├── .gitignore ├── Assets ├── Samples.meta ├── Samples │ ├── AbstractClassSample.cs │ ├── AbstractClassSample.cs.meta │ ├── ClassSample.cs │ ├── ClassSample.cs.meta │ ├── InterfaceSample.cs │ ├── InterfaceSample.cs.meta │ ├── MoreSample.cs │ ├── MoreSample.cs.meta │ ├── NestedSample.cs │ ├── NestedSample.cs.meta │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ ├── SampleScriptable.cs │ ├── SampleScriptable.cs.meta │ ├── SampleScriptableObject.asset │ └── SampleScriptableObject.asset.meta ├── SerializeReferenceHelper.meta └── SerializeReferenceHelper │ ├── ArrayDrawer.cs │ ├── ArrayDrawer.cs.meta │ ├── PropertyDrawerUtil.cs │ ├── PropertyDrawerUtil.cs.meta │ ├── ReferenceTypeSelectorAttribute.cs │ ├── ReferenceTypeSelectorAttribute.cs.meta │ ├── ReorderableListAttribute.cs │ ├── ReorderableListAttribute.cs.meta │ ├── SerializedPropertyUtil.cs │ └── SerializedPropertyUtil.cs.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # Unity 2 | /[Bb]in/ 3 | /[Bb]uild/ 4 | /[Ll]ibrary/ 5 | /[Tt]emp/ 6 | /[Oo]bj/ 7 | /[Ll]ogs/ 8 | 9 | # Visual Studio / MonoDevelop 10 | .vs/ 11 | .vscode/ 12 | *.csproj 13 | *.unityproj 14 | *.sln 15 | *.user 16 | *.userprefs 17 | 18 | # Others 19 | .DS_Store* 20 | ._* 21 | .Trashes 22 | *.[Tt][Mm][Pp] 23 | 24 | # Custom 25 | /Assets/Test/ 26 | -------------------------------------------------------------------------------- /Assets/Samples.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b6e1f0b2604c85b448b10ef5736fb04b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Samples/AbstractClassSample.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class AbstractClassSample : MonoBehaviour { 6 | [System.Serializable] 7 | public abstract class BaseClass { 8 | public int memberInBase; 9 | } 10 | 11 | [System.Serializable] 12 | public class ClassA : BaseClass { 13 | public Color memberInA; 14 | } 15 | 16 | [System.Serializable] 17 | public class ClassB : BaseClass { 18 | public GameObject memberInB; 19 | } 20 | 21 | [System.Serializable] 22 | public class ClassC : BaseClass { 23 | [Range (0f, 1f)] public float memberInC; 24 | } 25 | 26 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass))] public BaseClass item; 27 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass))] public List list; 28 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass))] public BaseClass[] array; 29 | } 30 | -------------------------------------------------------------------------------- /Assets/Samples/AbstractClassSample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cc32939697a22f545b6dafca3bb56ff3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Samples/ClassSample.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class ClassSample : MonoBehaviour { 6 | [System.Serializable] 7 | public class BaseClass { 8 | public int memberInBase; 9 | } 10 | 11 | [System.Serializable] 12 | public class ClassA : BaseClass { 13 | public Color memberInA; 14 | } 15 | 16 | [System.Serializable] 17 | public class ClassB : BaseClass { 18 | public GameObject memberInB; 19 | } 20 | 21 | [System.Serializable] 22 | public class ClassC : BaseClass { 23 | [Range (0f, 1f)] public float memberInC; 24 | } 25 | 26 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass))] public BaseClass item; 27 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass))] public List list; 28 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass))] public BaseClass[] array; 29 | } 30 | -------------------------------------------------------------------------------- /Assets/Samples/ClassSample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 09aa44c6d2851524ca2926eb513a4c47 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Samples/InterfaceSample.