├── .gitignore
├── LICENSE
├── README.md
├── include
└── socket.h
├── src
└── socket.c
└── tests
├── client.c
└── server.c
/.gitignore:
--------------------------------------------------------------------------------
1 | # Object files
2 | *.o
3 | *.ko
4 | *.obj
5 | *.elf
6 |
7 | # Libraries
8 | *.lib
9 | *.a
10 |
11 | # Shared objects (inc. Windows DLLs)
12 | *.dll
13 | *.so
14 | *.so.*
15 | *.dylib
16 |
17 | # Executables
18 | *.exe
19 | *.out
20 | *.app
21 | *.i*86
22 | *.x86_64
23 | *.hex
24 |
25 | # Directories
26 | bin/
27 |
28 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 2, June 1991
3 |
4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
6 | Everyone is permitted to copy and distribute verbatim copies
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331 |
332 | {signature of Ty Coon}, 1 April 1989
333 | Ty Coon, President of Vice
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340 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | c-socket-lib
2 | ============
3 |
4 | A socket library for C that makes writing socket programs a cinch. The library models the simplicity of Python's socket library API. If you can create a socket in Python, you can just as easily create one using this class! Currently the library will only work on Linux.
5 |
6 | TODO
7 | -------------
8 |
9 | * Support Windows
10 | * Implement raw sockets
11 |
12 | How to use this library
13 | -------------
14 |
15 | This library depends on class.c from my [c-functions](https://github.com/hongmeister/c-functions) library.
16 |
17 | Instantiate the socket object:
18 |
19 | Socket *s = init_socket(AF_INET, SOCK_STREAM);
20 |
21 | Where AF_INET
is the address family, and SOCK_STREAM
is the socket type.
22 |
23 | Then either connect
to act as a client, or bind
, listen
, and accept
to act as a server.
24 |
25 | Use send
and recv
to send and receive data to/from the client/server.
26 |
27 | When you're done, destroy the object:
28 |
29 | socket_close(s);
30 |
31 | Sample echo server
32 | -------------
33 |
34 | These examples are also in the tests/ directory.
35 |
36 | The server:
37 |
38 | #include
39 | #include
40 | #include
41 | #include "socket.h"
42 |
43 | int main()
44 | {
45 | char buff[100];
46 | int bytes;
47 |
48 | Socket *s = init_socket(AF_INET, SOCK_STREAM);
49 | s->bind(s, NULL, 12345);
50 | s->listen(s, 5);
51 |
52 | ClientAddr client_addr;
53 | Socket *c = s->accept(s, &client_addr);
54 |
55 | printf("Client connected at %s:%d\n", client_addr.ip_addr, client_addr.port);
56 |
57 | while (1) {
58 | c->recv(c, buff, sizeof(buff));
59 | printf("Got: %s\n", buff);
60 | c->send(c, buff);
61 | printf("Sending: %s\n", buff);
62 | }
63 |
64 | socket_close(c);
65 | socket_close(s);
66 | }
67 |
68 | The client:
69 |
70 | #include
71 | #include
72 | #include
73 | #include "socket.h"
74 |
75 | int main()
76 | {
77 | int bytes;
78 | char buff[100];
79 | Socket *s = init_socket(AF_INET, SOCK_STREAM);
80 | s->connect(s, "127.0.0.1", 12345);
81 |
82 | while (1) {
83 | memset(buff, 0, sizeof(buff));
84 |
85 | printf(">> ");
86 |
87 | if (fgets(buff, sizeof(buff), stdin) == NULL) {
88 | perror("fgets error");
89 | break;
90 | }
91 |
92 | s->send(s, buff);
93 | s->recv(s, buff, sizeof(buff));
94 |
95 | printf("Received: %s\n", buff);
96 | }
97 |
98 | socket_close(s);
99 | }
100 |
--------------------------------------------------------------------------------
/include/socket.h:
--------------------------------------------------------------------------------
1 | /**
2 | * Socket pseudo-class
3 | *
4 | * This class models the Python socket API. If you can create a socket in Python,
5 | * you can just as easily create one using this class!
