├── .editorconfig ├── .gitattributes ├── .gitignore ├── README.md ├── UnityDecompiled.sln ├── UnityEditor.UI ├── Properties │ └── AssemblyInfo.cs ├── UnityEditor.EventSystems │ ├── EventSystemEditor.cs │ └── EventTriggerEditor.cs ├── UnityEditor.Events │ ├── InterceptedEventsPreview.cs │ └── LayoutPropertiesPreview.cs ├── UnityEditor.UI.csproj └── UnityEditor.UI │ ├── AnimationTriggersDrawer.cs │ ├── AspectRatioFitterEditor.cs │ ├── ButtonEditor.cs │ ├── CanvasScalerEditor.cs │ ├── ColorBlockDrawer.cs │ ├── ContentSizeFitterEditor.cs │ ├── DropdownEditor.cs │ ├── DropdownOptionListDrawer.cs │ ├── FontDataDrawer.cs │ ├── GraphicEditor.cs │ ├── GridLayoutGroupEditor.cs │ ├── HorizontalOrVerticalLayoutGroupEditor.cs │ ├── ImageEditor.cs │ ├── InputFieldEditor.cs │ ├── LayoutElementEditor.cs │ ├── MaskEditor.cs │ ├── MenuOptions.cs │ ├── NavigationDrawer.cs │ ├── PrefabLayoutRebuilder.cs │ ├── RawImageEditor.cs │ ├── RectMask2DEditor.cs │ ├── ScrollRectEditor.cs │ ├── ScrollbarEditor.cs │ ├── SelectableEditor.cs │ ├── SelfControllerEditor.cs │ ├── SliderEditor.cs │ ├── SpriteDrawUtility.cs │ ├── SpriteStateDrawer.cs │ ├── TextEditor.cs │ └── ToggleEditor.cs ├── UnityEditor ├── AssemblyValidation.cs ├── AssemblyValidationRule.cs ├── AssetModificationProcessor.cs ├── BaseExposedPropertyDrawer.cs ├── DesktopStandaloneBuildWindowExtension.cs ├── DesktopStandalonePostProcessor.cs ├── DesktopStandaloneUserBuildSettings.cs ├── ExposedReferencePropertyDrawer.cs ├── GendarmeOptions.cs ├── GendarmeValidationRule.cs ├── ICompilerSettings.cs ├── INativeCompiler.cs ├── IValidationRule.cs ├── NativeCompiler.cs ├── ParticleSystemCurveEditor.cs ├── PatchImportSettingRecycleID.cs ├── PostProcessStandalonePlayer.cs ├── PreviewGUI.cs ├── Properties │ └── AssemblyInfo.cs ├── SerializedStringTable.cs ├── UnityEditor.AI │ ├── NavMeshBuilder.cs │ ├── NavMeshEditorHelpers.cs │ └── NavMeshVisualizationSettings.cs ├── UnityEditor.Advertisements │ └── AdvertisementSettings.cs ├── UnityEditor.Analytics │ ├── AnalyticsSettings.cs │ └── PerformanceReportingSettings.cs ├── UnityEditor.AnimatedValues │ ├── AnimBool.cs │ ├── AnimFloat.cs │ ├── AnimQuaternion.cs │ ├── AnimVector3.cs │ └── BaseAnimValue.cs ├── UnityEditor.Animations │ ├── AnimatorCondition.cs │ ├── AnimatorConditionMode.cs │ ├── AnimatorController.cs │ ├── AnimatorControllerLayer.cs │ ├── AnimatorDefaultTransition.cs │ ├── AnimatorLayerBlendingMode.cs │ ├── AnimatorState.cs │ ├── AnimatorStateMachine.cs │ ├── AnimatorStateTransition.cs │ ├── AnimatorTransition.cs │ ├── AnimatorTransitionBase.cs │ ├── BlendTree.cs │ ├── BlendTreeType.cs │ ├── ChildAnimatorState.cs │ ├── ChildAnimatorStateMachine.cs │ ├── ChildMotion.cs │ ├── MecanimUtilities.cs │ ├── PushUndoIfNeeded.cs │ ├── StateBehavioursPair.cs │ ├── StateMachineBehaviourContext.cs │ ├── StateMotionPair.cs │ └── TransitionInterruptionSource.cs ├── UnityEditor.Audio │ ├── AudioEffectParameterPath.cs │ ├── AudioGroupParameterPath.cs │ ├── AudioMixerController.cs │ ├── AudioMixerEffectController.cs │ ├── AudioMixerEffectPlugin.cs │ ├── AudioMixerGroupController.cs │ ├── AudioMixerSnapshotController.cs │ ├── AudioParameterPath.cs │ ├── ChangedExposedParameterHandler.cs │ ├── ExposedAudioParameter.cs │ ├── MixerEffectDefinition.cs │ ├── MixerEffectDefinitionReloader.cs │ ├── MixerEffectDefinitions.cs │ ├── MixerEffectParameter.cs │ ├── MixerGroupControllerCompareByName.cs │ ├── MixerGroupView.cs │ ├── MixerParameterDefinition.cs │ └── ParameterTransitionType.cs ├── UnityEditor.Build │ ├── BuildFailedException.cs │ ├── BuildPipelineInterfaces.cs │ ├── BuildPlatform.cs │ ├── BuildPlatforms.cs │ ├── IActiveBuildTargetChanged.cs │ ├── IOrderedCallback.cs │ ├── IPostprocessBuild.cs │ ├── IPreprocessBuild.cs │ └── IProcessScene.cs ├── UnityEditor.BuildReporting │ ├── BuildReport.cs │ ├── BuildReportHelper.cs │ └── StrippingInfo.cs ├── UnityEditor.Callbacks │ ├── DidReloadScripts.cs │ ├── OnOpenAssetAttribute.cs │ ├── PostProcessBuildAttribute.cs │ ├── PostProcessSceneAttribute.cs │ └── RegisterPluginsAttribute.cs ├── UnityEditor.CloudBuild │ └── CloudBuild.cs ├── UnityEditor.Collaboration │ ├── AbstractFilters.cs │ ├── AssetAccess.cs │ ├── Change.cs │ ├── Collab.cs │ ├── CollabCannotPublishDialog.cs │ ├── CollabFilters.cs │ ├── CollabInfo.cs │ ├── CollabOperation.cs │ ├── CollabProjectHook.cs │ ├── CollabPublishDialog.cs │ ├── CollabSettingStatus.cs │ ├── CollabSettingType.cs │ ├── CollabSettingsManager.cs │ ├── CollabTempFolder.cs │ ├── CollabTesting.cs │ ├── Overlay.cs │ ├── ProgressInfo.cs │ ├── PublishDialogOptions.cs │ ├── PublishInfo.cs │ ├── Revision.cs │ ├── SoftLock.cs │ ├── SoftLockData.cs │ ├── SoftLockFilters.cs │ ├── SoftLockUIData.cs │ ├── StateChangedDelegate.cs │ └── TextureUtility.cs ├── UnityEditor.Connect │ ├── COPPACompliance.cs │ ├── CloudConfigUrl.cs │ ├── ConnectInfo.cs │ ├── ProjectInfo.cs │ ├── ProjectStateChangedDelegate.cs │ ├── StateChangedDelegate.cs │ ├── UnityConnect.cs │ ├── UnityConnectEditorWindow.cs │ ├── UnityConnectPrefs.cs │ ├── UnityConnectServiceCollection.cs │ ├── UnityConnectServiceData.cs │ ├── UnityOAuth.cs │ ├── UserInfo.cs │ └── UserStateChangedDelegate.cs ├── UnityEditor.CrashReporting │ └── CrashReportingSettings.cs ├── UnityEditor.DeploymentTargets │ ├── BuildCheckResult.cs │ ├── CategoryCheckResult.cs │ ├── CheckStatus.cs │ ├── CorruptBuildException.cs │ ├── DefaultDeploymentTargetInfo.cs │ ├── DefaultDeploymentTargetsExtension.cs │ ├── DeploymentTargetId.cs │ ├── DeploymentTargetIdAndStatus.cs │ ├── DeploymentTargetManager.cs │ ├── DeploymentTargetStatus.cs │ ├── DeploymentTargetSupportFlags.cs │ ├── IDeploymentTargetInfo.cs │ ├── IDeploymentTargetsExtension.cs │ ├── NoResponseFromDeploymentTargetException.cs │ ├── OperationAbortedException.cs │ ├── OperationFailedException.cs │ └── UnknownDeploymentTargetException.cs ├── UnityEditor.Events │ └── UnityEventTools.cs ├── UnityEditor.Experimental.Animations │ └── GameObjectRecorder.cs ├── UnityEditor.Experimental.AssetImporters │ ├── AssetImportContext.cs │ ├── AssetImporterEditor.cs │ ├── ImportedObject.cs │ ├── ScriptedImporter.cs │ ├── ScriptedImporterAttribute.cs │ └── ScriptedImporterEditor.cs ├── UnityEditor.Experimental.Build.AssetBundle │ ├── BuildCommandSet.cs │ ├── BuildCompression.cs │ ├── BuildInput.cs │ ├── BuildInterface.cs │ ├── BuildOutput.cs │ ├── BuildSettings.cs │ ├── CompressionLevel.cs │ ├── CompressionType.cs │ ├── FileType.cs │ └── ObjectIdentifier.cs ├── UnityEditor.Experimental.UIElements │ ├── ContextualMenu.cs │ ├── EditorTextField.cs │ └── UIElementsEntryPoint.cs ├── UnityEditor.Hardware │ ├── DevDevice.cs │ ├── DevDeviceFeatures.cs │ ├── DevDeviceList.cs │ ├── DevDeviceState.cs │ ├── Usb.cs │ └── UsbDevice.cs ├── UnityEditor.IMGUI.Controls │ ├── ArcHandle.cs │ ├── BoxBoundsHandle.cs │ ├── CapsuleBoundsHandle.cs │ ├── ITreeViewDataSource.cs │ ├── ITreeViewDragging.cs │ ├── ITreeViewGUI.cs │ ├── LazyTreeViewDataSource.cs │ ├── MultiColumnHeader.cs │ ├── MultiColumnHeaderState.cs │ ├── PrimitiveBoundsHandle.cs │ ├── SearchField.cs │ ├── SphereBoundsHandle.cs │ ├── TreeView.cs │ ├── TreeViewAnimationInput.cs │ ├── TreeViewController.cs │ ├── TreeViewDataSource.cs │ ├── TreeViewDragging.cs │ ├── TreeViewGUI.cs │ ├── TreeViewItem.cs │ ├── TreeViewItemAlphaNumericSort.cs │ ├── TreeViewItemExpansionAnimator.cs │ ├── TreeViewSelectionOptions.cs │ ├── TreeViewState.cs │ └── TreeViewUtility.cs ├── UnityEditor.Macros │ ├── MacroEvaluator.cs │ └── MethodEvaluator.cs ├── UnityEditor.MemoryProfiler │ ├── Connection.cs │ ├── FieldDescription.cs │ ├── MemorySection.cs │ ├── MemorySnapshot.cs │ ├── PackedGCHandle.cs │ ├── PackedMemorySnapshot.cs │ ├── PackedNativeType.cs │ ├── PackedNativeUnityEngineObject.cs │ ├── TypeDescription.cs │ └── VirtualMachineInformation.cs ├── UnityEditor.Modules │ ├── BuildLaunchPlayerArgs.cs │ ├── BuildPostProcessArgs.cs │ ├── CSharpCompiler.cs │ ├── CSharpProject.cs │ ├── DefaultBuildPostprocessor.cs │ ├── DefaultBuildWindowExtension.cs │ ├── DefaultCompilationExtension.cs │ ├── DefaultPlatformSupportModule.cs │ ├── DefaultPlayerSettingsEditorExtension.cs │ ├── DefaultPluginImporterExtension.cs │ ├── DefaultProjectGeneratorExtension.cs │ ├── DefaultTextureImportSettingsExtension.cs │ ├── IBuildAnalyzer.cs │ ├── IBuildPostprocessor.cs │ ├── IBuildWindowExtension.cs │ ├── ICompilationExtension.cs │ ├── IDevice.cs │ ├── IPlatformSupportModule.cs │ ├── IPluginImporterExtension.cs │ ├── IPreferenceWindowExtension.cs │ ├── IProjectGeneratorExtension.cs │ ├── IScriptingImplementations.cs │ ├── ISettingEditorExtension.cs │ ├── ITextureImportSettingsExtension.cs │ ├── IUserAssembliesValidator.cs │ ├── ModuleManager.cs │ ├── ModuleUtils.cs │ └── RemoteAddress.cs ├── UnityEditor.NScreen │ ├── NScreenManager.cs │ └── RemoteGame.cs ├── UnityEditor.Networking.PlayerConnection │ ├── ConnectedPlayer.cs │ └── EditorConnection.cs ├── UnityEditor.ProjectWindowCallback │ ├── DoCreateAnimatorController.cs │ ├── DoCreateAudioMixer.cs │ ├── DoCreateFolder.cs │ ├── DoCreateNewAsset.cs │ ├── DoCreatePrefab.cs │ ├── DoCreateScene.cs │ ├── DoCreateScriptAsset.cs │ ├── DoCreateSpritePolygon.cs │ └── EndNameEditAction.cs ├── UnityEditor.Purchasing │ └── PurchasingSettings.cs ├── UnityEditor.Rendering │ ├── AlbedoSwatchInfo.cs │ ├── EditorGraphicsSettings.cs │ ├── PlatformShaderSettings.cs │ ├── ShaderQuality.cs │ └── TierSettings.cs ├── UnityEditor.RestService │ ├── AssetRestHandler.cs │ ├── Handler.cs │ ├── HttpStatusCode.cs │ ├── Logger.cs │ ├── OpenDocumentsRestHandler.cs │ ├── PairingRestHandler.cs │ ├── PlayModeRestHandler.cs │ ├── ProjectStateRestHandler.cs │ ├── Request.cs │ ├── Response.cs │ ├── RestRequest.cs │ ├── RestRequestException.cs │ ├── RestServiceRegistration.cs │ ├── Router.cs │ └── ScriptEditorSettings.cs ├── UnityEditor.SceneManagement │ ├── EditorSceneManager.cs │ ├── NewSceneMode.cs │ ├── NewSceneSetup.cs │ ├── OpenSceneMode.cs │ └── SceneSetup.cs ├── UnityEditor.Scripting.Compilers │ ├── APIUpdaterHelper.cs │ ├── BooCompiler.cs │ ├── BooCompilerOutputParser.cs │ ├── BooLanguage.cs │ ├── CSharpLanguage.cs │ ├── Cil2AsOutputParser.cs │ ├── CommandLineFormatter.cs │ ├── CompilerMessage.cs │ ├── CompilerMessageType.cs │ ├── CompilerOutputParserBase.cs │ ├── GendarmeOutputParser.cs │ ├── GendarmeRuleData.cs │ ├── Il2CppOutputParser.cs │ ├── MicrosoftCSharpCompiler.cs │ ├── MicrosoftCSharpCompilerOutputParser.cs │ ├── MonoCSharpCompiler.cs │ ├── MonoCSharpCompilerOutputParser.cs │ ├── MonoScriptCompilerBase.cs │ ├── NormalizedCompilerStatus.cs │ ├── NormalizedCompilerStatusCode.cs │ ├── NuGetPackageResolver.cs │ ├── ScriptCompilerBase.cs │ ├── SupportedLanguage.cs │ ├── UWPExtensionSDK.cs │ ├── UWPReferences.cs │ ├── UnityScriptCompiler.cs │ ├── UnityScriptCompilerOutputParser.cs │ └── UnityScriptLanguage.cs ├── UnityEditor.Scripting.ScriptCompilation │ ├── AssemblyFlags.cs │ ├── BuildFlags.cs │ ├── CompilationTask.cs │ ├── CustomScriptAssembly.cs │ ├── CustomScriptAssemblyData.cs │ ├── CustomScriptAssemblyPlatform.cs │ ├── EditorBuildRules.cs │ ├── EditorCompilation.cs │ ├── EditorCompilationInterface.cs │ ├── EditorScriptCompilationOptions.cs │ ├── PrecompiledAssembly.cs │ ├── ScriptAssembly.cs │ ├── ScriptAssemblySettings.cs │ └── WSAHelpers.cs ├── UnityEditor.Scripting.Serialization │ └── Weaver.cs ├── UnityEditor.Scripting │ ├── APIUpdaterHelper.cs │ ├── APIUpdaterLogger.cs │ ├── InvalidTypeOrNamespaceErrorTypeMapper.cs │ ├── ManagedProgram.cs │ ├── MonoIsland.cs │ ├── NetCoreProgram.cs │ ├── PragmaFixing30.cs │ ├── ScriptCompilers.cs │ └── SupportedLanguageStruct.cs ├── UnityEditor.Sprites │ ├── AtlasSettings.cs │ ├── DataUtility.cs │ ├── DefaultPackerPolicy.cs │ ├── IPackerPolicy.cs │ ├── Packer.cs │ ├── PackerJob.cs │ ├── PackerWindow.cs │ ├── SpriteUtility.cs │ ├── TightPackerPolicy.cs │ └── TightRotateEnabledSpritePackerPolicy.cs ├── UnityEditor.StyleSheets │ ├── CSSSpec.cs │ ├── StyleSheetBuilder.cs │ ├── StyleSheetImportErrorCode.cs │ ├── StyleSheetImportErrorType.cs │ ├── StyleSheetImportErrors.cs │ ├── StyleSheetImporter.cs │ └── StyleSheetResourceUtil.cs ├── UnityEditor.TreeViewExamples │ ├── BackendData.cs │ ├── FooTreeViewItem.cs │ ├── LazyTestDataSource.cs │ ├── TestDataSource.cs │ ├── TestDragging.cs │ ├── TestGUI.cs │ ├── TestGUICustomItemHeights.cs │ ├── TreeViewColumnHeader.cs │ ├── TreeViewStateWithColumns.cs │ ├── TreeViewTest.cs │ ├── TreeViewTestWindow.cs │ └── TreeViewTestWithCustomHeight.cs ├── UnityEditor.U2D.Common │ ├── TexturePlatformSettingsFormatHelper.cs │ ├── TexturePlatformSettingsView.cs │ └── TexturePlatformSettingsViewController.cs ├── UnityEditor.U2D.Interface │ ├── AssetDatabaseSystem.cs │ ├── HandlesSystem.cs │ ├── IAssetDatabase.cs │ ├── IHandles.cs │ ├── ITextureImporter.cs │ ├── ITexturePlatformSettingsController.cs │ ├── ITexturePlatformSettingsFormatHelper.cs │ ├── ITexturePlatformSettingsView.cs │ ├── IUndoSystem.cs │ ├── IUndoableObject.cs │ ├── TextureImporter.cs │ └── UndoSystem.cs ├── UnityEditor.U2D │ ├── SpriteAtlasExtensions.cs │ ├── SpriteAtlasInspector.cs │ ├── SpriteAtlasPackingParameters.cs │ ├── SpriteAtlasTextureSettings.cs │ ├── SpriteAtlasUtility.cs │ ├── SpriteOutlineModule.cs │ └── SpritePhysicsShapeModule.cs ├── UnityEditor.Utils │ ├── MonoInstallationFinder.cs │ ├── Paths.cs │ ├── PerformanceChecks.cs │ ├── ProcessOutputStreamReader.cs │ └── Program.cs ├── UnityEditor.VersionControl │ ├── Asset.cs │ ├── AssetList.cs │ ├── ChangeSet.cs │ ├── ChangeSets.cs │ ├── CheckoutMode.cs │ ├── CommandContext.cs │ ├── CompletionAction.cs │ ├── ConfigField.cs │ ├── CustomCommand.cs │ ├── FileMode.cs │ ├── MergeMethod.cs │ ├── Message.cs │ ├── OnlineState.cs │ ├── Plugin.cs │ ├── Provider.cs │ ├── ResolveMethod.cs │ ├── RevertMode.cs │ ├── SubmitResult.cs │ ├── Task.cs │ ├── VCSProviderIdentifier.cs │ ├── WindowChange.cs │ ├── WindowCheckoutFailure.cs │ ├── WindowPending.cs │ ├── WindowResolve.cs │ └── WindowRevert.cs ├── UnityEditor.VisualStudioIntegration │ ├── DefaultSolutionSynchronizationSettings.cs │ ├── ISolutionSynchronizationSettings.cs │ ├── ScriptingLanguage.cs │ ├── SolutionGuidGenerator.cs │ ├── SolutionSynchronizer.cs │ ├── UnityVSSupport.cs │ └── VSCodeTemplates.cs ├── UnityEditor.Web │ ├── AdsAccess.cs │ ├── AnalyticsAccess.cs │ ├── BuildAccess.cs │ ├── ClipboardAccess.cs │ ├── CloudServiceAccess.cs │ ├── CollabAccess.cs │ ├── CrashReportingAccess.cs │ ├── EditorProjectAccess.cs │ ├── ErrorHubAccess.cs │ ├── HubAccess.cs │ ├── JSProxyMgr.cs │ ├── JspmError.cs │ ├── JspmMethodInfo.cs │ ├── JspmPropertyInfo.cs │ ├── JspmResult.cs │ ├── JspmStubInfo.cs │ ├── JspmStubInfoSuccess.cs │ ├── JspmSuccess.cs │ ├── PreviewGenerator.cs │ ├── PurchasingAccess.cs │ ├── TestObject.cs │ ├── UnetAccess.cs │ ├── WebScriptObject.cs │ ├── WebViewEditorStaticWindow.cs │ ├── WebViewEditorWindow.cs │ ├── WebViewEditorWindowTabs.cs │ └── WebViewTestFunctions.cs ├── UnityEditor.csproj ├── UnityEditor │ ├── AInfo.cs │ ├── AboutWindow.cs │ ├── AboutWindowNames.cs │ ├── ActionOnDotNetUnhandledException.cs │ ├── ActiveEditorTracker.cs │ ├── AddComponentWindow.cs │ ├── AddShaderVariantWindow.cs │ ├── AlphabeticalSort.cs │ ├── AlphabeticalSorting.cs │ ├── AnchoredJoint2DEditor.cs │ ├── AndroidBanner.cs │ ├── AndroidBuildSubtarget.cs │ ├── AndroidBuildSystem.cs │ ├── AndroidBuildType.cs │ ├── AndroidGamepadSupportLevel.cs │ ├── AndroidMinification.cs │ ├── AndroidPreferredInstallLocation.cs │ ├── AndroidSdkVersions.cs │ ├── AndroidShowActivityIndicatorOnLoading.cs │ ├── AndroidSplashScreenScale.cs │ ├── AndroidTargetDevice.cs │ ├── AnimEditor.cs │ ├── AnimationClipCurveData.cs │ ├── AnimationClipEditor.cs │ ├── AnimationClipInfoProperties.cs │ ├── AnimationClipOverrideComparer.cs │ ├── AnimationClipSettings.cs │ ├── AnimationClipStats.cs │ ├── AnimationCurveContextMenu.cs │ ├── AnimationEditor.cs │ ├── AnimationEventTimeLine.cs │ ├── AnimationMode.cs │ ├── AnimationModeDriver.cs │ ├── AnimationUtility.cs │ ├── AnimationWindow.cs │ ├── AnimationWindowClipPopup.cs │ ├── AnimationWindowEvent.cs │ ├── AnimationWindowEventInspector.cs │ ├── AnimationWindowEventMethod.cs │ ├── AnimationWindowManipulator.cs │ ├── AnimationWindowStyles.cs │ ├── AnimatorInspector.cs │ ├── AnimatorOverrideControllerInspector.cs │ ├── Annotation.cs │ ├── AnnotationUtility.cs │ ├── AnnotationWindow.cs │ ├── ApiCompatibilityLevel.cs │ ├── AppStatusBar.cs │ ├── AppleBuildAndRunType.cs │ ├── AreaEffector2DEditor.cs │ ├── AreaManipulator.cs │ ├── ArrayUtility.cs │ ├── AscentCalculationMode.cs │ ├── AspectRatio.cs │ ├── AssembleEditorSkin.cs │ ├── AssemblyHelper.cs │ ├── AssemblyReferenceChecker.cs │ ├── AssemblyReloadEvents.cs │ ├── AssemblyTypeInfoGenerator.cs │ ├── AssetBundleBuild.cs │ ├── AssetBundleNameGUI.cs │ ├── AssetDatabase.cs │ ├── AssetDeleteResult.cs │ ├── AssetImporter.cs │ ├── AssetImporterTabbedEditor.cs │ ├── AssetModificationProcessor.cs │ ├── AssetModificationProcessorInternal.cs │ ├── AssetMoveResult.cs │ ├── AssetPopupBackend.cs │ ├── AssetPostprocessingInternal.cs │ ├── AssetPostprocessor.cs │ ├── AssetPreview.cs │ ├── AssetPreviewUpdater.cs │ ├── AssetSaveDialog.cs │ ├── AssetSelectionPopupMenu.cs │ ├── AssetStatus.cs │ ├── AssetStoreAsset.cs │ ├── AssetStoreAssetInspector.cs │ ├── AssetStoreAssetSelection.cs │ ├── AssetStoreAssetsInfo.cs │ ├── AssetStoreClient.cs │ ├── AssetStoreContext.cs │ ├── AssetStoreInstaBuyWindow.cs │ ├── AssetStoreLoginWindow.cs │ ├── AssetStorePreviewManager.cs │ ├── AssetStoreResponse.cs │ ├── AssetStoreResultBase.cs │ ├── AssetStoreSearchResults.cs │ ├── AssetStoreUtils.cs │ ├── AssetStoreWindow.cs │ ├── AssetsItem.cs │ ├── AssetsTreeViewDataSource.cs │ ├── AssetsTreeViewDragging.cs │ ├── AssetsTreeViewGUI.cs │ ├── AsyncHTTPClient.cs │ ├── AsyncProgressBar.cs │ ├── AttachProfilerUI.cs │ ├── AttributeHelper.cs │ ├── AudioChorusFilterEditor.cs │ ├── AudioClipInspector.cs │ ├── AudioCurveRendering.cs │ ├── AudioDistortionFilterEditor.cs │ ├── AudioEchoFilterEditor.cs │ ├── AudioFilterGUI.cs │ ├── AudioGroupDataSource.cs │ ├── AudioGroupTreeViewDragging.cs │ ├── AudioGroupTreeViewGUI.cs │ ├── AudioHighPassFilterEditor.cs │ ├── AudioImporter.cs │ ├── AudioImporterChannels.cs │ ├── AudioImporterFormat.cs │ ├── AudioImporterInspector.cs │ ├── AudioImporterLoadType.cs │ ├── AudioImporterSampleSettings.cs │ ├── AudioLowPassFilterInspector.cs │ ├── AudioManager.cs │ ├── AudioManagerInspector.cs │ ├── AudioMixerChannelStripView.cs │ ├── AudioMixerColorCodes.cs │ ├── AudioMixerControllerInspector.cs │ ├── AudioMixerDrawUtils.cs │ ├── AudioMixerEffectGUI.cs │ ├── AudioMixerEffectView.cs │ ├── AudioMixerExposedParameterView.cs │ ├── AudioMixerExposedParametersPopup.cs │ ├── AudioMixerGroupEditor.cs │ ├── AudioMixerGroupPopupContext.cs │ ├── AudioMixerGroupTreeView.cs │ ├── AudioMixerGroupViewList.cs │ ├── AudioMixerInspector.cs │ ├── AudioMixerItem.cs │ ├── AudioMixerSelection.cs │ ├── AudioMixerSnapshotControllerInspector.cs │ ├── AudioMixerSnapshotListView.cs │ ├── AudioMixerTreeViewDragging.cs │ ├── AudioMixerTreeViewNode.cs │ ├── AudioMixerUtility.cs │ ├── AudioMixerWindow.cs │ ├── AudioMixersDataSource.cs │ ├── AudioMixersTreeView.cs │ ├── AudioMixersTreeViewGUI.cs │ ├── AudioReverbFilterEditor.cs │ ├── AudioReverbZoneEditor.cs │ ├── AudioSampleRateSetting.cs │ ├── AudioSourceInspector.cs │ ├── AudioUtil.cs │ ├── AvatarAutoMapper.cs │ ├── AvatarBipedMapper.cs │ ├── AvatarColliderEditor.cs │ ├── AvatarControl.cs │ ├── AvatarEditor.cs │ ├── AvatarHandleEditor.cs │ ├── AvatarMappingEditor.cs │ ├── AvatarMaskInspector.cs │ ├── AvatarMaskUtility.cs │ ├── AvatarMuscleEditor.cs │ ├── AvatarPreview.cs │ ├── AvatarPreviewSelection.cs │ ├── AvatarSetupTool.cs │ ├── AvatarSkeletonDrawer.cs │ ├── AvatarSubEditor.cs │ ├── AvatarUtility.cs │ ├── BaseAssetImporterTabUI.cs │ ├── BaseHierarchySort.cs │ ├── BaseInspectView.cs │ ├── BillboardAssetInspector.cs │ ├── BillboardRendererInspector.cs │ ├── BlendTreeInspector.cs │ ├── BodyMaskEditor.cs │ ├── BodyPart.cs │ ├── BoneState.cs │ ├── BoxCollider2DEditor.cs │ ├── BoxColliderEditor.cs │ ├── Brush.cs │ ├── BuildAssetBundleOptions.cs │ ├── BuildOptions.cs │ ├── BuildPackageResult.cs │ ├── BuildPipeline.cs │ ├── BuildPlayerOptions.cs │ ├── BuildPlayerWindow.cs │ ├── BuildTarget.cs │ ├── BuildTargetGroup.cs │ ├── BuildVerifier.cs │ ├── BuiltinResource.cs │ ├── BumpMapSettingsFixingWindow.cs │ ├── BuoyancyEffector2DEditor.cs │ ├── ButtonWithAnimatedIconRotation.cs │ ├── CacheServerPreferences.cs │ ├── CallbackController.cs │ ├── CallbackOrderAttribute.cs │ ├── CameraController.cs │ ├── CameraControllerStandard.cs │ ├── CameraEditor.cs │ ├── CameraState.cs │ ├── CanEditMultipleObjects.cs │ ├── CanvasEditor.cs │ ├── CapsuleCollider2DEditor.cs │ ├── CapsuleColliderEditor.cs │ ├── ChangeTrackerHandle.cs │ ├── ChangedCurve.cs │ ├── CharacterControllerEditor.cs │ ├── CircleCollider2DEditor.cs │ ├── ClampVelocityModuleUI.cs │ ├── ClipAnimationInfoCurve.cs │ ├── ClipAnimationMaskType.cs │ ├── ClothInspector.cs │ ├── ClothInspectorState.cs │ ├── CodeStrippingUtils.cs │ ├── CollabHistoryWindow.cs │ ├── CollabToolbarWindow.cs │ ├── Collider2DEditorBase.cs │ ├── Collider3DEditorBase.cs │ ├── ColliderEditorBase.cs │ ├── ColliderEditorUtility.cs │ ├── ColliderUtil.cs │ ├── CollisionModuleUI.cs │ ├── ColorByVelocityModuleUI.cs │ ├── ColorClipboard.cs │ ├── ColorModuleUI.cs │ ├── ColorPicker.cs │ ├── ColorPickerHDRConfig.cs │ ├── ColorPresetLibrary.cs │ ├── ColorPresetLibraryEditor.cs │ ├── ColorUsageDrawer.cs │ ├── ColumnView.cs │ ├── ColumnViewElement.cs │ ├── ComplexD.cs │ ├── CompositeCollider2DEditor.cs │ ├── ComputeShaderInspector.cs │ ├── ConsoleWindow.cs │ ├── ContainerWindow.cs │ ├── ControlPointRenderer.cs │ ├── CreateAssetUtility.cs │ ├── CreateBuiltinWindows.cs │ ├── CrossCompileOptions.cs │ ├── CubemapInfo.cs │ ├── CubemapInspector.cs │ ├── CubemapPreview.cs │ ├── CurveControlPointRenderer.cs │ ├── CurveEditor.cs │ ├── CurveEditorRectangleTool.cs │ ├── CurveEditorSelection.cs │ ├── CurveEditorSettings.cs │ ├── CurveEditorWindow.cs │ ├── CurveLibraryType.cs │ ├── CurveMenuManager.cs │ ├── CurvePresetLibrary.cs │ ├── CurvePresetLibraryEditor.cs │ ├── CurvePresetsContentsForPopupWindow.cs │ ├── CurveRenderer.cs │ ├── CurveSelection.cs │ ├── CurveUpdater.cs │ ├── CurveUtility.cs │ ├── CurveWrapper.cs │ ├── CustomDataModuleUI.cs │ ├── CustomEditor.cs │ ├── CustomEditorAttributes.cs │ ├── CustomPreviewAttribute.cs │ ├── CustomPropertyDrawer.cs │ ├── CustomRenderTextureEditor.cs │ ├── D3D11FullscreenMode.cs │ ├── D3D9FullscreenMode.cs │ ├── DDSImporter.cs │ ├── DataWatchHandle.cs │ ├── DataWatchService.cs │ ├── DebugUtils.cs │ ├── DecoratorDrawer.cs │ ├── DefaultAsset.cs │ ├── DefaultAssetInspector.cs │ ├── DefaultReflectionMode.cs │ ├── DelayedCallback.cs │ ├── DelayedDrawer.cs │ ├── DeleteWindowLayout.cs │ ├── DesktopPluginImporterExtension.cs │ ├── DetailMeshRenderMode.cs │ ├── DetailMeshWizard.cs │ ├── DetailPainter.cs │ ├── DetailTextureWizard.cs │ ├── DiagnosticSwitchPreferences.cs │ ├── DirectorEditor.cs │ ├── DisplayUtility.cs │ ├── DistanceJoint2DEditor.cs │ ├── DockArea.cs │ ├── DopeSheetEditorRectangleTool.cs │ ├── DoubleCurve.cs │ ├── DoubleCurvePresetLibrary.cs │ ├── DoubleCurvePresetLibraryEditor.cs │ ├── DoubleCurvePresetsContentsForPopupWindow.cs │ ├── DragAndDrop.cs │ ├── DragAndDropDelay.cs │ ├── DragAndDropVisualMode.cs │ ├── DragRectGUI.cs │ ├── DrawCameraMode.cs │ ├── DrawGizmo.cs │ ├── DrawGridParameters.cs │ ├── DrivenPropertyManagerInternal.cs │ ├── DrivenRectTransformUndo.cs │ ├── DropInfo.cs │ ├── DuckVolumeGUI.cs │ ├── EdgeCollider2DEditor.cs │ ├── Editor.cs │ ├── EditorAnalytics.cs │ ├── EditorApplication.cs │ ├── EditorApplicationLayout.cs │ ├── EditorAssemblies.cs │ ├── EditorBehaviorMode.cs │ ├── EditorBuildSettings.cs │ ├── EditorBuildSettingsScene.cs │ ├── EditorCache.cs │ ├── EditorConnectionInternal.cs │ ├── EditorCurveBinding.cs │ ├── EditorDragging.cs │ ├── EditorExtensionMethods.cs │ ├── EditorFeatures.cs │ ├── EditorGUI.cs │ ├── EditorGUIExt.cs │ ├── EditorGUIInternal.cs │ ├── EditorGUILayout.cs │ ├── EditorGUILayoutUtilityInternal.cs │ ├── EditorGUIUtility.cs │ ├── EditorJsonUtility.cs │ ├── EditorLook.cs │ ├── EditorMaterialUtility.cs │ ├── EditorPluginImporterExtension.cs │ ├── EditorPrefs.cs │ ├── EditorSelectedRenderState.cs │ ├── EditorSettings.cs │ ├── EditorSettingsInspector.cs │ ├── EditorSkin.cs │ ├── EditorStyles.cs │ ├── EditorUpdateWindow.cs │ ├── EditorUserBuildSettings.cs │ ├── EditorUserSettings.cs │ ├── EditorUtility.cs │ ├── EditorWindow.cs │ ├── EditorWindowTitleAttribute.cs │ ├── EditorWrapper.cs │ ├── Effector2DEditor.cs │ ├── EmissionModuleUI.cs │ ├── Empty.cs │ ├── EulerCurveCombinedRenderer.cs │ ├── EulerCurveRenderer.cs │ ├── EventManipulationHandler.cs │ ├── ExportPackageItem.cs │ ├── ExportPackageOptions.cs │ ├── ExportRawHeightmap.cs │ ├── ExposablePopupMenu.cs │ ├── ExposeTransformEditor.cs │ ├── ExpressionEvaluator.cs │ ├── ExternalForcesModuleUI.cs │ ├── ExternalVersionControl.cs │ ├── EyeDropper.cs │ ├── FallbackEditorWindow.cs │ ├── FilePathAttribute.cs │ ├── FileUtil.cs │ ├── FilteredHierarchy.cs │ ├── FilteredHierarchyProperty.cs │ ├── FlagSet.cs │ ├── FlattenHeightmap.cs │ ├── FlexibleMenu.cs │ ├── FlexibleMenuModifyItemUI.cs │ ├── FlowLayout.cs │ ├── FogEditor.cs │ ├── FontInspector.cs │ ├── FontRenderingMode.cs │ ├── FontTextureCase.cs │ ├── ForceModuleUI.cs │ ├── FrameDebuggerWindow.cs │ ├── GUIClipInspectView.cs │ ├── GUID.cs │ ├── GUIDrawer.cs │ ├── GUILayoutFadeGroup.cs │ ├── GUILayoutInspectView.cs │ ├── GUISlideGroup.cs │ ├── GUIStyleHolder.cs │ ├── GUIView.cs │ ├── GUIViewDebuggerHelper.cs │ ├── GUIViewDebuggerWindow.cs │ ├── GameObjectInspector.cs │ ├── GameObjectTreeViewDataSource.cs │ ├── GameObjectTreeViewGUI.cs │ ├── GameObjectTreeViewItem.cs │ ├── GameObjectUtility.cs │ ├── GameObjectsTreeViewDragging.cs │ ├── GameView.cs │ ├── GameViewGUI.cs │ ├── GameViewSize.cs │ ├── GameViewSizeGroup.cs │ ├── GameViewSizeGroupType.cs │ ├── GameViewSizeMenu.cs │ ├── GameViewSizeType.cs │ ├── GameViewSizes.cs │ ├── GameViewSizesMenuItemProvider.cs │ ├── GameViewSizesMenuModifyItemUI.cs │ ├── GenericInspector.cs │ ├── GenericMenu.cs │ ├── GenericPresetLibraryInspector.cs │ ├── GizmoInfo.cs │ ├── GizmoType.cs │ ├── GradientContextMenu.cs │ ├── GradientEditor.cs │ ├── GradientPicker.cs │ ├── GradientPresetLibrary.cs │ ├── GradientPresetLibraryEditor.cs │ ├── GraphicsJobMode.cs │ ├── GraphicsSettingsInspector.cs │ ├── GraphicsSettingsWindow.cs │ ├── HandleUtility.cs │ ├── Handles.cs │ ├── HeaderDrawer.cs │ ├── HeightmapFilters.cs │ ├── HeightmapPainter.cs │ ├── Help.cs │ ├── HierarchyProperty.cs │ ├── HierarchySorting.cs │ ├── HierarchyType.cs │ ├── HighLevelEvent.cs │ ├── HighlightSearchMode.cs │ ├── Highlighter.cs │ ├── HingeJoint2DEditor.cs │ ├── HingeJointEditor.cs │ ├── HorizontalLayout.cs │ ├── HostView.cs │ ├── HumanTemplate.cs │ ├── IAudioEffectPlugin.cs │ ├── IAudioEffectPluginGUI.cs │ ├── IBaseInspectView.cs │ ├── ICleanuppable.cs │ ├── ICurveEditorState.cs │ ├── IDeviceUtils.cs │ ├── IDropArea.cs │ ├── IEditablePoint.cs │ ├── IFlexibleMenuItemProvider.cs │ ├── IGameViewSizeMenuUser.cs │ ├── IHVImageFormatImporter.cs │ ├── IHVImageFormatImporterInspector.cs │ ├── IHasCustomMenu.cs │ ├── IHierarchyProperty.cs │ ├── IMGUIClipInstruction.cs │ ├── IMGUIInstruction.cs │ ├── IMGUILayoutInstruction.cs │ ├── IPrefType.cs │ ├── IPreviewable.cs │ ├── ISelectionBinding.cs │ ├── IShapeEditorFactory.cs │ ├── ISpriteEditor.cs │ ├── ISpriteEditorModule.cs │ ├── ISpriteRectCache.cs │ ├── IconDrawStyle.cs │ ├── IconSelector.cs │ ├── ImportAssetOptions.cs │ ├── ImportPackageItem.cs │ ├── ImportRawHeightmap.cs │ ├── InheritVelocityModuleUI.cs │ ├── InitialModuleUI.cs │ ├── InitializeOnLoadAttribute.cs │ ├── InitializeOnLoadMethodAttribute.cs │ ├── InspectorMode.cs │ ├── InspectorWindow.cs │ ├── InstructionOverlayWindow.cs │ ├── InstructionType.cs │ ├── InternalMeshUtil.cs │ ├── Joint2DEditor.cs │ ├── Json.cs │ ├── KeyIdentifier.cs │ ├── KnobState.cs │ ├── LODGroupEditor.cs │ ├── LODGroupGUI.cs │ ├── LODUtility.cs │ ├── LODVisualizationInformation.cs │ ├── LabelGUI.cs │ ├── LayerMatrixGUI.cs │ ├── LayerVisibilityWindow.cs │ ├── LayoutDropdownWindow.cs │ ├── LegacyIlluminShaderGUI.cs │ ├── LicenseManagementWindow.cs │ ├── LightEditor.cs │ ├── LightModeUtil.cs │ ├── LightModeValidator.cs │ ├── LightProbeGroupEditor.cs │ ├── LightProbeGroupInspector.cs │ ├── LightProbeGroupSelection.cs │ ├── LightProbeProxyVolumeEditor.cs │ ├── LightProbeVisualization.cs │ ├── LightProbesInspector.cs │ ├── LightTableColumns.cs │ ├── LightingDataAsset.cs │ ├── LightingEditor.cs │ ├── LightingExplorerWindow.cs │ ├── LightingExplorerWindowTab.cs │ ├── LightingSettingsInspector.cs │ ├── LightingStats.cs │ ├── LightingWindow.cs │ ├── LightingWindowBakeSettings.cs │ ├── LightingWindowLightingTab.cs │ ├── LightingWindowLightmapPreviewTab.cs │ ├── LightingWindowObjectTab.cs │ ├── LightmapBakeQuality.cs │ ├── LightmapConvergence.cs │ ├── LightmapEditorSettings.cs │ ├── LightmapParameters.cs │ ├── LightmapParametersEditor.cs │ ├── LightmapSnapshot.cs │ ├── LightmapVisualization.cs │ ├── LightmapVisualizationUtility.cs │ ├── Lightmapping.cs │ ├── LightsModuleUI.cs │ ├── LineRendererCurveEditor.cs │ ├── LineRendererInspector.cs │ ├── ListViewElement.cs │ ├── ListViewGUI.cs │ ├── ListViewGUILayout.cs │ ├── ListViewOptions.cs │ ├── ListViewShared.cs │ ├── ListViewState.cs │ ├── LocalCacheServer.cs │ ├── LocalizationDatabase.cs │ ├── LogEntries.cs │ ├── LogEntry.cs │ ├── LookDevConfig.cs │ ├── LookDevContext.cs │ ├── LookDevEditionContext.cs │ ├── LookDevEnvironmentLibrary.cs │ ├── LookDevEnvironmentLibraryInspector.cs │ ├── LookDevEnvironmentWindow.cs │ ├── LookDevMode.cs │ ├── LookDevOperationType.cs │ ├── LookDevProperty.cs │ ├── LookDevPropertyInfo.cs │ ├── LookDevPropertyType.cs │ ├── LookDevResources.cs │ ├── LookDevSettingsWindow.cs │ ├── LookDevView.cs │ ├── LookDevViewsWindow.cs │ ├── MacFullscreenMode.cs │ ├── MainView.cs │ ├── ManagedEditorCodeRebuilder.cs │ ├── ManipulationTool.cs │ ├── ManipulationToolUtility.cs │ ├── MaskFieldGUI.cs │ ├── MaterialEditor.cs │ ├── MaterialEnumDrawer.cs │ ├── MaterialHeaderDecorator.cs │ ├── MaterialIntRangeDrawer.cs │ ├── MaterialKeywordEnumDrawer.cs │ ├── MaterialPowerSliderDrawer.cs │ ├── MaterialProperty.cs │ ├── MaterialPropertyDrawer.cs │ ├── MaterialPropertyHandler.cs │ ├── MaterialSpaceDecorator.cs │ ├── MaterialToggleDrawer.cs │ ├── MaterialToggleOffDrawer.cs │ ├── MathUtils.cs │ ├── MaximizedHostView.cs │ ├── MemoryElement.cs │ ├── MemoryElementDataManager.cs │ ├── MemoryElementSelection.cs │ ├── MemoryTreeList.cs │ ├── MemoryTreeListClickable.cs │ ├── Menu.cs │ ├── MenuCommand.cs │ ├── MenuItem.cs │ ├── MenuUtils.cs │ ├── MeshColliderEditor.cs │ ├── MeshRendererEditor.cs │ ├── MeshUtility.cs │ ├── MessageType.cs │ ├── MetroCertificatePasswordWindow.cs │ ├── MetroCreateTestCertificateWindow.cs │ ├── MinMaxCurveState.cs │ ├── MinMaxGradientState.cs │ ├── MobileTextureSubtarget.cs │ ├── ModelImporter.cs │ ├── ModelImporterAnimationCompression.cs │ ├── ModelImporterAnimationType.cs │ ├── ModelImporterClipAnimation.cs │ ├── ModelImporterClipEditor.cs │ ├── ModelImporterEditor.cs │ ├── ModelImporterGenerateAnimations.cs │ ├── ModelImporterGenerateMaterials.cs │ ├── ModelImporterHumanoidOversampling.cs │ ├── ModelImporterMaterialName.cs │ ├── ModelImporterMaterialSearch.cs │ ├── ModelImporterMeshCompression.cs │ ├── ModelImporterModelEditor.cs │ ├── ModelImporterNormalCalculationMode.cs │ ├── ModelImporterNormals.cs │ ├── ModelImporterRigEditor.cs │ ├── ModelImporterTangentSpaceMode.cs │ ├── ModelImporterTangents.cs │ ├── ModelInspector.cs │ ├── ModuleUI.cs │ ├── MonoAOTRegistration.cs │ ├── MonoAssemblyStripping.cs │ ├── MonoCrossCompile.cs │ ├── MonoImporter.cs │ ├── MonoManager.cs │ ├── MonoProcessRunner.cs │ ├── MonoProcessUtility.cs │ ├── MonoReloadableIntPtr.cs │ ├── MonoReloadableIntPtrClear.cs │ ├── MonoScript.cs │ ├── MonoScriptImporterInspector.cs │ ├── MonoScriptInspector.cs │ ├── MouseCursor.cs │ ├── MoveTool.cs │ ├── MovieImporter.cs │ ├── MovieImporterInspector.cs │ ├── MovieTextureInspector.cs │ ├── MultilineDrawer.cs │ ├── MuscleClipEditorUtilities.cs │ ├── MuscleClipQualityInfo.cs │ ├── NavMeshAgentInspector.cs │ ├── NavMeshEditorWindow.cs │ ├── NavMeshObstacleInspector.cs │ ├── NetworkDetailStats.cs │ ├── NoiseModuleUI.cs │ ├── NormalCurveRenderer.cs │ ├── OSColorPicker.cs │ ├── OSUtil.cs │ ├── ObjectCopier.cs │ ├── ObjectInfo.cs │ ├── ObjectListArea.cs │ ├── ObjectListAreaState.cs │ ├── ObjectNames.cs │ ├── ObjectPreview.cs │ ├── ObjectPreviewPopup.cs │ ├── ObjectReferenceKeyframe.cs │ ├── ObjectSelector.cs │ ├── ObjectTreeForSelector.cs │ ├── OcclusionAreaEditor.cs │ ├── OcclusionCullingWindow.cs │ ├── OcclusionPortalEditor.cs │ ├── OffMeshLinkInspector.cs │ ├── OptimizedGUIBlock.cs │ ├── OtherRenderingEditor.cs │ ├── PS4BuildSubtarget.cs │ ├── PS4HardwareTarget.cs │ ├── PSMBuildSubtarget.cs │ ├── PSP2BuildSubtarget.cs │ ├── PackageExport.cs │ ├── PackageExportTreeView.cs │ ├── PackageImport.cs │ ├── PackageImportTreeView.cs │ ├── PackageInfo.cs │ ├── PackageUtility.cs │ ├── PaneDragTab.cs │ ├── ParamEqGUI.cs │ ├── ParticleEffectUI.cs │ ├── ParticleEffectUIOwner.cs │ ├── ParticleRendererEditor.cs │ ├── ParticleSystemClipboard.cs │ ├── ParticleSystemEditorUtils.cs │ ├── ParticleSystemInspector.cs │ ├── ParticleSystemStyles.cs │ ├── ParticleSystemUI.cs │ ├── ParticleSystemWindow.cs │ ├── Physics2DSettings.cs │ ├── Physics2DSettingsInspector.cs │ ├── PhysicsDebugWindow.cs │ ├── PhysicsManager.cs │ ├── PhysicsManagerInspector.cs │ ├── PhysicsVisualizationSettings.cs │ ├── PingData.cs │ ├── PivotMode.cs │ ├── PivotRotation.cs │ ├── PlaceTreeWizard.cs │ ├── PlatformEffector2DEditor.cs │ ├── PlayerSettings.cs │ ├── PlayerSettingsEditor.cs │ ├── PlayerSettingsSplashScreenEditor.cs │ ├── PluginImporter.cs │ ├── PluginImporterInspector.cs │ ├── PointEditor.cs │ ├── PointEffector2DEditor.cs │ ├── PolygonCollider2DEditor.cs │ ├── PolygonEditor.cs │ ├── PolygonEditorUtility.cs │ ├── PopupList.cs │ ├── PopupLocationHelper.cs │ ├── PopupWindow.cs │ ├── PopupWindowContent.cs │ ├── PopupWindowContentForNewLibrary.cs │ ├── PopupWindowWithoutFocus.cs │ ├── PostProcessAttribute.cs │ ├── PostprocessBuildPlayer.cs │ ├── PragmaFixingWindow.cs │ ├── PrefColor.cs │ ├── PrefKey.cs │ ├── PrefabInspector.cs │ ├── PrefabType.cs │ ├── PrefabUtility.cs │ ├── PreferenceItem.cs │ ├── PreferencesWindow.cs │ ├── PresetFileLocation.cs │ ├── PresetLibrary.cs │ ├── PresetLibraryEditor.cs │ ├── PresetLibraryEditorState.cs │ ├── PresetLibraryHelpers.cs │ ├── PresetLibraryLocations.cs │ ├── PresetLibraryManager.cs │ ├── PreviewBlendTree.cs │ ├── PreviewHelpers.cs │ ├── PreviewRenderUtility.cs │ ├── PreviewResizer.cs │ ├── PreviewScene.cs │ ├── PreviewWindow.cs │ ├── PrimitiveCollider2DEditor.cs │ ├── PrimitiveCollider3DEditor.cs │ ├── ProceduralMaterialInspector.cs │ ├── ProceduralTextureInspector.cs │ ├── ProfilerChoise.cs │ ├── ProfilerIPWindow.cs │ ├── ProfilerWindow.cs │ ├── ProgressHandler.cs │ ├── ProgressTaskManager.cs │ ├── ProjectBrowser.cs │ ├── ProjectBrowserColumnOneTreeViewDataSource.cs │ ├── ProjectBrowserColumnOneTreeViewDragging.cs │ ├── ProjectBrowserColumnOneTreeViewGUI.cs │ ├── ProjectWindowUtil.cs │ ├── PropertyAndTargetHandler.cs │ ├── PropertyDrawer.cs │ ├── PropertyGUIData.cs │ ├── PropertyHandler.cs │ ├── PropertyHandlerCache.cs │ ├── PropertyModification.cs │ ├── PurchaseResult.cs │ ├── QualityCurvesTime.cs │ ├── QualitySettingsEditor.cs │ ├── QuaternionCurveTangentCalculation.cs │ ├── RagdollBuilder.cs │ ├── RangeDrawer.cs │ ├── RectHandles.cs │ ├── RectSelection.cs │ ├── RectTool.cs │ ├── RectTransformEditor.cs │ ├── RectTransformSnapping.cs │ ├── RectangleTool.cs │ ├── ReflectionProbeEditor.cs │ ├── RelativeJoint2DEditor.cs │ ├── RemoveAssetOptions.cs │ ├── RenameOverlay.cs │ ├── RenderSettingsInspector.cs │ ├── RenderTextureEditor.cs │ ├── RendererEditorBase.cs │ ├── RendererModuleUI.cs │ ├── ReplacePrefabOptions.cs │ ├── ResolutionDialogSetting.cs │ ├── RetainedMode.cs │ ├── Rigidbody2DEditor.cs │ ├── RigidbodyEditor.cs │ ├── RotateTool.cs │ ├── RotationByVelocityModuleUI.cs │ ├── RotationCurveInterpolation.cs │ ├── RotationModuleUI.cs │ ├── RuntimeClassRegistry.cs │ ├── SaveAssetsProcessor.cs │ ├── SaveType.cs │ ├── SaveWindowLayout.cs │ ├── SavedBool.cs │ ├── SavedFilter.cs │ ├── SavedFloat.cs │ ├── SavedGUIState.cs │ ├── SavedInt.cs │ ├── SavedRenderTargetState.cs │ ├── SavedSearchFilters.cs │ ├── ScaleTool.cs │ ├── SceneAsset.cs │ ├── SceneFXWindow.cs │ ├── SceneHierarchySortingWindow.cs │ ├── SceneHierarchyWindow.cs │ ├── SceneModeUtility.cs │ ├── SceneRenderModeWindow.cs │ ├── SceneView.cs │ ├── SceneViewGrid.cs │ ├── SceneViewMotion.cs │ ├── SceneViewOverlay.cs │ ├── SceneViewPicking.cs │ ├── SceneViewRotation.cs │ ├── ScreenShots.cs │ ├── ScriptAttributeUtility.cs │ ├── ScriptCallOptimizationLevel.cs │ ├── ScriptCompiler.cs │ ├── ScriptExecutionOrderInspector.cs │ ├── ScriptReloadProperties.cs │ ├── ScriptableObjectSaveLoadHelper.cs │ ├── ScriptableSingleton.cs │ ├── ScriptableWizard.cs │ ├── ScriptingImplementation.cs │ ├── ScriptingProceduralMaterialInformation.cs │ ├── ScriptingRuntimeVersion.cs │ ├── SearchFilter.cs │ ├── SearchFilterTreeItem.cs │ ├── SearchUtility.cs │ ├── SearchableEditorWindow.cs │ ├── Selection.cs │ ├── SelectionMode.cs │ ├── SemanticMergeMode.cs │ ├── SerializableDelayedCallback.cs │ ├── SerializationMode.cs │ ├── SerializedMinMaxColor.cs │ ├── SerializedMinMaxCurve.cs │ ├── SerializedMinMaxGradient.cs │ ├── SerializedModule.cs │ ├── SerializedObject.cs │ ├── SerializedProperty.cs │ ├── SerializedPropertyDataStore.cs │ ├── SerializedPropertyFilters.cs │ ├── SerializedPropertyTable.cs │ ├── SerializedPropertyTreeView.cs │ ├── SerializedPropertyType.cs │ ├── SessionState.cs │ ├── Settings.cs │ ├── ShaderError.cs │ ├── ShaderGUI.cs │ ├── ShaderGUIUtility.cs │ ├── ShaderImporter.cs │ ├── ShaderImporterInspector.cs │ ├── ShaderInspector.cs │ ├── ShaderInspectorPlatformsPopup.cs │ ├── ShaderUtil.cs │ ├── ShaderVariantCollectionInspector.cs │ ├── ShadowCascadeSplitGUI.cs │ ├── ShadowInfo.cs │ ├── ShapeEditor.cs │ ├── ShapeEditorFactory.cs │ ├── ShapeEditorRectSelectionTool.cs │ ├── ShapeEditorSelection.cs │ ├── ShapeModuleUI.cs │ ├── ShowMode.cs │ ├── SimpleProfiler.cs │ ├── SizeByVelocityModuleUI.cs │ ├── SizeModuleUI.cs │ ├── SketchUpDataSource.cs │ ├── SketchUpImportCamera.cs │ ├── SketchUpImportDlg.cs │ ├── SketchUpImportScene.cs │ ├── SketchUpImporter.cs │ ├── SketchUpImporterEditor.cs │ ├── SketchUpImporterModelEditor.cs │ ├── SketchUpNode.cs │ ├── SketchUpNodeInfo.cs │ ├── SketchUpTreeViewGUI.cs │ ├── SkinnedMeshRendererEditor.cs │ ├── SliderJoint2DEditor.cs │ ├── SliderLabels.cs │ ├── SnapGuide.cs │ ├── SnapGuideCollection.cs │ ├── SnapSettings.cs │ ├── SoftlockViewController.cs │ ├── SortingGroupEditor.cs │ ├── SortingLayerEditorUtility.cs │ ├── SpaceDrawer.cs │ ├── SpeedTreeImporter.cs │ ├── SpeedTreeImporterInspector.cs │ ├── SpeedTreeMaterialInspector.cs │ ├── SphereColliderEditor.cs │ ├── SplashScreenStyle.cs │ ├── SplatPainter.cs │ ├── SplitView.cs │ ├── SplitterGUILayout.cs │ ├── SplitterState.cs │ ├── SpringJoint2DEditor.cs │ ├── SpriteEditorTexturePostprocessor.cs │ ├── SpriteEditorWindow.cs │ ├── SpriteFrameModule.cs │ ├── SpriteFrameModuleBase.cs │ ├── SpriteImportMode.cs │ ├── SpriteInspector.cs │ ├── SpriteMaskEditor.cs │ ├── SpriteMetaData.cs │ ├── SpriteOutline.cs │ ├── SpritePackerMode.cs │ ├── SpritePolygonModeModule.cs │ ├── SpriteRect.cs │ ├── SpriteRectCache.cs │ ├── SpriteRendererEditor.cs │ ├── SpriteUtility.cs │ ├── SpriteUtilityWindow.cs │ ├── StackFrame.cs │ ├── StandardShaderGUI.cs │ ├── StaticEditorFlags.cs │ ├── StaticOcclusionCulling.cs │ ├── StaticOcclusionCullingVisualization.cs │ ├── StatusQueryOptions.cs │ ├── StereoRenderingPath.cs │ ├── StrippingLevel.cs │ ├── StructPropertyGUI.cs │ ├── StructPropertyGUILayout.cs │ ├── StyleDrawInspectView.cs │ ├── SubModuleUI.cs │ ├── SubstanceArchive.cs │ ├── SubstanceImporter.cs │ ├── SubstanceImporterInspector.cs │ ├── SupportedRenderingFeatures.cs │ ├── SurfaceEffector2DEditor.cs │ ├── SyncVS.cs │ ├── TabbedEditor.cs │ ├── TagManager.cs │ ├── TagManagerInspector.cs │ ├── TakeInfo.cs │ ├── TargetChoiceHandler.cs │ ├── TargetGlesGraphics.cs │ ├── TargetIOSGraphics.cs │ ├── TargetJoint2DEditor.cs │ ├── TerrainDetailContextMenus.cs │ ├── TerrainEditorUtility.cs │ ├── TerrainInspector.cs │ ├── TerrainInspectorUtil.cs │ ├── TerrainMenus.cs │ ├── TerrainSplatContextMenus.cs │ ├── TerrainSplatEditor.cs │ ├── TerrainTool.cs │ ├── TerrainTreeContextMenus.cs │ ├── TerrainWizard.cs │ ├── TerrainWizards.cs │ ├── TextAreaDrawer.cs │ ├── TextAssetInspector.cs │ ├── TextMeshInspector.cs │ ├── Texture3DInspector.cs │ ├── TextureImportPlatformSettings.cs │ ├── TextureImporter.cs │ ├── TextureImporterAlphaSource.cs │ ├── TextureImporterCompression.cs │ ├── TextureImporterCubemapConvolution.cs │ ├── TextureImporterFormat.cs │ ├── TextureImporterGenerateCubemap.cs │ ├── TextureImporterInspector.cs │ ├── TextureImporterMipFilter.cs │ ├── TextureImporterNPOTScale.cs │ ├── TextureImporterNormalFilter.cs │ ├── TextureImporterPlatformSettings.cs │ ├── TextureImporterRGBMMode.cs │ ├── TextureImporterSettings.cs │ ├── TextureImporterShape.cs │ ├── TextureImporterType.cs │ ├── TextureInspector.cs │ ├── TextureUsageMode.cs │ ├── TextureUtil.cs │ ├── TickHandler.cs │ ├── TickStyle.cs │ ├── TickTimerHelper.cs │ ├── TierSettingsWindow.cs │ ├── TimeArea.cs │ ├── TimeControl.cs │ ├── TimeCursorManipulator.cs │ ├── TimeHelper.cs │ ├── TimelineControl.cs │ ├── TizenOSVersion.cs │ ├── TizenShowActivityIndicatorOnLoading.cs │ ├── Tool.cs │ ├── Toolbar.cs │ ├── Tools.cs │ ├── TooltipView.cs │ ├── TrailModuleUI.cs │ ├── TrailRendererInspector.cs │ ├── TransformInspector.cs │ ├── TransformManipulator.cs │ ├── TransformMaskElement.cs │ ├── TransformRotationGUI.cs │ ├── TransformSort.cs │ ├── TransformSorting.cs │ ├── TransformX.cs │ ├── TransitionPreview.cs │ ├── TreeAO.cs │ ├── TreeAOImporter.cs │ ├── TreePainter.cs │ ├── TreeViewForAudioMixerGroup.cs │ ├── TreeViewGUIWithCustomItemsHeights.cs │ ├── TreeViewStateWithAssetUtility.cs │ ├── TreeWizard.cs │ ├── TriggerModuleUI.cs │ ├── TrueTypeFontImporter.cs │ ├── TrueTypeFontImporterInspector.cs │ ├── TypeSelection.cs │ ├── TypeSelectionList.cs │ ├── UIOrientation.cs │ ├── UISystemChart.cs │ ├── UISystemPreviewWindow.cs │ ├── UISystemProfiler.cs │ ├── UISystemProfilerChart.cs │ ├── UISystemProfilerRenderService.cs │ ├── UISystemProfilerTreeView.cs │ ├── UVModuleUI.cs │ ├── Undo.cs │ ├── UndoPropertyModification.cs │ ├── UndoSnapshot.cs │ ├── UndoWindow.cs │ ├── UnifiedInspectView.cs │ ├── UnityBuildPostprocessor.cs │ ├── UnityStats.cs │ ├── UnityType.cs │ ├── UnityTypeFlags.cs │ ├── Unsupported.cs │ ├── UnwrapParam.cs │ ├── Unwrapping.cs │ ├── UsabilityAnalytics.cs │ ├── Utility2D.cs │ ├── VelocityModuleUI.cs │ ├── VertexChannelCompressionFlags.cs │ ├── VertexSnapping.cs │ ├── VerticalGrid.cs │ ├── VerticalGridWithSplitter.cs │ ├── VerticalLayout.cs │ ├── VideoBitrateMode.cs │ ├── VideoClipImporter.cs │ ├── VideoClipImporterInspector.cs │ ├── VideoClipImporterSourcePreview.cs │ ├── VideoClipInspector.cs │ ├── VideoCodec.cs │ ├── VideoDeinterlaceMode.cs │ ├── VideoEncodeAspectRatio.cs │ ├── VideoImporterTargetSettings.cs │ ├── VideoPlayerEditor.cs │ ├── VideoResizeMode.cs │ ├── VideoSpatialQuality.cs │ ├── VideoUtil.cs │ ├── View.cs │ ├── ViewTool.cs │ ├── VisualStudioPath.cs │ ├── VisualStudioVersion.cs │ ├── VisualizationBlendTree.cs │ ├── WSABuildAndRunDeployTarget.cs │ ├── WSABuildType.cs │ ├── WSASDK.cs │ ├── WSASubtarget.cs │ ├── WSAUWPBuildType.cs │ ├── WebCamTextureInspector.cs │ ├── WebGLCompressionFormat.cs │ ├── WebGLExceptionSupport.cs │ ├── WebTemplate.cs │ ├── WebTemplateManagerBase.cs │ ├── WebView.cs │ ├── WebViewStatic.cs │ ├── WebViewV8CallbackCSharp.cs │ ├── WheelColliderEditor.cs │ ├── WheelJoint2DEditor.cs │ ├── WiiUBuildDebugLevel.cs │ ├── WiiUBuildOutput.cs │ ├── WiiUTVResolution.cs │ ├── WindInspector.cs │ ├── WindowFocusState.cs │ ├── WindowLayout.cs │ ├── WrapModeFixed.cs │ ├── WrapModeFixedCurve.cs │ ├── XboxBuildSubtarget.cs │ ├── XboxOneDeployMethod.cs │ ├── XboxOneEncryptionLevel.cs │ ├── XboxOneLoggingLevel.cs │ ├── XboxOnePackageUpdateGranularity.cs │ ├── ZoomableArea.cs │ ├── iOSAppInBackgroundBehavior.cs │ ├── iOSAutomaticallySignValue.cs │ ├── iOSBackgroundMode.cs │ ├── iOSBuildType.cs │ ├── iOSDeviceRequirement.cs │ ├── iOSDeviceRequirementGroup.cs │ ├── iOSLaunchScreenImageType.cs │ ├── iOSLaunchScreenType.cs │ ├── iOSSdkVersion.cs │ ├── iOSShowActivityIndicatorOnLoading.cs │ ├── iOSStatusBarStyle.cs │ ├── iOSTargetDevice.cs │ ├── iOSTargetOSVersion.cs │ ├── iOSTargetResolution.cs │ ├── tvOSSdkVersion.cs │ └── tvOSTargetOSVersion.cs ├── UnityEditorInternal.VR │ ├── EmulationMode.cs │ ├── GestureHand.cs │ ├── HolographicEmulation.cs │ ├── HolographicEmulationHelpers.cs │ ├── HolographicEmulationWindow.cs │ ├── HolographicStreamerConnectionFailureReason.cs │ ├── HolographicStreamerConnectionState.cs │ ├── PerceptionRemotingPlugin.cs │ ├── PlayerSettingsEditorVR.cs │ ├── SimulatedBody.cs │ ├── SimulatedGesture.cs │ ├── SimulatedHand.cs │ ├── SimulatedHead.cs │ ├── VRCustomOptions.cs │ ├── VRCustomOptionsCardboard.cs │ ├── VRCustomOptionsDaydream.cs │ ├── VRCustomOptionsGoogleVR.cs │ ├── VRCustomOptionsHololens.cs │ ├── VRCustomOptionsNone.cs │ ├── VRDeviceInfoEditor.cs │ ├── VREditor.cs │ └── VRModule.cs ├── UnityEditorInternal.VersionControl │ ├── AssetModificationHook.cs │ ├── ChangeSetContextMenu.cs │ ├── ListControl.cs │ ├── ListItem.cs │ ├── Overlay.cs │ ├── PendingWindowContextMenu.cs │ ├── ProjectContextMenu.cs │ └── ProjectHooks.cs ├── UnityEditorInternal │ ├── AddCurvesPopup.cs │ ├── AddCurvesPopupGameObjectNode.cs │ ├── AddCurvesPopupHierarchy.cs │ ├── AddCurvesPopupHierarchyDataSource.cs │ ├── AddCurvesPopupHierarchyGUI.cs │ ├── AddCurvesPopupObjectNode.cs │ ├── AddCurvesPopupPropertyNode.cs │ ├── AnimEditorOverlay.cs │ ├── AnimationClipSelectionItem.cs │ ├── AnimationCurvePreviewCache.cs │ ├── AnimationKeyTime.cs │ ├── AnimationPropertyContextualMenu.cs │ ├── AnimationRecording.cs │ ├── AnimationWindowControl.cs │ ├── AnimationWindowCurve.cs │ ├── AnimationWindowHierarchy.cs │ ├── AnimationWindowHierarchyAddButtonNode.cs │ ├── AnimationWindowHierarchyClipNode.cs │ ├── AnimationWindowHierarchyDataSource.cs │ ├── AnimationWindowHierarchyGUI.cs │ ├── AnimationWindowHierarchyMasterNode.cs │ ├── AnimationWindowHierarchyNode.cs │ ├── AnimationWindowHierarchyPropertyGroupNode.cs │ ├── AnimationWindowHierarchyPropertyNode.cs │ ├── AnimationWindowHierarchyState.cs │ ├── AnimationWindowKeySelection.cs │ ├── AnimationWindowKeyframe.cs │ ├── AnimationWindowSelection.cs │ ├── AnimationWindowSelectionItem.cs │ ├── AnimationWindowState.cs │ ├── AnimationWindowUtility.cs │ ├── AssemblyStripper.cs │ ├── AssetStore.cs │ ├── AssetStoreToolUtils.cs │ ├── AudioProfilerClipInfo.cs │ ├── AudioProfilerClipInfoHelper.cs │ ├── AudioProfilerClipInfoWrapper.cs │ ├── AudioProfilerClipTreeViewState.cs │ ├── AudioProfilerClipView.cs │ ├── AudioProfilerClipViewBackend.cs │ ├── AudioProfilerDSPInfo.cs │ ├── AudioProfilerDSPView.cs │ ├── AudioProfilerGroupInfo.cs │ ├── AudioProfilerGroupInfoHelper.cs │ ├── AudioProfilerGroupInfoWrapper.cs │ ├── AudioProfilerGroupTreeViewState.cs │ ├── AudioProfilerGroupView.cs │ ├── AudioProfilerGroupViewBackend.cs │ ├── BaseIl2CppPlatformProvider.cs │ ├── BatchBreakingReason.cs │ ├── BlendTreePreviewUtility.cs │ ├── Button.cs │ ├── CPUArch.cs │ ├── CanAppendBuild.cs │ ├── Chart.cs │ ├── ChartData.cs │ ├── ChartSeries.cs │ ├── ComponentUtility.cs │ ├── CurveBindingUtility.cs │ ├── Disc.cs │ ├── DllType.cs │ ├── DopeLine.cs │ ├── DopeSheetEditor.cs │ ├── EditMode.cs │ ├── EditorResourcesUtility.cs │ ├── EventMarker.cs │ ├── FileMirroring.cs │ ├── FrameDebuggerBlendState.cs │ ├── FrameDebuggerDepthState.cs │ ├── FrameDebuggerEvent.cs │ ├── FrameDebuggerEventData.cs │ ├── FrameDebuggerRasterState.cs │ ├── FrameDebuggerTreeView.cs │ ├── FrameDebuggerUtility.cs │ ├── FrameEventType.cs │ ├── FreeMove.cs │ ├── FreeRotate.cs │ ├── GameObjectSelectionItem.cs │ ├── GenerateIconsWithMipLevels.cs │ ├── GradientPreviewCache.cs │ ├── IAnimationContextualResponder.cs │ ├── IAnimationRecordingState.cs │ ├── IAnimationWindowControl.cs │ ├── IBounds.cs │ ├── IIl2CppPlatformProvider.cs │ ├── IL2CPPBuilder.cs │ ├── IL2CPPUtils.cs │ ├── IProfilerWindowController.cs │ ├── Il2CppNativeCodeBuilder.cs │ ├── Il2CppNativeCodeBuilderUtils.cs │ ├── InstrumentedAssemblyTypes.cs │ ├── InternalEditorUtility.cs │ ├── InternalSpriteUtility.cs │ ├── JSONParseException.cs │ ├── JSONParser.cs │ ├── JSONTypeException.cs │ ├── JSONValue.cs │ ├── LinkXmlReader.cs │ ├── MaterialAnimationUtility.cs │ ├── MemoryInfoGCReason.cs │ ├── ModuleMetadata.cs │ ├── MonoScripts.cs │ ├── NativeProfilerTimeline.cs │ ├── NativeProfilerTimeline_DrawArgs.cs │ ├── NativeProfilerTimeline_GetEntryAtPositionArgs.cs │ ├── NativeProfilerTimeline_GetEntryInstanceInfoArgs.cs │ ├── NativeProfilerTimeline_GetEntryTimingInfoArgs.cs │ ├── NativeProfilerTimeline_InitializeArgs.cs │ ├── NativeProgram.cs │ ├── ObjectMemoryInfo.cs │ ├── ObjectMemoryStackInfo.cs │ ├── PluginDesc.cs │ ├── PluginsHelper.cs │ ├── ProfilerArea.cs │ ├── ProfilerAudioView.cs │ ├── ProfilerCaptureFlags.cs │ ├── ProfilerChart.cs │ ├── ProfilerColors.cs │ ├── ProfilerColumn.cs │ ├── ProfilerDetailedCallsView.cs │ ├── ProfilerDetailedObjectsView.cs │ ├── ProfilerDetailedView.cs │ ├── ProfilerDriver.cs │ ├── ProfilerFrameDataIterator.cs │ ├── ProfilerHierarchyGUI.cs │ ├── ProfilerInstrumentationPopup.cs │ ├── ProfilerMemoryRecordMode.cs │ ├── ProfilerMemoryView.cs │ ├── ProfilerProperty.cs │ ├── ProfilerTimelineGUI.cs │ ├── ProfilerViewType.cs │ ├── ProvisioningProfile.cs │ ├── ProvisioningProfileGUI.cs │ ├── QuadTree.cs │ ├── QuadTreeNode.cs │ ├── RectUtils.cs │ ├── RegistryUtil.cs │ ├── RegistryView.cs │ ├── RenderDoc.cs │ ├── ReorderableList.cs │ ├── ReorderableListWithRenameAndScrollView.cs │ ├── Runner.cs │ ├── ScriptEditorUtility.cs │ ├── ScriptUpdatingManager.cs │ ├── ShaderBufferInfo.cs │ ├── ShaderFloatInfo.cs │ ├── ShaderMatrixInfo.cs │ ├── ShaderProperties.cs │ ├── ShaderTextureInfo.cs │ ├── ShaderVectorInfo.cs │ ├── ShowAdditionalInfo.cs │ ├── Slider1D.cs │ ├── Slider2D.cs │ ├── SliderScale.cs │ ├── SpriteEditorHandles.cs │ ├── SpriteEditorMenu.cs │ ├── SpriteEditorMenuSetting.cs │ ├── SpriteEditorUtility.cs │ ├── SpriteExtensions.cs │ ├── UISystemProfilerInfo.cs │ ├── UnityEventDrawer.cs │ ├── VisualStudioUtil.cs │ ├── WebURLs.cs │ └── iOSEditorPrefKeys.cs ├── UnityEngine.U2D.Interface │ ├── Event.cs │ ├── EventSystem.cs │ ├── GLSystem.cs │ ├── IEvent.cs │ ├── IEventSystem.cs │ ├── IGL.cs │ ├── ITexture2D.cs │ └── Texture2D.cs ├── UnityEngine │ ├── GUIUtilitySystem.cs │ ├── IGUIUtility.cs │ ├── NScreenBridge.cs │ ├── RuntimeInitializeClassInfo.cs │ ├── RuntimeInitializeMethodInfo.cs │ └── RuntimeInitializeOnLoadManager.cs ├── ValidationResult.cs ├── WinRTUtils.cs └── credits.csv ├── UnityEngine.UI ├── Properties │ └── AssemblyInfo.cs ├── UnityEngine.EventSystems │ ├── AbstractEventData.cs │ ├── AxisEventData.cs │ ├── BaseEventData.cs │ ├── BaseInput.cs │ ├── BaseInputModule.cs │ ├── BaseRaycaster.cs │ ├── EventHandle.cs │ ├── EventSystem.cs │ ├── EventTrigger.cs │ ├── EventTriggerType.cs │ ├── ExecuteEvents.cs │ ├── IBeginDragHandler.cs │ ├── ICancelHandler.cs │ ├── IDeselectHandler.cs │ ├── IDragHandler.cs │ ├── IDropHandler.cs │ ├── IEndDragHandler.cs │ ├── IEventSystemHandler.cs │ ├── IInitializePotentialDragHandler.cs │ ├── IMoveHandler.cs │ ├── IPointerClickHandler.cs │ ├── IPointerDownHandler.cs │ ├── IPointerEnterHandler.cs │ ├── IPointerExitHandler.cs │ ├── IPointerUpHandler.cs │ ├── IScrollHandler.cs │ ├── ISelectHandler.cs │ ├── ISubmitHandler.cs │ ├── IUpdateSelectedHandler.cs │ ├── MoveDirection.cs │ ├── Physics2DRaycaster.cs │ ├── PhysicsRaycaster.cs │ ├── PointerEventData.cs │ ├── PointerInputModule.cs │ ├── RaycastResult.cs │ ├── RaycasterManager.cs │ ├── StandaloneInputModule.cs │ ├── TouchInputModule.cs │ └── UIBehaviour.cs ├── UnityEngine.UI.Collections │ └── IndexedSet.cs ├── UnityEngine.UI.CoroutineTween │ ├── ColorTween.cs │ ├── FloatTween.cs │ ├── ITweenValue.cs │ └── TweenRunner.cs ├── UnityEngine.UI.csproj └── UnityEngine.UI │ ├── AnimationTriggers.cs │ ├── AspectRatioFitter.cs │ ├── BaseMeshEffect.cs │ ├── BaseVertexEffect.cs │ ├── Button.cs │ ├── CanvasScaler.cs │ ├── CanvasUpdate.cs │ ├── CanvasUpdateRegistry.cs │ ├── ClipperRegistry.cs │ ├── Clipping.cs │ ├── ColorBlock.cs │ ├── ContentSizeFitter.cs │ ├── DefaultControls.cs │ ├── Dropdown.cs │ ├── FontData.cs │ ├── FontUpdateTracker.cs │ ├── Graphic.cs │ ├── GraphicRaycaster.cs │ ├── GraphicRebuildTracker.cs │ ├── GraphicRegistry.cs │ ├── GridLayoutGroup.cs │ ├── HorizontalLayoutGroup.cs │ ├── HorizontalOrVerticalLayoutGroup.cs │ ├── ICanvasElement.cs │ ├── IClippable.cs │ ├── IClipper.cs │ ├── IGraphicEnabledDisabled.cs │ ├── ILayoutController.cs │ ├── ILayoutElement.cs │ ├── ILayoutGroup.cs │ ├── ILayoutIgnorer.cs │ ├── ILayoutSelfController.cs │ ├── IMask.cs │ ├── IMaskable.cs │ ├── IMaterialModifier.cs │ ├── IMeshModifier.cs │ ├── IVertexModifier.cs │ ├── Image.cs │ ├── InputField.cs │ ├── LayoutElement.cs │ ├── LayoutGroup.cs │ ├── LayoutRebuilder.cs │ ├── LayoutUtility.cs │ ├── ListPool.cs │ ├── Mask.cs │ ├── MaskUtilities.cs │ ├── MaskableGraphic.cs │ ├── Misc.cs │ ├── Navigation.cs │ ├── ObjectPool.cs │ ├── Outline.cs │ ├── PositionAsUV1.cs │ ├── RawImage.cs │ ├── RectMask2D.cs │ ├── RectangularVertexClipper.cs │ ├── ReflectionMethodsCache.cs │ ├── ScrollRect.cs │ ├── Scrollbar.cs │ ├── Selectable.cs │ ├── SetPropertyUtility.cs │ ├── Shadow.cs │ ├── Slider.cs │ ├── SpriteState.cs │ ├── StencilMaterial.cs │ ├── Text.cs │ ├── Toggle.cs │ ├── ToggleGroup.cs │ ├── VertexHelper.cs │ └── VerticalLayoutGroup.cs └── UnityEngine ├── AOT └── MonoPInvokeCallbackAttribute.cs ├── JetBrains.Annotations ├── AssertionMethodAttribute.cs ├── BaseTypeRequiredAttribute.cs ├── CanBeNullAttribute.cs ├── CannotApplyEqualityOperatorAttribute.cs ├── ContractAnnotationAttribute.cs ├── ImplicitUseKindFlags.cs ├── ImplicitUseTargetFlags.cs ├── InstantHandleAttribute.cs ├── InvokerParameterNameAttribute.cs ├── LinqTunnelAttribute.cs ├── LocalizationRequiredAttribute.cs ├── MeansImplicitUseAttribute.cs ├── NoEnumerationAttribute.cs ├── NotNullAttribute.cs ├── NotifyPropertyChangedInvocatorAttribute.cs ├── PathReferenceAttribute.cs ├── PublicAPIAttribute.cs ├── PureAttribute.cs ├── StringFormatMethodAttribute.cs └── UsedImplicitlyAttribute.cs ├── Properties └── AssemblyInfo.cs ├── SimpleJson.Reflection └── ReflectionUtils.cs ├── SimpleJson ├── IJsonSerializerStrategy.cs ├── JsonArray.cs ├── JsonObject.cs ├── PocoJsonSerializerStrategy.cs └── SimpleJson.cs ├── UnityEditorInternal ├── AnimatorController.cs ├── AnimatorControllerLayer.cs ├── AnimatorControllerParameter.cs ├── AnimatorControllerParameterType.cs ├── AnimatorLayerBlendingMode.cs ├── BlendTree.cs ├── State.cs ├── StateMachine.cs └── Transition.cs ├── UnityEngine.AI ├── NavMesh.cs ├── NavMeshAgent.cs ├── NavMeshBuildDebugSettings.cs ├── NavMeshBuildMarkup.cs ├── NavMeshBuildSettings.cs ├── NavMeshBuildSource.cs ├── NavMeshBuildSourceShape.cs ├── NavMeshBuilder.cs ├── NavMeshCollectGeometry.cs ├── NavMeshData.cs ├── NavMeshDataInstance.cs ├── NavMeshHit.cs ├── NavMeshLinkData.cs ├── NavMeshLinkInstance.cs ├── NavMeshObstacle.cs ├── NavMeshObstacleShape.cs ├── NavMeshPath.cs ├── NavMeshPathStatus.cs ├── NavMeshQueryFilter.cs ├── NavMeshTriangulation.cs ├── ObstacleAvoidanceType.cs ├── OffMeshLink.cs ├── OffMeshLinkData.cs └── OffMeshLinkType.cs ├── UnityEngine.Advertisements └── UnityAdsSettings.cs ├── UnityEngine.Analytics ├── Analytics.cs ├── AnalyticsResult.cs ├── CustomEventData.cs ├── Gender.cs ├── PerformanceReporting.cs └── UnityAnalyticsHandler.cs ├── UnityEngine.Animations ├── AnimationClipPlayable.cs ├── AnimationLayerMixerPlayable.cs ├── AnimationMixerPlayable.cs ├── AnimationOffsetPlayable.cs ├── AnimationPlayableExtensions.cs ├── AnimationPlayableGraphExtensions.cs ├── AnimationPlayableOutput.cs ├── AnimatorControllerPlayable.cs └── IAnimatorControllerPlayable.cs ├── UnityEngine.Apple.ReplayKit └── ReplayKit.cs ├── UnityEngine.Apple.TV └── Remote.cs ├── UnityEngine.Assertions.Comparers └── FloatComparer.cs ├── UnityEngine.Assertions.Must └── MustExtensions.cs ├── UnityEngine.Assertions ├── Assert.cs ├── AssertionException.cs └── AssertionMessageUtil.cs ├── UnityEngine.Audio ├── AudioClipPlayable.cs ├── AudioMixer.cs ├── AudioMixerGroup.cs ├── AudioMixerPlayable.cs ├── AudioMixerSnapshot.cs ├── AudioMixerUpdateMode.cs └── AudioPlayableOutput.cs ├── UnityEngine.Bindings ├── CodegenOptions.cs ├── FreeFunctionAttribute.cs ├── IBindingsAttribute.cs ├── IBindingsGenerateMarshallingTypeAttribute.cs ├── IBindingsHeaderProviderAttribute.cs ├── IBindingsIsFreeFunctionProviderAttribute.cs ├── IBindingsIsThreadSafeProviderAttribute.cs ├── IBindingsNameProviderAttribute.cs ├── IBindingsThrowsProviderAttribute.cs ├── IgnoreAttribute.cs ├── NativeConditionalAttribute.cs ├── NativeHeaderAttribute.cs ├── NativeMethodAttribute.cs ├── NativeNameAttribute.cs ├── NativePropertyAttribute.cs ├── NativeThrowsAttribute.cs ├── NativeTypeAttribute.cs ├── NotNullAttribute.cs ├── StaticAccessorAttribute.cs ├── ThreadSafeAttribute.cs └── UnmarshalledAttribute.cs ├── UnityEngine.CSSLayout ├── CSSAlign.cs ├── CSSConstants.cs ├── CSSDimension.cs ├── CSSDirection.cs ├── CSSEdge.cs ├── CSSExperimentalFeature.cs ├── CSSFlexDirection.cs ├── CSSJustify.cs ├── CSSLogLevel.cs ├── CSSLogger.cs ├── CSSMeasureFunc.cs ├── CSSMeasureMode.cs ├── CSSNode.cs ├── CSSOverflow.cs ├── CSSPositionType.cs ├── CSSPrintOptions.cs ├── CSSSize.cs ├── CSSWrap.cs ├── MeasureFunction.cs ├── MeasureOutput.cs └── Native.cs ├── UnityEngine.Collections ├── Allocator.cs ├── DeallocateOnJobCompletionAttribute.cs ├── DisposeSentinel.cs ├── NativeArray.cs ├── NativeArrayDebugView.cs ├── NativeContainerAttribute.cs ├── NativeContainerSupportsAtomicWriteAttribute.cs ├── NativeContainerSupportsMinMaxWriteRestrictionAttribute.cs ├── NativeLeakDetection.cs ├── NativeLeakDetectionMode.cs ├── ReadOnlyAttribute.cs ├── ReadWriteAttribute.cs └── WriteOnlyAttribute.cs ├── UnityEngine.Connect └── UnityConnectSettings.cs ├── UnityEngine.CrashReportHandler └── CrashReportHandler.cs ├── UnityEngine.Diagnostics └── PlayerConnection.cs ├── UnityEngine.Events ├── ArgumentCache.cs ├── BaseInvokableCall.cs ├── CachedInvokableCall.cs ├── InvokableCall.cs ├── InvokableCallList.cs ├── PersistentCall.cs ├── PersistentCallGroup.cs ├── PersistentListenerMode.cs ├── UnityAction.cs ├── UnityEvent.cs ├── UnityEventBase.cs └── UnityEventCallState.cs ├── UnityEngine.Experimental.Rendering ├── CullResults.cs ├── CullingParameters.cs ├── DrawRendererFlags.cs ├── DrawRendererSettings.cs ├── DrawRendererSortSettings.cs ├── DrawShadowsSettings.cs ├── IRenderPipeline.cs ├── IRenderPipelineAsset.cs ├── InputFilter.cs ├── LODParameters.cs ├── ReflectionProbeSortOptions.cs ├── RenderPipelineAsset.cs ├── RenderPipelineManager.cs ├── RendererConfiguration.cs ├── ScriptableRenderContext.cs ├── ShaderPassName.cs ├── ShadowSplitData.cs ├── SortFlags.cs ├── VisibleLight.cs ├── VisibleLightFlags.cs └── VisibleReflectionProbe.cs ├── UnityEngine.Experimental.UIElements.StyleEnums ├── Align.cs ├── FlexDirection.cs ├── ImageScaleMode.cs ├── Justify.cs ├── Overflow.cs ├── PositionType.cs └── Wrap.cs ├── UnityEngine.Experimental.UIElements.StyleSheets ├── CustomProperty.cs ├── ICustomStyles.cs ├── RuleMatcher.cs ├── Style.cs ├── StyleComplexSelectorExtensions.cs ├── StyleContext.cs ├── StylePropertyApplyMode.cs ├── StylePropertyAttribute.cs ├── StylePropertyID.cs ├── StyleSheetCache.cs ├── StyleSheetExtensions.cs └── VisualElementStyles.cs ├── UnityEngine.Experimental.UIElements ├── BasePanelDebug.cs ├── BaseVisualElementPanel.cs ├── Button.cs ├── ChangeType.cs ├── ClampedDragger.cs ├── Clickable.cs ├── ContextType.cs ├── EventDispatcher.cs ├── EventHandlerExtensions.cs ├── EventPhase.cs ├── EventPropagation.cs ├── IDataWatchHandle.cs ├── IDataWatchService.cs ├── IDispatcher.cs ├── IEventHandler.cs ├── IMBox.cs ├── IMButton.cs ├── IMButtonGrid.cs ├── IMContainer.cs ├── IMElement.cs ├── IMGUIContainer.cs ├── IMGroup.cs ├── IMImage.cs ├── IMKeyboardTextField.cs ├── IMLabel.cs ├── IMRepeatButton.cs ├── IMScrollView.cs ├── IMScroller.cs ├── IMSlider.cs ├── IMTextField.cs ├── IMToggle.cs ├── IMTouchScreenTextField.cs ├── IManipulator.cs ├── IOnGUIHandler.cs ├── IPanel.cs ├── IRecyclable.cs ├── IScheduler.cs ├── Image.cs ├── KeyboardEventArgs.cs ├── KeyboardTextEditor.cs ├── Label.cs ├── LoadResourceFunction.cs ├── Manipulator.cs ├── ManipulatorActivationFilter.cs ├── MouseButton.cs ├── MouseEventArgs.cs ├── MouseManipulator.cs ├── OnStylesResolved.cs ├── Panel.cs ├── PickingMode.cs ├── PseudoStates.cs ├── Recycler.cs ├── RenderData.cs ├── RepeatButton.cs ├── ScheduleBuilder.cs ├── ScheduledItem.cs ├── ScrollView.cs ├── Scroller.cs ├── ScrollerButton.cs ├── Slider.cs ├── Spacing.cs ├── TextEditor.cs ├── TextField.cs ├── TimerEventScheduler.cs ├── TimerState.cs ├── Toggle.cs ├── TouchScreenTextEditor.cs ├── UIElementsUtility.cs ├── VisualContainer.cs ├── VisualElement.cs ├── VisualElementExtensions.cs ├── VisualElementUtils.cs ├── VisualTreeBuilder.cs └── VisualTreeBuilderExtensions.cs ├── UnityEngine.Experimental.VR └── Boundary.cs ├── UnityEngine.Internal.VR └── VRTestMock.cs ├── UnityEngine.Internal ├── DefaultValueAttribute.cs └── ExcludeFromDocsAttribute.cs ├── UnityEngine.Networking.Match ├── BasicResponse.cs ├── CreateMatchRequest.cs ├── CreateMatchResponse.cs ├── CreateOrJoinMatchRequest.cs ├── DestroyMatchRequest.cs ├── DropConnectionRequest.cs ├── DropConnectionResponse.cs ├── IResponse.cs ├── JoinMatchRequest.cs ├── JoinMatchResponse.cs ├── ListMatchRequest.cs ├── ListMatchResponse.cs ├── MatchDesc.cs ├── MatchDirectConnectInfo.cs ├── MatchInfo.cs ├── MatchInfoSnapshot.cs ├── NetworkMatch.cs ├── Request.cs ├── Response.cs ├── ResponseBase.cs └── SetMatchAttributesRequest.cs ├── UnityEngine.Networking.PlayerConnection ├── IEditorPlayerConnection.cs ├── MessageEventArgs.cs ├── PlayerConnection.cs └── PlayerEditorConnectionEvents.cs ├── UnityEngine.Networking.Types ├── AppID.cs ├── HostPriority.cs ├── NetworkAccessLevel.cs ├── NetworkAccessToken.cs ├── NetworkID.cs ├── NodeID.cs └── SourceID.cs ├── UnityEngine.Networking ├── ChannelQOS.cs ├── ConnectionAcksType.cs ├── ConnectionConfig.cs ├── ConnectionConfigInternal.cs ├── ConnectionSimulatorConfig.cs ├── DownloadHandler.cs ├── DownloadHandlerAssetBundle.cs ├── DownloadHandlerAudioClip.cs ├── DownloadHandlerBuffer.cs ├── DownloadHandlerMovieTexture.cs ├── DownloadHandlerScript.cs ├── DownloadHandlerTexture.cs ├── GlobalConfig.cs ├── GlobalConfigInternal.cs ├── HostTopology.cs ├── HostTopologyInternal.cs ├── IMultipartFormSection.cs ├── MultipartFormDataSection.cs ├── MultipartFormFileSection.cs ├── NetworkError.cs ├── NetworkEventType.cs ├── NetworkTransport.cs ├── QosType.cs ├── ReactorModel.cs ├── UnityWebRequest.cs ├── UnityWebRequestMultimedia.cs ├── UnityWebRequestTexture.cs ├── UploadHandler.cs ├── UploadHandlerRaw.cs ├── Utility.cs └── WebRequestWWW.cs ├── UnityEngine.Playables ├── AnimationPlayableUtilities.cs ├── AudioPlayableGraphExtensions.cs ├── DataStreamType.cs ├── DirectorUpdateMode.cs ├── DirectorWrapMode.cs ├── FrameData.cs ├── IPlayable.cs ├── IPlayableAsset.cs ├── IPlayableBehaviour.cs ├── IPlayableOutput.cs ├── PlayState.cs ├── Playable.cs ├── PlayableAsset.cs ├── PlayableBehaviour.cs ├── PlayableBinding.cs ├── PlayableDirector.cs ├── PlayableExtensions.cs ├── PlayableGraph.cs ├── PlayableHandle.cs ├── PlayableOutput.cs ├── PlayableOutputExtensions.cs ├── PlayableOutputHandle.cs ├── ScriptPlayable.cs └── ScriptPlayableOutput.cs ├── UnityEngine.Profiling ├── CustomSampler.cs ├── Profiler.cs ├── Recorder.cs └── Sampler.cs ├── UnityEngine.Rendering ├── AmbientMode.cs ├── BlendMode.cs ├── BlendOp.cs ├── BuiltinRenderTextureType.cs ├── BuiltinShaderDefine.cs ├── BuiltinShaderMode.cs ├── BuiltinShaderType.cs ├── CameraEvent.cs ├── CameraHDRMode.cs ├── ColorWriteMask.cs ├── CommandBuffer.cs ├── CompareFunction.cs ├── CopyTextureSupport.cs ├── CullMode.cs ├── DefaultReflectionMode.cs ├── GraphicsDeviceType.cs ├── GraphicsSettings.cs ├── GraphicsTier.cs ├── LightEvent.cs ├── LightProbeUsage.cs ├── LightShadowResolution.cs ├── OpaqueSortMode.cs ├── PassType.cs ├── RealtimeGICPUUsage.cs ├── ReflectionCubemapCompression.cs ├── ReflectionProbeBlendInfo.cs ├── ReflectionProbeClearFlags.cs ├── ReflectionProbeMode.cs ├── ReflectionProbeRefreshMode.cs ├── ReflectionProbeTimeSlicingMode.cs ├── ReflectionProbeType.cs ├── ReflectionProbeUsage.cs ├── RenderBufferLoadAction.cs ├── RenderBufferStoreAction.cs ├── RenderQueue.cs ├── RenderTargetIdentifier.cs ├── ShaderHardwareTier.cs ├── ShadowCastingMode.cs ├── ShadowMapPass.cs ├── ShadowSamplingMode.cs ├── SortingGroup.cs ├── SphericalHarmonicsL2.cs ├── SplashScreen.cs ├── StencilOp.cs ├── TextureDimension.cs └── UVChannelFlags.cs ├── UnityEngine.SceneManagement ├── LoadSceneMode.cs ├── Scene.cs ├── SceneManager.cs └── SceneUtility.cs ├── UnityEngine.Scripting.APIUpdating └── MovedFromAttribute.cs ├── UnityEngine.Scripting ├── GenerateManagedProxyAttribute.cs ├── GeneratedByOldBindingsGeneratorAttribute.cs ├── PreserveAttribute.cs ├── RequiredByNativeCodeAttribute.cs └── UsedByNativeCodeAttribute.cs ├── UnityEngine.Serialization ├── DictionarySerializationSurrogate.cs ├── FormerlySerializedAsAttribute.cs ├── ListSerializationSurrogate.cs └── UnitySurrogateSelector.cs ├── UnityEngine.SocialPlatforms.GameCenter ├── GameCenterPlatform.cs ├── GcAchievementData.cs ├── GcAchievementDescriptionData.cs ├── GcLeaderboard.cs ├── GcScoreData.cs └── GcUserProfileData.cs ├── UnityEngine.SocialPlatforms.Impl ├── Achievement.cs ├── AchievementDescription.cs ├── Leaderboard.cs ├── LocalUser.cs ├── Score.cs └── UserProfile.cs ├── UnityEngine.SocialPlatforms ├── ActivePlatform.cs ├── IAchievement.cs ├── IAchievementDescription.cs ├── ILeaderboard.cs ├── ILocalUser.cs ├── IScore.cs ├── ISocialPlatform.cs ├── IUserProfile.cs ├── Local.cs ├── Range.cs ├── TimeScope.cs ├── UserScope.cs └── UserState.cs ├── UnityEngine.Sprites └── DataUtility.cs ├── UnityEngine.StyleSheets ├── StyleComplexSelector.cs ├── StyleProperty.cs ├── StyleRule.cs ├── StyleSelector.cs ├── StyleSelectorPart.cs ├── StyleSelectorRelationship.cs ├── StyleSelectorType.cs ├── StyleSheet.cs ├── StyleValueHandle.cs ├── StyleValueKeyword.cs └── StyleValueType.cs ├── UnityEngine.Tizen └── Window.cs ├── UnityEngine.U2D ├── SpriteAtlas.cs └── SpriteAtlasManager.cs ├── UnityEngine.VR.WSA.Input ├── GestureRecognizer.cs ├── GestureSettings.cs ├── InteractionManager.cs ├── InteractionSource.cs ├── InteractionSourceKind.cs ├── InteractionSourceLocation.cs ├── InteractionSourceProperties.cs └── InteractionSourceState.cs ├── UnityEngine.VR.WSA.Persistence └── WorldAnchorStore.cs ├── UnityEngine.VR.WSA.Sharing ├── SerializationCompletionReason.cs └── WorldAnchorTransferBatch.cs ├── UnityEngine.VR.WSA.WebCam ├── CameraParameters.cs ├── CapturePixelFormat.cs ├── PhotoCapture.cs ├── PhotoCaptureFileOutputFormat.cs ├── PhotoCaptureFrame.cs ├── VideoCapture.cs ├── WebCam.cs └── WebCamMode.cs ├── UnityEngine.VR.WSA ├── HolographicSettings.cs ├── PositionalLocatorState.cs ├── SurfaceChange.cs ├── SurfaceData.cs ├── SurfaceId.cs ├── SurfaceObserver.cs ├── WorldAnchor.cs └── WorldManager.cs ├── UnityEngine.VR ├── AvailableTrackingData.cs ├── InputTracking.cs ├── TrackingSpaceType.cs ├── VRDevice.cs ├── VRDeviceType.cs ├── VRNode.cs ├── VRNodeState.cs ├── VRSettings.cs └── VRStats.cs ├── UnityEngine.Video ├── VideoAspectRatio.cs ├── VideoAudioOutputMode.cs ├── VideoClip.cs ├── VideoPlayer.cs ├── VideoRenderMode.cs ├── VideoSource.cs ├── VideoTimeReference.cs └── VideoTimeSource.cs ├── UnityEngine.WSA ├── AppCallbackItem.cs ├── Application.cs ├── Cursor.cs ├── Folder.cs ├── Launcher.cs ├── SecondaryTileData.cs ├── Tile.cs ├── TileForegroundText.cs ├── TileTemplate.cs ├── Toast.cs ├── ToastTemplate.cs ├── WindowActivated.cs ├── WindowActivationState.cs └── WindowSizeChanged.cs ├── UnityEngine.Windows.Speech ├── ConfidenceLevel.cs ├── DictationCompletionCause.cs ├── DictationRecognizer.cs ├── DictationTopicConstraint.cs ├── GrammarRecognizer.cs ├── KeywordRecognizer.cs ├── PhraseRecognitionSystem.cs ├── PhraseRecognizedEventArgs.cs ├── PhraseRecognizer.cs ├── SemanticMeaning.cs ├── SpeechError.cs └── SpeechSystemStatus.cs ├── UnityEngine.csproj ├── UnityEngine.iOS ├── ADBannerView.cs ├── ADInterstitialAd.cs ├── ActivityIndicatorStyle.cs ├── CalendarIdentifier.cs ├── CalendarUnit.cs ├── Device.cs ├── DeviceGeneration.cs ├── LocalNotification.cs ├── NotificationServices.cs ├── NotificationType.cs ├── OnDemandResources.cs ├── OnDemandResourcesRequest.cs └── RemoteNotification.cs ├── UnityEngine ├── ADBannerView.cs ├── ADInterstitialAd.cs ├── AccelerationEvent.cs ├── AddComponentMenu.cs ├── AdditionalCanvasShaderChannels.cs ├── AnchoredJoint2D.cs ├── AndroidActivityIndicatorStyle.cs ├── AndroidInput.cs ├── AndroidJNI.cs ├── AndroidJNIHelper.cs ├── AndroidJNISafe.cs ├── AndroidJavaClass.cs ├── AndroidJavaException.cs ├── AndroidJavaObject.cs ├── AndroidJavaProxy.cs ├── AndroidJavaRunnable.cs ├── AndroidJavaRunnableProxy.cs ├── AndroidReflection.cs ├── Animation.cs ├── AnimationBlendMode.cs ├── AnimationClip.cs ├── AnimationClipPair.cs ├── AnimationCullingType.cs ├── AnimationCurve.cs ├── AnimationEvent.cs ├── AnimationEventSource.cs ├── AnimationInfo.cs ├── AnimationPlayMode.cs ├── AnimationState.cs ├── Animator.cs ├── AnimatorClipInfo.cs ├── AnimatorControllerParameter.cs ├── AnimatorControllerParameterType.cs ├── AnimatorCullingMode.cs ├── AnimatorOverrideController.cs ├── AnimatorRecorderMode.cs ├── AnimatorStateInfo.cs ├── AnimatorTransitionInfo.cs ├── AnimatorUpdateMode.cs ├── AnimatorUtility.cs ├── AnisotropicFiltering.cs ├── Application.cs ├── ApplicationInstallMode.cs ├── ApplicationSandboxType.cs ├── AreaEffector2D.cs ├── ArmDoF.cs ├── ArrayUtils.cs ├── AssemblyIsEditorAssembly.cs ├── AssetBundle.cs ├── AssetBundleCreateRequest.cs ├── AssetBundleManifest.cs ├── AssetBundleRequest.cs ├── AsyncOperation.cs ├── AtomicSafetyHandle.cs ├── AtomicSafetyHandleVersionMask.cs ├── AttributeHelperEngine.cs ├── AudioBehaviour.cs ├── AudioChorusFilter.cs ├── AudioClip.cs ├── AudioClipLoadType.cs ├── AudioCompressionFormat.cs ├── AudioConfiguration.cs ├── AudioDataLoadState.cs ├── AudioDistortionFilter.cs ├── AudioEchoFilter.cs ├── AudioHighPassFilter.cs ├── AudioListener.cs ├── AudioLowPassFilter.cs ├── AudioReverbFilter.cs ├── AudioReverbPreset.cs ├── AudioReverbZone.cs ├── AudioRolloffMode.cs ├── AudioSettings.cs ├── AudioSource.cs ├── AudioSourceCurveType.cs ├── AudioSpeakerMode.cs ├── AudioType.cs ├── AudioVelocityUpdateMode.cs ├── Avatar.cs ├── AvatarBuilder.cs ├── AvatarIKGoal.cs ├── AvatarIKHint.cs ├── AvatarMask.cs ├── AvatarMaskBodyPart.cs ├── AvatarTarget.cs ├── BatteryStatus.cs ├── Behaviour.cs ├── BillboardAsset.cs ├── BillboardRenderer.cs ├── BitStream.cs ├── BlendWeights.cs ├── BodyDoF.cs ├── BoneWeight.cs ├── BootConfigData.cs ├── BoundingSphere.cs ├── Bounds.cs ├── BoxCollider.cs ├── BoxCollider2D.cs ├── BuoyancyEffector2D.cs ├── CSSLayoutCallbacks.cs ├── Cache.cs ├── CacheIndex.cs ├── CachedAssetBundle.cs ├── Caching.cs ├── CalendarIdentifier.cs ├── CalendarUnit.cs ├── Camera.cs ├── CameraClearFlags.cs ├── CameraType.cs ├── Canvas.cs ├── CanvasGroup.cs ├── CanvasRenderer.cs ├── CapsuleCollider.cs ├── CapsuleCollider2D.cs ├── CapsuleDirection2D.cs ├── CastHelper.cs ├── CharacterController.cs ├── CharacterInfo.cs ├── CharacterJoint.cs ├── CircleCollider2D.cs ├── ClassLibraryInitializer.cs ├── Cloth.cs ├── ClothSkinningCoefficient.cs ├── ClothSphereColliderPair.cs ├── ClusterInput.cs ├── ClusterInputType.cs ├── ClusterNetwork.cs ├── Collider.cs ├── Collider2D.cs ├── ColliderDistance2D.cs ├── ColliderErrorState2D.cs ├── Collision.cs ├── Collision2D.cs ├── CollisionDetectionMode.cs ├── CollisionDetectionMode2D.cs ├── CollisionFlags.cs ├── Color.cs ├── Color32.cs ├── ColorSpace.cs ├── ColorUsageAttribute.cs ├── ColorUtility.cs ├── CombineInstance.cs ├── CombineInstanceHelper.cs ├── Compass.cs ├── Component.cs ├── CompositeCollider2D.cs ├── ComputeBuffer.cs ├── ComputeBufferType.cs ├── ComputeShader.cs ├── ConfigurableJoint.cs ├── ConfigurableJointMotion.cs ├── ConnectionTesterStatus.cs ├── ConstantForce.cs ├── ConstantForce2D.cs ├── ContactFilter2D.cs ├── ContactPoint.cs ├── ContactPoint2D.cs ├── ContextMenu.cs ├── ContextMenuItemAttribute.cs ├── ControllerColliderHit.cs ├── Coroutine.cs ├── CrashReport.cs ├── CreateAssetMenuAttribute.cs ├── Cubemap.cs ├── CubemapArray.cs ├── CubemapFace.cs ├── CullingGroup.cs ├── CullingGroupEvent.cs ├── CullingQueryOptions.cs ├── Cursor.cs ├── CursorLockMode.cs ├── CursorMode.cs ├── CustomRenderTexture.cs ├── CustomRenderTextureInitializationSource.cs ├── CustomRenderTextureUpdateMode.cs ├── CustomRenderTextureUpdateZone.cs ├── CustomRenderTextureUpdateZoneSpace.cs ├── CustomYieldInstruction.cs ├── Debug.cs ├── DebugLogHandler.cs ├── DefaultExecutionOrder.cs ├── DelayedAttribute.cs ├── DepthTextureMode.cs ├── DetailPrototype.cs ├── DetailRenderMode.cs ├── DeviceOrientation.cs ├── DeviceType.cs ├── DiagnosticSwitch.cs ├── DiagnosticSwitchFlags.cs ├── DisableBatchingType.cs ├── DisallowMultipleComponent.cs ├── Display.cs ├── DistanceJoint2D.cs ├── DoF.cs ├── DrivenPropertyManager.cs ├── DrivenRectTransformTracker.cs ├── DrivenTransformProperties.cs ├── DynamicGI.cs ├── EdgeCollider2D.cs ├── Effector2D.cs ├── EffectorForceMode2D.cs ├── EffectorSelection2D.cs ├── EllipsoidParticleEmitter.cs ├── EnumInfo.cs ├── Event.cs ├── EventInterests.cs ├── EventModifiers.cs ├── EventProvider.cs ├── EventType.cs ├── ExecuteInEditMode.cs ├── ExitGUIException.cs ├── ExposedPropertyResolver.cs ├── ExposedReference.cs ├── FFTWindow.cs ├── FailedToLoadScriptObject.cs ├── FilterMode.cs ├── FingerDoF.cs ├── FixedJoint.cs ├── FixedJoint2D.cs ├── Flare.cs ├── FlareLayer.cs ├── FocusType.cs ├── FogMode.cs ├── Font.cs ├── FontStyle.cs ├── ForceMode.cs ├── ForceMode2D.cs ├── FrictionJoint2D.cs ├── FullScreenMovieControlMode.cs ├── FullScreenMovieScalingMode.cs ├── GL.cs ├── GUI.cs ├── GUIAspectSizer.cs ├── GUIClip.cs ├── GUIContent.cs ├── GUIDebugger.cs ├── GUIElement.cs ├── GUIGridSizer.cs ├── GUILayer.cs ├── GUILayout.cs ├── GUILayoutEntry.cs ├── GUILayoutGroup.cs ├── GUILayoutOption.cs ├── GUILayoutUtility.cs ├── GUIScrollGroup.cs ├── GUISettings.cs ├── GUISkin.cs ├── GUIStateObjects.cs ├── GUIStyle.cs ├── GUIStyleState.cs ├── GUITargetAttribute.cs ├── GUIText.cs ├── GUITexture.cs ├── GUIUtility.cs ├── GUIWordWrapSizer.cs ├── GameObject.cs ├── GeometryUtility.cs ├── Gizmos.cs ├── GlobalJavaObjectRef.cs ├── Gradient.cs ├── GradientAlphaKey.cs ├── GradientColorKey.cs ├── GradientMode.cs ├── Graphics.cs ├── Gyroscope.cs ├── Halo.cs ├── Handheld.cs ├── Hash128.cs ├── HeadDoF.cs ├── HeaderAttribute.cs ├── HelpURLAttribute.cs ├── HideFlags.cs ├── HideInInspector.cs ├── HingeJoint.cs ├── HingeJoint2D.cs ├── HorizontalWrapMode.cs ├── HostData.cs ├── HumanBodyBones.cs ├── HumanBone.cs ├── HumanDescription.cs ├── HumanLimit.cs ├── HumanParameter.cs ├── HumanPose.cs ├── HumanPoseHandler.cs ├── HumanTrait.cs ├── ICanvasRaycastFilter.cs ├── IExposedPropertyTable.cs ├── IL2CPPStructAlignmentAttribute.cs ├── ILogHandler.cs ├── ILogger.cs ├── IMECompositionMode.cs ├── IPlayerEditorConnectionNative.cs ├── ISerializationCallbackReceiver.cs ├── IStylePainter.cs ├── ImageConversion.cs ├── ImageEffectAllowedInSceneView.cs ├── ImageEffectOpaque.cs ├── ImageEffectTransformsToLDR.cs ├── ImagePosition.cs ├── Input.cs ├── InternalEmitParticleArguments.cs ├── InternalStaticBatchingUtility.cs ├── Internal_DrawArguments.cs ├── Internal_DrawMeshMatrixArguments.cs ├── Internal_DrawTextureArguments.cs ├── Internal_DrawWithTextSelectionArguments.cs ├── Joint.cs ├── Joint2D.cs ├── JointAngleLimits2D.cs ├── JointDrive.cs ├── JointDriveMode.cs ├── JointLimitState2D.cs ├── JointLimits.cs ├── JointMotor.cs ├── JointMotor2D.cs ├── JointProjectionMode.cs ├── JointSpring.cs ├── JointSuspension2D.cs ├── JointTranslationLimits2D.cs ├── JsonUtility.cs ├── KeyCode.cs ├── Keyframe.cs ├── LOD.cs ├── LODFadeMode.cs ├── LODGroup.cs ├── LayerMask.cs ├── LegDoF.cs ├── LensFlare.cs ├── Light.cs ├── LightProbeGroup.cs ├── LightProbeProxyVolume.cs ├── LightProbes.cs ├── LightRenderMode.cs ├── LightShadows.cs ├── LightType.cs ├── LightmapBakeType.cs ├── LightmapData.cs ├── LightmapSettings.cs ├── LightmappingMode.cs ├── LightmapsMode.cs ├── LightmapsModeLegacy.cs ├── LineAlignment.cs ├── LineRenderer.cs ├── LineTextureMode.cs ├── LineUtility.cs ├── LocalNotification.cs ├── LocationInfo.cs ├── LocationService.cs ├── LocationServiceStatus.cs ├── LogType.cs ├── Logger.cs ├── MasterServer.cs ├── MasterServerEvent.cs ├── MatchTargetWeightMask.cs ├── Material.cs ├── MaterialGlobalIlluminationFlags.cs ├── MaterialPropertyBlock.cs ├── Mathf.cs ├── Matrix4x4.cs ├── Mesh.cs ├── MeshCollider.cs ├── MeshFilter.cs ├── MeshParticleEmitter.cs ├── MeshRenderer.cs ├── MeshSubsetCombineUtility.cs ├── MeshTopology.cs ├── Microphone.cs ├── MissingComponentException.cs ├── MissingReferenceException.cs ├── MonoBehaviour.cs ├── Motion.cs ├── MotionVectorGenerationMode.cs ├── MovieTexture.cs ├── MultilineAttribute.cs ├── NPOTSupport.cs ├── NativeClassAttribute.cs ├── Network.cs ├── NetworkConnectionError.cs ├── NetworkDisconnection.cs ├── NetworkLogLevel.cs ├── NetworkMessageInfo.cs ├── NetworkPeerType.cs ├── NetworkPlayer.cs ├── NetworkReachability.cs ├── NetworkStateSynchronization.cs ├── NetworkView.cs ├── NetworkViewID.cs ├── NotificationServices.cs ├── Object.cs ├── OcclusionArea.cs ├── OcclusionPortal.cs ├── OperatingSystemFamily.cs ├── Particle.cs ├── ParticleAnimator.cs ├── ParticleCollisionEvent.cs ├── ParticleEmitter.cs ├── ParticlePhysicsExtensions.cs ├── ParticleRenderMode.cs ├── ParticleRenderer.cs ├── ParticleSystem.cs ├── ParticleSystemAnimationMode.cs ├── ParticleSystemAnimationType.cs ├── ParticleSystemCollisionMode.cs ├── ParticleSystemCollisionQuality.cs ├── ParticleSystemCollisionType.cs ├── ParticleSystemCurveMode.cs ├── ParticleSystemCustomData.cs ├── ParticleSystemCustomDataMode.cs ├── ParticleSystemEmissionType.cs ├── ParticleSystemEmitterVelocityMode.cs ├── ParticleSystemExtensionsImpl.cs ├── ParticleSystemGradientMode.cs ├── ParticleSystemInheritVelocityMode.cs ├── ParticleSystemMeshShapeType.cs ├── ParticleSystemNoiseQuality.cs ├── ParticleSystemOverlapAction.cs ├── ParticleSystemRenderMode.cs ├── ParticleSystemRenderSpace.cs ├── ParticleSystemRenderer.cs ├── ParticleSystemScalingMode.cs ├── ParticleSystemShapeMultiModeValue.cs ├── ParticleSystemShapeType.cs ├── ParticleSystemSimulationSpace.cs ├── ParticleSystemSortMode.cs ├── ParticleSystemStopBehavior.cs ├── ParticleSystemSubEmitterProperties.cs ├── ParticleSystemSubEmitterType.cs ├── ParticleSystemTrailTextureMode.cs ├── ParticleSystemTriggerEventType.cs ├── ParticleSystemVertexStream.cs ├── ParticleSystemVertexStreams.cs ├── PhysicMaterial.cs ├── PhysicMaterialCombine.cs ├── Physics.cs ├── Physics2D.cs ├── PhysicsMaterial2D.cs ├── PhysicsUpdateBehaviour2D.cs ├── Ping.cs ├── Plane.cs ├── PlatformEffector2D.cs ├── PlatformSelection.cs ├── PlayMode.cs ├── PlayerConnectionInternal.cs ├── PlayerPrefs.cs ├── PlayerPrefsException.cs ├── PointEffector2D.cs ├── PolygonCollider2D.cs ├── PreferBinarySerialization.cs ├── PrimitiveType.cs ├── ProceduralCacheSize.cs ├── ProceduralLoadingBehavior.cs ├── ProceduralMaterial.cs ├── ProceduralOutputType.cs ├── ProceduralProcessorUsage.cs ├── ProceduralPropertyDescription.cs ├── ProceduralPropertyType.cs ├── ProceduralTexture.cs ├── Projector.cs ├── PropertyAttribute.cs ├── PropertyName.cs ├── PropertyNameUtils.cs ├── QualityLevel.cs ├── QualitySettings.cs ├── Quaternion.cs ├── QueryTriggerInteraction.cs ├── QueueMode.cs ├── RPC.cs ├── RPCMode.cs ├── Random.cs ├── RangeAttribute.cs ├── RangeInt.cs ├── Ray.cs ├── Ray2D.cs ├── RaycastHit.cs ├── RaycastHit2D.cs ├── Rect.cs ├── RectOffset.cs ├── RectTransform.cs ├── RectTransformUtility.cs ├── ReflectionProbe.cs ├── RejectDragAndDropMaterial.cs ├── RelativeJoint2D.cs ├── RemoteNotification.cs ├── RemoteNotificationType.cs ├── RemoteSettings.cs ├── RenderBuffer.cs ├── RenderBufferHelper.cs ├── RenderMode.cs ├── RenderSettings.cs ├── RenderTargetSetup.cs ├── RenderTexture.cs ├── RenderTextureCreationFlags.cs ├── RenderTextureDescriptor.cs ├── RenderTextureFormat.cs ├── RenderTextureMemoryless.cs ├── RenderTextureReadWrite.cs ├── Renderer.cs ├── RendererExtensions.cs ├── RenderingPath.cs ├── RequireComponent.cs ├── Resolution.cs ├── ResourceRequest.cs ├── Resources.cs ├── Rigidbody.cs ├── Rigidbody2D.cs ├── RigidbodyConstraints.cs ├── RigidbodyConstraints2D.cs ├── RigidbodyInterpolation.cs ├── RigidbodyInterpolation2D.cs ├── RigidbodySleepMode2D.cs ├── RigidbodyType2D.cs ├── RotationDriveMode.cs ├── RotationOrder.cs ├── RuntimeAnimatorController.cs ├── RuntimeInitializeLoadType.cs ├── RuntimeInitializeOnLoadMethodAttribute.cs ├── RuntimePlatform.cs ├── RuntimeUndo.cs ├── SamsungTV.cs ├── ScaleMode.cs ├── Screen.cs ├── ScreenCapture.cs ├── ScreenOrientation.cs ├── ScriptableObject.cs ├── ScrollViewState.cs ├── ScrollWaitDefinitions.cs ├── Security.cs ├── SelectionBaseAttribute.cs ├── SendMessageOptions.cs ├── SendMouseEvents.cs ├── SerializeField.cs ├── SerializePrivateVariables.cs ├── SetupCoroutine.cs ├── Shader.cs ├── ShaderVariantCollection.cs ├── ShadowProjection.cs ├── ShadowQuality.cs ├── ShadowResolution.cs ├── ShadowmaskMode.cs ├── SharedBetweenAnimatorsAttribute.cs ├── SkeletonBone.cs ├── SkinQuality.cs ├── SkinnedMeshRenderer.cs ├── Skybox.cs ├── SleepTimeout.cs ├── SliderHandler.cs ├── SliderJoint2D.cs ├── SliderState.cs ├── Social.cs ├── SoftJointLimit.cs ├── SoftJointLimitSpring.cs ├── SortingLayer.cs ├── Space.cs ├── SpaceAttribute.cs ├── SparseTexture.cs ├── SpeedTreeWindAsset.cs ├── SphereCollider.cs ├── SplatPrototype.cs ├── SpringJoint.cs ├── SpringJoint2D.cs ├── Sprite.cs ├── SpriteAlignment.cs ├── SpriteDrawMode.cs ├── SpriteMask.cs ├── SpriteMaskInteraction.cs ├── SpriteMeshType.cs ├── SpritePackingMode.cs ├── SpritePackingRotation.cs ├── SpriteRenderer.cs ├── SpriteTileMode.cs ├── StackTraceLogType.cs ├── StackTraceUtility.cs ├── StateMachineBehaviour.cs ├── StaticBatchingHelper.cs ├── StaticBatchingUtility.cs ├── StereoTargetEyeMask.cs ├── StylePainter.cs ├── SurfaceEffector2D.cs ├── SystemClock.cs ├── SystemInfo.cs ├── SystemLanguage.cs ├── TargetJoint2D.cs ├── Terrain.cs ├── TerrainChangedFlags.cs ├── TerrainCollider.cs ├── TerrainData.cs ├── TerrainExtensions.cs ├── TerrainRenderFlags.cs ├── TexGenMode.cs ├── TextAlignment.cs ├── TextAnchor.cs ├── TextAreaAttribute.cs ├── TextAsset.cs ├── TextClipping.cs ├── TextEditor.cs ├── TextGenerationError.cs ├── TextGenerationSettings.cs ├── TextGenerator.cs ├── TextMesh.cs ├── Texture.cs ├── Texture2D.cs ├── Texture2DArray.cs ├── Texture3D.cs ├── TextureCompressionQuality.cs ├── TextureFormat.cs ├── TextureWrapMode.cs ├── ThreadAndSerializationSafeAttribute.cs ├── ThreadPriority.cs ├── Time.cs ├── TizenActivityIndicatorStyle.cs ├── TooltipAttribute.cs ├── Touch.cs ├── TouchPhase.cs ├── TouchScreenKeyboard.cs ├── TouchScreenKeyboardType.cs ├── TouchScreenKeyboard_InternalConstructorHelperArguments.cs ├── TouchType.cs ├── TrackedReference.cs ├── TrailRenderer.cs ├── Transform.cs ├── TransitionType.cs ├── TransparencySortMode.cs ├── Tree.cs ├── TreeInstance.cs ├── TreePrototype.cs ├── Types.cs ├── UICharInfo.cs ├── UILineInfo.cs ├── UISystemProfilerApi.cs ├── UIVertex.cs ├── UnassignedReferenceException.cs ├── UnhandledExceptionHandler.cs ├── UnityAPICompatibilityVersionAttribute.cs ├── UnityEventQueueSystem.cs ├── UnityException.cs ├── UnityLogWriter.cs ├── UnityString.cs ├── UnitySynchronizationContext.cs ├── UnsafeUtility.cs ├── UserAuthorization.cs ├── VRTextureUsage.cs ├── Vector2.cs ├── Vector3.cs ├── Vector4.cs ├── VerticalWrapMode.cs ├── WWW.cs ├── WWWAudioExtensions.cs ├── WWWForm.cs ├── WWWTranscoder.cs ├── WaitForEndOfFrame.cs ├── WaitForFixedUpdate.cs ├── WaitForSeconds.cs ├── WaitForSecondsRealtime.cs ├── WaitUntil.cs ├── WaitWhile.cs ├── WeakListenerBindings.cs ├── WebCamDevice.cs ├── WebCamFlags.cs ├── WebCamTexture.cs ├── WheelCollider.cs ├── WheelFrictionCurve.cs ├── WheelHit.cs ├── WheelJoint2D.cs ├── WindZone.cs ├── WindZoneMode.cs ├── WorldParticleCollider.cs ├── WrapMode.cs ├── WritableAttribute.cs ├── YieldInstruction.cs ├── _AndroidJNIHelper.cs ├── iOSActivityIndicatorStyle.cs ├── iPhone.cs ├── iPhoneAccelerationEvent.cs ├── iPhoneGeneration.cs ├── iPhoneInput.cs ├── iPhoneKeyboard.cs ├── iPhoneKeyboardType.cs ├── iPhoneMovieControlMode.cs ├── iPhoneMovieScalingMode.cs ├── iPhoneNetworkReachability.cs ├── iPhoneOrientation.cs ├── iPhoneScreenOrientation.cs ├── iPhoneSettings.cs ├── iPhoneTouch.cs ├── iPhoneTouchPhase.cs ├── iPhoneUtils.cs └── jvalue.cs ├── UnityEngineInternal.Input ├── NativeClickEvent.cs ├── NativeDeviceDiscoveredCallback.cs ├── NativeEventCallback.cs ├── NativeGenericEvent.cs ├── NativeInputDeviceInfo.cs ├── NativeInputEvent.cs ├── NativeInputEventType.cs ├── NativeInputSystem.cs ├── NativeInputUpdateType.cs ├── NativeKeyEvent.cs ├── NativePointerEvent.cs ├── NativeTextEvent.cs ├── NativeTrackingEvent.cs └── NativeUpdateCallback.cs └── UnityEngineInternal ├── APIUpdaterRuntimeServices.cs ├── FastCallExceptionHandler.cs ├── GIDebugVisualisation.cs ├── GITextureType.cs ├── GenericStack.cs ├── GetMethodDelegate.cs ├── LightmapType.cs ├── MathfInternal.cs ├── NetFxCoreExtensions.cs ├── ScriptingUtils.cs ├── TypeInferenceRuleAttribute.cs ├── TypeInferenceRules.cs └── WebRequestUtils.cs /.editorconfig: -------------------------------------------------------------------------------- 1 | [*.cs] 2 | indent_style = tab 3 | indent_size = 4 4 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | *.userprefs 2 | *.suo 3 | *bin/ 4 | *obj/ 5 | *Debug/ -------------------------------------------------------------------------------- /UnityEditor/AssetModificationProcessor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Obsolete("Use UnityEditor.AssetModificationProcessor")] 4 | public class AssetModificationProcessor 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /UnityEditor/DesktopStandaloneUserBuildSettings.