├── .gitattributes
├── .gitignore
├── LICENSE.txt
├── TicTacToeGame.sln
└── TicTacToeGame
├── App.xaml
├── App.xaml.cs
├── AssemblyInfo.cs
├── DomainThings
├── Grid.png
├── Icon.ico
├── O0.png
├── O1.png
├── O10.png
├── O11.png
├── O12.png
├── O13.png
├── O14.png
├── O15.png
├── O2.png
├── O3.png
├── O4.png
├── O5.png
├── O6.png
├── O7.png
├── O8.png
├── O9.png
├── X0.png
├── X1.png
├── X10.png
├── X11.png
├── X12.png
├── X13.png
├── X14.png
├── X15.png
├── X2.png
├── X3.png
├── X4.png
├── X5.png
├── X6.png
├── X7.png
├── X8.png
└── X9.png
├── GameSituation.cs
├── Icon.ico
├── MainWindow.xaml
├── MainWindow.xaml.cs
├── Player.cs
├── ResultOfTheGame.cs
├── TicTacToeGame.csproj
├── WinInformation.cs
└── WinTypeHowTheWinnerWon.cs
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Mono auto generated files
17 | mono_crash.*
18 |
19 | # Build results
20 | [Dd]ebug/
21 | [Dd]ebugPublic/
22 | [Rr]elease/
23 | [Rr]eleases/
24 | x64/
25 | x86/
26 | [Ww][Ii][Nn]32/
27 | [Aa][Rr][Mm]/
28 | [Aa][Rr][Mm]64/
29 | bld/
30 | [Bb]in/
31 | [Oo]bj/
32 | [Oo]ut/
33 | [Ll]og/
34 | [Ll]ogs/
35 |
36 | # Visual Studio 2015/2017 cache/options directory
37 | .vs/
38 | # Uncomment if you have tasks that create the project's static files in wwwroot
39 | #wwwroot/
40 |
41 | # Visual Studio 2017 auto generated files
42 | Generated\ Files/
43 |
44 | # MSTest test Results
45 | [Tt]est[Rr]esult*/
46 | [Bb]uild[Ll]og.*
47 |
48 | # NUnit
49 | *.VisualState.xml
50 | TestResult.xml
51 | nunit-*.xml
52 |
53 | # Build Results of an ATL Project
54 | [Dd]ebugPS/
55 | [Rr]eleasePS/
56 | dlldata.c
57 |
58 | # Benchmark Results
59 | BenchmarkDotNet.Artifacts/
60 |
61 | # .NET Core
62 | project.lock.json
63 | project.fragment.lock.json
64 | artifacts/
65 |
66 | # ASP.NET Scaffolding
67 | ScaffoldingReadMe.txt
68 |
69 | # StyleCop
70 | StyleCopReport.xml
71 |
72 | # Files built by Visual Studio
73 | *_i.c
74 | *_p.c
75 | *_h.h
76 | *.ilk
77 | *.meta
78 | *.obj
79 | *.iobj
80 | *.pch
81 | *.pdb
82 | *.ipdb
83 | *.pgc
84 | *.pgd
85 | *.rsp
86 | *.sbr
87 | *.tlb
88 | *.tli
89 | *.tlh
90 | *.tmp
91 | *.tmp_proj
92 | *_wpftmp.csproj
93 | *.log
94 | *.vspscc
95 | *.vssscc
96 | .builds
97 | *.pidb
98 | *.svclog
99 | *.scc
100 |
101 | # Chutzpah Test files
102 | _Chutzpah*
103 |
104 | # Visual C++ cache files
105 | ipch/
106 | *.aps
107 | *.ncb
108 | *.opendb
109 | *.opensdf
110 | *.sdf
111 | *.cachefile
112 | *.VC.db
113 | *.VC.VC.opendb
114 |
115 | # Visual Studio profiler
116 | *.psess
117 | *.vsp
118 | *.vspx
119 | *.sap
120 |
121 | # Visual Studio Trace Files
122 | *.e2e
123 |
124 | # TFS 2012 Local Workspace
125 | $tf/
126 |
127 | # Guidance Automation Toolkit
128 | *.gpState
129 |
130 | # ReSharper is a .NET coding add-in
131 | _ReSharper*/
132 | *.[Rr]e[Ss]harper
133 | *.DotSettings.user
134 |
135 | # TeamCity is a build add-in
136 | _TeamCity*
137 |
138 | # DotCover is a Code Coverage Tool
139 | *.dotCover
140 |
141 | # AxoCover is a Code Coverage Tool
142 | .axoCover/*
143 | !.axoCover/settings.json
144 |
145 | # Coverlet is a free, cross platform Code Coverage Tool
146 | coverage*.json
147 | coverage*.xml
148 | coverage*.info
149 |
150 | # Visual Studio code coverage results
151 | *.coverage
152 | *.coveragexml
153 |
154 | # NCrunch
155 | _NCrunch_*
156 | .*crunch*.local.xml
157 | nCrunchTemp_*
158 |
159 | # MightyMoose
160 | *.mm.*
161 | AutoTest.Net/
162 |
163 | # Web workbench (sass)
164 | .sass-cache/
165 |
166 | # Installshield output folder
167 | [Ee]xpress/
168 |
169 | # DocProject is a documentation generator add-in
170 | DocProject/buildhelp/
171 | DocProject/Help/*.HxT
172 | DocProject/Help/*.HxC
173 | DocProject/Help/*.hhc
174 | DocProject/Help/*.hhk
175 | DocProject/Help/*.hhp
176 | DocProject/Help/Html2
177 | DocProject/Help/html
178 |
179 | # Click-Once directory
180 | publish/
181 |
182 | # Publish Web Output
183 | *.[Pp]ublish.xml
184 | *.azurePubxml
185 | # Note: Comment the next line if you want to checkin your web deploy settings,
186 | # but database connection strings (with potential passwords) will be unencrypted
187 | *.pubxml
188 | *.publishproj
189 |
190 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
