├── .gitattributes ├── .gitignore ├── .vs └── Lugormod U1 │ └── v17 │ ├── Browse.VC.db │ ├── Solution.VC.db │ └── fileList.bin ├── .vscode └── settings.json ├── LICENSE.txt ├── Lugormod U1.sln ├── README.md ├── WDT └── dbghelp.dll ├── botlib ├── aasfile.h ├── be_aas_bsp.h ├── be_aas_bspq3.cpp ├── be_aas_cluster.cpp ├── be_aas_cluster.h ├── be_aas_debug.cpp ├── be_aas_debug.h ├── be_aas_def.h ├── be_aas_entity.cpp ├── be_aas_entity.h ├── be_aas_file.cpp ├── be_aas_file.h ├── be_aas_funcs.h ├── be_aas_main.cpp ├── be_aas_main.h ├── be_aas_move.cpp ├── be_aas_move.h ├── be_aas_optimize.cpp ├── be_aas_optimize.h ├── be_aas_reach.cpp ├── be_aas_reach.h ├── be_aas_route.cpp ├── be_aas_route.h ├── be_aas_routealt.cpp ├── be_aas_routealt.h ├── be_aas_sample.cpp ├── be_aas_sample.h ├── be_ai_char.cpp ├── be_ai_chat.cpp ├── be_ai_gen.cpp ├── be_ai_goal.cpp ├── be_ai_move.cpp ├── be_ai_weap.cpp ├── be_ai_weight.cpp ├── be_ai_weight.h ├── be_ea.cpp ├── be_interface.cpp ├── be_interface.h ├── botlib.vcproj ├── botlib.vcxproj ├── l_crc.cpp ├── l_crc.h ├── l_libvar.cpp ├── l_libvar.h ├── l_log.cpp ├── l_log.h ├── l_memory.cpp ├── l_memory.h ├── l_precomp.cpp ├── l_precomp.h ├── l_script.cpp ├── l_script.h ├── l_struct.cpp ├── l_struct.h └── l_utils.h ├── cgame ├── JK2_cgame.def ├── JK2_cgame.vcproj ├── JK2_cgame.vcxproj ├── animtable.h ├── cg_consolecmds.c ├── cg_draw.c ├── cg_drawtools.c ├── cg_effects.c ├── cg_ents.c ├── cg_event.c ├── cg_info.c ├── cg_light.c ├── cg_lights.h ├── cg_local.h ├── cg_localents.c ├── cg_main.c ├── cg_marks.c ├── cg_newDraw.c ├── cg_players.c ├── cg_playerstate.c ├── cg_predict.c ├── cg_public.h ├── cg_saga.c ├── cg_scoreboard.c ├── cg_servercmds.c ├── cg_snapshot.c ├── cg_strap.c ├── cg_syscalls.c ├── cg_turret.c ├── cg_view.c ├── cg_weaponinit.c ├── cg_weapons.c ├── fx_blaster.c ├── fx_bowcaster.c ├── fx_bryarpistol.c ├── fx_demp2.c ├── fx_disruptor.c ├── fx_flechette.c ├── fx_force.c ├── fx_heavyrepeater.c ├── fx_local.h ├── fx_rocketlauncher.c ├── holocronicons.h ├── qtalk.c └── tr_types.h ├── disasm ├── asmserv.c ├── assembl.c ├── disasm.c └── disasm.h ├── game ├── AnimalNPC.c ├── BG_Fields.h ├── FighterNPC.c ├── JK2_game.def ├── JK2_game.vcproj ├── JK2_game.vcxproj ├── Lmd_API.h ├── Lmd_API_Accounts.c ├── Lmd_API_Accounts.h ├── Lmd_API_Commands_Auths.c ├── Lmd_API_Commands_Auths.h ├── Lmd_API_Entities.c ├── Lmd_API_Entities.h ├── Lmd_API_Memory.c ├── Lmd_API_Memory.h ├── Lmd_API_Professions.c ├── Lmd_API_Professions.h ├── Lmd_Accounts.c ├── Lmd_Accounts_Core.c ├── Lmd_Accounts_Core.h ├── Lmd_Accounts_CustomSkills.c ├── Lmd_Accounts_CustomSkills.h ├── Lmd_Accounts_Data.h ├── Lmd_Accounts_Friends.c ├── Lmd_Accounts_Friends.h ├── Lmd_Accounts_Property.c ├── Lmd_Accounts_Property.h ├── Lmd_Accounts_Public.h ├── Lmd_Accounts_Stats.c ├── Lmd_Accounts_Stats.h ├── Lmd_Actor.h ├── Lmd_Actor_Core.c ├── Lmd_Actor_Entities.c ├── Lmd_Admin.c ├── Lmd_Arrays.c ├── Lmd_Arrays.h ├── Lmd_Bans.c ├── Lmd_Bans.h ├── Lmd_Building.cpp ├── Lmd_Checksum.c ├── Lmd_Checksum.h ├── Lmd_Command_Confirm.c ├── Lmd_Command_Interact.c ├── Lmd_Commands.c ├── Lmd_Commands_Auths.c ├── Lmd_Commands_Auths.h ├── Lmd_Commands_Auths_Public.h ├── Lmd_Commands_Cheats.c ├── Lmd_Commands_Core.c ├── Lmd_Commands_Core.h ├── Lmd_Commands_Data.h ├── Lmd_Commands_NPC.c ├── Lmd_Commands_Public.h ├── Lmd_Confirm.h ├── Lmd_Console.c ├── Lmd_Console.h ├── Lmd_Crafting.c ├── Lmd_CrashReport.c ├── Lmd_Credits.c ├── Lmd_Creditshunt.c ├── Lmd_Data.c ├── Lmd_Data.h ├── Lmd_Data_Public.h ├── Lmd_Entities_Commands.c ├── Lmd_Entities_Core.c ├── Lmd_Entities_Ents.c ├── Lmd_Entities_Groups.c ├── Lmd_Entities_Load.c ├── Lmd_Entities_Logical.c ├── Lmd_Entities_Public.h ├── Lmd_Entities_Spawner.c ├── Lmd_EntityCore.h ├── Lmd_EntityUtil.h ├── Lmd_Factions_New.h ├── Lmd_Factions_Old.c ├── Lmd_Factions_Old.h ├── Lmd_Force.h ├── Lmd_Force_Core.c ├── Lmd_Force_Core.h ├── Lmd_Force_Dark.c ├── Lmd_Force_Light.c ├── Lmd_Force_Neutral.c ├── Lmd_IPs.c ├── Lmd_IPs.h ├── Lmd_Interact.h ├── Lmd_Inventory.h ├── Lmd_Inventory_Core.c ├── Lmd_Inventory_Core_AccBased.c ├── Lmd_Inventory_General.c ├── Lmd_Inventory_Quest.c ├── Lmd_Invite.h ├── Lmd_KeyPairs.c ├── Lmd_KeyPairs.h ├── Lmd_King.c ├── Lmd_Locations.c ├── Lmd_Main.c ├── Lmd_Misc.c ├── Lmd_Missile.c ├── Lmd_ParseField.c ├── Lmd_Parser.c ├── Lmd_Parser.h ├── Lmd_Patcher.c ├── Lmd_PlayerActions.c ├── Lmd_PlayerActions.h ├── Lmd_PlayerGuide.c ├── Lmd_Prof_Core.c ├── Lmd_Prof_Core.h ├── Lmd_Prof_Jedi.c ├── Lmd_Prof_Jedi.h ├── Lmd_Prof_Jedi_Crafting.c ├── Lmd_Prof_Merc.c ├── Lmd_Prof_Merc.h ├── Lmd_Prof_Other.c ├── Lmd_Prof_Tech.c ├── Lmd_Prof_Tech_Old.c ├── Lmd_Professions.h ├── Lmd_Professions_Public.h ├── Lmd_Property.c ├── Lmd_RandomChat.c ├── Lmd_RandomSpot.c ├── Lmd_Script.c ├── Lmd_Script.h ├── Lmd_StashZone.c ├── Lmd_Time.c ├── Lmd_Time.h ├── Lmd_Variables.c ├── Lmd_Weapons.h ├── Lmd_Weapons_Core.c ├── Lmd_Weapons_Core.h ├── Lmd_mem.c ├── Makefile ├── NPC.c ├── NPC_AI_Atst.c ├── NPC_AI_Default.c ├── NPC_AI_Defender.c ├── NPC_AI_Droid.c ├── NPC_AI_GalakMech.c ├── NPC_AI_Grenadier.c ├── NPC_AI_Howler.c ├── NPC_AI_ImperialProbe.c ├── NPC_AI_Interrogator.c ├── NPC_AI_Jedi.c ├── NPC_AI_Mark1.c ├── NPC_AI_Mark2.c ├── NPC_AI_MineMonster.c ├── NPC_AI_Rancor.c ├── NPC_AI_Remote.c ├── NPC_AI_Sand_creature.c ├── NPC_AI_Seeker.c ├── NPC_AI_Sentry.c ├── NPC_AI_Sniper.c ├── NPC_AI_Stormtrooper.c ├── NPC_AI_Utils.c ├── NPC_AI_Wampa.c ├── NPC_behavior.c ├── NPC_combat.c ├── NPC_goal.c ├── NPC_misc.c ├── NPC_move.c ├── NPC_reactions.c ├── NPC_senses.c ├── NPC_sounds.c ├── NPC_spawn.c ├── NPC_stats.c ├── NPC_utils.c ├── SpeederNPC.c ├── WalkerNPC.c ├── ai.h ├── ai_main.c ├── ai_main.h ├── ai_util.c ├── ai_wpnav.c ├── anims.h ├── b_local.h ├── b_public.h ├── be_aas.h ├── be_ai_char.h ├── be_ai_chat.h ├── be_ai_gen.h ├── be_ai_goal.h ├── be_ai_move.h ├── be_ai_weap.h ├── be_ea.h ├── bg_g2_utils.c ├── bg_lib.c ├── bg_lib.h ├── bg_local.h ├── bg_misc.c ├── bg_panimate.c ├── bg_pmove.c ├── bg_public.h ├── bg_saber.c ├── bg_saberLoad.c ├── bg_saga.c ├── bg_saga.h ├── bg_slidemove.c ├── bg_strap.h ├── bg_vehicleLoad.c ├── bg_vehicles.h ├── bg_weapons.c ├── bg_weapons.h ├── botlib.h ├── chars.h ├── g_ICARUScb.c ├── g_ICARUScb.h ├── g_active.c ├── g_active.h ├── g_arenas.c ├── g_battleground.c ├── g_bot.c ├── g_client.c ├── g_cmds.c ├── g_combat.c ├── g_defender.c ├── g_exphysics.c ├── g_ghost.c ├── g_headers.h ├── g_items.c ├── g_lingoCleaner.c ├── g_local.h ├── g_log.c ├── g_main.c ├── g_mem.c ├── g_misc.c ├── g_missile.c ├── g_mover.c ├── g_nav.c ├── g_nav.h ├── g_navnew.c ├── g_object.c ├── g_public.h ├── g_saga.c ├── g_session.c ├── g_spawn.c ├── g_strap.c ├── g_svcmds.c ├── g_syscalls.c ├── g_target.c ├── g_team.c ├── g_team.h ├── g_timer.c ├── g_trigger.c ├── g_turret.c ├── g_turret_G2.c ├── g_utils.c ├── g_vehicleTurret.c ├── g_vehicles.c ├── g_weapon.c ├── gclient_t.h ├── gentity_t.h ├── gls_crashreport.c ├── gls_enginefuncs.h ├── inv.h ├── ip_t.h ├── jkg_asmdefines.h ├── lmd_mem.h ├── lmd_turret.c ├── match.h ├── naken.c ├── npc_headers.h ├── q_math.c ├── q_shared.c ├── q_shared.h ├── qtalk.c ├── qtalk.h ├── say.h ├── surfaceflags.h ├── syn.h ├── teams.h ├── tri_coll_test.c ├── w_force.c ├── w_saber.c └── w_saber.h ├── ghoul2 └── G2.h ├── icarus ├── Q3_Interface.h ├── Q3_Registers.h ├── Q3_Registers.hOFFLINUX └── interpreter.h ├── namespace_begin.h ├── namespace_end.h ├── qcommon ├── cm_public.h ├── disablewarnings.h ├── game_version.h ├── qcommon.h ├── qfiles.h └── tags.h ├── server └── server.h ├── ui ├── keycodes.h ├── menudef.h ├── ui.def ├── ui.vcproj ├── ui.vcxproj ├── ui_atoms.c ├── ui_force.c ├── ui_force.h ├── ui_gameinfo.c ├── ui_local.h ├── ui_main.c ├── ui_public.h ├── ui_saber.c ├── ui_shared.c ├── ui_shared.h └── ui_syscalls.c └── win32 ├── AutoVersion.h ├── JK2cgame.rc ├── JK2game.rc ├── resource.h └── ui.rc /.gitattributes: -------------------------------------------------------------------------------- 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