├── .gitignore ├── .gitmodules ├── Dump_Scripts ├── bizhawk_a2600_dump_frames.lua ├── bizhawk_nes_dump_frames.lua ├── bizhawk_snes_dump_frames.lua ├── fceux_dump_frames.lua ├── fceux_dump_frames_all.lua ├── fceux_dump_latches.lua ├── lsnes_dump_frames.lua ├── lsnes_dump_latch_subf.lua └── lsnes_dump_latches.lua ├── games ├── DKC2 │ ├── DKC2_copy_file_1.latch.r16m │ └── DKC2_copy_file_2.latch.r16m ├── LoZLttP │ ├── LoZ_Masterjun_v01.latch.r16m │ ├── LoZ_Masterjun_v01_edit.latch.r16m │ ├── LoZ_Masterjun_v02.latch.r16m │ ├── LoZ_Masterjun_v02_edit.latch.r16m │ ├── LoZ_killsave1.latch.r16m │ └── mirror_text.lua ├── MM1 │ ├── bios.asm │ ├── bios.cfg │ ├── bios.chr │ ├── bios.nam │ ├── bios.pal │ ├── build.bat │ ├── clean.bat │ ├── convert_bin.py │ ├── convert_raw16.py │ ├── convert_raw16_eor.py │ ├── create_r16m.py │ ├── credits.asm │ ├── credits.cfg │ ├── credits2.asm │ ├── credits2.cfg │ ├── desktop.asm │ ├── desktop.cfg │ ├── desktop.chr │ ├── desktop.nam │ ├── desktop.pal │ ├── mm_base.r16m │ ├── pcm.asm │ ├── pcm.atr │ ├── pcm.cfg │ ├── pcm.chr │ ├── pcm.nam │ ├── pcm.pal │ ├── pcm_eor.asm │ ├── pcm_eor.cfg │ ├── pcm_v3 │ │ └── mm1_pcm_v3.r16m │ ├── pcm_v4 │ │ └── mm1_170110.r16m │ ├── replayfiles │ │ ├── build.mmo │ │ └── build.r16m │ ├── reverse_input.py │ ├── rommap.i │ ├── screensaver.asm │ ├── screensaver.cfg │ ├── screensaver.chr │ ├── screensaver.nam │ ├── screensaver.pal │ ├── splash.asm │ ├── splash.cfg │ ├── splash.chr │ ├── splash.nam │ ├── splash.pal │ ├── stage1.asm │ ├── stage2.asm │ ├── stage2.cfg │ ├── stage3.asm │ ├── stage3.cfg │ ├── v5 │ │ └── mm1.r16m │ ├── v6 │ │ └── mm1.r16m │ ├── wla-6502.exe │ └── wlalink.exe ├── NES_Open │ └── name_converter.py ├── SMB3 │ ├── base_glitch.txt │ ├── build.bat │ ├── clean.bat │ ├── convert_bin.py │ ├── convert_raw16.py │ ├── convert_raw16_eor.py │ ├── create_r16m.py │ ├── famitone2 │ │ ├── The_Ordinary_Road.txt │ │ ├── asm6.exe │ │ ├── build.bat │ │ ├── clean.bat │ │ ├── famitone2_asm6.asm │ │ ├── music.asm │ │ ├── nesasmc.exe │ │ ├── player.asm │ │ └── text2data.exe │ ├── payload.asm │ ├── payload.cfg │ ├── pcm.asm │ ├── pcm.atr │ ├── pcm.nam │ ├── pcm.pal │ ├── pcm_eor.asm │ ├── pwn.atr │ ├── pwn.nam │ ├── pwn.pal │ ├── rommap.i │ ├── scrolltext2hex.py │ ├── smb3_base.r16m │ ├── stage1.asm │ ├── stage1.cfg │ ├── stage2.asm │ ├── stage2.cfg │ ├── stage3.asm │ ├── stage3.cfg │ ├── wla-6502.exe │ └── wlalink.exe ├── SMB3_AGDQ │ ├── base_glitch.txt │ ├── build.bat │ ├── build.sh │ ├── clean.bat │ ├── clean.sh │ ├── convert_bin.py │ ├── convert_bin_unix.py │ ├── convert_raw16.py │ ├── convert_raw16_eor.py │ ├── create_r16m.py │ ├── create_r16m_unix.py │ ├── famitone2 │ │ ├── The_Ordinary_Road.asm │ │ ├── The_Ordinary_Road.txt │ │ ├── asm6.exe │ │ ├── build.bat │ │ ├── clean.bat │ │ ├── famitone2_asm6.asm │ │ ├── music.asm │ │ ├── music.bin │ │ ├── nesasmc.exe │ │ ├── player.asm │ │ ├── player.bin │ │ └── text2data.exe │ ├── padding.r16m │ ├── payload.asm │ ├── payload.cfg │ ├── pcm.asm │ ├── pcm.atr │ ├── pcm.nam │ ├── pcm.pal │ ├── pcm_eor.asm │ ├── pwn.nam │ ├── pwn.pal │ ├── replayfiles │ │ ├── play_r16m_smb3.py │ │ └── smb3_agdq.r16m │ ├── rommap.i │ ├── scrolltext2hex.py │ ├── smb3_base.r16m │ ├── stage1.asm │ ├── stage1.cfg │ ├── stage2.asm │ ├── stage2.cfg │ ├── stage3.asm │ ├── stage3.cfg │ ├── v1 │ │ └── smb3_170110.r16m │ ├── v2 │ │ └── smb3_pcm.r16m │ ├── v3 │ │ └── smb3_pcm.r16m │ ├── v4 │ │ └── smb3_pcm.r16m │ ├── wla-6502.exe │ └── wlalink.exe └── nesclassic │ ├── BalloonFightFD-dwangoAC.fm2 │ ├── Castlevania-MediaMagnet.fm2 │ ├── DD2_TR-MediaMagnet.fm2 │ ├── Excitebike-MediaMagnet.fm2 │ ├── Galaga_is_Deadly-MediaMagnet.fm2 │ ├── GhostsnGoblins-MediaMagnet.fm2 │ ├── Gradius-MediaMagnet.fm2 │ ├── IceClimber-MediaMagnet.fm2 │ ├── KidIcarus-FD-dwangoAC.fm2 │ ├── Mario_Bros-MediaMagnet.fm2 │ ├── MegaMan2-MediaMagnet.fm2 │ ├── Metroid-MediaMagnet.fm2 │ ├── NinjaGaiden-MediaMagnet.fm2 │ ├── Pac-Man-MediaMagnet.fm2 │ ├── SMB_1-MediaMagnet.fm2 │ ├── SMB_2-MediaMagnet.fm2 │ ├── SMB_3-MediaMagnet.fm2 │ ├── SuperC-MediaMagnet.fm2 │ ├── TheLegendOfZelda-MediaMagnet.fm2 │ ├── ZeldaII-FD-dwangoAC.fm2 │ ├── Zelda_Kill_Save.fm2 │ ├── drmario-mediamagnet.fm2 │ ├── in_this_movie_kirby_dies-mediamagnet.fm2 │ ├── kirby-glitched.fm2 │ └── remaning_games ├── replayfiles ├── 335-level-nes-tetris-level70steve.frame.r08 ├── 3bf24f738d7062678be8518600e3c14c0910c0d7.bk2 ├── 3bf24f738d7062678be8518600e3c14c0910c0d7.frame.r08 ├── Bionic Commando (U)TAS_132795_Aglar.frame.r08 ├── David Crane's A Boy and His Blob - Trouble on Blobolonia.frame.r08 ├── Double Dragon 2 - xipov1-doubledragon2-1p.frame.r08 ├── FinalFantasy-noResets.frame.r08 ├── FinalFantasy-noResetsx2.frame.r08 ├── GradiusPreInputForFlashcart.frame.r08 ├── Joust-dwangoAC.frame.r08 ├── Joust-dwangoAC.polls.r08 ├── Mega Man 3,4,5 and 6 by Baxter and AngerFist.frame.r08 ├── Mega Man 5 (U)-GlitchMan.frame.r08 ├── Othello TAS.r08 ├── PPTStage0.frame.r16m ├── PPTStage1and2.r16m ├── PPTStage6.latch.r16m ├── PwnAdventureZ newest build.tasproj.frame.r08 ├── PwnAdventureZ no name screen.tasproj.frame.r08 ├── PwnAdventureZ run.tasproj.frame.r08 ├── PwnAdventureZ-Solarplex-1.7.16-test.frame.r08 ├── PwnAdventureZ-dwangoACx4.frame.r08 ├── PwnAdventureZ-neshawk-nochat.frame.r08 ├── PwnAdventureZ-nolag.frame.r08 ├── PwnAdventureZ-rc1.frame.r08 ├── PwnAdventureZ-tompa.frame.r08 ├── PwnAdventureZ.delete.frame.r08 ├── PwnAdventureZ.deletex2.frame.r08 ├── PwnAdventureZ.nochat.frame.r08 ├── PwnAdventureZ_altern_poll_sync.bk2.tasproj.frame.r08 ├── PwnAdventureZ_hordekillcount-modified.frame.r08 ├── PwnAdventureZ_hordekillcount.frame.r08 ├── PwnAdventureZ_hordekillcount_newhawk.bk2.tasproj.frame.r08 ├── PwnAdventureZ_neshawk.bk2 ├── PwnAdventureZ_neshawk.bk2.tasproj ├── PwnAdventureZ_neshawk.frame.r08 ├── PwnAdventureZ_nopoll_2s_sync.frame.r08 ├── PwnAdventureZ_nopoll_2s_sync_noB_sync.bk2.tasproj.frame.r08 ├── PwnAdventureZ_test.frame.r08 ├── SMB1-quad.r08 ├── SMB2-quad.r08 ├── SMB3-quad.r08 ├── SMB3ForNewScreenSavers.frame.r08 ├── SMWAnyByBrunoVisnadiAmaraticandoFixed.latsf.r16m ├── SMWAnyHigherYPosition.latch.r16m ├── SMWAnyHigherYPositionHacked.latch.r16m ├── SMWAnybyBrunoVisnadiAmaraticando.latsf.r16m ├── Tetris 335-level-nes-tetris-level70steve.frame.r08 ├── aboyandhisblob-kymansilentslayersaglar1.frame.r08 ├── acmlm-dragonwarrior-frames.r08 ├── acmlm-dragonwarrior.r08 ├── acmlm-dragonwarrior_fakedump.r08 ├── acmlm-tetris-fastest999999.frame.r08 ├── acmlm-tetris-fastest999999.vsync.r08 ├── acmlm5-monopoly.frame.r08 ├── adelikat,andymac,lordtom,tompa-smb3.r08 ├── adelikat-gradius-powerpak.frame.r08 ├── adelikat-gradius.frame.r08 ├── adelikat-gradius.r08 ├── adelikat-karnov.frame.r08 ├── adelikat-playaround-rbibaseball.frame.r08 ├── adelikatv3-dd2.frame.r08 ├── adelikatv4-miketysonspunchout.frame.r08 ├── aglar,andrewg-supermariobros2.frame.r08 ├── aglar-chipndalerescuerangers-1p.frame.r08 ├── aglar-marblemadness.frame.r08 ├── algar-batman.frame.r08 ├── andymac-blastermaster.frame.r08 ├── andymac-blastermasterStartFrames.frame.r08 ├── batman-algar.frame.r08 ├── battletoads-feos,meshuggah.frame-firstattempt.r08 ├── battletoads-feos,meshuggah.frame.r08 ├── battletoads-feos,meshuggah.polls.r08 ├── battletoads-feos,meshuggah.vsync.r08 ├── battletoads-glitched-meshuggahfeos1.frame.r08 ├── battletoads-warpless-philc_and_genisto.frame.r08 ├── baxter,jprofit22-legendofzelda.frame.r08 ├── baxter,jprofit22-legendofzelda.polls.r08 ├── baxter-tetris-modeb.r08 ├── baxter-tetris-modebx2.r08 ├── baxter-tetris-playaround.frame.r08 ├── baxter-tetris-playaround.polls.r08 ├── bionic commando neilfox.frame.r08 ├── bionic commando neilfox.vsync.r08 ├── bizhawk_nes_dump_frames.lua ├── blastermaster-andymac.frame.r08 ├── blastermasterStartFramesandymac.frame.r08 ├── cad-drmario.frame.r08 ├── cad-drmario.r08 ├── chipdale-2p-dragonxyk-v2.frame.r08 ├── chipndalerescuerangers-1p-aglar.frame.r08 ├── crystalis-theaxeman2.frame.r08 ├── dammit-snakesrevenge.frame.r08 ├── dammit-snakesrevenge.r08 ├── dd2-adelikatv3.frame.r08 ├── defenderofcrown-lenecroyeurv1.frame.r08 ├── dragonwarrior-acmlm-frames.r08 ├── dragonwarrior-acmlm.r08 ├── dragonwarrior_acmlm-fakedump.r08 ├── dragonxyk-v2-2p-chipdale.frame.r08 ├── drmario-cad.frame.r08 ├── drmario-cad.r08 ├── dumptestMovie.frame.r16m ├── dwangoAC_Joust.frame.r08 ├── dwangoAC_Joust.polls.r08 ├── dwangoac-highspeed.frame.r08 ├── dwangoac-highspeed.r08 ├── fastest999999-acmlmtetris.frame.r08 ├── fceux_dump_frames.lua ├── fceux_dump_frames_all.lua ├── fceux_dump_latches.lua ├── feos,meshuggah-battletoads.frame-firstattempt.r08 ├── feos,meshuggah-battletoads.frame.r08 ├── feos,meshuggah-battletoads.polls.r08 ├── feos,meshuggah-battletoads.vsync.r08 ├── finalfantasy-theaxemanv4.frame.r08 ├── finalfantasyAddedDown-theaxemanv4.frame.r08 ├── finalfantasyAddedDownExtraLagFrame-theaxemanv4.frame.r08 ├── finalfantasyAddedDownExtraMovementFrame-theaxemanv4.frame.r08 ├── foda-battletoads-2pwarp.frame.r08 ├── fractalfusion-monopoly.frame.r08 ├── glitchman-megaman4.frame.r08 ├── glitchman-megaman4.polls.r08 ├── glitchman-megaman5.frame.r08 ├── gradius-adelikat.frame.r08 ├── gradius-adelikat.r08 ├── gradius-powerpak-adelikat.frame.r08 ├── gyromite-kirbymuncher.frame.r08 ├── happylee-supermariobros,warped.r08 ├── highspeed-dwangoac.frame.r08 ├── highspeed-dwangoac.r08 ├── inzult3-zelda2.frame.r08 ├── karnov-adelikat.frame.r08 ├── kirby-glitched-meshuggahcoolkirbymasterjunmuggtaseditorwas0x1.frame.r08 ├── kirby-glitched-meshuggahcoolkirbymasterjunmuggtaseditorwas0x1.polls.r08 ├── kirbymuncher-gyromite.frame.r08 ├── kymansilentslayersaglar1-aboyandhisblob.frame.r08 ├── legendofzelda-baxter,jprofit22.frame.r08 ├── legendofzelda-baxter,jprofit22.polls.r08 ├── lenecroyeurv1-defenderofcrown.frame.r08 ├── ll.r16.frame.r16m ├── llnewcopy.frame.r16m ├── lordtim,mitjitsu,tompa-supermariobros3.frame.r08 ├── lordtim,mitjitsu,tompa-supermariobros3.r08 ├── lordtim,mitjitsu,tompa-supermariobros3Original.r08 ├── lordtom-metroid-lowp.frame.r08 ├── lordtom-metroid-lowp.polls.r08 ├── lordtom-smb3-totalcontrol.frame.r08 ├── lsnes_dump_frames.lua ├── lsnes_dump_latch_subf.lua ├── lsnes_dump_latches.lua ├── marblemadness-aglar.frame.r08 ├── megaman4-glitchman.frame.r08 ├── megaman4-glitchman.polls.r08 ├── megaman5-glitchman.frame.r08 ├── megaman6-shinyryuu2.frame.r08 ├── meshuggahcoolkirbymasterjunmuggtaseditorwas0x1-kirby-glitched.frame.r08 ├── meshuggahcoolkirbymasterjunmuggtaseditorwas0x1-kirby-glitched.polls.r08 ├── meshuggahfeos1-battletoads-glitched.frame.r08 ├── metalstorm-theaxeman.frame.r08 ├── metroid-lowp-lordtom.frame.r08 ├── metroid-lowp-lordtom.polls.r08 ├── miketysonspunchout-adelikatv4.frame.r08 ├── mjyila.latch.r16m ├── mjyimt.latmp.r16m ├── mjyix2.frame.r16m ├── mm6-v2-shinryuu.frame.r08 ├── monopoly-acmlm5.frame.r08 ├── monopoly-fractalfusion.frame.r08 ├── mrsetup.cnf ├── ng3-scumtron.frame.r08 ├── ninjagai-scumtrom4.frame.r08 ├── ninjagaiden3-rumv1.frame.r08 ├── philc_and_genisto-battletoads-warpless.frame.r08 ├── pike,tiancaiwhr-rockman3.frame.r08 ├── rocketeer-thehepper.frame.r08 ├── rockman3-pike,tiancaiwhr.frame.r08 ├── rumv1-ninjagaiden3.frame.r08 ├── scumtrom4-ninjagai.frame.r08 ├── scumtron-ng3.frame.r08 ├── shatterhand-cardboard.frame.r08 ├── shinyryuu2-megaman6.frame.r08 ├── smb.neshawk.frame.r08 ├── smb.quicknes.frame.r08 ├── smb3-adelikat,andymac,lordtom,tompa.r08 ├── smw-total-control-masterjun.frame.r16m ├── smw-total-control-moretesting-evenmoredelay-mp5script.latmp.r16m ├── smw-total-control-moretesting-evenmoredelay.frame.r16m ├── smw-total-control-multitap.frame.r16m ├── smw-total-control-nodelay.frame.r16m ├── smwfinal.latmp.r16m ├── smwnewdump.frame.r16m ├── snakesrevenge-dammit.frame.r08 ├── snakesrevenge-dammit.r08 ├── supermariobros,warped-happylee.r08 ├── supermariobros2-aglar,andrewg.frame.r08 ├── supermariobros3-Original-lordtim,mitjitsu,tompa.r08 ├── supermariobros3-lordtim,mitjitsu,tompa.frame.r08 ├── supermariobros3-lordtim,mitjitsu,tompa.r08 ├── supermariobros3-lordtomtompav1.frame.r08 ├── taseditorv2-zelda2.frame.r08 ├── tetris-fastest999999-acmlm.vsync.r08 ├── tetris-modeb-baxter.r08 ├── tetris-modebx2-baxter.r08 ├── tetris-playaround-baxter.frame.r08 ├── tetris-playaround-baxter.polls.r08 ├── theaxeman-metalstorm.frame.r08 ├── theaxeman2-crystalis.frame.r08 ├── theaxemanv4-finalfantasy.frame.r08 ├── theaxemanv4-finalfantasyAddedDown.frame.r08 ├── theaxemanv4-finalfantasyAddedDownExtraLagFrame.frame.r08 ├── theaxemanv4-finalfantasyAddedDownExtraMovementFrame.frame.r08 ├── theaxemanv4-finalfantasyPressDownDifferentFrame.frame.r08 ├── thehepper-rocketeer.frame.r08 ├── xipov1-doubledragon2-1p.frame.r08 └── zelda2-inzult3.frame.r08 └── videocall ├── LoZ_killsave.sh ├── bid_war ├── generate_portal.sh ├── generate_ssb.sh ├── images │ ├── SSBM.png │ ├── border.png │ └── portal.png ├── portal.cpp └── ssb.cpp ├── color ├── bot.cpp ├── bot.h ├── color.pro ├── draw_area.cpp ├── draw_area.h ├── main.cpp ├── main_window.cpp ├── main_window.h ├── moc_bot.cpp ├── moc_draw_area.cpp └── settings.h ├── dummy-test-rom ├── dummytest-v3-base.latch.r16m ├── dummytest.asm ├── dummytest.link ├── dummytest.lsmv └── dummytest.sfc ├── emotes.py ├── live_video_init.sh ├── live_video_init_skhype.sh ├── live_video_run.sh ├── play_SM64.sh ├── play_portal1.sh ├── play_portal2.sh ├── play_skhype.sh ├── play_skype_ringtone.sh ├── play_ssb1.sh ├── play_ssb2.sh ├── play_twitch_plays.sh ├── port_assignments.sh ├── process_image ├── process_image.sln └── process_image │ ├── README │ ├── generate_255_palette.sh │ ├── generate_8_palettes.sh │ ├── main.cpp │ ├── process_255_palette.pl │ ├── process_8_palettes.pl │ ├── process_image.vcxproj │ ├── quantize.cpp │ ├── quantize.h │ └── resize_to_bmp.sh ├── process_image_stream ├── process_image.sln └── process_image │ ├── base_x261.bin │ ├── base_x300.bin │ ├── base_x300_borderless.bin │ ├── data_sizes.h │ ├── gen_pal.cpp │ ├── main.cpp │ ├── octree.cpp │ ├── octree.h │ ├── pal_and_quan.cpp │ ├── process_image.vcxproj │ ├── trans.cpp │ ├── trans.h │ ├── transout.cpp │ ├── transout_full.cpp │ └── transout_full_live.cpp ├── readme.md ├── recover_audio.sh ├── run_LoZ.sh ├── run_MM1.sh ├── run_SMB3.sh ├── shutup.sh ├── skhype_anim ├── generate_anim.sh ├── images │ ├── credits.txt │ ├── skhype.png │ ├── skhype_logo000.png │ ├── skhype_logo001.png │ ├── skhype_logo002.png │ ├── skhype_logo003.png │ ├── skhype_logo004.png │ ├── skhype_logo005.png │ ├── skhype_logo006.png │ ├── skhype_logo007.png │ ├── skhype_logo008.png │ ├── skhype_logo008a.png │ ├── skhype_logo008b.png │ ├── skhype_logo009.png │ ├── skhype_logo010.png │ ├── skhype_logo011.png │ ├── skhype_logo012.png │ ├── skhype_logo013.png │ ├── skhype_logo014.png │ └── skhype_logo015.png ├── skhype.cpp ├── skype_end.mp3 └── skype_ringtone.mp3 ├── smw-vidphone-setup.r16m ├── start_live_audio.sh ├── start_live_video.sh ├── start_twitch_plays.sh ├── supern64_anim ├── generate_anim.sh ├── generate_anim_fadout.sh ├── images │ ├── border.png │ ├── super_n64.png │ └── text.png ├── supern64.cpp └── supern64_fadeout.cpp ├── tas_preset.epr ├── trans_live.sh ├── trans_prerecorded.sh ├── transout ├── .gitignore ├── Cargo.toml ├── snes │ ├── LoZ_masterjunv02-base.lsmv │ ├── library.lua │ ├── macroasm.lua │ ├── makeexp.lua │ ├── randcrap.lua │ ├── stage4.lua │ ├── stage5m.lua │ └── stage5p.lua ├── snes2 │ ├── LoZ_masterjunv02-base.lsmv │ ├── library.lua │ ├── macroasm.lua │ ├── makeexp.lua │ ├── randcrap.lua │ ├── stage4.lua │ ├── stage5m.lua │ └── stage5p.lua ├── snes3 │ ├── LoZ_masterjunv02-base.lsmv │ ├── crashsave-1482535361-1.lsmv │ ├── library.lua │ ├── macroasm.lua │ ├── makeexp.lua │ ├── movieslot1.lsmv │ ├── randcrap.lua │ ├── stage4.lua │ ├── stage5m.lua │ └── stage5p.lua └── src │ ├── bin │ ├── dirty-quantize.rs │ ├── taslink-stream.rs │ └── transinput-inverse.rs │ └── main.rs ├── twitch_anim ├── generate_anim.sh ├── images │ └── twitch.png └── twitch.cpp ├── twitchemotes ├── 1.png ├── GDQ_001.png ├── GDQ_002.png ├── GDQ_003.png ├── GDQ_005.png ├── GDQ_006.png ├── GDQ_007.png ├── GDQ_008.png ├── GDQ_009.png ├── GDQ_010.png ├── GDQ_011.png ├── GDQ_012.png ├── GDQ_013.png ├── chansub-global-emoticon-0536d670860bf733-24x18.png ├── chansub-global-emoticon-1c8ec529616b79e0-21x18.png ├── chansub-global-emoticon-2cde79cfe74c6169-24x18.png ├── chansub-global-emoticon-374120835234cb29-24x18.png ├── chansub-global-emoticon-38b510fc1dd50022-21x18.png ├── chansub-global-emoticon-54ab3f91053d8b97-21x18.png ├── chansub-global-emoticon-577ade91d46d7edc-24x18.png ├── chansub-global-emoticon-64f279c77d6f621d-21x18.png ├── chansub-global-emoticon-7cd0191276363a02-21x18.png ├── chansub-global-emoticon-8e128fa8dc1de29c-24x18.png ├── chansub-global-emoticon-91a9cf0c00b30760-21x18.png ├── chansub-global-emoticon-934a78aa6d805cd7-21x18.png ├── chansub-global-emoticon-9ad04ce3cf69ffd6-21x18.png ├── chansub-global-emoticon-9f2ac5d4b53913d7-24x18.png ├── chansub-global-emoticon-a3ceb91b93f5082b-21x18.png ├── chansub-global-emoticon-a43f189a61cbddbe-21x18.png ├── chansub-global-emoticon-a66f1856f37d0f48-21x18.png ├── chansub-global-emoticon-ae4e17f5b9624e2f-24x18.png ├── chansub-global-emoticon-b9cbb6884788aa62-24x18.png ├── chansub-global-emoticon-c41c5c6c88f481cd-21x18.png ├── chansub-global-emoticon-cfaf6eac72fe4de6-24x18.png ├── chansub-global-emoticon-d31223e81104544a-24x18.png ├── chansub-global-emoticon-d570c4b3b8d8fc4d-24x18.png ├── chansub-global-emoticon-e838e5e34d9f240c-24x18.png ├── chansub-global-emoticon-ebf60cd72f7aa600-24x18.png ├── chansub-global-emoticon-ff8b4b697171a170-21x18.png ├── chansub-global-emoticon-ffe61c02bd7cd500-21x18.png ├── global_001.png ├── global_002.png ├── global_003.png ├── global_004.png ├── global_005.png ├── global_006.png ├── global_007.png ├── global_008.png ├── global_009.png ├── global_010.png ├── global_011.png ├── global_012.png ├── global_013.png ├── global_014.png ├── global_015.png ├── global_016.png ├── global_017.png ├── global_018.png ├── global_019.png ├── global_020.png ├── global_021.png ├── global_022.png ├── global_023.png ├── global_024.png ├── global_025.png ├── global_026.png ├── global_027.png ├── global_028.png ├── global_029.png ├── global_030.png ├── global_031.png ├── global_032.png ├── global_033.png ├── global_034.png ├── global_035.png ├── global_036.png ├── global_037.png ├── global_038.png ├── global_039.png ├── global_040.png ├── global_041.png ├── global_042.png ├── global_043.png ├── global_044.png ├── global_045.png ├── global_046.png ├── global_047.png ├── global_048.png ├── global_049.png ├── global_050.png ├── global_051.png ├── global_052.png ├── global_053.png ├── global_054.png ├── global_055.png ├── global_056.png ├── global_057.png ├── global_058.png ├── global_059.png ├── global_060.png ├── global_061.png ├── global_062.png ├── global_063.png ├── global_064.png ├── global_065.png ├── global_066.png ├── global_067.png ├── global_068.png ├── global_069.png ├── global_070.png ├── global_071.png ├── global_072.png ├── global_073.png ├── global_074.png ├── global_075.png ├── global_076.png ├── global_077.png ├── global_078.png ├── global_079.png ├── global_080.png ├── global_081.png ├── global_082.png ├── global_083.png ├── global_084.png ├── global_085.png ├── global_086.png ├── global_087.png ├── global_088.png ├── global_089.png ├── global_090.png ├── global_091.png ├── global_092.png ├── global_093.png ├── global_094.png ├── global_095.png ├── global_096.png ├── global_097.png ├── global_098.png ├── global_099.png ├── global_100.png ├── global_101.png ├── global_102.png ├── global_103.png ├── global_104.png ├── global_105.png ├── global_106.png ├── global_107.png ├── global_108.png ├── global_109.png ├── global_110.png ├── global_111.png ├── global_112.png ├── global_113.png ├── global_114.png ├── global_115.png ├── global_116.png ├── global_117.png ├── global_118.png ├── global_119.png ├── global_120.png ├── global_121.png ├── global_122.png ├── global_123.png ├── global_124.png ├── global_125.png ├── global_126.png ├── global_127.png ├── global_128.png ├── global_129.png ├── global_130.png ├── global_131.png ├── global_132.png ├── global_133.png ├── global_134.png ├── global_135.png ├── global_136.png ├── global_137.png ├── global_138.png ├── global_139.png ├── global_140.png ├── global_141.png ├── global_142.png ├── global_143.png ├── global_144.png ├── global_145.png ├── global_146.png ├── global_147.png ├── global_148.png ├── global_149.png ├── global_150.png ├── global_151.png ├── global_152.png ├── global_153.png ├── global_154.png ├── global_155.png ├── global_156.png ├── global_157.png ├── global_158.png ├── small_gdq_001.png ├── small_gdq_002.png ├── small_gdq_003.png ├── small_gdq_005.png ├── small_gdq_006.png ├── small_gdq_007.png ├── small_gdq_008.png ├── small_gdq_009.png ├── small_gdq_010.png ├── small_gdq_011.png ├── small_gdq_012.png ├── small_gdq_013.png ├── turbo_001.png ├── turbo_002.png ├── turbo_003.png ├── turbo_004.png └── turbo_005.png ├── vphone-v3b-tompa-loz-v2.latch.r16m ├── vphone-v3e-tompa-loz.latch.r16m └── zelda-vidphone-setup.r16m /.gitignore: -------------------------------------------------------------------------------- 1 | *.swp 2 | -------------------------------------------------------------------------------- /.gitmodules: -------------------------------------------------------------------------------- 1 | [submodule "videocall/psoc"] 2 | path = videocall/psoc 3 | url = https://github.com/pjgat09/tasbot.git 4 | -------------------------------------------------------------------------------- /games/DKC2/DKC2_copy_file_1.latch.r16m: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/DKC2/DKC2_copy_file_1.latch.r16m 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https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/LoZLttP/LoZ_Masterjun_v01_edit.latch.r16m -------------------------------------------------------------------------------- /games/LoZLttP/LoZ_Masterjun_v02.latch.r16m: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/LoZLttP/LoZ_Masterjun_v02.latch.r16m -------------------------------------------------------------------------------- /games/LoZLttP/LoZ_Masterjun_v02_edit.latch.r16m: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/LoZLttP/LoZ_Masterjun_v02_edit.latch.r16m -------------------------------------------------------------------------------- /games/LoZLttP/LoZ_killsave1.latch.r16m: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/LoZLttP/LoZ_killsave1.latch.r16m -------------------------------------------------------------------------------- /games/MM1/bios.