├── .gitignore
├── .travis.yml
├── CONTRIBUTING.md
├── LICENSE
├── README.md
├── elmish.md
├── examples
├── counter-basic-impure
│ └── index.html
├── counter-basic-test
│ ├── counter.js
│ ├── index.html
│ └── test.js
├── counter-basic
│ └── index.html
├── counter-reset-keyboard
│ ├── counter.js
│ ├── index.html
│ └── test.js
├── counter-reset
│ ├── counter.js
│ ├── index.html
│ └── test.js
├── multiple-counters-instances
│ └── index.html
├── multiple-counters
│ ├── counter.js
│ ├── index.html
│ └── test.js
├── style.css
└── todo-list
│ ├── elmish.js
│ ├── favicon.ico
│ ├── index.html
│ ├── test.js
│ ├── todo-app.js
│ ├── todo.html
│ ├── todomvc-app.css
│ └── todomvc-common-base.css
├── multiple-counters.md
├── package.json
├── test
├── counter-reset.test.js
├── elmish.test.js
└── todo-app.test.js
└── todo-list.md
/.gitignore:
--------------------------------------------------------------------------------
1 | # Logs
2 | logs
3 | *.log
4 | npm-debug.log*
5 |
6 | # Runtime data
7 | pids
8 | *.pid
9 | *.seed
10 |
11 | # Directory for instrumented libs generated by jscoverage/JSCover
12 | lib-cov
13 |
14 | # Coverage directory used by tools like istanbul
15 | coverage
16 |
17 | # nyc test coverage
18 | .nyc_output
19 |
20 | # Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files)
21 | .grunt
22 |
23 | # node-waf configuration
24 | .lock-wscript
25 |
26 | # Compiled binary addons (http://nodejs.org/api/addons.html)
27 | build/Release
28 |
29 | # Dependency directories
30 | node_modules
31 | jspm_packages
32 |
33 | # Optional npm cache directory
34 | .npm
35 |
36 | # Optional REPL history
37 | .node_repl_history
38 | .DS_Store
39 | package-lock.json
40 |
--------------------------------------------------------------------------------
/.travis.yml:
--------------------------------------------------------------------------------
1 | language: node_js
2 | node_js:
3 | - node
4 | after_success:
5 | - bash <(curl -s https://codecov.io/bash)
6 |
--------------------------------------------------------------------------------
/CONTRIBUTING.md:
--------------------------------------------------------------------------------
1 | _**Please read** our_ [**contribution guide**](https://github.com/dwyl/contributing) (_thank you_!)
2 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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331 |
332 | {signature of Ty Coon}, 1 April 1989
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--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Learn Elm Architecture in _Plain_ JavaScript
2 |
3 | Learn how to build web applications using
4 | the Elm ("Model Update View") Architecture in "_plain_" JavaScript.
5 |
6 | [](https://travis-ci.org/dwyl/learn-elm-architecture-in-javascript)
7 | [](https://codecov.io/gh/dwyl/learn-elm-architecture-in-javascript)
8 | [](https://david-dm.org/dwyl/learn-elm-architecture-in-javascript)
9 | [](https://david-dm.org/dwyl/learn-elm-architecture-in-javascript?type=dev)
10 | [](https://github.com/dwyl/learn-elm-architecture-in-javascript/issues)
11 | [](http://hits.dwyl.io/dwyl/learn-elm-architecture-in-javascript)
12 |
13 |
14 | > We think Elm is the _future_ of Front End Web Development
15 | for all the _reasons_ described in:
16 | [github.com/dwyl/**learn-elm#why**](https://github.com/dwyl/learn-elm#why)
17 | _However_ we _acknowledge_ that Elm is "_**not everyone's taste**_"!
18 |
19 | > What [_many_](https://youtu.be/VNGFep6rncY)
20 | Front-End Developers _are_ learning/using is
21 | [React.js](https://github.com/dwyl/learn-react).
