├── .gitignore
├── .idea
├── .gitignore
├── .name
├── compiler.xml
├── gradle.xml
├── misc.xml
└── vcs.xml
├── README.md
├── app
├── .gitignore
├── android_build_freetype.sh
├── build.gradle
├── proguard-rules.pro
└── src
│ ├── androidTest
│ └── java
│ │ └── com
│ │ └── fly
│ │ └── opengles
│ │ └── learn
│ │ └── ExampleInstrumentedTest.java
│ ├── main
│ ├── AndroidManifest.xml
│ ├── assets
│ │ ├── 3dlut.cube
│ │ ├── 3dlut_01.cube
│ │ ├── 3dlut_02.cube
│ │ ├── DancingScript-Bold.ttf
│ │ ├── anton.ttf
│ │ ├── jianti.ttf
│ │ ├── lut_2d.glsl
│ │ ├── lut_2d_ratio.glsl
│ │ ├── lut_cube.glsl
│ │ ├── nv12.yuv
│ │ ├── nv21.yuv
│ │ └── yuv_test.png
│ ├── cpp
│ │ ├── CMakeLists.txt
│ │ ├── eglhelper
│ │ │ ├── EglHelper.cpp
│ │ │ └── EglHelper.h
│ │ ├── freetypeInclude
│ │ │ ├── freetype
│ │ │ │ ├── config
│ │ │ │ │ ├── ftconfig.h
│ │ │ │ │ ├── ftheader.h
│ │ │ │ │ ├── ftmodule.h
│ │ │ │ │ ├── ftoption.h
│ │ │ │ │ ├── ftstdlib.h
│ │ │ │ │ ├── integer-types.h
│ │ │ │ │ ├── mac-support.h
│ │ │ │ │ └── public-macros.h
│ │ │ │ ├── freetype.h
│ │ │ │ ├── ftadvanc.h
│ │ │ │ ├── ftbbox.h
│ │ │ │ ├── ftbdf.h
│ │ │ │ ├── ftbitmap.h
│ │ │ │ ├── ftbzip2.h
│ │ │ │ ├── ftcache.h
│ │ │ │ ├── ftchapters.h
│ │ │ │ ├── ftcid.h
│ │ │ │ ├── ftcolor.h
│ │ │ │ ├── ftdriver.h
│ │ │ │ ├── fterrdef.h
│ │ │ │ ├── fterrors.h
│ │ │ │ ├── ftfntfmt.h
│ │ │ │ ├── ftgasp.h
│ │ │ │ ├── ftglyph.h
│ │ │ │ ├── ftgxval.h
│ │ │ │ ├── ftgzip.h
│ │ │ │ ├── ftimage.h
│ │ │ │ ├── ftincrem.h
│ │ │ │ ├── ftlcdfil.h
│ │ │ │ ├── ftlist.h
│ │ │ │ ├── ftlogging.h
│ │ │ │ ├── ftlzw.h
│ │ │ │ ├── ftmac.h
│ │ │ │ ├── ftmm.h
│ │ │ │ ├── ftmodapi.h
│ │ │ │ ├── ftmoderr.h
│ │ │ │ ├── ftotval.h
│ │ │ │ ├── ftoutln.h
│ │ │ │ ├── ftparams.h
│ │ │ │ ├── ftpfr.h
│ │ │ │ ├── ftrender.h
│ │ │ │ ├── ftsizes.h
│ │ │ │ ├── ftsnames.h
│ │ │ │ ├── ftstroke.h
│ │ │ │ ├── ftsynth.h
│ │ │ │ ├── ftsystem.h
│ │ │ │ ├── fttrigon.h
│ │ │ │ ├── fttypes.h
│ │ │ │ ├── ftwinfnt.h
│ │ │ │ ├── otsvg.h
│ │ │ │ ├── t1tables.h
│ │ │ │ ├── ttnameid.h
│ │ │ │ ├── tttables.h
│ │ │ │ └── tttags.h
│ │ │ └── ft2build.h
│ │ ├── glm
│ │ │ ├── CMakeLists.txt
│ │ │ ├── common.hpp
│ │ │ ├── detail
│ │ │ │ ├── _features.hpp
│ │ │ │ ├── _fixes.hpp
│ │ │ │ ├── _noise.hpp
│ │ │ │ ├── _swizzle.hpp
│ │ │ │ ├── _swizzle_func.hpp
│ │ │ │ ├── _vectorize.hpp
│ │ │ │ ├── compute_common.hpp
│ │ │ │ ├── compute_vector_relational.hpp
│ │ │ │ ├── func_common.inl
│ │ │ │ ├── func_common_simd.inl
│ │ │ │ ├── func_exponential.inl
│ │ │ │ ├── func_exponential_simd.inl
│ │ │ │ ├── func_geometric.inl
│ │ │ │ ├── func_geometric_simd.inl
│ │ │ │ ├── func_integer.inl
│ │ │ │ ├── func_integer_simd.inl
│ │ │ │ ├── func_matrix.inl
│ │ │ │ ├── func_matrix_simd.inl
│ │ │ │ ├── func_packing.inl
│ │ │ │ ├── func_packing_simd.inl
│ │ │ │ ├── func_trigonometric.inl
│ │ │ │ ├── func_trigonometric_simd.inl
│ │ │ │ ├── func_vector_relational.inl
│ │ │ │ ├── func_vector_relational_simd.inl
│ │ │ │ ├── glm.cpp
│ │ │ │ ├── qualifier.hpp
│ │ │ │ ├── setup.hpp
│ │ │ │ ├── type_float.hpp
│ │ │ │ ├── type_half.hpp
│ │ │ │ ├── type_half.inl
│ │ │ │ ├── type_mat2x2.hpp
│ │ │ │ ├── type_mat2x2.inl
│ │ │ │ ├── type_mat2x3.hpp
│ │ │ │ ├── type_mat2x3.inl
│ │ │ │ ├── type_mat2x4.hpp
│ │ │ │ ├── type_mat2x4.inl
│ │ │ │ ├── type_mat3x2.hpp
│ │ │ │ ├── type_mat3x2.inl
│ │ │ │ ├── type_mat3x3.hpp
│ │ │ │ ├── type_mat3x3.inl
│ │ │ │ ├── type_mat3x4.hpp
│ │ │ │ ├── type_mat3x4.inl
│ │ │ │ ├── type_mat4x2.hpp
│ │ │ │ ├── type_mat4x2.inl
│ │ │ │ ├── type_mat4x3.hpp
│ │ │ │ ├── type_mat4x3.inl
│ │ │ │ ├── type_mat4x4.hpp
│ │ │ │ ├── type_mat4x4.inl
│ │ │ │ ├── type_mat4x4_simd.inl
│ │ │ │ ├── type_quat.hpp
│ │ │ │ ├── type_quat.inl
│ │ │ │ ├── type_quat_simd.inl
│ │ │ │ ├── type_vec1.hpp
│ │ │ │ ├── type_vec1.inl
│ │ │ │ ├── type_vec2.hpp
│ │ │ │ ├── type_vec2.inl
│ │ │ │ ├── type_vec3.hpp
│ │ │ │ ├── type_vec3.inl
│ │ │ │ ├── type_vec4.hpp
│ │ │ │ ├── type_vec4.inl
│ │ │ │ └── type_vec4_simd.inl
│ │ │ ├── exponential.hpp
│ │ │ ├── ext.hpp
│ │ │ ├── ext
│ │ │ │ ├── matrix_clip_space.hpp
│ │ │ │ ├── matrix_clip_space.inl
│ │ │ │ ├── matrix_common.hpp
│ │ │ │ ├── matrix_common.inl
│ │ │ │ ├── matrix_double2x2.hpp
│ │ │ │ ├── matrix_double2x2_precision.hpp
│ │ │ │ ├── matrix_double2x3.hpp
│ │ │ │ ├── matrix_double2x3_precision.hpp
│ │ │ │ ├── matrix_double2x4.hpp
│ │ │ │ ├── matrix_double2x4_precision.hpp
│ │ │ │ ├── matrix_double3x2.hpp
│ │ │ │ ├── matrix_double3x2_precision.hpp
│ │ │ │ ├── matrix_double3x3.hpp
│ │ │ │ ├── matrix_double3x3_precision.hpp
│ │ │ │ ├── matrix_double3x4.hpp
│ │ │ │ ├── matrix_double3x4_precision.hpp
│ │ │ │ ├── matrix_double4x2.hpp
│ │ │ │ ├── matrix_double4x2_precision.hpp
│ │ │ │ ├── matrix_double4x3.hpp
│ │ │ │ ├── matrix_double4x3_precision.hpp
│ │ │ │ ├── matrix_double4x4.hpp
│ │ │ │ ├── matrix_double4x4_precision.hpp
│ │ │ │ ├── matrix_float2x2.hpp
│ │ │ │ ├── matrix_float2x2_precision.hpp
│ │ │ │ ├── matrix_float2x3.hpp
│ │ │ │ ├── matrix_float2x3_precision.hpp
│ │ │ │ ├── matrix_float2x4.hpp
│ │ │ │ ├── matrix_float2x4_precision.hpp
│ │ │ │ ├── matrix_float3x2.hpp
│ │ │ │ ├── matrix_float3x2_precision.hpp
│ │ │ │ ├── matrix_float3x3.hpp
│ │ │ │ ├── matrix_float3x3_precision.hpp
│ │ │ │ ├── matrix_float3x4.hpp
│ │ │ │ ├── matrix_float3x4_precision.hpp
│ │ │ │ ├── matrix_float4x2.hpp
│ │ │ │ ├── matrix_float4x2_precision.hpp
│ │ │ │ ├── matrix_float4x3.hpp
│ │ │ │ ├── matrix_float4x3_precision.hpp
│ │ │ │ ├── matrix_float4x4.hpp
│ │ │ │ ├── matrix_float4x4_precision.hpp
│ │ │ │ ├── matrix_projection.hpp
│ │ │ │ ├── matrix_projection.inl
│ │ │ │ ├── matrix_relational.hpp
│ │ │ │ ├── matrix_relational.inl
│ │ │ │ ├── matrix_transform.hpp
│ │ │ │ ├── matrix_transform.inl
│ │ │ │ ├── quaternion_common.hpp
│ │ │ │ ├── quaternion_common.inl
│ │ │ │ ├── quaternion_common_simd.inl
│ │ │ │ ├── quaternion_double.hpp
│ │ │ │ ├── quaternion_double_precision.hpp
│ │ │ │ ├── quaternion_exponential.hpp
│ │ │ │ ├── quaternion_exponential.inl
│ │ │ │ ├── quaternion_float.hpp
│ │ │ │ ├── quaternion_float_precision.hpp
│ │ │ │ ├── quaternion_geometric.hpp
│ │ │ │ ├── quaternion_geometric.inl
│ │ │ │ ├── quaternion_relational.hpp
│ │ │ │ ├── quaternion_relational.inl
│ │ │ │ ├── quaternion_transform.hpp
│ │ │ │ ├── quaternion_transform.inl
│ │ │ │ ├── quaternion_trigonometric.hpp
│ │ │ │ ├── quaternion_trigonometric.inl
│ │ │ │ ├── scalar_common.hpp
│ │ │ │ ├── scalar_common.inl
│ │ │ │ ├── scalar_constants.hpp
│ │ │ │ ├── scalar_constants.inl
│ │ │ │ ├── scalar_int_sized.hpp
│ │ │ │ ├── scalar_integer.hpp
│ │ │ │ ├── scalar_integer.inl
│ │ │ │ ├── scalar_relational.hpp
│ │ │ │ ├── scalar_relational.inl
│ │ │ │ ├── scalar_uint_sized.hpp
│ │ │ │ ├── scalar_ulp.hpp
│ │ │ │ ├── scalar_ulp.inl
│ │ │ │ ├── vector_bool1.hpp
│ │ │ │ ├── vector_bool1_precision.hpp
│ │ │ │ ├── vector_bool2.hpp
│ │ │ │ ├── vector_bool2_precision.hpp
│ │ │ │ ├── vector_bool3.hpp
│ │ │ │ ├── vector_bool3_precision.hpp
│ │ │ │ ├── vector_bool4.hpp
│ │ │ │ ├── vector_bool4_precision.hpp
│ │ │ │ ├── vector_common.hpp
│ │ │ │ ├── vector_common.inl
│ │ │ │ ├── vector_double1.hpp
│ │ │ │ ├── vector_double1_precision.hpp
│ │ │ │ ├── vector_double2.hpp
│ │ │ │ ├── vector_double2_precision.hpp
│ │ │ │ ├── vector_double3.hpp
│ │ │ │ ├── vector_double3_precision.hpp
│ │ │ │ ├── vector_double4.hpp
│ │ │ │ ├── vector_double4_precision.hpp
│ │ │ │ ├── vector_float1.hpp
│ │ │ │ ├── vector_float1_precision.hpp
│ │ │ │ ├── vector_float2.hpp
│ │ │ │ ├── vector_float2_precision.hpp
│ │ │ │ ├── vector_float3.hpp
│ │ │ │ ├── vector_float3_precision.hpp
│ │ │ │ ├── vector_float4.hpp
│ │ │ │ ├── vector_float4_precision.hpp
│ │ │ │ ├── vector_int1.hpp
│ │ │ │ ├── vector_int1_precision.hpp
│ │ │ │ ├── vector_int2.hpp
│ │ │ │ ├── vector_int2_precision.hpp
│ │ │ │ ├── vector_int3.hpp
│ │ │ │ ├── vector_int3_precision.hpp
│ │ │ │ ├── vector_int4.hpp
│ │ │ │ ├── vector_int4_precision.hpp
│ │ │ │ ├── vector_integer.hpp
│ │ │ │ ├── vector_integer.inl
│ │ │ │ ├── vector_relational.hpp
│ │ │ │ ├── vector_relational.inl
│ │ │ │ ├── vector_uint1.hpp
│ │ │ │ ├── vector_uint1_precision.hpp
│ │ │ │ ├── vector_uint2.hpp
│ │ │ │ ├── vector_uint2_precision.hpp
│ │ │ │ ├── vector_uint3.hpp
│ │ │ │ ├── vector_uint3_precision.hpp
│ │ │ │ ├── vector_uint4.hpp
│ │ │ │ ├── vector_uint4_precision.hpp
│ │ │ │ ├── vector_ulp.hpp
│ │ │ │ └── vector_ulp.inl
│ │ │ ├── fwd.hpp
│ │ │ ├── geometric.hpp
│ │ │ ├── glm.hpp
│ │ │ ├── gtc
│ │ │ │ ├── bitfield.hpp
│ │ │ │ ├── bitfield.inl
│ │ │ │ ├── color_space.hpp
│ │ │ │ ├── color_space.inl
│ │ │ │ ├── constants.hpp
│ │ │ │ ├── constants.inl
│ │ │ │ ├── epsilon.hpp
│ │ │ │ ├── epsilon.inl
│ │ │ │ ├── integer.hpp
│ │ │ │ ├── integer.inl
│ │ │ │ ├── matrix_access.hpp
│ │ │ │ ├── matrix_access.inl
│ │ │ │ ├── matrix_integer.hpp
│ │ │ │ ├── matrix_inverse.hpp
│ │ │ │ ├── matrix_inverse.inl
│ │ │ │ ├── matrix_transform.hpp
│ │ │ │ ├── matrix_transform.inl
│ │ │ │ ├── noise.hpp
│ │ │ │ ├── noise.inl
│ │ │ │ ├── packing.hpp
│ │ │ │ ├── packing.inl
│ │ │ │ ├── quaternion.hpp
│ │ │ │ ├── quaternion.inl
│ │ │ │ ├── quaternion_simd.inl
│ │ │ │ ├── random.hpp
│ │ │ │ ├── random.inl
│ │ │ │ ├── reciprocal.hpp
│ │ │ │ ├── reciprocal.inl
│ │ │ │ ├── round.hpp
│ │ │ │ ├── round.inl
│ │ │ │ ├── type_aligned.hpp
│ │ │ │ ├── type_precision.hpp
│ │ │ │ ├── type_precision.inl
│ │ │ │ ├── type_ptr.hpp
│ │ │ │ ├── type_ptr.inl
│ │ │ │ ├── ulp.hpp
│ │ │ │ ├── ulp.inl
│ │ │ │ └── vec1.hpp
│ │ │ ├── gtx
│ │ │ │ ├── associated_min_max.hpp
│ │ │ │ ├── associated_min_max.inl
│ │ │ │ ├── bit.hpp
│ │ │ │ ├── bit.inl
│ │ │ │ ├── closest_point.hpp
│ │ │ │ ├── closest_point.inl
│ │ │ │ ├── color_encoding.hpp
│ │ │ │ ├── color_encoding.inl
│ │ │ │ ├── color_space.hpp
│ │ │ │ ├── color_space.inl
│ │ │ │ ├── color_space_YCoCg.hpp
│ │ │ │ ├── color_space_YCoCg.inl
│ │ │ │ ├── common.hpp
│ │ │ │ ├── common.inl
│ │ │ │ ├── compatibility.hpp
│ │ │ │ ├── compatibility.inl
│ │ │ │ ├── component_wise.hpp
│ │ │ │ ├── component_wise.inl
│ │ │ │ ├── dual_quaternion.hpp
│ │ │ │ ├── dual_quaternion.inl
│ │ │ │ ├── easing.hpp
│ │ │ │ ├── easing.inl
│ │ │ │ ├── euler_angles.hpp
│ │ │ │ ├── euler_angles.inl
