├── -Demo--master
└── 板块掉落
│ ├── 板块掉落.html
│ └── 素材
│ ├── 001.jpg
│ └── jquery.min.js
├── CSS3Learning-master
├── CSS3动画小设计
│ ├── CSS3动画.html
│ ├── READEME.md
│ ├── img
│ │ └── timg.jpeg
│ └── 开机动画(2D).html
├── README.md
├── 动态时钟
│ ├── READEME.md
│ └── 动态时钟.html
├── 有趣的扇形导航栏
│ ├── READEME.md
│ ├── click类型的
│ │ ├── img
│ │ │ ├── close.png
│ │ │ ├── heart.png
│ │ │ ├── left.png
│ │ │ ├── plus.png
│ │ │ ├── reload.png
│ │ │ └── setting.png
│ │ └── 扇形导航.html
│ └── hover类型的
│ │ ├── img
│ │ ├── close.png
│ │ ├── heart.png
│ │ ├── left.png
│ │ ├── plus.png
│ │ ├── reload.png
│ │ └── setting.png
│ │ └── 扇形导航.html
├── 淘宝移动端导航
│ ├── REAEME.md
│ ├── img
│ │ ├── 1.png
│ │ ├── 10.png
│ │ ├── 2.png
│ │ ├── 3.png
│ │ ├── 4.png
│ │ ├── 5.png
│ │ ├── 6.png
│ │ ├── 7.png
│ │ ├── 8.png
│ │ └── 9.png
│ ├── 成品.html
│ └── 残次品.html
└── 立方体
│ ├── READEME.md
│ ├── 三棱柱.html
│ ├── 多棱柱.html
│ ├── 立方体.html
│ └── 立方体改进.html
├── Demo-master
└── 2048
│ ├── 2048.css
│ ├── 2048.html
│ ├── jQuery.js
│ ├── main2048.js
│ ├── read me
│ ├── showanimation.js
│ └── support.js
├── FunnyCss-master
├── ParallaxScrolling01.html
├── ParallaxScrolling02.html
├── README.md
└── typing.html
├── canvas-master
├── README.md
├── 倒计时炫酷时钟
│ ├── digit.js
│ ├── index.html
│ ├── index.js
│ └── test.html
└── 炫酷时钟
│ ├── README.md
│ ├── clock.html
│ ├── clock.js
│ ├── digit.js
│ └── test.html
├── css动画
└── code
│ ├── style.css
│ └── 飞机动画.html
└── time.js
/-Demo--master/板块掉落/板块掉落.html:
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/-Demo--master/板块掉落/素材/001.jpg:
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https://raw.githubusercontent.com/fanyijie-21/Demo/1da9e5c0e4c97a9df987397b77964f0d974ed722/-Demo--master/板块掉落/素材/001.jpg
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/-Demo--master/板块掉落/素材/jquery.min.js:
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/CSS3Learning-master/CSS3动画小设计/READEME.md:
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1 | # 刚学到CSS3animation动画这里,所以尝试着用CSS3动画新特性做一些效果
2 |
3 | ## 感觉确实节省了许多js代码,对于没有事件或者交互的轮播图
4 |
5 | 但是感觉这个并没有什么卵用,没有交互没有事件,你玩个锤子呀
6 | 现在感觉自己在这里没有掌握好的就是`animation-timing-function`里的`step`函数
7 | 这个一会自己再查查资料
8 |
9 | ## 看看了教程,好像CSS3快要学完了,加油
10 |
11 | ## 每日一骚话
12 |
13 | 看不见的颜色,是否叫做彩虹
14 | 摸不到的拥抱,是否叫做微风
15 |
16 | ## 一下就是传说中的更新线
17 |
18 | ==============================================================
19 |
20 | ## 关于开机动画(2D)的说明
21 |
22 | -我发现火狐浏览器对于移动设备似乎没有机型的默认Responsive,这个感觉真的难受
23 | 所以,该页面我是在是Chorme浏览器下调试的,机智如我,O(∩_∩)O哈哈~
24 | Chorme还是强呀
25 | -过会可能还会做一个开机动画(3D)版!
26 |
27 | ## 开机动画(3D)版出来了呀
28 |
29 | 这几天确实有点颓废了,真的一天不写代码就浑身难受你看,我这不就难受了三天吗,(滑稽练.jpg)
30 | 不过,还好,又来到了我那个令人神往的图书馆,完成了这极其简单的3D版的开机动画
31 | 代码真的是要每天敲呀,讲真,我三天没敲,今天再敲的时候,真的好多东西都忘了
32 | 甚至,我笔记本的键盘都不认识我了,不闲谈了,说一下重点
33 | 3D版本的开机动画基本知识都一样,就是在这里主要是复习了一些js的基本语法
34 | 主要有一下几点需要注意的:
35 | -数组的拼接,即concat函数的使用
36 | -js中关于img对象的使用
37 | -对象加载完成事件(onload)的复习
38 | -还有就是关于服务器的请求啥,什么本地服务器啥的,我是真的一点都不懂呀,难受
39 | -暂时就这么多吧
40 |
41 | ## 关于我的一个内心的小小的问题
42 |
43 | 你说安卓的底层是不是用css来渲染页面的,这个真的很好奇,因为没有学过安卓,所以不知道到底是不是
44 | 有没有知道的小伙伴可以告诉我呢?
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1 |
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48 |
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50 |
51 | 小
52 | 控
53 | 不
54 | 要
55 | 放
56 | 弃
57 | 呀
58 | ↖(^ω^)↗
59 |
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/CSS3Learning-master/README.md:
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1 | # CSS3Learning
2 | 终究还是入了前端的坑,最近在学习CSS3的知识,分享一下CSS3里一些有趣的小Demo
3 |
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/CSS3Learning-master/动态时钟/READEME.md:
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1 | # 利用CSS3特性写的一个动态时钟
2 | Also,一般的html页面是没有style标签的,一般都是引入的外部样式表(link标签),所以如果用到了style标签的东西,
3 | 你可以自己创建一个style标签,利用doucument.head.append方法将其加入html页面
4 | 然后就可以在自己new的style标签里为所欲为了
5 | 目前,还存在的一个问题是,时针和分针变化都是不连续的,或者说肉眼看起来是不连续的,都是突然从一个格子跳到另一个格子
6 | 就是比如,现在是上午八点半,时针应该指向8点钟刻度和九点钟刻度中间的位置,但是我现在做得这个并非如此
7 | As we all konw ,生活中的时钟看起来都是连续的,变化并没有那么突兀,However,I don't have a good idea to solve it
8 | So, if you have any idea , please contact me quickly!