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class InterfaceSample : MonoBehaviour { 6 | 7 | public interface IBaseInterfaceA { } 8 | public interface IBaseInterfaceB { } 9 | 10 | [System.Serializable] 11 | public class ClassA : IBaseInterfaceA { 12 | public Color memberInA; 13 | } 14 | 15 | [System.Serializable] 16 | public class ClassB : IBaseInterfaceA, IBaseInterfaceB { 17 | public GameObject memberInB; 18 | } 19 | 20 | [System.Serializable] 21 | public class ClassC : IBaseInterfaceB { 22 | [Range (0f, 1f)] public float memberInC; 23 | } 24 | 25 | [SerializeReference, ReferenceTypeSelector (typeof (IBaseInterfaceA))] public IBaseInterfaceA itemA; 26 | [SerializeReference, ReferenceTypeSelector (typeof (IBaseInterfaceB))] public IBaseInterfaceB itemB; 27 | [SerializeReference, ReferenceTypeSelector (typeof (IBaseInterfaceA))] public List list; 28 | [SerializeReference, ReferenceTypeSelector (typeof (IBaseInterfaceA))] public IBaseInterfaceA[] array; 29 | } 30 | -------------------------------------------------------------------------------- /Assets/Samples/InterfaceSample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2cc4aac863314c64ba8b5f7d44cf6d3e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Samples/MoreSample.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class MoreSample : MonoBehaviour { 6 | [System.Serializable] 7 | public class BaseClass { 8 | public int memberInBase; 9 | } 10 | 11 | [System.Serializable] 12 | public class ClassA : BaseClass { 13 | public Color memberInA; 14 | } 15 | 16 | [System.Serializable] // cannot serialize in Unity 17 | public class ClassB : BaseClass { 18 | public T memberInD; 19 | } 20 | 21 | [System.Serializable] 22 | public class ClassC : ClassA { 23 | [Range (1f, 10f)] public float memberInE; 24 | } 25 | 26 | [System.Serializable] 27 | public class ClassD : ClassB { } 28 | 29 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass))] public BaseClass item; 30 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass), "FilterTest")] public BaseClass filterdItem; 31 | 32 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass))] public List> listList; // cannot serialize in Unity 33 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass))] public List list; 34 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass)), ReorderableList] public List reorderableList; 35 | 36 | static IEnumerable FilterTest () { 37 | yield return typeof (BaseClass); // not subtype of BaseClass, will filter out. 38 | yield return typeof (GameObject); // not subtype of BaseClass, will filter out. 39 | yield return typeof (ClassA); 40 | yield return typeof (ClassB); // cannot serialize in Unity, will filter out. 41 | yield return typeof (ClassC); 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Assets/Samples/MoreSample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3d4be3e4c2ba4ac4e976cdfc389d5ecb 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Samples/NestedSample.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class NestedSample : MonoBehaviour { 6 | 7 | [System.Serializable] 8 | public class BaseClass { 9 | public int memberInBase; 10 | } 11 | 12 | [System.Serializable] 13 | public class ClassA : BaseClass { 14 | public Color memberInA; 15 | } 16 | 17 | [System.Serializable] 18 | public class ClassB : BaseClass { 19 | public GameObject memberInB; 20 | } 21 | 22 | [System.Serializable] 23 | public class NestClass { 24 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass))] public BaseClass itemA; 25 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass))] public BaseClass itemB; 26 | } 27 | 28 | [System.Serializable] 29 | public struct NestStruct { 30 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass))] public BaseClass itemA; 31 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass))] public BaseClass itemB; 32 | } 33 | 34 | [Header ("Nested in Class")] 35 | public NestClass nestItemA; 36 | public List nestListA; 37 | public NestClass[] nestArrayA; 38 | 39 | [Header ("Nested in Struct")] 40 | public NestStruct nestItemB; 41 | public List nestListB; 42 | public NestStruct[] nestArrayB; 43 | 44 | [Header ("List in List")] 45 | [SerializeReference, 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-------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [CreateAssetMenu] 6 | public class SampleScriptable : ScriptableObject { 7 | [System.Serializable] 8 | public class BaseClass { 9 | public int memberInBase; 10 | } 11 | 12 | [System.Serializable] 13 | public class ClassA : BaseClass { 14 | public Color memberInA; 15 | } 16 | 17 | [System.Serializable] 18 | public class ClassB : BaseClass { 19 | public GameObject memberInB; 20 | } 21 | 22 | [System.Serializable] 23 | public class ClassC : BaseClass { 24 | [Range (0f, 1f)] public float memberInC; 25 | } 26 | 27 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass))] public BaseClass item; 28 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass))] public List list; 29 | [SerializeReference, ReferenceTypeSelector (typeof (BaseClass))] public BaseClass[] array; 30 | } 31 | 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m_Script: {fileID: 11500000, guid: 1b898aa24a1401048b485aa68c0d34db, type: 3} 13 | m_Name: SampleScriptableObject 14 | m_EditorClassIdentifier: 15 | item: 16 | id: 0 17 | list: [] 18 | array: [] 19 | references: 20 | version: 1 21 | 00000000: 22 | type: {class: , ns: , asm: } 23 | -------------------------------------------------------------------------------- /Assets/Samples/SampleScriptableObject.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 95b859cde64ddab4ca10e5b527261ba9 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/SerializeReferenceHelper.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 25ec6b3ff0160634cbbbac547c79d3ff 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/SerializeReferenceHelper/ArrayDrawer.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System; 4 | using UnityEngine; 5 | 6 | #if UNITY_EDITOR 7 | using UnityEditor; 8 | 9 | public abstract class ArrayDrawer : DecoratorDrawer { 10 | 11 | bool injectArrayDrawer; 12 | 13 | public sealed override bool CanCacheInspectorGUI () { 14 | if (!injectArrayDrawer) { 15 | InjectArrayDrawer (); 16 | } 17 | return false; 18 | } 19 | 20 | public sealed override float GetHeight () { 21 | if (!injectArrayDrawer) { 22 | InjectArrayDrawer (); 23 | } 24 | return 0; 25 | } 26 | 27 | public sealed override void OnGUI (Rect position) { } 28 | 29 | void InjectArrayDrawer () { 30 | injectArrayDrawer = true; 31 | 32 | var propertyHandler = PropertyDrawerUtil.GetPropertyHandler (this); 33 | var propertyDrawer = PropertyDrawerUtil.GetPropertyDrawer (propertyHandler); 34 | 35 | if (propertyDrawer == null) { 36 | propertyDrawer = new ArrayDrawerAdapter (this); 37 | PropertyDrawerUtil.SetPropertyDrawer (propertyHandler, propertyDrawer); 38 | } 39 | } 40 | 41 | public virtual bool CanCacheInspectorGUI (SerializedProperty property) { 42 | return true; 43 | } 44 | 45 | public virtual float GetPropertyHeight (SerializedProperty property, GUIContent label) { 46 | return EditorGUI.GetPropertyHeight (property, label, true); ; 47 | } 48 | 49 | public virtual void OnGUI (Rect position, SerializedProperty property, GUIContent label) { 50 | EditorGUI.PropertyField (position, property, label, true); 51 | } 52 | } 53 | 54 | public class ArrayDrawerAdapter : PropertyDrawer { 55 | 56 | ArrayDrawer arrayDrawer; 57 | 58 | public ArrayDrawerAdapter (ArrayDrawer arrayDrawer) { 59 | this.arrayDrawer = arrayDrawer; 60 | } 61 | 62 | public override bool CanCacheInspectorGUI (SerializedProperty property) { 63 | return arrayDrawer.CanCacheInspectorGUI (property); 64 | } 65 | 66 | public override float GetPropertyHeight (SerializedProperty property, GUIContent label) { 67 | return arrayDrawer.GetPropertyHeight (property, label); 68 | } 69 | 70 | public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { 71 | arrayDrawer.OnGUI (position, property, label); 72 | } 73 | } 74 | #endif -------------------------------------------------------------------------------- /Assets/SerializeReferenceHelper/ArrayDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b6177ac98172f5d4fb46304c69f8779c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/SerializeReferenceHelper/PropertyDrawerUtil.