191 | # checkin your Azure Web App publish settings, but sensitive information contained
192 | # in these scripts will be unencrypted
193 | PublishScripts/
194 |
195 | # NuGet Packages
196 | *.nupkg
197 | # NuGet Symbol Packages
198 | *.snupkg
199 | # The packages folder can be ignored because of Package Restore
200 | **/[Pp]ackages/*
201 | # except build/, which is used as an MSBuild target.
202 | !**/[Pp]ackages/build/
203 | # Uncomment if necessary however generally it will be regenerated when needed
204 | #!**/[Pp]ackages/repositories.config
205 | # NuGet v3's project.json files produces more ignorable files
206 | *.nuget.props
207 | *.nuget.targets
208 |
209 | # Microsoft Azure Build Output
210 | csx/
211 | *.build.csdef
212 |
213 | # Microsoft Azure Emulator
214 | ecf/
215 | rcf/
216 |
217 | # Windows Store app package directories and files
218 | AppPackages/
219 | BundleArtifacts/
220 | Package.StoreAssociation.xml
221 | _pkginfo.txt
222 | *.appx
223 | *.appxbundle
224 | *.appxupload
225 |
226 | # Visual Studio cache files
227 | # files ending in .cache can be ignored
228 | *.[Cc]ache
229 | # but keep track of directories ending in .cache
230 | !?*.[Cc]ache/
231 |
232 | # Others
233 | ClientBin/
234 | ~$*
235 | *~
236 | *.dbmdl
237 | *.dbproj.schemaview
238 | *.jfm
239 | *.pfx
240 | *.publishsettings
241 | orleans.codegen.cs
242 |
243 | # Including strong name files can present a security risk
244 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
245 | #*.snk
246 |
247 | # Since there are multiple workflows, uncomment next line to ignore bower_components
248 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
249 | #bower_components/
250 |
251 | # RIA/Silverlight projects
252 | Generated_Code/
253 |
254 | # Backup & report files from converting an old project file
255 | # to a newer Visual Studio version. Backup files are not needed,
256 | # because we have git ;-)
257 | _UpgradeReport_Files/
258 | Backup*/
259 | UpgradeLog*.XML
260 | UpgradeLog*.htm
261 | ServiceFabricBackup/
262 | *.rptproj.bak
263 |
264 | # SQL Server files
265 | *.mdf
266 | *.ldf
267 | *.ndf
268 |
269 | # Business Intelligence projects
270 | *.rdl.data
271 | *.bim.layout
272 | *.bim_*.settings
273 | *.rptproj.rsuser
274 | *- [Bb]ackup.rdl
275 | *- [Bb]ackup ([0-9]).rdl
276 | *- [Bb]ackup ([0-9][0-9]).rdl
277 |
278 | # Microsoft Fakes
279 | FakesAssemblies/
280 |
281 | # GhostDoc plugin setting file
282 | *.GhostDoc.xml
283 |
284 | # Node.js Tools for Visual Studio
285 | .ntvs_analysis.dat
286 | node_modules/
287 |
288 | # Visual Studio 6 build log
289 | *.plg
290 |
291 | # Visual Studio 6 workspace options file
292 | *.opt
293 |
294 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
295 | *.vbw
296 |
297 | # Visual Studio LightSwitch build output
298 | **/*.HTMLClient/GeneratedArtifacts
299 | **/*.DesktopClient/GeneratedArtifacts
300 | **/*.DesktopClient/ModelManifest.xml
301 | **/*.Server/GeneratedArtifacts
302 | **/*.Server/ModelManifest.xml
303 | _Pvt_Extensions
304 |
305 | # Paket dependency manager
306 | .paket/paket.exe
307 | paket-files/
308 |
309 | # FAKE - F# Make
310 | .fake/
311 |
312 | # CodeRush personal settings
313 | .cr/personal
314 |
315 | # Python Tools for Visual Studio (PTVS)
316 | __pycache__/
317 | *.pyc
318 |
319 | # Cake - Uncomment if you are using it
320 | # tools/**
321 | # !tools/packages.config
322 |
323 | # Tabs Studio
324 | *.tss
325 |
326 | # Telerik's JustMock configuration file
327 | *.jmconfig
328 |
329 | # BizTalk build output
330 | *.btp.cs
331 | *.btm.cs
332 | *.odx.cs
333 | *.xsd.cs
334 |
335 | # OpenCover UI analysis results
336 | OpenCover/
337 |
338 | # Azure Stream Analytics local run output
339 | ASALocalRun/
340 |
341 | # MSBuild Binary and Structured Log
342 | *.binlog
343 |
344 | # NVidia Nsight GPU debugger configuration file
345 | *.nvuser
346 |
347 | # MFractors (Xamarin productivity tool) working folder
348 | .mfractor/
349 |
350 | # Local History for Visual Studio
351 | .localhistory/
352 |
353 | # BeatPulse healthcheck temp database
354 | healthchecksdb
355 |
356 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
357 | MigrationBackup/