│ │ │ │ ├── extend.hpp
│ │ │ │ ├── extend.inl
│ │ │ │ ├── extended_min_max.hpp
│ │ │ │ ├── extended_min_max.inl
│ │ │ │ ├── exterior_product.hpp
│ │ │ │ ├── exterior_product.inl
│ │ │ │ ├── fast_exponential.hpp
│ │ │ │ ├── fast_exponential.inl
│ │ │ │ ├── fast_square_root.hpp
│ │ │ │ ├── fast_square_root.inl
│ │ │ │ ├── fast_trigonometry.hpp
│ │ │ │ ├── fast_trigonometry.inl
│ │ │ │ ├── float_notmalize.inl
│ │ │ │ ├── functions.hpp
│ │ │ │ ├── functions.inl
│ │ │ │ ├── gradient_paint.hpp
│ │ │ │ ├── gradient_paint.inl
│ │ │ │ ├── handed_coordinate_space.hpp
│ │ │ │ ├── handed_coordinate_space.inl
│ │ │ │ ├── hash.hpp
│ │ │ │ ├── hash.inl
│ │ │ │ ├── integer.hpp
│ │ │ │ ├── integer.inl
│ │ │ │ ├── intersect.hpp
│ │ │ │ ├── intersect.inl
│ │ │ │ ├── io.hpp
│ │ │ │ ├── io.inl
│ │ │ │ ├── log_base.hpp
│ │ │ │ ├── log_base.inl
│ │ │ │ ├── matrix_cross_product.hpp
│ │ │ │ ├── matrix_cross_product.inl
│ │ │ │ ├── matrix_decompose.hpp
│ │ │ │ ├── matrix_decompose.inl
│ │ │ │ ├── matrix_factorisation.hpp
│ │ │ │ ├── matrix_factorisation.inl
│ │ │ │ ├── matrix_interpolation.hpp
│ │ │ │ ├── matrix_interpolation.inl
│ │ │ │ ├── matrix_major_storage.hpp
│ │ │ │ ├── matrix_major_storage.inl
│ │ │ │ ├── matrix_operation.hpp
│ │ │ │ ├── matrix_operation.inl
│ │ │ │ ├── matrix_query.hpp
│ │ │ │ ├── matrix_query.inl
│ │ │ │ ├── matrix_transform_2d.hpp
│ │ │ │ ├── matrix_transform_2d.inl
│ │ │ │ ├── mixed_product.hpp
│ │ │ │ ├── mixed_product.inl
│ │ │ │ ├── norm.hpp
│ │ │ │ ├── norm.inl
│ │ │ │ ├── normal.hpp
│ │ │ │ ├── normal.inl
│ │ │ │ ├── normalize_dot.hpp
│ │ │ │ ├── normalize_dot.inl
│ │ │ │ ├── number_precision.hpp
│ │ │ │ ├── number_precision.inl
│ │ │ │ ├── optimum_pow.hpp
│ │ │ │ ├── optimum_pow.inl
│ │ │ │ ├── orthonormalize.hpp
│ │ │ │ ├── orthonormalize.inl
│ │ │ │ ├── perpendicular.hpp
│ │ │ │ ├── perpendicular.inl
│ │ │ │ ├── polar_coordinates.hpp
│ │ │ │ ├── polar_coordinates.inl
│ │ │ │ ├── projection.hpp
│ │ │ │ ├── projection.inl
│ │ │ │ ├── quaternion.hpp
│ │ │ │ ├── quaternion.inl
│ │ │ │ ├── range.hpp
│ │ │ │ ├── raw_data.hpp
│ │ │ │ ├── raw_data.inl
│ │ │ │ ├── rotate_normalized_axis.hpp
│ │ │ │ ├── rotate_normalized_axis.inl
│ │ │ │ ├── rotate_vector.hpp
│ │ │ │ ├── rotate_vector.inl
│ │ │ │ ├── scalar_multiplication.hpp
│ │ │ │ ├── scalar_relational.hpp
│ │ │ │ ├── scalar_relational.inl
│ │ │ │ ├── spline.hpp
│ │ │ │ ├── spline.inl
│ │ │ │ ├── std_based_type.hpp
│ │ │ │ ├── std_based_type.inl
│ │ │ │ ├── string_cast.hpp
│ │ │ │ ├── string_cast.inl
│ │ │ │ ├── texture.hpp
│ │ │ │ ├── texture.inl
│ │ │ │ ├── transform.hpp
│ │ │ │ ├── transform.inl
│ │ │ │ ├── transform2.hpp
│ │ │ │ ├── transform2.inl
│ │ │ │ ├── type_aligned.hpp
│ │ │ │ ├── type_aligned.inl
│ │ │ │ ├── type_trait.hpp
│ │ │ │ ├── type_trait.inl
│ │ │ │ ├── vec_swizzle.hpp
│ │ │ │ ├── vector_angle.hpp
│ │ │ │ ├── vector_angle.inl
│ │ │ │ ├── vector_query.hpp
│ │ │ │ ├── vector_query.inl
│ │ │ │ ├── wrap.hpp
│ │ │ │ └── wrap.inl
│ │ │ ├── integer.hpp
│ │ │ ├── mat2x2.hpp
│ │ │ ├── mat2x3.hpp
│ │ │ ├── mat2x4.hpp
│ │ │ ├── mat3x2.hpp
│ │ │ ├── mat3x3.hpp
│ │ │ ├── mat3x4.hpp
│ │ │ ├── mat4x2.hpp
│ │ │ ├── mat4x3.hpp
│ │ │ ├── mat4x4.hpp
│ │ │ ├── matrix.hpp
│ │ │ ├── packing.hpp
│ │ │ ├── simd
│ │ │ │ ├── common.h
│ │ │ │ ├── exponential.h
│ │ │ │ ├── geometric.h
│ │ │ │ ├── integer.h
│ │ │ │ ├── matrix.h
│ │ │ │ ├── neon.h
│ │ │ │ ├── packing.h
│ │ │ │ ├── platform.h
│ │ │ │ ├── trigonometric.h
│ │ │ │ └── vector_relational.h
│ │ │ ├── trigonometric.hpp
│ │ │ ├── vec2.hpp
│ │ │ ├── vec3.hpp
│ │ │ ├── vec4.hpp
│ │ │ └── vector_relational.hpp
│ │ ├── native-lib.cpp
│ │ ├── opengl
│ │ │ ├── BaseOpengl.cpp
│ │ │ ├── BaseOpengl.h
│ │ │ ├── EBOOpengl.cpp
│ │ │ ├── EBOOpengl.h
│ │ │ ├── FBOOpengl.cpp
│ │ │ ├── FBOOpengl.h
│ │ │ ├── MatrixTransformOpengl.cpp
│ │ │ ├── MatrixTransformOpengl.h
│ │ │ ├── PBOOpengl.cpp
│ │ │ ├── PBOOpengl.h
│ │ │ ├── RGBtoYUVOpengl.cpp
│ │ │ ├── RGBtoYUVOpengl.h
│ │ │ ├── RectOpengl.cpp
│ │ │ ├── RectOpengl.h
│ │ │ ├── TextRenderOpengl.cpp
│ │ │ ├── TextRenderOpengl.h
│ │ │ ├── TextureMapOpengl.cpp
│ │ │ ├── TextureMapOpengl.h
│ │ │ ├── TriangleOpengl.cpp
│ │ │ ├── TriangleOpengl.h
│ │ │ ├── VBOVAOOpengl.cpp
│ │ │ ├── VBOVAOOpengl.h
│ │ │ ├── WaterMarkOpengl.cpp
│ │ │ ├── WaterMarkOpengl.h
│ │ │ ├── YUVRenderOpengl.cpp
│ │ │ └── YUVRenderOpengl.h
│ │ ├── stbimage
│ │ │ └── stb_image.h
│ │ └── utils
│ │ │ ├── Log.h
│ │ │ └── ShaderUtils.h
│ ├── java
│ │ └── com
│ │ │ └── fly
│ │ │ └── opengles
│ │ │ └── learn
│ │ │ ├── BaseGlActivity.java
│ │ │ ├── DemoAdapter.java
│ │ │ ├── DemoBean.java
│ │ │ ├── DrawRectActivity.java
│ │ │ ├── DrawTriangleActivity.java
│ │ │ ├── EBOActivity.java
│ │ │ ├── EGLActivity.java
│ │ │ ├── FBOActivity.java
│ │ │ ├── LUT2DActivity.java
│ │ │ ├── LUTCubeActivity.java
│ │ │ ├── MRTRenderActivity.java
│ │ │ ├── MainActivity.java
│ │ │ ├── MatrixActivity.java
│ │ │ ├── MvpMatrixActivity.java
│ │ │ ├── MyGLSurfaceView.java
│ │ │ ├── MySurfaceView.java
│ │ │ ├── PBOActivity.java
│ │ │ ├── PictureCropActivity.java
│ │ │ ├── RGBToYUVActivity.java
│ │ │ ├── TextRenderActivity.java
│ │ │ ├── TextureArrayActivity.java
│ │ │ ├── TextureMapActivity.java
│ │ │ ├── TransitionsActivity.java
│ │ │ ├── VAOActivity.java
│ │ │ ├── WaterMarkActivity.java
│ │ │ ├── YUVRenderActivity.java
│ │ │ ├── YUVToRGBActivity.java
│ │ │ ├── bean
│ │ │ ├── CubeInfo.java
│ │ │ └── YUVBean.java
│ │ │ ├── egl
│ │ │ └── EGLHelper.java
│ │ │ ├── opengl
│ │ │ ├── BaseOpengl.java
│ │ │ ├── EBOOpengl.java
│ │ │ ├── FBOOpengl.java
│ │ │ ├── Lut2DOpengl.java
│ │ │ ├── LutCubeOpengl.java
│ │ │ ├── MRTRenderOpengl.java
│ │ │ ├── MatrixTransformOpengl.java
│ │ │ ├── PBOOpengl.java
│ │ │ ├── RGBtoYUVOpengl.java
│ │ │ ├── RectOpengl.java
│ │ │ ├── TextRenderOpengl.java
│ │ │ ├── TextureArrayOpengl.java
│ │ │ ├── TextureMapOpengl.java
│ │ │ ├── TriangleOpengl.java
│ │ │ ├── VBOVAOOpengl.java
│ │ │ ├── WaterMarkOpengl.java
│ │ │ └── YUVRenderOpengl.java
│ │ │ └── utils
│ │ │ └── FileUtils.java
│ ├── libs
│ │ └── arm64-v8a
│ │ │ └── libfreetype.so
│ └── res
│ │ ├── drawable-v24
│ │ └── ic_launcher_foreground.xml
│ │ ├── drawable
│ │ └── ic_launcher_background.xml
│ │ ├── layout
│ │ ├── activity_base_gl.xml
│ │ ├── activity_eglactivity.xml
│ │ ├── activity_fboactivity.xml
│ │ ├── activity_gl_matrix.xml
│ │ ├── activity_gl_mvp_matrix.xml
│ │ ├── activity_main.xml
│ │ ├── activity_matrix.xml
│ │ ├── activity_rgb_to_yuv.xml
│ │ └── adapter_item_demo.xml
│ │ ├── mipmap-anydpi-v26
│ │ ├── ic_launcher.xml
│ │ └── ic_launcher_round.xml
│ │ ├── mipmap-hdpi
│ │ ├── ic_launcher.webp
│ │ └── ic_launcher_round.webp
│ │ ├── mipmap-mdpi
│ │ ├── ic_launcher.webp
│ │ └── ic_launcher_round.webp
│ │ ├── mipmap-xhdpi
│ │ ├── ic_launcher.webp
│ │ └── ic_launcher_round.webp
│ │ ├── mipmap-xxhdpi
│ │ ├── ic_beauty.png
│ │ ├── ic_big.png
│ │ ├── ic_boy.jpg
│ │ ├── ic_launcher.webp
│ │ ├── ic_launcher_round.webp
│ │ ├── ic_love.png
│ │ ├── ic_lut.png
│ │ ├── ic_lut_gray.png
│ │ ├── ic_smile.png
│ │ └── ic_test.png
│ │ ├── mipmap-xxxhdpi
│ │ ├── ic_launcher.webp
│ │ └── ic_launcher_round.webp
│ │ ├── values-night
│ │ └── themes.xml
│ │ ├── values
│ │ ├── colors.xml
│ │ ├── strings.xml
│ │ └── themes.xml
│ │ └── xml
│ │ ├── backup_rules.xml
│ │ └── data_extraction_rules.xml
│ └── test
│ └── java
│ └── com
│ └── fly
│ └── opengles
│ └── learn
│ └── ExampleUnitTest.java
├── build.gradle
├── gradle.properties
├── gradle
└── wrapper
│ ├── gradle-wrapper.jar
│ └── gradle-wrapper.properties
├── gradlew
├── gradlew.bat
└── settings.gradle
/.gitignore:
--------------------------------------------------------------------------------
1 | *.iml
2 | .gradle
3 | /local.properties
4 | /.idea/caches
5 | /.idea/libraries
6 | /.idea/modules.xml
7 | /.idea/workspace.xml
8 | /.idea/navEditor.xml
9 | /.idea/assetWizardSettings.xml
10 | .DS_Store
11 | /build
12 | /captures
13 | .externalNativeBuild
14 | .cxx
15 | local.properties
16 |
--------------------------------------------------------------------------------
/.idea/.gitignore:
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1 | # Default ignored files
2 | /shelf/
3 | /workspace.xml
4 |
--------------------------------------------------------------------------------
/.idea/.name:
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1 | NDK_OpenglES_Learn
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/.idea/compiler.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
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/.idea/gradle.xml:
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1 |
2 |
3 |
4 |
5 |
18 |
19 |
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/.idea/vcs.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
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/app/.gitignore:
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1 | /build
--------------------------------------------------------------------------------
/app/android_build_freetype.sh:
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1 | #!/bin/bash
2 |
3 | # 这里需要配置你的NDK路径
4 | NDK_PATH="/Users/fly/Documents/Android/SDK/ndk/21.4.7075529/"
5 | # 注意我这里是苹果系统,如果是Linux系统是不一样的
6 | HOST_PLATFORM="darwin-x86_64"
7 |
8 | COMMON_OPTIONS="
9 | --with-zlib=no
10 | --with-bzip2=no
11 | --with-png=no
12 | --with-harfbuzz=no
13 | --with-brotli=no
14 | --with-sysroot=${SYSROOT}
15 | "
16 | TOOLCHAIN_PREFIX="${NDK_PATH}/toolchains/llvm/prebuilt/${HOST_PLATFORM}/bin"
17 | SYSROOT="${NDK_PATH}/toolchains/llvm/prebuilt/${HOST_PLATFORM}/sysroot"
18 |
19 | make clean
20 |
21 | FOLDER=`pwd`/android-libs/arm64-v8a
22 | mkdir -p ${FOLDER}
23 | CC=${TOOLCHAIN_PREFIX}/aarch64-linux-android21-clang \
24 | ./configure \
25 | --prefix=${FOLDER} \
26 | --libdir=${FOLDER} \
27 | --host=aarch64-linux-android \
28 | --enable-debug \
29 | ${COMMON_OPTIONS}
30 |
31 | make -j4 && make install
32 |
33 |
34 |
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/app/proguard-rules.pro:
--------------------------------------------------------------------------------
1 | # Add project specific ProGuard rules here.
