├── data ├── color_005.png └── res_F2143D6A_chem.png ├── 087f Mod-Spiral └── build │ ├── out │ ├── 113.pdf │ ├── 142.pdf │ ├── 173.pdf │ ├── 203.pdf │ ├── 233.pdf │ ├── 37.pdf │ ├── 52.pdf │ └── 80.pdf │ └── build.pde ├── .gitignore ├── 01b Shaping └── build │ └── build.pde ├── 01a Shaping └── build │ └── build.pde ├── 029 Cutting └── build │ └── build.pde ├── 01c Shaping └── build │ └── build.pde ├── 01d Shaping └── build │ └── build.pde ├── 01e Shaping └── build │ └── build.pde ├── 01f Shaping └── build │ └── build.pde ├── 01g Shaping └── build │ └── build.pde ├── 045-6 Modulating └── build │ └── build.pde ├── 045-8 Modulating └── build │ └── build.pde ├── 040 Scaling └── build │ └── build.pde ├── 053-8 Spiraling └── build │ └── build.pde ├── 061-6 Bending └── build │ └── build.pde ├── 061-7 Bending └── build │ └── build.pde ├── README.md ├── 061-8 Bending └── build │ └── build.pde ├── 065-6 Pinching └── build │ └── build.pde ├── 065-7 Pinching └── build │ └── build.pde ├── 065-8 Pinching └── build │ └── build.pde ├── 086 Mod-Spiral └── build │ └── build.pde ├── 057-6 Texturing └── build │ └── build.pde ├── 057-7 Texturing └── build │ └── build.pde ├── 057-8 Texturing └── build │ └── build.pde ├── 045-7 Modulating └── build │ └── build.pde ├── 049-7 Modulating └── build │ └── build.pde ├── 049-6 Modulating └── build │ └── build.pde ├── 053-6 Spiraling └── build │ └── build.pde ├── 053-7 Spiraling └── build │ └── build.pde ├── 049-8 Modulating └── build │ └── build.pde ├── 088-8 Mod-Spiral └── build │ └── build.pde ├── 057-8b Texturing └── build │ └── build.pde ├── 087 Mod-Spiral └── build │ └── build.pde ├── 089-12 Mod-Spiral └── build │ └── build.pde ├── 126 Mound └── build │ └── build.pde ├── 069-8 Flattening └── build │ └── build.pde ├── 069-8b Flattening └── build │ └── build.pde ├── 156 Japan Pavilion └── build │ └── build.pde ├── 169-1 Mur Island └── build │ └── build.pde ├── 169-4 Mur Island └── build │ └── build.pde ├── 159-2 Japan Pavilion Variations └── build │ └── build.pde ├── 159-3 Japan Pavilion Variations └── build │ └── build.pde ├── 159-4 Japan Pavilion Variations └── build │ └── build.pde ├── 169-2 Mur Island └── build │ └── build.pde ├── 159-5 Japan Pavilion Variations └── build │ └── build.pde ├── 159-6 Japan Pavilion Variations └── build │ └── build.pde ├── 159-7 Japan Pavilion Variations └── build │ └── build.pde ├── 159-8 Japan Pavilion Variations └── build │ └── build.pde ├── 169-6 Mur Island └── build │ └── build.pde ├── 169-5 Mur Island └── build │ └── build.pde ├── 169-7 Mur Island └── build │ └── build.pde ├── 169-8 Mur Island └── build │ └── build.pde ├── 087c Mod-Spiral └── build │ └── build.pde ├── 171-8 Mur Island Variations └── build │ └── build.pde ├── 099 Bend-Spiral └── build │ └── build.pde ├── 128 Meandering Mound └── build │ └── build.pde ├── 134 Creased Mound └── build │ └── build.pde ├── 138 Wedge └── build │ └── build.pde ├── 132 Steeper Mound └── build │ └── build.pde ├── 140 Ridge Trench └── build │ └── build.pde ├── 136 Creased Pinched Mound └── build │ └── build.pde ├── 165-1 UK Pavilion Variations └── build │ └── build.pde ├── 165-2 UK Pavilion Variations └── build │ └── build.pde ├── 165-3 UK Pavilion Variations └── build │ └── build.pde ├── 165-4 UK Pavilion Variations └── build │ └── build.pde ├── 165-6 UK Pavilion Variations └── build │ └── build.pde ├── 165-7 UK Pavilion Variations └── build │ └── build.pde ├── 165-8 UK Pavilion Variations └── build │ └── build.pde ├── 148 Moguls └── build │ └── build.pde ├── 165-5 UK Pavilion Variations └── build │ └── build.pde ├── 130 Leaning Mound └── build │ └── build.pde ├── 146 Valley └── build │ └── build.pde ├── 142 Two Ridges └── build │ └── build.pde ├── 144 Another Ridge Trench └── build │ └── build.pde ├── 087b Mod-Spiral └── build │ └── build.pde ├── 087d Mod-Spiral └── build │ └── build.pde ├── 087e Mod-Spiral └── build │ └── build.pde ├── 087h Mod-Spiral └── build │ └── build.pde ├── 087i Mod-Spiral └── build │ └── build.pde ├── 087g Mod-Spiral └── build │ └── build.pde └── LICENSE /data/color_005.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dvschultz/morphing-processing/HEAD/data/color_005.png -------------------------------------------------------------------------------- /data/res_F2143D6A_chem.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dvschultz/morphing-processing/HEAD/data/res_F2143D6A_chem.png -------------------------------------------------------------------------------- /087f Mod-Spiral/build/out/113.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dvschultz/morphing-processing/HEAD/087f Mod-Spiral/build/out/113.pdf -------------------------------------------------------------------------------- /087f Mod-Spiral/build/out/142.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dvschultz/morphing-processing/HEAD/087f Mod-Spiral/build/out/142.pdf -------------------------------------------------------------------------------- /087f Mod-Spiral/build/out/173.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dvschultz/morphing-processing/HEAD/087f Mod-Spiral/build/out/173.pdf -------------------------------------------------------------------------------- /087f Mod-Spiral/build/out/203.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dvschultz/morphing-processing/HEAD/087f Mod-Spiral/build/out/203.pdf -------------------------------------------------------------------------------- /087f Mod-Spiral/build/out/233.pdf: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Compiled class file 2 | *.class 3 | 4 | # Log file 5 | *.log 6 | 7 | # BlueJ files 8 | *.ctxt 9 | 10 | # Mobile Tools for Java (J2ME) 11 | .mtj.tmp/ 12 | 13 | # Package Files # 14 | *.jar 15 | *.war 16 | *.nar 17 | *.ear 18 | *.zip 19 | *.tar.gz 20 | *.rar 21 | 22 | # virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml 23 | hs_err_pid* 24 | -------------------------------------------------------------------------------- /01b Shaping/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 30; 6 | void setup() { 7 | size(600,600,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMax = 2*PI; 17 | vMax = PI; 18 | 19 | background(0); 20 | translate(width/2,height/2,0); 21 | 22 | 23 | 24 | pushMatrix(); 25 | // scale(scalar,scalar,scalar); 26 | rotateX(frameCount*PI/200); 27 | rotateZ(frameCount*PI/200); 28 | 29 | // z = v*scale; 30 | v = 0; 31 | for(u = 0; u <= uMax; u+=(uMax/iter)) { 32 | x = cos(u)*scalar; 33 | y = sin(u)*scalar; 34 | z = u*scalar; 35 | point(x,y,z); 36 | } 37 | popMatrix(); 38 | } -------------------------------------------------------------------------------- /01a Shaping/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 30; 6 | void setup() { 7 | size(600,600,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMax = 2*PI; 17 | vMax = PI; 18 | 19 | background(0); 20 | translate(width/2,height/2,0); 21 | 22 | 23 | 24 | pushMatrix(); 25 | // scale(scalar,scalar,scalar); 26 | rotateX(frameCount*PI/200); 27 | rotateZ(frameCount*PI/200); 28 | 29 | // z = v*scale; 30 | v = 0; 31 | for(u = 0; u <= uMax; u+=(uMax/iter)) { 32 | x = cos(u)*scalar; 33 | y = sin(u)*scalar; 34 | for(v = -vMax/2; v <= vMax/2; v+=(vMax/iter)) { 35 | z = v*scalar; 36 | point(x,y,z); 37 | } 38 | 39 | } 40 | popMatrix(); 41 | } -------------------------------------------------------------------------------- /029 Cutting/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 120; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,600,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = (3*PI)/2; 18 | vMin = 0; 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = sin(v)*cos(u)*scalar; 36 | y = sin(v)*sin(u)*scalar; 37 | z = cos(v)*scalar; 38 | point(x,y,z); 39 | } 40 | } 41 | popMatrix(); 42 | } -------------------------------------------------------------------------------- /01c Shaping/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 150; 5 | float scalar = 30; 6 | void setup() { 7 | size(600,600,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = v*cos(u)*scalar; 36 | y = v*sin(u)*scalar; 37 | z = u*scalar; 38 | point(x,y,z); 39 | } 40 | } 41 | popMatrix(); 42 | } -------------------------------------------------------------------------------- /01d Shaping/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 150; 5 | float scalar = 30; 6 | void setup() { 7 | size(600,600,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = v*cos(u)*scalar; 36 | y = v*sin(u)*scalar; 37 | z = v*scalar; 38 | point(x,y,z); 39 | } 40 | } 41 | popMatrix(); 42 | } -------------------------------------------------------------------------------- /01e Shaping/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 120; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,600,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = sin(v)*cos(u)*scalar; 36 | y = sin(u)*scalar; 37 | z = v*scalar; 38 | point(x,y,z); 39 | } 40 | } 41 | popMatrix(); 42 | } -------------------------------------------------------------------------------- /01f Shaping/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 120; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,600,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = sin(v)*cos(u)*scalar; 36 | y = sin(v)*sin(u)*scalar; 37 | z = v*scalar; 38 | point(x,y,z); 39 | } 40 | } 41 | popMatrix(); 42 | } -------------------------------------------------------------------------------- /01g Shaping/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 120; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,600,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = sin(v)*cos(u)*scalar; 36 | y = sin(v)*sin(u)*scalar; 37 | z = cos(v)*scalar; 38 | point(x,y,z); 39 | } 40 | } 41 | popMatrix(); 42 | } -------------------------------------------------------------------------------- /045-6 Modulating/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 120; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,600,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = sin(v)*cos(u)*scalar; 36 | y = sin(v)*sin(2*u)*scalar; 37 | z = cos(v)*scalar; 38 | point(x,y,z); 39 | } 40 | } 41 | popMatrix(); 42 | } -------------------------------------------------------------------------------- /045-8 Modulating/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 160; 5 | float scalar = 120; 6 | void setup() { 7 | size(600,600,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = sin(v)*cos(u)*scalar; 36 | y = sin(v)*sin(3*u)*scalar; 37 | z = cos(v)*scalar; 38 | point(x,y,z); 39 | } 40 | } 41 | popMatrix(); 42 | } -------------------------------------------------------------------------------- /040 Scaling/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 120; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,600,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = (2*PI); 18 | vMin = 0; 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(0,height/2,0); 23 | 24 | pushMatrix(); 25 | // scale(scalar); 26 | 27 | 28 | // rotateX(frameCount*PI/300); 29 | // rotateY(frameCount*PI/200); 30 | // rotateZ(frameCount*PI/100); 31 | 32 | //try rotateX(PI/2); 33 | 34 | v = 0; 35 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 36 | //for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 37 | x = u*scalar; 38 | y = sin(u)*scalar; 39 | point(x,y,0); 40 | 41 | point(x/2,y,0); 42 | 43 | y = (sin(u)/2)*scalar; 44 | point(x,y,0); 45 | 46 | point(x/2,y,0); 47 | //} 48 | } 49 | popMatrix(); 50 | } -------------------------------------------------------------------------------- /053-8 Spiraling/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 150; 5 | float scalar = 25; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = (u * sin(v)*cos(u))*scalar; 36 | y = (u * sin(v)*sin(u))*scalar; 37 | //z = cos(v)*scalar; 38 | z = u *cos(v)*scalar; 39 | point(x,y,z); 40 | } 41 | } 42 | popMatrix(); 43 | surfaceItems(); 44 | } 45 | 46 | void surfaceItems() { 47 | surface.setTitle("FPS = " + (int)frameRate ); 48 | } -------------------------------------------------------------------------------- /061-6 Bending/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = ( sin(v)*cos(u) ) * scalar; 36 | y = ( sin(v) + sin(v)*sin(u) ) * scalar; 37 | z = cos(v)*scalar; 38 | //z = u* cos(v)*scalar; 39 | point(x,y,z); 40 | } 41 | } 42 | popMatrix(); 43 | surfaceItems(); 44 | } 45 | 46 | void surfaceItems() { 47 | surface.setTitle("FPS = " + (int)frameRate ); 48 | } -------------------------------------------------------------------------------- /061-7 Bending/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = ( cos(v) + sin(v)*cos(u) ) * scalar; 36 | y = ( sin(v)*sin(u) ) * scalar; 37 | z = cos(v)*scalar; 38 | //z = u* cos(v)*scalar; 39 | point(x,y,z); 40 | } 41 | } 42 | popMatrix(); 43 | surfaceItems(); 44 | } 45 | 46 | void surfaceItems() { 47 | surface.setTitle("FPS = " + (int)frameRate ); 48 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # morphing-processing 2 | Morphing Book examples in Processing 3 | 4 | These are a series of processing sketches that explore example listed in [Morphing by Joseph Choma](https://www.amazon.com/Morphing-Mathematical-Transformations-Architects-Designers/dp/1780674139/) 5 | 6 | The examples shown in the book are great, but the 3d examples provide only one perspective and I felt they needed to be explored further. 7 | 8 | Some notes: 9 | - Folder numbers refer to pages in the book (with dashes corresponding to the number of images on each page where applicable) 10 | - Folders with letters are often me playing around and tweaking variables, YMMV with them 11 | - not all examples are accounted for here—if I was interested in the shape in the book I wrote it up. If you’d like to submit additional examples please submit a PR 12 | - Most sketches aren’t very performant. I rewrote them to be better as I progressed. I recommend looking at later examples that use the Wave class if you’re interested in performance upgrades. 13 | - variable naming conventions are meant to reflect conventions used in the book 14 | -------------------------------------------------------------------------------- /061-8 Bending/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = ( cos(v) + sin(v)*cos(u) ) * scalar; 36 | y = ( sin(v) + sin(v)*sin(u) ) * scalar; 37 | z = cos(v)*scalar; 38 | //z = u* cos(v)*scalar; 39 | point(x,y,z); 40 | } 41 | } 42 | popMatrix(); 43 | surfaceItems(); 44 | } 45 | 46 | void surfaceItems() { 47 | surface.setTitle("FPS = " + (int)frameRate ); 48 | } -------------------------------------------------------------------------------- /065-6 Pinching/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 100; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = ( sin(v) * pow(cos(u),3) ) * scalar; 36 | y = ( sin(v) * pow(sin(u),3) ) * scalar; 37 | z = cos(v)*scalar; 38 | //z = u* cos(v)*scalar; 39 | point(x,y,z); 40 | } 41 | } 42 | popMatrix(); 43 | surfaceItems(); 44 | } 45 | 46 | void surfaceItems() { 47 | surface.setTitle("FPS = " + (int)frameRate ); 48 | } -------------------------------------------------------------------------------- /065-7 Pinching/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 100; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = ( sin(v) * pow(cos(u),5) ) * scalar; 36 | y = ( sin(v) * pow(sin(u),5) ) * scalar; 37 | z = cos(v)*scalar; 38 | //z = u* cos(v)*scalar; 39 | point(x,y,z); 40 | } 41 | } 42 | popMatrix(); 43 | surfaceItems(); 44 | } 45 | 46 | void surfaceItems() { 47 | surface.setTitle("FPS = " + (int)frameRate ); 48 | } -------------------------------------------------------------------------------- /065-8 Pinching/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 100; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = ( sin(v) * pow(cos(u),7) ) * scalar; 36 | y = ( sin(v) * pow(sin(u),7) ) * scalar; 37 | z = cos(v)*scalar; 38 | //z = u* cos(v)*scalar; 39 | point(x,y,z); 40 | } 41 | } 42 | popMatrix(); 43 | surfaceItems(); 44 | } 45 | 46 | void surfaceItems() { 47 | surface.setTitle("FPS = " + (int)frameRate ); 48 | } -------------------------------------------------------------------------------- /086 Mod-Spiral/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 35; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = ( u * sin(v) * cos(u) ) * scalar; 36 | y = ( u * sin(v) * sin(2*u) ) * scalar; 37 | z = cos(v) * scalar; 38 | //z = u* cos(v)*scalar; 39 | point(x,y,z); 40 | } 41 | } 42 | popMatrix(); 43 | surfaceItems(); 44 | } 45 | 46 | void surfaceItems() { 47 | surface.setTitle("FPS = " + (int)frameRate ); 48 | } -------------------------------------------------------------------------------- /057-6 Texturing/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 150; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = ((cos(2*u)/2) + sin(v)*cos(u) )*scalar; 36 | y = ((sin(2*u)/2) + sin(v)*sin(u))*scalar; 37 | z = cos(v)*scalar; 38 | //z = u* cos(v)*scalar; 39 | point(x,y,z); 40 | } 41 | } 42 | popMatrix(); 43 | surfaceItems(); 44 | } 45 | 46 | void surfaceItems() { 