├── .github └── ISSUE_TEMPLATE │ └── issue.md ├── CONTRIBUTING.md ├── LICENSE ├── analytics └── testapp │ ├── Assets │ └── Firebase │ │ └── Sample │ │ ├── Analytics │ │ ├── MainScene.unity │ │ ├── MainScene.unity.meta │ │ ├── UIHandler.cs │ │ └── UIHandler.cs.meta │ │ ├── GuiSkin.guiskin │ │ └── GuiSkin.guiskin.meta │ ├── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset │ └── readme.md ├── auth └── testapp │ ├── Assets │ └── Firebase │ │ └── Sample │ │ ├── Auth │ │ ├── MainScene.unity │ │ ├── MainScene.unity.meta │ │ ├── UIHandler.cs │ │ └── UIHandler.cs.meta │ │ ├── GuiSkin.guiskin │ │ └── GuiSkin.guiskin.meta │ ├── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset │ └── readme.md ├── crashlytics └── testapp │ ├── Assets │ └── Firebase │ │ └── Sample │ │ ├── Crashlytics │ │ ├── MainScene.unity │ │ ├── MainScene.unity.meta │ │ ├── UIHandler.cs │ │ ├── UIHandler.cs.meta │ │ ├── Utils.cs │ │ └── Utils.cs.meta │ │ ├── GuiSkin.guiskin │ │ └── GuiSkin.guiskin.meta │ ├── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset │ └── readme.md ├── database └── testapp │ ├── Assets │ └── Firebase │ │ └── Sample │ │ ├── Database │ │ ├── MainScene.unity │ │ ├── MainScene.unity.meta │ │ ├── UIHandler.cs │ │ └── UIHandler.cs.meta │ │ ├── GuiSkin.guiskin │ │ └── GuiSkin.guiskin.meta │ ├── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset │ └── readme.md ├── dynamic_links └── testapp │ ├── Assets │ └── Firebase │ │ └── Sample │ │ ├── DynamicLinks │ │ ├── MainScene.unity │ │ ├── MainScene.unity.meta │ │ ├── UIHandler.cs │ │ └── UIHandler.cs.meta │ │ ├── GuiSkin.guiskin │ │ └── GuiSkin.guiskin.meta │ ├── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset │ └── readme.md ├── firebaseai └── testapp │ ├── Assets │ └── Firebase │ │ └── Sample │ │ ├── FirebaseAI │ │ ├── MainScene.unity │ │ ├── MainScene.unity.meta │ │ ├── UIHandler.cs │ │ └── UIHandler.cs.meta │ │ ├── GuiSkin.guiskin │ │ └── GuiSkin.guiskin.meta │ ├── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── PackageManagerSettings.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ └── XRSettings.asset │ └── readme.md ├── firestore └── testapp │ ├── Assets │ ├── Firebase │ │ ├── Editor │ │ │ └── Builder.cs │ │ └── Sample │ │ │ ├── Firestore │ │ │ ├── EventAccumulator.cs │ │ │ ├── Firebase.Sample.Firestore.csproj │ │ │ ├── MainScene.unity │ │ │ ├── MainScene.unity.meta │ │ │ ├── SerializationTestData.cs │ │ │ ├── SerializationTestData.cs.meta │ │ │ ├── UIHandler.cs │ │ │ └── UIHandler.cs.meta │ │ │ ├── GuiSkin.guiskin │ │ │ └── GuiSkin.guiskin.meta │ └── Tests │ │ ├── EventAccumulator.cs │ │ ├── FirestoreInstanceTests.cs │ │ ├── FirestoreIntegrationTests.cs │ │ ├── MiscellaneousTests.cs │ │ ├── MutationTests.cs │ │ ├── ObjectMappingTests.cs │ │ ├── QueryAndListenerTests.cs │ │ ├── SerializationTestData.cs │ │ ├── TestAsserts.cs │ │ ├── Tests.asmdef │ │ └── TransactionAndBatchTests.cs │ ├── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset │ └── README.md ├── functions └── testapp │ ├── Assets │ └── Firebase │ │ └── Sample │ │ ├── Functions │ │ ├── .functions │ │ │ └── functions │ │ │ │ ├── index.js │ │ │ │ ├── index.js.meta │ │ │ │ ├── package-lock.json │ │ │ │ ├── package-lock.json.meta │ │ │ │ ├── package.json │ │ │ │ └── package.json.meta │ │ ├── MainScene.unity │ │ ├── MainScene.unity.meta │ │ ├── TestCase.cs │ │ ├── TestCase.cs.meta │ │ ├── UIHandler.cs │ │ ├── UIHandler.cs.meta │ │ ├── Utils.cs │ │ └── Utils.cs.meta │ │ ├── GuiSkin.guiskin │ │ └── GuiSkin.guiskin.meta │ ├── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset │ └── readme.md ├── installations └── testapp │ ├── Assets │ └── Firebase │ │ └── Sample │ │ ├── GuiSkin.guiskin │ │ ├── GuiSkin.guiskin.meta │ │ └── Installations │ │ ├── MainScene.unity │ │ ├── MainScene.unity.meta │ │ ├── UIHandler.cs │ │ └── UIHandler.cs.meta │ ├── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityAdsSettings.asset │ └── UnityConnectSettings.asset │ └── readme.md ├── messaging └── testapp │ ├── Assets │ └── Firebase │ │ └── Sample │ │ ├── GuiSkin.guiskin │ │ ├── GuiSkin.guiskin.meta │ │ └── Messaging │ │ ├── MainScene.unity │ │ ├── MainScene.unity.meta │ │ ├── UIHandler.cs │ │ └── UIHandler.cs.meta │ ├── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityAdsSettings.asset │ └── UnityConnectSettings.asset │ └── readme.md ├── readme.md ├── remote_config └── testapp │ ├── Assets │ └── Firebase │ │ └── Sample │ │ ├── GuiSkin.guiskin │ │ ├── GuiSkin.guiskin.meta │ │ └── RemoteConfig │ │ ├── MainScene.unity │ │ ├── MainScene.unity.meta │ │ ├── UIHandler.cs │ │ └── UIHandler.cs.meta │ ├── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityAdsSettings.asset │ └── UnityConnectSettings.asset │ └── readme.md └── storage └── testapp ├── Assets └── Firebase │ └── Sample │ ├── GuiSkin.guiskin │ ├── GuiSkin.guiskin.meta │ └── Storage │ ├── MainScene.unity │ ├── MainScene.unity.meta │ ├── UIHandler.cs │ └── UIHandler.cs.meta ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityAdsSettings.asset └── UnityConnectSettings.asset └── readme.md /.github/ISSUE_TEMPLATE/issue.md: -------------------------------------------------------------------------------- 1 | --- 2 | name: Firebase Unity Sample issue 3 | about: Report issues with the Firebase Unity Sample. 