├── .github └── workflows │ └── build.yml ├── KVX ├── 0011_CHAIN.kvx ├── 0142_BARS.kvx ├── 0143_BARS.kvx ├── 0144_TEXTURE.kvx ├── 0160_ROCKS.kvx ├── 0161_BRICK.kvx ├── 0162_BRICK.kvx ├── 0163_BRICK.kvx ├── 0164_ROCK.kvx ├── 0165_ROCK.kvx ├── 0326_HEALTH_A.kvx ├── 0327_HEALTH_B.kvx ├── 0328_HEALTH_C.kvx ├── 0329_HEALTH_D.kvx ├── 0330_HEALTH_E.kvx ├── 0331_HEALTH_F.kvx ├── 0332_POISON_A.kvx ├── 0333_POISON_B.kvx ├── 0334_POISON_C.kvx ├── 0335_POISON_D.kvx ├── 0336_POISON_E.kvx ├── 0337_POISON_F.kvx ├── 0338_TORCH_PROP_A.kvx ├── 0339_TORCH_PROP_B.kvx ├── 0340_TORCH_PROP_C.kvx ├── 0341_TORCH_PROP_D.kvx ├── 0354_WOOD_WITH_ROPE.kvx ├── 0355_FLOWERPOT.kvx ├── 0484_VASE.kvx ├── 0486_LIONS_VASE.kvx ├── 0488_REVOLVER.kvx ├── 0490_MG.kvx ├── 0491_FLAMETHRWR.kvx ├── 0511_CHAIN.kvx ├── 0513_VASE.kvx ├── 0514_VASE.kvx ├── 0515_VASE.kvx ├── 0516_VASE.kvx ├── 0528_PILLAR.kvx ├── 0529_VASE.kvx ├── 0531_VASE.kvx ├── 0532_VASE.kvx ├── 0533_VASE.kvx ├── 0534_GOLD.kvx ├── 0535_SWORD.kvx ├── 0540_TREE.kvx ├── 0639_BLOODY_HOOKCHAIN.kvx ├── 0642_HOOKCHAIN_WITH_GUTS.kvx ├── 0718_PLANT_A.kvx ├── 0719_PLANT_B.kvx ├── 0726_EYE_A.kvx ├── 0732_EYE_B.kvx ├── 0733_EYE_C.kvx ├── 0734_EYE_D.kvx ├── 0735_EYE_E.kvx ├── 0736_SCARAB_A.kvx ├── 0744_TORCH_A.kvx ├── 0745_TORCH_B.kvx ├── 0746_TORCH_C.kvx ├── 0747_TORCH_D.kvx ├── 0748_TORCH_E.kvx ├── 0749_TORCH_F.kvx ├── 0750_TORCH_G.kvx ├── 0751_TORCH_H.kvx ├── 0752_HAND.kvx ├── 0754_MASK.kvx ├── 0771_HEART_A.kvx ├── 0772_HEART_B.kvx ├── 0773_HEART_C.kvx ├── 0774_HEART_D.kvx ├── 0807_WEB.kvx ├── 0808_WEB.kvx ├── 0810_WEB.kvx ├── 0877_SPEEDLOADER.kvx ├── 0878_GRENADE.kvx ├── 0879_FTAMMO.kvx ├── 0881_BELT1.kvx ├── 0882_BELT2.kvx ├── 0899_STAFF_A.kvx ├── 0900_STAFF_B.kvx ├── 0901_STAFF_C.kvx ├── 0982_MAP.kvx ├── 1112_HOOKCHAIN_1.kvx ├── 1113_HOOKCHAIN_2.kvx ├── 1114_HOOKCHAIN_3.kvx ├── 1115_HOOKCHAIN_4.kvx ├── 1212_BARS.kvx ├── 1250_VASE.kvx ├── 1287_ARROW.kvx ├── 2060_DRUMS.kvx ├── 3455_BRACELET.kvx ├── 3457_COBRA.kvx ├── 3502_MANA_A.kvx ├── 3503_MANA_B.kvx ├── 3504_MANA_C.kvx ├── 3505_MANA_D.kvx ├── 3506_MANA_E.kvx ├── 3507_MANA_F.kvx ├── 3516_EYE.kvx ├── 3516_EYE_AMMO_A.kvx ├── 3517_EYE_AMMO_B.kvx ├── 3518_EYE_AMMO_C.kvx ├── 3519_EYE_AMMO_D.kvx ├── 3520_EYE_AMMO_E.kvx └── 3602_GRENADE.kvx ├── exhumed-raze.def ├── exhumed.def ├── license.txt ├── psgdx.def ├── readme.txt └── voxels.def /.github/workflows/build.yml: -------------------------------------------------------------------------------- 1 | name: CI 2 | 3 | on: 4 | push: 5 | branches: [ master ] 6 | 7 | workflow_dispatch: 8 | 9 | jobs: 10 | build: 11 | runs-on: windows-latest 12 | 13 | steps: 14 | - uses: actions/checkout@v2 15 | 16 | - name: Making ZIP 17 | run: 7z a -m0=Copy -tzip voxels_ps_${{ github.run_number }}.zip exhumed.def psgdx.def voxels.def license.txt readme.txt KVX 18 | 19 | - name: Deleting older releases 20 | uses: bubkoo/delete-stale-releases@v1.0.6 21 | with: 22 | GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} 23 | keep_latest_count: 0 24 | delete_tags: true 25 | exclude: v* 26 | include: p* 27 | include_draft: false 28 | include_prerelease: true 29 | 30 | - name: Creating new release 31 | uses: johnwbyrd/update-release@v1.0.0 32 | with: 33 | token: ${{ secrets.GITHUB_TOKEN }} 34 | files: voxels_ps_${{ github.run_number }}.zip 35 | release: p${{ github.run_number }} 36 | prerelease: true 37 | draft: false 38 | -------------------------------------------------------------------------------- /KVX/0011_CHAIN.kvx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/fgsfds/Powerslave-Voxel-Pack/cac4832a3db1186ee2d7e14beb26408aa0d229ed/KVX/0011_CHAIN.kvx -------------------------------------------------------------------------------- /KVX/0142_BARS.kvx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/fgsfds/Powerslave-Voxel-Pack/cac4832a3db1186ee2d7e14beb26408aa0d229ed/KVX/0142_BARS.kvx 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Any use of the 5 | Work other than as authorized under this license is prohibited by law. 6 | 7 | BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE 8 | BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED 9 | TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN 10 | CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS. 11 | 12 | 13 | Definitions: 14 | ------------ 15 | 16 | "Adaptation" means a work based upon the Work, or upon the Work and other 17 | pre-existing works, such as a translation, modification, derivative work, 18 | arrangement or other alterations of an artistic work, or phonogram or 19 | performance and includes cinematographic adaptations or any other form in 20 | which the Work may be recast, transformed, or adapted including in any form 21 | recognizably derived from the original. 22 | 23 | "Distribute" means to make available to the public the original and copies of 24 | the Work or Adaptation, as appropriate, through any transfer of ownership. 25 | 26 | "Licensor" means the individual, individuals, entity or entities that offer(s) 27 | the Work under the terms of this License. 28 | 29 | "Author" means, in the case of a literary or artistic work, the individual, 30 | individuals, entity or entities who created the Work or if no individual or 31 | entity can be identified, the publisher. 32 | 33 | "Work" means the artistic and/or musical content offered under the terms of 34 | this License including without limitation any production in the literary, 35 | scientific and artistic domain, whatever may be the mode or form of its 36 | expression including digital form. 37 | 38 | "You" means an individual or entity exercising rights under this License who 39 | has not previously violated the terms of this License with respect to the Work, 40 | or who has received express permission from the Licensor to exercise rights 41 | under this License despite a previous violation. 