├── .clang-format ├── .github ├── ISSUE_TEMPLATE │ ├── bug_report.md │ ├── config.yml │ └── feature_request.md └── PULL_REQUEST_TEMPLATE.md ├── .gitignore ├── APIReference.md ├── CHANGELOG.md ├── CODE_OF_CONDUCT.md ├── CONTRIBUTING.mdown ├── Facebook.Unity.Android.StrippingHack ├── AndroidWrapper.cs ├── Facebook.Unity.Android.StrippingHack.csproj ├── Facebook.Unity.Android.StrippingHack.csproj.user └── Properties │ └── AssemblyInfo.cs ├── Facebook.Unity.Android ├── AndroidWrapper.cs ├── Facebook.Unity.Android.csproj ├── Properties │ └── AssemblyInfo.cs └── UnityReferences │ ├── 2017.xml │ ├── 2018.xml │ ├── 2019.xml │ ├── 2020.xml │ ├── 2021.xml │ └── 5.xml ├── Facebook.Unity.Canvas ├── CanvasJSWrapper.cs ├── Facebook.Unity.Canvas.csproj ├── Plugins │ └── CanvasJSSDKBindings.jslib ├── Properties │ └── AssemblyInfo.cs └── UnityReferences │ ├── 2017.xml │ ├── 2018.xml │ ├── 2019.xml │ ├── 2020.xml │ ├── 2021.xml │ └── 5.xml ├── Facebook.Unity.Editor ├── Facebook.Unity.Editor.csproj ├── FacebookBuild.cs ├── FacebookConsoleEndpoint.cs ├── FacebookImporter.cs ├── FacebookPlayModeChanged.cs ├── FacebookPostprocess.cs ├── FacebookSettingsEditor.cs ├── Properties │ └── AssemblyInfo.cs ├── Settings.StyleCop ├── UnityReferences │ ├── 2017.xml │ ├── 2018.xml │ ├── 2019.xml │ ├── 2020.xml │ ├── 2021.xml │ └── 5.xml ├── Utility.cs ├── android │ ├── AndroidSupportLibraryResolver.cs │ ├── DefaultAndroidManifest.xml │ ├── FacebookAndroidUtil.cs │ └── ManifestMod.cs └── iOS │ ├── FixupFiles.cs │ ├── PBX │ ├── Elements.cs │ ├── Lexer.cs │ ├── Objects.cs │ ├── Parser.cs │ ├── Sections.cs │ ├── Serializer.cs │ └── Utils.cs │ ├── PBXCapabilityType.cs │ ├── PBXPath.cs │ ├── PBXProject.cs │ ├── PBXProjectData.cs │ ├── PListDict.cs │ └── PListParser.cs ├── Facebook.Unity.IOS.StrippingHack ├── Facebook.Unity.IOS.StrippingHack.csproj ├── Facebook.Unity.IOS.StrippingHack.csproj.user ├── IOSWrapper.cs └── Properties │ └── AssemblyInfo.cs ├── Facebook.Unity.IOS ├── Facebook.Unity.IOS.csproj ├── IOSWrapper.cs └── Properties │ └── AssemblyInfo.cs ├── Facebook.Unity.Settings ├── Facebook.Unity.Settings.csproj ├── FacebookSettings.cs ├── Properties │ └── AssemblyInfo.cs └── UnityReferences │ ├── 2017.xml │ ├── 2018.xml │ ├── 2019.xml │ ├── 2020.xml │ ├── 2021.xml │ └── 5.xml ├── Facebook.Unity.Tests ├── AppEvents.cs ├── AppLinks.cs ├── AppRequest.cs ├── Canvas │ ├── AppEvents.cs │ ├── AppLinks.cs │ ├── AppRequest.cs │ ├── CanvasTestAttribute.cs │ ├── FeedShare.cs │ ├── Init.cs │ ├── Login.cs │ ├── MockCanvas.cs │ ├── Pay.cs │ ├── ShareLink.cs │ └── UserAgent.cs ├── Editor │ ├── AccessTokenRefresh.cs │ ├── AppLinks.cs │ ├── AppRequest.cs │ ├── EditorTestAttribute.cs │ ├── FeedShare.cs │ ├── Init.cs │ ├── Login.cs │ ├── MockEditor.cs │ ├── ShareLink.cs │ └── UserAgent.cs ├── Facebook.Unity.Tests.csproj ├── FacebookTestClass.cs ├── FeedShare.cs ├── Init.cs ├── Login.cs ├── Mobile │ ├── AccessTokenRefresh.cs │ ├── Android │ │ ├── AccessTokenRefresh.cs │ │ ├── AndroidTestAttribute.cs │ │ ├── AppEvents.cs │ │ ├── AppLinks.cs │ │ ├── AppRequest.cs │ │ ├── FeedShare.cs │ │ ├── Init.cs │ │ ├── Login.cs │ │ ├── MockAndroid.cs │ │ ├── ShareLink.cs │ │ └── UserAgent.cs │ ├── AppLinks.cs │ ├── IOS │ │ ├── AccessTokenRefresh.cs │ │ ├── AppEvents.cs │ │ ├── AppLinks.cs │ │ ├── AppRequest.cs │ │ ├── FeedShare.cs │ │ ├── IOSTestAttribute.cs │ │ ├── Init.cs │ │ ├── Login.cs │ │ ├── MockIOS.cs │ │ ├── ShareLink.cs │ │ └── UserAgent.cs │ └── Login.cs ├── MockResults.cs ├── MockWrapper.cs ├── Properties │ └── AssemblyInfo.cs ├── Settings.StyleCop ├── ShareLink.cs ├── TestUtilities.cs ├── UnityReferences │ ├── 2017.xml │ ├── 2018.xml │ ├── 2019.xml │ ├── 2020.xml │ ├── 2021.xml │ └── 5.xml ├── UserAgent.cs ├── VersionNumberCheck.cs └── packages.config ├── Facebook.Unity.Windows ├── Facebook.Unity.Windows.csproj ├── Parsers │ ├── WindowsCatalogParser.cs │ ├── WindowsParserBase.cs │ └── WindowsPurchaseParser.cs ├── Plugins │ ├── LibFBGManaged.dll │ ├── x64 │ │ ├── LibFBGPlatform.dll │ │ ├── LibFBGUI.dll │ │ ├── WebView2Loader.dll │ │ ├── cpprest_2_10.dll │ │ ├── libcrypto-3-x64.dll │ │ ├── libcurl.dll │ │ ├── libssl-3-x64.dll │ │ ├── tinyxml2.dll │ │ └── zlib1.dll │ └── x86 │ │ ├── LibFBGPlatform.dll │ │ ├── LibFBGUI.dll │ │ ├── WebView2Loader.dll │ │ ├── cpprest_2_10.dll │ │ ├── libcrypto-3.dll │ │ ├── libcurl.dll │ │ ├── libssl-3.dll │ │ ├── tinyxml2.dll │ │ └── zlib1.dll ├── Properties │ └── AssemblyInfo.cs ├── UnityReferences │ ├── 2017.xml │ ├── 2018.xml │ ├── 2019.xml │ ├── 2020.xml │ ├── 2021.xml │ └── 5.xml ├── WindowsOptions.cs └── WindowsWrapper.cs ├── Facebook.Unity ├── AccessToken.cs ├── AppEventName.cs ├── AppEventParameterName.cs ├── AuthenticationToken.cs ├── CallbackManager.cs ├── Canvas │ ├── CanvasFacebook.cs │ ├── CanvasFacebookGameObject.cs │ ├── CanvasFacebookLoader.cs │ ├── ICanvasFacebook.cs │ ├── ICanvasFacebookCallbackHandler.cs │ ├── ICanvasFacebookImplementation.cs │ ├── ICanvasFacebookResultHandler.cs │ ├── ICanvasJSWrapper.cs │ └── JsBridge.cs ├── Codeless │ ├── CodelessCrawler.cs │ ├── CodelessUIInteractEvent.cs │ ├── FBSDKCodelessPathComponent.cs │ ├── FBSDKEventBinding.cs │ ├── FBSDKEventBindingManager.cs │ └── FBSDKViewHiearchy.cs ├── ComponentFactory.cs ├── Constants.cs ├── CurrencyAmount.cs ├── CustomUpdateContent.cs ├── FB.cs ├── FBGamingServices.cs ├── FBLocation.cs ├── Facebook.Unity.csproj ├── FacebookBase.cs ├── FacebookGameObject.cs ├── FacebookSdkVersion.cs ├── FacebookUnityPlatform.cs ├── FriendFinderInviation.cs ├── IFacebook.cs ├── IFacebookCallbackHandler.cs ├── IFacebookImplementation.cs ├── IFacebookResultHandler.cs ├── IPayFacebook.cs ├── LoginTracking.cs ├── MethodArguments.cs ├── MethodCall.cs ├── Mobile │ ├── Android │ │ ├── AndroidFacebook.cs │ │ ├── AndroidFacebookGameObject.cs │ │ ├── AndroidFacebookLoader.cs │ │ └── IAndroidWrapper.cs │ ├── IMobileFacebook.cs │ ├── IMobileFacebookCallbackHandler.cs │ ├── IMobileFacebookImplementation.cs │ ├── IMobileFacebookResultHandler.cs │ ├── IOS │ │ ├── IIOSWrapper.cs │ │ ├── IOSFacebook.cs │ │ ├── IOSFacebookGameObject.cs │ │ └── IOSFacebookLoader.cs │ ├── MobileFacebook.cs │ └── MobileFacebookGameObject.cs ├── NativeDialogModes.cs ├── OGActionType.cs ├── PlatformEditor │ ├── EditorFacebook.cs │ ├── EditorFacebookGameObject.cs │ ├── EditorFacebookLoader.cs │ ├── EditorFacebookMockDialog.cs │ ├── EditorWrapper.cs │ ├── IEditorWrapper.cs │ └── MockDialogs │ │ ├── EmptyMockDialog.cs │ │ ├── MockLoginDialog.cs │ │ └── MockShareDialog.cs ├── Product.cs ├── Profile.cs ├── Properties │ └── AssemblyInfo.cs ├── Purchase.cs ├── Results │ ├── AbortDialogResult.cs │ ├── AccessTokenRefreshResult.cs │ ├── AppLinkResult.cs │ ├── AppReqeustResult.cs │ ├── CancelSubscriptionResult.cs │ ├── CatalogResult.cs │ ├── ChooseGamingContextResult.cs │ ├── ConsumePurchaseResult.cs │ ├── CreateGamingContextResult.cs │ ├── FriendFinderInvitationResult.cs │ ├── GameLoadCompleteResult.cs │ ├── GamingServicesFriendFinderResult.cs │ ├── GetCurrentGamingContextResult.cs │ ├── GetTournamentsResult.cs │ ├── GraphResult.cs │ ├── GroupCreateResult.cs │ ├── GroupJoinResult.cs │ ├── HasLicenseResult.cs │ ├── IAPReadyResult.cs │ ├── IAccessTokenRefreshResult.cs │ ├── IAppLinkResult.cs │ ├── IAppRequestResult.cs │ ├── ICancelSubscriptionResult.cs │ ├── ICatalogResult.cs │ ├── IChooseGamingContextResult.cs │ ├── IConsumePurchaseResult.cs │ ├── ICreateGamingContextResult.cs │ ├── IDialogResult.cs │ ├── IFriendFinderInvitationResult.cs │ ├── IGameLoadCompleteResult.cs │ ├── IGamingServicesFriendFinderResult.cs │ ├── IGetCurrentGamingContextResult.cs │ ├── IGetTournamentsResult.cs │ ├── IGraphResult.cs │ ├── IGroupCreateResult.cs │ ├── IGroupJoinResult.cs │ ├── IHasLicenseResult.cs │ ├── IIAPReadyResult.cs │ ├── IInitCloudGameResult.cs │ ├── IInternalResult.cs │ ├── IInterstitialAdResult.cs │ ├── ILocaleResult.cs │ ├── ILoginResult.cs │ ├── ILoginStatusResult.cs │ ├── IMediaUploadResult.cs │ ├── IOpenAppStoreResult.cs │ ├── IPayResult.cs │ ├── IPayloadResult.cs │ ├── IProfileResult.cs │ ├── IPurchaseResult.cs │ ├── IPurchasesResult.cs │ ├── IReferralsCreateResult.cs │ ├── IReferralsGetDataResult.cs │ ├── IResult.cs │ ├── IRewardedVideoResult.cs │ ├── IScheduleAppToUserNotificationResult.cs │ ├── ISessionScoreResult.cs │ ├── IShareResult.cs │ ├── ISoftKeyboardOpenResult.cs │ ├── ISubscribableCatalogResult.cs │ ├── ISubscriptionResult.cs │ ├── ISubscriptionsResult.cs │ ├── ISwitchGamingContextResult.cs │ ├── ITournamentResult.cs │ ├── ITournamentScoreResult.cs │ ├── IVirtualGamepadLayoutResult.cs │ ├── InitCloudGameResult.cs │ ├── InterstitialAdResult.cs │ ├── LocaleResult.cs │ ├── LoginResult.cs │ ├── LoginStatusResult.cs │ ├── MediaUploadResult.cs │ ├── OpenAppStoreResult.cs │ ├── PayResult.cs │ ├── PayloadResult.cs │ ├── ProfileResult.cs │ ├── PurchaseResult.cs │ ├── PurchasesResult.cs │ ├── ReferralsCreateResult.cs │ ├── ReferralsGetDataResult.cs │ ├── ResultBase.cs │ ├── ResultContainer.cs │ ├── RewardedVideoResult.cs │ ├── ScheduleAppToUserNotificationResult.cs │ ├── SessionScoreResult.cs │ ├── ShareResult.cs │ ├── SoftKeyboardOpenResult.cs │ ├── SubscribableCatalogResult.cs │ ├── SubscriptionResult.cs │ ├── SubscriptionsResult.cs │ ├── SwitchGamingContextResult.cs │ ├── TournamentResult.cs │ ├── TournamentScoreResult.cs │ └── VirtualGamepadLayoutResult.cs ├── Settings.StyleCop ├── SubscribableProduct.cs ├── Subscription.cs ├── UnityReferences │ ├── 2017.xml │ ├── 2018.xml │ ├── 2019.xml │ ├── 2020.xml │ ├── 2021.xml │ └── 5.xml ├── UserAgeRange.cs ├── Utils │ ├── AsyncRequestString.cs │ ├── AsyncRequestStringHandler.cs │ ├── AsyncRequestStringWrapper.cs │ ├── CodelessIAPAutoLog.cs │ ├── FBUnityUtility.cs │ ├── FacebookLogger.cs │ ├── FacebookScheduler.cs │ ├── FacebookSchedulerFactory.cs │ ├── HttpMethod.cs │ ├── IAsyncRequestStringHandler.cs │ ├── IAsyncRequestStringWrapper.cs │ ├── IFacebookLogger.cs │ ├── IFacebookScheduler.cs │ ├── IFacebookSchedulerFactory.cs │ ├── MiniJson.cs │ └── Utilities.cs └── Windows │ ├── IWindowsFacebook.cs │ ├── IWindowsFacebookImplementation.cs │ ├── IWindowsFacebookResultHandler.cs │ ├── IWindowsWrapper.cs │ ├── WindowsFacebook.cs │ ├── WindowsFacebookGameObject.cs │ └── WindowsFacebookLoader.cs ├── Facebook.sln ├── LICENSE.txt ├── README.mdown ├── UnityReferences.xml ├── UnitySDK ├── .gitignore ├── Assembly-CSharp.csproj ├── Assets │ ├── Editor.meta │ ├── Editor │ │ ├── DisableBitcode.cs │ │ └── DisableBitcode.cs.meta │ ├── ExternalDependencyManager │ │ └── Editor │ │ │ ├── Google.VersionHandler.dll │ │ │ └── Google.VersionHandler.dll.mdb │ ├── FacebookSDK.meta │ ├── FacebookSDK │ │ ├── Examples.meta │ │ ├── Examples │ │ │ ├── CloudAndroid │ │ │ │ ├── MainScene.unity │ │ │ │ ├── MainScene.unity.meta │ │ │ │ ├── Music.meta │ │ │ │ ├── Music │ │ │ │ │ ├── the-epic-2-by-rafael-krux.mp3 │ │ │ │ │ └── the-epic-2-by-rafael-krux.mp3.meta │ │ │ │ ├── Prefabs.meta │ │ │ │ ├── Prefabs │ │ │ │ │ ├── ProductRowPrefab.cs │ │ │ │ │ ├── ProductRowPrefab.cs.meta │ │ │ │ │ ├── ProductRowPrefab.prefab │ │ │ │ │ ├── ProductRowPrefab.prefab.meta │ │ │ │ │ ├── PurchaseRowPrefab.cs │ │ │ │ │ ├── PurchaseRowPrefab.cs.meta │ │ │ │ │ ├── PurchaseRowPrefab.prefab │ │ │ │ │ └── PurchaseRowPrefab.prefab.meta │ │ │ │ ├── Scripts.meta │ │ │ │ ├── Scripts │ │ │ │ │ ├── AdsPage.cs │ │ │ │ │ ├── AdsPage.cs.meta │ │ │ │ │ ├── LogScroller.cs │ │ │ │ │ ├── LogScroller.cs.meta │ │ │ │ │ ├── MainPage.cs │ │ │ │ │ ├── MainPage.cs.meta │ │ │ │ │ ├── Menu.cs │ │ │ │ │ ├── Menu.cs.meta │ │ │ │ │ ├── PurchasePage.cs │ │ │ │ │ ├── PurchasePage.cs.meta │ │ │ │ │ ├── SavePage.cs │ │ │ │ │ ├── SavePage.cs.meta │ │ │ │ │ ├── SettingsMenu.cs │ │ │ │ │ ├── SettingsMenu.cs.meta │ │ │ │ │ ├── UIState.cs │ │ │ │ │ ├── UIState.cs.meta │ │ │ │ │ ├── Utility.cs │ │ │ │ │ └── Utility.cs.meta │ │ │ │ ├── Sprites.meta │ │ │ │ └── Sprites │ │ │ │ │ ├── box.png │ │ │ │ │ ├── box.png.meta │ │ │ │ │ ├── cog.png │ │ │ │ │ ├── cog.png.meta │ │ │ │ │ ├── delete.png │ │ │ │ │ ├── delete.png.meta │ │ │ │ │ ├── file.png │ │ │ │ │ ├── file.png.meta │ │ │ │ │ ├── folder.png │ │ │ │ │ ├── folder.png.meta │ │ │ │ │ ├── mute.png │ │ │ │ │ ├── mute.png.meta │ │ │ │ │ ├── volume-max.png │ │ │ │ │ └── volume-max.png.meta │ │ │ ├── InputSystemWarning.cs │ │ │ ├── InputSystemWarning.cs.meta │ │ │ ├── Mobile.meta │ │ │ ├── Mobile │ │ │ │ ├── AccessTokenMenu.unity │ │ │ │ ├── AccessTokenMenu.unity.meta │ │ │ │ ├── AppEvents.unity │ │ │ │ ├── AppEvents.unity.meta │ │ │ │ ├── AppLinks.unity │ │ │ │ ├── AppLinks.unity.meta │ │ │ │ ├── AppRequests.unity │ │ │ │ ├── AppRequests.unity.meta │ │ │ │ ├── DialogShare.unity │ │ │ │ ├── DialogShare.unity.meta │ │ │ │ ├── GraphRequest.unity │ │ │ │ ├── GraphRequest.unity.meta │ │ │ │ ├── IAP.unity │ │ │ │ ├── IAP.unity.meta │ │ │ │ ├── LogView.unity │ │ │ │ ├── LogView.unity.meta │ │ │ │ ├── MainMenu.unity │ │ │ │ ├── MainMenu.unity.meta │ │ │ │ ├── Pay.unity │ │ │ │ ├── Pay.unity.meta │ │ │ │ ├── Scripts.meta │ │ │ │ ├── Scripts │ │ │ │ │ ├── ConsoleBase.cs │ │ │ │ │ ├── ConsoleBase.cs.meta │ │ │ │ │ ├── LogView.cs │ │ │ │ │ ├── LogView.cs.meta │ │ │ │ │ ├── MenuBase.cs │ │ │ │ │ ├── MenuBase.cs.meta │ │ │ │ │ ├── SubMenus.meta │ │ │ │ │ ├── SubMenus │ │ │ │ │ │ ├── AccessTokenMenu.cs │ │ │ │ │ │ ├── AccessTokenMenu.cs.meta │ │ │ │ │ │ ├── AppEvents.cs │ │ │ │ │ │ ├── AppEvents.cs.meta │ │ │ │ │ │ ├── AppLinks.cs │ │ │ │ │ │ ├── AppLinks.cs.meta │ │ │ │ │ │ ├── AppRequests.cs │ │ │ │ │ │ ├── AppRequests.cs.meta │ │ │ │ │ │ ├── DialogShare.cs │ │ │ │ │ │ ├── DialogShare.cs.meta │ │ │ │ │ │ ├── GraphRequest.cs │ │ │ │ │ │ ├── GraphRequest.cs.meta │ │ │ │ │ │ ├── IAP.cs │ │ │ │ │ │ ├── IAP.cs.meta │ │ │ │ │ │ ├── MainMenu.cs │ │ │ │ │ │ ├── MainMenu.cs.meta │ │ │ │ │ │ ├── Pay.cs │ │ │ │ │ │ ├── Pay.cs.meta │ │ │ │ │ │ ├── Subscription.cs │ │ │ │ │ │ ├── Subscription.cs.meta │ │ │ │ │ │ ├── TournamentsMenu.cs │ │ │ │ │ │ ├── TournamentsMenu.cs.meta │ │ │ │ │ │ ├── UploadToMediaLibrary.cs │ │ │ │ │ │ └── UploadToMediaLibrary.cs.meta │ │ │ │ │ ├── UIInputHelper.cs │ │ │ │ │ └── UIInputHelper.cs.meta │ │ │ │ ├── Subscription.unity │ │ │ │ ├── Subscription.unity.meta │ │ │ │ ├── Textures.meta │ │ │ │ ├── Textures │ │ │ │ │ ├── White.psd │ │ │ │ │ └── White.psd.meta │ │ │ │ ├── TournamentsMenu.unity │ │ │ │ ├── TournamentsMenu.unity.meta │ │ │ │ ├── UploadToMediaLibrary.unity │ │ │ │ └── UploadToMediaLibrary.unity.meta │ │ │ ├── Windows.meta │ │ │ └── Windows │ │ │ │ ├── FBWindowsA2UNotificationsManager.cs │ │ │ │ ├── FBWindowsA2UNotificationsManager.cs.meta │ │ │ │ ├── FBWindowsADSManager.cs │ │ │ │ ├── FBWindowsADSManager.cs.meta │ │ │ │ ├── FBWindowsExampleTabsManager.cs │ │ │ │ ├── FBWindowsExampleTabsManager.cs.meta │ │ │ │ ├── FBWindowsFriendsManager.cs │ │ │ │ ├── FBWindowsFriendsManager.cs.meta │ │ │ │ ├── FBWindowsGraphAPIManager.cs │ │ │ │ ├── FBWindowsGraphAPIManager.cs.meta │ │ │ │ ├── FBWindowsInitManager.cs │ │ │ │ ├── FBWindowsInitManager.cs.meta │ │ │ │ ├── FBWindowsLoginManager.cs │ │ │ │ ├── FBWindowsLoginManager.cs.meta │ │ │ │ ├── FBWindowsLogsManager.cs │ │ │ │ ├── FBWindowsLogsManager.cs.meta │ │ │ │ ├── FBWindowsPhysicalGamepadManager.cs │ │ │ │ ├── FBWindowsPhysicalGamepadManager.cs.meta │ │ │ │ ├── FBWindowsPurchaseManager.cs │ │ │ │ ├── FBWindowsPurchaseManager.cs.meta │ │ │ │ ├── FBWindowsReferralsManager.cs │ │ │ │ ├── FBWindowsReferralsManager.cs.meta │ │ │ │ ├── FBWindowsShareManager.cs │ │ │ │ ├── FBWindowsShareManager.cs.meta │ │ │ │ ├── FBWindowsSoftKeyboardManager.cs │ │ │ │ ├── FBWindowsSoftKeyboardManager.cs.meta │ │ │ │ ├── FBWindowsTournamentsManager.cs │ │ │ │ ├── FBWindowsTournamentsManager.cs.meta │ │ │ │ ├── FBWindowsVirtualGamepadManager.cs │ │ │ │ ├── FBWindowsVirtualGamepadManager.cs.meta │ │ │ │ ├── PurchaseButton.prefab │ │ │ │ ├── PurchaseButton.prefab.meta │ │ │ │ ├── WindowsExample.unity │ │ │ │ └── WindowsExample.unity.meta │ │ ├── Plugins.meta │ │ ├── Plugins │ │ │ ├── .gitignore │ │ │ ├── Android.meta │ │ │ ├── Android │ │ │ │ ├── Facebook.Unity.Android.dll.meta │ │ │ │ └── libs.meta │ │ │ ├── Canvas.meta │ │ │ ├── Canvas │ │ │ │ ├── CanvasJSSDKBindings.jslib.meta │ │ │ │ └── Facebook.Unity.Canvas.dll.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── Dependencies.xml │ │ │ │ ├── Dependencies.xml.meta │ │ │ │ └── Facebook.Unity.Editor.dll.meta │ │ │ ├── Facebook.Unity.dll.meta │ │ │ ├── Settings.meta │ │ │ ├── Settings │ │ │ │ └── Facebook.Unity.Settings.dll.meta │ │ │ ├── Windows.meta │ │ │ ├── Windows │ │ │ │ ├── XInputDotNetPure.dll │ │ │ │ ├── XInputDotNetPure.dll.meta │ │ │ │ ├── x64 │ │ │ │ │ ├── XInputInterface.dll │ │ │ │ │ └── XInputInterface.dll.meta │ │ │ │ └── x86 │ │ │ │ │ ├── XInputInterface.dll │ │ │ │ │ └── XInputInterface.dll.meta │ │ │ ├── iOS.meta │ │ │ └── iOS │ │ │ │ └── Facebook.Unity.IOS.dll.meta │ │ ├── SDK.meta │ │ ├── SDK │ │ │ ├── Editor.meta │ │ │ └── Editor │ │ │ │ ├── iOS.meta │ │ │ │ └── iOS │ │ │ │ ├── FBSDK+Internal.h │ │ │ │ ├── FBSDK+Internal.h.meta │ │ │ │ ├── FBUnityInterface.h │ │ │ │ ├── FBUnityInterface.h.meta │ │ │ │ ├── FBUnityInterface.mm │ │ │ │ ├── FBUnityInterface.mm.meta │ │ │ │ ├── FBUnitySDKDelegate.h │ │ │ │ ├── FBUnitySDKDelegate.h.meta │ │ │ │ ├── FBUnitySDKDelegate.m │ │ │ │ ├── FBUnitySDKDelegate.m.meta │ │ │ │ ├── FBUnityUtility.h │ │ │ │ ├── FBUnityUtility.h.meta │ │ │ │ ├── FBUnityUtility.mm │ │ │ │ ├── FBUnityUtility.mm.meta │ │ │ │ ├── Swift.meta │ │ │ │ ├── Swift │ │ │ │ ├── FBSDKShareTournamentDialog.swift │ │ │ │ ├── FBSDKShareTournamentDialog.swift.meta │ │ │ │ ├── FBSDKTournament.swift │ │ │ │ ├── FBSDKTournament.swift.meta │ │ │ │ ├── FBSDKTournamentFetcher.swift │ │ │ │ ├── FBSDKTournamentFetcher.swift.meta │ │ │ │ ├── FBSDKTournamentUpdater.swift │ │ │ │ └── FBSDKTournamentUpdater.swift.meta │ │ │ │ ├── fixup.projmods │ │ │ │ └── fixup.projmods.meta │ │ ├── link.xml │ │ └── link.xml.meta │ ├── IAPiOS.meta │ ├── IAPiOS │ │ ├── IAP.meta │ │ └── IAP │ │ │ ├── Editor.meta │ │ │ └── Editor │ │ │ ├── iOS.meta │ │ │ └── iOS │ │ │ ├── FBSDKUnityStoreKit.storekit │ │ │ ├── FBSDKUnityStoreKit.storekit.meta │ │ │ ├── IAPSK1.h │ │ │ ├── IAPSK1.h.meta │ │ │ ├── IAPSK1.mm │ │ │ ├── IAPSK1.mm.meta │ │ │ ├── IAPUnityInterface.h │ │ │ ├── IAPUnityInterface.h.meta │ │ │ ├── IAPUnityInterface.mm │ │ │ ├── IAPUnityInterface.mm.meta │ │ │ ├── Swift.meta │ │ │ └── Swift │ │ │ ├── IAPSK2.swift │ │ │ └── IAPSK2.swift.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── IAPAndroidImpl.cs │ │ ├── IAPAndroidImpl.cs.meta │ │ ├── IAPWrapper.cs │ │ └── IAPWrapper.cs.meta │ ├── Settings.StyleCop │ ├── StreamingAssets.meta │ └── StreamingAssets │ │ ├── meta-logo.png │ │ ├── meta-logo.png.meta │ │ ├── meta.mp4 │ │ └── meta.mp4.meta ├── IAP-android-wrapper │ ├── .gitignore │ ├── IAPUnity │ │ ├── .gitignore │ │ ├── build.gradle │ │ ├── consumer-rules.pro │ │ ├── proguard-rules.pro │ │ └── src │ │ │ ├── androidTest │ │ │ └── java │ │ │ │ └── com │ │ │ │ └── facebook │ │ │ │ └── unity │ │ │ │ └── gpbl │ │ │ │ └── iapunity │ │ │ │ └── ExampleInstrumentedTest.java │ │ │ ├── main │ │ │ ├── AndroidManifest.xml │ │ │ └── java │ │ │ │ └── com │ │ │ │ └── facebook │ │ │ │ └── unity │ │ │ │ └── gpbl │ │ │ │ └── iapunity │ │ │ │ ├── IAPBillingManager.java │ │ │ │ └── IAPUnityInterface.java │ │ │ └── test │ │ │ └── java │ │ │ └── com │ │ │ └── facebook │ │ │ └── unity │ │ │ └── gpbl │ │ │ └── iapunity │ │ │ └── ExampleUnitTest.java │ ├── app │ │ ├── .gitignore │ │ ├── build.gradle │ │ ├── proguard-rules.pro │ │ └── src │ │ │ ├── androidTest │ │ │ └── java │ │ │ │ └── com │ │ │ │ └── facebook │ │ │ │ └── unity │ │ │ │ └── gpbl │ │ │ │ └── iap │ │ │ │ └── ExampleInstrumentedTest.java │ │ │ ├── main │ │ │ ├── AndroidManifest.xml │ │ │ └── res │ │ │ │ ├── drawable │ │ │ │ ├── ic_launcher_background.xml │ │ │ │ └── ic_launcher_foreground.xml │ │ │ │ ├── mipmap-anydpi-v26 │ │ │ │ ├── ic_launcher.xml │ │ │ │ └── ic_launcher_round.xml │ │ │ │ ├── mipmap-hdpi │ │ │ │ ├── ic_launcher.webp │ │ │ │ └── ic_launcher_round.webp │ │ │ │ ├── mipmap-mdpi │ │ │ │ ├── ic_launcher.webp │ │ │ │ └── ic_launcher_round.webp │ │ │ │ ├── mipmap-xhdpi │ │ │ │ ├── ic_launcher.webp │ │ │ │ └── ic_launcher_round.webp │ │ │ │ ├── mipmap-xxhdpi │ │ │ │ ├── ic_launcher.webp │ │ │ │ └── ic_launcher_round.webp │ │ │ │ ├── mipmap-xxxhdpi │ │ │ │ ├── ic_launcher.webp │ │ │ │ └── ic_launcher_round.webp │ │ │ │ ├── values-night │ │ │ │ └── themes.xml │ │ │ │ ├── values │ │ │ │ ├── colors.xml │ │ │ │ ├── strings.xml │ │ │ │ └── themes.xml │ │ │ │ └── xml │ │ │ │ ├── backup_rules.xml │ │ │ │ └── data_extraction_rules.xml │ │ │ └── test │ │ │ └── java │ │ │ └── com │ │ │ └── facebook │ │ │ └── unity │ │ │ └── gpbl │ │ │ └── iap │ │ │ └── ExampleUnitTest.java │ ├── build.gradle │ ├── gradle.properties │ ├── gradle │ │ ├── libs.versions.toml │ │ └── wrapper │ │ │ ├── gradle-wrapper.jar │ │ │ └── gradle-wrapper.properties │ ├── gradlew │ ├── gradlew.bat │ └── settings.gradle ├── Plugins │ └── Android │ │ └── AndroidManifest.xml ├── ProjectSettings │ ├── AndroidResolverDependencies.xml │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NavMeshLayers.