358 |
359 | # Ionide (cross platform F# VS Code tools) working folder
360 | .ionide/
361 |
362 | # Fody - auto-generated XML schema
363 | FodyWeavers.xsd
--------------------------------------------------------------------------------
/LICENSE.txt:
--------------------------------------------------------------------------------
1 | Apache License
2 | Version 2.0, January 2004
3 | http://www.apache.org/licenses/
4 |
5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
6 |
7 | 1. Definitions.
8 |
9 | "License" shall mean the terms and conditions for use, reproduction,
10 | and distribution as defined by Sections 1 through 9 of this document.
11 |
12 | "Licensor" shall mean the copyright owner or entity authorized by
13 | the copyright owner that is granting the License.
14 |
15 | "Legal Entity" shall mean the union of the acting entity and all
16 | other entities that control, are controlled by, or are under common
17 | control with that entity. For the purposes of this definition,
18 | "control" means (i) the power, direct or indirect, to cause the
19 | direction or management of such entity, whether by contract or
20 | otherwise, or (ii) ownership of fifty percent (50%) or more of the
21 | outstanding shares, or (iii) beneficial ownership of such entity.
22 |
23 | "You" (or "Your") shall mean an individual or Legal Entity
24 | exercising permissions granted by this License.
25 |
26 | "Source" form shall mean the preferred form for making modifications,
27 | including but not limited to software source code, documentation
28 | source, and configuration files.
29 |
30 | "Object" form shall mean any form resulting from mechanical
31 | transformation or translation of a Source form, including but
32 | not limited to compiled object code, generated documentation,
33 | and conversions to other media types.
34 |
35 | "Work" shall mean the work of authorship, whether in Source or
36 | Object form, made available under the License, as indicated by a
37 | copyright notice that is included in or attached to the work
38 | (an example is provided in the Appendix below).
39 |
40 | "Derivative Works" shall mean any work, whether in Source or Object
41 | form, that is based on (or derived from) the Work and for which the
42 | editorial revisions, annotations, elaborations, or other modifications
43 | represent, as a whole, an original work of authorship. For the purposes
44 | of this License, Derivative Works shall not include works that remain
45 | separable from, or merely link (or bind by name) to the interfaces of,
46 | the Work and Derivative Works thereof.
47 |
48 | "Contribution" shall mean any work of authorship, including
49 | the original version of the Work and any modifications or additions
50 | to that Work or Derivative Works thereof, that is intentionally
51 | submitted to Licensor for inclusion in the Work by the copyright owner
52 | or by an individual or Legal Entity authorized to submit on behalf of
53 | the copyright owner. For the purposes of this definition, "submitted"
54 | means any form of electronic, verbal, or written communication sent
55 | to the Licensor or its representatives, including but not limited to
56 | communication on electronic mailing lists, source code control systems,
57 | and issue tracking systems that are managed by, or on behalf of, the
58 | Licensor for the purpose of discussing and improving the Work, but
59 | excluding communication that is conspicuously marked or otherwise
60 | designated in writing by the copyright owner as "Not a Contribution."
61 |
62 | "Contributor" shall mean Licensor and any individual or Legal Entity
63 | on behalf of whom a Contribution has been received by Licensor and
64 | subsequently incorporated within the Work.
65 |
66 | 2. Grant of Copyright License. Subject to the terms and conditions of
67 | this License, each Contributor hereby grants to You a perpetual,
68 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable
69 | copyright license to reproduce, prepare Derivative Works of,
70 | publicly display, publicly perform, sublicense, and distribute the
71 | Work and such Derivative Works in Source or Object form.
