├── splitgate └── offsets ├── rust └── offsets ├── fortnite ├── vtable-offsets ├── sigs └── BoneIDS.cpp ├── csgo └── offsets ├── apexlegends └── offsets ├── valorant └── offsets └── README.md /splitgate/offsets: -------------------------------------------------------------------------------- 1 | Outer | Value 2 | 3 | GNames 0x59bc000 4 | GObjects 0x59f85b0 5 | GWorld 0x5b3dc10 6 | -------------------------------------------------------------------------------- /rust/offsets: -------------------------------------------------------------------------------- 1 | Outer | Value 2 | 3 | base_networkable 0x32188A8 4 | game_object_manager 0x17C1F18 (not 100% sure my method of getting it works, imma keep checking and update if it doesn't) 5 | -------------------------------------------------------------------------------- /fortnite/vtable-offsets: -------------------------------------------------------------------------------- 1 | Outer | Value 2 | 3 | GetPlayerViewPoint | 0x7A8 4 | SetControlRotation | 0x718 5 | GetCameraLocation | 0x7B8 6 | GetCameraRotation | 0x7B0 7 | ProcessEvent | 0x4D 8 | GetViewPoint | 0x2D8 9 | GetFOVAngle | 0x770 10 | LineOfSightTo | 0x728 11 | -------------------------------------------------------------------------------- /csgo/offsets: -------------------------------------------------------------------------------- 1 | Outer | Value 2 | 3 | client_state 0x58bfdc 4 | client_state_generic_precache_table 0x52a4 5 | client_state_signon_state 0x108 6 | entity_list 0x4dd7b1c 7 | force_attack 0x3207fdc 8 | force_attack2 0x3207fe8 9 | force_backward 0x3208024 10 | force_forward 0x3208018 11 | force_jump 0x5281a64 12 | force_left 0x3208030 13 | force_right 0x320803c 14 | gamerules_proxy 0x52f528c 15 | global_vars 0x58bce0 16 | glow_object_manager 0x5320758 17 | input 0x52290f0 18 | local_player 0xdbb5cc 19 | player_resource 0x3206380 20 | radar_base 0x520c894 21 | view_matrix 0x4dc9434 22 | send_packets 0xd81f2 23 | direct3d_device9 0xa5050 24 | studio_hdr 0x2950 25 | dormant 0xed 26 | engine_build_number 0x38d16fc 27 | -------------------------------------------------------------------------------- /apexlegends/offsets: -------------------------------------------------------------------------------- 1 | Outer | Value 2 | 3 | client_render_targets 0x1fdf3a0 4 | ibase_client_dll 0x19e1af0 5 | iclient_entity_list 0x1fdebb0 6 | cprediction 0x1fdebb8 7 | iv_model_render 0x128b080 8 | vgui_system 0x1f98b00 9 | iv_render_view 0x7519c18 10 | iv_debug_overlay 0x75b4da0 11 | iv_model_info_client 0x7519c28 12 | iv_engine_client 0x12799d8 13 | iv_engine_trace 0x7519c30 14 | inetwork_string_table 0x7519c40 15 | cnetwork_u64_table 0x7519c48 16 | cinput 0x1d95220 17 | cengine 0x1292410 18 | iswapchain 0xb912398 19 | cl_entitylist 0x19fbf98 20 | local_entity_handle 0x127d8bc 21 | local_player 0x1dacd48 22 | global_vars 0x135c910 23 | name_list 0xb9f8340 24 | view_render 0x1fe04b0 25 | view_matrix 0x602f41 26 | client_state 0x135cc90 27 | sign_on_state 0x135cd28 28 | level_name 0x135ce40 29 | glow_enable 0x10f 30 | glow_type 0x2c0 31 | glow_color 0x1d0 32 | -------------------------------------------------------------------------------- /fortnite/sigs: -------------------------------------------------------------------------------- 1 | Process Event : 40 55 56 57 41 54 41 55 41 56 41 57 48 81 EC ? ? ? ? 48 8D 6C 24 ? 48 89 9D ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C5 48 89 85 ? ? ? ? 8B 41 0C 45 33 F6 3B 05 ? ? ? ? 4D 8B F8 48 8B F2 4C 8B E1 41 B8 ? ? ? ? 7D 2A 2 | CurlEasySetOpt : 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 48 83 EC 28 48 85 C9 75 08 8D 41 2B 48 83 C4 28 C3 4C 3 | CurlSetOpt : 48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 30 33 ED 49 8B F0 48 8B D9 4 | 5 | UWorld: 48 89 05 ? ? ? ? 48 8B 4B 78 (RVA 7) 6 | GObject: 48 8B 05 ? ? ? ? 48 8B 0C C8 48 8B 04 D1 (RVA 7) 7 | FreeFn: 48 85 C9 0F 84 ? ? ? ? 53 48 83 EC 20 48 89 7C 24 30 48 8B D9 48 8B 3D ? ? ? ? 48 85 FF 0F 84 ? ? ? ? 48 8B 07 4C 8B 40 30 48 8D 05 ? ? ? ? 4C 3B C0 8 | ProjectWorldToScreen: E8 ? ? ? ? 4C 8D 5C 24 ? 41 88 06 49 8B 5B 20 49 8B 73 30 49 8B 7B 38 (RVA 5) 9 | GetNameByIndex: 48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C4 48 89 84 24 ? ? ? ? 8B 01 48 8B F2 10 | BoneMatrix: E8 ? ? ? ? 0F 10 40 68 (RVA 5) 11 | SpreadCaller: E8 ? ? ? ? 48 8D 4B 28 E8 ? ? ? ? 