├── .gitignore ├── Assets ├── Blured-uGUI.meta ├── Blured-uGUI │ ├── Materials.meta │ ├── Materials │ │ ├── Ground.mat │ │ ├── Ground.mat.meta │ │ ├── uGUI_BlurGUI.mat │ │ └── uGUI_BlurGUI.mat.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── [SceneBlurEffect].prefab │ │ └── [SceneBlurEffect].prefab.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── SampleScene.unity │ │ └── SampleScene.unity.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── SceneBlurEffect.cs │ │ ├── SceneBlurEffect.cs.meta │ │ ├── misc.meta │ │ └── misc │ │ │ ├── CameraMover.cs │ │ │ ├── CameraMover.cs.meta │ │ │ ├── Rotater.cs │ │ │ └── Rotater.cs.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── BlurEffect.shader │ │ ├── BlurEffect.shader.meta │ │ ├── BlurGUI.shader │ │ └── BlurGUI.shader.meta │ ├── Textures.meta │ └── Textures │ │ ├── UIMask.png │ │ └── UIMask.png.meta └── Plugins.meta ├── LICENSE ├── Logs └── Packages-Update.log ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset └── VFXManager.asset ├── README.md └── demo.gif /.gitignore: -------------------------------------------------------------------------------- 1 | # =============== # 2 | # Unity generated # 3 | # =============== # 4 | [Tt]emp/ 5 | [Oo]bj/ 6 | [Bb]uild 7 | [Ll]ibrary/ 8 | sysinfo.txt 9 | *.stackdump 10 | 11 | # ===================================== # 12 | # Visual Studio / MonoDevelop generated # 13 | # ===================================== # 14 | [Ee]xported[Oo]bj/ 15 | .vs/ 16 | /*.userprefs 17 | /*.csproj 18 | /*.pidb 19 | /*.suo 20 | /*.sln* 21 | /*.user 22 | /*.unityproj 23 | /*.booproj 24 | 25 | # 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-------------------------------------------------------------------------------- /Assets/Blured-uGUI/Scripts/SceneBlurEffect.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.Rendering; 5 | 6 | namespace Example.uGUI 7 | { 8 | /// 9 | /// Screen capture using CommandBuffer. 10 | /// 11 | public class SceneBlurEffect : MonoBehaviour 12 | { 13 | [SerializeField] 14 | private Shader _shader; 15 | 16 | [SerializeField, Range(1f, 100f)] 17 | private float _offset = 1f; 18 | 19 | [SerializeField, Range(10f, 1000f)] 20 | private float _blur = 100f; 21 | 22 | [SerializeField, Range(0f, 1f)] 23 | private float _intencity = 0; 24 | 25 | [SerializeField] 26 | private CameraEvent _cameraEvent = CameraEvent.AfterImageEffects; 27 | 28 | private Material _material; 29 | 30 | private Dictionary _cameras = new Dictionary(); 31 | 32 | private float[] _weights = new float[10]; 33 | private bool _enabledBlur = false; 34 | private bool _isInitialized = false; 35 | 36 | public float Intencity 37 | { 38 | get { return _intencity; } 39 | set { _intencity = value; } 40 | } 41 | 42 | private int _copyTexID = 0; 43 | private int _blurredID1 = 0; 44 | private int _blurredID2 = 0; 45 | private int _weightsID = 0; 46 | private int _intencityID = 0; 47 | private int _offsetsID = 0; 48 | private int _grabBlurTextureID = 0; 49 | 50 | private void Awake() 51 | { 52 | // OnWillRenderObjectが呼ばれるように、MeshRendererとMeshFilterを追加する 53 | MeshFilter filter = gameObject.AddComponent(); 54 | filter.hideFlags = HideFlags.DontSave; 55 | MeshRenderer renderer = gameObject.AddComponent(); 56 | renderer.hideFlags = HideFlags.DontSave; 57 | 58 | _copyTexID = Shader.PropertyToID("_ScreenCopyTexture"); 59 | _blurredID1 = Shader.PropertyToID("_Temp1"); 60 | _blurredID2 = Shader.PropertyToID("_Temp2"); 61 | _weightsID = Shader.PropertyToID("_Weights"); 62 | _intencityID = Shader.PropertyToID("_Intencity"); 63 | _offsetsID = Shader.PropertyToID("_Offsets"); 64 | _grabBlurTextureID = Shader.PropertyToID("_GrabBlurTexture"); 65 | 66 | Transform parent = Camera.main.transform; 67 | transform.SetParent(parent); 68 | transform.localPosition = Vector3.forward; 69 | 70 | UpdateWeights(); 71 | } 72 | 73 | private void Update() 74 | { 75 | foreach (var kv in _cameras) 76 | { 77 | kv.Value.Clear(); 78 | BuildCommandBuffer(kv.Value); 79 | } 80 | } 81 | 82 | private void OnEnable() 83 | { 84 | Cleanup(); 85 | } 86 | 87 | private void OnDisable() 88 | { 89 | Cleanup(); 90 | } 91 | 92 | public void OnWillRenderObject() 93 | { 94 | if (!gameObject.activeInHierarchy || !enabled) 95 | { 96 | Cleanup(); 97 | return; 98 | } 99 | 100 | if (_material == null) 101 | { 102 | _material = new Material(_shader); 103 | _material.hideFlags = HideFlags.HideAndDontSave; 104 | } 105 | 106 | Camera cam = Camera.current; 107 | if (cam == null) 108 | { 109 | return; 110 | } 111 | 112 | #if UNITY_EDITOR 113 | if (cam == UnityEditor.SceneView.lastActiveSceneView.camera) 114 | { 115 | return; 116 | } 117 | #endif 118 | 119 | if (_cameras.ContainsKey(cam)) 120 | { 121 | return; 122 | } 123 | 124 | // コマンドバッファ構築 125 | CommandBuffer buf = new CommandBuffer(); 126 | buf.name = "Blur AR Screen"; 127 | _cameras[cam] = buf; 128 | 129 | BuildCommandBuffer(buf); 130 | 131 | cam.AddCommandBuffer(_cameraEvent, buf); 132 | } 133 | 134 | private void BuildCommandBuffer(CommandBuffer buf) 135 | { 136 | buf.GetTemporaryRT(_copyTexID, -1, -1, 0, FilterMode.Bilinear); 137 | buf.Blit(BuiltinRenderTextureType.CurrentActive, _copyTexID); 138 | 139 | // 半分の解像度で2枚のRender Textureを生成 140 | buf.GetTemporaryRT(_blurredID1, -2, -2, 0, FilterMode.Bilinear); 141 | buf.GetTemporaryRT(_blurredID2, -2, -2, 0, FilterMode.Bilinear); 142 | 143 | // 半分にスケールダウンしてコピー 144 | buf.Blit(_copyTexID, _blurredID1); 145 | 146 | // コピー後はいらないので破棄 147 | buf.ReleaseTemporaryRT(_copyTexID); 148 | 149 | float x = _offset / Screen.width; 150 | float y = _offset / Screen.height; 151 | 152 | buf.SetGlobalFloatArray(_weightsID, _weights); 153 | buf.SetGlobalFloat(_intencityID, Intencity); 154 | 155 | // 横方向のブラー 156 | buf.SetGlobalVector(_offsetsID, new Vector4(x, 0, 0, 0)); 157 | buf.Blit(_blurredID1, _blurredID2, _material); 158 | 159 | // 縦方向のブラー 160 | buf.SetGlobalVector(_offsetsID, new Vector4(0, y, 0, 0)); 161 | buf.Blit(_blurredID2, _blurredID1, _material); 162 | 163 | buf.SetGlobalTexture(_grabBlurTextureID, _blurredID1); 164 | } 165 | 166 | private void Cleanup() 167 | { 168 | foreach (var cam in _cameras) 169 | { 170 | if (cam.Key != null) 171 | { 172 | cam.Key.RemoveCommandBuffer(_cameraEvent, cam.Value); 173 | } 174 | } 175 | 176 | _cameras.Clear(); 177 | Object.DestroyImmediate(_material); 178 | } 179 | 180 | private void OnValidate() 181 | { 182 | if (!Application.isPlaying) 183 | { 