├── .gitignore
├── LICENSE
├── README
├── asciitron.py
└── asciitron
├── __init__.py
├── client
├── __init__.py
└── tronclient.py
├── common
├── __init__.py
└── protocol.py
└── server
├── __init__.py
├── plugins.py
├── settings.py
└── tronserver.py
/.gitignore:
--------------------------------------------------------------------------------
1 | *.pyc
2 | *.*~
3 | .pydevproject
4 | .project
5 | .settings
6 |
7 | README~
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README:
--------------------------------------------------------------------------------
1 | Welcome to asciitron!
2 |
3 | This game is related to the movie Tron from 1982.
4 |
5 | It supports multiplayer gaming over network (single player is working as well);
6 | start the server like this:
7 |
8 | python asciitron.py serve X
9 |
10 | where X defines how many people will play the game. The server will wait
11 | until all players are connected.
12 |
13 | The client is started like this:
14 |
15 | python asciitron.py connect localhost X
16 |
17 | where X defines your unique player ID. The ID must be a digit between 1 and 9.
18 |
19 | To control your snake use the control keys, the VIM keys HJKL or the traditional
20 | WASD. To speed up use "n" (see Nitro tank on the bottom for your playboard). Nitro
21 | can be used whenever it's refilled up to 25% again.
22 |
23 | Whenever you're running along the outer border, you automatically speed up.
24 |
25 | Have fun!
26 |
--------------------------------------------------------------------------------
/asciitron.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python
2 | import asciitron
3 | asciitron.main()
--------------------------------------------------------------------------------
/asciitron/__init__.py:
--------------------------------------------------------------------------------
1 | # -*- coding: utf-8 -*-
2 |
3 | import argparse
4 |
5 | from server import TronServer
6 | from client import TronClient
7 |
8 | def main():
9 | parser = argparse.ArgumentParser(description='TronClient Game')
10 | parser.add_argument('-p', '--port', dest='port', type=int,
11 | default=9158, help='communication port, default: 9158')
12 |
13 | subparsers = parser.add_subparsers()
14 |
15 | client_parser = subparsers.add_parser('connect', help='Connect to a game')
16 | client_parser.add_argument('hostname', help='server hostname')
17 | client_parser.add_argument('playerid', type=int, help='player id')
18 | client_parser.add_argument('--beep', action='store_true',
19 | help='beeps during game countdown to notify the user')
20 |
21 | server_parser = subparsers.add_parser('serve', help='Serve a game')
22 | server_parser.add_argument('playercount', type=int, help='number of players')
23 |
24 | args = parser.parse_args()
25 | args = vars(args)
26 |
27 | if args.has_key('hostname'):
28 | # Connect to a server
29 | tron = TronClient(hostname=args['hostname'],
30 | player_id=args['playerid'],
31 | port=args['port'],
32 | beep=args['beep'])
33 | try:
34 | tron.run()
35 | finally:
36 | tron.stop()
37 | else:
38 | # Run a server
39 | server = TronServer(player_count=args['playercount'], port=args['port'])
40 | try:
41 | server.serve()
42 | except KeyboardInterrupt:
43 | server.stop()
--------------------------------------------------------------------------------
/asciitron/client/__init__.py:
--------------------------------------------------------------------------------
1 | # -*- coding: utf-8 -*-
2 |
3 | from tronclient import TronClient
--------------------------------------------------------------------------------
/asciitron/client/tronclient.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/python
2 | # -*- coding: utf-8 -*-
3 |
4 | # _ _ _
5 | # __ _ ___ ___(_|_) |_ _ __ ___ _ __
6 | # / _` / __|/ __| | | __| '__/ _ \| '_ \
7 | # | (_| \__ \ (__| | | |_| | | (_) | | | |
8 | # \__,_|___/\___|_|_|\__|_| \___/|_| |_|
9 | #
10 | # A Light Cycle game
11 | #
12 | #
13 | # Copyright (C) 2011, Florian Schlachter
14 | #
15 | # This program is free software; you can redistribute it and/or modify
16 | # it under the terms of the GNU General Public License as published by
17 | # the Free Software Foundation; either version 3 of the License, or
18 | # (at your option) any later version.
19 | #
20 | # This program is distributed in the hope that it will be useful,
21 | # but WITHOUT ANY WARRANTY; without even the implied warranty of
22 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
23 | # GNU General Public License for more details.
24 | #
25 | # You should have received a copy of the GNU General Public License
26 | # along with this program. If not, see .
