├── .github
└── workflows
│ └── dotnet-core.yml
├── .gitignore
├── LICENSE
├── README.md
├── assets
└── icon
│ ├── ColorHashSharp-ORIGINAL.png
│ └── ColorHashSharp-icon.png
├── samples
├── ColorHashSharp-Samples.sln
└── ConsoleAppNetCore
│ ├── ConsoleAppNetCore.csproj
│ └── Program.cs
└── src
├── ColorHashSharp.Tests
├── BKDRHashTest.cs
├── ColorHashSharp.Tests.csproj
├── ColorHashTest.cs
├── ColorToRgbTest.cs
├── OptionsTest.cs
└── ReadmeCodeTest.cs
├── ColorHashSharp.sln
└── ColorHashSharp
├── Assembly.cs
├── BKDRHash.cs
├── ColorHash.cs
├── ColorHashSharp.csproj
├── ColorToHex.cs
├── ColorToRgb.cs
├── Entities
├── Hsl.cs
└── Hue.cs
├── Interfaces
├── IColorHash.cs
└── IColorHashAlias.cs
├── Options.cs
└── Utilities.cs
/.github/workflows/dotnet-core.yml:
--------------------------------------------------------------------------------
1 | name: .NET Core
2 |
3 | on:
4 | push:
5 | branches: [ master ]
6 | pull_request:
7 | branches: [ master ]
8 |
9 | jobs:
10 | build:
11 |
12 | runs-on: ubuntu-latest
13 |
14 | steps:
15 | - uses: actions/checkout@v2
16 | - name: Setup .NET Core
17 | uses: actions/setup-dotnet@v1
18 | with:
19 | dotnet-version: 3.1.101
20 | - name: Install dependencies
21 | working-directory: src
22 | run: dotnet restore
23 | - name: Build
24 | working-directory: src
25 | run: dotnet build --configuration Release --no-restore
26 | - name: Test
27 | working-directory: src
28 | run: dotnet test --no-restore --verbosity normal
29 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.suo
8 | *.user
9 | *.userosscache
10 | *.sln.docstates
11 |
12 | # User-specific files (MonoDevelop/Xamarin Studio)
13 | *.userprefs
14 |
15 | # Build results
16 | [Dd]ebug/
17 | [Dd]ebugPublic/
18 | [Rr]elease/
19 | [Rr]eleases/
20 | x64/
21 | x86/
22 | bld/
23 | [Bb]in/
24 | [Oo]bj/
25 | [Ll]og/
26 |
27 | # Visual Studio 2015/2017 cache/options directory
28 | .vs/
29 | # Uncomment if you have tasks that create the project's static files in wwwroot
30 | #wwwroot/
31 |
32 | # Visual Studio 2017 auto generated files
33 | Generated\ Files/
34 |
35 | # MSTest test Results
36 | [Tt]est[Rr]esult*/
37 | [Bb]uild[Ll]og.*
38 |
39 | # NUNIT
40 | *.VisualState.xml
41 | TestResult.xml
42 |
43 | # Build Results of an ATL Project
44 | [Dd]ebugPS/
45 | [Rr]eleasePS/
46 | dlldata.c
47 |
48 | # Benchmark Results
49 | BenchmarkDotNet.Artifacts/
50 |
51 | # .NET Core
52 | project.lock.json
53 | project.fragment.lock.json
54 | artifacts/
55 | **/Properties/launchSettings.json
56 |
57 | # StyleCop
58 | StyleCopReport.xml
59 |
60 | # Files built by Visual Studio
61 | *_i.c
62 | *_p.c
63 | *_i.h
64 | *.ilk
65 | *.meta
66 | *.obj
67 | *.iobj
68 | *.pch
69 | *.pdb
70 | *.ipdb
71 | *.pgc
72 | *.pgd
73 | *.rsp
74 | *.sbr
75 | *.tlb
76 | *.tli
77 | *.tlh
78 | *.tmp
79 | *.tmp_proj
80 | *.log
81 | *.vspscc
82 | *.vssscc
83 | .builds
84 | *.pidb
85 | *.svclog
86 | *.scc
87 |
88 | # Chutzpah Test files
89 | _Chutzpah*
90 |
91 | # Visual C++ cache files
92 | ipch/
93 | *.aps
94 | *.ncb
95 | *.opendb
96 | *.opensdf
97 | *.sdf
98 | *.cachefile
99 | *.VC.db
100 | *.VC.VC.opendb
101 |
102 | # Visual Studio profiler
103 | *.psess
104 | *.vsp
105 | *.vspx
106 | *.sap
107 |
108 | # Visual Studio Trace Files
109 | *.e2e
110 |
111 | # TFS 2012 Local Workspace
112 | $tf/
113 |
114 | # Guidance Automation Toolkit
115 | *.gpState
116 |
117 | # ReSharper is a .NET coding add-in
118 | _ReSharper*/
119 | *.[Rr]e[Ss]harper
120 | *.DotSettings.user
121 |
122 | # JustCode is a .NET coding add-in
123 | .JustCode
124 |
125 | # TeamCity is a build add-in
126 | _TeamCity*
127 |
128 | # DotCover is a Code Coverage Tool
129 | *.dotCover
130 |
131 | # AxoCover is a Code Coverage Tool
132 | .axoCover/*
133 | !.axoCover/settings.json
134 |
135 | # Visual Studio code coverage results
136 | *.coverage
137 | *.coveragexml
138 |
139 | # NCrunch
140 | _NCrunch_*
141 | .*crunch*.local.xml
142 | nCrunchTemp_*
143 |
144 | # MightyMoose
145 | *.mm.*
146 | AutoTest.Net/
147 |
148 | # Web workbench (sass)
149 | .sass-cache/
150 |
151 | # Installshield output folder
152 | [Ee]xpress/
153 |
154 | # DocProject is a documentation generator add-in
155 | DocProject/buildhelp/
156 | DocProject/Help/*.HxT
157 | DocProject/Help/*.HxC
158 | DocProject/Help/*.hhc
159 | DocProject/Help/*.hhk
160 | DocProject/Help/*.hhp
161 | DocProject/Help/Html2
162 | DocProject/Help/html
163 |
164 | # Click-Once directory
165 | publish/
166 |
167 | # Publish Web Output
168 | *.[Pp]ublish.xml
169 | *.azurePubxml
170 | # Note: Comment the next line if you want to checkin your web deploy settings,
171 | # but database connection strings (with potential passwords) will be unencrypted
172 | *.pubxml
173 | *.publishproj
174 |
175 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
176 | # checkin your Azure Web App publish settings, but sensitive information contained
177 | # in these scripts will be unencrypted
178 | PublishScripts/
179 |
180 | # NuGet Packages
181 | *.nupkg
182 | # The packages folder can be ignored because of Package Restore
183 | **/[Pp]ackages/*
184 | # except build/, which is used as an MSBuild target.
