├── .gitignore ├── 1_1_get_started.md ├── 1_2_basics.md ├── 1_3_representation.md ├── 1_4_game_play.md ├── 1_5_game_play_behaviors.md ├── 1_design_a_game.md ├── 2_1_setup_dev_env.md ├── 2_2_create_project.md ├── 2_3_create_maze.md ├── 2_4_create_hero.md ├── 2_5_create_enemy.md ├── 2_6_create_gift.md ├── 2_7_win_and_lose.md ├── 2_8_test_on_device.md ├── 2_create_the_prototype.md ├── 3_1_more_hero_behaviors.md ├── 3_2_enemy_ai.md ├── 3_3_use_assets.md ├── 3_4_more_scenes.md ├── 3_5_make_a_complete_game.md ├── 3_complete_the_game.md ├── 4_1_lua.md ├── 4_2_cocos2d_lua_api.md ├── 4_3_index.md ├── 4_appendix.md ├── LICENSE ├── README.md ├── SUMMARY.md └── img ├── 1-3-game-overview.png ├── 1-3-hero-sight-1.png └── 1-3-hero-sight-2.png /.gitignore: -------------------------------------------------------------------------------- 1 | .* 2 | _book/ 3 | 4 | -------------------------------------------------------------------------------- /1_1_get_started.md: -------------------------------------------------------------------------------- 1 | # 开始 2 | 3 | 某天晚上,你正坐在马桶上思考人生的意义。 4 | 5 | 突然,就像有人用平底锅拍中你的脑袋。一个念头出现在脑海里:我他妈的要做游戏! 6 | 7 | 你冲到电脑面前,打开华丽的IDE,创建了一个崭新的工程。然后。。。 8 | 9 | 然后你就开始茫然了! 10 | 11 | 是先写一行 Hello, world 呢,还是写一行 Show me the money 呢? 12 | 13 | ~ 14 | 15 | ## 故事 16 | 17 | 现在离开屏幕,闭上眼睛想像一下吧: 18 | 19 | 你是一个大美妞,正独自在古墓里探险(对,胸和劳拉一样大\^O^/)。突然,你在角落里发现了一个看上去就很古老的箱子。你心跳加速、面色潮红,仰头大吼:这一定是宝藏!我要发财!我要阅尽天下高帅富! 20 | 21 | 打开箱子,一本闪闪发光的小册子出现在眼前。上书大字《论程序猿的自我修养》! 22 | 23 | 这时转角冲出一只獒犬,张开脸盆那么大的狗嘴就向你扑过来。你举起册子,大吼一声:般若波罗蜜,产品狗去死!一道金光闪过,产品狗被瞬间秒杀。 24 | 25 | 经历各种艰难险阻,你终于到达了古墓的核心处。打开石棺,亲吻了躺在里面的都教授。这一刻,你只觉得心都融化了。。。。。。 26 | 27 | ~ 28 | 29 | ## 游戏要素 30 | 31 | 不管上面的故事多么扯淡,但是这个故事描述了一个游戏需要的各种要素: 32 | 33 | * 角色 34 | * 场景 35 | * 目标 36 | * 奖励 37 | * 挑战 38 | * 结果 39 | 40 | 这些要素,构成了游戏的核心玩法。而核心玩法是决定一个游戏是否能够吸引玩家的决定性因素。 41 | 42 | 接下来,我们就以上面的故事为蓝本,一步步创建这个奇葩的游戏。 43 | 44 | ~ 45 | 46 | 游戏是一种为玩家创造快乐的娱乐形式。 47 | 48 | 所以我希望读者朋友们能够像玩游戏一样阅读本书内容,并跟着书中步骤进行实践。整个过程应该是轻松有趣的。 49 | 50 | 因此,不要紧张,就当看故事一样看待本书吧。 51 | 52 | \-EOF\- -------------------------------------------------------------------------------- /1_2_basics.md: -------------------------------------------------------------------------------- 1 | # 了解游戏的基本概念 2 | 3 | 这不是一本讲如何设计游戏的书,所以我不会涉及太多有关游戏设计的内容。 4 | 5 | 但是,了解一些游戏的基本概念绝对可以帮助我们更好的去实现游戏。 6 | 7 | ~ 8 | 9 | ## 玩法 10 | 11 | 一个游戏,最重要的就是玩法。玩法实际上就是游戏接受到玩家的输入后怎么反馈给玩家。 12 | 13 | 例如一个猜数字的游戏,玩家每次输入一个数字后,游戏就会告诉玩家输入的数字与游戏预先设定的目标数字相比较,是偏大还是偏小。然后再次等待玩家输入,直到玩家猜到预设的数字。 14 | 15 | 本书里将要制作的游戏当然比猜数字复杂多了。这个游戏有一个迷宫,里面会有玩家控制的角色,还有程序控制的怪物,以及宝箱等物品。 16 | 17 | 玩家需要控制角色在迷宫中移动。移动过程中,角色会遇到怪物,并与怪物发生战斗。而当角色接触到宝箱等物品时,又会改变角色具有的能力。最终,玩家需要控制角色到达迷宫的深处。 18 | 19 | 比较两个游戏,我们会发现它们都有一个共同点:接收玩家输入、根据输入做出反馈,重复上述步骤。 20 | 21 | 很明显,这是一个“循环”! 22 | 23 | ~ 24 | 25 | ## 游戏循环 26 | 27 | 几乎所有的游戏都是构建在一个循环之上: 28 | 29 | ![](img/1-2-game-loop.png) 30 | 31 | 上图中,输入不仅仅是指用户对游戏的操作,而是还包括了通过硬件和程序产生的输入。 32 | 33 | 例如迷宫里的怪物发现玩家控制的角色进入了自己的攻击范围,那么控制怪物的程序代码就会触发怪物的攻击动作,这也是一种输入。游戏在接收到这个输入后,需要更新画面来反馈怪物对角色的攻击。 34 | 35 | ~ 36 | 37 | 由于处理输入和更新画面是交替进行的,这造成了几个问题: 38 | 39 | 1. 必须以固定的频率来更新画面,否则用户会觉得画面出现闪烁和停顿。 40 | 41 | 2. 游戏逻辑需要分割为一小段一小段来执行。并且每一次执行游戏逻辑的时间不能超过两次更新画面之间的间隔,否则就会影响画面更新的频率。 42 | 43 | 为了解决上述问题,cocos2d 采取提供了多种工具来帮助开发者。 44 | 45 | ~ 46 | 47 | ### 60fps 48 | 49 | 60fps 是 60 frames per second 的缩写,表示帧率为 60,也就是每秒更新 60 次画面。 50 | 51 | 虽然传统电影只有 24fps,但实践证明游戏以每秒 60 次的频率更新画面时,玩家可以看到最平滑的运动画面。 52 | 53 | 关于屏幕更新频率是一个可以深入很多篇幅的话题,这里我们只需要知道尽量保证游戏以 60fps 更新画面就可以了。 54 | 55 | ~ 56 | 57 | cocos2d 引擎已经内建了一个游戏循环,并且按照 60fps 的频率更新画面。 58 | 59 | 60 | 61 | 62 | 将游戏循环和画面更新结合起来考虑。我们的游戏可以在每两次更新画面期间完成对输入的处理。 63 | 64 | 但是这就造成了我们的 65 | 66 | 实际上,由于更新画面还要消耗时间,所以用于执行游戏逻辑的时间会短得多。 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | -------------------------------------------------------------------------------- /1_3_representation.md: -------------------------------------------------------------------------------- 1 | # 确定游戏的表现形式 2 | 3 | 回顾一下前面的故事内容,我们可以想像出各种不同的游戏表现形式。也许是第一人称视角,也许是跟随视角,或者是上帝模式的俯视视角。 4 | 5 | 同一个游戏主题,选择不同的表现形式,会为玩家带来完全不一样的体验。 6 | 7 | 但是选择表现形式不仅仅只考虑玩家体验问题,还需要考虑实现这种表现形式需要的技术、美术、资金和人力等资源。 