├── LICENSE
├── README.md
├── bin
├── ! Put Interop.Photoshop.dll here
├── Debtris.exe
└── res
│ ├── evan0.png
│ ├── evan1.png
│ ├── evan2.png
│ ├── evan3.png
│ ├── tools.tpl
│ ├── truedough0.png
│ ├── truedough1.png
│ ├── truedough2.png
│ ├── truedough3.png
│ ├── trumpus0.png
│ ├── trumpus1.png
│ ├── trumpus2.png
│ └── trumpus3.png
├── img
├── characters.png
└── video.jpg
└── src
├── App.config
├── Debtris.csproj
├── Debtris.csproj.user
├── Properties
└── AssemblyInfo.cs
├── debtris.ico
├── res
├── bad0.wav
├── bad1.wav
├── bad2.wav
├── bad3.wav
├── block.def
├── boof0.wav
├── boof1.wav
├── boof2.wav
├── boof3.wav
├── click0.wav
├── click1.wav
├── click2.wav
├── click3.wav
├── evan0.png
├── evan1.png
├── evan2.png
├── evan3.png
├── good0.wav
├── good1.wav
├── good2.wav
├── good3.wav
├── tools.tpl
├── truedough0.png
├── truedough1.png
├── truedough2.png
├── truedough3.png
├── trumpus0.png
├── trumpus1.png
├── trumpus2.png
├── trumpus3.png
├── woosh0.wav
├── woosh1.wav
├── woosh2.wav
└── woosh3.wav
└── src
├── ActiveBlock.cs
├── Background.cs
├── Block.cs
├── Board.cs
├── GameThread.cs
├── KeyListener.cs
├── Program.cs
├── Pt2i.cs
├── RGBi.cs
├── RandomNumber.cs
├── ResourceManager.cs
├── SoundManager.cs
└── Square.cs
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531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 | {one line to give the program's name and a brief idea of what it does.}
635 | Copyright (C) {year} {name of author}
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | {project} Copyright (C) {year} {fullname}
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
--------------------------------------------------------------------------------
/README.md:
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1 | # DEBTRIS
2 | A Photoshop script that plays Tetris.
3 |
4 | [](https://youtu.be/VJgk-dCmP3U)
5 |
6 | [Click here to watch the video.](https://youtu.be/VJgk-dCmP3U "YouTube")
7 |
8 | 
9 |
10 | Play as Evan Freakin Kale, T.Rumpus, or True Dough!
11 |
12 | Run Instructions
13 | =================
14 |
15 | A pre-built exe is available in the bin directory, or you can build from source (see below).
16 |
17 | You will need to place the Photoshop interop dll into the exe's directory (comes with Photoshop, I cannot distribute it).
18 |
19 |
20 | Build Instructions
21 | ===================
22 |
23 | Build tested on Visual Studio 2017, and Photoshop CS6.
24 |
25 | Build from project file in src directory.
26 |
27 | Make sure the Photoshop interop reference under project references is valid.
28 |
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/src/App.config:
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1 |
2 |
3 |
4 |
5 |
6 |
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/src/Debtris.csproj:
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1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {1BC059A0-7208-456C-9FBA-A465B3C272C5}
8 | Exe
9 | Debtris
10 | Debtris
11 | v4.6.1
12 | 512
13 | true
14 | true
15 | publish\
16 | true
17 | Disk
18 | false
19 | Foreground
20 | 7
21 | Days
22 | false
23 | false
24 | true
25 | 0
26 | 1.0.0.%2a
27 | false
28 | false
29 | true
30 |
31 |
32 | AnyCPU
33 | true
34 | full
35 | false
36 | bin\Debug\
37 | DEBUG;TRACE
38 | prompt
39 | 4
40 |
41 |
42 | AnyCPU
43 | pdbonly
44 | true
45 | bin\Release\
46 | TRACE
47 | prompt
48 | 4
49 |
50 |
51 | debtris.ico
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 | PreserveNewest
83 |
84 |
85 |
86 |
87 | False
88 | Microsoft .NET Framework 4.6.1 %28x86 and x64%29
89 | true
90 |
91 |
92 | False
93 | .NET Framework 3.5 SP1
94 | false
95 |
96 |
97 |
98 |
99 |
100 | PreserveNewest
101 |
102 |
103 | PreserveNewest
104 |
105 |
106 | PreserveNewest
107 |
108 |
109 | PreserveNewest
110 |
111 |
112 | PreserveNewest
113 |
114 |
115 | PreserveNewest
116 |
117 |
118 | PreserveNewest
119 |
120 |
121 | PreserveNewest
122 |
123 |
124 | PreserveNewest
125 |
126 |
127 | PreserveNewest
128 |
129 |
130 | PreserveNewest
131 |
132 |
133 | PreserveNewest
134 |
135 |
136 |
137 |
138 |
139 |
140 |
141 |
142 |
143 |
144 |
145 |
146 |
147 |
148 |
149 |
150 |
151 |
152 |
153 |
154 |
155 |
156 |
157 |
158 |
159 | {E891EE9A-D0AE-4CB4-8871-F92C0109F18E}
160 | 1
161 | 0
162 | 0
163 | tlbimp
164 | False
165 | False
166 |
167 |
168 |
169 |
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/src/Debtris.csproj.user:
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1 |
2 |
3 |
4 | publish\
5 |
6 |
7 |
8 |
9 |
10 | en-US
11 | false
12 |
13 |
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/src/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("Debtris")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("Debtris")]
13 | [assembly: AssemblyCopyright("Copyright © 2019")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("1bc059a0-7208-456c-9fba-a465b3c272c5")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
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1 | 230,0,232
2 | ...
3 | ooo
4 | .o.
5 |
6 | 18,17,243
7 | .o.
8 | .o.
9 | oo.
10 |
11 | 240,1,2
12 | ...
13 | oo.
14 | .oo
15 |
16 | 249,230,9
17 | oo
18 | oo
19 |
20 | 2,241,2
21 | ...
22 | .oo
23 | oo.
24 |
25 | 255,132,22
26 | .o.
27 | .o.
28 | .oo
29 |
30 | 2,241,243
31 | .o..
32 | .o..
33 | .o..
34 | .o..
35 |
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/src/src/ActiveBlock.cs:
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1 | /*
2 | * Copyright (c) 2019 Evan Kale
3 | * Email: EvanKale91@gmail.com
4 | * Web: www.youtube.com/EvanKale
5 | * Social: @EvanKale91
6 | *
7 | * This file is part of debtris.
8 | *
9 | * debtris is free software: you can redistribute it and/or modify
10 | * it under the terms of the GNU General Public License as published by
11 | * the Free Software Foundation, either version 3 of the License, or
12 | * (at your option) any later version.
13 | *
14 | * This program is distributed in the hope that it will be useful,
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 | * GNU General Public License for more details.
18 | *
19 | * You should have received a copy of the GNU General Public License
20 | * along with this program. If not, see .