9 | My E-mail: littlecontrol@qq.com
10 | Everying Above
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/CSS3Learning-master/有趣的扇形导航栏/READEME.md:
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1 | # 利用CSS3实现的一个扇形导航
2 | - click类型的意思是菜单展开后,点击对应的图标会有一个效果
3 | - hover类型则是鼠标移入图标就会出现对应的效果
4 | - 目前只是实现了一个动画效果,对应的功能按钮冰未实现
5 | ## 图片来源:[阿里巴巴矢量图标库](https://www.iconfont.cn/ "阿里巴巴矢量图标库")
6 |
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8 | 很棒的一个小东西
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/CSS3Learning-master/淘宝移动端导航/REAEME.md:
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1 | # 一个简单的模仿淘宝网的移动端的导航页面
2 |
3 | 主要是是练习一下flex的等分布局
4 | 我今天才发现JS控制HTML的伪元素有点麻烦
5 | 以至于我现在都不会,难受
6 |
7 | ## 过几天我再写一个关于flex布局的博客吧,全当复习了
8 |
9 | 李小控的个人博客(
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/CSS3Learning-master/立方体/READEME.md:
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1 | # 利用CSS3的舞台效果(transform-style)实现的一个立方体(色子)的效果
2 |
3 | ## 目前存在的一个问题是,立方体转动过程中会出现一些线条问题,应该是元素的分层的边界,然而目前还没有想到好的办法解决
4 | ## 切结,承载六个面的div的background-color一定要是透明的,否则可能会出现一些奇奇怪怪的效果
5 | 最新研究效果显示,承载六个面的div的bg-color可以是任意的,
6 | 因为我给该div也设置了transform-style属性,导致该div也有了层级,所以立方体不能完整显示,
7 | 把该div的舞台效果注释掉就可以了
8 | ## 终于把三棱柱做出来了,三棱柱是多棱柱的基础,经过我不懈自闭,终于把多棱柱也写了出来
9 | 这里简单谈一下中间踩到的一些坑
10 | -记住,Math函数库的三角函数都是以弧度为单位的,切记
11 | -搞清楚每个transform-origin发挥作用的位置,
12 | 比如这里面每个例子中#box2的transform-origin和#box2 > div中的transform-origin之前的区别与联系
13 | -记住,perspective作用于后代元素,而transform-style只作用于子元素
14 | -最外层的父元素,或者说我做的demo中的每个#box1最好不要设置transform-style
15 | -在最后的多棱柱生成函数中,个人用style标签生成innerHTML的方式来设置样式感觉还是很麻烦,至于性能问题,能力有限
16 | 也不知道给怎么评估,感觉还是用修改style的内敛样式比较方便一点
17 | -感觉,数学知识和空间想象能力还是要有一点
18 | ## 目前多棱柱还是存在一些问题
19 | -最直接的问题是,页面首次加载是会有一次较大的变形,感觉是景深(perspective)的值出了问题,
20 | 但是也不确定,所以也没有什么好的解决办法
21 | -还有一个一困扰我很久的问题,因为前端这方面一直是自学,就是关于查询HTML DOM树的问题,
22 | 我看视频时,有的老师一直使用getElementByID之类的,而有的老师则是一种用querySelector一类
23 | 所以,也一直很纠结到底哪个好,各有什么优缺点
24 | # 最后一句话共勉
25 | 努力真的是因为:
26 | 1、远方很远
27 | 2、喜欢的人很优秀
28 | 3、好吃的很贵呀
29 |
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/Demo-master/2048/2048.css:
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1 | /* header及header内部样式设置 */
2 | header{
3 | display: block;
4 | margin: 0 auto;
5 | width: 100%;
6 | text-align: center;
7 | }
8 | h1{
9 | font-family: Arial;
10 | font-size: 40px;
11 | font-weight: bold;
12 | }
13 | header #newGameButton{
14 | display: block;
15 | margin: 20px auto;
16 |
17 | width: 100px;
18 | padding: 10px;
19 | background-color: #8f7a66;
20 |
21 | font-family: Arial;
22 | color: white;
23 |
24 | border-radius: 10px;
25 |
26 | text-decoration: none;
27 | }
28 | header #newGameButton:hover{
29 | background-color: #9f8b77;
30 | }
31 | p{
32 | font-family: Arial;
33 | font-size: 25px;
34 | margin: 20px auto;
35 | }
36 |
37 | /*gridContain及gridContainer里的元素的样式设计*/
38 | #grid-container{
39 | width: 460px;
40 | height: 460px;
41 | padding: 20px;
42 |
43 | margin: 50px auto;
44 | background-color: #bbada0;
45 |
46 | border-radius: 10px;
47 | position: relative;
48 | }
49 | .grid-cell{
50 | height: 100px;
51 | width: 100px;
52 | border-radius: 6px;
53 | background-color: #ccc0b3;
54 |
55 | position: absolute;
56 | }
57 | .number-cell{
58 | border-radius: 6px;
59 |
60 | font-family: Arial;
61 | font-weight: bold;
62 | font-size: 50px;
63 | line-height: 100px;
64 | text-align: center;
65 |
66 | position: absolute;
67 | }
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18 | New Game
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/Demo-master/2048/main2048.js:
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1 | //游戏数据 16个格子 分数
2 | var board = new Array();
3 | var score = 0;
4 | var hasConflicted = new Array();
5 |
6 | var startx = 0;
7 | var starty = 0;
8 | var endx = 0;
9 | var endy = 0;
10 |
11 | $(document).ready(function() {
12 | prepareForMobile();
13 | newgame();
14 | });
15 |
16 | function prepareForMobile(){
17 |
18 | if (documentWidth > 500) {
19 | gridContainerWidth = 500;
20 | cellSpace = 20;
21 | cellSideLength = 100;
22 | }
23 |
24 | $('#grid-container').css('width',gridContainerWidth - 2*cellSpace);
25 | $('#grid-container').css('height',gridContainerWidth - 2*cellSpace);
26 | $('#grid-container').css('padding',cellSpace);
27 | $('#grid-container').css('border-radius',0.02*gridContainerWidth);
28 |
29 | $('.grid-cell').css('width',cellSideLength);
30 | $('.grid-cell').css('height',cellSideLength);
31 | $('.grid-cell').css('border-radius',0.02*cellSideLength);
32 |
33 | }
34 |
35 | function newgame(){
36 | //初始化
37 | init();
38 | //随机地在两个格子里生成数字
39 | generateOneNumber();
40 | generateOneNumber();
41 | }
42 |
43 | function init(){
44 |
45 | //设置小格子的位置
46 | for (var i = 0; i < 4; i++) {
47 | for (var j = 0; j < 4; j++) {
48 | //通过ID获取每个小格子
49 | var gridCell = $("#grid-cell-"+i+"-"+j);
50 | //获取每个格子的坐标数据
51 | gridCell.css("top",getPosTop(i,j));
52 | gridCell.css("left",getPosLeft(i,j));
53 | }
54 | }
55 |
56 | //初始化board
57 | for (var i = 0; i < 4; i++) {
58 | //将board变成二维数组
59 | board[i] = new Array();
60 | hasConflicted[i] = new Array();
61 | //初始化board每个值
62 | for (var j = 0; j < 4; j++) {
63 | board[i][j] = 0;
64 | hasConflicted[i][j] = false;
65 | }
66 | }
67 |
68 | //显示并设定munber-cell里的元素
69 | updateBoardView();
70 |
71 | //初始化score值
72 | score = 0;
73 | updateScore(score);
74 | }
75 |
76 | function updateBoardView(){
77 |
78 | $(".number-cell").remove();
79 | for (var i = 0; i < 4; i++) {
80 | for (var j = 0; j < 4; j++) {
81 | $("#grid-container").append('');
82 | var theNumberCell = $("#number-cell-"+i+"-"+j);
83 |
84 | if (board[i][j] == 0) {
85 | theNumberCell.css('width','0px');
86 | theNumberCell.css('height','0px');
87 | theNumberCell.css('top',getPosTop(i,j)+0.5*cellSideLength);
88 | theNumberCell.css('left',getPosLeft(i,j)+0.5*cellSideLength);
89 | }else {
90 | theNumberCell.css('width',cellSideLength);
91 | theNumberCell.css('height',cellSideLength);