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── RegisterIcalls.cpp └── UnityReferences │ ├── 2017.xml │ ├── 2018.xml │ ├── 2019.xml │ ├── 2020.xml │ ├── 2021.xml │ └── 5.xml ├── com.parse.bolts.bolts-tasks-1.4.0.jar.meta ├── configure.sh ├── facebook-android-wrapper ├── AndroidManifest.xml ├── build.gradle ├── gradle.properties ├── gradle │ └── wrapper │ │ ├── gradle-wrapper.jar │ │ └── gradle-wrapper.properties ├── gradlew ├── gradlew.bat ├── proguard-project.txt ├── project.properties └── src │ └── com │ └── facebook │ └── unity │ ├── BaseActivity.java │ ├── Constants.java │ ├── FB.java │ ├── FBDialogUtils.java │ ├── FBLogin.java │ ├── FBUnityAppLinkActivity.java │ ├── FBUnityAppLinkBaseActivity.java │ ├── FBUnityChooseGamingContextActivity.java │ ├── FBUnityCreateGamingContextActivity.java │ ├── FBUnityDeepLinkingActivity.java │ ├── FBUnityDialogsActivity.java │ ├── FBUnityGameRequestActivity.java │ ├── FBUnityGamingServicesFriendFinderActivity.java │ ├── FBUnityLoginActivity.java │ ├── FBUnitySwitchGamingContextActivity.java │ ├── UnityCallable.java │ ├── UnityMessage.java │ ├── UnityParams.java │ └── UnityReflection.java ├── scripts ├── build.properties ├── build.ps1 ├── build.sh ├── common.sh ├── compile_and_fetch_cpp_dll.ps1 ├── fixdependecies.sh ├── package_sdk.sh ├── release.sh ├── run_tests.sh ├── setup.sh ├── setup_android_unity_plugin.sh ├── setup_ios_unity_plugin.sh └── travis │ └── install.sh └── win_configure.ps1 /.clang-format: -------------------------------------------------------------------------------- 1 | --- 2 | DisableFormat: true 3 | SortIncludes: false 4 | ... 5 | -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE/config.yml: -------------------------------------------------------------------------------- 1 | blank_issues_enabled: false 2 | contact_links: 3 | - name: Facebook Developer Support 4 | url: https://developers.facebook.com/support 5 | about: This issue tracker is not for support questions and platform bugs. Please go to Facebook Developer Support for raising these questions. 6 | -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE/feature_request.md: -------------------------------------------------------------------------------- 1 | --- 2 | name: Feature Request 3 | about: Tell us something you want to see in this project 4 | labels: enhancement 5 | --- 6 | 7 | ## Checklist 8 | 9 | - [ ] I've updated to the latest released version of the SDK 10 | - [ ] I've searched for existing feature requests on [GitHub issues](https://github.com/facebook/facebook-sdk-for-unity/issues) 11 | - [ ] I've read the [Code of Conduct](CODE_OF_CONDUCT.md) 12 | - [ ] I've given my issue the title: `Feature Request: [name of my feature request]` 13 | 14 | ## Goals 15 | 16 | What do you want to achieve? 17 | 18 | ## Expected Results 19 | 20 | What do you expect to happen? 21 | 22 | ## Code Samples & Details 23 | 24 | Please provide a code sample, as well as any additional details, to help us track down the issue. If you can provide a link to a test project that allows us to reproduce the issue, this helps us immensely in both the speed and quality of the fix. 25 | 26 | **Note:** Remember to format your code for readability: 27 | 28 | ```swift 29 | // INSERT YOUR CODE HERE 30 | 31 | var example = "Example code" 32 | ``` 33 | -------------------------------------------------------------------------------- /.github/PULL_REQUEST_TEMPLATE.md: -------------------------------------------------------------------------------- 1 | Thanks for proposing a pull request! 2 | 3 | To help us review the request, please complete the following: 4 | 5 | - [ ] sign [contributor license agreement](https://code.facebook.com/cla/) 6 | - [ ] I've ensured that all existing tests pass and added tests (when/where necessary) 7 | - [ ] I've updated the documentation (when/where necessary) and [Changelog](CHANGELOG.md) (when/where necessary) 8 | - [ ] I've added the proper label to this pull request (e.g. `bug` for bug fixes) 9 | 10 | ## Pull Request Details 11 | 12 | Describe what you accomplished in this pull request (for example, what happens before the change, and after the change) 13 | 14 | ## Test Plan 15 | 16 | Test Plan: **Add your test plan here** 17 | -------------------------------------------------------------------------------- /CONTRIBUTING.mdown: -------------------------------------------------------------------------------- 1 | Copyright (c) Meta Platforms, Inc. and affiliates. 2 | 3 | Meta welcomes contributions to our SDKs. 4 | 5 | Meta has adopted a Code of Conduct that we expect project participants to adhere to. Please [read the full text](https://code.facebook.com/codeofconduct) so that you can understand what actions will and will not be tolerated. 6 | 7 | All contributors must sign a CLA (contributor license agreement) here: 8 | 9 | https://code.facebook.com/cla/ 10 | 11 | To contribute on behalf of your employer, sign the company CLA. 12 | 13 | To contribute on behalf of yourself, sign the individual CLA. 14 | 15 | All contributions: 16 | 17 | 1. MUST be licensed using the Apache License, Version 2.0 18 | 2. Authors MAY retain copyright by adding their copyright notice to the appropriate files 19 | 20 | More information on the Apache License can be found here: http://www.apache.org/foundation/license-faq.html 21 | -------------------------------------------------------------------------------- /Facebook.Unity.Android.StrippingHack/AndroidWrapper.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Android 22 | { 23 | public class AndroidWrapper 24 | { 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Facebook.Unity.Android.StrippingHack/Facebook.Unity.Android.StrippingHack.csproj.user: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Project 5 | true 6 | 7 | -------------------------------------------------------------------------------- /Facebook.Unity.Android.StrippingHack/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | using System.Reflection; 22 | using System.Runtime.CompilerServices; 23 | 24 | [assembly: AssemblyVersion("18.0.0")] 25 | -------------------------------------------------------------------------------- /Facebook.Unity.Android/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | using System.Reflection; 22 | using System.Runtime.CompilerServices; 23 | 24 | [assembly: AssemblyVersion("18.0.0")] 25 | -------------------------------------------------------------------------------- /Facebook.Unity.Android/UnityReferences/2017.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | 5 | 6 | -------------------------------------------------------------------------------- /Facebook.Unity.Android/UnityReferences/2018.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | 5 | 6 | -------------------------------------------------------------------------------- /Facebook.Unity.Android/UnityReferences/2019.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | 5 | 6 | -------------------------------------------------------------------------------- /Facebook.Unity.Android/UnityReferences/2020.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | 5 | 6 | -------------------------------------------------------------------------------- /Facebook.Unity.Android/UnityReferences/2021.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | 5 | 6 | -------------------------------------------------------------------------------- /Facebook.Unity.Android/UnityReferences/5.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | 5 | 6 | -------------------------------------------------------------------------------- /Facebook.Unity.Canvas/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | using System.Reflection; 22 | using System.Runtime.CompilerServices; 23 | 24 | [assembly: AssemblyVersion("18.0.0")] 25 | -------------------------------------------------------------------------------- /Facebook.Unity.Canvas/UnityReferences/2017.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | 5 | 6 | -------------------------------------------------------------------------------- /Facebook.Unity.Canvas/UnityReferences/2018.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | 5 | 6 | -------------------------------------------------------------------------------- /Facebook.Unity.Canvas/UnityReferences/2019.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | 5 | 6 | -------------------------------------------------------------------------------- /Facebook.Unity.Canvas/UnityReferences/2020.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | 5 | 6 | -------------------------------------------------------------------------------- /Facebook.Unity.Canvas/UnityReferences/2021.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | 5 | 6 | -------------------------------------------------------------------------------- /Facebook.Unity.Canvas/UnityReferences/5.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | 5 | 6 | -------------------------------------------------------------------------------- /Facebook.Unity.Editor/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | using System.Reflection; 22 | using System.Runtime.CompilerServices; 23 | 24 | [assembly: AssemblyVersion("18.0.0")] 25 | -------------------------------------------------------------------------------- /Facebook.Unity.Editor/UnityReferences/2017.