72 |
73 | 3. Grant of Patent License. Subject to the terms and conditions of
74 | this License, each Contributor hereby grants to You a perpetual,
75 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable
76 | (except as stated in this section) patent license to make, have made,
77 | use, offer to sell, sell, import, and otherwise transfer the Work,
78 | where such license applies only to those patent claims licensable
79 | by such Contributor that are necessarily infringed by their
80 | Contribution(s) alone or by combination of their Contribution(s)
81 | with the Work to which such Contribution(s) was submitted. If You
82 | institute patent litigation against any entity (including a
83 | cross-claim or counterclaim in a lawsuit) alleging that the Work
84 | or a Contribution incorporated within the Work constitutes direct
85 | or contributory patent infringement, then any patent licenses
86 | granted to You under this License for that Work shall terminate
87 | as of the date such litigation is filed.
88 |
89 | 4. Redistribution. You may reproduce and distribute copies of the
90 | Work or Derivative Works thereof in any medium, with or without
91 | modifications, and in Source or Object form, provided that You
92 | meet the following conditions:
93 |
94 | (a) You must give any other recipients of the Work or
95 | Derivative Works a copy of this License; and
96 |
97 | (b) You must cause any modified files to carry prominent notices
98 | stating that You changed the files; and
99 |
100 | (c) You must retain, in the Source form of any Derivative Works
101 | that You distribute, all copyright, patent, trademark, and
102 | attribution notices from the Source form of the Work,
103 | excluding those notices that do not pertain to any part of
104 | the Derivative Works; and
105 |
106 | (d) If the Work includes a "NOTICE" text file as part of its
107 | distribution, then any Derivative Works that You distribute must
108 | include a readable copy of the attribution notices contained
109 | within such NOTICE file, excluding those notices that do not
110 | pertain to any part of the Derivative Works, in at least one
111 | of the following places: within a NOTICE text file distributed
112 | as part of the Derivative Works; within the Source form or
113 | documentation, if provided along with the Derivative Works; or,
114 | within a display generated by the Derivative Works, if and
115 | wherever such third-party notices normally appear. The contents
116 | of the NOTICE file are for informational purposes only and
117 | do not modify the License. You may add Your own attribution
118 | notices within Derivative Works that You distribute, alongside
119 | or as an addendum to the NOTICE text from the Work, provided
120 | that such additional attribution notices cannot be construed
121 | as modifying the License.
122 |
123 | You may add Your own copyright statement to Your modifications and
124 | may provide additional or different license terms and conditions
125 | for use, reproduction, or distribution of Your modifications, or
126 | for any such Derivative Works as a whole, provided Your use,
127 | reproduction, and distribution of the Work otherwise complies with
128 | the conditions stated in this License.
129 |
130 | 5. Submission of Contributions. Unless You explicitly state otherwise,
131 | any Contribution intentionally submitted for inclusion in the Work
132 | by You to the Licensor shall be under the terms and conditions of
133 | this License, without any additional terms or conditions.
134 | Notwithstanding the above, nothing herein shall supersede or modify
135 | the terms of any separate license agreement you may have executed
136 | with Licensor regarding such Contributions.
137 |
138 | 6. Trademarks. This License does not grant permission to use the trade
139 | names, trademarks, service marks, or product names of the Licensor,
140 | except as required for reasonable and customary use in describing the
141 | origin of the Work and reproducing the content of the NOTICE file.
142 |
143 | 7. Disclaimer of Warranty. Unless required by applicable law or
144 | agreed to in writing, Licensor provides the Work (and each
145 | Contributor provides its Contributions) on an "AS IS" BASIS,
146 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
147 | implied, including, without limitation, any warranties or conditions
148 | of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
149 | PARTICULAR PURPOSE. You are solely responsible for determining the
150 | appropriateness of using or redistributing the Work and assume any
151 | risks associated with Your exercise of permissions under this License.
152 |
153 | 8. Limitation of Liability. In no event and under no legal theory,
154 | whether in tort (including negligence), contract, or otherwise,
155 | unless required by applicable law (such as deliberate and grossly
156 | negligent acts) or agreed to in writing, shall any Contributor be
157 | liable to You for damages, including any direct, indirect, special,
158 | incidental, or consequential damages of any character arising as a
159 | result of this License or out of the use or inability to use the
160 | Work (including but not limited to damages for loss of goodwill,
161 | work stoppage, computer failure or malfunction, or any and all
162 | other commercial damages or losses), even if such Contributor
163 | has been advised of the possibility of such damages.
164 |
165 | 9. Accepting Warranty or Additional Liability. While redistributing
166 | the Work or Derivative Works thereof, You may choose to offer,
167 | and charge a fee for, acceptance of support, warranty, indemnity,
168 | or other liability obligations and/or rights consistent with this
169 | License. However, in accepting such obligations, You may act only
170 | on Your own behalf and on Your sole responsibility, not on behalf
171 | of any other Contributor, and only if You agree to indemnify,
172 | defend, and hold each Contributor harmless for any liability
173 | incurred by, or claims asserted against, such Contributor by reason
174 | of your accepting any such warranty or additional liability.
