├── LICENSE.md
├── README.md
├── drawille.go
├── drawille_test.go
├── examples
└── basic.go
└── rotating_cube
└── rotating_cube.go
/LICENSE.md:
--------------------------------------------------------------------------------
1 | GNU AFFERO GENERAL PUBLIC LICENSE
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583 | permissions. However, no additional obligations are imposed on any
584 | author or copyright holder as a result of your choosing to follow a
585 | later version.
586 |
587 | 15. Disclaimer of Warranty.
588 |
589 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
590 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
591 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
592 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
593 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
594 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
595 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
596 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
597 |
598 | 16. Limitation of Liability.
599 |
600 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
601 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
602 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
603 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
604 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
605 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
606 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
607 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
608 | SUCH DAMAGES.
609 |
610 | 17. Interpretation of Sections 15 and 16.
611 |
612 | If the disclaimer of warranty and limitation of liability provided
613 | above cannot be given local legal effect according to their terms,
614 | reviewing courts shall apply local law that most closely approximates
615 | an absolute waiver of all civil liability in connection with the
616 | Program, unless a warranty or assumption of liability accompanies a
617 | copy of the Program in return for a fee.
618 |
619 | END OF TERMS AND CONDITIONS
620 |
621 | How to Apply These Terms to Your New Programs
622 |
623 | If you develop a new program, and you want it to be of the greatest
624 | possible use to the public, the best way to achieve this is to make it
625 | free software which everyone can redistribute and change under these terms.
626 |
627 | To do so, attach the following notices to the program. It is safest
628 | to attach them to the start of each source file to most effectively
629 | state the exclusion of warranty; and each file should have at least
630 | the "copyright" line and a pointer to where the full notice is found.
631 |
632 |
633 | Copyright (C)
634 |
635 | This program is free software: you can redistribute it and/or modify
636 | it under the terms of the GNU Affero General Public License as published
637 | by the Free Software Foundation, either version 3 of the License, or
638 | (at your option) any later version.
639 |
640 | This program is distributed in the hope that it will be useful,
641 | but WITHOUT ANY WARRANTY; without even the implied warranty of
642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
643 | GNU Affero General Public License for more details.
644 |
645 | You should have received a copy of the GNU Affero General Public License
646 | along with this program. If not, see .
647 |
648 | Also add information on how to contact you by electronic and paper mail.
649 |
650 | If your software can interact with users remotely through a computer
651 | network, you should also make sure that it provides a way for users to
652 | get its source. For example, if your program is a web application, its
653 | interface could display a "Source" link that leads users to an archive
654 | of the code. There are many ways you could offer source, and different
655 | solutions will be better for different programs; see section 13 for the
656 | specific requirements.
657 |
658 | You should also get your employer (if you work as a programmer) or school,
659 | if any, to sign a "copyright disclaimer" for the program, if necessary.
660 | For more information on this, and how to apply and follow the GNU AGPL, see
661 | .
662 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | GO-DRAWILLE
2 | ===========
3 | Drawing in the terminal with Unicode Braille characters.
4 | A [go](https://golang.org) port of [asciimoo's](https://github.com/asciimoo) [drawille](https://github.com/asciimoo/drawille)
5 |
6 | ### LICENSE
7 |
8 | ```
9 | drawille-go is free software: you can redistribute it and/or modify
10 | it under the terms of the GNU Affero General Public License as published by
11 | the Free Software Foundation, either version 3 of the License, or
12 | (at your option) any later version.
13 |
14 | drawille-go is distributed in the hope that it will be useful,
15 | but WITHOUT ANY WARRANTY; without even the implied warranty of
16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 | GNU Affero General Public License for more details.
18 |
19 | You should have received a copy of the GNU Affero General Public License
20 | along with drawille-go. If not, see < http://www.gnu.org/licenses/ >.