2 | # You can control the set of applied configuration files using the
3 | # proguardFiles setting in build.gradle.
4 | #
5 | # For more details, see
6 | # http://developer.android.com/guide/developing/tools/proguard.html
7 |
8 | # If your project uses WebView with JS, uncomment the following
9 | # and specify the fully qualified class name to the JavaScript interface
10 | # class:
11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
12 | # public *;
13 | #}
14 |
15 | # Uncomment this to preserve the line number information for
16 | # debugging stack traces.
17 | #-keepattributes SourceFile,LineNumberTable
18 |
19 | # If you keep the line number information, uncomment this to
20 | # hide the original source file name.
21 | #-renamesourcefileattribute SourceFile
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/app/src/androidTest/java/com/fly/opengles/learn/ExampleInstrumentedTest.java:
--------------------------------------------------------------------------------
1 | package com.fly.opengles.learn;
2 |
3 | import android.content.Context;
4 |
5 | import androidx.test.platform.app.InstrumentationRegistry;
6 | import androidx.test.ext.junit.runners.AndroidJUnit4;
7 |
8 | import org.junit.Test;
9 | import org.junit.runner.RunWith;
10 |
11 | import static org.junit.Assert.*;
12 |
13 | /**
14 | * Instrumented test, which will execute on an Android device.
15 | *
16 | * @see Testing documentation
17 | */
18 | @RunWith(AndroidJUnit4.class)
19 | public class ExampleInstrumentedTest {
20 | @Test
21 | public void useAppContext() {
22 | // Context of the app under test.
23 | Context appContext = InstrumentationRegistry.getInstrumentation().getTargetContext();
24 | assertEquals("com.fly.opengles.learn", appContext.getPackageName());
25 | }
26 | }
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/app/src/main/assets/DancingScript-Bold.ttf:
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https://raw.githubusercontent.com/feiflyer/NDK_OpenglES_Tutorial/aa99823df1b59ea643a9466606b2146364dfa70c/app/src/main/assets/DancingScript-Bold.ttf
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/app/src/main/assets/anton.ttf:
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https://raw.githubusercontent.com/feiflyer/NDK_OpenglES_Tutorial/aa99823df1b59ea643a9466606b2146364dfa70c/app/src/main/assets/anton.ttf
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/app/src/main/assets/jianti.ttf:
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https://raw.githubusercontent.com/feiflyer/NDK_OpenglES_Tutorial/aa99823df1b59ea643a9466606b2146364dfa70c/app/src/main/assets/jianti.ttf
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/app/src/main/assets/lut_2d.glsl:
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1 | #version 300 es
2 | precision mediump float;
3 | in vec2 TexCoord;
4 | uniform sampler2D ourTexture;
5 | uniform sampler2D textureLUT;
6 | out vec4 FragColor;
7 | vec4 lookupTable(vec4 color){
8 | float blueColor = color.b * 63.0;
9 | vec2 quad1;
10 | quad1.y = floor(floor(blueColor) / 8.0);
11 | quad1.x = floor(blueColor) - (quad1.y * 8.0);
12 | vec2 quad2;
13 | quad2.y = floor(ceil(blueColor) / 8.0);
14 | quad2.x = ceil(blueColor) - (quad2.y * 8.0);
15 | vec2 texPos1;
16 | texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.r);
17 | texPos1.y = (quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.g);
18 | vec2 texPos2;
19 | texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.r);
20 | texPos2.y = (quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.g);
21 | vec4 newColor1 = texture(textureLUT, texPos1);
22 | vec4 newColor2 = texture(textureLUT, texPos2);
23 | vec4 newColor = mix(newColor1, newColor2, fract(blueColor));
24 | return vec4(newColor.rgb, color.w);
25 | }
26 |
27 | void main()
28 | {
29 | vec4 tmpColor = texture(ourTexture, TexCoord);
30 | FragColor = lookupTable(tmpColor);
31 | }
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/app/src/main/assets/lut_2d_ratio.glsl:
--------------------------------------------------------------------------------
1 | #version 300 es
2 | precision mediump float;
3 | in vec2 TexCoord;
4 | uniform sampler2D ourTexture;
5 | uniform sampler2D textureLUT;
6 | uniform float filterRatio;
7 | out vec4 FragColor;
8 | vec4 lookupTable(vec4 color){
9 | float blueColor = color.b * 63.0;
10 | vec2 quad1;
11 | quad1.y = floor(floor(blueColor) / 8.0);
12 | quad1.x = floor(blueColor) - (quad1.y * 8.0);
13 | vec2 quad2;
14 | quad2.y = floor(ceil(blueColor) / 8.0);
15 | quad2.x = ceil(blueColor) - (quad2.y * 8.0);
16 | vec2 texPos1;
17 | texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.r);
18 | texPos1.y = (quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.g);
19 | vec2 texPos2;
20 | texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.r);
21 | texPos2.y = (quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.g);
22 | vec4 newColor1 = texture(textureLUT, texPos1);
23 | vec4 newColor2 = texture(textureLUT, texPos2);
24 | vec4 newColor = mix(newColor1, newColor2, fract(blueColor));
25 | return vec4(newColor.rgb, color.w);
26 | }
27 |
28 | void main()
29 | {
30 | vec4 tmpColor = texture(ourTexture, TexCoord);
31 | vec4 lutColor = lookupTable(tmpColor);
32 | FragColor = mix(tmpColor, vec4(lutColor.rgb, lutColor.w), filterRatio);
33 | }
--------------------------------------------------------------------------------
/app/src/main/assets/lut_cube.glsl:
--------------------------------------------------------------------------------
1 | #version 300 es
2 | precision mediump float;
3 | precision mediump sampler3D;
4 | in vec2 TexCoord;
5 | uniform sampler2D ourTexture;
6 | uniform sampler3D textureLUT;
7 | uniform float filterRatio;
8 | out vec4 FragColor;
9 | void main()
10 | {
11 | vec4 color = texture(ourTexture, TexCoord);
12 | vec4 lutColor = texture(textureLUT, color.rgb);
13 | FragColor = mix(color, vec4(lutColor.rgb, lutColor.w), filterRatio);
14 | }
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/app/src/main/assets/nv12.yuv:
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https://raw.githubusercontent.com/feiflyer/NDK_OpenglES_Tutorial/aa99823df1b59ea643a9466606b2146364dfa70c/app/src/main/assets/nv12.yuv
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/app/src/main/assets/nv21.yuv:
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https://raw.githubusercontent.com/feiflyer/NDK_OpenglES_Tutorial/aa99823df1b59ea643a9466606b2146364dfa70c/app/src/main/assets/nv21.yuv
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/app/src/main/assets/yuv_test.png:
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https://raw.githubusercontent.com/feiflyer/NDK_OpenglES_Tutorial/aa99823df1b59ea643a9466606b2146364dfa70c/app/src/main/assets/yuv_test.png
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/app/src/main/cpp/CMakeLists.txt:
--------------------------------------------------------------------------------
1 |
2 | cmake_minimum_required(VERSION 3.18.1)
3 |
4 | project("learn")
5 |
6 | # 头文件路径
7 | include_directories(${CMAKE_CURRENT_SOURCE_DIR})
8 |
9 | # 头文件路径
10 | include_directories(${CMAKE_CURRENT_SOURCE_DIR}/freetypeInclude)
11 |
12 | # 动态链接库或静态链接库的搜索路径
13 | link_directories(${CMAKE_SOURCE_DIR}/../libs/${CMAKE_ANDROID_ARCH_ABI})
14 |
15 | #找到包含所有的cpp文件
16 | file(GLOB allCpp *.h *.cpp **/**.h **/**.cpp **/**/**.h **/**/**.cpp **/**/**/**.h **/**/**/**.cpp **/**/**/**/**.cpp)
17 |
18 | add_library( # Sets the name of the library.
19 | # 库名称
20 | learn
21 |
22 | SHARED
23 |
24 | ${allCpp})
25 |
26 | target_link_libraries(
27 | learn
28 | # 引入egl
29 | egl
30 | # 引入gles 3
31 | GLESv3
32 | # 安卓相关库
33 | android
34 | # bitmap相关
35 | jnigraphics
36 | # 安卓log
37 | log
38 | # 字体库
39 | freetype)
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/app/src/main/cpp/eglhelper/EglHelper.h:
--------------------------------------------------------------------------------
1 | //
2 | // Created by Fly on 2022/8/24.
3 | //
4 |
5 | #ifndef NDK_OPENGLES_LEARN_EGLHELPER_H
6 | #define NDK_OPENGLES_LEARN_EGLHELPER_H
7 |
8 | #include "EGL/egl.h"
9 | #include "EGL/eglext.h"
10 |
11 | class EglHelper {
12 |
13 | public:
14 | EGLDisplay mEglDisplay;
15 | EGLSurface mEglSurface;
16 | EGLConfig mEglConfig;
17 | EGLContext mEglContext;
18 | EGLNativeWindowType windowType;
19 | int viewWidth{0};
20 | int viewHeight{0};
21 |
22 | public:
23 | EglHelper();
24 | ~EglHelper();
25 | int initEgl(EGLNativeWindowType win);
26 | int swapBuffers();
27 | void destroyEgl();
28 | };
29 |
30 |
31 | #endif //NDK_OPENGLES_LEARN_EGLHELPER_H
32 |
--------------------------------------------------------------------------------
/app/src/main/cpp/freetypeInclude/freetype/config/ftmodule.h:
--------------------------------------------------------------------------------
1 | /* This is a generated file. */
2 | FT_USE_MODULE( FT_Driver_ClassRec, tt_driver_class )
3 | FT_USE_MODULE( FT_Driver_ClassRec, t1_driver_class )
4 | FT_USE_MODULE( FT_Driver_ClassRec, cff_driver_class )
5 | FT_USE_MODULE( FT_Driver_ClassRec, t1cid_driver_class )
6 | FT_USE_MODULE( FT_Driver_ClassRec, pfr_driver_class )
7 | FT_USE_MODULE( FT_Driver_ClassRec, t42_driver_class )
8 | FT_USE_MODULE( FT_Driver_ClassRec, winfnt_driver_class )
9 | FT_USE_MODULE( FT_Driver_ClassRec, pcf_driver_class )
10 | FT_USE_MODULE( FT_Driver_ClassRec, bdf_driver_class )
11 | FT_USE_MODULE( FT_Module_Class, sfnt_module_class )
12 | FT_USE_MODULE( FT_Module_Class, autofit_module_class )
13 | FT_USE_MODULE( FT_Module_Class, pshinter_module_class )
14 | FT_USE_MODULE( FT_Renderer_Class, ft_smooth_renderer_class )
15 | FT_USE_MODULE( FT_Renderer_Class, ft_raster1_renderer_class )
16 | FT_USE_MODULE( FT_Renderer_Class, ft_svg_renderer_class )
17 | FT_USE_MODULE( FT_Renderer_Class, ft_sdf_renderer_class )
18 | FT_USE_MODULE( FT_Renderer_Class, ft_bitmap_sdf_renderer_class )
19 | FT_USE_MODULE( FT_Module_Class, psaux_module_class )
20 | FT_USE_MODULE( FT_Module_Class, psnames_module_class )
21 | /* EOF */
22 |
--------------------------------------------------------------------------------
/app/src/main/cpp/freetypeInclude/ft2build.h:
--------------------------------------------------------------------------------
1 | /****************************************************************************
2 | *
3 | * ft2build.h
4 | *
5 | * FreeType 2 build and setup macros.