21 | */
22 |
23 | public class ActiveBlock : Block
24 | {
25 | public bool cannotBeSpawned { get; private set; }
26 |
27 | private int x;
28 | private int y;
29 | private int rotation;
30 | private bool isNew;
31 | private Board board;
32 |
33 | public ActiveBlock(Board board)
34 | {
35 | this.board = board;
36 | int blockType = RandomNumber.Generate(0, Block.numTypes);
37 | SetType(blockType);
38 | rotation = RandomNumber.Generate(0, Block.numRotations);
39 | x = (Board.numSquaresX - Width()) / 2;
40 | y = 0;
41 | isNew = true;
42 | cannotBeSpawned = !SetLocation(x, y, rotation);
43 | }
44 |
45 | public bool Move(int x, int y)
46 | {
47 | return SetLocation(this.x + x, this.y + y, this.rotation);
48 | }
49 |
50 | public bool Rotate()
51 | {
52 | return SetLocation(this.x, this.y, this.rotation + 1);
53 | }
54 |
55 | public void Freeze()
56 | {
57 | board.DeactivateBlock(this, x, y, rotation);
58 | }
59 |
60 | public void ForcePlace()
61 | {
62 | board.PlaceBlock(this, x, y, rotation, false);
63 | }
64 |
65 | private bool SetLocation(int x, int y, int rotation)
66 | {
67 | if (board.IsBlockValid(this, x, y, rotation))
68 | {
69 | if (!isNew)
70 | board.ClearBlock(this, this.x, this.y, this.rotation);
71 | board.PlaceBlock(this, x, y, rotation, true);
72 | this.x = x;
73 | this.y = y;
74 | this.rotation = rotation;
75 | isNew = false;
76 | return true;
77 | }
78 | return false;
79 | }
80 | }
--------------------------------------------------------------------------------
/src/src/Background.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2019 Evan Kale
3 | * Email: EvanKale91@gmail.com
4 | * Web: www.youtube.com/EvanKale
5 | * Social: @EvanKale91
6 | *
7 | * This file is part of debtris.
8 | *
9 | * debtris is free software: you can redistribute it and/or modify
10 | * it under the terms of the GNU General Public License as published by
11 | * the Free Software Foundation, either version 3 of the License, or
12 | * (at your option) any later version.
13 | *
14 | * This program is distributed in the hope that it will be useful,
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 | * GNU General Public License for more details.
18 | *
19 | * You should have received a copy of the GNU General Public License
20 | * along with this program. If not, see .
21 | */
22 |
23 | using Photoshop;
24 |
25 | public class Background
26 | {
27 | private const string bgFilePathSuffix = ".png";
28 |
29 | private ApplicationClass psApp;
30 | private Document psDoc;
31 |
32 | private int currentBgNum;
33 | private ArtLayer[] bgLayers;
34 | private string bgFileNamePrefix;
35 | private int numFrames;
36 | private int numUpdatesBeforeNextImage;
37 | private int updateCtr;
38 |
39 | public Background(ApplicationClass psApp, Document psDoc, int resizeToWidth, int resizeToHeight, string bgFileNamePrefix, int numFrames, int numUpdatesBeforeNextImage)
40 | {
41 | this.psApp = psApp;
42 | this.psDoc = psDoc;
43 | this.numFrames = numFrames;
44 | this.bgFileNamePrefix = bgFileNamePrefix;
45 | this.numUpdatesBeforeNextImage = numUpdatesBeforeNextImage;
46 |
47 | updateCtr = 0;
48 | bgLayers = new ArtLayer[numFrames];
49 |
50 | Document tempDoc;
51 | ArtLayer tempLayer;
52 |
53 | for (int i = numFrames - 1; i >= 0; --i)
54 | {
55 | tempDoc = psApp.Open(ResourceManager.GetResourceFolderPath() + bgFileNamePrefix + i + bgFilePathSuffix);
56 | tempDoc.ResizeImage(resizeToWidth, resizeToHeight, null, PsResampleMethod.psNearestNeighbor);
57 | tempLayer = (ArtLayer)tempDoc.ActiveLayer;
58 | bgLayers[i] = (ArtLayer)tempLayer.Duplicate(psDoc, PsElementPlacement.psPlaceAtBeginning);
59 | tempDoc.Close(PsSaveOptions.psDoNotSaveChanges);
60 | psApp.ActiveDocument = psDoc;
61 | bgLayers[i].Name = bgFileNamePrefix + i;
62 | }
63 |
64 | currentBgNum = 0;
65 | }
66 |
67 | public void Update()
68 | {
69 | ++updateCtr;
70 |
71 | if (updateCtr == numUpdatesBeforeNextImage)
72 | {
73 | NextImage();
74 | updateCtr = 0;
75 | }
76 | }
77 |
78 | private void NextImage()
79 | {
80 | if (currentBgNum == numFrames - 1)
81 | {
82 | bgLayers[0].Visible = true;
83 |
84 | if (numFrames > 1)
85 | bgLayers[1].Visible = true;
86 |
87 | currentBgNum = 0;
88 | }
89 | else
90 | {
91 | bgLayers[currentBgNum].Visible = false;
92 |
93 | if (currentBgNum + 2 < numFrames)
94 | bgLayers[currentBgNum + 2].Visible = true;
95 |
96 | ++currentBgNum;
97 | }
98 | }
99 |
100 | }
101 |
--------------------------------------------------------------------------------
/src/src/Block.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2019 Evan Kale
3 | * Email: EvanKale91@gmail.com
4 | * Web: www.youtube.com/EvanKale
5 | * Social: @EvanKale91
6 | *
7 | * This file is part of debtris.
8 | *
9 | * debtris is free software: you can redistribute it and/or modify
10 | * it under the terms of the GNU General Public License as published by
11 | * the Free Software Foundation, either version 3 of the License, or
12 | * (at your option) any later version.
13 | *
14 | * This program is distributed in the hope that it will be useful,
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 | * GNU General Public License for more details.
18 | *
19 | * You should have received a copy of the GNU General Public License
20 | * along with this program. If not, see .
21 | */
22 |
23 | using System;
24 | using System.Collections.Generic;
25 | using System.IO;
26 |
27 | public class Block
28 | {
29 | public RGBi color { get; private set; }
30 |
31 | private bool[][] squares;
32 |
33 | public Block() { }
34 |
35 | public void SetType(int type)
36 | {
37 | squares = (bool[][])allBlockTypes[type].squares.Clone();
38 | color = (RGBi)allBlockTypes[type].color;
39 | }
40 |
41 | public bool GetSquare(int x, int y, int rotation)
42 | {
43 | switch (rotation % 4)
44 | {
45 | case 0:
46 | return squares[y][x];
47 | case 1:
48 | return squares[x][squares.Length - 1 - y];
49 | case 2:
50 | return squares[squares.Length - 1 - y][squares.Length - 1 - x];
51 | case 3:
52 | return squares[squares.Length - 1 - x][y];
53 | }
54 | return squares[y][x];
55 | }
56 |
57 | public int Width()
58 | {
59 | return squares.Length;
60 | }
61 |
62 | private Block(bool[][] squares, RGBi color)
63 | {
64 | this.squares = squares;
65 | this.color = color;
66 | }
67 |
68 | // ========
69 | // Static
70 | // ========
71 |
72 | public static int numTypes { get; private set; }
73 | public const int numRotations = 4;
74 |
75 | private static bool classInitialized = false;
76 | private static string blockDefFile = "block.def";
77 | private static List allBlockTypes;
78 |
79 | public static void InitializeClass()
80 | {
81 | if (classInitialized)
82 | return;
83 |
84 | allBlockTypes = new List();
85 |
86 | using (StreamReader reader = new StreamReader(ResourceManager.GetStream(blockDefFile)))
87 | {
88 | string line;
89 | while ((line = reader.ReadLine()) != null)
90 | {
91 | string[] color = line.Split(',');
92 | int red = Int32.Parse(color[0]);
93 | int green = Int32.Parse(color[1]);
94 | int blue = Int32.Parse(color[2]);
95 |
96 | List> squaresList = new List>();
97 |
98 | while (!reader.EndOfStream && !(line = reader.ReadLine()).Equals(""))
99 | {
100 | List curSquareList = new List();
101 | squaresList.Add(curSquareList);
102 | for (int i = 0; i < line.Length; ++i)
103 | {
104 | if (line[i] == 'o')
105 | curSquareList.Add(true);
106 | else
107 | curSquareList.Add(false);
108 | }
109 | }
110 |
111 | bool[][] squaresArray = new bool[squaresList.Count][];
112 | for (int i = 0; i < squaresArray.Length; ++i)
113 | {
114 | squaresArray[i] = squaresList[i].ToArray();
115 | }
116 |
117 | allBlockTypes.Add(new Block(squaresArray, new RGBi(red, green, blue)));
118 | }
119 | }
120 | numTypes = allBlockTypes.Count;
121 | classInitialized = true;
122 | }
123 |
124 | }
--------------------------------------------------------------------------------
/src/src/Board.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2019 Evan Kale
3 | * Email: EvanKale91@gmail.com
4 | * Web: www.youtube.com/EvanKale
5 | * Social: @EvanKale91
6 | *
7 | * This file is part of debtris.