4 | labels: new 5 | --- 6 | 10 | 11 | ### [READ] For Firebase Unity SDK issues, please report to [Firebase Unity open-source](https://github.com/firebase/firebase-unity-sdk/issues/new/choose) 12 | 13 | Once you've read this section and determined that your issue is appropriate for this repository, please delete this section. 14 | 15 | ### [REQUIRED] Please fill in the following fields: 16 | 17 | * Unity editor version: _____ 18 | * Firebase Unity SDK version: _____ 19 | * Source you installed the SDK: _____ (.unitypackage or Unity Package Manager) 20 | * Problematic Firebase Component: _____ (Auth, Database, etc.) 21 | * Other Firebase Components in use: _____ (Auth, Database, etc.) 22 | * Additional SDKs you are using: _____ (Facebook, AdMob, etc.) 23 | * Platform you are using the Unity editor on: _____ (Mac, Windows, or Linux) 24 | * Platform you are targeting: _____ (iOS, Android, and/or desktop) 25 | * Scripting Runtime: _____ (Mono, and/or IL2CPP) 26 | 27 | ### [REQUIRED] Please describe the issue here: 28 | 29 | (Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.) 30 | 31 | #### Steps to reproduce: 32 | 33 | Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? 34 | What's the issue repro rate? (eg 100%, 1/5 etc) 35 | 36 | What happened? How can we make the problem occur? 37 | This could be a description, log/console output, etc. 38 | 39 | If you have a downloadable sample project that reproduces the bug you're reporting, you will 40 | likely receive a faster response on your issue. 41 | 42 | #### Relevant Code: 43 | 44 | ``` 45 | // TODO(you): code here to reproduce the problem 46 | ``` 47 | -------------------------------------------------------------------------------- /analytics/testapp/Assets/Firebase/Sample/Analytics/MainScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e28fcf6ad8955448d888eda699fbf9a1 3 | timeCreated: 1464042031 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /analytics/testapp/Assets/Firebase/Sample/Analytics/UIHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 73ef52bc320fb46cb9cde77b4b501006 3 | timeCreated: 1464036407 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /analytics/testapp/Assets/Firebase/Sample/GuiSkin.guiskin.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 14ab14e9b97f743dca62b51e1e369f07 3 | timeCreated: 1474935020 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /analytics/testapp/ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_DisableAudio: 0 16 | -------------------------------------------------------------------------------- /analytics/testapp/ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /analytics/testapp/ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_SolverIterationCount: 6 13 | m_QueriesHitTriggers: 1 14 | m_EnableAdaptiveForce: 0 15 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 16 | -------------------------------------------------------------------------------- /analytics/testapp/ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | -------------------------------------------------------------------------------- /analytics/testapp/ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_WebSecurityEmulationEnabled: 0 10 | m_WebSecurityEmulationHostUrl: http://www.mydomain.com/mygame.unity3d 11 | m_DefaultBehaviorMode: 0 12 | m_SpritePackerMode: 2 13 | m_SpritePackerPaddingPower: 1 14 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 15 | m_ProjectGenerationRootNamespace: 16 | -------------------------------------------------------------------------------- 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| m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_AlwaysIncludedShaders: 32 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 33 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0} 38 | m_PreloadedShaders: [] 39 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 40 | type: 0} 41 | m_ShaderSettings_Tier1: 42 | useCascadedShadowMaps: 0 43 | standardShaderQuality: 0 44 | useReflectionProbeBoxProjection: 0 45 | useReflectionProbeBlending: 0 46 | m_ShaderSettings_Tier2: 47 | useCascadedShadowMaps: 0 48 | standardShaderQuality: 1 49 | useReflectionProbeBoxProjection: 0 50 | useReflectionProbeBlending: 0 51 | m_ShaderSettings_Tier3: 52 | useCascadedShadowMaps: 0 53 | standardShaderQuality: 1 54 | useReflectionProbeBoxProjection: 0 55 | useReflectionProbeBlending: 0 56 | m_BuildTargetShaderSettings: [] 57 | m_LightmapStripping: 0 58 | m_FogStripping: 0 59 | m_LightmapKeepPlain: 1 60 | m_LightmapKeepDirCombined: 1 61 | m_LightmapKeepDirSeparate: 1 62 | m_LightmapKeepDynamicPlain: 1 63 | m_LightmapKeepDynamicDirCombined: 1 64 | m_LightmapKeepDynamicDirSeparate: 1 65 | m_FogKeepLinear: 1 66 | m_FogKeepExp: 1 67 | m_FogKeepExp2: 1 68 | -------------------------------------------------------------------------------- /analytics/testapp/ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshAreas: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 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-------------------------------------------------------------------------------- 1 | // Copyright 2018 Google Inc. All rights reserved. 2 | // 3 | // Licensed under the Apache License, Version 2.0 (the "License"); 4 | // you may not use this file except in compliance with the License. 5 | // You may obtain a copy of the License at 6 | // 7 | // http://www.apache.org/licenses/LICENSE-2.0 8 | // 9 | // Unless required by applicable law or agreed to in writing, software 10 | // distributed under the License is distributed on an "AS IS" BASIS, 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 | // See the License for the specific language governing permissions and 13 | // limitations under the License. 14 | 15 | namespace Firebase.Sample.Functions { 16 | using System; 17 | using System.Collections; 18 | 19 | // Helpers for writing tests. 20 | public class Utils { 21 | // A delegate callers can pass in to get back log messages. 22 | public delegate void Reporter(string message); 23 | 24 | // Takes a string and returns it as a quoted string with escapes. 25 | private static string Quote(string s) { 26 | s = s.Replace("\"", "\\\""); 27 | s = s.Replace("\n", "\\n"); 28 | return "\"" + s + "\""; 29 | } 30 | 31 | // Converts an arbitrary map, list, or primitive to a string suitable for 32 | // outputting for debug purposes, such as test output. 33 | public static string DebugString(object o, string indent = "") { 34 | if (o == null) { 35 | return "null"; 36 | } 37 | if (o is IDictionary) { 38 | var d = (IDictionary)o; 39 | string s = "{\n"; 40 | foreach (var key in d.Keys) { 41 | s += String.Format("{0} {1}: {2},\n", indent, Quote(key.ToString()), 42 | DebugString(d[key], indent + " ")); 43 | } 44 | s += "}"; 45 | return s; 46 | } 47 | if (o is IList) { 48 | var l = (IList)o; 49 | string s = "[\n"; 50 | foreach (var i in l) { 51 | s += String.Format("{0} {1},\n", indent, 52 | DebugString(i, indent + " ")); 53 | } 54 | s += "]"; 55 | return s; 56 | } 57 | if (o is string) { 58 | return Quote((string)o); 59 | } 60 | return String.Format("({0}) {1}", o.GetType(), o); 61 | } 62 | 63 | // Returns true iff the given dictionaries are deeply equal. 64 | // Sends messages to reporter with details of any differences. 65 | private static bool DeepEqualsDictionary(IDictionary d1, IDictionary d2, 66 | Reporter reporter) { 67 | foreach (var key in d1.Keys) { 68 | if (!d2.Contains(key)) { 69 | reporter("Removed key " + Quote(key.ToString())); 70 | return false; 71 | } 72 | if (!DeepEquals(d1[key], d2[key], reporter)) { 73 | reporter(" for key " + Quote(key.ToString())); 74 | return false; 75 | } 76 | } 77 | foreach (var key in d2.Keys) { 78 | if (!d1.Contains(key)) { 79 | reporter("Added key " + Quote(key.ToString())); 80 | return false; 81 | } 82 | } 83 | return true; 84 | } 85 | 86 | // Returns true iff the given lists are deeply equal. 87 | // Sends messages to reporter with details of any differences. 88 | private static bool DeepEqualsList(IList l1, IList l2, Reporter reporter) { 89 | if (l1.Count != l2.Count) { 90 | reporter("Size mismatch"); 91 | return false; 92 | } 93 | for (int i = 0; i < l1.Count; i++) { 94 | if (!DeepEquals(l1[i], l2[i], reporter)) { 95 | reporter(String.Format(" for index {0}", i)); 96 | return false; 97 | } 98 | } 99 | return true; 100 | } 101 | 102 | // Returns true iff the given objects are deeply equal. 103 | // Sends messages to reporter with details of any differences. 104 | public static bool DeepEquals(object o1, object o2, Reporter reporter) { 105 | if (o1 is IDictionary && o2 is IDictionary) { 106 | return DeepEqualsDictionary((IDictionary)o1, (IDictionary)o2, reporter); 107 | } 108 | if (o1 is IList && o2 is IList) { 109 | return DeepEqualsList((IList)o1, (IList)o2, reporter); 110 | } 111 | if (!object.Equals(o1, o2)) { 112 | reporter(String.Format("{0} != {1}", DebugString(o1), DebugString(o2))); 113 | return false; 114 | } 115 | return true; 116 | } 117 | } 118 | } -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /firebaseai/testapp/ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /firestore/testapp/Assets/Firebase/Editor/Builder.