6 | *
7 | * Copyright (C) 1996-2023 by
8 | * David Turner, Robert Wilhelm, and Werner Lemberg.
9 | *
10 | * This file is part of the FreeType project, and may only be used,
11 | * modified, and distributed under the terms of the FreeType project
12 | * license, LICENSE.TXT. By continuing to use, modify, or distribute
13 | * this file you indicate that you have read the license and
14 | * understand and accept it fully.
15 | *
16 | */
17 |
18 |
19 | /**************************************************************************
20 | *
21 | * This is the 'entry point' for FreeType header file inclusions, to be
22 | * loaded before all other header files.
23 | *
24 | * A typical example is
25 | *
26 | * ```
27 | * #include
28 | * #include
29 | * ```
30 | *
31 | */
32 |
33 |
34 | #ifndef FT2BUILD_H_
35 | #define FT2BUILD_H_
36 |
37 | #include
38 |
39 | #endif /* FT2BUILD_H_ */
40 |
41 |
42 | /* END */
43 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/detail/_fixes.hpp:
--------------------------------------------------------------------------------
1 | #include
2 |
3 | //! Workaround for compatibility with other libraries
4 | #ifdef max
5 | #undef max
6 | #endif
7 |
8 | //! Workaround for compatibility with other libraries
9 | #ifdef min
10 | #undef min
11 | #endif
12 |
13 | //! Workaround for Android
14 | #ifdef isnan
15 | #undef isnan
16 | #endif
17 |
18 | //! Workaround for Android
19 | #ifdef isinf
20 | #undef isinf
21 | #endif
22 |
23 | //! Workaround for Chrone Native Client
24 | #ifdef log2
25 | #undef log2
26 | #endif
27 |
28 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/detail/compute_common.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #include "setup.hpp"
4 | #include
5 |
6 | namespace glm{
7 | namespace detail
8 | {
9 | template
10 | struct compute_abs
11 | {};
12 |
13 | template
14 | struct compute_abs
15 | {
16 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
17 | {
18 | GLM_STATIC_ASSERT(
19 | std::numeric_limits::is_iec559 || std::numeric_limits::is_signed,
20 | "'abs' only accept floating-point and integer scalar or vector inputs");
21 |
22 | return x >= genFIType(0) ? x : -x;
23 | // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
24 | }
25 | };
26 |
27 | #if GLM_COMPILER & GLM_COMPILER_CUDA
28 | template<>
29 | struct compute_abs
30 | {
31 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static float call(float x)
32 | {
33 | return fabsf(x);
34 | }
35 | };
36 | #endif
37 |
38 | template
39 | struct compute_abs
40 | {
41 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
42 | {
43 | GLM_STATIC_ASSERT(
44 | (!std::numeric_limits::is_signed && std::numeric_limits::is_integer),
45 | "'abs' only accept floating-point and integer scalar or vector inputs");
46 | return x;
47 | }
48 | };
49 | }//namespace detail
50 | }//namespace glm
51 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/detail/compute_vector_relational.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | //#include "compute_common.hpp"
4 | #include "setup.hpp"
5 | #include
6 |
7 | namespace glm{
8 | namespace detail
9 | {
10 | template
11 | struct compute_equal
12 | {
13 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
14 | {
15 | return a == b;
16 | }
17 | };
18 | /*
19 | template
20 | struct compute_equal
21 | {
22 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
23 | {
24 | return detail::compute_abs::is_signed>::call(b - a) <= static_cast(0);
25 | //return std::memcmp(&a, &b, sizeof(T)) == 0;
26 | }
27 | };
28 | */
29 | }//namespace detail
30 | }//namespace glm
31 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/detail/func_exponential_simd.inl:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/detail/func_exponential_simd.inl
3 |
4 | #include "../simd/exponential.h"
5 |
6 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT
7 |
8 | namespace glm{
9 | namespace detail
10 | {
11 | template
12 | struct compute_sqrt<4, float, Q, true>
13 | {
14 | GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
15 | {
16 | vec<4, float, Q> Result;
17 | Result.data = _mm_sqrt_ps(v.data);
18 | return Result;
19 | }
20 | };
21 |
22 | # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
23 | template<>
24 | struct compute_sqrt<4, float, aligned_lowp, true>
25 | {
26 | GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& v)
27 | {
28 | vec<4, float, aligned_lowp> Result;
29 | Result.data = glm_vec4_sqrt_lowp(v.data);
30 | return Result;
31 | }
32 | };
33 | # endif
34 | }//namespace detail
35 | }//namespace glm
36 |
37 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
38 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/detail/func_packing_simd.inl:
--------------------------------------------------------------------------------
1 | namespace glm{
2 | namespace detail
3 | {
4 |
5 | }//namespace detail
6 | }//namespace glm
7 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/detail/func_trigonometric_simd.inl:
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https://raw.githubusercontent.com/feiflyer/NDK_OpenglES_Tutorial/aa99823df1b59ea643a9466606b2146364dfa70c/app/src/main/cpp/glm/detail/func_trigonometric_simd.inl
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/app/src/main/cpp/glm/detail/func_vector_relational_simd.inl:
--------------------------------------------------------------------------------
1 | namespace glm{
2 | namespace detail
3 | {
4 |
5 | }//namespace detail
6 | }//namespace glm
7 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/detail/type_half.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #include "setup.hpp"
4 |
5 | namespace glm{
6 | namespace detail
7 | {
8 | typedef short hdata;
9 |
10 | GLM_FUNC_DECL float toFloat32(hdata value);
11 | GLM_FUNC_DECL hdata toFloat16(float const& value);
12 |
13 | }//namespace detail
14 | }//namespace glm
15 |
16 | #include "type_half.inl"
17 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/detail/type_mat4x4_simd.inl:
--------------------------------------------------------------------------------
1 | /// @ref core
2 |
3 | namespace glm
4 | {
5 |
6 | }//namespace glm
7 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_common.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_common
2 | /// @file glm/ext/matrix_common.hpp
3 | ///
4 | /// @defgroup ext_matrix_common GLM_EXT_matrix_common
5 | /// @ingroup ext
6 | ///
7 | /// Defines functions for common matrix operations.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_matrix_common
12 |
13 | #pragma once
14 |
15 | #include "../detail/qualifier.hpp"
16 | #include "../detail/_fixes.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_transform extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_common
25 | /// @{
26 |
27 | template
28 | GLM_FUNC_DECL mat mix(mat const& x, mat const& y, mat const& a);
29 |
30 | template
31 | GLM_FUNC_DECL mat mix(mat const& x, mat const& y, U a);
32 |
33 | /// @}
34 | }//namespace glm
35 |
36 | #include "matrix_common.inl"
37 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_common.inl:
--------------------------------------------------------------------------------
1 | #include "../matrix.hpp"
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER mat mix(mat const& x, mat const& y, U a)
7 | {
8 | return mat(x) * (static_cast(1) - a) + mat(y) * a;
9 | }
10 |
11 | template
12 | GLM_FUNC_QUALIFIER mat mix(mat const& x, mat const& y, mat const& a)
13 | {
14 | return matrixCompMult(mat(x), static_cast(1) - a) + matrixCompMult(mat(y), a);
15 | }
16 | }//namespace glm
17 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_double2x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double2x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 2 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 2, double, defaultp> dmat2x2;
16 |
17 | /// 2 columns of 2 components matrix of double-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<2, 2, double, defaultp> dmat2;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_double2x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double2x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 3 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 3, double, defaultp> dmat2x3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_double2x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double2x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 4 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 4, double, defaultp> dmat2x4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_double3x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double3x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 3 columns of 2 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 2, double, defaultp> dmat3x2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_double3x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double3x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 3 columns of 3 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 3, double, defaultp> dmat3x3;
16 |
17 | /// 3 columns of 3 components matrix of double-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<3, 3, double, defaultp> dmat3;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_double3x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double3x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 3 columns of 4 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 4, double, defaultp> dmat3x4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_double4x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double4x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 2 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 2, double, defaultp> dmat4x2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_double4x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double4x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 3 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 3, double, defaultp> dmat4x3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_double4x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double4x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 4 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 4, double, defaultp> dmat4x4;
16 |
17 | /// 4 columns of 4 components matrix of double-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<4, 4, double, defaultp> dmat4;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_float2x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float2x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 2 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 2, float, defaultp> mat2x2;
16 |
17 | /// 2 columns of 2 components matrix of single-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<2, 2, float, defaultp> mat2;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_float2x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float2x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 3 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 3, float, defaultp> mat2x3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_float2x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float2x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 4 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 4, float, defaultp> mat2x4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_float3x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float3x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core
10 | /// @{
11 |
12 | /// 3 columns of 2 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 2, float, defaultp> mat3x2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_float3x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float3x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 3 columns of 3 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 3, float, defaultp> mat3x3;
16 |
17 | /// 3 columns of 3 components matrix of single-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<3, 3, float, defaultp> mat3;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_float3x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float3x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 3 columns of 4 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 4, float, defaultp> mat3x4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_float4x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float4x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 2 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 2, float, defaultp> mat4x2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_float4x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float4x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 3 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 3, float, defaultp> mat4x3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/matrix_float4x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float4x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @ingroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 4 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 4, float, defaultp> mat4x4;
16 |
17 | /// 4 columns of 4 components matrix of single-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<4, 4, float, defaultp> mat4;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/quaternion_common_simd.inl:
--------------------------------------------------------------------------------
1 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT
2 |
3 | namespace glm{
4 | namespace detail
5 | {
6 | template
7 | struct compute_dot, float, true>
8 | {
9 | static GLM_FUNC_QUALIFIER float call(qua const& x, qua const& y)
10 | {
11 | return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
12 | }
13 | };
14 | }//namespace detail
15 | }//namespace glm
16 |
17 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
18 |
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/quaternion_double.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_double
2 | /// @file glm/ext/quaternion_double.hpp
3 | ///
4 | /// @defgroup ext_quaternion_double GLM_EXT_quaternion_double
5 | /// @ingroup ext
6 | ///
7 | /// Exposes double-precision floating point quaternion type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_quaternion_float
12 | /// @see ext_quaternion_double_precision
13 | /// @see ext_quaternion_common
14 | /// @see ext_quaternion_exponential
15 | /// @see ext_quaternion_geometric
16 | /// @see ext_quaternion_relational
17 | /// @see ext_quaternion_transform
18 | /// @see ext_quaternion_trigonometric
19 |
20 | #pragma once
21 |
22 | // Dependency:
23 | #include "../detail/type_quat.hpp"
24 |
25 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
26 | # pragma message("GLM: GLM_EXT_quaternion_double extension included")
27 | #endif
28 |
29 | namespace glm
30 | {
31 | /// @addtogroup ext_quaternion_double
32 | /// @{
33 |
34 | /// Quaternion of double-precision floating-point numbers.
35 | typedef qua dquat;
36 |
37 | /// @}
38 | } //namespace glm
39 |
40 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/quaternion_double_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_double_precision
2 | /// @file glm/ext/quaternion_double_precision.hpp
3 | ///
4 | /// @defgroup ext_quaternion_double_precision GLM_EXT_quaternion_double_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes double-precision floating point quaternion type with various precision in term of ULPs.
8 | ///
9 | /// Include to use the features of this extension.
10 |
11 | #pragma once
12 |
13 | // Dependency:
14 | #include "../detail/type_quat.hpp"
15 |
16 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
17 | # pragma message("GLM: GLM_EXT_quaternion_double_precision extension included")
18 | #endif
19 |
20 | namespace glm
21 | {
22 | /// @addtogroup ext_quaternion_double_precision
23 | /// @{
24 |
25 | /// Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
26 | ///
27 | /// @see ext_quaternion_double_precision
28 | typedef qua lowp_dquat;
29 |
30 | /// Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term of ULPs.
31 | ///
32 | /// @see ext_quaternion_double_precision
33 | typedef qua mediump_dquat;
34 |
35 | /// Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of ULPs.
36 | ///
37 | /// @see ext_quaternion_double_precision
38 | typedef qua highp_dquat;
39 |
40 | /// @}
41 | } //namespace glm
42 |
43 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/quaternion_float.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_float
2 | /// @file glm/ext/quaternion_float.hpp
3 | ///
4 | /// @defgroup ext_quaternion_float GLM_EXT_quaternion_float
5 | /// @ingroup ext
6 | ///
7 | /// Exposes single-precision floating point quaternion type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_quaternion_double
12 | /// @see ext_quaternion_float_precision
13 | /// @see ext_quaternion_common
14 | /// @see ext_quaternion_exponential
15 | /// @see ext_quaternion_geometric
16 | /// @see ext_quaternion_relational
17 | /// @see ext_quaternion_transform
18 | /// @see ext_quaternion_trigonometric
19 |
20 | #pragma once
21 |
22 | // Dependency:
23 | #include "../detail/type_quat.hpp"
24 |
25 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
26 | # pragma message("GLM: GLM_EXT_quaternion_float extension included")
27 | #endif
28 |
29 | namespace glm
30 | {
31 | /// @addtogroup ext_quaternion_float
32 | /// @{
33 |
34 | /// Quaternion of single-precision floating-point numbers.
35 | typedef qua quat;
36 |
37 | /// @}
38 | } //namespace glm
39 |
40 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/quaternion_float_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_float_precision
2 | /// @file glm/ext/quaternion_float_precision.hpp
3 | ///
4 | /// @defgroup ext_quaternion_float_precision GLM_EXT_quaternion_float_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes single-precision floating point quaternion type with various precision in term of ULPs.
8 | ///
9 | /// Include to use the features of this extension.
