├── .gitignore ├── ES_msgSystem ├── Assets │ ├── Scenes.meta │ ├── Scenes │ │ ├── scene.unity │ │ └── scene.unity.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── ES_MessageSystem.cs │ │ ├── ES_MessageSystem.cs.meta │ │ ├── UsageCase.cs │ │ └── UsageCase.cs.meta │ ├── textfile.txt │ └── textfile.txt.meta └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── LICENSE └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | -------------------------------------------------------------------------------- /ES_msgSystem/Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8446d7ce219a32b4a962eb19acc0439e 3 | folderAsset: yes 4 | timeCreated: 1534571610 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- 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DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /ES_msgSystem/Assets/Scripts/ES_MessageSystem.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using System; 5 | 6 | namespace RemptyTool.ES_MessageSystem 7 | { 8 | /// The messageSystem is made by Rempty EmptyStudio. 9 | /// UserFunction 10 | /// SetText(string) -> Make the system to print or execute the commands. 11 | /// Next() -> If the system is WaitingForNext, then it will continue the remaining contents. 12 | /// AddSpecialCharToFuncMap(string _str, Action _act) -> You can add your customized special-characters into the function map. 13 | /// Parameters 14 | /// IsCompleted -> Is the input text parsing completely by the system. 15 | /// text -> The result, witch you can show on your interface as a dialog. 16 | /// IsWaitingForNext-> Waiting for user input -> The Next() function. 17 | /// textSpeed -> Setting the updating period of text. 18 | /// 19 | public class ES_MessageSystem : MonoBehaviour 20 | { 21 | public bool IsCompleted { get { return IsMsgCompleted; } } 22 | public string text { get { return msgText; } } 23 | public bool IsWaitingForNext { get { return IsWaitingForNextToGo; } } 24 | public float textSpeed = 0.01f; //Updating period of text. The actual period may not less than deltaTime. 25 | 26 | private const char SPECIAL_CHAR_STAR = '['; 27 | private const char SPECIAL_CHAR_END = ']'; 28 | private enum SpecialCharType { StartChar, CmdChar, EndChar, NormalChar } 29 | private bool IsMsgCompleted = true; 30 | private bool IsOnSpecialChar = false; 31 | private bool IsWaitingForNextToGo = false; 32 | private bool IsOnCmdEvent = false; 33 | private string specialCmd = ""; 34 | private string msgText; 35 | private char lastChar = ' '; 36 | private Dictionary specialCharFuncMap = new Dictionary(); 37 | 38 | void Start() 39 | { 40 | //Register the Keywords Function. 41 | specialCharFuncMap.Add("w", () => StartCoroutine(CmdFun_w_Task())); 42 | specialCharFuncMap.Add("r", () => StartCoroutine(CmdFun_r_Task())); 43 | specialCharFuncMap.Add("l", () => StartCoroutine(CmdFun_l_Task())); 44 | specialCharFuncMap.Add("lr", () => StartCoroutine(CmdFun_lr_Task())); 45 | } 46 | 47 | #region Public Function 48 | public void AddSpecialCharToFuncMap(string _str, Action _act) 49 | { 50 | specialCharFuncMap.Add(_str, _act); 51 | } 52 | #endregion 53 | 54 | #region User Function 55 | public void Next() 56 | { 57 | IsWaitingForNextToGo = false; 58 | } 59 | public void SetText(string _text) 60 | { 61 | StartCoroutine(SetTextTask(_text)); 62 | } 63 | #endregion 64 | 65 | #region Keywords Function 66 | private IEnumerator CmdFun_l_Task() 67 | { 68 | IsOnCmdEvent = true; 69 | IsWaitingForNextToGo = true; 70 | yield return new WaitUntil(() => IsWaitingForNextToGo == false); 71 | IsOnCmdEvent = false; 72 | yield return null; 73 | } 74 | private IEnumerator CmdFun_r_Task() 75 | { 76 | IsOnCmdEvent = true; 77 | msgText += '\n'; 78 | IsOnCmdEvent = false; 79 | yield return null; 80 | } 81 | private IEnumerator CmdFun_w_Task() 82 | { 83 | IsOnCmdEvent = true; 84 | IsWaitingForNextToGo = true; 85 | yield return new WaitUntil(() => IsWaitingForNextToGo == false); 86 | msgText = ""; //Erase the messages. 