8 | 9 | 考虑到本书的目标读者:一群初次接触游戏开发的菜鸟。我想上帝视角的2D俯视模式是最理性的选择。 10 | 11 | ~ 12 | 13 | ## 游戏的样貌 14 | 15 | 上面一大堆废话,为我们的游戏决定了一个核心设定:游戏看上应该像什么样。 16 | 17 | 而我们就要根据这个设定,构思出游戏的基本样貌。下面是一张游戏表现形式的草图: 18 | 19 | ![](img/1-3-game-overview.png) 20 | 21 | 这张草图包含了游戏绝大部分要素: 22 | 23 | * 角色:左上角那个看上去蠢蠢的家伙就是玩家要控制的角色。 24 | * 场景:看起来角色正处于一个迷宫里面。 25 | * 目标:看到最下面的睡美男了吗?那就是我们的目标。 26 | * 奖励:迷宫里有几个箱子,里面一定装着好东西。 27 | * 挑战:好吧,路上还有几个像毛球一样的东西,它们肯定会阻止角色达成目标。 28 | * 结果:结果?结果当然是成功到达睡美男那里,给他一个吻(呕≥﹏≤)。 29 | 30 | 嗯,按照上面的描述,这张图看起来棒极了。我们的游戏一定会非常有趣! 31 | 32 | 但是请冷静一点,还有很多关键的内容在这张图里面没有表现出来: 33 | 34 | * 角色怎么行动? 35 | * 玩家是否一直可以看到整个迷宫,以及其中的宝箱、怪物? 36 | * 角色怎么发现怪物? 37 | * 怪物怎么发现角色? 38 | * 怪物发现角色后会有什么反应? 39 | * 怪物怎么阻止角色完成任务,是攻击角色吗? 40 | * 角色怎么对抗怪物呢? 41 | * 怪物被打倒时,会发生什么事情? 42 | * 角色被打倒时,会发生什么事情? 43 | * 角色怎么发现宝箱? 44 | * 角色怎么打开宝箱? 45 | * 打开宝箱后,会发生什么事情? 46 | * 宝箱会给予角色什么奖励,给角色带来什么好处? 47 | * 。。。。。 48 | 49 | 好吧,我们还有太多太多问题没有确定。所以不要急着写代码,我们继续画一些草图。画这些草图的过程,实际上就是帮助我们思考,并将思考的结果展示出来。 50 | 51 | ## 确定玩法 52 | 53 | 因为游戏最终需要靠画面来表现(除了那些纯文字游戏),所以从画面来入手构思整个游戏的细节是最有效的方式。当然,我们可以配上一些简短的说明,针对细节进行描述。 54 | 55 | ### 运行环境对游戏玩法的影响 56 | 57 | ~ 58 | 59 | ### 操作方式 60 | 61 | ~ 62 | 63 | ### 角色和怪物的行动 64 | 65 | ~ 66 | 67 | ### 角色和怪物的可视范围 68 | 69 | 下图中,角色和怪物都具有视野的设定。视野由角色或怪物的当前朝向、视野角度决定: 70 | 71 | ![](img/1-3-hero-sight-1.png) 72 | 73 | 因此,如果怪物位于角色的视野之外,那么角色是看不到怪物的。从游戏画面上,就是没有怪物的存在。对怪物而言,视野的效果一样。 74 | 75 | 有限的视野范围大大增加了游戏的刺激度和紧张感。玩家在游戏里会时刻小心翼翼的行动,避免被怪物觉察。 76 | 77 | 通过为玩家制造障碍来提升游戏的难度和探索性,是常用的手段。但是仅仅制造障碍还不够,我们还得为玩家提供某种解决障碍的途径: 78 | 79 | ![](img/1-3-hero-sight-2.png) 80 | 81 | 图中,角色只能看到宝箱,而下方的怪物还处于阴影中。但屏幕上有一个包含感叹号的图标出现,提醒玩家这里会有某些需要注意的东西。 82 | 83 | 这个感叹号图标不会一直可见,而是在怪物移动时不定期的出现在怪物当前位置附近。同时,只有在角色接近到怪物一定距离后,才会看到感叹号出现。 84 | 85 | 因此,我们通过这些设定强迫玩家在行动之前仔细观察周围环境,并采取可行的行动方案。 86 | 87 | 而这样一种玩法,既符合我们古墓探险的游戏主题,又为玩家达成目标的过程增加了挑战性。当玩家通过这些挑战后,就能够体验到愉悦的成就感。 88 | 89 | 可以看出,利用草图和简短的文字描述,我们就勾勒出了游戏进行时的大致体验。而这就是确定游戏玩法的基本方法。 90 | 91 | ~ 92 | 93 | ### 角色和怪物的战斗 94 | 95 | ~ 96 | -------------------------------------------------------------------------------- /1_4_game_play.md: -------------------------------------------------------------------------------- 1 | # 从玩法中抽取游戏核心元素 2 | -------------------------------------------------------------------------------- /1_5_game_play_behaviors.md: -------------------------------------------------------------------------------- 1 | # 规划核心元素的行为 2 | -------------------------------------------------------------------------------- /1_design_a_game.md: -------------------------------------------------------------------------------- 1 | # 设计游戏 2 | 3 | 在这个章节里,我会以尽可能简单易懂的语言,向读者朋友们解释开发一个游戏所需要了解的基本概念。以及开发的主要步骤和方法。 4 | 5 | ~ 6 | 7 | -------------------------------------------------------------------------------- /2_1_setup_dev_env.md: -------------------------------------------------------------------------------- 1 | # 准备开发环境 2 | -------------------------------------------------------------------------------- /2_2_create_project.md: -------------------------------------------------------------------------------- 1 | # 创建游戏项目 2 | -------------------------------------------------------------------------------- /2_3_create_maze.md: -------------------------------------------------------------------------------- 1 | # 生成迷宫 2 | -------------------------------------------------------------------------------- /2_4_create_hero.md: -------------------------------------------------------------------------------- 1 | # 在迷宫中放置玩家控制的角色 2 | -------------------------------------------------------------------------------- /2_5_create_enemy.md: -------------------------------------------------------------------------------- 1 | # 在迷宫中放置敌人 2 | -------------------------------------------------------------------------------- /2_6_create_gift.md: -------------------------------------------------------------------------------- 1 | # 在迷宫中放置奖励 2 | -------------------------------------------------------------------------------- /2_7_win_and_lose.md: -------------------------------------------------------------------------------- 1 | # 胜利和死亡 2 | -------------------------------------------------------------------------------- /2_8_test_on_device.md: -------------------------------------------------------------------------------- 1 | # 在移动设备上测试游戏原型 2 | -------------------------------------------------------------------------------- /2_create_the_prototype.md: -------------------------------------------------------------------------------- 1 | # 创建游戏原型 2 | -------------------------------------------------------------------------------- /3_1_more_hero_behaviors.md: -------------------------------------------------------------------------------- 1 | # 赋予玩家角色更细腻的行为 2 | -------------------------------------------------------------------------------- /3_2_enemy_ai.md: -------------------------------------------------------------------------------- 1 | # 让敌人变得更聪明 2 | -------------------------------------------------------------------------------- /3_3_use_assets.md: -------------------------------------------------------------------------------- 1 | # 整合美术素材 2 | -------------------------------------------------------------------------------- /3_4_more_scenes.md: -------------------------------------------------------------------------------- 1 | # 创建更多场景 2 | -------------------------------------------------------------------------------- /3_5_make_a_complete_game.md: -------------------------------------------------------------------------------- 1 | # 组合为完整的游戏 2 | -------------------------------------------------------------------------------- /3_complete_the_game.md: -------------------------------------------------------------------------------- 1 | # 完成游戏 2 | -------------------------------------------------------------------------------- /4_1_lua.md: -------------------------------------------------------------------------------- 1 | # Lua 语言基本用法 2 | -------------------------------------------------------------------------------- /4_2_cocos2d_lua_api.md: -------------------------------------------------------------------------------- 1 | # Cocos2d_Lua 常用 API 2 | -------------------------------------------------------------------------------- /4_3_index.md: -------------------------------------------------------------------------------- 1 | # 本书重点索引 2 | -------------------------------------------------------------------------------- /4_appendix.md: -------------------------------------------------------------------------------- 1 | # 附录 2 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 2, June 1991 3 | 4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc., 5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 | Everyone is permitted to copy and distribute verbatim copies 7 | of this license document, but changing it is not allowed. 8 | 9 | Preamble 10 | 11 | The licenses for most software are designed to take away your 12 | freedom to share and change it. By contrast, the GNU General Public 13 | License is intended to guarantee your freedom to share and change free 14 | software--to make sure the software is free for all its users. This 15 | General Public License applies to most of the Free Software 16 | Foundation's software and to any other program whose authors commit to 17 | using it. (Some other Free Software Foundation software is covered by 18 | the GNU Lesser General Public License instead.) You can apply it to 19 | your programs, too. 20 | 21 | When we speak of free software, we are referring to freedom, not 22 | price. Our General Public Licenses are designed to make sure that you 23 | have the freedom to distribute copies of free software (and charge for 24 | this service if you wish), that you receive source code or can get it 25 | if you want it, that you can change the software or use pieces of it 26 | in new free programs; and that you know you can do these things. 27 | 28 | To protect your rights, we need to make restrictions that forbid 29 | anyone to deny you these rights or to ask you to surrender the rights. 