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEditor.dll 4 | 5 | 6 | $(UNITY_MANAGED_DIR)UnityEngine.dll 7 | 8 | 9 | -------------------------------------------------------------------------------- /Facebook.Unity.Editor/UnityReferences/2018.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEditor.dll 4 | 5 | 6 | $(UNITY_MANAGED_DIR)UnityEngine.dll 7 | 8 | 9 | -------------------------------------------------------------------------------- /Facebook.Unity.Editor/UnityReferences/2019.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEditor.dll 4 | 5 | 6 | $(UNITY_MANAGED_DIR)UnityEngine.dll 7 | 8 | 9 | -------------------------------------------------------------------------------- /Facebook.Unity.Editor/UnityReferences/2020.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEditor.dll 4 | 5 | 6 | $(UNITY_MANAGED_DIR)UnityEngine.dll 7 | 8 | 9 | -------------------------------------------------------------------------------- /Facebook.Unity.Editor/UnityReferences/2021.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEditor.dll 4 | 5 | 6 | $(UNITY_MANAGED_DIR)UnityEngine.dll 7 | 8 | 9 | -------------------------------------------------------------------------------- /Facebook.Unity.Editor/UnityReferences/5.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEditor.dll 4 | 5 | 6 | $(UNITY_MANAGED_DIR)UnityEngine.dll 7 | 8 | 9 | -------------------------------------------------------------------------------- /Facebook.Unity.Editor/android/DefaultAndroidManifest.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /Facebook.Unity.IOS.StrippingHack/Facebook.Unity.IOS.StrippingHack.csproj.user: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Project 5 | true 6 | 7 | -------------------------------------------------------------------------------- /Facebook.Unity.IOS.StrippingHack/IOSWrapper.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.IOS 22 | { 23 | public class IOSWrapper 24 | { 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Facebook.Unity.IOS.StrippingHack/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | using System.Reflection; 22 | using System.Runtime.CompilerServices; 23 | 24 | [assembly: AssemblyVersion("18.0.0")] 25 | -------------------------------------------------------------------------------- /Facebook.Unity.IOS/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | using System.Reflection; 22 | using System.Runtime.CompilerServices; 23 | 24 | [assembly: AssemblyVersion("18.0.0")] 25 | -------------------------------------------------------------------------------- /Facebook.Unity.Settings/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | using System.Reflection; 22 | using System.Runtime.CompilerServices; 23 | 24 | [assembly: AssemblyVersion("18.0.0")] 25 | -------------------------------------------------------------------------------- /Facebook.Unity.Settings/UnityReferences/2017.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | True 5 | 6 | 7 | -------------------------------------------------------------------------------- /Facebook.Unity.Settings/UnityReferences/2018.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | True 5 | 6 | 7 | -------------------------------------------------------------------------------- /Facebook.Unity.Settings/UnityReferences/2019.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | True 5 | 6 | 7 | -------------------------------------------------------------------------------- /Facebook.Unity.Settings/UnityReferences/2020.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | True 5 | 6 | 7 | -------------------------------------------------------------------------------- /Facebook.Unity.Settings/UnityReferences/2021.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | True 5 | 6 | 7 | -------------------------------------------------------------------------------- /Facebook.Unity.Settings/UnityReferences/5.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | True 5 | 6 | 7 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Canvas/AppEvents.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Canvas 22 | { 23 | using NUnit.Framework; 24 | 25 | [CanvasTest] 26 | [TestFixture] 27 | public class AppEvents : Facebook.Unity.Tests.AppEvents 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Canvas/AppLinks.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Canvas 22 | { 23 | using NUnit.Framework; 24 | 25 | [CanvasTest] 26 | [TestFixture] 27 | public class AppLinks : Facebook.Unity.Tests.AppLinks 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Canvas/AppRequest.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Canvas 22 | { 23 | using NUnit.Framework; 24 | 25 | [CanvasTest] 26 | [TestFixture] 27 | public class AppRequest : Facebook.Unity.Tests.AppRequest 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Canvas/FeedShare.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Canvas 22 | { 23 | using NUnit.Framework; 24 | 25 | [CanvasTest] 26 | [TestFixture] 27 | public class FeedShare : Facebook.Unity.Tests.FeedShare 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Canvas/Login.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Canvas 22 | { 23 | using NUnit.Framework; 24 | 25 | [CanvasTest] 26 | [TestFixture] 27 | public class Login : Facebook.Unity.Tests.Login 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Canvas/ShareLink.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Canvas 22 | { 23 | using NUnit.Framework; 24 | 25 | [CanvasTest] 26 | [TestFixture] 27 | public class ShareLink : Facebook.Unity.Tests.ShareLink 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Editor/AppLinks.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Editor 22 | { 23 | using NUnit.Framework; 24 | 25 | [EditorTest] 26 | [TestFixture] 27 | public class AppLinks : Facebook.Unity.Tests.Mobile.AppLinks 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Editor/AppRequest.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Editor 22 | { 23 | using NUnit.Framework; 24 | 25 | [EditorTest] 26 | [TestFixture] 27 | public class AppRequest : Facebook.Unity.Tests.AppRequest 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Editor/FeedShare.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Editor 22 | { 23 | using NUnit.Framework; 24 | 25 | [EditorTest] 26 | [TestFixture] 27 | public class FeedShare : Facebook.Unity.Tests.FeedShare 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Editor/Login.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Editor 22 | { 23 | using NUnit.Framework; 24 | 25 | [EditorTest] 26 | [TestFixture] 27 | public class Login : Facebook.Unity.Tests.Mobile.Login 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Editor/ShareLink.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Editor 22 | { 23 | using NUnit.Framework; 24 | 25 | [EditorTest] 26 | [TestFixture] 27 | public class ShareLink : Facebook.Unity.Tests.ShareLink 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Mobile/Android/AndroidTestAttribute.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Mobile.Android 22 | { 23 | using System; 24 | 25 | internal class AndroidTestAttribute : Attribute 26 | { 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Mobile/Android/Login.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Mobile.Android 22 | { 23 | using NUnit.Framework; 24 | 25 | [AndroidTest] 26 | [TestFixture] 27 | public class Login : Facebook.Unity.Tests.Mobile.Login 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Mobile/IOS/AppEvents.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Mobile.IOS 22 | { 23 | using NUnit.Framework; 24 | 25 | [IOSTest] 26 | [TestFixture] 27 | public class AppEvents : Facebook.Unity.Tests.AppEvents 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Mobile/IOS/AppLinks.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Mobile.IOS 22 | { 23 | using NUnit.Framework; 24 | 25 | [IOSTest] 26 | [TestFixture] 27 | public class AppLinks : Facebook.Unity.Tests.Mobile.AppLinks 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Mobile/IOS/AppRequest.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Mobile.IOS 22 | { 23 | using NUnit.Framework; 24 | 25 | [IOSTest] 26 | [TestFixture] 27 | public class AppRequest : Facebook.Unity.Tests.AppRequest 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Mobile/IOS/FeedShare.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Mobile.IOS 22 | { 23 | using NUnit.Framework; 24 | 25 | [IOSTest] 26 | [TestFixture] 27 | public class FeedShare : Facebook.Unity.Tests.FeedShare 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Mobile/IOS/IOSTestAttribute.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Mobile.IOS 22 | { 23 | using System; 24 | 25 | internal class IOSTestAttribute : Attribute 26 | { 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Mobile/IOS/Login.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Mobile.IOS 22 | { 23 | using NUnit.Framework; 24 | 25 | [IOSTest] 26 | [TestFixture] 27 | public class Login : Facebook.Unity.Tests.Mobile.Login 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Mobile/IOS/ShareLink.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Tests.Mobile.IOS 22 | { 23 | using NUnit.Framework; 24 | 25 | [IOSTest] 26 | [TestFixture] 27 | public class ShareLink : Facebook.Unity.Tests.ShareLink 28 | { 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | using System.Reflection; 22 | using System.Runtime.CompilerServices; 23 | 24 | [assembly: AssemblyVersion("18.0.0")] 25 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/UnityReferences/2017.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEditor.dll 4 | 5 | 6 | $(UNITY_MANAGED_DIR)UnityEngine.dll 7 | 8 | 9 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/UnityReferences/2018.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEditor.dll 4 | 5 | 6 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll 7 | 8 | 9 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/UnityReferences/2019.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEditor.dll 4 | 5 | 6 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll 7 | 8 | 9 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/UnityReferences/2020.