├── LICENSE ├── README.md ├── bin ├── ! Put Interop.Photoshop.dll here ├── Debtris.exe └── res │ ├── evan0.png │ ├── evan1.png │ ├── evan2.png │ ├── evan3.png │ ├── tools.tpl │ ├── truedough0.png │ ├── truedough1.png │ ├── truedough2.png │ ├── truedough3.png │ ├── trumpus0.png │ ├── trumpus1.png │ ├── trumpus2.png │ └── trumpus3.png ├── img ├── characters.png └── video.jpg └── src ├── App.config ├── Debtris.csproj ├── Debtris.csproj.user ├── Properties └── AssemblyInfo.cs ├── debtris.ico ├── res ├── bad0.wav ├── bad1.wav ├── bad2.wav ├── bad3.wav ├── block.def ├── boof0.wav ├── boof1.wav ├── boof2.wav ├── boof3.wav ├── click0.wav ├── click1.wav ├── click2.wav ├── click3.wav ├── evan0.png ├── evan1.png ├── evan2.png ├── evan3.png ├── good0.wav ├── good1.wav ├── good2.wav ├── good3.wav ├── tools.tpl ├── truedough0.png ├── truedough1.png ├── truedough2.png ├── truedough3.png ├── trumpus0.png ├── trumpus1.png ├── trumpus2.png ├── trumpus3.png ├── woosh0.wav ├── woosh1.wav ├── woosh2.wav └── woosh3.wav └── src ├── ActiveBlock.cs ├── Background.cs ├── Block.cs ├── Board.cs ├── GameThread.cs ├── KeyListener.cs ├── Program.cs ├── Pt2i.cs ├── RGBi.cs ├── RandomNumber.cs ├── ResourceManager.cs ├── SoundManager.cs └── Square.cs /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | {one line to give the program's name and a brief idea of what it does.} 635 | Copyright (C) {year} {name of author} 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | {project} Copyright (C) {year} {fullname} 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # DEBTRIS 2 | A Photoshop script that plays Tetris. 3 | 4 | [![Watch the video](https://github.com/evankale/debtris/blob/master/img/video.jpg?raw=true)](https://youtu.be/VJgk-dCmP3U) 5 | 6 | [Click here to watch the video.](https://youtu.be/VJgk-dCmP3U "YouTube") 7 | 8 | ![playabo carroters](https://github.com/evankale/debtris/blob/master/img/characters.png?raw=true) 9 | 10 | Play as Evan Freakin Kale, T.Rumpus, or True Dough! 11 | 12 | Run Instructions 13 | ================= 14 | 15 | A pre-built exe is available in the bin directory, or you can build from source (see below). 16 | 17 | You will need to place the Photoshop interop dll into the exe's directory (comes with Photoshop, I cannot distribute it). 18 | 19 | 20 | Build Instructions 21 | =================== 22 | 23 | Build tested on Visual Studio 2017, and Photoshop CS6. 24 | 25 | Build from project file in src directory. 26 | 27 | Make sure the Photoshop interop reference under project references is valid. 28 | -------------------------------------------------------------------------------- /bin/! Put Interop.Photoshop.dll here: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/evankale/debtris/2e9160d02c3d6fd16f31b335b46c83f4ad00b863/bin/! 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-------------------------------------------------------------------------------- /src/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /src/Debtris.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {1BC059A0-7208-456C-9FBA-A465B3C272C5} 8 | Exe 9 | Debtris 10 | Debtris 11 | v4.6.1 12 | 512 13 | true 14 | true 15 | publish\ 16 | true 17 | Disk 18 | false 19 | Foreground 20 | 7 21 | Days 22 | false 23 | false 24 | true 25 | 0 26 | 1.0.0.%2a 27 | false 28 | false 29 | true 30 | 31 | 32 | AnyCPU 33 | true 34 | full 35 | false 36 | bin\Debug\ 37 | DEBUG;TRACE 38 | prompt 39 | 4 40 | 41 | 42 | AnyCPU 43 | pdbonly 44 | true 45 | bin\Release\ 46 | TRACE 47 | prompt 48 | 4 49 | 50 | 51 | debtris.ico 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | PreserveNewest 83 | 84 | 85 | 86 | 87 | False 88 | Microsoft .NET Framework 4.6.1 %28x86 and x64%29 89 | true 90 | 91 | 92 | False 93 | .NET Framework 3.5 SP1 94 | false 95 | 96 | 97 | 98 | 99 | 100 | PreserveNewest 101 | 102 | 103 | PreserveNewest 104 | 105 | 106 | PreserveNewest 107 | 108 | 109 | PreserveNewest 110 | 111 | 112 | PreserveNewest 113 | 114 | 115 | PreserveNewest 116 | 117 | 118 | PreserveNewest 119 | 120 | 121 | PreserveNewest 122 | 123 | 124 | PreserveNewest 125 | 126 | 127 | PreserveNewest 128 | 129 | 130 | PreserveNewest 131 | 132 | 133 | PreserveNewest 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | {E891EE9A-D0AE-4CB4-8871-F92C0109F18E} 160 | 1 161 | 0 162 | 0 163 | tlbimp 164 | False 165 | False 166 | 167 | 168 | 169 | -------------------------------------------------------------------------------- /src/Debtris.csproj.user: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | publish\ 5 | 6 | 7 | 8 | 9 | 10 | en-US 11 | false 12 | 13 | -------------------------------------------------------------------------------- /src/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("Debtris")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("Debtris")] 13 | [assembly: AssemblyCopyright("Copyright © 2019")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("1bc059a0-7208-456c-9fba-a465b3c272c5")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /src/debtris.ico: -------------------------------------------------------------------------------- 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redistribute it and/or modify 10 | * it under the terms of the GNU General Public License as published by 11 | * the Free Software Foundation, either version 3 of the License, or 12 | * (at your option) any later version. 13 | * 14 | * This program is distributed in the hope that it will be useful, 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 | * GNU General Public License for more details. 18 | * 19 | * You should have received a copy of the GNU General Public License 20 | * along with this program. If not, see . 