30 | These restrictions translate to certain responsibilities for you if you 31 | distribute copies of the software, or if you modify it. 32 | 33 | For example, if you distribute copies of such a program, whether 34 | gratis or for a fee, you must give the recipients all the rights that 35 | you have. You must make sure that they, too, receive or can get the 36 | source code. And you must show them these terms so they know their 37 | rights. 38 | 39 | We protect your rights with two steps: (1) copyright the software, and 40 | (2) offer you this license which gives you legal permission to copy, 41 | distribute and/or modify the software. 42 | 43 | Also, for each author's protection and ours, we want to make certain 44 | that everyone understands that there is no warranty for this free 45 | software. If the software is modified by someone else and passed on, we 46 | want its recipients to know that what they have is not the original, so 47 | that any problems introduced by others will not reflect on the original 48 | authors' reputations. 49 | 50 | Finally, any free program is threatened constantly by software 51 | patents. We wish to avoid the danger that redistributors of a free 52 | program will individually obtain patent licenses, in effect making the 53 | program proprietary. To prevent this, we have made it clear that any 54 | patent must be licensed for everyone's free use or not licensed at all. 55 | 56 | The precise terms and conditions for copying, distribution and 57 | modification follow. 58 | 59 | GNU GENERAL PUBLIC LICENSE 60 | TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 61 | 62 | 0. This License applies to any program or other work which contains 63 | a notice placed by the copyright holder saying it may be distributed 64 | under the terms of this General Public License. The "Program", below, 65 | refers to any such program or work, and a "work based on the Program" 66 | means either the Program or any derivative work under copyright law: 67 | that is to say, a work containing the Program or a portion of it, 68 | either verbatim or with modifications and/or translated into another 69 | language. (Hereinafter, translation is included without limitation in 70 | the term "modification".) Each licensee is addressed as "you". 71 | 72 | Activities other than copying, distribution and modification are not 73 | covered by this License; they are outside its scope. The act of 74 | running the Program is not restricted, and the output from the Program 75 | is covered only if its contents constitute a work based on the 76 | Program (independent of having been made by running the Program). 77 | Whether that is true depends on what the Program does. 78 | 79 | 1. You may copy and distribute verbatim copies of the Program's 80 | source code as you receive it, in any medium, provided that you 81 | conspicuously and appropriately publish on each copy an appropriate 82 | copyright notice and disclaimer of warranty; keep intact all the 83 | notices that refer to this License and to the absence of any warranty; 84 | and give any other recipients of the Program a copy of this License 85 | along with the Program. 86 | 87 | You may charge a fee for the physical act of transferring a copy, and 88 | you may at your option offer warranty protection in exchange for a fee. 89 | 90 | 2. You may modify your copy or copies of the Program or any portion 91 | of it, thus forming a work based on the Program, and copy and 92 | distribute such modifications or work under the terms of Section 1 93 | above, provided that you also meet all of these conditions: 94 | 95 | a) You must cause the modified files to carry prominent notices 96 | stating that you changed the files and the date of any change. 97 | 98 | b) You must cause any work that you distribute or publish, that in 99 | whole or in part contains or is derived from the Program or any 100 | part thereof, to be licensed as a whole at no charge to all third 101 | parties under the terms of this License. 