92 | theNumberCell.css('top',getPosTop(i,j));
93 | theNumberCell.css('left',getPosLeft(i,j));
94 | theNumberCell.css('background-color',getNumberBackgroundColor(board[i][j]));
95 | theNumberCell.css('color',getNumberColor(board[i][j]));
96 | theNumberCell.text(board[i][j]);
97 | }
98 |
99 | hasConflicted[i][j] = false;
100 |
101 | }
102 | }
103 |
104 | $('.number-cell').css('line-height',cellSideLength + 'px');
105 | $('.number-cell').css('font-size',0.6*cellSideLength + 'px');
106 |
107 | }
108 |
109 | function generateOneNumber(){
110 |
111 | if (nospace(board)) {
112 | return false;
113 | }
114 |
115 | //随机一个位置
116 | var randx = parseInt(Math.floor(Math.random() * 4));
117 | var randy = parseInt(Math.floor(Math.random() * 4));
118 | var time = 0;
119 |
120 | while (time <50) {
121 | if (board[randx][randy] == 0) {
122 | break;
123 | }
124 | randx = parseInt(Math.floor(Math.random() * 4));
125 | randy = parseInt(Math.floor(Math.random() * 4));
126 |
127 | time ++;
128 | }
129 | if (time == 50) {
130 | for (var i = 0; i < 4; i++) {
131 | for (var j = 0; j < 4; j++) {
132 | randx = i;
133 | randy = j;
134 | }
135 | }
136 | }
137 |
138 | //随机一个数字
139 | var randNumber = Math.random() < 0.5 ? 2 :4;
140 | //在随机位置上显示数字
141 | board[randx][randy] = randNumber;
142 | showNumberWithAnimation(randx,randy,randNumber);
143 |
144 | return true;
145 | }
146 |
147 | $(document).keydown(function(event) {
148 |
149 | switch(event.keyCode) {
150 | case 37://left
151 | event.preventDefault();
152 | if (moveLeft()) {
153 | setTimeout(generateOneNumber(), 210);
154 | setTimeout(isgameover(), 300);
155 | }
156 | break;
157 | case 38://up
158 | if (moveUp()) {
159 | event.preventDefault();
160 | setTimeout(generateOneNumber(), 210);
161 | setTimeout(isgameover(), 300);
162 | }
163 | break;
164 | case 39://right
165 | event.preventDefault();
166 | if (moveRight()) {
167 | setTimeout(generateOneNumber(), 210);
168 | setTimeout(isgameover(), 300);
169 | }
170 | break;
171 | case 40://down
172 | event.preventDefault();
173 | if (moveDown()) {
174 | setTimeout(generateOneNumber(), 210);
175 | setTimeout(isgameover(), 300);
176 | }
177 | break;
178 | default://default
179 |
180 | break;
181 | }
182 | });
183 |
184 | document.addEventListener('touchstart', function (event) {
185 |
186 | startx = event.touches[0].pageX;
187 | starty = event.touches[0].pageY;
188 | })
189 |
190 | document.addEventListener('touchmove', function (event) {
191 | event.preventDefault();
192 | })
193 |
194 | document.addEventListener('touchend', function (event) {
195 |
196 | endx = event.changedTouches[0].pageX;
197 | endy = event.changedTouches[0].pageY;
198 |
199 | var deltax = endx - startx;
200 | var deltay = endy - starty;
201 |
202 | if (Math.abs(deltax) < 0.3*documentWidth && Math.abs(deltay) < 0.3*documentWidth) {
203 | return;
204 | }
205 |
206 | //在x轴移动
207 | if (Math.abs(deltax) >= Math.abs(deltay)) {
208 |
209 | if (deltax > 0) {
210 | //move right
211 | if (moveRight()) {
212 | setTimeout(generateOneNumber(), 210);
213 | setTimeout(isgameover(), 300);
214 | }
215 | }else{
216 | //move left
217 | if (moveLeft()) {
218 | setTimeout(generateOneNumber(), 210);
219 | setTimeout(isgameover(), 300);
220 | }
221 | }
222 | }
223 | //在y轴上移动
224 | else{
225 |
226 | if (deltay > 0) {
227 | //move down
228 | if (moveDown()) {
229 | setTimeout(generateOneNumber(), 210);
230 | setTimeout(isgameover(), 300);
231 | }
232 | }else{
233 | //move up
234 | if (moveUp()) {
235 | setTimeout(generateOneNumber(), 210);
236 | setTimeout(isgameover(), 300);
237 | }
238 | }
239 | }
240 | })
241 |
242 | function isgameover(){
243 | if (nospace(board) && nomove()) {
244 | gameover();
245 | }
246 | }
247 |
248 | function gameover(){
249 | alert('Game Over');
250 | }
251 |
252 | function moveLeft(){
253 | if (!canMoveLeft(board)) {
254 | return false;
255 | }
256 | //moveLeft
257 | //落脚位置是否为空 落脚位置的数字和待判定元素数字相等 移动路径中是否有障碍物
258 | for (var i = 0; i < 4; i++) {
259 | for(var j = 1; j < 4; j++){
260 | if (board[i][j] != 0) {
261 | for(var k = 0;k < j; k++){
262 | if (board[i][k] == 0 && noBlockLeft(i,j,k,board)) {
263 |
264 | //move
265 | showMoveAnimation(i,j,i,k);
266 | board[i][k] = board[i][j];
267 | board[i][j] = 0;
268 |
269 | continue;
270 | }else if (board[i][k] == board[i][j] && noBlockLeft(i,j,k,board) && !hasConflicted[i][k]) {
271 |
272 | //move
273 | showMoveAnimation(i,j,i,k);
274 | //add
275 |
276 | board[i][k] += board[i][j];
277 | board[i][j] = 0;
278 |
279 | score += board[i][k];
280 | updateScore(score);
281 |
282 | hasConflicted[i][k] = true;
283 |
284 | continue;
285 | }
286 | }
287 | }
288 | }
289 | }
290 | setTimeout('updateBoardView()', 200);
291 | return true;
292 | }
293 |
294 | function moveRight(){
295 | if (!canMoveRight(board)) {
296 | return false;
297 | }
298 | //moveRight
299 | //落脚位置是否为空 落脚位置的数字和待判定元素数字相等 移动路径中是否有障碍物
300 | for (var i = 0; i < 4; i++) {
301 | for(var j = 2; j >= 0; j--){
302 | if (board[i][j] != 0) {
303 | for(var k = 3;k > j; k--){
304 | if (board[i][k] == 0 && noBlockRight(i,j,k,board)) {
305 |
306 | //move
307 | showMoveAnimation(i,j,i,k);
308 | board[i][k] = board[i][j];
309 | board[i][j] = 0;
310 |
311 | continue;
312 | }else if (board[i][k] == board[i][j] && noBlockRight(i,j,k,board) && !hasConflicted[i][k]) {
313 |
314 | //move
315 | showMoveAnimation(i,j,i,k);
316 | //add
317 |
318 | board[i][k] += board[i][j];
319 | board[i][j] = 0;
320 |
321 | score += board[i][k];
322 | updateScore(score);
323 |
324 | hasConflicted[i][k] = true;
325 |
326 | continue;
327 | }
328 | }
329 | }
330 | }
331 | }
332 | setTimeout('updateBoardView()', 200);
333 | return true;
334 | }
335 |
336 | function moveUp(){
337 | if (!canMoveUp(board)) {
338 | return false;
339 | }
340 | //moveUp
341 | //落脚位置是否为空 落脚位置的数字和待判定元素数字相等 移动路径中是否有障碍物
342 | for (var i = 1; i < 4; i++) {
343 | for(var j = 0; j < 4; j++){