185 | !**/[Pp]ackages/build/
186 | # Uncomment if necessary however generally it will be regenerated when needed
187 | #!**/[Pp]ackages/repositories.config
188 | # NuGet v3's project.json files produces more ignorable files
189 | *.nuget.props
190 | *.nuget.targets
191 |
192 | # Microsoft Azure Build Output
193 | csx/
194 | *.build.csdef
195 |
196 | # Microsoft Azure Emulator
197 | ecf/
198 | rcf/
199 |
200 | # Windows Store app package directories and files
201 | AppPackages/
202 | BundleArtifacts/
203 | Package.StoreAssociation.xml
204 | _pkginfo.txt
205 | *.appx
206 |
207 | # Visual Studio cache files
208 | # files ending in .cache can be ignored
209 | *.[Cc]ache
210 | # but keep track of directories ending in .cache
211 | !*.[Cc]ache/
212 |
213 | # Others
214 | ClientBin/
215 | ~$*
216 | *~
217 | *.dbmdl
218 | *.dbproj.schemaview
219 | *.jfm
220 | *.pfx
221 | *.publishsettings
222 | orleans.codegen.cs
223 |
224 | # Including strong name files can present a security risk
225 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
226 | #*.snk
227 |
228 | # Since there are multiple workflows, uncomment next line to ignore bower_components
229 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
230 | #bower_components/
231 |
232 | # RIA/Silverlight projects
233 | Generated_Code/
234 |
235 | # Backup & report files from converting an old project file
236 | # to a newer Visual Studio version. Backup files are not needed,
237 | # because we have git ;-)
238 | _UpgradeReport_Files/
239 | Backup*/
240 | UpgradeLog*.XML
241 | UpgradeLog*.htm
242 | ServiceFabricBackup/
243 | *.rptproj.bak
244 |
245 | # SQL Server files
246 | *.mdf
247 | *.ldf
248 | *.ndf
249 |
250 | # Business Intelligence projects
251 | *.rdl.data
252 | *.bim.layout
253 | *.bim_*.settings
254 | *.rptproj.rsuser
255 |
256 | # Microsoft Fakes
257 | FakesAssemblies/
258 |
259 | # GhostDoc plugin setting file
260 | *.GhostDoc.xml
261 |
262 | # Node.js Tools for Visual Studio
263 | .ntvs_analysis.dat
264 | node_modules/
265 |
266 | # Visual Studio 6 build log
267 | *.plg
268 |
269 | # Visual Studio 6 workspace options file
270 | *.opt
271 |
272 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
273 | *.vbw
274 |
275 | # Visual Studio LightSwitch build output
276 | **/*.HTMLClient/GeneratedArtifacts
277 | **/*.DesktopClient/GeneratedArtifacts
278 | **/*.DesktopClient/ModelManifest.xml
279 | **/*.Server/GeneratedArtifacts
280 | **/*.Server/ModelManifest.xml
281 | _Pvt_Extensions
282 |
283 | # Paket dependency manager
284 | .paket/paket.exe
285 | paket-files/
286 |
287 | # FAKE - F# Make
288 | .fake/
289 |
290 | # JetBrains Rider
291 | .idea/
292 | *.sln.iml
293 |
294 | # CodeRush
295 | .cr/
296 |
297 | # Python Tools for Visual Studio (PTVS)
298 | __pycache__/
299 | *.pyc
300 |
301 | # Cake - Uncomment if you are using it
302 | # tools/**
303 | # !tools/packages.config
304 |
305 | # Tabs Studio
306 | *.tss
307 |
308 | # Telerik's JustMock configuration file
309 | *.jmconfig
310 |
311 | # BizTalk build output
312 | *.btp.cs
313 | *.btm.cs
314 | *.odx.cs
315 | *.xsd.cs
316 |
317 | # OpenCover UI analysis results
318 | OpenCover/
319 |
320 | # Azure Stream Analytics local run output
321 | ASALocalRun/
322 |
323 | # MSBuild Binary and Structured Log
324 | *.binlog
325 |
326 | # NVidia Nsight GPU debugger configuration file
327 | *.nvuser
328 |
329 | # MFractors (Xamarin productivity tool) working folder
330 | .mfractor/
331 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2018 Jose A. Fernandez
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # ColorHashSharp
2 | Generate color based on the given string. C# port of [ColorHash Javascript Library](https://github.com/zenozeng/color-hash).
