├── .gitattributes ├── .gitignore ├── LICENSE.txt ├── TicTacToeGame.sln └── TicTacToeGame ├── App.xaml ├── App.xaml.cs ├── AssemblyInfo.cs ├── DomainThings ├── Grid.png ├── Icon.ico ├── O0.png ├── O1.png ├── O10.png ├── O11.png ├── O12.png ├── O13.png ├── O14.png ├── O15.png ├── O2.png ├── O3.png ├── O4.png ├── O5.png ├── O6.png ├── O7.png ├── O8.png ├── O9.png ├── X0.png ├── X1.png ├── X10.png ├── X11.png ├── X12.png ├── X13.png ├── X14.png ├── X15.png ├── X2.png ├── X3.png ├── X4.png ├── X5.png ├── X6.png ├── X7.png ├── X8.png └── X9.png ├── GameSituation.cs ├── Icon.ico ├── MainWindow.xaml ├── MainWindow.xaml.cs ├── Player.cs ├── ResultOfTheGame.cs ├── TicTacToeGame.csproj ├── WinInformation.cs └── WinTypeHowTheWinnerWon.cs /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Ww][Ii][Nn]32/ 27 | [Aa][Rr][Mm]/ 28 | [Aa][Rr][Mm]64/ 29 | bld/ 30 | [Bb]in/ 31 | [Oo]bj/ 32 | [Oo]ut/ 33 | [Ll]og/ 34 | [Ll]ogs/ 35 | 36 | # Visual Studio 2015/2017 cache/options directory 37 | .vs/ 38 | # Uncomment if you have tasks that create the project's static files in wwwroot 39 | #wwwroot/ 40 | 41 | # Visual Studio 2017 auto generated files 42 | Generated\ Files/ 43 | 44 | # MSTest test Results 45 | [Tt]est[Rr]esult*/ 46 | [Bb]uild[Ll]og.* 47 | 48 | # NUnit 49 | *.VisualState.xml 50 | TestResult.xml 51 | nunit-*.xml 52 | 53 | # Build Results of an ATL Project 54 | [Dd]ebugPS/ 55 | [Rr]eleasePS/ 56 | dlldata.c 57 | 58 | # Benchmark Results 59 | BenchmarkDotNet.Artifacts/ 60 | 61 | # .NET Core 62 | project.lock.json 63 | project.fragment.lock.json 64 | artifacts/ 65 | 66 | # ASP.NET Scaffolding 67 | ScaffoldingReadMe.txt 68 | 69 | # StyleCop 70 | StyleCopReport.xml 71 | 72 | # Files built by Visual Studio 73 | *_i.c 74 | *_p.c 75 | *_h.h 76 | *.ilk 77 | *.meta 78 | *.obj 79 | *.iobj 80 | *.pch 81 | *.pdb 82 | *.ipdb 83 | *.pgc 84 | *.pgd 85 | *.rsp 86 | *.sbr 87 | *.tlb 88 | *.tli 89 | *.tlh 90 | *.tmp 91 | *.tmp_proj 92 | *_wpftmp.csproj 93 | *.log 94 | *.vspscc 95 | *.vssscc 96 | .builds 97 | *.pidb 98 | *.svclog 99 | *.scc 100 | 101 | # Chutzpah Test files 102 | _Chutzpah* 103 | 104 | # Visual C++ cache files 105 | ipch/ 106 | *.aps 107 | *.ncb 108 | *.opendb 109 | *.opensdf 110 | *.sdf 111 | *.cachefile 112 | *.VC.db 113 | *.VC.VC.opendb 114 | 115 | # Visual Studio profiler 116 | *.psess 117 | *.vsp 118 | *.vspx 119 | *.sap 120 | 121 | # Visual Studio Trace Files 122 | *.e2e 123 | 124 | # TFS 2012 Local Workspace 125 | $tf/ 126 | 127 | # Guidance Automation Toolkit 128 | *.gpState 129 | 130 | # ReSharper is a .NET coding add-in 131 | _ReSharper*/ 132 | *.[Rr]e[Ss]harper 133 | *.DotSettings.user 134 | 135 | # TeamCity is a build add-in 136 | _TeamCity* 137 | 138 | # DotCover is a Code Coverage Tool 139 | *.dotCover 140 | 141 | # AxoCover is a Code Coverage Tool 142 | .axoCover/* 143 | !.axoCover/settings.json 144 | 145 | # Coverlet is a free, cross platform Code Coverage Tool 146 | coverage*.json 147 | coverage*.xml 148 | coverage*.info 149 | 150 | # Visual Studio code coverage results 151 | *.coverage 152 | *.coveragexml 153 | 154 | # NCrunch 155 | _NCrunch_* 156 | .*crunch*.local.xml 157 | nCrunchTemp_* 158 | 159 | # MightyMoose 160 | *.mm.