├── -Demo--master └── 板块掉落 │ ├── 板块掉落.html │ └── 素材 │ ├── 001.jpg │ └── jquery.min.js ├── CSS3Learning-master ├── CSS3动画小设计 │ ├── CSS3动画.html │ ├── READEME.md │ ├── img │ │ └── timg.jpeg │ └── 开机动画(2D).html ├── README.md ├── 动态时钟 │ ├── READEME.md │ └── 动态时钟.html ├── 有趣的扇形导航栏 │ ├── READEME.md │ ├── click类型的 │ │ ├── img │ │ │ ├── close.png │ │ │ ├── heart.png │ │ │ ├── left.png │ │ │ ├── plus.png │ │ │ ├── reload.png │ │ │ └── setting.png │ │ └── 扇形导航.html │ └── hover类型的 │ │ ├── img │ │ ├── close.png │ │ ├── heart.png │ │ ├── left.png │ │ ├── plus.png │ │ ├── reload.png │ │ └── setting.png │ │ └── 扇形导航.html ├── 淘宝移动端导航 │ ├── REAEME.md │ ├── img │ │ ├── 1.png │ │ ├── 10.png │ │ ├── 2.png │ │ ├── 3.png │ │ ├── 4.png │ │ ├── 5.png │ │ ├── 6.png │ │ ├── 7.png │ │ ├── 8.png │ │ └── 9.png │ ├── 成品.html │ └── 残次品.html └── 立方体 │ ├── READEME.md │ ├── 三棱柱.html │ ├── 多棱柱.html │ ├── 立方体.html │ └── 立方体改进.html ├── Demo-master └── 2048 │ ├── 2048.css │ ├── 2048.html │ ├── jQuery.js │ ├── main2048.js │ ├── read me │ ├── showanimation.js │ └── support.js ├── FunnyCss-master ├── ParallaxScrolling01.html ├── ParallaxScrolling02.html ├── README.md └── typing.html ├── canvas-master ├── README.md ├── 倒计时炫酷时钟 │ ├── digit.js │ ├── index.html │ ├── index.js │ └── test.html └── 炫酷时钟 │ ├── README.md │ ├── clock.html │ ├── clock.js │ ├── digit.js │ └── test.html ├── css动画 └── code │ ├── style.css │ └── 飞机动画.html └── time.js /-Demo--master/板块掉落/板块掉落.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Document 10 | 51 | 52 | 59 | 60 | 61 | 62 |
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a=this[0];return a?a.style?parseFloat(f.css(a,c,"padding")):this[c]():null},f.fn["outer"+a]=function(a){var b=this[0];return b?b.style?parseFloat(f.css(b,c,a?"margin":"border")):this[c]():null},f.fn[c]=function(a){return f.access(this,function(a,c,h){var i,j,k,l;if(f.isWindow(a)){i=a.document,j=i.documentElement[d];return f.support.boxModel&&j||i.body&&i.body[d]||j}if(a.nodeType===9){i=a.documentElement;if(i[d]>=i[e])return i[d];return Math.max(a.body[e],i[e],a.body[g],i[g])}if(h===b){k=f.css(a,c),l=parseFloat(k);return f.isNumeric(l)?l:k}f(a).css(c,h)},c,a,arguments.length,null)}}),a.jQuery=a.$=f,typeof define=="function"&&define.amd&&define.amd.jQuery&&define("jquery",[],function(){return f})})(window); -------------------------------------------------------------------------------- /CSS3Learning-master/CSS3动画小设计/CSS3动画.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 59 | 60 | 61 | 62 |
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    94 | 95 | -------------------------------------------------------------------------------- /Demo-master/2048/2048.css: -------------------------------------------------------------------------------- 1 | /* header及header内部样式设置 */ 2 | header{ 3 | display: block; 4 | margin: 0 auto; 5 | width: 100%; 6 | text-align: center; 7 | } 8 | h1{ 9 | font-family: Arial; 10 | font-size: 40px; 11 | font-weight: bold; 12 | } 13 | header #newGameButton{ 14 | display: block; 15 | margin: 20px auto; 16 | 17 | width: 100px; 18 | padding: 10px; 19 | background-color: #8f7a66; 20 | 21 | font-family: Arial; 22 | color: white; 23 | 24 | border-radius: 10px; 25 | 26 | text-decoration: none; 27 | } 28 | header #newGameButton:hover{ 29 | background-color: #9f8b77; 30 | } 31 | p{ 32 | font-family: Arial; 33 | font-size: 25px; 34 | margin: 20px auto; 35 | } 36 | 37 | /*gridContain及gridContainer里的元素的样式设计*/ 38 | #grid-container{ 39 | width: 460px; 40 | height: 460px; 41 | padding: 20px; 42 | 43 | margin: 50px auto; 44 | background-color: #bbada0; 45 | 46 | border-radius: 10px; 47 | position: relative; 48 | } 49 | .grid-cell{ 50 | height: 100px; 51 | width: 100px; 52 | border-radius: 6px; 53 | background-color: #ccc0b3; 54 | 55 | position: absolute; 56 | } 57 | .number-cell{ 58 | border-radius: 6px; 59 | 60 | font-family: Arial; 61 | font-weight: bold; 62 | font-size: 50px; 63 | line-height: 100px; 64 | text-align: center; 65 | 66 | position: absolute; 67 | } -------------------------------------------------------------------------------- /Demo-master/2048/2048.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 7 | 2048副本 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
    17 |

    2048

    18 | New Game 19 |

    score:0

    20 |
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    27 | 28 |
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    30 |
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    43 | 44 | -------------------------------------------------------------------------------- /Demo-master/2048/main2048.js: -------------------------------------------------------------------------------- 1 | //游戏数据 16个格子 分数 2 | var board = new Array(); 3 | var score = 0; 4 | var hasConflicted = new Array(); 5 | 6 | var startx = 0; 7 | var starty = 0; 8 | var endx = 0; 9 | var endy = 0; 10 | 11 | $(document).ready(function() { 12 | prepareForMobile(); 13 | newgame(); 14 | }); 15 | 16 | function prepareForMobile(){ 17 | 18 | if (documentWidth > 500) { 19 | gridContainerWidth = 500; 20 | cellSpace = 20; 21 | cellSideLength = 100; 22 | } 23 | 24 | $('#grid-container').css('width',gridContainerWidth - 2*cellSpace); 25 | $('#grid-container').css('height',gridContainerWidth - 2*cellSpace); 26 | $('#grid-container').css('padding',cellSpace); 27 | $('#grid-container').css('border-radius',0.02*gridContainerWidth); 28 | 29 | $('.grid-cell').css('width',cellSideLength); 30 | $('.grid-cell').css('height',cellSideLength); 31 | $('.grid-cell').css('border-radius',0.02*cellSideLength); 32 | 33 | } 34 | 35 | function newgame(){ 36 | //初始化 37 | init(); 38 | //随机地在两个格子里生成数字 39 | generateOneNumber(); 40 | generateOneNumber(); 41 | } 42 | 43 | function init(){ 44 | 45 | //设置小格子的位置 46 | for (var i = 0; i < 4; i++) { 47 | for (var j = 0; j < 4; j++) { 48 | //通过ID获取每个小格子 49 | var gridCell = $("#grid-cell-"+i+"-"+j); 50 | //获取每个格子的坐标数据 51 | gridCell.css("top",getPosTop(i,j)); 52 | gridCell.css("left",getPosLeft(i,j)); 53 | } 54 | } 55 | 56 | //初始化board 57 | for (var i = 0; i < 4; i++) { 58 | //将board变成二维数组 59 | board[i] = new Array(); 60 | hasConflicted[i] = new Array(); 61 | //初始化board每个值 62 | for (var j = 0; j < 4; j++) { 63 | board[i][j] = 0; 64 | hasConflicted[i][j] = false; 65 | } 66 | } 67 | 68 | //显示并设定munber-cell里的元素 69 | updateBoardView(); 70 | 71 | //初始化score值 72 | score = 0; 73 | updateScore(score); 74 | } 75 | 76 | function updateBoardView(){ 77 | 78 | $(".number-cell").remove(); 79 | for (var i = 0; i < 4; i++) { 80 | for (var j = 0; j < 4; j++) { 81 | $("#grid-container").append('
    '); 82 | var theNumberCell = $("#number-cell-"+i+"-"+j); 83 | 84 | if (board[i][j] == 0) { 85 | theNumberCell.css('width','0px'); 86 | theNumberCell.css('height','0px'); 87 | theNumberCell.css('top',getPosTop(i,j)+0.5*cellSideLength); 88 | theNumberCell.css('left',getPosLeft(i,j)+0.5*cellSideLength); 89 | }else { 90 | theNumberCell.css('width',cellSideLength); 91 | theNumberCell.css('height',cellSideLength); 92 | theNumberCell.css('top',getPosTop(i,j)); 93 | theNumberCell.css('left',getPosLeft(i,j)); 94 | theNumberCell.css('background-color',getNumberBackgroundColor(board[i][j])); 95 | theNumberCell.css('color',getNumberColor(board[i][j])); 96 | theNumberCell.text(board[i][j]); 97 | } 98 | 99 | hasConflicted[i][j] = false; 100 | 101 | } 102 | } 103 | 104 | $('.number-cell').css('line-height',cellSideLength + 'px'); 105 | $('.number-cell').css('font-size',0.6*cellSideLength + 'px'); 106 | 107 | } 108 | 109 | function generateOneNumber(){ 110 | 111 | if (nospace(board)) { 112 | return false; 113 | } 114 | 115 | //随机一个位置 116 | var randx = parseInt(Math.floor(Math.random() * 4)); 117 | var randy = parseInt(Math.floor(Math.random() * 4)); 118 | var time = 0; 119 | 120 | while (time <50) { 121 | if (board[randx][randy] == 0) { 122 | break; 123 | } 124 | randx = parseInt(Math.floor(Math.random() * 4)); 125 | randy = parseInt(Math.floor(Math.random() * 4)); 126 | 127 | time ++; 128 | } 129 | if (time == 50) { 130 | for (var i = 0; i < 4; i++) { 131 | for (var j = 0; j < 4; j++) { 132 | randx = i; 133 | randy = j; 134 | } 135 | } 136 | } 137 | 138 | //随机一个数字 139 | var randNumber = Math.random() < 0.5 ? 2 :4; 140 | //在随机位置上显示数字 141 | board[randx][randy] = randNumber; 142 | showNumberWithAnimation(randx,randy,randNumber); 143 | 144 | return true; 145 | } 146 | 147 | $(document).keydown(function(event) { 148 | 149 | switch(event.keyCode) { 150 | case 37://left 151 | event.preventDefault(); 152 | if (moveLeft()) { 153 | setTimeout(generateOneNumber(), 210); 154 | setTimeout(isgameover(), 300); 155 | } 156 | break; 157 | case 38://up 158 | if (moveUp()) { 159 | event.preventDefault(); 160 | setTimeout(generateOneNumber(), 210); 161 | setTimeout(isgameover(), 300); 162 | } 163 | break; 164 | case 39://right 165 | event.preventDefault(); 166 | if (moveRight()) { 167 | setTimeout(generateOneNumber(), 210); 168 | setTimeout(isgameover(), 300); 169 | } 170 | break; 171 | case 40://down 172 | event.preventDefault(); 173 | if (moveDown()) { 174 | setTimeout(generateOneNumber(), 210); 175 | setTimeout(isgameover(), 300); 176 | } 177 | break; 178 | default://default 179 | 180 | break; 181 | } 182 | }); 183 | 184 | document.addEventListener('touchstart', function (event) { 185 | 186 | startx = event.touches[0].pageX; 187 | starty = event.touches[0].pageY; 188 | }) 189 | 190 | document.addEventListener('touchmove', function (event) { 191 | event.preventDefault(); 192 | }) 193 | 194 | document.addEventListener('touchend', function (event) { 195 | 196 | endx = event.changedTouches[0].pageX; 197 | endy = event.changedTouches[0].pageY; 198 | 199 | var deltax = endx - startx; 200 | var deltay = endy - starty; 201 | 202 | if (Math.abs(deltax) < 0.3*documentWidth && Math.abs(deltay) < 0.3*documentWidth) { 203 | return; 204 | } 205 | 206 | //在x轴移动 207 | if (Math.abs(deltax) >= Math.abs(deltay)) { 208 | 209 | if (deltax > 0) { 210 | //move right 211 | if (moveRight()) { 212 | setTimeout(generateOneNumber(), 210); 213 | setTimeout(isgameover(), 300); 214 | } 215 | }else{ 216 | //move left 217 | if (moveLeft()) { 218 | setTimeout(generateOneNumber(), 210); 219 | setTimeout(isgameover(), 300); 220 | } 221 | } 222 | } 223 | //在y轴上移动 224 | else{ 225 | 226 | if (deltay > 0) { 227 | //move down 228 | if (moveDown()) { 229 | setTimeout(generateOneNumber(), 210); 230 | setTimeout(isgameover(), 300); 231 | } 232 | }else{ 233 | //move up 234 | if (moveUp()) { 235 | setTimeout(generateOneNumber(), 210); 236 | setTimeout(isgameover(), 300); 237 | } 238 | } 239 | } 240 | }) 241 | 242 | function isgameover(){ 243 | if (nospace(board) && nomove()) { 244 | gameover(); 245 | } 246 | } 247 | 248 | function gameover(){ 249 | alert('Game Over'); 250 | } 251 | 252 | function moveLeft(){ 253 | if (!canMoveLeft(board)) { 254 | return false; 255 | } 256 | //moveLeft 257 | //落脚位置是否为空 落脚位置的数字和待判定元素数字相等 移动路径中是否有障碍物 258 | for (var i = 0; i < 4; i++) { 259 | for(var j = 1; j < 4; j++){ 260 | if (board[i][j] != 0) { 261 | for(var k = 0;k < j; k++){ 262 | if (board[i][k] == 0 && noBlockLeft(i,j,k,board)) { 263 | 264 | //move 265 | showMoveAnimation(i,j,i,k); 266 | board[i][k] = board[i][j]; 267 | board[i][j] = 0; 268 | 269 | continue; 270 | }else if (board[i][k] == board[i][j] && noBlockLeft(i,j,k,board) && !hasConflicted[i][k]) { 271 | 272 | //move 273 | showMoveAnimation(i,j,i,k); 274 | //add 275 | 276 | board[i][k] += board[i][j]; 277 | board[i][j] = 0; 278 | 279 | score += board[i][k]; 280 | updateScore(score); 281 | 282 | hasConflicted[i][k] = true; 283 | 284 | continue; 285 | } 286 | } 287 | } 288 | } 289 | } 290 | setTimeout('updateBoardView()', 200); 291 | return true; 292 | } 293 | 294 | function moveRight(){ 295 | if (!canMoveRight(board)) { 296 | return false; 297 | } 298 | //moveRight 299 | //落脚位置是否为空 落脚位置的数字和待判定元素数字相等 移动路径中是否有障碍物 300 | for (var i = 0; i < 4; i++) { 301 | for(var j = 2; j >= 0; j--){ 302 | if (board[i][j] != 0) { 303 | for(var k = 3;k > j; k--){ 304 | if (board[i][k] == 0 && noBlockRight(i,j,k,board)) { 305 | 306 | //move 307 | showMoveAnimation(i,j,i,k); 308 | board[i][k] = board[i][j]; 309 | board[i][j] = 0; 310 | 311 | continue; 312 | }else if (board[i][k] == board[i][j] && noBlockRight(i,j,k,board) && !hasConflicted[i][k]) { 313 | 314 | //move 315 | showMoveAnimation(i,j,i,k); 316 | //add 317 | 318 | board[i][k] += board[i][j]; 319 | board[i][j] = 0; 320 | 321 | score += board[i][k]; 322 | updateScore(score); 323 | 324 | hasConflicted[i][k] = true; 325 | 326 | continue; 327 | } 328 | } 329 | } 330 | } 331 | } 332 | setTimeout('updateBoardView()', 200); 333 | return true; 334 | } 335 | 336 | function moveUp(){ 337 | if (!canMoveUp(board)) { 338 | return false; 339 | } 340 | //moveUp 341 | //落脚位置是否为空 落脚位置的数字和待判定元素数字相等 移动路径中是否有障碍物 342 | for (var i = 1; i < 4; i++) { 343 | for(var j = 0; j < 4; j++){ 344 | if (board[i][j] != 0) { 345 | for(var k = 0;k < i; k++){ 346 | if (board[k][j] == 0 && noBlockUp(i,k,j,board)) { 347 | 348 | //move 349 | showMoveAnimation(i,j,k,j); 350 | board[k][j] = board[i][j]; 351 | board[i][j] = 0; 352 | 353 | continue; 354 | }else if (board[k][j] == board[i][j] && noBlockUp(i,k,j,board) && !hasConflicted[k][j]) { 355 | 356 | //move 357 | showMoveAnimation(i,j,k,j); 358 | //add 359 | 360 | board[k][j] += board[i][j]; 361 | board[i][j] = 0; 362 | 363 | score += board[k][j]; 364 | updateScore(score); 365 | 366 | hasConflicted[k][j] = true; 367 | 368 | continue; 369 | } 370 | } 371 | } 372 | } 373 | } 374 | setTimeout('updateBoardView()', 200); 375 | return true; 376 | } 377 | 378 | function moveDown(){ 379 | if (!canMoveDown(board)) { 380 | return false; 381 | } 382 | //moveDown 383 | //落脚位置是否为空 落脚位置的数字和待判定元素数字相等 移动路径中是否有障碍物 384 | for (var i = 2; i >= 0; i--) { 385 | for(var j = 0; j < 4; j++){ 386 | if (board[i][j] != 0) { 387 | for(var k = 3;k > i; k--){ 388 | if (board[k][j] == 0 && noBlockDown(i,k,j,board)) { 389 | 390 | //move 391 | showMoveAnimation(i,j,k,j); 392 | board[k][j] = board[i][j]; 393 | board[i][j] = 0; 394 | 395 | continue; 396 | }else if (board[k][j] == board[i][j] && noBlockDown(i,k,j,board) && !hasConflicted[k][j]) { 397 | 398 | //move 399 | showMoveAnimation(i,j,k,j); 400 | //add 401 | 402 | board[k][j] += board[i][j]; 403 | board[i][j] = 0; 404 | 405 | score += board[k][j]; 406 | updateScore(score); 407 | 408 | hasConflicted[k][j] = true; 409 | 410 | continue; 411 | } 412 | } 413 | } 414 | } 415 | } 416 | setTimeout('updateBoardView()', 200); 417 | return true; 418 | } -------------------------------------------------------------------------------- /Demo-master/2048/read me: -------------------------------------------------------------------------------- 1 | read me 2 | 3 | 采取面向过程的开发方式 4 | 5 | 1.游戏构架:MVC。 6 | M 模型层 V 视图层 C 控制层 7 | M:游戏数据;V:UI-HTML/CSS;C:游戏主逻辑-js/jquery; 8 | 9 | UI:2048.CSS 2048.html 10 | 主逻辑:main2048.js 11 | 动画效果逻辑:showaanimation2048.js 12 | 底层支撑逻辑:support.js 13 | 14 | 2.构建页面元素 15 | 16 | 3.游戏逻辑: 17 | var board 二维数组------updataBoardView()-------number-cell 18 | 19 | 4.页面初始化过程: 20 | 21 | 5.随机数动画:animate() 22 | 23 | 6.游戏循环:基于时间 或 基于玩家响应 24 | 25 | 7.基于玩家响应的循环 26 | 27 | 8.交互细节 28 | 29 | 9.gameover部分 30 | 31 | 32 | Web Applications Native Applications 33 | 运行在服务器上 通过App Store下载 34 | 通过浏览器执行 直接运行在移动设备上 35 | 使用前端技术: 使用技术: 36 | HTML Objective-C(ios) 37 | CSS Java(Android) 38 | Javascript 39 | 40 | 发布Web Applications 41 | 使用Dropbox 42 | 限制: 43 | 静态网站 44 | 速度稍慢 45 | 域名不宜记忆 -------------------------------------------------------------------------------- /Demo-master/2048/showanimation.js: -------------------------------------------------------------------------------- 1 | function showNumberWithAnimation(i,j,randNumber){ 2 | 3 | var numberCell = $("#number-cell-"+i+"-"+j); 4 | 5 | numberCell.css('background-color',getNumberBackgroundColor(randNumber)); 6 | numberCell.css('color',getNumberColor(randNumber)); 7 | numberCell.text(randNumber); 8 | 9 | numberCell.animate({ 10 | width:cellSideLength, 11 | height:cellSideLength, 12 | top:getPosTop(i,j), 