27 |
28 | import os
29 | import sys
30 | import time
31 | import curses
32 | import socket
33 | import struct
34 | import random
35 | import threading
36 | import Queue
37 |
38 | from ..common import *
39 |
40 | random.seed()
41 |
42 | stdscr = None
43 |
44 | class Network(object):
45 | def __init__(self, game, hostname, player_id, port):
46 | self.player_id = player_id
47 | self.game = game
48 | self.hostname = hostname
49 | self.port = port
50 |
51 | self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
52 | self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
53 |
54 | self.buf_in = ""
55 | self.connected = False
56 |
57 | self.handler_thread = threading.Thread(target=self.handler_loop)
58 |
59 | def connect(self):
60 | try:
61 | self.socket.connect((self.hostname, self.port))
62 | except socket.error:
63 | self.connected = False
64 | else:
65 | self.connected = True
66 |
67 | return self.connected
68 |
69 | def disconnect(self):
70 | try:
71 | self.socket.close()
72 | except socket.error:
73 | pass
74 | self.connected = False
75 |
76 | def handle_packet(self, packet):
77 | player_id, cmd, x, y, speed, nitro, misc = packet
78 |
79 | # Update speed
80 | self.game.speed = speed
81 | self.game.nitrotank = nitro
82 | #stdscr.addstr("Network packet received (pno=%s, cmd=%s, x=%s, y=%s)!\n" % (player_id, cmd, x, y))
83 | #stdscr.refresh()
84 |
85 | if cmd == 0: # Hello, answering with player id
86 | self.send(0, self.game.WIDTH, self.game.HEIGHT, self.player_id)
87 | elif cmd == 1: # Game start in X seconds!
88 | self.game.x = random.randint(int(x*0.1), int(x*0.9))
89 | self.game.y = random.randint(int(y*0.1), int(y*0.9))
90 |
91 | self.game.gamepad.height = y
92 | self.game.gamepad.width = x
93 |
94 | # Start game countdown
95 | for sec in xrange(player_id, 0, -1):
96 | BANNER = "Game starts in %s seconds..." % sec
97 | stdscr.addstr(self.game.HEIGHT / 2,
98 | self.game.WIDTH / 2 - len(BANNER) / 2,
99 | BANNER)
100 | stdscr.refresh()
101 | if self.game.beep:
102 | curses.beep()
103 | time.sleep(1)
104 |
105 | # Draw borders
106 | stdscr.clear()
107 | stdscr.addch(0, 0, curses.ACS_ULCORNER) # upper left corner
108 | stdscr.hline(0, 1, curses.ACS_HLINE, x-2) # upper horizontal line
109 | stdscr.addch(0, x-1, curses.ACS_URCORNER) # upper right corner
110 | stdscr.vline(1, x-1, curses.ACS_VLINE, y-2) # right vertical line
111 | stdscr.insch(y-1, x-1, curses.ACS_LRCORNER) # lower right corner (insch has to be used for this, because addch would throw an exception)
112 | stdscr.hline(y-1, 1, curses.ACS_HLINE, x-2) # lower horizontal line
113 | stdscr.addch(y-1, 0, curses.ACS_LLCORNER) # lower left corner
114 | stdscr.vline(1, 0, curses.ACS_VLINE, y-2) # left vertical line
115 | stdscr.refresh()
116 |
117 | elif cmd == 2: # Set position from player
118 | try:
119 | player_id = int(player_id)
120 | except ValueError:
121 | # ignore erroneous player id (e. g. because of a transmission error)
122 | return
123 | self.game.gamepad.dispatcher_queue.put((x, y, player_id))
124 | elif cmd == 3: # Crash of Player X
125 | self.game.check_crash(player_id)
126 | elif cmd == 4: # Player X won
127 | self.game.check_win(player_id)
128 | elif cmd == 5: # Remove player X from map
129 | self.game.remove_from_map(player_id)
130 | elif cmd == 9: # Graceful disconnect
131 | # TODO: Message ausgeben?