* 161 | AutoTest.Net/ 162 | 163 | # Web workbench (sass) 164 | .sass-cache/ 165 | 166 | # Installshield output folder 167 | [Ee]xpress/ 168 | 169 | # DocProject is a documentation generator add-in 170 | DocProject/buildhelp/ 171 | DocProject/Help/*.HxT 172 | DocProject/Help/*.HxC 173 | DocProject/Help/*.hhc 174 | DocProject/Help/*.hhk 175 | DocProject/Help/*.hhp 176 | DocProject/Help/Html2 177 | DocProject/Help/html 178 | 179 | # Click-Once directory 180 | publish/ 181 | 182 | # Publish Web Output 183 | *.[Pp]ublish.xml 184 | *.azurePubxml 185 | # Note: Comment the next line if you want to checkin your web deploy settings, 186 | # but database connection strings (with potential passwords) will be unencrypted 187 | *.pubxml 188 | *.publishproj 189 | 190 | # Microsoft Azure Web App publish settings. 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-------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.5.33627.172 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "TicTacToeGame", "TicTacToeGame\TicTacToeGame.csproj", "{02B9B990-65D1-44FA-9C8A-AA6D96CCEEAD}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {02B9B990-65D1-44FA-9C8A-AA6D96CCEEAD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {02B9B990-65D1-44FA-9C8A-AA6D96CCEEAD}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {02B9B990-65D1-44FA-9C8A-AA6D96CCEEAD}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {02B9B990-65D1-44FA-9C8A-AA6D96CCEEAD}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {5D164197-0EBD-44C2-B6B3-E4D9168DDF08} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /TicTacToeGame/App.xaml: -------------------------------------------------------------------------------- 1 |  6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /TicTacToeGame/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Configuration; 4 | using System.Data; 5 | using System.Linq; 6 | using System.Threading.Tasks; 7 | using System.Windows; 8 | 9 | namespace TicTacToeGame 10 | { 11 | /// 12 | /// Interaction logic for App.xaml 13 | /// 14 | public partial class App : Application 15 | { 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /TicTacToeGame/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Windows; 2 | 3 | [assembly: ThemeInfo( 4 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located 5 | //(used if a resource is not found in the page, 6 | // or application resource dictionaries) 7 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located 8 | //(used if a resource is not found in the page, 9 | // app, or any theme specific resource dictionaries) 10 | )] 11 | -------------------------------------------------------------------------------- /TicTacToeGame/DomainThings/Grid.png: -------------------------------------------------------------------------------- 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new Player[3, 3]; 18 | CurrentlyPlayer = Player.X; 19 | TurnsWhichIsPassed = 0; 20 | IsGameOver = false; 21 | } 22 | 23 | private bool CanMakeMove(int row, int column) 24 | { 25 | return !IsGameOver && GameGrid[row, column] == Player.None; 26 | } 27 | 28 | private bool IsPlaceFully() 29 | { 30 | return TurnsWhichIsPassed == 9; 31 | } 32 | 33 | private void TakeTurnToPlayer() 34 | { 35 | if (CurrentlyPlayer == Player.X) 36 | { 37 | CurrentlyPlayer = Player.O; 38 | } 39 | else 40 | { 41 | CurrentlyPlayer = Player.X; 42 | } 43 | } 44 | 45 | private bool AreSquaresMarked((int, int)[] squares, Player