3 |
4 | [](https://www.nuget.org/packages/ColorHashSharp/)
5 | 
6 | [](https://fernandezja.visualstudio.com/ColorHashSharp/_build/latest?definitionId=4)
7 |
8 | #### Basic
9 |
10 | ```csharp
11 | Debug.WriteLine($"ColorHash > Hello World");
12 |
13 | var colorHash = new ColorHash();
14 |
15 | //HSL (return HSL object)
16 | var hsl = colorHash.Hsl("Hello World");
17 |
18 | Debug.WriteLine($" H = {hsl.H} | S = {hsl.S} | L = {hsl.L}");
19 | // H = 225 | S = 0,35 | L = 0,65
20 |
21 |
22 | //RGB (return System.Drawing.Color object)
23 | var color = colorHash.Rgb("Hello World");
24 |
25 | Debug.WriteLine($" R= {color.R} | G = {color.G} | B = {color.B}");
26 | // R= 135 | G = 150 | B = 197
27 |
28 | //Hex (return string)
29 | var hex = colorHash.Hex("Hello World");
30 |
31 | Debug.WriteLine($" hex = {hex}");
32 | // hex = 8796C5
33 | ```
34 |
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/assets/icon/ColorHashSharp-ORIGINAL.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/fernandezja/ColorHashSharp/cd940e3d1f8b1c3ce3587f7e13cc2e3779ac9dfa/assets/icon/ColorHashSharp-ORIGINAL.png
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/assets/icon/ColorHashSharp-icon.png:
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https://raw.githubusercontent.com/fernandezja/ColorHashSharp/cd940e3d1f8b1c3ce3587f7e13cc2e3779ac9dfa/assets/icon/ColorHashSharp-icon.png
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/samples/ColorHashSharp-Samples.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.28803.202
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConsoleAppNetCore", "ConsoleAppNetCore\ConsoleAppNetCore.csproj", "{9E911093-4CB0-46FF-84BC-812A1ACAC37B}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {9E911093-4CB0-46FF-84BC-812A1ACAC37B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {9E911093-4CB0-46FF-84BC-812A1ACAC37B}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {9E911093-4CB0-46FF-84BC-812A1ACAC37B}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {9E911093-4CB0-46FF-84BC-812A1ACAC37B}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {5DC6A0F7-152A-4E82-8BC4-0E39B4AE5533}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/samples/ConsoleAppNetCore/ConsoleAppNetCore.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | netcoreapp3.0
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/samples/ConsoleAppNetCore/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Diagnostics;
3 | using Fernandezja.ColorHashSharp;
4 |
5 | namespace ConsoleAppNetCore
6 | {
7 | class Program
8 | {
9 | static void Main(string[] args)
10 | {
11 | Console.WriteLine("ColorHash > Hello World");
12 |
13 | var colorHash = new ColorHash();
14 |
15 | //HSL (return HSL object)
16 | var hsl = colorHash.Hsl("Hello World");
17 |
18 | Console.WriteLine($" H = {hsl.H} | S = {hsl.S} | L = {hsl.L}");
19 | Debug.WriteLine($" H = {hsl.H} | S = {hsl.S} | L = {hsl.L}");
20 |
21 |
22 | //RGB (return System.Drawing.Color object)
23 | var color = colorHash.Rgb("Hello World");
24 |
25 | Console.WriteLine($" R= {color.R} | G = {color.G} | B = {color.B}");
26 | Debug.WriteLine($" R= {color.R} | G = {color.G} | B = {color.B}");
27 |
28 |
29 | //Hex (return string)
30 | var hex = colorHash.Hex("Hello World");
31 |
32 | Console.WriteLine($" hex = {hex}");
33 | Debug.WriteLine($" hex = {hex}");
34 |
35 | Console.WriteLine("Press any key to close...");
36 | Console.ReadKey();
37 | }
38 | }
39 | }
40 |
--------------------------------------------------------------------------------
/src/ColorHashSharp.Tests/BKDRHashTest.cs:
--------------------------------------------------------------------------------
1 | using Fernandezja.ColorHashSharp;
2 | using System;
3 | using Xunit;
4 |
5 | namespace ColorHashSharp.Tests
6 | {
7 | public class BKDRHashTest
8 | {
9 | private const char SPACE_CHAR = ' ';
10 |
11 | [Fact(DisplayName = "Generate_HashWithYodaString")]
12 | public void GenerateHashWithYodaString()
13 | {
14 | var hash = new BKDRHash();
15 | var result = hash.Generate("Yoda");
16 |
17 | Assert.True(result > 0);
18 | Assert.Equal(26461759997, result);
19 | }
20 |
21 | [Fact(DisplayName = "Generate_HashWithHelloWorldString")]
22 | public void GenerateHashWithHelloWorldString()
23 | {
24 | var hash = new BKDRHash();
25 | var result = hash.Generate("Hello World");
26 | ulong expected = ulong.Parse("294020464607729");
27 |
28 | Assert.True(result > 0);
29 | Assert.Equal(expected, result);
30 | }
31 |
32 | [Fact(DisplayName = "Generate_HashWithOneOnlyChar")]
33 | public void GenerateHashWithOneOnlyChar()
34 | {
35 | var hash = new BKDRHash();
36 | var result = hash.Generate("y");
37 |
38 | Assert.True(result > 0);
39 | Assert.Equal(15971, result);
40 | }
41 |
42 | [Theory(DisplayName = "Generate_HashWithSpaces")]
43 | [InlineData(1, 4312)]
44 | [InlineData(2, 553464)]
45 | [InlineData(100, 331584897437617)]
46 | [InlineData(250, 7527402707245979)]
47 | [InlineData(1000, 128829383441439)]
48 | public void Generate_HashWithSpaces(int spacesLength, ulong hashExpected)
49 | {
50 | var stringToHash = new string(SPACE_CHAR, spacesLength);
51 |
52 | var hash = new BKDRHash();
53 | var result = hash.Generate(stringToHash);
54 |
55 | Assert.Equal(spacesLength, stringToHash.Length);
56 | Assert.True(result > 0);
57 | Assert.Equal(hashExpected, result);
58 | }
59 | }
60 | }
61 |
--------------------------------------------------------------------------------
/src/ColorHashSharp.Tests/ColorHashSharp.Tests.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netcoreapp3.0
5 |
6 | false
7 |
8 |
9 |
10 |
11 |
12 |
13 | all
14 | runtime; build; native; contentfiles; analyzers
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
--------------------------------------------------------------------------------