21 |
22 | (C) 2014 by Adam Tauber,
23 | (C) 2014 by Jacob Hughes,
24 | ```
25 |
--------------------------------------------------------------------------------
/drawille.go:
--------------------------------------------------------------------------------
1 | package drawille
2 |
3 | //import "code.google.com/p/goncurses"
4 | import "math"
5 |
6 | var pixel_map = [4][2]int{
7 | {0x1, 0x8},
8 | {0x2, 0x10},
9 | {0x4, 0x20},
10 | {0x40, 0x80}}
11 |
12 | // Braille chars start at 0x2800
13 | var braille_char_offset = 0x2800
14 |
15 | func getPixel(y, x int) int {
16 | var cy, cx int
17 | if y >= 0 {
18 | cy = y % 4
19 | } else {
20 | cy = 3 + ((y + 1) % 4)
21 | }
22 | if x >= 0 {
23 | cx = x % 2
24 | } else {
25 | cx = 1 + ((x + 1) % 2)
26 | }
27 | return pixel_map[cy][cx]
28 | }
29 |
30 | type Canvas struct {
31 | LineEnding string
32 | chars map[int]map[int]int
33 | }
34 |
35 | // Make a new canvas
36 | func NewCanvas() Canvas {
37 | c := Canvas{LineEnding: "\n"}
38 | c.Clear()
39 | return c
40 | }
41 |
42 | func (c Canvas) MaxY() int {
43 | max := 0
44 | for k, _ := range c.chars {
45 | if k > max {
46 | max = k
47 | }
48 | }
49 | return max * 4
50 | }
51 |
52 | func (c Canvas) MinY() int {
53 | min := 0
54 | for k, _ := range c.chars {
55 | if k < min {
56 | min = k
57 | }
58 | }
59 | return min * 4
60 | }
61 |
62 | func (c Canvas) MaxX() int {
63 | max := 0
64 | for _, v := range c.chars {
65 | for k, _ := range v {
66 | if k > max {
67 | max = k
68 | }
69 | }
70 | }
71 | return max * 2
72 | }
73 |
74 | func (c Canvas) MinX() int {
75 | min := 0
76 | for _, v := range c.chars {
77 | for k, _ := range v {
78 | if k < min {
79 | min = k
80 | }
81 | }
82 | }
83 | return min * 2
84 | }
85 |
86 | // Clear all pixels
87 | func (c *Canvas) Clear() {
88 | c.chars = make(map[int]map[int]int)
89 | }
90 |
91 | // Convert x,y to cols, rows
92 | func (c Canvas) get_pos(x, y int) (int, int) {
93 | return (x / 2), (y / 4)
94 | }
95 |
96 | // Set a pixel of c
97 | func (c *Canvas) Set(x, y int) {
98 | px, py := c.get_pos(x, y)
99 | if m := c.chars[py]; m == nil {
100 | c.chars[py] = make(map[int]int)
101 | }
102 | val := c.chars[py][px]
103 | mapv := getPixel(y, x)
104 | c.chars[py][px] = val | mapv
105 | }
106 |
107 | // Unset a pixel of c
108 | func (c *Canvas) UnSet(x, y int) {
109 | px, py := c.get_pos(x, y)
110 | x, y = int(math.Abs(float64(x))), int(math.Abs(float64(y)))
111 | if m := c.chars[py]; m == nil {
112 | c.chars[py] = make(map[int]int)
113 | }
114 | c.chars[py][px] = c.chars[py][px] &^ getPixel(y, x)
115 | }
116 |
117 | // Toggle a point
118 | func (c *Canvas) Toggle(x, y int) {
119 | px, py := c.get_pos(x, y)
120 | if (c.chars[py][px] & getPixel(y, x)) != 0 {
121 | c.UnSet(x, y)
122 | } else {
123 | c.Set(x, y)
124 | }
125 | }
126 |
127 | // Set text to the given coordinates