21 | */ 22 | 23 | public class ActiveBlock : Block 24 | { 25 | public bool cannotBeSpawned { get; private set; } 26 | 27 | private int x; 28 | private int y; 29 | private int rotation; 30 | private bool isNew; 31 | private Board board; 32 | 33 | public ActiveBlock(Board board) 34 | { 35 | this.board = board; 36 | int blockType = RandomNumber.Generate(0, Block.numTypes); 37 | SetType(blockType); 38 | rotation = RandomNumber.Generate(0, Block.numRotations); 39 | x = (Board.numSquaresX - Width()) / 2; 40 | y = 0; 41 | isNew = true; 42 | cannotBeSpawned = !SetLocation(x, y, rotation); 43 | } 44 | 45 | public bool Move(int x, int y) 46 | { 47 | return SetLocation(this.x + x, this.y + y, this.rotation); 48 | } 49 | 50 | public bool Rotate() 51 | { 52 | return SetLocation(this.x, this.y, this.rotation + 1); 53 | } 54 | 55 | public void Freeze() 56 | { 57 | board.DeactivateBlock(this, x, y, rotation); 58 | } 59 | 60 | public void ForcePlace() 61 | { 62 | board.PlaceBlock(this, x, y, rotation, false); 63 | } 64 | 65 | private bool SetLocation(int x, int y, int rotation) 66 | { 67 | if (board.IsBlockValid(this, x, y, rotation)) 68 | { 69 | if (!isNew) 70 | board.ClearBlock(this, this.x, this.y, this.rotation); 71 | board.PlaceBlock(this, x, y, rotation, true); 72 | this.x = x; 73 | this.y = y; 74 | this.rotation = rotation; 75 | isNew = false; 76 | return true; 77 | } 78 | return false; 79 | } 80 | } -------------------------------------------------------------------------------- /src/src/Background.cs: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright (c) 2019 Evan Kale 3 | * Email: EvanKale91@gmail.com 4 | * Web: www.youtube.com/EvanKale 5 | * Social: @EvanKale91 6 | * 7 | * This file is part of debtris. 8 | * 9 | * debtris is free software: you can redistribute it and/or modify 10 | * it under the terms of the GNU General Public License as published by 11 | * the Free Software Foundation, either version 3 of the License, or 12 | * (at your option) any later version. 13 | * 14 | * This program is distributed in the hope that it will be useful, 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 | * GNU General Public License for more details. 18 | * 19 | * You should have received a copy of the GNU General Public License 20 | * along with this program. If not, see . 21 | */ 22 | 23 | using Photoshop; 24 | 25 | public class Background 26 | { 27 | private const string bgFilePathSuffix = ".png"; 28 | 29 | private ApplicationClass psApp; 30 | private Document psDoc; 31 | 32 | private int currentBgNum; 33 | private ArtLayer[] bgLayers; 34 | private string bgFileNamePrefix; 35 | private int numFrames; 36 | private int numUpdatesBeforeNextImage; 37 | private int updateCtr; 38 | 39 | public Background(ApplicationClass psApp, Document psDoc, int resizeToWidth, int resizeToHeight, string bgFileNamePrefix, int numFrames, int numUpdatesBeforeNextImage) 40 | { 41 | this.psApp = psApp; 42 | this.psDoc = psDoc; 43 | this.numFrames = numFrames; 44 | this.bgFileNamePrefix = bgFileNamePrefix; 45 | this.numUpdatesBeforeNextImage = numUpdatesBeforeNextImage; 46 | 47 | updateCtr = 0; 48 | bgLayers = new ArtLayer[numFrames]; 49 | 50 | Document tempDoc; 51 | ArtLayer tempLayer; 52 | 53 | for (int i = numFrames - 1; i >= 0; --i) 54 | { 55 | tempDoc = psApp.Open(ResourceManager.GetResourceFolderPath() + bgFileNamePrefix + i + bgFilePathSuffix); 56 | tempDoc.ResizeImage(resizeToWidth, resizeToHeight, null, PsResampleMethod.psNearestNeighbor); 57 | tempLayer = (ArtLayer)tempDoc.ActiveLayer; 58 | bgLayers[i] = (ArtLayer)tempLayer.Duplicate(psDoc, PsElementPlacement.psPlaceAtBeginning); 59 | tempDoc.Close(PsSaveOptions.psDoNotSaveChanges); 60 | psApp.ActiveDocument = psDoc; 61 | bgLayers[i].Name = bgFileNamePrefix + i; 62 | } 63 | 64 | currentBgNum = 0; 65 | } 66 | 67 | public void Update() 68 | { 69 | ++updateCtr; 70 | 71 | if (updateCtr == numUpdatesBeforeNextImage) 72 | { 73 | NextImage(); 74 | updateCtr = 0; 75 | } 76 | } 77 | 78 | private void NextImage() 79 | { 80 | if (currentBgNum == numFrames - 1) 81 | { 82 | bgLayers[0].Visible = true; 83 | 84 | if (numFrames > 1) 85 | bgLayers[1].Visible = true; 86 | 87 | currentBgNum = 0; 88 | } 89 | else 90 | { 91 | bgLayers[currentBgNum].Visible = false; 92 | 93 | if (currentBgNum + 2 < numFrames) 94 | bgLayers[currentBgNum + 2].Visible = true; 95 | 96 | ++currentBgNum; 97 | } 98 | } 99 | 100 | } 101 | -------------------------------------------------------------------------------- /src/src/Block.cs: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright (c) 2019 Evan Kale 3 | * Email: EvanKale91@gmail.com 4 | * Web: www.youtube.com/EvanKale 5 | * Social: @EvanKale91 6 | * 7 | * This file is part of debtris. 8 | * 9 | * debtris is free software: you can redistribute it and/or modify 10 | * it under the terms of the GNU General Public License as published by 11 | * the Free Software Foundation, either version 3 of the License, or 12 | * (at your option) any later version. 13 | * 14 | * This program is distributed in the hope that it will be useful, 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 | * GNU General Public License for more details. 18 | * 19 | * You should have received a copy of the GNU General Public License 20 | * along with this program. If not, see . 21 | */ 22 | 23 | using System; 24 | using System.Collections.Generic; 25 | using System.IO; 26 | 27 | public class Block 28 | { 29 | public RGBi color { get; private set; } 30 | 31 | private bool[][] squares; 32 | 33 | public Block() { } 34 | 35 | public void SetType(int type) 36 | { 37 | squares = (bool[][])allBlockTypes[type].squares.Clone(); 38 | color = (RGBi)allBlockTypes[type].color; 39 | } 40 | 41 | public bool GetSquare(int x, int y, int rotation) 42 | { 43 | switch (rotation % 4) 44 | { 45 | case 0: 46 | return squares[y][x]; 47 | case 1: 48 | return squares[x][squares.Length - 1 - y]; 49 | case 2: 50 | return squares[squares.Length - 1 - y][squares.Length - 1 - x]; 51 | case 3: 52 | return squares[squares.Length - 1 - x][y]; 53 | } 54 | return squares[y][x]; 55 | } 56 | 57 | public int Width() 58 | { 59 | return squares.Length; 60 | } 61 | 62 | private Block(bool[][] squares, RGBi color) 63 | { 64 | this.squares = squares; 65 | this.color = color; 66 | } 67 | 68 | // ======== 69 | // Static 70 | // ======== 71 | 72 | public static int numTypes { get; private set; } 73 | public const int numRotations = 4; 74 | 75 | private static bool classInitialized = false; 76 | private static string blockDefFile = "block.def"; 77 | private static List allBlockTypes; 78 | 79 | public static void InitializeClass() 80 | { 81 | if (classInitialized) 82 | return; 83 | 84 | allBlockTypes = new List(); 85 | 86 | using (StreamReader reader = new StreamReader(ResourceManager.GetStream(blockDefFile))) 87 | { 88 | string line; 89 | while ((line = reader.ReadLine()) != null) 90 | { 91 | string[] color = line.Split(','); 92 | int red = Int32.Parse(color[0]); 93 | int green = Int32.Parse(color[1]); 94 | int blue = Int32.Parse(color[2]); 95 | 96 | List> squaresList = new List>(); 97 | 98 | while (!reader.EndOfStream && !