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEditor.dll 4 | 5 | 6 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll 7 | 8 | 9 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/UnityReferences/2021.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEditor.dll 4 | 5 | 6 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll 7 | 8 | 9 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/UnityReferences/5.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEditor.dll 4 | 5 | 6 | $(UNITY_MANAGED_DIR)UnityEngine.dll 7 | 8 | 9 | -------------------------------------------------------------------------------- /Facebook.Unity.Tests/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Facebook.Unity.Windows/Plugins/LibFBGManaged.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/facebook/facebook-sdk-for-unity/a78556f89290f25167c2069d78f164cc303ad1cc/Facebook.Unity.Windows/Plugins/LibFBGManaged.dll 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/Facebook.Unity.Windows/Plugins/x86/libssl-3.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/facebook/facebook-sdk-for-unity/a78556f89290f25167c2069d78f164cc303ad1cc/Facebook.Unity.Windows/Plugins/x86/libssl-3.dll -------------------------------------------------------------------------------- /Facebook.Unity.Windows/Plugins/x86/tinyxml2.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/facebook/facebook-sdk-for-unity/a78556f89290f25167c2069d78f164cc303ad1cc/Facebook.Unity.Windows/Plugins/x86/tinyxml2.dll -------------------------------------------------------------------------------- /Facebook.Unity.Windows/Plugins/x86/zlib1.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/facebook/facebook-sdk-for-unity/a78556f89290f25167c2069d78f164cc303ad1cc/Facebook.Unity.Windows/Plugins/x86/zlib1.dll -------------------------------------------------------------------------------- /Facebook.Unity.Windows/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | using System.Reflection; 22 | using System.Runtime.CompilerServices; 23 | 24 | [assembly: AssemblyVersion("18.0.0")] 25 | -------------------------------------------------------------------------------- /Facebook.Unity.Windows/UnityReferences/2017.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_ENGINE_DIR)UnityEngine.dll 4 | 5 | 6 | -------------------------------------------------------------------------------- /Facebook.Unity.Windows/UnityReferences/2018.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_ENGINE_DIR)UnityEngine.dll 4 | 5 | 6 | $(UNITY_ENGINE_DIR)UnityEngine.JSONSerializeModule.dll 7 | 8 | 9 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll 10 | 11 | 12 | -------------------------------------------------------------------------------- /Facebook.Unity.Windows/UnityReferences/2019.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_ENGINE_DIR)UnityEngine.dll 4 | 5 | 6 | $(UNITY_ENGINE_DIR)UnityEngine.JSONSerializeModule.dll 7 | 8 | 9 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll 10 | 11 | 12 | -------------------------------------------------------------------------------- /Facebook.Unity.Windows/UnityReferences/2020.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_ENGINE_DIR)UnityEngine.dll 4 | 5 | 6 | $(UNITY_ENGINE_DIR)UnityEngine.JSONSerializeModule.dll 7 | 8 | 9 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll 10 | 11 | 12 | -------------------------------------------------------------------------------- /Facebook.Unity.Windows/UnityReferences/2021.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_ENGINE_DIR)UnityEngine.dll 4 | 5 | 6 | $(UNITY_ENGINE_DIR)UnityEngine.JSONSerializeModule.dll 7 | 8 | 9 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll 10 | 11 | 12 | -------------------------------------------------------------------------------- /Facebook.Unity.Windows/UnityReferences/5.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_ENGINE_DIR)UnityEngine.dll 4 | 5 | 6 | -------------------------------------------------------------------------------- /Facebook.Unity/Canvas/ICanvasFacebook.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Canvas 22 | { 23 | internal interface ICanvasFacebook : IPayFacebook, IFacebook 24 | { 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Facebook.Unity/Canvas/ICanvasFacebookImplementation.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Canvas 22 | { 23 | internal interface ICanvasFacebookImplementation : ICanvasFacebook, ICanvasFacebookResultHandler 24 | { 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Facebook.Unity/IFacebookImplementation.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity 22 | { 23 | internal interface IFacebookImplementation : IFacebook, IFacebookResultHandler 24 | { 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Facebook.Unity/LoginTracking.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity 22 | { 23 | public enum LoginTracking 24 | { 25 | ENABLED, 26 | LIMITED 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Facebook.Unity/Mobile/IMobileFacebookImplementation.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Mobile 22 | { 23 | internal interface IMobileFacebookImplementation : IMobileFacebook, IMobileFacebookResultHandler 24 | { 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Facebook.Unity/Mobile/IOS/IOSFacebookGameObject.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Mobile.IOS 22 | { 23 | internal class IOSFacebookGameObject : MobileFacebookGameObject 24 | { 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Facebook.Unity/Results/ICancelSubscriptionResult.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity 22 | { 23 | using System.Collections.Generic; 24 | 25 | public interface ICancelSubscriptionResult : IResult 26 | { 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Facebook.Unity/Results/IChooseGamingContextResult.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity 22 | { 23 | /// 24 | /// The Choose Gaming Context API result. 25 | /// 26 | public interface IChooseGamingContextResult : IResult 27 | { 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /Facebook.Unity/Results/IConsumePurchaseResult.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity 22 | { 23 | using System.Collections.Generic; 24 | 25 | public interface IConsumePurchaseResult : IResult 26 | { 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Facebook.Unity/Results/IGameLoadCompleteResult.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity 22 | { 23 | using System.Collections.Generic; 24 | 25 | public interface IGameLoadCompleteResult : IResult 26 | { 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Facebook.Unity/Results/IGroupJoinResult.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity 22 | { 23 | /// 24 | /// The result of a group join. 25 | /// 26 | public interface IGroupJoinResult : IResult 27 | { 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /Facebook.Unity/Results/IIAPReadyResult.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity 22 | { 23 | using System.Collections.Generic; 24 | 25 | public interface IIAPReadyResult : IResult 26 | { 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Facebook.Unity/Results/IInitCloudGameResult.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity 22 | { 23 | using System.Collections.Generic; 24 | 25 | public interface IInitCloudGameResult : IResult 26 | { 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Facebook.Unity/Results/IInterstitialAdResult.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity 22 | { 23 | using System.Collections.Generic; 24 | 25 | public interface IInterstitialAdResult : IResult 26 | { 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Facebook.Unity/Results/IOpenAppStoreResult.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity 22 | { 23 | using System.Collections.Generic; 24 | 25 | public interface IOpenAppStoreResult : IResult 26 | { 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Facebook.Unity/Results/IRewardedVideoResult.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity 22 | { 23 | using System.Collections.Generic; 24 | 25 | public interface IRewardedVideoResult : IResult 26 | { 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Facebook.Unity/Results/IScheduleAppToUserNotificationResult.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity 22 | { 23 | using System.Collections.Generic; 24 | 25 | public interface IScheduleAppToUserNotificationResult : IResult 26 | { 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Facebook.Unity/UnityReferences/2017.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_ENGINE_DIR)UnityEngine.dll 4 | 5 | 6 | $(UNITY_UI_DIR)UnityEngine.UI.dll 7 | 8 | 9 | -------------------------------------------------------------------------------- /Facebook.Unity/UnityReferences/2018.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_ENGINE_DIR)UnityEngine.dll 4 | 5 | 6 | $(UNITY_UI_DIR)UnityEngine.UI.dll 7 | 8 | 9 | $(UNITY_ENGINE_DIR)UnityEngine.CoreModule.dll 10 | 11 | 12 | $(UNITY_ENGINE_DIR)UnityEngine.UnityWebRequestModule.dll 13 | 14 | 15 | $(UNITY_ENGINE_DIR)UnityEngine.UnityWebRequestWWWModule.dll 16 | 17 | 18 | $(UNITY_ENGINE_DIR)UnityEngine.IMGUIModule.dll 19 | 20 | 21 | $(UNITY_ENGINE_DIR)UnityEngine.UIModule.dll 22 | 23 | 24 | $(UNITY_ENGINE_DIR)UnityEngine.ImageConversionModule.dll 25 | 26 | 27 | -------------------------------------------------------------------------------- /Facebook.Unity/UnityReferences/5.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_ENGINE_DIR)UnityEngine.dll 4 | 5 | 6 | $(UNITY_UI_DIR)UnityEngine.UI.dll 7 | 8 | 9 | -------------------------------------------------------------------------------- /Facebook.Unity/Utils/IFacebookSchedulerFactory.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity 22 | { 23 | using System; 24 | 25 | internal interface IFacebookSchedulerFactory 26 | { 27 | IFacebookScheduler GetInstance(); 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /Facebook.Unity/Windows/IWindowsFacebookResultHandler.