22 | _Most_ new _React.js_ apps are built using
23 | [Redux](https://github.com/dwyl/learn-redux) which "_takes cues from_"
24 | (_takes **all** it's **best ideas/features** from_) Elm:
25 | 
26 |
27 | > Therefore, by learning the Elm Architecture,
28 | you will **_intrinsically_ understand Redux**
29 | which will help you learn/develop
30 | [React](https://github.com/dwyl/learn-react/issues/18)
31 | apps.
32 |
33 | > This ***step-by-step tutorial*** is a _gentle_ introduction to
34 | the Elm Architecture,
35 | for people who write JavaScript and want
36 | a _**functional**, **elegant** and **fast**_
37 | way of organizing their JavaScript code _without_
38 | having the learning curve
39 | of a completely new (_functional_) programming language!
40 |
41 |
42 | ## _Why?_
43 |
44 | 
45 |
46 | _Organizing_ `code` in a Web (_or Mobile_) Application
47 | is _really easy_ to ***over-complicate***,
48 | _especially_ when you are just starting out and there
49 | are _dozens_ of competing ideas
50 | all _claiming_ to be the "***right way***"...
51 |
52 | When we encounter this type of "_what is the **right way**_?"
53 | question,
54 | we always follow
55 | [***Occam's Razor***](https://en.wikipedia.org/wiki/Occam%27s_razor)
56 | and _ask_:
57 | what is the ***simplest way***?
58 | In the case of web application organization,
59 | the ***answer*** is:
60 | the "**Elm _Architecture_**".
61 |
62 |
63 | When compared to _other_ ways of organizing your code,
64 | "Model Update View" (MUV) has the following benefits:
65 | + Easier to _understand_ what is going on in more advanced apps because there is no complex logic,
66 | only one basic principal
67 | and the "_flow_" is _always_ the same.
68 | + ***Uni-directional data flow*** means the "state"
69 | of the app is always _predictable_;
70 | given a specific starting "state" and sequence of update actions,
71 | the output/end state will _always_ be the same. This makes testing/testability
72 | very easy!
73 | + There's **no** "***middle man***" to complicate things
74 | (_the way there is in other application architectures
75 | such as
76 | [Model-view-Presenter](https://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93presenter) or "Model-View-ViewModel" (MVVM) which is "overkill" for most apps_).
77 |
78 | > _**Note**: **don't panic** if any of the terms above are strange
79 | or even confusing to you right now.
80 | > Our **quest** is to put all the concepts into **context**.
81 | > And if you get "**stuck**" at any point, we are here to help!
82 | > Simply **open a question** on GitHub:_
83 | [github.com/dwyl/**learn-elm-architecture**-in-javascript/**issues**](https://github.com/dwyl/learn-elm-architecture-in-javascript/issues)
84 |
85 |
86 | ## _Who? (Should I Read/Learn This...?)_
87 |
88 | [](https://www.youtube.com/results?q=The+Korgis+-+Everybody%27s+Gotta+Learn+Sometime)
89 |
90 | Anyone who knows a _little_ bit of JavaScript
91 | and wants to learn how to organize/structure
92 | their code/app in a _sane_, predictable and testable way.
93 |
94 | ### _Prerequisites_?
95 |
96 | [](https://www.ted.com/talks/graham_hill_less_stuff_more_happiness)
97 |
98 | + **_Basic_ JavaScript Knowledge**.
99 | see: [github.com/dwyl/**Javascript**-the-**Good-Parts**-notes](https://github.com/iteles/Javascript-the-Good-Parts-notes)
100 | + _Basic_ Understanding of **TDD**. If you are _completely_ new to TDD,
101 | please see: [github.com/dwyl/**learn-tdd**](https://github.com/dwyl/learn-tdd)
102 | + A computer with a Web Browser.
103 | + **30 minutes**.
104 |
105 | > No other knowledge is assumed or implied.