42 | 43 | "Reproduce" means to make copies of the Work by any means. 44 | 45 | 46 | Terms: 47 | ------ 48 | 49 | You are free to copy, alter, distribute, reproduce and transmit this Work, 50 | subject to the following conditions: 51 | 52 | 1. You may not use this Work or anything contained in this Work for commercial 53 | purposes. 54 | 55 | 2. You must attribute this Work in the manner specified by the authors or 56 | licensor. 57 | 58 | 3. Any likenesses, characters, sounds, phrases or references specific to 59 | Powerslave, Exhumed, Lobotomy Software, Playmates Interactive, or 60 | BMG Interactive appear in this Work courtesy of Lobotomy Software 61 | and are the exclusive property of Lobotomy Software, and are provided 62 | only to be used with a legally acquired copy of Powerslave/Exhumed. 63 | You may not alter, transform, build upon or adapt any portion of this 64 | Work specifically related to or derived from the Powerslave/Exhumed 65 | intellectual property, including likenesses, characters, sounds, 66 | phrases or references for any purpose other than use with a legally 67 | acquired copy of Powerslave/Exhumed. 68 | 69 | 4. Any works based upon altered, transformed, or copied parts of this Work must 70 | be distributed under a license identical or similar to this one. 71 | 72 | 5. For any reuse or distribution of this Work, you must make clear to others 73 | the license terms of this Work. 74 | 75 | 6. The producers and/or authors of this Work explicitly reject any liability for 76 | any damages resulting from use or misuse of this Work by any Licensee or 77 | other third party. -------------------------------------------------------------------------------- /psgdx.def: -------------------------------------------------------------------------------- 1 | include voxels.def -------------------------------------------------------------------------------- /readme.txt: -------------------------------------------------------------------------------- 1 | ============================================================================================ 2 | Powerslave/Exhumed Voxel Pack 3 | ============================================================================================ 4 | 5 | Version: 0.1 WIP 6 | Release Date: 02.04.2021 7 | 8 | 9 | ============================================================================================ 10 | ABOUT 11 | ============================================================================================ 12 | 13 | This pack provides voxel replacements for sprites in Powerslave/Exhumed. 14 | It is meant to be used with BuildGDX and PCExhumed ports. 