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | bios.o -------------------------------------------------------------------------------- /games/MM1/bios.chr: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/MM1/bios.chr -------------------------------------------------------------------------------- /games/MM1/bios.nam: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/MM1/bios.nam -------------------------------------------------------------------------------- /games/MM1/bios.pal: -------------------------------------------------------------------------------- 1 | 0&((  -------------------------------------------------------------------------------- /games/MM1/build.bat: -------------------------------------------------------------------------------- 1 | wla-6502 -o stage2.asm 2 | wla-6502 -o stage3.asm 3 | wla-6502 -o credits.asm 4 | wla-6502 -o credits2.asm 5 | wla-6502 -o bios.asm 6 | wla-6502 -o splash.asm 7 | wla-6502 -o desktop.asm 8 | wla-6502 -o screensaver.asm 9 | wla-6502 -o pcm.asm 10 | 11 | wlalink -b stage2.cfg stage2.bin 12 | wlalink -b stage3.cfg stage3.bin 13 | wlalink -b credits.cfg credits.bin 14 | wlalink -b credits2.cfg credits2.bin 15 | wlalink -b bios.cfg bios.bin 16 | wlalink -b splash.cfg splash.bin 17 | wlalink -b desktop.cfg desktop.bin 18 | wlalink -b screensaver.cfg screensaver.bin 19 | wlalink -b pcm.cfg pcm.bin 20 | 21 | convert_bin.py 1 2 stage2.bin 22 | reverse_input.py stage2.inp 23 | convert_bin.py 1 2 stage3.bin 24 | convert_bin.py 1 1 credits.bin 25 | convert_bin.py 1 1 credits2.bin 26 | convert_bin.py 1 1 bios.bin 27 | convert_bin.py 1 1 splash.bin 28 | convert_bin.py 1 1 desktop.bin 29 | convert_bin.py 1 1 screensaver.bin 30 | convert_bin.py 1 1 pcm.bin 31 | 32 | copy stage2.rev.inp + stage3.inp + credits.inp + credits2.inp + bios.inp + splash.inp + desktop.inp + screensaver.inp + pcm.inp console.inp 33 | create_r16m.py console.inp 34 | copy /b mm_base.r16m + console.r16m build.r16m 35 | -------------------------------------------------------------------------------- /games/MM1/clean.bat: -------------------------------------------------------------------------------- 1 | del console.r16m 2 | del build.r16m 3 | del *.inp 4 | del *.o 5 | del *.bin -------------------------------------------------------------------------------- /games/MM1/convert_bin.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env python 2 | import sys 3 | import os 4 | name = "" 5 | base_name = "" 6 | 7 | latches = int(sys.argv[1]) 8 | player = int(sys.argv[2]) 9 | 10 | if sys.argv[3] == "": 11 | print("You need to specify a file to convert") 12 | sys.exit() 13 | else: 14 | name = sys.argv[3] 15 | base_name = sys.argv[3][:-4] 16 | 17 | f = open(os.path.dirname(os.path.realpath(__file__)) + "\\" + name, "rb") 18 | fo = open(os.path.dirname(os.path.realpath(__file__)) + "\\" + base_name + ".inp", "w") 19 | 20 | data = f.read() 21 | i = "" 22 | for d in data: 23 | v = d 24 | i = "" 25 | i = i + ("R" if v & 128 != 0 else ".") 26 | i = i + ("L" if v & 64 != 0 else ".") 27 | i = i + ("D" if v & 32 != 0 else ".") 28 | i = i + ("U" if v & 16 != 0 else ".") 29 | i = i + ("T" if v & 8 != 0 else ".") 30 | i = i + ("S" if v & 4 != 0 else ".") 31 | i = i + ("B" if v & 2 != 0 else ".") 32 | i = i + ("A" if v & 1 != 0 else ".") 33 | for l in range(0, latches): 34 | if player == 1: 35 | fo.write(i + "|........\n") 36 | else: 37 | fo.write("........|" + i + "\n") 38 | 39 | f.close() 40 | fo.close() 41 | print("Converted " + str(len(data)) + " bytes.") -------------------------------------------------------------------------------- /games/MM1/convert_raw16_eor.py: -------------------------------------------------------------------------------- 1 | import sys, os 2 | 3 | f = open(sys.argv[1], "rb") 4 | fo = open(sys.argv[1] + ".r16eor", "wb") 5 | 6 | data = f.read() 7 | for i in range(0, len(data)-4, 4): 8 | outp = [] 9 | outp = outp + [data[i]^0x90, data[i+1]^0x90, 0, 0, 0, 0, 0, 0] 10 | outp = outp + [data[i+2]^0x80, data[i+3]^0x80, 0, 0, 0, 0, 0, 0] 11 | fo.write(bytes(outp)) 12 | 13 | f.close() 14 | fo.close() 15 | print("Converted " + str(len(data)) + " bytes.") -------------------------------------------------------------------------------- /games/MM1/create_r16m.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env python 2 | import sys, os 3 | 4 | name = "" 5 | base_name = "" 6 | 7 | if sys.argv[1] == "": 8 | print("You need to specify a file to convert") 9 | sys.exit() 10 | else: 11 | name = sys.argv[1] 12 | base_name = sys.argv[1][:-4] 13 | 14 | fi = open(os.path.dirname(os.path.realpath(__file__)) + "\\" + name, "r") 15 | fo = open(os.path.dirname(os.path.realpath(__file__)) + "\\" + base_name + ".r16m", "wb") 16 | 17 | for l in fi: 18 | inputs = l.replace('\n','').replace('\r','').split('|') 19 | for i in inputs: 20 | if len(i)>1: 21 | o = 0 22 | o += (1 if i[0] != '.' else 0) 23 | o += (2 if i[1] != '.' else 0) 24 | o += (4 if i[2] != '.' else 0) 25 | o += (8 if i[3] != '.' else 0) 26 | o += (16 if i[4] != '.' else 0) 27 | o += (32 if i[5] != '.' else 0) 28 | o += (64 if i[6] != '.' else 0) 29 | o += (128 if i[7] != '.' else 0) 30 | fo.write(bytes([o])) 31 | fo.write(bytes([0]*7)) 32 | -------------------------------------------------------------------------------- /games/MM1/credits.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | credits.o -------------------------------------------------------------------------------- /games/MM1/credits2.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | credits2.o -------------------------------------------------------------------------------- /games/MM1/desktop.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | desktop.o -------------------------------------------------------------------------------- /games/MM1/desktop.chr: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/MM1/desktop.chr -------------------------------------------------------------------------------- /games/MM1/desktop.nam: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/MM1/desktop.nam -------------------------------------------------------------------------------- /games/MM1/desktop.pal: -------------------------------------------------------------------------------- 1 | 0 00 -------------------------------------------------------------------------------- /games/MM1/mm_base.r16m: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/MM1/mm_base.r16m -------------------------------------------------------------------------------- /games/MM1/pcm.atr: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/MM1/pcm.atr -------------------------------------------------------------------------------- /games/MM1/pcm.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | pcm.o -------------------------------------------------------------------------------- /games/MM1/pcm.chr: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/MM1/pcm.chr -------------------------------------------------------------------------------- /games/MM1/pcm.nam: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/MM1/pcm.nam -------------------------------------------------------------------------------- /games/MM1/pcm.pal: -------------------------------------------------------------------------------- 1 |  +   -------------------------------------------------------------------------------- /games/MM1/pcm_eor.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | pcm_eor.o -------------------------------------------------------------------------------- /games/MM1/pcm_v3/mm1_pcm_v3.r16m: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/MM1/pcm_v3/mm1_pcm_v3.r16m -------------------------------------------------------------------------------- /games/MM1/pcm_v4/mm1_170110.r16m: 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-------------------------------------------------------------------------------- 1 | #!/usr/bin/env python 2 | import sys 3 | import os 4 | name = "" 5 | base_name = "" 6 | 7 | if sys.argv[1] == "": 8 | print("You need to specify a file to convert") 9 | sys.exit() 10 | else: 11 | name = sys.argv[1] 12 | base_name = sys.argv[1][:-4] 13 | 14 | f = open(os.path.dirname(os.path.realpath(__file__)) + "\\" + name, "r") 15 | fo = open(os.path.dirname(os.path.realpath(__file__)) + "\\" + base_name + ".rev.inp", "w") 16 | 17 | lines = f.readlines() 18 | lines.reverse() 19 | fo.writelines(lines) 20 | f.close() 21 | fo.close() -------------------------------------------------------------------------------- /games/MM1/rommap.i: -------------------------------------------------------------------------------- 1 | ; This allocates the full NES address space into a single bank so we can 2 | ; just use .org to specify the location of the code since we're not using 3 | ; ROM or any kind of bankswapping. 4 | 5 | .ROMBANKMAP 6 | BANKSTOTAL 1 7 | BANKSIZE $10000 8 | BANKS 1 9 | .ENDRO 10 | 11 | .MEMORYMAP 12 | DEFAULTSLOT 0 13 | SLOTSIZE $10000 14 | SLOT 0 $0000 15 | .ENDME -------------------------------------------------------------------------------- /games/MM1/screensaver.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | screensaver.o -------------------------------------------------------------------------------- /games/MM1/screensaver.chr: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/MM1/screensaver.chr -------------------------------------------------------------------------------- /games/MM1/screensaver.nam: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/MM1/splash.nam -------------------------------------------------------------------------------- /games/MM1/splash.pal: -------------------------------------------------------------------------------- 1 | *) -------------------------------------------------------------------------------- /games/MM1/stage1.asm: -------------------------------------------------------------------------------- 1 | .include "rommap.i" 2 | .org $482 3 | ; This file is just for documentation and should not be compiled since it's done by inputs already 4 | 5 | loop: ; Stage 1 loader (written by beam and magnet beam X positions) 6 | pha ; Push to stack 7 | jsr $c01b ; This calls controller reading AND "wait-for-NMI" so this limits it to 1 byte per frame 8 | bne loop ; The previous routine will leave "newly pressed buttons on controller 2" in A 9 | rts ; Returns to the last 2 bytes read from controller input that was pushed to the stack -------------------------------------------------------------------------------- /games/MM1/stage2.