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System; 4 | using System.Reflection; 5 | using UnityEngine; 6 | 7 | #if UNITY_EDITOR 8 | using UnityEditor; 9 | 10 | public static class PropertyDrawerUtil { 11 | 12 | static readonly Type scriptAttributeUtilityType = typeof (PropertyDrawer).Assembly.GetType ("UnityEditor.ScriptAttributeUtility"); 13 | static readonly PropertyInfo propertyHandlerCacheInfo = scriptAttributeUtilityType.GetProperty ("propertyHandlerCache", BindingFlags.NonPublic | BindingFlags.Static); 14 | 15 | static readonly Type PropertyHandlerCacheType = typeof (PropertyDrawer).Assembly.GetType ("UnityEditor.PropertyHandlerCache"); 16 | static readonly FieldInfo propertyHandlersInfo = PropertyHandlerCacheType.GetField ("m_PropertyHandlers", BindingFlags.NonPublic | BindingFlags.Instance); 17 | 18 | static readonly Type propertyHandlerType = typeof (PropertyDrawer).Assembly.GetType ("UnityEditor.PropertyHandler"); 19 | static readonly FieldInfo propertyDrawerInfo = propertyHandlerType.GetField ("m_PropertyDrawer", BindingFlags.NonPublic | BindingFlags.Instance); 20 | static readonly FieldInfo decoratorDrawersInfo = propertyHandlerType.GetField ("m_DecoratorDrawers", BindingFlags.NonPublic | BindingFlags.Instance); 21 | 22 | public static object GetPropertyHandler (DecoratorDrawer decoratorDrawer) { 23 | var propertyHandlerCache = propertyHandlerCacheInfo.GetValue (null, null); 24 | var propertyHandlerDictionary = (IDictionary)propertyHandlersInfo.GetValue (propertyHandlerCache); 25 | var propertyHandlers = propertyHandlerDictionary.Values; 26 | 27 | foreach (var propertyHandler in propertyHandlers) { 28 | var decoratorDrawers = (List)decoratorDrawersInfo.GetValue (propertyHandler); 29 | if (decoratorDrawers == null) { 30 | continue; 31 | } 32 | 33 | var index = decoratorDrawers.IndexOf (decoratorDrawer); 34 | if (index < 0) { 35 | continue; 36 | } 37 | 38 | return propertyHandler; 39 | } 40 | return null; 41 | } 42 | 43 | public static PropertyDrawer GetPropertyDrawer (object propertyHandler) { 44 | return (PropertyDrawer)propertyDrawerInfo.GetValue (propertyHandler); 45 | } 46 | 47 | public static void SetPropertyDrawer (object propertyHandler, PropertyDrawer propertyDrawer) { 48 | propertyDrawerInfo.SetValue (propertyHandler, propertyDrawer); 49 | } 50 | } 51 | #endif -------------------------------------------------------------------------------- /Assets/SerializeReferenceHelper/PropertyDrawerUtil.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f0fb859aea702214c8edabb80dd2420d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/SerializeReferenceHelper/ReferenceTypeSelectorAttribute.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System; 4 | using System.Linq; 5 | using System.Reflection; 6 | using UnityEngine; 7 | 8 | #if UNITY_EDITOR 9 | using UnityEditor; 10 | #endif 11 | 12 | [AttributeUsage (AttributeTargets.Field)] 13 | public class ReferenceTypeSelectorAttribute : PropertyAttribute { 14 | 15 | public bool isAbstractBase { get; private set; } 16 | public bool isValidate { get; private set; } 17 | public Type baseType { get; private set; } 18 | public IEnumerable subTypes { get; private set; } 19 | string filterMethod; 20 | 21 | public ReferenceTypeSelectorAttribute (Type baseType) { 22 | this.baseType = baseType; 23 | subTypes = baseType.Assembly.GetTypes ().Where (t => baseType.IsAssignableFrom (t) && t != baseType && !t.IsAbstract && !t.IsGenericTypeDefinition); 24 | isAbstractBase = baseType.IsAbstract; 25 | isValidate = true; 26 | } 27 | 28 | public ReferenceTypeSelectorAttribute (Type baseType, string filterMethod) { 29 | this.baseType = baseType; 30 | this.filterMethod = filterMethod; 31 | isAbstractBase = baseType.IsAbstract; 32 | } 33 | 34 | public void GetSubTypes (SerializedProperty property) { 35 | if (subTypes != null) { 36 | return; 37 | } 38 | 39 | if (string.IsNullOrEmpty (filterMethod)) { 40 | isValidate = false; 41 | subTypes = Enumerable.Empty (); 42 | return; 43 | } 44 | 45 | var obj = property.serializedObject.targetObject as object; 46 | var objType = obj.GetType (); 47 | var filter = objType.GetMethod (filterMethod, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static); 48 | 49 | if (filter != null && filter.ReturnParameter.ParameterType == typeof (IEnumerable) && filter.GetParameters ().Length == 0) { 