├── .gitignore ├── Assets ├── Building.cs ├── Building.cs.meta ├── Buildings.meta ├── Buildings │ ├── Farm.prefab │ ├── Farm.prefab.meta │ ├── House.prefab │ ├── House.prefab.meta │ ├── Tower.prefab │ └── Tower.prefab.meta ├── BuildingsGrid.cs ├── BuildingsGrid.cs.meta ├── Scenes.meta ├── Scenes │ ├── Main.unity │ └── Main.unity.meta ├── simple_low_poly_village_buildings.meta └── simple_low_poly_village_buildings │ ├── fbx.meta │ ├── fbx │ ├── barrel.FBX │ ├── barrel.FBX.meta │ ├── bucket.FBX │ ├── bucket.FBX.meta │ ├── carrot1.FBX │ ├── carrot1.FBX.meta │ ├── carrot2.FBX │ ├── carrot2.FBX.meta │ ├── crate.FBX │ ├── crate.FBX.meta │ ├── farm_house_lvl1.FBX │ ├── farm_house_lvl1.FBX.meta │ ├── farm_house_lvl2.FBX │ ├── farm_house_lvl2.FBX.meta │ ├── farm_house_lvl3.FBX │ ├── farm_house_lvl3.FBX.meta │ ├── farm_house_lvl4.FBX │ ├── farm_house_lvl4.FBX.meta │ ├── farm_house_lvl5.FBX │ ├── farm_house_lvl5.FBX.meta │ ├── farm_house_lvl6.FBX │ ├── farm_house_lvl6.FBX.meta │ ├── farm_house_lvl7.FBX │ ├── farm_house_lvl7.FBX.meta │ ├── farm_lvl1.FBX │ ├── farm_lvl1.FBX.meta │ ├── farm_lvl2.FBX │ ├── farm_lvl2.FBX.meta │ ├── farm_lvl3.FBX │ ├── farm_lvl3.FBX.meta │ ├── farm_lvl4.FBX │ ├── farm_lvl4.FBX.meta │ ├── farm_lvl5.FBX │ ├── farm_lvl5.FBX.meta │ ├── farm_lvl6.FBX │ ├── farm_lvl6.FBX.meta │ ├── farm_lvl7.FBX │ ├── farm_lvl7.FBX.meta │ ├── fence.FBX │ ├── fence.FBX.meta │ ├── grass1.FBX │ ├── grass1.FBX.meta │ ├── grass2.FBX │ ├── grass2.FBX.meta │ ├── hay1.FBX │ ├── hay1.FBX.meta │ ├── hay2.FBX │ ├── hay2.FBX.meta │ ├── house_lvl1.FBX │ ├── house_lvl1.FBX.meta │ ├── house_lvl2.FBX │ ├── house_lvl2.FBX.meta │ ├── house_lvl3.FBX │ ├── house_lvl3.FBX.meta │ ├── house_lvl4.FBX │ ├── house_lvl4.FBX.meta │ ├── house_lvl5.FBX │ ├── house_lvl5.FBX.meta │ ├── house_lvl6.FBX │ ├── house_lvl6.FBX.meta │ ├── house_lvl7.FBX │ ├── house_lvl7.FBX.meta │ ├── rock1.FBX │ ├── rock1.FBX.meta │ ├── rock2.FBX │ ├── rock2.FBX.meta │ ├── shovel.FBX │ ├── shovel.FBX.meta │ ├── stone_ring.FBX │ ├── stone_ring.FBX.meta │ ├── tomato1.FBX │ ├── tomato1.FBX.meta │ ├── tomato2.FBX │ ├── tomato2.FBX.meta │ ├── tower_lvl1.FBX │ ├── tower_lvl1.FBX.meta │ ├── tower_lvl2.FBX │ ├── tower_lvl2.FBX.meta │ ├── tower_lvl3.FBX │ ├── tower_lvl3.FBX.meta │ ├── tower_lvl4.FBX │ ├── tower_lvl4.FBX.meta │ ├── tower_lvl5.FBX │ ├── tower_lvl5.FBX.meta │ ├── tower_lvl6.FBX │ ├── tower_lvl6.FBX.meta │ ├── tower_lvl7.FBX │ └── tower_lvl7.FBX.meta │ ├── materials.meta │ ├── materials │ ├── farms.mat │ ├── farms.mat.meta │ ├── houses.mat │ ├── houses.mat.meta │ ├── terrain.mat │ ├── terrain.mat.meta │ ├── towers.mat │ └── towers.mat.meta │ ├── models.meta │ ├── models │ ├── barrel.prefab │ ├── barrel.prefab.meta │ ├── bucket.prefab │ ├── bucket.prefab.meta │ ├── carrot1.prefab │ ├── carrot1.prefab.meta │ ├── carrot2.prefab │ ├── carrot2.prefab.meta │ ├── crate.prefab │ ├── crate.prefab.meta │ ├── farm_house_lvl1.prefab │ ├── farm_house_lvl1.prefab.meta │ ├── farm_house_lvl2.prefab │ ├── farm_house_lvl2.prefab.meta │ ├── farm_house_lvl3.prefab │ ├── farm_house_lvl3.prefab.meta │ ├── farm_house_lvl4.prefab │ ├── farm_house_lvl4.prefab.meta │ ├── farm_house_lvl5.prefab │ ├── farm_house_lvl5.prefab.meta │ ├── farm_house_lvl6.prefab │ ├── farm_house_lvl6.prefab.meta │ ├── farm_house_lvl7.prefab │ ├── farm_house_lvl7.prefab.meta │ ├── farm_lvl1.prefab │ ├── farm_lvl1.prefab.meta │ ├── farm_lvl2.prefab │ ├── farm_lvl2.prefab.meta │ ├── farm_lvl3.prefab │ ├── farm_lvl3.prefab.meta │ ├── farm_lvl4.prefab │ ├── farm_lvl4.prefab.meta │ ├── farm_lvl5.prefab │ ├── farm_lvl5.prefab.meta │ ├── farm_lvl6.prefab │ ├── farm_lvl6.prefab.meta │ ├── farm_lvl7.prefab │ ├── farm_lvl7.prefab.meta │ ├── fence.prefab │ ├── fence.prefab.meta │ ├── grass1.prefab │ ├── grass1.prefab.meta │ ├── grass2.prefab │ ├── grass2.prefab.meta │ ├── hay1.prefab │ ├── hay1.prefab.meta │ ├── hay2.prefab │ ├── hay2.prefab.meta │ ├── house_lvl1.prefab │ ├── house_lvl1.prefab.meta │ ├── house_lvl2.prefab │ ├── house_lvl2.prefab.meta │ ├── house_lvl3.prefab │ ├── house_lvl3.prefab.meta │ ├── house_lvl4.prefab │ ├── house_lvl4.prefab.meta │ ├── house_lvl5.prefab │ ├── house_lvl5.prefab.meta │ ├── house_lvl6.prefab │ ├── house_lvl6.prefab.meta │ ├── house_lvl7.prefab │ ├── house_lvl7.prefab.meta │ ├── rock1.prefab │ ├── rock1.prefab.meta │ ├── rock2.prefab │ ├── rock2.prefab.meta │ ├── shovel.prefab │ ├── shovel.prefab.meta │ ├── stone_ring.prefab │ ├── stone_ring.prefab.meta │ ├── tomato1.prefab │ ├── tomato1.prefab.meta │ ├── tomato2.prefab │ ├── tomato2.prefab.meta │ ├── tower_lvl1.prefab │ ├── tower_lvl1.prefab.meta │ ├── tower_lvl2.prefab │ ├── tower_lvl2.prefab.meta │ ├── tower_lvl3.prefab │ ├── tower_lvl3.prefab.meta │ ├── tower_lvl4.prefab │ ├── tower_lvl4.prefab.meta │ ├── tower_lvl5.prefab │ ├── tower_lvl5.prefab.meta │ ├── tower_lvl6.prefab │ ├── tower_lvl6.prefab.meta │ ├── tower_lvl7.prefab │ └── tower_lvl7.prefab.meta │ ├── test_scene.unity │ ├── test_scene.unity.meta │ ├── textures.meta │ └── textures │ ├── farms.tga │ ├── farms.tga.meta │ ├── houses.tga │ ├── houses.tga.meta │ ├── towers.tga │ └── towers.tga.meta ├── Logs └── Packages-Update.log ├── Packages └── manifest.json └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | .idea/ 11 | 12 | # Autogenerated VS/MD/Consulo solution and project files 13 | ExportedObj/ 14 | .consulo/ 15 | *.csproj 16 | *.unityproj 17 | *.sln 18 | *.suo 19 | *.tmp 20 | *.user 21 | *.userprefs 22 | *.pidb 23 | *.booproj 24 | *.svd 25 | *.pdb 26 | *.opendb 27 | *.VC.db 28 | 29 | # Unity3D generated meta files 30 | *.pidb.meta 31 | *.pdb.meta 32 | 33 | # Unity3D Generated File On Crash Reports 34 | sysinfo.txt 35 | 36 | # Builds 37 | *.apk 38 | *.unitypackage -------------------------------------------------------------------------------- /Assets/Building.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class Building : MonoBehaviour 4 | { 5 | public Renderer MainRenderer; 6 | public Vector2Int Size = Vector2Int.one; 7 | 8 | public void SetTransparent(bool available) 9 | { 10 | if (available) 11 | { 12 | MainRenderer.material.color = Color.green; 13 | } 14 | else 15 | { 16 | MainRenderer.material.color = Color.red; 17 | } 18 | } 19 | 20 | public void SetNormal() 21 | { 22 | MainRenderer.material.color = Color.white; 23 | } 24 | 25 | private void OnDrawGizmos() 26 | { 27 | for (int x = 0; x < Size.x; x++) 28 | { 29 | for (int y = 0; y < Size.y; y++) 30 | { 31 | if ((x + y) % 2 == 0) Gizmos.color = new Color(0.88f, 0f, 1f, 0.3f); 32 | else Gizmos.color = new Color(1f, 0.68f, 0f, 0.3f); 33 | 34 | Gizmos.DrawCube(transform.position + new Vector3(x, 0, y), new Vector3(1, .1f, 1)); 35 | } 36 | } 37 | } 38 | } -------------------------------------------------------------------------------- /Assets/Building.