├── .github ├── FUNDING.yml └── workflows │ └── main.yml ├── .gitignore ├── CONTRIBUTING.md ├── LICENSE ├── README.md ├── animation-element.js ├── bouncing-ball.js ├── floating-random.js ├── img ├── Animated_Web_Components.png ├── HTML-Script-Tag.png ├── Uppkg-tag.png ├── npm-install.png ├── typing-tag.png ├── typing-tag2.png └── web-component-tag.png ├── index.html ├── index.js ├── package-lock.json ├── package.json ├── progress-bar.js └── typing-element.js /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | # These are supported funding model platforms 2 | 3 | github: [edvilme] 4 | patreon: # Replace with a single Patreon username 5 | open_collective: # Replace with a single Open Collective username 6 | ko_fi: # Replace with a single Ko-fi username 7 | tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel 8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry 9 | liberapay: # Replace with a single Liberapay username 10 | issuehunt: # Replace with a single IssueHunt username 11 | otechie: # Replace with a single Otechie username 12 | custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2'] 13 | -------------------------------------------------------------------------------- /.github/workflows/main.yml: -------------------------------------------------------------------------------- 1 | on: [push, pull_request] 2 | 3 | jobs: 4 | contrib-readme-job: 5 | runs-on: ubuntu-latest 6 | name: A job to automate contrib in readme 7 | steps: 8 | - name: Contribute List 9 | uses: akhilmhdh/contributors-readme-action@v2.3 10 | env: 11 | GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | node_modules -------------------------------------------------------------------------------- /CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | Welcome to contributing guide 2 | Thanks for investing your time in contributing to our project! 3 | 4 | Please keep our community approachable and respectable, by following a few standards. It is our goal to make participation in this open-source community a harassment-free environment for everyone. 5 | 6 | Demonstrating empathy and kindness toward other people 7 | Being respectful of differing opinions, viewpoints, and experiences 8 | Giving and gracefully accepting constructive feedback 9 | Accepting responsibility and apologizing to those affected by our mistakes, and learning from the experience 10 | Focusing on what is best not just for us as individuals, but for the overall community 11 | Examples of unacceptable behavior include 12 | 13 | ## Solve an issue 14 | 15 | - All contributors who publish a PR will be added to the Contributors section of the README. Thanks @Smollet777 16 | - Looking into existing documentation and issues before attempting to propose a new feature. 17 | - Breaking changes are allowed but they must be discussed first. Will add a section in the Discussions tab. 18 | - Any type of suggestion (changing variable names, refactoring for efficiency, community stuff is greatly appreciated). 19 | 20 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ![Animated Web Components](img/Animated_Web_Components.png) 2 | 3 | ![Last Commit](https://img.shields.io/github/last-commit/edvilme/animated-web-components) 4 | 5 | ![Contributors](https://img.shields.io/github/contributors/edvilme/animated-web-components) 6 | 7 | 8 | # Animated Web Components 9 | 10 | Content on the web is increasingly _less static_. However adding even simple animations can be repetitive and verbose. This library uses Web Components to provide animations to objects inside a page. Still in development, more will be added soon. 11 | 12 | ## How To Use 13 | To clone and run this, you'll need Git and Node.js (which comes with npm) installed on your computer. From your command line: 14 | 15 | 16 | ### Clone this repository 17 | ```bash 18 | $ git clone https://github.com/edvilme/animated-web-components.git 19 | ``` 20 | 21 | ### Go into the repository 22 | ```bash 23 | $ cd animated-web-components 24 | ``` 25 | 26 | ### Install dependencies 27 | ```bash 28 | $ npm install animated-web-components 29 | ``` 30 | ![NPM Install](img/npm-install.png) 31 | 32 | ### Load NPM module in your HTML File 33 | ```html 34 | 17 | 18 | 19 |
