├── ARSceneKit
├── art.scnassets
│ └── cherub
│ │ └── Cherub_Vase_TEX.jpg
├── Base.lproj
│ ├── Main.storyboard
│ └── LaunchScreen.storyboard
├── Info.plist
├── Assets.xcassets
│ └── AppIcon.appiconset
│ │ └── Contents.json
├── AppDelegate.swift
└── ViewController.swift
├── ARSceneKit.xcodeproj
├── project.xcworkspace
│ └── contents.xcworkspacedata
└── project.pbxproj
├── README.md
├── LICENSE
└── .gitignore
/ARSceneKit/art.scnassets/cherub/Cherub_Vase_TEX.jpg:
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https://raw.githubusercontent.com/eh3rrera/ARKitSceneKitExample/HEAD/ARSceneKit/art.scnassets/cherub/Cherub_Vase_TEX.jpg
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/ARSceneKit.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
--------------------------------------------------------------------------------
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/README.md:
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1 | # ARKitSceneKitExample
2 | Simple AR app made with ARKit and SceneKit. Follow the [tutorial at Pusher's blog](https://blog.pusher.com/building-an-ar-app-with-arkit-and-scenekit/).
3 |
4 | [](http://www.youtube.com/watch?v=wc3lzPvTQfY)
5 |
6 |
7 | # Requirements
8 |
9 | - Xcode 9
10 | - iOS 11
11 | - An iOS device with an A9 or better processor (iPhone 6s or superior, iPad Pro, iPad 2017)
12 |
13 | # Installation
14 | 1. Clone this repository and `cd` into it.
15 | 2. Open the project in Xcode 9.
16 | 4. You have to run the project in a real device with iOS 11. AR won’t work in the simulator, so configure a team to sign your app (a paid developer account is not required for testing in one device).
17 |
18 | # Credits
19 | The following 3D model was used (modified a little bit with Blender):
20 | - [Old Cherub Vase](https://sketchfab.com/models/8c1daf56753d46a0844f7f6385cab7a6). This file is licensed under [Creative Commons Attribution](https://creativecommons.org/licenses/by/4.0/).
21 |
22 |
23 | # License
24 | MIT
25 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2017 Esteban Herrera
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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/ARSceneKit/Base.lproj/Main.storyboard:
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/.gitignore:
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1 | # Xcode
2 | #
3 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
4 |
5 | ## OS X temporary files that should never be committed
6 | .DS_Store
7 |
8 | ## Build generated
9 | build/
10 | DerivedData/
11 |
12 | ## Various settings
13 | *.pbxuser
14 | !default.pbxuser
15 | *.mode1v3
16 | !default.mode1v3
17 | *.mode2v3
18 | !default.mode2v3
19 | *.perspectivev3
20 | !default.perspectivev3
21 | xcuserdata/
22 |
23 | ## Other
24 | *.moved-aside
25 | *.xcuserstate
26 |
27 | ## Obj-C/Swift specific
28 | *.hmap
29 | *.ipa
30 | *.dSYM.zip
31 | *.dSYM
32 |
33 | ## Playgrounds
34 | timeline.xctimeline
35 | playground.xcworkspace
36 |
37 | # Swift Package Manager
38 | #
39 | # Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
40 | # Packages/
41 | .build/
42 |
43 | # CocoaPods
44 | #
45 | # We recommend against adding the Pods directory to your .gitignore. However
46 | # you should judge for yourself, the pros and cons are mentioned at:
47 | # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
48 | #
49 | # Pods/
50 |
51 | # Carthage
52 | #
53 | # Add this line if you want to avoid checking in source code from Carthage dependencies.
54 | # Carthage/Checkouts
55 |
56 | Carthage/Build
57 |
58 | # fastlane
59 | #
60 | # It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
61 | # screenshots whenever they are needed.
62 | # For more information about the recommended setup visit:
63 | # https://github.com/fastlane/fastlane/blob/master/fastlane/docs/Gitignore.md
64 |
65 | fastlane/report.xml
66 | fastlane/Preview.html
67 | fastlane/screenshots
68 | fastlane/test_output
69 |
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/ARSceneKit/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | $(DEVELOPMENT_LANGUAGE)
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleVersion
20 | 1
21 | LSRequiresIPhoneOS
22 |
23 | NSCameraUsageDescription
24 | This application will use the camera for Augmented Reality.