344 | if (board[i][j] != 0) {
345 | for(var k = 0;k < i; k++){
346 | if (board[k][j] == 0 && noBlockUp(i,k,j,board)) {
347 |
348 | //move
349 | showMoveAnimation(i,j,k,j);
350 | board[k][j] = board[i][j];
351 | board[i][j] = 0;
352 |
353 | continue;
354 | }else if (board[k][j] == board[i][j] && noBlockUp(i,k,j,board) && !hasConflicted[k][j]) {
355 |
356 | //move
357 | showMoveAnimation(i,j,k,j);
358 | //add
359 |
360 | board[k][j] += board[i][j];
361 | board[i][j] = 0;
362 |
363 | score += board[k][j];
364 | updateScore(score);
365 |
366 | hasConflicted[k][j] = true;
367 |
368 | continue;
369 | }
370 | }
371 | }
372 | }
373 | }
374 | setTimeout('updateBoardView()', 200);
375 | return true;
376 | }
377 |
378 | function moveDown(){
379 | if (!canMoveDown(board)) {
380 | return false;
381 | }
382 | //moveDown
383 | //落脚位置是否为空 落脚位置的数字和待判定元素数字相等 移动路径中是否有障碍物
384 | for (var i = 2; i >= 0; i--) {
385 | for(var j = 0; j < 4; j++){
386 | if (board[i][j] != 0) {
387 | for(var k = 3;k > i; k--){
388 | if (board[k][j] == 0 && noBlockDown(i,k,j,board)) {
389 |
390 | //move
391 | showMoveAnimation(i,j,k,j);
392 | board[k][j] = board[i][j];
393 | board[i][j] = 0;
394 |
395 | continue;
396 | }else if (board[k][j] == board[i][j] && noBlockDown(i,k,j,board) && !hasConflicted[k][j]) {
397 |
398 | //move
399 | showMoveAnimation(i,j,k,j);
400 | //add
401 |
402 | board[k][j] += board[i][j];
403 | board[i][j] = 0;
404 |
405 | score += board[k][j];
406 | updateScore(score);
407 |
408 | hasConflicted[k][j] = true;
409 |
410 | continue;
411 | }
412 | }
413 | }
414 | }
415 | }
416 | setTimeout('updateBoardView()', 200);
417 | return true;
418 | }
--------------------------------------------------------------------------------
/Demo-master/2048/read me:
--------------------------------------------------------------------------------
1 | read me
2 |
3 | 采取面向过程的开发方式
4 |
5 | 1.游戏构架:MVC。
6 | M 模型层 V 视图层 C 控制层
7 | M:游戏数据;V:UI-HTML/CSS;C:游戏主逻辑-js/jquery;
8 |
9 | UI:2048.CSS 2048.html
10 | 主逻辑:main2048.js
11 | 动画效果逻辑:showaanimation2048.js
12 | 底层支撑逻辑:support.js
13 |
14 | 2.构建页面元素
15 |
16 | 3.游戏逻辑:
17 | var board 二维数组------updataBoardView()-------number-cell
18 |
19 | 4.页面初始化过程:
20 |
21 | 5.随机数动画:animate()
22 |
23 | 6.游戏循环:基于时间 或 基于玩家响应
24 |
25 | 7.基于玩家响应的循环
26 |
27 | 8.交互细节
28 |
29 | 9.gameover部分
30 |
31 |
32 | Web Applications Native Applications
33 | 运行在服务器上 通过App Store下载
34 | 通过浏览器执行 直接运行在移动设备上
35 | 使用前端技术: 使用技术:
36 | HTML Objective-C(ios)
37 | CSS Java(Android)
38 | Javascript
39 |
40 | 发布Web Applications
41 | 使用Dropbox
42 | 限制:
43 | 静态网站
44 | 速度稍慢
45 | 域名不宜记忆
--------------------------------------------------------------------------------
/Demo-master/2048/showanimation.js:
--------------------------------------------------------------------------------
1 | function showNumberWithAnimation(i,j,randNumber){
2 |
3 | var numberCell = $("#number-cell-"+i+"-"+j);
4 |
5 | numberCell.css('background-color',getNumberBackgroundColor(randNumber));
6 | numberCell.css('color',getNumberColor(randNumber));
7 | numberCell.text(randNumber);
8 |
9 | numberCell.animate({
10 | width:cellSideLength,
11 | height:cellSideLength,
12 | top:getPosTop(i,j),
13 | left:getPosLeft(i,j)
14 | },50);
15 |
16 | }
17 |
18 | function showMoveAnimation(fromx,fromy,tox,toy){
19 | var numberCell = $('#number-cell-'+fromx+'-'+fromy);
20 | numberCell.animate({
21 | top:getPosTop(tox,toy),
22 | left:getPosLeft(tox,toy)
23 | }, 200);
24 | }
25 | function updateScore(score){
26 | $('#score').text(score);
27 | }
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/Demo-master/2048/support.js:
--------------------------------------------------------------------------------
1 | documentWidth = window.screen.availWidth;
2 | gridContainerWidth = 0.92*documentWidth;
3 | cellSideLength = 0.18*documentWidth;
4 | cellSpace = 0.04*documentWidth;
5 |
6 | //获得每个格子的坐标数据
7 | function getPosTop(i,j){
8 | return cellSpace + i*(cellSpace+cellSideLength);
9 | }
10 | function getPosLeft(i,j){
11 | return cellSpace + j*(cellSpace+cellSideLength);
12 | }
13 | //改变数字格的颜色
14 | function getNumberBackgroundColor(number){
15 | switch(number) {
16 | case 2:return '#eee4da'; break;
17 | case 4:return '#ede0c8'; break;
18 | case 8:return '#f2b179'; break;
19 | case 16:return '#f59563'; break;
20 | case 32:return '#f67c5f'; break;
21 | case 64:return '#f65e3b'; break;
22 | case 128:return '#edcc61'; break;
23 | case 256:return '#9c0'; break;
24 | case 512:return '33b5e5'; break;
25 | case 1024:return '#09c'; break;
26 | case 2048:return '#a6c'; break;
27 | case 4064:return '#93c'; break;
28 | }
29 | return "black";
30 | }
31 | function getNumberColor(number){
32 | if (number <= 4) {
33 | return "#776e65";
34 | }
35 | return "white";
36 | }
37 |
38 | function nospace(board){
39 | for (var i = 0; i < 4; i++) {
40 | for (var j = 0; j < 4; j++) {
41 | if (board[i][j] == 0) {
42 | return false;
43 | }
44 | }
45 | }
46 | return true;
47 | }
48 | //左边没有数字 或 与左边数字相等
49 | function canMoveLeft(board){
50 | for (var i = 0; i < 4; i++) {
51 | for(var j = 1; j < 4; j++){
52 | if (board[i][j] != 0) {
53 | if (board[i][j-1] == 0 || board[i][j-1] == board[i][j]) {
54 | return true;
55 | }
56 | }
57 | }
58 | }
59 | return false;
60 | }
61 | function canMoveRight(board){
62 | for (var i = 0; i < 4; i++) {
63 | for(var j = 2; j <= 2; j--){
64 | if (board[i][j] != 0) {
65 | if (board[i][j+1] == 0 || board[i][j+1] == board[i][j]) {
66 | return true;
67 | }
68 | }
69 | }
70 | }
71 | return false;
72 | }
73 | function canMoveUp(board){
74 | for (var i = 1; i < 4; i++) {
75 | for(var j = 0; j < 4; j++){
76 | if (board[i][j] != 0) {
77 | if (board[i-1][j] == 0 || board[i-1][j] == board[i][j]) {
78 | return true;
79 | }
80 | }
81 | }
82 | }
83 | return false;
84 | }
85 | function canMoveDown(board){
86 | for (var i = 0; i < 3; i++) {
87 | for(var j = 0; j < 4; j++){
