├── .clang-format
├── .github
├── ISSUE_TEMPLATE
│ ├── bug_report.md
│ ├── config.yml
│ └── feature_request.md
└── PULL_REQUEST_TEMPLATE.md
├── .gitignore
├── APIReference.md
├── CHANGELOG.md
├── CODE_OF_CONDUCT.md
├── CONTRIBUTING.mdown
├── Facebook.Unity.Android.StrippingHack
├── AndroidWrapper.cs
├── Facebook.Unity.Android.StrippingHack.csproj
├── Facebook.Unity.Android.StrippingHack.csproj.user
└── Properties
│ └── AssemblyInfo.cs
├── Facebook.Unity.Android
├── AndroidWrapper.cs
├── Facebook.Unity.Android.csproj
├── Properties
│ └── AssemblyInfo.cs
└── UnityReferences
│ ├── 2017.xml
│ ├── 2018.xml
│ ├── 2019.xml
│ ├── 2020.xml
│ ├── 2021.xml
│ └── 5.xml
├── Facebook.Unity.Canvas
├── CanvasJSWrapper.cs
├── Facebook.Unity.Canvas.csproj
├── Plugins
│ └── CanvasJSSDKBindings.jslib
├── Properties
│ └── AssemblyInfo.cs
└── UnityReferences
│ ├── 2017.xml
│ ├── 2018.xml
│ ├── 2019.xml
│ ├── 2020.xml
│ ├── 2021.xml
│ └── 5.xml
├── Facebook.Unity.Editor
├── Facebook.Unity.Editor.csproj
├── FacebookBuild.cs
├── FacebookConsoleEndpoint.cs
├── FacebookImporter.cs
├── FacebookPlayModeChanged.cs
├── FacebookPostprocess.cs
├── FacebookSettingsEditor.cs
├── Properties
│ └── AssemblyInfo.cs
├── Settings.StyleCop
├── UnityReferences
│ ├── 2017.xml
│ ├── 2018.xml
│ ├── 2019.xml
│ ├── 2020.xml
│ ├── 2021.xml
│ └── 5.xml
├── Utility.cs
├── android
│ ├── AndroidSupportLibraryResolver.cs
│ ├── DefaultAndroidManifest.xml
│ ├── FacebookAndroidUtil.cs
│ └── ManifestMod.cs
└── iOS
│ ├── FixupFiles.cs
│ ├── PBX
│ ├── Elements.cs
│ ├── Lexer.cs
│ ├── Objects.cs
│ ├── Parser.cs
│ ├── Sections.cs
│ ├── Serializer.cs
│ └── Utils.cs
│ ├── PBXCapabilityType.cs
│ ├── PBXPath.cs
│ ├── PBXProject.cs
│ ├── PBXProjectData.cs
│ ├── PListDict.cs
│ └── PListParser.cs
├── Facebook.Unity.IOS.StrippingHack
├── Facebook.Unity.IOS.StrippingHack.csproj
├── Facebook.Unity.IOS.StrippingHack.csproj.user
├── IOSWrapper.cs
└── Properties
│ └── AssemblyInfo.cs
├── Facebook.Unity.IOS
├── Facebook.Unity.IOS.csproj
├── IOSWrapper.cs
└── Properties
│ └── AssemblyInfo.cs
├── Facebook.Unity.Settings
├── Facebook.Unity.Settings.csproj
├── FacebookSettings.cs
├── Properties
│ └── AssemblyInfo.cs
└── UnityReferences
│ ├── 2017.xml
│ ├── 2018.xml
│ ├── 2019.xml
│ ├── 2020.xml
│ ├── 2021.xml
│ └── 5.xml
├── Facebook.Unity.Tests
├── AppEvents.cs
├── AppLinks.cs
├── AppRequest.cs
├── Canvas
│ ├── AppEvents.cs
│ ├── AppLinks.cs
│ ├── AppRequest.cs
│ ├── CanvasTestAttribute.cs
│ ├── FeedShare.cs
│ ├── Init.cs
│ ├── Login.cs
│ ├── MockCanvas.cs
│ ├── Pay.cs
│ ├── ShareLink.cs
│ └── UserAgent.cs
├── Editor
│ ├── AccessTokenRefresh.cs
│ ├── AppLinks.cs
│ ├── AppRequest.cs
│ ├── EditorTestAttribute.cs
│ ├── FeedShare.cs
│ ├── Init.cs
│ ├── Login.cs
│ ├── MockEditor.cs
│ ├── ShareLink.cs
│ └── UserAgent.cs
├── Facebook.Unity.Tests.csproj
├── FacebookTestClass.cs
├── FeedShare.cs
├── Init.cs
├── Login.cs
├── Mobile
│ ├── AccessTokenRefresh.cs
│ ├── Android
│ │ ├── AccessTokenRefresh.cs
│ │ ├── AndroidTestAttribute.cs
│ │ ├── AppEvents.cs
│ │ ├── AppLinks.cs
│ │ ├── AppRequest.cs
│ │ ├── FeedShare.cs
│ │ ├── Init.cs
│ │ ├── Login.cs
│ │ ├── MockAndroid.cs
│ │ ├── ShareLink.cs
│ │ └── UserAgent.cs
│ ├── AppLinks.cs
│ ├── IOS
│ │ ├── AccessTokenRefresh.cs
│ │ ├── AppEvents.cs
│ │ ├── AppLinks.cs
│ │ ├── AppRequest.cs
│ │ ├── FeedShare.cs
│ │ ├── IOSTestAttribute.cs
│ │ ├── Init.cs
│ │ ├── Login.cs
│ │ ├── MockIOS.cs
│ │ ├── ShareLink.cs
│ │ └── UserAgent.cs
│ └── Login.cs
├── MockResults.cs
├── MockWrapper.cs
├── Properties
│ └── AssemblyInfo.cs
├── Settings.StyleCop
├── ShareLink.cs
├── TestUtilities.cs
├── UnityReferences
│ ├── 2017.xml
│ ├── 2018.xml
│ ├── 2019.xml
│ ├── 2020.xml
│ ├── 2021.xml
│ └── 5.xml
├── UserAgent.cs
├── VersionNumberCheck.cs
└── packages.config
├── Facebook.Unity.Windows
├── Facebook.Unity.Windows.csproj
├── Parsers
│ ├── WindowsCatalogParser.cs
│ ├── WindowsParserBase.cs
│ └── WindowsPurchaseParser.cs
├── Plugins
│ ├── LibFBGManaged.dll
│ ├── x64
│ │ ├── LibFBGPlatform.dll
│ │ ├── LibFBGUI.dll
│ │ ├── WebView2Loader.dll
│ │ ├── cpprest_2_10.dll
│ │ ├── libcrypto-3-x64.dll
│ │ ├── libcurl.dll
│ │ ├── libssl-3-x64.dll
│ │ ├── tinyxml2.dll
│ │ └── zlib1.dll
│ └── x86
│ │ ├── LibFBGPlatform.dll
│ │ ├── LibFBGUI.dll
│ │ ├── WebView2Loader.dll
│ │ ├── cpprest_2_10.dll
│ │ ├── libcrypto-3.dll
│ │ ├── libcurl.dll
│ │ ├── libssl-3.dll
│ │ ├── tinyxml2.dll
│ │ └── zlib1.dll
├── Properties
│ └── AssemblyInfo.cs
├── UnityReferences
│ ├── 2017.xml
│ ├── 2018.xml
│ ├── 2019.xml
│ ├── 2020.xml
│ ├── 2021.xml
│ └── 5.xml
├── WindowsOptions.cs
└── WindowsWrapper.cs
├── Facebook.Unity
├── AccessToken.cs
├── AppEventName.cs
├── AppEventParameterName.cs
├── AuthenticationToken.cs
├── CallbackManager.cs
├── Canvas
│ ├── CanvasFacebook.cs
│ ├── CanvasFacebookGameObject.cs
│ ├── CanvasFacebookLoader.cs
│ ├── ICanvasFacebook.cs
│ ├── ICanvasFacebookCallbackHandler.cs
│ ├── ICanvasFacebookImplementation.cs
│ ├── ICanvasFacebookResultHandler.cs
│ ├── ICanvasJSWrapper.cs
│ └── JsBridge.cs
├── Codeless
│ ├── CodelessCrawler.cs
│ ├── CodelessUIInteractEvent.cs
│ ├── FBSDKCodelessPathComponent.cs
│ ├── FBSDKEventBinding.cs
│ ├── FBSDKEventBindingManager.cs
│ └── FBSDKViewHiearchy.cs
├── ComponentFactory.cs
├── Constants.cs
├── CurrencyAmount.cs
├── CustomUpdateContent.cs
├── FB.cs
├── FBGamingServices.cs
├── FBLocation.cs
├── Facebook.Unity.csproj
├── FacebookBase.cs
├── FacebookGameObject.cs
├── FacebookSdkVersion.cs
├── FacebookUnityPlatform.cs
├── FriendFinderInviation.cs
├── IFacebook.cs
├── IFacebookCallbackHandler.cs
├── IFacebookImplementation.cs
├── IFacebookResultHandler.cs
├── IPayFacebook.cs
├── LoginTracking.cs
├── MethodArguments.cs
├── MethodCall.cs
├── Mobile
│ ├── Android
│ │ ├── AndroidFacebook.cs
│ │ ├── AndroidFacebookGameObject.cs
│ │ ├── AndroidFacebookLoader.cs
│ │ └── IAndroidWrapper.cs
│ ├── IMobileFacebook.cs
│ ├── IMobileFacebookCallbackHandler.cs
│ ├── IMobileFacebookImplementation.cs
│ ├── IMobileFacebookResultHandler.cs
│ ├── IOS
│ │ ├── IIOSWrapper.cs
│ │ ├── IOSFacebook.cs
│ │ ├── IOSFacebookGameObject.cs
│ │ └── IOSFacebookLoader.cs
│ ├── MobileFacebook.cs
│ └── MobileFacebookGameObject.cs
├── NativeDialogModes.cs
├── OGActionType.cs
├── PlatformEditor
│ ├── EditorFacebook.cs
│ ├── EditorFacebookGameObject.cs
│ ├── EditorFacebookLoader.cs
│ ├── EditorFacebookMockDialog.cs
│ ├── EditorWrapper.cs
│ ├── IEditorWrapper.cs
│ └── MockDialogs
│ │ ├── EmptyMockDialog.cs
│ │ ├── MockLoginDialog.cs
│ │ └── MockShareDialog.cs
├── Product.cs
├── Profile.cs
├── Properties