128 | func (c *Canvas) SetText(x, y int, text string) {
129 | x, y = x/2, y/4
130 | if m := c.chars[y]; m == nil {
131 | c.chars[y] = make(map[int]int)
132 | }
133 | for i, char := range text {
134 | c.chars[y][x+i] = int(char) - braille_char_offset
135 | }
136 | }
137 |
138 | // Get pixel at the given coordinates
139 | func (c Canvas) Get(x, y int) bool {
140 | dot_index := pixel_map[y%4][x%2]
141 | x, y = x/2, y/4
142 | char := c.chars[y][x]
143 | return (char & dot_index) != 0
144 | }
145 |
146 | // Get character at the given screen coordinates
147 | func (c Canvas) GetScreenCharacter(x, y int) rune {
148 | return rune(c.chars[y][x] + braille_char_offset)
149 | }
150 |
151 | // Get character for the given pixel
152 | func (c Canvas) GetCharacter(x, y int) rune {
153 | return c.GetScreenCharacter(x/4,y/4)
154 | }
155 |
156 | // Retrieve the rows from a given view
157 | func (c Canvas) Rows(minX, minY, maxX, maxY int) []string {
158 | minrow, maxrow := minY/4, (maxY)/4
159 | mincol, maxcol := minX/2, (maxX)/2
160 |
161 | ret := make([]string, 0)
162 | for rownum := minrow; rownum < (maxrow + 1); rownum = rownum + 1 {
163 | row := ""
164 | for x := mincol; x < (maxcol + 1); x = x + 1 {
165 | char := c.chars[rownum][x]
166 | row += string(rune(char + braille_char_offset))
167 | }
168 | ret = append(ret, row)
169 | }
170 | return ret
171 | }
172 |
173 | // Retrieve a string representation of the frame at the given parameters
174 | func (c Canvas) Frame(minX, minY, maxX, maxY int) string {
175 | var ret string
176 | for _, row := range c.Rows(minX, minY, maxX, maxY) {
177 | ret += row
178 | ret += c.LineEnding
179 | }
180 | return ret
181 | }
182 |
183 | func (c Canvas) String() string {
184 | return c.Frame(c.MinX(), c.MinY(), c.MaxX(), c.MaxY())
185 | }
186 |
187 | func (c *Canvas) DrawLine(x1, y1, x2, y2 float64) {
188 | xdiff := math.Abs(x1 - x2)
189 | ydiff := math.Abs(y2 - y1)
190 |
191 | var xdir, ydir float64
192 | if x1 <= x2 {
193 | xdir = 1
194 | } else {
195 | xdir = -1
196 | }
197 | if y1 <= y2 {
198 | ydir = 1
199 | } else {
200 | ydir = -1
201 | }
202 |
203 | r := math.Max(xdiff, ydiff)
204 |
205 | for i := 0; i < round(r)+1; i = i + 1 {
206 | x, y := x1, y1
207 | if ydiff != 0 {
208 | y += (float64(i) * ydiff) / (r * ydir)
209 | }
210 | if xdiff != 0 {
211 | x += (float64(i) * xdiff) / (r * xdir)
212 | }
213 | c.Toggle(round(x), round(y))
214 | }
215 | }
216 |
217 | func (c *Canvas) DrawPolygon(center_x, center_y, sides, radius float64) {
218 | degree := 360 / sides
219 | for n := 0; n < int(sides); n = n + 1 {
220 | a := float64(n) * degree
221 | b := float64(n+1) * degree
222 |
223 | x1 := (center_x + (math.Cos(radians(a)) * (radius/2 + 1)))
224 | y1 := (center_y + (math.Sin(radians(a)) * (radius/2 + 1)))
225 | x2 := (center_x + (math.Cos(radians(b)) * (radius/2 + 1)))
