viewport_debug_follow_cam_create\{object_id = skater} 15 | viewport_debug_follow_cam_gen_ids <...> 16 | = { 17 | components = [ 18 | {component = CinematicCamera Enabled = true} 19 | {component = Camera} 20 | ] 21 | params = { 22 | name = 23 | } 24 | } 25 | if IsCompositeObjectManagerEnabled 26 | CreateCompositeObject 27 | else 28 | CreateCompositeObjectInstance Priority = COIM_Priority_Permanent Heap = Generic OldHeap = COM 29 | endif 30 | ::CCam_DoMorph { 31 | LockTo = 32 | Pos = (0.00865700002759695, 2.08274507522583, -2.1572048664093018) 33 | Quat = (0.09862200170755386, -0.0007249999325722456, -0.012636999599635601) 34 | FOV = 72.0 35 | } 36 | ::CCam_SetSmoothing Type = all fast_lerp_factor = 0.89 37 | CreateDebugViewport id = 38 | SetActiveCamera id = viewport = 39 | endscript 40 | 41 | script viewport_debug_follow_cam_destroy\{object_id = skater} 42 | viewport_debug_follow_cam_gen_ids <...> 43 | DestroyDebugViewport id = 44 | ::Die 45 | endscript 46 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/game/menu/metachars.q: -------------------------------------------------------------------------------- 1 | meta_button_map = [ 2 | [ 3 | 4 4 | 4 5 | ] 6 | [ 7 | 5 8 | 5 9 | ] 10 | [ 11 | 9 12 | 9 13 | ] 14 | [ 15 | 0 16 | 1 17 | ] 18 | [ 19 | 17 20 | 17 21 | ] 22 | [ 23 | 1 24 | 1 25 | ] 26 | [ 27 | 0 28 | 1 29 | ] 30 | [ 31 | 1 32 | 1 33 | ] 34 | [ 35 | 2 36 | 0 37 | ] 38 | [ 39 | 1 40 | 1 41 | ] 42 | [ 43 | 14 44 | 14 45 | ] 46 | [ 47 | 15 48 | 15 49 | ] 50 | [ 51 | 0 52 | 2 53 | ] 54 | [ 55 | 1 56 | 1 57 | ] 58 | [ 59 | 2 60 | 1 61 | ] 62 | [ 63 | 14 64 | 14 65 | ] 66 | [ 67 | 15 68 | 15 69 | ] 70 | [ 71 | 0 72 | 0 73 | ] 74 | [ 75 | 0 76 | 0 77 | ] 78 | [ 79 | 17 80 | 17 81 | ] 82 | [ 83 | 17 84 | 17 85 | ] 86 | [ 87 | 17 88 | 17 89 | ] 90 | [ 91 | 18 92 | 18 93 | ] 94 | [ 95 | 16 96 | 16 97 | ] 98 | [ 99 | 16 100 | 16 101 | ] 102 | [ 103 | 16 104 | 16 105 | ] 106 | [ 107 | 19 108 | 19 109 | ] 110 | [ 111 | 17 112 | 17 113 | ] 114 | [ 115 | 2 116 | 1 117 | ] 118 | [ 119 | 15 120 | 15 121 | ] 122 | [ 123 | 14 124 | 14 125 | ] 126 | [ 127 | 0 128 | 0 129 | ] 130 | [ 131 | 0 132 | 8 133 | ] 134 | ] 135 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/game/object.q: -------------------------------------------------------------------------------- 1 | DefaultMovingObjectSuspendDistance = 24 2 | X_AXIS = 1 3 | Y_AXIS = 2 4 | Z_AXIS = 4 5 | XY_AXIS = 3 6 | XZ_AXIS = 5 7 | YZ_AXIS = 6 8 | BOUNCEOBJ_REST_TOP_OR_BOTTOM = 1 9 | BOUNCEOBJ_REST_ANY_SIDE = 2 10 | BOUNCEOBJ_REST_TRAFFIC_CONE = 3 11 | GameObjExceptions = [ 12 | SkaterLanded 13 | SkaterBailed 14 | ObjectInRadius 15 | ObjectOutofRadius 16 | AnyObjectInRadius 17 | ] 18 | CarExceptions = [ 19 | ObjectInRadius 20 | ObjectOutofRadius 21 | ] 22 | BouncyObjExceptions = [ 23 | ObjectInRadius 24 | ObjectOutofRadius 25 | Bounce 26 | DoneBouncing 27 | ] 28 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/game/pass_startup.q: -------------------------------------------------------------------------------- 1 | 2 | script CompositeObjectManager_startup 3 | ProcessorGroup_RegisterDefault 4 | PassGroup_RegisterDefault 5 | CompositeObjects_RegisterDefault 6 | endscript 7 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/game/skeleton.q: -------------------------------------------------------------------------------- 1 | Bone_LOD_Distances = [ 2 | 10000.0 3 | 10000.0 4 | 10000.0 5 | 10000.0 6 | 10000.0 7 | 10000.0 8 | 10000.0 9 | 10000.0 10 | 10000.0 11 | 10000.0 12 | 10000.0 13 | ] 14 | DoNotAssertOnMissingAnims = 1 15 | skater_accessory_bones = [ 16 | ] 17 | BoneSkipLODInfo = { 18 | } 19 | CustonUnactiveBoneList_SkaterAll = [ 20 | ] 21 | CustonUnactiveBoneList_SkaterStandard = [ 22 | ] 23 | RigidbodyControllerParams_Skater = { 24 | hierarchyGain = 0 25 | velocityDamping = 0.9 26 | accelerationGain = 1 27 | velocityGain = 1 28 | positionGain = 0.25 29 | positionMaxLinearVelocity = 200 30 | positionMaxAngularVelocity = 1.8 31 | snapGain = 0.1 32 | snapMaxLinearVelocity = 200 33 | snapMaxAngularVelocity = 1.3 34 | snapMaxLinearDistance = 100 