player) 46 | { 47 | foreach((int row, int column) in squares) 48 | { 49 | if (GameGrid[row, column] != player) 50 | { 51 | return false; 52 | } 53 | } 54 | return true; 55 | } 56 | 57 | private bool IsThisMoveIsWin(int rowNumber, int columnNumber, out WinInformation winInformation) 58 | { 59 | (int, int)[] row = new[] { (rowNumber, 0), (rowNumber, 1), (rowNumber, 2) }; 60 | (int, int)[] column = new[] { (0, columnNumber), (1, columnNumber), (2, columnNumber) }; 61 | (int, int)[] mainDiagonal = new[] { (0, 0), (1, 1), (2, 2) }; 62 | (int, int)[] notMainDiagonal = new[] { (0, 2), (1, 1), (2, 0) }; 63 | 64 | if (AreSquaresMarked(row, CurrentlyPlayer)) 65 | { 66 | winInformation = new WinInformation { Type = WinTypeHowTheWinnerWon.Row, Number = rowNumber }; 67 | return true; 68 | } 69 | if (AreSquaresMarked(column, CurrentlyPlayer)) 70 | { 71 | winInformation = new WinInformation { Type = WinTypeHowTheWinnerWon.Column, Number = columnNumber }; 72 | return true; 73 | } 74 | if (AreSquaresMarked(mainDiagonal, CurrentlyPlayer)) 75 | { 76 | winInformation = new WinInformation { Type = WinTypeHowTheWinnerWon.MainDiagonal}; 77 | return true; 78 | } 79 | if(AreSquaresMarked(notMainDiagonal, CurrentlyPlayer)) 80 | { 81 | winInformation = new WinInformation { Type = WinTypeHowTheWinnerWon.NotMainDiagonal }; 82 | return true; 83 | } 84 | winInformation = null; 85 | return false; 86 | } 87 | 88 | private bool IsGameEnded(int rowNumber, int calumnNumber, out ResultOfTheGame resultOfTheGame) 89 | { 90 | if (IsThisMoveIsWin(rowNumber, calumnNumber, out WinInformation winInformation)) 91 | { 92 | resultOfTheGame = new ResultOfTheGame { Winner = CurrentlyPlayer, WinInformation = winInformation }; 93 | return true; 94 | } 95 | if (IsPlaceFully()) 96 | { 97 | resultOfTheGame = new ResultOfTheGame { Winner = Player.None }; 98 | return true; 99 | } 100 | resultOfTheGame = null; 101 | return false; 102 | } 103 | 104 | public void MakeMove(int rowNumber, int columnNumber) 105 | { 106 | if (!CanMakeMove(rowNumber, columnNumber)) 107 | { 108 | return; 109 | } 110 | GameGrid[rowNumber, columnNumber] = CurrentlyPlayer; 111 | TurnsWhichIsPassed++; 112 | 113 | if (IsGameEnded(rowNumber, columnNumber, out ResultOfTheGame resultOfTheGame)) 114 | { 115 | IsGameOver = true; 116 | if (MoveMade is not null) 117 | { 118 | MoveMade(rowNumber, columnNumber); 119 | } 120 | GameEnded?.Invoke(resultOfTheGame); 121 | } 122 | else 123 | { 124 | TakeTurnToPlayer(); 125 | MoveMade?.Invoke(rowNumber, columnNumber); 126 | } 127 | } 128 | 129 | public void NewGameReset() 130 | { 131 | GameGrid = new Player[3,3]; 132 | CurrentlyPlayer = Player.X; 133 | TurnsWhichIsPassed = 0; 134 | IsGameOver = false; 135 | GameRestarted?.Invoke(); 136 | } 137 | } 138 | } 139 | -------------------------------------------------------------------------------- /TicTacToeGame/Icon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/Icon.ico -------------------------------------------------------------------------------- /TicTacToeGame/MainWindow.xaml: -------------------------------------------------------------------------------- 1 |  12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 22 | 25 | 28 | 29 | 30 | 35 | 41 | 42 | 43 | 44 | 45 | 51 | 52 | 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