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | internal static class DesktopStandaloneUserBuildSettings 4 | { 5 | internal static string PlatformName 6 | { 7 | get 8 | { 9 | return "Standalone"; 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/GendarmeOptions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | internal struct GendarmeOptions 4 | { 5 | public string RuleSet; 6 | 7 | public string ConfigFilePath; 8 | 9 | public string[] UserAssemblies; 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/IValidationRule.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | internal interface IValidationRule 5 | { 6 | ValidationResult Validate(IEnumerable userAssemblies, params object[] options); 7 | } 8 | -------------------------------------------------------------------------------- /UnityEditor/PostProcessStandalonePlayer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | internal class PostProcessStandalonePlayer 4 | { 5 | } 6 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Animations/AnimatorConditionMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Animations 4 | { 5 | public enum AnimatorConditionMode 6 | { 7 | If = 1, 8 | IfNot, 9 | Greater, 10 | Less, 11 | Equals = 6, 12 | NotEqual 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Animations/AnimatorDefaultTransition.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor.Animations 5 | { 6 | internal class AnimatorDefaultTransition : ScriptableObject 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Animations/AnimatorLayerBlendingMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Animations 4 | { 5 | public enum AnimatorLayerBlendingMode 6 | { 7 | Override, 8 | Additive 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Animations/BlendTreeType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Animations 4 | { 5 | public enum BlendTreeType 6 | { 7 | Simple1D, 8 | SimpleDirectional2D, 9 | FreeformDirectional2D, 10 | FreeformCartesian2D, 11 | Direct 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Animations/StateMotionPair.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor.Animations 5 | { 6 | internal struct StateMotionPair 7 | { 8 | public AnimatorState m_State; 9 | 10 | public Motion m_Motion; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Audio/AudioParameterPath.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Audio 4 | { 5 | internal abstract class AudioParameterPath 6 | { 7 | public GUID parameter; 8 | 9 | public abstract string ResolveStringPath(bool getOnlyBasePath); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Audio/ChangedExposedParameterHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Audio 4 | { 5 | internal delegate void ChangedExposedParameterHandler(); 6 | } 7 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Audio/MixerGroupView.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Scripting; 3 | 4 | namespace UnityEditor.Audio 5 | { 6 | [RequiredByNativeCode] 7 | internal struct MixerGroupView 8 | { 9 | public GUID[] guids; 10 | 11 | public string name; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Audio/ParameterTransitionType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Audio 4 | { 5 | internal enum ParameterTransitionType 6 | { 7 | Lerp, 8 | Smoothstep, 9 | Squared, 10 | SquareRoot, 11 | BrickwallStart, 12 | BrickwallEnd 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Build/IOrderedCallback.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Build 4 | { 5 | public interface IOrderedCallback 6 | { 7 | int callbackOrder 8 | { 9 | get; 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Build/IPostprocessBuild.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Build 4 | { 5 | public interface IPostprocessBuild : IOrderedCallback 6 | { 7 | void OnPostprocessBuild(BuildTarget target, string path); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Build/IPreprocessBuild.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Build 4 | { 5 | public interface IPreprocessBuild : IOrderedCallback 6 | { 7 | void OnPreprocessBuild(BuildTarget target, string path); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Build/IProcessScene.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.SceneManagement; 3 | 4 | namespace UnityEditor.Build 5 | { 6 | public interface IProcessScene : IOrderedCallback 7 | { 8 | void OnProcessScene(Scene scene); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Collaboration/CollabSettingStatus.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Collaboration 4 | { 5 | internal enum CollabSettingStatus 6 | { 7 | None, 8 | Available 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Collaboration/CollabSettingType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Collaboration 4 | { 5 | internal enum CollabSettingType 6 | { 7 | InProgressEnabled, 8 | InProgressProjectEnabled, 9 | InProgressGlobalEnabled 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Collaboration/PublishDialogOptions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Collaboration 4 | { 5 | internal struct PublishDialogOptions 6 | { 7 | public string Comments; 8 | 9 | public bool DoPublish; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Collaboration/PublishInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Collaboration 4 | { 5 | internal class PublishInfo 6 | { 7 | public Change[] changes; 8 | 9 | public bool filter; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Collaboration/StateChangedDelegate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Collaboration 4 | { 5 | internal delegate void StateChangedDelegate(CollabInfo info); 6 | } 7 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Connect/COPPACompliance.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Connect 4 | { 5 | internal enum COPPACompliance 6 | { 7 | COPPAUndefined, 8 | COPPACompliant, 9 | COPPANotCompliant 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Connect/ProjectStateChangedDelegate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Connect 4 | { 5 | internal delegate void ProjectStateChangedDelegate(ProjectInfo state); 6 | } 7 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Connect/StateChangedDelegate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Connect 4 | { 5 | internal delegate void StateChangedDelegate(ConnectInfo state); 6 | } 7 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Connect/UserStateChangedDelegate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Connect 4 | { 5 | internal delegate void UserStateChangedDelegate(UserInfo state); 6 | } 7 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.DeploymentTargets/CategoryCheckResult.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.DeploymentTargets 4 | { 5 | internal struct CategoryCheckResult 6 | { 7 | public CheckStatus status; 8 | 9 | public string failureMessage; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.DeploymentTargets/CheckStatus.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.DeploymentTargets 4 | { 5 | internal enum CheckStatus 6 | { 7 | Ok, 8 | Failed 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.DeploymentTargets/DeploymentTargetStatus.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.DeploymentTargets 4 | { 5 | internal enum DeploymentTargetStatus 6 | { 7 | Ready, 8 | NotReady, 9 | Unavailable, 10 | Unknown 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.DeploymentTargets/DeploymentTargetSupportFlags.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.DeploymentTargets 4 | { 5 | [Flags] 6 | internal enum DeploymentTargetSupportFlags 7 | { 8 | None = 0, 9 | Launch = 1 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.DeploymentTargets/OperationAbortedException.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.DeploymentTargets 4 | { 5 | internal class OperationAbortedException : Exception 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Experimental.Build.AssetBundle/CompressionType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Experimental.Build.AssetBundle 4 | { 5 | public enum CompressionType 6 | { 7 | None, 8 | Lzma, 9 | Lz4, 10 | Lz4HC 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Hardware/DevDeviceFeatures.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Hardware 4 | { 5 | [Flags] 6 | public enum DevDeviceFeatures 7 | { 8 | None = 0, 9 | PlayerConnection = 1, 10 | RemoteConnection = 2 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Hardware/DevDeviceState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Hardware 4 | { 5 | public enum DevDeviceState 6 | { 7 | Disconnected, 8 | Connected 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.IMGUI.Controls/TreeViewSelectionOptions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.IMGUI.Controls 4 | { 5 | [Flags] 6 | public enum TreeViewSelectionOptions 7 | { 8 | None = 0, 9 | FireSelectionChanged = 1, 10 | RevealAndFrame = 2 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Modules/CSharpCompiler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Modules 4 | { 5 | internal enum CSharpCompiler 6 | { 7 | Mono, 8 | Microsoft 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Modules/IBuildAnalyzer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEditor.BuildReporting; 3 | 4 | namespace UnityEditor.Modules 5 | { 6 | internal interface IBuildAnalyzer 7 | { 8 | void OnAddedExecutable(BuildReport report, int fileIndex); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Modules/IScriptingImplementations.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Modules 4 | { 5 | internal interface IScriptingImplementations 6 | { 7 | ScriptingImplementation[] Supported(); 8 | 9 | ScriptingImplementation[] Enabled(); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Rendering/ShaderQuality.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Rendering 4 | { 5 | public enum ShaderQuality 6 | { 7 | Low, 8 | Medium, 9 | High 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.SceneManagement/NewSceneMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.SceneManagement 4 | { 5 | public enum NewSceneMode 6 | { 7 | Single, 8 | Additive 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.SceneManagement/NewSceneSetup.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.SceneManagement 4 | { 5 | public enum NewSceneSetup 6 | { 7 | EmptyScene, 8 | DefaultGameObjects 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.SceneManagement/OpenSceneMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.SceneManagement 4 | { 5 | public enum OpenSceneMode 6 | { 7 | Single, 8 | Additive, 9 | AdditiveWithoutLoading 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Scripting.Compilers/CompilerMessageType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Scripting.Compilers 4 | { 5 | internal enum CompilerMessageType 6 | { 7 | Error, 8 | Warning 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Scripting.Compilers/NormalizedCompilerStatusCode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Scripting.Compilers 4 | { 5 | internal enum NormalizedCompilerStatusCode 6 | { 7 | NotNormalized, 8 | MemberNotFound, 9 | UnknownTypeOrNamespace 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Scripting.ScriptCompilation/PrecompiledAssembly.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Scripting.ScriptCompilation 4 | { 5 | internal struct PrecompiledAssembly 6 | { 7 | public string Path; 8 | 9 | public AssemblyFlags Flags; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Scripting/SupportedLanguageStruct.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Scripting 4 | { 5 | internal struct SupportedLanguageStruct 6 | { 7 | public string extension; 8 | 9 | public string languageName; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.Sprites/DataUtility.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Sprites 4 | { 5 | [Obsolete("Use UnityEditor.Sprites.SpriteUtility instead (UnityUpgradable)", true)] 6 | public sealed class DataUtility 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.StyleSheets/StyleSheetImportErrorType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.StyleSheets 4 | { 5 | internal enum StyleSheetImportErrorType 6 | { 7 | Syntax, 8 | Semantic, 9 | Other, 10 | Internal 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.U2D.Interface/IUndoableObject.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.U2D.Interface 4 | { 5 | internal interface IUndoableObject 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.VersionControl/ChangeSets.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace UnityEditor.VersionControl 5 | { 6 | public class ChangeSets : List 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.VersionControl/CheckoutMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.VersionControl 4 | { 5 | [Flags] 6 | public enum CheckoutMode 7 | { 8 | Asset = 1, 9 | Meta = 2, 10 | Both = 3, 11 | Exact = 4 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.VersionControl/CommandContext.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.VersionControl 4 | { 5 | [Flags] 6 | internal enum CommandContext 7 | { 8 | Global = 1 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.VersionControl/FileMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.VersionControl 4 | { 5 | [Flags] 6 | public enum FileMode 7 | { 8 | None = 0, 9 | Binary = 1, 10 | Text = 2 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.VersionControl/OnlineState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.VersionControl 4 | { 5 | [Flags] 6 | public enum OnlineState 7 | { 8 | Updating = 0, 9 | Online = 1, 10 | Offline = 2 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.VersionControl/ResolveMethod.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.VersionControl 4 | { 5 | [Flags] 6 | public enum ResolveMethod 7 | { 8 | UseMine = 1, 9 | UseTheirs = 2, 10 | UseMerged = 3 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.VersionControl/RevertMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.VersionControl 4 | { 5 | [Flags] 6 | public enum RevertMode 7 | { 8 | Normal = 0, 9 | Unchanged = 1, 10 | KeepModifications = 2 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.VersionControl/SubmitResult.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.VersionControl 4 | { 5 | public enum SubmitResult 6 | { 7 | OK = 1, 8 | Error, 9 | ConflictingFiles = 4, 10 | UnaddedFiles = 8 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.VersionControl/VCSProviderIdentifier.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.VersionControl 4 | { 5 | internal enum VCSProviderIdentifier 6 | { 7 | UnsetIdentifier = -1 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor.VisualStudioIntegration/ScriptingLanguage.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.VisualStudioIntegration 4 | { 5 | internal enum ScriptingLanguage 6 | { 7 | None, 8 | Boo, 9 | CSharp, 10 | UnityScript 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ActionOnDotNetUnhandledException.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ActionOnDotNetUnhandledException 6 | { 7 | SilentExit, 8 | Crash 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AndroidBanner.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | internal struct AndroidBanner 7 | { 8 | public int width; 9 | 10 | public int height; 11 | 12 | public Texture2D banner; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AndroidBuildSystem.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum AndroidBuildSystem 6 | { 7 | Internal, 8 | Gradle, 9 | ADT, 10 | VisualStudio 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AndroidBuildType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum AndroidBuildType 6 | { 7 | Debug, 8 | Development, 9 | Release 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AndroidGamepadSupportLevel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum AndroidGamepadSupportLevel 6 | { 7 | SupportsDPad, 8 | SupportsGamepad, 9 | RequiresGamepad 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AndroidMinification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum AndroidMinification 6 | { 7 | None, 8 | Proguard, 9 | Gradle 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AndroidPreferredInstallLocation.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum AndroidPreferredInstallLocation 6 | { 7 | Auto, 8 | PreferExternal, 9 | ForceInternal 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AndroidShowActivityIndicatorOnLoading.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum AndroidShowActivityIndicatorOnLoading 6 | { 7 | Large, 8 | InversedLarge, 9 | Small, 10 | InversedSmall, 11 | DontShow = -1 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AndroidSplashScreenScale.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum AndroidSplashScreenScale 6 | { 7 | Center, 8 | ScaleToFit, 9 | ScaleToFill 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AndroidTargetDevice.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum AndroidTargetDevice 6 | { 7 | FAT, 8 | ARMv7 = 3, 9 | x86 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AnimationWindowEventMethod.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal struct AnimationWindowEventMethod 6 | { 7 | public string name; 8 | 9 | public Type parameterType; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ApiCompatibilityLevel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ApiCompatibilityLevel 6 | { 7 | NET_2_0 = 1, 8 | NET_2_0_Subset, 9 | NET_4_6, 10 | NET_Web, 11 | NET_Micro 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AppleBuildAndRunType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum AppleBuildAndRunType 6 | { 7 | Xcode, 8 | Xcodebuild, 9 | iOSDeploy 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AscentCalculationMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum AscentCalculationMode 6 | { 7 | Legacy2x, 8 | FaceAscender, 9 | FaceBoundingBox 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AspectRatio.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum AspectRatio 6 | { 7 | AspectOthers, 8 | Aspect4by3, 9 | Aspect5by4, 10 | Aspect16by10, 11 | Aspect16by9 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AssetDeleteResult.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | [Flags] 6 | public enum AssetDeleteResult 7 | { 8 | DidNotDelete = 0, 9 | FailedDelete = 1, 10 | DidDelete = 2 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AssetModificationProcessor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public class AssetModificationProcessor 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AssetMoveResult.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | [Flags] 6 | public enum AssetMoveResult 7 | { 8 | DidNotMove = 0, 9 | FailedMove = 1, 10 | DidMove = 2 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AudioChorusFilterEditor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | [CustomEditor(typeof(AudioChorusFilter))] 7 | internal class AudioChorusFilterEditor : Editor 8 | { 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AudioDistortionFilterEditor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | [CustomEditor(typeof(AudioDistortionFilter))] 7 | internal class AudioDistortionFilterEditor : Editor 8 | { 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AudioEchoFilterEditor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | [CustomEditor(typeof(AudioEchoFilter))] 7 | internal class AudioEchoFilterEditor : Editor 8 | { 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AudioHighPassFilterEditor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | [CustomEditor(typeof(AudioHighPassFilter))] 7 | internal class AudioHighPassFilterEditor : Editor 8 | { 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AudioManager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | internal sealed class AudioManager : UnityEngine.Object 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AudioSampleRateSetting.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum AudioSampleRateSetting 6 | { 7 | PreserveSampleRate, 8 | OptimizeSampleRate, 9 | OverrideSampleRate 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AvatarColliderEditor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal class AvatarColliderEditor : AvatarSubEditor 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/AvatarHandleEditor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal class AvatarHandleEditor : AvatarSubEditor 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/BoneState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum BoneState 6 | { 7 | None, 8 | NotFound, 9 | Duplicate, 10 | InvalidHierarchy, 11 | BoneLenghtIsZero, 12 | Valid 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/CameraController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | internal abstract class CameraController 7 | { 8 | public abstract void Update(CameraState cameraState, Camera cam); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/CanEditMultipleObjects.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public sealed class CanEditMultipleObjects : Attribute 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ClipAnimationInfoCurve.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | public struct ClipAnimationInfoCurve 7 | { 8 | public string name; 9 | 10 | public AnimationCurve curve; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ClipAnimationMaskType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ClipAnimationMaskType 6 | { 7 | CreateFromThisModel, 8 | CopyFromOther, 9 | None = 3 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/CurveLibraryType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum CurveLibraryType 6 | { 7 | Unbounded, 8 | NormalizedZeroToOne 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/CurveUpdater.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace UnityEditor 5 | { 6 | internal interface CurveUpdater 7 | { 8 | void UpdateCurves(List curve, string undoText); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/D3D11FullscreenMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum D3D11FullscreenMode 6 | { 7 | ExclusiveMode, 8 | FullscreenWindow 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/D3D9FullscreenMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum D3D9FullscreenMode 6 | { 7 | ExclusiveMode, 8 | FullscreenWindow 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/DefaultReflectionMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum DefaultReflectionMode 6 | { 7 | FromSkybox, 8 | Custom 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/DetailMeshRenderMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum DetailMeshRenderMode 6 | { 7 | VertexLit, 8 | Grass 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/DragAndDropVisualMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum DragAndDropVisualMode 6 | { 7 | None, 8 | Copy, 9 | Link, 10 | Move = 16, 11 | Generic = 4, 12 | Rejected = 32 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/EditorBehaviorMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum EditorBehaviorMode 6 | { 7 | Mode3D, 8 | Mode2D 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/EditorFeatures.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | [Flags] 6 | internal enum EditorFeatures 7 | { 8 | None = 0, 9 | PreviewGUI = 1, 10 | OnSceneDrag = 4 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/EditorLook.