├── .gitignore
├── Cover.png
├── Cover.svg
├── Cover_small.png
├── Cover_tiny.png
├── License.txt
├── P3D Tutorial.odt
├── P3D Tutorial
├── design
│ ├── Arena1
│ │ ├── Flagpost.png
│ │ ├── Flagpost.xcf
│ │ ├── Flagpost_uv.png
│ │ ├── Flags.png
│ │ ├── Flags.xcf
│ │ ├── Flags_uv.png
│ │ ├── Ground.png
│ │ ├── Ground.xcf
│ │ ├── MainHouse.png
│ │ ├── MainHouse.xcf
│ │ ├── MainHouse_uv.png
│ │ ├── Mountain.png
│ │ ├── Mountain.xcf
│ │ ├── Rooftile_Tile.xcf
│ │ ├── Rooftile_Tile32.xcf
│ │ ├── SideHouse.png
│ │ ├── SideHouse.xcf
│ │ ├── SideHouse_uv.png
│ │ └── arena.blend
│ ├── Arena2
│ │ ├── Godrays.png
│ │ ├── Ground.png
│ │ ├── Ground_ao.png
│ │ ├── Pillar.blend
│ │ ├── Pillar.png
│ │ ├── Wall.png
│ │ ├── Window.blend
│ │ ├── Window.png
│ │ ├── Window.xcf
│ │ ├── arena.blend
│ │ └── wall_uv.png
│ ├── Character1
│ │ ├── Character.png
│ │ ├── Character.xcf
│ │ ├── Character1.blend
│ │ ├── Character_ao.png
│ │ ├── Character_nm.png
│ │ └── Character_uv.png
│ ├── Character2
│ │ ├── Character.png
│ │ ├── Character.xcf
│ │ ├── Character2.blend
│ │ ├── Character_ao.png
│ │ ├── Character_nm.png
│ │ └── Character_uv.png
│ ├── Design Document.odt
│ ├── Design Document.pdf
│ ├── FX
│ │ ├── BloodSplat.png
│ │ ├── BloodSplat.ptf
│ │ ├── BloodSplat.xcf
│ │ ├── Leaf.png
│ │ ├── Leaf.xcf
│ │ ├── Leafs.ptf
│ │ └── particle_panel.py
│ ├── GUI
│ │ ├── Button.xcf
│ │ ├── CharButton.xcf
│ │ ├── CharacterHead.png
│ │ ├── Cursor.conf
│ │ ├── Cursor.ico
│ │ ├── Cursor.png
│ │ ├── Cursor.x11
│ │ ├── Cursor.xcf
│ │ ├── Level1.png
│ │ ├── Level2.png
│ │ ├── LevelButton.xcf
│ │ ├── MenuBackground.xcf
│ │ ├── SelectedCharBackground.xcf
│ │ ├── create buttonmap.txt
│ │ └── howto x11 cursor.txt
│ ├── Icons
│ │ ├── icon.svg
│ │ ├── icon128.png
│ │ ├── icon16.png
│ │ ├── icon16.svg
│ │ ├── icon256.png
│ │ ├── icon32.png
│ │ ├── icon48.png
│ │ ├── icon512.png
│ │ └── icon64.png
│ ├── audio
│ │ └── step.flac
│ └── manual
│ │ ├── Char1_L.png
│ │ ├── Char2_R.png
│ │ ├── GF_Img.png
│ │ ├── GF_Logo.png
│ │ ├── Keyboards
│ │ ├── KeyboardP1.png
│ │ ├── KeyboardP1.xcf
│ │ ├── KeyboardP2 Full.xcf
│ │ ├── KeyboardP2.1.png
│ │ ├── KeyboardP2.1.xcf
│ │ ├── KeyboardP2.2.png
│ │ ├── KeyboardP2.2.xcf
│ │ ├── Unbenannt.xcf
│ │ └── keyboard.xcf
│ │ ├── Level1Button.png
│ │ ├── Level2Button.png
│ │ ├── Manual Cover Back.png
│ │ ├── Manual Cover.png
│ │ ├── Manual Cover.xcf
│ │ ├── Manual Page BG.png
│ │ ├── Manual.pdf
│ │ └── Manual.sla
└── game
│ ├── arena.py
│ ├── assets
│ ├── audio
│ │ ├── ambientLevel1.ogg
│ │ ├── fightMusic.ogg
│ │ ├── hit.ogg
│ │ ├── menuMusic.ogg
│ │ └── step.ogg
│ ├── characters
│ │ ├── character1
│ │ │ ├── Character.png
│ │ │ ├── Character_ao.png
│ │ │ ├── Character_nm.png
│ │ │ ├── char.egg
│ │ │ ├── defeated.egg
│ │ │ ├── defend.egg
│ │ │ ├── hit.egg
│ │ │ ├── idle.egg
│ │ │ ├── kick_l.egg
│ │ │ ├── kick_r.egg
│ │ │ ├── punch_l.egg
│ │ │ ├── punch_r.egg
│ │ │ ├── walk.egg
│ │ │ └── walk_back.egg
│ │ └── character2
│ │ │ ├── Character.png