8 | *
9 | * debtris is free software: you can redistribute it and/or modify
10 | * it under the terms of the GNU General Public License as published by
11 | * the Free Software Foundation, either version 3 of the License, or
12 | * (at your option) any later version.
13 | *
14 | * This program is distributed in the hope that it will be useful,
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 | * GNU General Public License for more details.
18 | *
19 | * You should have received a copy of the GNU General Public License
20 | * along with this program. If not, see .
21 | */
22 |
23 | using System;
24 | using System.Collections;
25 | using System.Collections.Generic;
26 | using System.Text;
27 | using Photoshop;
28 |
29 | public class Board
30 | {
31 | public const int numSquaresX = 10;
32 | public const int numSquaresY = 20;
33 |
34 | private const int squareSize = 24;
35 | private const int squareSpacing = 3;
36 |
37 | private const int canvasW = 600;
38 | private const int canvasH = 800;
39 | private const string canvasTitle = "EvanKale4Ruler";
40 |
41 | private const int numResetFrames = 7;
42 | private int currResetFrameNum = -1;
43 |
44 | private int boardX, boardY, boardW, boardH;
45 | private Square[][] squares;
46 | private int[] disappearingRowsAnimationCtr;
47 | private Background backgroundImage;
48 |
49 | private StringBuilder javascriptBuffer = new StringBuilder("", 10000);
50 |
51 | private ApplicationClass psApp;
52 | private Document psDoc;
53 |
54 | private ArtLayer blockLayer;
55 | private ArtLayer squareLayer;
56 |
57 | public Board(string character)
58 | {
59 | InitializePhotoshop();
60 |
61 | backgroundImage = new Background(psApp, psDoc, canvasW, canvasH, character, 4, 1);
62 |
63 | squareLayer = psDoc.ArtLayers.Add();
64 | squareLayer.Name = "squares";
65 | squareLayer.Opacity = 32;
66 |
67 | blockLayer = psDoc.ArtLayers.Add();
68 | blockLayer.Name = "blocks";
69 |
70 | boardW = numSquaresX * (squareSize + squareSpacing) - squareSpacing;
71 | boardH = numSquaresY * (squareSize + squareSpacing) - squareSpacing;
72 | boardX = (canvasW - boardW) / 2;
73 | boardY = (canvasH - boardH) / 2;
74 |
75 | squares = new Square[numSquaresX][];
76 | for (int i = 0; i < numSquaresX; ++i)
77 | {
78 | squares[i] = new Square[numSquaresY];
79 | for (int j = 0; j < numSquaresY; ++j)
80 | {
81 | squares[i][j] = new Square();
82 | }
83 | }
84 |
85 | disappearingRowsAnimationCtr = new int[squares[0].Length];
86 | for (int i = 0; i < disappearingRowsAnimationCtr.Length; ++i)
87 | disappearingRowsAnimationCtr[i] = -1;
88 | }
89 |
90 | public bool IsValid(int x, int y)
91 | {
92 | if (x < 0 || x >= numSquaresX
93 | || y < 0 || y >= numSquaresY)
94 | return false;
95 | return true;
96 | }
97 |
98 | public bool IsEmpty(int x, int y)
99 | {
100 | if (IsValid(x, y)
101 | && (squares[x][y].color == null || squares[x][y].isActive))
102 | return true;
103 | return false;
104 | }
105 |
106 | public void Clear(int x, int y)
107 | {
108 | if (IsValid(x, y))
109 | {
110 | if (squares[x][y].color != null)
111 | {
112 | squares[x][y].color = null;
113 | squares[x][y].isDirty = true;
114 | squares[x][y].isActive = false;
115 | }
116 | }
117 | }
118 |
119 | public void Deactivate(int x, int y)
120 | {
121 | if (IsValid(x, y))
122 | {
123 | squares[x][y].isActive = false;
124 | }
125 | }
126 |
127 | public void SetColor(RGBi color, int x, int y, bool isActive)
128 | {
129 | if (IsValid(x, y))
130 | {
131 | if (squares[x][y].color != color)
132 | {
133 | squares[x][y].color = color;
134 | squares[x][y].isDirty = true;
135 | squares[x][y].isActive = isActive;
136 | }
137 | }
138 | }
139 |
140 | public void PlaceBlock(Block block, int locX, int locY, int rotation, bool isActive)
141 | {
142 | for (int blockX = 0; blockX < block.Width(); ++blockX)
143 | {
144 | for (int blockY = 0; blockY < block.Width(); ++blockY)
145 | {
146 | int boardX = locX + blockX;
147 | int boardY = locY + blockY;
148 | bool isBlockSquare = block.GetSquare(blockX, blockY, rotation);
149 |
150 | if (isBlockSquare)
151 | {
152 | SetColor(block.color, boardX, boardY, isActive);
153 | }
154 | }
155 | }
156 | }
157 |
158 | public void DeactivateBlock(Block block, int locX, int locY, int rotation)
159 | {
160 | for (int blockX = 0; blockX < block.Width(); ++blockX)
161 | {
162 | for (int blockY = 0; blockY < block.Width(); ++blockY)
163 | {
164 | int boardX = locX + blockX;
165 | int boardY = locY + blockY;
166 | bool isBlockSquare = block.GetSquare(blockX, blockY, rotation);
167 |
168 | if (isBlockSquare)
169 | {
170 | Deactivate(boardX, boardY);
171 | }
172 | }
173 | }
174 | }
175 |
176 | public void ClearBlock(Block block, int locX, int locY, int rotation)
177 | {
178 | for (int blockX = 0; blockX < block.Width(); ++blockX)
179 | {
180 | for (int blockY = 0; blockY < block.Width(); ++blockY)
181 | {
182 | int boardX = locX + blockX;
183 | int boardY = locY + blockY;
184 | bool isBlockSquare = block.GetSquare(blockX, blockY, rotation);
185 |
186 | if (isBlockSquare)
187 | {
188 | Clear(boardX, boardY);
189 | }
190 | }
191 | }
192 | }
193 |
194 | public bool IsBlockValid(Block block, int locX, int locY, int rotation)
195 | {
196 | for (int blockX = 0; blockX < block.Width(); ++blockX)
197 | {
198 | for (int blockY = 0; blockY < block.Width(); ++blockY)
199 | {
200 | bool isBlockSquare = block.GetSquare(blockX, blockY, rotation);
201 |
202 | if (isBlockSquare)
203 | {
204 | int x = locX + blockX;
205 | int y = locY + blockY;
206 |
207 | if (!IsEmpty(x, y))
208 | return false;
209 | }
210 | }
211 | }
212 |
213 | return true;
214 | }
215 |
216 | public void Draw(bool isDrawingSquareLayer)
217 | {
218 | if (isDrawingSquareLayer)
219 | psDoc.ActiveLayer = squareLayer;
220 | else
221 | psDoc.ActiveLayer = blockLayer;
222 |
223 | // This unwrapped javascript code runs faster due to
224 | // suspendHistory capability in the javascript library.