88 | if (board[i][j] != 0) {
89 | if (board[i+1][j] == 0 || board[i+1][j] == board[i][j]) {
90 | return true;
91 | }
92 | }
93 | }
94 | }
95 | return false;
96 | }
97 |
98 | function noBlockLeft(row,col1,col2,board){
99 | for (var i = col1-1 ; i > col2; i--) {
100 | if (board[row][i] != 0) {
101 | return false;
102 | }
103 | }
104 | return true;
105 | }
106 |
107 | function noBlockRight(row,col1,col2,board){
108 | for (var i = col1+1 ; i < col2; i++) {
109 | if (board[row][i] != 0) {
110 | return false;
111 | }
112 | }
113 | return true;
114 | }
115 |
116 | function noBlockUp(row1,row2,col,board){
117 | for (var i = row1-1 ; i > row2; i--) {
118 | if (board[i][col] != 0) {
119 | return false;
120 | }
121 | }
122 | return true;
123 | }
124 |
125 | function noBlockDown(row1,row2,col,board){
126 | for (var i = row1+1 ; i < row2; i++) {
127 | if (board[i][col] != 0) {
128 | return false;
129 | }
130 | }
131 | return true;
132 | }
133 |
134 | function nomove(){
135 | if (canMoveLeft(board) || canMoveRight(board) || canMoveUp(board) || canMoveDown(board)) {
136 | return false;
137 | }
138 | return true;
139 | }
140 |
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/FunnyCss-master/ParallaxScrolling01.html:
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1 |
2 |
3 |
4 |
5 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
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/FunnyCss-master/ParallaxScrolling02.html:
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1 |
2 |
3 |
4 |
32 |
33 |
34 |
35 |
SECTION
36 |
SECTION
37 |
SECTION
38 |
39 |
40 |
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/FunnyCss-master/README.md:
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1 | # FunnyCss
2 |
3 | ## 一些有趣的 css 小 demo (✪ω✪)
4 |
5 | - [几行代码实现打字效果](https://github.com/YaliixxG/FunnyCss/blob/master/typing.html)
6 |
7 | - [视差01:背景图固定,视口滚动效果](https://github.com/YaliixxG/FunnyCss/blob/master/ParallaxScrolling01.html)
8 |
9 | - [视差02:3D元素视差效果](https://github.com/YaliixxG/FunnyCss/blob/master/ParallaxScrolling02.html)
10 |
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/FunnyCss-master/typing.html:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | 有趣的打字效果
9 |
30 |
31 |
32 |
33 | 只需要几行代码就可以实现简单的打字效果哦~(σ゚∀゚)σ..:*☆哎哟不错哦
34 |
35 |
36 |
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/canvas-master/README.md:
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1 | canvas倒计时效果
2 | 预览效果:https://htmlpreview.github.io/?https://github.com/geekape/canvas/blob/master/%E5%80%92%E8%AE%A1%E6%97%B6%E7%82%AB%E9%85%B7%E6%97%B6%E9%92%9F/index.html
3 |
4 |
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/canvas-master/倒计时炫酷时钟/digit.js:
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1 | digit =
2 | [
3 | [
4 | [0,0,1,1,1,0,0],
5 | [0,1,1,0,1,1,0],
6 | [1,1,0,0,0,1,1],
7 | [1,1,0,0,0,1,1],
8 | [1,1,0,0,0,1,1],
9 | [1,1,0,0,0,1,1],
10 | [1,1,0,0,0,1,1],
11 | [1,1,0,0,0,1,1],
12 | [0,1,1,0,1,1,0],
13 | [0,0,1,1,1,0,0]
14 | ],//0
15 | [
16 | [0,0,0,1,1,0,0],
17 | [0,1,1,1,1,0,0],
18 | [0,0,0,1,1,0,0],
19 | [0,0,0,1,1,0,0],
20 | [0,0,0,1,1,0,0],
21 | [0,0,0,1,1,0,0],
22 | [0,0,0,1,1,0,0],
23 | [0,0,0,1,1,0,0],
24 | [0,0,0,1,1,0,0],
25 | [1,1,1,1,1,1,1]
26 | ],//1
27 | [
28 | [0,1,1,1,1,1,0],
29 | [1,1,0,0,0,1,1],
30 | [0,0,0,0,0,1,1],
31 | [0,0,0,0,1,1,0],
32 | [0,0,0,1,1,0,0],
33 | [0,0,1,1,0,0,0],
34 | [0,1,1,0,0,0,0],
35 | [1,1,0,0,0,0,0],
36 | [1,1,0,0,0,1,1],
37 | [1,1,1,1,1,1,1]
38 | ],//2
39 | [
40 | [1,1,1,1,1,1,1],
41 | [0,0,0,0,0,1,1],
42 | [0,0,0,0,1,1,0],
43 | [0,0,0,1,1,0,0],
44 | [0,0,1,1,1,0,0],
45 | [0,0,0,0,1,1,0],
46 | [0,0,0,0,0,1,1],
47 | [0,0,0,0,0,1,1],
48 | [1,1,0,0,0,1,1],
49 | [0,1,1,1,1,1,0]
50 | ],//3
51 | [
52 | [0,0,0,0,1,1,0],
53 | [0,0,0,1,1,1,0],
54 | [0,0,1,1,1,1,0],
55 | [0,1,1,0,1,1,0],
56 | [1,1,0,0,1,1,0],
57 | [1,1,1,1,1,1,1],
58 | [0,0,0,0,1,1,0],
59 | [0,0,0,0,1,1,0],
60 | [0,0,0,0,1,1,0],
61 | [0,0,0,1,1,1,1]
62 | ],//4
63 | [
64 | [1,1,1,1,1,1,1],
65 | [1,1,0,0,0,0,0],
66 | [1,1,0,0,0,0,0],
67 | [1,1,1,1,1,1,0],
68 | [0,0,0,0,0,1,1],
69 | [0,0,0,0,0,1,1],
70 | [0,0,0,0,0,1,1],
71 | [0,0,0,0,0,1,1],
72 | [1,1,0,0,0,1,1],
73 | [0,1,1,1,1,1,0]
74 | ],//5
75 | [
76 | [0,0,0,0,1,1,0],
77 | [0,0,1,1,0,0,0],
78 | [0,1,1,0,0,0,0],
79 | [1,1,0,0,0,0,0],
80 | [1,1,0,1,1,1,0],
81 | [1,1,0,0,0,1,1],
82 | [1,1,0,0,0,1,1],
83 | [1,1,0,0,0,1,1],
84 | [1,1,0,0,0,1,1],
85 | [0,1,1,1,1,1,0]
86 | ],//6
87 | [
88 | [1,1,1,1,1,1,1],
89 | [1,1,0,0,0,1,1],
90 | [0,0,0,0,1,1,0],
91 | [0,0,0,0,1,1,0],
92 | [0,0,0,1,1,0,0],
93 | [0,0,0,1,1,0,0],
94 | [0,0,1,1,0,0,0],
95 | [0,0,1,1,0,0,0],
96 | [0,0,1,1,0,0,0],
97 | [0,0,1,1,0,0,0]
98 | ],//7
99 | [
100 | [0,1,1,1,1,1,0],
101 | [1,1,0,0,0,1,1],
102 | [1,1,0,0,0,1,1],
103 | [1,1,0,0,0,1,1],
104 | [0,1,1,1,1,1,0],
105 | [1,1,0,0,0,1,1],
106 | [1,1,0,0,0,1,1],
107 | [1,1,0,0,0,1,1],
108 | [1,1,0,0,0,1,1],
109 | [0,1,1,1,1,1,0]
110 | ],//8
111 | [
112 | [0,1,1,1,1,1,0],
113 | [1,1,0,0,0,1,1],
114 | [1,1,0,0,0,1,1],
115 | [1,1,0,0,0,1,1],
116 | [0,1,1,1,0,1,1],
117 | [0,0,0,0,0,1,1],
118 | [0,0,0,0,0,1,1],
119 | [0,0,0,0,1,1,0],
120 | [0,0,0,1,1,0,0],
121 | [0,1,1,0,0,0,0]
122 | ],//9
123 | [
124 | [0,0,0,0],
125 | [0,0,0,0],
126 | [0,1,1,0],
127 | [0,1,1,0],
128 | [0,0,0,0],
129 | [0,0,0,0],
130 | [0,1,1,0],
131 | [0,1,1,0],
132 | [0,0,0,0],
133 | [0,0,0,0]
134 | ]//:
135 | ];
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/canvas-master/倒计时炫酷时钟/index.html:
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1 |
2 |
3 |
4 |
5 | Canvas圆形炫酷时钟
6 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
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/canvas-master/倒计时炫酷时钟/index.js:
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1 |
2 | var RADIUS = 8;
3 | var MARGIN_TOP = 60;
4 | var MARGIN_LEFT = 30;
5 |
6 | // 倒计时时间-月份是从0开始,00就是1月份
7 | // const endTime = new Date(2018, 00, 30, 01, 12, 13);