│ └── AssemblyInfo.cs
├── Purchase.cs
├── Results
│ ├── AbortDialogResult.cs
│ ├── AccessTokenRefreshResult.cs
│ ├── AppLinkResult.cs
│ ├── AppReqeustResult.cs
│ ├── CancelSubscriptionResult.cs
│ ├── CatalogResult.cs
│ ├── ChooseGamingContextResult.cs
│ ├── ConsumePurchaseResult.cs
│ ├── CreateGamingContextResult.cs
│ ├── FriendFinderInvitationResult.cs
│ ├── GameLoadCompleteResult.cs
│ ├── GamingServicesFriendFinderResult.cs
│ ├── GetCurrentGamingContextResult.cs
│ ├── GetTournamentsResult.cs
│ ├── GraphResult.cs
│ ├── GroupCreateResult.cs
│ ├── GroupJoinResult.cs
│ ├── HasLicenseResult.cs
│ ├── IAPReadyResult.cs
│ ├── IAccessTokenRefreshResult.cs
│ ├── IAppLinkResult.cs
│ ├── IAppRequestResult.cs
│ ├── ICancelSubscriptionResult.cs
│ ├── ICatalogResult.cs
│ ├── IChooseGamingContextResult.cs
│ ├── IConsumePurchaseResult.cs
│ ├── ICreateGamingContextResult.cs
│ ├── IDialogResult.cs
│ ├── IFriendFinderInvitationResult.cs
│ ├── IGameLoadCompleteResult.cs
│ ├── IGamingServicesFriendFinderResult.cs
│ ├── IGetCurrentGamingContextResult.cs
│ ├── IGetTournamentsResult.cs
│ ├── IGraphResult.cs
│ ├── IGroupCreateResult.cs
│ ├── IGroupJoinResult.cs
│ ├── IHasLicenseResult.cs
│ ├── IIAPReadyResult.cs
│ ├── IInitCloudGameResult.cs
│ ├── IInternalResult.cs
│ ├── IInterstitialAdResult.cs
│ ├── ILocaleResult.cs
│ ├── ILoginResult.cs
│ ├── ILoginStatusResult.cs
│ ├── IMediaUploadResult.cs
│ ├── IOpenAppStoreResult.cs
│ ├── IPayResult.cs
│ ├── IPayloadResult.cs
│ ├── IProfileResult.cs
│ ├── IPurchaseResult.cs
│ ├── IPurchasesResult.cs
│ ├── IReferralsCreateResult.cs
│ ├── IReferralsGetDataResult.cs
│ ├── IResult.cs
│ ├── IRewardedVideoResult.cs
│ ├── IScheduleAppToUserNotificationResult.cs
│ ├── ISessionScoreResult.cs
│ ├── IShareResult.cs
│ ├── ISoftKeyboardOpenResult.cs
│ ├── ISubscribableCatalogResult.cs
│ ├── ISubscriptionResult.cs
│ ├── ISubscriptionsResult.cs
│ ├── ISwitchGamingContextResult.cs
│ ├── ITournamentResult.cs
│ ├── ITournamentScoreResult.cs
│ ├── IVirtualGamepadLayoutResult.cs
│ ├── InitCloudGameResult.cs
│ ├── InterstitialAdResult.cs
│ ├── LocaleResult.cs
│ ├── LoginResult.cs
│ ├── LoginStatusResult.cs
│ ├── MediaUploadResult.cs
│ ├── OpenAppStoreResult.cs
│ ├── PayResult.cs
│ ├── PayloadResult.cs
│ ├── ProfileResult.cs
│ ├── PurchaseResult.cs
│ ├── PurchasesResult.cs
│ ├── ReferralsCreateResult.cs
│ ├── ReferralsGetDataResult.cs
│ ├── ResultBase.cs
│ ├── ResultContainer.cs
│ ├── RewardedVideoResult.cs
│ ├── ScheduleAppToUserNotificationResult.cs
│ ├── SessionScoreResult.cs
│ ├── ShareResult.cs
│ ├── SoftKeyboardOpenResult.cs
│ ├── SubscribableCatalogResult.cs
│ ├── SubscriptionResult.cs
│ ├── SubscriptionsResult.cs
│ ├── SwitchGamingContextResult.cs
│ ├── TournamentResult.cs
│ ├── TournamentScoreResult.cs
│ └── VirtualGamepadLayoutResult.cs
├── Settings.StyleCop
├── SubscribableProduct.cs
├── Subscription.cs
├── UnityReferences
│ ├── 2017.xml
│ ├── 2018.xml
│ ├── 2019.xml
│ ├── 2020.xml
│ ├── 2021.xml
│ └── 5.xml
├── UserAgeRange.cs
├── Utils
│ ├── AsyncRequestString.cs
│ ├── AsyncRequestStringHandler.cs
│ ├── AsyncRequestStringWrapper.cs
│ ├── CodelessIAPAutoLog.cs
│ ├── FBUnityUtility.cs
│ ├── FacebookLogger.cs
│ ├── FacebookScheduler.cs
│ ├── FacebookSchedulerFactory.cs
│ ├── HttpMethod.cs
│ ├── IAsyncRequestStringHandler.cs
│ ├── IAsyncRequestStringWrapper.cs
│ ├── IFacebookLogger.cs
│ ├── IFacebookScheduler.cs
│ ├── IFacebookSchedulerFactory.cs
│ ├── MiniJson.cs
│ └── Utilities.cs
└── Windows
│ ├── IWindowsFacebook.cs
│ ├── IWindowsFacebookImplementation.cs
│ ├── IWindowsFacebookResultHandler.cs
│ ├── IWindowsWrapper.cs
│ ├── WindowsFacebook.cs
│ ├── WindowsFacebookGameObject.cs
│ └── WindowsFacebookLoader.cs
├── Facebook.sln
├── LICENSE.txt
├── README.mdown
├── UnityReferences.xml
├── UnitySDK
├── .gitignore
├── Assembly-CSharp.csproj
├── Assets
│ ├── Editor.meta
│ ├── Editor
│ │ ├── DisableBitcode.cs
│ │ └── DisableBitcode.cs.meta
│ ├── ExternalDependencyManager
│ │ └── Editor
│ │ │ ├── Google.VersionHandler.dll
│ │ │ └── Google.VersionHandler.dll.mdb
│ ├── FacebookSDK.meta
│ ├── FacebookSDK
│ │ ├── Examples.meta
│ │ ├── Examples
│ │ │ ├── CloudAndroid
│ │ │ │ ├── MainScene.unity
│ │ │ │ ├── MainScene.unity.meta
│ │ │ │ ├── Music.meta
│ │ │ │ ├── Music
│ │ │ │ │ ├── the-epic-2-by-rafael-krux.mp3
│ │ │ │ │ └── the-epic-2-by-rafael-krux.mp3.meta
│ │ │ │ ├── Prefabs.meta
│ │ │ │ ├── Prefabs
│ │ │ │ │ ├── ProductRowPrefab.cs
│ │ │ │ │ ├── ProductRowPrefab.cs.meta
│ │ │ │ │ ├── ProductRowPrefab.prefab
│ │ │ │ │ ├── ProductRowPrefab.prefab.meta
│ │ │ │ │ ├── PurchaseRowPrefab.cs
│ │ │ │ │ ├── PurchaseRowPrefab.cs.meta
│ │ │ │ │ ├── PurchaseRowPrefab.prefab
│ │ │ │ │ └── PurchaseRowPrefab.prefab.meta
│ │ │ │ ├── Scripts.meta
│ │ │ │ ├── Scripts
│ │ │ │ │ ├── AdsPage.cs
│ │ │ │ │ ├── AdsPage.cs.meta
│ │ │ │ │ ├── LogScroller.cs
│ │ │ │ │ ├── LogScroller.cs.meta
│ │ │ │ │ ├── MainPage.cs
│ │ │ │ │ ├── MainPage.cs.meta
│ │ │ │ │ ├── Menu.cs
│ │ │ │ │ ├── Menu.cs.meta
│ │ │ │ │ ├── PurchasePage.cs
│ │ │ │ │ ├── PurchasePage.cs.meta
│ │ │ │ │ ├── SavePage.cs
│ │ │ │ │ ├── SavePage.cs.meta
│ │ │ │ │ ├── SettingsMenu.cs
│ │ │ │ │ ├── SettingsMenu.cs.meta
│ │ │ │ │ ├── UIState.cs
│ │ │ │ │ ├── UIState.cs.meta
│ │ │ │ │ ├── Utility.cs
│ │ │ │ │ └── Utility.cs.meta
│ │ │ │ ├── Sprites.meta
│ │ │ │ └── Sprites
│ │ │ │ │ ├── box.png
│ │ │ │ │ ├── box.png.meta
│ │ │ │ │ ├── cog.png
│ │ │ │ │ ├── cog.png.meta
│ │ │ │ │ ├── delete.png
│ │ │ │ │ ├── delete.png.meta
│ │ │ │ │ ├── file.png
│ │ │ │ │ ├── file.png.meta
│ │ │ │ │ ├── folder.png
│ │ │ │ │ ├── folder.png.meta
│ │ │ │ │ ├── mute.png
│ │ │ │ │ ├── mute.png.meta
│ │ │ │ │ ├── volume-max.png
│ │ │ │ │ └── volume-max.png.meta
│ │ │ ├── InputSystemWarning.cs
│ │ │ ├── InputSystemWarning.cs.meta
│ │ │ ├── Mobile.meta
│ │ │ ├── Mobile
│ │ │ │ ├── AccessTokenMenu.unity
│ │ │ │ ├── AccessTokenMenu.unity.meta
│ │ │ │ ├── AppEvents.unity
│ │ │ │ ├── AppEvents.unity.meta
│ │ │ │ ├── AppLinks.unity
│ │ │ │ ├── AppLinks.unity.meta
│ │ │ │ ├── AppRequests.unity
│ │ │ │ ├── AppRequests.unity.meta
│ │ │ │ ├── DialogShare.unity
│ │ │ │ ├── DialogShare.unity.meta
│ │ │ │ ├── GraphRequest.unity
│ │ │ │ ├── GraphRequest.unity.meta
│ │ │ │ ├── IAP.unity
│ │ │ │ ├── IAP.unity.meta
│ │ │ │ ├── LogView.unity
│ │ │ │ ├── LogView.unity.meta
│ │ │ │ ├── MainMenu.unity
│ │ │ │ ├── MainMenu.unity.meta
│ │ │ │ ├── Pay.unity
│ │ │ │ ├── Pay.unity.meta
│ │ │ │ ├── Scripts.meta
│ │ │ │ ├── Scripts
│ │ │ │ │ ├── ConsoleBase.cs
│ │ │ │ │ ├── ConsoleBase.cs.meta
│ │ │ │ │ ├── LogView.cs
│ │ │ │ │ ├── LogView.cs.meta