184 | return; 185 | } 186 | 187 | UpdateWeights(); 188 | } 189 | 190 | public void EnableBlur(bool enabled) 191 | { 192 | _enabledBlur = enabled; 193 | } 194 | 195 | private void UpdateWeights() 196 | { 197 | float total = 0; 198 | float d = _blur * _blur * 0.001f; 199 | 200 | for (int i = 0; i < _weights.Length; i++) 201 | { 202 | float r = 1.0f + 2.0f * i; 203 | float w = Mathf.Exp(-0.5f * (r * r) / d); 204 | _weights[i] = w; 205 | if (i > 0) 206 | { 207 | w *= 2.0f; 208 | } 209 | total += w; 210 | } 211 | 212 | for (int i = 0; i < _weights.Length; i++) 213 | { 214 | _weights[i] /= total; 215 | } 216 | } 217 | } 218 | } 219 | -------------------------------------------------------------------------------- /Assets/Blured-uGUI/Scripts/SceneBlurEffect.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bc56cb3480fedc640a18a17a4bc2f93c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Blured-uGUI/Scripts/misc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6b2f6439040da624b85f88244ccc5af4 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Blured-uGUI/Scripts/misc/CameraMover.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace Example.uGUI 6 | { 7 | public class CameraMover : MonoBehaviour 8 | { 9 | [SerializeField] 10 | private Transform _target = null; 11 | 12 | [SerializeField] 13 | private float _distance = 3f; 14 | 15 | [SerializeField] 16 | private float _speed = 0.5f; 17 | 18 | private void Update() 19 | { 20 | float t = Time.time * _speed; 21 | float x = Mathf.Sin(t) * _distance; 22 | float y = Mathf.Sin(t) * Mathf.Sin(t) * _distance + 1f; 23 | float z = Mathf.Cos(t) * _distance; 24 | 25 | transform.position = new Vector3(x, y, z); 26 | 27 | transform.LookAt(_target); 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Assets/Blured-uGUI/Scripts/misc/CameraMover.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8a7e7855377fafd4290f835162bf1531 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Blured-uGUI/Scripts/misc/Rotater.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace Example.uGUI 6 | { 7 | public class Rotater : MonoBehaviour 8 | { 9 | [SerializeField] 10 | private Vector3 _rotate = Vector3.zero; 11 | 12 | private void Update() 13 | { 14 | transform.Rotate(_rotate); 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Blured-uGUI/Scripts/misc/Rotater.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5adbf37e3639fd944925edd510a242af 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Blured-uGUI/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3fbeacfdae10fa54394b904a9bdade93 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Blured-uGUI/Shaders/BlurEffect.shader: -------------------------------------------------------------------------------- 1 | Shader "uGUI/BlurEffect" 2 | { 3 | Properties 4 | { 5 | _MainTex("Texture", 2D) = "white" {} 6 | } 7 | 8 | SubShader 9 | { 10 | Tags { "RenderType"="Opaque" } 11 | LOD 100 12 | 13 | Pass 14 | { 15 | ZTest Off 16 | ZWrite Off 17 | Cull Back 18 | 19 | CGPROGRAM 20 | #pragma fragmentoption ARB_precision_hint_fastest 21 | #pragma vertex vert 22 | #pragma fragment frag 23 | #include "UnityCG.cginc" 24 | 25 | struct appdata 26 | { 27 | float4 vertex : POSITION; 28 | float2 uv : TEXCOORD0; 29 | }; 30 | 31 | struct v2f 32 | { 33 | float4 vertex : SV_POSITION; 34 | half2 uv : TEXCOORD0; 35 | }; 36 | 37 | sampler2D _MainTex; 38 | 39 | half4 _Offsets; 40 | float _Intencity; 41 | 42 | static const int samplingCount = 10; 43 | half _Weights[samplingCount]; 44 | 45 | v2f vert (appdata v) 46 | { 47 | v2f o; 48 | o.vertex = UnityObjectToClipPos(v.vertex); 49 | o.uv = v.uv; 50 | 51 | return o; 52 | } 53 | 54 | fixed4 frag (v2f i) : SV_Target 55 | { 56 | half4 col = 0; 57 | 58 | [unroll] 59 | for (int j = samplingCount - 1; j > 0; j--) 60 | { 61 | col += tex2D(_MainTex, i.uv - (_Offsets.xy * j * _Intencity)) * _Weights[j]; 62 | } 63 | 64 | [unroll] 65 | for (int j = 0; j < samplingCount; j++) 66 | { 67 | col += tex2D(_MainTex, i.uv + (_Offsets.xy * j * _Intencity)) * _Weights[j]; 68 | } 69 | 70 | return col; 71 | } 72 | ENDCG 73 | } 74 | } 75 | } 76 | -------------------------------------------------------------------------------- /Assets/Blured-uGUI/Shaders/BlurEffect.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4a6eaa8c49a50664a9762ed88ce44e4a 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Blured-uGUI/Shaders/BlurGUI.shader: -------------------------------------------------------------------------------- 1 | Shader "uGUI/BlurGUI" 2 | { 3 | Properties 4 | { 5 | [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} 6 | _Color ("Tint", Color) = (1,1,1,1) 7 | 8 | _StencilComp ("Stencil Comparison", Float) = 8 9 | _Stencil ("Stencil ID", Float) = 0 10 | _StencilOp ("Stencil Operation", Float) = 0 11 | _StencilWriteMask ("Stencil Write Mask", Float) = 255 12 | _StencilReadMask ("Stencil Read Mask", Float) = 255 13 | 14 | _ColorMask ("Color Mask", Float) = 15 15 | 16 | [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 17 | } 18 | 19 | SubShader 20 | { 21 | Tags 22 | { 23 | "Queue"="Transparent" 24 | "IgnoreProjector"="True" 25 | "RenderType"="Transparent" 26 | "PreviewType"="Plane" 27 | "CanUseSpriteAtlas"="True" 28 | } 29 | 30 | Stencil 31 | { 32 | Ref [_Stencil] 33 | Comp [_StencilComp] 34 | Pass [_StencilOp] 35 | ReadMask [_StencilReadMask] 36 | WriteMask [_StencilWriteMask] 37 | } 38 | 39 | Cull Off 40 | Lighting Off 41 | ZWrite Off 42 | ZTest [unity_GUIZTestMode] 43 | Blend SrcAlpha OneMinusSrcAlpha 44 | ColorMask [_ColorMask] 45 | 46 | Pass 47 | { 48 | Name "Default" 49 | CGPROGRAM 50 | #pragma vertex vert 51 | #pragma fragment frag 52 | #pragma target 2.0 53 | 54 | #include "UnityCG.cginc" 55 | #include "UnityUI.cginc" 56 | 57 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 58 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 59 | 60 | struct appdata_t 61 | { 62 | float4 vertex : POSITION; 63 | float4 color : COLOR; 64 | float2 texcoord : TEXCOORD0; 65 | UNITY_VERTEX_INPUT_INSTANCE_ID 66 | }; 67 | 68 | struct v2f 69 | { 70 | float4 vertex : SV_POSITION; 71 | fixed4 color : COLOR; 72 | float2 texcoord : TEXCOORD0; 73 | float4 worldPosition : TEXCOORD1; 74 | float4 pos : TEXCOORD2; 75 | UNITY_VERTEX_OUTPUT_STEREO 76 | }; 77 | 78 | sampler2D _MainTex; 79 | fixed4 _Color; 80 | fixed4 _TextureSampleAdd; 81 | float4 _ClipRect; 82 | float4 _MainTex_ST; 83 | sampler2D _GrabBlurTexture; 84 | 85 | v2f vert(appdata_t v) 86 | { 87 | v2f OUT; 88 | UNITY_SETUP_INSTANCE_ID(v); 89 | UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); 90 | OUT.worldPosition = v.vertex; 91 | OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); 92 | 93 | OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); 94 | 95 | OUT.pos = ComputeScreenPos(OUT.vertex); 96 | 97 | OUT.color = v.color * _Color; 98 | return OUT; 99 | } 100 | 101 | fixed4 frag(v2f IN) : SV_Target 102 | { 103 | float2 uv = IN.pos.xy / IN.pos.w; 104 | uv.y = 1.0 - uv.y; 105 | 106 | half4 color = (tex2D(_GrabBlurTexture, uv) + _TextureSampleAdd) * IN.color; 107 | 108 | #ifdef UNITY_UI_CLIP_RECT 109 | color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); 110 | #endif 111 | 112 | #ifdef UNITY_UI_ALPHACLIP 113 | clip (color.a - 0.001); 114 | #endif 115 | 116 | half4 mask = tex2D(_MainTex, IN.texcoord); 117 | color.a *= mask.a; 118 | 119 | return color; 120 | } 121 | ENDCG 122 | } 123 | } 124 | } 125 | 126 | -------------------------------------------------------------------------------- /Assets/Blured-uGUI/Shaders/BlurGUI.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0a43c0af475eca24397b2e819e5b4e8c 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | 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| androidETC2FallbackOverride: 0 83 | - serializedVersion: 2 84 | buildTarget: Android 85 | maxTextureSize: 2048 86 | resizeAlgorithm: 0 87 | textureFormat: -1 88 | textureCompression: 1 89 | compressionQuality: 50 90 | crunchedCompression: 0 91 | allowsAlphaSplitting: 0 92 | overridden: 0 93 | androidETC2FallbackOverride: 0 94 | spriteSheet: 95 | serializedVersion: 2 96 | sprites: [] 97 | outline: [] 98 | physicsShape: [] 99 | bones: [] 100 | spriteID: 101 | vertices: [] 102 | indices: 103 | edges: [] 104 | weights: [] 105 | spritePackingTag: 106 | pSDRemoveMatte: 0 107 | pSDShowRemoveMatteOption: 0 108 | userData: 109 | assetBundleName: 110 | assetBundleVariant: 111 | -------------------------------------------------------------------------------- /Assets/Plugins.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2b40bffff90bdd640bc777bf3afb5a2d 3 | folderAsset: yes 4 | timeCreated: 1487438718 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 edo 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Logs/Packages-Update.log: -------------------------------------------------------------------------------- 1 | 2 | === Tue Apr 2 15:44:53 2019 3 | 4 | Packages were changed. 5 | Update Mode: mergeDefaultDependencies 6 | 7 | The following packages were added: 8 | com.unity.analytics@3.2.2 9 | com.unity.purchasing@2.0.3 10 | com.unity.ads@2.0.8 11 | com.unity.textmeshpro@1.3.0 12 | com.unity.package-manager-ui@2.0.3 13 | com.unity.collab-proxy@1.2.15 14 | com.unity.modules.ai@1.0.0 15 | com.unity.modules.animation@1.0.0 16 | com.unity.modules.assetbundle@1.0.0 17 | com.unity.modules.audio@1.0.0 18 | com.unity.modules.cloth@1.0.0 19 | com.unity.modules.director@1.0.0 20 | com.unity.modules.imageconversion@1.0.0 21 | com.unity.modules.imgui@1.0.0 22 | com.unity.modules.jsonserialize@1.0.0 23 | com.unity.modules.particlesystem@1.0.0 24 | com.unity.modules.physics@1.0.0 