8 | var endTime = new Date();
9 | endTime.setTime(endTime.getTime() + 3600 * 1000);
10 | // 当前毫秒
11 | var curShowTimeSeconds = 0;
12 | // 小球动画数组和颜色
13 | var balls = [];
14 | const colors = ["#f44336","#e91e63","#e91e63","#00bcd4","#4caf50","#cddc39","#ffeb3b","#ff5722","#795548","#9e9e9e"];
15 |
16 |
17 | window.onload = function() {
18 | var canvas = document.getElementById('canvas');
19 | var context = canvas.getContext('2d');
20 |
21 |
22 | // 自适应
23 | canvas.width = document.body.clientWidth;
24 | canvas.height = document.body.clientHeight;
25 | MARGIN_LEFT = Math.round(canvas.width/10);
26 | MARGIN_TOP = Math.round(canvas.height/5);
27 | RADIUS = Math.round(canvas.width*4/5 / 108)-1;
28 |
29 |
30 |
31 | curShowTimeSeconds = getCurrentShowTimeSeconds();
32 | setInterval(function(){
33 | render(context);
34 | upDate();
35 |
36 | }, 50)
37 | }
38 |
39 |
40 | // 时间变化比较
41 | function upDate() {
42 | var nextShowTimeSeconds = getCurrentShowTimeSeconds();
43 |
44 | var nextHours = parseInt(nextShowTimeSeconds/3600);
45 | var nextMinutes = parseInt((nextShowTimeSeconds - nextHours * 3600)/60);
46 | var nextSeconds = nextShowTimeSeconds % 60;
47 |
48 | var curHours = parseInt(curShowTimeSeconds/3600);
49 | var curMinutes = parseInt((curShowTimeSeconds - curHours * 3600)/60);
50 | var curSeconds = curShowTimeSeconds % 60;
51 |
52 | if(nextSeconds != curSeconds) {
53 | // 计算彩色小球坐标
54 | if(parseInt(curHours/10) != parseInt(nextHours/10)) {
55 | addBalls(MARGIN_LEFT+0, MARGIN_TOP, parseInt(nextHours/10));
56 | }
57 | if(parseInt(curHours%10) != parseInt(nextHours%10)) {
58 | addBalls(MARGIN_LEFT+15*(RADIUS+1), MARGIN_TOP, parseInt(nextHours%10));
59 | }
60 |
61 | if(parseInt(curMinutes/10) != parseInt(nextMinutes/10)) {
62 | addBalls(MARGIN_LEFT+38*(RADIUS+1), MARGIN_TOP, parseInt(nextMinutes/10));
63 | }
64 | if(parseInt(curMinutes%10) != parseInt(nextMinutes%10)) {
65 | addBalls(MARGIN_LEFT+53*(RADIUS+1), MARGIN_TOP, parseInt(nextMinutes%10));
66 | }
67 |
68 | if(parseInt(curSeconds/10) != parseInt(nextSeconds/10)) {
69 | addBalls(MARGIN_LEFT+76*(RADIUS+1), MARGIN_TOP, parseInt(nextSeconds/10));
70 | }
71 | if(parseInt(curSeconds%10) != parseInt(nextSeconds%10)) {
72 | addBalls(MARGIN_LEFT+91*(RADIUS+1), MARGIN_TOP, parseInt(nextSeconds%10));
73 | }
74 |
75 | curShowTimeSeconds = nextShowTimeSeconds;
76 | }
77 | upDateBalls();
78 | console.log(balls.length);
79 |
80 | }
81 | // 彩色小球运动
82 | function upDateBalls() {
83 | for(var i=0; i= canvas.height - RADIUS) {
88 | balls[i].y = canvas.height - RADIUS;
89 | balls[i].vy = -balls[i].vy*0.65;
90 | }
91 | }
92 | // 循环balls数组,删除已出画面的小球
93 | var cnt = 0;
94 | for(var i=0; i0 && balls[i].x-RADIUS cnt) {
100 | balls.pop();
101 | }
102 | }
103 |
104 |
105 | // 彩色小球数组属性
106 | function addBalls(x, y, num) {
107 | for(var i=0; i=0? ret : 0;
132 | }
133 |
134 |
135 | // 绘制时钟
136 | function render(ctx) {
137 |
138 | // 刷新画布
139 | ctx.clearRect(0, 0, canvas.width, canvas.height);
140 | var hours = parseInt(curShowTimeSeconds/3600);
141 | var minutes = parseInt((curShowTimeSeconds - hours * 3600)/60);
142 | var seconds = curShowTimeSeconds % 60;
143 |
144 | // 时
145 | renderDigit(MARGIN_LEFT, MARGIN_TOP, parseInt(hours/10), ctx);
146 | renderDigit(MARGIN_LEFT+15*(RADIUS+1), MARGIN_TOP, parseInt(hours%10), ctx);
147 | renderDigit(MARGIN_LEFT+30*(RADIUS+1), MARGIN_TOP, 10, ctx);
148 |
149 | // 分
150 | renderDigit(MARGIN_LEFT+38*(RADIUS+1), MARGIN_TOP, parseInt(minutes/10), ctx);
151 | renderDigit(MARGIN_LEFT+53*(RADIUS+1), MARGIN_TOP, parseInt(minutes%10), ctx);
152 | renderDigit(MARGIN_LEFT+68*(RADIUS+1), MARGIN_TOP, 10, ctx);
153 |
154 | // 秒
155 | renderDigit(MARGIN_LEFT+76*(RADIUS+1), MARGIN_TOP, parseInt(seconds/10), ctx);
156 | renderDigit(MARGIN_LEFT+91*(RADIUS+1), MARGIN_TOP, parseInt(seconds%10), ctx);
157 |
158 | // 彩色小球绘制
159 | for(var i=0; i
2 |
3 |
4 |
5 | 小球掉落动画
6 |
9 |
10 |
11 |
12 |
13 |
52 |
53 |
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/canvas-master/炫酷时钟/README.md:
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1 | ## canvas 炫酷时钟
2 |
3 | ### 实现功能
4 | * [x]小球动态时钟
5 | * [x]彩色小球动画
6 |
7 | ### 实现步骤
8 | 1. 构建一个点阵的二维数组(0-9)
9 | 2. 创建画布
10 | 3. 获取当前的时分秒分别执行绘制函数
11 | 4. 设置定时器执行绘制时钟函数
12 | 5. 对比绘制时钟前的时间和绘制时钟后的时分秒,有变动就执行生成小方块函数
13 |
14 | ### 可能会碰到的问题
15 | 1. 当前时分秒有个位数如何处理?
16 | >一个以%取余数,一个除以10
17 | 2. 彩色小球重叠绘制?
18 | >绘制之后的小球没有做动画,一直在原坐标点上
19 | 3. 运行久了消耗电脑CPU
20 | >页面ball.message数组一直在增加,删除走出画面的小球
21 | >1. 判断小球是否在画面内(判断左边缘和右边缘)
22 | >2. 如果小球还在画面内,就放到数组前面
23 | >3. 如果当前小球大于在画面中的小球数量,就删除后面的小球数组
24 |
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/canvas-master/炫酷时钟/clock.html:
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1 |
2 |
3 |
4 |
5 |
6 | Canvas圆形炫酷时钟
7 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
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/canvas-master/炫酷时钟/clock.js:
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1 | var c = document.getElementById('canvas');
2 | c.width = document.body.clientWidth;
3 | c.height = document.body.clientHeight;
4 |
5 | // 全局常量
6 | var marginLeft = Math.round(c.width / 20);
7 | var marginTop = Math.round(c.height / 5);
8 | var radius = Math.round(c.width * 4.5 / 5 / 108) - 1;
9 |
10 | // 全局变量
11 | curHours = new Date().getHours();
12 | curMinutes = new Date().getMinutes();
13 | curSeconds = new Date().getSeconds();
14 |
15 |
16 |
17 | // 兼容性检测
18 | if (c.getContext) {
19 | var ctx = c.getContext('2d');
20 | // drawing code here
21 | } else {
22 | alert("Your browser doesn't support it Canvas")
23 | }
24 |
25 |
26 | setInterval(function() {
27 | draw.clock();
28 | contrast();
29 |
30 | }, 50);
31 |
32 | function contrast() {
33 | nextHours = new Date().getHours();
34 | nextMinutes = new Date().getMinutes();
35 | nextSeconds = new Date().getSeconds();
36 |
37 | // 当前时和下次时的个位十位数比较
38 | if (parseInt(curHours / 10) != parseInt(nextHours / 10)) {