132 | self.disconnect()
133 | sys.exit(0)
134 | elif cmd == 10: # Server full
135 | stdscr.addstr("Server is full! Press any key.\n")
136 | stdscr.refresh()
137 | stdscr.getkey()
138 | sys.exit(0)
139 | elif cmd == 11: # Game running
140 | stdscr.addstr("There is still a game running! Wait! Press any key.\n")
141 | stdscr.refresh()
142 | stdscr.getkey()
143 | sys.exit(0)
144 | elif cmd == 12: # Player ID already taken
145 | stdscr.addstr("Player ID already taken - please change! Press any key.\n")
146 | stdscr.refresh()
147 | stdscr.getkey()
148 | sys.exit(0)
149 | elif cmd == 13: # Invalid Player ID
150 | stdscr.addstr("Invalid Player ID (only one digit is allowed)! Press any key.\n")
151 | stdscr.refresh()
152 | stdscr.getkey()
153 | sys.exit(0)
154 | elif cmd == 20: # Set new speed
155 | self.game.speed = x
156 |
157 | def handle(self, bulk=False):
158 | if not self.connected: return False
159 |
160 | try:
161 | buf = self.socket.recv(bulk and 8192 or FMT_SIZE_TOPLAYER)
162 | except socket.error:
163 | self.disconnect()
164 | return False
165 | else:
166 | if len(buf) == 0:
167 | self.disconnect()
168 | return False
169 | else:
170 | self.buf_in += buf
171 |
172 |
173 | # only for debugging purposes: Simulate lag of 50ms
174 | #if len(self.buf_in) >= FMT_SIZE_TOPLAYER:
175 | # time.sleep(0.05)
176 |
177 | while len(self.buf_in) >= FMT_SIZE_TOPLAYER:
178 | packet = struct.unpack(FMT_TOPLAYER, self.buf_in[:FMT_SIZE_TOPLAYER])
179 | self.handle_packet(packet)
180 | self.buf_in = self.buf_in[FMT_SIZE_TOPLAYER:]
181 |
182 | return True
183 |
184 | def send(self, cmd, x, y, misc=0):
185 | if not self.connected: return False
186 | try:
187 | sent_bytes = self.socket.send(struct.pack(FMT_TOSERVER, cmd, x, y, misc))
188 | except (socket.error, struct.error):
189 | self.disconnect()
190 | return False
191 | else:
192 | if sent_bytes == 0:
193 | self.disconnect()
194 | return False
195 | else:
196 | return True
197 |
198 | def tell(self, x, y):
199 | self.send(2, x, y)
200 |
201 | def handler_loop(self):
202 | while self.connected:
203 | self.handle(bulk=True)
204 |
205 | def start(self):
206 | self.handler_thread.daemon = True
207 | self.handler_thread.start()
208 |
209 | class Gamepad(object):
210 | def __init__(self, tron, height, width):
211 | self.tron = tron
212 | self.height = height
213 | self.width = width
214 |
215 | self.dispatcher_queue = Queue.Queue()
216 | self.dispatcher_thread = threading.Thread(target=self.position_dispatcher)
217 | self.dispatcher_thread.daemon = True
218 | self.dispatcher_thread.start()
219 |
220 | self.draw_lock = threading.Lock()
221 |
222 | def position_dispatcher(self):
223 | while True:
224 | try:
225 | x, y, player_id = self.dispatcher_queue.get(True, 1)
226 | except Queue.Empty:
227 | continue
228 |
229 | self.draw_player(x, y, player_id)
230 |
231 | # Add position to map for further checks
232 | # e. g. local crash/boundary checks (instead of server ones) or
233 | # removing a player from the map
234 | if player_id == 0:
235 | del self.tron.map[(x, y)]
236 | else:
237 | self.tron.map[(x, y)] = player_id
238 |
239 | def draw_player(self, x, y, char='*'):
240 | char = str(char)
241 |
242 | if len(char) != 1:
243 | char = '?'
