244 | {/* Top border - pixelated stone */}
245 |
246 | {topPixels.map((pixel, i) => (
247 |
255 | ))}
256 |
257 |
258 | {/* Left border - pixelated stone */}
259 |
260 | {leftPixels.map((pixel, i) => (
261 |
269 | ))}
270 |
271 |
272 | {/* Right border - pixelated stone */}
273 |
274 | {rightPixels.map((pixel, i) => (
275 |
283 | ))}
284 |
285 |
286 | {/* Bottom border */}
287 |
288 | {bottomPixels.map((pixel, i) => (
289 |
297 | ))}
298 |
299 |
300 | {/* Shadow effect */}
301 |
302 |
303 |
311 |
312 |
313 |
314 | 🎮 Welcome to ALIGN Eval! 🎮
315 |
316 |
317 |
318 | ALIGN Eval is a game to help you build and optimize LLM-evaluators. We do so by
319 | aligning annotators to AI output
320 |
325 | , and
326 | aligning AI to annotator input
327 |
332 | .
333 |
334 |
335 | To progress, gain XP by adding labels while you look at your data.
336 |
337 |
338 |
339 | -
340 | 🐣 Upload: Initialize your character by uploading a csv containing input-output pairs.
341 |
342 | -
343 | 👀 Label: As a Labeling Novice, label your data. Each labeled sample gets you 1 XP. Gain {MIN_LABELS_FOR_EVALUATION} XP to progress!
344 |
345 | -
346 | 💥 Evaluate: At {MIN_LABELS_FOR_EVALUATION} XP, you become an Evaluation Adept and unlock the "Evaluate" spell.
347 |
348 | -
349 | 🔮 Optimize: At {MIN_LABELS_FOR_OPTIMIZATION} XP, you become an Optimization Master and unlock the "Optimize" spell.
350 |
351 |
352 |
353 |
354 | New Game+: While we frame ALIGN Eval as a game to build LLM-evaluators, you can use it to craft and optimize any prompt that does binary classification!
355 |
356 |
357 | ALIGN Eval is in beta. Share feedback on GitHub or X.
358 |
359 |
360 |
361 | {showDontShowAgain && (
362 |
363 |
370 |
373 |
374 | )}
375 |