├── readme-images └── aaa.png ├── debug.log ├── menu.png ├── play.png ├── result.png ├── .gitattributes ├── Assets ├── Prefabs │ ├── fast.png │ ├── push.png │ ├── slow.png │ ├── cover.png │ ├── dark_l.png │ ├── dark_r.png │ ├── gli_l.png │ ├── gli_r.png │ ├── note_l.png │ ├── note_r.png │ ├── notpush.png │ ├── good_text.png │ ├── judge_bar.png │ ├── just_text.png │ ├── miss_text.png │ ├── good_effect.png │ ├── just_effect.png │ ├── pjust_effect.png │ ├── pjust_text.png │ ├── trill_l-01.png │ ├── trill_r-01.png │ ├── fast.prefab.meta │ ├── push.prefab.meta │ ├── slow.prefab.meta │ ├── Speaker.prefab.meta │ ├── dark_l.prefab.meta │ ├── dark_r.prefab.meta │ ├── gli_l.prefab.meta │ ├── gli_r.prefab.meta │ ├── good_text.prefab.meta │ ├── judge_bar.prefab.meta │ ├── just_text.prefab.meta │ ├── line_120.prefab.meta │ ├── line_20.prefab.meta │ ├── miss_text.prefab.meta │ ├── note_l.prefab.meta │ ├── note_r.prefab.meta │ ├── notpush.prefab.meta │ ├── good_effect.prefab.meta │ ├── just_effect.prefab.meta │ ├── pjust_effect.prefab.meta │ ├── pjust_text.prefab.meta │ ├── tenuto_left.prefab.meta │ ├── tenuto_right.prefab.meta │ ├── trill_l-01.prefab.meta │ ├── trill_r-01.prefab.meta │ ├── cover.png.meta │ ├── dark_l.png.meta │ ├── dark_r.png.meta │ ├── fast.png.meta │ ├── gli_l.png.meta │ ├── gli_r.png.meta │ ├── note_l.png.meta │ ├── note_r.png.meta │ ├── push.png.meta │ ├── slow.png.meta │ ├── good_effect.png.meta │ ├── good_text.png.meta │ ├── judge_bar.png.meta │ ├── just_effect.png.meta │ ├── just_text.png.meta │ ├── miss_text.png.meta │ ├── notpush.png.meta │ ├── pjust_text.png.meta │ ├── trill_l-01.png.meta │ ├── trill_r-01.png.meta │ ├── pjust_effect.png.meta │ ├── gli_l.prefab │ ├── note_l.prefab │ ├── push.prefab │ ├── dark_l.prefab │ ├── dark_r.prefab │ ├── gli_r.prefab │ ├── good_text.prefab │ ├── note_r.prefab │ ├── notpush.prefab │ ├── just_effect.prefab │ ├── just_text.prefab │ ├── miss_text.prefab │ ├── pjust_text.prefab │ ├── fast.prefab │ ├── good_effect.prefab │ ├── judge_bar.prefab │ ├── pjust_effect.prefab │ ├── slow.prefab │ ├── trill_l-01.prefab │ ├── trill_r-01.prefab │ ├── Speaker.prefab │ ├── line_20.prefab │ ├── tenuto_right.prefab │ ├── tenuto_left.prefab │ └── line_120.prefab ├── Fonts │ ├── KozMinPr6N-Heavy.otf │ └── KozMinPr6N-Heavy.otf.meta ├── MidiJack │ ├── Plugins │ │ ├── x64 │ │ │ ├── MidiJackPlugin.dll │ │ │ └── MidiJackPlugin.dll.meta │ │ ├── x86 │ │ │ ├── MidiJackPlugin.dll │ │ │ └── MidiJackPlugin.dll.meta │ │ ├── MidiJackPlugin.bundle │ │ │ ├── Contents │ │ │ │ ├── MacOS │ │ │ │ │ ├── MidiJackPlugin │ │ │ │ │ └── MidiJackPlugin.meta │ │ │ │ ├── Resources │ │ │ │ │ ├── en.lproj │ │ │ │ │ │ ├── InfoPlist.strings │ │ │ │ │ │ └── InfoPlist.strings.meta │ │ │ │ │ └── en.lproj.meta │ │ │ │ ├── Info.plist.meta │ │ │ │ ├── MacOS.meta │ │ │ │ ├── Resources.meta │ │ │ │ └── Info.plist │ │ │ └── Contents.meta │ │ ├── x64.meta │ │ ├── x86.meta │ │ └── MidiJackPlugin.bundle.meta │ ├── Editor.meta │ ├── Plugins.meta │ ├── Midi.cs.meta │ ├── MidiDriver.cs.meta │ ├── MidiMaster.cs.meta │ ├── MidiStateUpdater.cs.meta │ ├── Editor │ │ ├── MidiJackWindow.cs.meta │ │ └── MidiJackWindow.cs │ ├── MidiStateUpdater.cs │ ├── Midi.cs │ └── MidiMaster.cs ├── Scenes │ ├── Menu.unity.meta │ ├── Player.unity.meta │ ├── Result.unity.meta │ ├── Menu.unity │ └── Result.unity ├── Audio.meta ├── Editor.meta ├── Fonts.meta ├── Plugins.meta ├── Prefabs.meta ├── Scenes.meta ├── Scripts.meta ├── Animations.meta ├── Resources.meta ├── Physics Materials.meta ├── MidiJack.meta └── Scripts │ ├── menu.cs.meta │ ├── result.cs.meta │ ├── player.cs.meta │ └── result.cs ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── NetworkManager.asset ├── XRSettings.asset ├── TimeManager.asset ├── VFXManager.asset ├── AudioManager.asset ├── EditorBuildSettings.asset ├── TagManager.asset ├── UnityConnectSettings.asset ├── EditorSettings.asset ├── DynamicsManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset └── InputManager.asset ├── .gitignore └── Packages └── manifest.json /readme-images/aaa.png: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /debug.log: -------------------------------------------------------------------------------- 1 | [0409/143425.390:ERROR:process_info.cc(359)] UncheckedAllocate 2 | -------------------------------------------------------------------------------- /menu.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/exponent-iidx/nosview-pro/HEAD/menu.png -------------------------------------------------------------------------------- /play.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/exponent-iidx/nosview-pro/HEAD/play.png -------------------------------------------------------------------------------- /result.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/exponent-iidx/nosview-pro/HEAD/result.png -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /Assets/Prefabs/fast.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/exponent-iidx/nosview-pro/HEAD/Assets/Prefabs/fast.png -------------------------------------------------------------------------------- /Assets/Prefabs/push.png: -------------------------------------------------------------------------------- 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https://raw.githubusercontent.com/exponent-iidx/nosview-pro/HEAD/Assets/Fonts/KozMinPr6N-Heavy.otf -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2019.3.9f1 2 | m_EditorVersionWithRevision: 2019.3.9f1 (e6e740a1c473) 3 | -------------------------------------------------------------------------------- /Assets/MidiJack/Plugins/x64/MidiJackPlugin.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/exponent-iidx/nosview-pro/HEAD/Assets/MidiJack/Plugins/x64/MidiJackPlugin.dll -------------------------------------------------------------------------------- /Assets/MidiJack/Plugins/x86/MidiJackPlugin.dll: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | // 2 | // MidiJack - MIDI Input Plugin for Unity 3 | // 4 | // Copyright (C) 2013-2016 Keijiro Takahashi 5 | // 6 | // Permission is hereby granted, free of charge, to any person obtaining a copy 7 | // of this software and associated documentation files (the "Software"), to deal 8 | // in the Software without restriction, including without limitation the rights 9 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 10 | // copies of the Software, and to permit persons to whom the Software is 11 | // furnished to do so, subject to the following conditions: 12 | // 13 | // The above copyright notice and this permission notice shall be included in 14 | // all copies or substantial portions of the Software. 15 | // 16 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 22 | // THE SOFTWARE. 