48 8B C8 (RVA 5) 12 | -------------------------------------------------------------------------------- /valorant/offsets: -------------------------------------------------------------------------------- 1 | outer = value 2 | 3 | uworld_state = 0x9030840 4 | uworld_key = 0x877E4B8; 5 | uworld_state = 0x877E480; 6 | line_of_sight = 0x444BE00; 7 | gobject_state = 0x85D9280; 8 | gobject_key = 0x85D92B8; 9 | bone_matrix = 0x4414130; 10 | 11 | // world 12 | persistent_level = 0x38; 13 | game_instance = 0x1A8; 14 | 15 | // player 16 | localplayers_array = 0x40; 17 | localplayer = 0x40; 18 | player_controller = 0x38; 19 | apawn = 0x460; 20 | 21 | // vector 22 | root_component = 0x230; 23 | position = 0x164; 24 | rotation = 0x170; 25 | 26 | // controllers 27 | damage_controller = 0x9A8; 28 | camera_controller = 0x440; 29 | 30 | // camera 31 | camera_position = 0x1240; 32 | camera_rotation = 0x124C; 33 | camera_fov = 0x1258; 34 | camera_manager = 0x478; 35 | 36 | // level > actors 37 | actor_array = 0xA0; 38 | actors_count = 0xB8; 39 | 40 | // level > actors info 41 | actor_id = 0x18; 42 | unique_id = 0x38; 43 | team_component = 0x5B0; 44 | team_id = 0xF8; 45 | health = 0x1B0; 46 | dormant = 0x100; 47 | player_state = 0x3F0; 48 | 49 | // mesh 50 | mesh = 0x430; 51 | component_to_world = 0x250; 52 | bone_array = 0x558; 53 | bone_count = 0x560; 54 | -------------------------------------------------------------------------------- /fortnite/BoneIDS.cpp: -------------------------------------------------------------------------------- 1 | // cpp 2 | Vector3 vHeadBoneOut = ProjectWorldToScreen(GetBoneWithRotation(entity.mesh, 68)); 3 | Vector3 vHipOut = ProjectWorldToScreen(GetBoneWithRotation(entity.mesh, 2)); 4 | Vector3 vNeckOut = ProjectWorldToScreen(GetBoneWithRotation(entity.mesh, 67)); 5 | Vector3 vUpperArmLeftOut = ProjectWorldToScreen(GetBoneWithRotation(entity.mesh, 9)); 6 | Vector3 vUpperArmRightOut = ProjectWorldToScreen(GetBoneWithRotation(entity.mesh, 38)); 7 | Vector3 vLeftHandOut = ProjectWorldToScreen(GetBoneWithRotation(entity.mesh, 10)); 8 | Vector3 vRightHandOut = ProjectWorldToScreen(GetBoneWithRotation(entity.mesh, 39)); 9 | Vector3 vLeftHandOut1 = ProjectWorldToScreen(GetBoneWithRotation(entity.mesh, 11)); 10 | Vector3 vRightHandOut1 = ProjectWorldToScreen(GetBoneWithRotation(entity.mesh, 40)); 11 | Vector3 vRightThighOut = ProjectWorldToScreen(GetBoneWithRotation(entity.mesh, 76)); 12 | Vector3 vLeftThighOut = ProjectWorldToScreen(GetBoneWithRotation(entity.mesh, 69)); 13 | Vector3 vRightCalfOut = ProjectWorldToScreen(GetBoneWithRotation(entity.mesh, 77)); 14 | Vector3 vLeftCalfOut = ProjectWorldToScreen(GetBoneWithRotation(entity.mesh, 70)); 15 | Vector3 vLeftFootOut = ProjectWorldToScreen(GetBoneWithRotation(entity.mesh, 73)); 16 | Vector3 vRightFootOut = ProjectWorldToScreen(GetBoneWithRotation(entity.mesh, 80)); 17 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # IM TOO LAZY TO UPDATE THIS 2 | # IF YOU WANT TO UPDATE PLEASE OPEN PR 3 | 4 | # Offsets for many games 5 | 6 | --------------------- 7 | ## Contributors 8 | [dtz/ofDataa](https://github.com/ofDataa/)
9 | [MaxTCodes](https://github.com/MaxTCodes) (thx for updating this) 10 | 11 | --------------------- 12 | # Supported Games 13 | 14 | ## Fortnite 15 | 16 | Offsets & Sigs For Version: 21.00 17 | 18 | - [Offsets](https://github.com/ofDataa/offsets/blob/main/fortnite/all_offsets-21.00). (DataType/Outer/Value) 19 | - [VTable Offsets](https://github.com/ofDataa/offsets/blob/main/fortnite/vtable-offsets). (Outer/Value) 20 | - [Sigs](https://github.com/ofDataa/offsets/blob/main/fortnite/sigs). (Name/RVA/Pattern) 21 | - [BONE Ids](https://github.com/ofDataa/offsets/blob/main/fortnite/BoneIDS.cpp). 22 | 23 | ## CS:GO 24 | 25 | - [Offsets](https://github.com/ofDataa/offsets/blob/main/csgo/offsets). (Outer/Value) 26 | 27 | ## Splitgate 28 | 29 | - [Offsets](https://github.com/ofDataa/offsets/blob/main/splitgate/offsets). (Outer/Value) 30 | 31 | ## Apex Legends 32 | 33 | - [Offsets](https://github.com/ofDataa/offsets/blob/main/apexlegends/offsets). (Outer/Value) 34 | 35 | ## Rust 36 | 37 | - [Offsets](https://github.com/ofDataa/offsets/blob/main/rust/offsets). (Outer/Value) 38 | 39 | ## Valorant 40 | 41 | - [Offsets](https://github.com/ofDataa/offsets/blob/main/rust/offsets). (Outer/Value) 42 | 43 | --------------------- 44 | --------------------------------------------------------------------------------