102 | 103 | c) If the modified program normally reads commands interactively 104 | when run, you must cause it, when started running for such 105 | interactive use in the most ordinary way, to print or display an 106 | announcement including an appropriate copyright notice and a 107 | notice that there is no warranty (or else, saying that you provide 108 | a warranty) and that users may redistribute the program under 109 | these conditions, and telling the user how to view a copy of this 110 | License. (Exception: if the Program itself is interactive but 111 | does not normally print such an announcement, your work based on 112 | the Program is not required to print an announcement.) 113 | 114 | These requirements apply to the modified work as a whole. If 115 | identifiable sections of that work are not derived from the Program, 116 | and can be reasonably considered independent and separate works in 117 | themselves, then this License, and its terms, do not apply to those 118 | sections when you distribute them as separate works. But when you 119 | distribute the same sections as part of a whole which is a work based 120 | on the Program, the distribution of the whole must be on the terms of 121 | this License, whose permissions for other licensees extend to the 122 | entire whole, and thus to each and every part regardless of who wrote it. 123 | 124 | Thus, it is not the intent of this section to claim rights or contest 125 | your rights to work written entirely by you; rather, the intent is to 126 | exercise the right to control the distribution of derivative or 127 | collective works based on the Program. 128 | 129 | In addition, mere aggregation of another work not based on the Program 130 | with the Program (or with a work based on the Program) on a volume of 131 | a storage or distribution medium does not bring the other work under 132 | the scope of this License. 133 | 134 | 3. You may copy and distribute the Program (or a work based on it, 135 | under Section 2) in object code or executable form under the terms of 136 | Sections 1 and 2 above provided that you also do one of the following: 137 | 138 | a) Accompany it with the complete corresponding machine-readable 139 | source code, which must be distributed under the terms of Sections 140 | 1 and 2 above on a medium customarily used for software interchange; or, 141 | 142 | b) Accompany it with a written offer, valid for at least three 143 | years, to give any third party, for a charge no more than your 144 | cost of physically performing source distribution, a complete 145 | machine-readable copy of the corresponding source code, to be 146 | distributed under the terms of Sections 1 and 2 above on a medium 147 | customarily used for software interchange; or, 148 | 149 | c) Accompany it with the information you received as to the offer 150 | to distribute corresponding source code. (This alternative is 151 | allowed only for noncommercial distribution and only if you 152 | received the program in object code or executable form with such 153 | an offer, in accord with Subsection b above.) 154 | 155 | The source code for a work means the preferred form of the work for 156 | making modifications to it. For an executable work, complete source 157 | code means all the source code for all modules it contains, plus any 158 | associated interface definition files, plus the scripts used to 159 | control compilation and installation of the executable. However, as a 160 | special exception, the source code distributed need not include 161 | anything that is normally distributed (in either source or binary 162 | form) with the major components (compiler, kernel, and so on) of the 163 | operating system on which the executable runs, unless that component 164 | itself accompanies the executable. 