225 |
226 | //have one subpath for each color
227 | Dictionary> colorSubpaths = new Dictionary>();
228 |
229 | //Take all dirtied squares and add to respective color subpath
230 | for (int y = 0; y < numSquaresY; ++y)
231 | {
232 | for (int x = 0; x < numSquaresX; ++x)
233 | {
234 | if (squares[x][y].isDirty)
235 | {
236 | int xBrushLoc = boardX + x * (squareSize + squareSpacing) + squareSize / 2;
237 | int yBrushLoc = boardY + y * (squareSize + squareSpacing) + squareSize / 2;
238 | RGBi colorKey = squares[x][y].color;
239 |
240 | if (colorKey == null)
241 | colorKey = Square.emptyColor;
242 |
243 | if (!colorSubpaths.ContainsKey(colorKey))
244 | colorSubpaths[colorKey] = new List();
245 |
246 | colorSubpaths[colorKey].Add(new Pt2i(xBrushLoc, yBrushLoc));
247 | squares[x][y].isDirty = false;
248 | }
249 | }
250 | }
251 |
252 | javascriptBuffer.Append("activeDocument.suspendHistory(\"DrawBoard\",\"");
253 |
254 | //Loop through all colors and stroke the subpaths
255 | int i = 0;
256 | foreach (KeyValuePair> colorSubpathEntry in colorSubpaths)
257 | {
258 | //if drawing square layer, then only draw when RGBi is empty color
259 | if (isDrawingSquareLayer && colorSubpathEntry.Key != Square.emptyColor)
260 | continue;
261 |
262 | RGBi strokeColor = colorSubpathEntry.Key;
263 | Pt2i[] colorSubpath = colorSubpathEntry.Value.ToArray();
264 |
265 | if (colorSubpath.Length > 0)
266 | {
267 | for (int j = 0; j < colorSubpath.Length; ++j)
268 | {
269 | javascriptBuffer.Append("var lineArray" + i + "_" + j + " = new Array(); ");
270 | javascriptBuffer.Append("lineArray" + i + "_" + j + "[0] = new PathPointInfo; ");
271 | javascriptBuffer.Append("lineArray" + i + "_" + j + "[0].kind = PointKind.CORNERPOINT; ");
272 | javascriptBuffer.Append("lineArray" + i + "_" + j + "[0].anchor = Array(" + colorSubpath[j].x + ", " + colorSubpath[j].y + "); ");
273 | javascriptBuffer.Append("lineArray" + i + "_" + j + "[0].leftDirection = lineArray" + i + "_" + j + "[0].anchor; ");
274 | javascriptBuffer.Append("lineArray" + i + "_" + j + "[0].rightDirection = lineArray" + i + "_" + j + "[0].anchor; ");
275 | }
276 |
277 | javascriptBuffer.Append("var lineSubPathArray" + i + " = new Array(); ");
278 |
279 | for (int j = 0; j < colorSubpath.Length; ++j)
280 | {
281 | javascriptBuffer.Append("lineSubPathArray" + i + "[" + j + "] = new SubPathInfo(); ");
282 | javascriptBuffer.Append("lineSubPathArray" + i + "[" + j + "].operation = ShapeOperation.SHAPEXOR; ");
283 | javascriptBuffer.Append("lineSubPathArray" + i + "[" + j + "].closed = false; ");
284 | javascriptBuffer.Append("lineSubPathArray" + i + "[" + j + "].entireSubPath = lineArray" + i + "_" + j + "; ");
285 | }
286 |
287 | //create the path item
288 | javascriptBuffer.Append("var myPathItem" + i + " = activeDocument.pathItems.add(\\\"Color" + i + "\\\", lineSubPathArray" + i + "); ");
289 |
290 | //Stroke it so we can see something.
291 | // if drawing block layer and RGBi is empty color, then use eraser
292 | if (!isDrawingSquareLayer && colorSubpathEntry.Key == Square.emptyColor)
293 | {
294 | javascriptBuffer.Append("myPathItem" + i + ".strokePath(ToolType.ERASER); ");
295 | }
296 | // otherwise, use pencil
297 | else
298 | {
299 | //set foreground color
300 | javascriptBuffer.Append("app.foregroundColor.rgb.hexValue = \'" + strokeColor.ToHexString() + "\'; ");
301 | javascriptBuffer.Append("myPathItem" + i + ".strokePath(ToolType.PENCIL); ");
302 | }
303 | }
304 | ++i;
305 | }
306 |
307 | javascriptBuffer.Append("activeDocument.pathItems.removeAll(); ");
308 | javascriptBuffer.Append("\")");
309 |
310 | try { psApp.DoJavaScript(javascriptBuffer.ToString()); }
311 | catch (Exception) { }
312 |
313 | javascriptBuffer.Clear();
314 | }
315 |
316 | public void SetAllBlocksColor(RGBi color)
317 | {
318 | for (int x = 0; x < squares.Length; ++x)
319 | {
320 | for (int y = 0; y < squares[0].Length; ++y)
321 | {
322 | if (squares[x][y].color != null)
323 | {
324 | squares[x][y].color = color;
325 | squares[x][y].isDirty = true;
326 | squares[x][y].isActive = false;
327 | }
328 | }
329 | }
330 | }
331 |
332 | public void ClearFilledRows()
333 | {
334 | for (int y = 0; y < squares[0].Length; ++y)
335 | {
336 | //if row is not already disappearing
337 | if (disappearingRowsAnimationCtr[y] == -1)
338 | {
339 | bool rowFilled = false;
340 | for (int x = 0; x < squares.Length; ++x)
341 | {
342 | if (squares[x][y].color == null)
343 | break;
344 | if (x == squares.Length - 1)
345 | rowFilled = true;
346 | }
347 |
348 | if (rowFilled)
349 | {
350 | disappearingRowsAnimationCtr[y] = Square.numDisappearingColors;
351 | SoundManager.PlayGoodSound();
352 | }
353 | }
354 | }
355 | }
356 |
357 | public void UpdateAnimations()
358 | {
359 | //if is resetting, then do reset animations
360 | if (currResetFrameNum != -1)
361 | {
362 | currResetFrameNum--;
363 |
364 | int numMovingResetFrames = numResetFrames - 3;
365 |
366 | if (currResetFrameNum == numMovingResetFrames - 1)
367 | {
368 | SoundManager.PlayBadSound();
369 | }
370 |
371 | if (currResetFrameNum < numMovingResetFrames)
372 | {
373 | DeleteRowsFromBottom((int)Math.Ceiling((double)numSquaresY / (numMovingResetFrames)));
374 | }
375 | }
376 | //else check for row disappearance animatinos
377 | else
378 | {
379 | //update all disappearing rows
380 | for (int y = disappearingRowsAnimationCtr.Length - 1; y >= 0;)
381 | {
382 | if (disappearingRowsAnimationCtr[y] != -1)
383 | {
384 | disappearingRowsAnimationCtr[y]--;
385 |
386 | if (disappearingRowsAnimationCtr[y] == -1)
387 | {
388 | DeleteRow(y);
389 | // continue without decrementing y
390 | // because rows above y is now shifted
391 | // down 1 row after deletion.