6 | *
7 | * @author Daniel Hong
8 | *
9 | * This program is licensed under the GNU GENERAL PUBLIC LICENSE Version 2.
10 | * A LICENSE file should have accompanied this program.
11 | */
12 |
13 | #ifndef _DH_SOCKET_H_
14 | #define _DH_SOCKET_H_
15 |
16 | #include
17 | #include
18 | #include
19 | #include "../../c-functions/include/class.h"
20 |
21 | #define SOCKET_SERVER 1
22 | #define SOCKET_CLIENT 2
23 |
24 | /**
25 | * Structure to hold info on a connected client's IP and port
26 | */
27 | typedef struct {
28 | const char *ip_addr;
29 | int port;
30 | } ClientAddr;
31 |
32 | /**
33 | * Defining the socket class
34 | */
35 | CLASS(Socket,
36 | /**
37 | * Connect to a server
38 | *
39 | * @param Socket * IN Pointer to the socket object created by init_socket(int, int)
40 | * @param const char * IN IP address of the server to connect to
41 | * @param int IN Port of the remote server
42 | */
43 | FUNC(void, connect, (struct Socket *, const char *, int));
44 |
45 | /**
46 | * Bind a socket to the given IP address and port
47 | *
48 | * @param Socket * IN Pointer to the socket object created by init_socket(int, int)
49 | * @param const char * IN IP address of the server to connect to
50 | * @param int IN Port of the remote server
51 | */
52 | FUNC(void, bind, (struct Socket *, const char *, int));
53 |
54 | /**
55 | * Listen for incoming connections
56 | *
57 | * @param Socket * IN Pointer to the socket object created by init_socket(int, int)
58 | * @param int IN Max number of queued connection allowed
59 | */
60 | FUNC(void, listen, (struct Socket *, int));
61 |
62 | /**
63 | * Accept a connection. The socket must be bound to an address and listening for connections
64 | *
65 | * @param Socket * IN Pointer to the socket object created by init_socket(int, int)
66 | * @param ClientAddr * OUT/OPT Pointer to a ClientAddr structure.
67 | * If used, this will populate the structure with
68 | * the connected client's IP and port
69 | * @return Socket * Returns a pointer to a Socket object where it
70 | * is used to send and receive data on the connection
71 | */
72 | FUNC(struct Socket *, accept, (struct Socket *, ClientAddr *));
73 |
74 | /**
75 | * Send data to the connected remote socket
76 | *
77 | * @param Socket * IN Pointer to the socket object created by init_socket(int, int)
78 | * @param const char * IN The data to send
79 | * @return int If successful, returns the number of bytes sent.
80 | * Returns -1 on error.
81 | * Applications are responsible for checking that all data has been
82 | * sent. If only some of the data was transmitted, the application
83 | * needs to attempt delivery of the remaining data.
84 | */
85 | FUNC(int, send, (struct Socket *, const char *));
86 |
87 | /**
88 | * Receive data from the connected remote socket
89 | *
90 | * @param Socket * IN Pointer to the socket object created by init_socket(int, int)
91 | * @param char * OUT Pointer to a character buffer. This buffer will be
92 | * populated with the received data.
93 | * @return int If successful, returns the number of bytes sent.
94 | * Returns -1 on error, zero (0) if the peer performed a shutdown
95 | */
96 | FUNC(int, recv, (struct Socket *, char *, int));
97 |
98 | // Below are private members
99 | // These members should generally not be used by the end-user
100 | // and as such will not be documented
101 |
102 | int _sockfd;
103 | int _family;
104 | int _type;
105 | int _proto;
106 | struct addrinfo _addrinfo_hints;
107 | struct addrinfo *_addrinfo;
108 |
109 | FUNC(void, _create, (struct Socket *, int, const char *, int));
110 | FUNC(void, _exit_error, (struct Socket *, const char *));
111 | FUNC(char *, _inet_ntop, (struct Socket *, struct sockaddr *));
112 | );
113 |
114 | /**
115 | * Instantiate a socket object and return a pointer to said object
116 | * Think of this as the "new" keyword in OOP languages like C++ and JAVA where
117 | * the object is created in the heap. Since it's in the heap, you must call the
118 | * socket_close(obj) function on every object instantiation.
