├── glm ├── gtx │ ├── type_trait.inl │ ├── raw_data.inl │ ├── type_aligned.inl │ ├── std_based_type.inl │ ├── number_precision.inl │ ├── projection.inl │ ├── perpendicular.inl │ ├── mixed_product.inl │ ├── normal.inl │ ├── float_notmalize.inl │ ├── optimum_pow.inl │ ├── log_base.inl │ ├── normalize_dot.inl │ ├── transform.inl │ ├── handed_coordinate_space.inl │ ├── orthonormalize.inl │ ├── scalar_relational.hpp │ ├── matrix_cross_product.inl │ ├── projection.hpp │ ├── polar_coordinates.inl │ ├── mixed_product.hpp │ ├── extend.hpp │ ├── normal.hpp │ ├── perpendicular.hpp │ ├── gradient_paint.inl │ ├── extend.inl │ ├── log_base.hpp │ ├── raw_data.hpp │ ├── matrix_cross_product.hpp │ ├── orthonormalize.hpp │ ├── polar_coordinates.hpp │ ├── closest_point.hpp │ ├── optimum_pow.hpp │ ├── closest_point.inl │ ├── matrix_decompose.hpp │ ├── string_cast.hpp │ ├── gradient_paint.hpp │ ├── wrap.hpp │ ├── handed_coordinate_space.hpp │ ├── scalar_relational.inl │ ├── normalize_dot.hpp │ ├── spline.hpp │ ├── transform.hpp │ ├── matrix_transform_2d.inl │ ├── vector_angle.inl │ ├── compatibility.inl │ ├── vector_angle.hpp │ ├── color_space_YCoCg.hpp │ ├── rotate_normalized_axis.inl │ ├── matrix_interpolation.hpp │ ├── std_based_type.hpp │ ├── color_space.hpp │ ├── wrap.inl │ ├── common.hpp │ ├── range.hpp │ ├── spline.inl │ ├── scalar_multiplication.hpp │ ├── integer.hpp │ ├── number_precision.hpp │ ├── rotate_normalized_axis.hpp │ ├── vector_query.hpp │ ├── component_wise.hpp │ ├── fast_trigonometry.hpp │ ├── norm.hpp │ ├── matrix_operation.hpp │ ├── matrix_transform_2d.hpp │ ├── matrix_query.hpp │ ├── fast_square_root.inl │ ├── bit.inl │ └── matrix_operation.inl ├── detail │ ├── func_trigonometric_simd.inl │ ├── type_vec.inl │ ├── type_mat.inl │ ├── type_mat4x4_simd.inl │ ├── func_packing_simd.inl │ ├── func_vector_relational_simd.inl │ ├── type_half.hpp │ ├── _fixes.hpp │ ├── func_exponential_simd.inl │ ├── precision.hpp │ ├── func_integer_simd.inl │ └── type_float.hpp ├── gtc │ ├── vec1.inl │ ├── type_precision.inl │ ├── functions.inl │ ├── functions.hpp │ ├── matrix_access.inl │ ├── matrix_access.hpp │ ├── matrix_inverse.hpp │ ├── noise.hpp │ ├── ulp.hpp │ ├── epsilon.hpp │ ├── color_space.hpp │ ├── color_encoding.inl │ └── integer.inl ├── vec2.hpp ├── vec3.hpp ├── vec4.hpp ├── common.hpp ├── matrix.hpp ├── integer.hpp ├── packing.hpp ├── geometric.hpp ├── exponential.hpp ├── trigonometric.hpp ├── vector_relational.hpp ├── simd │ ├── packing.h │ ├── vector_relational.h │ ├── trigonometric.h │ └── exponential.h ├── mat3x2.hpp ├── mat2x4.hpp ├── mat3x4.hpp ├── mat4x2.hpp ├── mat4x3.hpp ├── mat2x3.hpp ├── CMakeLists.txt ├── mat2x2.hpp ├── mat3x3.hpp └── mat4x4.hpp ├── ScreenShot ├── Lesson1.png ├── Lesson2.png ├── Lesson3-1.png ├── Lesson3-2.png ├── Lesson4-1.png ├── Lesson4-2.png └── Lesson5.png ├── Lesson2 ├── Lesson2 │ ├── image.png │ ├── tutorial.fs │ ├── tutorial.vs │ ├── AppDelegate.swift │ ├── Info.plist │ ├── Assets.xcassets │ │ └── AppIcon.appiconset │ │ │ └── Contents.json │ └── Texture.swift └── Lesson2.xcodeproj │ └── project.xcworkspace │ └── contents.xcworkspacedata ├── Lesson3 ├── Lesson3 │ ├── texture1.png │ ├── texture2.png │ ├── tutorial.vs │ ├── tutorial.fs │ ├── Info.plist │ ├── Assets.xcassets │ │ └── AppIcon.appiconset │ │ │ └── Contents.json │ ├── FLOpenGLView.swift │ ├── AppDelegate.swift │ └── Texture.swift └── Lesson3.xcodeproj │ └── project.xcworkspace │ └── contents.xcworkspacedata ├── Lesson4 ├── Lesson4 │ ├── texture1.png │ ├── texture2.png │ ├── tutorial.fs │ ├── tutorial.vs │ ├── Info.plist │ ├── Assets.xcassets │ │ └── AppIcon.appiconset │ │ │ └── Contents.json │ ├── FLOpenGLView.swift │ ├── AppDelegate.swift │ └── Texture.swift └── Lesson4.xcodeproj │ └── project.xcworkspace │ └── contents.xcworkspacedata ├── Lesson5 ├── Lesson5 │ ├── texture1.png │ ├── texture2.png │ ├── Lesson5-Bridging-Header.h │ ├── tutorial.fs │ ├── tutorial.vs │ ├── Info.plist │ ├── Assets.xcassets │ │ └── AppIcon.appiconset │ │ │ └── Contents.json │ ├── FLOpenGLView.swift │ ├── AppDelegate.swift │ └── Texture.swift ├── Lesson5.xcodeproj │ └── project.xcworkspace │ │ └── contents.xcworkspacedata ├── FLglmWrapper.h └── FLglmWrapper.m ├── Lesson1 ├── Lesson1 │ ├── tutorial.fs │ ├── tutorial.vs │ ├── AppDelegate.swift │ ├── Info.plist │ ├── Assets.xcassets │ │ └── AppIcon.appiconset │ │ │ └── Contents.json │ └── FLOpenGLView.swift └── Lesson1.xcodeproj │ └── project.xcworkspace │ └── contents.xcworkspacedata ├── README.md └── .gitignore /glm/gtx/type_trait.inl: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /glm/detail/func_trigonometric_simd.inl: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /glm/gtc/vec1.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtc_vec1 2 | /// @file glm/gtc/vec1.inl 3 | -------------------------------------------------------------------------------- /glm/detail/type_vec.inl: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/detail/type_vec.inl 3 | -------------------------------------------------------------------------------- /glm/gtx/raw_data.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_raw_data 2 | /// @file glm/gtx/raw_data.inl 3 | -------------------------------------------------------------------------------- /glm/detail/type_mat.inl: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/detail/type_mat.inl 3 | 4 | -------------------------------------------------------------------------------- /ScreenShot/Lesson1.png: 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-------------------------------------------------------------------------------- /glm/vec2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/vec2.hpp 3 | 4 | #pragma once 5 | 6 | #include "detail/type_vec2.hpp" 7 | -------------------------------------------------------------------------------- /glm/vec3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/vec3.hpp 3 | 4 | #pragma once 5 | 6 | #include "detail/type_vec3.hpp" 7 | -------------------------------------------------------------------------------- /glm/vec4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/vec4.hpp 3 | 4 | #pragma once 5 | 6 | #include "detail/type_vec4.hpp" 7 | -------------------------------------------------------------------------------- /glm/common.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/common.hpp 3 | 4 | #pragma once 5 | 6 | #include "detail/func_common.hpp" 7 | -------------------------------------------------------------------------------- /glm/gtc/type_precision.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtc_swizzle 2 | /// @file glm/gtc/swizzle.inl 3 | 4 | namespace glm 5 | { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /glm/matrix.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/matrix.hpp 3 | 4 | #pragma once 5 | 6 | #include "detail/func_matrix.hpp" 7 | -------------------------------------------------------------------------------- /glm/integer.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/integer.hpp 3 | 4 | #pragma once 5 | 6 | #include "detail/func_integer.hpp" 7 | -------------------------------------------------------------------------------- /glm/packing.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/packing.hpp 3 | 4 | #pragma once 5 | 6 | #include "detail/func_packing.hpp" 7 | -------------------------------------------------------------------------------- /glm/geometric.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/geometric.hpp 3 | 4 | #pragma once 5 | 6 | #include "detail/func_geometric.hpp" 7 | -------------------------------------------------------------------------------- /glm/gtx/type_aligned.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtc_type_aligned 2 | /// @file glm/gtc/type_aligned.inl 3 | 4 | namespace glm 5 | { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /Lesson1/Lesson1/tutorial.fs: -------------------------------------------------------------------------------- 1 | #version 330 core 2 | 3 | out vec4 color; 4 | 5 | void main() { 6 | color = vec4(0.67, 0.0, 0.5, 1.0); 7 | } 8 | -------------------------------------------------------------------------------- /glm/exponential.