│ │ │ ├── Character_ao.png
│ │ │ ├── Character_nm.png
│ │ │ ├── char.egg
│ │ │ ├── defeated.egg
│ │ │ ├── defend.egg
│ │ │ ├── hit.egg
│ │ │ ├── idle.egg
│ │ │ ├── kick_l.egg
│ │ │ ├── kick_r.egg
│ │ │ ├── punch_l.egg
│ │ │ ├── punch_r.egg
│ │ │ ├── walk.egg
│ │ │ └── walk_back.egg
│ ├── fx
│ │ ├── BloodSplat.png
│ │ ├── BloodSplat.ptf
│ │ ├── Leaf.png
│ │ └── Leafs.ptf
│ ├── gui
│ │ ├── Char1Button.png
│ │ ├── Char1_L.png
│ │ ├── Char1_R.png
│ │ ├── Char2Button.png
│ │ ├── Char2_L.png
│ │ ├── Char2_R.png
│ │ ├── CharBlueBG.png
│ │ ├── CharRedBG.png
│ │ ├── Cursor.ico
│ │ ├── Cursor.x11
│ │ ├── Level1Button.png
│ │ ├── Level2Button.png
│ │ ├── MenuBackground.png
│ │ ├── btn_click.png
│ │ ├── btn_disabled.png
│ │ ├── btn_ready.png
│ │ ├── btn_rollover.png
│ │ └── button_map.egg
│ └── levels
│ │ ├── arena1
│ │ ├── Flagpost.png
│ │ ├── Flags.png
│ │ ├── Ground.png
│ │ ├── MainHouse.png
│ │ ├── Mountain.png
│ │ ├── SideHouse.png
│ │ └── arena.egg
│ │ └── arena2
│ │ ├── Godrays.png
│ │ ├── Ground.png
│ │ ├── Ground_ao.png
│ │ ├── Pillar.egg
│ │ ├── Pillar.png
│ │ ├── Wall.png
│ │ ├── Window.egg
│ │ ├── Window.png
│ │ └── arena.egg
│ ├── characterselection.py
│ ├── credits.py
│ ├── credits.txt
│ ├── helper.py
│ ├── hud.py
│ ├── koscreen.py
│ ├── levelselection.py
│ ├── main.py
│ ├── menu.py
│ ├── player.py
│ ├── requirements.txt
│ └── setup.py
├── Panda3D Tutorial.pdf
├── README.md
├── TinyBookImage.png
├── TinyBookImage.xcf
└── by-sa.svg
/.gitignore:
--------------------------------------------------------------------------------
1 | # Byte-compiled / optimized / DLL files
2 | *.py[cod]
3 |
4 | # Translations
5 | *.mo
6 |
7 | # Rope
8 | .ropeproject
9 |
10 | # Backups
11 | *~
12 | *.blend[0-9]
13 |
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/License.txt:
--------------------------------------------------------------------------------
1 | BSD TWO CLAUSE LICENSE (used for sourcecode):
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/P3D Tutorial/design/FX/BloodSplat.ptf:
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1 |
2 | self.reset()
3 | self.setPos(0.000, 0.000, 0.000)
4 | self.setHpr(0.000, 0.000, 0.000)
5 | self.setScale(1.000, 1.000, 1.000)
6 | p0 = Particles.Particles('particles-1')
7 | # Particles parameters
8 | p0.setFactory("ZSpinParticleFactory")
9 | p0.setRenderer("SpriteParticleRenderer")
10 | p0.setEmitter("PointEmitter")
11 | p0.setPoolSize(2)
12 | p0.setBirthRate(0.0100)
13 | p0.setLitterSize(1)
14 | p0.setLitterSpread(0)
15 | p0.setSystemLifespan(0.0000)
16 | p0.setLocalVelocityFlag(1)
17 | p0.setSystemGrowsOlderFlag(0)
18 | # Factory parameters
19 | p0.factory.setLifespanBase(0.6000)
20 | p0.factory.setLifespanSpread(0.0000)
21 | p0.factory.setMassBase(1.0000)
22 | p0.factory.setMassSpread(0.0000)
23 | p0.factory.setTerminalVelocityBase(400.0000)
24 | p0.factory.setTerminalVelocitySpread(0.0000)
25 | # Z Spin factory parameters
26 | p0.factory.setInitialAngle(0.0000)