47 | surface.setTitle("FPS = " + (int)frameRate ); 48 | } -------------------------------------------------------------------------------- /057-7 Texturing/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = ((cos(3*u)/3) + sin(v)*cos(u) )*scalar; 36 | y = ((sin(3*u)/3) + sin(v)*sin(u))*scalar; 37 | z = cos(v)*scalar; 38 | //z = u* cos(v)*scalar; 39 | point(x,y,z); 40 | } 41 | } 42 | popMatrix(); 43 | surfaceItems(); 44 | } 45 | 46 | void surfaceItems() { 47 | surface.setTitle("FPS = " + (int)frameRate ); 48 | } -------------------------------------------------------------------------------- /057-8 Texturing/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = ((cos(4*u)/4) + sin(v)*cos(u) )*scalar; 36 | y = ((sin(4*u)/4) + sin(v)*sin(u))*scalar; 37 | z = cos(v)*scalar; 38 | //z = u* cos(v)*scalar; 39 | point(x,y,z); 40 | } 41 | } 42 | popMatrix(); 43 | surfaceItems(); 44 | } 45 | 46 | void surfaceItems() { 47 | surface.setTitle("FPS = " + (int)frameRate ); 48 | } -------------------------------------------------------------------------------- /045-7 Modulating/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 160; 5 | float scalar = 100; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = sin(v)*cos(u)*scalar; 36 | y = sin(v)*sin(4*u)*scalar; 37 | //z = cos(2*v)*scalar; 38 | //z = cos(4*v)*scalar; 39 | z = cos(v)*scalar; 40 | point(x,y,z); 41 | } 42 | } 43 | popMatrix(); 44 | surfaceItems(); 45 | } 46 | 47 | void surfaceItems() { 48 | surface.setTitle("FPS = " + (int)frameRate ); 49 | } -------------------------------------------------------------------------------- /049-7 Modulating/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 50; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = (u + sin(v)*cos(u))*scalar; 36 | y = sin(v)*sin(u)*scalar; 37 | //z = cos(2*v)*scalar; 38 | //z = cos(4*v)*scalar; 39 | z = cos(v)*scalar; 40 | point(x,y,z); 41 | } 42 | } 43 | popMatrix(); 44 | surfaceItems(); 45 | } 46 | 47 | void surfaceItems() { 48 | surface.setTitle("FPS = " + (int)frameRate ); 49 | } -------------------------------------------------------------------------------- /049-6 Modulating/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 50; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = sin(v)*cos(u)*scalar; 36 | y = (u + (sin(v)*sin(u)))*scalar; 37 | //z = cos(2*v)*scalar; 38 | //z = cos(4*v)*scalar; 39 | z = cos(v)*scalar; 40 | point(x,y,z); 41 | } 42 | } 43 | popMatrix(); 44 | surfaceItems(); 45 | } 46 | 47 | void surfaceItems() { 48 | surface.setTitle("FPS = " + (int)frameRate ); 49 | } -------------------------------------------------------------------------------- /053-6 Spiraling/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 50; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = (sin(v)*cos(u))*scalar; 36 | y = (u * sin(v)*sin(u))*scalar; 37 | //z = cos(2*v)*scalar; 38 | //z = cos(4*v)*scalar; 39 | z = cos(v)*scalar; 40 | point(x,y,z); 41 | } 42 | } 43 | popMatrix(); 44 | surfaceItems(); 45 | } 46 | 47 | void surfaceItems() { 48 | surface.setTitle("FPS = " + (int)frameRate ); 49 | } -------------------------------------------------------------------------------- /053-7 Spiraling/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 50; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = (u * sin(v)*cos(u))*scalar; 36 | y = (sin(v)*sin(u))*scalar; 37 | //z = cos(2*v)*scalar; 38 | //z = cos(4*v)*scalar; 39 | z = cos(v)*scalar; 40 | point(x,y,z); 41 | } 42 | } 43 | popMatrix(); 44 | surfaceItems(); 45 | } 46 | 47 | void surfaceItems() { 48 | surface.setTitle("FPS = " + (int)frameRate ); 49 | } -------------------------------------------------------------------------------- /049-8 Modulating/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 50; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = (u + sin(v)*cos(u))*scalar; 36 | y = (u + sin(v)*sin(u))*scalar; 37 | //z = cos(2*v)*scalar; 38 | //z = cos(4*v)*scalar; 39 | z = cos(v)*scalar; 40 | point(x,y,z); 41 | } 42 | } 43 | popMatrix(); 44 | surfaceItems(); 45 | } 46 | 47 | void surfaceItems() { 48 | surface.setTitle("FPS = " + (int)frameRate ); 49 | } -------------------------------------------------------------------------------- /088-8 Mod-Spiral/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 250; 5 | float scalar = 20; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | x = ( u * cos(u) ) * scalar; 37 | y = ( sin(4*u) ) * scalar; 38 | //z = u * cos(v) * scalar; 39 | //z = cos(v)*scalar; 40 | point(x,y); 41 | } 42 | } 43 | popMatrix(); 44 | surfaceItems(); 45 | } 46 | 47 | void surfaceItems() { 48 | surface.setTitle("FPS = " + (int)frameRate ); 49 | } -------------------------------------------------------------------------------- /057-8b Texturing/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //rotateZ(frameCount*PI/200); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = ((cos(4*u)/2) + sin(v)*cos(u) )*scalar*1.5; 36 | y = ((sin(4*u)/2) + sin(v)*sin(u))*scalar*1.5; 37 | z = (sin(v) + cos(v))*scalar; 38 | //z = u* cos(v)*scalar; 39 | point(x,y,z); 40 | } 41 | } 42 | popMatrix(); 43 | surfaceItems(); 44 | } 45 | 46 | void surfaceItems() { 47 | surface.setTitle("FPS = " + (int)frameRate ); 48 | } -------------------------------------------------------------------------------- /087 Mod-Spiral/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 125; 5 | float scalar = 25; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | x = ( u * sin(v) * cos(u) ) * scalar; 37 | y = ( u * sin(v) * sin(4*u) ) * scalar; 38 | //z = u * cos(v) * scalar; 39 | z = cos(v)*scalar; 40 | point(x,y,z); 41 | } 42 | } 43 | popMatrix(); 44 | surfaceItems(); 45 | } 46 | 47 | void surfaceItems() { 48 | surface.setTitle("FPS = " + (int)frameRate ); 49 | } -------------------------------------------------------------------------------- /089-12 Mod-Spiral/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 125; 5 | float scalar = 100; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | x = ( sin(v) * cos(u) ) * scalar; 37 | y = ( sin(v) * sin(4*u) ) * scalar; 38 | //z = u * cos(v) * scalar; 39 | z = cos(v)*scalar; 40 | point(x,y,z); 41 | } 42 | } 43 | popMatrix(); 44 | surfaceItems(); 45 | } 46 | 47 | void surfaceItems() { 48 | surface.setTitle("FPS = " + (int)frameRate ); 49 | } -------------------------------------------------------------------------------- /126 Mound/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 125; 5 | float scalar = 25; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | x = ( u * (cos(v) + sin(v) * cos(u)) ) * scalar; 37 | y = ( u * (sin(v) + sin(v) * sin(u)) ) * scalar; 38 | //z = u * cos(v) * scalar; 39 | z = cos(v)*scalar; 40 | point(x,y,z); 41 | } 42 | } 43 | popMatrix(); 44 | surfaceItems(); 45 | } 46 | 47 | void surfaceItems() { 48 | surface.setTitle("FPS = " + (int)frameRate ); 49 | } -------------------------------------------------------------------------------- /069-8 Flattening/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 150; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = sin( sin( sin( ( sin(v) * cos(u) ) ) ) ) * scalar; 36 | y = sin( sin( sin( ( sin(v) * sin(u) ) ) ) ) * scalar; 37 | z = sin( sin( sin( ( cos(v) ) ) ) ) *scalar; 38 | //z = u* cos(v)*scalar; 39 | point(x,y,z); 40 | } 41 | } 42 | popMatrix(); 43 | surfaceItems(); 44 | } 45 | 46 | void surfaceItems() { 47 | surface.setTitle("FPS = " + (int)frameRate ); 48 | } -------------------------------------------------------------------------------- /069-8b Flattening/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 150; 5 | float scalar = 150; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // rotateZ(frameCount*PI/100); 29 | 30 | //try rotateX(PI/2); 31 | 32 | v = 0; 33 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 34 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 35 | x = sin( sin( sin( ( (cos(4*u)/2) + sin(v)*cos(u) ) ) ) ) * scalar; 36 | y = sin( sin( sin( ( (sin(4*u)/2) + sin(v)*sin(u) ) ) ) ) * scalar; 37 | z = sin( sin( sin( ( cos(v) ) ) ) ) *scalar; 38 | //z = u* cos(v)*scalar; 39 | point(x,y,z); 40 | } 41 | } 42 | popMatrix(); 43 | surfaceItems(); 44 | } 45 | 46 | void surfaceItems() { 47 | surface.setTitle("FPS = " + (int)frameRate ); 48 | } -------------------------------------------------------------------------------- /156 Japan Pavilion/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 50; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = PI; 18 | vMin = 0; 19 | vMax = 5*PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | //translate(-200,0,0); 34 | 35 | v = 0; 36 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 38 | 39 | x = v * scalar; 40 | y = ((2+sin(v)/4) * cos(u) ) * scalar; 41 | z = ((2+sin(v)/4) * sin(u) ) * scalar; //use sz instead of sy, smaller powers = taller 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /169-1 Mur Island/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 10; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = 2*PI; 18 | vMin = 0; 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | //translate(-200,0,0); 34 | 35 | v = 0; 36 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 38 | 39 | x = 10 * cos(v) * scalar; 40 | y = 10 * sin(v) * cos(u) * scalar; 41 | z = 10 * sin(v) * sin(u) * scalar; //use sz instead of sy, smaller powers = taller 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /169-4 Mur Island/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 10; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = 2*PI; 18 | vMin = 0; 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | //translate(-200,0,0); 34 | 35 | v = 0; 36 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 38 | 39 | x = 10 * cos(v) * scalar; 40 | y = ( u + (10 * sin(v) * cos(u)) ) * scalar; 41 | z = 10 * sin(v) * sin(u) * scalar; //use sz instead of sy, smaller powers = taller 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /159-2 Japan Pavilion Variations/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 20; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = PI; 18 | vMin = 0; 19 | vMax = 5*PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | //translate(-200,0,0); 34 | 35 | v = 0; 36 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 38 | 39 | x = v * scalar; 40 | y = ((2+sin(u+v)/4) * cos(u) ) * scalar; 41 | z = ((2+sin(v)/4) * sin(u) ) * scalar; //use sz instead of sy, smaller powers = taller 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /159-3 Japan Pavilion Variations/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 20; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = PI; 18 | vMin = 0; 19 | vMax = 5*PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | //translate(-200,0,0); 34 | 35 | v = 0; 36 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 38 | 39 | x = (u+v) * scalar; 40 | y = ((2+sin(u+v)/4) * cos(u) ) * scalar; 41 | z = ((2+sin(v)/4) * sin(u) ) * scalar; //use sz instead of sy, smaller powers = taller 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /159-4 Japan Pavilion Variations/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 20; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = PI; 18 | vMin = 0; 19 | vMax = 5*PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | //translate(-200,0,0); 34 | 35 | v = 0; 36 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 38 | 39 | x = (u+v) * scalar; 40 | y = ((u+sin(u+v)/4) * cos(u) ) * scalar; 41 | z = ((u+sin(v)/4) * sin(u) ) * scalar; //use sz instead of sy, smaller powers = taller 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /169-2 Mur Island/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 10; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = 2*PI; 18 | vMin = 0; 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | //translate(-200,0,0); 34 | 35 | v = 0; 36 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 38 | 39 | x = 10 * cos(v) * scalar; 40 | y = ( (u/3) + (10 * sin(v) * cos(u)) ) * scalar; 41 | z = 10 * sin(v) * sin(u) * scalar; //use sz instead of sy, smaller powers = taller 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /159-5 Japan Pavilion Variations/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 20; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = PI; 18 | vMin = 0; 19 | vMax = 5*PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | //translate(-200,0,0); 34 | 35 | v = 0; 36 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 38 | 39 | x = (u+v) * scalar; 40 | y = ((u+sin(u+4*v)/4) * cos(u) ) * scalar; 41 | z = ((u+sin(4*v)/4) * sin(u) ) * scalar; //use sz instead of sy, smaller powers = taller 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /159-6 Japan Pavilion Variations/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 20; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = PI; 18 | vMin = 0; 19 | vMax = 5*PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | //translate(-200,0,0); 34 | 35 | v = 0; 36 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 38 | 39 | x = (u+v) * scalar; 40 | y = ((u+sin(u+4*v)/8) * cos(u) ) * scalar; 41 | z = ((u+sin(4*v)/8) * sin(u) ) * scalar; //use sz instead of sy, smaller powers = taller 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /159-7 Japan Pavilion Variations/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 20; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = PI; 18 | vMin = 0; 19 | vMax = 5*PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | //translate(-200,0,0); 34 | 35 | v = 0; 36 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 38 | 39 | x = (u+v) * scalar; 40 | y = ((u+sin(u+4*v)/8) * cos(u) ) * scalar; 41 | z = ((u+sin(4*v)/4) * sin(u) ) * scalar; //use sz instead of sy, smaller powers = taller 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /159-8 Japan Pavilion Variations/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 20; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = PI; 18 | vMin = 0; 19 | vMax = 5*PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | //translate(-200,0,0); 34 | 35 | v = 0; 36 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 38 | 39 | x = (u+v) * scalar; 40 | y = ((u+sin(u+v)/4) * cos(u) ) * scalar; 41 | z = ((u+sin(4*v)/8) * sin(u) ) * scalar; //use sz instead of sy, smaller powers = taller 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /169-6 Mur Island/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 10; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = 2*PI; 18 | vMin = 0; 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | //translate(-200,0,0); 34 | 35 | v = 0; 36 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 38 | 39 | x = ( u + (10 * cos(v)) ) * scalar; 40 | y = ( u + (10 * sin(v) * cos(u)) ) * scalar; 41 | z = 10 * sin(v) * sin(u) * scalar; //use sz instead of sy, smaller powers = taller 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /169-5 Mur Island/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 10; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = 2*PI; 18 | vMin = 0; 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | //translate(-200,0,0); 34 | 35 | v = 0; 36 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 38 | 39 | x = ( (u/2) + (10 * cos(v)) ) * scalar; 40 | y = ( u + (10 * sin(v) * cos(u)) ) * scalar; 41 | z = 10 * sin(v) * sin(u) * scalar; //use sz instead of sy, smaller powers = taller 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /169-7 Mur Island/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 10; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = 2*PI; 18 | vMin = 0; 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | //translate(-200,0,0); 34 | 35 | v = 0; 36 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 38 | 39 | x = ( (u * v) + (10 * cos(v)) ) * scalar; 40 | y = ( u + (10 * sin(v) * cos(u)) ) * scalar; 41 | z = 10 * sin(v) * sin(u) * scalar; //use sz instead of sy, smaller powers = taller 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /169-8 Mur Island/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 10; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = 2*PI; 18 | vMin = PI; 19 | vMax = 2*PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | //translate(-200,0,0); 34 | 35 | v = 0; 36 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 38 | 39 | x = ( (u * v) + (10 * cos(v)) ) * scalar; 40 | y = ( u + (10 * sin(v) * cos(u)) ) * scalar; 41 | z = 10 * sin(v) * sin(u) * scalar; //use sz instead of sy, smaller powers = taller 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /087c Mod-Spiral/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 125; 5 | float scalar = 25; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; //try -4*PI 17 | vMin = 0; 18 | uMax = 2*PI; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | // scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | x = ( u * sin(v) * cos(u) ) * scalar; 37 | y = ( u * sin(v) * sin(4*u) ) * scalar; 38 | //z = u * cos(u+v) * scalar; 39 | // z = u * cos(u) * scalar; 