244 |
245 | if ord(char) < 33 or ord(char) > 125:
246 | char = 'E'
247 |
248 | # Empty field (for crashed players)
249 | if char == '0':
250 | char = ' '
251 |
252 | # determine color for player
253 | color = curses.COLOR_BLACK
254 | if char != '*' and False: # Exclude '*'
255 | if self.tron.player_colors.has_key(char):
256 | color = self.tron.player_colors[char]
257 | else:
258 | if len(self.tron.available_colors) > 0:
259 | color = random.choice(self.tron.available_colors)
260 | del self.tron.available_colors[self.tron.available_colors.index(color)]
261 | self.tron.player_colors[char] = color
262 |
263 | with self.draw_lock:
264 | try:
265 | stdscr.addch(y, x, ord(char))
266 | except:
267 | pass
268 | stdscr.refresh()
269 |
270 | class TronClient(object):
271 | class Direction:
272 | LEFT, RIGHT, UP, DOWN = range(4)
273 |
274 | #HEIGHT, WIDTH = 0, 0
275 |
276 | def __init__(self, hostname, player_id, port, beep):
277 | global stdscr
278 |
279 | os.environ['ESCDELAY'] = '0'
280 | stdscr = curses.initscr()
281 | curses.start_color()
282 | curses.noecho()
283 | curses.curs_set(0)
284 | stdscr.keypad(1)
285 |
286 | self.beep = beep
287 | self.HEIGHT, self.WIDTH = stdscr.getmaxyx()
288 | self.gamepad = Gamepad(self, self.HEIGHT, self.WIDTH)
289 | self.direction = self.Direction.RIGHT
290 | self.x = 0
291 | self.y = 0
292 | self.time_normalizer = float(self.HEIGHT) / self.WIDTH
293 | self.draw_thread = None
294 | self.collided = False
295 | self.player_id = player_id
296 | self.network = Network(self, hostname, player_id, port)
297 |
298 | self.available_colors = [curses.COLOR_BLUE, curses.COLOR_CYAN,
299 | curses.COLOR_YELLOW, curses.COLOR_GREEN]
300 | self.player_colors = {}
301 | self.map = {} # Contains a map: (x, y) -> player-id
302 | self.speed = 120 # Current speed of the player in ms (1000ms = 1s)
303 | self.nitrotank = 100 # Current status of nitro tank in percent
304 |
305 | def stop(self):
306 | curses.endwin()
307 |
308 | def change_direction(self, key):
309 | if key in [curses.KEY_DOWN, ord('s'), ord('j')]:
310 | if self.direction in [self.Direction.LEFT, self.Direction.RIGHT]:
311 | self.direction = self.Direction.DOWN
312 | elif key in [curses.KEY_UP, ord('w'), ord('k')]:
313 | if self.direction in [self.Direction.LEFT, self.Direction.RIGHT]:
314 | self.direction = self.Direction.UP
315 | elif key in [curses.KEY_LEFT, ord('a'), ord('h')]:
316 | if self.direction in [self.Direction.UP, self.Direction.DOWN]:
317 | self.direction = self.Direction.LEFT
318 | elif key in [curses.KEY_RIGHT, ord('d'), ord('l')]:
319 | if self.direction in [self.Direction.UP, self.Direction.DOWN]:
320 | self.direction = self.Direction.RIGHT
321 |
322 | def move_player(self):
323 | if self.direction == self.Direction.LEFT:
324 | self.x -= 1
325 | if self.direction == self.Direction.RIGHT:
326 | self.x += 1
327 | if self.direction == self.Direction.UP:
328 | self.y -= 1
329 | if self.direction == self.Direction.DOWN:
330 | self.y += 1
331 |
332 | # Check for collision!
333 | #if self.map.has_key((self.x, self.y)) or \
334 | # self.x <= 0 or self.x >= self.gamepad.width - 1 or \
335 | # self.y <= 0 or self.y >= self.gamepad.height - 1:
336 | # self.collided = True
337 |
338 | def remove_from_map(self, player_id):
339 | coords = filter(lambda f: f[1] == player_id, self.map.items())
340 | for coord, _ in coords:
341 | self.gamepad.dispatcher_queue.put((coord[0], coord[1], '0'))
342 | del self.map[coord]
343 |
344 | def check_crash(self, player_id):
345 | """
346 | Whenever the server tells the game a player crashed,
347 | this method will be called to take further action.
348 | """
349 |
350 | # Go and remove the snake
351 | self.remove_from_map(player_id)
352 |
353 | if self.player_id == player_id:
354 | self.collided = True
355 |
356 | BANNER = "Uhh, you booomed! :-("
357 | with self.gamepad.draw_lock:
358 | win = curses.newwin(3, 4+len(BANNER), 5, 5)
359 | win.box()
360 | win.addstr(1, 2, BANNER)
361 | win.refresh()
362 | else:
363 | with self.gamepad.draw_lock:
364 | stdscr.addstr(0, 10, "Player %s boomed." % player_id)
365 | stdscr.refresh()
366 |
367 | def check_win(self, player_id):
368 | """
369 | Whenever the server tells the game a player won,
370 | this method will be called to take further action.
371 | """
372 | self.collided = True
373 | if self.player_id == player_id:
374 | # We won!
375 | BANNER = "Congrats, you won! :-)"
376 | else:
377 | # Another player won
378 | BANNER = "Player %s won, you lost!" % player_id
379 |
380 | with self.gamepad.draw_lock:
381 | win = curses.newwin(3, 4+len(BANNER), 5, 5)
382 | win.box()
383 | win.addstr(1, 2, BANNER)
384 | win.refresh()
385 | stdscr.refresh()
386 | time.sleep(3)
387 |
388 | self.network.disconnect()
389 |
390 | def nitro(self):
391 | # Activate Nitro!