27 | p0.factory.setInitialAngleSpread(0.0000)
28 | p0.factory.enableAngularVelocity(1)
29 | p0.factory.setAngularVelocity(155.0000)
30 | p0.factory.setAngularVelocitySpread(5.0000)
31 | # Renderer parameters
32 | p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
33 | p0.renderer.setUserAlpha(1.00)
34 | # Sprite parameters
35 | p0.renderer.addTextureFromFile('assets/fx/BloodSplat.png')
36 | p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00))
37 | p0.renderer.setXScaleFlag(0)
38 | p0.renderer.setYScaleFlag(0)
39 | p0.renderer.setAnimAngleFlag(1)
40 | p0.renderer.setInitialXScale(0.2000)
41 | p0.renderer.setFinalXScale(1.0000)
42 | p0.renderer.setInitialYScale(0.2000)
43 | p0.renderer.setFinalYScale(1.0000)
44 | p0.renderer.setNonanimatedTheta(0.0000)
45 | p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
46 | p0.renderer.setAlphaDisable(0)
47 | p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOneMinusIncomingAlpha)
48 | # Emitter parameters
49 | p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
50 | p0.emitter.setAmplitude(0.5000)
51 | p0.emitter.setAmplitudeSpread(1.0000)
52 | p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 0.0000))
53 | p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000))
54 | p0.emitter.setRadiateOrigin(Point3(0.0000, 1.0000, 0.4000))
55 | # Point parameters
56 | p0.emitter.setLocation(Point3(0.0000, 0.0000, 0.0000))
57 | self.addParticles(p0)
58 |
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/P3D Tutorial/design/FX/Leafs.ptf:
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1 |
2 | self.reset()
3 | self.setPos(0.000, 0.000, 0.000)
4 | self.setHpr(0.000, 0.000, 0.000)
5 | self.setScale(1.000, 1.000, 1.000)
6 | p0 = Particles.Particles('particles-1')
7 | # Particles parameters
8 | p0.setFactory("ZSpinParticleFactory")
9 | p0.setRenderer("SpriteParticleRenderer")
10 | p0.setEmitter("LineEmitter")
11 | p0.setPoolSize(15)
12 | p0.setBirthRate(2.5000)
13 | p0.setLitterSize(10)
14 | p0.setLitterSpread(0)
15 | p0.setSystemLifespan(0.0000)
16 | p0.setLocalVelocityFlag(1)
17 | p0.setSystemGrowsOlderFlag(0)
18 | # Factory parameters
19 | p0.factory.setLifespanBase(2.5000)
20 | p0.factory.setLifespanSpread(2.0000)
21 | p0.factory.setMassBase(1.0000)
22 | p0.factory.setMassSpread(0.0000)
23 | p0.factory.setTerminalVelocityBase(400.0000)
24 | p0.factory.setTerminalVelocitySpread(0.0000)
25 | # Z Spin factory parameters
26 | p0.factory.setInitialAngle(0.0000)
27 | p0.factory.setInitialAngleSpread(69.7751)
28 | p0.factory.enableAngularVelocity(0)
29 | p0.factory.setFinalAngle(-43.1524)
30 | p0.factory.setFinalAngleSpread(-66.8014)
31 | # Renderer parameters
32 | p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHANONE)
33 | p0.renderer.setUserAlpha(1.00)
34 | # Sprite parameters
35 | p0.renderer.addTextureFromFile('./Leaf.png')
36 | p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00))
37 | p0.renderer.setXScaleFlag(0)
38 | p0.renderer.setYScaleFlag(0)