10 |
11 | #pragma once
12 |
13 | // Dependency:
14 | #include "../detail/type_quat.hpp"
15 |
16 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
17 | # pragma message("GLM: GLM_EXT_quaternion_float_precision extension included")
18 | #endif
19 |
20 | namespace glm
21 | {
22 | /// @addtogroup ext_quaternion_float_precision
23 | /// @{
24 |
25 | /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
26 | typedef qua lowp_quat;
27 |
28 | /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
29 | typedef qua mediump_quat;
30 |
31 | /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
32 | typedef qua highp_quat;
33 |
34 | /// @}
35 | } //namespace glm
36 |
37 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/quaternion_geometric.inl:
--------------------------------------------------------------------------------
1 | namespace glm
2 | {
3 | template
4 | GLM_FUNC_QUALIFIER T dot(qua const& x, qua const& y)
5 | {
6 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'dot' accepts only floating-point inputs");
7 | return detail::compute_dot, T, detail::is_aligned::value>::call(x, y);
8 | }
9 |
10 | template
11 | GLM_FUNC_QUALIFIER T length(qua const& q)
12 | {
13 | return glm::sqrt(dot(q, q));
14 | }
15 |
16 | template
17 | GLM_FUNC_QUALIFIER qua normalize(qua const& q)
18 | {
19 | T len = length(q);
20 | if(len <= static_cast(0)) // Problem
21 | return qua(static_cast(1), static_cast(0), static_cast(0), static_cast(0));
22 | T oneOverLen = static_cast(1) / len;
23 | return qua(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen);
24 | }
25 |
26 | template
27 | GLM_FUNC_QUALIFIER qua cross(qua const& q1, qua const& q2)
28 | {
29 | return qua(
30 | q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z,
31 | q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y,
32 | q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z,
33 | q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x);
34 | }
35 | }//namespace glm
36 |
37 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/quaternion_relational.inl:
--------------------------------------------------------------------------------
1 | namespace glm
2 | {
3 | template
4 | GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua const& x, qua const& y)
5 | {
6 | vec<4, bool, Q> Result;
7 | for(length_t i = 0; i < x.length(); ++i)
8 | Result[i] = x[i] == y[i];
9 | return Result;
10 | }
11 |
12 | template
13 | GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua const& x, qua const& y, T epsilon)
14 | {
15 | vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
16 | return lessThan(abs(v), vec<4, T, Q>(epsilon));
17 | }
18 |
19 | template
20 | GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua const& x, qua const& y)
21 | {
22 | vec<4, bool, Q> Result;
23 | for(length_t i = 0; i < x.length(); ++i)
24 | Result[i] = x[i] != y[i];
25 | return Result;
26 | }
27 |
28 | template
29 | GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua const& x, qua const& y, T epsilon)
30 | {
31 | vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
32 | return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon));
33 | }
34 | }//namespace glm
35 |
36 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/quaternion_transform.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_transform
2 | /// @file glm/ext/quaternion_transform.hpp
3 | ///
4 | /// @defgroup ext_quaternion_transform GLM_EXT_quaternion_transform
5 | /// @ingroup ext
6 | ///
7 | /// Provides transformation functions for quaternion types
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_quaternion_float
12 | /// @see ext_quaternion_double
13 | /// @see ext_quaternion_exponential
14 | /// @see ext_quaternion_geometric
15 | /// @see ext_quaternion_relational
16 | /// @see ext_quaternion_trigonometric
17 |
18 | #pragma once
19 |
20 | // Dependency:
21 | #include "../common.hpp"
22 | #include "../trigonometric.hpp"
23 | #include "../geometric.hpp"
24 |
25 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
26 | # pragma message("GLM: GLM_EXT_quaternion_transform extension included")
27 | #endif
28 |
29 | namespace glm
30 | {
31 | /// @addtogroup ext_quaternion_transform
32 | /// @{
33 |
34 | /// Rotates a quaternion from a vector of 3 components axis and an angle.
35 | ///
36 | /// @param q Source orientation
37 | /// @param angle Angle expressed in radians.
38 | /// @param axis Axis of the rotation
39 | ///
40 | /// @tparam T Floating-point scalar types
41 | /// @tparam Q Value from qualifier enum
42 | template
43 | GLM_FUNC_DECL qua rotate(qua const& q, T const& angle, vec<3, T, Q> const& axis);
44 | /// @}
45 | } //namespace glm
46 |
47 | #include "quaternion_transform.inl"
48 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/quaternion_transform.inl:
--------------------------------------------------------------------------------
1 | namespace glm
2 | {
3 | template
4 | GLM_FUNC_QUALIFIER qua rotate(qua const& q, T const& angle, vec<3, T, Q> const& v)
5 | {
6 | vec<3, T, Q> Tmp = v;
7 |
8 | // Axis of rotation must be normalised
9 | T len = glm::length(Tmp);
10 | if(abs(len - static_cast(1)) > static_cast(0.001))
11 | {
12 | T oneOverLen = static_cast(1) / len;
13 | Tmp.x *= oneOverLen;
14 | Tmp.y *= oneOverLen;
15 | Tmp.z *= oneOverLen;
16 | }
17 |
18 | T const AngleRad(angle);
19 | T const Sin = sin(AngleRad * static_cast(0.5));
20 |
21 | return q * qua(cos(AngleRad * static_cast(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
22 | }
23 | }//namespace glm
24 |
25 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/quaternion_trigonometric.inl:
--------------------------------------------------------------------------------
1 | #include "scalar_constants.hpp"
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER T angle(qua const& x)
7 | {
8 | if (abs(x.w) > cos_one_over_two())
9 | {
10 | return asin(sqrt(x.x * x.x + x.y * x.y + x.z * x.z)) * static_cast(2);
11 | }
12 |
13 | return acos(x.w) * static_cast(2);
14 | }
15 |
16 | template
17 | GLM_FUNC_QUALIFIER vec<3, T, Q> axis(qua const& x)
18 | {
19 | T const tmp1 = static_cast(1) - x.w * x.w;
20 | if(tmp1 <= static_cast(0))
21 | return vec<3, T, Q>(0, 0, 1);
22 | T const tmp2 = static_cast(1) / sqrt(tmp1);
23 | return vec<3, T, Q>(x.x * tmp2, x.y * tmp2, x.z * tmp2);
24 | }
25 |
26 | template
27 | GLM_FUNC_QUALIFIER qua angleAxis(T const& angle, vec<3, T, Q> const& v)
28 | {
29 | T const a(angle);
30 | T const s = glm::sin(a * static_cast(0.5));
31 |
32 | return qua(glm::cos(a * static_cast(0.5)), v * s);
33 | }
34 | }//namespace glm
35 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/scalar_constants.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_scalar_constants
2 | /// @file glm/ext/scalar_constants.hpp
3 | ///
4 | /// @defgroup ext_scalar_constants GLM_EXT_scalar_constants
5 | /// @ingroup ext
6 | ///
7 | /// Provides a list of constants and precomputed useful values.
8 | ///
9 | /// Include to use the features of this extension.
10 |
11 | #pragma once
12 |
13 | // Dependencies
14 | #include "../detail/setup.hpp"
15 |
16 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
17 | # pragma message("GLM: GLM_EXT_scalar_constants extension included")
18 | #endif
19 |
20 | namespace glm
21 | {
22 | /// @addtogroup ext_scalar_constants
23 | /// @{
24 |
25 | /// Return the epsilon constant for floating point types.
26 | template
27 | GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon();
28 |
29 | /// Return the pi constant for floating point types.
30 | template
31 | GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
32 |
33 | /// Return the value of cos(1 / 2) for floating point types.
34 | template
35 | GLM_FUNC_DECL GLM_CONSTEXPR genType cos_one_over_two();
36 |
37 | /// @}
38 | } //namespace glm
39 |
40 | #include "scalar_constants.inl"
41 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/scalar_constants.inl:
--------------------------------------------------------------------------------
1 | #include
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon()
7 | {
8 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'epsilon' only accepts floating-point inputs");
9 | return std::numeric_limits::epsilon();
10 | }
11 |
12 | template
13 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi()
14 | {
15 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'pi' only accepts floating-point inputs");
16 | return static_cast(3.14159265358979323846264338327950288);
17 | }
18 |
19 | template
20 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType cos_one_over_two()
21 | {
22 | return genType(0.877582561890372716130286068203503191);
23 | }
24 | } //namespace glm
25 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/scalar_int_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_scalar_int_sized
2 | /// @file glm/ext/scalar_int_sized.hpp
3 | ///
4 | /// @defgroup ext_scalar_int_sized GLM_EXT_scalar_int_sized
5 | /// @ingroup ext
6 | ///
7 | /// Exposes sized signed integer scalar types.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_scalar_uint_sized
12 |
13 | #pragma once
14 |
15 | #include "../detail/setup.hpp"
16 |
17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
18 | # pragma message("GLM: GLM_EXT_scalar_int_sized extension included")
19 | #endif
20 |
21 | namespace glm{
22 | namespace detail
23 | {
24 | # if GLM_HAS_EXTENDED_INTEGER_TYPE
25 | typedef std::int8_t int8;
26 | typedef std::int16_t int16;
27 | typedef std::int32_t int32;
28 | # else
29 | typedef signed char int8;
30 | typedef signed short int16;
31 | typedef signed int int32;
32 | #endif//
33 |
34 | template<>
35 | struct is_int
36 | {
37 | enum test {value = ~0};
38 | };
39 |
40 | template<>
41 | struct is_int
42 | {
43 | enum test {value = ~0};
44 | };
45 |
46 | template<>
47 | struct is_int
48 | {
49 | enum test {value = ~0};
50 | };
51 | }//namespace detail
52 |
53 |
54 | /// @addtogroup ext_scalar_int_sized
55 | /// @{
56 |
57 | /// 8 bit signed integer type.
58 | typedef detail::int8 int8;
59 |
60 | /// 16 bit signed integer type.
61 | typedef detail::int16 int16;
62 |
63 | /// 32 bit signed integer type.
64 | typedef detail::int32 int32;
65 |
66 | /// 64 bit signed integer type.
67 | typedef detail::int64 int64;
68 |
69 | /// @}
70 | }//namespace glm
71 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/scalar_relational.inl:
--------------------------------------------------------------------------------
1 | #include "../common.hpp"
2 | #include "../ext/scalar_int_sized.hpp"
3 | #include "../ext/scalar_uint_sized.hpp"
4 | #include "../detail/type_float.hpp"
5 |
6 | namespace glm
7 | {
8 | template
9 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, genType const& epsilon)
10 | {
11 | return abs(x - y) <= epsilon;
12 | }
13 |
14 | template
15 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, genType const& epsilon)
16 | {
17 | return abs(x - y) > epsilon;
18 | }
19 |
20 | template
21 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, int MaxULPs)
22 | {
23 | detail::float_t const a(x);
24 | detail::float_t const b(y);
25 |
26 | // Different signs means they do not match.
27 | if(a.negative() != b.negative())
28 | return false;
29 |
30 | // Find the difference in ULPs.
31 | typename detail::float_t::int_type const DiffULPs = abs(a.i - b.i);
32 | return DiffULPs <= MaxULPs;
33 | }
34 |
35 | template
36 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, int ULPs)
37 | {
38 | return !equal(x, y, ULPs);
39 | }
40 | }//namespace glm
41 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/scalar_uint_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_scalar_uint_sized
2 | /// @file glm/ext/scalar_uint_sized.hpp
3 | ///
4 | /// @defgroup ext_scalar_uint_sized GLM_EXT_scalar_uint_sized
5 | /// @ingroup ext
6 | ///
7 | /// Exposes sized unsigned integer scalar types.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_scalar_int_sized
12 |
13 | #pragma once
14 |
15 | #include "../detail/setup.hpp"
16 |
17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
18 | # pragma message("GLM: GLM_EXT_scalar_uint_sized extension included")
19 | #endif
20 |
21 | namespace glm{
22 | namespace detail
23 | {
24 | # if GLM_HAS_EXTENDED_INTEGER_TYPE
25 | typedef std::uint8_t uint8;
26 | typedef std::uint16_t uint16;
27 | typedef std::uint32_t uint32;
28 | # else
29 | typedef unsigned char uint8;
30 | typedef unsigned short uint16;
31 | typedef unsigned int uint32;
32 | #endif
33 |
34 | template<>
35 | struct is_int
36 | {
37 | enum test {value = ~0};
38 | };
39 |
40 | template<>
41 | struct is_int
42 | {
43 | enum test {value = ~0};
44 | };
45 |
46 | template<>
47 | struct is_int
48 | {
49 | enum test {value = ~0};
50 | };
51 | }//namespace detail
52 |
53 |
54 | /// @addtogroup ext_scalar_uint_sized
55 | /// @{
56 |
57 | /// 8 bit unsigned integer type.
58 | typedef detail::uint8 uint8;
59 |
60 | /// 16 bit unsigned integer type.
61 | typedef detail::uint16 uint16;
62 |
63 | /// 32 bit unsigned integer type.
64 | typedef detail::uint32 uint32;
65 |
66 | /// 64 bit unsigned integer type.
67 | typedef detail::uint64 uint64;
68 |
69 | /// @}
70 | }//namespace glm
71 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_bool1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_bool1
2 | /// @file glm/ext/vector_bool1.hpp
3 | ///
4 | /// @defgroup ext_vector_bool1 GLM_EXT_vector_bool1
5 | /// @ingroup ext
6 | ///
7 | /// Exposes bvec1 vector type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_bool1_precision extension.
12 |
13 | #pragma once
14 |
15 | #include "../detail/type_vec1.hpp"
16 |
17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
18 | # pragma message("GLM: GLM_EXT_vector_bool1 extension included")
19 | #endif
20 |
21 | namespace glm
22 | {
23 | /// @addtogroup ext_vector_bool1
24 | /// @{
25 |
26 | /// 1 components vector of boolean.
27 | typedef vec<1, bool, defaultp> bvec1;
28 |
29 | /// @}
30 | }//namespace glm
31 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_bool1_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_bool1_precision
2 | /// @file glm/ext/vector_bool1_precision.hpp
3 | ///
4 | /// @defgroup ext_vector_bool1_precision GLM_EXT_vector_bool1_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types.
8 | ///
9 | /// Include to use the features of this extension.
10 |
11 | #pragma once
12 |
13 | #include "../detail/type_vec1.hpp"
14 |
15 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
16 | # pragma message("GLM: GLM_EXT_vector_bool1_precision extension included")
17 | #endif
18 |
19 | namespace glm
20 | {
21 | /// @addtogroup ext_vector_bool1_precision
22 | /// @{
23 |
24 | /// 1 component vector of bool values.
25 | typedef vec<1, bool, highp> highp_bvec1;
26 |
27 | /// 1 component vector of bool values.