35 | snapMaxAngularDistance = 4 36 | } 37 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/game/startup.q: -------------------------------------------------------------------------------- 1 | use_defined_zone_sizes = 0 2 | load_zone_address = 1 3 | render_lock_framerate = 1 4 | game_lock_framerate = 1 5 | display_framerate_box = 1 6 | framerate_value = 60.0 7 | show_filenames = 0 8 | output_tracking_lines = 0 9 | rail_arrows = 0 10 | show_all_trick_objects = 0 11 | entered_from_autolaunch = 0 12 | DontSpoofAdaptor = 1 13 | num_rigidbody_destructors_per_frame = 20 14 | num_rigidbody_destructors_per_frame_us = 0 15 | has_accepted_dnas = 0 16 | fragmentation_bottomup_warning = 1024 17 | fragmentation_bottomup_assert = 16384 18 | fragmentation_topdown_warning = 0 19 | fragmentation_topdown_assert = 16384 20 | memoryleak_havok_warning = 65536 21 | memoryleak_havok_assert = 131072 22 | threaded_animation = 1 23 | viewer_buttons_enabled = 1 24 | wireframe_skins = 0 25 | DEMO_BUILD = 0 26 | GameInformerBuild = 0 27 | auto_change_chapter_and_stage = 0 28 | SHOWPOLYS_ONQUICKVIEW = 1 29 | particle_heap_size = 2097152 30 | particle_options_DEBUG = { 31 | show_particle_heap = 0 32 | particle_warning_script = FlexParticleWarning 33 | } 34 | AssertOnMissingAnims = 0 35 | RAILNODE_ASSETS_ENABLED = 1 36 | RAILNODE_ASSETS_VEH_ENABLED = 1 37 | clear_abilities = 0 38 | collectors_edition_fake_debug = collectors 39 | navmeshpolys = 2000 40 | navmeshradius = 4000 41 | navmeshalpha = 64 42 | profile_font_scale = 0.5 43 | profile_time_font_scale = 0.4 44 | profile_time_offset = -35 45 | spam_bail_matrices = 0 46 | use_custom_proxim_code = 1 47 | enable_playlist = 1 48 | LightCachePool = 9500 49 | All_Levels_Unlocked = 1 50 | UseLevelOverrideStats = 0 51 | 52 | script Set_Outline_Shader_to_Default 53 | SetOutlineShaderColor \{red = 210 green = 80 blue = 0 alpha = 180} 54 | SetOutlineShaderParams \{min = 0.01 Max = 0.06 rate = 1.0 zscale = 0.001 filldist = 17 BlendMode = 0} 55 | endscript 56 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/game/zone_links.q: -------------------------------------------------------------------------------- 1 | showPakMap = 0 2 | showPakMapExpand = 0 3 | zone_extra_budget = 1000000 4 | zone_texture_budget = 30000000 5 | zone_scene_budget = 10000000 6 | zone_col_budget = 4304000 7 | zone_anim_budget = 0 8 | zone_instance_budget = 100 9 | zone_object_budget = 200 10 | zone_model_budget = 5000000 11 | zone_sfx_budget = 1000000 12 | zone_gfx_budget = 1000000 13 | ZonePakDir = 'd:\data\zones\ ' 14 | ZonePakOmit = [ 15 | 'z_world.pak' 16 | ] 17 | Download_Zones = { 18 | } 19 | GH3Zones = { 20 | $Download_Zones 21 | z_viewer = { 22 | name = 'Z_Viewer' 23 | extra_size = 0 24 | anim_size = 0 25 | model_size = 0 26 | scene_size = 0 27 | zones = [ 28 | ] 29 | PAK_OPTIONAL 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/game/zone_management.q: -------------------------------------------------------------------------------- 1 | minimum_zone_load_time = 0 2 | RenderMetricsZoneNames = [ 3 | 'General' 4 | 'Wikker' 5 | 'Training' 6 | 'ArtDeco' 7 | 'Viewer' 8 | 'skin' 9 | ] 10 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/guitar_band_profile_data.q: -------------------------------------------------------------------------------- 1 | musician_body = [ 2 | { 3 | desc_id = #"0x55cce6ca" 4 | pak = 'pak\models\guitarists\player\player.pak' 5 | asset_context = axel_1 6 | } 7 | ] 8 | musician_instrument = [ 9 | { 10 | } 11 | ] 12 | download_musician_body = $nullArray 13 | 14 | script get_musician_body_size 15 | GetArraySize \{musician_body GlobalArray} 16 | size = () 17 | if GlobalExists \{name = download_musician_body Type = array} 18 | GetArraySize \{download_musician_body GlobalArray} 19 | size = ( + ) 20 | endif 21 | return array_Size = 22 | endscript 23 | 24 | script get_musician_body_struct 25 | GetArraySize \{musician_body GlobalArray} 26 | if ( < ) 27 | return info_struct = ($musician_body []) 28 | else 29 | return info_struct = ($download_musician_body [( - )]) 30 | endif 31 | endscript 