165 | 166 | If distribution of executable or object code is made by offering 167 | access to copy from a designated place, then offering equivalent 168 | access to copy the source code from the same place counts as 169 | distribution of the source code, even though third parties are not 170 | compelled to copy the source along with the object code. 171 | 172 | 4. You may not copy, modify, sublicense, or distribute the Program 173 | except as expressly provided under this License. Any attempt 174 | otherwise to copy, modify, sublicense or distribute the Program is 175 | void, and will automatically terminate your rights under this License. 176 | However, parties who have received copies, or rights, from you under 177 | this License will not have their licenses terminated so long as such 178 | parties remain in full compliance. 179 | 180 | 5. You are not required to accept this License, since you have not 181 | signed it. However, nothing else grants you permission to modify or 182 | distribute the Program or its derivative works. These actions are 183 | prohibited by law if you do not accept this License. Therefore, by 184 | modifying or distributing the Program (or any work based on the 185 | Program), you indicate your acceptance of this License to do so, and 186 | all its terms and conditions for copying, distributing or modifying 187 | the Program or works based on it. 188 | 189 | 6. Each time you redistribute the Program (or any work based on the 190 | Program), the recipient automatically receives a license from the 191 | original licensor to copy, distribute or modify the Program subject to 192 | these terms and conditions. You may not impose any further 193 | restrictions on the recipients' exercise of the rights granted herein. 194 | You are not responsible for enforcing compliance by third parties to 195 | this License. 196 | 197 | 7. If, as a consequence of a court judgment or allegation of patent 198 | infringement or for any other reason (not limited to patent issues), 199 | conditions are imposed on you (whether by court order, agreement or 200 | otherwise) that contradict the conditions of this License, they do not 201 | excuse you from the conditions of this License. If you cannot 202 | distribute so as to satisfy simultaneously your obligations under this 203 | License and any other pertinent obligations, then as a consequence you 204 | may not distribute the Program at all. For example, if a patent 205 | license would not permit royalty-free redistribution of the Program by 206 | all those who receive copies directly or indirectly through you, then 207 | the only way you could satisfy both it and this License would be to 208 | refrain entirely from distribution of the Program. 209 | 210 | If any portion of this section is held invalid or unenforceable under 211 | any particular circumstance, the balance of the section is intended to 212 | apply and the section as a whole is intended to apply in other 213 | circumstances. 214 | 215 | It is not the purpose of this section to induce you to infringe any 216 | patents or other property right claims or to contest validity of any 217 | such claims; this section has the sole purpose of protecting the 218 | integrity of the free software distribution system, which is 219 | implemented by public license practices. Many people have made 220 | generous contributions to the wide range of software distributed 221 | through that system in reliance on consistent application of that 222 | system; it is up to the author/donor to decide if he or she is willing 223 | to distribute software through any other system and a licensee cannot 224 | impose that choice. 225 | 226 | This section is intended to make thoroughly clear what is believed to 227 | be a consequence of the rest of this License. 228 | 229 | 8. If the distribution and/or use of the Program is restricted in 230 | certain countries either by patents or by copyrighted interfaces, the 231 | original copyright holder who places the Program under this License 232 | may add an explicit geographical distribution limitation excluding 233 | those countries, so that distribution is permitted only in or among 234 | countries not thus excluded. In such case, this License incorporates 235 | the limitation as if written in the body of this License. 