23 | // 24 | using UnityEngine; 25 | 26 | namespace MidiJack 27 | { 28 | public class MidiStateUpdater : MonoBehaviour 29 | { 30 | public delegate void Callback(); 31 | 32 | public static void CreateGameObject(Callback callback) 33 | { 34 | var go = new GameObject("MIDI Updater"); 35 | 36 | GameObject.DontDestroyOnLoad(go); 37 | go.hideFlags = HideFlags.HideInHierarchy; 38 | 39 | var updater = go.AddComponent(); 40 | updater._callback = callback; 41 | } 42 | 43 | Callback _callback; 44 | 45 | void Update() 46 | { 47 | _callback(); 48 | } 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /Assets/MidiJack/Plugins/MidiJackPlugin.bundle/Contents/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | BuildMachineOSBuild 6 | 14D136 7 | CFBundleDevelopmentRegion 8 | English 9 | CFBundleExecutable 10 | MidiJackPlugin 11 | CFBundleIdentifier 12 | jp.radiumsoftware.MidiJackPlugin 13 | CFBundleInfoDictionaryVersion 14 | 6.0 15 | CFBundleName 16 | MidiJackPlugin 17 | CFBundlePackageType 18 | BNDL 19 | CFBundleShortVersionString 20 | 1.0 21 | CFBundleSignature 22 | ???? 23 | CFBundleVersion 24 | 1 25 | CFPlugInDynamicRegisterFunction 26 | 27 | CFPlugInDynamicRegistration 28 | NO 29 | CFPlugInFactories 30 | 31 | 00000000-0000-0000-0000-000000000000 32 | MyFactoryFunction 33 | 34 | CFPlugInTypes 35 | 36 | 00000000-0000-0000-0000-000000000000 37 | 38 | 00000000-0000-0000-0000-000000000000 39 | 40 | 41 | CFPlugInUnloadFunction 42 | 43 | DTCompiler 44 | com.apple.compilers.llvm.clang.1_0 45 | DTPlatformBuild 46 | 6D2105 47 | DTPlatformVersion 48 | GM 49 | DTSDKBuild 50 | 14D125 51 | DTSDKName 52 | macosx10.10 53 | DTXcode 54 | 0632 55 | DTXcodeBuild 56 | 6D2105 57 | NSHumanReadableCopyright 58 | Copyright © 2013 Keijiro Takahashi. 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androidETC2FallbackOverride: 0 73 | forceMaximumCompressionQuality_BC6H_BC7: 0 74 | spriteSheet: 75 | serializedVersion: 2 76 | sprites: [] 77 | outline: [] 78 | physicsShape: [] 79 | bones: [] 80 | spriteID: 5e97eb03825dee720800000000000000 81 | internalID: 0 82 | vertices: [] 83 | indices: 84 | edges: [] 85 | weights: [] 86 | secondaryTextures: [] 87 | spritePackingTag: 88 | pSDRemoveMatte: 0 89 | pSDShowRemoveMatteOption: 0 90 | userData: 91 | assetBundleName: 92 | assetBundleVariant: 93 | -------------------------------------------------------------------------------- /Assets/MidiJack/Midi.cs: -------------------------------------------------------------------------------- 1 | // 2 | // MidiJack - MIDI Input Plugin for Unity 3 | // 4 | // Copyright (C) 2013-2016 Keijiro Takahashi 5 | // 6 | // Permission is hereby granted, free of charge, to any person obtaining a copy 7 | // of this software and associated documentation files (the "Software"), to deal 8 | // in the Software without restriction, including without limitation the rights 9 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 10 | // copies of the Software, and to permit persons to whom the Software is 11 | // furnished to do so, subject to the following conditions: 12 | // 13 | // The above copyright notice and this permission notice shall be included in 14 | // all copies or substantial portions of the Software. 15 | // 16 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 22 | // THE SOFTWARE. 