39 | p0.renderer.setAnimAngleFlag(1)
40 | p0.renderer.setInitialXScale(0.0800)
41 | p0.renderer.setFinalXScale(1.0000)
42 | p0.renderer.setInitialYScale(0.0800)
43 | p0.renderer.setFinalYScale(1.0000)
44 | p0.renderer.setNonanimatedTheta(0.0000)
45 | p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
46 | p0.renderer.setAlphaDisable(0)
47 | p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOneMinusIncomingAlpha)
48 | # Emitter parameters
49 | p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
50 | p0.emitter.setAmplitude(0.5000)
51 | p0.emitter.setAmplitudeSpread(0.7000)
52 | p0.emitter.setOffsetForce(Vec3(-0.5000, 0.0000, -0.2000))
53 | p0.emitter.setExplicitLaunchVector(Vec3(-1.0000, -1.0000, -1.0000))
54 | p0.emitter.setRadiateOrigin(Point3(1.0000, 0.0000, 2.0000))
55 | # Line parameters
56 | p0.emitter.setEndpoint1(Point3(2.0000, 0.0000, 1.0000))
57 | p0.emitter.setEndpoint2(Point3(-1.0000, 0.0000, 1.0000))
58 | self.addParticles(p0)
59 |
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/P3D Tutorial/design/FX/particle_panel.py:
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1 | #!/usr/bin/env python
2 |
3 | # Author: Shao Zhang, Phil Saltzman
4 | # Last Updated: 2015-03-13
5 | #
6 | # This file contians the minimum code needed to load the particle panel tool
7 | # See readme.txt for more information
8 |
9 | import sys
10 | try:
11 | import _tkinter
12 | except:
13 | sys.exit("Please install python module 'Tkinter'")
14 |
15 | try:
16 | import Pmw
17 | except:
18 | sys.exit("Please install Python megawidgets")
19 |
20 | # Open the Panda window
21 | from direct.showbase.ShowBase import ShowBase
22 | base = ShowBase()
23 |
24 | # Makes sure that Panda is configured to play nice with Tkinter
25 | base.startTk()
26 |
27 | from direct.tkpanels.ParticlePanel import ParticlePanel
28 |
29 | pp = ParticlePanel() # Create the panel
30 | base.disableMouse() # Disable camera control to place it
31 | base.camera.setY(-10) # Place the camera
32 | base.setBackgroundColor(0, 0, 0) # Most particle systems show up better on black backgrounds
33 | base.run()
34 |
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1 | 32 1 1 Cursor.png
2 |
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/P3D Tutorial/design/GUI/create buttonmap.txt:
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1 | To create the button_map.egg file you need to call the following command that get
2 | installed with the Panda3D SDK. You must make sure, the png files given to it do
3 | exist and, as they are used for the main menu's buttons they should have all the
4 | same size of 800x40 px. The -g option will let us change the frames size, whereas
5 | the values to it were calculated using the actual pixel values for the aspect
6 | ratio and the frames size set to 1 unit in each direction multiplied with the
7 | aspect of the actual image. The -wm parameter was set to clamp so we don't get
8 | color bleeding from one side to another.