236 | 237 | 9. The Free Software Foundation may publish revised and/or new versions 238 | of the General Public License from time to time. Such new versions will 239 | be similar in spirit to the present version, but may differ in detail to 240 | address new problems or concerns. 241 | 242 | Each version is given a distinguishing version number. If the Program 243 | specifies a version number of this License which applies to it and "any 244 | later version", you have the option of following the terms and conditions 245 | either of that version or of any later version published by the Free 246 | Software Foundation. If the Program does not specify a version number of 247 | this License, you may choose any version ever published by the Free Software 248 | Foundation. 249 | 250 | 10. If you wish to incorporate parts of the Program into other free 251 | programs whose distribution conditions are different, write to the author 252 | to ask for permission. For software which is copyrighted by the Free 253 | Software Foundation, write to the Free Software Foundation; we sometimes 254 | make exceptions for this. Our decision will be guided by the two goals 255 | of preserving the free status of all derivatives of our free software and 256 | of promoting the sharing and reuse of software generally. 257 | 258 | NO WARRANTY 259 | 260 | 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY 261 | FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN 262 | OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES 263 | PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED 264 | OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 265 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS 266 | TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE 267 | PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, 268 | REPAIR OR CORRECTION. 269 | 270 | 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 271 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR 272 | REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, 273 | INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING 274 | OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED 275 | TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY 276 | YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER 277 | PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE 278 | POSSIBILITY OF SUCH DAMAGES. 279 | 280 | END OF TERMS AND CONDITIONS 281 | 282 | How to Apply These Terms to Your New Programs 283 | 284 | If you develop a new program, and you want it to be of the greatest 285 | possible use to the public, the best way to achieve this is to make it 286 | free software which everyone can redistribute and change under these terms. 287 | 288 | To do so, attach the following notices to the program. It is safest 289 | to attach them to the start of each source file to most effectively 290 | convey the exclusion of warranty; and each file should have at least 291 | the "copyright" line and a pointer to where the full notice is found. 292 | 293 | {description} 294 | Copyright (C) {year} {fullname} 295 | 296 | This program is free software; you can redistribute it and/or modify 297 | it under the terms of the GNU General Public License as published by 298 | the Free Software Foundation; either version 2 of the License, or 299 | (at your option) any later version. 300 | 301 | This program is distributed in the hope that it will be useful, 302 | but WITHOUT ANY WARRANTY; without even the implied warranty of 303 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 304 | GNU General Public License for more details. 