106 | If you have **_any_ questions**, ***please ask***:
107 | [github.com/dwyl/**learn-elm-architecture**-in-javascript/**issues**](https://github.com/dwyl/learn-elm-architecture-in-javascript/issues)
108 |
109 |
110 | ## _What?_
111 |
112 | [](https://youtu.be/yYCmhHFhopA?t=4s)
113 |
114 | ### A _Complete Beginner's_ Guide to "MUV"
115 |
116 | Start with a few definitions:
117 |
118 | + **Model** - or "data model" is the place where all data is stored;
119 | often referred to as the application's `state`.
120 | + **Update** - how the app handles `actions` performed
121 | by people and `update`s the `state`,
122 | usually organised as a `switch` with various `case` statements corresponding
123 | to the different "_actions_" the user can take in your App.
124 | + **View** - what people using the app can _see_;
125 | a way to `view` the Model (in the case of the first tutorial below,
126 | the counter) as `HTML` rendered in a web browser.
127 |
128 | 
129 |
130 |
131 | If you're not into flow diagrams,
132 | here is a much more "user friendly" explanation
133 | of The Elm Architecture ("TEA"):
134 |
135 |
149 |
150 | In the "View Theatre" diagram, the:
151 | + **`model`** is the ensamble of characters (_or "**puppets**"_)
152 | + **`update`** is the function that transforms (_"changes"_) the `model`
153 | (_the "**puppeteer**"_).
154 | + **`view`** what the audience sees through "view port" (_stage_).
155 |
156 |
157 | > If this diagram is not clear (_yet_), again, don't panic,
158 | it will all be clarified when you start seeing it in _action_ (_below_)!
159 |
160 |
161 | ## _How?_
162 |
163 | ### 1. Clone this Repository
164 |
165 | ```sh
166 | git clone https://github.com/dwyl/learn-elm-architecture-in-javascript.git && cd learn-elm-architecture-in-javascript
167 | ```
168 |
169 | ### 2. Open Example `.html` file in Web Browser
170 |
171 | > **Tip**: if you have **node.js** installed, simply run **`npm install`**!
172 | > That will install **`live-server`** which will _automatically_ refresh
173 | your browser window when you make changes to the code!
174 | (_makes developing faster!_)
175 |
176 | When you open `examples/counter-basic/index.html` you should see:
177 |
178 | 
179 |
180 | Try clicking on the buttons to increase/decrease the counter.
181 |
182 | ### 3. Edit Some Code
183 |
184 | In your Text Editor of choice,
185 | edit the _initial value_ of the model
186 | (_e.g: change the initial value from 0 to 9_).
187 | Don't forget to save the file!
188 |
189 | 
190 |
191 | ### 4. Refresh the Web Browser
192 |
193 | When you refresh the your Web Browser you will see
194 | that the "_initial state_" is now **9**
195 | (or whichever number you changed the initial value to):
196 |
197 | 
198 |
199 | You have just seen how easy it is to set the "_initial state_"
200 | in an App built with the Elm Architecture.
201 |
202 |
203 | ### 5. Read Through & Break Down the Code in the Example
204 |
205 | You _may_ have taken the time to read the code in Step 3 (_above_) ...
206 | If you did, _well done_ for challenging yourself
207 | and getting a "_head start_" on reading/learning!
208 | Reading (_other people's_) code is the _fastest_ way
209 | to learn programming skills and
210 | the _only_ way to learn useful "_patterns_".
211 | If you didn't read through the code in Step 3, that's ok!
212 | Let's walk through the functions _now_!
213 |
214 | > As always, our _hope_ is that the functions
215 | are clearly named and well-commented,
216 | please inform us if anything is unclear please
217 | ask any questions as **issues**:
218 | [github.com/dwyl/**learn-elm-architecture**-in-javascript/**issues**](https://github.com/dwyl/learn-elm-architecture-in-javascript/issues)
219 |
220 |
221 | ### 5.1 `mount` Function Walkthrough
222 |
223 | The mount function "initializes" the app and tells the _view_
224 | how to process a `signal` sent by the user/client.