(line = reader.ReadLine()).Equals("")) 99 | { 100 | List curSquareList = new List(); 101 | squaresList.Add(curSquareList); 102 | for (int i = 0; i < line.Length; ++i) 103 | { 104 | if (line[i] == 'o') 105 | curSquareList.Add(true); 106 | else 107 | curSquareList.Add(false); 108 | } 109 | } 110 | 111 | bool[][] squaresArray = new bool[squaresList.Count][]; 112 | for (int i = 0; i < squaresArray.Length; ++i) 113 | { 114 | squaresArray[i] = squaresList[i].ToArray(); 115 | } 116 | 117 | allBlockTypes.Add(new Block(squaresArray, new RGBi(red, green, blue))); 118 | } 119 | } 120 | numTypes = allBlockTypes.Count; 121 | classInitialized = true; 122 | } 123 | 124 | } -------------------------------------------------------------------------------- /src/src/Board.cs: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright (c) 2019 Evan Kale 3 | * Email: EvanKale91@gmail.com 4 | * Web: www.youtube.com/EvanKale 5 | * Social: @EvanKale91 6 | * 7 | * This file is part of debtris. 8 | * 9 | * debtris is free software: you can redistribute it and/or modify 10 | * it under the terms of the GNU General Public License as published by 11 | * the Free Software Foundation, either version 3 of the License, or 12 | * (at your option) any later version. 13 | * 14 | * This program is distributed in the hope that it will be useful, 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 | * GNU General Public License for more details. 18 | * 19 | * You should have received a copy of the GNU General Public License 20 | * along with this program. If not, see . 21 | */ 22 | 23 | using System; 24 | using System.Collections; 25 | using System.Collections.Generic; 26 | using System.Text; 27 | using Photoshop; 28 | 29 | public class Board 30 | { 31 | public const int numSquaresX = 10; 32 | public const int numSquaresY = 20; 33 | 34 | private const int squareSize = 24; 35 | private const int squareSpacing = 3; 36 | 37 | private const int canvasW = 600; 38 | private const int canvasH = 800; 39 | private const string canvasTitle = "EvanKale4Ruler"; 40 | 41 | private const int numResetFrames = 7; 42 | private int currResetFrameNum = -1; 43 | 44 | private int boardX, boardY, boardW, boardH; 45 | private Square[][] squares; 46 | private int[] disappearingRowsAnimationCtr; 47 | private Background backgroundImage; 48 | 49 | private StringBuilder javascriptBuffer = new StringBuilder("", 10000); 50 | 51 | private ApplicationClass psApp; 52 | private Document psDoc; 53 | 54 | private ArtLayer blockLayer; 55 | private ArtLayer squareLayer; 56 | 57 | public Board(string character) 58 | { 59 | InitializePhotoshop(); 60 | 61 | backgroundImage = new Background(psApp, psDoc, canvasW, canvasH, character, 4, 1); 62 | 63 | squareLayer = psDoc.ArtLayers.Add(); 64 | squareLayer.Name = "squares"; 65 | squareLayer.Opacity = 32; 66 | 67 | blockLayer = psDoc.ArtLayers.Add(); 68 | blockLayer.Name = "blocks"; 69 | 70 | boardW = numSquaresX * (squareSize + squareSpacing) - squareSpacing; 71 | boardH = numSquaresY * (squareSize + squareSpacing) - squareSpacing; 72 | boardX = (canvasW - boardW) / 2; 73 | boardY = (canvasH - boardH) / 2; 74 | 75 | squares = new Square[numSquaresX][]; 76 | for (int i = 0; i < numSquaresX; ++i) 77 | { 78 | squares[i] = new Square[numSquaresY]; 79 | for (int j = 0; j < numSquaresY; ++j) 80 | { 81 | squares[i][j] = new Square(); 82 | } 83 | } 84 | 85 | disappearingRowsAnimationCtr = new int[squares[0].Length]; 86 | for (int i = 0; i < disappearingRowsAnimationCtr.Length; ++i) 87 | disappearingRowsAnimationCtr[i] = -1; 88 | } 89 | 90 | public bool IsValid(int x, int y) 91 | { 92 | if (x < 0 || x >= numSquaresX 93 | || y < 0 || y >= numSquaresY) 94 | return false; 95 | return true; 96 | } 97 | 98 | public bool IsEmpty(int x, int y) 99 | { 100 | if (IsValid(x, y) 101 | && (squares[x][y].color == null || squares[x][y].isActive)) 102 | return true; 103 | return false; 104 | } 105 | 106 | public void Clear(int x, int y) 107 | { 108 | if (IsValid(x, y)) 109 | { 110 | if (squares[x][y].color != null) 111 | { 112 | squares[x][y].color = null; 113 | squares[x][y].isDirty = true; 114 | squares[x][y].isActive = false; 115 | } 116 | } 117 | } 118 | 119 | public void Deactivate(int x, int y) 120 | { 121 | if (IsValid(x, y)) 122 | { 123 | squares[x][y].isActive = false; 124 | } 125 | } 126 | 127 | public void SetColor(RGBi color, int x, int y, bool isActive) 128 | { 129 | if (IsValid(x, y)) 130 | { 131 | if (squares[x][y].color != color) 132 | { 133 | squares[x][y].color = color; 134 | squares[x][y].isDirty = true; 135 | squares[x][y].isActive = isActive; 136 | } 137 | } 138 | } 139 | 140 | public void PlaceBlock(Block block, int locX, int locY, int rotation, bool isActive) 141 | { 142 | for (int blockX = 0; blockX < block.Width(); ++blockX) 143 | { 144 | for (int blockY = 0; blockY < block.Width(); ++blockY) 145 | { 146 | int boardX = locX + blockX; 147 | int boardY = locY + blockY; 148 | bool isBlockSquare = block.GetSquare(blockX, blockY, rotation); 149 | 150 | if (isBlockSquare) 151 | { 152 | SetColor(block.color, boardX, boardY, isActive); 153 | } 154 | } 155 | } 156 | } 157 | 158 | public void DeactivateBlock(Block block, int locX, int locY, int rotation) 159 | { 160 | for (int blockX = 0; blockX < block.Width(); ++blockX) 161 | { 162 | for (int blockY = 0; blockY < block.Width(); ++blockY) 163 | { 164 | int boardX = locX + blockX; 165 | int boardY = locY + blockY; 166 | bool isBlockSquare = block.GetSquare(blockX, blockY, rotation); 167 | 168 | if (isBlockSquare) 169 | { 170 | Deactivate(boardX, boardY); 171 | } 172 | } 173 | } 174 | } 175 | 176 | public void ClearBlock(Block block, int locX, int locY, int rotation) 177 | { 178 | for (int blockX = 0; blockX < block.Width(); ++blockX) 179 | { 180 | for (int blockY = 0; blockY < block.Width(); ++blockY) 181 | { 182 | int boardX = locX + blockX; 183 | int boardY = locY + blockY; 184 | bool isBlockSquare = block.GetSquare(blockX, blockY, rotation); 185 | 186 | if (isBlockSquare) 187 | { 188 | Clear(boardX, boardY); 189 | } 190 | } 191 | } 192 | } 193 | 194 | public bool IsBlockValid(Block block, int locX, int locY, int rotation) 195 | { 196 | for (int blockX = 0; blockX < block.Width(); ++blockX) 197 | { 198 | for (int blockY = 0; blockY < block.Width(); ++blockY) 199 | { 200 | bool isBlockSquare = block.GetSquare(blockX, blockY, rotation); 201 | 202 | if (isBlockSquare) 203 | { 204 | int x = locX + blockX; 205 | int y = locY + blockY; 206 | 207 | if (!IsEmpty(x, y)) 208 | return false; 209 | } 210 | } 211 | } 212 | 213 | return true; 214 | } 215 | 216 | public void Draw(bool isDrawingSquareLayer) 217 | { 218 | if (isDrawingSquareLayer) 219 | psDoc.ActiveLayer = squareLayer; 220 | else 221 | psDoc.ActiveLayer = blockLayer; 222 | 223 | // This unwrapped javascript code runs faster due to 224 | // suspendHistory capability in the javascript library. 