175 |
176 | END OF TERMS AND CONDITIONS
177 |
178 | APPENDIX: How to apply the Apache License to your work.
179 |
180 | To apply the Apache License to your work, attach the following
181 | boilerplate notice, with the fields enclosed by brackets "[]"
182 | replaced with your own identifying information. (Don't include
183 | the brackets!) The text should be enclosed in the appropriate
184 | comment syntax for the file format. We also recommend that a
185 | file or class name and description of purpose be included on the
186 | same "printed page" as the copyright notice for easier
187 | identification within third-party archives.
188 |
189 | Copyright [yyyy] [name of copyright owner]
190 |
191 | Licensed under the Apache License, Version 2.0 (the "License");
192 | you may not use this file except in compliance with the License.
193 | You may obtain a copy of the License at
194 |
195 | http://www.apache.org/licenses/LICENSE-2.0
196 |
197 | Unless required by applicable law or agreed to in writing, software
198 | distributed under the License is distributed on an "AS IS" BASIS,
199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
200 | See the License for the specific language governing permissions and
201 | limitations under the License.
202 |
--------------------------------------------------------------------------------
/TicTacToeGame.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | VisualStudioVersion = 17.5.33627.172
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "TicTacToeGame", "TicTacToeGame\TicTacToeGame.csproj", "{02B9B990-65D1-44FA-9C8A-AA6D96CCEEAD}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {02B9B990-65D1-44FA-9C8A-AA6D96CCEEAD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {02B9B990-65D1-44FA-9C8A-AA6D96CCEEAD}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {02B9B990-65D1-44FA-9C8A-AA6D96CCEEAD}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {02B9B990-65D1-44FA-9C8A-AA6D96CCEEAD}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {5D164197-0EBD-44C2-B6B3-E4D9168DDF08}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/TicTacToeGame/App.xaml:
--------------------------------------------------------------------------------
1 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/TicTacToeGame/App.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Configuration;
4 | using System.Data;
5 | using System.Linq;
6 | using System.Threading.Tasks;
7 | using System.Windows;
8 |
9 | namespace TicTacToeGame
10 | {
11 | ///
12 | /// Interaction logic for App.xaml
13 | ///
14 | public partial class App : Application
15 | {
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/TicTacToeGame/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Windows;
2 |
3 | [assembly: ThemeInfo(
4 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
5 | //(used if a resource is not found in the page,
6 | // or application resource dictionaries)
7 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
8 | //(used if a resource is not found in the page,
9 | // app, or any theme specific resource dictionaries)
10 | )]
11 |
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/Grid.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/Grid.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/Icon.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/Icon.ico
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/O0.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/O0.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/O1.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/O1.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/O10.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/O10.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/O11.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/O11.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/O12.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/O12.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/O13.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/O13.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/O14.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/O14.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/O15.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/O15.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/O2.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/O2.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/O3.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/O3.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/O4.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/O4.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/O5.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/O5.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/O6.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/O6.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/O7.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/O7.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/O8.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/O8.