25 | UILaunchStoryboardName
26 | LaunchScreen
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 |
33 | UIStatusBarHidden
34 |
35 | UISupportedInterfaceOrientations
36 |
37 | UIInterfaceOrientationPortrait
38 | UIInterfaceOrientationLandscapeLeft
39 | UIInterfaceOrientationLandscapeRight
40 |
41 | UISupportedInterfaceOrientations~ipad
42 |
43 | UIInterfaceOrientationPortrait
44 | UIInterfaceOrientationPortraitUpsideDown
45 | UIInterfaceOrientationLandscapeLeft
46 | UIInterfaceOrientationLandscapeRight
47 |
48 |
49 |
50 |
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/ARSceneKit/Base.lproj/LaunchScreen.storyboard:
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/ARSceneKit/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "20x20",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "20x20",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "29x29",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "29x29",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "40x40",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "40x40",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "iphone",
35 | "size" : "60x60",
36 | "scale" : "2x"
37 | },
38 | {
39 | "idiom" : "iphone",
40 | "size" : "60x60",
41 | "scale" : "3x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "20x20",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "20x20",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "29x29",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "29x29",
61 | "scale" : "2x"
62 | },
63 | {
64 | "idiom" : "ipad",
65 | "size" : "40x40",
66 | "scale" : "1x"
67 | },
68 | {
69 | "idiom" : "ipad",
70 | "size" : "40x40",
71 | "scale" : "2x"
72 | },
73 | {
74 | "idiom" : "ipad",
75 | "size" : "76x76",
76 | "scale" : "1x"
77 | },
78 | {
79 | "idiom" : "ipad",
80 | "size" : "76x76",
81 | "scale" : "2x"
82 | },
83 | {
84 | "idiom" : "ipad",
85 | "size" : "83.5x83.5",
86 | "scale" : "2x"
87 | },
88 | {
89 | "idiom" : "ios-marketing",
90 | "size" : "1024x1024",
91 | "scale" : "1x"
92 | }
93 | ],
94 | "info" : {
95 | "version" : 1,
96 | "author" : "xcode"
97 | }
98 | }
--------------------------------------------------------------------------------
/ARSceneKit/AppDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.swift
3 | // ARSceneKit
4 | //
5 | // Created by Esteban Herrera on 7/7/17.
6 | // Copyright © 2017 Esteban Herrera. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 | var window: UIWindow?
15 |
16 |
17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
18 | // Override point for customization after application launch.
19 | return true
20 | }
21 |
22 | func applicationWillResignActive(_ application: UIApplication) {
23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
24 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
25 | }
26 |
27 | func applicationDidEnterBackground(_ application: UIApplication) {
28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
30 | }
31 |
32 | func applicationWillEnterForeground(_ application: UIApplication) {
33 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
34 | }
35 |
36 | func applicationDidBecomeActive(_ application: UIApplication) {
37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
38 | }
39 |
40 | func applicationWillTerminate(_ application: UIApplication) {
41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
42 | }
43 |
44 |
45 | }
46 |
47 |
--------------------------------------------------------------------------------
/ARSceneKit/ViewController.swift:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.swift
3 | // ARSceneKit
4 | //
5 | // Created by Esteban Herrera on 7/7/17.
6 | // Copyright © 2017 Esteban Herrera. All rights reserved.
7 | //
8 |
9 | import UIKit
10 | import SceneKit
11 | import ARKit
12 |
13 | class ViewController: UIViewController, ARSCNViewDelegate {
14 |
15 | @IBOutlet var sceneView: ARSCNView!
16 |
17 | var nodeModel:SCNNode!
18 | let nodeName = "cherub"
19 |
20 | override func viewDidLoad() {
21 | super.viewDidLoad()
22 |
23 | // Set the view's delegate
24 | sceneView.delegate = self
25 |
26 | // Show statistics such as fps and timing information
27 | sceneView.showsStatistics = true
28 | //sceneView.debugOptions = [ARSCNDebugOptions.showFeaturePoints, ARSCNDebugOptions.showWorldOrigin]
29 | sceneView.antialiasingMode = .multisampling4X
30 |
31 | // Create a new scene
32 | let scene = SCNScene()
33 |
34 | // Set the scene to the view
35 | sceneView.scene = scene
36 |
37 | let modelScene = SCNScene(named:
38 | "art.scnassets/cherub/cherub.dae")!
39 |
40 | nodeModel = modelScene.rootNode.childNode(withName: nodeName, recursively: true)
41 | }
42 |
43 | override func viewWillAppear(_ animated: Bool) {
44 | super.viewWillAppear(animated)
45 |
46 | // Create a session configuration
47 | let configuration = ARWorldTrackingConfiguration()
48 |
49 | // Run the view's session
50 | sceneView.session.run(configuration)
51 | }
52 |
53 | override func viewWillDisappear(_ animated: Bool) {
54 | super.viewWillDisappear(animated)
55 |
56 | // Pause the view's session
57 | sceneView.session.pause()
58 | }
59 |
60 | override func didReceiveMemoryWarning() {
61 | super.didReceiveMemoryWarning()
62 | // Release any cached data, images, etc that aren't in use.