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | namespace Facebook.Unity.Windows 22 | { 23 | internal interface IWindowsFacebookResultHandler : IFacebookResultHandler 24 | { 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /LICENSE.txt: -------------------------------------------------------------------------------- 1 | Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 2 | 3 | You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 4 | copy, modify, and distribute this software in source code or binary form for use 5 | in connection with the web services and APIs provided by Facebook. 6 | 7 | As with any software that integrates with the Facebook platform, your use of 8 | this software is subject to the Facebook Developer Principles and Policies 9 | [http://developers.facebook.com/policy/]. This copyright notice shall be 10 | included in all copies or substantial portions of the software. 11 | 12 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 13 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 14 | FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 15 | COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 16 | IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 17 | CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 18 | -------------------------------------------------------------------------------- /UnitySDK/.gitignore: -------------------------------------------------------------------------------- 1 | # Facebook SDK Package 2 | 3 | # Autogenerated VS/MD solution and project files 4 | *.csproj 5 | *.unityproj 6 | *.sln 7 | *.suo 8 | *.tmp 9 | *.user 10 | *.userprefs 11 | *.pidb 12 | *.booproj 13 | 14 | # Unity Temp Files 15 | /[Ll]ibrary/ 16 | /[Tt]emp/ 17 | /[Oo]bj/ 18 | /[Bb]uild/ 19 | -------------------------------------------------------------------------------- /UnitySDK/Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /UnitySDK/Assets/FacebookSDK/Examples/CloudAndroid/Scripts/UIState.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | using System.Collections; 22 | using System.Collections.Generic; 23 | using UnityEngine; 24 | 25 | public class UIState : MonoBehaviour 26 | { 27 | public LogScroller logScroller; 28 | } 29 | -------------------------------------------------------------------------------- /UnitySDK/Assets/FacebookSDK/Examples/CloudAndroid/Scripts/UIState.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a81f52b5215b240a9b1444969f76d834 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 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| second: 29 | enabled: 0 30 | settings: {} 31 | - first: 32 | Editor: Editor 33 | second: 34 | enabled: 1 35 | settings: 36 | DefaultValueInitialized: true 37 | - first: 38 | iPhone: iOS 39 | second: 40 | enabled: 1 41 | settings: {} 42 | userData: 43 | assetBundleName: 44 | assetBundleVariant: 45 | -------------------------------------------------------------------------------- /UnitySDK/Assets/FacebookSDK/SDK/Editor/iOS/fixup.projmods: -------------------------------------------------------------------------------- 1 | { 2 | "group": "Facebook", 3 | "patches": [], 4 | "libs": [ 5 | "libsqlite3.0.dylib:weak", 6 | ], 7 | "librarysearchpaths": [ 8 | ], 9 | "frameworks": [ 10 | "Accounts.framework:weak", 11 | "AdSupport.framework:weak", 12 | "Social.framework:weak", 13 | "Security.framework:weak", 14 | ], 15 | "headerpaths": [ 16 | "Facebook/Editor/iOS", 17 | "Facebook/Scripts" 18 | ], 19 | "files": [ 20 | "Facebook/Scripts/NativeDialogModes.cs", 21 | ], 22 | "folders": [], 23 | 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2 | guid: 0d21613618d660742a8799bee37104d2 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /UnitySDK/Assets/StreamingAssets/meta.mp4: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/facebook/facebook-sdk-for-unity/a78556f89290f25167c2069d78f164cc303ad1cc/UnitySDK/Assets/StreamingAssets/meta.mp4 -------------------------------------------------------------------------------- /UnitySDK/Assets/StreamingAssets/meta.mp4.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d1af671404848704f8d30617ff8f4643 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/.gitignore: -------------------------------------------------------------------------------- 1 | *.iml 2 | .gradle 3 | /local.properties 4 | /.idea/caches 5 | /.idea/libraries 6 | /.idea/modules.xml 7 | /.idea/workspace.xml 8 | /.idea/navEditor.xml 9 | /.idea/assetWizardSettings.xml 10 | .DS_Store 11 | /build 12 | /captures 13 | .externalNativeBuild 14 | .cxx 15 | local.properties 16 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/IAPUnity/.gitignore: -------------------------------------------------------------------------------- 1 | /build 2 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/IAPUnity/build.gradle: -------------------------------------------------------------------------------- 1 | plugins { 2 | alias(libs.plugins.android.library) 3 | } 4 | 5 | android { 6 | namespace 'com.facebook.unity.gpbl.iapunity' 7 | compileSdk 34 8 | 9 | defaultConfig { 10 | minSdk 21 11 | 12 | testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" 13 | consumerProguardFiles "consumer-rules.pro" 14 | } 15 | 16 | buildTypes { 17 | release { 18 | minifyEnabled false 19 | proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' 20 | } 21 | } 22 | compileOptions { 23 | sourceCompatibility JavaVersion.VERSION_1_8 24 | targetCompatibility JavaVersion.VERSION_1_8 25 | } 26 | } 27 | 28 | dependencies { 29 | 30 | implementation libs.appcompat 31 | implementation libs.material 32 | testImplementation libs.junit 33 | androidTestImplementation libs.ext.junit 34 | androidTestImplementation libs.espresso.core 35 | def billing_version = "7.1.1" 36 | implementation "com.android.billingclient:billing:$billing_version" 37 | } 38 | 39 | 40 | 41 | task copyPlugin(type: Copy) { 42 | dependsOn assemble 43 | from('build/outputs/aar') 44 | into('../../Assets/Plugins/Android') 45 | include(project.name + '-release.aar') 46 | } 47 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/IAPUnity/consumer-rules.pro: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/facebook/facebook-sdk-for-unity/a78556f89290f25167c2069d78f164cc303ad1cc/UnitySDK/IAP-android-wrapper/IAPUnity/consumer-rules.pro -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/IAPUnity/proguard-rules.pro: -------------------------------------------------------------------------------- 1 | # Add project specific ProGuard rules here. 2 | # You can control the set of applied configuration files using the 3 | # proguardFiles setting in build.gradle. 4 | # 5 | # For more details, see 6 | # http://developer.android.com/guide/developing/tools/proguard.html 7 | 8 | # If your project uses WebView with JS, uncomment the following 9 | # and specify the fully qualified class name to the JavaScript interface 10 | # class: 11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 12 | # public *; 13 | #} 14 | 15 | # Uncomment this to preserve the line number information for 16 | # debugging stack traces. 17 | #-keepattributes SourceFile,LineNumberTable 18 | 19 | # If you keep the line number information, uncomment this to 20 | # hide the original source file name. 21 | #-renamesourcefileattribute SourceFile 22 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/IAPUnity/src/androidTest/java/com/facebook/unity/gpbl/iapunity/ExampleInstrumentedTest.java: -------------------------------------------------------------------------------- 1 | package com.facebook.unity.gpbl.iapunity; 2 | 3 | import android.content.Context; 4 | 5 | import androidx.test.platform.app.InstrumentationRegistry; 6 | import androidx.test.ext.junit.runners.AndroidJUnit4; 7 | 8 | import org.junit.Test; 9 | import org.junit.runner.RunWith; 10 | 11 | import static org.junit.Assert.*; 12 | 13 | /** 14 | * Instrumented test, which will execute on an Android device. 15 | * 16 | * @see Testing documentation 17 | */ 18 | @RunWith(AndroidJUnit4.class) 19 | public class ExampleInstrumentedTest { 20 | @Test 21 | public void useAppContext() { 22 | Context appContext = InstrumentationRegistry.getInstrumentation().getTargetContext(); 23 | assertEquals("com.facebook.unity.gpbl.iapunity.test", appContext.getPackageName()); 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/IAPUnity/src/main/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/IAPUnity/src/test/java/com/facebook/unity/gpbl/iapunity/ExampleUnitTest.java: -------------------------------------------------------------------------------- 1 | package com.facebook.unity.gpbl.iapunity; 2 | 3 | import org.junit.Test; 4 | 5 | import static org.junit.Assert.*; 6 | 7 | /** 8 | * Example local unit test, which will execute on the development machine (host). 9 | * 10 | * @see Testing documentation 11 | */ 12 | public class ExampleUnitTest { 13 | @Test 14 | public void addition_isCorrect() { 15 | assertEquals(4, 2 + 2); 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/app/.gitignore: -------------------------------------------------------------------------------- 1 | /build 2 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/app/build.gradle: -------------------------------------------------------------------------------- 1 | plugins { 2 | alias(libs.plugins.android.application) 3 | } 4 | 5 | android { 6 | namespace 'com.facebook.unity.gpbl.iap' 7 | compileSdk 34 8 | 9 | defaultConfig { 10 | applicationId "com.facebook.unity.gpbl.iap" 11 | minSdk 24 12 | targetSdk 34 13 | versionCode 1 14 | versionName "1.0" 15 | 16 | testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" 17 | } 18 | 19 | buildTypes { 20 | release { 21 | minifyEnabled false 22 | proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' 23 | } 24 | } 25 | compileOptions { 26 | sourceCompatibility JavaVersion.VERSION_1_8 27 | targetCompatibility JavaVersion.VERSION_1_8 28 | } 29 | } 30 | 31 | 32 | 33 | dependencies { 34 | 35 | implementation libs.appcompat 36 | implementation libs.material 37 | testImplementation libs.junit 38 | androidTestImplementation libs.ext.junit 39 | androidTestImplementation libs.espresso.core 40 | } 41 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/app/proguard-rules.pro: -------------------------------------------------------------------------------- 1 | # Add project specific ProGuard rules here. 2 | # You can control the set of applied configuration files using the 3 | # proguardFiles setting in build.gradle. 