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/exponential.hpp 3 | 4 | #pragma once 5 | 6 | #include "detail/func_exponential.hpp" 7 | -------------------------------------------------------------------------------- /glm/gtx/std_based_type.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_std_based_type 2 | /// @file glm/gtx/std_based_type.inl 3 | 4 | namespace glm 5 | { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /glm/gtx/number_precision.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_number_precision 2 | /// @file glm/gtx/number_precision.inl 3 | 4 | namespace glm 5 | { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /glm/trigonometric.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/trigonometric.hpp 3 | 4 | #pragma once 5 | 6 | #include "detail/func_trigonometric.hpp" 7 | -------------------------------------------------------------------------------- /glm/detail/type_mat4x4_simd.inl: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/detail/type_mat4x4_sse2.inl 3 | 4 | namespace glm 5 | { 6 | 7 | }//namespace glm 8 | -------------------------------------------------------------------------------- /glm/vector_relational.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/vector_relational.hpp 3 | 4 | #pragma once 5 | 6 | #include "detail/func_vector_relational.hpp" 7 | -------------------------------------------------------------------------------- /Lesson1/Lesson1/tutorial.vs: -------------------------------------------------------------------------------- 1 | #version 330 core 2 | 3 | layout (location = 0) in vec3 position_model; 4 | 5 | void main() { 6 | gl_Position = vec4(position_model, 1.0); 7 | } -------------------------------------------------------------------------------- /glm/simd/packing.h: -------------------------------------------------------------------------------- 1 | /// @ref simd 2 | /// @file glm/simd/packing.h 3 | 4 | #pragma once 5 | 6 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 7 | 8 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 9 | -------------------------------------------------------------------------------- /Lesson5/Lesson5/Lesson5-Bridging-Header.h: -------------------------------------------------------------------------------- 1 | // 2 | // Use this file to import your target's public headers that you would like to expose to Swift. 3 | // 4 | 5 | #include "FLglmWrapper.h" 6 | -------------------------------------------------------------------------------- /glm/simd/vector_relational.h: -------------------------------------------------------------------------------- 1 | /// @ref simd 2 | /// @file glm/simd/vector_relational.h 3 | 4 | #pragma once 5 | 6 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 7 | 8 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 9 | -------------------------------------------------------------------------------- /glm/detail/func_packing_simd.inl: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/detail/func_packing_simd.inl 3 | 4 | namespace glm{ 5 | namespace detail 6 | { 7 | 8 | }//namespace detail 9 | }//namespace glm 10 | -------------------------------------------------------------------------------- /glm/simd/trigonometric.h: -------------------------------------------------------------------------------- 1 | /// @ref simd 2 | /// @file glm/simd/trigonometric.h 3 | 4 | #pragma once 5 | 6 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 7 | 8 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 9 | 10 | -------------------------------------------------------------------------------- /glm/detail/func_vector_relational_simd.inl: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/detail/func_vector_relational_simd.inl 3 | 4 | namespace glm{ 5 | namespace detail 6 | { 7 | 8 | }//namespace detail 9 | }//namespace glm 10 | -------------------------------------------------------------------------------- /Lesson1/Lesson1.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Lesson2/Lesson2.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Lesson2/Lesson2/tutorial.fs: -------------------------------------------------------------------------------- 1 | #version 330 core 2 | in vec3 ourColor; 3 | in vec2 TexCoord; 4 | 5 | out vec4 color; 6 | 7 | uniform sampler2D ourTexture; 8 | 9 | void main() 10 | { 11 | color = texture(ourTexture, TexCoord); 12 | } 13 | -------------------------------------------------------------------------------- /Lesson3/Lesson3.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Lesson4/Lesson4.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Lesson5/Lesson5.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /glm/gtx/projection.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_projection 2 | /// @file glm/gtx/projection.inl 3 | 4 | namespace glm 5 | { 6 | template 7 | GLM_FUNC_QUALIFIER vecType proj(vecType const & x, vecType const & Normal) 8 | { 9 | return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal; 10 | } 11 | }//namespace glm 12 | -------------------------------------------------------------------------------- /glm/gtx/perpendicular.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_perpendicular 2 | /// @file glm/gtx/perpendicular.inl 3 | 4 | namespace glm 5 | { 6 | template 7 | GLM_FUNC_QUALIFIER vecType perp 8 | ( 9 | vecType const & x, 10 | vecType const & Normal 11 | ) 12 | { 13 | return x - proj(x, Normal); 14 | } 15 | }//namespace glm 16 | -------------------------------------------------------------------------------- /Lesson2/Lesson2/tutorial.vs: -------------------------------------------------------------------------------- 1 | #version 330 core 2 | layout (location = 0) in vec3 position; 3 | layout (location = 1) in vec3 color; 4 | layout (location = 2) in vec2 texCoord; 5 | 6 | out vec3 ourColor; 7 | out vec2 TexCoord; 8 | 9 | void main() 10 | { 11 | gl_Position = vec4(position, 1.0f); 12 | ourColor = color; 13 | TexCoord = texCoord; 14 | } 15 | -------------------------------------------------------------------------------- /glm/gtx/mixed_product.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_mixed_product 2 | /// @file glm/gtx/mixed_product.inl 3 | 4 | namespace glm 5 | { 6 | template 7 | GLM_FUNC_QUALIFIER T mixedProduct 8 | ( 9 | tvec3 const & v1, 10 | tvec3 const & v2, 11 | tvec3 const & v3 12 | ) 13 | { 14 | return dot(cross(v1, v2), v3); 15 | } 16 | }//namespace glm 17 | -------------------------------------------------------------------------------- /glm/gtx/normal.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_normal 2 | /// @file glm/gtx/normal.inl 3 | 4 | namespace glm 5 | { 6 | template 7 | GLM_FUNC_QUALIFIER tvec3 triangleNormal 8 | ( 9 | tvec3 const & p1, 10 | tvec3 const & p2, 11 | tvec3 const & p3 12 | ) 13 | { 14 | return normalize(cross(p1 - p2, p1 - p3)); 15 | } 16 | }//namespace glm 17 | -------------------------------------------------------------------------------- /Lesson3/Lesson3/tutorial.vs: -------------------------------------------------------------------------------- 1 | #version 330 core 2 | layout (location = 0) in vec3 position; 3 | layout (location = 1) in vec3 color; 4 | layout (location = 2) in vec2 texCoord; 5 | 6 | out vec3 ourColor; 7 | out vec2 TexCoord; 8 | 9 | uniform mat4 transform; 10 | 11 | void main() 12 | { 13 | gl_Position = transform * vec4(position, 1.0f); 14 | ourColor = color; 15 | TexCoord = texCoord; 16 | } 17 | -------------------------------------------------------------------------------- /glm/detail/type_half.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/detail/type_half.hpp 3 | 4 | #pragma once 5 | 6 | #include "setup.hpp" 7 | 8 | namespace glm{ 9 | namespace detail 10 | { 11 | typedef short hdata; 12 | 13 | GLM_FUNC_DECL float toFloat32(hdata value); 14 | GLM_FUNC_DECL hdata toFloat16(float const & value); 15 | 16 | }//namespace detail 17 | }//namespace glm 18 | 19 | #include "type_half.inl" 20 | -------------------------------------------------------------------------------- /glm/gtx/float_notmalize.