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | stage2.o -------------------------------------------------------------------------------- /games/MM1/stage3.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | stage3.o -------------------------------------------------------------------------------- /games/MM1/v5/mm1.r16m: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/MM1/v5/mm1.r16m -------------------------------------------------------------------------------- /games/MM1/v6/mm1.r16m: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/MM1/v6/mm1.r16m -------------------------------------------------------------------------------- /games/MM1/wla-6502.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/MM1/wla-6502.exe -------------------------------------------------------------------------------- /games/MM1/wlalink.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/MM1/wlalink.exe -------------------------------------------------------------------------------- /games/SMB3/build.bat: -------------------------------------------------------------------------------- 1 | cd famitone2 2 | call build 3 | cd .. 4 | 5 | wla-6502 -o stage2.asm 6 | wla-6502 -o stage3.asm 7 | wla-6502 -o payload.asm 8 | wlalink -b stage2.cfg stage2.bin 9 | wlalink -b stage3.cfg stage3.bin 10 | wlalink -b payload.cfg payload.bin 11 | 12 | convert_bin.py 4 stage2.bin 13 | convert_bin.py 4 stage3.bin 14 | convert_bin.py 1 payload.bin 15 | 16 | copy base_glitch.txt + stage2.inp + stage3.inp + payload.inp console.inp 17 | create_r16m.py console.inp 18 | copy /b smb3_base.r16m + console.r16m build.r16m 19 | -------------------------------------------------------------------------------- /games/SMB3/clean.bat: -------------------------------------------------------------------------------- 1 | cd famitone2 2 | call clean.bat 3 | cd .. 4 | 5 | del console.r16m 6 | del build.r16m 7 | del *.inp 8 | del *.o 9 | del *.bin -------------------------------------------------------------------------------- /games/SMB3/convert_bin.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env python 2 | import sys 3 | import os 4 | name = "" 5 | base_name = "" 6 | 7 | latches = int(sys.argv[1]) 8 | 9 | if sys.argv[2] == "": 10 | print("You need to specify a file to convert") 11 | sys.exit() 12 | else: 13 | name = sys.argv[2] 14 | base_name = sys.argv[2][:-4] 15 | 16 | f = open(os.path.dirname(os.path.realpath(__file__)) + "\\" + name, "rb") 17 | fo = open(os.path.dirname(os.path.realpath(__file__)) + "\\" + base_name + ".inp", "w") 18 | 19 | data = f.read() 20 | i = "" 21 | for d in data: 22 | v = d 23 | i = "" 24 | i = i + ("R" if v & 1 != 0 else ".") 25 | i = i + ("L" if v & 2 != 0 else ".") 26 | i = i + ("D" if v & 4 != 0 else ".") 27 | i = i + ("U" if v & 8 != 0 else ".") 28 | i = i + ("T" if v & 16 != 0 else ".") 29 | i = i + ("S" if v & 32 != 0 else ".") 30 | i = i + ("B" if v & 64 != 0 else ".") 31 | i = i + ("A" if v & 128 != 0 else ".") 32 | for l in range(0, latches): 33 | fo.write(i + "|........\n") 34 | 35 | f.close() 36 | fo.close() 37 | print("Converted " + str(len(data)) + " bytes.") -------------------------------------------------------------------------------- /games/SMB3/convert_raw16_eor.py: -------------------------------------------------------------------------------- 1 | import sys, os 2 | 3 | f = open(sys.argv[1], "rb") 4 | fo = open(sys.argv[1] + ".r16eor", "wb") 5 | 6 | data = f.read() 7 | for i in range(0, len(data)-4, 4): 8 | outp = [] 9 | outp = outp + [data[i]^0x90, data[i+1]^0x90, 0, 0, 0, 0, 0, 0] 10 | outp = outp + [data[i+2]^0x80, data[i+3]^0x80, 0, 0, 0, 0, 0, 0] 11 | fo.write(bytes(outp)) 12 | 13 | f.close() 14 | fo.close() 15 | print("Converted " + str(len(data)) + " bytes.") -------------------------------------------------------------------------------- /games/SMB3/create_r16m.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env python 2 | import sys, os 3 | 4 | name = "" 5 | base_name = "" 6 | 7 | if sys.argv[1] == "": 8 | print("You need to specify a file to convert") 9 | sys.exit() 10 | else: 11 | name = sys.argv[1] 12 | base_name = sys.argv[1][:-4] 13 | 14 | fi = open(os.path.dirname(os.path.realpath(__file__)) + "\\" + name, "r") 15 | fo = open(os.path.dirname(os.path.realpath(__file__)) + "\\" + base_name + ".r16m", "wb") 16 | 17 | for l in fi: 18 | inputs = l.replace('\n','').replace('\r','').split('|') 19 | for i in inputs: 20 | if len(i)>1: 21 | o = 0 22 | o += (1 if i[0] != '.' else 0) 23 | o += (2 if i[1] != '.' else 0) 24 | o += (4 if i[2] != '.' else 0) 25 | o += (8 if i[3] != '.' else 0) 26 | o += (16 if i[4] != '.' else 0) 27 | o += (32 if i[5] != '.' else 0) 28 | o += (64 if i[6] != '.' else 0) 29 | o += (128 if i[7] != '.' else 0) 30 | fo.write(bytes([o])) 31 | fo.write(bytes([0]*7)) 32 | -------------------------------------------------------------------------------- /games/SMB3/famitone2/asm6.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3/famitone2/asm6.exe -------------------------------------------------------------------------------- /games/SMB3/famitone2/build.bat: -------------------------------------------------------------------------------- 1 | text2data "The_Ordinary_Road.txt" -asm6 2 | asm6 player.asm 3 | asm6 music.asm -------------------------------------------------------------------------------- /games/SMB3/famitone2/clean.bat: -------------------------------------------------------------------------------- 1 | del *.bin 2 | del "The_Ordinary_Road.asm" 3 | -------------------------------------------------------------------------------- /games/SMB3/famitone2/music.asm: -------------------------------------------------------------------------------- 1 | .base $7800 2 | .include "The_Ordinary_Road.asm" -------------------------------------------------------------------------------- /games/SMB3/famitone2/nesasmc.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3/famitone2/nesasmc.exe -------------------------------------------------------------------------------- /games/SMB3/famitone2/player.asm: -------------------------------------------------------------------------------- 1 | .base $7BF0 2 | .include "famitone2_asm6.asm" -------------------------------------------------------------------------------- /games/SMB3/famitone2/text2data.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3/famitone2/text2data.exe -------------------------------------------------------------------------------- /games/SMB3/payload.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | payload.o -------------------------------------------------------------------------------- /games/SMB3/pcm.atr: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3/pcm.atr -------------------------------------------------------------------------------- /games/SMB3/pcm.nam: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3/pcm.nam -------------------------------------------------------------------------------- /games/SMB3/pcm.pal: -------------------------------------------------------------------------------- 1 | 0!1$588 -------------------------------------------------------------------------------- /games/SMB3/pwn.atr: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3/pwn.atr -------------------------------------------------------------------------------- /games/SMB3/pwn.nam: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3/pwn.nam -------------------------------------------------------------------------------- /games/SMB3/pwn.pal: -------------------------------------------------------------------------------- 1 | 8( ! & * -------------------------------------------------------------------------------- /games/SMB3/rommap.i: -------------------------------------------------------------------------------- 1 | ; This allocates the full NES address space into a single bank so we can 2 | ; just use .org to specify the location of the code since we're not using 3 | ; ROM or any kind of bankswapping. 4 | 5 | .ROMBANKMAP 6 | BANKSTOTAL 1 7 | BANKSIZE $10000 8 | BANKS 1 9 | .ENDRO 10 | 11 | .MEMORYMAP 12 | DEFAULTSLOT 0 13 | SLOTSIZE $10000 14 | SLOT 0 $0000 15 | .ENDME -------------------------------------------------------------------------------- /games/SMB3/smb3_base.r16m: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3/smb3_base.r16m -------------------------------------------------------------------------------- /games/SMB3/stage1.asm: -------------------------------------------------------------------------------- 1 | .include "rommap.i" 2 | .org $91 3 | 4 | l1: ; Shellcode (koopa shell) loader 5 | jsr $febe ; This loader is what is created by killing and placing 6 | sta $9e ; the koopas and their shells in specific spots. 7 | brk ; It's very simple self-modifying code that writes data 8 | brk ; into $9e-$ff and then continues execution at $9e 9 | brk 10 | brk 11 | inc $95 12 | bmi l1 -------------------------------------------------------------------------------- /games/SMB3/stage1.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | stage1.o -------------------------------------------------------------------------------- /games/SMB3/stage2.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | stage2.o -------------------------------------------------------------------------------- /games/SMB3/stage3.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | stage3.o -------------------------------------------------------------------------------- /games/SMB3/wla-6502.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3/wla-6502.exe -------------------------------------------------------------------------------- /games/SMB3/wlalink.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3/wlalink.exe -------------------------------------------------------------------------------- /games/SMB3_AGDQ/build.bat: -------------------------------------------------------------------------------- 1 | cd famitone2 2 | call build 3 | cd .. 4 | 5 | wla-6502 -o stage2.asm 6 | wla-6502 -o stage3.asm 7 | wla-6502 -o payload.asm 8 | wlalink -b stage2.cfg stage2.bin 9 | wlalink -b stage3.cfg stage3.bin 10 | wlalink -b payload.cfg payload.bin 11 | 12 | convert_bin.py 4 stage2.bin 13 | convert_bin.py 4 stage3.bin 14 | convert_bin.py 1 payload.bin 15 | 16 | copy base_glitch.txt + stage2.inp + stage3.inp + payload.inp console.inp 17 | create_r16m.py console.inp 18 | copy /b smb3_base.r16m + console.r16m + padding.r16m build.r16m 19 | -------------------------------------------------------------------------------- /games/SMB3_AGDQ/build.sh: -------------------------------------------------------------------------------- 1 | wla-6502 stage2.asm 2 | wla-6502 stage3.asm 3 | wla-6502 payload.asm 4 | 5 | wlalink -b stage2.cfg stage2.o 6 | wlalink -b stage3.cfg stage3.o 7 | wlalink -b payload.cfg payload.o 8 | 9 | python3 convert_bin_unix.py 4 stage2.o 10 | python3 convert_bin_unix.py 4 stage3.o 11 | python3 convert_bin_unix.py 1 payload.o 12 | 13 | cat base_glitch.txt stage2.inp stage3.inp payload.inp > console.inp 14 | python3 create_r16m_unix.py console.inp 15 | cat smb3_base.r16m console.r16m padding.r16m > build.r16m 16 | -------------------------------------------------------------------------------- /games/SMB3_AGDQ/clean.bat: -------------------------------------------------------------------------------- 1 | cd famitone2 2 | call clean.bat 3 | cd .. 