226 | y2 := (center_y + (math.Sin(radians(b)) * (radius/2 + 1)))
227 |
228 | c.DrawLine(x1, y1, x2, y2)
229 | }
230 | }
231 |
232 | func radians(d float64) float64 {
233 | return d * (math.Pi / 180)
234 | }
235 |
236 | func round(x float64) int {
237 | return int(x + 0.5)
238 | }
239 |
--------------------------------------------------------------------------------
/drawille_test.go:
--------------------------------------------------------------------------------
1 | package drawille
2 |
3 | import (
4 | "testing"
5 |
6 | "github.com/stretchr/testify/assert"
7 | )
8 |
9 | func TestSet(t *testing.T) {
10 | c := NewCanvas()
11 | c.Set(0, 0)
12 |
13 | assert.True(t, c.Get(0, 0))
14 | }
15 |
16 | func TestUnsetEmpty(t *testing.T) {
17 | c := NewCanvas()
18 | c.Set(1, 1)
19 | c.UnSet(1, 1)
20 |
21 | assert.False(t, c.Get(0, 0))
22 | assert.False(t, c.Get(0, 1))
23 | assert.False(t, c.Get(1, 0))
24 | assert.False(t, c.Get(1, 1))
25 | }
26 |
27 | func TestUnsetNonempty(t *testing.T) {
28 | c := NewCanvas()
29 | c.Set(0, 0)
30 | c.Set(0, 1)
31 | c.UnSet(0, 1)
32 | assert.True(t, c.Get(0, 0))
33 | }
34 |
35 | func TestClear(t *testing.T) {
36 | c := NewCanvas()
37 | c.Set(1, 1)
38 | c.Clear()
39 | assert.False(t, c.Get(1, 1))
40 | }
41 |
42 | func TestToggle(t *testing.T) {
43 | c := NewCanvas()
44 | c.Toggle(0, 0)
45 | assert.True(t, c.Get(0, 0))
46 | c.Toggle(0, 0)
47 | assert.False(t, c.Get(0, 0))
48 | }
49 |
50 | func TestSetText(t *testing.T) {
51 | c := NewCanvas()
52 | c.SetText(0, 0, "asdf")
53 | assert.Equal(t, "asdf\n", c.Frame(0, 0, 7, 3))
54 | }
55 |
56 | func TestFrame(t *testing.T) {
57 | c := NewCanvas()
58 | assert.Equal(t, "\u2800\n", c.Frame(0, 0, 1, 3))
59 | c.Set(0, 0)
60 | assert.Equal(t, "⠁\n", c.Frame(0, 0, 1, 3))
61 | }
62 |
63 | // test_max_min_limits could not be ported
64 |
65 | func TestGet(t *testing.T) {
66 | c := NewCanvas()
67 | assert.False(t, c.Get(0, 0))
68 | c.Set(0, 0)
69 | assert.True(t, c.Get(0, 0))
70 | assert.False(t, c.Get(0, 1))
71 | assert.False(t, c.Get(1, 0))
72 | assert.False(t, c.Get(1, 1))
73 | }
74 |
75 | func TestDrawLineSinglePixel(t *testing.T) {
76 | c := NewCanvas()
77 | c.DrawLine(0, 0, 0, 0)
78 | assert.True(t, c.Get(0, 0))
79 | }
80 |
81 | func TestDrawLineRow(t *testing.T) {
82 | c := NewCanvas()
83 | c.DrawLine(0, 0, 1, 0)
84 | assert.True(t, c.Get(0, 0))
85 | assert.True(t, c.Get(1, 0))
86 | }
87 |
88 | func TestDrawLineColumn(t *testing.T) {
89 | c := NewCanvas()
90 | c.DrawLine(0, 0, 0, 1)
91 | assert.True(t, c.Get(0, 0))
92 | assert.True(t, c.Get(0, 1))
93 | }
94 |
95 | func TestDrawLineDiagonal(t *testing.T) {
96 | c := NewCanvas()
97 | c.DrawLine(0, 0, 1, 1)
98 | assert.True(t, c.Get(0, 0))
99 | assert.True(t, c.Get(1, 1))
100 | }
101 |
102 | func TestDrawLineDiagonalNonSquare(t *testing.T) {