9 |
10 | egg-texture-cards -o button_map.egg -p 800,40 -g 0,1,-0.025,0.025 -wm clamp btn_ready.png btn_click.png btn_rollover.png btn_disabled.png
11 |
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/P3D Tutorial/design/GUI/howto x11 cursor.txt:
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1 | To create x11 cursor files create a cursor configuration file.
2 | This file should contain the following:
3 |
4 | dimension pointer-position-x pointer-position-y image-filename
5 | e.g.:
6 | 32 1 1 Cursor.png
7 |
8 | then call this command to create a x11 cursor named cursor.x11
9 | xcursorgen Cursor.conf ./Cursor.x11
10 |
11 | On windows systmems you can simply use the ico file format. Though with that
12 | you'll be limited as you can't set the pointer possition. To get more control
13 | you have to use windows cursor (cur or ani) files.
14 |
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1 |
2 |
3 |
4 |
302 |
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/P3D Tutorial/game/arena.py:
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1 | #!/usr/bin/python
2 | __author__ = "Fireclaw the Fox"
3 | __license__ = """
4 | Simplified BSD (BSD 2-Clause) License.
5 | See License.txt or http://opensource.org/licenses/BSD-2-Clause for more info
6 | """
7 |
8 | from panda3d.core import (
9 | AmbientLight,
10 | PerspectiveLens,
11 | DirectionalLight,
12 | Fog)
13 | from direct.particles.ParticleEffect import ParticleEffect
14 |
15 | class Arena:
16 | def __init__(self, arenaNr):
17 | arenaPath = "levels/arena{}/".format(arenaNr)
18 | self.arena = loader.loadModel(arenaPath + "arena")
19 | self.arena.setScale(2)
20 | self.arena.reparentTo(render)
21 | self.arena.hide()
22 |
23 | ambientLight = AmbientLight("ambient_light")
24 | ambientLight.setColor((0.2, 0.2, 0.2, 1))
25 | self.alnp = render.attachNewNode(ambientLight)
26 |
27 | sunLens = PerspectiveLens()
28 | sunLens.setFilmSize(50)
29 | sun = DirectionalLight("sun")
30 | sun.setColor((1, 1, 1, 1))
31 | sun.setShadowCaster(True, 2048, 2048)
32 | sun.setScene(render)
33 | #sun.showFrustum()
34 |
35 | self.ambientSound = None
36 | self.levelParticles = None
37 | if arenaNr == 1:
38 | sunLens.setNearFar(25,45)
39 | sun.setLens(sunLens)
40 | self.sunNp = render.attachNewNode(sun)
41 | self.sunNp.setPos(-10, -10, 30)
42 | self.sunNp.lookAt(0,0,0)
43 |
44 | self.ambientSound = loader.loadSfx("assets/audio/ambientLevel1.ogg")
45 | self.ambientSound.setLoop(True)
46 |
47 | self.fog = Fog("Outside Fog")
48 | self.fog.setColor(0.3,0.3,0.5)
49 | self.fog.setExpDensity(0.025)
50 |
51 | self.levelParticles = ParticleEffect()
52 | self.levelParticles.loadConfig("assets/fx/Leafs.ptf")
53 | self.levelParticles.start(parent = render2d, renderParent = render2d)
54 | elif arenaNr == 2:
55 | sunLens.setFov(120, 40)
56 | sunLens.setNearFar(2,10)
57 | sun.setLens(sunLens)
58 | self.sunNp = render.attachNewNode(sun)