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | 4 | // Allows doing builds from the command line. 5 | // 6 | // For more information, see: 7 | // https://docs.unity3d.com/Manual/CommandLineArguments.html 8 | // https://docs.unity3d.com/ScriptReference/BuildOptions.html 9 | // https://docs.unity3d.com/ScriptReference/BuildPipeline.BuildPlayer.html 10 | public class Builder { 11 | 12 | public static void BuildIos() { 13 | var options = new BuildPlayerOptions(); 14 | 15 | options.scenes = new string[] { "Assets/Firebase/Sample/Firestore/MainSceneAutomated.unity" }; 16 | options.locationPathName = "ios-build"; 17 | options.target = BuildTarget.iOS; 18 | // AcceptExternalModificationsToPlayer corresponds to "Append" in the Unity 19 | // UI -- it allows doing incremental iOS build. 20 | options.options = BuildOptions.AcceptExternalModificationsToPlayer; 21 | // Firebase Unity plugins don't seem to work on a simulator. 22 | PlayerSettings.iOS.sdkVersion = iOSSdkVersion.DeviceSDK; 23 | 24 | BuildPipeline.BuildPlayer(options); 25 | } 26 | 27 | } 28 | -------------------------------------------------------------------------------- /firestore/testapp/Assets/Firebase/Sample/Firestore/EventAccumulator.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Diagnostics; 4 | using System.Linq; 5 | using System.Threading; 6 | using System.Threading.Tasks; 7 | using UnityEngine; 8 | 9 | namespace Firebase.Sample.Firestore { 10 | class EventAccumulator { 11 | private TaskCompletionSource completion; 12 | private readonly List events = new List(); 13 | private int maxEvents = 0; 14 | private bool assertOnAnyEvent = false; 15 | private int mainThreadId = -1; 16 | 17 | public EventAccumulator() { } 18 | public EventAccumulator(int mainThreadId) { 19 | this.mainThreadId = mainThreadId; 20 | } 21 | 22 | /// 23 | /// Returns a listener callback suitable for passing to Listen(). 24 | /// 25 | public Action Listener { 26 | get { 27 | return (value) => { 28 | lock (this) { 29 | HardAssert(!assertOnAnyEvent, "Received unexpected event: " + value); 30 | if (mainThreadId > 0) { 31 | HardAssert(1 == Thread.CurrentThread.ManagedThreadId, "Listener callback from non-main thread."); 32 | } 33 | events.Add(value); 34 | CheckFulfilled(); 35 | } 36 | }; 37 | } 38 | } 39 | 40 | /// 41 | /// Waits for the specified number of events and returns them. 42 | /// 43 | public List Await(int numEvents) { 44 | lock (this) { 45 | HardAssert(completion == null, "calling await while another await is running"); 46 | completion = new TaskCompletionSource(); 47 | maxEvents = maxEvents + numEvents; 48 | CheckFulfilled(); 49 | } 50 | 51 | completion.Task.Wait(); 52 | 53 | lock (this) { 54 | completion = null; 55 | return events.GetRange(maxEvents - numEvents, numEvents); 56 | } 57 | } 58 | 59 | /// 60 | /// Waits for an event and returns it. 61 | /// 62 | public T Await() { 63 | return Await(1)[0]; 64 | } 65 | 66 | /// 67 | /// Throw an exception if any more events are received. 68 | /// 69 | public void ThrowOnAnyEvent() { 70 | lock (this) { 71 | HardAssert(events.Count == maxEvents, "Received unexpected event: " + events.Last()); 72 | assertOnAnyEvent = true; 73 | } 74 | } 75 | 76 | private void CheckFulfilled() { 77 | lock (this) { 78 | if (completion != null && events.Count >= maxEvents) { 79 | completion.SetResult(null); 80 | } 81 | } 82 | } 83 | 84 | private void HardAssert(bool condition, string message) { 85 | if (!condition) { 86 | string text = "Assertion Failure: " + message; 87 | UnityEngine.Debug.Log(text); 88 | throw new Exception(text); 89 | } 90 | } 91 | } 92 | } 93 | -------------------------------------------------------------------------------- /firestore/testapp/Assets/Firebase/Sample/Firestore/Firebase.Sample.Firestore.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 10.0.0 7 | 2.0 8 | {E6ACD1E8-3BBF-45DE-A5C3-61A66F843BED} 9 | Library 10 | Firebase.Sample.Firestore 11 | Firebase.Sample.Firestore 12 | v3.5 13 | 14 | 15 | true 16 | True 17 | full 18 | False 19 | bin\Debug 20 | DEBUG; 21 | prompt 22 | 4 23 | False 24 | bin\$(Configuration)\$(AssemblyName).xml 25 | 1591 26 | true 27 | 28 | 29 | true 30 | True 31 | full 32 | True 33 | bin\Release 34 | prompt 35 | 4 36 | False 37 | bin\$(Configuration)\$(AssemblyName).xml 38 | 1591 39 | true 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | -------------------------------------------------------------------------------- /firestore/testapp/Assets/Firebase/Sample/Firestore/MainScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c1bd6589d0a79442bac83b00229d4e2 3 | timeCreated: 1534896708 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /firestore/testapp/Assets/Firebase/Sample/Firestore/SerializationTestData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 430f853680699467dadaf1e0c9e295f3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /firestore/testapp/Assets/Firebase/Sample/Firestore/UIHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 98edf81534a5c9d4ba6267fc6572ee1c 3 | timeCreated: 1534896493 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /firestore/testapp/Assets/Firebase/Sample/GuiSkin.guiskin.