│ │ │ │ │ ├── MenuBase.cs
│ │ │ │ │ ├── MenuBase.cs.meta
│ │ │ │ │ ├── SubMenus.meta
│ │ │ │ │ ├── SubMenus
│ │ │ │ │ │ ├── AccessTokenMenu.cs
│ │ │ │ │ │ ├── AccessTokenMenu.cs.meta
│ │ │ │ │ │ ├── AppEvents.cs
│ │ │ │ │ │ ├── AppEvents.cs.meta
│ │ │ │ │ │ ├── AppLinks.cs
│ │ │ │ │ │ ├── AppLinks.cs.meta
│ │ │ │ │ │ ├── AppRequests.cs
│ │ │ │ │ │ ├── AppRequests.cs.meta
│ │ │ │ │ │ ├── DialogShare.cs
│ │ │ │ │ │ ├── DialogShare.cs.meta
│ │ │ │ │ │ ├── GraphRequest.cs
│ │ │ │ │ │ ├── GraphRequest.cs.meta
│ │ │ │ │ │ ├── IAP.cs
│ │ │ │ │ │ ├── IAP.cs.meta
│ │ │ │ │ │ ├── MainMenu.cs
│ │ │ │ │ │ ├── MainMenu.cs.meta
│ │ │ │ │ │ ├── Pay.cs
│ │ │ │ │ │ ├── Pay.cs.meta
│ │ │ │ │ │ ├── Subscription.cs
│ │ │ │ │ │ ├── Subscription.cs.meta
│ │ │ │ │ │ ├── TournamentsMenu.cs
│ │ │ │ │ │ ├── TournamentsMenu.cs.meta
│ │ │ │ │ │ ├── UploadToMediaLibrary.cs
│ │ │ │ │ │ └── UploadToMediaLibrary.cs.meta
│ │ │ │ │ ├── UIInputHelper.cs
│ │ │ │ │ └── UIInputHelper.cs.meta
│ │ │ │ ├── Subscription.unity
│ │ │ │ ├── Subscription.unity.meta
│ │ │ │ ├── Textures.meta
│ │ │ │ ├── Textures
│ │ │ │ │ ├── White.psd
│ │ │ │ │ └── White.psd.meta
│ │ │ │ ├── TournamentsMenu.unity
│ │ │ │ ├── TournamentsMenu.unity.meta
│ │ │ │ ├── UploadToMediaLibrary.unity
│ │ │ │ └── UploadToMediaLibrary.unity.meta
│ │ │ ├── Windows.meta
│ │ │ └── Windows
│ │ │ │ ├── FBWindowsA2UNotificationsManager.cs
│ │ │ │ ├── FBWindowsA2UNotificationsManager.cs.meta
│ │ │ │ ├── FBWindowsADSManager.cs
│ │ │ │ ├── FBWindowsADSManager.cs.meta
│ │ │ │ ├── FBWindowsExampleTabsManager.cs
│ │ │ │ ├── FBWindowsExampleTabsManager.cs.meta
│ │ │ │ ├── FBWindowsFriendsManager.cs
│ │ │ │ ├── FBWindowsFriendsManager.cs.meta
│ │ │ │ ├── FBWindowsGraphAPIManager.cs
│ │ │ │ ├── FBWindowsGraphAPIManager.cs.meta
│ │ │ │ ├── FBWindowsInitManager.cs
│ │ │ │ ├── FBWindowsInitManager.cs.meta
│ │ │ │ ├── FBWindowsLoginManager.cs
│ │ │ │ ├── FBWindowsLoginManager.cs.meta
│ │ │ │ ├── FBWindowsLogsManager.cs
│ │ │ │ ├── FBWindowsLogsManager.cs.meta
│ │ │ │ ├── FBWindowsPhysicalGamepadManager.cs
│ │ │ │ ├── FBWindowsPhysicalGamepadManager.cs.meta
│ │ │ │ ├── FBWindowsPurchaseManager.cs
│ │ │ │ ├── FBWindowsPurchaseManager.cs.meta
│ │ │ │ ├── FBWindowsReferralsManager.cs
│ │ │ │ ├── FBWindowsReferralsManager.cs.meta
│ │ │ │ ├── FBWindowsShareManager.cs
│ │ │ │ ├── FBWindowsShareManager.cs.meta
│ │ │ │ ├── FBWindowsSoftKeyboardManager.cs
│ │ │ │ ├── FBWindowsSoftKeyboardManager.cs.meta
│ │ │ │ ├── FBWindowsTournamentsManager.cs
│ │ │ │ ├── FBWindowsTournamentsManager.cs.meta
│ │ │ │ ├── FBWindowsVirtualGamepadManager.cs
│ │ │ │ ├── FBWindowsVirtualGamepadManager.cs.meta
│ │ │ │ ├── PurchaseButton.prefab
│ │ │ │ ├── PurchaseButton.prefab.meta
│ │ │ │ ├── WindowsExample.unity
│ │ │ │ └── WindowsExample.unity.meta
│ │ ├── Plugins.meta
│ │ ├── Plugins
│ │ │ ├── .gitignore
│ │ │ ├── Android.meta
│ │ │ ├── Android
│ │ │ │ ├── Facebook.Unity.Android.dll.meta
│ │ │ │ └── libs.meta
│ │ │ ├── Canvas.meta
│ │ │ ├── Canvas
│ │ │ │ ├── CanvasJSSDKBindings.jslib.meta
│ │ │ │ └── Facebook.Unity.Canvas.dll.meta
│ │ │ ├── Editor.meta
│ │ │ ├── Editor
│ │ │ │ ├── Dependencies.xml
│ │ │ │ ├── Dependencies.xml.meta
│ │ │ │ └── Facebook.Unity.Editor.dll.meta
│ │ │ ├── Facebook.Unity.dll.meta
│ │ │ ├── Settings.meta
│ │ │ ├── Settings
│ │ │ │ └── Facebook.Unity.Settings.dll.meta
│ │ │ ├── Windows.meta
│ │ │ ├── Windows
│ │ │ │ ├── XInputDotNetPure.dll
│ │ │ │ ├── XInputDotNetPure.dll.meta
│ │ │ │ ├── x64
│ │ │ │ │ ├── XInputInterface.dll
│ │ │ │ │ └── XInputInterface.dll.meta
│ │ │ │ └── x86
│ │ │ │ │ ├── XInputInterface.dll
│ │ │ │ │ └── XInputInterface.dll.meta
│ │ │ ├── iOS.meta
│ │ │ └── iOS
│ │ │ │ └── Facebook.Unity.IOS.dll.meta
│ │ ├── SDK.meta
│ │ ├── SDK
│ │ │ ├── Editor.meta
│ │ │ └── Editor
│ │ │ │ ├── iOS.meta
│ │ │ │ └── iOS
│ │ │ │ ├── FBSDK+Internal.h
│ │ │ │ ├── FBSDK+Internal.h.meta
│ │ │ │ ├── FBUnityInterface.h
│ │ │ │ ├── FBUnityInterface.h.meta
│ │ │ │ ├── FBUnityInterface.mm
│ │ │ │ ├── FBUnityInterface.mm.meta
│ │ │ │ ├── FBUnitySDKDelegate.h
│ │ │ │ ├── FBUnitySDKDelegate.h.meta
│ │ │ │ ├── FBUnitySDKDelegate.m
│ │ │ │ ├── FBUnitySDKDelegate.m.meta
│ │ │ │ ├── FBUnityUtility.h
│ │ │ │ ├── FBUnityUtility.h.meta
│ │ │ │ ├── FBUnityUtility.mm
│ │ │ │ ├── FBUnityUtility.mm.meta
│ │ │ │ ├── Swift.meta
│ │ │ │ ├── Swift
│ │ │ │ ├── FBSDKShareTournamentDialog.swift
│ │ │ │ ├── FBSDKShareTournamentDialog.swift.meta
│ │ │ │ ├── FBSDKTournament.swift
│ │ │ │ ├── FBSDKTournament.swift.meta
│ │ │ │ ├── FBSDKTournamentFetcher.swift
│ │ │ │ ├── FBSDKTournamentFetcher.swift.meta
│ │ │ │ ├── FBSDKTournamentUpdater.swift
│ │ │ │ └── FBSDKTournamentUpdater.swift.meta
│ │ │ │ ├── fixup.projmods
│ │ │ │ └── fixup.projmods.meta
│ │ ├── link.xml
│ │ └── link.xml.meta
│ ├── IAPiOS.meta
│ ├── IAPiOS
│ │ ├── IAP.meta
│ │ └── IAP
│ │ │ ├── Editor.meta
│ │ │ └── Editor
│ │ │ ├── iOS.meta
│ │ │ └── iOS
│ │ │ ├── FBSDKUnityStoreKit.storekit
│ │ │ ├── FBSDKUnityStoreKit.storekit.meta
│ │ │ ├── IAPSK1.h
│ │ │ ├── IAPSK1.h.meta
│ │ │ ├── IAPSK1.mm
│ │ │ ├── IAPSK1.mm.meta
│ │ │ ├── IAPUnityInterface.h
│ │ │ ├── IAPUnityInterface.h.meta
│ │ │ ├── IAPUnityInterface.mm
│ │ │ ├── IAPUnityInterface.mm.meta
│ │ │ ├── Swift.meta
│ │ │ └── Swift
│ │ │ ├── IAPSK2.swift
│ │ │ └── IAPSK2.swift.meta
│ ├── Scripts.meta
│ ├── Scripts
│ │ ├── IAPAndroidImpl.cs
│ │ ├── IAPAndroidImpl.cs.meta
│ │ ├── IAPWrapper.cs
│ │ └── IAPWrapper.cs.meta
│ ├── Settings.StyleCop
│ ├── StreamingAssets.meta
│ └── StreamingAssets
│ │ ├── meta-logo.png
│ │ ├── meta-logo.png.meta
│ │ ├── meta.mp4
│ │ └── meta.mp4.meta
├── IAP-android-wrapper
│ ├── .gitignore
│ ├── IAPUnity
│ │ ├── .gitignore
│ │ ├── build.gradle
│ │ ├── consumer-rules.pro
│ │ ├── proguard-rules.pro
│ │ └── src
│ │ │ ├── androidTest
│ │ │ └── java
│ │ │ │ └── com
│ │ │ │ └── facebook
│ │ │ │ └── unity
│ │ │ │ └── gpbl
│ │ │ │ └── iapunity
│ │ │ │ └── ExampleInstrumentedTest.java
│ │ │ ├── main
│ │ │ ├── AndroidManifest.xml
│ │ │ └── java
│ │ │ │ └── com
│ │ │ │ └── facebook
│ │ │ │ └── unity
│ │ │ │ └── gpbl
│ │ │ │ └── iapunity
│ │ │ │ ├── IAPBillingManager.java
│ │ │ │ └── IAPUnityInterface.java
│ │ │ └── test
│ │ │ └── java
│ │ │ └── com
│ │ │ └── facebook
│ │ │ └── unity
│ │ │ └── gpbl
│ │ │ └── iapunity
│ │ │ └── ExampleUnitTest.java
│ ├── app
│ │ ├── .gitignore
│ │ ├── build.gradle
│ │ ├── proguard-rules.pro
│ │ └── src
│ │ │ ├── androidTest
│ │ │ └── java
│ │ │ │ └── com
│ │ │ │ └── facebook
│ │ │ │ └── unity
│ │ │ │ └── gpbl
│ │ │ │ └── iap
│ │ │ │ └── ExampleInstrumentedTest.java