119 | *
120 | * @param int Address family. Can be AF_INET, AF_INET6, or AF_UNIX
121 | * @param int The socket type. Can be SOCK_STREAM or SOCK_DGRAM
122 | * @return Socket * A pointer to a Socket object
123 | *
124 | * Example:
125 | *
126 | * Socket *sock = init_socket(AF_INET, SOCK_STREAM);
127 | *
128 | * // Do stuff with sock
129 | * // ...
130 | *
131 | * // Close the socket
132 | * socket_close(sock);
133 | */
134 | Socket *init_socket(int, int);
135 |
136 | /**
137 | * Closes an open socket. This function also releases the object from memory.
138 | *
139 | * @param Socket * Pointer to a socket to close
140 | */
141 | void socket_close(Socket *);
142 |
143 | // -----------------------------------------------------------------------------
144 | // Function pointers. These are private members and cannot be called directly
145 | // -----------------------------------------------------------------------------
146 |
147 | static void _connect_(Socket *, const char *, int);
148 | static void _bind_(Socket *, const char *, int);
149 | static void _listen_(Socket *, int);
150 | static Socket *_accept_(Socket *, ClientAddr *);
151 | static int _send_(Socket *, const char *);
152 | static int _recv_(Socket *, char *, int);
153 | static void _create_(Socket *, int, const char *, int);
154 | static void _exit_error_(Socket *, const char *);
155 | static char *_inet_ntop_(Socket *, struct sockaddr *);
156 |
157 | #endif /* _DH_SOCKET_H_ */
158 |
159 |
--------------------------------------------------------------------------------
/src/socket.c:
--------------------------------------------------------------------------------
1 | /**
2 | * Socket pseudo-class
3 | *
4 | * @author Daniel Hong
5 | *
6 | * This program is licensed under the GNU GENERAL PUBLIC LICENSE Version 2.
7 | * A LICENSE file should have accompanied this program.
8 | */
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include "../include/socket.h"
19 |
20 | Socket *init_socket(int family, int type)
21 | {
22 | Socket *s;
23 |
24 | if ((s = malloc(sizeof(Socket))) == NULL) {
25 | return NULL;
26 | }
27 |
28 | // Map the the function pointers
29 | s->connect = _connect_;
30 | s->bind = _bind_;
31 | s->listen = _listen_;
32 | s->accept = _accept_;
33 | s->send = _send_;
34 | s->recv = _recv_;
35 | s->_create = _create_;
36 | s->_inet_ntop = _inet_ntop_;
37 | s->_exit_error = _exit_error_;
38 |
39 | // Give initial values to our members
40 | s->_sockfd = -1;
41 | s->_family = family;
42 | s->_type = type;
43 | s->_proto = 0; // Unused right now, for future
44 |
45 | // Zero out our addrinfo hints structure
46 | memset(&(s->_addrinfo_hints), 0, sizeof(s->_addrinfo_hints));
47 |
48 | // Set initial values for our hints
49 | s->_addrinfo_hints.ai_family = family;
50 | s->_addrinfo_hints.ai_socktype = type;
51 |
52 | return s;
53 | }
54 |
55 | void socket_close(Socket *s)
56 | {
57 | // Make sure it hadn't been freed already
58 | if (s) {
59 | // Close the socket
60 | close(s->_sockfd);
61 |
62 | // Release the structure from memory
63 | release(s);
64 | }
65 | }
66 |
67 | static void _connect_(Socket *this, const char *ip_addr, int port)
68 | {
69 | // Setup and create the socket
70 | this->_create(this, SOCKET_CLIENT, ip_addr, port);
71 |
72 | if (connect(this->_sockfd, this->_addrinfo->ai_addr,
73 | this->_addrinfo->ai_addrlen) == -1) {
74 | this->_exit_error(this, "Error connecting to the remote server.");