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_float_normalize 2 | /// @file glm/gtx/float_normalize.inl 3 | 4 | #include 5 | 6 | namespace glm 7 | { 8 | template class vecType> 9 | GLM_FUNC_QUALIFIER vecType floatNormalize(vecType const & v) 10 | { 11 | return vecType(v) / static_cast(std::numeric_limits::max()); 12 | } 13 | 14 | }//namespace glm 15 | -------------------------------------------------------------------------------- /Lesson3/Lesson3/tutorial.fs: -------------------------------------------------------------------------------- 1 | #version 330 core 2 | in vec3 ourColor; 3 | in vec2 TexCoord; 4 | 5 | out vec4 color; 6 | 7 | uniform sampler2D ourTexture1; 8 | uniform sampler2D ourTexture2; 9 | 10 | vec2 flipTexCoord; 11 | 12 | void main() 13 | { 14 | //use vec2(TexCoord.x, 1.0f - TexCoord.y) to flip texture2 15 | flipTexCoord = vec2(TexCoord.x, 1.0f - TexCoord.y); 16 | color = mix(texture(ourTexture1, TexCoord),texture(ourTexture2, flipTexCoord),0.2); 17 | } 18 | -------------------------------------------------------------------------------- /Lesson4/Lesson4/tutorial.fs: -------------------------------------------------------------------------------- 1 | #version 330 core 2 | in vec3 ourColor; 3 | in vec2 TexCoord; 4 | 5 | out vec4 color; 6 | 7 | uniform sampler2D ourTexture1; 8 | uniform sampler2D ourTexture2; 9 | 10 | vec2 flipTexCoord; 11 | 12 | void main() 13 | { 14 | //use vec2(TexCoord.x, 1.0f - TexCoord.y) to flip texture2 15 | flipTexCoord = vec2(TexCoord.x, 1.0f - TexCoord.y); 16 | color = mix(texture(ourTexture1, TexCoord),texture(ourTexture2, flipTexCoord),0.2); 17 | } 18 | -------------------------------------------------------------------------------- /Lesson4/Lesson4/tutorial.vs: -------------------------------------------------------------------------------- 1 | #version 330 core 2 | layout (location = 0) in vec3 position; 3 | layout (location = 1) in vec3 color; 4 | layout (location = 2) in vec2 texCoord; 5 | 6 | out vec3 ourColor; 7 | out vec2 TexCoord; 8 | 9 | uniform mat4 model; 10 | uniform mat4 view; 11 | uniform mat4 projection; 12 | 13 | void main() 14 | { 15 | gl_Position = projection * view * model * vec4(position, 1.0f); 16 | ourColor = color; 17 | TexCoord = texCoord; 18 | } 19 | -------------------------------------------------------------------------------- /Lesson5/Lesson5/tutorial.fs: -------------------------------------------------------------------------------- 1 | #version 330 core 2 | in vec3 ourColor; 3 | in vec2 TexCoord; 4 | 5 | out vec4 color; 6 | 7 | uniform sampler2D ourTexture1; 8 | uniform sampler2D ourTexture2; 9 | 10 | vec2 flipTexCoord; 11 | 12 | void main() 13 | { 14 | //use vec2(TexCoord.x, 1.0f - TexCoord.y) to flip texture2 15 | flipTexCoord = vec2(TexCoord.x, 1.0f - TexCoord.y); 16 | color = mix(texture(ourTexture1, TexCoord),texture(ourTexture2, flipTexCoord),0.2); 17 | } 18 | -------------------------------------------------------------------------------- /Lesson5/Lesson5/tutorial.vs: -------------------------------------------------------------------------------- 1 | #version 330 core 2 | layout (location = 0) in vec3 position; 3 | layout (location = 1) in vec3 color; 4 | layout (location = 2) in vec2 texCoord; 5 | 6 | out vec3 ourColor; 7 | out vec2 TexCoord; 8 | 9 | uniform mat4 model; 10 | uniform mat4 view; 11 | uniform mat4 projection; 12 | 13 | void main() 14 | { 15 | gl_Position = projection * view * model * vec4(position, 1.0f); 16 | ourColor = color; 17 | TexCoord = texCoord; 18 | } 19 | -------------------------------------------------------------------------------- /glm/simd/exponential.h: -------------------------------------------------------------------------------- 1 | /// @ref simd 2 | /// @file glm/simd/experimental.h 3 | 4 | #pragma once 5 | 6 | #include "platform.h" 7 | 8 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 9 | 10 | GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_sqrt_lowp(glm_vec4 x) 11 | { 12 | return _mm_mul_ss(_mm_rsqrt_ss(x), x); 13 | } 14 | 15 | GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sqrt_lowp(glm_vec4 x) 16 | { 17 | return _mm_mul_ps(_mm_rsqrt_ps(x), x); 18 | } 19 | 20 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 21 | -------------------------------------------------------------------------------- /glm/gtx/optimum_pow.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_optimum_pow 2 | /// @file glm/gtx/optimum_pow.inl 3 | 4 | namespace glm 5 | { 6 | template 7 | GLM_FUNC_QUALIFIER genType pow2(genType const & x) 8 | { 9 | return x * x; 10 | } 11 | 12 | template 13 | GLM_FUNC_QUALIFIER genType pow3(genType const & x) 14 | { 15 | return x * x * x; 16 | } 17 | 18 | template 19 | GLM_FUNC_QUALIFIER genType pow4(genType const & x) 20 | { 21 | return (x * x) * (x * x); 22 | } 23 | }//namespace glm 24 | -------------------------------------------------------------------------------- /glm/gtx/log_base.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_log_base 2 | /// @file glm/gtx/log_base.inl 3 | 4 | namespace glm 5 | { 6 | template 7 | GLM_FUNC_QUALIFIER genType log(genType const & x, genType const & base) 8 | { 9 | assert(x != genType(0)); 10 | return glm::log(x) / glm::log(base); 11 | } 12 | 13 | template class vecType> 14 | GLM_FUNC_QUALIFIER vecType log(vecType const & x, vecType const & base) 15 | { 16 | return glm::log(x) / glm::log(base); 17 | } 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /glm/detail/_fixes.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/detail/_fixes.hpp 3 | 4 | #include 5 | 6 | //! Workaround for compatibility with other libraries 7 | #ifdef max 8 | #undef max 9 | #endif 10 | 11 | //! Workaround for compatibility with other libraries 12 | #ifdef min 13 | #undef min 14 | #endif 15 | 16 | //! Workaround for Android 17 | #ifdef isnan 18 | #undef isnan 19 | #endif 20 | 21 | //! Workaround for Android 22 | #ifdef isinf 23 | #undef isinf 24 | #endif 25 | 26 | //! Workaround for Chrone Native Client 27 | #ifdef log2 28 | #undef log2 29 | #endif 30 | 31 | -------------------------------------------------------------------------------- /Lesson1/Lesson1/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // Lesson1 4 | // 5 | // Created by fancymax on 1/11/2017. 6 | // Copyright © 2017年 fancy. All rights reserved. 7 | // 8 | 9 | import Cocoa 10 | 11 | @NSApplicationMain 12 | class AppDelegate: NSObject, NSApplicationDelegate { 13 | 14 | @IBOutlet weak var window: NSWindow! 15 | 16 | 17 | func applicationDidFinishLaunching(_ aNotification: Notification) { 18 | // Insert code here to initialize your application 19 | } 20 | 21 | func applicationWillTerminate(_ aNotification: Notification) { 22 | // Insert code here to tear down your application 23 | } 24 | 25 | 26 | } 27 | 28 | -------------------------------------------------------------------------------- /Lesson2/Lesson2/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // Lesson2 4 | // 5 | // Created by fancymax on 1/11/2017. 6 | // Copyright © 2017年 fancy. All rights reserved. 7 | // 8 | 9 | import Cocoa 10 | 11 | @NSApplicationMain 12 | class AppDelegate: NSObject, NSApplicationDelegate { 13 | 14 | @IBOutlet weak var window: NSWindow! 15 | 16 | 17 | func applicationDidFinishLaunching(_ aNotification: Notification) { 18 | // Insert code here to initialize your application 19 | } 20 | 21 | func applicationWillTerminate(_ aNotification: Notification) { 22 | // Insert code here to tear down your application 23 | } 24 | 25 | 26 | } 27 | 28 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # LearnOpenGL_Mac 2 | Learn OpenGL in Mac, used Swift, rendered by NSOpenGLView, followed [https://learnopengl.com/](https://learnopengl.com/) . 