│ │ │ ├── main
│ │ │ ├── AndroidManifest.xml
│ │ │ └── res
│ │ │ │ ├── drawable
│ │ │ │ ├── ic_launcher_background.xml
│ │ │ │ └── ic_launcher_foreground.xml
│ │ │ │ ├── mipmap-anydpi-v26
│ │ │ │ ├── ic_launcher.xml
│ │ │ │ └── ic_launcher_round.xml
│ │ │ │ ├── mipmap-hdpi
│ │ │ │ ├── ic_launcher.webp
│ │ │ │ └── ic_launcher_round.webp
│ │ │ │ ├── mipmap-mdpi
│ │ │ │ ├── ic_launcher.webp
│ │ │ │ └── ic_launcher_round.webp
│ │ │ │ ├── mipmap-xhdpi
│ │ │ │ ├── ic_launcher.webp
│ │ │ │ └── ic_launcher_round.webp
│ │ │ │ ├── mipmap-xxhdpi
│ │ │ │ ├── ic_launcher.webp
│ │ │ │ └── ic_launcher_round.webp
│ │ │ │ ├── mipmap-xxxhdpi
│ │ │ │ ├── ic_launcher.webp
│ │ │ │ └── ic_launcher_round.webp
│ │ │ │ ├── values-night
│ │ │ │ └── themes.xml
│ │ │ │ ├── values
│ │ │ │ ├── colors.xml
│ │ │ │ ├── strings.xml
│ │ │ │ └── themes.xml
│ │ │ │ └── xml
│ │ │ │ ├── backup_rules.xml
│ │ │ │ └── data_extraction_rules.xml
│ │ │ └── test
│ │ │ └── java
│ │ │ └── com
│ │ │ └── facebook
│ │ │ └── unity
│ │ │ └── gpbl
│ │ │ └── iap
│ │ │ └── ExampleUnitTest.java
│ ├── build.gradle
│ ├── gradle.properties
│ ├── gradle
│ │ ├── libs.versions.toml
│ │ └── wrapper
│ │ │ ├── gradle-wrapper.jar
│ │ │ └── gradle-wrapper.properties
│ ├── gradlew
│ ├── gradlew.bat
│ └── settings.gradle
├── Plugins
│ └── Android
│ │ └── AndroidManifest.xml
├── ProjectSettings
│ ├── AndroidResolverDependencies.xml
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── NavMeshLayers.asset
│ ├── NetworkManager.asset
│ ├── Physics2DSettings.asset
│ ├── ProjectSettings.asset
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ └── UnityConnectSettings.asset
├── RegisterIcalls.cpp
└── UnityReferences
│ ├── 2017.xml
│ ├── 2018.xml
│ ├── 2019.xml
│ ├── 2020.xml
│ ├── 2021.xml
│ └── 5.xml
├── com.parse.bolts.bolts-tasks-1.4.0.jar.meta
├── configure.sh
├── facebook-android-wrapper
├── AndroidManifest.xml
├── build.gradle
├── gradle.properties
├── gradle
│ └── wrapper
│ │ ├── gradle-wrapper.jar
│ │ └── gradle-wrapper.properties
├── gradlew
├── gradlew.bat
├── proguard-project.txt
├── project.properties
└── src
│ └── com
│ └── facebook
│ └── unity
│ ├── BaseActivity.java
│ ├── Constants.java
│ ├── FB.java
│ ├── FBDialogUtils.java
│ ├── FBLogin.java
│ ├── FBUnityAppLinkActivity.java
│ ├── FBUnityAppLinkBaseActivity.java
│ ├── FBUnityChooseGamingContextActivity.java
│ ├── FBUnityCreateGamingContextActivity.java
│ ├── FBUnityDeepLinkingActivity.java
│ ├── FBUnityDialogsActivity.java
│ ├── FBUnityGameRequestActivity.java
│ ├── FBUnityGamingServicesFriendFinderActivity.java
│ ├── FBUnityLoginActivity.java
│ ├── FBUnitySwitchGamingContextActivity.java
│ ├── UnityCallable.java
│ ├── UnityMessage.java
│ ├── UnityParams.java
│ └── UnityReflection.java
├── scripts
├── build.properties
├── build.ps1
├── build.sh
├── common.sh
├── compile_and_fetch_cpp_dll.ps1
├── fixdependecies.sh
├── package_sdk.sh
├── release.sh
├── run_tests.sh
├── setup.sh
├── setup_android_unity_plugin.sh
├── setup_ios_unity_plugin.sh
└── travis
│ └── install.sh
└── win_configure.ps1
/.clang-format:
--------------------------------------------------------------------------------
1 | ---
2 | DisableFormat: true
3 | SortIncludes: false
4 | ...
5 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/config.yml:
--------------------------------------------------------------------------------
1 | blank_issues_enabled: false
2 | contact_links:
3 | - name: Facebook Developer Support
4 | url: https://developers.facebook.com/support
5 | about: This issue tracker is not for support questions and platform bugs. Please go to Facebook Developer Support for raising these questions.
6 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/feature_request.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Feature Request
3 | about: Tell us something you want to see in this project
4 | labels: enhancement
5 | ---
6 |
7 | ## Checklist
8 |
9 | - [ ] I've updated to the latest released version of the SDK
10 | - [ ] I've searched for existing feature requests on [GitHub issues](https://github.com/facebook/facebook-sdk-for-unity/issues)
11 | - [ ] I've read the [Code of Conduct](CODE_OF_CONDUCT.md)
12 | - [ ] I've given my issue the title: `Feature Request: [name of my feature request]`
13 |
14 | ## Goals
15 |
16 | What do you want to achieve?
17 |
18 | ## Expected Results
19 |
20 | What do you expect to happen?
21 |
22 | ## Code Samples & Details
23 |
24 | Please provide a code sample, as well as any additional details, to help us track down the issue. If you can provide a link to a test project that allows us to reproduce the issue, this helps us immensely in both the speed and quality of the fix.
25 |
26 | **Note:** Remember to format your code for readability:
27 |
28 | ```swift
29 | // INSERT YOUR CODE HERE
30 |
31 | var example = "Example code"
32 | ```
33 |
--------------------------------------------------------------------------------
/.github/PULL_REQUEST_TEMPLATE.md:
--------------------------------------------------------------------------------
1 | Thanks for proposing a pull request!
2 |
3 | To help us review the request, please complete the following:
4 |
5 | - [ ] sign [contributor license agreement](https://code.facebook.com/cla/)
6 | - [ ] I've ensured that all existing tests pass and added tests (when/where necessary)
7 | - [ ] I've updated the documentation (when/where necessary) and [Changelog](CHANGELOG.md) (when/where necessary)
8 | - [ ] I've added the proper label to this pull request (e.g. `bug` for bug fixes)
9 |
10 | ## Pull Request Details
11 |
12 | Describe what you accomplished in this pull request (for example, what happens before the change, and after the change)
13 |
14 | ## Test Plan
15 |
16 | Test Plan: **Add your test plan here**
17 |
--------------------------------------------------------------------------------
/CONTRIBUTING.mdown:
--------------------------------------------------------------------------------
1 | Copyright (c) Meta Platforms, Inc. and affiliates.
2 |
3 | Meta welcomes contributions to our SDKs.
4 |
5 | Meta has adopted a Code of Conduct that we expect project participants to adhere to. Please [read the full text](https://code.facebook.com/codeofconduct) so that you can understand what actions will and will not be tolerated.
6 |
7 | All contributors must sign a CLA (contributor license agreement) here:
8 |
9 | https://code.facebook.com/cla/
10 |
11 | To contribute on behalf of your employer, sign the company CLA.
12 |
13 | To contribute on behalf of yourself, sign the individual CLA.