4 | 5 | del console.r16m 6 | del build.r16m 7 | del *.inp 8 | del *.o 9 | del *.bin -------------------------------------------------------------------------------- /games/SMB3_AGDQ/clean.sh: -------------------------------------------------------------------------------- 1 | rm console.r16m 2 | rm build.r16m 3 | 4 | rm *.inp 5 | rm *.o 6 | -------------------------------------------------------------------------------- /games/SMB3_AGDQ/convert_bin.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env python 2 | import sys 3 | import os 4 | name = "" 5 | base_name = "" 6 | 7 | latches = int(sys.argv[1]) 8 | 9 | if sys.argv[2] == "": 10 | print("You need to specify a file to convert") 11 | sys.exit() 12 | else: 13 | name = sys.argv[2] 14 | base_name = sys.argv[2][:-4] 15 | 16 | f = open(os.path.dirname(os.path.realpath(__file__)) + "\\" + name, "rb") 17 | fo = open(os.path.dirname(os.path.realpath(__file__)) + "\\" + base_name + ".inp", "w") 18 | 19 | data = f.read() 20 | i = "" 21 | for d in data: 22 | v = d 23 | i = "" 24 | i = i + ("R" if v & 1 != 0 else ".") 25 | i = i + ("L" if v & 2 != 0 else ".") 26 | i = i + ("D" if v & 4 != 0 else ".") 27 | i = i + ("U" if v & 8 != 0 else ".") 28 | i = i + ("T" if v & 16 != 0 else ".") 29 | i = i + ("S" if v & 32 != 0 else ".") 30 | i = i + ("B" if v & 64 != 0 else ".") 31 | i = i + ("A" if v & 128 != 0 else ".") 32 | for l in range(0, latches): 33 | fo.write(i + "|........\n") 34 | 35 | f.close() 36 | fo.close() 37 | print("Converted " + str(len(data)) + " bytes.") -------------------------------------------------------------------------------- /games/SMB3_AGDQ/convert_bin_unix.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env python 2 | import sys 3 | import os 4 | name = "" 5 | base_name = "" 6 | 7 | latches = int(sys.argv[1]) 8 | 9 | if sys.argv[2] == "": 10 | print("You need to specify a file to convert") 11 | sys.exit() 12 | else: 13 | name = sys.argv[2] 14 | base_name = sys.argv[2][:-2] 15 | 16 | f = open(os.path.dirname(os.path.realpath(__file__)) + "/" + name, "rb") 17 | fo = open(os.path.dirname(os.path.realpath(__file__)) + "/" + base_name + ".inp", "w") 18 | 19 | data = f.read() 20 | i = "" 21 | for d in data: 22 | v = d 23 | i = "" 24 | i = i + ("R" if v & 1 != 0 else ".") 25 | i = i + ("L" if v & 2 != 0 else ".") 26 | i = i + ("D" if v & 4 != 0 else ".") 27 | i = i + ("U" if v & 8 != 0 else ".") 28 | i = i + ("T" if v & 16 != 0 else ".") 29 | i = i + ("S" if v & 32 != 0 else ".") 30 | i = i + ("B" if v & 64 != 0 else ".") 31 | i = i + ("A" if v & 128 != 0 else ".") 32 | for l in range(0, latches): 33 | fo.write(i + "|........\n") 34 | 35 | f.close() 36 | fo.close() 37 | print("Converted " + str(len(data)) + " bytes.") 38 | -------------------------------------------------------------------------------- /games/SMB3_AGDQ/convert_raw16_eor.py: -------------------------------------------------------------------------------- 1 | import sys, os 2 | 3 | f = open(sys.argv[1], "rb") 4 | fo = open(sys.argv[1] + ".r16eor", "wb") 5 | 6 | data = f.read() 7 | for i in range(0, len(data)-4, 4): 8 | outp = [] 9 | outp = outp + [data[i]^0x90, data[i+1]^0x90, 0, 0, 0, 0, 0, 0] 10 | outp = outp + [data[i+2]^0x80, data[i+3]^0x80, 0, 0, 0, 0, 0, 0] 11 | fo.write(bytes(outp)) 12 | 13 | f.close() 14 | fo.close() 15 | print("Converted " + str(len(data)) + " bytes.") -------------------------------------------------------------------------------- /games/SMB3_AGDQ/create_r16m.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env python 2 | import sys, os 3 | 4 | name = "" 5 | base_name = "" 6 | 7 | if sys.argv[1] == "": 8 | print("You need to specify a file to convert") 9 | sys.exit() 10 | else: 11 | name = sys.argv[1] 12 | base_name = sys.argv[1][:-4] 13 | 14 | fi = open(os.path.dirname(os.path.realpath(__file__)) + "\\" + name, "r") 15 | fo = open(os.path.dirname(os.path.realpath(__file__)) + "\\" + base_name + ".r16m", "wb") 16 | 17 | for l in fi: 18 | inputs = l.replace('\n','').replace('\r','').split('|') 19 | for i in inputs: 20 | if len(i)>1: 21 | o = 0 22 | o += (1 if i[0] != '.' else 0) 23 | o += (2 if i[1] != '.' else 0) 24 | o += (4 if i[2] != '.' else 0) 25 | o += (8 if i[3] != '.' else 0) 26 | o += (16 if i[4] != '.' else 0) 27 | o += (32 if i[5] != '.' else 0) 28 | o += (64 if i[6] != '.' else 0) 29 | o += (128 if i[7] != '.' else 0) 30 | fo.write(bytes([o])) 31 | fo.write(bytes([0]*7)) 32 | -------------------------------------------------------------------------------- /games/SMB3_AGDQ/create_r16m_unix.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env python 2 | import sys, os 3 | 4 | name = "" 5 | base_name = "" 6 | 7 | if sys.argv[1] == "": 8 | print("You need to specify a file to convert") 9 | sys.exit() 10 | else: 11 | name = sys.argv[1] 12 | base_name = sys.argv[1][:-4] 13 | 14 | fi = open(os.path.dirname(os.path.realpath(__file__)) + "/" + name, "r") 15 | fo = open(os.path.dirname(os.path.realpath(__file__)) + "/" + base_name + ".r16m", "wb") 16 | 17 | for l in fi: 18 | inputs = l.replace('\n','').replace('\r','').split('|') 19 | for i in inputs: 20 | if len(i)>1: 21 | o = 0 22 | o += (1 if i[0] != '.' else 0) 23 | o += (2 if i[1] != '.' else 0) 24 | o += (4 if i[2] != '.' else 0) 25 | o += (8 if i[3] != '.' else 0) 26 | o += (16 if i[4] != '.' else 0) 27 | o += (32 if i[5] != '.' else 0) 28 | o += (64 if i[6] != '.' else 0) 29 | o += (128 if i[7] != '.' else 0) 30 | fo.write(bytes([o])) 31 | fo.write(bytes([0]*7)) 32 | -------------------------------------------------------------------------------- /games/SMB3_AGDQ/famitone2/asm6.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3_AGDQ/famitone2/asm6.exe -------------------------------------------------------------------------------- /games/SMB3_AGDQ/famitone2/build.bat: -------------------------------------------------------------------------------- 1 | text2data "The_Ordinary_Road.txt" -asm6 2 | asm6 player.asm 3 | asm6 music.asm -------------------------------------------------------------------------------- /games/SMB3_AGDQ/famitone2/clean.bat: -------------------------------------------------------------------------------- 1 | del *.bin 2 | del "The_Ordinary_Road.asm" 3 | -------------------------------------------------------------------------------- /games/SMB3_AGDQ/famitone2/music.asm: -------------------------------------------------------------------------------- 1 | .base $7800 2 | .include "The_Ordinary_Road.asm" -------------------------------------------------------------------------------- /games/SMB3_AGDQ/famitone2/music.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3_AGDQ/famitone2/music.bin -------------------------------------------------------------------------------- /games/SMB3_AGDQ/famitone2/nesasmc.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3_AGDQ/famitone2/nesasmc.exe -------------------------------------------------------------------------------- /games/SMB3_AGDQ/famitone2/player.asm: -------------------------------------------------------------------------------- 1 | .base $7BF0 2 | .include "famitone2_asm6.asm" -------------------------------------------------------------------------------- /games/SMB3_AGDQ/famitone2/player.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3_AGDQ/famitone2/player.bin -------------------------------------------------------------------------------- /games/SMB3_AGDQ/famitone2/text2data.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3_AGDQ/famitone2/text2data.exe -------------------------------------------------------------------------------- /games/SMB3_AGDQ/payload.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | payload.o -------------------------------------------------------------------------------- /games/SMB3_AGDQ/pcm.atr: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3_AGDQ/pcm.atr -------------------------------------------------------------------------------- /games/SMB3_AGDQ/pcm.nam: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3_AGDQ/pcm.nam -------------------------------------------------------------------------------- /games/SMB3_AGDQ/pcm.pal: -------------------------------------------------------------------------------- 1 | 0!1$588 -------------------------------------------------------------------------------- /games/SMB3_AGDQ/pwn.nam: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3_AGDQ/pwn.nam -------------------------------------------------------------------------------- /games/SMB3_AGDQ/pwn.pal: -------------------------------------------------------------------------------- 1 | 8( ! & * -------------------------------------------------------------------------------- /games/SMB3_AGDQ/replayfiles/smb3_agdq.r16m: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3_AGDQ/replayfiles/smb3_agdq.r16m -------------------------------------------------------------------------------- /games/SMB3_AGDQ/rommap.i: -------------------------------------------------------------------------------- 1 | ; This allocates the full NES address space into a single bank so we can 2 | ; just use .org to specify the location of the code since we're not using 3 | ; ROM or any kind of bankswapping. 4 | 5 | .ROMBANKMAP 6 | BANKSTOTAL 1 7 | BANKSIZE $10000 8 | BANKS 1 9 | .ENDRO 10 | 11 | .MEMORYMAP 12 | DEFAULTSLOT 0 13 | SLOTSIZE $10000 14 | SLOT 0 $0000 15 | .ENDME -------------------------------------------------------------------------------- /games/SMB3_AGDQ/smb3_base.r16m: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3_AGDQ/smb3_base.r16m -------------------------------------------------------------------------------- /games/SMB3_AGDQ/stage1.asm: -------------------------------------------------------------------------------- 1 | .include "rommap.i" 2 | .org $91 3 | 4 | l1: ; Shellcode (koopa shell) loader 5 | jsr $febe ; This loader is what is created by killing and placing 6 | sta $9e ; the koopas and their shells in specific spots. 7 | brk ; It's very simple self-modifying code that writes data 8 | brk ; into $9e-$ff and then continues execution at $9e 9 | brk 10 | brk 11 | inc $95 12 | bmi l1 -------------------------------------------------------------------------------- /games/SMB3_AGDQ/stage1.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | stage1.o -------------------------------------------------------------------------------- /games/SMB3_AGDQ/stage2.