3 | 4 | - Lesson1(OpenGL Basic、shader、NSOpenGLView) 5 | 6 | ![Lesson1](./ScreenShot/Lesson1.png) 7 | 8 | - Lesson2(Texture) 9 | 10 | ![Lesson2](./ScreenShot/Lesson2.png) 11 | 12 | - Lesson3(Transformations) 13 | 14 | ![Lesson3](./ScreenShot/Lesson3-2.png) 15 | ![Lesson3](./ScreenShot/Lesson3-1.png) 16 | 17 | - Lesson4(Coordinate-Systems) 18 | 19 | ![Lesson4](./ScreenShot/Lesson4-1.png) 20 | ![Lesson4](./ScreenShot/Lesson4-2.png) 21 | 22 | - Lesson5(Camera、glm Objective-C++ Wrapper) 23 | 24 | ![Lesson5](./ScreenShot/Lesson5.png) -------------------------------------------------------------------------------- /glm/gtx/normalize_dot.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_normalize_dot 2 | /// @file glm/gtx/normalize_dot.inl 3 | 4 | namespace glm 5 | { 6 | template class vecType> 7 | GLM_FUNC_QUALIFIER T normalizeDot(vecType const & x, vecType const & y) 8 | { 9 | return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y)); 10 | } 11 | 12 | template class vecType> 13 | GLM_FUNC_QUALIFIER T fastNormalizeDot(vecType const & x, vecType const & y) 14 | { 15 | return glm::dot(x, y) * glm::fastInverseSqrt(glm::dot(x, x) * glm::dot(y, y)); 16 | } 17 | }//namespace glm 18 | -------------------------------------------------------------------------------- /glm/gtx/transform.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_transform 2 | /// @file glm/gtx/transform.inl 3 | 4 | namespace glm 5 | { 6 | template 7 | GLM_FUNC_QUALIFIER tmat4x4 translate(tvec3 const & v) 8 | { 9 | return translate(tmat4x4(static_cast(1)), v); 10 | } 11 | 12 | template 13 | GLM_FUNC_QUALIFIER tmat4x4 rotate(T angle, tvec3 const & v) 14 | { 15 | return rotate(tmat4x4(static_cast(1)), angle, v); 16 | } 17 | 18 | template 19 | GLM_FUNC_QUALIFIER tmat4x4 scale(tvec3 const & v) 20 | { 21 | return scale(tmat4x4(static_cast(1)), v); 22 | } 23 | 24 | }//namespace glm 25 | -------------------------------------------------------------------------------- /Lesson5/FLglmWrapper.h: -------------------------------------------------------------------------------- 1 | // 2 | // FLglmWrapper.m 3 | // Lesson5 4 | // 5 | // Created by fancymax on 1/13/2017. 6 | // Copyright © 2017年 fancy. All rights 7 | 8 | #import 9 | 10 | @interface FLglmWrapper:NSObject 11 | 12 | +(float*) lookAtPosition:(float*)position target:(float*)target upVector:(float*)up; 13 | +(float*) perspectiveAtFov:(float)FOV aspect:(float)aspect near:(float)near far:(float)far; 14 | +(void) freeMatrix:(float*)matrix; 15 | 16 | +(float*) translateAtX:(float)x Y:(float)y Z:(float)z; 17 | +(float*) translateFrom:(float*)arrayMatrix X:(float)x Y:(float)y Z:(float)z; 18 | +(float*) rotateFrom:(float*)arrayMatrix angle:(float)angle X:(float)x Y:(float)y Z:(float)z; 19 | 20 | 21 | 22 | 23 | @end 24 | -------------------------------------------------------------------------------- /glm/gtx/handed_coordinate_space.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_handed_coordinate_space 2 | /// @file glm/gtx/handed_coordinate_space.inl 3 | 4 | namespace glm 5 | { 6 | template 7 | GLM_FUNC_QUALIFIER bool rightHanded 8 | ( 9 | tvec3 const & tangent, 10 | tvec3 const & binormal, 11 | tvec3 const & normal 12 | ) 13 | { 14 | return dot(cross(normal, tangent), binormal) > T(0); 15 | } 16 | 17 | template 18 | GLM_FUNC_QUALIFIER bool leftHanded 19 | ( 20 | tvec3 const & tangent, 21 | tvec3 const & binormal, 22 | tvec3 const & normal 23 | ) 24 | { 25 | return dot(cross(normal, tangent), binormal) < T(0); 26 | } 27 | }//namespace glm 28 | -------------------------------------------------------------------------------- /glm/gtx/orthonormalize.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_orthonormalize 2 | /// @file glm/gtx/orthonormalize.inl 3 | 4 | namespace glm 5 | { 6 | template 7 | GLM_FUNC_QUALIFIER tmat3x3 orthonormalize(tmat3x3 const & m) 8 | { 9 | tmat3x3 r = m; 10 | 11 | r[0] = normalize(r[0]); 12 | 13 | T d0 = dot(r[0], r[1]); 14 | r[1] -= r[0] * d0; 15 | r[1] = normalize(r[1]); 16 | 17 | T d1 = dot(r[1], r[2]); 18 | d0 = dot(r[0], r[2]); 19 | r[2] -= r[0] * d0 + r[1] * d1; 20 | r[2] = normalize(r[2]); 21 | 22 | return r; 23 | } 24 | 25 | template 26 | GLM_FUNC_QUALIFIER tvec3 orthonormalize(tvec3 const & x, tvec3 const & y) 27 | { 28 | return normalize(x - y * dot(y, x)); 29 | } 30 | }//namespace glm 31 | -------------------------------------------------------------------------------- /glm/gtx/scalar_relational.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_scalar_relational 2 | /// @file glm/gtx/scalar_relational.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_scalar_relational GLM_GTX_scalar_relational 7 | /// @ingroup gtx 8 | /// 9 | /// @brief Extend a position from a source to a position at a defined length. 10 | /// 11 | /// need to be included to use these functionalities. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_GTX_extend extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup gtx_scalar_relational 25 | /// @{ 26 | 27 | 28 | 29 | /// @} 30 | }//namespace glm 31 | 32 | #include "scalar_relational.inl" 33 | -------------------------------------------------------------------------------- /glm/gtx/matrix_cross_product.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_matrix_cross_product 2 | /// @file glm/gtx/matrix_cross_product.inl 3 | 4 | namespace glm 5 | { 6 | template 7 | GLM_FUNC_QUALIFIER tmat3x3 matrixCross3 8 | ( 9 | tvec3 const & x 10 | ) 11 | { 12 | tmat3x3 Result(T(0)); 13 | Result[0][1] = x.z; 14 | Result[1][0] = -x.z; 15 | Result[0][2] = -x.y; 16 | Result[2][0] = x.y; 17 | Result[1][2] = x.x; 18 | Result[2][1] = -x.x; 19 | return Result; 20 | } 21 | 22 | template 23 | GLM_FUNC_QUALIFIER tmat4x4 matrixCross4 24 | ( 25 | tvec3 const & x 26 | ) 27 | { 28 | tmat4x4 Result(T(0)); 29 | Result[0][1] = x.z; 30 | Result[1][0] = -x.z; 31 | Result[0][2] = -x.y; 32 | Result[2][0] = x.y; 33 | Result[1][2] = x.x; 34 | Result[2][1] = -x.x; 35 | return Result; 36 | } 37 | 38 | }//namespace glm 39 | -------------------------------------------------------------------------------- /glm/gtx/projection.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_projection 2 | /// @file glm/gtx/projection.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_projection GLM_GTX_projection 7 | /// @ingroup gtx 8 | /// 9 | /// @brief Projection of a vector to other one 10 | /// 11 | /// need to be included to use these functionalities. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../geometric.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_GTX_projection extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup gtx_projection 25 | /// @{ 26 | 27 | /// Projects x on Normal. 28 | /// 29 | /// @see gtx_projection 30 | template 31 | GLM_FUNC_DECL vecType proj(vecType const & x, vecType const & Normal); 32 | 33 | /// @} 34 | }//namespace glm 35 | 36 | #include "projection.inl" 37 | -------------------------------------------------------------------------------- /glm/gtc/functions.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtc_functions 2 | /// @file glm/gtc/functions.inl 3 | 4 | #include "../detail/func_exponential.hpp" 5 | 6 | namespace glm 7 | { 8 | template 9 | GLM_FUNC_QUALIFIER T gauss 10 | ( 11 | T x, 12 | T ExpectedValue, 13 | T StandardDeviation 14 | ) 15 | { 16 | return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast(6.28318530717958647692528676655900576))); 17 | } 18 | 19 | template 20 | GLM_FUNC_QUALIFIER T gauss 21 | ( 22 | tvec2 const& Coord, 23 | tvec2 const& ExpectedValue, 24 | tvec2 const& StandardDeviation 25 | ) 26 | { 27 | tvec2 const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation); 28 | return exp(-(Squared.x + Squared.y)); 29 | } 30 | }//namespace glm 31 | 32 | -------------------------------------------------------------------------------- /glm/gtx/polar_coordinates.