├── LICENSE ├── README.md ├── arch10.plymouth ├── arch10.script ├── arch10.webp ├── box.png ├── bullet.png ├── dot.png ├── entry.png ├── lock.png ├── logo.png ├── progress_bar.png └── progress_box.png /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 2, June 1991 3 | 4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc., 5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 | Everyone is permitted to copy and distribute verbatim copies 7 | of this license document, but changing it is not allowed. 8 | 9 | Preamble 10 | 11 | The licenses for most software are designed to take away your 12 | freedom to share and change it. By contrast, the GNU General Public 13 | License is intended to guarantee your freedom to share and change free 14 | software--to make sure the software is free for all its users. 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It is safest 289 | to attach them to the start of each source file to most effectively 290 | convey the exclusion of warranty; and each file should have at least 291 | the "copyright" line and a pointer to where the full notice is found. 292 | 293 | 294 | Copyright (C) 295 | 296 | This program is free software; you can redistribute it and/or modify 297 | it under the terms of the GNU General Public License as published by 298 | the Free Software Foundation; either version 2 of the License, or 299 | (at your option) any later version. 300 | 301 | This program is distributed in the hope that it will be useful, 302 | but WITHOUT ANY WARRANTY; without even the implied warranty of 303 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 304 | GNU General Public License for more details. 305 | 306 | You should have received a copy of the GNU General Public License along 307 | with this program; if not, write to the Free Software Foundation, Inc., 308 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 309 | 310 | Also add information on how to contact you by electronic and paper mail. 311 | 312 | If the program is interactive, make it output a short notice like this 313 | when it starts in an interactive mode: 314 | 315 | Gnomovision version 69, Copyright (C) year name of author 316 | Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 317 | This is free software, and you are welcome to redistribute it 318 | under certain conditions; type `show c' for details. 319 | 320 | The hypothetical commands `show w' and `show c' should show the appropriate 321 | parts of the General Public License. Of course, the commands you use may 322 | be called something other than `show w' and `show c'; they could even be 323 | mouse-clicks or menu items--whatever suits your program. 324 | 325 | You should also get your employer (if you work as a programmer) or your 326 | school, if any, to sign a "copyright disclaimer" for the program, if 327 | necessary. Here is a sample; alter the names: 328 | 329 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program 330 | `Gnomovision' (which makes passes at compilers) written by James Hacker. 331 | 332 | , 1 April 1989 333 | Ty Coon, President of Vice 334 | 335 | This General Public License does not permit incorporating your program into 336 | proprietary programs. If your program is a subroutine library, you may 337 | consider it more useful to permit linking proprietary applications with the 338 | library. If this is what you want to do, use the GNU Lesser General 339 | Public License instead of this License. 340 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ## Arch10 Plymouth Theme 2 | 3 | Based on https://gitlab.com/maurom/deb10. 4 | 5 |

6 | arch10 7 |
8 | 9 | Windows10-like Archlinux boot splash theme for Plymouth 10 | 11 |