14 |
15 | All contributions:
16 |
17 | 1. MUST be licensed using the Apache License, Version 2.0
18 | 2. Authors MAY retain copyright by adding their copyright notice to the appropriate files
19 |
20 | More information on the Apache License can be found here: http://www.apache.org/foundation/license-faq.html
21 |
--------------------------------------------------------------------------------
/Facebook.Unity.Android.StrippingHack/AndroidWrapper.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Android
22 | {
23 | public class AndroidWrapper
24 | {
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/Facebook.Unity.Android.StrippingHack/Facebook.Unity.Android.StrippingHack.csproj.user:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Project
5 | true
6 |
7 |
--------------------------------------------------------------------------------
/Facebook.Unity.Android.StrippingHack/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | using System.Reflection;
22 | using System.Runtime.CompilerServices;
23 |
24 | [assembly: AssemblyVersion("18.0.0")]
25 |
--------------------------------------------------------------------------------
/Facebook.Unity.Android/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | using System.Reflection;
22 | using System.Runtime.CompilerServices;
23 |
24 | [assembly: AssemblyVersion("18.0.0")]
25 |
--------------------------------------------------------------------------------
/Facebook.Unity.Android/UnityReferences/2017.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Facebook.Unity.Android/UnityReferences/2018.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Facebook.Unity.Android/UnityReferences/2019.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Facebook.Unity.Android/UnityReferences/2020.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Facebook.Unity.Android/UnityReferences/2021.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Facebook.Unity.Android/UnityReferences/5.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Facebook.Unity.Canvas/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | using System.Reflection;
22 | using System.Runtime.CompilerServices;
23 |
24 | [assembly: AssemblyVersion("18.0.0")]
25 |
--------------------------------------------------------------------------------
/Facebook.Unity.Canvas/UnityReferences/2017.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Facebook.Unity.Canvas/UnityReferences/2018.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Facebook.Unity.Canvas/UnityReferences/2019.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Facebook.Unity.Canvas/UnityReferences/2020.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Facebook.Unity.Canvas/UnityReferences/2021.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Facebook.Unity.Canvas/UnityReferences/5.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Facebook.Unity.Editor/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | using System.Reflection;
22 | using System.Runtime.CompilerServices;
23 |
24 | [assembly: AssemblyVersion("18.0.0")]
25 |
--------------------------------------------------------------------------------
/Facebook.Unity.Editor/UnityReferences/2017.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEditor.dll
4 |
5 |
6 | $(UNITY_MANAGED_DIR)UnityEngine.dll
7 |
8 |
9 |
--------------------------------------------------------------------------------
/Facebook.Unity.Editor/UnityReferences/2018.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEditor.dll
4 |
5 |
6 | $(UNITY_MANAGED_DIR)UnityEngine.dll
7 |
8 |
9 |
--------------------------------------------------------------------------------
/Facebook.Unity.Editor/UnityReferences/2019.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEditor.dll
4 |
5 |
6 | $(UNITY_MANAGED_DIR)UnityEngine.dll
7 |
8 |
9 |
--------------------------------------------------------------------------------
/Facebook.Unity.Editor/UnityReferences/2020.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEditor.dll
4 |
5 |
6 | $(UNITY_MANAGED_DIR)UnityEngine.dll
7 |
8 |
9 |
--------------------------------------------------------------------------------
/Facebook.Unity.Editor/UnityReferences/2021.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEditor.dll
4 |
5 |
6 | $(UNITY_MANAGED_DIR)UnityEngine.dll
7 |
8 |
9 |
--------------------------------------------------------------------------------
/Facebook.Unity.Editor/UnityReferences/5.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEditor.dll
4 |
5 |
6 | $(UNITY_MANAGED_DIR)UnityEngine.dll
7 |
8 |
9 |
--------------------------------------------------------------------------------
/Facebook.Unity.Editor/android/DefaultAndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/Facebook.Unity.IOS.StrippingHack/Facebook.Unity.IOS.StrippingHack.csproj.user:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Project
5 | true
6 |
7 |
--------------------------------------------------------------------------------
/Facebook.Unity.IOS.StrippingHack/IOSWrapper.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.IOS
22 | {
23 | public class IOSWrapper
24 | {
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/Facebook.Unity.IOS.StrippingHack/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | using System.Reflection;
22 | using System.Runtime.CompilerServices;
23 |
24 | [assembly: AssemblyVersion("18.0.0")]
25 |
--------------------------------------------------------------------------------
/Facebook.Unity.IOS/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | using System.Reflection;
22 | using System.Runtime.CompilerServices;
23 |
24 | [assembly: AssemblyVersion("18.0.0")]
25 |
--------------------------------------------------------------------------------
/Facebook.Unity.Settings/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | using System.Reflection;
22 | using System.Runtime.CompilerServices;
23 |
24 | [assembly: AssemblyVersion("18.0.0")]
25 |
--------------------------------------------------------------------------------
/Facebook.Unity.Settings/UnityReferences/2017.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 | True
5 |
6 |
7 |
--------------------------------------------------------------------------------
/Facebook.Unity.Settings/UnityReferences/2018.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 | True
5 |
6 |
7 |
--------------------------------------------------------------------------------
/Facebook.Unity.Settings/UnityReferences/2019.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 | True
5 |
6 |
7 |
--------------------------------------------------------------------------------
/Facebook.Unity.Settings/UnityReferences/2020.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 | True
5 |
6 |
7 |
--------------------------------------------------------------------------------
/Facebook.Unity.Settings/UnityReferences/2021.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 | True
5 |
6 |
7 |
--------------------------------------------------------------------------------
/Facebook.Unity.Settings/UnityReferences/5.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 | True
5 |
6 |
7 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Canvas/AppEvents.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Canvas
22 | {
23 | using NUnit.Framework;
24 |
25 | [CanvasTest]
26 | [TestFixture]
27 | public class AppEvents : Facebook.Unity.Tests.AppEvents
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Canvas/AppLinks.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Canvas
22 | {
23 | using NUnit.Framework;
24 |
25 | [CanvasTest]
26 | [TestFixture]
27 | public class AppLinks : Facebook.Unity.Tests.AppLinks
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Canvas/AppRequest.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Canvas
22 | {
23 | using NUnit.Framework;
24 |
25 | [CanvasTest]
26 | [TestFixture]
27 | public class AppRequest : Facebook.Unity.Tests.AppRequest
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Canvas/FeedShare.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Canvas
22 | {
23 | using NUnit.Framework;
24 |
25 | [CanvasTest]
26 | [TestFixture]
27 | public class FeedShare : Facebook.Unity.Tests.FeedShare
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Canvas/Login.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Canvas
22 | {
23 | using NUnit.Framework;
24 |
25 | [CanvasTest]
26 | [TestFixture]
27 | public class Login : Facebook.Unity.Tests.Login
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Canvas/ShareLink.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Canvas
22 | {
23 | using NUnit.Framework;
24 |
25 | [CanvasTest]
26 | [TestFixture]
27 | public class ShareLink : Facebook.Unity.Tests.ShareLink
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Editor/AppLinks.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Editor
22 | {
23 | using NUnit.Framework;
24 |
25 | [EditorTest]
26 | [TestFixture]
27 | public class AppLinks : Facebook.Unity.Tests.Mobile.AppLinks
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Editor/AppRequest.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Editor
22 | {
23 | using NUnit.Framework;
24 |
25 | [EditorTest]
26 | [TestFixture]
27 | public class AppRequest : Facebook.Unity.Tests.AppRequest
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Editor/FeedShare.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Editor
22 | {
23 | using NUnit.Framework;
24 |
25 | [EditorTest]
26 | [TestFixture]
27 | public class FeedShare : Facebook.Unity.Tests.FeedShare
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Editor/Login.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Editor
22 | {
23 | using NUnit.Framework;
24 |
25 | [EditorTest]
26 | [TestFixture]
27 | public class Login : Facebook.Unity.Tests.Mobile.Login
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Editor/ShareLink.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Editor
22 | {
23 | using NUnit.Framework;
24 |
25 | [EditorTest]
26 | [TestFixture]
27 | public class ShareLink : Facebook.Unity.Tests.ShareLink
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Mobile/Android/AndroidTestAttribute.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Mobile.Android
22 | {
23 | using System;
24 |
25 | internal class AndroidTestAttribute : Attribute
26 | {
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Mobile/Android/Login.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Mobile.Android
22 | {
23 | using NUnit.Framework;
24 |
25 | [AndroidTest]
26 | [TestFixture]
27 | public class Login : Facebook.Unity.Tests.Mobile.Login
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Mobile/IOS/AppEvents.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Mobile.IOS
22 | {
23 | using NUnit.Framework;
24 |
25 | [IOSTest]
26 | [TestFixture]
27 | public class AppEvents : Facebook.Unity.Tests.AppEvents
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Mobile/IOS/AppLinks.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Mobile.IOS
22 | {
23 | using NUnit.Framework;
24 |
25 | [IOSTest]
26 | [TestFixture]
27 | public class AppLinks : Facebook.Unity.Tests.Mobile.AppLinks
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Mobile/IOS/AppRequest.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Mobile.IOS
22 | {
23 | using NUnit.Framework;
24 |
25 | [IOSTest]
26 | [TestFixture]
27 | public class AppRequest : Facebook.Unity.Tests.AppRequest
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Mobile/IOS/FeedShare.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Mobile.IOS
22 | {
23 | using NUnit.Framework;
24 |
25 | [IOSTest]
26 | [TestFixture]
27 | public class FeedShare : Facebook.Unity.Tests.FeedShare
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Mobile/IOS/IOSTestAttribute.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Mobile.IOS
22 | {
23 | using System;
24 |
25 | internal class IOSTestAttribute : Attribute
26 | {
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Mobile/IOS/Login.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Mobile.IOS
22 | {
23 | using NUnit.Framework;
24 |
25 | [IOSTest]
26 | [TestFixture]
27 | public class Login : Facebook.Unity.Tests.Mobile.Login
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Mobile/IOS/ShareLink.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Tests.Mobile.IOS
22 | {
23 | using NUnit.Framework;
24 |
25 | [IOSTest]
26 | [TestFixture]
27 | public class ShareLink : Facebook.Unity.Tests.ShareLink
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | using System.Reflection;
22 | using System.Runtime.CompilerServices;
23 |
24 | [assembly: AssemblyVersion("18.0.0")]
25 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/UnityReferences/2017.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEditor.dll
4 |
5 |
6 | $(UNITY_MANAGED_DIR)UnityEngine.dll
7 |
8 |
9 |
--------------------------------------------------------------------------------
/Facebook.Unity.Tests/UnityReferences/2018.xml:
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1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEditor.dll
4 |
5 |
6 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll
7 |
8 |
9 |