13 | left:getPosLeft(i,j) 14 | },50); 15 | 16 | } 17 | 18 | function showMoveAnimation(fromx,fromy,tox,toy){ 19 | var numberCell = $('#number-cell-'+fromx+'-'+fromy); 20 | numberCell.animate({ 21 | top:getPosTop(tox,toy), 22 | left:getPosLeft(tox,toy) 23 | }, 200); 24 | } 25 | function updateScore(score){ 26 | $('#score').text(score); 27 | } -------------------------------------------------------------------------------- /Demo-master/2048/support.js: -------------------------------------------------------------------------------- 1 | documentWidth = window.screen.availWidth; 2 | gridContainerWidth = 0.92*documentWidth; 3 | cellSideLength = 0.18*documentWidth; 4 | cellSpace = 0.04*documentWidth; 5 | 6 | //获得每个格子的坐标数据 7 | function getPosTop(i,j){ 8 | return cellSpace + i*(cellSpace+cellSideLength); 9 | } 10 | function getPosLeft(i,j){ 11 | return cellSpace + j*(cellSpace+cellSideLength); 12 | } 13 | //改变数字格的颜色 14 | function getNumberBackgroundColor(number){ 15 | switch(number) { 16 | case 2:return '#eee4da'; break; 17 | case 4:return '#ede0c8'; break; 18 | case 8:return '#f2b179'; break; 19 | case 16:return '#f59563'; break; 20 | case 32:return '#f67c5f'; break; 21 | case 64:return '#f65e3b'; break; 22 | case 128:return '#edcc61'; break; 23 | case 256:return '#9c0'; break; 24 | case 512:return '33b5e5'; break; 25 | case 1024:return '#09c'; break; 26 | case 2048:return '#a6c'; break; 27 | case 4064:return '#93c'; break; 28 | } 29 | return "black"; 30 | } 31 | function getNumberColor(number){ 32 | if (number <= 4) { 33 | return "#776e65"; 34 | } 35 | return "white"; 36 | } 37 | 38 | function nospace(board){ 39 | for (var i = 0; i < 4; i++) { 40 | for (var j = 0; j < 4; j++) { 41 | if (board[i][j] == 0) { 42 | return false; 43 | } 44 | } 45 | } 46 | return true; 47 | } 48 | //左边没有数字 或 与左边数字相等 49 | function canMoveLeft(board){ 50 | for (var i = 0; i < 4; i++) { 51 | for(var j = 1; j < 4; j++){ 52 | if (board[i][j] != 0) { 53 | if (board[i][j-1] == 0 || board[i][j-1] == board[i][j]) { 54 | return true; 55 | } 56 | } 57 | } 58 | } 59 | return false; 60 | } 61 | function canMoveRight(board){ 62 | for (var i = 0; i < 4; i++) { 63 | for(var j = 2; j <= 2; j--){ 64 | if (board[i][j] != 0) { 65 | if (board[i][j+1] == 0 || board[i][j+1] == board[i][j]) { 66 | return true; 67 | } 68 | } 69 | } 70 | } 71 | return false; 72 | } 73 | function canMoveUp(board){ 74 | for (var i = 1; i < 4; i++) { 75 | for(var j = 0; j < 4; j++){ 76 | if (board[i][j] != 0) { 77 | if (board[i-1][j] == 0 || board[i-1][j] == board[i][j]) { 78 | return true; 79 | } 80 | } 81 | } 82 | } 83 | return false; 84 | } 85 | function canMoveDown(board){ 86 | for (var i = 0; i < 3; i++) { 87 | for(var j = 0; j < 4; j++){ 88 | if (board[i][j] != 0) { 89 | if (board[i+1][j] == 0 || board[i+1][j] == board[i][j]) { 90 | return true; 91 | } 92 | } 93 | } 94 | } 95 | return false; 96 | } 97 | 98 | function noBlockLeft(row,col1,col2,board){ 99 | for (var i = col1-1 ; i > col2; i--) { 100 | if (board[row][i] != 0) { 101 | return false; 102 | } 103 | } 104 | return true; 105 | } 106 | 107 | function noBlockRight(row,col1,col2,board){ 108 | for (var i = col1+1 ; i < col2; i++) { 109 | if (board[row][i] != 0) { 110 | return false; 111 | } 112 | } 113 | return true; 114 | } 115 | 116 | function noBlockUp(row1,row2,col,board){ 117 | for (var i = row1-1 ; i > row2; i--) { 118 | if (board[i][col] != 0) { 119 | return false; 120 | } 121 | } 122 | return true; 123 | } 124 | 125 | function noBlockDown(row1,row2,col,board){ 126 | for (var i = row1+1 ; i < row2; i++) { 127 | if (board[i][col] != 0) { 128 | return false; 129 | } 130 | } 131 | return true; 132 | } 133 | 134 | function nomove(){ 135 | if (canMoveLeft(board) || canMoveRight(board) || canMoveUp(board) || canMoveDown(board)) { 136 | return false; 137 | } 138 | return true; 139 | } 140 | -------------------------------------------------------------------------------- /FunnyCss-master/ParallaxScrolling01.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 43 | 44 | 45 | 46 |
    Header
    47 |
    IMG1
    48 |
    Content1
    49 |
    IMG2
    50 |
    Content2
    51 |
    IMG3
    52 |
    Footer
    53 | 54 | 55 | 56 | -------------------------------------------------------------------------------- /FunnyCss-master/ParallaxScrolling02.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 32 | 33 | 34 |
    35 |
    SECTION
    36 |
    SECTION
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    SECTION
    38 |
    39 | 40 | -------------------------------------------------------------------------------- /FunnyCss-master/README.md: -------------------------------------------------------------------------------- 1 | # FunnyCss 2 | 3 | ## 一些有趣的 css 小 demo (✪ω✪) 4 | 5 | - [几行代码实现打字效果](https://github.com/YaliixxG/FunnyCss/blob/master/typing.html) 6 | 7 | - [视差01:背景图固定,视口滚动效果](https://github.com/YaliixxG/FunnyCss/blob/master/ParallaxScrolling01.html) 8 | 9 | - [视差02:3D元素视差效果](https://github.com/YaliixxG/FunnyCss/blob/master/ParallaxScrolling02.html) 10 | -------------------------------------------------------------------------------- /FunnyCss-master/typing.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 有趣的打字效果 9 | 30 | 31 | 32 | 33 |

    只需要几行代码就可以实现简单的打字效果哦~(σ゚∀゚)σ..:*☆哎哟不错哦