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68 | 77 | 78 | 79 | -------------------------------------------------------------------------------- /index.js: -------------------------------------------------------------------------------- 1 | import "./floating-random.js"; 2 | import "./typing-element.js"; 3 | import "./bouncing-ball.js"; 4 | import "./progress-bar.js"; 5 | -------------------------------------------------------------------------------- /package-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "animated-web-components", 3 | "version": "1.1.03", 4 | "lockfileVersion": 2, 5 | "requires": true, 6 | "packages": { 7 | "": { 8 | "name": "animated-web-components", 9 | "version": "1.1.03", 10 | "license": "ISC" 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "animated-web-components", 3 | "version": "1.1.03", 4 | "description": "Use Web Components to easily create animations", 5 | "main": "index.js", 6 | "scripts": { 7 | "test": "echo \"Error: no test specified\" && exit 1" 8 | }, 9 | "repository": { 10 | "type": "git", 11 | "url": "git+https://github.com/edvilme/animated-web-components.git" 12 | }, 13 | "keywords": [ 14 | "dom", 15 | "effects", 16 | "javascript", 17 | "random", 18 | "web components" 19 | ], 20 | "author": "edvilme", 21 | "license": "ISC", 22 | "bugs": { 23 | "url": "https://github.com/edvilme/animated-web-components/issues" 24 | }, 25 | "homepage": "https://github.com/edvilme/animated-web-components#readme" 26 | } 27 | -------------------------------------------------------------------------------- /progress-bar.js: -------------------------------------------------------------------------------- 1 | import AnimationElement from "./animation-element.js"; 2 | 3 | class ProgressBar extends AnimationElement { 4 | 5 | #parent; 6 | #bar; 7 | #progress = 1; 8 | #barWidth = 400; 9 | #defaultProgressColor = "rgb(43, 194, 83)"; 10 | constructor() { 11 | super(); 12 | this.attachShadow({ mode: "open" }); 13 | } 14 | connectedCallback() { 15 | this.render(); 16 | } 17 | 18 | /** 19 | * Renders Progress bar to screen 20 | * @property {function} render 21 | * @member {Object} Progressbar 22 | * @returns {void} 23 | * 24 | */ 25 | render() { 26 | this.shadowRoot.innerHTML = ""; 27 | const style = document.createElement("style"); 28 | style.innerHTML = ` 29 | .candystriped > div:after{ 30 | content: ""; 31 | position: absolute; 32 | top: 0; 33 | left: 0; 34 | bottom: 0; 35 | right: 0; 36 | background-image: linear-gradient( 37 | -45deg, 38 | rgba(255, 255, 255, 0.2) 25%, 39 | transparent 25%, 40 | transparent 50%, 41 | rgba(255, 255, 255, 0.2) 50%, 42 | rgba(255, 255, 255, 0.2) 75%, 43 | transparent 75%, 44 | transparent 45 | ); 46 | z-index: 1; 47 | background-size: 50px 50px; 48 | animation: move 2s linear infinite; 49 | 50 | } 51 | 52 | .shiny > div:after{ 53 | content: ""; 54 | position: absolute; 55 | top: 0; 56 | left: -90%; 57 | bottom: 0; 58 | right: 0; 59 | background: -webkit-gradient(linear, left top, right top, color-stop(0%,rgba(255,255,255,0)), color-stop(50%,rgba(255,255,255,1)), color-stop(99%,rgba(255,255,255,0)), color-stop(100%,rgba(125,185,232,0))); 60 | width:100%; 61 | background-repeat: no-repeat; 62 | z-index: 1; 63 | transform: skewX(-25deg); 64 | animation: slide 8s ease-in 4s infinite; 65 | } 66 | 67 | 68 | @keyframes move { 69 | 0% { 70 | background-position: 0 0; 71 | } 72 | 100% { 73 | background-position: 50px 50px; 74 | } 75 | } 76 | 77 | @keyframes slide { 78 | 0%, 20% ,60%{ 79 | opacity:1; 80 | left: -90%; 81 | 82 | } 83 | 84 | 85 | 100% { 86 | opacity:0; 87 | left:45%; 88 | } 89 | 90 | } 91 | `; 92 | this.shadowRoot.append(style); 93 | 94 | this.#parent = document.createElement("div"); 95 | this.#bar = document.createElement("div"); 96 | this.#parent.style.width = `${ 97 | parseInt(this.getAttribute("width")) || this.#barWidth 98 | }px`; 99 | 100 | let variant = this.getAttribute("variant"); 101 | 102 | if (variant === "shiny") { 103 | this.#parent.classList.add("shiny"); 104 | } 105 | if (variant === "candystriped") { 106 | this.#parent.classList.add("candystriped"); 107 | } 108 | 109 | this.#parent.style.height = "20px"; 110 | this.#parent.style.position = "relative"; 111 | this.#parent.style.borderRadius = "20px"; 112 | this.#parent.style.overflow = "hidden"; 113 | this.