23 | // 24 | namespace MidiJack 25 | { 26 | // MIDI channel names 27 | public enum MidiChannel 28 | { 29 | Ch1, // 0 30 | Ch2, // 1 31 | Ch3, 32 | Ch4, 33 | Ch5, 34 | Ch6, 35 | Ch7, 36 | Ch8, 37 | Ch9, 38 | Ch10, 39 | Ch11, 40 | Ch12, 41 | Ch13, 42 | Ch14, 43 | Ch15, 44 | Ch16, 45 | All // 16 46 | } 47 | 48 | // MIDI message structure 49 | public struct MidiMessage 50 | { 51 | public uint source; // MIDI source (endpoint) ID 52 | public byte status; // MIDI status byte 53 | public byte data1; // MIDI data bytes 54 | public byte data2; 55 | 56 | public MidiMessage(ulong data) 57 | { 58 | source = (uint)(data & 0xffffffffUL); 59 | status = (byte)((data >> 32) & 0xff); 60 | data1 = (byte)((data >> 40) & 0xff); 61 | data2 = (byte)((data >> 48) & 0xff); 62 | } 63 | 64 | public override string ToString() 65 | { 66 | const string fmt = "s({0:X2}) d({1:X2},{2:X2}) from {3:X8}"; 67 | return string.Format(fmt, status, data1, data2, source); 68 | } 69 | } 70 | } 71 | -------------------------------------------------------------------------------- /Assets/Prefabs/gli_l.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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IN NO EVENT SHALL THE 19 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 22 | // THE SOFTWARE. 23 | // 24 | using UnityEngine; 25 | using UnityEditor; 26 | using System.Runtime.InteropServices; 27 | 28 | namespace MidiJack 29 | { 30 | class MidiJackWindow : EditorWindow 31 | { 32 | #region Custom Editor Window Code 33 | 34 | [MenuItem("Window/MIDI Jack")] 35 | public static void ShowWindow() 36 | { 37 | EditorWindow.GetWindow("MIDI Jack"); 38 | } 39 | 40 | void OnGUI() 41 | { 42 | var endpointCount = CountEndpoints(); 43 | 44 | // Endpoints 45 | var temp = "Detected MIDI devices:"; 46 | for (var i = 0; i < endpointCount; i++) 47 | { 48 | var id = GetEndpointIdAtIndex(i); 49 | var name = GetEndpointName(id); 50 | temp += "\n" + id.ToString("X8") + ": " + name; 51 | } 52 | EditorGUILayout.HelpBox(temp, MessageType.None); 53 | 54 | // Message history 55 | temp = "Recent MIDI messages:"; 56 | foreach (var message in MidiDriver.Instance.History) 57 | temp += "\n" + message.ToString(); 58 | EditorGUILayout.HelpBox(temp, MessageType.None); 59 | } 60 | 61 | #endregion 62 | 63 | #region Update And Repaint 64 | 65 | const int _updateInterval = 15; 66 | int _countToUpdate; 67 | int _lastMessageCount; 68 | 69 | void Update() 70 | { 71 | if (--_countToUpdate > 0) return; 72 | 73 | var mcount = MidiDriver.Instance.TotalMessageCount; 74 | if (mcount != _lastMessageCount) { 75 | Repaint(); 76 | _lastMessageCount = mcount; 77 | } 78 | 79 | _countToUpdate = _updateInterval; 80 | } 81 | 82 | #endregion 83 | 84 | #region Native Plugin Interface 85 | 86 | [DllImport("MidiJackPlugin", EntryPoint="MidiJackCountEndpoints")] 87 | static extern int CountEndpoints(); 88 | 89 | [DllImport("MidiJackPlugin", EntryPoint="MidiJackGetEndpointIDAtIndex")] 90 | static extern uint GetEndpointIdAtIndex(int index); 91 | 92 | [DllImport("MidiJackPlugin")] 93 | static extern System.IntPtr MidiJackGetEndpointName(uint id); 94 | 95 | static string GetEndpointName(uint id) { 96 | return Marshal.PtrToStringAnsi(MidiJackGetEndpointName(id)); 97 | } 98 | 99 | #endregion 100 | } 101 | } 102 | -------------------------------------------------------------------------------- /Assets/Scripts/result.