50 | isValidate = true; 51 | subTypes = filter.Invoke (null, null) as IEnumerable; 52 | subTypes = subTypes.Where (t => baseType.IsAssignableFrom (t) && t != baseType && !t.IsAbstract && !t.IsGenericType); 53 | } else { 54 | isValidate = false; 55 | subTypes = Enumerable.Empty (); 56 | } 57 | } 58 | } 59 | 60 | #if UNITY_EDITOR 61 | [CustomPropertyDrawer (typeof (ReferenceTypeSelectorAttribute))] 62 | public class ReferenceTypeSelectorDrawer : PropertyDrawer { 63 | 64 | public override float GetPropertyHeight (SerializedProperty property, GUIContent label) { 65 | var height = EditorGUI.GetPropertyHeight (property, label, true); 66 | if (property.hasVisibleChildren && property.isExpanded) { 67 | var targetObject = SerializedPropertyUtil.GetTargetObject (property); 68 | if (targetObject != null) { 69 | height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; 70 | } 71 | } 72 | return height; 73 | } 74 | 75 | public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { 76 | var typeSelector = attribute as ReferenceTypeSelectorAttribute; 77 | var targetObject = SerializedPropertyUtil.GetTargetObject (property); 78 | typeSelector.GetSubTypes (property); 79 | 80 | if (targetObject != null && property.hasVisibleChildren) { 81 | ShowFoldout (position, property, label, typeSelector, targetObject); 82 | } else { 83 | ShowInline (position, property, label, typeSelector, targetObject); 84 | } 85 | } 86 | 87 | void ShowInline (Rect position, SerializedProperty property, GUIContent label, ReferenceTypeSelectorAttribute typeSelector, object targetObject) { 88 | var labalPosition = new Rect (position.x, position.y, EditorGUIUtility.labelWidth, position.height); 89 | var buttonPosition = new Rect (position.x + EditorGUIUtility.labelWidth + 2, position.y, position.width - EditorGUIUtility.labelWidth - 2, position.height); 90 | EditorGUI.LabelField (labalPosition, label); 91 | ShowInstanceMenu (buttonPosition, property, typeSelector, targetObject); 92 | } 93 | 94 | void ShowFoldout (Rect position, SerializedProperty property, GUIContent label, ReferenceTypeSelectorAttribute typeSelector, object targetObject) { 95 | EditorGUI.PropertyField (position, property, label, true); 96 | if (property.isExpanded) { 97 | var buttonPosition = new Rect (position.x, position.y + position.height - EditorGUIUtility.singleLineHeight, position.width, EditorGUIUtility.singleLineHeight); 98 | using (new EditorGUI.IndentLevelScope (1)) { 99 | buttonPosition = EditorGUI.IndentedRect (buttonPosition); 100 | ShowInstanceMenu (buttonPosition, property, typeSelector, targetObject); 101 | } 102 | } 103 | } 104 | 105 | void ShowInstanceMenu (Rect position, SerializedProperty property, ReferenceTypeSelectorAttribute typeSelector, object targetObject) { 106 | var baseType = typeSelector.baseType; 107 | var buttonText = (targetObject == null) ? "null" : targetObject.GetType ().Name; 108 | 109 | if (GUI.Button (position, buttonText)) { 110 | var context = new GenericMenu (); 111 | context.AddItem (new GUIContent ("Set null"), false, () => { 112 | property.managedReferenceValue = null; 113 | property.serializedObject.ApplyModifiedProperties (); 114 | }); 115 | 116 | if (typeSelector.isAbstractBase) { 117 | context.AddDisabledItem (new GUIContent (baseType.Name)); 118 | } else { 119 | context.AddItem (new GUIContent (baseType.Name), false, () => { 120 | property.managedReferenceValue = Activator.CreateInstance (baseType); 121 | property.serializedObject.ApplyModifiedProperties (); 122 | }); 123 | } 124 | context.AddSeparator (""); 125 | 126 | foreach (var subType in typeSelector.subTypes) { 127 | context.AddItem (new GUIContent (subType.Name), false, () => { 128 | property.managedReferenceValue = Activator.CreateInstance (subType); 129 | property.serializedObject.ApplyModifiedProperties (); 130 | }); 131 | } 132 | 133 | var pos = new Rect (position.x, position.y + EditorGUIUtility.singleLineHeight, 0, 0); 134 | context.DropDown (pos); 135 | } 136 | } 137 | } 138 | #endif 139 | -------------------------------------------------------------------------------- /Assets/SerializeReferenceHelper/ReferenceTypeSelectorAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5fd02ecd911d45e438a8f2d804300f0c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/SerializeReferenceHelper/ReorderableListAttribute.