39 | console.log(`当前时${curSeconds}下次时${nextSeconds}`);
40 | ball.add(marginLeft + 0, marginTop, parseInt(nextMinutes / 10));
41 |
42 | }
43 | if (parseInt(curHours % 10) != parseInt(nextHours % 10)) {
44 | console.log(`当前时${curSeconds}下次时${nextSeconds}`);
45 | ball.add(marginLeft + 15 * (radius + 1), marginTop, parseInt(nextMinutes / 10));
46 |
47 | }
48 |
49 | // 当前分和下次时的个位十位数比较
50 | if (parseInt(curMinutes / 10) != parseInt(nextMinutes / 10)) {
51 | console.log(`当前分${curSeconds}下次分${nextSeconds}`);
52 | ball.add(marginLeft + 38 * (radius + 1), marginTop, parseInt(nextMinutes / 10))
53 |
54 | }
55 | if (parseInt(curMinutes % 10) != parseInt(nextMinutes % 10)) {
56 | console.log(`当前分${curSeconds}下次分${nextSeconds}`);
57 | ball.add(marginLeft + 53 * (radius + 1), marginTop, parseInt(nextMinutes % 10))
58 | }
59 |
60 | // 当前秒和下次时的个位十位数比较
61 | if (parseInt(curSeconds / 10) != parseInt(nextSeconds / 10)) {
62 | console.log(`当前秒${curSeconds}下次秒${nextSeconds}`);
63 | ball.add(marginLeft + 76 * (radius + 1), marginTop, parseInt(nextSeconds / 10))
64 | }
65 | if (parseInt(curSeconds % 10) != parseInt(nextSeconds % 10)) {
66 | console.log(`当前秒${curSeconds}下次秒${nextSeconds}`);
67 | ball.add(marginLeft + 91 * (radius + 1), marginTop, parseInt(nextSeconds % 10));
68 |
69 | }
70 |
71 |
72 | // 当前的等于下次的
73 | curHours = nextHours;
74 | curMinutes = nextMinutes;
75 | curSeconds = nextSeconds;
76 | ball.up();
77 | console.log(`当前页面有${ball.message.length}个小球`);
78 |
79 |
80 | }
81 | // 小球
82 | var ball = {
83 | colors: [
84 | "#666699",
85 | "#0099CC",
86 | "#CC3399",
87 | "#FFFF00",
88 | "#009933",
89 | "#CC6600",
90 | "#FF6666",
91 | "#CCCCCC",
92 | "#009999",
93 | "#FF0033"
94 | ],
95 | message: [],
96 | // 添加小球
97 | add: function(x, y, num) {
98 | for (var i = 0; i < digit[num].length; i++) {
99 | for (var j = 0; j < digit[num][i].length; j++) {
100 | if (digit[num][i][j] == 1) {
101 | var aBall = {
102 | x: x + j * 2 * (radius + 1) + (radius + 1),
103 | y: y + i * 2 * (radius + 1) + (radius + 1),
104 | g: 1.5 + Math.random(),
105 | angle: "90deg",
106 | vx: Math.pow(-1, Math.ceil(Math.random() * 1000)) * 4,
107 | vy: -5,
108 | color: ball.colors[Math.floor(Math.random() * ball.colors.length)]
109 | };
110 |
111 | ball.message.push(aBall);
112 | }
113 | }
114 | }
115 | },
116 |
117 | up: function() {
118 | for (var i = 0; i < ball.message.length; i++) {
119 | ball.message[i].x += ball.message[i].vx;
120 | ball.message[i].y += ball.message[i].vy;
121 | ball.message[i].vy += ball.message[i].g;
122 | if (ball.message[i].y >= c.height - radius) {
123 | ball.message[i].y = c.height - radius;
124 | ball.message[i].vy = -ball.message[i].vy * 0.62;
125 | }
126 | }
127 |
128 | var cnt = 0;
129 | for (var i = 0; i < ball.message.length; i++) {
130 | if (
131 | ball.message[i].x + radius > 0 &&
132 | ball.message[i].x - radius < c.width
133 | ) {
134 | ball.message[cnt++] = ball.message[i];
135 | }
136 | }
137 |
138 | while (ball.message.length > cnt) {
139 | ball.message.pop();
140 | }
141 | }
142 | };
143 |
144 |
145 | // 绘制时钟
146 | var draw = {
147 |
148 | clock: function() {
149 | ctx.clearRect(0, 0, c.width, c.height);
150 | var time = new Date();
151 | var hours = time.getHours();
152 | var minutes = time.getMinutes();
153 | var seconds = time.getSeconds();
154 | console.log(hours, minutes, seconds);
155 |
156 | // 时
157 | draw.renderDigit(marginLeft, marginTop, parseInt(hours / 10), ctx);
158 | draw.renderDigit(marginLeft + 15 * (radius + 1), marginTop, parseInt(hours % 10), ctx);
159 | draw.renderDigit(marginLeft + 30 * (radius + 1), marginTop, 10, ctx);
160 |
161 | // 分
162 | draw.renderDigit(marginLeft + 38 * (radius + 1), marginTop, parseInt(minutes / 10), ctx);
163 | draw.renderDigit(marginLeft + 53 * (radius + 1), marginTop, parseInt(minutes % 10), ctx);
164 | draw.renderDigit(marginLeft + 68 * (radius + 1), marginTop, 10, ctx);
165 |
166 | // 秒
167 | draw.renderDigit(marginLeft + 76 * (radius + 1), marginTop, parseInt(seconds / 10), ctx);
168 | draw.renderDigit(marginLeft + 91 * (radius + 1), marginTop, parseInt(seconds % 10), ctx);
169 |
170 | // 绘制彩色小球
171 | for (var i = 0; i < ball.message.length; i++) {
172 | ctx.fillStyle = ball.message[i].color;
173 | ctx.beginPath();
174 | ctx.arc(ball.message[i].x, ball.message[i].y, radius, 0, 2 * Math.PI);
175 | // ctx.rect(ball.message[i].x, ball.message[i].y, radius * 2, radius * 2);
176 | ctx.closePath();
177 | ctx.fill();
178 | }
179 |
180 | },
181 |
182 | // 绘制函数
183 | renderDigit: function(x, y, num) {
184 |
185 | ctx.fillStyle = "#0099CC";
186 |
187 | for (var i = 0; i < digit[num].length; i++) {
188 | for (var j = 0; j < digit[num][i].length; j++) {
189 | // 计算圆心的位置
190 | // ctxX:x+j*2*(R+1)+(R+1)
191 | // ctxY:y+i*2*(R+1)+(R+1)
192 | if (digit[num][i][j] == 1) {
193 | ctx.beginPath();
194 | ctx.arc(
195 | x + j * 2 * (radius + 1) + (radius + 1),
196 | y + i * 2 * (radius + 1) + (radius + 1),
197 | radius,
198 | 0,
199 | 2 * Math.PI
200 | );
201 | // ctx.rect(x + j * 2 * (radius + 1) + (radius + 1), y + i * 2 * (radius + 1) + (radius + 1), radius * 2, radius * 2);
202 | ctx.closePath();
203 | ctx.fill();
204 | }
205 | }
206 | }
207 | }
208 | };
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/canvas-master/炫酷时钟/digit.js:
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1 | digit =
2 | [
3 | [
4 | [0,0,1,1,1,0,0],
5 | [0,1,1,0,1,1,0],
6 | [1,1,0,0,0,1,1],
7 | [1,1,0,0,0,1,1],
8 | [1,1,0,0,0,1,1],
9 | [1,1,0,0,0,1,1],
10 | [1,1,0,0,0,1,1],
11 | [1,1,0,0,0,1,1],
12 | [0,1,1,0,1,1,0],
13 | [0,0,1,1,1,0,0]
14 | ],//0
15 | [
16 | [0,0,0,1,1,0,0],
17 | [0,1,1,1,1,0,0],
18 | [0,0,0,1,1,0,0],
19 | [0,0,0,1,1,0,0],
20 | [0,0,0,1,1,0,0],
21 | [0,0,0,1,1,0,0],
22 | [0,0,0,1,1,0,0],
23 | [0,0,0,1,1,0,0],
24 | [0,0,0,1,1,0,0],
25 | [1,1,1,1,1,1,1]
26 | ],//1
27 | [
28 | [0,1,1,1,1,1,0],
29 | [1,1,0,0,0,1,1],