#parent.style.backgroundColor= "#F5F5F5"; 114 | this.#parent.style.boxShadow="inset 0 2px 9px rgb(245 245 245 / 60%), inset 0 -2px 9px rgb(0 0 0 / 10%)"; 115 | 116 | this.#bar.style.position = "absolute"; 117 | this.#bar.style.width = "0%"; 118 | this.#bar.style.top = "0px"; 119 | this.#bar.style.left = "-20px"; 120 | this.#bar.style.height = "100%"; 121 | this.#bar.style.transition= `${this.animationSpeed/1000 + 0.2*Math.random()}s linear`; 122 | 123 | this.#bar.style.backgroundColor = 124 | this.getAttribute("progress-color") || this.#defaultProgressColor; 125 | this.#bar.style.borderRadius = "inherit"; 126 | 127 | this.#parent.append(this.#bar); 128 | this.shadowRoot.append(this.#parent); 129 | } 130 | 131 | /** 132 | * Animates ProgressBar object 133 | * @property {function} animate 134 | * @member {Object} ProgressBar 135 | * @returns {void} Displays ProgressBar 136 | */ 137 | animate() { 138 | let final = 12; 139 | let progAttr = parseInt(this.getAttribute("progress")); 140 | if (progAttr) { 141 | final = (progAttr / 100) * final; 142 | } 143 | if (this.#progress < final) { 144 | this.#bar.style.width = `${this.#progress * 10}%`; 145 | this.enableAnimation(); 146 | } else { 147 | this.disableAnimation(); 148 | } 149 | this.#progress++; 150 | } 151 | 152 | /** 153 | * Resets ProgressBar object 154 | * @property {function} reset 155 | * @member {Object} 156 | */ 157 | reset() {} 158 | } 159 | customElements.define("progress-bar-element", ProgressBar); 160 | -------------------------------------------------------------------------------- /typing-element.js: -------------------------------------------------------------------------------- 1 | import AnimationElement from "./animation-element.js"; 2 | 3 | /** 4 | * Checks for HTML tags 5 | * @property {function} isIncompleteHTMLTag 6 | * @param {string} text 7 | * @returns {boolean} True for incomplete HTML tag 8 | * 9 | */ 10 | function isIncompleteHTMLTag(text){ 11 | return /<\/*$/gmi.test(text) || /(<\w*(?:\s+\w+=\"[^"]+\")*)(?=[^>]+(?:<|$))/gmi.test(text) 12 | } 13 | 14 | 15 | /** 16 | * Checks character type 17 | * @param {string} text 18 | * @returns {boolean} True for invisible chararacter, false for others 19 | */ 20 | function isInvisibleChar(text){ 21 | return /\s+$/gmi.test(text) 22 | } 23 | 24 | /** 25 | * Class to create a Typing Element 26 | */ 27 | 28 | class TypingElement extends AnimationElement{ 29 | 30 | /** 31 | * @type {string} 32 | */ 33 | typedLetters; 34 | #slot; 35 | #span; 36 | get text(){ 37 | return this.#slot.assignedElements()[0].innerHTML; 38 | } 39 | constructor(){ 40 | super(); 41 | this.attachShadow({mode: 'open'}); 42 | this.reset() 43 | } 44 | connectedCallback(){ 45 | this.render(); 46 | } 47 | 48 | /** 49 | * Renders animated text to screen 50 | * @property {function} render 51 | * @member {Object} TypingElement 52 | * @returns {void} Prints out TypingElement object 53 | * 54 | */ 55 | render(){ 56 | this.shadowRoot.innerHTML = ""; 57 | this.#slot = document.createElement('slot'); 58 | this.#slot.style.display = 'none' 59 | this.shadowRoot.append(this.#slot); 60 | this.#span = document.createElement('span'); 61 | this.shadowRoot.append(this.#span); 62 | } 63 | 64 | /** 65 | * Animates TypingElement object 66 | * @property {function} animate 67 | * @member {Object} TypingElement 68 | * @returns {void} Print typwriter text 69 | */ 70 | animate(){ 71 | if(this.typedLetters > this.text.length) this.typedLetters = 0; 72 | this.disableAnimation() 73 | 74 | /** 75 | * @type {string} 76 | */ 77 | let typedText; 78 | do{ 79 | typedText = this.text.substr(0, this.typedLetters) 80 | this.typedLetters++; 81 | }while((isInvisibleChar(typedText) || isIncompleteHTMLTag(typedText)) && this.typedLetters <= this.text.length) 82 | this.#span.innerHTML = typedText 83 | this.enableAnimation() 84 | } 85 | 86 | /** 87 | * Resets TypingElement object 88 | * @property {function} reset 89 | * @member {Object} 90 | */ 91 | reset(){ 92 | this.typedLetters = parseInt(this.getAttribute('typed-letters')) || 0; 93 | if(this.getAttribute('typed-letters') == 'all') this.typedLetters = this.text.length 94 | } 95 | } 96 | customElements.define('typing-element', TypingElement) 97 | --------------------------------------------------------------------------------