75 | }
76 |
77 | // We don't need our addrinfo structure anymore
78 | freeaddrinfo(this->_addrinfo);
79 | }
80 |
81 | static void _bind_(Socket *this, const char *ip_addr, int port)
82 | {
83 | // Setup and create the socket
84 | this->_create(this, SOCKET_SERVER, ip_addr, port);
85 |
86 | if (bind(this->_sockfd, this->_addrinfo->ai_addr,
87 | this->_addrinfo->ai_addrlen) == -1) {
88 | this->_exit_error(this, "Error binding the socket.");
89 | }
90 |
91 | // We don't need our addrinfo structure anymore
92 | freeaddrinfo(this->_addrinfo);
93 | }
94 |
95 | static void _listen_(Socket *this, int max_queue)
96 | {
97 | if (listen(this->_sockfd, max_queue) == -1) {
98 | this->_exit_error(this, "Error listening for connections.");
99 | }
100 | }
101 |
102 | static Socket *_accept_(Socket *this, ClientAddr *c)
103 | {
104 | struct sockaddr_in client_addr;
105 | unsigned addr_size = sizeof(client_addr);
106 | int client_fd;
107 |
108 | if ((client_fd = accept(this->_sockfd, (struct sockaddr *)&client_addr, &addr_size)) == -1) {
109 | this->_exit_error(this, "Error accepting a remote connection.");
110 | }
111 |
112 | if (c) {
113 | // Return client struct with client ip and port
114 | c->ip_addr = this->_inet_ntop(this, (struct sockaddr *)&client_addr);
115 | c->port = client_addr.sin_port;
116 | }
117 |
118 | // Return a socket object initialized with our client socket
119 | Socket *sock = init_socket(this->_family, this->_type);
120 | sock->_sockfd = client_fd;
121 | return sock;
122 | }
123 |
124 | static int _send_(Socket *this, const char *str)
125 | {
126 | return send(this->_sockfd, str, strlen(str), 0);
127 | }
128 |
129 | static int _recv_(Socket *this, char *buff, int max_len)
130 | {
131 | int bytes_recv;
132 | char tmp[max_len];
133 |
134 | // Clear buffer
135 | memset(tmp, 0, max_len);
136 | memset(buff, 0, max_len);
137 |
138 | bytes_recv = recv(this->_sockfd, tmp, max_len, 0);
139 | snprintf(buff, max_len, "%s", tmp);
140 |
141 | return bytes_recv;
142 | }
143 |
144 | // Create a socket
145 | // This will handle both client and server socket creation
146 | static void _create_(Socket *this, int type, const char *ip_addr, int port)
147 | {
148 | char sport[6];
149 |
150 | // We need to convert the port number to a string
151 | if (snprintf(sport, 6, "%d", port) < 0) {
152 | this->_exit_error(this, "Error converting port number to string.");
153 | }
154 |
155 | // If the type of socket we are creating is for binding/listening, we need
156 | // to make a few changes
157 | if (type == SOCKET_SERVER) {
158 | this->_addrinfo_hints.ai_flags = AI_PASSIVE;
159 | }
160 |
161 | // Get our addrinfo structure to use to create the socket
162 | // We use getaddrinfo() because it correctly populates our structure
163 | // regardless of IPv4 or IPv6
164 | if (getaddrinfo(ip_addr, sport, &(this->_addrinfo_hints), &(this->_addrinfo)) != 0) {
165 | this->_exit_error(this, "Error getting address info.");
166 | }
167 |
168 | // Finally we can create the socket
169 | if ((this->_sockfd = socket(this->_addrinfo->ai_family,
170 | this->_addrinfo->ai_socktype,
171 | this->_addrinfo->ai_protocol)) == -1) {
172 | this->_exit_error(this, "Error creating a socket.");
173 | }
174 | }
175 |
176 | static void _exit_error_(Socket *this, const char *msg)
177 | {
178 | socket_close(this);
179 |
180 | // Print with error code message