30 | [0,0,0,0,0,1,1],
31 | [0,0,0,0,1,1,0],
32 | [0,0,0,1,1,0,0],
33 | [0,0,1,1,0,0,0],
34 | [0,1,1,0,0,0,0],
35 | [1,1,0,0,0,0,0],
36 | [1,1,0,0,0,1,1],
37 | [1,1,1,1,1,1,1]
38 | ],//2
39 | [
40 | [1,1,1,1,1,1,1],
41 | [0,0,0,0,0,1,1],
42 | [0,0,0,0,1,1,0],
43 | [0,0,0,1,1,0,0],
44 | [0,0,1,1,1,0,0],
45 | [0,0,0,0,1,1,0],
46 | [0,0,0,0,0,1,1],
47 | [0,0,0,0,0,1,1],
48 | [1,1,0,0,0,1,1],
49 | [0,1,1,1,1,1,0]
50 | ],//3
51 | [
52 | [0,0,0,0,1,1,0],
53 | [0,0,0,1,1,1,0],
54 | [0,0,1,1,1,1,0],
55 | [0,1,1,0,1,1,0],
56 | [1,1,0,0,1,1,0],
57 | [1,1,1,1,1,1,1],
58 | [0,0,0,0,1,1,0],
59 | [0,0,0,0,1,1,0],
60 | [0,0,0,0,1,1,0],
61 | [0,0,0,1,1,1,1]
62 | ],//4
63 | [
64 | [1,1,1,1,1,1,1],
65 | [1,1,0,0,0,0,0],
66 | [1,1,0,0,0,0,0],
67 | [1,1,1,1,1,1,0],
68 | [0,0,0,0,0,1,1],
69 | [0,0,0,0,0,1,1],
70 | [0,0,0,0,0,1,1],
71 | [0,0,0,0,0,1,1],
72 | [1,1,0,0,0,1,1],
73 | [0,1,1,1,1,1,0]
74 | ],//5
75 | [
76 | [0,0,0,0,1,1,0],
77 | [0,0,1,1,0,0,0],
78 | [0,1,1,0,0,0,0],
79 | [1,1,0,0,0,0,0],
80 | [1,1,0,1,1,1,0],
81 | [1,1,0,0,0,1,1],
82 | [1,1,0,0,0,1,1],
83 | [1,1,0,0,0,1,1],
84 | [1,1,0,0,0,1,1],
85 | [0,1,1,1,1,1,0]
86 | ],//6
87 | [
88 | [1,1,1,1,1,1,1],
89 | [1,1,0,0,0,1,1],
90 | [0,0,0,0,1,1,0],
91 | [0,0,0,0,1,1,0],
92 | [0,0,0,1,1,0,0],
93 | [0,0,0,1,1,0,0],
94 | [0,0,1,1,0,0,0],
95 | [0,0,1,1,0,0,0],
96 | [0,0,1,1,0,0,0],
97 | [0,0,1,1,0,0,0]
98 | ],//7
99 | [
100 | [0,1,1,1,1,1,0],
101 | [1,1,0,0,0,1,1],
102 | [1,1,0,0,0,1,1],
103 | [1,1,0,0,0,1,1],
104 | [0,1,1,1,1,1,0],
105 | [1,1,0,0,0,1,1],
106 | [1,1,0,0,0,1,1],
107 | [1,1,0,0,0,1,1],
108 | [1,1,0,0,0,1,1],
109 | [0,1,1,1,1,1,0]
110 | ],//8
111 | [
112 | [0,1,1,1,1,1,0],
113 | [1,1,0,0,0,1,1],
114 | [1,1,0,0,0,1,1],
115 | [1,1,0,0,0,1,1],
116 | [0,1,1,1,0,1,1],
117 | [0,0,0,0,0,1,1],
118 | [0,0,0,0,0,1,1],
119 | [0,0,0,0,1,1,0],
120 | [0,0,0,1,1,0,0],
121 | [0,1,1,0,0,0,0]
122 | ],//9
123 | [
124 | [0,0,0,0],
125 | [0,0,0,0],
126 | [0,1,1,0],
127 | [0,1,1,0],
128 | [0,0,0,0],
129 | [0,0,0,0],
130 | [0,1,1,0],
131 | [0,1,1,0],
132 | [0,0,0,0],
133 | [0,0,0,0]
134 | ]//:
135 | ];
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/canvas-master/炫酷时钟/test.html:
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1 |
2 |
3 |
4 |
5 | 小球掉落动画
6 |
9 |
10 |
11 |
12 |
13 |
52 |
53 |
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/css动画/code/style.css:
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1 | body {
2 | margin: 0;
3 | overflow: hidden;
4 | }
5 |
6 | .wrap {
7 | height: 100vh;
8 | width: 100vw;
9 | transform-origin: 50% 100%;
10 | transform-style: preserve-3d;
11 | animation: rotate 10s infinite linear;
12 | }
13 |
14 | @keyframes rotate {
15 | 0% {
16 | transform: perspective(800px)rotateX(60deg);
17 | }
18 |
19 | 25% {
20 | transform: perspective(800px) rotateZ(30deg) rotateX(70deg);
21 | }
22 |
23 | 50% {
24 | transform: perspective(800px)rotateX(60deg);
25 | }
26 |
27 | 75% {
28 | transform: perspective(800px) rotateZ(-30deg) rotateX(70deg);
29 | }
30 |
31 | 100% {
32 | transform: perspective(800px)rotateX(60deg);
33 | }
34 | }
35 |
36 | .wrap div {
37 | transform-style: preserve-3d;
38 | }
39 |
40 | .road {
41 | height: 300%;
42 | width: 100%;
43 | bottom: 0;
44 | background: #ccc;
45 | position: absolute;
46 | }
47 |
48 | .road::after {
49 | content: '';
50 | position: absolute;
51 | height: 100%;
52 | width: 100%;
53 | background-image: linear-gradient(#000 0, #000 75%, transparent 75%);
54 | background-size: 10px 100px;
55 | -webkit-mask-image: linear-gradient(90deg, transparent 0, transparent 49%, #000 49%, #000 50%, transparent 50%);
56 | animation: moveOn .1s infinite linear;
57 | }
58 |
59 | @keyframes moveOn {
60 | 0% {
61 | transform: translateY(0);
62 | }
63 | 100% {
64 | transform: translateY(100px);
65 | }
66 | }
67 | .fly {
68 | position: absolute;
69 | bottom: 10vw;
70 | left: 50%;
71 | animation: fly 3s infinite;
72 | }
73 |
74 | @keyframes fly {
75 | 0% {
76 | transform: translate3d(-30vw, 0, 20vw)rotateY(0deg)
77 | }
78 |
79 | 5% {
80 | transform: translate3d(-30vw, 0, 20vw)rotateY(30deg)
81 | }
82 |
83 | 50% {
84 | transform: translate3d(30vw, 0, 20vw)rotateY(0deg)
85 | }
86 |
87 | 55% {
88 | transform: translate3d(30vw, 0, 20vw)rotateY(-30deg)
89 | }
90 |
91 | 100% {
92 | transform: translate3d(-30vw, 0, 20vw)rotateY(0deg)
93 | }
94 | }
95 |
96 | .fly::after {
97 | content: '';
98 | position: absolute;
99 | height: 20vw;
100 | width: 1vw;
101 | background-color: brown;
102 | bottom: 10vw;
103 | left: -.5vw;
104 | animation: hit infinite .1s;
105 | }
106 |
107 | @keyframes hit {
108 | 0% {
109 | transform: translateY(0)
110 | }
111 |
112 | 100% {
113 | transform: translate3d(0, -300vw, -20vw)
114 | }
115 | }
116 |
117 | :root {
118 | --color-wing: rgb(187, 140, 86);
119 | }
120 |
121 | .flyBody {
122 | position: absolute;
123 | height: 30vw;
124 | width: 3vw;
125 | transform: translate(-50%, -50%) rotateY(90deg);
126 | background-color: #000;
127 | border-radius: 50% 50% 0 0 / 100% 100% 0 0;
128 |
129 | }
130 |
131 | .wing {
132 | position: absolute;
133 | height: 10vw;
134 | width: 30vw;
135 | background: var(--color-wing);
136 | transform: translate(-50%, -50%);
137 | border-radius: 50%/0 0 50% 50%;
138 | }
139 |
140 | .bottomwing {
141 | position: absolute;
142 | height: 5vw;
143 | width: 10vw;
144 | background: var(--color-wing);
145 | transform: translate3d(-50%, 200%, 2vw);
146 | border-radius: 50%/0 0 50% 50%;
147 | }
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/css动画/code/飞机动画.html:
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1 |
2 |
3 |
4 |
5 |
6 |
7 | Document
8 |
9 |
10 |
11 |
19 |
20 |
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/time.js:
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https://raw.githubusercontent.com/fanyijie-21/Demo/1da9e5c0e4c97a9df987397b77964f0d974ed722/time.js
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