32 | download_musician_instrument = $nullArray 33 | 34 | script get_musician_instrument_size 35 | GetArraySize \{musician_instrument GlobalArray} 36 | size = () 37 | if GlobalExists \{name = download_musician_instrument Type = array} 38 | GetArraySize \{download_musician_instrument GlobalArray} 39 | size = ( + ) 40 | endif 41 | return array_Size = 42 | endscript 43 | 44 | script get_musician_instrument_struct 45 | GetArraySize \{musician_instrument GlobalArray} 46 | if ( < ) 47 | return info_struct = ($musician_instrument []) 48 | else 49 | return info_struct = ($download_musician_instrument [( - )]) 50 | endif 51 | endscript 52 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/guitar_fretbar.q: -------------------------------------------------------------------------------- 1 | thin_fretbar_timesigs = { 2 | t2d4 = $thin_fretbar_8note_params 3 | t3d4 = $thin_fretbar_8note_params 4 | t4d4 = $thin_fretbar_8note_params 5 | t5d4 = $thin_fretbar_8note_params 6 | t6d4 = $thin_fretbar_8note_params 7 | t3d8 = $thin_fretbar_16note_params 8 | t6d8 = $thin_fretbar_16note_params 9 | t12d8 = $thin_fretbar_16note_params 10 | } 11 | thin_fretbar_8note_params = { 12 | low_bpm = 1 13 | high_bpm = 180 14 | } 15 | thin_fretbar_16note_params = { 16 | low_bpm = 1 17 | high_bpm = 120 18 | } 19 | fretbar_prefix_type = { 20 | thin = 'thin' 21 | medium = 'medium' 22 | thick = 'thick' 23 | } 24 | 25 | script create_fretbar\{Scale = (40.0, 0.25)} 26 | Create2DFretbar <...> 27 | endscript 28 | 29 | script fretbar_iterator 30 | fretbar_iterator_CFunc_Setup 31 | begin 32 | if fretbar_iterator_CFunc 33 | break 34 | endif 35 | wait \{1 gameframe} 36 | repeat 37 | fretbar_iterator_CFunc_Cleanup 38 | endscript 39 | 40 | script kill_fretbar2d 41 | if ScreenElementExists id = 42 | DestroyGem name = 43 | endif 44 | endscript 45 | 46 | script fretbar_events 47 | SetEventHandler response = switch_script event = kill_objects Scr = kill_fretbar2d params = {<...> }group = gem_group 48 | endscript 49 | 50 | script fretbar_update_tempo 51 | fretbar_update_tempo_CFunc_Setup 52 | begin 53 | if fretbar_update_tempo_CFunc 54 | break 55 | endif 56 | wait \{1 gameframe} 57 | repeat 58 | fretbar_update_tempo_CFunc_Cleanup 59 | endscript 60 | 61 | script fretbar_update_hammer_on_tolerance 62 | fretbar_update_hammer_on_tolerance_CFunc_Setup 63 | begin 64 | if fretbar_update_hammer_on_tolerance_CFunc 65 | break 66 | endif 67 | wait \{1 gameframe} 68 | repeat 69 | fretbar_update_hammer_on_tolerance_CFunc_Cleanup 70 | endscript 71 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/guitar_notemaps.q: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/SOURCE/q/scripts/guitar/guitar_notemaps.q -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/menu_boss_confirmation.q: -------------------------------------------------------------------------------- 1 | 2 | script create_boss_confirmation_screen 3 | new_menu \{scrollid = bc_scroll vmenuid = bc_vmenu tile_sprite = 0 menu_pos = (605.0, 380.0)} 4 | create_pause_menu_frame 5 | text_params = {parent = bc_vmenu Type = TextElement font = text_a4 rgba = ($menu_unfocus_color)} 6 | CreateScreenElement { 7 | parent = bc_scroll Type = TextElement font = text_a4 rgba = ($menu_unfocus_color) 8 | text = "PLAY BOSS BATTLE?" 9 | Pos = {(35.0, -45.0) relative} 10 | } 11 | CreateScreenElement { 12 | 13 | text = "YES" 14 | event_handlers = [ 15 | {focus retail_menu_focus} 16 | {unfocus retail_menu_unfocus} 17 | {pad_choose ui_flow_manager_respond_to_action params = {action = choose_yes}} 18 | ] 19 | } 20 | CreateScreenElement { 21 | 22 | text = "NO" 23 | event_handlers = [ 24 | {focus retail_menu_focus} 25 | {unfocus retail_menu_unfocus} 26 | {pad_choose ui_flow_manager_respond_to_action params = {action = choose_no}} 27 | ] 28 | } 29 | endscript 30 | 31 | script destroy_boss_confirmation_screen 32 | destroy_menu \{menu_id = bc_scroll} 33 | destroy_pause_menu_frame 34 | endscript 35 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/menu_calibrate_lag_warning.q: -------------------------------------------------------------------------------- 1 | calibrate_lag_warning_menu_font = fontgrid_title_gh3 2 | 3 | script create_calibrate_lag_warning_menu 4 | disable_pause 5 | player_device = ($last_start_pressed_device) 6 | create_popup_warning_menu { 7 | textblock = { 8 | text = "To calibrate lag, this song must be restarted. You will lose all unsaved progress if you restart. Are you sure you want to continue?" 