225 | 226 | //have one subpath for each color 227 | Dictionary> colorSubpaths = new Dictionary>(); 228 | 229 | //Take all dirtied squares and add to respective color subpath 230 | for (int y = 0; y < numSquaresY; ++y) 231 | { 232 | for (int x = 0; x < numSquaresX; ++x) 233 | { 234 | if (squares[x][y].isDirty) 235 | { 236 | int xBrushLoc = boardX + x * (squareSize + squareSpacing) + squareSize / 2; 237 | int yBrushLoc = boardY + y * (squareSize + squareSpacing) + squareSize / 2; 238 | RGBi colorKey = squares[x][y].color; 239 | 240 | if (colorKey == null) 241 | colorKey = Square.emptyColor; 242 | 243 | if (!colorSubpaths.ContainsKey(colorKey)) 244 | colorSubpaths[colorKey] = new List(); 245 | 246 | colorSubpaths[colorKey].Add(new Pt2i(xBrushLoc, yBrushLoc)); 247 | squares[x][y].isDirty = false; 248 | } 249 | } 250 | } 251 | 252 | javascriptBuffer.Append("activeDocument.suspendHistory(\"DrawBoard\",\""); 253 | 254 | //Loop through all colors and stroke the subpaths 255 | int i = 0; 256 | foreach (KeyValuePair> colorSubpathEntry in colorSubpaths) 257 | { 258 | //if drawing square layer, then only draw when RGBi is empty color 259 | if (isDrawingSquareLayer && colorSubpathEntry.Key != Square.emptyColor) 260 | continue; 261 | 262 | RGBi strokeColor = colorSubpathEntry.Key; 263 | Pt2i[] colorSubpath = colorSubpathEntry.Value.ToArray(); 264 | 265 | if (colorSubpath.Length > 0) 266 | { 267 | for (int j = 0; j < colorSubpath.Length; ++j) 268 | { 269 | javascriptBuffer.Append("var lineArray" + i + "_" + j + " = new Array(); "); 270 | javascriptBuffer.Append("lineArray" + i + "_" + j + "[0] = new PathPointInfo; "); 271 | javascriptBuffer.Append("lineArray" + i + "_" + j + "[0].kind = PointKind.CORNERPOINT; "); 272 | javascriptBuffer.Append("lineArray" + i + "_" + j + "[0].anchor = Array(" + colorSubpath[j].x + ", " + colorSubpath[j].y + "); "); 273 | javascriptBuffer.Append("lineArray" + i + "_" + j + "[0].leftDirection = lineArray" + i + "_" + j + "[0].anchor; "); 274 | javascriptBuffer.Append("lineArray" + i + "_" + j + "[0].rightDirection = lineArray" + i + "_" + j + "[0].anchor; "); 275 | } 276 | 277 | javascriptBuffer.Append("var lineSubPathArray" + i + " = new Array(); "); 278 | 279 | for (int j = 0; j < colorSubpath.Length; ++j) 280 | { 281 | javascriptBuffer.Append("lineSubPathArray" + i + "[" + j + "] = new SubPathInfo(); "); 282 | javascriptBuffer.Append("lineSubPathArray" + i + "[" + j + "].operation = ShapeOperation.SHAPEXOR; "); 283 | javascriptBuffer.Append("lineSubPathArray" + i + "[" + j + "].closed = false; "); 284 | javascriptBuffer.Append("lineSubPathArray" + i + "[" + j + "].entireSubPath = lineArray" + i + "_" + j + "; "); 285 | } 286 | 287 | //create the path item 288 | javascriptBuffer.Append("var myPathItem" + i + " = activeDocument.pathItems.add(\\\"Color" + i + "\\\", lineSubPathArray" + i + "); "); 289 | 290 | //Stroke it so we can see something. 291 | // if drawing block layer and RGBi is empty color, then use eraser 292 | if (!isDrawingSquareLayer && colorSubpathEntry.Key == Square.emptyColor) 293 | { 294 | javascriptBuffer.Append("myPathItem" + i + ".strokePath(ToolType.ERASER); "); 295 | } 296 | // otherwise, use pencil 297 | else 298 | { 299 | //set foreground color 300 | javascriptBuffer.Append("app.foregroundColor.rgb.hexValue = \'" + strokeColor.ToHexString() + "\'; "); 301 | javascriptBuffer.Append("myPathItem" + i + ".strokePath(ToolType.PENCIL); "); 302 | } 303 | } 304 | ++i; 305 | } 306 | 307 | javascriptBuffer.Append("activeDocument.pathItems.removeAll(); "); 308 | javascriptBuffer.Append("\")"); 309 | 310 | try { psApp.DoJavaScript(javascriptBuffer.ToString()); } 311 | catch (Exception) { } 312 | 313 | javascriptBuffer.Clear(); 314 | } 315 | 316 | public void SetAllBlocksColor(RGBi color) 317 | { 318 | for (int x = 0; x < squares.Length; ++x) 319 | { 320 | for (int y = 0; y < squares[0].Length; ++y) 321 | { 322 | if (squares[x][y].color != null) 323 | { 324 | squares[x][y].color = color; 325 | squares[x][y].isDirty = true; 326 | squares[x][y].isActive = false; 327 | } 328 | } 329 | } 330 | } 331 | 332 | public void ClearFilledRows() 333 | { 334 | for (int y = 0; y < squares[0].Length; ++y) 335 | { 336 | //if row is not already disappearing 337 | if (disappearingRowsAnimationCtr[y] == -1) 338 | { 339 | bool rowFilled = false; 340 | for (int x = 0; x < squares.Length; ++x) 341 | { 342 | if (squares[x][y].color == null) 343 | break; 344 | if (x == squares.Length - 1) 345 | rowFilled = true; 346 | } 347 | 348 | if (rowFilled) 349 | { 350 | disappearingRowsAnimationCtr[y] = Square.numDisappearingColors; 351 | SoundManager.PlayGoodSound(); 352 | } 353 | } 354 | } 355 | } 356 | 357 | public void UpdateAnimations() 358 | { 359 | //if is resetting, then do reset animations 360 | if (currResetFrameNum != -1) 361 | { 362 | currResetFrameNum--; 363 | 364 | int numMovingResetFrames = numResetFrames - 3; 365 | 366 | if (currResetFrameNum == numMovingResetFrames - 1) 367 | { 368 | SoundManager.PlayBadSound(); 369 | } 370 | 371 | if (currResetFrameNum < numMovingResetFrames) 372 | { 373 | DeleteRowsFromBottom((int)Math.Ceiling((double)numSquaresY / (numMovingResetFrames))); 374 | } 375 | } 376 | //else check for row disappearance animatinos 377 | else 378 | { 379 | //update all disappearing rows 380 | for (int y = disappearingRowsAnimationCtr.Length - 1; y >= 0;) 381 | { 382 | if (disappearingRowsAnimationCtr[y] != -1) 383 | { 384 | disappearingRowsAnimationCtr[y]--; 385 | 386 | if (disappearingRowsAnimationCtr[y] == -1) 387 | { 388 | DeleteRow(y); 389 | // continue without decrementing y 390 | // because rows above y is now shifted 391 | // down 1 row after deletion. 