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7b96b27393778254cb2bc4cb9a5e8247 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Buildings.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eea1bd42f63d41b478720f93ac1bacc2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Buildings/Farm.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e3943100e823eb4419cf9046107aad28 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Buildings/House.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c5c2b378e55a2a14b8f876d61ed01cd6 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Buildings/Tower.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 13840cb43b76ecc45ab55710c5914908 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/BuildingsGrid.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class BuildingsGrid : MonoBehaviour 4 | { 5 | public Vector2Int GridSize = new Vector2Int(10, 10); 6 | 7 | private Building[,] grid; 8 | private Building flyingBuilding; 9 | private Camera mainCamera; 10 | 11 | private void Awake() 12 | { 13 | grid = new Building[GridSize.x, GridSize.y]; 14 | 15 | mainCamera = Camera.main; 16 | } 17 | 18 | public void StartPlacingBuilding(Building buildingPrefab) 19 | { 20 | if (flyingBuilding != null) 21 | { 22 | Destroy(flyingBuilding.gameObject); 23 | } 24 | 25 | flyingBuilding = Instantiate(buildingPrefab); 26 | } 27 | 28 | private void Update() 29 | { 30 | if (flyingBuilding != null) 31 | { 32 | var groundPlane = new Plane(Vector3.up, Vector3.zero); 33 | Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition); 34 | 35 | if (groundPlane.Raycast(ray, out float position)) 36 | { 37 | Vector3 worldPosition = ray.GetPoint(position); 38 | 39 | int x = Mathf.RoundToInt(worldPosition.x); 40 | int y = Mathf.RoundToInt(worldPosition.z); 41 | 42 | bool available = true; 43 | 44 | if (x < 0 || x > GridSize.x - flyingBuilding.Size.x) available = false; 45 | if (y < 0 || y > GridSize.y - flyingBuilding.Size.y) available = false; 46 | 47 | if (available && IsPlaceTaken(x, y)) available = false; 48 | 49 | flyingBuilding.transform.position = new Vector3(x, 0, y); 50 | flyingBuilding.SetTransparent(available); 51 | 52 | if (available && Input.GetMouseButtonDown(0)) 53 | { 54 | PlaceFlyingBuilding(x, y); 55 | } 56 | } 57 | } 58 | } 59 | 60 | private bool IsPlaceTaken(int placeX, int placeY) 61 | { 62 | for (int x = 0; x < flyingBuilding.Size.x; x++) 63 | { 64 | for (int y = 0; y < flyingBuilding.Size.y; y++) 65 | { 66 | if (grid[placeX + x, placeY + y] != null) return true; 67 | } 68 | } 69 | 70 | return false; 71 | } 72 | 73 | private void PlaceFlyingBuilding(int placeX, int placeY) 74 | { 75 | for (int x = 0; x < flyingBuilding.Size.x; x++) 76 | { 77 | for (int y = 0; y < flyingBuilding.Size.y; y++) 78 | { 79 | grid[placeX + x, placeY + y] = flyingBuilding; 80 | } 81 | } 82 | 83 | flyingBuilding.SetNormal(); 84 | flyingBuilding = null; 85 | } 86 | } 87 | -------------------------------------------------------------------------------- /Assets/BuildingsGrid.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9288e2c2dbf3b3a48a85e3edd4724151 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 768d09518da472449b6518bdd382a1a6 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/Main.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fc0d4010bbf28b4594072e72b8655ab 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | 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