├── 3rdparty
└── .gitkeep
├── src
├── eigen_defs.h
├── camera
│ └── Camera.h
├── test
│ ├── datasets.h
│ └── datasets.cpp
└── matrix
│ ├── matrix_utils.h
│ ├── essential_solver.h
│ ├── matrix_utils.cpp
│ ├── essential_solver.cpp
│ ├── homography_solver.h
│ ├── homography_solver.cpp
│ ├── orientation_form_matrix.h
│ └── orientation_form_matrix.cpp
├── vs_build
└── StereoV3DCode
│ ├── StereoV3DCode.cpp
│ ├── .vs
│ └── StereoV3DCode
│ │ └── v14
│ │ └── .suo
│ ├── StereoV3DCode.vcxproj.user
│ ├── targetver.h
│ ├── StereoV3DCode.sln
│ ├── ReadMe.txt
│ ├── StereoV3DCode.vcxproj.filters
│ └── StereoV3DCode.vcxproj
├── README.md
├── samples
└── data
│ └── matrix
│ ├── intrinsics.yml
│ └── extrinsics.yml
└── LICENSE
/3rdparty/.gitkeep:
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1 |
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/src/eigen_defs.h:
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https://raw.githubusercontent.com/ethan-li-coding/StereoV3DCode/HEAD/src/eigen_defs.h
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1 |
2 |
3 |
4 |
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/vs_build/StereoV3DCode/targetver.h:
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1 | #pragma once
2 |
3 | // Including SDKDDKVer.h defines the highest available Windows platform.
4 |
5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
7 |
8 | #include
9 |
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/README.md:
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1 | # StereoV3DCode
2 | 《立体视觉入门指南》课程C++代码
3 |
4 | ### 第三方库
5 | Eigen
6 |
OpenCV
7 |
编译好的版本下载:[https://download.csdn.net/download/rs_lys/14981085](https://download.csdn.net/download/rs_lys/14981085)
8 |
9 | ### 博客地址
10 | [Ethan Li 李迎松](https://blog.csdn.net/rs_lys)
11 |
12 | ### 更新进度
13 | 第一章 坐标系与相机参数
14 |
第二章 关键矩阵
15 |
16 | ### 更新日志 2021.4.17
17 | 1. 增加一个本质矩阵解算类(含测试)
18 | 2. 增加一个单应性矩阵解算类(含测试)
19 | 3. 增加一个模拟的双目数据类,用于生成模拟的测试数据[2021.4.10]
20 | 4. 增加本质矩阵分解R,t函数(含测试)[2021.4.17]
21 |
22 |
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/samples/data/matrix/intrinsics.yml:
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1 | %YAML:1.0
2 | ---
3 | M1: !!opencv-matrix
4 | rows: 3
5 | cols: 3
6 | dt: d
7 | data: [ 5.3398796382502758e+02, 0., 3.2838647583744523e+02, 0.,
8 | 5.2871083166023755e+02, 2.3684273091753437e+02, 0., 0., 1. ]
9 | D1: !!opencv-matrix
10 | rows: 1
11 | cols: 14
12 | dt: d
13 | data: [ -2.5896589434119782e-01, -1.2618468757024184e-01, 0., 0., 0.,
14 | 0., 0., -3.9963517949239835e-01, 0., 0., 0., 0., 0., 0. ]
15 | M2: !!opencv-matrix
16 | rows: 3
17 | cols: 3
18 | dt: d
19 | data: [ 5.3398796382502758e+02, 0., 3.1377033111753229e+02, 0.,
20 | 5.2871083166023755e+02, 2.4187045690014719e+02, 0., 0., 1. ]
21 | D2: !!opencv-matrix
22 | rows: 1
23 | cols: 14
24 | dt: d
25 | data: [ -2.6296220864595998e-01, -1.2154427389213773e-02, 0., 0., 0.,
26 | 0., 0., -1.9510545560126802e-01, 0., 0., 0., 0., 0., 0. ]
27 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2021 李迎松
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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/vs_build/StereoV3DCode/StereoV3DCode.sln:
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1 |
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10 | ..\..\README.md = ..\..\README.md
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/vs_build/StereoV3DCode/ReadMe.txt:
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1 | ========================================================================
2 | CONSOLE APPLICATION : StereoV3DCode Project Overview
3 | ========================================================================
4 |
5 | AppWizard has created this StereoV3DCode application for you.