9 | dims = (800.0, 400.0) 10 | Scale = 0.55 11 | } 12 | player_device = 13 | no_background 14 | menu_pos = (640.0, 480.0) 15 | dialog_dims = (600.0, 80.0) 16 | options = [ 17 | { 18 | func = menu_flow_go_back 19 | text = "CANCEL" 20 | } 21 | { 22 | func = menu_calibrate_lag_warning_select_yes 23 | text = "CALIBRATE" 24 | } 25 | ] 26 | } 27 | endscript 28 | 29 | script destroy_calibrate_lag_warning_menu 30 | destroy_popup_warning_menu 31 | endscript 32 | 33 | script menu_calibrate_lag_warning_select_yes 34 | GH3_SFX_fail_song_stop_sounds 35 | ui_flow_manager_respond_to_action \{action = continue} 36 | endscript 37 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/menu_choose_band.q: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/SOURCE/q/scripts/guitar/menu/menu_choose_band.q -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/menu_choose_part.q: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/SOURCE/q/scripts/guitar/menu/menu_choose_part.q -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/menu_encore_confirmation.q: -------------------------------------------------------------------------------- 1 | g_ec_balloons_pos_left = [ 2 | (315.0, 325.0) 3 | (465.0, 405.0) 4 | (590.0, 340.0) 5 | (360.0, 440.0) 6 | ] 7 | g_ec_balloons_pos_right = [ 8 | (960.0, 340.0) 9 | (790.0, 400.0) 10 | (690.0, 360.0) 11 | (915.0, 440.0) 12 | ] 13 | g_encore_ready = 0 14 | 15 | script create_encore_confirmation_menu 16 | endscript 17 | 18 | script destroy_encore_confirmation_menu 19 | endscript 20 | 21 | script ec_yes_highlight_focus 22 | endscript 23 | 24 | script ec_no_highlight_focus 25 | endscript 26 | 27 | script encore_play 28 | endscript 29 | 30 | script encore_leave 31 | endscript 32 | 33 | script encore_crowd_shout 34 | endscript 35 | 36 | script ec_raise_fists 37 | endscript 38 | 39 | script ec_raise_headline 40 | endscript 41 | 42 | script ec_flashes 43 | endscript 44 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/menu_lefty_flip_warning.q: -------------------------------------------------------------------------------- 1 | lefty_flip_warning_menu_font = fontgrid_title_gh3 2 | 3 | script create_lefty_flip_warning_menu 4 | disable_pause 5 | player_device = ($last_start_pressed_device) 6 | create_popup_warning_menu { 7 | textblock = { 8 | text = "To change the lefty flip setting, this song must be restarted. You will lose all unsaved progress if you restart. Are you sure you want to continue?" 9 | dims = (800.0, 400.0) 10 | Scale = 0.55 11 | } 12 | player_device = 13 | no_background 14 | menu_pos = (640.0, 520.0) 15 | dialog_dims = (600.0, 80.0) 16 | options = [ 17 | { 18 | func = menu_flow_go_back 19 | text = "CANCEL" 20 | } 21 | { 22 | func = {menu_lefty_flip_warning_select_yes params = {Player = }} 23 | text = "RESTART" 24 | } 25 | ] 26 | } 27 | endscript 28 | 29 | script destroy_lefty_flip_warning_menu 30 | destroy_popup_warning_menu 31 | endscript 32 | 33 | script menu_lefty_flip_warning_select_yes 34 | GetGlobalTags \{user_options} 35 | if ( = 1) 36 | if ($p1_lefty = 0) 37 | change \{p1_lefty = 1} 38 | else 39 | change \{p1_lefty = 0} 40 | endif 41 | else 42 | if ($p2_lefty = 0) 43 | change \{p2_lefty = 1} 44 | else 45 | change \{p2_lefty = 0} 46 | endif 47 | endif 48 | GH3_SFX_fail_song_stop_sounds 49 | ui_flow_manager_respond_to_action \{action = continue} 50 | endscript 51 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/menu_manage_band.q: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/SOURCE/q/scripts/guitar/menu/menu_manage_band.q -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/menu_mp_select_mode.q: -------------------------------------------------------------------------------- 