├── Babylon_Path_Tracing.html ├── Debugging_GLTF_Loading.html ├── GLTF_Model_Path_Tracing.html ├── HDRI_Environment_Path_Tracing.html ├── LICENSE ├── Physical_Sky_Model.html ├── README.md ├── Transformed_Quadric_Geometry.html ├── js ├── BVH_Fast_Builder.js ├── BVH_SAH_Quality_Builder.js ├── BabylonPathTracing_FragmentShader.js ├── Babylon_Path_Tracing.js ├── Debugging_GLTF_Loading.js ├── GLTFModelPathTracing_FragmentShader.js ├── GLTF_Model_Path_Tracing.js ├── HDRIEnvironmentPathTracing_FragmentShader.js ├── HDRI_Environment_Path_Tracing.js ├── PathTracingCommon.js ├── PhysicalSkyModel_FragmentShader.js ├── Physical_Sky_Model.js ├── TransformedQuadricGeometry_FragmentShader.js ├── Transformed_Quadric_Geometry.js ├── babylon.glTFFileLoader.min.js ├── babylon.js ├── dat.gui.min.js └── stats.min.js ├── models ├── DamagedHelmet.bin ├── DamagedHelmet.gltf ├── Duck.bin ├── Duck.gltf ├── StanfordBunny.glb ├── StanfordDragon.glb ├── UtahTeapot.glb ├── materials │ ├── DamagedHelmet │ │ ├── Default_AO.jpg │ │ ├── Default_albedo.jpg │ │ ├── Default_emissive.jpg │ │ ├── Default_metalRoughness.jpg │ │ └── Default_normal.jpg │ └── Duck │ │ └── DuckCM.png ├── testBookCase.gltf └── twoParts-opaque.gltf └── textures ├── BlueNoise_RGBA256.png ├── cloud_layers_2k.hdr ├── delta_2_2k.hdr ├── kiara_5_noon_2k.hdr ├── noon_grass_2k.hdr └── symmetrical_garden_2k.hdr /Babylon_Path_Tracing.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/erichlof/Babylon.js-PathTracing-Renderer/HEAD/Babylon_Path_Tracing.html -------------------------------------------------------------------------------- /Debugging_GLTF_Loading.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/erichlof/Babylon.js-PathTracing-Renderer/HEAD/Debugging_GLTF_Loading.html -------------------------------------------------------------------------------- /GLTF_Model_Path_Tracing.html: 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