4 | # 5 | # For more details, see 6 | # http://developer.android.com/guide/developing/tools/proguard.html 7 | 8 | # If your project uses WebView with JS, uncomment the following 9 | # and specify the fully qualified class name to the JavaScript interface 10 | # class: 11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 12 | # public *; 13 | #} 14 | 15 | # Uncomment this to preserve the line number information for 16 | # debugging stack traces. 17 | #-keepattributes SourceFile,LineNumberTable 18 | 19 | # If you keep the line number information, uncomment this to 20 | # hide the original source file name. 21 | #-renamesourcefileattribute SourceFile 22 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/app/src/androidTest/java/com/facebook/unity/gpbl/iap/ExampleInstrumentedTest.java: -------------------------------------------------------------------------------- 1 | package com.facebook.unity.gpbl.iap; 2 | 3 | import android.content.Context; 4 | 5 | import androidx.test.platform.app.InstrumentationRegistry; 6 | import androidx.test.ext.junit.runners.AndroidJUnit4; 7 | 8 | import org.junit.Test; 9 | import org.junit.runner.RunWith; 10 | 11 | import static org.junit.Assert.*; 12 | 13 | /** 14 | * Instrumented test, which will execute on an Android device. 15 | * 16 | * @see Testing documentation 17 | */ 18 | @RunWith(AndroidJUnit4.class) 19 | public class ExampleInstrumentedTest { 20 | @Test 21 | public void useAppContext() { 22 | // Context of the app under test. 23 | Context appContext = InstrumentationRegistry.getInstrumentation().getTargetContext(); 24 | assertEquals("com.facebook.unity.gpbl.iap", appContext.getPackageName()); 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/app/src/main/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 4 | 5 | 15 | 16 | 17 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 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/UnitySDK/IAP-android-wrapper/app/src/main/res/values/colors.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | #FFBB86FC 4 | #FF6200EE 5 | #FF3700B3 6 | #FF03DAC5 7 | #FF018786 8 | #FF000000 9 | #FFFFFFFF 10 | 11 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/app/src/main/res/values/strings.xml: -------------------------------------------------------------------------------- 1 | 2 | IAP-android-wrapper 3 | 4 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/app/src/main/res/values/themes.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 16 | 17 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/app/src/main/res/xml/backup_rules.xml: -------------------------------------------------------------------------------- 1 | 8 | 9 | 13 | 14 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/app/src/main/res/xml/data_extraction_rules.xml: -------------------------------------------------------------------------------- 1 | 6 | 7 | 8 | 12 | 13 | 19 | 20 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/app/src/test/java/com/facebook/unity/gpbl/iap/ExampleUnitTest.java: -------------------------------------------------------------------------------- 1 | package com.facebook.unity.gpbl.iap; 2 | 3 | import org.junit.Test; 4 | 5 | import static org.junit.Assert.*; 6 | 7 | /** 8 | * Example local unit test, which will execute on the development machine (host). 9 | * 10 | * @see Testing documentation 11 | */ 12 | public class ExampleUnitTest { 13 | @Test 14 | public void addition_isCorrect() { 15 | assertEquals(4, 2 + 2); 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/build.gradle: -------------------------------------------------------------------------------- 1 | // Top-level build file where you can add configuration options common to all sub-projects/modules. 2 | plugins { 3 | alias(libs.plugins.android.application) apply false 4 | alias(libs.plugins.android.library) apply false 5 | } 6 | 7 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/gradle.properties: -------------------------------------------------------------------------------- 1 | # Project-wide Gradle settings. 2 | # IDE (e.g. Android Studio) users: 3 | # Gradle settings configured through the IDE *will override* 4 | # any settings specified in this file. 5 | # For more details on how to configure your build environment visit 6 | # http://www.gradle.org/docs/current/userguide/build_environment.html 7 | # Specifies the JVM arguments used for the daemon process. 8 | # The setting is particularly useful for tweaking memory settings. 9 | org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8 10 | # When configured, Gradle will run in incubating parallel mode. 11 | # This option should only be used with decoupled projects. For more details, visit 12 | # https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects 13 | # org.gradle.parallel=true 14 | # AndroidX package structure to make it clearer which packages are bundled with the 15 | # Android operating system, and which are packaged with your app's APK 16 | # https://developer.android.com/topic/libraries/support-library/androidx-rn 17 | android.useAndroidX=true 18 | # Enables namespacing of each library's R class so that its R class includes only the 19 | # resources declared in the library itself and none from the library's dependencies, 20 | # thereby reducing the size of the R class for that library 21 | android.nonTransitiveRClass=true 22 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/gradle/libs.versions.toml: -------------------------------------------------------------------------------- 1 | [versions] 2 | agp = "8.5.0" 3 | junit = "4.13.2" 4 | junitVersion = "1.2.1" 5 | espressoCore = "3.5.1" 6 | appcompat = "1.7.0" 7 | material = "1.12.0" 8 | 9 | [libraries] 10 | junit = { group = "junit", name = "junit", version.ref = "junit" } 11 | ext-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" } 12 | espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" } 13 | appcompat = { group = "androidx.appcompat", name = "appcompat", version.ref = "appcompat" } 14 | material = { group = "com.google.android.material", name = "material", version.ref = "material" } 15 | 16 | [plugins] 17 | android-application = { id = "com.android.application", version.ref = "agp" } 18 | android-library = { id = "com.android.library", version.ref = "agp" } 19 | 20 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/gradle/wrapper/gradle-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/facebook/facebook-sdk-for-unity/a78556f89290f25167c2069d78f164cc303ad1cc/UnitySDK/IAP-android-wrapper/gradle/wrapper/gradle-wrapper.jar -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/gradle/wrapper/gradle-wrapper.properties: -------------------------------------------------------------------------------- 1 | #Fri Apr 11 09:44:28 PDT 2025 2 | distributionBase=GRADLE_USER_HOME 3 | distributionPath=wrapper/dists 4 | distributionUrl=https\://services.gradle.org/distributions/gradle-8.7-bin.zip 5 | zipStoreBase=GRADLE_USER_HOME 6 | zipStorePath=wrapper/dists 7 | -------------------------------------------------------------------------------- /UnitySDK/IAP-android-wrapper/settings.gradle: -------------------------------------------------------------------------------- 1 | pluginManagement { 2 | repositories { 3 | google { 4 | content { 5 | includeGroupByRegex("com\\.android.*") 6 | includeGroupByRegex("com\\.google.*") 7 | includeGroupByRegex("androidx.*") 8 | } 9 | } 10 | mavenCentral() 11 | gradlePluginPortal() 12 | } 13 | } 14 | dependencyResolutionManagement { 15 | repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS) 16 | repositories { 17 | google() 18 | mavenCentral() 19 | } 20 | } 21 | 22 | rootProject.name = "IAP-android-wrapper" 23 | include ':app' 24 | include ':IAPUnity' 25 | -------------------------------------------------------------------------------- /UnitySDK/Plugins/Android/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /UnitySDK/ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | m_SpeedOfSound: 347 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_DSPBufferSize: 0 12 | -------------------------------------------------------------------------------- /UnitySDK/ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /UnitySDK/ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | m_Gravity: {x: 0, y: -9.81000042, z: 0} 7 | m_DefaultMaterial: {fileID: 0} 8 | m_BounceThreshold: 2 9 | m_SleepVelocity: .150000006 10 | m_SleepAngularVelocity: .140000001 11 | m_MaxAngularVelocity: 7 12 | m_MinPenetrationForPenalty: .00999999978 13 | m_SolverIterationCount: 6 14 | m_RaycastsHitTriggers: 1 15 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 16 | -------------------------------------------------------------------------------- /UnitySDK/ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /UnitySDK/ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | m_Gravity: {x: 0, y: -9.81000042} 7 | m_DefaultMaterial: {fileID: 0} 8 | m_VelocityIterations: 8 9 | m_PositionIterations: 3 10 | m_VelocityThreshold: 1 11 | m_MaxLinearCorrection: .200000003 12 | m_MaxAngularCorrection: 8 13 | m_MaxTranslationSpeed: 100 14 | m_MaxRotationSpeed: 360 15 | m_MinPenetrationForPenalty: .00999999978 16 | m_BaumgarteScale: .200000003 17 | m_BaumgarteTimeOfImpactScale: .75 18 | m_TimeToSleep: .5 19 | m_LinearSleepTolerance: .00999999978 20 | m_AngularSleepTolerance: 2 21 | m_RaycastsHitTriggers: 1 22 | m_RaycastsStartInColliders: 1 23 | m_ChangeStopsCallbacks: 0 24 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 25 | -------------------------------------------------------------------------------- /UnitySDK/ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | tags: 6 | - 7 | Builtin Layer 0: Default 8 | Builtin Layer 1: TransparentFX 9 | Builtin Layer 2: Ignore Raycast 10 | Builtin Layer 3: 11 | Builtin Layer 4: Water 12 | Builtin Layer 5: 13 | Builtin Layer 6: 14 | Builtin Layer 7: 15 | User Layer 8: 16 | User Layer 9: 17 | User Layer 10: 18 | User Layer 11: 19 | User Layer 12: 20 | User Layer 13: 21 | User Layer 14: 22 | User Layer 15: 23 | User Layer 16: 24 | User Layer 17: 25 | User Layer 18: 26 | User Layer 19: 27 | User Layer 20: 28 | User Layer 21: 29 | User Layer 22: 30 | User Layer 23: 31 | User Layer 24: 32 | User Layer 25: 33 | User Layer 26: 34 | User Layer 27: 35 | User Layer 28: 36 | User Layer 29: 37 | User Layer 30: 38 | User Layer 31: 39 | -------------------------------------------------------------------------------- /UnitySDK/ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: .0199999996 7 | Maximum Allowed Timestep: .333333343 8 | m_TimeScale: 1 9 | -------------------------------------------------------------------------------- /UnitySDK/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_DashboardUrl: https://dashboard.unity3d.com 13 | m_TestInitMode: 0 14 | CrashReportingSettings: 15 | m_EventUrl: https://perf-events.cloud.unity3d.com 16 | m_Enabled: 0 17 | m_LogBufferSize: 10 18 | m_CaptureEditorExceptions: 1 19 | UnityPurchasingSettings: 20 | m_Enabled: 0 21 | m_TestMode: 0 22 | UnityAnalyticsSettings: 23 | m_Enabled: 0 24 | m_TestMode: 0 25 | m_InitializeOnStartup: 1 26 | m_PackageRequiringCoreStatsPresent: 0 27 | UnityAdsSettings: 28 | m_Enabled: 0 29 | m_InitializeOnStartup: 1 30 | m_TestMode: 0 31 | m_IosGameId: 32 | m_AndroidGameId: 33 | m_GameIds: {} 34 | m_GameId: 35 | PerformanceReportingSettings: 36 | m_Enabled: 0 37 | -------------------------------------------------------------------------------- /UnitySDK/UnityReferences/2017.