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 14ab14e9b97f743dca62b51e1e369f07 3 | timeCreated: 1474935020 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /firestore/testapp/Assets/Tests/EventAccumulator.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Concurrent; 4 | using System.Collections.Generic; 5 | using System.Collections.ObjectModel; 6 | using System.Diagnostics; 7 | using System.Linq; 8 | using System.Threading; 9 | using System.Threading.Tasks; 10 | using NUnit.Framework; 11 | using UnityEngine; 12 | 13 | namespace Firebase.Sample.Firestore { 14 | class EventAccumulator { 15 | private readonly BlockingCollection queue = new BlockingCollection(); 16 | private int mainThreadId = -1; 17 | 18 | public EventAccumulator() {} 19 | public EventAccumulator(int mainThreadId) { 20 | this.mainThreadId = mainThreadId; 21 | } 22 | 23 | /// 24 | /// Returns a listener callback suitable for passing to Listen(). 25 | /// 26 | public Action Listener { 27 | get { 28 | return (value) => { 29 | if (mainThreadId > 0) { 30 | Assert.That(Thread.CurrentThread.ManagedThreadId, Is.EqualTo(mainThreadId), 31 | "Listener callback from non-main thread."); 32 | } 33 | 34 | queue.Add(value); 35 | }; 36 | } 37 | } 38 | 39 | /// 40 | /// Waits for the specified number of events. 41 | /// 42 | public Task> LastEventsAsync(int numEvents) { 43 | return Task.Run(() => { 44 | List result = new List(); 45 | while (numEvents-- > 0) { 46 | result.Add(queue.Take()); 47 | } 48 | 49 | return result; 50 | }); 51 | } 52 | 53 | /// 54 | /// Waits for an event and returns it. 55 | /// 56 | public Task LastEventAsync() { 57 | return Task.Run(queue.Take); 58 | } 59 | 60 | /// 61 | /// Throw an exception if any more events are received. 62 | /// 63 | public void ThrowOnAnyEvent() { 64 | queue.CompleteAdding(); 65 | Assert.That(queue, Is.Empty); 66 | } 67 | } 68 | } 69 | -------------------------------------------------------------------------------- /firestore/testapp/Assets/Tests/FirestoreIntegrationTests.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System.Threading; 4 | using System.Threading.Tasks; 5 | using Firebase.Extensions; 6 | using Firebase.Firestore; 7 | using NUnit.Framework; 8 | using UnityEngine.TestTools; 9 | 10 | using static Tests.TestAsserts; 11 | 12 | namespace Tests { 13 | 14 | public abstract class FirestoreIntegrationTests { 15 | private const int AUTO_ID_LENGTH = 20; 16 | private const string AUTO_ID_ALPHABET = 17 | "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"; 18 | private static System.Random random = new System.Random(); 19 | private static string AutoId() { 20 | string result = ""; 21 | for (int i = 0; i < AUTO_ID_LENGTH; i++) { 22 | result += AUTO_ID_ALPHABET[random.Next(0, AUTO_ID_ALPHABET.Length)]; 23 | } 24 | 25 | return result; 26 | } 27 | 28 | protected int mainThreadId = -1; 29 | 30 | [UnitySetUp] 31 | protected IEnumerator CheckAndFixDependencies() { 32 | yield return AwaitSuccess(Firebase.FirebaseApp.CheckAndFixDependenciesAsync()); 33 | } 34 | 35 | [UnitySetUp] 36 | protected IEnumerator InitializeMainThreadId() { 37 | yield return AwaitSuccess(Task.Run((() => {})).ContinueWithOnMainThread((task => { 38 | mainThreadId = Thread.CurrentThread.ManagedThreadId; 39 | }))); 40 | } 41 | 42 | protected FirebaseFirestore db => FirebaseFirestore.DefaultInstance; 43 | 44 | protected CollectionReference TestCollection() { 45 | return db.Collection("test-collection_" + AutoId()); 46 | } 47 | 48 | protected DocumentReference TestDocument() { 49 | return TestCollection().Document(); 50 | } 51 | 52 | protected Dictionary TestData(long n = 1) { 53 | return new Dictionary { 54 | { "name", "room " + n }, 55 | { "active", true }, 56 | { "list", new List { "one", 2L, "three", 4L } }, 57 | { "metadata", new Dictionary { { "createdAt", n }, 58 | { "deep", 59 | new Dictionary { 60 | { "field", "deep-field-" + n }, 61 | { "nested-list", 62 | new List { "a", "b", "c" } }, 63 | } } } } 64 | // TODO(b/181775697): Add other types here too. 65 | }; 66 | } 67 | } 68 | } 69 | -------------------------------------------------------------------------------- /firestore/testapp/Assets/Tests/Tests.asmdef: 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-------------------------------------------------------------------------------- /firestore/testapp/README.md: -------------------------------------------------------------------------------- 1 | ## Setting up Unity Test Framework for the test app 2 | 3 | Follow these steps to setup Firestore integration tests using Unity Test 4 | Framework, which is based on NUnit. 