1 | menu_mp_select_mode_font = text_a4 2 | coop_dlc_active = 0 3 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/menu_practice_warning.q: -------------------------------------------------------------------------------- 1 | 2 | script create_practice_warning_menu 3 | disable_pause 4 | player_device = ($player1_status.controller) 5 | get_song_struct song = ($current_song) 6 | if StructureContains structure = boss 7 | warning_text = "Your progress in this song will be lost if you exit to Tutorial now. Exit?" 8 | goto_text = "TUTORIAL" 9 | else 10 | warning_text = "Your progress in this song will be lost if you exit to Practice now. Exit?" 11 | goto_text = "PRACTICE" 12 | endif 13 | kill_start_key_binding 14 | create_popup_warning_menu { 15 | textblock = { 16 | text = 17 | dims = (600.0, 400.0) 18 | Scale = 0.6 19 | } 20 | player_device = 21 | no_background 22 | menu_pos = (640.0, 480.0) 23 | dialog_dims = (600.0, 80.0) 24 | options = [ 25 | { 26 | func = practice_warning_menu_select_cancel 27 | text = "CANCEL" 28 | } 29 | { 30 | func = practice_warning_menu_select_practice 31 | text = 32 | } 33 | ] 34 | } 35 | endscript 36 | 37 | script destroy_practice_warning_menu 38 | destroy_popup_warning_menu 39 | endscript 40 | 41 | script practice_warning_menu_select_cancel 42 | ui_flow_manager_respond_to_action \{action = go_back} 43 | endscript 44 | 45 | script practice_warning_menu_select_practice 46 | get_song_struct song = ($current_song) 47 | if StructureContains structure = boss 48 | player_device = ($primary_controller) 49 | if IsGuitarController controller = 50 | ui_flow_manager_respond_to_action \{action = continue_tutorial} 51 | endif 52 | else 53 | ui_flow_manager_respond_to_action \{action = continue} 54 | endif 55 | endscript 56 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/menu_quit_warning.q: -------------------------------------------------------------------------------- 1 | 2 | script create_quit_warning_menu\{Player = 1 option1_text = "CANCEL" option2_text = "QUIT"} 3 | disable_pause 4 | player_device = ($last_start_pressed_device) 5 | create_popup_warning_menu { 6 | textblock = { 7 | text = "You will lose all unsaved progress if you quit. Are you sure you want to quit this song?" 8 | dims = (600.0, 400.0) 9 | Scale = 0.6 10 | } 11 | player_device = 12 | no_background 13 | menu_pos = (640.0, 480.0) 14 | dialog_dims = (600.0, 80.0) 15 | options = [ 16 | { 17 | func = menu_flow_go_back 18 | text = 19 | } 20 | { 21 | func = quit_warning_select_quit 22 | text = 23 | } 24 | ] 25 | } 26 | endscript 27 | 28 | script destroy_quit_warning_menu 29 | destroy_popup_warning_menu 30 | endscript 31 | 32 | script quit_warning_select_quit\{Player = 1} 33 | GH3_SFX_fail_song_stop_sounds 34 | ui_flow_manager_respond_to_action action = continue create_params = {Player = } 35 | endscript 36 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/menu_restart_warning.q: -------------------------------------------------------------------------------- 1 | 2 | script create_restart_warning_menu\{Player = 1} 3 | disable_pause 4 | player_device = ($last_start_pressed_device) 5 | create_popup_warning_menu { 6 | textblock = { 7 | text = "You will lose all unsaved progress if you restart. Are you sure you want to restart this song?" 8 | dims = (600.0, 400.0) 9 | Scale = 0.6 10 | } 11 | player_device = 12 | no_background 13 | menu_pos = (640.0, 480.0) 14 | dialog_dims = (600.0, 80.0) 15 | options = [ 16 | { 17 | func = menu_flow_go_back 18 | text = "CANCEL" 19 | } 20 | { 21 | func = restart_warning_select_restart 22 | text = "RESTART" 23 | } 24 | ] 25 | } 26 | endscript 27 | 28 | script destroy_restart_warning_menu 29 | destroy_popup_warning_menu 30 | endscript 31 | 32 | script restart_warning_select_restart\{Player = 1} 33 | GH3_SFX_fail_song_stop_sounds 34 | ui_flow_manager_respond_to_action action = continue create_params = {Player = } 35 | endscript 36 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/menu_select_difficulty.q: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/SOURCE/q/scripts/guitar/menu/menu_select_difficulty.q -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/menu_signin_changed.q: -------------------------------------------------------------------------------- 1 | 2 | script create_signin_changed_menu 3 | destroy_popup_warning_menu 4 | create_popup_warning_menu \{title = "SIGN-IN CHANGED" title_props = {Scale = 1.0}textblock = {text = "A user sign-in change has caused the game to lose ownership of saves and achievements. As a result, the game has restarted." Pos = (640.0, 380.0)}menu_pos = (640.0, 510.0) options = [{func = signing_change_confirm_reboot text = "CONTINUE" Scale = (1.0, 1.0)}]} 5 | endscript 6 | 7 | script destroy_signin_changed_menu 8 | destroy_popup_warning_menu 9 | endscript 10 | 11 | script recreate_signin_changed_menu 12 | destroy_signin_changed_menu 13 | create_signin_changed_menu 14 | endscript 15 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/menu_using_guitar_controller.q: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/SOURCE/q/scripts/guitar/menu/menu_using_guitar_controller.q -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/menu_venue.q: -------------------------------------------------------------------------------- 1 | g_max_venues = 0 2 | g_venue_index = 0 3 | g_venue_pos_add = (0.0, 720.0) 4 | g_venue_current_pos = (0.0, 0.0) 5 | g_venue_poster_space = 360 6 | g_last_venue_selected = None 7 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/menu_wuss_out.q: -------------------------------------------------------------------------------- 1 | 2 | script create_wuss_out_menu 3 | Change \{boss_wuss_out = 0} 4 | if IsWinPort 5 | player_device = ($primary_controller) 6 | else 7 | player_device = ($last_start_pressed_device) 8 | endif 9 | if ($current_song = bosstom) 10 | warning_text = "Wow, Tom Morello is really kicking your butt. Are you O.K.? Do you want to just skip past him? You'll always know that he got the better of you, but don't worry. You can always come back. He'll be waiting." 11 | elseif ($current_song = bossslash) 12 | warning_text = "Man, is Slash taking advantage of you? Do you need a hug? Maybe you should stick to playing bass. You wanna just pass him? Maybe later you'll have what it takes to hang with a real guitar hero." 13 | endif 14 | kill_start_key_binding 15 | create_popup_warning_menu { 16 | title = "WUSS OUT?" 17 | textblock = { 18 | text = 19 | dims = (880.0, 600.0) 20 | Pos = (640.0, 387.0) 21 | Scale = 0.55 22 | } 23 | player_device = 24 | no_background 25 | menu_pos = (640.0, 470.0) 26 | dialog_dims = (600.0, 80.0) 27 | options = [ 28 | { 29 | func = wuss_out_menu_continue 30 | text = "CONTINUE" 31 | } 32 | { 33 | func = wuss_out_menu_wuss_out 34 | text = "WUSS OUT" 35 | } 36 | ] 37 | } 38 | endscript 39 | 40 | script destroy_wuss_out_menu 41 | restore_start_key_binding 42 | destroy_popup_warning_menu 43 | endscript 44 | 45 | script wuss_out_menu_continue 46 | ui_flow_manager_respond_to_action \{action = continue} 47 | endscript 48 | 49 | script wuss_out_menu_wuss_out 50 | ui_flow_manager_respond_to_action \{action = WUSS_OUT} 51 | endscript 52 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/menu/winport_menu_song_skew_warning.q: -------------------------------------------------------------------------------- 1 | winport_calibrate_lag_warning_menu_font = fontgrid_title_gh3 2 | 3 | script winport_create_calibrate_lag_warning_menu 4 | disable_pause 5 | player_device = ($last_start_pressed_device) 6 | create_popup_warning_menu { 7 | textblock = { 8 | text = "To calibrate lag, this song must be restarted. You will lose all unsaved progress if you restart. Are you sure you want to continue?" 