40 | z = v * cos(u) * scalar; 41 | //z = u* cos(v)*scalar; 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /171-8 Mur Island Variations/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 10; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = 2*PI; 18 | vMin = 2*PI; 19 | vMax = 4*PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | //translate(-200,0,0); 34 | 35 | v = 0; 36 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 38 | 39 | x = ( (u * v) + (10 * cos(v)) ) * scalar; 40 | y = ( u + (10 * sin(v) * cos(u)) ) * scalar; 41 | z = 10 * sin(v) * sin(u) * scalar; //use sz instead of sy, smaller powers = taller 42 | point(x,y,z); 43 | } 44 | } 45 | popMatrix(); 46 | surfaceItems(); 47 | } 48 | 49 | void surfaceItems() { 50 | surface.setTitle("FPS = " + (int)frameRate ); 51 | } -------------------------------------------------------------------------------- /099 Bend-Spiral/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 100; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = -PI/2; //try -4*PI 17 | vMin = 0; 18 | uMax = PI/2; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | cx = cos(u); 37 | cy = sin(u); 38 | cz = v; 39 | 40 | sx = sin(cz) * cx; 41 | sy = sin(cz) * cy; 42 | sz = cos(cz); 43 | 44 | x = cz * scalar; 45 | y = cy * scalar; 46 | z = sx * scalar; 47 | point(x,y,z); 48 | } 49 | } 50 | popMatrix(); 51 | surfaceItems(); 52 | } 53 | 54 | void surfaceItems() { 55 | surface.setTitle("FPS = " + (int)frameRate ); 56 | } -------------------------------------------------------------------------------- /128 Meandering Mound/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 125; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = -PI/2; //try -4*PI 17 | vMin = 0; 18 | uMax = PI/2; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | cx = cos(u); 37 | cy = sin(u); 38 | cz = v; 39 | 40 | sx = sin(cz) * cx; 41 | sy = sin(v) * cy; 42 | sz = cos(cz); 43 | 44 | x = cz * scalar; 45 | y = (cy + sz) * scalar; 46 | z = sx * scalar; 47 | point(x,y,z); 48 | } 49 | } 50 | popMatrix(); 51 | surfaceItems(); 52 | } 53 | 54 | void surfaceItems() { 55 | surface.setTitle("FPS = " + (int)frameRate ); 56 | } -------------------------------------------------------------------------------- /134 Creased Mound/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 125; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = -PI/2; //try -4*PI 17 | vMin = 0; 18 | uMax = PI/2; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | cx = cos(u); 37 | cy = sin(u); 38 | cz = v; 39 | 40 | sx = sin(cz) * cx; 41 | sy = sin(cz) * cy; 42 | sz = cos(cz); 43 | 44 | x = cz * scalar; 45 | y = pow(cy,7) * scalar; 46 | z = sx * scalar; 47 | point(x,y,z); 48 | } 49 | } 50 | popMatrix(); 51 | surfaceItems(); 52 | } 53 | 54 | void surfaceItems() { 55 | surface.setTitle("FPS = " + (int)frameRate ); 56 | } -------------------------------------------------------------------------------- /138 Wedge/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 100; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = -PI/2; //try -4*PI 17 | vMin = 0; 18 | uMax = PI/2; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | cx = cos(u); 37 | cy = sin(u); 38 | cz = v; 39 | 40 | sx = sin(cz) * cx; 41 | sy = sin(cz) * cy; 42 | sz = cos(cz); 43 | 44 | x = cz * scalar; 45 | y = (cy * pow(sx,3)) * scalar; 46 | z = sx * scalar; 47 | point(x,y,z); 48 | } 49 | } 50 | popMatrix(); 51 | surfaceItems(); 52 | } 53 | 54 | void surfaceItems() { 55 | surface.setTitle("FPS = " + (int)frameRate ); 56 | } -------------------------------------------------------------------------------- /132 Steeper Mound/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 125; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = -PI/2; //try -4*PI 17 | vMin = 0; 18 | uMax = PI/2; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | cx = cos(u); 37 | cy = sin(u); 38 | cz = v; 39 | 40 | sx = sin(cz) * cx; 41 | sy = sin(cz) * cy; 42 | sz = cos(cz); 43 | 44 | x = cz * scalar; 45 | y = cy * scalar; 46 | z = sx * sx * sx * sx * scalar; 47 | point(x,y,z); 48 | } 49 | } 50 | popMatrix(); 51 | surfaceItems(); 52 | } 53 | 54 | void surfaceItems() { 55 | surface.setTitle("FPS = " + (int)frameRate ); 56 | } -------------------------------------------------------------------------------- /140 Ridge Trench/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 100; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = -PI/2; //try -4*PI 17 | vMin = 0; 18 | uMax = PI/2; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | cx = cos(u); 37 | cy = sin(u); 38 | cz = v; 39 | 40 | sx = sin(cz) * cx; 41 | sy = sin(cz) * cy; 42 | sz = cos(cz); 43 | 44 | x = cz * scalar; 45 | y = cy * scalar; 46 | z = (sx * pow(sy,5) ) * scalar; 47 | point(x,y,z); 48 | } 49 | } 50 | popMatrix(); 51 | surfaceItems(); 52 | } 53 | 54 | void surfaceItems() { 55 | surface.setTitle("FPS = " + (int)frameRate ); 56 | } -------------------------------------------------------------------------------- /136 Creased Pinched Mound/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 125; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = -PI/2; //try -4*PI 17 | vMin = 0; 18 | uMax = PI/2; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | cx = cos(u); 37 | cy = sin(u); 38 | cz = v; 39 | 40 | sx = sin(cz) * cx; 41 | sy = sin(cz) * cy; 42 | sz = cos(cz); 43 | 44 | x = cz * scalar; 45 | y = (cy * pow(sy,6)) * scalar; 46 | z = sx * scalar; 47 | point(x,y,z); 48 | } 49 | } 50 | popMatrix(); 51 | surfaceItems(); 52 | } 53 | 54 | void surfaceItems() { 55 | surface.setTitle("FPS = " + (int)frameRate ); 56 | } -------------------------------------------------------------------------------- /165-1 UK Pavilion Variations/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x0,y0,z0,xw,yw,zw = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 100; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = 2*PI; 18 | vMin = 0; 19 | vMax = PI; 20 | wMin = 0; 21 | wMax = 2*PI; 22 | 23 | background(0); 24 | translate(width/2,height/2,0); 25 | 26 | pushMatrix(); 27 | 28 | rotateX(frameCount*PI/300); 29 | rotateY(frameCount*PI/200); 30 | //scale( (frameCount/1000.0) + 1); 31 | // rotateZ(frameCount*PI/100); 32 | 33 | //try rotateX(PI/2); 34 | 35 | //translate(-200,0,0); 36 | 37 | v = 0; 38 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 39 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 40 | 41 | x0 = sin(v) * cos(u); 42 | y0 = sin(v) * sin(u); 43 | z0 = cos(v) * (13/10); 44 | 45 | xw = sin(sin(x0)) * scalar; 46 | yw = sin(sin(y0)) * scalar; 47 | zw = sin(sin(z0)) * scalar; 48 | 49 | point(xw,yw,zw); 50 | } 51 | } 52 | popMatrix(); 53 | surfaceItems(); 54 | } 55 | 56 | void surfaceItems() { 57 | surface.setTitle("FPS = " + (int)frameRate ); 58 | } -------------------------------------------------------------------------------- /165-2 UK Pavilion Variations/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x0,y0,z0,xw,yw,zw = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 100; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = 2*PI; 18 | vMin = 0; 19 | vMax = PI; 20 | wMin = 0; 21 | wMax = 2*PI; 22 | 23 | background(0); 24 | translate(width/2,height/2,0); 25 | 26 | pushMatrix(); 27 | 28 | rotateX(frameCount*PI/300); 29 | rotateY(frameCount*PI/200); 30 | //scale( (frameCount/1000.0) + 1); 31 | // rotateZ(frameCount*PI/100); 32 | 33 | //try rotateX(PI/2); 34 | 35 | //translate(-200,0,0); 36 | 37 | v = 0; 38 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 39 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 40 | 41 | x0 = u * (sin(v) * cos(u)); 42 | y0 = sin(v) * sin(u); 43 | z0 = cos(v) * (13/10); 44 | 45 | xw = sin(sin(x0)) * scalar; 46 | yw = sin(sin(y0)) * scalar; 47 | zw = sin(sin(z0)) * scalar; 48 | 49 | point(xw,yw,zw); 50 | } 51 | } 52 | popMatrix(); 53 | surfaceItems(); 54 | } 55 | 56 | void surfaceItems() { 57 | surface.setTitle("FPS = " + (int)frameRate ); 58 | } -------------------------------------------------------------------------------- /165-3 UK Pavilion Variations/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x0,y0,z0,xw,yw,zw = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 100; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = 2*PI; 18 | vMin = 0; 19 | vMax = PI; 20 | wMin = 0; 21 | wMax = 2*PI; 22 | 23 | background(0); 24 | translate(width/2,height/2,0); 25 | 26 | pushMatrix(); 27 | 28 | rotateX(frameCount*PI/300); 29 | rotateY(frameCount*PI/200); 30 | //scale( (frameCount/1000.0) + 