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System; 4 | using UnityEngine; 5 | 6 | #if UNITY_EDITOR 7 | using UnityEditor; 8 | using UnityEditorInternal; 9 | #endif 10 | 11 | [AttributeUsage (AttributeTargets.Field)] 12 | public class ReorderableListAttribute : PropertyAttribute { 13 | // TODO 14 | } 15 | 16 | #if UNITY_EDITOR 17 | [CustomPropertyDrawer (typeof (ReorderableListAttribute))] 18 | public class ReorderableListDrawer : ArrayDrawer { 19 | 20 | readonly Dictionary reorderableListMap = new Dictionary (); 21 | 22 | public override float GetPropertyHeight (SerializedProperty property, GUIContent label) { 23 | var height = EditorGUIUtility.singleLineHeight; 24 | if (property.isExpanded) { 25 | var list = GetReorderableList (property); 26 | height += EditorGUIUtility.standardVerticalSpacing + list.GetHeight (); 27 | } 28 | return height; 29 | } 30 | 31 | public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { 32 | position.height = EditorGUIUtility.singleLineHeight; 33 | property.isExpanded = EditorGUI.Foldout (position, property.isExpanded, label); 34 | 35 | if (property.isExpanded) { 36 | var spacing = EditorGUIUtility.standardVerticalSpacing; 37 | position.y += spacing; 38 | position.y += position.height; 39 | 40 | var list = GetReorderableList (property); 41 | position.height = list.GetHeight (); 42 | list.DoList (position); 43 | } 44 | } 45 | 46 | ReorderableListWarpper GetReorderableList (SerializedProperty property) { 47 | var propertyPath = property.propertyPath; 48 | var reorderableList = default (ReorderableListWarpper); 49 | if (reorderableListMap.TryGetValue (propertyPath, out reorderableList)) { 50 | return reorderableList; 51 | } else { 52 | reorderableList = new ReorderableListWarpper (property); 53 | reorderableListMap.Add (propertyPath, reorderableList); 54 | return reorderableList; 55 | } 56 | } 57 | } 58 | 59 | public class ReorderableListWarpper { 60 | 61 | SerializedProperty serializedProperty; 62 | ReorderableList list; 63 | 64 | public ReorderableListWarpper (SerializedProperty property) { 65 | serializedProperty = property; 66 | list = new ReorderableList (property.serializedObject, property, true, true, true, true); 67 | list.elementHeightCallback = GetListElementHeight; 68 | list.drawHeaderCallback = DrawListHeader; 69 | list.drawElementCallback = DrawListElement; 70 | } 71 | 72 | public float GetHeight () { 73 | return list.GetHeight (); 74 | } 75 | 76 | public void DoList (Rect position) { 77 | list.DoList (position); 78 | } 79 | 80 | float GetListElementHeight (int index) { 81 | var element = serializedProperty.GetArrayElementAtIndex (index); 82 | return EditorGUI.GetPropertyHeight (element); 83 | } 84 | 85 | void DrawListHeader (Rect rect) { 86 | EditorGUI.LabelField (rect, serializedProperty.displayName); 87 | } 88 | 89 | void DrawListElement (Rect rect, int index, bool isActive, bool isFocused) { 90 | var element = serializedProperty.GetArrayElementAtIndex (index); 91 | using (new EditorGUI.IndentLevelScope (1)) { 92 | EditorGUI.PropertyField (rect, element, true); 93 | } 94 | } 95 | } 96 | 97 | #endif -------------------------------------------------------------------------------- /Assets/SerializeReferenceHelper/ReorderableListAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1598fe00e4183b6499ec623729e7d8f4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/SerializeReferenceHelper/SerializedPropertyUtil.