├── README.md ├── SDK ├── AkAudio_classes.h ├── AkAudio_functions.cpp ├── AkAudio_parameters.h ├── AkAudio_structs.h ├── BasicHelper.cpp ├── BasicHelper.h ├── Core_classes.h ├── Core_functions.cpp ├── Core_parameters.h ├── Core_structs.h ├── EFGame_classes.h ├── EFGame_functions.cpp ├── EFGame_parameters.h ├── EFGame_structs.h ├── Engine_classes.h ├── Engine_functions.cpp ├── Engine_parameters.h ├── Engine_structs.h ├── GFxUI_classes.h ├── GFxUI_functions.cpp ├── GFxUI_parameters.h ├── GFxUI_structs.h ├── GameFramework_classes.h ├── GameFramework_functions.cpp ├── GameFramework_parameters.h ├── GameFramework_structs.h └── Names.txt └── main.cpp /README.md: -------------------------------------------------------------------------------- 1 | # LA-Internal-Base 2 | 3 | 보다 많고 최신버전의 Unreal Engine 3 게임의 구조를 알아보기 위해 공부용 제작 4 | -------------------------------------------------------------------------------- /SDK/AkAudio_classes.h: 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