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum EditorLook 6 | { 7 | Uninitialized, 8 | LikeControls, 9 | LikeInspector 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/EditorSelectedRenderState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | [Flags] 6 | public enum EditorSelectedRenderState 7 | { 8 | Hidden = 0, 9 | Wireframe = 1, 10 | Highlight = 2 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/EditorSkin.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum EditorSkin 6 | { 7 | Game, 8 | Inspector, 9 | Scene 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/FontRenderingMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum FontRenderingMode 6 | { 7 | Smooth, 8 | HintedSmooth, 9 | HintedRaster, 10 | OSDefault 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/FontTextureCase.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum FontTextureCase 6 | { 7 | Dynamic = -2, 8 | Unicode, 9 | ASCII, 10 | ASCIIUpperCase, 11 | ASCIILowerCase, 12 | CustomSet 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/GUIDrawer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public abstract class GUIDrawer 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/GUIStyleHolder.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | internal class GUIStyleHolder : ScriptableObject 7 | { 8 | public GUIStyle inspectedStyle; 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/GameViewSizeType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum GameViewSizeType 6 | { 7 | AspectRatio, 8 | FixedResolution 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/GraphicsJobMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum GraphicsJobMode 6 | { 7 | Native, 8 | Legacy 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/HierarchyType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum HierarchyType 6 | { 7 | Assets = 1, 8 | GameObjects 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/HighlightSearchMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum HighlightSearchMode 6 | { 7 | None, 8 | Auto, 9 | Identifier, 10 | PrefixLabel, 11 | Content 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ICleanuppable.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal interface ICleanuppable 6 | { 7 | void Cleanup(); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ICurveEditorState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal interface ICurveEditorState 6 | { 7 | TimeArea.TimeFormat timeFormat 8 | { 9 | get; 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/IHasCustomMenu.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public interface IHasCustomMenu 6 | { 7 | void AddItemsToMenu(GenericMenu menu); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/IPrefType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal interface IPrefType 6 | { 7 | string ToUniqueString(); 8 | 9 | void FromUniqueString(string sstr); 10 | 11 | void Load(); 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/IShapeEditorFactory.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal interface IShapeEditorFactory 6 | { 7 | ShapeEditor CreateShapeEditor(); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/IconDrawStyle.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum IconDrawStyle 6 | { 7 | NonTexture, 8 | Texture 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/InitializeOnLoadAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | [AttributeUsage(AttributeTargets.Class)] 6 | public class InitializeOnLoadAttribute : Attribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/InitializeOnLoadMethodAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | [AttributeUsage(AttributeTargets.Method)] 6 | public class InitializeOnLoadMethodAttribute : Attribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/InspectorMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum InspectorMode 6 | { 7 | Normal, 8 | Debug, 9 | DebugInternal 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/InstructionType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum InstructionType 6 | { 7 | kStyleDraw = 1, 8 | kClipPush, 9 | kClipPop, 10 | kLayoutBeginGroup, 11 | kLayoutEndGroup, 12 | kLayoutEntry 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/KnobState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal class KnobState 6 | { 7 | public float dragStartPos; 8 | 9 | public float dragStartValue; 10 | 11 | public bool isDragging; 12 | 13 | public bool isEditing; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/LightmapBakeQuality.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | [Obsolete("LightmapBakeQuality has been deprecated.", false)] 6 | public enum LightmapBakeQuality 7 | { 8 | High, 9 | Low 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ListViewElement.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | internal struct ListViewElement 7 | { 8 | public int row; 9 | 10 | public int column; 11 | 12 | public Rect position; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ListViewOptions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum ListViewOptions 6 | { 7 | wantsReordering = 1, 8 | wantsExternalFiles, 9 | wantsToStartCustomDrag = 4, 10 | wantsToAcceptCustomDrag = 8 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/LookDevEditionContext.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum LookDevEditionContext 6 | { 7 | Left, 8 | Right, 9 | None 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/LookDevMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum LookDevMode 6 | { 7 | Single1, 8 | Single2, 9 | SideBySide, 10 | Split, 11 | Zone, 12 | Count 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/LookDevProperty.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum LookDevProperty 6 | { 7 | ExposureValue, 8 | HDRI, 9 | ShadingMode, 10 | EnvRotation, 11 | LoDIndex, 12 | Count 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/LookDevPropertyType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum LookDevPropertyType 6 | { 7 | Int, 8 | Float 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/MessageType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum MessageType 6 | { 7 | None, 8 | Info, 9 | Warning, 10 | Error 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/MinMaxCurveState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum MinMaxCurveState 6 | { 7 | k_Scalar, 8 | k_Curve, 9 | k_TwoCurves, 10 | k_TwoScalars 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/MinMaxGradientState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum MinMaxGradientState 6 | { 7 | k_Color, 8 | k_Gradient, 9 | k_RandomBetweenTwoColors, 10 | k_RandomBetweenTwoGradients, 11 | k_RandomColor 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/MobileTextureSubtarget.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum MobileTextureSubtarget 6 | { 7 | Generic, 8 | DXT, 9 | PVRTC, 10 | ATC, 11 | ETC, 12 | ETC2, 13 | ASTC 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ModelImporterAnimationCompression.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ModelImporterAnimationCompression 6 | { 7 | Off, 8 | KeyframeReduction, 9 | KeyframeReductionAndCompression, 10 | Optimal 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ModelImporterAnimationType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ModelImporterAnimationType 6 | { 7 | None, 8 | Legacy, 9 | Generic, 10 | Human 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ModelImporterGenerateAnimations.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ModelImporterGenerateAnimations 6 | { 7 | None, 8 | GenerateAnimations = 4, 9 | InRoot = 3, 10 | InOriginalRoots = 1, 11 | InNodes 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ModelImporterHumanoidOversampling.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ModelImporterHumanoidOversampling 6 | { 7 | X1 = 1, 8 | X2, 9 | X4 = 4, 10 | X8 = 8 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ModelImporterMaterialSearch.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ModelImporterMaterialSearch 6 | { 7 | Local, 8 | RecursiveUp, 9 | Everywhere 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ModelImporterMeshCompression.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ModelImporterMeshCompression 6 | { 7 | Off, 8 | Low, 9 | Medium, 10 | High 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ModelImporterNormals.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ModelImporterNormals 6 | { 7 | Import, 8 | Calculate, 9 | None 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ModelImporterTangents.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ModelImporterTangents 6 | { 7 | Import, 8 | CalculateLegacy, 9 | CalculateLegacyWithSplitTangents = 4, 10 | CalculateMikk = 3, 11 | None = 2 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/MonoManager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | internal sealed class MonoManager : UnityEngine.Object 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/MonoReloadableIntPtr.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Scripting; 3 | 4 | namespace UnityEditor 5 | { 6 | [RequiredByNativeCode] 7 | internal struct MonoReloadableIntPtr 8 | { 9 | internal IntPtr m_IntPtr; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/MonoReloadableIntPtrClear.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Scripting; 3 | 4 | namespace UnityEditor 5 | { 6 | [RequiredByNativeCode] 7 | internal struct MonoReloadableIntPtrClear 8 | { 9 | internal IntPtr m_IntPtr; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/MonoScriptInspector.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | [CanEditMultipleObjects, CustomEditor(typeof(MonoScript))] 6 | internal class MonoScriptInspector : TextAssetInspector 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ObjectReferenceKeyframe.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | public struct ObjectReferenceKeyframe 7 | { 8 | public float time; 9 | 10 | public UnityEngine.Object value; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/PS4BuildSubtarget.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum PS4BuildSubtarget 6 | { 7 | PCHosted, 8 | Package, 9 | Iso 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/PS4HardwareTarget.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum PS4HardwareTarget 6 | { 7 | BaseOnly, 8 | NeoAndBase 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/PSMBuildSubtarget.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum PSMBuildSubtarget 6 | { 7 | DevAssistant, 8 | Master, 9 | Intermediate 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/PSP2BuildSubtarget.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum PSP2BuildSubtarget 6 | { 7 | PCHosted, 8 | Package 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ParticleEffectUIOwner.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal interface ParticleEffectUIOwner 6 | { 7 | Editor customEditor 8 | { 9 | get; 10 | } 11 | 12 | void Repaint(); 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/Physics2DSettings.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | internal sealed class Physics2DSettings : UnityEngine.Object 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/PhysicsManager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | internal sealed class PhysicsManager : UnityEngine.Object 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/PivotMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum PivotMode 6 | { 7 | Center, 8 | Pivot 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/PivotRotation.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum PivotRotation 6 | { 7 | Local, 8 | Global 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/PresetFileLocation.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum PresetFileLocation 6 | { 7 | PreferencesFolder, 8 | ProjectFolder 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ProfilerChoise.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal struct ProfilerChoise 6 | { 7 | public string Name; 8 | 9 | public bool Enabled; 10 | 11 | public Func IsSelected; 12 | 13 | public Action ConnectTo; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/RemoveAssetOptions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum RemoveAssetOptions 6 | { 7 | MoveAssetToTrash, 8 | DeleteAssets = 2 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ReplacePrefabOptions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ReplacePrefabOptions 6 | { 7 | Default, 8 | ConnectToPrefab, 9 | ReplaceNameBased 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ResolutionDialogSetting.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ResolutionDialogSetting 6 | { 7 | Disabled, 8 | Enabled, 9 | HiddenByDefault 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/SaveAssetsProcessor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | [Obsolete("Use UnityEditor.AssetModificationProcessor")] 6 | public class SaveAssetsProcessor : AssetModificationProcessor 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/SaveType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum SaveType 6 | { 7 | Binary, 8 | Text 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/SceneAsset.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | public sealed class SceneAsset : UnityEngine.Object 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ScriptCallOptimizationLevel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ScriptCallOptimizationLevel 6 | { 7 | SlowAndSafe, 8 | FastButNoExceptions 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ScriptCompiler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ScriptCompiler 6 | { 7 | Mono, 8 | Roslyn 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ScriptingImplementation.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ScriptingImplementation 6 | { 7 | Mono2x, 8 | IL2CPP, 9 | WinRTDotNET 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ScriptingRuntimeVersion.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ScriptingRuntimeVersion 6 | { 7 | Legacy, 8 | Latest 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/SemanticMergeMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum SemanticMergeMode 6 | { 7 | Off, 8 | Premerge, 9 | Ask 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/SerializationMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum SerializationMode 6 | { 7 | Mixed, 8 | ForceBinary, 9 | ForceText 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ShowMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum ShowMode 6 | { 7 | NormalWindow, 8 | PopupMenu, 9 | Utility, 10 | NoShadow, 11 | MainWindow, 12 | AuxWindow, 13 | PopupMenuWithKeyboardFocus 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/SketchUpImportScene.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | [Serializable] 6 | public struct SketchUpImportScene 7 | { 8 | public SketchUpImportCamera camera; 9 | 10 | public string name; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/SplashScreenStyle.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | [Obsolete("SplashScreenStyle deprecated, Use PlayerSettings.SplashScreen.UnityLogoStyle instead")] 6 | public enum SplashScreenStyle 7 | { 8 | Light, 9 | Dark 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/SpriteImportMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum SpriteImportMode 6 | { 7 | None, 8 | Single, 9 | Multiple, 10 | Polygon 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/SpritePackerMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum SpritePackerMode 6 | { 7 | Disabled, 8 | BuildTimeOnly, 9 | AlwaysOn, 10 | BuildTimeOnlyAtlas, 11 | AlwaysOnAtlas 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/StatusQueryOptions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum StatusQueryOptions 6 | { 7 | ForceUpdate, 8 | UseCachedIfPossible 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/StereoRenderingPath.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum StereoRenderingPath 6 | { 7 | MultiPass, 8 | SinglePass, 9 | Instancing 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/StrippingLevel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum StrippingLevel 6 | { 7 | Disabled, 8 | StripAssemblies, 9 | StripByteCode, 10 | UseMicroMSCorlib 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/SubstanceArchive.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | public sealed class SubstanceArchive : UnityEngine.Object 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/TagManager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | internal sealed class TagManager : UnityEngine.Object 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/TerrainWizards.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal class TerrainWizards 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/TextureImporterAlphaSource.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum TextureImporterAlphaSource 6 | { 7 | None, 8 | FromInput, 9 | FromGrayScale 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/TextureImporterCompression.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum TextureImporterCompression 6 | { 7 | Uncompressed, 8 | Compressed, 9 | CompressedHQ, 10 | CompressedLQ 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/TextureImporterCubemapConvolution.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum TextureImporterCubemapConvolution 6 | { 7 | None, 8 | Specular, 9 | Diffuse 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/TextureImporterMipFilter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum TextureImporterMipFilter 6 | { 7 | BoxFilter, 8 | KaiserFilter 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/TextureImporterNPOTScale.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum TextureImporterNPOTScale 6 | { 7 | None, 8 | ToNearest, 9 | ToLarger, 10 | ToSmaller 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/TextureImporterNormalFilter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum TextureImporterNormalFilter 6 | { 7 | Standard, 8 | Sobel 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/TextureImporterRGBMMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum TextureImporterRGBMMode 6 | { 7 | Auto, 8 | On, 9 | Off, 10 | Encoded 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/TextureImporterShape.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | [Flags] 6 | public enum TextureImporterShape 7 | { 8 | Texture2D = 1, 9 | TextureCube = 2 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/TizenOSVersion.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum TizenOSVersion 6 | { 7 | Version24 = 1 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/TizenShowActivityIndicatorOnLoading.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum TizenShowActivityIndicatorOnLoading 6 | { 7 | Large, 8 | InversedLarge, 9 | Small, 10 | InversedSmall, 11 | DontShow = -1 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/Tool.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum Tool 6 | { 7 | View, 8 | Move, 9 | Rotate, 10 | Scale, 11 | Rect, 12 | None = -1 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/TransformMaskElement.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal struct TransformMaskElement 6 | { 7 | public string path; 8 | 9 | public float weight; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/TransformX.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor 5 | { 6 | internal struct TransformX 7 | { 8 | public Vector3 position; 9 | 10 | public Quaternion rotation; 11 | 12 | public Vector3 scale; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/UIOrientation.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum UIOrientation 6 | { 7 | Portrait, 8 | PortraitUpsideDown, 9 | LandscapeRight, 10 | LandscapeLeft, 11 | AutoRotation 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/UnityTypeFlags.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | [Flags] 6 | internal enum UnityTypeFlags 7 | { 8 | Abstract = 1, 9 | Sealed = 2, 10 | EditorOnly = 4 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/VideoBitrateMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum VideoBitrateMode 6 | { 7 | Low, 8 | Medium, 9 | High 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/VideoCodec.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum VideoCodec 6 | { 7 | Auto, 8 | H264, 9 | VP8 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/VideoDeinterlaceMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum VideoDeinterlaceMode 6 | { 7 | Off, 8 | Even, 9 | Odd 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/VideoEncodeAspectRatio.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum VideoEncodeAspectRatio 6 | { 7 | NoScaling, 8 | Stretch = 5 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/VideoSpatialQuality.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum VideoSpatialQuality 6 | { 7 | LowSpatialQuality, 8 | MediumSpatialQuality, 9 | HighSpatialQuality 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/ViewTool.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum ViewTool 6 | { 7 | None = -1, 8 | Orbit, 9 | Pan, 10 | Zoom, 11 | FPS 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/WSABuildAndRunDeployTarget.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum WSABuildAndRunDeployTarget 6 | { 7 | LocalMachine, 8 | WindowsPhone, 9 | LocalMachineAndWindowsPhone 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/WSABuildType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum WSABuildType 6 | { 7 | Debug, 8 | Release, 9 | Master 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/WSASDK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum WSASDK 6 | { 7 | SDK80, 8 | SDK81, 9 | PhoneSDK81, 10 | UniversalSDK81, 11 | UWP 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/WSASubtarget.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum WSASubtarget 6 | { 7 | AnyDevice, 8 | PC, 9 | Mobile, 10 | HoloLens 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/WSAUWPBuildType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum WSAUWPBuildType 6 | { 7 | XAML, 8 | D3D 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/WebGLCompressionFormat.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum WebGLCompressionFormat 6 | { 7 | Brotli, 8 | Gzip, 9 | Disabled 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/WebGLExceptionSupport.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum WebGLExceptionSupport 6 | { 7 | None, 8 | ExplicitlyThrownExceptionsOnly, 9 | Full 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/WiiUBuildDebugLevel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum WiiUBuildDebugLevel 6 | { 7 | Debug, 8 | DebugOptimized, 9 | Development, 10 | Master 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/WiiUBuildOutput.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum WiiUBuildOutput 6 | { 7 | Unpackaged, 8 | WUMADFile, 9 | DownloadImage 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/WiiUTVResolution.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum WiiUTVResolution 6 | { 7 | Resolution_720p, 8 | Resolution_1080p 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/WrapModeFixed.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum WrapModeFixed 6 | { 7 | Default, 8 | Once, 9 | Loop, 10 | ClampForever = 8, 11 | PingPong = 4 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/WrapModeFixedCurve.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum WrapModeFixedCurve 6 | { 7 | Clamp = 8, 8 | Loop = 2, 9 | PingPong = 4 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/XboxBuildSubtarget.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum XboxBuildSubtarget 6 | { 7 | Development, 8 | Master, 9 | Debug 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/XboxOneDeployMethod.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum XboxOneDeployMethod 6 | { 7 | Push, 8 | Pull, 9 | RunFromPC, 10 | Package, 11 | PackageStreaming 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/XboxOneEncryptionLevel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum XboxOneEncryptionLevel 6 | { 7 | None, 8 | DevkitCompatible, 9 | FullEncryption 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/XboxOneLoggingLevel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum XboxOneLoggingLevel 6 | { 7 | AllLogging = 4, 8 | WarningsAndErrors = 2, 9 | ErrorsOnly = 1 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/XboxOnePackageUpdateGranularity.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum XboxOnePackageUpdateGranularity 6 | { 7 | Chunk = 1, 8 | File 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/iOSAppInBackgroundBehavior.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum iOSAppInBackgroundBehavior 6 | { 7 | Custom = -1, 8 | Suspend, 9 | Exit 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/iOSAutomaticallySignValue.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | internal enum iOSAutomaticallySignValue 6 | { 7 | AutomaticallySignValueNotSet, 8 | AutomaticallySignValueTrue, 9 | AutomaticallySignValueFalse 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/iOSBuildType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum iOSBuildType 6 | { 7 | Debug, 8 | Release 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/iOSLaunchScreenImageType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum iOSLaunchScreenImageType 6 | { 7 | iPhonePortraitImage, 8 | iPhoneLandscapeImage, 9 | iPadImage 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/iOSLaunchScreenType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum iOSLaunchScreenType 6 | { 7 | Default, 8 | ImageAndBackgroundRelative, 9 | CustomXib, 10 | None, 11 | ImageAndBackgroundConstant 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/iOSSdkVersion.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum iOSSdkVersion 6 | { 7 | DeviceSDK = 988, 8 | SimulatorSDK 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/iOSShowActivityIndicatorOnLoading.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum iOSShowActivityIndicatorOnLoading 6 | { 7 | WhiteLarge, 8 | White, 9 | Gray, 10 | DontShow = -1 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/iOSTargetDevice.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum iOSTargetDevice 6 | { 7 | iPhoneOnly, 8 | iPadOnly, 9 | iPhoneAndiPad 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/tvOSSdkVersion.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum tvOSSdkVersion 6 | { 7 | Device, 8 | Simulator 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditor/tvOSTargetOSVersion.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor 4 | { 5 | public enum tvOSTargetOSVersion 6 | { 7 | Unknown, 8 | tvOS_9_0 = 900, 9 | tvOS_9_1 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal.VR/EmulationMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal.VR 4 | { 5 | public enum EmulationMode 6 | { 7 | None, 8 | RemoteDevice, 9 | Simulated 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal.VR/GestureHand.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal.VR 4 | { 5 | public enum GestureHand 6 | { 7 | Left, 8 | Right 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal.VR/HolographicStreamerConnectionState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal.VR 4 | { 5 | internal enum HolographicStreamerConnectionState 6 | { 7 | Disconnected, 8 | Connecting, 9 | Connected 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal.VR/SimulatedGesture.