103 | c := NewCanvas()
104 | c.DrawLine(0, 0, 2, 3)
105 | assert.True(t, c.Get(0, 0))
106 | assert.True(t, c.Get(1, 1))
107 | assert.True(t, c.Get(1, 2))
108 | assert.True(t, c.Get(2, 3))
109 | }
110 |
--------------------------------------------------------------------------------
/examples/basic.go:
--------------------------------------------------------------------------------
1 | package main
2 |
3 | import (
4 | "github.com/exrook/drawille-go"
5 | "math"
6 | "fmt"
7 | )
8 |
9 | func main() {
10 | s := drawille.NewCanvas()
11 | for x:=0;x<(1800);x=x+1 {
12 | y := int(math.Sin((math.Pi/180)*float64(x))*10+0.5)
13 | s.Set(x/10,y)
14 | }
15 | fmt.Print(s)
16 |
17 | s.Clear()
18 |
19 | for x:=0;x<1800;x=x+10 {
20 | s.Set(x/10,int(10+math.Sin((math.Pi/180)*float64(x))*10+0.5))
21 | s.Set(x/10,int(10+math.Cos((math.Pi/180)*float64(x))*10+0.5))
22 | }
23 | fmt.Print(s)
24 |
25 | s.Clear()
26 |
27 | for x:=0;x<3600;x=x+20 {
28 | s.Set(x/20,int(4+math.Sin((math.Pi/180)*float64(x))*4))
29 | }
30 | fmt.Print(s)
31 |
32 | s.Clear()
33 |
34 | for x:=0;x<360;x=x+1 {
35 | s.Set(x/4,int(30+math.Sin((math.Pi/180)*float64(x))*30))
36 | }
37 |
38 | for x:=0;x<30;x=x+1 {
39 | for y:=0;y<30;y=y+1 {
40 | s.Set(x,y)
41 | s.Toggle(x+30,y+30)
42 | s.Toggle(x+60,y)
43 | }
44 | }
45 | fmt.Print(s)
46 | }
47 |
--------------------------------------------------------------------------------
/rotating_cube/rotating_cube.go:
--------------------------------------------------------------------------------
1 | package main
2 |
3 | // ported from the rotating cube example from github.com/asciimoo/drawille by Alexander Rødseth (xyproto)
4 | // GPL3
5 |
6 | import (
7 | . "github.com/exrook/drawille-go"
8 | tg "github.com/nsf/termbox-go"
9 | "math"
10 | "os"
11 | "strings"
12 | "time"
13 | )
14 |
15 | const RAD = math.Pi / 180.0
16 |
17 | type (
18 | Point3D struct {
19 | x float64
20 | y float64
21 | z float64
22 | }
23 | Face []int
24 | )
25 |
26 | var (
27 | vertices []Point3D = []Point3D{
28 | Point3D{-20.0, 20.0, -20.0},
29 | Point3D{20.0, 20.0, -20.0},
30 | Point3D{20.0, -20.0, -20.0},
31 | Point3D{-20.0, -20.0, -20.0},
32 | Point3D{-20.0, 20.0, 20.0},
33 | Point3D{20.0, 20.0, 20.0},
34 | Point3D{20.0, -20.0, 20.0},
35 | Point3D{-20.0, -20.0, 20.0},
36 | }
37 | faces []Face = []Face{
38 | Face{0, 1, 2, 3},
39 | Face{1, 5, 6, 2},
40 | Face{5, 4, 7, 6},
41 | Face{4, 0, 3, 7},
42 | Face{0, 4, 5, 1},
43 | Face{3, 2, 6, 7},
44 | }
45 | )
46 |
47 | func NewPoint3D(x, y, z float64) *Point3D {
48 | return &Point3D{x, y, z}
49 | }
50 |
51 | func (p *Point3D) RotateX(angle float64) *Point3D {
52 | rad := RAD * angle
53 | cosa := math.Cos(rad)
54 | sina := math.Sin(rad)
55 | y := p.y*cosa - p.z*sina
56 | z := p.y*sina + p.z*cosa
57 | return &Point3D{p.x, y, z}
58 | }
59 |