1); 31 | // rotateZ(frameCount*PI/100); 32 | 33 | //try rotateX(PI/2); 34 | 35 | //translate(-200,0,0); 36 | 37 | v = 0; 38 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 39 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 40 | 41 | x0 = sin(v) * cos(u); 42 | y0 = u * (sin(v) * sin(u)); 43 | z0 = cos(v) * (13/10); 44 | 45 | xw = sin(sin(x0)) * scalar; 46 | yw = sin(sin(y0)) * scalar; 47 | zw = sin(sin(z0)) * scalar; 48 | 49 | point(xw,yw,zw); 50 | } 51 | } 52 | popMatrix(); 53 | surfaceItems(); 54 | } 55 | 56 | void surfaceItems() { 57 | surface.setTitle("FPS = " + (int)frameRate ); 58 | } -------------------------------------------------------------------------------- /165-4 UK Pavilion Variations/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x0,y0,z0,xw,yw,zw = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 100; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = 2*PI; 18 | vMin = 0; 19 | vMax = PI; 20 | wMin = 0; 21 | wMax = 2*PI; 22 | 23 | background(0); 24 | translate(width/2,height/2,0); 25 | 26 | pushMatrix(); 27 | 28 | rotateX(frameCount*PI/300); 29 | rotateY(frameCount*PI/200); 30 | //scale( (frameCount/1000.0) + 1); 31 | // rotateZ(frameCount*PI/100); 32 | 33 | //try rotateX(PI/2); 34 | 35 | //translate(-200,0,0); 36 | 37 | v = 0; 38 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 39 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 40 | 41 | x0 = sin(v) * cos(u); 42 | y0 = (sin(v) * sin(u)); 43 | z0 = u * cos(v) * (13/10); 44 | 45 | xw = sin(sin(x0)) * scalar; 46 | yw = sin(sin(y0)) * scalar; 47 | zw = sin(sin(z0)) * scalar; 48 | 49 | point(xw,yw,zw); 50 | } 51 | } 52 | popMatrix(); 53 | surfaceItems(); 54 | } 55 | 56 | void surfaceItems() { 57 | surface.setTitle("FPS = " + (int)frameRate ); 58 | } -------------------------------------------------------------------------------- /165-6 UK Pavilion Variations/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x0,y0,z0,xw,yw,zw = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 140; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = 2*PI; 18 | vMin = 0; 19 | vMax = PI; 20 | wMin = 0; 21 | wMax = 2*PI; 22 | 23 | background(0); 24 | translate(width/2,height/2,0); 25 | 26 | pushMatrix(); 27 | 28 | rotateX(frameCount*PI/300); 29 | rotateY(frameCount*PI/200); 30 | //scale( (frameCount/1000.0) + 1); 31 | // rotateZ(frameCount*PI/100); 32 | 33 | //try rotateX(PI/2); 34 | 35 | //translate(-200,0,0); 36 | 37 | v = 0; 38 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 39 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 40 | 41 | x0 = sin(v) * cos(u); 42 | y0 = u * sin(v) * sin(u); 43 | z0 = u * cos(v) * (13/10); 44 | 45 | xw = sin(sin(x0)) * scalar; 46 | yw = sin(sin(y0)) * scalar; 47 | zw = sin(sin(z0)) * scalar; 48 | 49 | point(xw,yw,zw); 50 | } 51 | } 52 | popMatrix(); 53 | surfaceItems(); 54 | } 55 | 56 | void surfaceItems() { 57 | surface.setTitle("FPS = " + (int)frameRate ); 58 | } -------------------------------------------------------------------------------- /165-7 UK Pavilion Variations/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x0,y0,z0,xw,yw,zw = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 140; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = 2*PI; 18 | vMin = 0; 19 | vMax = PI; 20 | wMin = 0; 21 | wMax = 2*PI; 22 | 23 | background(0); 24 | translate(width/2,height/2,0); 25 | 26 | pushMatrix(); 27 | 28 | rotateX(frameCount*PI/300); 29 | rotateY(frameCount*PI/200); 30 | //scale( (frameCount/1000.0) + 1); 31 | // rotateZ(frameCount*PI/100); 32 | 33 | //try rotateX(PI/2); 34 | 35 | //translate(-200,0,0); 36 | 37 | v = 0; 38 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 39 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 40 | 41 | x0 = u * sin(v) * cos(u); 42 | y0 = sin(v) * sin(u); 43 | z0 = u * cos(v) * (13/10); 44 | 45 | xw = sin(sin(x0)) * scalar; 46 | yw = sin(sin(y0)) * scalar; 47 | zw = sin(sin(z0)) * scalar; 48 | 49 | point(xw,yw,zw); 50 | } 51 | } 52 | popMatrix(); 53 | surfaceItems(); 54 | } 55 | 56 | void surfaceItems() { 57 | surface.setTitle("FPS = " + (int)frameRate ); 58 | } -------------------------------------------------------------------------------- /165-8 UK Pavilion Variations/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x0,y0,z0,xw,yw,zw = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 140; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = 2*PI; 18 | vMin = 0; 19 | vMax = PI; 20 | wMin = 0; 21 | wMax = 2*PI; 22 | 23 | background(0); 24 | translate(width/2,height/2,0); 25 | 26 | pushMatrix(); 27 | 28 | rotateX(frameCount*PI/300); 29 | rotateY(frameCount*PI/200); 30 | //scale( (frameCount/1000.0) + 1); 31 | // rotateZ(frameCount*PI/100); 32 | 33 | //try rotateX(PI/2); 34 | 35 | //translate(-200,0,0); 36 | 37 | v = 0; 38 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 39 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 40 | 41 | x0 = u * sin(v) * cos(u); 42 | y0 = u * sin(v) * sin(u); 43 | z0 = cos(v) * (13/10); 44 | 45 | xw = sin(sin(x0)) * scalar; 46 | yw = sin(sin(y0)) * scalar; 47 | zw = sin(sin(z0)) * scalar; 48 | 49 | point(xw,yw,zw); 50 | } 51 | } 52 | popMatrix(); 53 | surfaceItems(); 54 | } 55 | 56 | void surfaceItems() { 57 | surface.setTitle("FPS = " + (int)frameRate ); 58 | } -------------------------------------------------------------------------------- /148 Moguls/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 100; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = -PI/2; //try -4*PI 17 | vMin = 0; 18 | uMax = PI/2; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | cx = cos(u); 37 | cy = sin(u); 38 | cz = v; 39 | 40 | sx = sin(cz) * cx; 41 | sy = sin(cz) * cy; 42 | sz = cos(cz); 43 | 44 | x = cz * scalar; 45 | y = cy * scalar; 46 | z = (sx * sy * sz ) * scalar; //use sz instead of sy, smaller powers = taller 47 | point(x,y,z); 48 | } 49 | } 50 | popMatrix(); 51 | surfaceItems(); 52 | } 53 | 54 | void surfaceItems() { 55 | surface.setTitle("FPS = " + (int)frameRate ); 56 | } -------------------------------------------------------------------------------- /165-5 UK Pavilion Variations/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x0,y0,z0,xw,yw,zw = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 140; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = 0; 17 | uMax = 2*PI; 18 | vMin = 0; 19 | vMax = PI; 20 | wMin = 0; 21 | wMax = 2*PI; 22 | 23 | background(0); 24 | translate(width/2,height/2,0); 25 | 26 | pushMatrix(); 27 | 28 | rotateX(frameCount*PI/300); 29 | rotateY(frameCount*PI/200); 30 | //scale( (frameCount/1000.0) + 1); 31 | // rotateZ(frameCount*PI/100); 32 | 33 | //try rotateX(PI/2); 34 | 35 | //translate(-200,0,0); 36 | 37 | v = 0; 38 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 39 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 40 | 41 | x0 = u * sin(v) * cos(u); 42 | y0 = u * sin(v) * sin(u); 43 | z0 = u * cos(v) * (13/10); 44 | 45 | xw = sin(sin(x0)) * scalar; 46 | yw = sin(sin(y0)) * scalar; 47 | zw = sin(sin(z0)) * scalar; 48 | 49 | point(xw,yw,zw); 50 | } 51 | } 52 | popMatrix(); 53 | surfaceItems(); 54 | } 55 | 56 | void surfaceItems() { 57 | surface.setTitle("FPS = " + (int)frameRate ); 58 | } -------------------------------------------------------------------------------- /130 Leaning Mound/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 125; 5 | float scalar = 75; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = -PI/2; //try -4*PI 17 | vMin = 0; 18 | uMax = PI/2; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | cx = cos(u); 37 | cy = sin(u); 38 | cz = v; 39 | 40 | sx = sin(cz) * cx; 41 | sy = sin(cz) * cy; 42 | sz = cos(cz); 43 | 44 | x = cz * scalar; 45 | y = (cy + sx + sx +sx) * scalar; 46 | z = sx * scalar; 47 | //z = sx * sx * sx * sx * scalar; 48 | point(x,y,z); 49 | } 50 | } 51 | popMatrix(); 52 | surfaceItems(); 53 | } 54 | 55 | void surfaceItems() { 56 | surface.setTitle("FPS = " + (int)frameRate ); 57 | } -------------------------------------------------------------------------------- /146 Valley/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 100; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = -PI/2; //try -4*PI 17 | vMin = 0; 18 | uMax = PI/2; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | cx = cos(u); 37 | cy = sin(u); 38 | cz = v; 39 | 40 | sx = sin(cz) * cx; 41 | sy = sin(cz) * cy; 42 | sz = cos(cz); 43 | 44 | x = cz * scalar; 45 | y = cy * scalar; 46 | z = (sx * pow(sz,2) ) * scalar; //use sz