5 | 6 | * Install "Test Framework" from the package manager: go to "Window -> Package 7 | Manager" and search for "Test Framework". 8 | 9 | * Go to menu "Window -> General -> Test Runner" if have not already, drag the 10 | new window to your Unity Editor's main panel. 11 | 12 | * Above step might be enough to pull all tests automatically. If not, go to 13 | "Project" panel, click on "Assets -> Tests -> Tests" to bring up "Inspector" 14 | panel, tick some options then "apply". This should force the Editor to load 15 | up all tests. 16 | 17 | ## Running unit tests from Unity Editor 18 | 19 | Once all tests are loaded, you can run any tests by right clicking it to bring 20 | up context menu, and run from there. There is also a "Run all in player" button, 21 | which starts a standalone app for the target platform and run the tests inside 22 | the app. 23 | 24 | ## Running unit tests from Command Line 25 | 26 | One big benefit of using test framework is we are not able to run all the tests 27 | from command line, with a headless Unity editor. 28 | 29 | Example command line: 30 | 31 | ```bash 32 | # Assuming 2019.4.9f1 is used, and the testapp is under `~/projects`. 33 | /Applications/2019.4.9f1/Unity.app/Contents/MacOS/Unity -runTests -batchmode -projectPath ~/projects/unity/testapp -testResults ~/tmp/results.xml -testPlatform StandaloneOSX 34 | ``` 35 | 36 | See 37 | [here](https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/manual/reference-command-line.html) 38 | for the detailed options. 39 | 40 | This opens up potentials of some CI pipeline, once we break out of google3. 41 | -------------------------------------------------------------------------------- /functions/testapp/Assets/Firebase/Sample/Functions/.functions/functions/index.js: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright 2018 Google Inc. All Rights Reserved. 3 | * 4 | * Licensed under the Apache License, Version 2.0 (the "License"); 5 | * you may not use this file except in compliance with the License. 6 | * You may obtain a copy of the License at 7 | * 8 | * http://www.apache.org/licenses/LICENSE-2.0 9 | * 10 | * Unless required by applicable law or agreed to in writing, software 11 | * distributed under the License is distributed on an "AS IS" BASIS, 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 | * See the License for the specific language governing permissions and 14 | * limitations under the License. 15 | */ 16 | 'use strict'; 17 | 18 | const functions = require('firebase-functions/v1'); 19 | const admin = require('firebase-admin'); 20 | admin.initializeApp(); 21 | 22 | // Adds two numbers to each other. 23 | exports.addNumbers = functions.https.onCall((data) => { 24 | // Numbers passed from the client. 25 | const firstNumber = data.firstNumber; 26 | const secondNumber = data.secondNumber; 27 | 28 | // Checking that attributes are present and are numbers. 29 | if (!Number.isFinite(firstNumber) || !Number.isFinite(secondNumber)) { 30 | // Throwing an HttpsError so that the client gets the error details. 31 | throw new functions.https.HttpsError('invalid-argument', 'The function ' + 32 | 'must be called with two arguments "firstNumber" and "secondNumber" ' + 33 | 'which must both be numbers.'); 34 | } 35 | 36 | // returning result. 37 | return { 38 | firstNumber: firstNumber, 39 | secondNumber: secondNumber, 40 | operator: '+', 41 | operationResult: firstNumber + secondNumber, 42 | }; 43 | }); 44 | -------------------------------------------------------------------------------- /functions/testapp/Assets/Firebase/Sample/Functions/.functions/functions/index.js.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b2c01a2dd504428a875b08a970ce339c 3 | timeCreated: 1539128002 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /functions/testapp/Assets/Firebase/Sample/Functions/.functions/functions/package-lock.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e6dac2df23f24bbdb78e256e9f2b484c 3 | timeCreated: 1539128002 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /functions/testapp/Assets/Firebase/Sample/Functions/.functions/functions/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "functions", 3 | "description": "Cloud Functions for Firebase Unity Quickstart", 4 | "engines": { 5 | "node": "18" 6 | }, 7 | "dependencies": { 8 | "firebase-admin": "^11.8.0", 9 | "firebase-functions": "^4.3.1" 10 | }, 11 | "private": true 12 | } 13 | -------------------------------------------------------------------------------- /functions/testapp/Assets/Firebase/Sample/Functions/.functions/functions/package.