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/Facebook.Unity.Tests/UnityReferences/2019.xml:
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1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEditor.dll
4 |
5 |
6 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll
7 |
8 |
9 |
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1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEditor.dll
4 |
5 |
6 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll
7 |
8 |
9 |
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1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEditor.dll
4 |
5 |
6 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll
7 |
8 |
9 |
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/Facebook.Unity.Tests/UnityReferences/5.xml:
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1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEditor.dll
4 |
5 |
6 | $(UNITY_MANAGED_DIR)UnityEngine.dll
7 |
8 |
9 |
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/Facebook.Unity.Tests/packages.config:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/Facebook.Unity.Windows/Properties/AssemblyInfo.cs:
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1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | using System.Reflection;
22 | using System.Runtime.CompilerServices;
23 |
24 | [assembly: AssemblyVersion("18.0.0")]
25 |
--------------------------------------------------------------------------------
/Facebook.Unity.Windows/UnityReferences/2017.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_ENGINE_DIR)UnityEngine.dll
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Facebook.Unity.Windows/UnityReferences/2018.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_ENGINE_DIR)UnityEngine.dll
4 |
5 |
6 | $(UNITY_ENGINE_DIR)UnityEngine.JSONSerializeModule.dll
7 |
8 |
9 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll
10 |
11 |
12 |
--------------------------------------------------------------------------------
/Facebook.Unity.Windows/UnityReferences/2019.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_ENGINE_DIR)UnityEngine.dll
4 |
5 |
6 | $(UNITY_ENGINE_DIR)UnityEngine.JSONSerializeModule.dll
7 |
8 |
9 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll
10 |
11 |
12 |
--------------------------------------------------------------------------------
/Facebook.Unity.Windows/UnityReferences/2020.xml:
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1 |
2 |
3 | $(UNITY_ENGINE_DIR)UnityEngine.dll
4 |
5 |
6 | $(UNITY_ENGINE_DIR)UnityEngine.JSONSerializeModule.dll
7 |
8 |
9 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll
10 |
11 |
12 |
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/Facebook.Unity.Windows/UnityReferences/2021.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_ENGINE_DIR)UnityEngine.dll
4 |
5 |
6 | $(UNITY_ENGINE_DIR)UnityEngine.JSONSerializeModule.dll
7 |
8 |
9 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll
10 |
11 |
12 |
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/Facebook.Unity.Windows/UnityReferences/5.xml:
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1 |
2 |
3 | $(UNITY_ENGINE_DIR)UnityEngine.dll
4 |
5 |
6 |
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/Facebook.Unity/Canvas/ICanvasFacebook.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Canvas
22 | {
23 | internal interface ICanvasFacebook : IPayFacebook, IFacebook
24 | {
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/Facebook.Unity/Canvas/ICanvasFacebookImplementation.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Canvas
22 | {
23 | internal interface ICanvasFacebookImplementation : ICanvasFacebook, ICanvasFacebookResultHandler
24 | {
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/Facebook.Unity/IFacebookImplementation.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity
22 | {
23 | internal interface IFacebookImplementation : IFacebook, IFacebookResultHandler
24 | {
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/Facebook.Unity/LoginTracking.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity
22 | {
23 | public enum LoginTracking
24 | {
25 | ENABLED,
26 | LIMITED
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/Facebook.Unity/Mobile/IMobileFacebookImplementation.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Mobile
22 | {
23 | internal interface IMobileFacebookImplementation : IMobileFacebook, IMobileFacebookResultHandler
24 | {
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/Facebook.Unity/Mobile/IOS/IOSFacebookGameObject.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Mobile.IOS
22 | {
23 | internal class IOSFacebookGameObject : MobileFacebookGameObject
24 | {
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/Facebook.Unity/Results/ICancelSubscriptionResult.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity
22 | {
23 | using System.Collections.Generic;
24 |
25 | public interface ICancelSubscriptionResult : IResult
26 | {
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/Facebook.Unity/Results/IChooseGamingContextResult.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity
22 | {
23 | ///
24 | /// The Choose Gaming Context API result.
25 | ///
26 | public interface IChooseGamingContextResult : IResult
27 | {
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/Facebook.Unity/Results/IConsumePurchaseResult.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity
22 | {
23 | using System.Collections.Generic;
24 |
25 | public interface IConsumePurchaseResult : IResult
26 | {
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/Facebook.Unity/Results/IGameLoadCompleteResult.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity
22 | {
23 | using System.Collections.Generic;
24 |
25 | public interface IGameLoadCompleteResult : IResult
26 | {
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/Facebook.Unity/Results/IGroupJoinResult.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity
22 | {
23 | ///
24 | /// The result of a group join.
25 | ///
26 | public interface IGroupJoinResult : IResult
27 | {
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/Facebook.Unity/Results/IIAPReadyResult.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity
22 | {
23 | using System.Collections.Generic;
24 |
25 | public interface IIAPReadyResult : IResult
26 | {
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/Facebook.Unity/Results/IInitCloudGameResult.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity
22 | {
23 | using System.Collections.Generic;
24 |
25 | public interface IInitCloudGameResult : IResult
26 | {
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/Facebook.Unity/Results/IInterstitialAdResult.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity
22 | {
23 | using System.Collections.Generic;
24 |
25 | public interface IInterstitialAdResult : IResult
26 | {
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/Facebook.Unity/Results/IOpenAppStoreResult.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity
22 | {
23 | using System.Collections.Generic;
24 |
25 | public interface IOpenAppStoreResult : IResult
26 | {
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/Facebook.Unity/Results/IRewardedVideoResult.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity
22 | {
23 | using System.Collections.Generic;
24 |
25 | public interface IRewardedVideoResult : IResult
26 | {
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/Facebook.Unity/Results/IScheduleAppToUserNotificationResult.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity
22 | {
23 | using System.Collections.Generic;
24 |
25 | public interface IScheduleAppToUserNotificationResult : IResult
26 | {
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/Facebook.Unity/UnityReferences/2017.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_ENGINE_DIR)UnityEngine.dll
4 |
5 |
6 | $(UNITY_UI_DIR)UnityEngine.UI.dll
7 |
8 |
9 |
--------------------------------------------------------------------------------
/Facebook.Unity/UnityReferences/2018.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_ENGINE_DIR)UnityEngine.dll
4 |
5 |
6 | $(UNITY_UI_DIR)UnityEngine.UI.dll
7 |
8 |
9 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll
10 |
11 |
12 | $(UNITY_ENGINE_DIR)UnityEngine.UnityWebRequestModule.dll
13 |
14 |
15 | $(UNITY_ENGINE_DIR)UnityEngine.UnityWebRequestWWWModule.dll
16 |
17 |
18 | $(UNITY_ENGINE_DIR)UnityEngine.IMGUIModule.dll
19 |
20 |
21 | $(UNITY_ENGINE_DIR)UnityEngine.UIModule.dll
22 |
23 |
24 | $(UNITY_ENGINE_DIR)UnityEngine.ImageConversionModule.dll
25 |
26 |
27 |
--------------------------------------------------------------------------------
/Facebook.Unity/UnityReferences/5.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | $(UNITY_ENGINE_DIR)UnityEngine.dll
4 |
5 |
6 | $(UNITY_UI_DIR)UnityEngine.UI.dll
7 |
8 |
9 |
--------------------------------------------------------------------------------
/Facebook.Unity/Utils/IFacebookSchedulerFactory.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity
22 | {
23 | using System;
24 |
25 | internal interface IFacebookSchedulerFactory
26 | {
27 | IFacebookScheduler GetInstance();
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/Facebook.Unity/Windows/IWindowsFacebookResultHandler.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | namespace Facebook.Unity.Windows
22 | {
23 | internal interface IWindowsFacebookResultHandler : IFacebookResultHandler
24 | {
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/LICENSE.txt:
--------------------------------------------------------------------------------
1 | Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
2 |
3 | You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
4 | copy, modify, and distribute this software in source code or binary form for use
5 | in connection with the web services and APIs provided by Facebook.
6 |
7 | As with any software that integrates with the Facebook platform, your use of
8 | this software is subject to the Facebook Developer Principles and Policies
9 | [http://developers.facebook.com/policy/]. This copyright notice shall be
10 | included in all copies or substantial portions of the software.
11 |
12 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
13 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
14 | FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
15 | COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
16 | IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
17 | CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
18 |
--------------------------------------------------------------------------------
/UnitySDK/.gitignore:
--------------------------------------------------------------------------------
1 | # Facebook SDK Package
2 |
3 | # Autogenerated VS/MD solution and project files
4 | *.csproj
5 | *.unityproj
6 | *.sln
7 | *.suo
8 | *.tmp
9 | *.user
10 | *.userprefs
11 | *.pidb
12 | *.booproj
13 |
14 | # Unity Temp Files
15 | /[Ll]ibrary/
16 | /[Tt]emp/
17 | /[Oo]bj/
18 | /[Bb]uild/
19 |
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1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | using System.Collections;
22 | using System.Collections.Generic;
23 | using UnityEngine;
24 |
25 | public class UIState : MonoBehaviour
26 | {
27 | public LogScroller logScroller;
28 | }
29 |
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1 | *.iml
2 | .gradle
3 | /local.properties
4 | /.idea/caches
5 | /.idea/libraries
6 | /.idea/modules.xml
7 | /.idea/workspace.xml
8 | /.idea/navEditor.xml
9 | /.idea/assetWizardSettings.xml
10 | .DS_Store
11 | /build
12 | /captures
13 | .externalNativeBuild
14 | .cxx
15 | local.properties
16 |
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/UnitySDK/IAP-android-wrapper/IAPUnity/.gitignore:
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1 | /build
2 |
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/UnitySDK/IAP-android-wrapper/IAPUnity/build.gradle:
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1 | plugins {
2 | alias(libs.plugins.android.library)
3 | }
4 |
5 | android {
6 | namespace 'com.facebook.unity.gpbl.iapunity'
7 | compileSdk 34
8 |
9 | defaultConfig {
10 | minSdk 21
11 |
12 | testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
13 | consumerProguardFiles "consumer-rules.pro"
14 | }
15 |
16 | buildTypes {
17 | release {
18 | minifyEnabled false
19 | proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
20 | }
21 | }
22 | compileOptions {
23 | sourceCompatibility JavaVersion.VERSION_1_8
24 | targetCompatibility JavaVersion.VERSION_1_8
25 | }
26 | }
27 |
28 | dependencies {
29 |
30 | implementation libs.appcompat
31 | implementation libs.material
32 | testImplementation libs.junit
33 | androidTestImplementation libs.ext.junit
34 | androidTestImplementation libs.espresso.core
35 | def billing_version = "7.1.1"
36 | implementation "com.android.billingclient:billing:$billing_version"
37 | }
38 |
39 |
40 |
41 | task copyPlugin(type: Copy) {
42 | dependsOn assemble
43 | from('build/outputs/aar')
44 | into('../../Assets/Plugins/Android')
45 | include(project.name + '-release.aar')
46 | }
47 |
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1 | # Add project specific ProGuard rules here.