392 | continue;
393 | }
394 | else
395 | {
396 | SetRowColor(Square.disappearingColor[disappearingRowsAnimationCtr[y]], y);
397 | }
398 | }
399 | --y;
400 | }
401 | }
402 |
403 | backgroundImage.Update();
404 | }
405 |
406 | public bool IsResetting()
407 | {
408 | return currResetFrameNum != -1;
409 | }
410 |
411 | public void Reset()
412 | {
413 | //begin reset animation
414 | currResetFrameNum = numResetFrames;
415 |
416 | //reset disappearingRowsAnimations
417 | for (int i = 0; i < disappearingRowsAnimationCtr.Length; ++i)
418 | disappearingRowsAnimationCtr[i] = -1;
419 | }
420 |
421 | private void SetRowColor(RGBi color, int rowNum)
422 | {
423 | for (int x = 0; x < squares.Length; ++x)
424 | {
425 | squares[x][rowNum].color = color;
426 | squares[x][rowNum].isDirty = true;
427 | }
428 | }
429 |
430 | private void DeleteRowsFromBottom(int numRows)
431 | {
432 | //Shift all rows numRows down
433 | for (int y = numSquaresY - 1; y >= 0; --y)
434 | {
435 | for (int x = 0; x < squares.Length; ++x)
436 | {
437 | if (y - numRows < 0)
438 | {
439 | squares[x][y].Clear();
440 | }
441 | else
442 | {
443 | squares[x][y].CopyFrom(squares[x][y - numRows]);
444 | }
445 | }
446 | }
447 | }
448 |
449 | private void DeleteRow(int rowNum)
450 | {
451 | //Shift everything above rowNum one row down
452 | for (int y = rowNum; y >= 0; --y)
453 | {
454 | for (int x = 0; x < squares.Length; ++x)
455 | {
456 | if (y == 0)
457 | {
458 | squares[x][y].Clear();
459 | disappearingRowsAnimationCtr[y] = -1;
460 | }
461 | else
462 | {
463 | if (squares[x][y].isActive)
464 | {
465 | //do nothing
466 | }
467 | else if (squares[x][y - 1].isActive)
468 | {
469 | squares[x][y].Clear();
470 | }
471 | else
472 | {
473 | squares[x][y].CopyFrom(squares[x][y - 1]);
474 | }
475 | disappearingRowsAnimationCtr[y] = disappearingRowsAnimationCtr[y - 1];
476 | }
477 | }
478 | }
479 | }
480 |
481 | private void InitializePhotoshop()
482 | {
483 | psApp = new ApplicationClass();
484 | psApp.Preferences.RulerUnits = PsUnits.psPixels;
485 | psApp.Preferences.TypeUnits = PsTypeUnits.psTypePixels;
486 |
487 | IEnumerator docEnum = psApp.Documents.GetEnumerator();
488 | List prevDebtrisDocs = new List();
489 | while (docEnum.MoveNext())
490 | {
491 | Document nextDoc = (Document)docEnum.Current;
492 | if (nextDoc.Name.Equals(canvasTitle))
493 | prevDebtrisDocs.Add(nextDoc);
494 | }
495 | foreach (Document doc in prevDebtrisDocs)
496 | doc.Close(PsSaveOptions.psDoNotSaveChanges);
497 |
498 | psDoc = psApp.Documents.Add(canvasW, canvasH, 76, canvasTitle,
499 | PsNewDocumentMode.psNewRGB, PsDocumentFill.psWhite, 1, PsBitsPerChannelType.psDocument8Bits);
500 |
501 | InitializeTools();
502 | }
503 |
504 | private void InitializeTools()
505 | {
506 | SelectTool("PcTl");
507 | try
508 | {
509 | SelectToolPreset("DebtrisPencil");
510 | }
511 | catch (Exception)
512 | {
513 | LoadToolPresets(ResourceManager.GetResourceFolderPath() + "tools.tpl");
514 | SelectToolPreset("DebtrisPencil");
515 | }
516 | SelectTool("ErTl");
517 | SelectToolPreset("DebtrisEraser");
518 | }
519 |
520 | private void SelectTool(string charID)
521 | {
522 | int idslct = psApp.CharIDToTypeID("slct");
523 | int idnull = psApp.CharIDToTypeID("null");
524 | int idtool = psApp.CharIDToTypeID(charID);
525 | ActionDescriptor actionDesc = new ActionDescriptor();
526 | ActionReference actionRef = new ActionReference();
527 | actionRef.PutClass(idtool);
528 | actionDesc.PutReference(idnull, actionRef);
529 | psApp.ExecuteAction(idslct, actionDesc, PsDialogModes.psDisplayNoDialogs);
530 | }
531 |
532 | private void LoadToolPresets(string toolsPath)
533 | {
534 | ActionDescriptor actionDesc = new ActionDescriptor();
535 | ActionReference actionRef = new ActionReference();
536 | int idsetd = psApp.CharIDToTypeID("setd");
537 | int idnull = psApp.CharIDToTypeID("null");
538 | int idPrpr = psApp.CharIDToTypeID("Prpr");
539 | int idtoolPreset = psApp.StringIDToTypeID("toolPreset");
540 | actionRef.PutProperty(idPrpr, idtoolPreset);
541 | int idcapp = psApp.CharIDToTypeID("capp");
542 | int idOrdn = psApp.CharIDToTypeID("Ordn");
543 | int idTrgt = psApp.CharIDToTypeID("Trgt");
544 | actionRef.PutEnumerated(idcapp, idOrdn, idTrgt);
545 | actionDesc.PutReference(idnull, actionRef);
546 | int idT = psApp.CharIDToTypeID("T ");
547 | actionDesc.PutPath(idT, toolsPath);
548 | int idAppe = psApp.CharIDToTypeID("Appe");
549 | actionDesc.PutBoolean(idAppe, true);
550 | psApp.ExecuteAction(idsetd, actionDesc, PsDialogModes.psDisplayNoDialogs);
551 | }
552 |
553 | private void SelectToolPreset(string toolName)
554 | {
555 | ActionDescriptor actionDesc = new ActionDescriptor();
556 | ActionReference actionRef = new ActionReference();
557 | int idslct = psApp.CharIDToTypeID("slct");
558 | int idnull = psApp.CharIDToTypeID("null");
559 | int idtoolPreset = psApp.StringIDToTypeID("toolPreset");
560 | actionRef.PutName(idtoolPreset, toolName);
561 | actionDesc.PutReference(idnull, actionRef);
562 | psApp.ExecuteAction(idslct, actionDesc, PsDialogModes.psDisplayNoDialogs);
563 | }
564 | }
565 |
--------------------------------------------------------------------------------
/src/src/GameThread.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2019 Evan Kale
3 | * Email: EvanKale91@gmail.com
4 | * Web: www.youtube.com/EvanKale
5 | * Social: @EvanKale91
6 | *
7 | * This file is part of debtris.
8 | *
9 | * debtris is free software: you can redistribute it and/or modify
10 | * it under the terms of the GNU General Public License as published by
11 | * the Free Software Foundation, either version 3 of the License, or
12 | * (at your option) any later version.
13 | *
14 | * This program is distributed in the hope that it will be useful,
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 | * GNU General Public License for more details.
18 | *
19 | * You should have received a copy of the GNU General Public License
20 | * along with this program. If not, see .