59 | self.sunNp.setPos(0, 0, 5)
60 | self.sunNp.lookAt(0,0,0)
61 |
62 | self.fog = Fog("Temple Fog")
63 | self.fog.setColor(0,0,0)
64 | self.fog.setExpDensity(0.065)
65 |
66 | def start(self):
67 | self.arena.show()
68 | render.setLight(self.alnp)
69 | render.setLight(self.sunNp)
70 | if self.ambientSound != None:
71 | self.ambientSound.play()
72 | render.setFog(self.fog)
73 |
74 | def stop(self):
75 | self.arena.hide()
76 | render.clearLight()
77 | if self.ambientSound != None:
78 | self.ambientSound.stop()
79 | render.clearFog()
80 | if self.levelParticles != None:
81 | self.levelParticles.cleanup()
82 |
83 | def getStartPos(self, charNr):
84 | if charNr == 1:
85 | return self.arena.find("**/StartPosA").getPos() * 2
86 | elif charNr == 2:
87 | return self.arena.find("**/StartPosB").getPos() * 2
88 | else:
89 | return (0,0,0)
90 |
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/P3D Tutorial/game/assets/fx/BloodSplat.ptf:
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1 |
2 | self.reset()
3 | self.setPos(0.000, 0.000, 0.000)
4 | self.setHpr(0.000, 0.000, 0.000)
5 | self.setScale(1.000, 1.000, 1.000)
6 | p0 = Particles.Particles('particles-1')
7 | # Particles parameters
8 | p0.setFactory("ZSpinParticleFactory")
9 | p0.setRenderer("SpriteParticleRenderer")
10 | p0.setEmitter("PointEmitter")
11 | p0.setPoolSize(2)
12 | p0.setBirthRate(0.0100)
13 | p0.setLitterSize(1)
14 | p0.setLitterSpread(0)
15 | p0.setSystemLifespan(0.0000)
16 | p0.setLocalVelocityFlag(1)
17 | p0.setSystemGrowsOlderFlag(0)
18 | # Factory parameters
19 | p0.factory.setLifespanBase(0.6000)
20 | p0.factory.setLifespanSpread(0.0000)
21 | p0.factory.setMassBase(1.0000)
22 | p0.factory.setMassSpread(0.0000)
23 | p0.factory.setTerminalVelocityBase(400.0000)
24 | p0.factory.setTerminalVelocitySpread(0.0000)
25 | # Z Spin factory parameters
26 | p0.factory.setInitialAngle(0.0000)
27 | p0.factory.setInitialAngleSpread(0.0000)
28 | p0.factory.enableAngularVelocity(1)
29 | p0.factory.setAngularVelocity(155.0000)
30 | p0.factory.setAngularVelocitySpread(5.0000)
31 | # Renderer parameters
32 | p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
33 | p0.renderer.setUserAlpha(1.00)
34 | # Sprite parameters
35 | p0.renderer.addTextureFromFile('assets/fx/BloodSplat.png')
36 | p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00))
37 | p0.renderer.setXScaleFlag(0)
38 | p0.renderer.setYScaleFlag(0)
39 | p0.renderer.setAnimAngleFlag(1)
40 | p0.renderer.setInitialXScale(0.2000)
41 | p0.renderer.setFinalXScale(1.0000)
42 | p0.renderer.setInitialYScale(0.2000)
43 | p0.renderer.setFinalYScale(1.0000)
44 | p0.renderer.setNonanimatedTheta(0.0000)
45 | p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
46 | p0.renderer.setAlphaDisable(0)
47 | p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOneMinusIncomingAlpha)
48 | # Emitter parameters
49 | p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