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 910de0cc2485485984b51fd9320e477d 3 | timeCreated: 1539128002 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /functions/testapp/Assets/Firebase/Sample/Functions/MainScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3778db841de31f94187ac73cb1fe8b60 3 | timeCreated: 1534894816 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /functions/testapp/Assets/Firebase/Sample/Functions/TestCase.cs: -------------------------------------------------------------------------------- 1 | // Copyright 2018 Google Inc. All rights reserved. 2 | // 3 | // Licensed under the Apache License, Version 2.0 (the "License"); 4 | // you may not use this file except in compliance with the License. 5 | // You may obtain a copy of the License at 6 | // 7 | // http://www.apache.org/licenses/LICENSE-2.0 8 | // 9 | // Unless required by applicable law or agreed to in writing, software 10 | // distributed under the License is distributed on an "AS IS" BASIS, 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 | // See the License for the specific language governing permissions and 13 | // limitations under the License. 14 | 15 | namespace Firebase.Sample.Functions { 16 | using Firebase; 17 | using Firebase.Extensions; 18 | using Firebase.Functions; 19 | using System; 20 | using System.Threading.Tasks; 21 | 22 | public class TestCase { 23 | // The name of the HTTPS callable function to call. 24 | public string Name { get; private set; } 25 | 26 | // The parameters to pass to the function. 27 | public object Input { get; private set; } 28 | 29 | // The data expected to be returned from the function. 30 | public object ExpectedData { get; private set; } 31 | 32 | // The error code expected to be returned from the function. 33 | public FunctionsErrorCode ExpectedError { get; private set; } 34 | 35 | public TestCase(string name, object input, object expectedResult, 36 | FunctionsErrorCode expectedError = FunctionsErrorCode.None) { 37 | Name = name; 38 | Input = input; 39 | ExpectedData = expectedResult; 40 | ExpectedError = expectedError; 41 | } 42 | 43 | // Runs the given test and returns whether it passed. 44 | public Task RunAsync(FirebaseFunctions functions, 45 | Utils.Reporter reporter) { 46 | var func = functions.GetHttpsCallable(Name); 47 | return func.CallAsync(Input).ContinueWithOnMainThread((task) => { 48 | if (ExpectedError == FunctionsErrorCode.None) { 49 | // We expected no error. 50 | if (task.IsFaulted) { 51 | // The function unexpectedly failed. 52 | throw task.Exception; 53 | } 54 | // The function succeeded. 55 | if (!Utils.DeepEquals(ExpectedData, task.Result.Data, reporter)) { 56 | throw new Exception(String.Format("Incorrect result. Got {0}. Want {1}.", 57 | Utils.DebugString(task.Result.Data), 58 | Utils.DebugString(ExpectedData))); 59 | } 60 | return; 61 | } 62 | 63 | // The function was expected to fail. 64 | FunctionsException e = null; 65 | foreach (var inner in task.Exception.InnerExceptions) { 66 | if (inner is FunctionsException) { 67 | e = (FunctionsException)inner; 68 | break; 69 | } 70 | } 71 | if (e == null) { 72 | // We didn't get a proper Functions Exception. 73 | throw task.Exception; 74 | } 75 | 76 | if (e.ErrorCode != ExpectedError) { 77 | // The code wasn't right. 78 | throw new Exception(String.Format("Error {0}: {1}", e.ErrorCode, e.Message)); 79 | } 80 | reporter(String.Format(" Got expected error {0}: {1}", e.ErrorCode, 81 | e.Message)); 82 | }); 83 | } 84 | } 85 | } 86 | -------------------------------------------------------------------------------- /functions/testapp/Assets/Firebase/Sample/Functions/TestCase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f88ab41362bae9b43a353031260c2241 3 | timeCreated: 1534894397 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /functions/testapp/Assets/Firebase/Sample/Functions/UIHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c2e404bbe5e1ae748bb17a180c11f395 3 | timeCreated: 1534894397 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /functions/testapp/Assets/Firebase/Sample/Functions/Utils.cs: -------------------------------------------------------------------------------- 1 | // Copyright 2018 Google Inc. All rights reserved. 2 | // 3 | // Licensed under the Apache License, Version 2.0 (the "License"); 4 | // you may not use this file except in compliance with the License. 5 | // You may obtain a copy of the License at 6 | // 7 | // http://www.apache.org/licenses/LICENSE-2.0 8 | // 9 | // Unless required by applicable law or agreed to in writing, software 10 | // distributed under the License is distributed on an "AS IS" BASIS, 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 | // See the License for the specific language governing permissions and 13 | // limitations under the License. 14 | 15 | namespace Firebase.Sample.Functions { 16 | using System; 17 | using System.Collections; 18 | 19 | // Helpers for writing tests. 20 | public class Utils { 21 | // A delegate callers can pass in to get back log messages. 