6 |
7 | This file contains a summary of what you will find in each of the files that
8 | make up your StereoV3DCode application.
9 |
10 |
11 | StereoV3DCode.vcxproj
12 | This is the main project file for VC++ projects generated using an Application Wizard.
13 | It contains information about the version of Visual C++ that generated the file, and
14 | information about the platforms, configurations, and project features selected with the
15 | Application Wizard.
16 |
17 | StereoV3DCode.vcxproj.filters
18 | This is the filters file for VC++ projects generated using an Application Wizard.
19 | It contains information about the association between the files in your project
20 | and the filters. This association is used in the IDE to show grouping of files with
21 | similar extensions under a specific node (for e.g. ".cpp" files are associated with the
22 | "Source Files" filter).
23 |
24 | StereoV3DCode.cpp
25 | This is the main application source file.
26 |
27 | /////////////////////////////////////////////////////////////////////////////
28 | Other standard files:
29 |
30 | StdAfx.h, StdAfx.cpp
31 | These files are used to build a precompiled header (PCH) file
32 | named StereoV3DCode.pch and a precompiled types file named StdAfx.obj.
33 |
34 | /////////////////////////////////////////////////////////////////////////////
35 | Other notes:
36 |
37 | AppWizard uses "TODO:" comments to indicate parts of the source code you
38 | should add to or customize.
39 |
40 | /////////////////////////////////////////////////////////////////////////////
41 |
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1 | %YAML:1.0
2 | ---
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19 | rows: 3
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41 | 4.3964859571224139e+02, 2.3945365142822266e+02, 0., 0., 0., 1.,
42 | 0. ]
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44 | rows: 3
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47 | data: [ 4.3964859571224139e+02, 0., 3.1932436370849609e+02,
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56 | 0., 2.9912905719430727e-01, 0. ]
57 |
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/src/test/datasets.cpp:
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1 | /* -*-c++-*- StereoV3D - Copyright (C) 2021.
2 | * Author : Ethan Li
3 | * https://github.com/ethan-li-coding/StereoV3DCode
4 | */
5 |
6 | #include "datasets.h"
7 | #include
8 |
9 | void sv3d::SimulativeStereoDataset::GenarateHomonymyPairs(const unsigned& k, Mat3X& p1, Mat3X& p2)
10 | {
11 | // 在立体相机的空间内随机生成k个空间点
12 | const double kDepthMin = 300., kDepthMax = 500.;
13 |
14 | // 在最小深度平面计算四个角点的世界坐标(世界坐标系=左相机坐标系)
15 | Vec3 x1(0, 0, kDepthMin), x2(0, h-1, kDepthMin),
16 | x3(w-1, 0, kDepthMin), x4(w - 1, h - 1, kDepthMin);
17 | auto P1 = cam1.TransformPointI2W(x1);
18 | auto P2 = cam1.TransformPointI2W(x2);
19 | auto P3 = cam1.TransformPointI2W(x3);
20 | auto P4 = cam1.TransformPointI2W(x4);
21 |
22 | // 生成一个空间立方体,在立方体范围内随机生成空间点
23 | const auto z_min(kDepthMin), z_max(kDepthMax);
24 | const auto x_min = (std::min)(P1.data()[0], P2.data()[0]);
25 | const auto x_max = (std::max)(P3.data()[0], P4.data()[0]);