60 | func (p *Point3D) RotateY(angle float64) *Point3D {
61 | rad := RAD * angle
62 | cosa := math.Cos(rad)
63 | sina := math.Sin(rad)
64 | z := p.z*cosa - p.x*sina
65 | x := p.z*sina + p.x*cosa
66 | return &Point3D{x, p.y, z}
67 | }
68 |
69 | func (p *Point3D) RotateZ(angle float64) *Point3D {
70 | rad := RAD * angle
71 | cosa := math.Cos(rad)
72 | sina := math.Sin(rad)
73 | x := p.x*cosa - p.y*sina
74 | y := p.x*sina + p.y*cosa
75 | return &Point3D{x, y, p.z}
76 | }
77 |
78 | func (p *Point3D) Project(win_width, win_height, fov, viewer_distance float64) *Point3D {
79 | factor := fov / (viewer_distance + p.z)
80 | x := p.x*factor + win_width/2.0
81 | y := -p.y*factor + win_height/2.0
82 | return &Point3D{x, y, 1.0}
83 | }
84 |
85 | func run(projection bool) {
86 | var t []Point3D
87 | var p *Point3D
88 |
89 | tg.Clear(tg.ColorRed|tg.AttrBold, tg.ColorBlack|tg.AttrBold)
90 |
91 | eventQueue := make(chan tg.Event)
92 | go func() {
93 | for {
94 | eventQueue <- tg.PollEvent()
95 | }
96 | }()
97 | drawTick := time.NewTicker(50 * time.Millisecond)
98 |
99 | angleX, angleY, angleZ := 0.0, 0.0, 0.0
100 | c := NewCanvas()
101 | for {
102 | select {
103 | case ev := <-eventQueue:
104 | if ev.Type == tg.EventKey && ev.Key == tg.KeyEsc {
105 | return
106 | }
107 | case <-drawTick.C:
108 |
109 | // Will hold transformed vertices.
110 | t = []Point3D{}
111 |
112 | for _, v := range vertices {
113 | // Rotate the point around X axis, then around Y axis, and finally around Z axis.
114 | p = &v
115 | p = p.RotateX(angleX)
116 | p = p.RotateY(angleY)
117 | p = p.RotateZ(angleZ)
118 | if projection {
119 | // Transform the point from 3D to 2D
120 | p = p.Project(50, 50, 50, 50)
121 | }
122 | // Put the point in the list of transformed vertices
123 | t = append(t, *p)
124 | }
125 |
126 | for _, f := range faces {
127 | c.DrawLine(t[f[0]].x, t[f[0]].y, t[f[1]].x, t[f[1]].y)
128 | c.DrawLine(t[f[1]].x, t[f[1]].y, t[f[2]].x, t[f[2]].y)
129 | c.DrawLine(t[f[2]].x, t[f[2]].y, t[f[3]].x, t[f[3]].y)
130 | c.DrawLine(t[f[3]].x, t[f[3]].y, t[f[0]].x, t[f[0]].y)
131 | }
132 |
133 | f := c.Frame(-40, -40, 80, 80)
134 |
135 | xoffset := 2
136 | for y, line := range strings.Split(f, "\n") {
137 | pos := 0
138 | for _, r := range line { // iterates over runes, not positions
139 | tg.SetCell(xoffset+pos, y, r, tg.ColorRed|tg.AttrBold, tg.ColorBlack|tg.AttrBold)
140 | pos++
141 | }
142 | }
143 |
144 | tg.Flush()
145 |
146 | angleX += 2.0
147 | angleY += 3.0
148 | angleZ += 5.0
149 |
150 | c.Clear()
151 | }
152 | }
153 | }
154 |
155 | func main() {
156 | projection := false
157 | if len(os.Args) > 1 {
158 | if os.Args[1] == "-p" {
159 | projection = true
160 | }
161 | }
162 | tg.Init()
163 | run(projection)
164 | tg.Close()
165 | }
166 |
--------------------------------------------------------------------------------