9 | dims = (800.0, 400.0) 10 | Scale = 0.55 11 | } 12 | player_device = 13 | no_background 14 | menu_pos = (640.0, 480.0) 15 | dialog_dims = (600.0, 80.0) 16 | options = [ 17 | { 18 | func = menu_flow_go_back 19 | text = "CANCEL" 20 | } 21 | { 22 | func = winport_menu_calibrate_lag_warning_select_yes 23 | text = "CALIBRATE" 24 | } 25 | ] 26 | } 27 | endscript 28 | 29 | script winport_destroy_calibrate_lag_warning_menu 30 | destroy_popup_warning_menu 31 | endscript 32 | 33 | script winport_menu_calibrate_lag_warning_select_yes 34 | GH3_SFX_fail_song_stop_sounds 35 | ui_flow_manager_respond_to_action \{action = continue} 36 | endscript 37 | -------------------------------------------------------------------------------- /SOURCE/q/scripts/guitar/store_data.q: -------------------------------------------------------------------------------- 1 | GH3_Bonus_Songs = { 2 | prefix = 'bonus' 3 | num_tiers = 1 4 | tier1 = { 5 | title = "Bonus songs" 6 | songs = [ 7 | fastgh3 8 | ] 9 | level = load_z_viewer 10 | defaultunlocked = 1 11 | } 12 | } 13 | Bonus_videos = [ 14 | { 15 | id = tommorello 16 | name = "Tom Morello" 17 | info = "" 18 | price = 0 19 | } 20 | ] 21 | store_song_data = { 22 | fastgh3 = { 23 | price = 0 24 | } 25 | } 26 | Free_Guitars = [ 27 | Instrument_Explorer_White 28 | ] 29 | Free_Basses = $Free_Guitars 30 | Secret_Guitars = [ 31 | { 32 | id = Instrument_Explorer_White 33 | price = 0 34 | icon_texture = None 35 | } 36 | ] 37 | Secret_Basses = $Secret_Guitars 38 | Secret_Characters = [ 39 | { 40 | id = Guitarist_Slash_Outfit1_Style1 41 | price = 0 42 | info_name = Slash 43 | } 44 | ] 45 | Bonus_Songs_Info = [ 46 | { 47 | item = fastgh3 48 | text = "" 49 | album_cover = None 50 | } 51 | ] 52 | Bonus_Characters_Info = [ 53 | { 54 | item = axel 55 | text = "" 56 | } 57 | ] 58 | -------------------------------------------------------------------------------- /SOURCE/q/test.bat: -------------------------------------------------------------------------------- 1 | @echo off 2 | cmd /c build.bat 3 | cd ..\.. 4 | start "" game 5 | :: doesnt focus if i use start 6 | -------------------------------------------------------------------------------- /SOURCE/readme.txt: -------------------------------------------------------------------------------- 1 | 2 | -- FastGH3 -- 3 | - Repo info - 4 | 5 | I don't have much to say here, except give a list 6 | of things required for building this manually. 7 | 8 | The script in this folder configure-repo.bat 9 | can help to automate the handling of the following: 10 | 11 | Required software: 12 | * Visual Studio 2015 + Visual C# - for building projects 13 | * Node (>=12.2.0) or Bun (>=1.1.0) - for generating a file used for storing resources (hack) 14 | * Git / Cygwin / MSYS2 / win-bash - for version control and/or running build scripts 15 | Optional software: 16 | * UPX or mpress 17 | * NSIS 18 | * stripreloc 19 | 20 | Projects/components: 21 | * FastGH3 Launcher: 22 | - Converts charts 23 | - Interface for settings 24 | * FastGH3 qb.pak 25 | - High level game code / scripts 26 | * FastGH3 zones / global.pak 27 | - Assets, such as textures, fonts, and sounds 28 | - Requires extra tools for specific assets: 29 | * BMFont / mkfonts - font generator / BMFont converter 30 | * imggen - Converts to image container for game 31 | * buildtex - Generates a container for highway sprites 32 | * GH3+ 33 | - Plugin library 34 | - Hacks/applies patches to the internal code of the Guitar Hero 3 EXE 35 | - Contains code for extending the engine, such as: 36 | * Taps, hopo chords, open notes, and open sustains 37 | * Custom functions that the game scripts can interface with 38 | * Script debugger (half broken) 39 | * Fixes for note limit and song time limit 40 | * Modifiers, such as all taps, all strums, double notes 41 | * c128ks 42 | - Audio converter 43 | - Processes audio faster than the command line directly 44 | - Uses: 45 | * SoX or FFMPEG 46 | * Helix MP3 encoder, direct source included 47 | * Installer 48 | - Requires NSIS 49 | -------------------------------------------------------------------------------- /THEMES/FastGH3 Themes.url: -------------------------------------------------------------------------------- 1 | [{000214A0-0000-0000-C000-000000000046}] 2 | Prop3=19,11 3 | [InternetShortcut] 4 | IDList= 5 | URL=https://donnaken15.com/FastGH3/zones.html 6 | [{5CBF2787-48CF-4208-B90E-EE5E5D420294}] 7 | Prop21=31,Head on over here to download the c001est and 1337e5t of highway sprites and Rock Meter textures for your very own personalization! 