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal.VR 4 | { 5 | public enum SimulatedGesture 6 | { 7 | FingerPressed, 8 | FingerReleased 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/CPUArch.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal 4 | { 5 | internal enum CPUArch 6 | { 7 | Any, 8 | x86, 9 | ARMv7 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/CanAppendBuild.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal 4 | { 5 | public enum CanAppendBuild 6 | { 7 | Unsupported, 8 | Yes, 9 | No 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/DllType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal 4 | { 5 | public enum DllType 6 | { 7 | Unknown, 8 | Native, 9 | UnknownManaged, 10 | ManagedNET35, 11 | ManagedNET40, 12 | WinMDNative, 13 | WinMDNET40 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/FrameDebuggerEvent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditorInternal 5 | { 6 | internal struct FrameDebuggerEvent 7 | { 8 | public FrameEventType type; 9 | 10 | public GameObject gameObject; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/IBounds.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditorInternal 5 | { 6 | internal interface IBounds 7 | { 8 | Rect boundingRect 9 | { 10 | get; 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/JSONParseException.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal 4 | { 5 | internal class JSONParseException : Exception 6 | { 7 | public JSONParseException(string msg) : base(msg) 8 | { 9 | } 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/JSONTypeException.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal 4 | { 5 | internal class JSONTypeException : Exception 6 | { 7 | public JSONTypeException(string msg) : base(msg) 8 | { 9 | } 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/PluginDesc.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal 4 | { 5 | internal struct PluginDesc 6 | { 7 | public string pluginPath; 8 | 9 | public CPUArch architecture; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/ProfilerAudioView.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal 4 | { 5 | public enum ProfilerAudioView 6 | { 7 | Stats, 8 | Channels, 9 | Groups, 10 | ChannelsAndGroups, 11 | DSPGraph, 12 | Clips 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/ProfilerCaptureFlags.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal 4 | { 5 | [Flags] 6 | public enum ProfilerCaptureFlags 7 | { 8 | None = 0, 9 | Channels = 1, 10 | DSPNodes = 2, 11 | Clips = 4, 12 | All = 7 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/ProfilerMemoryRecordMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal 4 | { 5 | public enum ProfilerMemoryRecordMode 6 | { 7 | None, 8 | ManagedAllocations, 9 | AllAllocationsFast, 10 | AllAllocationsFull 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/ProfilerMemoryView.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal 4 | { 5 | public enum ProfilerMemoryView 6 | { 7 | Simple, 8 | Detailed 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/ProfilerViewType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal 4 | { 5 | public enum ProfilerViewType 6 | { 7 | Hierarchy, 8 | Timeline, 9 | RawHierarchy 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/RegistryView.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal 4 | { 5 | public enum RegistryView 6 | { 7 | Default, 8 | _32, 9 | _64 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/ShaderBufferInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal 4 | { 5 | internal struct ShaderBufferInfo 6 | { 7 | public string name; 8 | 9 | public int flags; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/ShaderFloatInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal 4 | { 5 | internal struct ShaderFloatInfo 6 | { 7 | public string name; 8 | 9 | public int flags; 10 | 11 | public float value; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/ShaderMatrixInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditorInternal 5 | { 6 | internal struct ShaderMatrixInfo 7 | { 8 | public string name; 9 | 10 | public int flags; 11 | 12 | public Matrix4x4 value; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/ShaderVectorInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditorInternal 5 | { 6 | internal struct ShaderVectorInfo 7 | { 8 | public string name; 9 | 10 | public int flags; 11 | 12 | public Vector4 value; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEditor/UnityEditorInternal/ShowAdditionalInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditorInternal 4 | { 5 | internal enum ShowAdditionalInfo 6 | { 7 | Preview, 8 | ShaderProperties 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEditor/UnityEngine.U2D.Interface/IEventSystem.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.U2D.Interface 4 | { 5 | internal interface IEventSystem 6 | { 7 | IEvent current 8 | { 9 | get; 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEditor/WinRTUtils.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEditor; 3 | 4 | internal class WinRTUtils 5 | { 6 | public static string GetProcessorArchitecture(BuildTarget target) 7 | { 8 | return "x86"; 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/EventHandle.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | [Flags] 6 | public enum EventHandle 7 | { 8 | Unused = 0, 9 | Used = 1 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/IBeginDragHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface IBeginDragHandler : IEventSystemHandler 6 | { 7 | void OnBeginDrag(PointerEventData eventData); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/ICancelHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface ICancelHandler : IEventSystemHandler 6 | { 7 | void OnCancel(BaseEventData eventData); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/IDeselectHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface IDeselectHandler : IEventSystemHandler 6 | { 7 | void OnDeselect(BaseEventData eventData); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/IDragHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface IDragHandler : IEventSystemHandler 6 | { 7 | void OnDrag(PointerEventData eventData); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/IDropHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface IDropHandler : IEventSystemHandler 6 | { 7 | void OnDrop(PointerEventData eventData); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/IEndDragHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface IEndDragHandler : IEventSystemHandler 6 | { 7 | void OnEndDrag(PointerEventData eventData); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/IEventSystemHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface IEventSystemHandler 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/IMoveHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface IMoveHandler : IEventSystemHandler 6 | { 7 | void OnMove(AxisEventData eventData); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/IPointerClickHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface IPointerClickHandler : IEventSystemHandler 6 | { 7 | void OnPointerClick(PointerEventData eventData); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/IPointerDownHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface IPointerDownHandler : IEventSystemHandler 6 | { 7 | void OnPointerDown(PointerEventData eventData); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/IPointerEnterHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface IPointerEnterHandler : IEventSystemHandler 6 | { 7 | void OnPointerEnter(PointerEventData eventData); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/IPointerExitHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface IPointerExitHandler : IEventSystemHandler 6 | { 7 | void OnPointerExit(PointerEventData eventData); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/IPointerUpHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface IPointerUpHandler : IEventSystemHandler 6 | { 7 | void OnPointerUp(PointerEventData eventData); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/IScrollHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface IScrollHandler : IEventSystemHandler 6 | { 7 | void OnScroll(PointerEventData eventData); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/ISelectHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface ISelectHandler : IEventSystemHandler 6 | { 7 | void OnSelect(BaseEventData eventData); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/ISubmitHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface ISubmitHandler : IEventSystemHandler 6 | { 7 | void OnSubmit(BaseEventData eventData); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/IUpdateSelectedHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public interface IUpdateSelectedHandler : IEventSystemHandler 6 | { 7 | void OnUpdateSelected(BaseEventData eventData); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.EventSystems/MoveDirection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.EventSystems 4 | { 5 | public enum MoveDirection 6 | { 7 | Left, 8 | Up, 9 | Right, 10 | Down, 11 | None 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.UI/CanvasUpdate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.UI 4 | { 5 | public enum CanvasUpdate 6 | { 7 | Prelayout, 8 | Layout, 9 | PostLayout, 10 | PreRender, 11 | LatePreRender, 12 | MaxUpdateValue 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.UI/IClipper.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.UI 4 | { 5 | public interface IClipper 6 | { 7 | void PerformClipping(); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.UI/IGraphicEnabledDisabled.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.UI 4 | { 5 | [Obsolete("Not supported anymore")] 6 | internal interface IGraphicEnabledDisabled 7 | { 8 | void OnSiblingGraphicEnabledDisabled(); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.UI/ILayoutController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.UI 4 | { 5 | public interface ILayoutController 6 | { 7 | void SetLayoutHorizontal(); 8 | 9 | void SetLayoutVertical(); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.UI/ILayoutGroup.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.UI 4 | { 5 | public interface ILayoutGroup : ILayoutController 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.UI/ILayoutIgnorer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.UI 4 | { 5 | public interface ILayoutIgnorer 6 | { 7 | bool ignoreLayout 8 | { 9 | get; 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.UI/ILayoutSelfController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.UI 4 | { 5 | public interface ILayoutSelfController : ILayoutController 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.UI/IMask.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.UI 4 | { 5 | [Obsolete("Not supported anymore.", true)] 6 | public interface IMask 7 | { 8 | RectTransform rectTransform 9 | { 10 | get; 11 | } 12 | 13 | bool Enabled(); 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.UI/IMaskable.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.UI 4 | { 5 | public interface IMaskable 6 | { 7 | void RecalculateMasking(); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine.UI/UnityEngine.UI/IMaterialModifier.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.UI 4 | { 5 | public interface IMaterialModifier 6 | { 7 | Material GetModifiedMaterial(Material baseMaterial); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/AOT/MonoPInvokeCallbackAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace AOT 4 | { 5 | [AttributeUsage(AttributeTargets.Method)] 6 | public class MonoPInvokeCallbackAttribute : Attribute 7 | { 8 | public MonoPInvokeCallbackAttribute(Type type) 9 | { 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/JetBrains.Annotations/ImplicitUseTargetFlags.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace JetBrains.Annotations 4 | { 5 | [Flags] 6 | public enum ImplicitUseTargetFlags 7 | { 8 | Default = 1, 9 | Itself = 1, 10 | Members = 2, 11 | WithMembers = 3 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/JetBrains.Annotations/InstantHandleAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace JetBrains.Annotations 4 | { 5 | [AttributeUsage(AttributeTargets.Parameter, Inherited = true)] 6 | public sealed class InstantHandleAttribute : Attribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/JetBrains.Annotations/LinqTunnelAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace JetBrains.Annotations 4 | { 5 | [AttributeUsage(AttributeTargets.Method)] 6 | public sealed class LinqTunnelAttribute : Attribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/JetBrains.Annotations/NoEnumerationAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace JetBrains.Annotations 4 | { 5 | [AttributeUsage(AttributeTargets.Parameter)] 6 | public sealed class NoEnumerationAttribute : Attribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/JetBrains.Annotations/PureAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace JetBrains.Annotations 4 | { 5 | [AttributeUsage(AttributeTargets.Method, Inherited = true)] 6 | public sealed class PureAttribute : Attribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.AI/NavMeshBuildSourceShape.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.AI 4 | { 5 | public enum NavMeshBuildSourceShape 6 | { 7 | Mesh, 8 | Terrain, 9 | Box, 10 | Sphere, 11 | Capsule, 12 | ModifierBox 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.AI/NavMeshCollectGeometry.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.AI 4 | { 5 | public enum NavMeshCollectGeometry 6 | { 7 | RenderMeshes, 8 | PhysicsColliders 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.AI/NavMeshObstacleShape.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Scripting.APIUpdating; 3 | 4 | namespace UnityEngine.AI 5 | { 6 | [MovedFrom("UnityEngine")] 7 | public enum NavMeshObstacleShape 8 | { 9 | Capsule, 10 | Box 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Analytics/Gender.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Analytics 4 | { 5 | public enum Gender 6 | { 7 | Male, 8 | Female, 9 | Unknown 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Audio/AudioMixerUpdateMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Audio 4 | { 5 | public enum AudioMixerUpdateMode 6 | { 7 | Normal, 8 | UnscaledTime 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Bindings/CodegenOptions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Bindings 4 | { 5 | internal enum CodegenOptions 6 | { 7 | Auto, 8 | Custom, 9 | Force 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Bindings/IBindingsAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Bindings 4 | { 5 | internal interface IBindingsAttribute 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Bindings/IBindingsNameProviderAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Bindings 4 | { 5 | internal interface IBindingsNameProviderAttribute : IBindingsAttribute 6 | { 7 | string Name 8 | { 9 | get; 10 | set; 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Bindings/IgnoreAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Bindings 4 | { 5 | [AttributeUsage(AttributeTargets.Field)] 6 | internal class IgnoreAttribute : Attribute, IBindingsAttribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Bindings/NotNullAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Bindings 4 | { 5 | [AttributeUsage(AttributeTargets.Parameter)] 6 | internal class NotNullAttribute : Attribute, IBindingsAttribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Bindings/UnmarshalledAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Bindings 4 | { 5 | [AttributeUsage(AttributeTargets.Parameter)] 6 | internal class UnmarshalledAttribute : Attribute, IBindingsAttribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.CSSLayout/CSSAlign.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.CSSLayout 4 | { 5 | internal enum CSSAlign 6 | { 7 | Auto, 8 | FlexStart, 9 | Center, 10 | FlexEnd, 11 | Stretch 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.CSSLayout/CSSDimension.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.CSSLayout 4 | { 5 | internal enum CSSDimension 6 | { 7 | Width, 8 | Height 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.CSSLayout/CSSEdge.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.CSSLayout 4 | { 5 | internal enum CSSEdge 6 | { 7 | Left, 8 | Top, 9 | Right, 10 | Bottom, 11 | Start, 12 | End, 13 | Horizontal, 14 | Vertical, 15 | All 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.CSSLayout/CSSExperimentalFeature.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.CSSLayout 4 | { 5 | internal enum CSSExperimentalFeature 6 | { 7 | Rounding, 8 | WebFlexBasis 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.CSSLayout/CSSFlexDirection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.CSSLayout 4 | { 5 | internal enum CSSFlexDirection 6 | { 7 | Column, 8 | ColumnReverse, 9 | Row, 10 | RowReverse 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.CSSLayout/CSSJustify.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.CSSLayout 4 | { 5 | internal enum CSSJustify 6 | { 7 | FlexStart, 8 | Center, 9 | FlexEnd, 10 | SpaceBetween, 11 | SpaceAround 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.CSSLayout/CSSLogLevel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.CSSLayout 4 | { 5 | internal enum CSSLogLevel 6 | { 7 | Error, 8 | Warn, 9 | Info, 10 | Debug, 11 | Verbose 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.CSSLayout/CSSMeasureMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.CSSLayout 4 | { 5 | internal enum CSSMeasureMode 6 | { 7 | Undefined, 8 | Exactly, 9 | AtMost 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.CSSLayout/CSSOverflow.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.CSSLayout 4 | { 5 | internal enum CSSOverflow 6 | { 7 | Visible, 8 | Hidden, 9 | Scroll 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.CSSLayout/CSSPositionType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.CSSLayout 4 | { 5 | internal enum CSSPositionType 6 | { 7 | Relative, 8 | Absolute 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.CSSLayout/CSSPrintOptions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.CSSLayout 4 | { 5 | internal enum CSSPrintOptions 6 | { 7 | Layout = 1, 8 | Style, 9 | Children = 4 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.CSSLayout/CSSSize.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.CSSLayout 4 | { 5 | internal struct CSSSize 6 | { 7 | public float width; 8 | 9 | public float height; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.CSSLayout/CSSWrap.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.CSSLayout 4 | { 5 | internal enum CSSWrap 6 | { 7 | NoWrap, 8 | Wrap 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.CSSLayout/MeasureFunction.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.CSSLayout 4 | { 5 | internal delegate long MeasureFunction(CSSNode node, float width, CSSMeasureMode widthMode, float height, CSSMeasureMode heightMode); 6 | } 7 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Collections/NativeLeakDetectionMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Collections 4 | { 5 | public enum NativeLeakDetectionMode 6 | { 7 | Enabled, 8 | Disabled 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Events/UnityEventCallState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Events 4 | { 5 | public enum UnityEventCallState 6 | { 7 | Off, 8 | EditorAndRuntime, 9 | RuntimeOnly 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.Rendering/DrawRendererFlags.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.Rendering 4 | { 5 | [Flags] 6 | public enum DrawRendererFlags 7 | { 8 | None = 0, 9 | EnableDynamicBatching = 1, 10 | EnableInstancing = 2 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.Rendering/ReflectionProbeSortOptions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.Rendering 4 | { 5 | public enum ReflectionProbeSortOptions 6 | { 7 | None, 8 | Importance, 9 | Size, 10 | ImportanceThenSize 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.Rendering/VisibleLightFlags.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.Rendering 4 | { 5 | [Flags] 6 | public enum VisibleLightFlags 7 | { 8 | None = 0, 9 | IntersectsNearPlane = 1, 10 | IntersectsFarPlane = 2 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.UIElements.StyleEnums/Align.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.UIElements.StyleEnums 4 | { 5 | public enum Align 6 | { 7 | Auto, 8 | FlexStart, 9 | Center, 10 | FlexEnd, 11 | Stretch 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.UIElements.StyleEnums/FlexDirection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.UIElements.StyleEnums 4 | { 5 | public enum FlexDirection 6 | { 7 | Column, 8 | ColumnReverse, 9 | Row, 10 | RowReverse 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.UIElements.StyleEnums/ImageScaleMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.UIElements.StyleEnums 4 | { 5 | public enum ImageScaleMode 6 | { 7 | StretchToFill, 8 | ScaleAndCrop, 9 | ScaleToFit 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.UIElements.StyleEnums/Justify.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.UIElements.StyleEnums 4 | { 5 | public enum Justify 6 | { 7 | FlexStart, 8 | Center, 9 | FlexEnd, 10 | SpaceBetween, 11 | SpaceAround 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.UIElements.StyleEnums/Overflow.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.UIElements.StyleEnums 4 | { 5 | public enum Overflow 6 | { 7 | Visible, 8 | Scroll = 2, 9 | Hidden = 1 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.UIElements.StyleEnums/PositionType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.UIElements.StyleEnums 4 | { 5 | public enum PositionType 6 | { 7 | Relative, 8 | Absolute, 9 | Manual 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.UIElements.StyleEnums/Wrap.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.UIElements.StyleEnums 4 | { 5 | public enum Wrap 6 | { 7 | NoWrap, 8 | Wrap 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.UIElements/ContextType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.UIElements 4 | { 5 | public enum ContextType 6 | { 7 | Player, 8 | Editor 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.UIElements/EventPhase.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.UIElements 4 | { 5 | public enum EventPhase 6 | { 7 | Capture, 8 | BubbleUp 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.UIElements/EventPropagation.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.UIElements 4 | { 5 | public enum EventPropagation 6 | { 7 | Continue, 8 | Stop 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.UIElements/IManipulator.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.UIElements 4 | { 5 | public interface IManipulator : IEventHandler 6 | { 7 | VisualElement target 8 | { 9 | get; 10 | set; 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.UIElements/LoadResourceFunction.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.UIElements 4 | { 5 | internal delegate UnityEngine.Object LoadResourceFunction(string pathName, Type type); 6 | } 7 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.UIElements/MouseButton.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.UIElements 4 | { 5 | [Flags] 6 | public enum MouseButton 7 | { 8 | LeftMouse = 0, 9 | RightMouse = 1, 10 | MiddleMouse = 2 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.UIElements/OnStylesResolved.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Experimental.UIElements.StyleSheets; 3 | 4 | namespace UnityEngine.Experimental.UIElements 5 | { 6 | internal delegate void OnStylesResolved(VisualElementStyles styles); 7 | } 8 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Experimental.UIElements/PickingMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Experimental.UIElements 4 | { 5 | public enum PickingMode 6 | { 7 | Position, 8 | Ignore 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Internal/ExcludeFromDocsAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Internal 4 | { 5 | [Serializable] 6 | public class ExcludeFromDocsAttribute : Attribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Networking.Match/BasicResponse.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Networking.Match 4 | { 5 | internal class BasicResponse : Response 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Networking.Match/CreateOrJoinMatchRequest.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Networking.Match 4 | { 5 | internal class CreateOrJoinMatchRequest : CreateMatchRequest 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Networking.Match/IResponse.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Networking.Match 4 | { 5 | internal interface IResponse 6 | { 7 | void SetSuccess(); 8 | 9 | void SetFailure(string info); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Networking.PlayerConnection/MessageEventArgs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Networking.PlayerConnection 4 | { 5 | [Serializable] 6 | public class MessageEventArgs 7 | { 8 | public int playerId; 9 | 10 | public byte[] data; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Networking.Types/AppID.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.ComponentModel; 3 | 4 | namespace UnityEngine.Networking.Types 5 | { 6 | [DefaultValue(AppID.Invalid)] 7 | public enum AppID : ulong 8 | { 9 | Invalid = 18446744073709551615uL 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Networking.Types/HostPriority.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.ComponentModel; 3 | 4 | namespace UnityEngine.Networking.Types 5 | { 6 | [DefaultValue(HostPriority.Invalid)] 7 | public enum HostPriority 8 | { 9 | Invalid = 2147483647 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Networking.Types/NetworkID.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.ComponentModel; 3 | 4 | namespace UnityEngine.Networking.Types 5 | { 6 | [DefaultValue(NetworkID.Invalid)] 7 | public enum NetworkID : ulong 8 | { 9 | Invalid = 18446744073709551615uL 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Networking.Types/NodeID.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.ComponentModel; 3 | 4 | namespace UnityEngine.Networking.Types 5 | { 6 | [DefaultValue(NodeID.Invalid)] 7 | public enum NodeID : ushort 8 | { 9 | Invalid 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Networking.Types/SourceID.