392 | continue; 393 | } 394 | else 395 | { 396 | SetRowColor(Square.disappearingColor[disappearingRowsAnimationCtr[y]], y); 397 | } 398 | } 399 | --y; 400 | } 401 | } 402 | 403 | backgroundImage.Update(); 404 | } 405 | 406 | public bool IsResetting() 407 | { 408 | return currResetFrameNum != -1; 409 | } 410 | 411 | public void Reset() 412 | { 413 | //begin reset animation 414 | currResetFrameNum = numResetFrames; 415 | 416 | //reset disappearingRowsAnimations 417 | for (int i = 0; i < disappearingRowsAnimationCtr.Length; ++i) 418 | disappearingRowsAnimationCtr[i] = -1; 419 | } 420 | 421 | private void SetRowColor(RGBi color, int rowNum) 422 | { 423 | for (int x = 0; x < squares.Length; ++x) 424 | { 425 | squares[x][rowNum].color = color; 426 | squares[x][rowNum].isDirty = true; 427 | } 428 | } 429 | 430 | private void DeleteRowsFromBottom(int numRows) 431 | { 432 | //Shift all rows numRows down 433 | for (int y = numSquaresY - 1; y >= 0; --y) 434 | { 435 | for (int x = 0; x < squares.Length; ++x) 436 | { 437 | if (y - numRows < 0) 438 | { 439 | squares[x][y].Clear(); 440 | } 441 | else 442 | { 443 | squares[x][y].CopyFrom(squares[x][y - numRows]); 444 | } 445 | } 446 | } 447 | } 448 | 449 | private void DeleteRow(int rowNum) 450 | { 451 | //Shift everything above rowNum one row down 452 | for (int y = rowNum; y >= 0; --y) 453 | { 454 | for (int x = 0; x < squares.Length; ++x) 455 | { 456 | if (y == 0) 457 | { 458 | squares[x][y].Clear(); 459 | disappearingRowsAnimationCtr[y] = -1; 460 | } 461 | else 462 | { 463 | if (squares[x][y].isActive) 464 | { 465 | //do nothing 466 | } 467 | else if (squares[x][y - 1].isActive) 468 | { 469 | squares[x][y].Clear(); 470 | } 471 | else 472 | { 473 | squares[x][y].CopyFrom(squares[x][y - 1]); 474 | } 475 | disappearingRowsAnimationCtr[y] = disappearingRowsAnimationCtr[y - 1]; 476 | } 477 | } 478 | } 479 | } 480 | 481 | private void InitializePhotoshop() 482 | { 483 | psApp = new ApplicationClass(); 484 | psApp.Preferences.RulerUnits = PsUnits.psPixels; 485 | psApp.Preferences.TypeUnits = PsTypeUnits.psTypePixels; 486 | 487 | IEnumerator docEnum = psApp.Documents.GetEnumerator(); 488 | List prevDebtrisDocs = new List(); 489 | while (docEnum.MoveNext()) 490 | { 491 | Document nextDoc = (Document)docEnum.Current; 492 | if (nextDoc.Name.Equals(canvasTitle)) 493 | prevDebtrisDocs.Add(nextDoc); 494 | } 495 | foreach (Document doc in prevDebtrisDocs) 496 | doc.Close(PsSaveOptions.psDoNotSaveChanges); 497 | 498 | psDoc = psApp.Documents.Add(canvasW, canvasH, 76, canvasTitle, 499 | PsNewDocumentMode.psNewRGB, PsDocumentFill.psWhite, 1, PsBitsPerChannelType.psDocument8Bits); 500 | 501 | InitializeTools(); 502 | } 503 | 504 | private void InitializeTools() 505 | { 506 | SelectTool("PcTl"); 507 | try 508 | { 509 | SelectToolPreset("DebtrisPencil"); 510 | } 511 | catch (Exception) 512 | { 513 | LoadToolPresets(ResourceManager.GetResourceFolderPath() + "tools.tpl"); 514 | SelectToolPreset("DebtrisPencil"); 515 | } 516 | SelectTool("ErTl"); 517 | SelectToolPreset("DebtrisEraser"); 518 | } 519 | 520 | private void SelectTool(string charID) 521 | { 522 | int idslct = psApp.CharIDToTypeID("slct"); 523 | int idnull = psApp.CharIDToTypeID("null"); 524 | int idtool = psApp.CharIDToTypeID(charID); 525 | ActionDescriptor actionDesc = new ActionDescriptor(); 526 | ActionReference actionRef = new ActionReference(); 527 | actionRef.PutClass(idtool); 528 | actionDesc.PutReference(idnull, actionRef); 529 | psApp.ExecuteAction(idslct, actionDesc, PsDialogModes.psDisplayNoDialogs); 530 | } 531 | 532 | private void LoadToolPresets(string toolsPath) 533 | { 534 | ActionDescriptor actionDesc = new ActionDescriptor(); 535 | ActionReference actionRef = new ActionReference(); 536 | int idsetd = psApp.CharIDToTypeID("setd"); 537 | int idnull = psApp.CharIDToTypeID("null"); 538 | int idPrpr = psApp.CharIDToTypeID("Prpr"); 539 | int idtoolPreset = psApp.StringIDToTypeID("toolPreset"); 540 | actionRef.PutProperty(idPrpr, idtoolPreset); 541 | int idcapp = psApp.CharIDToTypeID("capp"); 542 | int idOrdn = psApp.CharIDToTypeID("Ordn"); 543 | int idTrgt = psApp.CharIDToTypeID("Trgt"); 544 | actionRef.PutEnumerated(idcapp, idOrdn, idTrgt); 545 | actionDesc.PutReference(idnull, actionRef); 546 | int idT = psApp.CharIDToTypeID("T "); 547 | actionDesc.PutPath(idT, toolsPath); 548 | int idAppe = psApp.CharIDToTypeID("Appe"); 549 | actionDesc.PutBoolean(idAppe, true); 550 | psApp.ExecuteAction(idsetd, actionDesc, PsDialogModes.psDisplayNoDialogs); 551 | } 552 | 553 | private void SelectToolPreset(string toolName) 554 | { 555 | ActionDescriptor actionDesc = new ActionDescriptor(); 556 | ActionReference actionRef = new ActionReference(); 557 | int idslct = psApp.CharIDToTypeID("slct"); 558 | int idnull = psApp.CharIDToTypeID("null"); 559 | int idtoolPreset = psApp.StringIDToTypeID("toolPreset"); 560 | actionRef.PutName(idtoolPreset, toolName); 561 | actionDesc.PutReference(idnull, actionRef); 562 | psApp.ExecuteAction(idslct, actionDesc, PsDialogModes.psDisplayNoDialogs); 563 | } 564 | } 565 | -------------------------------------------------------------------------------- /src/src/GameThread.cs: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright (c) 2019 Evan Kale 3 | * Email: EvanKale91@gmail.com 4 | * Web: www.youtube.com/EvanKale 5 | * Social: @EvanKale91 6 | * 7 | * This file is part of debtris. 8 | * 9 | * debtris is free software: you can redistribute it and/or modify 10 | * it under the terms of the GNU General Public License as published by 11 | * the Free Software Foundation, either version 3 of the License, or 12 | * (at your option) any later version. 13 | * 14 | * This program is distributed in the hope that it will be useful, 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 | * GNU General Public License for more details. 18 | * 19 | * You should have received a copy of the GNU General Public License 20 | * along with this program. If not, see . 21 | */ 22 | 23 | using System; 24 | using System.Collections.Generic; 25 | using System.Threading; 26 | 27 | class GameThread 28 | { 29 | private const float targetFPS = 3; 30 | private const int numMovesBeforeBlockFreeze = 3; 31 | 32 | private Board board; 33 | private ActiveBlock activeBlock; 34 | private int msPerFrame; 35 | private int blockFreezeMovesCtr; 36 | private volatile bool isStopped; 37 | 38 | private List characterList; 39 | private int currentCharacterIndex; 40 | 41 | public GameThread() 42 | { 43 | msPerFrame = (int)(1000 / targetFPS); 44 | Square.InitializeClass(); 45 | Block.InitializeClass(); 46 | SoundManager.Initialize(); 47 | characterList = new List(); 48 | characterList.Add("evan"); 49 | characterList.Add("trumpus"); 50 | characterList.Add("truedough"); 51 | currentCharacterIndex = 0; 52 | } 53 | 54 | public void NextCharacter() 55 | { 56 | currentCharacterIndex++; 57 | if (currentCharacterIndex >= characterList.Count) 58 | currentCharacterIndex = 0; 59 | Reset(); 60 | } 61 | 62 | public void Reset() 63 | { 64 | board = new Board(characterList[currentCharacterIndex]); 65 | blockFreezeMovesCtr = 0; 66 | isStopped = false; 67 | board.Draw(true); 68 | CreateNewBlock(); 69 | KeyListener.keyQueue.Clear(); 