8 | -------------------------------------------------------------------------------- /THEMES/__changePAK.bat: -------------------------------------------------------------------------------- 1 | @echo off 2 | pushd %~dp0 3 | copy GH3Default\global_sfx.pak.xen ..\DATA\ZONES /y 4 | :# ^ fallback 5 | copy "%~1\global.pak.xen" ..\DATA\ZONES /y 6 | copy "%~1\global.pab.xen" ..\DATA\ZONES /y 7 | copy "%~1\global_sfx.pak.xen" ..\DATA\ZONES /y 8 | popd -------------------------------------------------------------------------------- /THEMES/__changeTEX.bat: -------------------------------------------------------------------------------- 1 | @echo off 2 | "%~dp0..\fastgh3" -gfxswap "%~1" "%~dp0..\DATA\ZONES\global.pak.xen" -------------------------------------------------------------------------------- /THEMES/readme.txt: -------------------------------------------------------------------------------- 1 | global.pak.xen/zones belong in folders here. To apply to the mod, drag it into __changePAK.bat. 2 | zip/tex/gfx(+scn) belong in this folder. Drag these into __changeTEX.bat. 3 | 4 | To save the default zones and revert to it, copy 5 | zones to a new folder in here and name it GH3Default. -------------------------------------------------------------------------------- /binkw32.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/binkw32.dll -------------------------------------------------------------------------------- /fmodex.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/fmodex.dll -------------------------------------------------------------------------------- /fmodexL.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/fmodexL.dll -------------------------------------------------------------------------------- /game!.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/game!.exe -------------------------------------------------------------------------------- /game.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/donnaken15/FastGH3/cc3a23129a4857e7f493ff2f6a81d144bac0acc9/game.exe -------------------------------------------------------------------------------- /register.bat: -------------------------------------------------------------------------------- 1 | @echo off 2 | echo Creating class keys... 3 | set C=reg add 4 | set "EXE=%~dp0FastGH3.exe" 5 | set CMD="\"%EXE%\" \"%%1\"" 6 | set OPEN=shell\open 7 | set K=HKCR\FastGH3 8 | set D=/f /ve /d 9 | set OK=echo OK 10 | set FAIL=echo FAIL 11 | %C% "HKCR\.chart" %D% "FastGH3.chart" && %OK% || %FAIL% 12 | %C% "HKCR\.fsp" %D% "FastGH3.FSP" && %OK% || %FAIL% 13 | %C% "%K%" %D% "FastGH3" && %OK% || %FAIL% 14 | %C% "%K%" /f /v "URL Protocol" && %OK% || %FAIL% 15 | %C% "%K%\%OPEN%\command" %D% "\"%~dp0FastGH3.exe\" dl \"%%1\"" && %OK% || %FAIL% 16 | %C% "%K%.chart" %D% "Guitar Hero Chart" && %OK% || %FAIL% 17 | %C% "%K%.chart\%OPEN%" %D% "Play" && %OK% || %FAIL% 18 | %C% "%K%.chart\%OPEN%" /f /v Icon /d "\"%EXE%\",0" && %OK% || %FAIL% 19 | %C% "%K%.chart\%OPEN%\command" %D% %CMD% && %OK% || %FAIL% 20 | %C% "%K%.FSP" %D% "FastGH3 Song Package" && %OK% || %FAIL% 21 | %C% "%K%.FSP\%OPEN%" %D% "Play" && %OK% || %FAIL% 22 | %C% "%K%.FSP\%OPEN%" /f /v Icon /d "\"%EXE%\",0" && %OK% || %FAIL% 23 | %C% "%K%.FSP\%OPEN%\command" %D% %CMD% && %OK% || %FAIL% 24 | set FAIL=%ERRORLEVEL% 25 | echo If you see any FAILs here, something went wrong. 26 | echo This requires running as administrator. 27 | echo Done. 28 | set ERRORLEVEL=%FAIL% 29 | IF ERRORLEVEL 1 (pause && exit /b) -------------------------------------------------------------------------------- /settings.bat: -------------------------------------------------------------------------------- 1 | @start /b "" FastGH3 -settings -------------------------------------------------------------------------------- /shuffle.bat: -------------------------------------------------------------------------------- 1 | FastGH3 -shuffle --------------------------------------------------------------------------------