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.ComponentModel; 3 | 4 | namespace UnityEngine.Networking.Types 5 | { 6 | [DefaultValue(SourceID.Invalid)] 7 | public enum SourceID : ulong 8 | { 9 | Invalid = 18446744073709551615uL 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Networking/ConnectionAcksType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Networking 4 | { 5 | public enum ConnectionAcksType 6 | { 7 | Acks32 = 1, 8 | Acks64, 9 | Acks96, 10 | Acks128 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Networking/NetworkEventType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Networking 4 | { 5 | public enum NetworkEventType 6 | { 7 | DataEvent, 8 | ConnectEvent, 9 | DisconnectEvent, 10 | Nothing, 11 | BroadcastEvent 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Networking/ReactorModel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Networking 4 | { 5 | public enum ReactorModel 6 | { 7 | SelectReactor, 8 | FixRateReactor 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Playables/DataStreamType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Playables 4 | { 5 | public enum DataStreamType 6 | { 7 | Animation, 8 | Audio, 9 | Video, 10 | None 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Playables/DirectorUpdateMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Playables 4 | { 5 | public enum DirectorUpdateMode 6 | { 7 | DSPClock, 8 | GameTime, 9 | UnscaledGameTime, 10 | Manual 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Playables/DirectorWrapMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Playables 4 | { 5 | public enum DirectorWrapMode 6 | { 7 | Hold, 8 | Loop, 9 | None 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Playables/IPlayable.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Playables 4 | { 5 | public interface IPlayable 6 | { 7 | PlayableHandle GetHandle(); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Playables/IPlayableOutput.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Playables 4 | { 5 | public interface IPlayableOutput 6 | { 7 | PlayableOutputHandle GetHandle(); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Playables/PlayState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Playables 4 | { 5 | public enum PlayState 6 | { 7 | Paused, 8 | Playing 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/AmbientMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum AmbientMode 6 | { 7 | Skybox, 8 | Trilight, 9 | Flat = 3, 10 | Custom 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/BuiltinShaderMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum BuiltinShaderMode 6 | { 7 | Disabled, 8 | UseBuiltin, 9 | UseCustom 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/CameraHDRMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum CameraHDRMode 6 | { 7 | FP16 = 1, 8 | R11G11B10 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/ColorWriteMask.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | [Flags] 6 | public enum ColorWriteMask 7 | { 8 | Alpha = 1, 9 | Blue = 2, 10 | Green = 4, 11 | Red = 8, 12 | All = 15 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/CullMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum CullMode 6 | { 7 | Off, 8 | Front, 9 | Back 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/DefaultReflectionMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum DefaultReflectionMode 6 | { 7 | Skybox, 8 | Custom 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/GraphicsTier.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum GraphicsTier 6 | { 7 | Tier1, 8 | Tier2, 9 | Tier3 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/LightProbeUsage.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum LightProbeUsage 6 | { 7 | Off, 8 | BlendProbes, 9 | UseProxyVolume 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/LightShadowResolution.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum LightShadowResolution 6 | { 7 | FromQualitySettings = -1, 8 | Low, 9 | Medium, 10 | High, 11 | VeryHigh 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/OpaqueSortMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum OpaqueSortMode 6 | { 7 | Default, 8 | FrontToBack, 9 | NoDistanceSort 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/RealtimeGICPUUsage.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum RealtimeGICPUUsage 6 | { 7 | Low = 25, 8 | Medium = 50, 9 | High = 75, 10 | Unlimited = 100 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/ReflectionCubemapCompression.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum ReflectionCubemapCompression 6 | { 7 | Uncompressed, 8 | Compressed, 9 | Auto 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/ReflectionProbeClearFlags.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum ReflectionProbeClearFlags 6 | { 7 | Skybox = 1, 8 | SolidColor 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/ReflectionProbeMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum ReflectionProbeMode 6 | { 7 | Baked, 8 | Realtime, 9 | Custom 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/ReflectionProbeRefreshMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum ReflectionProbeRefreshMode 6 | { 7 | OnAwake, 8 | EveryFrame, 9 | ViaScripting 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/ReflectionProbeTimeSlicingMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum ReflectionProbeTimeSlicingMode 6 | { 7 | AllFacesAtOnce, 8 | IndividualFaces, 9 | NoTimeSlicing 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/ReflectionProbeType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum ReflectionProbeType 6 | { 7 | Cube, 8 | Card 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/ReflectionProbeUsage.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum ReflectionProbeUsage 6 | { 7 | Off, 8 | BlendProbes, 9 | BlendProbesAndSkybox, 10 | Simple 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/RenderBufferLoadAction.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum RenderBufferLoadAction 6 | { 7 | Load, 8 | DontCare = 2 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/RenderBufferStoreAction.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum RenderBufferStoreAction 6 | { 7 | Store, 8 | DontCare 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/ShadowCastingMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum ShadowCastingMode 6 | { 7 | Off, 8 | On, 9 | TwoSided, 10 | ShadowsOnly 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/ShadowSamplingMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | public enum ShadowSamplingMode 6 | { 7 | CompareDepths, 8 | RawDepth, 9 | None 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Rendering/UVChannelFlags.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering 4 | { 5 | [Flags] 6 | public enum UVChannelFlags 7 | { 8 | UV0 = 1, 9 | UV1 = 2, 10 | UV2 = 4, 11 | UV3 = 8 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.SceneManagement/LoadSceneMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.SceneManagement 4 | { 5 | public enum LoadSceneMode 6 | { 7 | Single, 8 | Additive 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Scripting/GeneratedByOldBindingsGeneratorAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Scripting 4 | { 5 | internal class GeneratedByOldBindingsGeneratorAttribute : Attribute 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.SocialPlatforms/TimeScope.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.SocialPlatforms 4 | { 5 | public enum TimeScope 6 | { 7 | Today, 8 | Week, 9 | AllTime 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.SocialPlatforms/UserScope.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.SocialPlatforms 4 | { 5 | public enum UserScope 6 | { 7 | Global, 8 | FriendsOnly 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.SocialPlatforms/UserState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.SocialPlatforms 4 | { 5 | public enum UserState 6 | { 7 | Online, 8 | OnlineAndAway, 9 | OnlineAndBusy, 10 | Offline, 11 | Playing 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.StyleSheets/StyleSelectorRelationship.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.StyleSheets 4 | { 5 | internal enum StyleSelectorRelationship 6 | { 7 | None, 8 | Child, 9 | Descendent 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.StyleSheets/StyleValueKeyword.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.StyleSheets 4 | { 5 | internal enum StyleValueKeyword 6 | { 7 | Inherit, 8 | Auto, 9 | Unset, 10 | True, 11 | False, 12 | None 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.StyleSheets/StyleValueType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.StyleSheets 4 | { 5 | internal enum StyleValueType 6 | { 7 | Keyword, 8 | Float, 9 | Color, 10 | ResourcePath, 11 | Enum, 12 | String 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.VR.WSA.Input/InteractionSourceKind.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.VR.WSA.Input 4 | { 5 | public enum InteractionSourceKind 6 | { 7 | Other, 8 | Hand, 9 | Voice, 10 | Controller 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.VR.WSA.Sharing/SerializationCompletionReason.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.VR.WSA.Sharing 4 | { 5 | public enum SerializationCompletionReason 6 | { 7 | Succeeded, 8 | NotSupported, 9 | AccessDenied, 10 | UnknownError 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.VR.WSA.WebCam/CapturePixelFormat.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.VR.WSA.WebCam 4 | { 5 | public enum CapturePixelFormat 6 | { 7 | BGRA32, 8 | NV12, 9 | JPEG, 10 | PNG 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.VR.WSA.WebCam/PhotoCaptureFileOutputFormat.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.VR.WSA.WebCam 4 | { 5 | public enum PhotoCaptureFileOutputFormat 6 | { 7 | PNG, 8 | JPG 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.VR.WSA.WebCam/WebCamMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.VR.WSA.WebCam 4 | { 5 | public enum WebCamMode 6 | { 7 | None, 8 | PhotoMode, 9 | VideoMode 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.VR.WSA/PositionalLocatorState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.VR.WSA 4 | { 5 | public enum PositionalLocatorState 6 | { 7 | Unavailable, 8 | OrientationOnly, 9 | Activating, 10 | Active, 11 | Inhibited 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.VR.WSA/SurfaceChange.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.VR.WSA 4 | { 5 | public enum SurfaceChange 6 | { 7 | Added, 8 | Updated, 9 | Removed 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.VR.WSA/SurfaceId.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.VR.WSA 4 | { 5 | public struct SurfaceId 6 | { 7 | public int handle; 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.VR/TrackingSpaceType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.VR 4 | { 5 | public enum TrackingSpaceType 6 | { 7 | Stationary, 8 | RoomScale 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Video/VideoAspectRatio.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Video 4 | { 5 | public enum VideoAspectRatio 6 | { 7 | NoScaling, 8 | FitVertically, 9 | FitHorizontally, 10 | FitInside, 11 | FitOutside, 12 | Stretch 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Video/VideoAudioOutputMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Video 4 | { 5 | public enum VideoAudioOutputMode 6 | { 7 | None, 8 | AudioSource, 9 | Direct 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Video/VideoRenderMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Video 4 | { 5 | public enum VideoRenderMode 6 | { 7 | CameraFarPlane, 8 | CameraNearPlane, 9 | RenderTexture, 10 | MaterialOverride, 11 | APIOnly 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Video/VideoSource.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Video 4 | { 5 | public enum VideoSource 6 | { 7 | VideoClip, 8 | Url 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Video/VideoTimeReference.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Video 4 | { 5 | public enum VideoTimeReference 6 | { 7 | Freerun, 8 | InternalTime, 9 | ExternalTime 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Video/VideoTimeSource.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Video 4 | { 5 | public enum VideoTimeSource 6 | { 7 | AudioDSPTimeSource, 8 | GameTimeSource 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.WSA/AppCallbackItem.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.WSA 4 | { 5 | public delegate void AppCallbackItem(); 6 | } 7 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.WSA/TileForegroundText.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.WSA 4 | { 5 | public enum TileForegroundText 6 | { 7 | Default = -1, 8 | Dark, 9 | Light 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.WSA/WindowActivated.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.WSA 4 | { 5 | public delegate void WindowActivated(WindowActivationState state); 6 | } 7 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.WSA/WindowActivationState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.WSA 4 | { 5 | public enum WindowActivationState 6 | { 7 | CodeActivated, 8 | Deactivated, 9 | PointerActivated 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.WSA/WindowSizeChanged.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.WSA 4 | { 5 | public delegate void WindowSizeChanged(int width, int height); 6 | } 7 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Windows.Speech/ConfidenceLevel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Windows.Speech 4 | { 5 | public enum ConfidenceLevel 6 | { 7 | High, 8 | Medium, 9 | Low, 10 | Rejected 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Windows.Speech/DictationTopicConstraint.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Windows.Speech 4 | { 5 | public enum DictationTopicConstraint 6 | { 7 | WebSearch, 8 | Form, 9 | Dictation 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Windows.Speech/SemanticMeaning.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Windows.Speech 4 | { 5 | public struct SemanticMeaning 6 | { 7 | public string key; 8 | 9 | public string[] values; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.Windows.Speech/SpeechSystemStatus.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Windows.Speech 4 | { 5 | public enum SpeechSystemStatus 6 | { 7 | Stopped, 8 | Running, 9 | Failed 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.iOS/ActivityIndicatorStyle.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.iOS 4 | { 5 | public enum ActivityIndicatorStyle 6 | { 7 | DontShow = -1, 8 | WhiteLarge, 9 | White, 10 | Gray 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine.iOS/NotificationType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.iOS 4 | { 5 | public enum NotificationType 6 | { 7 | None, 8 | Badge, 9 | Sound, 10 | Alert = 4 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AndroidActivityIndicatorStyle.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum AndroidActivityIndicatorStyle 6 | { 7 | DontShow = -1, 8 | Large, 9 | InversedLarge, 10 | Small, 11 | InversedSmall 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AndroidJavaRunnable.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public delegate void AndroidJavaRunnable(); 6 | } 7 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AnimationBlendMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum AnimationBlendMode 6 | { 7 | Blend, 8 | Additive 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AnimationEventSource.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | internal enum AnimationEventSource 6 | { 7 | NoSource, 8 | Legacy, 9 | Animator 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AnimationPlayMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum AnimationPlayMode 6 | { 7 | Stop, 8 | Queue, 9 | Mix 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AnimatorControllerParameterType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum AnimatorControllerParameterType 6 | { 7 | Float = 1, 8 | Int = 3, 9 | Bool, 10 | Trigger = 9 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AnimatorRecorderMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum AnimatorRecorderMode 6 | { 7 | Offline, 8 | Playback, 9 | Record 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AnimatorUpdateMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum AnimatorUpdateMode 6 | { 7 | Normal, 8 | AnimatePhysics, 9 | UnscaledTime 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AnisotropicFiltering.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum AnisotropicFiltering 6 | { 7 | Disable, 8 | Enable, 9 | ForceEnable 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ApplicationInstallMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ApplicationInstallMode 6 | { 7 | Unknown, 8 | Store, 9 | DeveloperBuild, 10 | Adhoc, 11 | Enterprise, 12 | Editor 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ApplicationSandboxType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ApplicationSandboxType 6 | { 7 | Unknown, 8 | NotSandboxed, 9 | Sandboxed, 10 | SandboxBroken 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ArrayUtils.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | internal static class ArrayUtils 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AssemblyIsEditorAssembly.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Scripting; 3 | 4 | namespace UnityEngine 5 | { 6 | [AttributeUsage(AttributeTargets.Assembly), RequiredByNativeCode] 7 | public class AssemblyIsEditorAssembly : Attribute 8 | { 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AudioBehaviour.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public sealed class AudioBehaviour : Behaviour 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AudioClipLoadType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum AudioClipLoadType 6 | { 7 | DecompressOnLoad, 8 | CompressedInMemory, 9 | Streaming 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AudioDataLoadState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum AudioDataLoadState 6 | { 7 | Unloaded, 8 | Loading, 9 | Loaded, 10 | Failed 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AudioRolloffMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum AudioRolloffMode 6 | { 7 | Logarithmic, 8 | Linear, 9 | Custom 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AudioSourceCurveType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum AudioSourceCurveType 6 | { 7 | CustomRolloff, 8 | SpatialBlend, 9 | ReverbZoneMix, 10 | Spread 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AudioSpeakerMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum AudioSpeakerMode 6 | { 7 | Raw, 8 | Mono, 9 | Stereo, 10 | Quad, 11 | Surround, 12 | Mode5point1, 13 | Mode7point1, 14 | Prologic 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AudioVelocityUpdateMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum AudioVelocityUpdateMode 6 | { 7 | Auto, 8 | Fixed, 9 | Dynamic 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AvatarIKGoal.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum AvatarIKGoal 6 | { 7 | LeftFoot, 8 | RightFoot, 9 | LeftHand, 10 | RightHand 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AvatarIKHint.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum AvatarIKHint 6 | { 7 | LeftKnee, 8 | RightKnee, 9 | LeftElbow, 10 | RightElbow 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/AvatarTarget.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum AvatarTarget 6 | { 7 | Root, 8 | Body, 9 | LeftFoot, 10 | RightFoot, 11 | LeftHand, 12 | RightHand 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/BatteryStatus.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum BatteryStatus 6 | { 7 | Unknown, 8 | Charging, 9 | Discharging, 10 | NotCharging, 11 | Full 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/BlendWeights.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum BlendWeights 6 | { 7 | OneBone = 1, 8 | TwoBones, 9 | FourBones = 4 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/CameraClearFlags.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum CameraClearFlags 6 | { 7 | Skybox = 1, 8 | Color, 9 | SolidColor = 2, 10 | Depth, 11 | Nothing 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/CameraType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | [Flags] 6 | public enum CameraType 7 | { 8 | Game = 1, 9 | SceneView = 2, 10 | Preview = 4, 11 | VR = 8, 12 | Reflection = 16 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/CapsuleDirection2D.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum CapsuleDirection2D 6 | { 7 | Vertical, 8 | Horizontal 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/CastHelper.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | internal struct CastHelper 6 | { 7 | public T t; 8 | 9 | public IntPtr onePointerFurtherThanT; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ClusterInputType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ClusterInputType 6 | { 7 | Button, 8 | Axis, 9 | Tracker, 10 | CustomProvidedInput 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ColliderErrorState2D.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | internal enum ColliderErrorState2D 6 | { 7 | None, 8 | NoShapes, 9 | RemovedShapes 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/CollisionDetectionMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum CollisionDetectionMode 6 | { 7 | Discrete, 8 | Continuous, 9 | ContinuousDynamic 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/CollisionFlags.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum CollisionFlags 6 | { 7 | None, 8 | Sides, 9 | Above, 10 | Below = 4, 11 | CollidedSides = 1, 12 | CollidedAbove, 13 | CollidedBelow = 4 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ColorSpace.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ColorSpace 6 | { 7 | Uninitialized = -1, 8 | Gamma, 9 | Linear 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ConfigurableJointMotion.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ConfigurableJointMotion 6 | { 7 | Locked, 8 | Limited, 9 | Free 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/CubemapFace.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum CubemapFace 6 | { 7 | Unknown = -1, 8 | PositiveX, 9 | NegativeX, 10 | PositiveY, 11 | NegativeY, 12 | PositiveZ, 13 | NegativeZ 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/CullingQueryOptions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | internal enum CullingQueryOptions 6 | { 7 | Normal, 8 | IgnoreVisibility, 9 | IgnoreDistance 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/CursorLockMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum CursorLockMode 6 | { 7 | None, 8 | Locked, 9 | Confined 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/CursorMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum CursorMode 6 | { 7 | Auto, 8 | ForceSoftware 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/CustomRenderTextureInitializationSource.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum CustomRenderTextureInitializationSource 6 | { 7 | TextureAndColor, 8 | Material 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/CustomRenderTextureUpdateMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum CustomRenderTextureUpdateMode 6 | { 7 | OnLoad, 8 | Realtime, 9 | OnDemand 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/CustomRenderTextureUpdateZoneSpace.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum CustomRenderTextureUpdateZoneSpace 6 | { 7 | Normalized, 8 | Pixel 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/DelayedAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] 6 | public sealed class DelayedAttribute : PropertyAttribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/DepthTextureMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | [Flags] 6 | public enum DepthTextureMode 7 | { 8 | None = 0, 9 | Depth = 1, 10 | DepthNormals = 2, 11 | MotionVectors = 4 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/DetailRenderMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum DetailRenderMode 6 | { 7 | GrassBillboard, 8 | VertexLit, 9 | Grass 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/DeviceOrientation.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum DeviceOrientation 6 | { 7 | Unknown, 8 | Portrait, 9 | PortraitUpsideDown, 10 | LandscapeLeft, 11 | LandscapeRight, 12 | FaceUp, 13 | FaceDown 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/DeviceType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum DeviceType 6 | { 7 | Unknown, 8 | Handheld, 9 | Console, 10 | Desktop 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/DiagnosticSwitchFlags.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | [Flags] 6 | internal enum DiagnosticSwitchFlags 7 | { 8 | None = 0, 9 | CanChangeAfterEngineStart = 1 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/DisableBatchingType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | internal enum DisableBatchingType 6 | { 7 | False, 8 | True, 9 | WhenLODFading 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/DisallowMultipleComponent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | [AttributeUsage(AttributeTargets.Class, Inherited = false)] 6 | public sealed class DisallowMultipleComponent : Attribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/EffectorForceMode2D.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum EffectorForceMode2D 6 | { 7 | Constant, 8 | InverseLinear, 9 | InverseSquared 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/EffectorSelection2D.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum EffectorSelection2D 6 | { 7 | Rigidbody, 8 | Collider 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ExecuteInEditMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public sealed class ExecuteInEditMode : Attribute 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ExitGUIException.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public sealed class ExitGUIException : Exception 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/FFTWindow.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum FFTWindow 6 | { 7 | Rectangular, 8 | Triangle, 9 | Hamming, 10 | Hanning, 11 | Blackman, 12 | BlackmanHarris 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/FilterMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum FilterMode 6 | { 7 | Point, 8 | Bilinear, 9 | Trilinear 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/FingerDoF.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | internal enum FingerDoF 6 | { 7 | ProximalDownUp, 8 | ProximalInOut, 9 | IntermediateCloseOpen, 10 | DistalCloseOpen, 11 | LastFingerDoF 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/FixedJoint.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public sealed class FixedJoint : Joint 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/Flare.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public sealed class Flare : Object 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/FlareLayer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | [RequireComponent(typeof(Camera))] 6 | public sealed class FlareLayer : Behaviour 7 | { 8 | internal FlareLayer() 9 | { 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/FogMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum FogMode 6 | { 7 | Linear = 1, 8 | Exponential, 9 | ExponentialSquared 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/FontStyle.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum FontStyle 6 | { 7 | Normal, 8 | Bold, 9 | Italic, 10 | BoldAndItalic 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ForceMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ForceMode 6 | { 7 | Force, 8 | Acceleration = 5, 9 | Impulse = 1, 10 | VelocityChange 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ForceMode2D.