21 | */
22 |
23 | using System;
24 | using System.Collections.Generic;
25 | using System.Threading;
26 |
27 | class GameThread
28 | {
29 | private const float targetFPS = 3;
30 | private const int numMovesBeforeBlockFreeze = 3;
31 |
32 | private Board board;
33 | private ActiveBlock activeBlock;
34 | private int msPerFrame;
35 | private int blockFreezeMovesCtr;
36 | private volatile bool isStopped;
37 |
38 | private List characterList;
39 | private int currentCharacterIndex;
40 |
41 | public GameThread()
42 | {
43 | msPerFrame = (int)(1000 / targetFPS);
44 | Square.InitializeClass();
45 | Block.InitializeClass();
46 | SoundManager.Initialize();
47 | characterList = new List();
48 | characterList.Add("evan");
49 | characterList.Add("trumpus");
50 | characterList.Add("truedough");
51 | currentCharacterIndex = 0;
52 | }
53 |
54 | public void NextCharacter()
55 | {
56 | currentCharacterIndex++;
57 | if (currentCharacterIndex >= characterList.Count)
58 | currentCharacterIndex = 0;
59 | Reset();
60 | }
61 |
62 | public void Reset()
63 | {
64 | board = new Board(characterList[currentCharacterIndex]);
65 | blockFreezeMovesCtr = 0;
66 | isStopped = false;
67 | board.Draw(true);
68 | CreateNewBlock();
69 | KeyListener.keyQueue.Clear();
70 | }
71 |
72 | public void Start()
73 | {
74 | board = new Board(characterList[currentCharacterIndex]);
75 | blockFreezeMovesCtr = 0;
76 | isStopped = false;
77 | board.Draw(true);
78 | CreateNewBlock();
79 | KeyListener.keyQueue.Clear();
80 |
81 | while (!isStopped)
82 | {
83 | long startMs = DateTime.Now.Ticks / 10000;
84 | ProcessInput();
85 | Update();
86 | board.Draw(false);
87 | int frameMs = (int)(DateTime.Now.Ticks / 10000 - startMs);
88 | int sleepTime = (int)(msPerFrame - frameMs);
89 | if (sleepTime > 0)
90 | Thread.Sleep(sleepTime);
91 | }
92 | }
93 |
94 | public void Stop()
95 | {
96 | isStopped = true;
97 | }
98 |
99 | private void ProcessInput()
100 | {
101 | int numKeysToDequeue = KeyListener.keyQueue.Count;
102 |
103 | for (int i = 0; i < numKeysToDequeue; ++i)
104 | {
105 | ConsoleKey keyPressed = 0;
106 |
107 | if (KeyListener.keyQueue.TryPop(out keyPressed))
108 | {
109 | if (activeBlock != null)
110 | switch (keyPressed)
111 | {
112 | case KeyListener.keyMoveRight:
113 | activeBlock.Move(1, 0);
114 | break;
115 | case KeyListener.keyMoveLeft:
116 | activeBlock.Move(-1, 0);
117 | break;
118 | case KeyListener.keyMoveDown:
119 | MoveActiveBlockDown();
120 | break;
121 | case KeyListener.keyRotate:
122 | activeBlock.Rotate();
123 | break;
124 | case KeyListener.keyChangeCharater:
125 | NextCharacter();
126 | break;
127 | }
128 | }
129 | }
130 | }
131 |
132 | private void Update()
133 | {
134 | if (activeBlock != null)
135 | {
136 | MoveActiveBlockDown();
137 | }
138 | else if (activeBlock == null && !board.IsResetting())
139 | {
140 | CreateNewBlock();
141 | }
142 |
143 | board.UpdateAnimations();
144 | }
145 |
146 | private void MoveActiveBlockDown()
147 | {
148 | bool hasMovedDown = activeBlock.Move(0, 1);
149 | if (hasMovedDown)
150 | {
151 | blockFreezeMovesCtr = 0;
152 | }
153 | else
154 | {
155 | blockFreezeMovesCtr++;
156 |
157 | if (blockFreezeMovesCtr >= numMovesBeforeBlockFreeze)
158 | {
159 | activeBlock.Freeze();
160 | board.ClearFilledRows();
161 | KeyListener.keyQueue.Clear();
162 | blockFreezeMovesCtr = 0;
163 | activeBlock = null;
164 | SoundManager.PlayBoofSound();
165 | }
166 | }
167 | }
168 |
169 | private void CreateNewBlock()
170 | {
171 | activeBlock = new ActiveBlock(board);
172 | if (activeBlock.cannotBeSpawned)
173 | {
174 | board.SetAllBlocksColor(Square.deadColor);
175 | activeBlock.ForcePlace();
176 | SoundManager.PlayBoofSound();
177 | board.Reset();
178 | activeBlock = null;
179 | }
180 | }
181 | }
182 |
--------------------------------------------------------------------------------
/src/src/KeyListener.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2019 Evan Kale
3 | * Email: EvanKale91@gmail.com
4 | * Web: www.youtube.com/EvanKale
5 | * Social: @EvanKale91
6 | *
7 | * This file is part of debtris.
8 | *
9 | * debtris is free software: you can redistribute it and/or modify
10 | * it under the terms of the GNU General Public License as published by
11 | * the Free Software Foundation, either version 3 of the License, or
12 | * (at your option) any later version.
13 | *
14 | * This program is distributed in the hope that it will be useful,
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 | * GNU General Public License for more details.
18 | *
19 | * You should have received a copy of the GNU General Public License
20 | * along with this program. If not, see .
21 | */
22 |
23 | using System;
24 | using System.Collections.Concurrent;
25 | using System.Collections.Generic;
26 | using System.Runtime.InteropServices;
27 |
28 | class KeyListener
29 | {
30 | public const ConsoleKey keyExit = ConsoleKey.X;
31 | public const ConsoleKey keyMoveLeft = ConsoleKey.A;
32 | public const ConsoleKey keyMoveRight = ConsoleKey.D;
33 | public const ConsoleKey keyMoveDown = ConsoleKey.S;
34 | public const ConsoleKey keyRotate = ConsoleKey.E;
35 | public const ConsoleKey keyChangeCharater = ConsoleKey.Y;
36 | private const string consoleTitle = "DEBTRIS Controller Window";
37 |
38 | public static ConcurrentStack keyQueue = new ConcurrentStack();
39 | private static List validKeys = new List();
40 |
41 | public static bool ReadConsoleKey()
42 | {
43 | ConsoleKeyInfo keyPressed = Console.ReadKey();
44 | Console.Write("\b");
45 |
46 | //Exit key
47 | if (keyPressed.Key == keyExit)
48 | return false;
49 |
50 | if (validKeys.Contains(keyPressed.Key))
51 | {
52 | keyQueue.Push(keyPressed.Key);
53 |
54 | if (keyPressed.Key == keyMoveLeft
55 | || keyPressed.Key == keyMoveRight
56 | || keyPressed.Key == keyMoveDown)
57 | SoundManager.PlayClickSound();
58 | else if (keyPressed.Key == keyRotate)
59 | SoundManager.PlayWooshSound();
60 | }
61 |
62 | return true;
63 | }
64 |
65 | public static void Initialize()
66 | {
67 | validKeys.Add(keyMoveLeft);
68 | validKeys.Add(keyMoveRight);
69 | validKeys.Add(keyMoveDown);
70 | validKeys.Add(keyRotate);
71 | validKeys.Add(keyChangeCharater);
72 |
73 | const int SWP_NOZORDER = 0x4;
74 | const int SWP_NOACTIVATE = 0x10;
75 | const int SW_RESTORE = 9;
76 | var hWnd = GetConsoleWindow();
77 |
78 | //Set size and position of console
79 | Console.WindowWidth = 40;
80 | Console.WindowHeight = 15;
81 | Console.BufferWidth = 40;
82 | Console.BufferHeight = 15;
83 | Console.Title = consoleTitle;
84 | SetWindowPos(hWnd, IntPtr.Zero, 25, 25, 400, 500, SWP_NOZORDER | SWP_NOACTIVATE);
85 |
86 | //Focus the console
87 | ShowWindowAsync(hWnd, SW_RESTORE);
88 | SetForegroundWindow(hWnd);
89 |
90 | ShowConsoleInstructions();
91 | }
92 |
93 | private static void ShowConsoleInstructions()
94 | {
95 | Console.WriteLine("Bring focus here to play.");
96 | Console.WriteLine(keyMoveLeft + " to move left.");
97 | Console.WriteLine(keyMoveRight + " to move right.");
98 | Console.WriteLine(keyMoveDown + " to move down.");
99 | Console.WriteLine(keyRotate + " to rotate.");
100 | Console.WriteLine(keyExit + " to exit.");
101 | Console.WriteLine(keyChangeCharater + " to change character.");
102 | Console.WriteLine();
103 | }
104 |
105 | [DllImport("kernel32.dll")]
106 | private static extern IntPtr GetConsoleWindow();
107 | [DllImport("user32.dll")]
108 | private static extern bool ShowWindowAsync(IntPtr hWnd, int nCmdShow);
109 | [DllImport("user32.dll")]
110 | private static extern bool SetForegroundWindow(IntPtr hWnd);
111 | [DllImport("user32.dll")]
112 | private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int cx, int cy, int flags);
113 | }
114 |
115 |
--------------------------------------------------------------------------------
/src/src/Program.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2019 Evan Kale
3 | * Email: EvanKale91@gmail.com
4 | * Web: www.youtube.com/EvanKale
5 | * Social: @EvanKale91
6 | *
7 | * This file is part of debtris.