/src/ColorHashSharp.Tests/ColorHashTest.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Drawing;
4 | using System.Text;
5 | using Fernandezja.ColorHashSharp;
6 | using Xunit;
7 |
8 | namespace ColorHashSharp.Tests
9 | {
10 | public class ColorHashTest
11 | {
12 | [Fact(DisplayName = "BuildToHsl_ShouldCreateAColorWithTextYodaInHSL")]
13 | public void BuildToHsl_ShouldCreateAColorWithHSL()
14 | {
15 | var colorHash = new Fernandezja.ColorHashSharp.ColorHash();
16 |
17 | var result = colorHash.BuildToHsl("yoda");
18 |
19 | Assert.NotNull(result);
20 | Assert.Equal(76, result.H);
21 | Assert.Equal(0.35, result.S);
22 | Assert.Equal(0.35, result.L);
23 | }
24 |
25 |
26 |
27 | [Theory(DisplayName = "BuildToHsl_ShouldCreateAColorInHSL")]
28 | [InlineData("yoda", 76, 0.35, 0.35)]
29 | [InlineData("Yoda", 314, 0.5, 0.65)]
30 | [InlineData("starwars", 339, 0.35, 0.5)]
31 | [InlineData("StarWars", 135, 0.5, 0.35)]
32 | public void BuildToHsl_ShouldCreateAColorInHSL(
33 | string phrase, double hExpected, double sExpected, double lExpected)
34 | {
35 | var colorHash = new Fernandezja.ColorHashSharp.ColorHash();
36 |
37 | var result = colorHash.BuildToHsl(phrase);
38 |
39 | Assert.NotNull(result);
40 | Assert.Equal(hExpected, result.H);
41 | Assert.Equal(sExpected, result.S);
42 | Assert.Equal(lExpected, result.L);
43 | }
44 |
45 | [Theory(DisplayName = "BuildToHex_ShouldCreateAColorInHex")]
46 | [InlineData("yoda", "68783A")]
47 | [InlineData("Yoda", "D279BE")]
48 | [InlineData("starwars", "AC5372")]
49 | [InlineData("StarWars", "2D8643")]
50 | public void BuildToHex_ShouldCreateAColorInHex(string phrase, string hexExpected)
51 | {
52 | var colorHash = new Fernandezja.ColorHashSharp.ColorHash();
53 |
54 | var result = colorHash.BuildToHex(phrase);
55 |
56 | Assert.NotNull(result);
57 | Assert.Equal(hexExpected, result);
58 | }
59 |
60 | [Fact(DisplayName = "BuildToColor_ShouldCreateAColorObject")]
61 | public void BuildToColor_ShouldCreateAColorObject()
62 | {
63 | var colorHash = new Fernandezja.ColorHashSharp.ColorHash();
64 |
65 | var result = colorHash.BuildToColor("yoda");
66 |
67 | Assert.Equal(Color.FromArgb(alpha:255,red:104,green:120, blue:58),
68 | result);
69 | }
70 |
71 | [Fact(DisplayName = "BuildToHsl_HelloWorldString")]
72 | public void BuildToHsl_HelloWorldString()
73 | {
74 | var colorHash = new Fernandezja.ColorHashSharp.ColorHash();
75 |
76 | var result = colorHash.BuildToHsl("Hello World");
77 |
78 | Assert.NotNull(result);
79 | Assert.Equal(225, result.H);
80 | Assert.Equal(0.35, result.S);
81 | Assert.Equal(0.65, result.L);
82 | }
83 |
84 | [Fact(DisplayName = "Build_HelloWorldStringToHslColorAndHex")]
85 | public void Build_HelloWorldStringToHslColorAndHex()
86 | {
87 | var ColorHash = new Fernandezja.ColorHashSharp.ColorHash();
88 |
89 | var resultHsl = ColorHash.BuildToHsl("Hello World");
90 | var resultColor = ColorHash.BuildToColor("Hello World");
91 | var resultHex = ColorHash.BuildToHex("Hello World");
92 |
93 | Assert.Equal(135, resultColor.R);
94 | Assert.Equal(150, resultColor.G);
95 | Assert.Equal(197, resultColor.B);
96 |
97 | Assert.Equal(225, resultHsl.H);
98 | Assert.Equal(0.35, resultHsl.S);
99 | Assert.Equal(0.65, resultHsl.L);
100 |
101 | Assert.Equal("8796C5", resultHex);
102 |
103 |
104 | }
105 |
106 | [Fact(DisplayName = "Hsl_ShouldCreateAColorInHSL")]
107 | public void Hsl_ShouldCreateAColorInHSL()
108 | {
109 | var colorHash = new Fernandezja.ColorHashSharp.ColorHash();
110 |
111 | var result = colorHash.Hsl("Hello World");
112 |
113 | Assert.NotNull(result);
114 | Assert.Equal(225, result.H);
115 | Assert.Equal(0.35, result.S);
116 | Assert.Equal(0.65, result.L);
117 | }
118 |
119 |
120 |
121 | [Fact(DisplayName = "Hex_ShouldCreateAColorInHex")]
122 | public void Hex_ShouldCreateAColorInHex()
123 | {
124 | var colorHash = new Fernandezja.ColorHashSharp.ColorHash();
125 |
126 | var result = colorHash.BuildToHex("Hello World");
127 |
128 | Assert.NotNull(result);
129 | Assert.Equal("8796C5", result);
130 | }
131 |
132 |
133 | [Fact(DisplayName = "Rgb_ShouldCreateAColorInRgb")]
134 | public void Rgb_ShouldCreateAColorInRgb()
135 | {
136 | var colorHash = new Fernandezja.ColorHashSharp.ColorHash();
137 |
138 | var result = colorHash.Rgb("Hello World");
139 |
140 | Assert.Equal(135, result.R);
141 | Assert.Equal(150, result.G);
142 | Assert.Equal(197, result.B);
143 | }
144 |
145 |
146 | }
147 | }
148 |
--------------------------------------------------------------------------------
/src/ColorHashSharp.Tests/ColorToRgbTest.cs:
--------------------------------------------------------------------------------
1 | using Fernandezja.ColorHashSharp;
2 | using System;
3 | using System.Collections.Generic;
4 | using System.Text;
5 | using Xunit;
6 |
7 | namespace ColorHashSharp.Tests
8 | {
9 | public class ColorToRgbTest
10 | {
11 |
12 | [Fact(DisplayName = "ToRgb_HslToRgb")]
13 | public void ToRgb_HslToRgb()
14 | {
15 | //HSL from ""Hello World" 255, 0.35, 0.65
16 | //double hue, double saturation, double lightness
17 | var result = ColorToRgb.ToRgb(225, 0.35, 0.65);
18 |
19 | Assert.Equal(135, result.R);
20 | Assert.Equal(150, result.G);
21 | Assert.Equal(197, result.B);
22 |
23 | }
24 | }
25 | }
26 |
--------------------------------------------------------------------------------
/src/ColorHashSharp.Tests/OptionsTest.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using System.Drawing;
5 | using System.Text;
6 | using Fernandezja.ColorHashSharp;
7 | using Xunit;
8 |
9 | namespace ColorHashSharp.Tests
10 | {
11 | public class OptionsTest
12 | {
13 |
14 | [Fact(DisplayName = "GetLS_OneValue")]
15 | public void GetLS_OneValue()
16 | {
17 | var options = new Fernandezja.ColorHashSharp.Options();
18 | var result = options.GetLS(0.35);
19 | Assert.NotNull(result);
20 | Assert.Single(result);
21 | Assert.Equal(0.35, result[0]);