70 | } 71 | 72 | public void Start() 73 | { 74 | board = new Board(characterList[currentCharacterIndex]); 75 | blockFreezeMovesCtr = 0; 76 | isStopped = false; 77 | board.Draw(true); 78 | CreateNewBlock(); 79 | KeyListener.keyQueue.Clear(); 80 | 81 | while (!isStopped) 82 | { 83 | long startMs = DateTime.Now.Ticks / 10000; 84 | ProcessInput(); 85 | Update(); 86 | board.Draw(false); 87 | int frameMs = (int)(DateTime.Now.Ticks / 10000 - startMs); 88 | int sleepTime = (int)(msPerFrame - frameMs); 89 | if (sleepTime > 0) 90 | Thread.Sleep(sleepTime); 91 | } 92 | } 93 | 94 | public void Stop() 95 | { 96 | isStopped = true; 97 | } 98 | 99 | private void ProcessInput() 100 | { 101 | int numKeysToDequeue = KeyListener.keyQueue.Count; 102 | 103 | for (int i = 0; i < numKeysToDequeue; ++i) 104 | { 105 | ConsoleKey keyPressed = 0; 106 | 107 | if (KeyListener.keyQueue.TryPop(out keyPressed)) 108 | { 109 | if (activeBlock != null) 110 | switch (keyPressed) 111 | { 112 | case KeyListener.keyMoveRight: 113 | activeBlock.Move(1, 0); 114 | break; 115 | case KeyListener.keyMoveLeft: 116 | activeBlock.Move(-1, 0); 117 | break; 118 | case KeyListener.keyMoveDown: 119 | MoveActiveBlockDown(); 120 | break; 121 | case KeyListener.keyRotate: 122 | activeBlock.Rotate(); 123 | break; 124 | case KeyListener.keyChangeCharater: 125 | NextCharacter(); 126 | break; 127 | } 128 | } 129 | } 130 | } 131 | 132 | private void Update() 133 | { 134 | if (activeBlock != null) 135 | { 136 | MoveActiveBlockDown(); 137 | } 138 | else if (activeBlock == null && !board.IsResetting()) 139 | { 140 | CreateNewBlock(); 141 | } 142 | 143 | board.UpdateAnimations(); 144 | } 145 | 146 | private void MoveActiveBlockDown() 147 | { 148 | bool hasMovedDown = activeBlock.Move(0, 1); 149 | if (hasMovedDown) 150 | { 151 | blockFreezeMovesCtr = 0; 152 | } 153 | else 154 | { 155 | blockFreezeMovesCtr++; 156 | 157 | if (blockFreezeMovesCtr >= numMovesBeforeBlockFreeze) 158 | { 159 | activeBlock.Freeze(); 160 | board.ClearFilledRows(); 161 | KeyListener.keyQueue.Clear(); 162 | blockFreezeMovesCtr = 0; 163 | activeBlock = null; 164 | SoundManager.PlayBoofSound(); 165 | } 166 | } 167 | } 168 | 169 | private void CreateNewBlock() 170 | { 171 | activeBlock = new ActiveBlock(board); 172 | if (activeBlock.cannotBeSpawned) 173 | { 174 | board.SetAllBlocksColor(Square.deadColor); 175 | activeBlock.ForcePlace(); 176 | SoundManager.PlayBoofSound(); 177 | board.Reset(); 178 | activeBlock = null; 179 | } 180 | } 181 | } 182 | -------------------------------------------------------------------------------- /src/src/KeyListener.cs: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright (c) 2019 Evan Kale 3 | * Email: EvanKale91@gmail.com 4 | * Web: www.youtube.com/EvanKale 5 | * Social: @EvanKale91 6 | * 7 | * This file is part of debtris. 8 | * 9 | * debtris is free software: you can redistribute it and/or modify 10 | * it under the terms of the GNU General Public License as published by 11 | * the Free Software Foundation, either version 3 of the License, or 12 | * (at your option) any later version. 13 | * 14 | * This program is distributed in the hope that it will be useful, 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 | * GNU General Public License for more details. 18 | * 19 | * You should have received a copy of the GNU General Public License 20 | * along with this program. If not, see . 21 | */ 22 | 23 | using System; 24 | using System.Collections.Concurrent; 25 | using System.Collections.Generic; 26 | using System.Runtime.InteropServices; 27 | 28 | class KeyListener 29 | { 30 | public const ConsoleKey keyExit = ConsoleKey.X; 31 | public const ConsoleKey keyMoveLeft = ConsoleKey.A; 32 | public const ConsoleKey keyMoveRight = ConsoleKey.D; 33 | public const ConsoleKey keyMoveDown = ConsoleKey.S; 34 | public const ConsoleKey keyRotate = ConsoleKey.E; 35 | public const ConsoleKey keyChangeCharater = ConsoleKey.Y; 36 | private const string consoleTitle = "DEBTRIS Controller Window"; 37 | 38 | public static ConcurrentStack keyQueue = new ConcurrentStack(); 39 | private static List validKeys = new List(); 40 | 41 | public static bool ReadConsoleKey() 42 | { 43 | ConsoleKeyInfo keyPressed = Console.ReadKey(); 44 | Console.Write("\b"); 45 | 46 | //Exit key 47 | if (keyPressed.Key == keyExit) 48 | return false; 49 | 50 | if (validKeys.Contains(keyPressed.Key)) 51 | { 52 | keyQueue.Push(keyPressed.Key); 53 | 54 | if (keyPressed.Key == keyMoveLeft 55 | || keyPressed.Key == keyMoveRight 56 | || keyPressed.Key == keyMoveDown) 57 | SoundManager.PlayClickSound(); 58 | else if (keyPressed.Key == keyRotate) 59 | SoundManager.PlayWooshSound(); 60 | } 61 | 62 | return true; 63 | } 64 | 65 | public static void Initialize() 66 | { 67 | validKeys.Add(keyMoveLeft); 68 | validKeys.Add(keyMoveRight); 69 | validKeys.Add(keyMoveDown); 70 | validKeys.Add(keyRotate); 71 | validKeys.Add(keyChangeCharater); 72 | 73 | const int SWP_NOZORDER = 0x4; 74 | const int SWP_NOACTIVATE = 0x10; 75 | const int SW_RESTORE = 9; 76 | var hWnd = GetConsoleWindow(); 77 | 78 | //Set size and position of console 79 | Console.WindowWidth = 40; 80 | Console.WindowHeight = 15; 81 | Console.BufferWidth = 40; 82 | Console.BufferHeight = 15; 83 | Console.Title = consoleTitle; 84 | SetWindowPos(hWnd, IntPtr.Zero, 25, 25, 400, 500, SWP_NOZORDER | SWP_NOACTIVATE); 85 | 86 | //Focus the console 87 | ShowWindowAsync(hWnd, SW_RESTORE); 88 | SetForegroundWindow(hWnd); 89 | 90 | ShowConsoleInstructions(); 91 | } 92 | 93 | private static void ShowConsoleInstructions() 94 | { 95 | Console.WriteLine("Bring focus here to play."); 96 | Console.WriteLine(keyMoveLeft + " to move left."); 97 | Console.WriteLine(keyMoveRight + " to move right."); 98 | Console.WriteLine(keyMoveDown + " to move down."); 99 | Console.WriteLine(keyRotate + " to rotate."); 100 | Console.WriteLine(keyExit + " to exit."); 101 | Console.WriteLine(keyChangeCharater + " to change character."); 102 | Console.WriteLine(); 103 | } 104 | 105 | [DllImport("kernel32.dll")] 106 | private static extern IntPtr GetConsoleWindow(); 107 | [DllImport("user32.dll")] 108 | private static extern bool ShowWindowAsync(IntPtr hWnd, int nCmdShow); 109 | [DllImport("user32.dll")] 110 | private static extern bool SetForegroundWindow(IntPtr hWnd); 111 | [DllImport("user32.dll")] 112 | private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int cx, int cy, int flags); 113 | } 114 | 115 | -------------------------------------------------------------------------------- /src/src/Program.cs: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright (c) 2019 Evan Kale 3 | * Email: EvanKale91@gmail.com 4 | * Web: www.youtube.com/EvanKale 5 | * Social: @EvanKale91 6 | * 7 | * This file is part of debtris. 