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ForceMode2D 6 | { 7 | Force, 8 | Impulse 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/FullScreenMovieControlMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum FullScreenMovieControlMode 6 | { 7 | Full, 8 | Minimal, 9 | CancelOnInput, 10 | Hidden 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/FullScreenMovieScalingMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum FullScreenMovieScalingMode 6 | { 7 | None, 8 | AspectFit, 9 | AspectFill, 10 | Fill 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/GradientMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum GradientMode 6 | { 7 | Blend, 8 | Fixed 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/Halo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | [RequireComponent(typeof(Transform))] 6 | internal sealed class Halo : Behaviour 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/HideInInspector.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Scripting; 3 | 4 | namespace UnityEngine 5 | { 6 | [UsedByNativeCode] 7 | public sealed class HideInInspector : Attribute 8 | { 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/HorizontalWrapMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum HorizontalWrapMode 6 | { 7 | Wrap, 8 | Overflow 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ICanvasRaycastFilter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public interface ICanvasRaycastFilter 6 | { 7 | bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/IMECompositionMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum IMECompositionMode 6 | { 7 | Auto, 8 | On, 9 | Off 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ImageEffectAllowedInSceneView.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public sealed class ImageEffectAllowedInSceneView : Attribute 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ImageEffectOpaque.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Scripting; 3 | 4 | namespace UnityEngine 5 | { 6 | [UsedByNativeCode] 7 | public sealed class ImageEffectOpaque : Attribute 8 | { 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ImageEffectTransformsToLDR.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Scripting; 3 | 4 | namespace UnityEngine 5 | { 6 | [UsedByNativeCode] 7 | public sealed class ImageEffectTransformsToLDR : Attribute 8 | { 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ImagePosition.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ImagePosition 6 | { 7 | ImageLeft, 8 | ImageAbove, 9 | ImageOnly, 10 | TextOnly 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/JointLimitState2D.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum JointLimitState2D 6 | { 7 | Inactive, 8 | LowerLimit, 9 | UpperLimit, 10 | EqualLimits 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/JointSpring.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public struct JointSpring 6 | { 7 | public float spring; 8 | 9 | public float damper; 10 | 11 | public float targetPosition; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/LODFadeMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum LODFadeMode 6 | { 7 | None, 8 | CrossFade, 9 | SpeedTree 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/LightRenderMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum LightRenderMode 6 | { 7 | Auto, 8 | ForcePixel, 9 | ForceVertex 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/LightShadows.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum LightShadows 6 | { 7 | None, 8 | Hard, 9 | Soft 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/LightType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum LightType 6 | { 7 | Spot, 8 | Directional, 9 | Point, 10 | Area 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/LightmapBakeType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum LightmapBakeType 6 | { 7 | Realtime = 4, 8 | Baked = 2, 9 | Mixed = 1 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/LightmapsModeLegacy.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum LightmapsModeLegacy 6 | { 7 | Single, 8 | Dual, 9 | Directional 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/LineAlignment.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum LineAlignment 6 | { 7 | View, 8 | Local 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/LineTextureMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum LineTextureMode 6 | { 7 | Stretch, 8 | Tile, 9 | DistributePerSegment, 10 | RepeatPerSegment 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/LocationServiceStatus.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum LocationServiceStatus 6 | { 7 | Stopped, 8 | Initializing, 9 | Running, 10 | Failed 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/LogType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum LogType 6 | { 7 | Error, 8 | Assert, 9 | Warning, 10 | Log, 11 | Exception 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/MeshTopology.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum MeshTopology 6 | { 7 | Triangles, 8 | Quads = 2, 9 | Lines, 10 | LineStrip, 11 | Points 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/MotionVectorGenerationMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum MotionVectorGenerationMode 6 | { 7 | Camera, 8 | Object, 9 | ForceNoMotion 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/NPOTSupport.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum NPOTSupport 6 | { 7 | None, 8 | Restricted, 9 | Full 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/NetworkDisconnection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum NetworkDisconnection 6 | { 7 | LostConnection = 20, 8 | Disconnected = 19 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/NetworkLogLevel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum NetworkLogLevel 6 | { 7 | Off, 8 | Informational, 9 | Full = 3 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/NetworkPeerType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum NetworkPeerType 6 | { 7 | Disconnected, 8 | Server, 9 | Client, 10 | Connecting 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/NetworkReachability.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum NetworkReachability 6 | { 7 | NotReachable, 8 | ReachableViaCarrierDataNetwork, 9 | ReachableViaLocalAreaNetwork 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/NetworkStateSynchronization.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum NetworkStateSynchronization 6 | { 7 | Off, 8 | ReliableDeltaCompressed, 9 | Unreliable 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/OperatingSystemFamily.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum OperatingSystemFamily 6 | { 7 | Other, 8 | MacOSX, 9 | Windows, 10 | Linux 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemAnimationMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemAnimationMode 6 | { 7 | Grid, 8 | Sprites 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemAnimationType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemAnimationType 6 | { 7 | WholeSheet, 8 | SingleRow 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemCollisionMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemCollisionMode 6 | { 7 | Collision3D, 8 | Collision2D 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemCollisionQuality.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemCollisionQuality 6 | { 7 | High, 8 | Medium, 9 | Low 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemCollisionType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemCollisionType 6 | { 7 | Planes, 8 | World 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemCurveMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemCurveMode 6 | { 7 | Constant, 8 | Curve, 9 | TwoCurves, 10 | TwoConstants 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemCustomData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemCustomData 6 | { 7 | Custom1, 8 | Custom2 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemCustomDataMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemCustomDataMode 6 | { 7 | Disabled, 8 | Vector, 9 | Color 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemEmitterVelocityMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemEmitterVelocityMode 6 | { 7 | Transform, 8 | Rigidbody 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemGradientMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemGradientMode 6 | { 7 | Color, 8 | Gradient, 9 | TwoColors, 10 | TwoGradients, 11 | RandomColor 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemInheritVelocityMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemInheritVelocityMode 6 | { 7 | Initial, 8 | Current 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemMeshShapeType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemMeshShapeType 6 | { 7 | Vertex, 8 | Edge, 9 | Triangle 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemNoiseQuality.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemNoiseQuality 6 | { 7 | Low, 8 | Medium, 9 | High 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemOverlapAction.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemOverlapAction 6 | { 7 | Ignore, 8 | Kill, 9 | Callback 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemRenderMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemRenderMode 6 | { 7 | Billboard, 8 | Stretch, 9 | HorizontalBillboard, 10 | VerticalBillboard, 11 | Mesh, 12 | None 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemRenderSpace.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemRenderSpace 6 | { 7 | View, 8 | World, 9 | Local, 10 | Facing, 11 | Velocity 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemScalingMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemScalingMode 6 | { 7 | Hierarchy, 8 | Local, 9 | Shape 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemShapeMultiModeValue.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemShapeMultiModeValue 6 | { 7 | Random, 8 | Loop, 9 | PingPong, 10 | BurstSpread 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemSimulationSpace.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemSimulationSpace 6 | { 7 | Local, 8 | World, 9 | Custom 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemSortMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemSortMode 6 | { 7 | None, 8 | Distance, 9 | OldestInFront, 10 | YoungestInFront 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemStopBehavior.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemStopBehavior 6 | { 7 | StopEmittingAndClear, 8 | StopEmitting 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemSubEmitterType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemSubEmitterType 6 | { 7 | Birth, 8 | Collision, 9 | Death 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemTrailTextureMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemTrailTextureMode 6 | { 7 | Stretch, 8 | Tile, 9 | DistributePerSegment, 10 | RepeatPerSegment 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ParticleSystemTriggerEventType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ParticleSystemTriggerEventType 6 | { 7 | Inside, 8 | Outside, 9 | Enter, 10 | Exit 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/PhysicMaterialCombine.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum PhysicMaterialCombine 6 | { 7 | Average, 8 | Minimum = 2, 9 | Multiply = 1, 10 | Maximum = 3 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/PhysicsUpdateBehaviour2D.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public class PhysicsUpdateBehaviour2D : Behaviour 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/PlatformSelection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | internal enum PlatformSelection 6 | { 7 | Native, 8 | Mac, 9 | Windows 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/PlayMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum PlayMode 6 | { 7 | StopSameLayer, 8 | StopAll = 4 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/PlayerPrefsException.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public sealed class PlayerPrefsException : Exception 6 | { 7 | public PlayerPrefsException(string error) : base(error) 8 | { 9 | } 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/PrimitiveType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum PrimitiveType 6 | { 7 | Sphere, 8 | Capsule, 9 | Cylinder, 10 | Cube, 11 | Plane, 12 | Quad 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ProceduralCacheSize.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ProceduralCacheSize 6 | { 7 | Tiny, 8 | Medium, 9 | Heavy, 10 | NoLimit, 11 | None 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ProceduralLoadingBehavior.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ProceduralLoadingBehavior 6 | { 7 | DoNothing, 8 | Generate, 9 | BakeAndKeep, 10 | BakeAndDiscard, 11 | Cache, 12 | DoNothingAndCache 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ProceduralProcessorUsage.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ProceduralProcessorUsage 6 | { 7 | Unsupported, 8 | One, 9 | Half, 10 | All 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/QueryTriggerInteraction.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum QueryTriggerInteraction 6 | { 7 | UseGlobal, 8 | Ignore, 9 | Collide 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/QueueMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum QueueMode 6 | { 7 | CompleteOthers, 8 | PlayNow = 2 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/RPCMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum RPCMode 6 | { 7 | Server, 8 | Others, 9 | OthersBuffered = 5, 10 | All = 2, 11 | AllBuffered = 6 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/RejectDragAndDropMaterial.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | [AttributeUsage(AttributeTargets.Class)] 6 | internal class RejectDragAndDropMaterial : Attribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/RenderMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum RenderMode 6 | { 7 | ScreenSpaceOverlay, 8 | ScreenSpaceCamera, 9 | WorldSpace 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/RenderTextureMemoryless.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | [Flags] 6 | public enum RenderTextureMemoryless 7 | { 8 | None = 0, 9 | Color = 1, 10 | Depth = 2, 11 | MSAA = 4 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/RenderTextureReadWrite.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum RenderTextureReadWrite 6 | { 7 | Default, 8 | Linear, 9 | sRGB 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/RenderingPath.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum RenderingPath 6 | { 7 | UsePlayerSettings = -1, 8 | VertexLit, 9 | Forward, 10 | DeferredLighting, 11 | DeferredShading 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/RigidbodyInterpolation.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum RigidbodyInterpolation 6 | { 7 | None, 8 | Interpolate, 9 | Extrapolate 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/RigidbodyInterpolation2D.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum RigidbodyInterpolation2D 6 | { 7 | None, 8 | Interpolate, 9 | Extrapolate 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/RigidbodySleepMode2D.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum RigidbodySleepMode2D 6 | { 7 | NeverSleep, 8 | StartAwake, 9 | StartAsleep 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/RigidbodyType2D.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum RigidbodyType2D 6 | { 7 | Dynamic, 8 | Kinematic, 9 | Static 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/RotationDriveMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum RotationDriveMode 6 | { 7 | XYAndZ, 8 | Slerp 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/RotationOrder.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | internal enum RotationOrder 6 | { 7 | OrderXYZ, 8 | OrderXZY, 9 | OrderYZX, 10 | OrderYXZ, 11 | OrderZXY, 12 | OrderZYX 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/RuntimeInitializeLoadType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum RuntimeInitializeLoadType 6 | { 7 | AfterSceneLoad, 8 | BeforeSceneLoad 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ScaleMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ScaleMode 6 | { 7 | StretchToFill, 8 | ScaleAndCrop, 9 | ScaleToFit 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ScrollWaitDefinitions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | internal static class ScrollWaitDefinitions 6 | { 7 | public const int firstWait = 250; 8 | 9 | public const int regularWait = 30; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/SelectionBaseAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | [AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = false)] 6 | public class SelectionBaseAttribute : Attribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/SendMessageOptions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum SendMessageOptions 6 | { 7 | RequireReceiver, 8 | DontRequireReceiver 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/SerializeField.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Scripting; 3 | 4 | namespace UnityEngine 5 | { 6 | [RequiredByNativeCode] 7 | public sealed class SerializeField : Attribute 8 | { 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ShadowProjection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ShadowProjection 6 | { 7 | CloseFit, 8 | StableFit 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ShadowQuality.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ShadowQuality 6 | { 7 | Disable, 8 | HardOnly, 9 | All 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ShadowResolution.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ShadowResolution 6 | { 7 | Low, 8 | Medium, 9 | High, 10 | VeryHigh 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ShadowmaskMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ShadowmaskMode 6 | { 7 | Shadowmask, 8 | DistanceShadowmask 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/SkinQuality.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum SkinQuality 6 | { 7 | Auto, 8 | Bone1, 9 | Bone2, 10 | Bone4 = 4 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/SleepTimeout.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public sealed class SleepTimeout 6 | { 7 | public const int NeverSleep = -1; 8 | 9 | public const int SystemSetting = -2; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/Space.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum Space 6 | { 7 | World, 8 | Self 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/SpeedTreeWindAsset.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | internal sealed class SpeedTreeWindAsset : Object 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/SpriteDrawMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum SpriteDrawMode 6 | { 7 | Simple, 8 | Sliced, 9 | Tiled 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/SpriteMaskInteraction.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum SpriteMaskInteraction 6 | { 7 | None, 8 | VisibleInsideMask, 9 | VisibleOutsideMask 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/SpriteMeshType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum SpriteMeshType 6 | { 7 | FullRect, 8 | Tight 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/SpritePackingMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum SpritePackingMode 6 | { 7 | Tight, 8 | Rectangle 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/SpritePackingRotation.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum SpritePackingRotation 6 | { 7 | None, 8 | Any = 15 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/SpriteTileMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum SpriteTileMode 6 | { 7 | Continuous, 8 | Adaptive 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/StackTraceLogType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum StackTraceLogType 6 | { 7 | None, 8 | ScriptOnly, 9 | Full 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/StereoTargetEyeMask.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum StereoTargetEyeMask 6 | { 7 | None, 8 | Left, 9 | Right, 10 | Both 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/TerrainRenderFlags.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum TerrainRenderFlags 6 | { 7 | heightmap = 1, 8 | trees, 9 | details = 4, 10 | all = 7 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/TexGenMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum TexGenMode 6 | { 7 | None, 8 | SphereMap, 9 | Object, 10 | EyeLinear, 11 | CubeReflect, 12 | CubeNormal 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/TextAlignment.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum TextAlignment 6 | { 7 | Left, 8 | Center, 9 | Right 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/TextClipping.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum TextClipping 6 | { 7 | Overflow, 8 | Clip 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/TextGenerationError.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | [Flags] 6 | internal enum TextGenerationError 7 | { 8 | None = 0, 9 | CustomSizeOnNonDynamicFont = 1, 10 | CustomStyleOnNonDynamicFont = 2, 11 | NoFont = 4 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/TextureCompressionQuality.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum TextureCompressionQuality 6 | { 7 | Fast, 8 | Normal = 50, 9 | Best = 100 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/TextureWrapMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum TextureWrapMode 6 | { 7 | Repeat, 8 | Clamp, 9 | Mirror, 10 | MirrorOnce 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ThreadAndSerializationSafeAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | internal class ThreadAndSerializationSafeAttribute : Attribute 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/ThreadPriority.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum ThreadPriority 6 | { 7 | Low, 8 | BelowNormal, 9 | Normal, 10 | High = 4 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/TizenActivityIndicatorStyle.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum TizenActivityIndicatorStyle 6 | { 7 | DontShow = -1, 8 | Large, 9 | InversedLarge, 10 | Small, 11 | InversedSmall 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/TouchPhase.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum TouchPhase 6 | { 7 | Began, 8 | Moved, 9 | Stationary, 10 | Ended, 11 | Canceled 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/TouchType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum TouchType 6 | { 7 | Direct, 8 | Indirect, 9 | Stylus 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/TransitionType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | internal enum TransitionType 6 | { 7 | Normal = 1, 8 | Entry, 9 | Exit = 4 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/TransparencySortMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum TransparencySortMode 6 | { 7 | Default, 8 | Perspective, 9 | Orthographic, 10 | CustomAxis 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/UICharInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Scripting; 3 | 4 | namespace UnityEngine 5 | { 6 | [UsedByNativeCode] 7 | public struct UICharInfo 8 | { 9 | public Vector2 cursorPos; 10 | 11 | public float charWidth; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/UnityString.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | internal sealed class UnityString 6 | { 7 | public static string Format(string fmt, params object[] args) 8 | { 9 | return string.Format(fmt, args); 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/UserAuthorization.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum UserAuthorization 6 | { 7 | WebCam = 1, 8 | Microphone 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/VRTextureUsage.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum VRTextureUsage 6 | { 7 | None, 8 | OneEye, 9 | TwoEyes 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/VerticalWrapMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum VerticalWrapMode 6 | { 7 | Truncate, 8 | Overflow 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/WaitForEndOfFrame.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Scripting; 3 | 4 | namespace UnityEngine 5 | { 6 | [RequiredByNativeCode] 7 | public sealed class WaitForEndOfFrame : YieldInstruction 8 | { 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/WaitForFixedUpdate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Scripting; 3 | 4 | namespace UnityEngine 5 | { 6 | [RequiredByNativeCode] 7 | public sealed class WaitForFixedUpdate : YieldInstruction 8 | { 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/WebCamFlags.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum WebCamFlags 6 | { 7 | FrontFacing = 1 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/WindZoneMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum WindZoneMode 6 | { 7 | Directional, 8 | Spherical 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/WorldParticleCollider.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | [RequireComponent(typeof(Transform))] 6 | internal sealed class WorldParticleCollider : Component 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/WrapMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | public enum WrapMode 6 | { 7 | Once = 1, 8 | Loop, 9 | PingPong = 4, 10 | Default = 0, 11 | ClampForever = 8, 12 | Clamp = 1 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngine/WritableAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine 4 | { 5 | [AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false)] 6 | internal class WritableAttribute : Attribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngineInternal.Input/NativeDeviceDiscoveredCallback.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngineInternal.Input 4 | { 5 | public delegate void NativeDeviceDiscoveredCallback(NativeInputDeviceInfo deviceInfo); 6 | } 7 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngineInternal.Input/NativeEventCallback.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngineInternal.Input 4 | { 5 | public delegate void NativeEventCallback(int eventCount, IntPtr eventData); 6 | } 7 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngineInternal.Input/NativeInputDeviceInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngineInternal.Input 4 | { 5 | [Serializable] 6 | public struct NativeInputDeviceInfo 7 | { 8 | public int deviceId; 9 | 10 | public string deviceDescriptor; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngineInternal.Input/NativeUpdateCallback.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngineInternal.Input 4 | { 5 | public delegate void NativeUpdateCallback(NativeInputUpdateType updateType); 6 | } 7 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngineInternal/FastCallExceptionHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngineInternal 4 | { 5 | public delegate void FastCallExceptionHandler(Exception ex); 6 | } 7 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngineInternal/GenericStack.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | 4 | namespace UnityEngineInternal 5 | { 6 | public class GenericStack : Stack 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /UnityEngine/UnityEngineInternal/LightmapType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngineInternal 4 | { 5 | public enum LightmapType 6 | { 7 | NoLightmap = -1, 8 | StaticLightmap, 9 | DynamicLightmap 10 | } 11 | } 12 | --------------------------------------------------------------------------------