225 |
226 | ```js
227 | function mount(model, update, view, root_element_id) {
228 | var root = document.getElementById(root_element_id); // root DOM element
229 | function signal(action) { // signal function takes action
230 | return function callback() { // and returns callback
231 | model = update(model, action); // update model according to action
232 | view(signal, model, root); // subsequent re-rendering
233 | };
234 | };
235 | view(signal, model, root); // render initial model (once)
236 | }
237 | ```
238 |
239 | The `mount` function receives the following _four_ arguments:
240 | + `model`: "_initial state_" of your application
241 | (_in this case the counter which starts at 0_)
242 | + `update`: the function that gets executed when ever a "_signal_"
243 | is received from the client (_person using the app_).
244 | + `view`: the function that renders the DOM (_see: section 5.3 below_)
245 | + `root_element_id` is the `id` of the "root DOM element"; this is the DOM element
246 | where your app will be "_mounted to_". In other words your app
247 | will be _contained_ within this root element.
248 | (_so make sure it is empty before `mount`ing_)
249 |
250 | The first line in `mount` is to get a _reference_ to the root DOM element;
251 | we do this _once_ in the entire application to _minimize_ DOM lookups.
252 |
253 | #### `mount` > `signal` > `callback` ?
254 |
255 | The _interesting_ part of the `mount` function is `signal` (_inner function_)!
256 | At first this function may seem a little strange ...
257 | _Why_ are we defining a function that returns another function?
258 | If this your first time seeing this "_pattern_",
259 | welcome to the wonderful world of "_closures_"!
260 |
261 | #### _What_ is a "Closure" and _Why/How_ is it Useful?
262 |
263 | A `closure` is an inner function that has access
264 | to the outer (enclosing) function's variables—scope chain.
265 | The closure has three scope chains: it has access to its own scope
266 | (variables defined between its curly brackets), it has access to
267 | the outer function's variables, and it has access to the global variables.
268 |
269 | In the case of the `callback` function inside `signal`,
270 | the `signal` is "passed" to the various bits of UI
271 | and the `callback` gets executed when the UI gets interacted with.
272 | If we did not have the `callback` the `signal`
273 | would be executed _immediately_ when the `button` is _defined_.
274 | Whereas we only want the `signal` (`callback`) to be triggered
275 | when the button is _clicked_.
276 | Try removing the `callback` to see the effect:
277 |
278 | 
279 |
280 | The `signal` is triggered when button is _created_, which _re-renders_
281 | the `view` creating the button again. And, since the `view` renders _two_
282 | buttons each time it creates a "_chain reaction_" which almost
283 | instantly _exceeds_ the "***call stack***"
284 | (_i.e. exhausts the allocated memory_) of the browser!
285 |
286 | Putting the `callback` in a _closure_ means we can pass a _reference_
287 | to the `signal` (_parent/outer_) function to the `view` function.
288 |
289 | ##### Further Reading on Closures
290 |
291 | + https://developer.mozilla.org/en/docs/Web/JavaScript/Closures
292 | + http://javascriptissexy.com/understand-javascript-closures-with-ease/
293 | + ... if closures aren't "clicking",
294 | or you want _more_ detail/examples,
295 | [***please ask***!](https://github.com/dwyl/learn-elm-architecture-in-javascript/issues)
296 |
297 |
298 | #### 5.1.1 `mount` > render initial view
299 |
300 | The last line in the `mount` function is to _render_ the `view` function
301 | for the first time, passing in the `signal` function, initial model ("state")
302 | and root element. This is the _initial_ rendering of the UI.
303 |
304 |
305 | ### 5.2 Define the "_Actions_" in your App
306 |
307 | The next step in the Elm Architecture is to _define_ the Actions
308 | that can be taken in your application. In the case of our _counter_
309 | example we only have _two_ (_for now_):
310 |
311 | ```js
312 | // Define the Component's Actions:
313 | var Inc = 'inc'; // increment the counter
314 | var Dec = 'dec'; // decrement the counter
315 | ```
316 | These _Actions_ are used in the `switch` (_i.e. decide what to do_)
317 | inside the `update` function.