63 | }
64 |
65 | override func touchesBegan(_ touches: Set, with event: UIEvent?) {
66 |
67 | let location = touches.first!.location(in: sceneView)
68 |
69 | // Let's test if a 3D Object was touch
70 | var hitTestOptions = [SCNHitTestOption: Any]()
71 | hitTestOptions[SCNHitTestOption.boundingBoxOnly] = true
72 |
73 | let hitResults: [SCNHitTestResult] = sceneView.hitTest(location, options: hitTestOptions)
74 |
75 | if let hit = hitResults.first {
76 | if let node = getParent(hit.node) {
77 | node.removeFromParentNode()
78 | return
79 | }
80 | }
81 |
82 | // No object was touch? Try feature points
83 | let hitResultsFeaturePoints: [ARHitTestResult] = sceneView.hitTest(location, types: .featurePoint)
84 |
85 | if let hit = hitResultsFeaturePoints.first {
86 |
87 | // Get the rotation matrix of the camera
88 | let rotate = simd_float4x4(SCNMatrix4MakeRotation(sceneView.session.currentFrame!.camera.eulerAngles.y, 0, 1, 0))
89 |
90 | // Combine the matrices
91 | let finalTransform = simd_mul(hit.worldTransform, rotate)
92 | sceneView.session.add(anchor: ARAnchor(transform: finalTransform))
93 | //sceneView.session.add(anchor: ARAnchor(transform: hit.worldTransform))
94 | }
95 |
96 | }
97 |
98 | func getParent(_ nodeFound: SCNNode?) -> SCNNode? {
99 | if let node = nodeFound {
100 | if node.name == nodeName {
101 | return node
102 | } else if let parent = node.parent {
103 | return getParent(parent)
104 | }
105 | }
106 | return nil
107 | }
108 |
109 | // MARK: - ARSCNViewDelegate
110 |
111 | func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
112 | if !anchor.isKind(of: ARPlaneAnchor.self) {
113 | DispatchQueue.main.async {
114 | let modelClone = self.nodeModel.clone()
115 | modelClone.position = SCNVector3Zero
116 |
117 | // Add model as a child of the node
118 | node.addChildNode(modelClone)
119 | }
120 | }
121 | }
122 |
123 | /*
124 | // Override to create and configure nodes for anchors added to the view's session.
125 | func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? {
126 | let node = SCNNode()
127 |
128 | return node
129 | }
130 | */
131 |
132 | func session(_ session: ARSession, didFailWithError error: Error) {
133 | // Present an error message to the user
134 |
135 | }
136 |
137 | func sessionWasInterrupted(_ session: ARSession) {
138 | // Inform the user that the session has been interrupted, for example, by presenting an overlay
139 |
140 | }
141 |
142 | func sessionInterruptionEnded(_ session: ARSession) {
143 | // Reset tracking and/or remove existing anchors if consistent tracking is required
144 |
145 | }
146 | }
147 |
--------------------------------------------------------------------------------
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152 | children = (
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161 | E4231FDB1F0FEAD500CBE4C1 /* Base */,
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262 | GCC_WARN_UNUSED_FUNCTION = YES;
263 | GCC_WARN_UNUSED_VARIABLE = YES;
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265 | MTL_ENABLE_DEBUG_INFO = NO;
266 | SDKROOT = iphoneos;
267 | SWIFT_OPTIMIZATION_LEVEL = "-Owholemodule";
268 | VALIDATE_PRODUCT = YES;
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270 | name = Release;
271 | };
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274 | buildSettings = {
275 | ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
276 | DEVELOPMENT_TEAM = "";
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278 | LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
279 | PRODUCT_BUNDLE_IDENTIFIER = com.mycompany.ARSceneKit;
280 | PRODUCT_NAME = "$(TARGET_NAME)";
281 | SWIFT_VERSION = 4.0;
282 | TARGETED_DEVICE_FAMILY = "1,2";
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284 | name = Debug;
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294 | PRODUCT_NAME = "$(TARGET_NAME)";
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296 | TARGETED_DEVICE_FAMILY = "1,2";
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301 |
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303 | E4231FC71F0FEAD500CBE4C1 /* Build configuration list for PBXProject "ARSceneKit" */ = {
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324 |
--------------------------------------------------------------------------------