87 | IsOnCmdEvent = false; 88 | yield return null; 89 | } 90 | private IEnumerator CmdFun_lr_Task() 91 | { 92 | IsOnCmdEvent = true; 93 | IsWaitingForNextToGo = true; 94 | yield return new WaitUntil(() => IsWaitingForNextToGo == false); 95 | msgText += '\n'; 96 | IsOnCmdEvent = false; 97 | yield return null; 98 | } 99 | #endregion 100 | 101 | #region Messages Core 102 | private void AddChar(char _char) 103 | { 104 | msgText += _char; 105 | lastChar = _char; 106 | } 107 | private SpecialCharType CheckSpecialChar(char _char) 108 | { 109 | if (_char == SPECIAL_CHAR_STAR) 110 | { 111 | if (lastChar == SPECIAL_CHAR_STAR) 112 | { 113 | specialCmd = ""; 114 | IsOnSpecialChar = false; 115 | return SpecialCharType.NormalChar; 116 | } 117 | IsOnSpecialChar = true; 118 | return SpecialCharType.CmdChar; 119 | } 120 | else if (_char == SPECIAL_CHAR_END && IsOnSpecialChar) 121 | { 122 | //exe cmd! 123 | if (specialCharFuncMap.ContainsKey(specialCmd)) 124 | { 125 | specialCharFuncMap[specialCmd](); 126 | //Debug.Log("The keyword : [" + specialCmd + "] execute!"); 127 | } 128 | else 129 | Debug.LogError("The keyword : [" + specialCmd + "] is not exist!"); 130 | specialCmd = ""; 131 | IsOnSpecialChar = false; 132 | return SpecialCharType.EndChar; 133 | } 134 | else if (IsOnSpecialChar) 135 | { 136 | specialCmd += _char; 137 | return SpecialCharType.CmdChar; 138 | } 139 | return SpecialCharType.NormalChar; 140 | } 141 | private IEnumerator SetTextTask(string _text) 142 | { 143 | IsOnSpecialChar = false; 144 | IsMsgCompleted = false; 145 | specialCmd = ""; 146 | for (int i = 0; i < _text.Length; i++) 147 | { 148 | switch (CheckSpecialChar(_text[i])) 149 | { 150 | case SpecialCharType.NormalChar: 151 | AddChar(_text[i]); 152 | lastChar = _text[i]; 153 | yield return new WaitForSeconds(textSpeed); 154 | break; 155 | } 156 | lastChar = _text[i]; 157 | yield return new WaitUntil(() => IsOnCmdEvent == false); 158 | } 159 | IsMsgCompleted = true; 160 | yield return null; 161 | } 162 | #endregion 163 | } 164 | } 165 | 166 | -------------------------------------------------------------------------------- /ES_msgSystem/Assets/Scripts/ES_MessageSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 71ca1bef38466fa4bbd2e8131b83a50e 3 | timeCreated: 1534514796 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /ES_msgSystem/Assets/Scripts/UsageCase.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using RemptyTool.ES_MessageSystem; 5 | 6 | [RequireComponent(typeof(ES_MessageSystem))] 7 | public class UsageCase : MonoBehaviour 8 | { 9 | private ES_MessageSystem msgSys; 10 | public UnityEngine.UI.Text uiText; 11 | public TextAsset textAsset; 12 | private List textList = new List(); 13 | private int textIndex = 0; 14 | 15 | void Start() 16 | { 17 | msgSys = this.GetComponent(); 18 | if (uiText == null) 19 | { 20 | Debug.LogError("UIText Component not assign."); 21 | } 22 | else 23 | ReadTextDataFromAsset(textAsset); 24 | 25 | //add special chars and functions in other component. 