392 | self.network.send(21, 0, 0)
393 |
394 | def run(self):
395 | retries = 0
396 | while True:
397 | try:
398 | if not self.network.connect():
399 | # Connection failed, retrying...
400 | retries += 1
401 | stdscr.addstr(0, 0, "Server unreachable, retrying (#%s)...\n" %
402 | retries)
403 | stdscr.refresh()
404 | time.sleep(1)
405 | else:
406 | # Game connected to the game server
407 |
408 | # Wait for the welcome package
409 | self.network.handle()
410 |
411 | stdscr.addstr("Connected, waiting for all players...\n")
412 | stdscr.refresh()
413 |
414 | # Wait for the server to start the game ("Start-Package",
415 | # which includes several parameters such as the countdown seconds)
416 | self.network.handle()
417 |
418 | # Go start the network dispatch loop (in it's own thread)
419 | self.network.start()
420 |
421 | # And now leave this setup loop
422 | break
423 | except KeyboardInterrupt:
424 | return False
425 |
426 | # Enter game loop
427 | stdscr.timeout(0)
428 | while self.network.connected:
429 |
430 | speed = self.speed / 1000.0 # ms -> seconds
431 |
432 | try:
433 | c = stdscr.getch()
434 | except KeyboardInterrupt:
435 | return False
436 |
437 | if c == 27: # Escape -> Quit game
438 | return True
439 | elif c == 110: # "n" = NitroSpeed
440 | self.nitro()
441 |
442 | if not self.collided:
443 | self.change_direction(c) # Change direction of player according to keypress
444 | self.move_player() # Move player
445 | self.network.tell(self.x, self.y) # Tell server new player position
446 |
447 | # Add the new position to the gamepad dispatcher queue to
448 | # get the * drawn
449 | self.gamepad.dispatcher_queue.put((self.x, self.y, '*'))
450 |
451 | # Normalize speed depending on the direction
452 | if self.direction in [curses.KEY_LEFT, curses.KEY_RIGHT]:
453 | speed *= self.time_normalizer
454 |
455 | with self.gamepad.draw_lock:
456 | try:
457 | stdscr.addstr(self.gamepad.height - 1, 5,
458 | "Speed: %4d Nitro tank: %3d%%" %
459 | (100.0/speed, self.nitrotank))
460 | stdscr.refresh()
461 | except:
462 | pass
463 | time.sleep(speed)
464 |
465 | return True
--------------------------------------------------------------------------------
/asciitron/common/__init__.py:
--------------------------------------------------------------------------------
1 | # -*- coding: utf-8 -*-
2 |
3 | from protocol import *
--------------------------------------------------------------------------------
/asciitron/common/protocol.py:
--------------------------------------------------------------------------------
1 | # -*- coding: utf-8 -*-
2 |
3 | # _ _ _
4 | # __ _ ___ ___(_|_) |_ _ __ ___ _ __
5 | # / _` / __|/ __| | | __| '__/ _ \| '_ \
6 | # | (_| \__ \ (__| | | |_| | | (_) | | | |
7 | # \__,_|___/\___|_|_|\__|_| \___/|_| |_|
8 | #
9 | # A Light Cycle game
10 | #
11 | #
12 | # Copyright (C) 2011, Florian Schlachter
13 | #
14 | # This program is free software; you can redistribute it and/or modify
15 | # it under the terms of the GNU General Public License as published by
16 | # the Free Software Foundation; either version 3 of the License, or
17 | # (at your option) any later version.
18 | #
19 | # This program is distributed in the hope that it will be useful,
20 | # but WITHOUT ANY WARRANTY; without even the implied warranty of
21 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 | # GNU General Public License for more details.
23 | #
24 | # You should have received a copy of the GNU General Public License
25 | # along with this program. If not, see .