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/O9.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/O9.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/X0.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/X0.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/X1.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/X1.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/X10.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/X10.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/X11.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/X11.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/X12.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/X12.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/X13.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/X13.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/X14.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/X14.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/X15.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/X15.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/X2.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/X2.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/X3.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/X3.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/X4.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/X4.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/X5.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/X5.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/X6.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/X6.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/X7.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/X7.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/X8.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/X8.png
--------------------------------------------------------------------------------
/TicTacToeGame/DomainThings/X9.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/DomainThings/X9.png
--------------------------------------------------------------------------------
/TicTacToeGame/GameSituation.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | namespace TicTacToeGame
3 | {
4 | public class GameSituation
5 | {
6 | public Player[,] GameGrid { get; private set; }
7 | public Player CurrentlyPlayer { get; private set; }
8 | public int TurnsWhichIsPassed { get; private set; }
9 | public bool IsGameOver { get; private set; }
10 |
11 | public event Action MoveMade;
12 | public event Action GameEnded;
13 | public event Action GameRestarted;
14 |
15 | public GameSituation()
16 | {
17 | GameGrid = new Player[3, 3];
18 | CurrentlyPlayer = Player.X;
19 | TurnsWhichIsPassed = 0;
20 | IsGameOver = false;
21 | }
22 |
23 | private bool CanMakeMove(int row, int column)
24 | {
25 | return !IsGameOver && GameGrid[row, column] == Player.None;
26 | }
27 |
28 | private bool IsPlaceFully()
29 | {
30 | return TurnsWhichIsPassed == 9;
31 | }
32 |
33 | private void TakeTurnToPlayer()
34 | {
35 | if (CurrentlyPlayer == Player.X)
36 | {
37 | CurrentlyPlayer = Player.O;
38 | }
39 | else
40 | {
41 | CurrentlyPlayer = Player.X;
42 | }
43 | }
44 |
45 | private bool AreSquaresMarked((int, int)[] squares, Player player)
46 | {
47 | foreach((int row, int column) in squares)
48 | {
49 | if (GameGrid[row, column] != player)
50 | {
51 | return false;
52 | }
53 | }
54 | return true;
55 | }
56 |
57 | private bool IsThisMoveIsWin(int rowNumber, int columnNumber, out WinInformation winInformation)
58 | {
59 | (int, int)[] row = new[] { (rowNumber, 0), (rowNumber, 1), (rowNumber, 2) };
60 | (int, int)[] column = new[] { (0, columnNumber), (1, columnNumber), (2, columnNumber) };
61 | (int, int)[] mainDiagonal = new[] { (0, 0), (1, 1), (2, 2) };
62 | (int, int)[] notMainDiagonal = new[] { (0, 2), (1, 1), (2, 0) };
63 |
64 | if (AreSquaresMarked(row, CurrentlyPlayer))
65 | {
66 | winInformation = new WinInformation { Type = WinTypeHowTheWinnerWon.Row, Number = rowNumber };
67 | return true;
68 | }
69 | if (AreSquaresMarked(column, CurrentlyPlayer))
70 | {
71 | winInformation = new WinInformation { Type = WinTypeHowTheWinnerWon.Column, Number = columnNumber };
72 | return true;
73 | }
74 | if (AreSquaresMarked(mainDiagonal, CurrentlyPlayer))
75 | {
76 | winInformation = new WinInformation { Type = WinTypeHowTheWinnerWon.MainDiagonal};
77 | return true;
78 | }
79 | if(AreSquaresMarked(notMainDiagonal, CurrentlyPlayer))
80 | {
81 | winInformation = new WinInformation { Type = WinTypeHowTheWinnerWon.NotMainDiagonal };
82 | return true;
83 | }
84 | winInformation = null;
85 | return false;
86 | }
87 |
88 | private bool IsGameEnded(int rowNumber, int calumnNumber, out ResultOfTheGame resultOfTheGame)
89 | {
90 | if (IsThisMoveIsWin(rowNumber, calumnNumber, out WinInformation winInformation))
91 | {
92 | resultOfTheGame = new ResultOfTheGame { Winner = CurrentlyPlayer, WinInformation = winInformation };
93 | return true;
94 | }
95 | if (IsPlaceFully())
96 | {
97 | resultOfTheGame = new ResultOfTheGame { Winner = Player.None };