22 | }
23 |
24 | [Fact(DisplayName = "GetLS_DefaultValues")]
25 | public void GetLS_DefaultValues()
26 | {
27 | var options = new Fernandezja.ColorHashSharp.Options();
28 | var result = options.GetLS();
29 | Assert.NotNull(result);
30 | Assert.Equal(3, result.Count);
31 | Assert.Equal(0.35, result[0]);
32 | Assert.Equal(0.5, result[1]);
33 | Assert.Equal(0.65, result[2]);
34 | }
35 |
36 | [Fact(DisplayName = "GetLS_ArrayValues")]
37 | public void GetLS_ArrayValues()
38 | {
39 | var options = new Fernandezja.ColorHashSharp.Options();
40 | var result = options.GetLS(new ArrayList() { 0.35, 0.35, 0.35});
41 | Assert.NotNull(result);
42 | Assert.Equal(3, result.Count);
43 | Assert.Equal(0.35, result[0]);
44 | Assert.Equal(0.35, result[1]);
45 | Assert.Equal(0.35, result[2]);
46 | }
47 |
48 |
49 | }
50 | }
51 |
--------------------------------------------------------------------------------
/src/ColorHashSharp.Tests/ReadmeCodeTest.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 | using Xunit;
5 | using System.Diagnostics;
6 | using Fernandezja.ColorHashSharp;
7 |
8 | namespace ColorHashSharp.Tests
9 | {
10 | public class ReadmeCodeTest
11 | {
12 | [Fact(DisplayName = "ReadmeCodeExample_ToCopyPaste")]
13 | public void ReadmeCodeExample_ToCopyPaste()
14 | {
15 | Debug.WriteLine($"ColorHash > Hello World");
16 |
17 | var colorHash = new ColorHash();
18 |
19 | //HSL (return HSL object)
20 | var hsl = colorHash.Hsl("Hello World");
21 |
22 | Debug.WriteLine($" H = {hsl.H} | S = {hsl.S} | L = {hsl.L}");
23 |
24 |
25 | //RGB (return System.Drawing.Color object)
26 | var color = colorHash.Rgb("Hello World");
27 |
28 | Debug.WriteLine($" R= {color.R} | G = {color.G} | B = {color.B}");
29 |
30 |
31 | //Hex (return string)
32 | var hex = colorHash.Hex("Hello World");
33 |
34 | Debug.WriteLine($" hex = {hex}");
35 | }
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/src/ColorHashSharp.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.28307.168
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ColorHashSharp", "ColorHashSharp\ColorHashSharp.csproj", "{68766358-4CA1-4A57-94B9-0E1CF0F809BF}"
7 | EndProject
8 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ColorHashSharp.Tests", "ColorHashSharp.Tests\ColorHashSharp.Tests.csproj", "{2170724A-3466-4604-B243-D3B0936B44A3}"
9 | EndProject
10 | Global
11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
12 | Debug|Any CPU = Debug|Any CPU
13 | Release|Any CPU = Release|Any CPU
14 | EndGlobalSection
15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
16 | {68766358-4CA1-4A57-94B9-0E1CF0F809BF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
17 | {68766358-4CA1-4A57-94B9-0E1CF0F809BF}.Debug|Any CPU.Build.0 = Debug|Any CPU
18 | {68766358-4CA1-4A57-94B9-0E1CF0F809BF}.Release|Any CPU.ActiveCfg = Release|Any CPU
19 | {68766358-4CA1-4A57-94B9-0E1CF0F809BF}.Release|Any CPU.Build.0 = Release|Any CPU
20 | {2170724A-3466-4604-B243-D3B0936B44A3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
21 | {2170724A-3466-4604-B243-D3B0936B44A3}.Debug|Any CPU.Build.0 = Debug|Any CPU
22 | {2170724A-3466-4604-B243-D3B0936B44A3}.Release|Any CPU.ActiveCfg = Release|Any CPU
23 | {2170724A-3466-4604-B243-D3B0936B44A3}.Release|Any CPU.Build.0 = Release|Any CPU
24 | EndGlobalSection
25 | GlobalSection(SolutionProperties) = preSolution
26 | HideSolutionNode = FALSE
27 | EndGlobalSection
28 | GlobalSection(ExtensibilityGlobals) = postSolution
29 | SolutionGuid = {627C67CF-7341-4A16-BF8A-8EF505E6F60B}
30 | EndGlobalSection
31 | EndGlobal
32 |
--------------------------------------------------------------------------------
/src/ColorHashSharp/Assembly.cs:
--------------------------------------------------------------------------------
1 | using System.Runtime.CompilerServices;
2 |
3 | [assembly: InternalsVisibleTo("ColorHashSharp.Tests")]
4 |
--------------------------------------------------------------------------------
/src/ColorHashSharp/BKDRHash.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Diagnostics;
3 | using System.Numerics;
4 | using System.Text;
5 |
6 | namespace Fernandezja.ColorHashSharp
7 | {
8 | public class BKDRHash
9 | {
10 | private const char PADDING_CHAR = 'x';
11 |
12 | ///
13 | /// The Number.MAX_SAFE_INTEGER constant represents the maximum safe integer in JavaScript
14 | /// https://developer.mozilla.org/es/docs/Web/JavaScript/Referencia/Objetos_globales/Number/MAX_SAFE_INTEGER
15 | ///
16 | private const ulong JAVASCRIPT_MAX_SAFE_INTEGER = 9007199254740991;
17 |
18 | private const ulong SEED = 131;
19 |
20 | private const ulong SEED2 = 137;
21 |
22 |
23 | public ulong Generate(string value) {
24 | return GenerateVersion3(value);
25 | }
26 |
27 |
28 |
29 | public ulong GenerateVersion2(string value)
30 | {
31 | long hash = 0;
32 |
33 | // Make hash more sensitive for short string like 'a', 'b', 'c'
34 | var valueWithPadding = $"{value}{PADDING_CHAR}";
35 |
36 | var valueUtf8 = ToUTF8(valueWithPadding);
37 |
38 | var max = (Int64.MaxValue / (long)SEED);
39 |
40 | for (int i = 0; i < valueUtf8.Length; i++)
41 | {
42 | if (hash > max)
43 | {
44 | Debug.WriteLine($"hash > max");
45 | Debug.WriteLine($" hash = {hash}");
46 | Debug.WriteLine($" max = {max} >> ToUInt64(max) = {Convert.ToUInt64(max)}");
47 | Debug.WriteLine($" seed2 = {SEED2}");
48 |
49 | hash = (hash / (long)SEED2);
50 |
51 | Debug.WriteLine($" new hash = {hash}");
52 | Debug.WriteLine($" ");
53 | }
54 |
55 | var bytes = ToUTF8Bytes(valueUtf8[i].ToString());
56 |
57 | Debug.WriteLine($"{valueUtf8[i].ToString()} > {bytes[0]}");
58 |
59 | hash = (hash * (long)SEED) + bytes[0];
60 |
61 | Debug.WriteLine($"{valueUtf8[i].ToString()} > {bytes[0]} > hash = {hash}");
62 | }
63 |
64 | return (ulong)hash;
65 | }
66 |
67 |
68 |
69 | ///
70 | /// BKDR Hash (modified version). Idem original code.