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_polar_coordinates 2 | /// @file glm/gtx/polar_coordinates.inl 3 | 4 | namespace glm 5 | { 6 | template 7 | GLM_FUNC_QUALIFIER tvec3 polar 8 | ( 9 | tvec3 const & euclidean 10 | ) 11 | { 12 | T const Length(length(euclidean)); 13 | tvec3 const tmp(euclidean / Length); 14 | T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z)); 15 | 16 | return tvec3( 17 | asin(tmp.y), // latitude 18 | atan(tmp.x, tmp.z), // longitude 19 | xz_dist); // xz distance 20 | } 21 | 22 | template 23 | GLM_FUNC_QUALIFIER tvec3 euclidean 24 | ( 25 | tvec2 const & polar 26 | ) 27 | { 28 | T const latitude(polar.x); 29 | T const longitude(polar.y); 30 | 31 | return tvec3( 32 | cos(latitude) * sin(longitude), 33 | sin(latitude), 34 | cos(latitude) * cos(longitude)); 35 | } 36 | 37 | }//namespace glm 38 | -------------------------------------------------------------------------------- /glm/detail/func_exponential_simd.inl: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/detail/func_exponential_simd.inl 3 | 4 | #include "../simd/exponential.h" 5 | 6 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 7 | 8 | namespace glm{ 9 | namespace detail 10 | { 11 | template 12 | struct compute_sqrt 13 | { 14 | GLM_FUNC_QUALIFIER static tvec4 call(tvec4 const & v) 15 | { 16 | tvec4 result(uninitialize); 17 | result.data = _mm_sqrt_ps(v.data); 18 | return result; 19 | } 20 | }; 21 | 22 | template <> 23 | struct compute_sqrt 24 | { 25 | GLM_FUNC_QUALIFIER static tvec4 call(tvec4 const & v) 26 | { 27 | tvec4 result(uninitialize); 28 | result.data = glm_vec4_sqrt_lowp(v.data); 29 | return result; 30 | } 31 | }; 32 | }//namespace detail 33 | }//namespace glm 34 | 35 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 36 | -------------------------------------------------------------------------------- /glm/gtx/mixed_product.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_mixed_product 2 | /// @file glm/gtx/mixed_product.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_mixed_product GLM_GTX_mixed_producte 7 | /// @ingroup gtx 8 | /// 9 | /// @brief Mixed product of 3 vectors. 10 | /// 11 | /// need to be included to use these functionalities. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_GTX_mixed_product extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup gtx_mixed_product 25 | /// @{ 26 | 27 | /// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension) 28 | template 29 | GLM_FUNC_DECL T mixedProduct( 30 | tvec3 const & v1, 31 | tvec3 const & v2, 32 | tvec3 const & v3); 33 | 34 | /// @} 35 | }// namespace glm 36 | 37 | #include "mixed_product.inl" 38 | -------------------------------------------------------------------------------- /glm/gtx/extend.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_extend 2 | /// @file glm/gtx/extend.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_extend GLM_GTX_extend 7 | /// @ingroup gtx 8 | /// 9 | /// @brief Extend a position from a source to a position at a defined length. 10 | /// 11 | /// need to be included to use these functionalities. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_GTX_extend extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup gtx_extend 25 | /// @{ 26 | 27 | /// Extends of Length the Origin position using the (Source - Origin) direction. 28 | /// @see gtx_extend 29 | template 30 | GLM_FUNC_DECL genType extend( 31 | genType const & Origin, 32 | genType const & Source, 33 | typename genType::value_type const Length); 34 | 35 | /// @} 36 | }//namespace glm 37 | 38 | #include "extend.inl" 39 | -------------------------------------------------------------------------------- /glm/gtx/normal.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_normal 2 | /// @file glm/gtx/normal.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_extented_min_max (dependence) 6 | /// 7 | /// @defgroup gtx_normal GLM_GTX_normal 8 | /// @ingroup gtx 9 | /// 10 | /// @brief Compute the normal of a triangle. 11 | /// 12 | /// need to be included to use these functionalities. 13 | 14 | #pragma once 15 | 16 | // Dependency: 17 | #include "../glm.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_GTX_normal extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup gtx_normal 26 | /// @{ 27 | 28 | //! Computes triangle normal from triangle points. 29 | //! From GLM_GTX_normal extension. 30 | template 31 | GLM_FUNC_DECL tvec3 triangleNormal( 32 | tvec3 const & p1, 33 | tvec3 const & p2, 34 | tvec3 const & p3); 35 | 36 | /// @} 37 | }//namespace glm 38 | 39 | #include "normal.inl" 40 | -------------------------------------------------------------------------------- /glm/gtx/perpendicular.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_perpendicular 2 | /// @file glm/gtx/perpendicular.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_projection (dependence) 6 | /// 7 | /// @defgroup gtx_perpendicular GLM_GTX_perpendicular 8 | /// @ingroup gtx 9 | /// 10 | /// @brief Perpendicular of a vector from other one 11 | /// 12 | /// need to be included to use these functionalities. 13 | 14 | #pragma once 15 | 16 | // Dependency: 17 | #include "../glm.hpp" 18 | #include "../gtx/projection.hpp" 19 | 20 | #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 21 | # pragma message("GLM: GLM_GTX_perpendicular extension included") 22 | #endif 23 | 24 | namespace glm 25 | { 26 | /// @addtogroup gtx_perpendicular 27 | /// @{ 28 | 29 | //! Projects x a perpendicular axis of Normal. 30 | //! From GLM_GTX_perpendicular extension. 31 | template 32 | GLM_FUNC_DECL vecType perp( 33 | vecType const & x, 34 | vecType const & Normal); 35 | 36 | /// @} 37 | }//namespace glm 38 | 39 | #include "perpendicular.inl" 40 | -------------------------------------------------------------------------------- /glm/gtx/gradient_paint.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_gradient_paint 2 | /// @file glm/gtx/gradient_paint.inl 3 | 4 | namespace glm 5 | { 6 | template 7 | GLM_FUNC_QUALIFIER T radialGradient 8 | ( 9 | tvec2 const & Center, 10 | T const & Radius, 11 | tvec2 const & Focal, 12 | tvec2 const & Position 13 | ) 14 | { 15 | tvec2 F = Focal - Center; 16 | tvec2 D = Position - Focal; 17 | T Radius2 = pow2(Radius); 18 | T Fx2 = pow2(F.x); 19 | T Fy2 = pow2(F.y); 20 | 21 | T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x)); 22 | T Denominator = Radius2 - (Fx2 + Fy2); 23 | return Numerator / Denominator; 24 | } 25 | 26 | template 27 | GLM_FUNC_QUALIFIER T linearGradient 28 | ( 29 | tvec2 const & Point0, 30 | tvec2 const & Point1, 31 | tvec2 const & Position 32 | ) 33 | { 34 | tvec2 Dist = Point1 - Point0; 35 | return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist); 36 | } 37 | }//namespace glm 38 | -------------------------------------------------------------------------------- /Lesson1/Lesson1/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIconFile 10 | 11 | CFBundleIdentifier 12 | $(PRODUCT_BUNDLE_IDENTIFIER) 13 | CFBundleInfoDictionaryVersion 14 | 6.0 15 | CFBundleName 16 | $(PRODUCT_NAME) 17 | CFBundlePackageType 18 | APPL 19 | CFBundleShortVersionString 20 | 1.0 21 | CFBundleVersion 22 | 1 23 | LSMinimumSystemVersion 24 | $(MACOSX_DEPLOYMENT_TARGET) 25 | NSHumanReadableCopyright 26 | Copyright © 2017年 fancy. All rights reserved. 27 | NSMainNibFile 28 | MainMenu 29 | NSPrincipalClass 30 | NSApplication 31 | 32 | 33 | -------------------------------------------------------------------------------- /Lesson2/Lesson2/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIconFile 10 | 11 | CFBundleIdentifier 12 | $(PRODUCT_BUNDLE_IDENTIFIER) 13 | CFBundleInfoDictionaryVersion 14 | 6.0 15 | CFBundleName 16 | $(PRODUCT_NAME) 17 | CFBundlePackageType 18 | APPL 19 | CFBundleShortVersionString 20 | 1.0 21 | CFBundleVersion 22 | 1 23 | LSMinimumSystemVersion 24 | $(MACOSX_DEPLOYMENT_TARGET) 25 | NSHumanReadableCopyright 26 | Copyright © 2017年 fancy. All rights reserved. 