2 | # You can control the set of applied configuration files using the
3 | # proguardFiles setting in build.gradle.
4 | #
5 | # For more details, see
6 | # http://developer.android.com/guide/developing/tools/proguard.html
7 |
8 | # If your project uses WebView with JS, uncomment the following
9 | # and specify the fully qualified class name to the JavaScript interface
10 | # class:
11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
12 | # public *;
13 | #}
14 |
15 | # Uncomment this to preserve the line number information for
16 | # debugging stack traces.
17 | #-keepattributes SourceFile,LineNumberTable
18 |
19 | # If you keep the line number information, uncomment this to
20 | # hide the original source file name.
21 | #-renamesourcefileattribute SourceFile
22 |
--------------------------------------------------------------------------------
/UnitySDK/IAP-android-wrapper/IAPUnity/src/androidTest/java/com/facebook/unity/gpbl/iapunity/ExampleInstrumentedTest.java:
--------------------------------------------------------------------------------
1 | package com.facebook.unity.gpbl.iapunity;
2 |
3 | import android.content.Context;
4 |
5 | import androidx.test.platform.app.InstrumentationRegistry;
6 | import androidx.test.ext.junit.runners.AndroidJUnit4;
7 |
8 | import org.junit.Test;
9 | import org.junit.runner.RunWith;
10 |
11 | import static org.junit.Assert.*;
12 |
13 | /**
14 | * Instrumented test, which will execute on an Android device.
15 | *
16 | * @see Testing documentation
17 | */
18 | @RunWith(AndroidJUnit4.class)
19 | public class ExampleInstrumentedTest {
20 | @Test
21 | public void useAppContext() {
22 | Context appContext = InstrumentationRegistry.getInstrumentation().getTargetContext();
23 | assertEquals("com.facebook.unity.gpbl.iapunity.test", appContext.getPackageName());
24 | }
25 | }
26 |
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/UnitySDK/IAP-android-wrapper/IAPUnity/src/main/AndroidManifest.xml:
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1 |
2 |
3 |
4 |
5 |
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/UnitySDK/IAP-android-wrapper/IAPUnity/src/test/java/com/facebook/unity/gpbl/iapunity/ExampleUnitTest.java:
--------------------------------------------------------------------------------
1 | package com.facebook.unity.gpbl.iapunity;
2 |
3 | import org.junit.Test;
4 |
5 | import static org.junit.Assert.*;
6 |
7 | /**
8 | * Example local unit test, which will execute on the development machine (host).
9 | *
10 | * @see Testing documentation
11 | */
12 | public class ExampleUnitTest {
13 | @Test
14 | public void addition_isCorrect() {
15 | assertEquals(4, 2 + 2);
16 | }
17 | }
18 |
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/UnitySDK/IAP-android-wrapper/app/.gitignore:
--------------------------------------------------------------------------------
1 | /build
2 |
--------------------------------------------------------------------------------
/UnitySDK/IAP-android-wrapper/app/build.gradle:
--------------------------------------------------------------------------------
1 | plugins {
2 | alias(libs.plugins.android.application)
3 | }
4 |
5 | android {
6 | namespace 'com.facebook.unity.gpbl.iap'
7 | compileSdk 34
8 |
9 | defaultConfig {
10 | applicationId "com.facebook.unity.gpbl.iap"
11 | minSdk 24
12 | targetSdk 34
13 | versionCode 1
14 | versionName "1.0"
15 |
16 | testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
17 | }
18 |
19 | buildTypes {
20 | release {
21 | minifyEnabled false
22 | proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
23 | }
24 | }
25 | compileOptions {
26 | sourceCompatibility JavaVersion.VERSION_1_8
27 | targetCompatibility JavaVersion.VERSION_1_8
28 | }
29 | }
30 |
31 |
32 |
33 | dependencies {
34 |
35 | implementation libs.appcompat
36 | implementation libs.material
37 | testImplementation libs.junit
38 | androidTestImplementation libs.ext.junit
39 | androidTestImplementation libs.espresso.core
40 | }
41 |
--------------------------------------------------------------------------------
/UnitySDK/IAP-android-wrapper/app/proguard-rules.pro:
--------------------------------------------------------------------------------
1 | # Add project specific ProGuard rules here.
2 | # You can control the set of applied configuration files using the
3 | # proguardFiles setting in build.gradle.
4 | #
5 | # For more details, see
6 | # http://developer.android.com/guide/developing/tools/proguard.html
7 |
8 | # If your project uses WebView with JS, uncomment the following
9 | # and specify the fully qualified class name to the JavaScript interface
10 | # class:
11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
12 | # public *;
13 | #}
14 |
15 | # Uncomment this to preserve the line number information for
16 | # debugging stack traces.
17 | #-keepattributes SourceFile,LineNumberTable
18 |
19 | # If you keep the line number information, uncomment this to
20 | # hide the original source file name.
21 | #-renamesourcefileattribute SourceFile
22 |
--------------------------------------------------------------------------------
/UnitySDK/IAP-android-wrapper/app/src/androidTest/java/com/facebook/unity/gpbl/iap/ExampleInstrumentedTest.java:
--------------------------------------------------------------------------------
1 | package com.facebook.unity.gpbl.iap;
2 |
3 | import android.content.Context;
4 |
5 | import androidx.test.platform.app.InstrumentationRegistry;
6 | import androidx.test.ext.junit.runners.AndroidJUnit4;
7 |
8 | import org.junit.Test;
9 | import org.junit.runner.RunWith;
10 |
11 | import static org.junit.Assert.*;
12 |
13 | /**
14 | * Instrumented test, which will execute on an Android device.
15 | *
16 | * @see Testing documentation
17 | */
18 | @RunWith(AndroidJUnit4.class)
19 | public class ExampleInstrumentedTest {
20 | @Test
21 | public void useAppContext() {
22 | // Context of the app under test.
23 | Context appContext = InstrumentationRegistry.getInstrumentation().getTargetContext();
24 | assertEquals("com.facebook.unity.gpbl.iap", appContext.getPackageName());
25 | }
26 | }
27 |
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1 |
2 |
3 |
4 |
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6 |
7 |
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1 |
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3 |
16 |
17 |
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1 |
2 |
3 | #FFBB86FC
4 | #FF6200EE
5 | #FF3700B3
6 | #FF03DAC5
7 | #FF018786
8 | #FF000000
9 | #FFFFFFFF
10 |
11 |
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/UnitySDK/IAP-android-wrapper/app/src/main/res/values/strings.xml:
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1 |
2 | IAP-android-wrapper
3 |
4 |
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1 |
2 |
3 |
16 |
17 |
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8 |
12 |
13 |
19 |
20 |
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/UnitySDK/IAP-android-wrapper/app/src/test/java/com/facebook/unity/gpbl/iap/ExampleUnitTest.java:
--------------------------------------------------------------------------------
1 | package com.facebook.unity.gpbl.iap;
2 |
3 | import org.junit.Test;
4 |
5 | import static org.junit.Assert.*;
6 |
7 | /**
8 | * Example local unit test, which will execute on the development machine (host).
9 | *
10 | * @see Testing documentation
11 | */
12 | public class ExampleUnitTest {
13 | @Test
14 | public void addition_isCorrect() {
15 | assertEquals(4, 2 + 2);
16 | }
17 | }
18 |
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/UnitySDK/IAP-android-wrapper/build.gradle:
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1 | // Top-level build file where you can add configuration options common to all sub-projects/modules.
2 | plugins {
3 | alias(libs.plugins.android.application) apply false
4 | alias(libs.plugins.android.library) apply false
5 | }
6 |
7 |
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/UnitySDK/IAP-android-wrapper/gradle.properties:
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1 | # Project-wide Gradle settings.
2 | # IDE (e.g. Android Studio) users:
3 | # Gradle settings configured through the IDE *will override*
4 | # any settings specified in this file.
5 | # For more details on how to configure your build environment visit
6 | # http://www.gradle.org/docs/current/userguide/build_environment.html
7 | # Specifies the JVM arguments used for the daemon process.
8 | # The setting is particularly useful for tweaking memory settings.
9 | org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
10 | # When configured, Gradle will run in incubating parallel mode.