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System; 4 | using System.Reflection; 5 | using UnityEngine; 6 | 7 | #if UNITY_EDITOR 8 | using UnityEditor; 9 | 10 | public static class SerializedPropertyUtil { 11 | 12 | public static object GetTargetObject (SerializedProperty property) { 13 | if (property == null) { 14 | return null; 15 | } 16 | 17 | var obj = property.serializedObject.targetObject as object; 18 | var path = property.propertyPath.Replace (".Array.data[", "["); 19 | var elements = path.Split ('.'); 20 | foreach (var element in elements) { 21 | if (element.Contains ("[")) { 22 | var charIndex = element.IndexOf ("["); 23 | var elementIndex = System.Convert.ToInt32 (element.Substring (charIndex + 1, element.Length - charIndex - 2)); 24 | var elementName = element.Substring (0, charIndex); 25 | obj = GetValue (obj, elementName, elementIndex); 26 | } else { 27 | obj = GetValue (obj, element); 28 | } 29 | } 30 | return obj; 31 | } 32 | 33 | 34 | static object GetValue (object source, string name) { 35 | if (source == null) { 36 | return null; 37 | } 38 | 39 | var type = source.GetType (); 40 | while (type != null) { 41 | var field = type.GetField (name, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance); 42 | if (field != null) { 43 | return field.GetValue (source); 44 | } 45 | 46 | var property = type.GetProperty (name, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase); 47 | if (property != null) { 48 | return property.GetValue (source, null); 49 | } 50 | 51 | type = type.BaseType; 52 | } 53 | return null; 54 | } 55 | 56 | static object GetValue (object source, string name, int index) { 57 | var enumerable = GetValue (source, name) as System.Collections.IEnumerable; 58 | if (enumerable == null) { 59 | return null; 60 | } 61 | 62 | var enm = enumerable.GetEnumerator (); 63 | for (int i = 0; i <= index; i++) { 64 | if (!enm.MoveNext ()) return null; 65 | } 66 | return enm.Current; 67 | } 68 | } 69 | #endif -------------------------------------------------------------------------------- /Assets/SerializeReferenceHelper/SerializedPropertyUtil.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bb82740e6fafc574f83cd68d20b3df94 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ide.vscode": "1.2.3", 4 | "com.unity.ugui": "1.0.0", 5 | "com.unity.modules.ai": "1.0.0", 6 | "com.unity.modules.androidjni": "1.0.0", 7 | "com.unity.modules.animation": "1.0.0", 8 | "com.unity.modules.assetbundle": "1.0.0", 9 | "com.unity.modules.audio": "1.0.0", 10 | "com.unity.modules.cloth": "1.0.0", 11 | "com.unity.modules.director": "1.0.0", 12 | "com.unity.modules.imageconversion": "1.0.0", 13 | "com.unity.modules.imgui": "1.0.0", 14 | "com.unity.modules.jsonserialize": "1.0.0", 15 | "com.unity.modules.particlesystem": "1.0.0", 16 | "com.unity.modules.physics": "1.0.0", 17 | "com.unity.modules.physics2d": "1.0.0", 18 | "com.unity.modules.screencapture": "1.0.0", 19 | "com.unity.modules.terrain": "1.0.0", 20 | "com.unity.modules.terrainphysics": "1.0.0", 21 | "com.unity.modules.tilemap": "1.0.0", 22 | "com.unity.modules.ui": "1.0.0", 23 | "com.unity.modules.uielements": "1.0.0", 24 | "com.unity.modules.umbra": "1.0.0", 25 | "com.unity.modules.unityanalytics": "1.0.0", 26 | "com.unity.modules.unitywebrequest": "1.0.0", 27 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 28 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 29 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 30 | "com.unity.modules.unitywebrequestwww": "1.0.0", 31 | "com.unity.modules.vehicles": "1.0.0", 32 | "com.unity.modules.video": "1.0.0", 33 | "com.unity.modules.vr": "1.0.0", 34 | "com.unity.modules.wind": "1.0.0", 35 | "com.unity.modules.xr": "1.0.0" 36 | } 37 | } -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | m_configObjects: {} 9 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 9 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 0 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref 20 | m_ProjectGenerationRootNamespace: 21 | 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-------------------------------------------------------------------------------- 1 | Ref 2 | * 取得target object實體的手段: https://forum.unity.com/threads/get-a-general-object-value-from-serializedproperty.327098/ 3 | * 由attribue修改array drawer的手段: https://github.com/garettbass/UnityExtensions.ArrayDrawer 4 | * reoderable list的基本使用: https://dev.twsiyuan.com/2016/07/unity-editor-reorderablelist.html 5 | --------------------------------------------------------------------------------