12 | 13 | ### Dependencies 14 | 15 | + `plymouth` 16 | 17 | ### Installation 18 | 19 | + Manual Installation 20 | - `$ cp plymouth-theme-arch10/ /usr/share/plymouth/themes/arch10`. Overwrite `arch10` if you ever have one. 21 | - `# plymouth-set-default-theme -R arch10`. 22 | - Done! If regenerating `initramfs` image is a success, you can now `reboot`. 23 | 24 | + AUR 25 | - Makepkg 26 | + `$ git clone https://aur.archlinux.org/plymouth-theme-arch10.git` 27 | + `$ cd plymouth-theme-arch10` 28 | + `$ makepkg -sri` 29 | 30 | - AUR-helper 31 | + `$ yay -S plymouth-theme-arch10` 32 | 33 | ### License 34 | 35 | This theme is licensed under GPLv2, for more details check COPYING. 36 | -------------------------------------------------------------------------------- /arch10.plymouth: -------------------------------------------------------------------------------- 1 | [Plymouth Theme] 2 | Name=arch10 3 | Description=Arch a la Windows 10 boot splash theme 4 | ModuleName=script 5 | 6 | [script] 7 | ImageDir=/usr/share/plymouth/themes/arch10 8 | ScriptFile=/usr/share/plymouth/themes/arch10/arch10.script 9 | -------------------------------------------------------------------------------- /arch10.script: -------------------------------------------------------------------------------- 1 | /* 2 | * Arch10 Plymouth script 3 | * Windows10-like Archlinux boot splash theme for Plymouth 4 | * 5 | * Copyright (c) 2018, Mauro A. Meloni 6 | * https://maurom.com/ 7 | * 8 | * based on 9 | * - Pure CSS Windows10 Loader by Fernando de Almeida Faria 10 | * https://codepen.io/feebaa/pen/PPrLQP 11 | * and 12 | * - Plymouth theming guide (part 4) 13 | * http://brej.org/blog/?p=238 14 | * 15 | * documentation about scripting available at 16 | * - https://www.freedesktop.org/wiki/Software/Plymouth/Scripts/ 17 | * and 18 | * - https://sources.debian.org/src/plymouth/0.9.2-4/src/plugins/splash/script/ 19 | * 20 | * This program is free software; you can redistribute it and/or modify 21 | * it under the terms of the GNU General Public License as published by 22 | * the Free Software Foundation; either version 2 of the License, or 23 | * (at your option) any later version. 24 | * 25 | * This program is distributed in the hope that it will be useful, 26 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 27 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 28 | * GNU General Public License for more details. 29 | * 30 | * You should have received a copy of the GNU General Public License along 31 | * with this program; if not, write to the Free Software Foundation, Inc., 32 | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 33 | */ 34 | 35 | 36 | CURVE_FUNCTION_LINEAR = 0; 37 | CURVE_FUNCTION_EASE_IN = 1; 38 | CURVE_FUNCTION_EASE_OUT = 2; 39 | CURVE_FUNCTION_EASE_IN_OUT = 3; 40 | DEG2RAD_FACTOR = Math.Pi / 180; 41 | M_PI_2 = Math.Pi / 2; 42 | 43 | DOTS = 5; 44 | SHOW_PROGRESS = 0; 45 | FADE_OUT_DOTS = 1; 46 | 47 | fps = 13; 48 | anim_duration = 16087; // miliseconds 49 | anim_frames = anim_duration / 1000 * fps; // duration in seconds * frames per second 50 | 51 | // precomputed values 52 | percent_00 = 0; 53 | percent_07 = Math.Int( 7 / 100 * anim_frames); 54 | percent_30 = Math.Int(30 / 100 * anim_frames); 55 | percent_39 = Math.Int(39 / 100 * anim_frames); 56 | percent_70 = Math.Int(70 / 100 * anim_frames); 57 | percent_75 = Math.Int(75 / 100 * anim_frames); 58 | percent_76 = Math.Int(76 / 100 * anim_frames); 59 | percent_100 = anim_frames; 60 | 61 | angle_225 = 225 * DEG2RAD_FACTOR - M_PI_2; 62 | angle_345 = 345 * DEG2RAD_FACTOR - M_PI_2; 63 | angle_455 = 455 * DEG2RAD_FACTOR - M_PI_2; 64 | angle_690 = 690 * DEG2RAD_FACTOR - M_PI_2; 65 | angle_815 = 815 * DEG2RAD_FACTOR - M_PI_2; 66 | angle_945 = 945 * DEG2RAD_FACTOR - M_PI_2; 67 | 68 | 69 | // animation curve 70 | fun