28 | typedef vec<1, bool, mediump> mediump_bvec1;
29 |
30 | /// 1 component vector of bool values.
31 | typedef vec<1, bool, lowp> lowp_bvec1;
32 |
33 | /// @}
34 | }//namespace glm
35 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_bool2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 2 components vector of boolean.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<2, bool, defaultp> bvec2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_bool2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 2 components vector of high qualifier bool numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<2, bool, highp> highp_bvec2;
17 |
18 | /// 2 components vector of medium qualifier bool numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<2, bool, mediump> mediump_bvec2;
23 |
24 | /// 2 components vector of low qualifier bool numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<2, bool, lowp> lowp_bvec2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_bool3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 3 components vector of boolean.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<3, bool, defaultp> bvec3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_bool3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 3 components vector of high qualifier bool numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<3, bool, highp> highp_bvec3;
17 |
18 | /// 3 components vector of medium qualifier bool numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<3, bool, mediump> mediump_bvec3;
23 |
24 | /// 3 components vector of low qualifier bool numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<3, bool, lowp> lowp_bvec3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_bool4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 4 components vector of boolean.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<4, bool, defaultp> bvec4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_bool4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 4 components vector of high qualifier bool numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<4, bool, highp> highp_bvec4;
17 |
18 | /// 4 components vector of medium qualifier bool numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<4, bool, mediump> mediump_bvec4;
23 |
24 | /// 4 components vector of low qualifier bool numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<4, bool, lowp> lowp_bvec4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_double1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_double1
2 | /// @file glm/ext/vector_double1.hpp
3 | ///
4 | /// @defgroup ext_vector_double1 GLM_EXT_vector_double1
5 | /// @ingroup ext
6 | ///
7 | /// Exposes double-precision floating point vector type with one component.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_double1_precision extension.
12 | /// @see ext_vector_float1 extension.
13 |
14 | #pragma once
15 |
16 | #include "../detail/type_vec1.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_vector_double1 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_vector_double1
25 | /// @{
26 |
27 | /// 1 components vector of double-precision floating-point numbers.
28 | typedef vec<1, double, defaultp> dvec1;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_double1_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_double1_precision
2 | /// @file glm/ext/vector_double1_precision.hpp
3 | ///
4 | /// @defgroup ext_vector_double1_precision GLM_EXT_vector_double1_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_double1
12 |
13 | #pragma once
14 |
15 | #include "../detail/type_vec1.hpp"
16 |
17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
18 | # pragma message("GLM: GLM_EXT_vector_double1_precision extension included")
19 | #endif
20 |
21 | namespace glm
22 | {
23 | /// @addtogroup ext_vector_double1_precision
24 | /// @{
25 |
26 | /// 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
27 | typedef vec<1, double, highp> highp_dvec1;
28 |
29 | /// 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
30 | typedef vec<1, double, mediump> mediump_dvec1;
31 |
32 | /// 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
33 | typedef vec<1, double, lowp> lowp_dvec1;
34 |
35 | /// @}
36 | }//namespace glm
37 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_double2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_double2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 2 components vector of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<2, double, defaultp> dvec2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_double2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_double2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 2 components vector of high double-qualifier floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<2, double, highp> highp_dvec2;
17 |
18 | /// 2 components vector of medium double-qualifier floating-point numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<2, double, mediump> mediump_dvec2;
23 |
24 | /// 2 components vector of low double-qualifier floating-point numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<2, double, lowp> lowp_dvec2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_double3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_double3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 3 components vector of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<3, double, defaultp> dvec3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_double4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_double4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 4 components vector of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<4, double, defaultp> dvec4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_float1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_float1
2 | /// @file glm/ext/vector_float1.hpp
3 | ///
4 | /// @defgroup ext_vector_float1 GLM_EXT_vector_float1
5 | /// @ingroup ext
6 | ///
7 | /// Exposes single-precision floating point vector type with one component.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_float1_precision extension.
12 | /// @see ext_vector_double1 extension.
13 |
14 | #pragma once
15 |
16 | #include "../detail/type_vec1.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_vector_float1 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_vector_float1
25 | /// @{
26 |
27 | /// 1 components vector of single-precision floating-point numbers.
28 | typedef vec<1, float, defaultp> vec1;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_float1_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_float1_precision
2 | /// @file glm/ext/vector_float1_precision.hpp
3 | ///
4 | /// @defgroup ext_vector_float1_precision GLM_EXT_vector_float1_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes highp_vec1, mediump_vec1 and lowp_vec1 types.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_float1 extension.
12 |
13 | #pragma once
14 |
15 | #include "../detail/type_vec1.hpp"
16 |
17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
18 | # pragma message("GLM: GLM_EXT_vector_float1_precision extension included")
19 | #endif
20 |
21 | namespace glm
22 | {
23 | /// @addtogroup ext_vector_float1_precision
24 | /// @{
25 |
26 | /// 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
27 | typedef vec<1, float, highp> highp_vec1;
28 |
29 | /// 1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
30 | typedef vec<1, float, mediump> mediump_vec1;
31 |
32 | /// 1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
33 | typedef vec<1, float, lowp> lowp_vec1;
34 |
35 | /// @}
36 | }//namespace glm
37 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_float2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 2 components vector of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<2, float, defaultp> vec2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_float2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 2 components vector of high single-qualifier floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<2, float, highp> highp_vec2;
17 |
18 | /// 2 components vector of medium single-qualifier floating-point numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<2, float, mediump> mediump_vec2;
23 |
24 | /// 2 components vector of low single-qualifier floating-point numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<2, float, lowp> lowp_vec2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_float3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 3 components vector of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<3, float, defaultp> vec3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_float3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 3 components vector of high single-qualifier floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<3, float, highp> highp_vec3;
17 |
18 | /// 3 components vector of medium single-qualifier floating-point numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<3, float, mediump> mediump_vec3;
23 |
24 | /// 3 components vector of low single-qualifier floating-point numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<3, float, lowp> lowp_vec3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_float4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 4 components vector of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<4, float, defaultp> vec4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_float4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 4 components vector of high single-qualifier floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<4, float, highp> highp_vec4;
17 |
18 | /// 4 components vector of medium single-qualifier floating-point numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<4, float, mediump> mediump_vec4;
23 |
24 | /// 4 components vector of low single-qualifier floating-point numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<4, float, lowp> lowp_vec4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_int1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_int1
2 | /// @file glm/ext/vector_int1.hpp
3 | ///
4 | /// @defgroup ext_vector_int1 GLM_EXT_vector_int1
5 | /// @ingroup ext
6 | ///
7 | /// Exposes ivec1 vector type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_uint1 extension.
12 | /// @see ext_vector_int1_precision extension.
13 |
14 | #pragma once
15 |
16 | #include "../detail/type_vec1.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_vector_int1 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_vector_int1
25 | /// @{
26 |
27 | /// 1 component vector of signed integer numbers.
28 | typedef vec<1, int, defaultp> ivec1;
29 |
30 | /// @}
31 | }//namespace glm
32 |
33 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_int1_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_int1_precision
2 | /// @file glm/ext/vector_int1_precision.hpp
3 | ///
4 | /// @defgroup ext_vector_int1_precision GLM_EXT_vector_int1_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes highp_ivec1, mediump_ivec1 and lowp_ivec1 types.
8 | ///
9 | /// Include to use the features of this extension.
10 |
11 | #pragma once
12 |
13 | #include "../detail/type_vec1.hpp"
14 |
15 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
16 | # pragma message("GLM: GLM_EXT_vector_int1_precision extension included")
17 | #endif
18 |
19 | namespace glm
20 | {
21 | /// @addtogroup ext_vector_int1_precision
22 | /// @{
23 |
24 | /// 1 component vector of signed integer values.
25 | typedef vec<1, int, highp> highp_ivec1;
26 |
27 | /// 1 component vector of signed integer values.
28 | typedef vec<1, int, mediump> mediump_ivec1;
29 |
30 | /// 1 component vector of signed integer values.
31 | typedef vec<1, int, lowp> lowp_ivec1;
32 |
33 | /// @}
34 | }//namespace glm
35 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_int2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_int2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 2 components vector of signed integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<2, int, defaultp> ivec2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_int2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_int2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 2 components vector of high qualifier signed integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<2, int, highp> highp_ivec2;
17 |
18 | /// 2 components vector of medium qualifier signed integer numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<2, int, mediump> mediump_ivec2;
23 |
24 | /// 2 components vector of low qualifier signed integer numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<2, int, lowp> lowp_ivec2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_int3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_int3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 3 components vector of signed integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<3, int, defaultp> ivec3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_int3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_int3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 3 components vector of high qualifier signed integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<3, int, highp> highp_ivec3;
17 |
18 | /// 3 components vector of medium qualifier signed integer numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<3, int, mediump> mediump_ivec3;
23 |
24 | /// 3 components vector of low qualifier signed integer numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<3, int, lowp> lowp_ivec3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_int4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_int4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 4 components vector of signed integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<4, int, defaultp> ivec4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_int4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_int4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 4 components vector of high qualifier signed integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<4, int, highp> highp_ivec4;
17 |
18 | /// 4 components vector of medium qualifier signed integer numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<4, int, mediump> mediump_ivec4;
23 |
24 | /// 4 components vector of low qualifier signed integer numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<4, int, lowp> lowp_ivec4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_uint1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_uint1
2 | /// @file glm/ext/vector_uint1.hpp
3 | ///
4 | /// @defgroup ext_vector_uint1 GLM_EXT_vector_uint1
5 | /// @ingroup ext
6 | ///
7 | /// Exposes uvec1 vector type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_int1 extension.
12 | /// @see ext_vector_uint1_precision extension.
13 |
14 | #pragma once
15 |
16 | #include "../detail/type_vec1.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_vector_uint1 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_vector_uint1
25 | /// @{
26 |
27 | /// 1 component vector of unsigned integer numbers.
28 | typedef vec<1, unsigned int, defaultp> uvec1;
29 |
30 | /// @}
31 | }//namespace glm
32 |
33 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_uint1_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_uint1_precision
2 | /// @file glm/ext/vector_uint1_precision.hpp
3 | ///
4 | /// @defgroup ext_vector_uint1_precision GLM_EXT_vector_uint1_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes highp_uvec1, mediump_uvec1 and lowp_uvec1 types.
8 | ///
9 | /// Include to use the features of this extension.
10 |
11 | #pragma once
12 |
13 | #include "../detail/type_vec1.hpp"
14 |
15 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
16 | # pragma message("GLM: GLM_EXT_vector_uint1_precision extension included")
17 | #endif
18 |
19 | namespace glm
20 | {
21 | /// @addtogroup ext_vector_uint1_precision
22 | /// @{
23 |
24 | /// 1 component vector of unsigned integer values.
25 | ///
26 | /// @see ext_vector_uint1_precision
27 | typedef vec<1, unsigned int, highp> highp_uvec1;
28 |
29 | /// 1 component vector of unsigned integer values.
30 | ///
31 | /// @see ext_vector_uint1_precision
32 | typedef vec<1, unsigned int, mediump> mediump_uvec1;
33 |
34 | /// 1 component vector of unsigned integer values.
35 | ///
36 | /// @see ext_vector_uint1_precision
37 | typedef vec<1, unsigned int, lowp> lowp_uvec1;
38 |
39 | /// @}
40 | }//namespace glm
41 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_uint2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_uint2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 2 components vector of unsigned integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<2, unsigned int, defaultp> uvec2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_uint2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_uint2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 2 components vector of high qualifier unsigned integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<2, unsigned int, highp> highp_uvec2;
17 |
18 | /// 2 components vector of medium qualifier unsigned integer numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<2, unsigned int, mediump> mediump_uvec2;
23 |
24 | /// 2 components vector of low qualifier unsigned integer numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<2, unsigned int, lowp> lowp_uvec2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_uint3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_uint3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 3 components vector of unsigned integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<3, unsigned int, defaultp> uvec3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_uint3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_uint3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 3 components vector of high qualifier unsigned integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<3, unsigned int, highp> highp_uvec3;
17 |
18 | /// 3 components vector of medium qualifier unsigned integer numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<3, unsigned int, mediump> mediump_uvec3;
23 |
24 | /// 3 components vector of low qualifier unsigned integer numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<3, unsigned int, lowp> lowp_uvec3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_uint4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_uint4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 4 components vector of unsigned integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<4, unsigned int, defaultp> uvec4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/ext/vector_uint4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_uint4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 4 components vector of high qualifier unsigned integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<4, unsigned int, highp> highp_uvec4;
17 |
18 | /// 4 components vector of medium qualifier unsigned integer numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<4, unsigned int, mediump> mediump_uvec4;
23 |
24 | /// 4 components vector of low qualifier unsigned integer numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<4, unsigned int, lowp> lowp_uvec4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtc/matrix_access.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtc_matrix_access
2 | /// @file glm/gtc/matrix_access.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtc_matrix_access GLM_GTC_matrix_access
7 | /// @ingroup gtc
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines functions to access rows or columns of a matrix easily.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../detail/setup.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_GTC_matrix_access extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup gtc_matrix_access
25 | /// @{
26 |
27 | /// Get a specific row of a matrix.
28 | /// @see gtc_matrix_access
29 | template
30 | GLM_FUNC_DECL typename genType::row_type row(
31 | genType const& m,
32 | length_t index);
33 |
34 | /// Set a specific row to a matrix.
35 | /// @see gtc_matrix_access
36 | template
37 | GLM_FUNC_DECL genType row(
38 | genType const& m,
39 | length_t index,
40 | typename genType::row_type const& x);
41 |
42 | /// Get a specific column of a matrix.
43 | /// @see gtc_matrix_access
44 | template
45 | GLM_FUNC_DECL typename genType::col_type column(
46 | genType const& m,
47 | length_t index);
48 |
49 | /// Set a specific column to a matrix.