26 | msgSys.AddSpecialCharToFuncMap("UsageCase", CustomizedFunction); 27 | } 28 | 29 | private void CustomizedFunction() 30 | { 31 | Debug.Log("Hi! This is called by CustomizedFunction!"); 32 | } 33 | 34 | private void ReadTextDataFromAsset(TextAsset _textAsset) 35 | { 36 | textList.Clear(); 37 | textList = new List(); 38 | textIndex = 0; 39 | var lineTextData = _textAsset.text.Split('\n'); 40 | foreach (string line in lineTextData) 41 | { 42 | textList.Add(line); 43 | } 44 | } 45 | 46 | void Update() 47 | { 48 | if (Input.GetKeyDown(KeyCode.S)) 49 | { 50 | //You can sending the messages from strings or text-based files. 51 | if (msgSys.IsCompleted) 52 | { 53 | msgSys.SetText("Send the messages![lr] HelloWorld![w]"); 54 | } 55 | } 56 | 57 | if (Input.GetKeyDown(KeyCode.Space)) 58 | { 59 | //Continue the messages, stoping by [w] or [lr] keywords. 60 | msgSys.Next(); 61 | } 62 | 63 | //If the message is complete, stop updating text. 64 | if (msgSys.IsCompleted == false) 65 | { 66 | uiText.text = msgSys.text; 67 | } 68 | 69 | //Auto update from textList. 70 | if (msgSys.IsCompleted == true && textIndex < textList.Count) 71 | { 72 | msgSys.SetText(textList[textIndex]); 73 | textIndex++; 74 | } 75 | } 76 | } 77 | -------------------------------------------------------------------------------- /ES_msgSystem/Assets/Scripts/UsageCase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7dc3c18c220b48044980c32f49f0275e 3 | timeCreated: 1534434390 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /ES_msgSystem/Assets/textfile.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/emptygamer/Unity-ESMsgSystem/43f933a2e7fc8f8674725781d0ac2eff5fb52711/ES_msgSystem/Assets/textfile.txt 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28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ES_msgSystem/ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ES_msgSystem/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_Enabled: 0 14 | m_CaptureEditorExceptions: 1 15 | UnityPurchasingSettings: 16 | m_Enabled: 0 17 | m_TestMode: 0 18 | UnityAnalyticsSettings: 19 | m_Enabled: 0 20 | m_InitializeOnStartup: 1 21 | m_TestMode: 0 22 | m_TestEventUrl: 23 | m_TestConfigUrl: 24 | UnityAdsSettings: 25 | m_Enabled: 0 26 | m_InitializeOnStartup: 1 27 | m_TestMode: 0 28 | m_EnabledPlatforms: 4294967295 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | PerformanceReportingSettings: 32 | m_Enabled: 0 33 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 EmptyStudio 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # ES_MsgSystem-for-Unity 2 | ### A dialog system which supported the keywords in KrKr engine in **Unity**. 3 | 4 | - ## **Supported keywords in texts** 5 | |Keywords|Commands| 6 | |-----------|--------| 7 | |l|Wait for press.| 8 | |r|Change the line.| 9 | |lr|Wait for press, and change the line.| 10 | |w|Wait for press, and erase the text.| 11 | - ## **Call keywords commands** 12 | ### **Use brackets (by defult) to set the keywords commands.** 13 | - The brackets can be changed to another characters. 14 | - If you want to print the brackets (or the special start command character), just repeat it to make the words not a command. 15 | - ex : ( [[w] -> print "[w]" ) 16 | - ## **Use cases** 17 | ``` 18 | 1. text: Hello![l]World![w] 19 | result: Hello!(wait for press) 20 | result: Hello!World!(wait for press) 21 | 22 | 2. text: Hello![r]World![w] 23 | result: Hello! 24 | World!(wait for press) 25 | 26 | 3. text: Hello![lr]World![w] 27 | result: Hello!(wait for press) 28 | result: Hello! 29 | World!(wait for press) 30 | 31 | 4. text: Hello![w]World![w] 32 | result: Hello!(wait for press) 33 | result: World!(wait for press) 34 | ``` 35 | --------------------------------------------------------------------------------