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | 5 | 6 | $(UNITY_MANAGED_DIR)UnityEditor.dll 7 | 8 | 9 | $(UNITY_UI_DIR)UnityEngine.UI.dll 10 | 11 | 12 | -------------------------------------------------------------------------------- /UnitySDK/UnityReferences/5.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | $(UNITY_MANAGED_DIR)UnityEngine.dll 4 | 5 | 6 | $(UNITY_MANAGED_DIR)UnityEditor.dll 7 | 8 | 9 | $(UNITY_UI_DIR)UnityEngine.UI.dll 10 | 11 | 12 | -------------------------------------------------------------------------------- /com.parse.bolts.bolts-tasks-1.4.0.jar.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 83e3f992b8e554f3389c245e4beee511 3 | labels: 4 | - gpsr 5 | PluginImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | iconMap: {} 9 | executionOrder: {} 10 | defineConstraints: [] 11 | isPreloaded: 0 12 | isOverridable: 0 13 | isExplicitlyReferenced: 0 14 | validateReferences: 1 15 | platformData: 16 | - first: 17 | Android: Android 18 | second: 19 | enabled: 1 20 | settings: {} 21 | - first: 22 | Any: 23 | second: 24 | enabled: 0 25 | settings: {} 26 | - first: 27 | Editor: Editor 28 | second: 29 | enabled: 0 30 | settings: 31 | DefaultValueInitialized: true 32 | userData: 33 | assetBundleName: 34 | assetBundleVariant: 35 | -------------------------------------------------------------------------------- /facebook-android-wrapper/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 21 | 22 | 24 | 25 | 26 | -------------------------------------------------------------------------------- /facebook-android-wrapper/gradle.properties: -------------------------------------------------------------------------------- 1 | # Copyright (c) Meta Platforms, Inc. and affiliates. 2 | # Project-wide Gradle settings. 3 | 4 | # IDE (e.g. Android Studio) users: 5 | # Gradle settings configured through the IDE *will override* 6 | # any settings specified in this file. 7 | 8 | # For more details on how to configure your build environment visit 9 | # http://www.gradle.org/docs/current/userguide/build_environment.html 10 | 11 | # Specifies the JVM arguments used for the daemon process. 12 | # The setting is particularly useful for tweaking memory settings. 13 | # Default value: -Xmx10248m -XX:MaxPermSize=256m 14 | # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8 15 | 16 | # When configured, Gradle will run in incubating parallel mode. 17 | # This option should only be used with decoupled projects. More details, visit 18 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects 19 | # org.gradle.parallel=true 20 | -------------------------------------------------------------------------------- /facebook-android-wrapper/gradle/wrapper/gradle-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/facebook/facebook-sdk-for-unity/a78556f89290f25167c2069d78f164cc303ad1cc/facebook-android-wrapper/gradle/wrapper/gradle-wrapper.jar -------------------------------------------------------------------------------- /facebook-android-wrapper/gradle/wrapper/gradle-wrapper.properties: -------------------------------------------------------------------------------- 1 | #Mon May 18 10:48:51 PDT 2015 2 | distributionBase=GRADLE_USER_HOME 3 | distributionPath=wrapper/dists 4 | zipStoreBase=GRADLE_USER_HOME 5 | zipStorePath=wrapper/dists 6 | distributionUrl=https\://services.gradle.org/distributions/gradle-6.3-all.zip 7 | -------------------------------------------------------------------------------- /facebook-android-wrapper/proguard-project.txt: -------------------------------------------------------------------------------- 1 | # Copyright (c) Meta Platforms, Inc. and affiliates. 2 | # To enable ProGuard in your project, edit project.properties 3 | # to define the proguard.config property as described in that file. 4 | # 5 | # Add project specific ProGuard rules here. 6 | # By default, the flags in this file are appended to flags specified 7 | # in ${sdk.dir}/tools/proguard/proguard-android.txt 8 | # You can edit the include path and order by changing the ProGuard 9 | # include property in project.properties. 10 | # 11 | # For more details, see 12 | # http://developer.android.com/guide/developing/tools/proguard.html 13 | 14 | # Add any project specific keep options here: 15 | 16 | # If your project uses WebView with JS, uncomment the following 17 | # and specify the fully qualified class name to the JavaScript interface 18 | # class: 19 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 20 | # public *; 21 | #} 22 | -------------------------------------------------------------------------------- /facebook-android-wrapper/project.properties: -------------------------------------------------------------------------------- 1 | # Copyright (c) Meta Platforms, Inc. and affiliates. 2 | # This file is automatically generated by Android Tools. 3 | # Do not modify this file -- YOUR CHANGES WILL BE ERASED! 4 | # 5 | # This file must be checked in Version Control Systems. 6 | # 7 | # To customize properties used by the Ant build system edit 8 | # "ant.properties", and override values to adapt the script to your 9 | # project structure. 10 | # 11 | # To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home): 12 | #proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt 13 | 14 | android.library=true 15 | -------------------------------------------------------------------------------- /facebook-android-wrapper/src/com/facebook/unity/Constants.java: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | package com.facebook.unity; 22 | 23 | public class Constants { 24 | public static final String CALLBACK_ID_KEY = "callback_id"; 25 | } 26 | -------------------------------------------------------------------------------- /facebook-android-wrapper/src/com/facebook/unity/FBUnityAppLinkActivity.java: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | package com.facebook.unity; 22 | 23 | public class FBUnityAppLinkActivity extends FBUnityAppLinkBaseActivity { 24 | 25 | } 26 | -------------------------------------------------------------------------------- /facebook-android-wrapper/src/com/facebook/unity/FBUnityDeepLinkingActivity.java: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 3 | * 4 | * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 5 | * copy, modify, and distribute this software in source code or binary form for use 6 | * in connection with the web services and APIs provided by Facebook. 7 | * 8 | * As with any software that integrates with the Facebook platform, your use of 9 | * this software is subject to the Facebook Developer Principles and Policies 10 | * [http://developers.facebook.com/policy/]. This copyright notice shall be 11 | * included in all copies or substantial portions of the software. 12 | * 13 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 15 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 16 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 17 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 18 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 | */ 20 | 21 | package com.facebook.unity; 22 | 23 | public class FBUnityDeepLinkingActivity extends FBUnityAppLinkBaseActivity { 24 | } 25 | -------------------------------------------------------------------------------- /scripts/build.properties: -------------------------------------------------------------------------------- 1 | # Copyright (c) 2014-present, Facebook, Inc. All rights reserved. 2 | # 3 | # You are hereby granted a non-exclusive, worldwide, royalty-free license to use, 4 | # copy, modify, and distribute this software in source code or binary form for use 5 | # in connection with the web services and APIs provided by Facebook. 6 | # 7 | # As with any software that integrates with the Facebook platform, your use of 8 | # this software is subject to the Facebook Developer Principles and Policies 9 | # [http://developers.facebook.com/policy/]. This copyright notice shall be 10 | # included in all copies or substantial portions of the software. 11 | # 12 | # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 13 | # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 14 | # FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 15 | # COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 16 | # IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 17 | 18 | UNITY_SDK_BUILD_VERSION='18.0.0' 19 | 20 | FB_ANDROID_SDK_VERSION='18.0.3' 21 | 22 | FB_ANDROID_SDK_PATH=~/fbsource/fbandroid/first-party/java/androidsdk 23 | FB_IOS_SDK_PATH=~/fbsource/fbobjc/ios-sdk/build 24 | --------------------------------------------------------------------------------