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | stage2.o -------------------------------------------------------------------------------- /games/SMB3_AGDQ/stage3.cfg: -------------------------------------------------------------------------------- 1 | [objects] 2 | stage3.o -------------------------------------------------------------------------------- /games/SMB3_AGDQ/v1/smb3_170110.r16m: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3_AGDQ/v1/smb3_170110.r16m -------------------------------------------------------------------------------- /games/SMB3_AGDQ/v2/smb3_pcm.r16m: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3_AGDQ/v2/smb3_pcm.r16m -------------------------------------------------------------------------------- /games/SMB3_AGDQ/v3/smb3_pcm.r16m: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/games/SMB3_AGDQ/v3/smb3_pcm.r16m 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-------------------------------------------------------------------------------- /games/nesclassic/remaning_games: -------------------------------------------------------------------------------- 1 | Remaining Games: 2 | All Done 3 | -------------------------------------------------------------------------------- /replayfiles/335-level-nes-tetris-level70steve.frame.r08: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/replayfiles/335-level-nes-tetris-level70steve.frame.r08 -------------------------------------------------------------------------------- /replayfiles/3bf24f738d7062678be8518600e3c14c0910c0d7.bk2: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/replayfiles/3bf24f738d7062678be8518600e3c14c0910c0d7.bk2 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-------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | mogrify -format rgb images/*.png 4 | g++ ssb.cpp ../process_image_stream/process_image/trans.cpp -o ssb_anim 5 | ./ssb_anim > ssb_anim.r16m -------------------------------------------------------------------------------- /videocall/bid_war/images/SSBM.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/videocall/bid_war/images/SSBM.png -------------------------------------------------------------------------------- /videocall/bid_war/images/border.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/videocall/bid_war/images/border.png -------------------------------------------------------------------------------- /videocall/bid_war/images/portal.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/videocall/bid_war/images/portal.png -------------------------------------------------------------------------------- /videocall/color/bot.h: -------------------------------------------------------------------------------- 1 | #ifndef BOT_H 2 | #define BOT_H 3 | 4 | #include 5 | #include 6 | #include 7 | 8 | class bot : public IrcConnection 9 | { 10 | Q_OBJECT 11 | 12 | public: 13 | bot(QObject* parent = 0); 14 | void set_emotes(QList e){ emotes = e; } 15 | void set_colors(QList c){ colors = c; } 16 | 17 | signals: 18 | void trigger_emote(QString emote, int x, int y); 19 | void trigger_color(QString color, int space); 20 | 21 | public slots: 22 | void join(QString channel); 23 | 24 | private slots: 25 | void processMessage(IrcPrivateMessage* message); 26 | 27 | private: 28 | IrcCommandParser parser; 29 | IrcBufferModel bufferModel; 30 | QList emotes; 31 | QList colors; 32 | 33 | unsigned int hash(const char *name); 34 | void processColorCommand(QString color, const QStringRef& position); 35 | }; 36 | 37 | #endif // BOT_H 38 | -------------------------------------------------------------------------------- /videocall/color/color.pro: -------------------------------------------------------------------------------- 1 | #------------------------------------------------- 2 | # 3 | # Project created by QtCreator 2017-01-05T16:42:40 4 | # 5 | #------------------------------------------------- 6 | 7 | QT += core gui 8 | CONFIG += communi c++11 9 | COMMUNI += core model util 10 | 11 | QT += widgets 12 | 13 | TARGET = color 14 | TEMPLATE = app 15 | 16 | 17 | SOURCES += main.cpp\ 18 | main_window.cpp \ 19 | draw_area.cpp \ 20 | bot.cpp 21 | 22 | HEADERS += main_window.h \ 23 | draw_area.h \ 24 | settings.h \ 25 | bot.h 26 | -------------------------------------------------------------------------------- /videocall/color/draw_area.h: -------------------------------------------------------------------------------- 1 | #ifndef DRAW_AREA_H 2 | #define DRAW_AREA_H 3 | 4 | #include 5 | #include 6 | #include 7 | #include 8 | #include 9 | #include "bot.h" 10 | 11 | class draw_area : public QWidget 12 | { 13 | Q_OBJECT 14 | public: 15 | explicit draw_area(QWidget *parent = 0); 16 | 17 | public slots: 18 | void register_color(QString color, unsigned int space); 19 | void register_emote(QString emote, int x, int y); 20 | 21 | protected: 22 | void paintEvent(QPaintEvent *event); 23 | void keyPressEvent(QKeyEvent *event); 24 | 25 | private: 26 | struct emote_location{ 27 | QString name; 28 | int x; 29 | int y; 30 | }; 31 | 32 | QImage *image; 33 | QMap emotes; 34 | QVector pictures; 35 | QVector>> picture_coords; 36 | int current_picture = 0; 37 | bot irc; 38 | QVector registered_emotes; 39 | QStack > stack; 40 | 41 | void flood_fill(int x, int y, QColor target, QColor new_color); 42 | void update_picture(); 43 | 44 | }; 45 | 46 | #endif // DRAW_AREA_H 47 | -------------------------------------------------------------------------------- /videocall/color/main.cpp: -------------------------------------------------------------------------------- 1 | #include "main_window.h" 2 | #include 3 | 4 | int main(int argc, char *argv[]) 5 | { 6 | QApplication a(argc, argv); 7 | main_window w; 8 | w.show(); 9 | 10 | return a.exec(); 11 | } 12 | -------------------------------------------------------------------------------- /videocall/color/main_window.cpp: -------------------------------------------------------------------------------- 1 | #include "main_window.h" 2 | #include "draw_area.h" 3 | 4 | main_window::main_window(QWidget *parent) 5 | : QMainWindow(parent) 6 | { 7 | setCentralWidget(new draw_area(this)); 8 | } 9 | 10 | main_window::~main_window() 11 | { 12 | 13 | } 14 | -------------------------------------------------------------------------------- /videocall/color/main_window.h: -------------------------------------------------------------------------------- 1 | #ifndef MAIN_WINDOW_H 2 | #define MAIN_WINDOW_H 3 | 4 | #include 5 | 6 | class main_window : public QMainWindow 7 | { 8 | Q_OBJECT 9 | 10 | public: 11 | main_window(QWidget *parent = 0); 12 | ~main_window(); 13 | }; 14 | 15 | #endif // MAIN_WINDOW_H 16 | -------------------------------------------------------------------------------- /videocall/color/settings.h: -------------------------------------------------------------------------------- 1 | #ifndef SETTINGS_H 2 | #define SETTINGS_H 3 | 4 | const int SNES_WIDTH = 382; 5 | const int SNES_HEIGHT = 207; 6 | 7 | #define DISABLE_EMOTES 8 | 9 | //irc settings 10 | const char *IRC_HOST = "irc.chat.twitch.tv"; 11 | const char *IRC_PASSWORD = "oauth:fillmein"; 12 | const char *IRC_CHANNEL = "#dwangoac"; 13 | const int IRC_PORT = 6667; 14 | const bool IRC_USE_SSL = false; 15 | 16 | #endif // SETTINGS_H 17 | -------------------------------------------------------------------------------- /videocall/dummy-test-rom/dummytest-v3-base.latch.r16m: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/videocall/dummy-test-rom/dummytest-v3-base.latch.r16m -------------------------------------------------------------------------------- /videocall/dummy-test-rom/dummytest.link: -------------------------------------------------------------------------------- 1 | [objects] 2 | dummytest.obj 3 | -------------------------------------------------------------------------------- /videocall/dummy-test-rom/dummytest.lsmv: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/videocall/dummy-test-rom/dummytest.lsmv -------------------------------------------------------------------------------- /videocall/dummy-test-rom/dummytest.sfc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/videocall/dummy-test-rom/dummytest.sfc -------------------------------------------------------------------------------- /videocall/live_video_init.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | if ! [ -e /tmp/aaaL ] || ! [ -p /tmp/aaaL ]; then 4 | if [ -e /tmp/aaaL ]; then 5 | rm /tmp/aaaL; 6 | fi; 7 | mkfifo /tmp/aaaL; 8 | fi; 9 | 10 | if ! [ -e /tmp/aaaR ] || ! [ -p /tmp/aaaR ]; then 11 | if [ -e /tmp/aaaR ]; then 12 | rm /tmp/aaaR; 13 | fi; 14 | mkfifo /tmp/aaaR; 15 | fi; 16 | 17 | if ! [ -e /tmp/vvv ] || ! [ -p /tmp/v ]; then 18 | if [ -e /tmp/vvv ]; then 19 | rm /tmp/vvv; 20 | fi; 21 | mkfifo /tmp/vvv; 22 | fi; 23 | 24 | source port_assignments.sh 25 | 26 | python3 ./psoc/Scripts/recover.py $L_CHANNEL_DEVICE 27 | python3 ./psoc/Scripts/recover.py $R_CHANNEL_DEVICE 28 | 29 | (./splitaudio2 /dev/stdout mm /run/user/1001/timing.tmp < /tmp/aaaL | ./pipebuf 10000 | python3 ./psoc/Scripts/play_r16y.py $L_CHANNEL_DEVICE /dev/stdin) & 30 | (./splitaudio2 /dev/stdout mm /run/user/1001/timing2.tmp < /tmp/aaaR | ./pipebuf 10000 | python3 ./psoc/Scripts/play_r16y.py $R_CHANNEL_DEVICE /dev/stdin) & 31 | (./process_image_stream/process_image/transout_full 5 < /tmp/vvv | python3 ./psoc/Scripts/play_r16y_cmd_resync_stdin.py $V_DEVICE) 32 | -------------------------------------------------------------------------------- /videocall/live_video_run.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | V_FILE=$1 4 | ffmpeg -y -i "$V_FILE" -ar 54235 -map_channel 0.1.0 -f s16le /tmp/aaaL -map_channel 0.1.1 -ar 54235 -f s16le /tmp/aaaR -map 0:v -r 295312500/30465281 -vf scale=128:112 -f rawvideo -pix_fmt rgb24 /tmp/vvv 5 | -------------------------------------------------------------------------------- /videocall/play_SM64.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | ./live_video_run.sh ~/sm64-movie/SM64-VBR2P-50Mbps-AAC-320kbps-44_1-Stereo_CUT.mp4 4 | ./shutup.sh -------------------------------------------------------------------------------- /videocall/play_portal1.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | source port_assignments.sh 4 | 5 | python3 ./psoc/Scripts/play_r16y_cmd_resync_stdin.py $V_DEVICE < ./supern64_anim/supern64_anim_fadeout.r16m 6 | python3 ./psoc/Scripts/play_r16y_cmd_resync_stdin.py $V_DEVICE < ./bid_war/portal_anim.r16m 7 | -------------------------------------------------------------------------------- /videocall/play_portal2.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | ./live_video_run.sh ~/sm64-movie/Portal-VBR2P-50Mbps-AAC-320kbps-44_1-Stereo.mp4 4 | ./shutup.sh -------------------------------------------------------------------------------- /videocall/play_skhype.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | source port_assignments.sh 4 | 5 | python3 ./psoc/Scripts/play_r16y_cmd_resync_stdin.py $V_DEVICE < ./skhype_anim/skhype_anim.r16m 6 | -------------------------------------------------------------------------------- /videocall/play_skype_ringtone.