71 | /// https://github.com/zenozeng/color-hash/blob/master/lib/bkdr-hash.js
72 | /// Example values nodejs https://repl.it/@Jose_AA/BKDR-Hash
73 | ///
74 | ///
75 | ///
76 | public ulong GenerateVersion3(string value)
77 | {
78 | ulong hash = 0;
79 |
80 | // Make hash more sensitive for short string like 'a', 'b', 'c'
81 | var valueWithPadding = $"{value}{PADDING_CHAR}";
82 |
83 | var valueUtf8 = ToUTF8(valueWithPadding);
84 |
85 | var max = (JAVASCRIPT_MAX_SAFE_INTEGER / SEED);
86 |
87 | for (int i = 0; i < valueUtf8.Length; i++)
88 | {
89 | if (hash > max)
90 | {
91 | Debug.WriteLine($"hash > max");
92 | Debug.WriteLine($" hash = {hash}");
93 | Debug.WriteLine($" max = {max} >> ToUInt64(max) = {Convert.ToUInt64(max)}");
94 | Debug.WriteLine($" seed2 = {SEED2}");
95 |
96 | hash = (hash / SEED2);
97 |
98 | Debug.WriteLine($" new hash = {hash}");
99 | Debug.WriteLine($" ");
100 | }
101 |
102 | var bytes = ToUTF8Bytes(valueUtf8[i].ToString());
103 |
104 | Debug.WriteLine($"{valueUtf8[i].ToString()} > {bytes[0]}");
105 |
106 | hash = (hash * SEED) + bytes[0];
107 |
108 | Debug.WriteLine($"{valueUtf8[i].ToString()} > {bytes[0]} > hash = {hash}");
109 | }
110 |
111 | return hash;
112 | }
113 |
114 | private string ToUTF8(string value)
115 | {
116 | var bytes = Encoding.Default.GetBytes(value);
117 | return Encoding.UTF8.GetString(bytes);
118 | }
119 |
120 | private byte[] ToUTF8Bytes(string value)
121 | {
122 | var bytes = Encoding.UTF8.GetBytes(value);
123 | return bytes;
124 | }
125 |
126 |
127 |
128 | }
129 | }
130 |
--------------------------------------------------------------------------------
/src/ColorHashSharp/ColorHash.cs:
--------------------------------------------------------------------------------
1 | using Fernandezja.ColorHashSharp.Entities;
2 | using System;
3 | using System.Collections.Generic;
4 | using System.Collections;
5 | using System.Text;
6 | using System.Drawing;
7 | using Fernandezja.ColorHashSharp.Interfaces;
8 |
9 | namespace Fernandezja.ColorHashSharp
10 | {
11 | public class ColorHash : IColorHash, IColorHashAlias
12 | {
13 |
14 | private Options _options;
15 |
16 | public ColorHash()
17 | {
18 | _options = new Options();
19 | }
20 |
21 | #region IColorHash
22 |
23 | public string Build(string value)
24 | {
25 | return BuildToHex(value);
26 | }
27 |
28 | public Color BuildToColor(string value)
29 | {
30 | var hsl = BuildToHsl(value);
31 | var color = (new ColorToRgb()).ToRgb(hsl);
32 | return color;
33 | }
34 |
35 | public string BuildToHex(string value)
36 | {
37 | var color = BuildToColor(value);
38 | var hex = (new ColorToHex()).BuildToHex(color);
39 | return hex;
40 | }
41 |
42 | public Hsl BuildToHsl(string value)
43 | {
44 | double h, s, l;
45 |
46 | var hashGenerator = new BKDRHash();
47 |
48 | var hash = hashGenerator.Generate(value);
49 |
50 | if (_options.HueRanges.Count > 0)
51 | {
52 | var rangeIndex = hash % Convert.ToUInt64(_options.HueRanges.Count);
53 |
54 | //TODO: Convert int? prevent error
55 | var hueValue = (Hue)_options.HueRanges[(int)rangeIndex];
56 |
57 | var hueResolution = Convert.ToUInt64(727);
58 | h = ((hash / Convert.ToUInt64(_options.HueRanges.Count)) % hueResolution)
59 | * (Convert.ToUInt64(hueValue.Max) - Convert.ToUInt64(hueValue.Min)) / hueResolution + Convert.ToUInt64(hueValue.Min);
60 |
61 | }
62 | else
63 | {
64 | h = hash % 359; // note that 359 is a prime
65 | }
66 |
67 | hash = (hash / 360);
68 | var sIndex = (hash % (ulong)_options.S.Count);
69 | s = (double)_options.S[(int)sIndex];
70 |
71 | hash = (hash / (ulong)_options.S.Count);
72 | var lIndex = (hash % (ulong)_options.L.Count);
73 | l = (double)_options.L[(int)lIndex];
74 |
75 | var hslResult = new Hsl(h, s, l);
76 |
77 | return hslResult;
78 | }
79 | #endregion
80 |
81 | #region IColorHashAlias
82 |
83 | ///
84 | /// Alias of BuildToColor method
85 | ///
86 | ///
87 | ///
88 | public Color Rgb(string value) {
89 | return BuildToColor(value);
90 | }
91 |
92 | ///
93 | /// Alias of BuildToHex method
94 | ///
95 | ///
96 | ///
97 | public string Hex(string value)
98 | {
99 | return BuildToHex(value);
100 | }
101 |
102 |
103 | ///
104 | /// Alias of BuildToHsl method
105 | ///
106 | ///
107 | ///
108 | public Hsl Hsl(string value)
109 | {
110 | return BuildToHsl(value);
111 | }
112 |
113 | #endregion
114 | }
115 | }
116 |
--------------------------------------------------------------------------------
/src/ColorHashSharp/ColorHashSharp.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.1
5 | Fernandezja.ColorHashSharp
6 | false
7 | 1.0.0.0
8 | 1.0.0
9 | 1.0.0
10 | Generate color based on the given string
11 | Generate color based on the given string. C# port of ColorHash Javascript Library.