26 | const auto y_min = (std::min)(P1.data()[1], P3.data()[1]);
27 | const auto y_max = (std::max)(P2.data()[1], P4.data()[1]);
28 |
29 | // 随机生成k个空间点
30 | std::random_device rd;
31 | std::mt19937 gen(rd());
32 | std::uniform_real_distribution rand(0.0f, 1.0f);
33 |
34 | const auto x_range = x_max - x_min;
35 | const auto y_range = y_max - y_min;
36 | const auto z_range = z_max - z_min;
37 | p1.resize(3, k);
38 | p2.resize(3, k);
39 | for (unsigned n = 0; n < k; n++) {
40 | Vec3 w;
41 | w[0] = rand(gen) * x_range + x_min;
42 | w[1] = rand(gen) * y_range + y_min;
43 | w[2] = rand(gen) * z_range + z_min;
44 |
45 | Vec2 x1 = cam1.TransformPointW2I(w);
46 | Vec2 x2 = cam2.TransformPointW2I(w);
47 |
48 | p1.data()[3 * n] = x1[0]; p1.data()[3 * n + 1] = x1[1]; p1.data()[3 * n + 2] = 1.;
49 | p2.data()[3 * n] = x2[0]; p2.data()[3 * n + 1] = x2[1]; p2.data()[3 * n + 2] = 1.;
50 | }
51 | }
52 |
53 | void sv3d::SimulativeStereoDataset::GenarateHomonymyPairsInPlane(const unsigned& k, Mat3X& p1, Mat3X& p2, Mat3& H)
54 | {
55 | // 在立体相机的某深度平面内随机生成k个空间点
56 | const double kDepth = 400.;
57 |
58 | // 在深度平面计算四个角点的世界坐标(世界坐标系=左相机坐标系)
59 | Vec3 x1(0, 0, kDepth), x2(0, h - 1, kDepth),
60 | x3(w - 1, 0, kDepth), x4(w - 1, h - 1, kDepth);
61 | auto P1 = cam1.TransformPointI2W(x1);
62 | auto P2 = cam1.TransformPointI2W(x2);
63 | auto P3 = cam1.TransformPointI2W(x3);
64 | auto P4 = cam1.TransformPointI2W(x4);
65 |
66 | // 生成一个空间截面,截面范围内随机生成空间点
67 | const auto z(kDepth);
68 | const auto x_min = (std::min)(P1.data()[0], P2.data()[0]);
69 | const auto x_max = (std::max)(P3.data()[0], P4.data()[0]);
70 | const auto y_min = (std::min)(P1.data()[0], P3.data()[0]);
71 | const auto y_max = (std::max)(P2.data()[0], P4.data()[0]);
72 |
73 | // 随机生成k个空间点
74 | std::random_device rd;
75 | std::mt19937 gen(rd());
76 | std::uniform_real_distribution rand(0.0f, 1.0f);
77 |
78 | const auto x_range = x_max - x_min;
79 | const auto y_range = y_max - y_min;
80 | p1.resize(3, k);
81 | p2.resize(3, k);
82 | for (unsigned n = 0; n < k; n++) {
83 | Vec3 w;
84 | w[0] = rand(gen) * x_range + x_min;
85 | w[1] = rand(gen) * y_range + y_min;
86 | w[2] = z;
87 |
88 | Vec2 x1 = cam1.TransformPointW2I(w);
89 | Vec2 x2 = cam2.TransformPointW2I(w);
90 |
91 | p1.data()[3 * n] = x1[0]; p1.data()[3 * n + 1] = x1[1]; p1.data()[3 * n + 2] = 1.;
92 | p2.data()[3 * n] = x2[0]; p2.data()[3 * n + 1] = x2[1]; p2.data()[3 * n + 2] = 1.;
93 | }
94 |
95 | // 计算单应性矩阵H, p2 = H*p1
96 | Mat3X t(3, 1); t << cam2.t_[0], cam2.t_[1], cam2.t_[2];
97 | MatXX nt(1, 3); nt << 0, 0, 1. / z;
98 | H = cam2.K_ * (cam2.R_ + t * nt) * cam1.K_.inverse();
99 | }
100 |
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139 |
140 | Console
141 | true
142 | true
143 | true
144 |
145 |
146 |
147 |
148 |
149 |
150 |
151 |
152 |
153 |
154 |
155 |
156 |
157 |
158 |
159 |
160 | NotUsing
161 | NotUsing
162 |
163 |
164 | NotUsing
165 | NotUsing
166 |
167 |
168 | NotUsing
169 | NotUsing
170 |
171 |
172 | NotUsing
173 | NotUsing
174 |
175 |
176 | NotUsing
177 | NotUsing
178 |
179 |
180 | NotUsing
181 | NotUsing
182 |
183 |
184 |
185 |
186 |
187 |
--------------------------------------------------------------------------------