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | ffmpeg -y -i skhype_anim/skype_ringtone.mp3 -ar 54235 -map_channel 0.0.0 -f s16le /tmp/aaaL -map_channel 0.0.1 -ar 54235 -f s16le /tmp/aaaR -------------------------------------------------------------------------------- /videocall/play_ssb1.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | source port_assignments.sh 4 | 5 | python3 ./psoc/Scripts/play_r16y_cmd_resync_stdin.py $V_DEVICE < ./supern64_anim/supern64_anim_fadeout.r16m 6 | python3 ./psoc/Scripts/play_r16y_cmd_resync_stdin.py $V_DEVICE < ./bid_war/ssb_anim.r16m 7 | -------------------------------------------------------------------------------- /videocall/play_ssb2.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | ./live_video_run.sh ~/sm64-movie/SSBM-VBR1P-50Mbps-AAC-320kbps-44_1-Stereo.mp4 4 | ./shutup.sh -------------------------------------------------------------------------------- /videocall/play_twitch_plays.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | source port_assignments.sh 4 | 5 | python3 ./psoc/Scripts/play_r16y_cmd_resync_stdin.py $V_DEVICE /dev/null < ./twitch_anim/twitch_anim.r16m 6 | -------------------------------------------------------------------------------- /videocall/port_assignments.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | R_CHANNEL_DEVICE=/dev/ttyACM0 4 | L_CHANNEL_DEVICE=/dev/ttyACM1 5 | V_DEVICE=/dev/ttyACM2 6 | -------------------------------------------------------------------------------- /videocall/process_image/process_image/README: -------------------------------------------------------------------------------- 1 | Compile the c++ code: 2 | g++ -O3 -Wall main.cpp quantize.cpp -o process_image 3 | 4 | Generate palette.bin: 5 | ./generate_255_palette.sh INPUT_IMAGE 6 | 7 | Resize the input image and format as bmp: 8 | ./resize_to_bmp.sh INPUT_IMAGE RESIZED_IMAGE 112 104 9 | 10 | In both examples above, INPUT_IMAGE Can be any format 11 | 12 | 13 | Quantize the image: 14 | ./process_image RESIZED_IMAGE ./palette.bin OUTPUT_IMAGE 15 | 16 | OUTPUT_IMAGE will be an 8-bit TrueColor BMP 17 | 18 | 19 | 20 | 21 | Example processing a directory of images: 22 | mkdir resized 23 | mkdir resized/out 24 | ./generate_255_palette.sh INPUT_IMAGE 25 | for i in *.bmp; do ./resize_to_bmp.sh $i resized/$i 112 104; done 26 | for i in *.bmp; do ./process/process_image resized/$i ./palette.bin resized/out/$i; done -------------------------------------------------------------------------------- /videocall/process_image/process_image/generate_255_palette.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | convert $1 -colors 255 -unique-colors -depth 8 -alpha off txt:- > palette.txt 4 | perl process_255_palette.pl > palette.bin 5 | rm palette.txt -------------------------------------------------------------------------------- /videocall/process_image/process_image/generate_8_palettes.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | convert $1 -crop 4x2@ +repage +adjoin -colors 15 -unique-colors -depth 8 txt:- > palettes.txt 4 | perl process_8_palettes.pl > palettes.bin 5 | rm palettes.txt -------------------------------------------------------------------------------- /videocall/process_image/process_image/process_255_palette.pl: -------------------------------------------------------------------------------- 1 | open(FILE, "palette.txt") or die $!; 2 | 3 | my $palette_size = 255; 4 | 5 | my $count = $palette_size; 6 | 7 | while (my $line = ) 8 | { 9 | #print $line; 10 | if ($line =~ /: \(([0-9 ]{3}),([0-9 ]{3}),([0-9 ]{3})\)/) 11 | { 12 | print chr($1) . chr($2) . chr($3); 13 | $count++; 14 | } 15 | } 16 | 17 | if ($count < $palette_size) 18 | { 19 | print chr(0) x (($palette_size - $count) * 3); 20 | } -------------------------------------------------------------------------------- /videocall/process_image/process_image/process_8_palettes.pl: -------------------------------------------------------------------------------- 1 | open(FILE, "palettes.txt") or die $!; 2 | 3 | my $palette_size = 15; 4 | 5 | my $count = $palette_size; 6 | 7 | while (my $line = ) 8 | { 9 | #print $line; 10 | if ($line =~ /: \(([0-9 ]{3}),([0-9 ]{3}),([0-9 ]{3})\)/) 11 | { 12 | print chr($1) . chr($2) . chr($3); 13 | $count++; 14 | } 15 | elsif ($line =~ /^#/) 16 | { 17 | if ($count < $palette_size) 18 | { 19 | print chr(0) x (($palette_size - $count) * 3); 20 | } 21 | 22 | $count = 0; 23 | } 24 | } 25 | 26 | if ($count < $palette_size) 27 | { 28 | print chr(0) x (($palette_size - $count) * 3); 29 | } -------------------------------------------------------------------------------- /videocall/process_image/process_image/quantize.cpp: -------------------------------------------------------------------------------- 1 | int color_distance(unsigned char src_red, unsigned char src_green, unsigned char src_blue, unsigned char dest_red, unsigned char dest_green, unsigned char dest_blue) 2 | { 3 | return (dest_red - src_red) * (dest_red - src_red) + (dest_green - src_green) * (dest_green - src_green) + (dest_blue - src_blue) * (dest_blue - src_blue); 4 | } 5 | 6 | void quantize_bitmap(unsigned char * input_data, unsigned char * output_data, int image_size_x, int image_size_y, unsigned char * palette_data, int palette_size) 7 | { 8 | for (int y = 0; y < image_size_y; y++) 9 | { 10 | for (int x = 0; x < image_size_x; x++) 11 | { 12 | int index = y*(image_size_x * 3) + x * 3; 13 | unsigned char red = input_data[index + 0]; 14 | unsigned char green = input_data[index + 1]; 15 | unsigned char blue = input_data[index + 2]; 16 | 17 | int best_color = 0; 18 | int best_result = 50000000; 19 | for (int i = 0; i < palette_size; i++) 20 | { 21 | int distance = color_distance(red, green, blue, palette_data[(3 * i) + 0], palette_data[(3 * i) + 1], palette_data[(3 * i) + 2]); 22 | if (distance < best_result) 23 | { 24 | best_color = i; 25 | best_result = distance; 26 | } 27 | } 28 | 29 | output_data[y * image_size_x + x] = best_color; 30 | } 31 | } 32 | } -------------------------------------------------------------------------------- /videocall/process_image/process_image/quantize.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | int color_distance(unsigned char src_red, unsigned char src_green, unsigned char src_blue, unsigned char dest_red, unsigned char dest_green, unsigned char dest_blue); 3 | void quantize_bitmap(unsigned char * input_data, unsigned char * output_data, int image_size_x, int image_size_y, unsigned char * palette_data, int palette_size); -------------------------------------------------------------------------------- /videocall/process_image/process_image/resize_to_bmp.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | convert $1 -resize $3x$4^ -gravity center -extent $3x$4 -type TrueColor -depth 8 BMP:$2 -------------------------------------------------------------------------------- /videocall/process_image_stream/process_image/base_x261.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/videocall/process_image_stream/process_image/base_x261.bin -------------------------------------------------------------------------------- /videocall/process_image_stream/process_image/base_x300.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/videocall/process_image_stream/process_image/base_x300.bin -------------------------------------------------------------------------------- /videocall/process_image_stream/process_image/base_x300_borderless.bin: 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namespace std; 10 | 11 | int main() 12 | { 13 | Octree foo; 14 | 15 | bool recieving = true; 16 | while (recieving) 17 | { 18 | uint8 color[3] = {0,0,0}; 19 | for (int i = 0; i < 3; i++) 20 | { 21 | char temp; 22 | if (!std::cin.get(temp)) 23 | { 24 | recieving = false; 25 | break; 26 | } 27 | color[i] = temp; 28 | } 29 | 30 | foo.insert_color(color[0], color[1], color[2]); 31 | } 32 | 33 | foo.reduce(256); 34 | 35 | uint8 palette[256*3]; 36 | for (int i = 0; i < 256*3; i++) 37 | { 38 | palette[i] = 0; 39 | } 40 | foo.make_palette_table(palette); 41 | 42 | for (int i = 0; i < 256*3; i++) 43 | { 44 | cout.put(palette[i]); 45 | } 46 | 47 | return 0; 48 | } 49 | 50 | -------------------------------------------------------------------------------- /videocall/process_image_stream/process_image/pal_and_quan.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | #include 4 | #include 5 | 6 | #include "octree.h" 7 | #include "data_sizes.h" 8 | 9 | using namespace std; 10 | 11 | int main() 12 | { 13 | Octree foo; 14 | uint8 video_frame[120*104*3]; 15 | 16 | uint8 color[3] = {0,0,0}; 17 | for (int i = 0; i < 120*104*3; i++) 18 | { 19 | char temp; 20 | if (!std::cin.get(temp)) 21 | { 22 | return 0; 23 | } 24 | video_frame[i] = temp; 25 | 26 | if (i % 3 == 2) 27 | { 28 | foo.insert_color(video_frame[i-2], video_frame[i-1], video_frame[i]); 29 | } 30 | } 31 | 32 | foo.reduce(256); 33 | 34 | uint8 palette[256*3]; 35 | for (int i = 0; i < 256*3; i++) 36 | { 37 | palette[i] = 0; 38 | } 39 | foo.make_palette_table(palette); 40 | 41 | for (int i = 0; i < 256*3; i++) 42 | { 43 | cout.put(palette[i]); 44 | } 45 | 46 | for (int i = 0; i < 120*104*3; i+=3) 47 | { 48 | cout.put(foo.find_color(video_frame[i],video_frame[i+1],video_frame[i+2])); 49 | } 50 | 51 | 52 | return 0; 53 | } 54 | 55 | -------------------------------------------------------------------------------- /videocall/process_image_stream/process_image/trans.h: -------------------------------------------------------------------------------- 1 | #include "data_sizes.h" 2 | 3 | // Size in tiles 4 | #define VSIZE_X 16 5 | #define VSIZE_Y 14 6 | 7 | #define VFRAME_RGB_SIZE (VSIZE_X * VSIZE_Y * 8 * 8 * 3) 8 | #define VFRAME_SIZE (VSIZE_X * VSIZE_Y * 8 * 8) 9 | 10 | // Number of iframes per frame, including one command header 11 | #define SPEED 300 12 | // Number of iframes of data per frame 13 | #define DATA_IF (SPEED-1) 14 | 15 | // Number of bytes per iframe 16 | #define INFRAME_SIZE 8 17 | 18 | typedef unsigned short uint16; 19 | 20 | #define MASK(input, index, inbit, outbit, inflip) ((((input[index] ^ inflip) & (1 << inbit)) != 0) ? (1 << outbit) : 0) 21 | 22 | void trans_one_iframe(uint8 *input, uint8 *output); 23 | bool read_stdin(int length, uint8 * output); 24 | bool trans_palette_stdin(); 25 | void trans_palette(uint8 *input, bool highmem); 26 | bool trans_frame_stdin(); 27 | bool trans_frame(uint8 *input, bool highmem, bool final_highmem); 28 | void trans_vram_data(uint8 *input, int length, int offset, uint8 intermediate_page, uint8 final_page); 29 | void bitplane_tile(uint8 **rows, uint8 *output); 30 | void trans_nop(); -------------------------------------------------------------------------------- /videocall/readme.md: -------------------------------------------------------------------------------- 1 | # TASBot projects # 2 | 3 | ## For trans_prerecorded.sh ## 4 | 5 | To generate an r16m from a pre-recorded video, do the following: 6 | 7 | ./trans_prerecorded.sh 8 | Palette interval is how often to generate and transmit a new palette in frames, minimum of 1. 