instead of sy, smaller powers = taller 47 | point(x,y,z); 48 | } 49 | } 50 | popMatrix(); 51 | surfaceItems(); 52 | } 53 | 54 | void surfaceItems() { 55 | surface.setTitle("FPS = " + (int)frameRate ); 56 | } -------------------------------------------------------------------------------- /142 Two Ridges/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 100; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = -PI/2; //try -4*PI 17 | vMin = 0; 18 | uMax = PI/2; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | cx = cos(u); 37 | cy = sin(u); 38 | cz = v; 39 | 40 | sx = sin(cz) * cx; 41 | sy = sin(cz) * cy; 42 | sz = cos(cz); 43 | 44 | x = cz * scalar; 45 | y = cy * scalar; 46 | z = (sx * pow(sy,2) ) * scalar; //even powers == two ridges, odd == ridge and trench 47 | point(x,y,z); 48 | } 49 | } 50 | popMatrix(); 51 | surfaceItems(); 52 | } 53 | 54 | void surfaceItems() { 55 | surface.setTitle("FPS = " + (int)frameRate ); 56 | } -------------------------------------------------------------------------------- /144 Another Ridge Trench/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,cx,cy,cz,sx,sy,sz = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 100; 5 | float scalar = 100; 6 | void setup() { 7 | size(600,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | } 12 | 13 | void draw() { 14 | u = 0; 15 | v = 0; 16 | uMin = -PI/2; //try -4*PI 17 | vMin = 0; 18 | uMax = PI/2; //try 4*PI 19 | vMax = PI; 20 | 21 | background(0); 22 | translate(width/2,height/2,0); 23 | 24 | pushMatrix(); 25 | 26 | rotateX(frameCount*PI/300); 27 | rotateY(frameCount*PI/200); 28 | //scale( (frameCount/1000.0) + 1); 29 | // rotateZ(frameCount*PI/100); 30 | 31 | //try rotateX(PI/2); 32 | 33 | v = 0; 34 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 35 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 36 | cx = cos(u); 37 | cy = sin(u); 38 | cz = v; 39 | 40 | sx = sin(cz) * cx; 41 | sy = sin(cz) * cy; 42 | sz = cos(cz); 43 | 44 | x = cz * scalar; 45 | y = cy * scalar; 46 | z = (sx * pow(sz,5) ) * scalar; //use sz instead of sy, smaller powers = taller 47 | point(x,y,z); 48 | } 49 | } 50 | popMatrix(); 51 | surfaceItems(); 52 | } 53 | 54 | void surfaceItems() { 55 | surface.setTitle("FPS = " + (int)frameRate ); 56 | } -------------------------------------------------------------------------------- /087b Mod-Spiral/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax; 4 | float iter = 125; 5 | float scalar = 15; 6 | color c = color(255); 7 | boolean white = true; 8 | float s = 1.0; 9 | void setup() { 10 | size(600,800,P3D); 11 | background(0); 12 | strokeWeight(.75); 13 | stroke(c); 14 | } 15 | 16 | void draw() { 17 | u = 0; 18 | v = 0; 19 | uMin = 0; //try -4*PI 20 | vMin = 0; 21 | uMax = 2*PI; //try 4*PI 22 | vMax = PI; 23 | 24 | // background(0); 25 | translate(width/2,height/2,0); 26 | 27 | pushMatrix(); 28 | 29 | if(frameCount%1000 == 0 && frameCount <= 2000) { 30 | white = !white; 31 | if(white) { 32 | c = color(255); 33 | } else { 34 | c = color(0); 35 | } 36 | stroke(c); 37 | } 38 | 39 | s = ((frameCount%1000)/300.0) + 1.0; 40 | 41 | rotateX(frameCount*PI/300); 42 | rotateY(frameCount*PI/200); 43 | scale( s ); 44 | // rotateZ(frameCount*PI/100); 45 | 46 | //try rotateX(PI/2); 47 | 48 | 49 | 50 | v = 0; 51 | for(u = uMin; u <= uMax; u+=((uMax-uMin)/iter)) { 52 | for(v = vMin; v <= vMax; v+=((vMax-vMin)/iter)) { 53 | x = ( u * sin(v) * cos(18*u) ) * scalar; 54 | y = ( u * sin(v) * sin(12*u) ) * scalar; 55 | z = u * cos(v) * scalar; 56 | //z = u* cos(v)*scalar; 57 | point(x,y,z); 58 | } 59 | } 60 | popMatrix(); 61 | surfaceItems(); 62 | } 63 | 64 | void surfaceItems() { 65 | surface.setTitle("FPS = " + (int)frameRate ); 66 | } -------------------------------------------------------------------------------- /087d Mod-Spiral/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax,uStart,vStart; 4 | float iter = 150; 5 | float scalar = 60; 6 | void setup() { 7 | size(1280,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | uMin = 0; //try -4*PI 12 | vMin = 0; 13 | uMax = PI; //try 4*PI 14 | vMax = 2*PI; 15 | uStart = uMin; 16 | vStart = vMin; 17 | } 18 | 19 | void draw() { 20 | u = 0; 21 | v = 0; 22 | 23 | 24 | background(0); 25 | translate(width/2,height/2,0); 26 | 27 | pushMatrix(); 28 | 29 | rotateX(frameCount*PI/300); 30 | //rotateX(PI/2); 31 | rotateY(PI/2); 32 | // scale( (frameCount/1000.0) + 1); 33 | // rotateZ(frameCount*PI/100); 34 | 35 | //try rotateX(PI/2); 36 | for(u = uStart; u <= uMin+uMax; u+=((uMax-uMin)/iter)) { 37 | //for(u = uMin; u <= uMin+uMax; u+=((uMax-uMin)/iter)) { 38 | //for(v = vMin; v <= vMin+vMax; v+=((vMax-vMin)/iter)) { 39 | for(v = vStart; v <= vMin+vMax; v+=((vMax-vMin)/iter)) { 40 | x = ( u * sin(v) * cos(4*u) ) * scalar; 41 | y = ( u * sin(v) * sin(4*u) ) * scalar; 42 | //z = u * cos(u+v) * scalar; 43 | // z = u * cos(u) * scalar; 44 | z = v * cos(u) * scalar; 45 | //z = u* cos(v)*scalar; 46 | point(x,y,z); 47 | } 48 | } 49 | popMatrix(); 50 | surfaceItems(); 51 | // vStart+=(PI/250); 52 | // uStart+=(PI/250); 53 | // if (vStart >= vMax || vStart <= vMin) { 54 | // vStart = 0; 55 | // } 56 | // if (uStart >= uMax || uStart <= uMin) { 57 | // uStart = 0; 58 | // } 59 | } 60 | 61 | void surfaceItems() { 62 | surface.setTitle("FPS = " + (int)frameRate ); 63 | } -------------------------------------------------------------------------------- /087e Mod-Spiral/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax,uStart,vStart; 4 | float iter = 125; 5 | float scalar = 30; 6 | void setup() { 7 | size(400,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | uMin = 0; //try -4*PI 12 | vMin = 0; 13 | uMax = PI; //try 4*PI 14 | vMax = 2*PI; 15 | uStart = uMax; 16 | vStart = vMin; 17 | } 18 | 19 | void draw() { 20 | u = 0; 21 | v = 0; 22 | 23 | 24 | background(0); 25 | translate(width/2,height/2,0); 26 | 27 | pushMatrix(); 28 | 29 | rotateX(frameCount*PI/300); 30 | //rotateX(PI/2); 31 | rotateY(PI/2); 32 | // scale( (frameCount/1000.0) + 1); 33 | // rotateZ(frameCount*PI/100); 34 | 35 | //try rotateX(PI/2); 36 | for(u = uStart; u <= uMin+uMax; u+=((uMax-uMin)/iter)) { 37 | //for(u = uMin; u <= uMin+uMax; u+=((uMax-uMin)/iter)) { 38 | //for(v = vMin; v <= vMin+vMax; v+=((vMax-vMin)/iter)) { 39 | for(v = vStart; v <= vMin+vMax; v+=((vMax-vMin)/iter)) { 40 | x = ( u * sin(v) * cos(4*u) ) * scalar; 41 | y = ( u * sin(v) * sin(4*u) ) * scalar; 42 | //z = u * cos(u+v) * scalar; 43 | // z = u * cos(u) * scalar; 44 | z = v * cos(u) * scalar; 45 | //z = u* cos(v)*scalar; 46 | point(x,y,z); 47 | } 48 | } 49 | popMatrix(); 50 | surfaceItems(); 51 | // vStart+=(PI/480); 52 | // uStart-=(PI/480); 53 | // if (vStart >= vMax || vStart <= vMin) { 54 | // vStart = vMax; 55 | // } 56 | // if (uStart >= uMax || uStart <= uMin) { 57 | // uStart = uMin; 58 | // } 59 | } 60 | 61 | void surfaceItems() { 62 | surface.setTitle("FPS = " + (int)frameRate ); 63 | } -------------------------------------------------------------------------------- /087h Mod-Spiral/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax,uStart,vStart; 4 | float iter = 250; 5 | float scalar = 80; 6 | void setup() { 7 | size(1280,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | uMin = 0; //try -4*PI 12 | vMin = 0; 13 | uMax = PI; //try 4*PI 14 | vMax = 2*PI; 15 | uStart = uMin; 16 | vStart = vMin; 17 | } 18 | 19 | void draw() { 20 | u = 0; 21 | v = 0; 22 | 23 | 24 | background(0); 25 | translate(width/2,height/2,0); 26 | 27 | pushMatrix(); 28 | 29 | rotateX(frameCount*PI/300); 30 | //rotateX(PI/2); 31 | rotateY(PI/2); 32 | // scale( (frameCount/1000.0) + 1); 33 | // rotateZ(frameCount*PI/100); 34 | 35 | //try rotateX(PI/2); 36 | for(u = uStart; u <= uMax; u+=((uMax-uMin)/iter)) { 37 | //for(u = uMin; u <= uMin+uMax; u+=((uMax-uMin)/iter)) { 38 | //for(v = vMin; v <= vMin+vMax; v+=((vMax-vMin)/iter)) { 39 | for(v = vStart; v <= vMax; v+=((vMax-vMin)/iter)) { 40 | x = ( u * sin(v) * cos(4*u) ) * scalar; 41 | y = ( u * sin(v) * sin(4*u) ) * scalar; 42 | //z = u * cos(u+v) * scalar; 43 | // z = u * cos(u) * scalar; 44 | z = v * cos(u) * scalar; 45 | //z = u* cos(v)*scalar; 46 | point(x,y,z); 47 | } 48 | } 49 | 50 | for(u = uMin; u <= uStart; u+=((uMax-uMin)/iter)) { 51 | //for(u = uMin; u <= uMin+uMax; u+=((uMax-uMin)/iter)) { 52 | //for(v = vMin; v <= vMin+vMax; v+=((vMax-vMin)/iter)) { 53 | for(v = vMin; v <= vStart; v+=((vMax-vMin)/iter)) { 54 | x = ( u * sin(v) * cos(4*u) ) * scalar; 55 | y = ( u * sin(v) * sin(4*u) ) * scalar; 56 | //z = u * cos(u+v) * scalar; 57 | // z = u * cos(u) * scalar; 58 | z = v * cos(u) * scalar; 59 | //z = u* cos(v)*scalar; 60 | point(x,y,z); 61 | } 62 | } 63 | popMatrix(); 64 | surfaceItems(); 65 | vStart+=((vMax-vMin)/iter); 66 | uStart+=((uMax-uMin)/iter); 67 | if (vStart >= vMax) { 68 | vStart = vMin; 69 | } 70 | if (uStart >= uMax) { 71 | uStart = uMin; 72 | } 73 | } 74 | 75 | void surfaceItems() { 76 | surface.setTitle("FPS = " + (int)frameRate ); 77 | } -------------------------------------------------------------------------------- /087i Mod-Spiral/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax,uStart,vStart; 4 | float iter = 200; 5 | float scalar = 60; 6 | void setup() { 7 | size(500,800,P3D); 8 | background(0); 9 | strokeWeight(1); 10 | stroke(255); 11 | uMin = 0; //try -4*PI 12 | vMin = 0; 13 | uMax = PI; //try 4*PI 14 | vMax = 2*PI; 15 | uStart = uMin; 16 | vStart = vMin; 17 | } 18 | 19 | void draw() { 20 | u = 0; 21 | v = 0; 22 | 23 | 24 | background(0); 25 | translate(width/2,height/2,0); 26 | 27 | pushMatrix(); 28 | 29 | //rotateX(frameCount*PI/300); 30 | rotateX(PI/2); 31 | //rotateY(PI/2); 32 | rotateZ(frameCount*PI/300); 33 | // scale( (frameCount/1000.0) + 1); 34 | // rotateZ(frameCount*PI/100); 35 | 36 | //try rotateX(PI/2); 37 | for(u = uStart; u <= uMax; u+=((uMax-uMin)/iter)) { 38 | //for(u = uMin; u <= uMin+uMax; u+=((uMax-uMin)/iter)) { 39 | //for(v = vMin; v <= vMin+vMax; v+=((vMax-vMin)/iter)) { 40 | for(v = vStart; v <= vMax; v+=((vMax-vMin)/iter)) { 41 | x = ( u * sin(v) * cos(4*u) ) * scalar; 42 | y = ( u * sin(v) * sin(4*u) ) * scalar; 43 | //z = u * cos(u+v) * scalar; 44 | // z = u * cos(u) * scalar; 45 | z = v * cos(u) * scalar; 46 | //z = u* cos(v)*scalar; 47 | point(x,y,z); 48 | } 49 | } 50 | 51 | for(u = uMin; u <= uStart; u+=((uMax-uMin)/iter)) { 52 | //for(u = uMin; u <= uMin+uMax; u+=((uMax-uMin)/iter)) { 53 | //for(v = vMin; v <= vMin+vMax; v+=((vMax-vMin)/iter)) { 54 | for(v = vMin; v <= vStart; v+=((vMax-vMin)/iter)) { 55 | x = ( u * sin(v) * cos(4*u) ) * scalar; 56 | y = ( u * sin(v) * sin(4*u) ) * scalar; 57 | //z = u * cos(u+v) * scalar; 58 | // z = u * cos(u) * scalar; 59 | z = v * cos(u) * scalar; 60 | //z = u* cos(v)*scalar; 61 | point(x,y,z); 62 | } 63 | } 64 | popMatrix(); 65 | surfaceItems(); 66 | vStart+=((vMax-vMin)/iter); 67 | uStart+=((uMax-uMin)/iter); 68 | if (vStart >= vMax) { 69 | vStart = vMin; 70 | } 71 | if (uStart >= uMax) { 72 | uStart = uMin; 73 | } 74 | } 75 | 76 | void surfaceItems() { 77 | surface.setTitle("FPS = " + (int)frameRate ); 78 | } -------------------------------------------------------------------------------- /087g Mod-Spiral/build/build.pde: -------------------------------------------------------------------------------- 1 | float u,v,w = 0; 2 | float x,y,z,s = 0; 3 | float uMin,uMax,vMin,vMax,wMin,wMax,uStart,vStart; 4 | float iter = 150; 5 | float scalar = 75; 6 | int dotSize = 10; 7 | 8 | String data = "../../data/"; 9 | String img = "res_F2143D6A_chem.png"; 10 | //String img = "color_005.png"; 11 | PImage colorFile; 12 | Wave wave; 13 | 14 | void setup() { 15 | size(1280,800,P3D); 16 | background(0); 17 | strokeWeight(dotSize); 18 | stroke(255); 19 | uMin = 0; //try -4*PI 20 | vMin = 0; 21 | uMax = PI; //try 4*PI 22 | vMax = 2*PI; 23 | uStart = uMin; 24 | vStart = vMin; 25 | 26 | colorFile = loadImage(data+img); 27 | wave = new Wave(); 28 | createPts(); 29 | } 30 | 31 | void draw() { 32 | u = 0; 33 | v = 0; 34 | s = (frameCount/100.0) + 1; 35 | // background(0); 36 | translate(width/2,height/2,0); 37 | 38 | pushMatrix(); 39 | 40 | rotateX(frameCount*PI/300); 41 | //rotateX(PI/2); 42 | // rotateY(PI/2); 43 | rotateY(frameCount*PI/200); 44 | // scale( s ); 45 | translate(0,0,s*scalar); 46 | // rotateZ(frameCount*PI/100); 47 | 48 | //strokeWeight(dotSize/s); 49 | //try rotateX(PI/2); 50 | wave.display(); 51 | popMatrix(); 52 | surfaceItems(); 53 | // vStart+=(PI/250); 54 | // uStart+=(PI/250); 55 | // if (vStart >= vMax || vStart <= vMin) { 56 | // vStart = 0; 57 | // } 58 | // if (uStart >= uMax || uStart <= uMin) { 59 | // uStart = 0; 60 | // } 61 | } 62 | 63 | void surfaceItems() { 64 | surface.setTitle("FPS = " + (int)frameRate ); 65 | } 66 | 67 | void createPts() { 68 | for(u = uStart; u <= uMin+uMax; u+=((uMax-uMin)/iter)) { 69 | //for(u = uMin; u <= uMin+uMax; u+=((uMax-uMin)/iter)) { 70 | //for(v = vMin; v <= vMin+vMax; v+=((vMax-vMin)/iter)) { 71 | for(v = vStart; v <= vMin+vMax; v+=((vMax-vMin)/iter)) { 72 | x = ( u * sin(v) * cos(4*u) ) * scalar; 73 | y = ( u * sin(v) * sin(4*u) ) * scalar; 74 | //z = u * cos(u+v) * scalar; 75 | // z = u * cos(u) * scalar; 76 | z = v * cos(u) * scalar; 77 | //z = u* cos(v)*scalar; 78 | wave.pts.add( new ColorPt(x,y,z, colorFile.get( (int) random(colorFile.width), (int) random(colorFile.height) )) ); 79 | } 80 | } 81 | } 82 | 83 | public class Wave { 84 | 85 | ArrayList pts = new ArrayList(); 86 | 87 | public Wave () { 88 | 89 | } 90 | 91 | void display() { 92 | for(ColorPt p : pts) { 93 | stroke(p.c); 94 | point(p.pt.x,p.pt.y,p.pt.z); 95 | } 96 | } 97 | 98 | } 99 | 100 | class ColorPt { 101 | color c; 102 | PVector pt; 103 | 104 | ColorPt(float x, float y, float z, color _c) { 105 | pt = new PVector(x,y,z); 106 | c = _c; 107 | } 108 | } -------------------------------------------------------------------------------- /087f Mod-Spiral/build/build.pde: -------------------------------------------------------------------------------- 1 | import processing.pdf.*; 2 | 3 | float u,v,w = 0; 4 | float x,y,z,s = 0; 5 | float uMin,uMax,vMin,vMax,wMin,wMax,uStart,vStart; 6 | float iter = 175; 7 | float scalar = 90; 8 | int dotSize = 1; 9 | 10 | String data = "../../data/"; 11 | String img = "res_F2143D6A_chem.png"; 12 | PImage colorFile; 13 | Wave wave; 14 | 15 | boolean printToPdf = false; 16 | 17 | void setup() { 18 | size(1440,800,P3D); 19 | background(0); 20 | strokeWeight(dotSize); 21 | stroke(255); 22 | uMin = 0; //try -4*PI 23 | vMin = 0; 24 | uMax = PI; //try 4*PI 25 | vMax = 2*PI; 26 | uStart = uMin; 27 | vStart = vMin; 28 | 29 | colorFile = loadImage(data+img); 30 | wave = new Wave(); 31 | createPts(); 32 | } 33 | 34 | void draw() { 35 | if(printToPdf) { 36 | beginRaw(PDF, "out/" + frameCount + ".pdf"); 37 | } 38 | u = 0; 39 | v = 0; 40 | s = (frameCount/1000.0) + 1; 41 | background(0); 42 | translate(width/2,height/2,0); 43 | 44 | pushMatrix(); 45 | 46 | rotateX(frameCount*PI/300); 47 | //rotateX(PI/2); 48 | rotateY(PI/2); 49 | //rotateY(frameCount*PI/200); 50 | //scale( s ); 51 | // rotateZ(frameCount*PI/100); 52 | 53 | //strokeWeight(dotSize/s); 54 | //try rotateX(PI/2); 55 | wave.display(); 56 | popMatrix(); 57 | surfaceItems(); 58 | // vStart+=(PI/250); 59 | // uStart+=(PI/250); 60 | // if (vStart >= vMax || vStart <= vMin) { 61 | // vStart = 0; 62 | // } 63 | // if (uStart >= uMax || uStart <= uMin) { 64 | // uStart = 0; 65 | // } 66 | 67 | if(printToPdf) { 68 | endRaw(); 69 | printToPdf = false; 70 | } 71 | } 72 | 73 | void surfaceItems() { 74 | surface.setTitle("FPS = " + (int)frameRate ); 75 | } 76 | 77 | void createPts() { 78 | for(u = uStart; u <= uMin+uMax; u+=((uMax-uMin)/iter)) { 79 | //for(u = uMin; u <= uMin+uMax; u+=((uMax-uMin)/iter)) { 80 | //for(v = vMin; v <= vMin+vMax; v+=((vMax-vMin)/iter)) { 81 | for(v = vStart; v <= vMin+vMax; v+=((vMax-vMin)/iter)) { 82 | x = atan( u * sin(v) * cos(4*u) ) * scalar; 83 | // y = ( u * sin(v) * atan(4*u) ) * scalar; 84 | y = sin(sin( u * atan(v) * atan(4*u) )) * scalar; 85 | // x = ( u * sin(v) * cos(4*u) ) * scalar; 86 | // y = ( u * sin(v) * sin(4*u) ) * scalar; 87 | //z = u * cos(u+v) * scalar; 88 | // z = u * cos(u) * scalar; 89 | z = v * cos(u) * scalar; 90 | //z = u* cos(v)*scalar; 91 | wave.pts.add( new ColorPt(x,y,z, colorFile.get( (int) random(colorFile.width), (int) random(colorFile.height) )) ); 92 | } 93 | } 94 | } 95 | 96 | public class Wave { 97 | 98 | ArrayList pts = new ArrayList(); 99 | 100 | public Wave () { 101 | 102 | } 103 | 104 | void display() { 105 | for(ColorPt p : pts) { 106 | //stroke(p.c); 107 | point(p.pt.x,p.pt.y,p.pt.z); 108 | } 109 | } 110 | 111 | } 112 | 113 | class ColorPt { 114 | color c; 115 | PVector pt; 116 | 117 | ColorPt(float x, float y, float z, color _c) { 118 | pt = new PVector(x,y,z); 119 | c = _c; 120 | } 121 | } 122 | 123 | void keyPressed() { 124 | switch(key) { 125 | case ' ' : printToPdf = !printToPdf; 126 | break; 127 | } 128 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------