98 | return true;
99 | }
100 | resultOfTheGame = null;
101 | return false;
102 | }
103 |
104 | public void MakeMove(int rowNumber, int columnNumber)
105 | {
106 | if (!CanMakeMove(rowNumber, columnNumber))
107 | {
108 | return;
109 | }
110 | GameGrid[rowNumber, columnNumber] = CurrentlyPlayer;
111 | TurnsWhichIsPassed++;
112 |
113 | if (IsGameEnded(rowNumber, columnNumber, out ResultOfTheGame resultOfTheGame))
114 | {
115 | IsGameOver = true;
116 | if (MoveMade is not null)
117 | {
118 | MoveMade(rowNumber, columnNumber);
119 | }
120 | GameEnded?.Invoke(resultOfTheGame);
121 | }
122 | else
123 | {
124 | TakeTurnToPlayer();
125 | MoveMade?.Invoke(rowNumber, columnNumber);
126 | }
127 | }
128 |
129 | public void NewGameReset()
130 | {
131 | GameGrid = new Player[3,3];
132 | CurrentlyPlayer = Player.X;
133 | TurnsWhichIsPassed = 0;
134 | IsGameOver = false;
135 | GameRestarted?.Invoke();
136 | }
137 | }
138 | }
139 |
--------------------------------------------------------------------------------
/TicTacToeGame/Icon.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/dotnetgirl/TicTacToeGame/282801c57d8df535b078e44eb4da27ecdd498014/TicTacToeGame/Icon.ico
--------------------------------------------------------------------------------
/TicTacToeGame/MainWindow.xaml:
--------------------------------------------------------------------------------
1 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
22 |
25 |
28 |
29 |
30 |
52 |
53 |
57 |
59 |
61 |
65 |
68 |
69 |
70 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
--------------------------------------------------------------------------------
/TicTacToeGame/MainWindow.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Threading.Tasks;
4 | using System.Windows;
5 | using System.Windows.Controls;
6 | using System.Windows.Input;
7 | using System.Windows.Media;
8 | using System.Windows.Media.Imaging;
9 | using System.Windows.Shapes;
10 | using System.Windows.Media.Animation;
11 |
12 | namespace TicTacToeGame
13 | {
14 | public partial class MainWindow : Window
15 | {
16 | private readonly Dictionary imageSources = new()
17 | {
18 | {Player.X, new BitmapImage(new Uri("pack://application:,,,/DomainThings/X15.png")) },
19 | {Player.O, new BitmapImage(new Uri("pack://application:,,,/DomainThings/O15.png"))}
20 | };
21 |
22 | private readonly Dictionary animations = new()
23 | {
24 | {Player.X, new ObjectAnimationUsingKeyFrames() },
25 | { Player.O, new ObjectAnimationUsingKeyFrames() },
26 | };
27 |
28 | private readonly DoubleAnimation fadeOutAnimation = new DoubleAnimation
29 | {
30 | Duration = TimeSpan.FromSeconds(.5),
31 | From = 1,
32 | To = 0,
33 | };
34 |
35 | private readonly DoubleAnimation fadeInAnimation = new DoubleAnimation
36 | {
37 | Duration = TimeSpan.FromSeconds(.5),
38 | From = 0,
39 | To = 1,
40 | };
41 |
42 | private readonly Image[,] imageControls = new Image[3,3];
43 | private readonly GameSituation gameSituation = new GameSituation();
44 | public MainWindow()
45 | {
46 | InitializeComponent();
47 | SetUpTheGamePlace();
48 | SetUpAnimations();
49 | gameSituation.MoveMade += WhenMoveMade;
50 | gameSituation.GameEnded += WhenGameEnded;
51 | gameSituation.GameRestarted += WhenGameRestarted;
52 | }
53 |
54 | private void SetUpTheGamePlace()
55 | {
56 | for(int row = 0;row < 3; row++)
57 | {
58 | for(int col = 0;col < 3;col++)
59 | {
60 | Image imageControl = new Image();
61 | GameGrid.Children.Add(imageControl);
62 | imageControls[row, col] = imageControl;
63 | }
64 | }
65 | }
66 | private void WhenMoveMade(int row, int col)
67 | {
68 | Player player = gameSituation.GameGrid[row, col];
69 | imageControls[row, col].BeginAnimation(Image.SourceProperty, animations[player]);
70 | PlayerImage.Source = imageSources[gameSituation.CurrentlyPlayer];
71 | }
72 |
73 | private void SetUpAnimations()
74 | {
75 | animations[Player.X].Duration = TimeSpan.FromSeconds(.25);
76 | animations[Player.O].Duration = TimeSpan.FromSeconds(.25);
77 |
78 | for(int i = 0; i< 16; i++)
79 | {
80 | Uri xUri = new Uri($"pack://application:,,,/DomainThings/X{i}.png");
81 | BitmapImage xImg= new BitmapImage(xUri);
82 | DiscreteObjectKeyFrame xKeyFrame = new DiscreteObjectKeyFrame(xImg);
83 | animations[Player.X].KeyFrames.Add(xKeyFrame);
84 |
85 | Uri oUri = new Uri($"pack://application:,,,/DomainThings/O{i}.png");
86 | BitmapImage oImg = new BitmapImage(oUri);
87 | DiscreteObjectKeyFrame oKeyFrame = new DiscreteObjectKeyFrame(oImg);
88 | animations[Player.O].KeyFrames.Add(oKeyFrame);
89 | }
90 | }
91 |
92 | private async Task FadeOut(UIElement uIElement)
93 | {
94 | uIElement.BeginAnimation(OpacityProperty, fadeOutAnimation);
95 | await Task.Delay(fadeOutAnimation.Duration.TimeSpan);
96 | uIElement.Visibility = Visibility.Hidden;
97 | }
98 |
99 | private async Task FadeIn(UIElement uIElement)
100 | {
101 | uIElement.Visibility = Visibility.Visible;
102 | uIElement.BeginAnimation(OpacityProperty, fadeInAnimation);
103 | await Task.Delay(fadeInAnimation.Duration.TimeSpan);
104 | }