curve (value, functype, input_from, input_to, output_from, output_to) { 71 | input_range = input_to - input_from; 72 | output_range = output_to - output_from; 73 | linear_value = (value - input_from) / input_range; 74 | if (functype == CURVE_FUNCTION_LINEAR) { 75 | return output_from + linear_value * output_range; 76 | } else if (functype == CURVE_FUNCTION_EASE_OUT) { 77 | return output_from + Math.Sin(linear_value * M_PI_2) * output_range; 78 | } else if (functype == CURVE_FUNCTION_EASE_IN) { 79 | return output_from + (1 - Math.Sin(M_PI_2 + linear_value * M_PI_2)) * output_range; 80 | } else if (functype == CURVE_FUNCTION_EASE_IN_OUT) { 81 | return output_from + (1 - Math.Sin(M_PI_2 + linear_value * Math.Pi)) / 2 * output_range; 82 | } else { 83 | return 0; 84 | } 85 | } 86 | 87 | 88 | // dots 89 | dot_image = Image("dot.png"); 90 | for (i = 0; i < DOTS; i++){ 91 | dot[i].sprite = Sprite(dot_image); 92 | dot[i].sprite.SetOpacity(0.0); 93 | dot[i].sprite.SetZ(0); 94 | } 95 | 96 | // debian logo 97 | logo.image = Image("logo.png"); 98 | logo.sprite = Sprite(logo.image); 99 | logo.sprite.SetX(Window.GetWidth() / 2 - logo.image.GetWidth() / 2); 100 | logo.sprite.SetY(Window.GetHeight() / 3 - logo.image.GetHeight() / 3); 101 | logo.sprite.SetOpacity(0.0); 102 | logo.sprite.SetZ(10); 103 | 104 | dot_gap = Math.Int(fps - 1); 105 | progress = 0.0; 106 | center_x = Window.GetWidth() / 2; 107 | center_y = Window.GetHeight() * 3 / 4; 108 | // radius = 25; 109 | // radius = Math.Max(15, Math.Int(Window.GetWidth() * 25 / 1920)); // adapt to screen width (highly dependant on aspect ratio) 110 | radius = Math.Max(15, Math.Int(Window.GetHeight() * 25 / 1080)); // adapt to screen height (better than width) 111 | opacity = 0; 112 | angle = 0; 113 | frame = 0; 114 | loop_count = 0; 115 | 116 | // precalculate values of x, y & opacity 117 | computed_x[0] = 0; 118 | computed_y[0] = 0; 119 | computed_o[0] = 0; 120 | for (f = 0; f < anim_frames; f++) { 121 | if (f < percent_07) { 122 | angle = curve(f, CURVE_FUNCTION_EASE_OUT, percent_00, percent_07, angle_225, angle_345); 123 | if (FADE_OUT_DOTS) { 124 | opacity = curve(f, CURVE_FUNCTION_EASE_OUT, percent_00, percent_07, 0, 1); 125 | } else { 126 | opacity = 1; 127 | } 128 | } else if (f < percent_30) { 129 | angle = curve(f, CURVE_FUNCTION_LINEAR, percent_07, percent_30, angle_345, angle_455); 130 | opacity = 1; // keep 131 | } else if (f < percent_39) { 132 | angle = curve(f, CURVE_FUNCTION_EASE_IN_OUT, percent_30, percent_39, angle_455, angle_690); 133 | opacity = 1; // keep 134 | } else if (f <= percent_70) { 135 | angle = curve(f, CURVE_FUNCTION_LINEAR, percent_39, percent_70, angle_690, angle_815); 136 | opacity = 1; // keep 137 | } else if (f <= percent_75) { 138 | angle = curve(f, CURVE_FUNCTION_EASE_OUT, percent_70, percent_75, angle_815, angle_945); 139 | if (FADE_OUT_DOTS) { 140 | opacity = curve(f, CURVE_FUNCTION_EASE_OUT, percent_70, percent_75, 1, 0); 141 | } else { 142 | opacity = 1; 143 | } 144 | } else if (f <= percent_76) { 145 | angle = angle_945; 146 | opacity = 0; 147 | } else if (f <= percent_100) { 148 | angle = angle_945; 149 | opacity = 0; 150 | } 151 | computed_x[f] = center_x + radius * Math.Sin(angle); 152 | computed_y[f] = center_y - radius * Math.Cos(angle); 153 | computed_o[f] = opacity; 154 | } 155 | 156 | 157 | fun refresh () { 158 | inc = progress; 159 | 160 | // logo fade-in 161 | if ((loop_count == 0) && (frame < percent_30)) 162 | logo.sprite.SetOpacity(Math.Clamp(frame / percent_30, 0, 1)); 163 | 164 | if (inc < 0.80){ 165 | // startup not yet finished 166 | for (i = 0; i < DOTS; i++){ 167 | // animation delay for each dot 168 | f = Math.Min(Math.Max(0, frame - i * dot_gap), anim_frames); 169 | dot[i].sprite.SetX(computed_x[f]); 170 | dot[i].sprite.SetY(computed_y[f]); 171 | dot[i].sprite.SetOpacity(computed_o[f]); 172 | } 173 | } else { 174 | opacity = curve(inc, CURVE_FUNCTION_LINEAR, 0.8, 1.0, 1.0, 0.0); 175 | // startup is about to end 176 | for (i = 0; i < DOTS; i++){ 177 | // animation delay for each dot 178 | f = Math.Min(Math.Max(0, frame - i * dot_gap), anim_frames); 179 | dot[i].sprite.SetX(computed_x[f]); 180 | dot[i].sprite.SetY(computed_y[f]); 181 | dot[i].sprite.SetOpacity(computed_o[f] * opacity); 182 | } 183 | // logo fade-out 184 | logo.sprite.SetOpacity(opacity); 185 | } 186 | if (frame >= anim_frames) { 187 | loop_count++; 188 | frame = 0; 189 | } else { 190 | frame++; 191 | } 192 | } 193 | 194 | Plymouth.SetRefreshFunction(refresh); 195 | 196 | 197 | // ----------------------------------------- Dialogue -------------------------------- 198 | 199 | status = "normal"; 200 | 201 | fun dialog_setup() 202 | { 203 | local.box; 204 | local.lock; 205 | local.entry; 206 | 207 | box.image = Image("box.png"); 208 | lock.image = Image("lock.png"); 209 | entry.image = Image("entry.png"); 210 | 211 | box.sprite = Sprite(box.image); 212 | box.x = Window.GetWidth() / 2 - box.image.GetWidth ()/2; 213 | box.y = Window.GetHeight() / 2 - box.image.GetHeight()/2; 214 | box.z = 10000; 215 | box.sprite.SetPosition(box.x, box.y, box.z); 216 | 217 | lock.sprite = Sprite(lock.image); 218 | lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2; 219 | lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2; 220 | lock.z = box.z + 1; 221 | lock.sprite.SetPosition(lock.x, lock.y, lock.z); 222 | 223 | entry.sprite = Sprite(entry.image); 224 | entry.x = lock.x + lock.image.GetWidth(); 225 | entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2; 226 | entry.z = box.z + 1; 227 | entry.sprite.SetPosition(entry.x, entry.y, entry.z); 228 | 229 | global.dialog.box = box; 230 | global.dialog.lock = lock; 231 | global.dialog.entry = entry; 232 | global.dialog.bullet_image = Image("bullet.png"); 233 | dialog_opacity (1); 234 | } 235 | 236 | fun dialog_opacity(opacity) 237 | { 238 | dialog.box.sprite.SetOpacity (opacity); 239 | dialog.lock.sprite.SetOpacity (opacity); 240 | dialog.entry.sprite.SetOpacity (opacity); 241 | for (index = 0; dialog.bullet[index]; index++) 242 | { 243 | dialog.bullet[index].sprite.SetOpacity(opacity); 244 | } 245 | } 246 | 247 | fun display_normal_callback () 248 | { 249 | global.status = "normal"; 250 | if (global.dialog) 251 | dialog_opacity (0); 252 | } 253 | 254 | fun display_password_callback (prompt, bullets) 255 | { 256 | global.status = "password"; 257 | if (!global.dialog) 258 | dialog_setup(); 259 | else 260 | dialog_opacity(1); 261 | for (index = 0; dialog.bullet[index] || index < bullets; index++) 262 | { 263 | if (!dialog.bullet[index]) 264 | { 265 | dialog.bullet[index].sprite = Sprite(dialog.bullet_image); 266 | dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth(); 267 | dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2; 268 | dialog.bullet[index].z = dialog.entry.z + 1; 269 | dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z); 270 | } 271 | if (index < bullets) 272 | dialog.bullet[index].sprite.SetOpacity(1); 273 | else 274 | dialog.bullet[index].sprite.SetOpacity(0); 275 | } 276 | } 277 | 278 | Plymouth.SetDisplayNormalFunction(display_normal_callback); 279 | Plymouth.SetDisplayPasswordFunction(display_password_callback); 280 | 281 | // ----------------------------------------- Progress Bar -------------------------------- 282 | 283 | if (SHOW_PROGRESS) { 284 | progress_bar_w = 0; 285 | progress_bar_h = 3; 286 | window_width = Window.GetWidth(); 287 | progress_bar.original_image = Image("progress_box.png"); 288 | progress_bar_l = Sprite(progress_bar.original_image); 289 | progress_bar_l.SetX(window_width / 2); 290 | progress_bar_l.SetY(Window.GetHeight() - progress_bar_h); 291 | progress_bar_r = Sprite(progress_bar.original_image); 292 | progress_bar_r.SetX(window_width / 2); 293 | progress_bar_r.SetY(Window.GetHeight() - progress_bar_h); 294 | 295 | fun progress_callback (duration, progress) { 296 | if (progress < 0.5) { 297 | progress_bar_w = Math.Int(curve(progress, CURVE_FUNCTION_LINEAR, 0, 1, 0, window_width)); 298 | progress_bar_l.SetX(window_width / 2 - progress_bar_w); 299 | } else { 300 | progress_bar_w = Math.Int(curve(progress, CURVE_FUNCTION_LINEAR, 0, 1, window_width, 0)); 301 | progress_bar_r.SetX(window_width - progress_bar_w); 302 | } 303 | progress_bar.image = progress_bar.original_image.Scale(progress_bar_w, progress_bar_h); 304 | progress_bar_l.SetImage(progress_bar.image); 305 | progress_bar_r.SetImage(progress_bar.image); 306 | } 307 | 308 | Plymouth.SetBootProgressFunction(progress_callback); 309 | } 310 | 311 | // ----------------------------------------- Quit -------------------------------- 312 | 313 | fun quit_callback () { 314 | logo.sprite.SetOpacity (1); 315 | } 316 | 317 | Plymouth.SetQuitFunction(quit_callback); 318 | 319 | // ----------------------------------------- Message -------------------------------- 320 | 321 | message_sprite = Sprite(); 322 | message_sprite.SetPosition(10, 10, 10000); 323 | 324 | fun message_callback (text) { 325 | my_image = Image.Text(text, 1, 1, 1); 326 | message_sprite.SetImage(my_image); 327 | } 328 | 329 | Plymouth.SetMessageFunction(message_callback); 330 | -------------------------------------------------------------------------------- /arch10.webp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/eromatiya/plymouth-theme-arch10/8f14d3b0bca51e7623304eb6276df28a4ae66113/arch10.webp -------------------------------------------------------------------------------- /box.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/eromatiya/plymouth-theme-arch10/8f14d3b0bca51e7623304eb6276df28a4ae66113/box.png -------------------------------------------------------------------------------- /bullet.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/eromatiya/plymouth-theme-arch10/8f14d3b0bca51e7623304eb6276df28a4ae66113/bullet.png -------------------------------------------------------------------------------- /dot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/eromatiya/plymouth-theme-arch10/8f14d3b0bca51e7623304eb6276df28a4ae66113/dot.png -------------------------------------------------------------------------------- /entry.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/eromatiya/plymouth-theme-arch10/8f14d3b0bca51e7623304eb6276df28a4ae66113/entry.png -------------------------------------------------------------------------------- /lock.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/eromatiya/plymouth-theme-arch10/8f14d3b0bca51e7623304eb6276df28a4ae66113/lock.png -------------------------------------------------------------------------------- /logo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/eromatiya/plymouth-theme-arch10/8f14d3b0bca51e7623304eb6276df28a4ae66113/logo.png -------------------------------------------------------------------------------- /progress_bar.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/eromatiya/plymouth-theme-arch10/8f14d3b0bca51e7623304eb6276df28a4ae66113/progress_bar.png -------------------------------------------------------------------------------- /progress_box.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/eromatiya/plymouth-theme-arch10/8f14d3b0bca51e7623304eb6276df28a4ae66113/progress_box.png --------------------------------------------------------------------------------