12 | Jose A. Fernandez
13 | https://licenses.nuget.org/MIT
14 |
15 | https://raw.githubusercontent.com/fernandezja/ColorHashSharp/master/assets/icon/ColorHashSharp-icon.png
16 | https://github.com/fernandezja/ColorHashSharp
17 | color hash string hsl hex hexadecimal
18 | Generate color based on the given string. C# port of ColorHash Javascript Library. See https://github.com/fernandezja/ColorHashSharp
19 | true
20 |
21 |
22 |
23 |
--------------------------------------------------------------------------------
/src/ColorHashSharp/ColorToHex.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Drawing;
4 | using System.Text;
5 |
6 | namespace Fernandezja.ColorHashSharp
7 | {
8 | public class ColorToHex
9 | {
10 | public string BuildToHex(Color color) {
11 | string hex = color.R.ToString("X2")
12 | + color.G.ToString("X2")
13 | + color.B.ToString("X2");
14 | return hex;
15 | }
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/src/ColorHashSharp/ColorToRgb.cs:
--------------------------------------------------------------------------------
1 | using Fernandezja.ColorHashSharp.Entities;
2 | using System;
3 | using System.Collections.Generic;
4 | using System.Diagnostics;
5 | using System.Drawing;
6 | using System.Text;
7 |
8 | namespace Fernandezja.ColorHashSharp
9 | {
10 | public class ColorToRgb
11 | {
12 | public Color ToRgb(Hsl hsl) {
13 | return ToRgb(hsl.H, hsl.S, hsl.L);
14 | }
15 |
16 |
17 | public static Color ToRgb(double hue, double saturation, double lightness) {
18 | return ToRgb2(hue, saturation, lightness);
19 | }
20 |
21 |
22 |
23 | ///
24 | /// From https://en.wikipedia.org/wiki/HSL_and_HSV
25 | ///
26 | ///
27 | ///
28 | ///
29 | ///
30 | public static Color ToRgb1(double hue, double saturation, double lightness)
31 | {
32 | int hi = Convert.ToInt32(Math.Floor(hue / 60)) % 6;
33 | double f = hue / 60 - Math.Floor(hue / 60);
34 |
35 | lightness = lightness * 255;
36 | int v = Convert.ToInt32(lightness);
37 | int p = Convert.ToInt32(lightness * (1 - saturation));
38 | int q = Convert.ToInt32(lightness * (1 - f * saturation));
39 | int t = Convert.ToInt32(lightness * (1 - (1 - f) * saturation));
40 |
41 | if (hi == 0)
42 | return Color.FromArgb(255, v, t, p);
43 | else if (hi == 1)
44 | return Color.FromArgb(255, q, v, p);
45 | else if (hi == 2)
46 | return Color.FromArgb(255, p, v, t);
47 | else if (hi == 3)
48 | return Color.FromArgb(255, p, q, v);
49 | else if (hi == 4)
50 | return Color.FromArgb(255, t, p, v);
51 | else
52 | return Color.FromArgb(255, v, p, q);
53 | }
54 |
55 |
56 |
57 | ///
58 | /// Idem HSL2RGB from zenozeng/color-hash
59 | /// https://github.com/zenozeng/color-hash/blob/master/dist/color-hash.js
60 | ///
61 | ///
62 | ///
63 | ///
64 | ///
65 | public static Color ToRgb2(double hue, double saturation, double lightness)
66 | {
67 | var h = hue / 360;
68 | Debug.WriteLine($"h = {h}");
69 |
70 | var q = lightness < 0.5
71 | ? lightness * (1 + saturation)
72 | : lightness + saturation - (lightness * saturation);
73 |
74 |
75 | var p = 2.0 * lightness - q;
76 |
77 | Debug.WriteLine($"q = {q}");
78 | Debug.WriteLine($"p = {p}");
79 |
80 | var r = GetColor(h + 1 / 3.0, q, p);
81 | var g = GetColor(h, q, p);
82 | var b = GetColor(h - 1 / 3.0, q, p);
83 |
84 | return Color.FromArgb(alpha: 255, red: r, green: g, blue: b);
85 |
86 |
87 | }
88 |
89 | private static int GetColor(double color, double q, double p) {
90 |
91 | Debug.WriteLine($" 1 color = {color}");
92 |
93 | if (color < 0)
94 | {
95 | color++;
96 | }
97 |
98 | if (color > 1)
99 | {
100 | color--;
101 | }
102 |
103 | if (color < (1.0/6.0))
104 | {
105 | color = p + (q - p) * 6.0 * color;
106 | }
107 | else if (color < 0.5)
108 | {
109 | color = q;
110 | }
111 | else if (color < (2.0/3.0))
112 | {
113 | color = p + (q - p) * 6.0 * ((2.0 / 3.0) - color);
114 | }
115 | else
116 | {
117 | color = p;
118 | }
119 |
120 | Debug.WriteLine($" 2 color = {color}");
121 |
122 | Debug.WriteLine($" ----------------------------");
123 |
124 | return (int)Math.Round(color * 255);
125 |
126 |
127 | }
128 |
129 |
130 |
131 | //public Color ToRgb(double h, double s, double l)
132 | //{
133 | // double r = 0,
134 | // g = 0,
135 | // b = 0;
136 |
137 | // if (l != 0)
138 | // {
139 | // if (s == 0)
140 | // r = g = b = l;
141 | // else
142 | // {
143 | // double temp2;
144 | // if (l < 0.5)
145 | // temp2 = l * (1.0 + s);
146 | // else
147 | // temp2 = l + s - (l * s);
148 |
149 | // double temp1 = 2.0 * l - temp2;
150 |
151 | // r = GetColorComponent(temp1, temp2, h + 1.0 / 3.0);
152 | // g = GetColorComponent(temp1, temp2, h);
153 | // b = GetColorComponent(temp1, temp2, h - 1.0 / 3.0);
154 | // }
155 | // }
156 | // return Color.FromArgb((int)(255 * r), (int)(255 * g), (int)(255 * b));
157 |
158 | //}
159 |
160 | //private static double GetColorComponent(
161 | // double temp1, double temp2, double temp3)