181 | if (errno != 0) {
182 | printf ("(%s) %s\n", strerror(errno), msg);
183 | exit(1);
184 | }
185 |
186 | // Just print our message
187 | printf("%s\n", msg);
188 | exit(1);
189 | }
190 |
191 | // Get human friendly IP address
192 | // This function uses inet_ntop() as it supports IPv4 & IPv6
193 | static char *_inet_ntop_(Socket *this, struct sockaddr *sa)
194 | {
195 | static char str[INET6_ADDRSTRLEN];
196 |
197 | switch (sa->sa_family) {
198 | case AF_INET:
199 | inet_ntop(AF_INET, &(((struct sockaddr_in *)sa)->sin_addr), str, INET_ADDRSTRLEN);
200 | break;
201 |
202 | case AF_INET6:
203 | inet_ntop(AF_INET6, &(((struct sockaddr_in6 *)sa)->sin6_addr), str, INET6_ADDRSTRLEN);
204 | break;
205 |
206 | default:
207 | strncpy(str, "Unknown", INET_ADDRSTRLEN);
208 | return NULL;
209 | }
210 |
211 | return str;
212 | }
213 |
214 |
--------------------------------------------------------------------------------
/tests/client.c:
--------------------------------------------------------------------------------
1 | /**
2 | * Example echo server
3 | *
4 | * This is the client script
5 | */
6 |
7 | #include
8 | #include
9 | #include
10 | #include "../include/socket.h"
11 |
12 | int main()
13 | {
14 | char buff[100];
15 |
16 | // Instantiate a socket object
17 | Socket *s = init_socket(AF_INET, SOCK_STREAM);
18 |
19 | // Connect to the server
20 | s->connect(s, "127.0.0.1", 12345);
21 |
22 | while (1) {
23 | memset(buff, 0, sizeof(buff));
24 |
25 | printf(">> ");
26 |
27 | // Get user input
28 | if (fgets(buff, sizeof(buff), stdin) == NULL) {
29 | perror("fgets error");
30 | break;
31 | }
32 |
33 | // Send the user to the server
34 | s->send(s, buff);
35 |
36 | // Get response from the server
37 | s->recv(s, buff, sizeof(buff));
38 |
39 | printf("Received: %s\n", buff);
40 | }
41 |
42 | // Destroy the socket object
43 | socket_close(s);
44 | }
45 |
--------------------------------------------------------------------------------
/tests/server.c:
--------------------------------------------------------------------------------
1 | /**
2 | * Example echo server
3 | *
4 | * This is the server script
5 | */
6 |
7 | #include
8 | #include
9 | #include
10 | #include "../include/socket.h"
11 |
12 | int main()
13 | {
14 | char buff[100];
15 | int bytes;
16 |
17 | // Instantiate a socket object
18 | Socket *s = init_socket(AF_INET, SOCK_STREAM);
19 |
20 | // Bind the socket to localhost on port 12345
21 | // To bind to a specific IP, replace NULL with the IP address,
22 | // for example: "192.168.1.123"
23 | s->bind(s, NULL, 12345);
24 |
25 | // Listen and allow up to five queued clients
26 | s->listen(s, 5);
27 |
28 | // Define a client address structure to get info about the connected client
29 | ClientAddr client_addr;
30 |
31 | // Accept clients
32 | Socket *c = s->accept(s, &client_addr);
33 |
34 | printf("Client connected at %s:%d\n", client_addr.ip_addr, client_addr.port);
35 |
36 | while (1) {
37 | memset(buff, 0, sizeof(buff));
38 | c->recv(c, buff, sizeof(buff));
39 |
40 | if (strlen(buff) == 0) {
41 | break;
42 | }
43 |
44 | printf("Got: %s\n", buff);
45 | c->send(c, buff);
46 | printf("Sending: %s\n", buff);
47 | }
48 |
49 | // Destroy the client socket object
50 | socket_close(c);
51 |
52 | // Destory the main socket object
53 | socket_close(s);
54 | }
55 |
--------------------------------------------------------------------------------