305 | 306 | You should have received a copy of the GNU General Public License along 307 | with this program; if not, write to the Free Software Foundation, Inc., 308 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 309 | 310 | Also add information on how to contact you by electronic and paper mail. 311 | 312 | If the program is interactive, make it output a short notice like this 313 | when it starts in an interactive mode: 314 | 315 | Gnomovision version 69, Copyright (C) year name of author 316 | Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 317 | This is free software, and you are welcome to redistribute it 318 | under certain conditions; type `show c' for details. 319 | 320 | The hypothetical commands `show w' and `show c' should show the appropriate 321 | parts of the General Public License. Of course, the commands you use may 322 | be called something other than `show w' and `show c'; they could even be 323 | mouse-clicks or menu items--whatever suits your program. 324 | 325 | You should also get your employer (if you work as a programmer) or your 326 | school, if any, to sign a "copyright disclaimer" for the program, if 327 | necessary. Here is a sample; alter the names: 328 | 329 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program 330 | `Gnomovision' (which makes passes at compilers) written by James Hacker. 331 | 332 | {signature of Ty Coon}, 1 April 1989 333 | Ty Coon, President of Vice 334 | 335 | This General Public License does not permit incorporating your program into 336 | proprietary programs. If your program is a subroutine library, you may 337 | consider it more useful to permit linking proprietary applications with the 338 | library. If this is what you want to do, use the GNU Lesser General 339 | Public License instead of this License. 340 | 341 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # 前言 2 | 3 | 这是一本为菜鸟开发者编写的迷你书。介绍如何用 Cocos2d-Lua 开发一个结构完整的手机游戏。 4 | 5 | **读者需要具备的知识基础:**
6 | 了解基本的编程知识,能够编写简单的代码。 7 | 8 | **本书主题:**
9 | 从零开始设计一个游戏的玩法,并最终实现这个游戏。 10 | 11 | **游戏玩法:**
12 | 在一个随机生成的迷宫里,玩家控制的角色要成功找到出口。在寻找出口的过程中,你会遇到各种敌人和奖励。 13 | 14 | **关注作者微博:**
15 | 关注 [http://weibo.com/dualface](http://weibo.com/dualface) ,随时了解本书更新,以及后续迷你书的进展。 16 | 17 | PS:欢迎吐槽! 18 | 19 | 20 | 21 | -------------------------------------------------------------------------------- /SUMMARY.md: -------------------------------------------------------------------------------- 1 | # Summary 2 | 3 | * [前言](README.md) 4 | * [设计游戏](1_design_a_game.md) 5 | * [开始](1_1_get_started.md) 6 | * [了解游戏的基本概念](1_2_basics.md) 7 | * [确定游戏的表现形式](1_3_representation.md) 8 | * [从玩法中抽取游戏核心元素](1_4_game_play.md) 9 | * [规划核心元素的行为](1_5_game_play_behaviors.md) 10 | * [创建游戏原型](2_create_the_prototype.md) 11 | * [准备开发环境](2_1_setup_dev_env.md) 12 | * [创建游戏项目](2_2_create_project.md) 13 | * [生成迷宫](2_3_create_maze.md) 14 | * [在迷宫中放置玩家控制的角色](2_4_create_hero.md) 15 | * [在迷宫中放置敌人](2_5_create_enemy.md) 16 | * [在迷宫中放置奖励](2_6_create_gift.md) 17 | * [胜利和死亡](2_7_win_and_lose.md) 18 | * [在移动设备上测试游戏原型](2_8_test_on_device.md) 19 | * [完成游戏](3_complete_the_game.md) 20 | * [赋予玩家角色更细腻的行为](3_1_more_hero_behaviors.md) 21 | * [让敌人变得更聪明](3_2_enemy_ai.md) 22 | * [整合美术素材](3_3_use_assets.md) 23 | * [创建更多场景](3_4_more_scenes.md) 24 | * [组合为完整的游戏](3_5_make_a_complete_game.md) 25 | * [附录](4_appendix.md) 26 | * [Lua 语言基本用法](4_1_lua.md) 27 | * [Cocos2d_Lua 常用 API](4_2_cocos2d_lua_api.md) 28 | * [本书重点索引](4_3_index.md) -------------------------------------------------------------------------------- /img/1-3-game-overview.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dualface/cocos2d-lua-newbie-guide/de7a8e16b050d6f5bd51edd33da7a3be39e9ca05/img/1-3-game-overview.png -------------------------------------------------------------------------------- /img/1-3-hero-sight-1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dualface/cocos2d-lua-newbie-guide/de7a8e16b050d6f5bd51edd33da7a3be39e9ca05/img/1-3-hero-sight-1.png -------------------------------------------------------------------------------- /img/1-3-hero-sight-2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dualface/cocos2d-lua-newbie-guide/de7a8e16b050d6f5bd51edd33da7a3be39e9ca05/img/1-3-hero-sight-2.png --------------------------------------------------------------------------------