162 | //{
163 | // if (temp3 < 0.0)
164 | // temp3 += 1.0;
165 | // else if (temp3 > 1.0)
166 | // temp3 -= 1.0;
167 |
168 | // if (temp3 < 1.0 / 6.0)
169 | // return temp1 + (temp2 - temp1) * 6.0 * temp3;
170 | // else if (temp3 < 0.5)
171 | // return temp2;
172 | // else if (temp3 < 2.0 / 3.0)
173 | // return temp1 + ((temp2 - temp1) * ((2.0 / 3.0) - temp3) * 6.0);
174 | // else
175 | // return temp1;
176 | //}
177 | }
178 | }
179 |
--------------------------------------------------------------------------------
/src/ColorHashSharp/Entities/Hsl.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace Fernandezja.ColorHashSharp.Entities
6 | {
7 | ///
8 | /// HSL (hue, saturation, lightness)
9 | /// SL (hue, saturation, lightness) and HSV (hue, saturation, value)
10 | /// are alternative representations of the RGB color model
11 | /// https://en.wikipedia.org/wiki/HSL_and_HSV
12 | ///
13 | [Serializable]
14 | public class Hsl
15 | {
16 | public Hsl()
17 | {
18 |
19 | }
20 |
21 | public Hsl(double h, double s, double l)
22 | {
23 | H = h;
24 | S = s;
25 | L = l;
26 | }
27 |
28 |
29 | public double H { get; set; }
30 | public double S { get; set; }
31 | public double L { get; set; }
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/src/ColorHashSharp/Entities/Hue.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace Fernandezja.ColorHashSharp.Entities
6 | {
7 | ///
8 | /// Hue is one of the main properties (called color appearance parameters) of a color.
9 | /// Defined technically (in the CIECAM02 model)
10 | /// https://en.wikipedia.org/wiki/Hue
11 | ///
12 | [Serializable]
13 | public class Hue
14 | {
15 | public Hue()
16 | {
17 | Min = 0;
18 | Max = 360;
19 | }
20 |
21 | public int Min { get; set; }
22 | public int Max { get; set; }
23 |
24 |
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/src/ColorHashSharp/Interfaces/IColorHash.cs:
--------------------------------------------------------------------------------
1 | using System.Drawing;
2 | using Fernandezja.ColorHashSharp.Entities;
3 |
4 | namespace Fernandezja.ColorHashSharp.Interfaces
5 | {
6 | public interface IColorHash
7 | {
8 | string Build(string value);
9 | Color BuildToColor(string value);
10 | string BuildToHex(string value);
11 | Hsl BuildToHsl(string value);
12 | }
13 | }
--------------------------------------------------------------------------------
/src/ColorHashSharp/Interfaces/IColorHashAlias.cs:
--------------------------------------------------------------------------------
1 | using System.Drawing;
2 | using Fernandezja.ColorHashSharp.Entities;
3 |
4 | namespace Fernandezja.ColorHashSharp.Interfaces
5 | {
6 | public interface IColorHashAlias {
7 |
8 | ///
9 | /// Alias of BuildToColor method
10 | ///
11 | ///
12 | ///
13 | Color Rgb(string value);
14 |
15 | ///
16 | /// Alias of BuildToHex method
17 | ///
18 | ///
19 | ///
20 | string Hex(string value);
21 |
22 |
23 | ///
24 | /// Alias of BuildToHsl method
25 | ///
26 | ///
27 | ///
28 | Hsl Hsl(string value);
29 | }
30 | }
--------------------------------------------------------------------------------
/src/ColorHashSharp/Options.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using System.Text;
5 |
6 | namespace Fernandezja.ColorHashSharp
7 | {
8 | public class Options
9 | {
10 | public ArrayList HueRanges { get; set; }
11 |
12 | ///
13 | /// Saturation
14 | ///
15 | public ArrayList S { get; set; }
16 |
17 | ///
18 | /// Lightness
19 | ///
20 | public ArrayList L { get; set; }
21 |
22 | public Options()
23 | {
24 | //TODO: Get from options param
25 | S = GetLS(new ArrayList() { 0.35, 0.5, 0.65 });
26 | L = GetLS(new ArrayList() { 0.35, 0.5, 0.65 });
27 |
28 | HueRanges = new ArrayList();
29 | }
30 |
31 |
32 | ///
33 | /// Get lightness or saturation
34 | ///
35 | ///
36 | ///
37 | internal protected ArrayList GetLS(double param)
38 | {
39 | return new ArrayList() { param };
40 | }
41 |
42 | ///
43 | /// Get lightness or saturation
44 | ///
45 | ///
46 | ///
47 | internal protected ArrayList GetLS(ArrayList param)
48 | {
49 | if (param == null)
50 | {
51 | // note that 3 is a prime
52 | param = new ArrayList() { 0.35, 0.5, 0.65 };
53 | }
54 |
55 | return param;
56 | }
57 |
58 | internal protected ArrayList GetLS()
59 | {
60 | return GetLS(null);
61 | }
62 |
63 |
64 | }
65 | }
66 |
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/src/ColorHashSharp/Utilities.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace Fernandezja.ColorHashSharp
6 | {
7 | public class Utilities
8 | {
9 | internal protected string StringToNumber(string value)
10 | {
11 | var result = new StringBuilder();
12 | for (var i = 0; i < value.Length; i++)
13 | {
14 | result.Append(((int)value[i]).ToString());
15 | }
16 | return result.ToString();
17 | }
18 |
19 | }
20 | }
21 |
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