318 |
319 | Actions are always defined as a `String`.
320 | The Action _variable_ gets passed around inside the JS code
321 | but the `String` representation is what appears in the DOM
322 | and then gets passed in `signal` from the UI back to the `update` function.
323 |
324 | One of the biggest (_side_) benefits of defining actions like this
325 | is that it's really quick to see what the application _does_
326 | by _reading_ the list of actions!
327 |
328 | ### 5.3 Define the `update` Function
329 |
330 | The `update` function is a simple
331 | [`switch`](https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Statements/switch)
332 | statement that evaluates the `action` and "dispatches"
333 | to the required function for processing.
334 |
335 | In the case of our simple counter we aren't defining functions for each `case`:
336 | ```js
337 | function update(model, action) { // Update function takes the current model
338 | switch(action) { // and an action (String) runs a switch
339 | case Inc: return model + 1; // add 1 to the model
340 | case Dec: return model - 1; // subtract 1 from model
341 | default: return model; // if no action, return current model.
342 | } // (default action always returns current)
343 | }
344 | ```
345 | However if the "_handlers_" for each `action` were "_bigger_",
346 | we would split them out into their own functions e.g:
347 |
348 | ```js
349 | // define the handler function used when action is "inc"
350 | function increment(model) {
351 | return model + 1
352 | }
353 | // define handler for "dec" action
354 | function decrement(model) {
355 | return model - 1
356 | }
357 | function update(model, action) { // Update function takes the current state
358 | switch(action) { // and an action (String) runs a switch
359 | case Inc: return increment(model); // add 1 to the model
360 | case Dec: return decrement(model); // subtract 1 from model
361 | default: return model; // if no action, return current state.
362 | } // (default action always returns current)
363 | }
364 | ```
365 | This is _functionally_ equivalent to the simpler `update` (_above_)
366 | But does not offer any _advantage_ at this stage (_just remember it for later_).
367 |
368 | ### 5.4 Define the `view` Function
369 |
370 | The `view` function is responsible
371 | for _rendering_ the `state` to the DOM.
372 |
373 | ```js
374 | function view(signal, model, root) {
375 | empty(root); // clear root element before
376 | [ // Store DOM nodes in an array
377 | button('+', signal, Inc), // create button (defined below)
378 | div('count', model), // show the "state" of the Model
379 | button('-', signal, Dec) // button to decrement counter
380 | ].forEach(function(el){ root.appendChild(el) }); // forEach is ES5 so IE9+
381 | }
382 | ```
383 |
384 | The `view` receives three arguments:
385 | + `signal` defined above in `mount` tells each (DOM) element
386 | how to "handle" the user input.
387 | + `model` a reference to the _current_ value of the counter.
388 | + `root` a reference to the root DOM element where the app is _mounted_.
389 |
390 | The `view` function starts by _emptying_
391 | the DOM inside the `root` element using the `empty` helper function.
392 | This is _necessary_ because, in the Elm Architecture, we _re-render_
393 | the _entire_ application for each action.
394 |
395 | > See note on DOM Manipulation and "Virtual DOM" (_below_)
396 |
397 | The `view` creates a _list_ (`Array`) of DOM nodes that need to be rendered.
398 |
399 |
400 | #### 5.4.1 `view` helper functions: `empty`, `button` and `div`
401 |
402 | The `view` makes use of three "helper" (_DOM manipulation_) functions:
403 |
404 | 1. `empty`: empty the `root` element of any "child" nodes.
405 | _Essentially_ `delete` the DOM inside whichever element's passed into `empty`.
406 | ```js
407 | function empty(node) {
408 | while (node.firstChild) { // while there are still nodes inside the "parent"
409 | node.removeChild(node.firstChild); // remove any children recursively
410 | }
411 | }
412 | ```
413 |
414 | 2. `button`: creates a
415 | [`