50 | p0.emitter.setAmplitude(0.5000)
51 | p0.emitter.setAmplitudeSpread(1.0000)
52 | p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 0.0000))
53 | p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000))
54 | p0.emitter.setRadiateOrigin(Point3(0.0000, 1.0000, 0.4000))
55 | # Point parameters
56 | p0.emitter.setLocation(Point3(0.0000, 0.0000, 0.0000))
57 | self.addParticles(p0)
58 |
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/P3D Tutorial/game/assets/fx/Leaf.png:
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/P3D Tutorial/game/assets/fx/Leafs.ptf:
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1 |
2 | self.reset()
3 | self.setPos(0.000, 0.000, 0.000)
4 | self.setHpr(0.000, 0.000, 0.000)
5 | self.setScale(1.000, 1.000, 1.000)
6 | p0 = Particles.Particles('particles-1')
7 | # Particles parameters
8 | p0.setFactory("ZSpinParticleFactory")
9 | p0.setRenderer("SpriteParticleRenderer")
10 | p0.setEmitter("LineEmitter")
11 | p0.setPoolSize(15)
12 | p0.setBirthRate(2.5000)
13 | p0.setLitterSize(10)
14 | p0.setLitterSpread(0)
15 | p0.setSystemLifespan(0.0000)
16 | p0.setLocalVelocityFlag(1)
17 | p0.setSystemGrowsOlderFlag(0)
18 | # Factory parameters
19 | p0.factory.setLifespanBase(2.5000)
20 | p0.factory.setLifespanSpread(2.0000)
21 | p0.factory.setMassBase(1.0000)
22 | p0.factory.setMassSpread(0.0000)
23 | p0.factory.setTerminalVelocityBase(400.0000)
24 | p0.factory.setTerminalVelocitySpread(0.0000)
25 | # Z Spin factory parameters
26 | p0.factory.setInitialAngle(0.0000)
27 | p0.factory.setInitialAngleSpread(69.7751)
28 | p0.factory.enableAngularVelocity(0)
29 | p0.factory.setFinalAngle(-43.1524)
30 | p0.factory.setFinalAngleSpread(-66.8014)
31 | # Renderer parameters
32 | p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHANONE)
33 | p0.renderer.setUserAlpha(1.00)
34 | # Sprite parameters
35 | p0.renderer.addTextureFromFile('assets/fx/Leaf.png')
36 | p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00))
37 | p0.renderer.setXScaleFlag(0)
38 | p0.renderer.setYScaleFlag(0)
39 | p0.renderer.setAnimAngleFlag(1)
40 | p0.renderer.setInitialXScale(0.0800)
41 | p0.renderer.setFinalXScale(1.0000)
42 | p0.renderer.setInitialYScale(0.0800)
43 | p0.renderer.setFinalYScale(1.0000)
44 | p0.renderer.setNonanimatedTheta(0.0000)
45 | p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
46 | p0.renderer.setAlphaDisable(0)
47 | p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOneMinusIncomingAlpha)
48 | # Emitter parameters
49 | p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
50 | p0.emitter.setAmplitude(0.5000)
51 | p0.emitter.setAmplitudeSpread(0.7000)
52 | p0.emitter.setOffsetForce(Vec3(-0.5000, 0.0000, -0.2000))
53 | p0.emitter.setExplicitLaunchVector(Vec3(-1.0000, -1.0000, -1.0000))
54 | p0.emitter.setRadiateOrigin(Point3(1.0000, 0.0000, 2.0000))
55 | # Line parameters
56 | p0.emitter.setEndpoint1(Point3(2.0000, 0.0000, 1.0000))