15 | 16 | 17 | ============================================================================================ 18 | HOW TO USE 19 | ============================================================================================ 20 | 21 | BuildGDX (1.13 or later) and PCExhumed (r11753 or later): 22 | - put psvoxels.zip into autoload folder located in a game directory 23 | - make sure "enable autoload folder" checkbox is enabled 24 | 25 | 26 | ============================================================================================ 27 | LINKS 28 | ============================================================================================ 29 | 30 | > BuildGDX port: 31 | https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx 32 | 33 | > PCExhumed dev builds: 34 | https://lerppu.net/wannabethesis/pcexhumed/latest/ 35 | 36 | > GitHub repo: 37 | https://github.com/fgsfds/Powerslave-Voxel-Pack 38 | 39 | 40 | ============================================================================================ 41 | CREDITS 42 | ============================================================================================ 43 | 44 | > Voxel creation 45 | fgsfds (https://twitter.com/fgsfds228) 46 | Dzierzan (https://twitter.com/Dzierzan23) 47 | 48 | > All voxels based on work by 49 | Lobotomy Software 50 | 51 | 52 | ============================================================================================ 53 | CHANGELOG 54 | ============================================================================================ 55 | 56 | Version 0.1 (02.04.2021) 57 | --------------------------- 58 | > First version 59 | fgsfds: 60 | + Health Pickup (326-331) 61 | + Poison Pickup (332-337) 62 | + Mana Pickup (3502-3507) 63 | + Revolver (0488) 64 | + Machine Gun (0490) 65 | + Flamethrower (0491) 66 | + Grenade (0878, 3602) 67 | + Bracelet (3455) 68 | + Cobra Staff (0899-0901) 69 | + Torch (0744-0751) 70 | + Cobra (3457) 71 | + MG Ammo Belt (0881-0882) 72 | + All-Seeing Eye (0726, 0732-0735) 73 | + Scarab (0736) 74 | + Health Plant (0718-0719) 75 | + Map (0982) 76 | + Flamethrower Ammo (0879) 77 | Dzierzan: 78 | + Bricks (0161-0163) 79 | + Rocks (0160, 0164, 0165) 80 | + Wood with rope (0354) 81 | + Vases (0484, 0513, 0514, 0515, 0516, 0529, 0531, 0532, 0533, 1250) 82 | + Pillar (0528) 83 | + Sword (0535) 84 | + Web (0807, 0808, 0810) 85 | + Bars (0142-0144, 1212) 86 | + Arrow (1287) 87 | + Flowerpot (0355) 88 | + Pile of gold (0534) 89 | + Drums (2060) 90 | + Chains (0011, 0511, 0639, 0642, 1112-1115) 91 | + Hand Pickup (0752) 92 | + Lions with vase (0486) 93 | + Heart Pickup (0771-0774) 94 | + Eye ammo pickup (3516-3520) based on fgsfds' voxel 95 | + Torch prop (0338-0341) 96 | + Palm Tree (0540) [It's commented out, as BuildGDX doesn't support such complicated models yet] 97 | 98 | -------------------------------------------------------------------------------- /voxels.def: -------------------------------------------------------------------------------- 1 | //Animated 2 | 3 | voxel "KVX/0326_HEALTH_A.kvx" { tile 326 } 4 | voxel "KVX/0327_HEALTH_B.kvx" { tile 327 } 5 | voxel "KVX/0328_HEALTH_C.kvx" { tile 328 } 6 | voxel "KVX/0329_HEALTH_D.kvx" { tile 