50 | /// @see gtc_matrix_access
51 | template
52 | GLM_FUNC_DECL genType column(
53 | genType const& m,
54 | length_t index,
55 | typename genType::col_type const& x);
56 |
57 | /// @}
58 | }//namespace glm
59 |
60 | #include "matrix_access.inl"
61 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtc/matrix_access.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtc_matrix_access
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER genType row
7 | (
8 | genType const& m,
9 | length_t index,
10 | typename genType::row_type const& x
11 | )
12 | {
13 | assert(index >= 0 && index < m[0].length());
14 |
15 | genType Result = m;
16 | for(length_t i = 0; i < m.length(); ++i)
17 | Result[i][index] = x[i];
18 | return Result;
19 | }
20 |
21 | template
22 | GLM_FUNC_QUALIFIER typename genType::row_type row
23 | (
24 | genType const& m,
25 | length_t index
26 | )
27 | {
28 | assert(index >= 0 && index < m[0].length());
29 |
30 | typename genType::row_type Result(0);
31 | for(length_t i = 0; i < m.length(); ++i)
32 | Result[i] = m[i][index];
33 | return Result;
34 | }
35 |
36 | template
37 | GLM_FUNC_QUALIFIER genType column
38 | (
39 | genType const& m,
40 | length_t index,
41 | typename genType::col_type const& x
42 | )
43 | {
44 | assert(index >= 0 && index < m.length());
45 |
46 | genType Result = m;
47 | Result[index] = x;
48 | return Result;
49 | }
50 |
51 | template
52 | GLM_FUNC_QUALIFIER typename genType::col_type column
53 | (
54 | genType const& m,
55 | length_t index
56 | )
57 | {
58 | assert(index >= 0 && index < m.length());
59 |
60 | return m[index];
61 | }
62 | }//namespace glm
63 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtc/matrix_inverse.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtc_matrix_inverse
2 | /// @file glm/gtc/matrix_inverse.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse
7 | /// @ingroup gtc
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines additional matrix inverting functions.
12 |
13 | #pragma once
14 |
15 | // Dependencies
16 | #include "../detail/setup.hpp"
17 | #include "../matrix.hpp"
18 | #include "../mat2x2.hpp"
19 | #include "../mat3x3.hpp"
20 | #include "../mat4x4.hpp"
21 |
22 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
23 | # pragma message("GLM: GLM_GTC_matrix_inverse extension included")
24 | #endif
25 |
26 | namespace glm
27 | {
28 | /// @addtogroup gtc_matrix_inverse
29 | /// @{
30 |
31 | /// Fast matrix inverse for affine matrix.
32 | ///
33 | /// @param m Input matrix to invert.
34 | /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
35 | /// @see gtc_matrix_inverse
36 | template
37 | GLM_FUNC_DECL genType affineInverse(genType const& m);
38 |
39 | /// Compute the inverse transpose of a matrix.
40 | ///
41 | /// @param m Input matrix to invert transpose.
42 | /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
43 | /// @see gtc_matrix_inverse
44 | template
45 | GLM_FUNC_DECL genType inverseTranspose(genType const& m);
46 |
47 | /// @}
48 | }//namespace glm
49 |
50 | #include "matrix_inverse.inl"
51 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtc/matrix_transform.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtc_matrix_transform
2 | /// @file glm/gtc/matrix_transform.hpp
3 | ///
4 | /// @see core (dependence)
5 | /// @see gtx_transform
6 | /// @see gtx_transform2
7 | ///
8 | /// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
9 | /// @ingroup gtc
10 | ///
11 | /// Include to use the features of this extension.
12 | ///
13 | /// Defines functions that generate common transformation matrices.
14 | ///
15 | /// The matrices generated by this extension use standard OpenGL fixed-function
16 | /// conventions. For example, the lookAt function generates a transform from world
17 | /// space into the specific eye space that the projective matrix functions
18 | /// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
19 | /// specifications defines the particular layout of this eye space.
20 |
21 | #pragma once
22 |
23 | // Dependencies
24 | #include "../mat4x4.hpp"
25 | #include "../vec2.hpp"
26 | #include "../vec3.hpp"
27 | #include "../vec4.hpp"
28 | #include "../ext/matrix_projection.hpp"
29 | #include "../ext/matrix_clip_space.hpp"
30 | #include "../ext/matrix_transform.hpp"
31 |
32 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
33 | # pragma message("GLM: GLM_GTC_matrix_transform extension included")
34 | #endif
35 |
36 | #include "matrix_transform.inl"
37 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtc/matrix_transform.inl:
--------------------------------------------------------------------------------
1 | #include "../geometric.hpp"
2 | #include "../trigonometric.hpp"
3 | #include "../matrix.hpp"
4 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtc/quaternion_simd.inl:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/feiflyer/NDK_OpenglES_Tutorial/aa99823df1b59ea643a9466606b2146364dfa70c/app/src/main/cpp/glm/gtc/quaternion_simd.inl
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/app/src/main/cpp/glm/gtc/type_precision.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtc_precision
2 |
3 | namespace glm
4 | {
5 |
6 | }
7 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtc/vec1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtc_vec1
2 | /// @file glm/gtc/vec1.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtc_vec1 GLM_GTC_vec1
7 | /// @ingroup gtc
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Add vec1, ivec1, uvec1 and bvec1 types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../ext/vector_bool1.hpp"
17 | #include "../ext/vector_bool1_precision.hpp"
18 | #include "../ext/vector_float1.hpp"
19 | #include "../ext/vector_float1_precision.hpp"
20 | #include "../ext/vector_double1.hpp"
21 | #include "../ext/vector_double1_precision.hpp"
22 | #include "../ext/vector_int1.hpp"
23 | #include "../ext/vector_int1_precision.hpp"
24 | #include "../ext/vector_uint1.hpp"
25 | #include "../ext/vector_uint1_precision.hpp"
26 |
27 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
28 | # pragma message("GLM: GLM_GTC_vec1 extension included")
29 | #endif
30 |
31 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/closest_point.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_closest_point
2 | /// @file glm/gtx/closest_point.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtx_closest_point GLM_GTX_closest_point
7 | /// @ingroup gtx
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Find the point on a straight line which is the closet of a point.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../glm.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # ifndef GLM_ENABLE_EXPERIMENTAL
20 | # pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
21 | # else
22 | # pragma message("GLM: GLM_GTX_closest_point extension included")
23 | # endif
24 | #endif
25 |
26 | namespace glm
27 | {
28 | /// @addtogroup gtx_closest_point
29 | /// @{
30 |
31 | /// Find the point on a straight line which is the closet of a point.
32 | /// @see gtx_closest_point
33 | template
34 | GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine(
35 | vec<3, T, Q> const& point,
36 | vec<3, T, Q> const& a,
37 | vec<3, T, Q> const& b);
38 |
39 | /// 2d lines work as well
40 | template
41 | GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine(
42 | vec<2, T, Q> const& point,
43 | vec<2, T, Q> const& a,
44 | vec<2, T, Q> const& b);
45 |
46 | /// @}
47 | }// namespace glm
48 |
49 | #include "closest_point.inl"
50 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/closest_point.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_closest_point
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER vec<3, T, Q> closestPointOnLine
7 | (
8 | vec<3, T, Q> const& point,
9 | vec<3, T, Q> const& a,
10 | vec<3, T, Q> const& b
11 | )
12 | {
13 | T LineLength = distance(a, b);
14 | vec<3, T, Q> Vector = point - a;
15 | vec<3, T, Q> LineDirection = (b - a) / LineLength;
16 |
17 | // Project Vector to LineDirection to get the distance of point from a
18 | T Distance = dot(Vector, LineDirection);
19 |
20 | if(Distance <= T(0)) return a;
21 | if(Distance >= LineLength) return b;
22 | return a + LineDirection * Distance;
23 | }
24 |
25 | template
26 | GLM_FUNC_QUALIFIER vec<2, T, Q> closestPointOnLine
27 | (
28 | vec<2, T, Q> const& point,
29 | vec<2, T, Q> const& a,
30 | vec<2, T, Q> const& b
31 | )
32 | {
33 | T LineLength = distance(a, b);
34 | vec<2, T, Q> Vector = point - a;
35 | vec<2, T, Q> LineDirection = (b - a) / LineLength;
36 |
37 | // Project Vector to LineDirection to get the distance of point from a
38 | T Distance = dot(Vector, LineDirection);
39 |
40 | if(Distance <= T(0)) return a;
41 | if(Distance >= LineLength) return b;
42 | return a + LineDirection * Distance;
43 | }
44 |
45 | }//namespace glm
46 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/extend.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_extend
2 | /// @file glm/gtx/extend.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtx_extend GLM_GTX_extend
7 | /// @ingroup gtx
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Extend a position from a source to a position at a defined length.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../glm.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # ifndef GLM_ENABLE_EXPERIMENTAL
20 | # pragma message("GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
21 | # else
22 | # pragma message("GLM: GLM_GTX_extend extension included")
23 | # endif
24 | #endif
25 |
26 | namespace glm
27 | {
28 | /// @addtogroup gtx_extend
29 | /// @{
30 |
31 | /// Extends of Length the Origin position using the (Source - Origin) direction.
32 | /// @see gtx_extend
33 | template
34 | GLM_FUNC_DECL genType extend(
35 | genType const& Origin,
36 | genType const& Source,
37 | typename genType::value_type const Length);
38 |
39 | /// @}
40 | }//namespace glm
41 |
42 | #include "extend.inl"
43 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/extend.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_extend
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER genType extend
7 | (
8 | genType const& Origin,
9 | genType const& Source,
10 | genType const& Distance
11 | )
12 | {
13 | return Origin + (Source - Origin) * Distance;
14 | }
15 |
16 | template
17 | GLM_FUNC_QUALIFIER vec<2, T, Q> extend
18 | (
19 | vec<2, T, Q> const& Origin,
20 | vec<2, T, Q> const& Source,
21 | T const& Distance
22 | )
23 | {
24 | return Origin + (Source - Origin) * Distance;
25 | }
26 |
27 | template
28 | GLM_FUNC_QUALIFIER vec<3, T, Q> extend
29 | (
30 | vec<3, T, Q> const& Origin,
31 | vec<3, T, Q> const& Source,
32 | T const& Distance
33 | )
34 | {
35 | return Origin + (Source - Origin) * Distance;
36 | }
37 |
38 | template
39 | GLM_FUNC_QUALIFIER vec<4, T, Q> extend
40 | (
41 | vec<4, T, Q> const& Origin,
42 | vec<4, T, Q> const& Source,
43 | T const& Distance
44 | )
45 | {
46 | return Origin + (Source - Origin) * Distance;
47 | }
48 | }//namespace glm
49 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/exterior_product.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_exterior_product
2 | /// @file glm/gtx/exterior_product.hpp
3 | ///
4 | /// @see core (dependence)
5 | /// @see gtx_exterior_product (dependence)
6 | ///
7 | /// @defgroup gtx_exterior_product GLM_GTX_exterior_product
8 | /// @ingroup gtx
9 | ///
10 | /// Include to use the features of this extension.
11 | ///
12 | /// @brief Allow to perform bit operations on integer values
13 |
14 | #pragma once
15 |
16 | // Dependencies
17 | #include "../detail/setup.hpp"
18 | #include "../detail/qualifier.hpp"
19 |
20 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
21 | # ifndef GLM_ENABLE_EXPERIMENTAL
22 | # pragma message("GLM: GLM_GTX_exterior_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
23 | # else
24 | # pragma message("GLM: GLM_GTX_exterior_product extension included")
25 | # endif
26 | #endif
27 |
28 | namespace glm
29 | {
30 | /// @addtogroup gtx_exterior_product
31 | /// @{
32 |
33 | /// Returns the cross product of x and y.
34 | ///
35 | /// @tparam T Floating-point scalar types
36 | /// @tparam Q Value from qualifier enum
37 | ///
38 | /// @see Exterior product
39 | template
40 | GLM_FUNC_DECL T cross(vec<2, T, Q> const& v, vec<2, T, Q> const& u);
41 |
42 | /// @}
43 | } //namespace glm
44 |
45 | #include "exterior_product.inl"
46 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/exterior_product.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_exterior_product
2 |
3 | #include
4 |
5 | namespace glm {
6 | namespace detail
7 | {
8 | template
9 | struct compute_cross_vec2
10 | {
11 | GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& v, vec<2, T, Q> const& u)
12 | {
13 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cross' accepts only floating-point inputs");
14 |
15 | return v.x * u.y - u.x * v.y;
16 | }
17 | };
18 | }//namespace detail
19 |
20 | template
21 | GLM_FUNC_QUALIFIER T cross(vec<2, T, Q> const& x, vec<2, T, Q> const& y)
22 | {
23 | return detail::compute_cross_vec2::value>::call(x, y);
24 | }
25 | }//namespace glm
26 |
27 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/float_notmalize.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_float_normalize
2 |
3 | #include
4 |
5 | namespace glm
6 | {
7 | template
8 | GLM_FUNC_QUALIFIER vec floatNormalize(vec const& v)
9 | {
10 | return vec(v) / static_cast(std::numeric_limits::max());
11 | }
12 |
13 | }//namespace glm
14 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/functions.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_functions
2 | /// @file glm/gtx/functions.hpp
3 | ///
4 | /// @see core (dependence)
5 | /// @see gtc_quaternion (dependence)
6 | ///
7 | /// @defgroup gtx_functions GLM_GTX_functions
8 | /// @ingroup gtx
9 | ///
10 | /// Include to use the features of this extension.
11 | ///
12 | /// List of useful common functions.