105 | private async Task TransitionToEndScreen(string text, ImageSource winnerImage)
106 | {
107 | await Task.WhenAll(FadeOut(TurnPanel), FadeOut(GameCanvas));
108 | ResultText.Text = text;
109 | WinnerImage.Source = winnerImage;
110 | await FadeIn(EndScreen);
111 | }
112 |
113 | private async Task TransitionToGameScreen()
114 | {
115 | await FadeOut(EndScreen);
116 | Line.Visibility = Visibility.Hidden;
117 | await Task.WhenAll(FadeIn(TurnPanel), FadeIn(GameCanvas));
118 | }
119 | private (Point, Point) FindLinePoints(WinInformation winInformation)
120 | {
121 | double squareSize = GameGrid.Width / 3;
122 | double margin = squareSize / 2;
123 |
124 | if (winInformation.Type == WinTypeHowTheWinnerWon.Row)
125 | {
126 | double y = winInformation.Number * squareSize + margin;
127 | return (new Point(0,y), new Point(GameGrid.Width,y));
128 | }
129 | if (winInformation.Type == WinTypeHowTheWinnerWon.Column)
130 | {
131 | double x = winInformation.Number * squareSize + margin;
132 | return (new Point(x, 0), new Point(x, GameGrid.Height));
133 | }
134 | if (winInformation.Type == WinTypeHowTheWinnerWon.MainDiagonal)
135 | {
136 | return (new Point(0,0), new Point(GameGrid.Width, GameGrid.Height));
137 | }
138 | return (new Point(GameGrid.Width, 0), new Point(0, GameGrid.Height));
139 | }
140 |
141 | private async Task ShowLine(WinInformation winInformation)
142 | {
143 | (Point start, Point end) = FindLinePoints(winInformation);
144 |
145 | Line.X1 = start.X;
146 | Line.Y1 = start.Y;
147 |
148 | DoubleAnimation x2Animation = new DoubleAnimation
149 | {
150 | Duration = TimeSpan.FromSeconds(.25),
151 | From = start.X,
152 | To = end.X,
153 | };
154 | DoubleAnimation y2Animation = new DoubleAnimation
155 | {
156 | Duration = TimeSpan.FromSeconds(.25),
157 | From = start.Y,
158 | To = end.Y,
159 | };
160 |
161 | Line.Visibility = Visibility.Visible;
162 | Line.BeginAnimation(Line.X2Property, x2Animation);
163 | Line.BeginAnimation(Line.Y2Property, y2Animation);
164 | await Task.Delay(x2Animation.Duration.TimeSpan);
165 | }
166 | private async void WhenGameEnded(ResultOfTheGame resultOfTheGame)
167 | {
168 | if (resultOfTheGame.Winner == Player.None)
169 | {
170 | await TransitionToEndScreen("Draw", null);
171 | }
172 | else
173 | {
174 | await ShowLine(resultOfTheGame.WinInformation);
175 | await Task.Delay(1000);
176 | await TransitionToEndScreen("Winner: ", imageSources[resultOfTheGame.Winner]);
177 | }
178 | }
179 | private async void WhenGameRestarted()
180 | {
181 | for(int row = 0; row < 3; row ++)
182 | {
183 | for(int col = 0; col < 3; col++)
184 | {
185 | imageControls[row, col].BeginAnimation(Image.SourceProperty, null);
186 | imageControls[row, col].Source = null;
187 | }
188 | }
189 | PlayerImage.Source = imageSources[gameSituation.CurrentlyPlayer];
190 | await TransitionToGameScreen();
191 | }
192 | private void GameGrid_MouseDown(object sender, MouseButtonEventArgs e)
193 | {
194 | double squareSize = GameGrid.Width / 3;
195 | Point clickPosition = e.GetPosition(GameGrid);
196 | int row = (int)(clickPosition.Y / squareSize);
197 | int col = (int)(clickPosition.X / squareSize);
198 | gameSituation.MakeMove(row, col);
199 | }
200 | private void Button_Click(object sender, RoutedEventArgs e)
201 | {
202 | if(gameSituation.IsGameOver)
203 | {
204 | gameSituation.NewGameReset();
205 | }
206 | }
207 | }
208 | }
209 |
--------------------------------------------------------------------------------
/TicTacToeGame/Player.cs:
--------------------------------------------------------------------------------
1 | namespace TicTacToeGame;
2 |
3 | public enum Player
4 | {
5 | None, X, O
6 | }
7 |
--------------------------------------------------------------------------------
/TicTacToeGame/ResultOfTheGame.cs:
--------------------------------------------------------------------------------
1 | namespace TicTacToeGame
2 | {
3 | public class ResultOfTheGame
4 | {
5 | public Player Winner { get; set; }
6 | public WinInformation WinInformation { get; set; }
7 | }
8 | }
9 |
--------------------------------------------------------------------------------
/TicTacToeGame/TicTacToeGame.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | WinExe
5 | net6.0-windows
6 | enable
7 | true
8 | Icon.ico
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
--------------------------------------------------------------------------------
/TicTacToeGame/WinInformation.cs:
--------------------------------------------------------------------------------
1 |
2 | namespace TicTacToeGame;
3 |
4 | public class WinInformation
5 | {
6 | public WinTypeHowTheWinnerWon Type { get; set; }
7 | public int Number { get; set; }
8 | }
9 |
--------------------------------------------------------------------------------
/TicTacToeGame/WinTypeHowTheWinnerWon.cs:
--------------------------------------------------------------------------------
1 | namespace TicTacToeGame;
2 |
3 | public enum WinTypeHowTheWinnerWon
4 | {
5 | Row, Column, MainDiagonal, NotMainDiagonal
6 | }
7 |
--------------------------------------------------------------------------------