    34 | 35 | 36 | -------------------------------------------------------------------------------- /canvas-master/README.md: -------------------------------------------------------------------------------- 1 |

    canvas倒计时效果

    2 | 预览效果:https://htmlpreview.github.io/?https://github.com/geekape/canvas/blob/master/%E5%80%92%E8%AE%A1%E6%97%B6%E7%82%AB%E9%85%B7%E6%97%B6%E9%92%9F/index.html 3 | 4 | -------------------------------------------------------------------------------- /canvas-master/倒计时炫酷时钟/digit.js: -------------------------------------------------------------------------------- 1 | digit = 2 | [ 3 | [ 4 | [0,0,1,1,1,0,0], 5 | [0,1,1,0,1,1,0], 6 | [1,1,0,0,0,1,1], 7 | [1,1,0,0,0,1,1], 8 | [1,1,0,0,0,1,1], 9 | [1,1,0,0,0,1,1], 10 | [1,1,0,0,0,1,1], 11 | [1,1,0,0,0,1,1], 12 | [0,1,1,0,1,1,0], 13 | [0,0,1,1,1,0,0] 14 | ],//0 15 | [ 16 | [0,0,0,1,1,0,0], 17 | [0,1,1,1,1,0,0], 18 | [0,0,0,1,1,0,0], 19 | [0,0,0,1,1,0,0], 20 | [0,0,0,1,1,0,0], 21 | [0,0,0,1,1,0,0], 22 | [0,0,0,1,1,0,0], 23 | [0,0,0,1,1,0,0], 24 | [0,0,0,1,1,0,0], 25 | [1,1,1,1,1,1,1] 26 | ],//1 27 | [ 28 | [0,1,1,1,1,1,0], 29 | [1,1,0,0,0,1,1], 30 | [0,0,0,0,0,1,1], 31 | [0,0,0,0,1,1,0], 32 | [0,0,0,1,1,0,0], 33 | [0,0,1,1,0,0,0], 34 | [0,1,1,0,0,0,0], 35 | [1,1,0,0,0,0,0], 36 | [1,1,0,0,0,1,1], 37 | [1,1,1,1,1,1,1] 38 | ],//2 39 | [ 40 | [1,1,1,1,1,1,1], 41 | [0,0,0,0,0,1,1], 42 | [0,0,0,0,1,1,0], 43 | [0,0,0,1,1,0,0], 44 | [0,0,1,1,1,0,0], 45 | [0,0,0,0,1,1,0], 46 | [0,0,0,0,0,1,1], 47 | [0,0,0,0,0,1,1], 48 | [1,1,0,0,0,1,1], 49 | [0,1,1,1,1,1,0] 50 | ],//3 51 | [ 52 | [0,0,0,0,1,1,0], 53 | [0,0,0,1,1,1,0], 54 | [0,0,1,1,1,1,0], 55 | [0,1,1,0,1,1,0], 56 | [1,1,0,0,1,1,0], 57 | [1,1,1,1,1,1,1], 58 | [0,0,0,0,1,1,0], 59 | [0,0,0,0,1,1,0], 60 | [0,0,0,0,1,1,0], 61 | [0,0,0,1,1,1,1] 62 | ],//4 63 | [ 64 | [1,1,1,1,1,1,1], 65 | [1,1,0,0,0,0,0], 66 | [1,1,0,0,0,0,0], 67 | [1,1,1,1,1,1,0], 68 | [0,0,0,0,0,1,1], 69 | [0,0,0,0,0,1,1], 70 | [0,0,0,0,0,1,1], 71 | [0,0,0,0,0,1,1], 72 | [1,1,0,0,0,1,1], 73 | [0,1,1,1,1,1,0] 74 | ],//5 75 | [ 76 | [0,0,0,0,1,1,0], 77 | [0,0,1,1,0,0,0], 78 | [0,1,1,0,0,0,0], 79 | [1,1,0,0,0,0,0], 80 | [1,1,0,1,1,1,0], 81 | [1,1,0,0,0,1,1], 82 | [1,1,0,0,0,1,1], 83 | [1,1,0,0,0,1,1], 84 | [1,1,0,0,0,1,1], 85 | [0,1,1,1,1,1,0] 86 | ],//6 87 | [ 88 | [1,1,1,1,1,1,1], 89 | [1,1,0,0,0,1,1], 90 | [0,0,0,0,1,1,0], 91 | [0,0,0,0,1,1,0], 92 | [0,0,0,1,1,0,0], 93 | [0,0,0,1,1,0,0], 94 | [0,0,1,1,0,0,0], 95 | [0,0,1,1,0,0,0], 96 | [0,0,1,1,0,0,0], 97 | [0,0,1,1,0,0,0] 98 | ],//7 99 | [ 100 | [0,1,1,1,1,1,0], 101 | [1,1,0,0,0,1,1], 102 | [1,1,0,0,0,1,1], 103 | [1,1,0,0,0,1,1], 104 | [0,1,1,1,1,1,0], 105 | [1,1,0,0,0,1,1], 106 | [1,1,0,0,0,1,1], 107 | [1,1,0,0,0,1,1], 108 | [1,1,0,0,0,1,1], 109 | [0,1,1,1,1,1,0] 110 | ],//8 111 | [ 112 | [0,1,1,1,1,1,0], 113 | [1,1,0,0,0,1,1], 114 | [1,1,0,0,0,1,1], 115 | [1,1,0,0,0,1,1], 116 | [0,1,1,1,0,1,1], 117 | [0,0,0,0,0,1,1], 118 | [0,0,0,0,0,1,1], 119 | [0,0,0,0,1,1,0], 120 | [0,0,0,1,1,0,0], 121 | [0,1,1,0,0,0,0] 122 | ],//9 123 | [ 124 | [0,0,0,0], 125 | [0,0,0,0], 126 | [0,1,1,0], 127 | [0,1,1,0], 128 | [0,0,0,0], 129 | [0,0,0,0], 130 | [0,1,1,0], 131 | [0,1,1,0], 132 | [0,0,0,0], 133 | [0,0,0,0] 134 | ]//: 135 | ]; -------------------------------------------------------------------------------- /canvas-master/倒计时炫酷时钟/index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Canvas圆形炫酷时钟 6 | 9 | 10 | 11 | 12 | 13 | 你的浏览器不支持canvas,请更换 14 | 15 | 16 | 17 | -------------------------------------------------------------------------------- /canvas-master/倒计时炫酷时钟/index.js: -------------------------------------------------------------------------------- 1 | 2 | var RADIUS = 8; 3 | var MARGIN_TOP = 60; 4 | var MARGIN_LEFT = 30; 5 | 6 | // 倒计时时间-月份是从0开始,00就是1月份 7 | // const endTime = new Date(2018, 00, 30, 01, 12, 13); 8 | var endTime = new Date(); 9 | endTime.setTime(endTime.getTime() + 3600 * 1000); 10 | // 当前毫秒 11 | var curShowTimeSeconds = 0; 12 | // 小球动画数组和颜色 13 | var balls = []; 14 | const colors = ["#f44336","#e91e63","#e91e63","#00bcd4","#4caf50","#cddc39","#ffeb3b","#ff5722","#795548","#9e9e9e"]; 15 | 16 | 17 | window.onload = function() { 18 | var canvas = document.getElementById('canvas'); 19 | var context = canvas.getContext('2d'); 20 | 21 | 22 | // 自适应 23 | canvas.width = document.body.clientWidth; 24 | canvas.height = document.body.clientHeight; 25 | MARGIN_LEFT = Math.round(canvas.width/10); 26 | MARGIN_TOP = Math.round(canvas.height/5); 27 | RADIUS = Math.round(canvas.width*4/5 / 108)-1; 28 | 29 | 30 | 31 | curShowTimeSeconds = getCurrentShowTimeSeconds(); 32 | setInterval(function(){ 33 | render(context); 34 | upDate(); 35 | 36 | }, 50) 37 | } 38 | 39 | 40 | // 时间变化比较 41 | function upDate() { 42 | var nextShowTimeSeconds = getCurrentShowTimeSeconds(); 43 | 44 | var nextHours = parseInt(nextShowTimeSeconds/3600); 45 | var nextMinutes = parseInt((nextShowTimeSeconds - nextHours * 3600)/60); 46 | var nextSeconds = nextShowTimeSeconds % 60; 47 | 48 | var curHours = parseInt(curShowTimeSeconds/3600); 49 | var curMinutes = parseInt((curShowTimeSeconds - curHours * 3600)/60); 50 | var curSeconds = curShowTimeSeconds % 60; 51 | 52 | if(nextSeconds != curSeconds) { 53 | // 计算彩色小球坐标 54 | if(parseInt(curHours/10) != parseInt(nextHours/10)) { 55 | addBalls(MARGIN_LEFT+0, MARGIN_TOP, parseInt(nextHours/10)); 56 | } 57 | if(parseInt(curHours%10) != parseInt(nextHours%10)) { 58 | addBalls(MARGIN_LEFT+15*(RADIUS+1), MARGIN_TOP, parseInt(nextHours%10)); 59 | } 60 | 61 | if(parseInt(curMinutes/10) != parseInt(nextMinutes/10)) { 62 | addBalls(MARGIN_LEFT+38*(RADIUS+1), MARGIN_TOP, parseInt(nextMinutes/10)); 63 | } 64 | if(parseInt(curMinutes%10) != parseInt(nextMinutes%10)) { 65 | addBalls(MARGIN_LEFT+53*(RADIUS+1), MARGIN_TOP, parseInt(nextMinutes%10)); 66 | } 67 | 68 | if(parseInt(curSeconds/10) != parseInt(nextSeconds/10)) { 69 | addBalls(MARGIN_LEFT+76*(RADIUS+1), MARGIN_TOP, parseInt(nextSeconds/10)); 70 | } 71 | if(parseInt(curSeconds%10) != parseInt(nextSeconds%10)) { 72 | addBalls(MARGIN_LEFT+91*(RADIUS+1), MARGIN_TOP, parseInt(nextSeconds%10)); 73 | } 74 | 75 | curShowTimeSeconds = nextShowTimeSeconds; 76 | } 77 | upDateBalls(); 78 | console.log(balls.length); 79 | 80 | } 81 | // 彩色小球运动 82 | function upDateBalls() { 83 | for(var i=0; i= canvas.height - RADIUS) { 88 | balls[i].y = canvas.height - RADIUS; 89 | balls[i].vy = -balls[i].vy*0.65; 90 | } 91 | } 92 | // 循环balls数组,删除已出画面的小球 93 | var cnt = 0; 94 | for(var i=0; i0 && balls[i].x-RADIUS cnt) { 100 | balls.pop(); 101 | } 102 | } 103 | 104 | 105 | // 彩色小球数组属性 106 | function addBalls(x, y, num) { 107 | for(var i=0; i=0? ret : 0; 132 | } 133 | 134 | 135 | // 绘制时钟 136 | function render(ctx) { 137 | 138 | // 刷新画布 139 | ctx.clearRect(0, 0, canvas.width, canvas.height); 140 | var hours = parseInt(curShowTimeSeconds/3600); 141 | var minutes = parseInt((curShowTimeSeconds - hours * 3600)/60); 142 | var seconds = curShowTimeSeconds % 60; 143 | 144 | // 时 145 | renderDigit(MARGIN_LEFT, MARGIN_TOP, parseInt(hours/10), ctx); 146 | renderDigit(MARGIN_LEFT+15*(RADIUS+1), MARGIN_TOP, parseInt(hours%10), ctx); 147 | renderDigit(MARGIN_LEFT+30*(RADIUS+1), MARGIN_TOP, 10, ctx); 148 | 149 | // 分 150 | renderDigit(MARGIN_LEFT+38*(RADIUS+1), MARGIN_TOP, parseInt(minutes/10), ctx); 151 | renderDigit(MARGIN_LEFT+53*(RADIUS+1), MARGIN_TOP, parseInt(minutes%10), ctx); 152 | renderDigit(MARGIN_LEFT+68*(RADIUS+1), MARGIN_TOP, 10, ctx); 153 | 154 | // 秒 155 | renderDigit(MARGIN_LEFT+76*(RADIUS+1), MARGIN_TOP, parseInt(seconds/10), ctx); 156 | renderDigit(MARGIN_LEFT+91*(RADIUS+1), MARGIN_TOP, parseInt(seconds%10), ctx); 157 | 158 | // 彩色小球绘制 159 | for(var i=0; i 2 | 3 | 4 | 5 | 小球掉落动画 6 | 9 | 10 | 11 | 你的浏览器不支持canvas,请更换 12 | 13 | 52 | 53 | -------------------------------------------------------------------------------- /canvas-master/炫酷时钟/README.md: -------------------------------------------------------------------------------- 1 | ## canvas 炫酷时钟 2 | 3 | ### 实现功能 4 | * [x]小球动态时钟 5 | * [x]彩色小球动画 6 | 7 | ### 实现步骤 8 | 1. 构建一个点阵的二维数组(0-9) 9 | 2. 创建画布 10 | 3. 获取当前的时分秒分别执行绘制函数 11 | 4. 设置定时器执行绘制时钟函数 12 | 5. 对比绘制时钟前的时间和绘制时钟后的时分秒,有变动就执行生成小方块函数 13 | 14 | ### 可能会碰到的问题 15 | 1. 当前时分秒有个位数如何处理? 16 | >一个以%取余数,一个除以10 17 | 2. 彩色小球重叠绘制? 18 | >绘制之后的小球没有做动画,一直在原坐标点上 19 | 3. 运行久了消耗电脑CPU 20 | >页面ball.message数组一直在增加,删除走出画面的小球 21 | >1. 判断小球是否在画面内(判断左边缘和右边缘) 22 | >2. 如果小球还在画面内,就放到数组前面 23 | >3. 如果当前小球大于在画面中的小球数量,就删除后面的小球数组 24 | -------------------------------------------------------------------------------- /canvas-master/炫酷时钟/clock.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Canvas圆形炫酷时钟 7 | 16 | 17 | 18 | 19 | 20 | 你的浏览器不支持canvas,请更换 21 | 22 | 23 | 24 | 25 | -------------------------------------------------------------------------------- /canvas-master/炫酷时钟/clock.js: -------------------------------------------------------------------------------- 1 | var c = document.getElementById('canvas'); 2 | c.width = document.body.clientWidth; 3 | c.height = document.body.clientHeight; 4 | 5 | // 全局常量 6 | var marginLeft = Math.round(c.width / 20); 7 | var marginTop = Math.round(c.height / 5); 8 | var radius = Math.round(c.width * 4.5 / 5 / 108) - 1; 9 | 10 | // 全局变量 11 | curHours = new Date().getHours(); 12 | curMinutes = new Date().getMinutes(); 13 | curSeconds = new Date().getSeconds(); 14 | 15 | 16 | 17 | // 兼容性检测 18 | if (c.getContext) { 19 | var ctx = c.getContext('2d'); 20 | // drawing code here 21 | } else { 22 | alert("Your browser doesn't support it Canvas") 23 | } 24 | 25 | 26 | setInterval(function() { 27 | draw.clock(); 28 | contrast(); 29 | 30 | }, 50); 31 | 32 | function contrast() { 33 | nextHours = new Date().getHours(); 34 | nextMinutes = new Date().getMinutes(); 35 | nextSeconds = new Date().getSeconds(); 36 | 37 | // 当前时和下次时的个位十位数比较 38 | if (parseInt(curHours / 10) != parseInt(nextHours / 10)) { 39 | console.log(`当前时${curSeconds}下次时${nextSeconds}`); 40 | ball.add(marginLeft + 0, marginTop, parseInt(nextMinutes / 10)); 41 | 42 | } 43 | if (parseInt(curHours % 10) != parseInt(nextHours % 10)) { 44 | console.log(`当前时${curSeconds}下次时${nextSeconds}`); 45 | ball.add(marginLeft + 15 * (radius + 1), marginTop, parseInt(nextMinutes / 10)); 46 | 47 | } 48 | 49 | // 当前分和下次时的个位十位数比较 50 | if (parseInt(curMinutes / 10) != parseInt(nextMinutes / 10)) { 51 | console.log(`当前分${curSeconds}下次分${nextSeconds}`); 52 | ball.add(marginLeft + 38 * (radius + 1), marginTop, parseInt(nextMinutes / 10)) 53 | 54 | } 55 | if (parseInt(curMinutes % 10) != parseInt(nextMinutes % 10)) { 56 | console.log(`当前分${curSeconds}下次分${nextSeconds}`); 57 | ball.add(marginLeft + 53 * (radius + 1), marginTop, parseInt(nextMinutes % 10)) 58 | } 59 | 60 | // 当前秒和下次时的个位十位数比较 61 | if (parseInt(curSeconds / 10) != parseInt(nextSeconds / 10)) { 62 | console.log(`当前秒${curSeconds}下次秒${nextSeconds}`); 63 | ball.add(marginLeft + 76 * (radius + 1), marginTop, parseInt(nextSeconds / 10)) 64 | } 65 | if (parseInt(curSeconds % 10) != parseInt(nextSeconds % 10)) { 66 | console.log(`当前秒${curSeconds}下次秒${nextSeconds}`); 67 | ball.add(marginLeft + 91 * (radius + 1), marginTop, parseInt(nextSeconds % 10)); 68 | 69 | } 70 | 71 | 72 | // 当前的等于下次的 73 | curHours = nextHours; 74 | curMinutes = nextMinutes; 75 | curSeconds = nextSeconds; 76 | ball.up(); 77 | console.log(`当前页面有${ball.message.length}个小球`); 78 | 79 | 80 | } 81 | // 小球 82 | var ball = { 83 | colors: [ 84 | "#666699", 85 | "#0099CC", 86 | "#CC3399", 87 | "#FFFF00", 88 | "#009933", 89 | "#CC6600", 90 | "#FF6666", 91 | "#CCCCCC", 92 | "#009999", 93 | "#FF0033" 94 | ], 95 | message: [], 96 | // 添加小球 97 | add: function(x, y, num) { 98 | for (var i = 0; i < digit[num].length; i++) { 99 | for (var j = 0; j < digit[num][i].length; j++) { 100 | if (digit[num][i][j] == 1) { 101 | var aBall = { 102 | x: x + j * 2 * (radius + 1) + (radius + 1), 103 | y: y + i * 2 * (radius + 1) + (radius + 1), 104 | g: 1.5 + Math.random(), 105 | angle: "90deg", 106 | vx: Math.pow(-1, Math.ceil(Math.random() * 1000)) * 4, 107 | vy: -5, 108 | color: ball.colors[Math.floor(Math.random() * ball.colors.length)] 109 | }; 110 | 111 | ball.message.push(aBall); 112 | } 113 | } 114 | } 115 | }, 116 | 117 | up: function() { 118 | for (var i = 0; i < ball.message.length; i++) { 119 | ball.message[i].x += ball.message[i].vx; 120 | ball.message[i].y += ball.message[i].vy; 121 | ball.message[i].vy += ball.message[i].g; 122 | if (ball.message[i].y >= c.height - radius) { 123 | ball.message[i].y = c.height - radius; 124 | ball.message[i].vy = -ball.message[i].vy * 0.62; 125 | } 126 | } 127 | 128 | var cnt = 0; 129 | for (var i = 0; i < ball.message.length; i++) { 130 | if ( 131 | ball.message[i].x + radius > 0 && 132 | ball.message[i].x - radius < c.width 133 | ) { 134 | ball.message[cnt++] = ball.message[i]; 135 | } 136 | } 137 | 138 | while (ball.message.length > cnt) { 139 | ball.message.pop(); 140 | } 141 | } 142 | }; 143 | 144 | 145 | // 绘制时钟 146 | var draw = { 147 | 148 | clock: function() { 149 | ctx.clearRect(0, 0, c.width, c.height); 150 | var time = new Date(); 151 | var hours = time.getHours(); 152 | var minutes = time.getMinutes(); 153 | var seconds = time.getSeconds(); 154 | console.log(hours, minutes, seconds); 155 | 156 | // 时 157 | draw.renderDigit(marginLeft, marginTop, parseInt(hours / 10), ctx); 158 | draw.renderDigit(marginLeft + 15 * (radius + 1), marginTop, parseInt(hours % 10), ctx); 159 | draw.renderDigit(marginLeft + 30 * (radius + 1), marginTop, 10, ctx); 160 | 161 | // 分 162 | draw.renderDigit(marginLeft + 38 * (radius + 1), marginTop, parseInt(minutes / 10), ctx); 163 | draw.renderDigit(marginLeft + 53 * (radius + 1), marginTop, parseInt(minutes % 10), ctx); 164 | draw.renderDigit(marginLeft + 68 * (radius + 1), marginTop, 10, ctx); 165 | 166 | // 秒 167 | draw.renderDigit(marginLeft + 76 * (radius + 1), marginTop, parseInt(seconds / 10), ctx); 168 | draw.renderDigit(marginLeft + 91 * (radius + 1), marginTop, parseInt(seconds % 10), ctx); 169 | 170 | // 绘制彩色小球 171 | for (var i = 0; i < ball.message.length; i++) { 172 | ctx.fillStyle = ball.message[i].color; 173 | ctx.beginPath(); 174 | ctx.arc(ball.message[i].x, ball.message[i].y, radius, 0, 2 * Math.PI); 175 | // ctx.rect(ball.message[i].x, ball.message[i].y, radius * 2, radius * 2); 176 | ctx.closePath(); 177 | ctx.fill(); 178 | } 179 | 180 | }, 181 | 182 | // 绘制函数 183 | renderDigit: function(x, y, num) { 184 | 185 | ctx.fillStyle = "#0099CC"; 186 | 187 | for (var i = 0; i < digit[num].length; i++) { 188 | for (var j = 0; j < digit[num][i].length; j++) { 189 | // 计算圆心的位置 190 | // ctxX:x+j*2*(R+1)+(R+1) 191 | // ctxY:y+i*2*(R+1)+(R+1) 192 | if (digit[num][i][j] == 1) { 193 | ctx.beginPath(); 194 | ctx.arc( 195 | x + j * 2 * (radius + 1) + (radius + 1), 196 | y + i * 2 * (radius + 1) + (radius + 1), 197 | radius, 198 | 0, 199 | 2 * Math.PI 200 | ); 201 | // ctx.rect(x + j * 2 * (radius + 1) + (radius + 1), y + i * 2 * (radius + 1) + (radius + 1), radius * 2, radius * 2); 202 | ctx.closePath(); 203 | ctx.fill(); 204 | } 205 | } 206 | } 207 | } 208 | }; -------------------------------------------------------------------------------- /canvas-master/炫酷时钟/digit.js: -------------------------------------------------------------------------------- 1 | digit = 2 | [ 3 | [ 4 | [0,0,1,1,1,0,0], 5 | [0,1,1,0,1,1,0], 6 | [1,1,0,0,0,1,1], 7 | [1,1,0,0,0,1,1], 8 | [1,1,0,0,0,1,1], 9 | [1,1,0,0,0,1,1], 10 | [1,1,0,0,0,1,1], 11 | [1,1,0,0,0,1,1], 12 | [0,1,1,0,1,1,0], 13 | [0,0,1,1,1,0,0] 14 | ],//0 15 | [ 16 | [0,0,0,1,1,0,0], 17 | [0,1,1,1,1,0,0], 18 | [0,0,0,1,1,0,0], 19 | [0,0,0,1,1,0,0], 20 | [0,0,0,1,1,0,0], 21 | [0,0,0,1,1,0,0], 22 | [0,0,0,1,1,0,0], 23 | [0,0,0,1,1,0,0], 24 | [0,0,0,1,1,0,0], 25 | [1,1,1,1,1,1,1] 26 | ],//1 27 | [ 28 | [0,1,1,1,1,1,0], 29 | [1,1,0,0,0,1,1], 30 | [0,0,0,0,0,1,1], 31 | [0,0,0,0,1,1,0], 32 | [0,0,0,1,1,0,0], 33 | [0,0,1,1,0,0,0], 34 | [0,1,1,0,0,0,0], 35 | [1,1,0,0,0,0,0], 36 | [1,1,0,0,0,1,1], 37 | [1,1,1,1,1,1,1] 38 | ],//2 39 | [ 40 | [1,1,1,1,1,1,1], 41 | [0,0,0,0,0,1,1], 42 | [0,0,0,0,1,1,0], 43 | [0,0,0,1,1,0,0], 44 | [0,0,1,1,1,0,0], 45 | [0,0,0,0,1,1,0], 46 | [0,0,0,0,0,1,1], 47 | [0,0,0,0,0,1,1], 48 | [1,1,0,0,0,1,1], 49 | [0,1,1,1,1,1,0] 50 | ],//3 51 | [ 52 | [0,0,0,0,1,1,0], 53 | [0,0,0,1,1,1,0], 54 | [0,0,1,1,1,1,0], 55 | [0,1,1,0,1,1,0], 56 | [1,1,0,0,1,1,0], 57 | [1,1,1,1,1,1,1], 58 | [0,0,0,0,1,1,0], 59 | [0,0,0,0,1,1,0], 60 | [0,0,0,0,1,1,0], 61 | [0,0,0,1,1,1,1] 62 | ],//4 63 | [ 64 | [1,1,1,1,1,1,1], 65 | [1,1,0,0,0,0,0], 66 | [1,1,0,0,0,0,0], 67 | [1,1,1,1,1,1,0], 68 | [0,0,0,0,0,1,1], 69 | [0,0,0,0,0,1,1], 70 | [0,0,0,0,0,1,1], 71 | [0,0,0,0,0,1,1], 72 | [1,1,0,0,0,1,1], 73 | [0,1,1,1,1,1,0] 74 | ],//5 75 | [ 76 | [0,0,0,0,1,1,0], 77 | [0,0,1,1,0,0,0], 78 | [0,1,1,0,0,0,0], 79 | [1,1,0,0,0,0,0], 80 | [1,1,0,1,1,1,0], 81 | [1,1,0,0,0,1,1], 82 | [1,1,0,0,0,1,1], 83 | [1,1,0,0,0,1,1], 84 | [1,1,0,0,0,1,1], 85 | [0,1,1,1,1,1,0] 86 | ],//6 87 | [ 88 | [1,1,1,1,1,1,1], 89 | [1,1,0,0,0,1,1], 90 | [0,0,0,0,1,1,0], 91 | [0,0,0,0,1,1,0], 92 | [0,0,0,1,1,0,0], 93 | [0,0,0,1,1,0,0], 94 | [0,0,1,1,0,0,0], 95 | [0,0,1,1,0,0,0], 96 | [0,0,1,1,0,0,0], 97 | [0,0,1,1,0,0,0] 98 | ],//7 99 | [ 100 | [0,1,1,1,1,1,0], 101 | [1,1,0,0,0,1,1], 102 | [1,1,0,0,0,1,1], 103 | [1,1,0,0,0,1,1], 104 | [0,1,1,1,1,1,0], 105 | [1,1,0,0,0,1,1], 106 | [1,1,0,0,0,1,1], 107 | [1,1,0,0,0,1,1], 108 | [1,1,0,0,0,1,1], 109 | [0,1,1,1,1,1,0] 110 | ],//8 111 | [ 112 | [0,1,1,1,1,1,0], 113 | [1,1,0,0,0,1,1], 114 | [1,1,0,0,0,1,1], 115 | [1,1,0,0,0,1,1], 116 | [0,1,1,1,0,1,1], 117 | [0,0,0,0,0,1,1], 118 | [0,0,0,0,0,1,1], 119 | [0,0,0,0,1,1,0], 120 | [0,0,0,1,1,0,0], 121 | [0,1,1,0,0,0,0] 122 | ],//9 123 | [ 124 | [0,0,0,0], 125 | [0,0,0,0], 126 | [0,1,1,0], 127 | [0,1,1,0], 128 | [0,0,0,0], 129 | [0,0,0,0], 130 | [0,1,1,0], 131 | [0,1,1,0], 132 | [0,0,0,0], 133 | [0,0,0,0] 134 | ]//: 135 | ]; -------------------------------------------------------------------------------- /canvas-master/炫酷时钟/test.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 小球掉落动画 6 | 9 | 10 | 11 | 你的浏览器不支持canvas,请更换 12 | 13 | 52 | 53 | -------------------------------------------------------------------------------- /css动画/code/style.css: -------------------------------------------------------------------------------- 1 | body { 2 | margin: 0; 3 | overflow: hidden; 4 | } 5 | 6 | .wrap { 7 | height: 100vh; 8 | width: 100vw; 9 | transform-origin: 50% 100%; 10 | transform-style: preserve-3d; 11 | animation: rotate 10s infinite linear; 12 | } 13 | 14 | @keyframes rotate { 15 | 0% { 16 | transform: perspective(800px)rotateX(60deg); 17 | } 18 | 19 | 25% { 20 | transform: perspective(800px) rotateZ(30deg) rotateX(70deg); 21 | } 22 | 23 | 50% { 24 | transform: perspective(800px)rotateX(60deg); 25 | } 26 | 27 | 75% { 28 | transform: perspective(800px) rotateZ(-30deg) rotateX(70deg); 29 | } 30 | 31 | 100% { 32 | transform: perspective(800px)rotateX(60deg); 33 | } 34 | } 35 | 36 | .wrap div { 37 | transform-style: preserve-3d; 38 | } 39 | 40 | .road { 41 | height: 300%; 42 | width: 100%; 43 | bottom: 0; 44 | background: #ccc; 45 | position: absolute; 46 | } 47 | 48 | .road::after { 49 | content: ''; 50 | position: absolute; 51 | height: 100%; 52 | width: 100%; 53 | background-image: linear-gradient(#000 0, #000 75%, transparent 75%); 54 | background-size: 10px 100px; 55 | -webkit-mask-image: linear-gradient(90deg, transparent 0, transparent 49%, #000 49%, #000 50%, transparent 50%); 56 | animation: moveOn .1s infinite linear; 57 | } 58 | 59 | @keyframes moveOn { 60 | 0% { 61 | transform: translateY(0); 62 | } 63 | 100% { 64 | transform: translateY(100px); 65 | } 66 | } 67 | .fly { 68 | position: absolute; 69 | bottom: 10vw; 70 | left: 50%; 71 | animation: fly 3s infinite; 72 | } 73 | 74 | @keyframes fly { 75 | 0% { 76 | transform: translate3d(-30vw, 0, 20vw)rotateY(0deg) 77 | } 78 | 79 | 5% { 80 | transform: translate3d(-30vw, 0, 20vw)rotateY(30deg) 81 | } 82 | 83 | 50% { 84 | transform: translate3d(30vw, 0, 20vw)rotateY(0deg) 85 | } 86 | 87 | 55% { 88 | transform: translate3d(30vw, 0, 20vw)rotateY(-30deg) 89 | } 90 | 91 | 100% { 92 | transform: translate3d(-30vw, 0, 20vw)rotateY(0deg) 93 | } 94 | } 95 | 96 | .fly::after { 97 | content: ''; 98 | position: absolute; 99 | height: 20vw; 100 | width: 1vw; 101 | background-color: brown; 102 | bottom: 10vw; 103 | left: -.5vw; 104 | animation: hit infinite .1s; 105 | } 106 | 107 | @keyframes hit { 108 | 0% { 109 | transform: translateY(0) 110 | } 111 | 112 | 100% { 113 | transform: translate3d(0, -300vw, -20vw) 114 | } 115 | } 116 | 117 | :root { 118 | --color-wing: rgb(187, 140, 86); 119 | } 120 | 121 | .flyBody { 122 | position: absolute; 123 | height: 30vw; 124 | width: 3vw; 125 | transform: translate(-50%, -50%) rotateY(90deg); 126 | background-color: #000; 127 | border-radius: 50% 50% 0 0 / 100% 100% 0 0; 128 | 129 | } 130 | 131 | .wing { 132 | position: absolute; 133 | height: 10vw; 134 | width: 30vw; 135 | background: var(--color-wing); 136 | transform: translate(-50%, -50%); 137 | border-radius: 50%/0 0 50% 50%; 138 | } 139 | 140 | .bottomwing { 141 | position: absolute; 142 | height: 5vw; 143 | width: 10vw; 144 | background: var(--color-wing); 145 | transform: translate3d(-50%, 200%, 2vw); 146 | border-radius: 50%/0 0 50% 50%; 147 | } -------------------------------------------------------------------------------- /css动画/code/飞机动画.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Document 8 | 9 | 10 | 11 |
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