27 | NSMainNibFile 28 | MainMenu 29 | NSPrincipalClass 30 | NSApplication 31 | 32 | 33 | -------------------------------------------------------------------------------- /Lesson3/Lesson3/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIconFile 10 | 11 | CFBundleIdentifier 12 | $(PRODUCT_BUNDLE_IDENTIFIER) 13 | CFBundleInfoDictionaryVersion 14 | 6.0 15 | CFBundleName 16 | $(PRODUCT_NAME) 17 | CFBundlePackageType 18 | APPL 19 | CFBundleShortVersionString 20 | 1.0 21 | CFBundleVersion 22 | 1 23 | LSMinimumSystemVersion 24 | $(MACOSX_DEPLOYMENT_TARGET) 25 | NSHumanReadableCopyright 26 | Copyright © 2017年 fancy. All rights reserved. 27 | NSMainNibFile 28 | MainMenu 29 | NSPrincipalClass 30 | NSApplication 31 | 32 | 33 | -------------------------------------------------------------------------------- /Lesson4/Lesson4/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIconFile 10 | 11 | CFBundleIdentifier 12 | $(PRODUCT_BUNDLE_IDENTIFIER) 13 | CFBundleInfoDictionaryVersion 14 | 6.0 15 | CFBundleName 16 | $(PRODUCT_NAME) 17 | CFBundlePackageType 18 | APPL 19 | CFBundleShortVersionString 20 | 1.0 21 | CFBundleVersion 22 | 1 23 | LSMinimumSystemVersion 24 | $(MACOSX_DEPLOYMENT_TARGET) 25 | NSHumanReadableCopyright 26 | Copyright © 2017年 fancy. All rights reserved. 27 | NSMainNibFile 28 | MainMenu 29 | NSPrincipalClass 30 | NSApplication 31 | 32 | 33 | -------------------------------------------------------------------------------- /Lesson5/Lesson5/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIconFile 10 | 11 | CFBundleIdentifier 12 | $(PRODUCT_BUNDLE_IDENTIFIER) 13 | CFBundleInfoDictionaryVersion 14 | 6.0 15 | CFBundleName 16 | $(PRODUCT_NAME) 17 | CFBundlePackageType 18 | APPL 19 | CFBundleShortVersionString 20 | 1.0 21 | CFBundleVersion 22 | 1 23 | LSMinimumSystemVersion 24 | $(MACOSX_DEPLOYMENT_TARGET) 25 | NSHumanReadableCopyright 26 | Copyright © 2017年 fancy. All rights reserved. 27 | NSMainNibFile 28 | MainMenu 29 | NSPrincipalClass 30 | NSApplication 31 | 32 | 33 | -------------------------------------------------------------------------------- /Lesson1/Lesson1/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "mac", 5 | "size" : "16x16", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "mac", 10 | "size" : "16x16", 11 | "scale" : "2x" 12 | }, 13 | { 14 | "idiom" : "mac", 15 | "size" : "32x32", 16 | "scale" : "1x" 17 | }, 18 | { 19 | "idiom" : "mac", 20 | "size" : "32x32", 21 | "scale" : "2x" 22 | }, 23 | { 24 | "idiom" : "mac", 25 | "size" : "128x128", 26 | "scale" : "1x" 27 | }, 28 | { 29 | "idiom" : "mac", 30 | "size" : "128x128", 31 | "scale" : "2x" 32 | }, 33 | { 34 | "idiom" : "mac", 35 | "size" : "256x256", 36 | "scale" : "1x" 37 | }, 38 | { 39 | "idiom" : "mac", 40 | "size" : "256x256", 41 | "scale" : "2x" 42 | }, 43 | { 44 | "idiom" : "mac", 45 | "size" : "512x512", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "mac", 50 | "size" : "512x512", 51 | "scale" : "2x" 52 | } 53 | ], 54 | "info" : { 55 | "version" : 1, 56 | "author" : "xcode" 57 | } 58 | } -------------------------------------------------------------------------------- /Lesson2/Lesson2/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "mac", 5 | "size" : "16x16", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "mac", 10 | "size" : "16x16", 11 | "scale" : "2x" 12 | }, 13 | { 14 | "idiom" : "mac", 15 | "size" : "32x32", 16 | "scale" : "1x" 17 | }, 18 | { 19 | "idiom" : "mac", 20 | "size" : "32x32", 21 | "scale" : "2x" 22 | }, 23 | { 24 | "idiom" : "mac", 25 | "size" : "128x128", 26 | "scale" : "1x" 27 | }, 28 | { 29 | "idiom" : "mac", 30 | "size" : "128x128", 31 | "scale" : "2x" 32 | }, 33 | { 34 | "idiom" : "mac", 35 | "size" : "256x256", 36 | "scale" : "1x" 37 | }, 38 | { 39 | "idiom" : "mac", 40 | "size" : "256x256", 41 | "scale" : "2x" 42 | }, 43 | { 44 | "idiom" : "mac", 45 | "size" : "512x512", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "mac", 50 | "size" : "512x512", 51 | "scale" : "2x" 52 | } 53 | ], 54 | "info" : { 55 | "version" : 1, 56 | "author" : "xcode" 57 | } 58 | } -------------------------------------------------------------------------------- /Lesson3/Lesson3/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "mac", 5 | "size" : "16x16", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "mac", 10 | "size" : "16x16", 11 | "scale" : "2x" 12 | }, 13 | { 14 | "idiom" : "mac", 15 | "size" : "32x32", 16 | "scale" : "1x" 17 | }, 18 | { 19 | "idiom" : "mac", 20 | "size" : "32x32", 21 | "scale" : "2x" 22 | }, 23 | { 24 | "idiom" : "mac", 25 | "size" : "128x128", 26 | "scale" : "1x" 27 | }, 28 | { 29 | "idiom" : "mac", 30 | "size" : "128x128", 31 | "scale" : "2x" 32 | }, 33 | { 34 | "idiom" : "mac", 35 | "size" : "256x256", 36 | "scale" : "1x" 37 | }, 38 | { 39 | "idiom" : "mac", 40 | "size" : "256x256", 41 | "scale" : "2x" 42 | }, 43 | { 44 | "idiom" : "mac", 45 | "size" : "512x512", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "mac", 50 | "size" : "512x512", 51 | "scale" : "2x" 52 | } 53 | ], 54 | "info" : { 55 | "version" : 1, 56 | "author" : "xcode" 57 | } 58 | } -------------------------------------------------------------------------------- /Lesson4/Lesson4/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "mac", 5 | "size" : "16x16", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "mac", 10 | "size" : "16x16", 11 | "scale" : "2x" 12 | }, 13 | { 14 | "idiom" : "mac", 15 | "size" : "32x32", 16 | "scale" : "1x" 17 | }, 18 | { 19 | "idiom" : "mac", 20 | "size" : "32x32", 21 | "scale" : "2x" 22 | }, 23 | { 24 | "idiom" : "mac", 25 | "size" : "128x128", 26 | "scale" : "1x" 27 | }, 28 | { 29 | "idiom" : "mac", 30 | "size" : "128x128", 31 | "scale" : "2x" 32 | }, 33 | { 34 | "idiom" : "mac", 35 | "size" : "256x256", 36 | "scale" : "1x" 37 | }, 38 | { 39 | "idiom" : "mac", 40 | "size" : "256x256", 41 | "scale" : "2x" 42 | }, 43 | { 44 | "idiom" : "mac", 45 | "size" : "512x512", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "mac", 50 | "size" : "512x512", 51 | "scale" : "2x" 52 | } 53 | ], 54 | "info" : { 55 | "version" : 1, 56 | "author" : "xcode" 57 | } 58 | } -------------------------------------------------------------------------------- /Lesson5/Lesson5/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "mac", 5 | "size" : "16x16", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "mac", 10 | "size" : "16x16", 11 | "scale" : "2x" 12 | }, 13 | { 14 | "idiom" : "mac", 15 | "size" : "32x32", 16 | "scale" : "1x" 17 | }, 18 | { 19 | "idiom" : "mac", 20 | "size" : "32x32", 21 | "scale" : "2x" 22 | }, 23 | { 24 | "idiom" : "mac", 25 | "size" : "128x128", 26 | "scale" : "1x" 27 | }, 28 | { 29 | "idiom" : "mac", 30 | "size" : "128x128", 31 | "scale" : "2x" 32 | }, 33 | { 34 | "idiom" : "mac", 35 | "size" : "256x256", 36 | "scale" : "1x" 37 | }, 38 | { 39 | "idiom" : "mac", 40 | "size" : "256x256", 41 | "scale" : "2x" 42 | }, 43 | { 44 | "idiom" : "mac", 45 | "size" : "512x512", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "mac", 50 | "size" : "512x512", 51 | "scale" : "2x" 52 | } 53 | ], 54 | "info" : { 55 | "version" : 1, 56 | "author" : "xcode" 57 | } 58 | } -------------------------------------------------------------------------------- /glm/gtx/extend.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_extend 2 | /// @file glm/gtx/extend.inl 3 | 4 | namespace glm 5 | { 6 | template 7 | GLM_FUNC_QUALIFIER genType extend 8 | ( 9 | genType const & Origin, 10 | genType const & Source, 11 | genType const & Distance 12 | ) 13 | { 14 | return Origin + (Source - Origin) * Distance; 15 | } 16 | 17 | template 18 | GLM_FUNC_QUALIFIER tvec2 extend 19 | ( 20 | tvec2 const & Origin, 21 | tvec2 const & Source, 22 | T const & Distance 23 | ) 24 | { 25 | return Origin + (Source - Origin) * Distance; 26 | } 27 | 28 | template 29 | GLM_FUNC_QUALIFIER tvec3 extend 30 | ( 31 | tvec3 const & Origin, 32 | tvec3 const & Source, 33 | T const & Distance 34 | ) 35 | { 36 | return Origin + (Source - Origin) * Distance; 37 | } 38 | 39 | template 40 | GLM_FUNC_QUALIFIER tvec4 extend 41 | ( 42 | tvec4 const & Origin, 43 | tvec4 const & Source, 44 | T const & Distance 45 | ) 46 | { 47 | return Origin + (Source - Origin) * Distance; 48 | } 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /glm/gtx/log_base.