├── .gitattributes ├── .github └── workflows │ └── CI.yml ├── .gitignore ├── LICENSE ├── README.md ├── SINGLEPLAYER.md ├── cl_dll ├── Exports.h ├── GameStudioModelRenderer.cpp ├── GameStudioModelRenderer.h ├── GameStudioModelRenderer_Sample.cpp ├── GameStudioModelRenderer_Sample.h ├── MOTD.cpp ├── StudioModelRenderer.cpp ├── StudioModelRenderer.h ├── ammo.cpp ├── ammo.h ├── ammo_secondary.cpp ├── ammohistory.cpp ├── ammohistory.h ├── battery.cpp ├── bench.h ├── camera.h ├── cdll_int.cpp ├── cl_dll.dsp ├── cl_dll.h ├── cl_util.h ├── com_weapons.cpp ├── com_weapons.h ├── death.cpp ├── demo.cpp ├── demo.h ├── entity.cpp ├── ev_common.cpp ├── ev_hldm.cpp ├── ev_hldm.h ├── events.cpp ├── eventscripts.h ├── flashlight.cpp ├── geiger.cpp ├── global_consts.h ├── health.cpp ├── health.h ├── hl │ ├── hl_baseentity.cpp │ ├── hl_events.cpp │ ├── hl_objects.cpp │ └── hl_weapons.cpp ├── hud.cpp ├── hud.h ├── hud_bench.cpp ├── hud_benchtrace.cpp ├── hud_benchtrace.h ├── hud_iface.h ├── hud_msg.cpp ├── hud_redraw.cpp ├── hud_servers.cpp ├── hud_servers.h ├── hud_servers_priv.h ├── hud_spectator.cpp ├── hud_spectator.h ├── hud_update.cpp ├── in_camera.cpp ├── in_defs.h ├── input.cpp ├── inputw32.cpp ├── interpolation.cpp ├── interpolation.h ├── kbutton.h ├── menu.cpp ├── message.cpp ├── overview.cpp ├── overview.h ├── player_info.h ├── readme.txt ├── saytext.cpp ├── scoreboard.cpp ├── soundsystem.cpp ├── status_icons.cpp ├── statusbar.cpp ├── studio_util.cpp ├── studio_util.h ├── text_message.cpp ├── tf_defs.h ├── train.cpp ├── tri.cpp ├── tri.h ├── util.cpp ├── util_vector.h ├── vgui_ClassMenu.cpp ├── vgui_ConsolePanel.cpp ├── vgui_ConsolePanel.h ├── vgui_ControlConfigPanel.cpp ├── vgui_ControlConfigPanel.h ├── vgui_CustomObjects.cpp ├── vgui_MOTDWindow.cpp ├── vgui_SchemeManager.cpp ├── vgui_SchemeManager.h ├── vgui_ScorePanel.cpp ├── vgui_ScorePanel.h ├── vgui_ServerBrowser.cpp ├── vgui_ServerBrowser.h ├── vgui_SpectatorPanel.cpp ├── vgui_SpectatorPanel.h ├── vgui_TeamFortressViewport.cpp ├── vgui_TeamFortressViewport.h ├── vgui_int.cpp ├── vgui_int.h ├── vgui_teammenu.cpp ├── view.cpp ├── view.h ├── voice_status.cpp ├── voice_status.h └── wrect.h ├── common ├── Platform.h ├── Sequence.h ├── beamdef.h ├── cl_entity.h ├── com_model.h ├── con_nprint.h ├── const.h ├── crc.h ├── cvardef.h ├── demo_api.h ├── director_cmds.h ├── dlight.h ├── dll_state.h ├── entity_state.h ├── entity_types.h ├── enums.h ├── event_api.h ├── event_args.h ├── event_flags.h ├── hltv.h ├── in_buttons.h ├── interface.cpp ├── interface.h ├── ivoicetweak.h ├── mathlib.h ├── net_api.h ├── netadr.h ├── nowin.h ├── parsemsg.cpp ├── parsemsg.h ├── particledef.h ├── pmtrace.h ├── port.h ├── qfont.h ├── r_efx.h ├── r_studioint.h ├── ref_params.h ├── screenfade.h ├── studio_event.h ├── triangleapi.h ├── usercmd.h ├── weaponinfo.h ├── winsani_in.h └── winsani_out.h ├── dlls ├── AI_BaseNPC_Schedule.cpp ├── Wxdebug.cpp ├── activity.h ├── activitymap.h ├── aflock.cpp ├── ag.def ├── ag.dsp ├── agadmin.cpp ├── agadmin.h ├── agadmincache.cpp ├── agadmincache.h ├── agarena.cpp ├── agarena.h ├── agclient.cpp ├── agclient.h ├── agcommand.cpp ├── agcommand.h ├── agctf.cpp ├── agctf.h ├── agdom.cpp ├── agdom.h ├── agflood.cpp ├── agflood.h ├── aggame.cpp ├── aggame.h ├── aggamemode.cpp ├── aggamemode.h ├── aggamerules.cpp ├── aggamerules.h ├── aggl.def ├── agglobal.cpp ├── agglobal.h ├── aginfointermission.cpp ├── aginfointermission.h ├── aglms.cpp ├── aglms.h ├── agmatch.cpp ├── agmatch.h ├── agrandom.cpp ├── agrandom.h ├── agrunt.cpp ├── agscore.cpp ├── agscore.h ├── agscorecache.cpp ├── agscorecache.h ├── agscorelog.cpp ├── agscorelog.h ├── agsettings.cpp ├── agsettings.h ├── agspectator.cpp ├── agstats.cpp ├── agstats.h ├── agsuddendeath.cpp ├── agsuddendeath.h ├── agtimeout.cpp ├── agtimeout.h ├── agtimer.cpp ├── agtimer.h ├── agvote.cpp ├── agvote.h ├── agwallhack.cpp ├── agwallhack.h ├── airtank.cpp ├── animating.cpp ├── animation.cpp ├── animation.h ├── apache.cpp ├── barnacle.cpp ├── barney.cpp ├── basemonster.h ├── bigmomma.cpp ├── bloater.cpp ├── bmodels.cpp ├── bullsquid.cpp ├── buttons.cpp ├── cbase.cpp ├── cbase.h ├── cdll_dll.h ├── client.cpp ├── client.h ├── combat.cpp ├── controller.cpp ├── crossbow.cpp ├── crowbar.cpp ├── cvar.cpp ├── cvar.h ├── decals.h ├── defaultai.cpp ├── defaultai.h ├── doors.cpp ├── doors.h ├── effects.cpp ├── effects.h ├── egon.cpp ├── enginecallback.h ├── explode.cpp ├── explode.h ├── extdll.h ├── flyingmonster.cpp ├── flyingmonster.h ├── func_break.cpp ├── func_break.h ├── func_tank.cpp ├── game.cpp ├── game.h ├── gamerules.cpp ├── gamerules.h ├── gargantua.cpp ├── gauss.cpp ├── genericmonster.cpp ├── ggrenade.cpp ├── globals.cpp ├── glock.cpp ├── gman.cpp ├── h_ai.cpp ├── h_battery.cpp ├── h_cine.cpp ├── h_cycler.cpp ├── h_export.cpp ├── handgrenade.cpp ├── hassassin.cpp ├── headcrab.cpp ├── healthkit.cpp ├── hgrunt.cpp ├── hornet.cpp ├── hornet.h ├── hornetgun.cpp ├── houndeye.cpp ├── ichthyosaur.cpp ├── islave.cpp ├── items.cpp ├── items.h ├── leech.cpp ├── lights.cpp ├── maprules.cpp ├── maprules.h ├── monsterevent.h ├── monstermaker.cpp ├── monsters.cpp ├── monsters.h ├── monsterstate.cpp ├── mortar.cpp ├── mp5.cpp ├── mpstubb.cpp ├── multiplay_gamerules.cpp ├── multiplay_gamerules.h ├── nihilanth.cpp ├── nodes.cpp ├── nodes.h ├── observer.cpp ├── osprey.cpp ├── pathcorner.cpp ├── plane.cpp ├── plane.h ├── plats.cpp ├── player.cpp ├── player.h ├── playermonster.cpp ├── python.cpp ├── rat.cpp ├── roach.cpp ├── rpg.cpp ├── satchel.cpp ├── saverestore.h ├── schedule.cpp ├── schedule.h ├── scientist.cpp ├── scripted.cpp ├── scripted.h ├── scriptevent.h ├── shotgun.cpp ├── singleplay_gamerules.cpp ├── singleplay_gamerules.h ├── skill.cpp ├── skill.h ├── sound.cpp ├── soundent.cpp ├── soundent.h ├── spawnchooser.cpp ├── spawnchooser.h ├── spectator.cpp ├── spectator.h ├── speedrunstats.cpp ├── speedrunstats.h ├── squad.h ├── squadmonster.cpp ├── squadmonster.h ├── squeakgrenade.cpp ├── stats.cpp ├── subs.cpp ├── talkmonster.cpp ├── talkmonster.h ├── teamplay_gamerules.cpp ├── teamplay_gamerules.h ├── tempmonster.cpp ├── tentacle.cpp ├── trains.h ├── triggers.cpp ├── tripmine.cpp ├── turret.cpp ├── util.cpp ├── util.h ├── vector.h ├── weapons.cpp ├── weapons.h ├── world.cpp ├── wpn_shared │ └── hl_wpn_glock.cpp ├── wxdebug.h ├── xen.cpp └── zombie.cpp ├── engine ├── APIProxy.h ├── anorms.h ├── cdll_int.h ├── custom.h ├── customentity.h ├── edict.h ├── eiface.h ├── progdefs.h ├── progs.h ├── shake.h └── studio.h ├── external └── SDL2 │ ├── SDL.h │ ├── SDL_assert.h │ ├── SDL_atomic.h │ ├── SDL_audio.h │ ├── SDL_bits.h │ ├── SDL_blendmode.h │ ├── SDL_clipboard.h │ ├── SDL_config.h │ ├── SDL_config_android.h │ ├── SDL_config_iphoneos.h │ ├── SDL_config_macosx.h │ ├── SDL_config_minimal.h │ ├── SDL_config_nintendods.h │ ├── SDL_config_pandora.h │ ├── SDL_config_windows.h │ ├── SDL_config_wiz.h │ ├── SDL_copying.h │ ├── SDL_cpuinfo.h │ ├── SDL_endian.h │ ├── SDL_error.h │ ├── SDL_events.h │ ├── SDL_gamecontroller.h │ ├── SDL_gesture.h │ ├── SDL_haptic.h │ ├── SDL_hints.h │ ├── SDL_input.h │ ├── SDL_joystick.h │ ├── SDL_keyboard.h │ ├── SDL_keycode.h │ ├── SDL_loadso.h │ ├── SDL_log.h │ ├── SDL_main.h │ ├── SDL_messagebox.h │ ├── SDL_mouse.h │ ├── SDL_mutex.h │ ├── SDL_name.h │ ├── SDL_opengl.h │ ├── SDL_opengles.h │ ├── SDL_opengles2.h │ ├── SDL_pixels.h │ ├── SDL_platform.h │ ├── SDL_power.h │ ├── SDL_quit.h │ ├── SDL_rect.h │ ├── SDL_render.h │ ├── SDL_revision.h │ ├── SDL_rwops.h │ ├── SDL_scancode.h │ ├── SDL_shape.h │ ├── SDL_stdinc.h │ ├── SDL_surface.h │ ├── SDL_system.h │ ├── SDL_syswm.h │ ├── SDL_test.h │ ├── SDL_test_assert.h │ ├── SDL_test_common.h │ ├── SDL_test_compare.h │ ├── SDL_test_crc32.h │ ├── SDL_test_font.h │ ├── SDL_test_fuzzer.h │ ├── SDL_test_harness.h │ ├── SDL_test_images.h │ ├── SDL_test_log.h │ ├── SDL_test_md5.h │ ├── SDL_test_random.h │ ├── SDL_thread.h │ ├── SDL_timer.h │ ├── SDL_touch.h │ ├── SDL_types.h │ ├── SDL_version.h │ ├── SDL_video.h │ ├── begin_code.h │ ├── close_code.h │ └── merge_sdl2.sh ├── filecopy.bat ├── game_shared ├── GameEvent.h ├── bitvec.h ├── bot │ ├── bot.cpp │ ├── bot.h │ ├── bot_constants.h │ ├── bot_manager.cpp │ ├── bot_manager.h │ ├── bot_profile.cpp │ ├── bot_profile.h │ ├── bot_util.cpp │ ├── bot_util.h │ ├── improv.h │ ├── nav.h │ ├── nav_area.cpp │ ├── nav_area.h │ ├── nav_file.cpp │ ├── nav_node.cpp │ ├── nav_node.h │ ├── nav_path.cpp │ ├── nav_path.h │ └── simple_state_machine.h ├── perf_counter.h ├── shared_util.cpp ├── shared_util.h ├── simple_checksum.h ├── steam_util.h ├── vgui_checkbutton2.cpp ├── vgui_checkbutton2.h ├── vgui_defaultinputsignal.h ├── vgui_grid.cpp ├── vgui_grid.h ├── vgui_helpers.cpp ├── vgui_helpers.h ├── vgui_listbox.cpp ├── vgui_listbox.h ├── vgui_loadtga.cpp ├── vgui_loadtga.h ├── vgui_scrollbar2.cpp ├── vgui_scrollbar2.h ├── vgui_slider2.cpp ├── vgui_slider2.h ├── voice_banmgr.cpp ├── voice_banmgr.h ├── voice_common.h ├── voice_gamemgr.cpp ├── voice_gamemgr.h ├── voice_status.cpp ├── voice_status.h ├── voice_status_hud.cpp ├── voice_status_hud.h ├── voice_vgui_tweakdlg.cpp └── voice_vgui_tweakdlg.h ├── lib └── public │ ├── SDL2.lib │ └── game_controls.lib ├── linux ├── .gitignore ├── Makefile ├── Makefile.agdll ├── Makefile.hl_cdll ├── gendbg.sh ├── libSDL2-2.0.0.dylib ├── libSDL2-2.0.0.dylib.dSYM │ └── Contents │ │ ├── Info.plist │ │ └── Resources │ │ └── DWARF │ │ └── libsdl2-2.0.0.dylib ├── libSDL2-2.0.so.0 ├── libSDL2-2.0.so.0.dbg ├── libSDL2.dylib ├── libSDL2.so ├── release │ ├── vgui.dylib │ └── vgui.so └── vgui.so ├── ministl ├── algo.cpp └── algo.h ├── network ├── Delta.txt └── delta.lst ├── pm_shared ├── pm_debug.cpp ├── pm_debug.h ├── pm_defs.h ├── pm_info.h ├── pm_materials.h ├── pm_math.cpp ├── pm_movevars.h ├── pm_shared.cpp └── pm_shared.h ├── projects └── vs2019 │ ├── .gitignore │ ├── PropertySheet.props │ ├── agdll.vcxproj │ ├── agdll.vcxproj.filters │ └── projects.sln ├── public ├── FileSystem.h ├── archtypes.h ├── cl_dll │ └── IGameClientExports.h ├── interface.cpp ├── interface.h ├── keydefs.h ├── particleman.h ├── pman_particlemem.h ├── pman_triangleffect.h └── steam │ └── steamtypes.h └── utils ├── bspinfo ├── bspinfo.c ├── bspinfo.dsp └── bspinfo.dsw ├── common ├── bspfile.c ├── bspfile.h ├── bsplib.c ├── bsplib.h ├── cmdlib.c ├── cmdlib.h ├── l3dslib.c ├── l3dslib.h ├── lbmlib.c ├── lbmlib.h ├── mathlib.c ├── mathlib.h ├── meter.c ├── meter.h ├── movie.h ├── polylib.c ├── polylib.h ├── scriplib.c ├── scriplib.h ├── threads.c ├── threads.h ├── trilib.c ├── trilib.h ├── wadlib.c └── wadlib.h ├── light ├── light.c ├── light.dsp ├── light.h ├── ltface.c ├── new │ ├── light.c │ ├── light.h │ ├── ltface.c │ └── trace.c └── trace.c ├── makefont ├── makefont.cpp ├── makefont.dsp └── makefont.dsw ├── makels ├── makels.cpp ├── makels.dsp ├── makels.dsw └── makels.mak ├── mdlviewer ├── mdlviewer.cpp ├── mdlviewer.dsp ├── mdlviewer.dsw ├── mdlviewer.h ├── studio_render.cpp └── studio_utils.cpp ├── mkmovie ├── mkmovie.c └── mkmovie.dsp ├── procinfo ├── lib │ └── win32_vc6 │ │ └── procinfo.lib ├── procinfo.cpp ├── procinfo.dsp └── procinfo.h ├── qbsp2 ├── bsp5.h ├── cull.c ├── gldraw.c ├── makefile ├── merge.c ├── nodraw.c ├── outside.c ├── portals.c ├── qbsp.c ├── qbsp2.dsp ├── qbsp2.dsw ├── solidbsp.c ├── surfaces.c ├── tjunc.c └── writebsp.c ├── qcsg ├── brush.c ├── csg.h ├── gldraw.c ├── hullfile.c ├── hulls.txt ├── map.c ├── qcsg.c ├── qcsg.dsp ├── qcsg.dsw ├── source.p0 ├── source.p1 ├── source.p2 └── textures.c ├── qlumpy ├── qlumpy.c ├── qlumpy.doc ├── qlumpy.dsp ├── qlumpy.dsw ├── qlumpy.h └── quakegrb.c ├── qrad ├── lightmap.c ├── qrad.c ├── qrad.dsp ├── qrad.dsw ├── qrad.h ├── qrad.txt ├── trace.c └── vismat.c ├── serverctrl ├── ServerCtrl.cpp ├── ServerCtrl.h ├── ServerCtrl.rc ├── ServerCtrlDlg.cpp ├── ServerCtrlDlg.h ├── StdAfx.cpp ├── StdAfx.h ├── res │ ├── serverctrl.ico │ └── serverctrl.rc2 ├── resource.h └── serverctrl.dsp ├── smdlexp ├── smdlexp.cpp ├── smdlexp.def ├── smdlexp.dsp ├── smdlexp.dsw ├── smdlexp.rc ├── smedefs.h └── smexprc.h ├── sprgen ├── s_bubble.spr ├── s_explod.spr ├── s_light.spr ├── sprgen.c ├── sprgen.dsp ├── sprgen.dsw └── spritegn.h ├── studiomdl ├── bmpread.c ├── studiomdl.c ├── studiomdl.dsp ├── studiomdl.dsw ├── studiomdl.h ├── tristrip.c └── write.c ├── vgui ├── include │ ├── VGUI.h │ ├── VGUI_ActionSignal.h │ ├── VGUI_App.h │ ├── VGUI_Bitmap.h │ ├── VGUI_BitmapTGA.h │ ├── VGUI_Border.h │ ├── VGUI_BorderLayout.h │ ├── VGUI_BorderPair.h │ ├── VGUI_BuildGroup.h │ ├── VGUI_Button.h │ ├── VGUI_ButtonController.h │ ├── VGUI_ButtonGroup.h │ ├── VGUI_ChangeSignal.h │ ├── VGUI_CheckButton.h │ ├── VGUI_Color.h │ ├── VGUI_ComboKey.h │ ├── VGUI_ConfigWizard.h │ ├── VGUI_Cursor.h │ ├── VGUI_Dar.h │ ├── VGUI_DataInputStream.h │ ├── VGUI_Desktop.h │ ├── VGUI_DesktopIcon.h │ ├── VGUI_EditPanel.h │ ├── VGUI_EtchedBorder.h │ ├── VGUI_FileInputStream.h │ ├── VGUI_FlowLayout.h │ ├── VGUI_FocusChangeSignal.h │ ├── VGUI_FocusNavGroup.h │ ├── VGUI_Font.h │ ├── VGUI_Frame.h │ ├── VGUI_FrameSignal.h │ ├── VGUI_GridLayout.h │ ├── VGUI_HeaderPanel.h │ ├── VGUI_Image.h │ ├── VGUI_ImagePanel.h │ ├── VGUI_InputSignal.h │ ├── VGUI_InputStream.h │ ├── VGUI_IntChangeSignal.h │ ├── VGUI_IntLabel.h │ ├── VGUI_KeyCode.h │ ├── VGUI_Label.h │ ├── VGUI_Layout.h │ ├── VGUI_LayoutInfo.h │ ├── VGUI_LineBorder.h │ ├── VGUI_ListPanel.h │ ├── VGUI_LoweredBorder.h │ ├── VGUI_Menu.h │ ├── VGUI_MenuItem.h │ ├── VGUI_MenuSeparator.h │ ├── VGUI_MessageBox.h │ ├── VGUI_MiniApp.h │ ├── VGUI_MouseCode.h │ ├── VGUI_Panel.h │ ├── VGUI_Point.h │ ├── VGUI_PopupMenu.h │ ├── VGUI_ProgressBar.h │ ├── VGUI_RadioButton.h │ ├── VGUI_RaisedBorder.h │ ├── VGUI_RepaintSignal.h │ ├── VGUI_Scheme.h │ ├── VGUI_ScrollBar.h │ ├── VGUI_ScrollPanel.h │ ├── VGUI_Slider.h │ ├── VGUI_StackLayout.h │ ├── VGUI_String.h │ ├── VGUI_Surface.h │ ├── VGUI_SurfaceBase.h │ ├── VGUI_SurfaceGL.h │ ├── VGUI_TabPanel.h │ ├── 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