8 | *
9 | * debtris is free software: you can redistribute it and/or modify
10 | * it under the terms of the GNU General Public License as published by
11 | * the Free Software Foundation, either version 3 of the License, or
12 | * (at your option) any later version.
13 | *
14 | * This program is distributed in the hope that it will be useful,
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 | * GNU General Public License for more details.
18 | *
19 | * You should have received a copy of the GNU General Public License
20 | * along with this program. If not, see .
21 | */
22 |
23 | using System.Threading;
24 |
25 | public class Program
26 | {
27 | private static GameThread gameThread;
28 |
29 | public static void Main(string[] args)
30 | {
31 | gameThread = new GameThread();
32 | Thread thread = new Thread(LaunchGameThread);
33 | thread.Start();
34 |
35 | KeyListener.Initialize();
36 | while (KeyListener.ReadConsoleKey()) ;
37 | gameThread.Stop();
38 | }
39 |
40 | private static void LaunchGameThread()
41 | {
42 | gameThread.Start();
43 | }
44 | }
45 |
--------------------------------------------------------------------------------
/src/src/Pt2i.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2019 Evan Kale
3 | * Email: EvanKale91@gmail.com
4 | * Web: www.youtube.com/EvanKale
5 | * Social: @EvanKale91
6 | *
7 | * This file is part of debtris.
8 | *
9 | * debtris is free software: you can redistribute it and/or modify
10 | * it under the terms of the GNU General Public License as published by
11 | * the Free Software Foundation, either version 3 of the License, or
12 | * (at your option) any later version.
13 | *
14 | * This program is distributed in the hope that it will be useful,
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 | * GNU General Public License for more details.
18 | *
19 | * You should have received a copy of the GNU General Public License
20 | * along with this program. If not, see .
21 | */
22 |
23 | public class Pt2i
24 | {
25 | public int x, y;
26 | public Pt2i(int x, int y)
27 | {
28 | this.x = x;
29 | this.y = y;
30 | }
31 | }
--------------------------------------------------------------------------------
/src/src/RGBi.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2019 Evan Kale
3 | * Email: EvanKale91@gmail.com
4 | * Web: www.youtube.com/EvanKale
5 | * Social: @EvanKale91
6 | *
7 | * This file is part of debtris.
8 | *
9 | * debtris is free software: you can redistribute it and/or modify
10 | * it under the terms of the GNU General Public License as published by
11 | * the Free Software Foundation, either version 3 of the License, or
12 | * (at your option) any later version.
13 | *
14 | * This program is distributed in the hope that it will be useful,
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 | * GNU General Public License for more details.
18 | *
19 | * You should have received a copy of the GNU General Public License
20 | * along with this program. If not, see .
21 | */
22 |
23 | using System;
24 |
25 | public class RGBi
26 | {
27 | public int r, g, b;
28 |
29 | public RGBi(int r, int g, int b)
30 | {
31 | this.r = r;
32 | this.g = g;
33 | this.b = b;
34 | }
35 |
36 | public bool Equals(RGBi other)
37 | {
38 | return (r == other.r)
39 | && (g == other.g)
40 | && (b == other.b);
41 | }
42 |
43 | public string ToHexString()
44 | {
45 | return String.Format("{0:x2}{1:x2}{2:x2}", r, g, b);
46 | }
47 |
48 | public static RGBi Lerp(RGBi color1, RGBi color2, double blend)
49 | {
50 | RGBi retColor = new RGBi(
51 | (int)(color1.r * (1.0 - blend) + color2.r * blend),
52 | (int)(color1.g * (1.0 - blend) + color2.g * blend),
53 | (int)(color1.b * (1.0 - blend) + color2.b * blend)
54 | );
55 | return retColor;
56 | }
57 | }
--------------------------------------------------------------------------------
/src/src/RandomNumber.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2019 Evan Kale
3 | * Email: EvanKale91@gmail.com
4 | * Web: www.youtube.com/EvanKale
5 | * Social: @EvanKale91
6 | *
7 | * This file is part of debtris.
8 | *
9 | * debtris is free software: you can redistribute it and/or modify
10 | * it under the terms of the GNU General Public License as published by
11 | * the Free Software Foundation, either version 3 of the License, or
12 | * (at your option) any later version.
13 | *
14 | * This program is distributed in the hope that it will be useful,
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 | * GNU General Public License for more details.
18 | *
19 | * You should have received a copy of the GNU General Public License
20 | * along with this program. If not, see .
21 | */
22 |
23 | using System;
24 |
25 | public class RandomNumber
26 | {
27 | private static Random rng = new Random();
28 |
29 | public static int Generate(int min, int max)
30 | {
31 | return (int)(rng.NextDouble() * (max - min) + min);
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/src/src/ResourceManager.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2019 Evan Kale
3 | * Email: EvanKale91@gmail.com
4 | * Web: www.youtube.com/EvanKale
5 | * Social: @EvanKale91
6 | *
7 | * This file is part of debtris.
8 | *
9 | * debtris is free software: you can redistribute it and/or modify
10 | * it under the terms of the GNU General Public License as published by
11 | * the Free Software Foundation, either version 3 of the License, or
12 | * (at your option) any later version.
13 | *
14 | * This program is distributed in the hope that it will be useful,
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 | * GNU General Public License for more details.
18 | *
19 | * You should have received a copy of the GNU General Public License
20 | * along with this program. If not, see .