25 | com.unity.modules.physics2d@1.0.0 26 | com.unity.modules.screencapture@1.0.0 27 | com.unity.modules.terrain@1.0.0 28 | com.unity.modules.terrainphysics@1.0.0 29 | com.unity.modules.tilemap@1.0.0 30 | com.unity.modules.ui@1.0.0 31 | com.unity.modules.uielements@1.0.0 32 | com.unity.modules.umbra@1.0.0 33 | com.unity.modules.unityanalytics@1.0.0 34 | com.unity.modules.unitywebrequest@1.0.0 35 | com.unity.modules.unitywebrequestassetbundle@1.0.0 36 | com.unity.modules.unitywebrequestaudio@1.0.0 37 | com.unity.modules.unitywebrequesttexture@1.0.0 38 | com.unity.modules.unitywebrequestwww@1.0.0 39 | com.unity.modules.vehicles@1.0.0 40 | com.unity.modules.video@1.0.0 41 | com.unity.modules.vr@1.0.0 42 | com.unity.modules.wind@1.0.0 43 | com.unity.modules.xr@1.0.0 44 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ads": "2.0.8", 4 | "com.unity.analytics": "3.2.2", 5 | "com.unity.collab-proxy": "1.2.15", 6 | "com.unity.package-manager-ui": "2.0.3", 7 | "com.unity.purchasing": "2.0.3", 8 | "com.unity.textmeshpro": "1.3.0", 9 | "com.unity.modules.ai": "1.0.0", 10 | "com.unity.modules.animation": "1.0.0", 11 | "com.unity.modules.assetbundle": "1.0.0", 12 | "com.unity.modules.audio": "1.0.0", 13 | "com.unity.modules.cloth": "1.0.0", 14 | "com.unity.modules.director": "1.0.0", 15 | "com.unity.modules.imageconversion": "1.0.0", 16 | "com.unity.modules.imgui": "1.0.0", 17 | "com.unity.modules.jsonserialize": "1.0.0", 18 | "com.unity.modules.particlesystem": "1.0.0", 19 | "com.unity.modules.physics": "1.0.0", 20 | "com.unity.modules.physics2d": "1.0.0", 21 | "com.unity.modules.screencapture": "1.0.0", 22 | "com.unity.modules.terrain": "1.0.0", 23 | "com.unity.modules.terrainphysics": "1.0.0", 24 | "com.unity.modules.tilemap": "1.0.0", 25 | "com.unity.modules.ui": "1.0.0", 26 | "com.unity.modules.uielements": "1.0.0", 27 | "com.unity.modules.umbra": "1.0.0", 28 | "com.unity.modules.unityanalytics": "1.0.0", 29 | "com.unity.modules.unitywebrequest": "1.0.0", 30 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 31 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 32 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 33 | "com.unity.modules.unitywebrequestwww": "1.0.0", 34 | "com.unity.modules.vehicles": "1.0.0", 35 | "com.unity.modules.video": "1.0.0", 36 | "com.unity.modules.vr": "1.0.0", 37 | "com.unity.modules.wind": "1.0.0", 38 | "com.unity.modules.xr": "1.0.0" 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: 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9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Blured uGUI 2 | 3 | This project is Blured uGUI background sample. 4 | Run this project shows below. 5 | 6 | ![](./demo.gif) 7 | 8 | # uGUIの背景をぼかす 9 | 10 | このプロジェクトは、UnityのuGUIの背景をぼかすサンプルプロジェクトです。 11 | 12 | 処理自体の解説記事も公開しています。 13 | 14 | - [uGUIの背景をぼかしてオシャレに見せる - e.blog](http://edom18.hateblo.jp/entry/2019/04/03/112154) 15 | -------------------------------------------------------------------------------- /demo.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/edom18/BluredUGUI/040d551a5fc162c901ba1855bf7b941919f6d006/demo.gif --------------------------------------------------------------------------------