22 | public delegate void Reporter(string message); 23 | 24 | // Takes a string and returns it as a quoted string with escapes. 25 | private static string Quote(string s) { 26 | s = s.Replace("\"", "\\\""); 27 | s = s.Replace("\n", "\\n"); 28 | return "\"" + s + "\""; 29 | } 30 | 31 | // Converts an arbitrary map, list, or primitive to a string suitable for 32 | // outputting for debug purposes, such as test output. 33 | public static string DebugString(object o, string indent = "") { 34 | if (o == null) { 35 | return "null"; 36 | } 37 | if (o is IDictionary) { 38 | var d = (IDictionary)o; 39 | string s = "{\n"; 40 | foreach (var key in d.Keys) { 41 | s += String.Format("{0} {1}: {2},\n", indent, Quote(key.ToString()), 42 | DebugString(d[key], indent + " ")); 43 | } 44 | s += "}"; 45 | return s; 46 | } 47 | if (o is IList) { 48 | var l = (IList)o; 49 | string s = "[\n"; 50 | foreach (var i in l) { 51 | s += String.Format("{0} {1},\n", indent, 52 | DebugString(i, indent + " ")); 53 | } 54 | s += "]"; 55 | return s; 56 | } 57 | if (o is string) { 58 | return Quote((string)o); 59 | } 60 | return String.Format("({0}) {1}", o.GetType(), o); 61 | } 62 | 63 | // Returns true iff the given dictionaries are deeply equal. 64 | // Sends messages to reporter with details of any differences. 65 | private static bool DeepEqualsDictionary(IDictionary d1, IDictionary d2, 66 | Reporter reporter) { 67 | foreach (var key in d1.Keys) { 68 | if (!d2.Contains(key)) { 69 | reporter("Removed key " + Quote(key.ToString())); 70 | return false; 71 | } 72 | if (!DeepEquals(d1[key], d2[key], reporter)) { 73 | reporter(" for key " + Quote(key.ToString())); 74 | return false; 75 | } 76 | } 77 | foreach (var key in d2.Keys) { 78 | if (!d1.Contains(key)) { 79 | reporter("Added key " + Quote(key.ToString())); 80 | return false; 81 | } 82 | } 83 | return true; 84 | } 85 | 86 | // Returns true iff the given lists are deeply equal. 87 | // Sends messages to reporter with details of any differences. 88 | private static bool DeepEqualsList(IList l1, IList l2, Reporter reporter) { 89 | if (l1.Count != l2.Count) { 90 | reporter("Size mismatch"); 91 | return false; 92 | } 93 | for (int i = 0; i < l1.Count; i++) { 94 | if (!DeepEquals(l1[i], l2[i], reporter)) { 95 | reporter(String.Format(" for index {0}", i)); 96 | return false; 97 | } 98 | } 99 | return true; 100 | } 101 | 102 | // Returns true iff the given objects are deeply equal. 103 | // Sends messages to reporter with details of any differences. 104 | public static bool DeepEquals(object o1, object o2, Reporter reporter) { 105 | if (o1 is IDictionary && o2 is IDictionary) { 106 | return DeepEqualsDictionary((IDictionary)o1, (IDictionary)o2, reporter); 107 | } 108 | if (o1 is IList && o2 is IList) { 109 | return DeepEqualsList((IList)o1, (IList)o2, reporter); 110 | } 111 | if (!object.Equals(o1, o2)) { 112 | reporter(String.Format("{0} != {1}", DebugString(o1), DebugString(o2))); 113 | return false; 114 | } 115 | return true; 116 | } 117 | } 118 | } -------------------------------------------------------------------------------- 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0.33333334 8 | m_TimeScale: 1 9 | -------------------------------------------------------------------------------- /messaging/testapp/ProjectSettings/UnityAdsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!292 &1 4 | UnityAdsSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_InitializeOnStartup: 1 8 | m_TestMode: 0 9 | m_EnabledPlatforms: 4294967295 10 | m_IosGameId: 11 | m_AndroidGameId: 12 | -------------------------------------------------------------------------------- /messaging/testapp/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | UnityPurchasingSettings: 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | UnityAnalyticsSettings: 10 | m_Enabled: 0 11 | m_InitializeOnStartup: 1 12 | m_TestMode: 0 13 | m_TestEventUrl: 14 | m_TestConfigUrl: 15 | -------------------------------------------------------------------------------- /readme.md: -------------------------------------------------------------------------------- 1 | Firebase Unity SDK Samples 2 | ========================== 3 | 4 | iOS, tvOS, and Android samples for the 5 | [Firebase Unity SDK](https://firebase.google.com/docs/unity/setup). 6 | 7 | For more information, see [firebase.google.com](https://firebase.google.com). 8 | 9 | ## How to make contributions? 10 | 11 | Please read and follow the steps in [CONTRIBUTING.md](CONTRIBUTING.md). 12 | 13 | ## License 14 | See [LICENSE](LICENSE). 15 | -------------------------------------------------------------------------------- /remote_config/testapp/Assets/Firebase/Sample/GuiSkin.guiskin.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 14ab14e9b97f743dca62b51e1e369f07 3 | timeCreated: 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