21 | */
22 |
23 | using System.IO;
24 | using System.Reflection;
25 |
26 | public class ResourceManager
27 | {
28 | public static Stream GetStream(string embeddedFileName)
29 | {
30 | string[] resFileNames = Assembly.GetExecutingAssembly().GetManifestResourceNames();
31 | foreach (string resFileName in resFileNames)
32 | {
33 | if (resFileName.EndsWith(embeddedFileName))
34 | {
35 | return Assembly.GetExecutingAssembly().GetManifestResourceStream(resFileName);
36 | }
37 | }
38 | return null;
39 | }
40 |
41 | public static string GetResourceFolderPath()
42 | {
43 | string assemblyLocation = Assembly.GetExecutingAssembly().Location;
44 | string resFolderPath = Path.GetDirectoryName(assemblyLocation) + "\\res\\";
45 | return resFolderPath;
46 | }
47 | }
48 |
--------------------------------------------------------------------------------
/src/src/SoundManager.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2019 Evan Kale
3 | * Email: EvanKale91@gmail.com
4 | * Web: www.youtube.com/EvanKale
5 | * Social: @EvanKale91
6 | *
7 | * This file is part of debtris.
8 | *
9 | * debtris is free software: you can redistribute it and/or modify
10 | * it under the terms of the GNU General Public License as published by
11 | * the Free Software Foundation, either version 3 of the License, or
12 | * (at your option) any later version.
13 | *
14 | * This program is distributed in the hope that it will be useful,
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 | * GNU General Public License for more details.
18 | *
19 | * You should have received a copy of the GNU General Public License
20 | * along with this program. If not, see .
21 | */
22 |
23 | using System;
24 | using System.Media;
25 | using System.Threading;
26 |
27 | public class SoundManager
28 | {
29 | private static SoundPlayer[] goodSound;
30 | private static SoundPlayer[] badSound;
31 | private static SoundPlayer[] clickSound;
32 | private static SoundPlayer[] wooshSound;
33 | private static SoundPlayer[] boofSound;
34 |
35 | private const int numGoodSounds = 4;
36 | private const int numBadSounds = 4;
37 | private const int numClickSounds = 4;
38 | private const int numWooshSounds = 4;
39 | private const int numBoofSounds = 4;
40 |
41 | private const int goodSoundConsecutiveDelay = 1000 * 10000;
42 | private const int clickSoundConsecutiveDelay = 200 * 10000;
43 | private const int wooshSoundConsecutiveDelay = 200 * 10000;
44 |
45 | private static long goodSoundLastPlayed;
46 | private static long clickSoundLastPlayed;
47 | private static long wooshSoundLastPlayed;
48 |
49 | public static void PlayGoodSound()
50 | {
51 | long time = DateTime.Now.Ticks;
52 | if (time - goodSoundLastPlayed > goodSoundConsecutiveDelay)
53 | {
54 | ThreadPool.QueueUserWorkItem(ignoredState =>
55 | {
56 | goodSound[RandomNumber.Generate(0, numGoodSounds)].PlaySync();
57 | });
58 | goodSoundLastPlayed = time;
59 | }
60 | }
61 |
62 | public static void PlayBadSound()
63 | {
64 | ThreadPool.QueueUserWorkItem(ignoredState =>
65 | {
66 | badSound[RandomNumber.Generate(0, 4)].PlaySync();
67 | });
68 | }
69 |
70 | public static void PlayClickSound()
71 | {
72 | long time = DateTime.Now.Ticks;
73 | if (time - clickSoundLastPlayed > clickSoundConsecutiveDelay)
74 | {
75 | clickSound[RandomNumber.Generate(0, numClickSounds)].Stop();
76 | clickSound[RandomNumber.Generate(0, numClickSounds)].Play();
77 | clickSoundLastPlayed = time;
78 | }
79 | }
80 |
81 | public static void PlayWooshSound()
82 | {
83 | long time = DateTime.Now.Ticks;
84 | if (time - wooshSoundLastPlayed > wooshSoundConsecutiveDelay)
85 | {
86 | wooshSound[RandomNumber.Generate(0, numWooshSounds)].Stop();
87 | wooshSound[RandomNumber.Generate(0, numWooshSounds)].Play();
88 | wooshSoundLastPlayed = time;
89 | }
90 | }
91 |
92 | public static void PlayBoofSound()
93 | {
94 | ThreadPool.QueueUserWorkItem(ignoredState =>
95 | {
96 | boofSound[RandomNumber.Generate(0, numBoofSounds)].PlaySync();
97 | });
98 | }
99 |
100 | public static void Initialize()
101 | {
102 | goodSound = new SoundPlayer[numGoodSounds];
103 | badSound = new SoundPlayer[numBadSounds];
104 | clickSound = new SoundPlayer[numClickSounds];
105 | wooshSound = new SoundPlayer[numWooshSounds];
106 | boofSound = new SoundPlayer[numBoofSounds];
107 |
108 | for (int i = 0; i < numGoodSounds; ++i)
109 | goodSound[i] = new SoundPlayer(ResourceManager.GetStream("good" + i + ".wav"));
110 | for (int i = 0; i < numBadSounds; ++i)
111 | badSound[i] = new SoundPlayer(ResourceManager.GetStream("bad" + i + ".wav"));
112 | for (int i = 0; i < numClickSounds; ++i)
113 | clickSound[i] = new SoundPlayer(ResourceManager.GetStream("click" + i + ".wav"));
114 | for (int i = 0; i < numWooshSounds; ++i)
115 | wooshSound[i] = new SoundPlayer(ResourceManager.GetStream("woosh" + i + ".wav"));
116 | for (int i = 0; i < numBoofSounds; ++i)
117 | boofSound[i] = new SoundPlayer(ResourceManager.GetStream("boof" + i + ".wav"));
118 | }
119 | }
120 |
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/src/src/Square.cs:
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1 | /*
2 | * Copyright (c) 2019 Evan Kale
3 | * Email: EvanKale91@gmail.com
4 | * Web: www.youtube.com/EvanKale
5 | * Social: @EvanKale91
6 | *
7 | * This file is part of debtris.
8 | *
9 | * debtris is free software: you can redistribute it and/or modify
10 | * it under the terms of the GNU General Public License as published by
11 | * the Free Software Foundation, either version 3 of the License, or
12 | * (at your option) any later version.
13 | *
14 | * This program is distributed in the hope that it will be useful,
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 | * GNU General Public License for more details.
18 | *
19 | * You should have received a copy of the GNU General Public License
20 | * along with this program. If not, see .
21 | */
22 |
23 | class Square
24 | {
25 | public static RGBi emptyColor = new RGBi(187, 187, 187);
26 | public static RGBi deadColor = new RGBi(100, 100, 100);
27 | public static RGBi rowFilledColor = new RGBi(255, 255, 0);
28 |
29 | public const int numDisappearingColors = 3;
30 | public static RGBi[] disappearingColor;
31 |
32 | public RGBi color;
33 | public bool isDirty;
34 | public bool isActive;
35 |
36 | public Square()
37 | {
38 | color = null;
39 | isDirty = true;
40 | isActive = false;
41 | }
42 |
43 | public void CopyFrom(Square other)
44 | {
45 | isDirty = isDirty || other.isDirty;
46 |
47 | if (color != other.color)
48 | isDirty = true;
49 |
50 | color = other.color;
51 | isActive = false;
52 | }
53 |
54 | public void Clear()
55 | {
56 | if (color != null)
57 | isDirty = true;
58 |
59 | color = null;
60 | isActive = false;
61 | }
62 |
63 | public static void InitializeClass()
64 | {
65 | disappearingColor = new RGBi[numDisappearingColors];
66 | for (int i = 0; i < disappearingColor.Length; ++i)
67 | {
68 | disappearingColor[i] = RGBi.Lerp(emptyColor, rowFilledColor, (double)i / numDisappearingColors);
69 | }
70 | }
71 | }
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