9 | 10 | Output is LoZ_out.r16m 11 | 12 | ## For emotes.py ## 13 | 14 | Requires python3 15 | 16 | Code was created by Sersium Arkun and MediaMagnet 17 | 18 | uses Twitch's api to pull emotes from twitch's servers. 19 | [https://twitchemotes.com/apidocs](https://twitchemotes.com/apidocs) 20 | 21 | emotes come in three sizes: 22 | 23 | - small: 28x28 24 | - medium: 56x56 25 | - large: 112x112 26 | 27 | the script will require one of these to work 28 | 29 | after that is done you can pick a channel to pull emotes for Twitch Prime/Turbo use `--twitch-turbo--` as the channel name. 30 | -------------------------------------------------------------------------------- /videocall/recover_audio.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | source port_assignments.sh 4 | 5 | python3 psoc/Scripts/recover.py $L_CHANNEL_DEVICE 6 | python3 psoc/Scripts/recover.py $L_CHANNEL_DEVICE 7 | python3 psoc/Scripts/recover.py $R_CHANNEL_DEVICE 8 | python3 psoc/Scripts/recover.py $R_CHANNEL_DEVICE 9 | -------------------------------------------------------------------------------- /videocall/run_LoZ.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | source port_assignments.sh 4 | 5 | cat vphone-v3e-tompa-loz.latch.r16m supern64_anim/supern64_anim.r16m > LoZ_out.r16m 6 | python3 ./psoc/Scripts/play_r16y_cmd_init.py $V_DEVICE LoZ_out.r16m -------------------------------------------------------------------------------- /videocall/run_MM1.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | source port_assignments.sh 4 | 5 | #python3 ./psoc/Scripts/play_r16y.py $R_CHANNEL_DEVICE ../games/MM1/pcm_v3/mm1_pcm_v3.r16m 6 | #python3 ./psoc/Scripts/play_r16y.py $R_CHANNEL_DEVICE ../games/MM1/pcm_v4/mm1_170110.r16m 7 | #python3 ./psoc/Scripts/play_r16y.py $R_CHANNEL_DEVICE ../games/MM1/v5/mm1.r16m 8 | python3 ./psoc/Scripts/play_r16y.py $R_CHANNEL_DEVICE ../games/MM1/v6/mm1.r16m 9 | -------------------------------------------------------------------------------- /videocall/run_SMB3.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | source port_assignments.sh 4 | 5 | #python3 ./psoc/Scripts/play_r16y_SMB3.py $L_CHANNEL_DEVICE ../games/SMB3_AGDQ/v1/smb3_170110.r16m 6 | #python3 ./psoc/Scripts/play_r16y_SMB3.py $L_CHANNEL_DEVICE ../games/SMB3_AGDQ/v2/smb3_pcm.r16m 7 | #python3 ./psoc/Scripts/play_r16y_SMB3.py $L_CHANNEL_DEVICE ../games/SMB3_AGDQ/v3/smb3_pcm.r16m 8 | python3 ./psoc/Scripts/play_r16y_SMB3.py $L_CHANNEL_DEVICE ../games/SMB3_AGDQ/v4/smb3_pcm.r16m 9 | -------------------------------------------------------------------------------- /videocall/shutup.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | source port_assignments.sh 4 | 5 | dd if=/dev/zero bs=16 count=4096 | python3 ./psoc/Scripts/play_r16y.py $L_CHANNEL_DEVICE /dev/stdin 6 | dd if=/dev/zero bs=16 count=4096 | python3 ./psoc/Scripts/play_r16y.py $R_CHANNEL_DEVICE /dev/stdin 7 | -------------------------------------------------------------------------------- /videocall/skhype_anim/generate_anim.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | mogrify -format rgb images/*.png 4 | g++ skhype.cpp ../process_image_stream/process_image/trans.cpp -o skhype_anim 5 | ./skhype_anim > skhype_anim.r16m -------------------------------------------------------------------------------- /videocall/skhype_anim/images/credits.txt: -------------------------------------------------------------------------------- 1 | Image Credits: Chris Hanel -------------------------------------------------------------------------------- /videocall/skhype_anim/images/skhype.png: -------------------------------------------------------------------------------- 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/videocall/start_live_audio.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | ffmpeg -y -f alsa -i loopout -ac 2 -ar 54235 -map_channel 0.0.0 -f s16le /tmp/aaaL -map_channel 0.0.1 -ar 54235 -f s16le /tmp/aaaR -------------------------------------------------------------------------------- /videocall/start_live_video.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | ffmpeg -video_size 640x560 -f x11grab -i :0.0+973,53 -y -r 295312500/30465281 -vf scale=128:112 -f rawvideo -pix_fmt rgb24 /tmp/vvv -------------------------------------------------------------------------------- /videocall/start_twitch_plays.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | ffmpeg -video_size 128x112 -f x11grab -i :0.0+1486,837 -y -r 295312500/30465281 -f rawvideo -pix_fmt rgb24 /tmp/vvv -------------------------------------------------------------------------------- /videocall/supern64_anim/generate_anim.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | mogrify -format rgb images/*.png 4 | g++ supern64.cpp ../process_image_stream/process_image/trans.cpp -o supern64_anim 5 | ./supern64_anim > supern64_anim.r16m -------------------------------------------------------------------------------- /videocall/supern64_anim/generate_anim_fadout.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | mogrify -format rgb images/*.png 4 | g++ supern64_fadeout.cpp ../process_image_stream/process_image/trans.cpp -o supern64_anim_fadeout 5 | ./supern64_anim_fadeout > supern64_anim_fadeout.r16m -------------------------------------------------------------------------------- /videocall/supern64_anim/images/border.png: 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-------------------------------------------------------------------------------- /videocall/trans_live.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | g++ -O2 process_image_stream/process_image/transout_full_live.cpp process_image_stream/process_image/octree.cpp process_image_stream/process_image/trans.cpp -o process_image_stream/process_image/transout_full_live 4 | -------------------------------------------------------------------------------- /videocall/trans_prerecorded.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | frame_skip=$2 4 | 5 | # calculate framerate to convert video to and output frames 6 | # (60 * X) / ((6 * x) + 1) 7 | framerate_num=$((60 * $frame_skip)) 8 | framerate_den=$(((6 * $frame_skip) + 1)) 9 | 10 | g++ -O2 process_image_stream/process_image/transout_full.cpp process_image_stream/process_image/octree.cpp process_image_stream/process_image/trans.cpp -o process_image_stream/process_image/transout_full 11 | ffmpeg -y -i "$1" -r $framerate_num/$framerate_den -vf scale=128:112 -f rawvideo -pix_fmt rgb24 /dev/stdout | ./process_image_stream/process_image/transout_full $frame_skip > out.r16m 12 | cat vphone-v3e-tompa-loz.latch.r16m process_image_stream/process_image/base_x300_borderless.bin out.r16m > LoZ_out.r16m 13 | 14 | -------------------------------------------------------------------------------- /videocall/transout/.gitignore: -------------------------------------------------------------------------------- 1 | target/ 2 | Cargo.lock 3 | -------------------------------------------------------------------------------- /videocall/transout/Cargo.toml: -------------------------------------------------------------------------------- 1 | [package] 2 | name = "snes-transinput-videophone" 3 | version = "0.1.0" 4 | authors = ["Ilari Liusvaara "] 5 | description = "Translate input to form suitable for videophone" 6 | 7 | [dependencies] 8 | libc="0.2" 9 | -------------------------------------------------------------------------------- /videocall/transout/snes/LoZ_masterjunv02-base.lsmv: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/videocall/transout/snes/LoZ_masterjunv02-base.lsmv -------------------------------------------------------------------------------- /videocall/transout/snes/randcrap.lua: -------------------------------------------------------------------------------- 1 | for i=1,64 do 2 | local frame = movie.blank_frame(); 3 | frame:set_button(0, 0, 0, false); 4 | for j=0,15 do 5 | frame:set_button(1, 0, j, random.boolean()); 6 | frame:set_button(1, 1, j, random.boolean()); 7 | frame:set_button(2, 0, j, random.boolean()); 8 | frame:set_button(2, 1, j, random.boolean()); 9 | end 10 | movie.append_frame(frame); 11 | end 12 | 13 | for i=0,99999 do 14 | local frame = movie.blank_frame(); 15 | frame:set_button(0, 0, 0, (i % 243) == 0); 16 | for j=0,15 do 17 | frame:set_button(1, 0, j, random.boolean()); 18 | frame:set_button(1, 1, j, random.boolean()); 19 | frame:set_button(2, 0, j, random.boolean()); 20 | frame:set_button(2, 1, j, random.boolean()); 21 | end 22 | movie.append_frame(frame); 23 | end 24 | -------------------------------------------------------------------------------- /videocall/transout/snes2/LoZ_masterjunv02-base.lsmv: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dwangoac/TASBot-Projects/db025205a33b0bdc94e66bc0e466e9a3ba44e956/videocall/transout/snes2/LoZ_masterjunv02-base.lsmv -------------------------------------------------------------------------------- /videocall/transout/snes2/randcrap.lua: -------------------------------------------------------------------------------- 1 | for i=1,64 do 2 | local frame = movie.blank_frame(); 3 | frame:set_button(0, 0, 0, false); 4 | for j=0,15 do 5 | frame:set_button(1, 0, j, random.boolean()); 6 | frame:set_button(1, 1, j, random.boolean()); 7 | frame:set_button(2, 0, j, random.boolean()); 8 | frame:set_button(2, 1, j, random.boolean()); 9 | end 10 | movie.append_frame(frame); 11 | end 12 | 13 | for i=0,99999 do 14 | local frame = movie.blank_frame(); 15 | frame:set_button(0, 0, 0, (i % 243) == 0); 16 | for j=0,15 do 17 | frame:set_button(1, 0, j, random.boolean()); 18 | frame:set_button(1, 1, j, random.boolean()); 19 | frame:set_button(2, 0, j, random.boolean()); 20 | frame:set_button(2, 1, j, random.boolean()); 21 | end 22 | movie.append_frame(frame); 23 | end 24 | -------------------------------------------------------------------------------- /videocall/transout/snes3/LoZ_masterjunv02-base.lsmv: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | for i=1,64 do 2 | local frame = movie.blank_frame(); 3 | frame:set_button(0, 0, 0, false); 4 | for j=0,15 do 5 | frame:set_button(1, 0, j, random.boolean()); 6 | frame:set_button(1, 1, j, random.boolean()); 7 | frame:set_button(2, 0, j, random.boolean()); 8 | frame:set_button(2, 1, j, random.boolean()); 9 | end 10 | movie.append_frame(frame); 11 | end 12 | 13 | for i=0,99999 do 14 | local frame = movie.blank_frame(); 15 | frame:set_button(0, 0, 0, (i % 243) == 0); 16 | for j=0,15 do 17 | frame:set_button(1, 0, j, random.boolean()); 18 | frame:set_button(1, 1, j, random.boolean()); 19 | frame:set_button(2, 0, j, random.boolean()); 20 | frame:set_button(2, 1, j, random.boolean()); 21 | end 22 | movie.append_frame(frame); 23 | end 24 | -------------------------------------------------------------------------------- /videocall/twitch_anim/generate_anim.sh: 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