11 | # This option should only be used with decoupled projects. For more details, visit
12 | # https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects
13 | # org.gradle.parallel=true
14 | # AndroidX package structure to make it clearer which packages are bundled with the
15 | # Android operating system, and which are packaged with your app's APK
16 | # https://developer.android.com/topic/libraries/support-library/androidx-rn
17 | android.useAndroidX=true
18 | # Enables namespacing of each library's R class so that its R class includes only the
19 | # resources declared in the library itself and none from the library's dependencies,
20 | # thereby reducing the size of the R class for that library
21 | android.nonTransitiveRClass=true
22 |
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1 | [versions]
2 | agp = "8.5.0"
3 | junit = "4.13.2"
4 | junitVersion = "1.2.1"
5 | espressoCore = "3.5.1"
6 | appcompat = "1.7.0"
7 | material = "1.12.0"
8 |
9 | [libraries]
10 | junit = { group = "junit", name = "junit", version.ref = "junit" }
11 | ext-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
12 | espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
13 | appcompat = { group = "androidx.appcompat", name = "appcompat", version.ref = "appcompat" }
14 | material = { group = "com.google.android.material", name = "material", version.ref = "material" }
15 |
16 | [plugins]
17 | android-application = { id = "com.android.application", version.ref = "agp" }
18 | android-library = { id = "com.android.library", version.ref = "agp" }
19 |
20 |
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1 | #Fri Apr 11 09:44:28 PDT 2025
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | distributionUrl=https\://services.gradle.org/distributions/gradle-8.7-bin.zip
5 | zipStoreBase=GRADLE_USER_HOME
6 | zipStorePath=wrapper/dists
7 |
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1 | pluginManagement {
2 | repositories {
3 | google {
4 | content {
5 | includeGroupByRegex("com\\.android.*")
6 | includeGroupByRegex("com\\.google.*")
7 | includeGroupByRegex("androidx.*")
8 | }
9 | }
10 | mavenCentral()
11 | gradlePluginPortal()
12 | }
13 | }
14 | dependencyResolutionManagement {
15 | repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
16 | repositories {
17 | google()
18 | mavenCentral()
19 | }
20 | }
21 |
22 | rootProject.name = "IAP-android-wrapper"
23 | include ':app'
24 | include ':IAPUnity'
25 |
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2 | %TAG !u! tag:unity3d.com,2011:
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4 | EditorSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 9
7 | m_ExternalVersionControlSupport: Visible Meta Files
8 | m_SerializationMode: 2
9 | m_LineEndingsForNewScripts: 1
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11 | m_PrefabRegularEnvironment: {fileID: 0}
12 | m_PrefabUIEnvironment: {fileID: 0}
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15 | m_EtcTextureCompressorBehavior: 0
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17 | m_EtcTextureNormalCompressor: 2
18 | m_EtcTextureBestCompressor: 5
19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp;asmref
20 | m_ProjectGenerationRootNamespace:
21 | m_CollabEditorSettings:
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23 | m_EnableTextureStreamingInEditMode: 1
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2 | %TAG !u! tag:unity3d.com,2011:
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4 | NetworkManager:
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7 | m_Sendrate: 15
8 | m_AssetToPrefab: {}
9 |
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1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
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4 | Physics2DSettings:
5 | m_ObjectHideFlags: 0
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7 | m_DefaultMaterial: {fileID: 0}
8 | m_VelocityIterations: 8
9 | m_PositionIterations: 3
10 | m_VelocityThreshold: 1
11 | m_MaxLinearCorrection: .200000003
12 | m_MaxAngularCorrection: 8
13 | m_MaxTranslationSpeed: 100
14 | m_MaxRotationSpeed: 360
15 | m_MinPenetrationForPenalty: .00999999978
16 | m_BaumgarteScale: .200000003
17 | m_BaumgarteTimeOfImpactScale: .75
18 | m_TimeToSleep: .5
19 | m_LinearSleepTolerance: .00999999978
20 | m_AngularSleepTolerance: 2
21 | m_RaycastsHitTriggers: 1
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2 | %TAG !u! tag:unity3d.com,2011:
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4 | TagManager:
5 | tags:
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7 | Builtin Layer 0: Default
8 | Builtin Layer 1: TransparentFX
9 | Builtin Layer 2: Ignore Raycast
10 | Builtin Layer 3:
11 | Builtin Layer 4: Water
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1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!5 &1
4 | TimeManager:
5 | m_ObjectHideFlags: 0
6 | Fixed Timestep: .0199999996
7 | Maximum Allowed Timestep: .333333343
8 | m_TimeScale: 1
9 |
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2 | %TAG !u! tag:unity3d.com,2011:
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4 | UnityConnectSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 1
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8 | m_TestMode: 0
9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com
12 | m_DashboardUrl: https://dashboard.unity3d.com
13 | m_TestInitMode: 0
14 | CrashReportingSettings:
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16 | m_Enabled: 0
17 | m_LogBufferSize: 10
18 | m_CaptureEditorExceptions: 1
19 | UnityPurchasingSettings:
20 | m_Enabled: 0
21 | m_TestMode: 0
22 | UnityAnalyticsSettings:
23 | m_Enabled: 0
24 | m_TestMode: 0
25 | m_InitializeOnStartup: 1
26 | m_PackageRequiringCoreStatsPresent: 0
27 | UnityAdsSettings:
28 | m_Enabled: 0
29 | m_InitializeOnStartup: 1
30 | m_TestMode: 0
31 | m_IosGameId:
32 | m_AndroidGameId:
33 | m_GameIds: {}
34 | m_GameId:
35 | PerformanceReportingSettings:
36 | m_Enabled: 0
37 |
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1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 |
5 |
6 | $(UNITY_MANAGED_DIR)UnityEditor.dll
7 |
8 |
9 | $(UNITY_UI_DIR)UnityEngine.UI.dll
10 |
11 |
12 |
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1 |
2 |
3 | $(UNITY_MANAGED_DIR)UnityEngine.dll
4 |
5 |
6 | $(UNITY_MANAGED_DIR)UnityEditor.dll
7 |
8 |
9 | $(UNITY_UI_DIR)UnityEngine.UI.dll
10 |
11 |
12 |
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1 | fileFormatVersion: 2
2 | guid: 83e3f992b8e554f3389c245e4beee511
3 | labels:
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5 | PluginImporter:
6 | externalObjects: {}
7 | serializedVersion: 2
8 | iconMap: {}
9 | executionOrder: {}
10 | defineConstraints: []
11 | isPreloaded: 0
12 | isOverridable: 0
13 | isExplicitlyReferenced: 0
14 | validateReferences: 1
15 | platformData:
16 | - first:
17 | Android: Android
18 | second:
19 | enabled: 1
20 | settings: {}
21 | - first:
22 | Any:
23 | second:
24 | enabled: 0
25 | settings: {}
26 | - first:
27 | Editor: Editor
28 | second:
29 | enabled: 0
30 | settings:
31 | DefaultValueInitialized: true
32 | userData:
33 | assetBundleName:
34 | assetBundleVariant:
35 |
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/facebook-android-wrapper/AndroidManifest.xml:
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1 |
2 |
21 |
22 |
24 |
25 |
26 |
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/facebook-android-wrapper/gradle.properties:
--------------------------------------------------------------------------------
1 | # Copyright (c) Meta Platforms, Inc. and affiliates.
2 | # Project-wide Gradle settings.
3 |
4 | # IDE (e.g. Android Studio) users:
5 | # Gradle settings configured through the IDE *will override*
6 | # any settings specified in this file.
7 |
8 | # For more details on how to configure your build environment visit
9 | # http://www.gradle.org/docs/current/userguide/build_environment.html
10 |
11 | # Specifies the JVM arguments used for the daemon process.
12 | # The setting is particularly useful for tweaking memory settings.
13 | # Default value: -Xmx10248m -XX:MaxPermSize=256m
14 | # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
15 |
16 | # When configured, Gradle will run in incubating parallel mode.
17 | # This option should only be used with decoupled projects. More details, visit
18 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
19 | # org.gradle.parallel=true
20 |
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/facebook-android-wrapper/gradle/wrapper/gradle-wrapper.jar:
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https://raw.githubusercontent.com/facebook/facebook-sdk-for-unity/a78556f89290f25167c2069d78f164cc303ad1cc/facebook-android-wrapper/gradle/wrapper/gradle-wrapper.jar
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/facebook-android-wrapper/gradle/wrapper/gradle-wrapper.properties:
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1 | #Mon May 18 10:48:51 PDT 2015
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | zipStoreBase=GRADLE_USER_HOME
5 | zipStorePath=wrapper/dists
6 | distributionUrl=https\://services.gradle.org/distributions/gradle-6.3-all.zip
7 |
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/facebook-android-wrapper/proguard-project.txt:
--------------------------------------------------------------------------------
1 | # Copyright (c) Meta Platforms, Inc. and affiliates.
2 | # To enable ProGuard in your project, edit project.properties
3 | # to define the proguard.config property as described in that file.
4 | #
5 | # Add project specific ProGuard rules here.
6 | # By default, the flags in this file are appended to flags specified
7 | # in ${sdk.dir}/tools/proguard/proguard-android.txt
8 | # You can edit the include path and order by changing the ProGuard
9 | # include property in project.properties.
10 | #
11 | # For more details, see
12 | # http://developer.android.com/guide/developing/tools/proguard.html
13 |
14 | # Add any project specific keep options here:
15 |
16 | # If your project uses WebView with JS, uncomment the following
17 | # and specify the fully qualified class name to the JavaScript interface
18 | # class:
19 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
20 | # public *;
21 | #}
22 |
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/facebook-android-wrapper/project.properties:
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1 | # Copyright (c) Meta Platforms, Inc. and affiliates.
2 | # This file is automatically generated by Android Tools.
3 | # Do not modify this file -- YOUR CHANGES WILL BE ERASED!
4 | #
5 | # This file must be checked in Version Control Systems.
6 | #
7 | # To customize properties used by the Ant build system edit
8 | # "ant.properties", and override values to adapt the script to your
9 | # project structure.
10 | #
11 | # To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
12 | #proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
13 |
14 | android.library=true
15 |
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/facebook-android-wrapper/src/com/facebook/unity/Constants.java:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | package com.facebook.unity;
22 |
23 | public class Constants {
24 | public static final String CALLBACK_ID_KEY = "callback_id";
25 | }
26 |
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/facebook-android-wrapper/src/com/facebook/unity/FBUnityAppLinkActivity.java:
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1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | package com.facebook.unity;
22 |
23 | public class FBUnityAppLinkActivity extends FBUnityAppLinkBaseActivity {
24 |
25 | }
26 |
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/facebook-android-wrapper/src/com/facebook/unity/FBUnityDeepLinkingActivity.java:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
3 | *
4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
5 | * copy, modify, and distribute this software in source code or binary form for use
6 | * in connection with the web services and APIs provided by Facebook.
7 | *
8 | * As with any software that integrates with the Facebook platform, your use of
9 | * this software is subject to the Facebook Developer Principles and Policies
10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be
11 | * included in all copies or substantial portions of the software.
12 | *
13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 | */
20 |
21 | package com.facebook.unity;
22 |
23 | public class FBUnityDeepLinkingActivity extends FBUnityAppLinkBaseActivity {
24 | }
25 |
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/scripts/build.properties:
--------------------------------------------------------------------------------
1 | # Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
2 | #
3 | # You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
4 | # copy, modify, and distribute this software in source code or binary form for use
5 | # in connection with the web services and APIs provided by Facebook.
6 | #
7 | # As with any software that integrates with the Facebook platform, your use of
8 | # this software is subject to the Facebook Developer Principles and Policies
9 | # [http://developers.facebook.com/policy/]. This copyright notice shall be
10 | # included in all copies or substantial portions of the software.
11 | #
12 | # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
13 | # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
14 | # FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
15 | # COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
16 | # IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
17 |
18 | UNITY_SDK_BUILD_VERSION='18.0.0'
19 |
20 | FB_ANDROID_SDK_VERSION='18.0.3'
21 |
22 | FB_ANDROID_SDK_PATH=~/fbsource/fbandroid/first-party/java/androidsdk
23 | FB_IOS_SDK_PATH=~/fbsource/fbobjc/ios-sdk/build
24 |
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