8 | * 9 | * debtris is free software: you can redistribute it and/or modify 10 | * it under the terms of the GNU General Public License as published by 11 | * the Free Software Foundation, either version 3 of the License, or 12 | * (at your option) any later version. 13 | * 14 | * This program is distributed in the hope that it will be useful, 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 | * GNU General Public License for more details. 18 | * 19 | * You should have received a copy of the GNU General Public License 20 | * along with this program. If not, see . 21 | */ 22 | 23 | using System.Threading; 24 | 25 | public class Program 26 | { 27 | private static GameThread gameThread; 28 | 29 | public static void Main(string[] args) 30 | { 31 | gameThread = new GameThread(); 32 | Thread thread = new Thread(LaunchGameThread); 33 | thread.Start(); 34 | 35 | KeyListener.Initialize(); 36 | while (KeyListener.ReadConsoleKey()) ; 37 | gameThread.Stop(); 38 | } 39 | 40 | private static void LaunchGameThread() 41 | { 42 | gameThread.Start(); 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /src/src/Pt2i.cs: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright (c) 2019 Evan Kale 3 | * Email: EvanKale91@gmail.com 4 | * Web: www.youtube.com/EvanKale 5 | * Social: @EvanKale91 6 | * 7 | * This file is part of debtris. 8 | * 9 | * debtris is free software: you can redistribute it and/or modify 10 | * it under the terms of the GNU General Public License as published by 11 | * the Free Software Foundation, either version 3 of the License, or 12 | * (at your option) any later version. 13 | * 14 | * This program is distributed in the hope that it will be useful, 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 | * GNU General Public License for more details. 18 | * 19 | * You should have received a copy of the GNU General Public License 20 | * along with this program. If not, see . 21 | */ 22 | 23 | public class Pt2i 24 | { 25 | public int x, y; 26 | public Pt2i(int x, int y) 27 | { 28 | this.x = x; 29 | this.y = y; 30 | } 31 | } -------------------------------------------------------------------------------- /src/src/RGBi.cs: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright (c) 2019 Evan Kale 3 | * Email: EvanKale91@gmail.com 4 | * Web: www.youtube.com/EvanKale 5 | * Social: @EvanKale91 6 | * 7 | * This file is part of debtris. 8 | * 9 | * debtris is free software: you can redistribute it and/or modify 10 | * it under the terms of the GNU General Public License as published by 11 | * the Free Software Foundation, either version 3 of the License, or 12 | * (at your option) any later version. 13 | * 14 | * This program is distributed in the hope that it will be useful, 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 | * GNU General Public License for more details. 18 | * 19 | * You should have received a copy of the GNU General Public License 20 | * along with this program. If not, see . 21 | */ 22 | 23 | using System; 24 | 25 | public class RGBi 26 | { 27 | public int r, g, b; 28 | 29 | public RGBi(int r, int g, int b) 30 | { 31 | this.r = r; 32 | this.g = g; 33 | this.b = b; 34 | } 35 | 36 | public bool Equals(RGBi other) 37 | { 38 | return (r == other.r) 39 | && (g == other.g) 40 | && (b == other.b); 41 | } 42 | 43 | public string ToHexString() 44 | { 45 | return String.Format("{0:x2}{1:x2}{2:x2}", r, g, b); 46 | } 47 | 48 | public static RGBi Lerp(RGBi color1, RGBi color2, double blend) 49 | { 50 | RGBi retColor = new RGBi( 51 | (int)(color1.r * (1.0 - blend) + color2.r * blend), 52 | (int)(color1.g * (1.0 - blend) + color2.g * blend), 53 | (int)(color1.b * (1.0 - blend) + color2.b * blend) 54 | ); 55 | return retColor; 56 | } 57 | } -------------------------------------------------------------------------------- /src/src/RandomNumber.cs: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright (c) 2019 Evan Kale 3 | * Email: EvanKale91@gmail.com 4 | * Web: www.youtube.com/EvanKale 5 | * Social: @EvanKale91 6 | * 7 | * This file is part of debtris. 8 | * 9 | * debtris is free software: you can redistribute it and/or modify 10 | * it under the terms of the GNU General Public License as published by 11 | * the Free Software Foundation, either version 3 of the License, or 12 | * (at your option) any later version. 13 | * 14 | * This program is distributed in the hope that it will be useful, 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 | * GNU General Public License for more details. 18 | * 19 | * You should have received a copy of the GNU General Public License 20 | * along with this program. If not, see . 21 | */ 22 | 23 | using System; 24 | 25 | public class RandomNumber 26 | { 27 | private static Random rng = new Random(); 28 | 29 | public static int Generate(int min, int max) 30 | { 31 | return (int)(rng.NextDouble() * (max - min) + min); 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /src/src/ResourceManager.cs: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright (c) 2019 Evan Kale 3 | * Email: EvanKale91@gmail.com 4 | * Web: www.youtube.com/EvanKale 5 | * Social: @EvanKale91 6 | * 7 | * This file is part of debtris. 8 | * 9 | * debtris is free software: you can redistribute it and/or modify 10 | * it under the terms of the GNU General Public License as published by 11 | * the Free Software Foundation, either version 3 of the License, or 12 | * (at your option) any later version. 13 | * 14 | * This program is distributed in the hope that it will be useful, 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 | * GNU General Public License for more details. 18 | * 19 | * You should have received a copy of the GNU General Public License 20 | * along with this program. If not, see . 21 | */ 22 | 23 | using System.IO; 24 | using System.Reflection; 25 | 26 | public class ResourceManager 27 | { 28 | public static Stream GetStream(string embeddedFileName) 29 | { 30 | string[] resFileNames = Assembly.GetExecutingAssembly().GetManifestResourceNames(); 31 | foreach (string resFileName in resFileNames) 32 | { 33 | if (resFileName.EndsWith(embeddedFileName)) 34 | { 35 | return Assembly.GetExecutingAssembly().GetManifestResourceStream(resFileName); 36 | } 37 | } 38 | return null; 39 | } 40 | 41 | public static string GetResourceFolderPath() 42 | { 43 | string assemblyLocation = Assembly.GetExecutingAssembly().Location; 44 | string resFolderPath = Path.GetDirectoryName(assemblyLocation) + "\\res\\"; 45 | return resFolderPath; 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /src/src/SoundManager.cs: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright (c) 2019 Evan Kale 3 | * Email: EvanKale91@gmail.com 4 | * Web: www.youtube.com/EvanKale 5 | * Social: @EvanKale91 6 | * 7 | * This file is part of debtris. 