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_log_base 2 | /// @file glm/gtx/log_base.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_log_base GLM_GTX_log_base 7 | /// @ingroup gtx 8 | /// 9 | /// @brief Logarithm for any base. base can be a vector or a scalar. 10 | /// 11 | /// need to be included to use these functionalities. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_GTX_log_base extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup gtx_log_base 25 | /// @{ 26 | 27 | /// Logarithm for any base. 28 | /// From GLM_GTX_log_base. 29 | template 30 | GLM_FUNC_DECL genType log( 31 | genType const & x, 32 | genType const & base); 33 | 34 | /// Logarithm for any base. 35 | /// From GLM_GTX_log_base. 36 | template class vecType> 37 | GLM_FUNC_DECL vecType sign( 38 | vecType const & x, 39 | vecType const & base); 40 | 41 | /// @} 42 | }//namespace glm 43 | 44 | #include "log_base.inl" 45 | -------------------------------------------------------------------------------- /glm/gtx/raw_data.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_raw_data 2 | /// @file glm/gtx/raw_data.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_raw_data GLM_GTX_raw_data 7 | /// @ingroup gtx 8 | /// 9 | /// @brief Projection of a vector to other one 10 | /// 11 | /// need to be included to use these functionalities. 12 | 13 | #pragma once 14 | 15 | // Dependencies 16 | #include "../detail/setup.hpp" 17 | #include "../detail/type_int.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_GTX_raw_data extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup gtx_raw_data 26 | /// @{ 27 | 28 | //! Type for byte numbers. 29 | //! From GLM_GTX_raw_data extension. 30 | typedef detail::uint8 byte; 31 | 32 | //! Type for word numbers. 33 | //! From GLM_GTX_raw_data extension. 34 | typedef detail::uint16 word; 35 | 36 | //! Type for dword numbers. 37 | //! From GLM_GTX_raw_data extension. 38 | typedef detail::uint32 dword; 39 | 40 | //! Type for qword numbers. 41 | //! From GLM_GTX_raw_data extension. 42 | typedef detail::uint64 qword; 43 | 44 | /// @} 45 | }// namespace glm 46 | 47 | #include "raw_data.inl" 48 | -------------------------------------------------------------------------------- /glm/gtx/matrix_cross_product.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_matrix_cross_product 2 | /// @file glm/gtx/matrix_cross_product.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_extented_min_max (dependence) 6 | /// 7 | /// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product 8 | /// @ingroup gtx 9 | /// 10 | /// @brief Build cross product matrices 11 | /// 12 | /// need to be included to use these functionalities. 13 | 14 | #pragma once 15 | 16 | // Dependency: 17 | #include "../glm.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_GTX_matrix_cross_product extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup gtx_matrix_cross_product 26 | /// @{ 27 | 28 | //! Build a cross product matrix. 29 | //! From GLM_GTX_matrix_cross_product extension. 30 | template 31 | GLM_FUNC_DECL tmat3x3 matrixCross3( 32 | tvec3 const & x); 33 | 34 | //! Build a cross product matrix. 35 | //! From GLM_GTX_matrix_cross_product extension. 36 | template 37 | GLM_FUNC_DECL tmat4x4 matrixCross4( 38 | tvec3 const & x); 39 | 40 | /// @} 41 | }//namespace glm 42 | 43 | #include "matrix_cross_product.inl" 44 | -------------------------------------------------------------------------------- /glm/detail/precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/detail/precision.hpp 3 | 4 | #pragma once 5 | 6 | #include "setup.hpp" 7 | 8 | namespace glm 9 | { 10 | enum precision 11 | { 12 | packed_highp, 13 | packed_mediump, 14 | packed_lowp, 15 | 16 | # if GLM_HAS_ALIGNED_TYPE 17 | aligned_highp, 18 | aligned_mediump, 19 | aligned_lowp, 20 | aligned = aligned_highp, 21 | # endif 22 | 23 | highp = packed_highp, 24 | mediump = packed_mediump, 25 | lowp = packed_lowp, 26 | packed = packed_highp, 27 | 28 | # if GLM_HAS_ALIGNED_TYPE && defined(GLM_FORCE_ALIGNED) 29 | defaultp = aligned_highp 30 | # else 31 | defaultp = highp 32 | # endif 33 | }; 34 | 35 | namespace detail 36 | { 37 | template 38 | struct is_aligned 39 | { 40 | static const bool value = false; 41 | }; 42 | 43 | # if GLM_HAS_ALIGNED_TYPE 44 | template<> 45 | struct is_aligned 46 | { 47 | static const bool value = true; 48 | }; 49 | 50 | template<> 51 | struct is_aligned 52 | { 53 | static const bool value = true; 54 | }; 55 | 56 | template<> 57 | struct is_aligned 58 | { 59 | static const bool value = true; 60 | }; 61 | # endif 62 | }//namespace detail 63 | }//namespace glm 64 | -------------------------------------------------------------------------------- /glm/gtx/orthonormalize.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_orthonormalize 2 | /// @file glm/gtx/orthonormalize.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_extented_min_max (dependence) 6 | /// 7 | /// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize 8 | /// @ingroup gtx 9 | /// 10 | /// @brief Orthonormalize matrices. 11 | /// 12 | /// need to be included to use these functionalities. 13 | 14 | #pragma once 15 | 16 | // Dependency: 17 | #include "../vec3.hpp" 18 | #include "../mat3x3.hpp" 19 | #include "../geometric.hpp" 20 | 21 | #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 22 | # pragma message("GLM: GLM_GTX_orthonormalize extension included") 23 | #endif 24 | 25 | namespace glm 26 | { 27 | /// @addtogroup gtx_orthonormalize 28 | /// @{ 29 | 30 | /// Returns the orthonormalized matrix of m. 31 | /// 32 | /// @see gtx_orthonormalize 33 | template 34 | GLM_FUNC_DECL tmat3x3 orthonormalize(tmat3x3 const & m); 35 | 36 | /// Orthonormalizes x according y. 37 | /// 38 | /// @see gtx_orthonormalize 39 | template 40 | GLM_FUNC_DECL tvec3 orthonormalize(tvec3 const & x, tvec3 const & y); 41 | 42 | /// @} 43 | }//namespace glm 44 | 45 | #include "orthonormalize.inl" 46 | -------------------------------------------------------------------------------- /glm/gtx/polar_coordinates.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_polar_coordinates 2 | /// @file glm/gtx/polar_coordinates.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates 7 | /// @ingroup gtx 8 | /// 9 | /// @brief Conversion from Euclidean space to polar space and revert. 10 | /// 11 | /// need to be included to use these functionalities. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_GTX_polar_coordinates extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup gtx_polar_coordinates 25 | /// @{ 26 | 27 | /// Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. 28 | /// 29 | /// @see gtx_polar_coordinates 30 | template 31 | GLM_FUNC_DECL tvec3 polar( 32 | tvec3 const & euclidean); 33 | 34 | /// Convert Polar to Euclidean coordinates. 35 | /// 36 | /// @see gtx_polar_coordinates 37 | template 38 | GLM_FUNC_DECL tvec3 euclidean( 39 | tvec2 const & polar); 40 | 41 | /// @} 42 | }//namespace glm 43 | 44 | #include "polar_coordinates.inl" 45 | -------------------------------------------------------------------------------- /glm/gtx/closest_point.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_closest_point 2 | /// @file glm/gtx/closest_point.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_closest_point GLM_GTX_closest_point 7 | /// @ingroup gtx 8 | /// 9 | /// @brief Find the point on a straight line which is the closet of a point. 10 | /// 11 | /// need to be included to use these functionalities. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_GTX_closest_point extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup gtx_closest_point 25 | /// @{ 26 | 27 | /// Find the point on a straight line which is the closet of a point. 28 | /// @see gtx_closest_point 29 | template 30 | GLM_FUNC_DECL tvec3 closestPointOnLine( 31 | tvec3 const & point, 32 | tvec3 const & a, 33 | tvec3 const & b); 34 | 35 | /// 2d lines work as well 36 | template 37 | GLM_FUNC_DECL tvec2 closestPointOnLine( 38 | tvec2 const & point, 39 | tvec2 const & a, 40 | tvec2 const & b); 41 | 42 | /// @} 43 | }// namespace glm 44 | 45 | #include "closest_point.inl" 46 | -------------------------------------------------------------------------------- /glm/gtx/optimum_pow.