├── .github └── workflows │ └── main.yml ├── .gitignore ├── .idea ├── .gitignore ├── DOOM.iml ├── inspectionProfiles │ └── profiles_settings.xml ├── misc.xml ├── modules.xml └── vcs.xml ├── .vscode ├── c_cpp_properties.json └── tasks.json ├── LICENSE ├── README.md ├── built_rom.bin ├── res ├── enemy1.png ├── graphics_res.h ├── graphics_res.res ├── hud.h ├── hud.res ├── images │ ├── HUD.png │ ├── HUD2.png │ ├── SHOTGUN.png │ ├── SKYBOX1.png │ ├── armor_inv.png │ ├── blue_key_inv.png │ ├── bullet_inv.png │ ├── heart_inv.png │ └── shield_inv.png ├── music_res.h ├── music_res.res ├── no_dist_lighting_palette_tweaked.png ├── palette_for_bright_wall.png ├── palette_old.png ├── sfx │ ├── closedoor.wav │ ├── opendoor.wav │ ├── select.wav │ └── shoot.wav ├── sfx_res.h ├── sfx_res.res ├── sprite_pal.png ├── sprites_res.h ├── sprites_res.res ├── textures │ ├── DOOR.png │ ├── DOOR_15COL.png │ ├── DOOR_MORE_COLOR.png │ ├── KEY.png │ ├── KEY_32_32.png │ ├── STAIRS.png │ ├── TEXTURE_SHEET.png │ ├── WALLA_15COL.png │ ├── WALLB_15COL.png │ ├── WALLC_15COL.png │ ├── WALL_A.png │ ├── WALL_A_DARKER.png │ ├── WALL_A_DARKEST.png │ ├── WALL_A_FOG.png │ ├── WALL_A_FOG_DARKER.png │ ├── WALL_A_FOG_DARKEST.png │ ├── WALL_B.png │ ├── WALL_B_DARKER.png │ ├── WALL_B_DARKEST.png │ ├── WALL_C.png │ ├── WALL_C_DARKER.png │ ├── WALL_C_DARKEST.png │ ├── doobguy.png │ ├── sci-fi-wall-texture-atlas.png │ ├── sci-fi-wallc.png │ ├── sci-fi-wallc_dark.png │ ├── sprites.png │ ├── texture_atlas.png │ └── texture_atlas_sprite_palette.png └── two_light_levels_pal.png ├── screen0.png ├── screen1.png ├── screen2.png ├── screen3.png └── src ├── NOTES ├── TODO.md ├── active_sectors.c ├── active_sectors.h ├── bob.c ├── boot ├── rom_head.c └── sega.s ├── building_test_map.c ├── building_test_map.h ├── bunch_render.c ├── bunch_render.h ├── clip_buf.c ├── clip_buf.h ├── collision.c ├── collision.h ├── colors.c ├── colors.h ├── config.h ├── console.c ├── console.h ├── div_lut.c ├── div_lut.h ├── draw.c ├── draw.h ├── editor_test_map.c ├── editor_test_map.h ├── fire.c ├── fire.h ├── fire_native.s ├── fire_tables.py ├── game.c ├── game.h ├── game_mode.c ├── game_mode.h ├── imgui.ini ├── init.c ├── init.h ├── inventory.c ├── inventory.h ├── joy_helper.c ├── joy_helper.h ├── js ├── pvs.html └── pvs.js ├── level.c ├── level.h ├── main.c ├── main_menu.c ├── main_menu.h ├── map_table.c ├── map_table.h ├── maps.h ├── math3d.c ├── math3d.h ├── menu_helper.c ├── menu_helper.h ├── music.c ├── music.h ├── my_bmp.c ├── my_bmp.h ├── my_bmp_a.s ├── obj_sprite.c ├── obj_sprite.h ├── object.c ├── object.h ├── overlapping_test_map.c ├── overlapping_test_map.h ├── portal.c ├── portal.h ├── portal_map.c ├── portal_map.h ├── python ├── __init__.py ├── bsp.py ├── draw.py ├── e1m1.c ├── editor │ ├── .idea │ │ ├── editor.iml │ │ ├── inspectionProfiles │ │ │ └── profiles_settings.xml │ │ ├── misc.xml │ │ ├── modules.xml │ │ ├── vcs.xml │ │ └── workspace.xml │ ├── DLLs │ │ └── geos_c.dll │ ├── README │ ├── README.md │ ├── build_conf.ini │ ├── compress.py │ ├── defaults.py │ ├── editor.py │ ├── editor.spec │ ├── file_utils.py │ ├── geos_c.dll │ ├── imgui.ini │ ├── levels.py │ ├── light_levels.py │ ├── light_remapping_table.png │ ├── light_remapping_table_autogen.png │ ├── light_remapping_table_mix.png │ ├── light_remapping_table_mix_rotated.png │ ├── light_remapping_table_no_mix_rotated.png │ ├── line.py │ ├── map.py │ ├── modes.py │ ├── music.py │ ├── palette.py │ ├── palette_light_table.py │ ├── poetry.lock │ ├── pvs.py │ ├── pyproject.toml │ ├── remapping.py │ ├── render_3d.py │ ├── requirements.txt │ ├── rom.py │ ├── run_editor.bat │ ├── script.py │ ├── sector.py │ ├── sector_group.py │ ├── sprite_utils.py │ ├── state.py │ ├── texture_utils.py │ ├── things.py │ ├── tree.py │ ├── trigger.py │ ├── undo.py │ ├── utils.py │ ├── vertex.py │ └── wad.py ├── gen_font_shadow_lut.py ├── gen_linedef_rasterizer.py ├── gen_postinc_tex_tables.py ├── gen_raster_loops.py ├── gen_recip_table.py ├── gen_sprite_scale_routine_tables.py ├── gen_sprite_scale_tables.py ├── main.py ├── optimizer.py ├── plane_lighting_pre_calc.py ├── portal.py ├── profile.stats ├── span_buffer.py ├── util.py └── wad.py ├── random.c ├── random.h ├── real_timer.c ├── real_timer.h ├── sector_group.c ├── sector_group.h ├── sfx.c ├── sfx.h ├── sprite ├── tex_draw_tables.s ├── tex_table_lookup.c ├── tex_tables_lookup.h ├── texture.c ├── texture.h ├── textures.c ├── textures.h ├── tile.h ├── utils.c ├── utils.h ├── vertex.h ├── vwf.c ├── vwf.h ├── vwf_decl.c ├── weapon_sprites.c └── weapon_sprites.h /.github/workflows/main.yml: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ehaliewicz/Manifold/HEAD/.github/workflows/main.yml -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 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