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using System.IO; 5 | using System.Text; 6 | using UnityEngine.SceneManagement; 7 | using MidiJack; 8 | using System.Security.Cryptography; 9 | using System; 10 | 11 | 12 | 13 | public class result : MonoBehaviour 14 | { 15 | 16 | private string CalculateMD5(string filename) 17 | { 18 | using (var md5 = MD5.Create()) 19 | { 20 | using (var stream = File.OpenRead(filename)) 21 | { 22 | var hash = md5.ComputeHash(stream); 23 | return BitConverter.ToString(hash).Replace("-", "").ToLowerInvariant(); 24 | } 25 | } 26 | } 27 | 28 | private GUIStyle fStyle; 29 | 30 | private GUIStyle sStyle; 31 | 32 | private Texture2D white_tex; 33 | 34 | private void Awake() 35 | { 36 | } 37 | 38 | private int prev_score = 0; 39 | 40 | private void Start() 41 | { 42 | // Set fStyle. 43 | fStyle = new GUIStyle(); 44 | 45 | // Set sStyle : Style for selector. 46 | sStyle = new GUIStyle(); 47 | 48 | white_tex = MakeTex(Screen.width, Screen.height, Color.white); 49 | prev_score = PlayerPrefs.GetInt(CalculateMD5(PlayerPrefs.GetString("path")), 0); 50 | 51 | } 52 | 53 | private Texture2D MakeTex(int width, int height, Color col) 54 | { 55 | Color[] pix = new Color[width * height]; 56 | for (int i = 0; i < pix.Length; i++) 57 | { 58 | pix[i] = col; 59 | } 60 | Texture2D result = new Texture2D(width, height); 61 | result.SetPixels(pix); 62 | result.Apply(); 63 | 64 | return result; 65 | } 66 | 67 | private void Update() 68 | { 69 | if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Escape) || MidiMaster.GetKey(36)>0f && (input_tick == 0f || Time.time - input_tick > 0.1f)) 70 | { 71 | input_tick = Time.time; 72 | if (prev_score < PlayerPrefs.GetInt("score")) 73 | { 74 | PlayerPrefs.SetInt(CalculateMD5(PlayerPrefs.GetString("path")), PlayerPrefs.GetInt("score")); 75 | } 76 | SceneManager.LoadSceneAsync(sceneName: "Menu"); 77 | } 78 | } 79 | 80 | private float input_tick = 0f; 81 | 82 | private void OnGUI() 83 | { 84 | fStyle.normal.textColor = Color.white; 85 | fStyle.wordWrap = false; 86 | fStyle.alignment = TextAnchor.UpperLeft; 87 | fStyle.fontSize = 60; 88 | sStyle.fontSize = 100; 89 | sStyle.normal.textColor = Color.black; 90 | sStyle.normal.background = white_tex; 91 | sStyle.alignment = TextAnchor.UpperLeft; 92 | sStyle.wordWrap = false; 93 | GUI.Label(new Rect(50, 50, Screen.width - 100, 100), PlayerPrefs.GetString("title"), sStyle); 94 | GUI.Label(new Rect(50, 180, Screen.width - 100, 100), PlayerPrefs.GetString("artist") +" / "+PlayerPrefs.GetString("diff")+" "+PlayerPrefs.GetInt("level").ToString(), fStyle); 95 | sStyle.fontSize = 190; 96 | GUI.Label(new Rect(50, Screen.height / 2 - 110, Screen.width - 100, 270), PlayerPrefs.GetInt("score").ToString(), sStyle); 97 | sStyle.fontSize = 50; 98 | GUI.Label(new Rect(50, Screen.height / 2 + 90, Screen.width - 100, 50), "BEST SCORE "+prev_score.ToString(), sStyle); 99 | GUI.Label(new Rect(50, Screen.height - 200, Screen.width - 100, 100), "Just* "+PlayerPrefs.GetInt("pjust").ToString() + " Just " + PlayerPrefs.GetInt("just").ToString() + " Good " + PlayerPrefs.GetInt("good").ToString() + " Miss " + PlayerPrefs.GetInt("miss").ToString() , fStyle); 100 | GUI.Label(new Rect(50, Screen.height - 100, Screen.width - 100, 100), "Max Combo " + PlayerPrefs.GetInt("max_combo").ToString() + "(Fast " + PlayerPrefs.GetInt("fast").ToString() + ", Slow " + PlayerPrefs.GetInt("slow").ToString() +")", fStyle); 101 | 102 | } 103 | } 104 | -------------------------------------------------------------------------------- /Assets/MidiJack/MidiMaster.cs: -------------------------------------------------------------------------------- 1 | // 2 | // MidiJack - MIDI Input Plugin for Unity 3 | // 4 | // Copyright (C) 2013-2016 Keijiro Takahashi 5 | // 6 | // Permission is hereby granted, free of charge, to any person obtaining a copy 7 | // of this software and associated documentation files (the "Software"), to deal 8 | // in the Software without restriction, including without limitation the rights 9 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 10 | // copies of the Software, and to permit persons to whom the Software is 11 | // furnished to do so, subject to the following conditions: 12 | // 13 | // The above copyright notice and this permission notice shall be included in 14 | // all copies or substantial portions of the Software. 15 | // 16 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 22 | // THE SOFTWARE. 23 | // 24 | namespace MidiJack 25 | { 26 | public static class MidiMaster 27 | { 28 | // MIDI event delegates 29 | public static MidiDriver.NoteOnDelegate noteOnDelegate { 30 | get { return MidiDriver.Instance.noteOnDelegate; } 31 | set { MidiDriver.Instance.noteOnDelegate = value; } 32 | } 33 | 34 | public static MidiDriver.NoteOffDelegate noteOffDelegate { 35 | get { return MidiDriver.Instance.noteOffDelegate; } 36 | set { MidiDriver.Instance.noteOffDelegate = value; } 37 | } 38 | 39 | public static MidiDriver.KnobDelegate knobDelegate { 40 | get { return MidiDriver.Instance.knobDelegate; } 41 | set { MidiDriver.Instance.knobDelegate = value; } 42 | } 43 | 44 | // Returns the key state (on: velocity, off: zero). 45 | public static float GetKey(MidiChannel channel, int noteNumber) 46 | { 47 | return MidiDriver.Instance.GetKey(channel, noteNumber); 48 | } 49 | 50 | public static float GetKey(int noteNumber) 51 | { 52 | return MidiDriver.Instance.GetKey(MidiChannel.All, noteNumber); 53 | } 54 | 55 | // Returns true if the key was pressed down in the current frame. 56 | public static bool GetKeyDown(MidiChannel channel, int noteNumber) 57 | { 58 | return MidiDriver.Instance.GetKeyDown(channel, noteNumber); 59 | } 60 | 61 | public static bool GetKeyDown(int noteNumber) 62 | { 63 | return MidiDriver.Instance.GetKeyDown(MidiChannel.All, noteNumber); 64 | } 65 | 66 | // Returns true if the key was released in the current frame. 67 | public static bool GetKeyUp(MidiChannel channel, int noteNumber) 68 | { 69 | return MidiDriver.Instance.GetKeyUp(channel, noteNumber); 70 | } 71 | 72 | public static bool GetKeyUp(int noteNumber) 73 | { 74 | return MidiDriver.Instance.GetKeyUp(MidiChannel.All, noteNumber); 75 | } 76 | 77 | // Provides the CC (knob) list. 78 | public static int[] GetKnobNumbers(MidiChannel channel) 79 | { 80 | return MidiDriver.Instance.GetKnobNumbers(channel); 81 | } 82 | 83 | public static int[] GetKnobNumbers() 84 | { 85 | return MidiDriver.Instance.GetKnobNumbers(MidiChannel.All); 86 | } 87 | 88 | // Returns the CC (knob) value. 89 | public static float GetKnob(MidiChannel channel, int knobNumber, float defaultValue = 0) 90 | { 91 | return MidiDriver.Instance.GetKnob(channel, knobNumber, defaultValue); 92 | } 93 | 94 | public static float GetKnob(int knobNumber, float defaultValue = 0) 95 | { 96 | return MidiDriver.Instance.GetKnob(MidiChannel.All, knobNumber, defaultValue); 97 | } 98 | } 99 | } 100 | -------------------------------------------------------------------------------- /Assets/Prefabs/line_20.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | 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