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_optimum_pow 2 | /// @file glm/gtx/optimum_pow.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow 7 | /// @ingroup gtx 8 | /// 9 | /// @brief Integer exponentiation of power functions. 10 | /// 11 | /// need to be included to use these functionalities. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_GTX_optimum_pow extension included") 20 | #endif 21 | 22 | namespace glm{ 23 | namespace gtx 24 | { 25 | /// @addtogroup gtx_optimum_pow 26 | /// @{ 27 | 28 | /// Returns x raised to the power of 2. 29 | /// 30 | /// @see gtx_optimum_pow 31 | template 32 | GLM_FUNC_DECL genType pow2(genType const & x); 33 | 34 | /// Returns x raised to the power of 3. 35 | /// 36 | /// @see gtx_optimum_pow 37 | template 38 | GLM_FUNC_DECL genType pow3(genType const & x); 39 | 40 | /// Returns x raised to the power of 4. 41 | /// 42 | /// @see gtx_optimum_pow 43 | template 44 | GLM_FUNC_DECL genType pow4(genType const & x); 45 | 46 | /// @} 47 | }//namespace gtx 48 | }//namespace glm 49 | 50 | #include "optimum_pow.inl" 51 | -------------------------------------------------------------------------------- /glm/gtc/functions.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtc_functions 2 | /// @file glm/gtc/functions.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtc_half_float (dependence) 6 | /// @see gtc_quaternion (dependence) 7 | /// 8 | /// @defgroup gtc_functions GLM_GTC_functions 9 | /// @ingroup gtc 10 | /// 11 | /// @brief List of useful common functions. 12 | /// 13 | /// need to be included to use these functionalities. 14 | 15 | #pragma once 16 | 17 | // Dependencies 18 | #include "../detail/setup.hpp" 19 | #include "../detail/precision.hpp" 20 | #include "../detail/type_vec2.hpp" 21 | 22 | #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 23 | # pragma message("GLM: GLM_GTC_functions extension included") 24 | #endif 25 | 26 | namespace glm 27 | { 28 | /// @addtogroup gtc_functions 29 | /// @{ 30 | 31 | /// 1D gauss function 32 | /// 33 | /// @see gtc_epsilon 34 | template 35 | GLM_FUNC_DECL T gauss( 36 | T x, 37 | T ExpectedValue, 38 | T StandardDeviation); 39 | 40 | /// 2D gauss function 41 | /// 42 | /// @see gtc_epsilon 43 | template 44 | GLM_FUNC_DECL T gauss( 45 | tvec2 const& Coord, 46 | tvec2 const& ExpectedValue, 47 | tvec2 const& StandardDeviation); 48 | 49 | /// @} 50 | }//namespace glm 51 | 52 | #include "functions.inl" 53 | 54 | -------------------------------------------------------------------------------- /Lesson3/Lesson3/FLOpenGLView.swift: -------------------------------------------------------------------------------- 1 | // 2 | // FLOpenGLView.swift 3 | // CocoaOpenGl 4 | // 5 | // Created by fancymax on 12/22/2016. 6 | // Copyright © 2016年 fancy. All rights reserved. 7 | // 8 | 9 | import Cocoa 10 | 11 | 12 | class FLOpenGLView: NSOpenGLView { 13 | 14 | var texture1: Texture? 15 | var texture2: Texture? 16 | 17 | override func awakeFromNib() 18 | { 19 | let attr = [ 20 | NSOpenGLPixelFormatAttribute(NSOpenGLPFAOpenGLProfile), 21 | NSOpenGLPixelFormatAttribute(NSOpenGLProfileVersion3_2Core), 22 | NSOpenGLPixelFormatAttribute(NSOpenGLPFAColorSize), 24, 23 | NSOpenGLPixelFormatAttribute(NSOpenGLPFAAlphaSize), 8, 24 | NSOpenGLPixelFormatAttribute(NSOpenGLPFADoubleBuffer), 25 | NSOpenGLPixelFormatAttribute(NSOpenGLPFADepthSize), 32, 26 | 0 27 | ] 28 | 29 | let format = NSOpenGLPixelFormat(attributes: attr) 30 | let context = NSOpenGLContext(format: format!, share: nil) 31 | 32 | self.openGLContext = context 33 | self.openGLContext?.makeCurrentContext() 34 | } 35 | 36 | override func reshape() { 37 | let frame = self.frame 38 | glViewport(0, 0, GLsizei(frame.width), GLsizei(frame.height)) 39 | } 40 | 41 | func flush() { 42 | self.openGLContext?.flushBuffer() 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /glm/gtx/closest_point.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_closest_point 2 | /// @file glm/gtx/closest_point.inl 3 | 4 | namespace glm 5 | { 6 | template 7 | GLM_FUNC_QUALIFIER tvec3 closestPointOnLine 8 | ( 9 | tvec3 const & point, 10 | tvec3 const & a, 11 | tvec3 const & b 12 | ) 13 | { 14 | T LineLength = distance(a, b); 15 | tvec3 Vector = point - a; 16 | tvec3 LineDirection = (b - a) / LineLength; 17 | 18 | // Project Vector to LineDirection to get the distance of point from a 19 | T Distance = dot(Vector, LineDirection); 20 | 21 | if(Distance <= T(0)) return a; 22 | if(Distance >= LineLength) return b; 23 | return a + LineDirection * Distance; 24 | } 25 | 26 | template 27 | GLM_FUNC_QUALIFIER tvec2 closestPointOnLine 28 | ( 29 | tvec2 const & point, 30 | tvec2 const & a, 31 | tvec2 const & b 32 | ) 33 | { 34 | T LineLength = distance(a, b); 35 | tvec2 Vector = point - a; 36 | tvec2 LineDirection = (b - a) / LineLength; 37 | 38 | // Project Vector to LineDirection to get the distance of point from a 39 | T Distance = dot(Vector, LineDirection); 40 | 41 | if(Distance <= T(0)) return a; 42 | if(Distance >= LineLength) return b; 43 | return a + LineDirection * Distance; 44 | } 45 | 46 | }//namespace glm 47 | -------------------------------------------------------------------------------- /glm/gtx/matrix_decompose.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_matrix_decompose 2 | /// @file glm/gtx/matrix_decompose.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose 7 | /// @ingroup gtx 8 | /// 9 | /// @brief Decomposes a model matrix to translations, rotation and scale components 10 | /// 11 | /// need to be included to use these functionalities. 12 | 13 | #pragma once 14 | 15 | // Dependencies 16 | #include "../mat4x4.hpp" 17 | #include "../vec3.hpp" 18 | #include "../vec4.hpp" 19 | #include "../geometric.hpp" 20 | #include "../gtc/quaternion.hpp" 21 | #include "../gtc/matrix_transform.hpp" 22 | 23 | #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 24 | # pragma message("GLM: GLM_GTX_matrix_decompose extension included") 25 | #endif 26 | 27 | namespace glm 28 | { 29 | /// @addtogroup gtx_matrix_decompose 30 | /// @{ 31 | 32 | /// Decomposes a model matrix to translations, rotation and scale components 33 | /// @see gtx_matrix_decompose 34 | template 35 | GLM_FUNC_DECL bool decompose( 36 | tmat4x4 const & modelMatrix, 37 | tvec3 & scale, tquat & orientation, tvec3 & translation, tvec3 & skew, tvec4 & perspective); 38 | 39 | /// @} 40 | }//namespace glm 41 | 42 | #include "matrix_decompose.inl" 43 | -------------------------------------------------------------------------------- /glm/gtx/string_cast.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_string_cast 2 | /// @file glm/gtx/string_cast.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtc_half_float (dependence) 6 | /// @see gtx_integer (dependence) 7 | /// @see gtx_quaternion (dependence) 8 | /// 9 | /// @defgroup gtx_string_cast GLM_GTX_string_cast 10 | /// @ingroup gtx 11 | /// 12 | /// @brief Setup strings for GLM type values 13 | /// 14 | /// need to be included to use these functionalities. 15 | /// This extension is not supported with CUDA 16 | 17 | #pragma once 18 | 19 | // Dependency: 20 | #include "../glm.hpp" 21 | #include "../gtc/type_precision.hpp" 22 | #include "../gtc/quaternion.hpp" 23 | #include "../gtx/dual_quaternion.hpp" 24 | #include 25 | 26 | #if(GLM_COMPILER & GLM_COMPILER_CUDA) 27 | # error "GLM_GTX_string_cast is not supported on CUDA compiler" 28 | #endif 29 | 30 | #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 31 | # pragma message("GLM: GLM_GTX_string_cast extension included") 32 | #endif 33 | 34 | namespace glm 35 | { 36 | /// @addtogroup gtx_string_cast 37 | /// @{ 38 | 39 | /// Create a string from a GLM vector or matrix typed variable. 40 | /// @see gtx_string_cast extension. 41 | template