8 | * 9 | * debtris is free software: you can redistribute it and/or modify 10 | * it under the terms of the GNU General Public License as published by 11 | * the Free Software Foundation, either version 3 of the License, or 12 | * (at your option) any later version. 13 | * 14 | * This program is distributed in the hope that it will be useful, 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 | * GNU General Public License for more details. 18 | * 19 | * You should have received a copy of the GNU General Public License 20 | * along with this program. If not, see . 21 | */ 22 | 23 | using System; 24 | using System.Media; 25 | using System.Threading; 26 | 27 | public class SoundManager 28 | { 29 | private static SoundPlayer[] goodSound; 30 | private static SoundPlayer[] badSound; 31 | private static SoundPlayer[] clickSound; 32 | private static SoundPlayer[] wooshSound; 33 | private static SoundPlayer[] boofSound; 34 | 35 | private const int numGoodSounds = 4; 36 | private const int numBadSounds = 4; 37 | private const int numClickSounds = 4; 38 | private const int numWooshSounds = 4; 39 | private const int numBoofSounds = 4; 40 | 41 | private const int goodSoundConsecutiveDelay = 1000 * 10000; 42 | private const int clickSoundConsecutiveDelay = 200 * 10000; 43 | private const int wooshSoundConsecutiveDelay = 200 * 10000; 44 | 45 | private static long goodSoundLastPlayed; 46 | private static long clickSoundLastPlayed; 47 | private static long wooshSoundLastPlayed; 48 | 49 | public static void PlayGoodSound() 50 | { 51 | long time = DateTime.Now.Ticks; 52 | if (time - goodSoundLastPlayed > goodSoundConsecutiveDelay) 53 | { 54 | ThreadPool.QueueUserWorkItem(ignoredState => 55 | { 56 | goodSound[RandomNumber.Generate(0, numGoodSounds)].PlaySync(); 57 | }); 58 | goodSoundLastPlayed = time; 59 | } 60 | } 61 | 62 | public static void PlayBadSound() 63 | { 64 | ThreadPool.QueueUserWorkItem(ignoredState => 65 | { 66 | badSound[RandomNumber.Generate(0, 4)].PlaySync(); 67 | }); 68 | } 69 | 70 | public static void PlayClickSound() 71 | { 72 | long time = DateTime.Now.Ticks; 73 | if (time - clickSoundLastPlayed > clickSoundConsecutiveDelay) 74 | { 75 | clickSound[RandomNumber.Generate(0, numClickSounds)].Stop(); 76 | clickSound[RandomNumber.Generate(0, numClickSounds)].Play(); 77 | clickSoundLastPlayed = time; 78 | } 79 | } 80 | 81 | public static void PlayWooshSound() 82 | { 83 | long time = DateTime.Now.Ticks; 84 | if (time - wooshSoundLastPlayed > wooshSoundConsecutiveDelay) 85 | { 86 | wooshSound[RandomNumber.Generate(0, numWooshSounds)].Stop(); 87 | wooshSound[RandomNumber.Generate(0, numWooshSounds)].Play(); 88 | wooshSoundLastPlayed = time; 89 | } 90 | } 91 | 92 | public static void PlayBoofSound() 93 | { 94 | ThreadPool.QueueUserWorkItem(ignoredState => 95 | { 96 | boofSound[RandomNumber.Generate(0, numBoofSounds)].PlaySync(); 97 | }); 98 | } 99 | 100 | public static void Initialize() 101 | { 102 | goodSound = new SoundPlayer[numGoodSounds]; 103 | badSound = new SoundPlayer[numBadSounds]; 104 | clickSound = new SoundPlayer[numClickSounds]; 105 | wooshSound = new SoundPlayer[numWooshSounds]; 106 | boofSound = new SoundPlayer[numBoofSounds]; 107 | 108 | for (int i = 0; i < numGoodSounds; ++i) 109 | goodSound[i] = new SoundPlayer(ResourceManager.GetStream("good" + i + ".wav")); 110 | for (int i = 0; i < numBadSounds; ++i) 111 | badSound[i] = new SoundPlayer(ResourceManager.GetStream("bad" + i + ".wav")); 112 | for (int i = 0; i < numClickSounds; ++i) 113 | clickSound[i] = new SoundPlayer(ResourceManager.GetStream("click" + i + ".wav")); 114 | for (int i = 0; i < numWooshSounds; ++i) 115 | wooshSound[i] = new SoundPlayer(ResourceManager.GetStream("woosh" + i + ".wav")); 116 | for (int i = 0; i < numBoofSounds; ++i) 117 | boofSound[i] = new SoundPlayer(ResourceManager.GetStream("boof" + i + ".wav")); 118 | } 119 | } 120 | -------------------------------------------------------------------------------- /src/src/Square.cs: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright (c) 2019 Evan Kale 3 | * Email: EvanKale91@gmail.com 4 | * Web: www.youtube.com/EvanKale 5 | * Social: @EvanKale91 6 | * 7 | * This file is part of debtris. 8 | * 9 | * debtris is free software: you can redistribute it and/or modify 10 | * it under the terms of the GNU General Public License as published by 11 | * the Free Software Foundation, either version 3 of the License, or 12 | * (at your option) any later version. 13 | * 14 | * This program is distributed in the hope that it will be useful, 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 | * GNU General Public License for more details. 18 | * 19 | * You should have received a copy of the GNU General Public License 20 | * along with this program. If not, see . 21 | */ 22 | 23 | class Square 24 | { 25 | public static RGBi emptyColor = new RGBi(187, 187, 187); 26 | public static RGBi deadColor = new RGBi(100, 100, 100); 27 | public static RGBi rowFilledColor = new RGBi(255, 255, 0); 28 | 29 | public const int numDisappearingColors = 3; 30 | public static RGBi[] disappearingColor; 31 | 32 | public RGBi color; 33 | public bool isDirty; 34 | public bool isActive; 35 | 36 | public Square() 37 | { 38 | color = null; 39 | isDirty = true; 40 | isActive = false; 41 | } 42 | 43 | public void CopyFrom(Square other) 44 | { 45 | isDirty = isDirty || other.isDirty; 46 | 47 | if (color != other.color) 48 | isDirty = true; 49 | 50 | color = other.color; 51 | isActive = false; 52 | } 53 | 54 | public void Clear() 55 | { 56 | if (color != null) 57 | isDirty = true; 58 | 59 | color = null; 60 | isActive = false; 61 | } 62 | 63 | public static void InitializeClass() 64 | { 65 | disappearingColor = new RGBi[numDisappearingColors]; 66 | for (int i = 0; i < disappearingColor.Length; ++i) 67 | { 68 | disappearingColor[i] = RGBi.Lerp(emptyColor, rowFilledColor, (double)i / numDisappearingColors); 69 | } 70 | } 71 | } --------------------------------------------------------------------------------