13 |
14 | #pragma once
15 |
16 | // Dependencies
17 | #include "../detail/setup.hpp"
18 | #include "../detail/qualifier.hpp"
19 | #include "../detail/type_vec2.hpp"
20 |
21 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
22 | # ifndef GLM_ENABLE_EXPERIMENTAL
23 | # pragma message("GLM: GLM_GTX_functions is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
24 | # else
25 | # pragma message("GLM: GLM_GTX_functions extension included")
26 | # endif
27 | #endif
28 |
29 | namespace glm
30 | {
31 | /// @addtogroup gtx_functions
32 | /// @{
33 |
34 | /// 1D gauss function
35 | ///
36 | /// @see gtc_epsilon
37 | template
38 | GLM_FUNC_DECL T gauss(
39 | T x,
40 | T ExpectedValue,
41 | T StandardDeviation);
42 |
43 | /// 2D gauss function
44 | ///
45 | /// @see gtc_epsilon
46 | template
47 | GLM_FUNC_DECL T gauss(
48 | vec<2, T, Q> const& Coord,
49 | vec<2, T, Q> const& ExpectedValue,
50 | vec<2, T, Q> const& StandardDeviation);
51 |
52 | /// @}
53 | }//namespace glm
54 |
55 | #include "functions.inl"
56 |
57 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/functions.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_functions
2 |
3 | #include "../exponential.hpp"
4 |
5 | namespace glm
6 | {
7 | template
8 | GLM_FUNC_QUALIFIER T gauss
9 | (
10 | T x,
11 | T ExpectedValue,
12 | T StandardDeviation
13 | )
14 | {
15 | return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast(6.28318530717958647692528676655900576)));
16 | }
17 |
18 | template
19 | GLM_FUNC_QUALIFIER T gauss
20 | (
21 | vec<2, T, Q> const& Coord,
22 | vec<2, T, Q> const& ExpectedValue,
23 | vec<2, T, Q> const& StandardDeviation
24 | )
25 | {
26 | vec<2, T, Q> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation);
27 | return exp(-(Squared.x + Squared.y));
28 | }
29 | }//namespace glm
30 |
31 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/gradient_paint.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_gradient_paint
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER T radialGradient
7 | (
8 | vec<2, T, Q> const& Center,
9 | T const& Radius,
10 | vec<2, T, Q> const& Focal,
11 | vec<2, T, Q> const& Position
12 | )
13 | {
14 | vec<2, T, Q> F = Focal - Center;
15 | vec<2, T, Q> D = Position - Focal;
16 | T Radius2 = pow2(Radius);
17 | T Fx2 = pow2(F.x);
18 | T Fy2 = pow2(F.y);
19 |
20 | T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
21 | T Denominator = Radius2 - (Fx2 + Fy2);
22 | return Numerator / Denominator;
23 | }
24 |
25 | template
26 | GLM_FUNC_QUALIFIER T linearGradient
27 | (
28 | vec<2, T, Q> const& Point0,
29 | vec<2, T, Q> const& Point1,
30 | vec<2, T, Q> const& Position
31 | )
32 | {
33 | vec<2, T, Q> Dist = Point1 - Point0;
34 | return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
35 | }
36 | }//namespace glm
37 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/handed_coordinate_space.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_handed_coordinate_space
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER bool rightHanded
7 | (
8 | vec<3, T, Q> const& tangent,
9 | vec<3, T, Q> const& binormal,
10 | vec<3, T, Q> const& normal
11 | )
12 | {
13 | return dot(cross(normal, tangent), binormal) > T(0);
14 | }
15 |
16 | template
17 | GLM_FUNC_QUALIFIER bool leftHanded
18 | (
19 | vec<3, T, Q> const& tangent,
20 | vec<3, T, Q> const& binormal,
21 | vec<3, T, Q> const& normal
22 | )
23 | {
24 | return dot(cross(normal, tangent), binormal) < T(0);
25 | }
26 | }//namespace glm
27 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/log_base.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_log_base
2 | /// @file glm/gtx/log_base.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtx_log_base GLM_GTX_log_base
7 | /// @ingroup gtx
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Logarithm for any base. base can be a vector or a scalar.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../glm.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # ifndef GLM_ENABLE_EXPERIMENTAL
20 | # pragma message("GLM: GLM_GTX_log_base is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
21 | # else
22 | # pragma message("GLM: GLM_GTX_log_base extension included")
23 | # endif
24 | #endif
25 |
26 | namespace glm
27 | {
28 | /// @addtogroup gtx_log_base
29 | /// @{
30 |
31 | /// Logarithm for any base.
32 | /// From GLM_GTX_log_base.
33 | template
34 | GLM_FUNC_DECL genType log(
35 | genType const& x,
36 | genType const& base);
37 |
38 | /// Logarithm for any base.
39 | /// From GLM_GTX_log_base.
40 | template
41 | GLM_FUNC_DECL vec sign(
42 | vec const& x,
43 | vec const& base);
44 |
45 | /// @}
46 | }//namespace glm
47 |
48 | #include "log_base.inl"
49 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/log_base.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_log_base
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER genType log(genType const& x, genType const& base)
7 | {
8 | return glm::log(x) / glm::log(base);
9 | }
10 |
11 | template
12 | GLM_FUNC_QUALIFIER vec log(vec const& x, vec const& base)
13 | {
14 | return glm::log(x) / glm::log(base);
15 | }
16 | }//namespace glm
17 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/matrix_cross_product.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_matrix_cross_product
2 | /// @file glm/gtx/matrix_cross_product.hpp
3 | ///
4 | /// @see core (dependence)
5 | /// @see gtx_extented_min_max (dependence)
6 | ///
7 | /// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product
8 | /// @ingroup gtx
9 | ///
10 | /// Include to use the features of this extension.
11 | ///
12 | /// Build cross product matrices
13 |
14 | #pragma once
15 |
16 | // Dependency:
17 | #include "../glm.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # ifndef GLM_ENABLE_EXPERIMENTAL
21 | # pragma message("GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
22 | # else
23 | # pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
24 | # endif
25 | #endif
26 |
27 | namespace glm
28 | {
29 | /// @addtogroup gtx_matrix_cross_product
30 | /// @{
31 |
32 | //! Build a cross product matrix.
33 | //! From GLM_GTX_matrix_cross_product extension.
34 | template
35 | GLM_FUNC_DECL mat<3, 3, T, Q> matrixCross3(
36 | vec<3, T, Q> const& x);
37 |
38 | //! Build a cross product matrix.
39 | //! From GLM_GTX_matrix_cross_product extension.
40 | template
41 | GLM_FUNC_DECL mat<4, 4, T, Q> matrixCross4(
42 | vec<3, T, Q> const& x);
43 |
44 | /// @}
45 | }//namespace glm
46 |
47 | #include "matrix_cross_product.inl"
48 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/matrix_cross_product.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_matrix_cross_product
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER mat<3, 3, T, Q> matrixCross3
7 | (
8 | vec<3, T, Q> const& x
9 | )
10 | {
11 | mat<3, 3, T, Q> Result(T(0));
12 | Result[0][1] = x.z;
13 | Result[1][0] = -x.z;
14 | Result[0][2] = -x.y;
15 | Result[2][0] = x.y;
16 | Result[1][2] = x.x;
17 | Result[2][1] = -x.x;
18 | return Result;
19 | }
20 |
21 | template
22 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> matrixCross4
23 | (
24 | vec<3, T, Q> const& x
25 | )
26 | {
27 | mat<4, 4, T, Q> Result(T(0));
28 | Result[0][1] = x.z;
29 | Result[1][0] = -x.z;
30 | Result[0][2] = -x.y;
31 | Result[2][0] = x.y;
32 | Result[1][2] = x.x;
33 | Result[2][1] = -x.x;
34 | return Result;
35 | }
36 |
37 | }//namespace glm
38 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/matrix_decompose.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_matrix_decompose
2 | /// @file glm/gtx/matrix_decompose.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
7 | /// @ingroup gtx
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Decomposes a model matrix to translations, rotation and scale components
12 |
13 | #pragma once
14 |
15 | // Dependencies
16 | #include "../mat4x4.hpp"
17 | #include "../vec3.hpp"
18 | #include "../vec4.hpp"
19 | #include "../geometric.hpp"
20 | #include "../gtc/quaternion.hpp"
21 | #include "../gtc/matrix_transform.hpp"
22 |
23 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
24 | # ifndef GLM_ENABLE_EXPERIMENTAL
25 | # pragma message("GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
26 | # else
27 | # pragma message("GLM: GLM_GTX_matrix_decompose extension included")
28 | # endif
29 | #endif
30 |
31 | namespace glm
32 | {
33 | /// @addtogroup gtx_matrix_decompose
34 | /// @{
35 |
36 | /// Decomposes a model matrix to translations, rotation and scale components
37 | /// @see gtx_matrix_decompose
38 | template
39 | GLM_FUNC_DECL bool decompose(
40 | mat<4, 4, T, Q> const& modelMatrix,
41 | vec<3, T, Q> & scale, qua & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
42 |
43 | /// @}
44 | }//namespace glm
45 |
46 | #include "matrix_decompose.inl"
47 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/matrix_factorisation.inl:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/feiflyer/NDK_OpenglES_Tutorial/aa99823df1b59ea643a9466606b2146364dfa70c/app/src/main/cpp/glm/gtx/matrix_factorisation.inl
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/matrix_transform_2d.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_matrix_transform_2d
2 | /// @author Miguel Ángel Pérez Martínez
3 |
4 | #include "../trigonometric.hpp"
5 |
6 | namespace glm
7 | {
8 |
9 | template
10 | GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
11 | mat<3, 3, T, Q> const& m,
12 | vec<2, T, Q> const& v)
13 | {
14 | mat<3, 3, T, Q> Result(m);
15 | Result[2] = m[0] * v[0] + m[1] * v[1] + m[2];
16 | return Result;
17 | }
18 |
19 |
20 | template
21 | GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
22 | mat<3, 3, T, Q> const& m,
23 | T angle)
24 | {
25 | T const a = angle;
26 | T const c = cos(a);
27 | T const s = sin(a);
28 |
29 | mat<3, 3, T, Q> Result;
30 | Result[0] = m[0] * c + m[1] * s;
31 | Result[1] = m[0] * -s + m[1] * c;
32 | Result[2] = m[2];
33 | return Result;
34 | }
35 |
36 | template
37 | GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
38 | mat<3, 3, T, Q> const& m,
39 | vec<2, T, Q> const& v)
40 | {
41 | mat<3, 3, T, Q> Result;
42 | Result[0] = m[0] * v[0];
43 | Result[1] = m[1] * v[1];
44 | Result[2] = m[2];
45 | return Result;
46 | }
47 |
48 | template
49 | GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
50 | mat<3, 3, T, Q> const& m,
51 | T y)
52 | {
53 | mat<3, 3, T, Q> Result(1);
54 | Result[0][1] = y;
55 | return m * Result;
56 | }
57 |
58 | template
59 | GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
60 | mat<3, 3, T, Q> const& m,
61 | T x)
62 | {
63 | mat<3, 3, T, Q> Result(1);
64 | Result[1][0] = x;
65 | return m * Result;
66 | }
67 |
68 | }//namespace glm
69 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/mixed_product.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_mixed_product
2 | /// @file glm/gtx/mixed_product.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtx_mixed_product GLM_GTX_mixed_producte
7 | /// @ingroup gtx
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Mixed product of 3 vectors.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../glm.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # ifndef GLM_ENABLE_EXPERIMENTAL
20 | # pragma message("GLM: GLM_GTX_mixed_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
21 | # else
22 | # pragma message("GLM: GLM_GTX_mixed_product extension included")
23 | # endif
24 | #endif
25 |
26 | namespace glm
27 | {
28 | /// @addtogroup gtx_mixed_product
29 | /// @{
30 |
31 | /// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
32 | template
33 | GLM_FUNC_DECL T mixedProduct(
34 | vec<3, T, Q> const& v1,
35 | vec<3, T, Q> const& v2,
36 | vec<3, T, Q> const& v3);
37 |
38 | /// @}
39 | }// namespace glm
40 |
41 | #include "mixed_product.inl"
42 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/mixed_product.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_mixed_product
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER T mixedProduct
7 | (
8 | vec<3, T, Q> const& v1,
9 | vec<3, T, Q> const& v2,
10 | vec<3, T, Q> const& v3
11 | )
12 | {
13 | return dot(cross(v1, v2), v3);
14 | }
15 | }//namespace glm
16 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/normal.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_normal
2 | /// @file glm/gtx/normal.hpp
3 | ///
4 | /// @see core (dependence)
5 | /// @see gtx_extented_min_max (dependence)
6 | ///
7 | /// @defgroup gtx_normal GLM_GTX_normal
8 | /// @ingroup gtx
9 | ///
10 | /// Include to use the features of this extension.
11 | ///
12 | /// Compute the normal of a triangle.
13 |
14 | #pragma once
15 |
16 | // Dependency:
17 | #include "../glm.hpp"
18 |
19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 | # ifndef GLM_ENABLE_EXPERIMENTAL
21 | # pragma message("GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
22 | # else
23 | # pragma message("GLM: GLM_GTX_normal extension included")
24 | # endif
25 | #endif
26 |
27 | namespace glm
28 | {
29 | /// @addtogroup gtx_normal
30 | /// @{
31 |
32 | /// Computes triangle normal from triangle points.
33 | ///
34 | /// @see gtx_normal
35 | template
36 | GLM_FUNC_DECL vec<3, T, Q> triangleNormal(vec<3, T, Q> const& p1, vec<3, T, Q> const& p2, vec<3, T, Q> const& p3);
37 |
38 | /// @}
39 | }//namespace glm
40 |
41 | #include "normal.inl"
42 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/normal.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_normal
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER vec<3, T, Q> triangleNormal
7 | (
8 | vec<3, T, Q> const& p1,
9 | vec<3, T, Q> const& p2,
10 | vec<3, T, Q> const& p3
11 | )
12 | {
13 | return normalize(cross(p1 - p2, p1 - p3));
14 | }
15 | }//namespace glm
16 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/normalize_dot.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_normalize_dot
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER T normalizeDot(vec const& x, vec const& y)
7 | {
8 | return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
9 | }
10 |
11 | template
12 | GLM_FUNC_QUALIFIER T fastNormalizeDot(vec const& x, vec const& y)
13 | {
14 | return glm::dot(x, y) * glm::fastInverseSqrt(glm::dot(x, x) * glm::dot(y, y));
15 | }
16 | }//namespace glm
17 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/number_precision.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_number_precision
2 |
3 | namespace glm
4 | {
5 |
6 | }
7 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/optimum_pow.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_optimum_pow
2 | /// @file glm/gtx/optimum_pow.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow
7 | /// @ingroup gtx
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Integer exponentiation of power functions.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../glm.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # ifndef GLM_ENABLE_EXPERIMENTAL
20 | # pragma message("GLM: GLM_GTX_optimum_pow is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
21 | # else
22 | # pragma message("GLM: GLM_GTX_optimum_pow extension included")
23 | # endif
24 | #endif
25 |
26 | namespace glm{
27 | namespace gtx
28 | {
29 | /// @addtogroup gtx_optimum_pow
30 | /// @{
31 |
32 | /// Returns x raised to the power of 2.
33 | ///
34 | /// @see gtx_optimum_pow
35 | template
36 | GLM_FUNC_DECL genType pow2(genType const& x);
37 |
38 | /// Returns x raised to the power of 3.
39 | ///
40 | /// @see gtx_optimum_pow
41 | template
42 | GLM_FUNC_DECL genType pow3(genType const& x);
43 |
44 | /// Returns x raised to the power of 4.
45 | ///
46 | /// @see gtx_optimum_pow
47 | template
48 | GLM_FUNC_DECL genType pow4(genType const& x);
49 |
50 | /// @}
51 | }//namespace gtx
52 | }//namespace glm
53 |
54 | #include "optimum_pow.inl"
55 |
--------------------------------------------------------------------------------
/app/src/main/cpp/glm/gtx/optimum_pow.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_optimum_pow
2 |
3 | namespace glm
4 | {
5 | template