329 } 7 | voxel "KVX/0330_HEALTH_E.kvx" { tile 330 } 8 | voxel "KVX/0331_HEALTH_F.kvx" { tile 331 } 9 | 10 | voxel "KVX/0332_POISON_A.kvx" { tile 332 } 11 | voxel "KVX/0333_POISON_B.kvx" { tile 333 } 12 | voxel "KVX/0334_POISON_C.kvx" { tile 334 } 13 | voxel "KVX/0335_POISON_D.kvx" { tile 335 } 14 | voxel "KVX/0336_POISON_E.kvx" { tile 336 } 15 | voxel "KVX/0337_POISON_F.kvx" { tile 337 } 16 | 17 | voxel "KVX/0726_EYE_A.kvx" { tile 0726 } 18 | voxel "KVX/0732_EYE_B.kvx" { tile 0732 } 19 | voxel "KVX/0733_EYE_C.kvx" { tile 0733 } 20 | voxel "KVX/0734_EYE_D.kvx" { tile 0734 } 21 | voxel "KVX/0735_EYE_E.kvx" { tile 0735 } 22 | 23 | voxel "KVX/0771_HEART_A.kvx" { tile 0771 rotate } // Dzierzan 24 | voxel "KVX/0772_HEART_B.kvx" { tile 0772 rotate } // Dzierzan 25 | voxel "KVX/0773_HEART_C.kvx" { tile 0773 rotate } // Dzierzan 26 | voxel "KVX/0774_HEART_D.kvx" { tile 0774 rotate } // Dzierzan 27 | 28 | voxel "KVX/3502_MANA_A.kvx" { tile 3502 } 29 | voxel "KVX/3503_MANA_B.kvx" { tile 3503 } 30 | voxel "KVX/3504_MANA_C.kvx" { tile 3504 } 31 | voxel "KVX/3505_MANA_D.kvx" { tile 3505 } 32 | voxel "KVX/3506_MANA_E.kvx" { tile 3506 } 33 | voxel "KVX/3507_MANA_F.kvx" { tile 3507 } 34 | 35 | voxel "KVX/0488_REVOLVER.kvx" { tile 0488 rotate } 36 | voxel "KVX/0490_MG.kvx" { tile 0490 rotate } 37 | voxel "KVX/0491_FLAMETHRWR.kvx" { tile 0491 rotate } 38 | voxel "KVX/0752_HAND.kvx" { tile 0752 rotate } // Dzierzan 39 | voxel "KVX/0754_MASK.kvx" { tile 0754 rotate } 40 | voxel "KVX/0877_SPEEDLOADER.kvx" { tile 0877 rotate } 41 | voxel "KVX/0878_GRENADE.kvx" { tile 0878 rotate } 42 | voxel "KVX/0879_FTAMMO.kvx" { tile 0879 rotate } 43 | voxel "KVX/0881_BELT1.kvx" { tile 0881 } 44 | voxel "KVX/0882_BELT2.kvx" { tile 0882 } 45 | voxel "KVX/0899_STAFF_A.kvx" { tile 0899 rotate } 46 | voxel "KVX/0900_STAFF_B.kvx" { tile 0900 rotate } 47 | voxel "KVX/0901_STAFF_C.kvx" { tile 0901 rotate } 48 | voxel "KVX/3455_BRACELET.kvx" { tile 3455 rotate } 49 | voxel "KVX/3457_COBRA.kvx" { tile 3457 rotate } 50 | 51 | voxel "KVX/0744_TORCH_A.kvx" { tile 0744 } 52 | voxel "KVX/0745_TORCH_B.kvx" { tile 0745 } 53 | voxel "KVX/0746_TORCH_C.kvx" { tile 0746 } 54 | voxel "KVX/0747_TORCH_D.kvx" { tile 0747 } 55 | voxel "KVX/0748_TORCH_E.kvx" { tile 0748 } 56 | voxel "KVX/0749_TORCH_F.kvx" { tile 0749 } 57 | voxel "KVX/0750_TORCH_G.kvx" { tile 0750 } 58 | voxel "KVX/0751_TORCH_H.kvx" { tile 0751 } 59 | 60 | voxel "KVX/0736_SCARAB_A.kvx" { tile 0736 rotate } 61 | 62 | voxel "KVX/0718_PLANT_A.kvx" { tile 0718 } 63 | voxel "KVX/0719_PLANT_B.kvx" { tile 0719 } 64 | 65 | voxel "KVX/0982_MAP.kvx" { tile 0982 rotate } 66 | 67 | voxel "KVX/3516_EYE_AMMO_A.kvx" { tile 3516 } // Dzierzan 68 | voxel "KVX/3517_EYE_AMMO_B.kvx" { tile 3517 } // Dzierzan 69 | voxel "KVX/3518_EYE_AMMO_C.kvx" { tile 3518 } // fgsfds & Dzierzan 70 | voxel "KVX/3519_EYE_AMMO_D.kvx" { tile 3519 } // Dzierzan 71 | voxel "KVX/3520_EYE_AMMO_E.kvx" { tile 