57 | p0.emitter.setEndpoint2(Point3(-1.0000, 0.0000, 1.0000))
58 | self.addParticles(p0)
59 |
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/P3D Tutorial/game/assets/gui/button_map.egg:
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1 | {
2 | "egg-texture-cards -o button_map.egg -p 800,40 -g 0,1,-0.025,0.025 -wm clamp btn_ready.png btn_click.png btn_rollover.png btn_disabled.png"
3 | }
4 | btn_rollover {
5 | btn_rollover.png
6 | wrap { clamp }
7 | }
8 | btn_ready {
9 | btn_ready.png
10 | wrap { clamp }
11 | }
12 | btn_disabled {
13 | btn_disabled.png
14 | wrap { clamp }
15 | }
16 | btn_click {
17 | btn_click.png
18 | wrap { clamp }
19 | }
20 | {
21 | { 1 }
22 | fps { 2 }
23 | vpool {
24 | 0 {
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26 | { 0 1 }
27 | }
28 | 1 {
29 | 0 -0.025 0
30 | { 0 0 }
31 | }
32 | 2 {
33 | 1 -0.025 0
34 | { 1 0 }
35 | }
36 | 3 {
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39 | }
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43 | }
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46 | { 0 0 }
47 | }
48 | 6 {
49 | 1 -0.025 0
50 | { 1 0 }
51 | }
52 | 7 {
53 | 1 0.025 0
54 | { 1 1 }
55 | }
56 | 8 {
57 | 0 0.025 0
58 | { 0 1 }
59 | }
60 | 9 {
61 | 0 -0.025 0
62 | { 0 0 }
63 | }
64 | 10 {
65 | 1 -0.025 0
66 | { 1 0 }
67 | }
68 | 11 {
69 | 1 0.025 0
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71 | }
72 | 12 {
73 | 0 0.025 0
74 | { 0 1 }
75 | }
76 | 13 {
77 | 0 -0.025 0
78 | { 0 0 }
79 | }
80 | 14 {
81 | 1 -0.025 0
82 | { 1 0 }
83 | }
84 | 15 {
85 | 1 0.025 0
86 | { 1 1 }
87 | }
88 | }
89 | btn_ready {
90 | {
91 | { 1 1 1 1 }
92 | { btn_ready }
93 | { 0 1 2 3 [ { vpool } }
94 | }
95 | }
96 | btn_click {
97 | {
98 | { 1 1 1 1 }
99 | { btn_click }
100 | { 4 5 6 7 ][ { vpool } }
101 | }
102 | }
103 | btn_rollover {
104 | {
105 | { 1 1 1 1 }
106 | { btn_rollover }
107 | { 8 9 10 11 ][ { vpool } }
108 | }
109 | }
110 | btn_disabled {
111 | {
112 | { 1 1 1 1 }
113 | { btn_disabled }
114 | { 12 13 14 15 ][ { vpool } }
115 | }
116 | }
117 | }
118 |
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/P3D Tutorial/game/assets/levels/arena2/Pillar.egg:
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1 | { Z-up }
2 | Pillar {
3 | diffr { 0.640000 }
4 | diffg { 0.640000 }
5 | diffb { 0.640000 }
6 | specr { 0.000000 }
7 | specg { 0.000000 }
8 | specb { 0.000000 }
9 | shininess { 12.5 }
10 | ambr { 1.000000 }
11 | ambg { 1.000000 }
12 | ambb { 1.000000 }
13 | emitr { 0.000000 }
14 | emitg { 0.000000 }
15 | emitb { 0.000000 }
16 | }
17 |
18 | Pillar {
19 | "./Pillar.png"
20 | envtype { MODULATE }
21 | minfilter { LINEAR_MIPMAP_LINEAR }
22 | magfilter { LINEAR_MIPMAP_LINEAR }
23 | wrap { REPEAT }
24 | }
25 |
26 | Cylinder {
27 | {
28 | {
29 | 1.0 0.0 0.0 0.0
30 | 0.0 1.0 0.0 0.0
31 | 0.0 0.0 1.0 0.0
32 | 0.0 0.0 0.0 1.0
33 | }
34 | }
35 |
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