3520 } // Dzierzan 72 | 73 | //Props 74 | 75 | voxel "KVX/0011_CHAIN.kvx" { tile 0011 } // Dzierzan 76 | voxel "KVX/0142_BARS.kvx" { tile 0142 } // Dzierzan 77 | voxel "KVX/0143_BARS.kvx" { tile 0143 } // Dzierzan 78 | voxel "KVX/0144_TEXTURE.kvx" { tile 0144 } // Dzierzan 79 | voxel "KVX/0160_ROCKS.kvx" { tile 0160 } // Dzierzan 80 | voxel "KVX/0161_BRICK.kvx" { tile 0161 } // Dzierzan 81 | voxel "KVX/0162_BRICK.kvx" { tile 0162 } // Dzierzan 82 | voxel "KVX/0163_BRICK.kvx" { tile 0163 } // Dzierzan 83 | voxel "KVX/0164_ROCK.kvx" { tile 0164 } // Dzierzan 84 | voxel "KVX/0165_ROCK.kvx" { tile 0165 } // Dzierzan 85 | voxel "KVX/0338_TORCH_PROP_A.kvx" { tile 0338 } // Dzierzan 86 | voxel "KVX/0339_TORCH_PROP_B.kvx" { tile 0339 } // Dzierzan 87 | voxel "KVX/0340_TORCH_PROP_C.kvx" { tile 0340 } // Dzierzan 88 | voxel "KVX/0341_TORCH_PROP_D.kvx" { tile 0341 } // Dzierzan 89 | voxel "KVX/0354_WOOD_WITH_ROPE.kvx" { tile 0354 } // Dzierzan 90 | voxel "KVX/0355_FLOWERPOT.kvx" { tile 0355 } // Dzierzan 91 | voxel "KVX/0484_VASE.kvx" { tile 0484 } // Dzierzan 92 | voxel "KVX/0486_LIONS_VASE.kvx" { tile 0486 } // Dzierzan 93 | voxel "KVX/0511_CHAIN.kvx" { tile 0511 } // Dzierzan 94 | voxel "KVX/0513_VASE.kvx" { tile 0513 } // Dzierzan 95 | voxel "KVX/0514_VASE.kvx" { tile 0514 } // Dzierzan 96 | voxel "KVX/0515_VASE.kvx" { tile 0515 } // Dzierzan 97 | voxel "KVX/0516_VASE.kvx" { tile 0516 } // Dzierzan 98 | voxel "KVX/0528_PILLAR.kvx" { tile 0528 } // Dzierzan 99 | voxel "KVX/0529_VASE.kvx" { tile 0529 } // Dzierzan 100 | voxel "KVX/0531_VASE.kvx" { tile 0531 } // Dzierzan 101 | voxel "KVX/0532_VASE.kvx" { tile 0532 } // Dzierzan 102 | voxel "KVX/0533_VASE.kvx" { tile 0533 } // Dzierzan 103 | voxel "KVX/0534_GOLD.kvx" { tile 0534 } // Dzierzan 104 | voxel "KVX/0535_SWORD.kvx" { tile 0535 } // Dzierzan 105 | //voxel "KVX/0540_TREE.kvx" { tile 0540 } // Dzierzan (Disabled due to BuildGDX not handling that) 106 | voxel "KVX/0639_BLOODY_HOOKCHAIN.kvx" { tile 0639 } // Dzierzan 107 | voxel "KVX/0642_HOOKCHAIN_WITH_GUTS.kvx" { tile 0642 } // Dzierzan 108 | voxel "KVX/0807_WEB.kvx" { tile 0807 } // Dzierzan 109 | voxel "KVX/0808_WEB.kvx" { tile 0808 } // Dzierzan 110 | voxel "KVX/0810_WEB.kvx" { tile 0810 } // Dzierzan 111 | voxel "KVX/1112_HOOKCHAIN_1.kvx" { tile 1112 } // Dzierzan 112 | voxel "KVX/1113_HOOKCHAIN_2.kvx" { tile 1113 } // Dzierzan 113 | voxel "KVX/1114_HOOKCHAIN_3.kvx" { tile 1114 } // Dzierzan 114 | voxel "KVX/1115_HOOKCHAIN_4.kvx" { tile 1115 } // Dzierzan 115 | voxel "KVX/1212_BARS.kvx" { tile 1212 } // Dzierzan 116 | voxel "KVX/1250_VASE.kvx" { tile 1250 } // Dzierzan 117 | voxel "KVX/1287_ARROW.kvx" { tile0 1287 tile1 1289 } // Dzierzan 118 | voxel "KVX/2060_DRUMS.kvx" { tile 2060 } // Dzierzan 119 | voxel "KVX/3602_GRENADE.kvx" { tile 3602 } // Dzierzan 120 | --------------------------------------------------------------------------------