26 |
27 | import struct
28 |
29 | FMT_TOPLAYER = "hhiihBh" # player-no, cmd-no, x, y, speed, nitrotank, misc
30 | FMT_SIZE_TOPLAYER = struct.calcsize(FMT_TOPLAYER)
31 |
32 | FMT_TOSERVER = "hiih" # cmd-no, x, y, misc
33 | FMT_SIZE_TOSERVER = struct.calcsize(FMT_TOSERVER)
34 |
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/asciitron/server/__init__.py:
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1 | # -*- coding: utf-8 -*-
2 |
3 | from tronserver import TronServer
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/asciitron/server/plugins.py:
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1 | # -*- coding: utf-8 -*-
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/asciitron/server/settings.py:
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1 | # -*- coding: utf-8 -*-
2 |
3 | """
4 | Server Configuration File
5 | """
6 |
7 | # Seconds to wait until game starts
8 | SECONDS = 3
9 |
10 | SPEED_NORMAL = 120 # in ms
11 | SPEED_BORDER = 50 # speed will be subtracted from normal speed
12 | SPEED_NITRO = 90 # speed will be subtracted from normal speed
13 |
14 | NITRO_TIME = 3
15 |
16 | FEATURES = [
17 | #BorderSpeedup
18 | ]
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/asciitron/server/tronserver.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/python
2 | # -*- coding: utf-8 -*-
3 |
4 | # _ _ _
5 | # __ _ ___ ___(_|_) |_ _ __ ___ _ __
6 | # / _` / __|/ __| | | __| '__/ _ \| '_ \
7 | # | (_| \__ \ (__| | | |_| | | (_) | | | |
8 | # \__,_|___/\___|_|_|\__|_| \___/|_| |_|
9 | #
10 | # A Light Cycle game
11 | #
12 | #
13 | # Copyright (C) 2011, Florian Schlachter
14 | #
15 | # This program is free software; you can redistribute it and/or modify
16 | # it under the terms of the GNU General Public License as published by
17 | # the Free Software Foundation; either version 3 of the License, or
18 | # (at your option) any later version.
19 | #
20 | # This program is distributed in the hope that it will be useful,
21 | # but WITHOUT ANY WARRANTY; without even the implied warranty of
22 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
23 | # GNU General Public License for more details.
24 | #
25 | # You should have received a copy of the GNU General Public License
26 | # along with this program. If not, see .
27 |
28 | import socket
29 | import select
30 | import struct
31 | import time
32 |
33 | from ..common import *
34 | import settings
35 |
36 | class Player(object):
37 | """
38 | 0 = O hai! (Ping-Package)
39 | 1 = Start game in X seconds
40 | 2 = Set Position for Player N
41 | 3 = Player X lost game
42 | 4 = Player X won game
43 | 5 = Remove Player X from map
44 | 9 = Server disconnected gracefully
45 |
46 | # pre-game commands
47 | 10 = Server full
48 | 11 = Game is running
49 | 12 = Player ID already taken
50 | 13 = Player ID invalid
51 | 14 = Players available (X of Y)
52 |
53 | # in game controls
54 | 20 s -> c = set speed in ms of X (1000ms = 1s)
55 | 21 = Activate Nitro
56 | """
57 |
58 | def __init__(self, server, connection, address):
59 | self.server = server
60 | self.socket = connection
61 | self.address = address
62 | self.buf_in = ""
63 | self.buf_out = ""
64 | self.player_id = None
65 | self.width = -1
66 | self.height = -1
67 | self.crashed = False
68 | self.speed = settings.SPEED_NORMAL # Current player speed
69 | self.nitro_start = 0
70 | self.nitro = False
71 | self.nitrotank = 100 # in percent
72 | self.coords = [] # contains all visited coords (x,y) for this player
73 | self.x = 0 # Current position X
74 | self.y = 0 # Current position Y
75 | self.last_activity = 0
76 | self.log("Connected")
77 |
78 | def remove_from_map(self):
79 | if self.coords:
80 | for x, y in self.coords:
81 | del self.server.map[(x, y)]
82 | self.coords = []
83 | self.server.broadcast(self.player_id, 5, 0, 0)
84 | self.log("I was removed from map")
85 |
86 | def send(self, player_id, cmd, x, y, misc=0):
87 | self.buf_out += struct.pack(FMT_TOPLAYER, player_id, cmd, x, y,
88 | int(self.speed), int(self.nitrotank), misc)
89 |
90 | def is_last_active(self):
91 | return not self.crashed and \
92 | len(filter(lambda f: not f.crashed, self.server.players)) == 1
93 |
94 | def is_last(self):
95 | return len(filter(lambda f: not f.crashed, self.server.players)) == 0
96 |
97 | def handle_packet(self, packet):
98 | self.last_activity = time.time()
99 |
100 | cmd, x, y, misc = packet
101 | #print "Handle packet:", packet
102 | if cmd == 0:
103 | # O hai-packet
104 | # misc contains player id
105 |
106 | self.width = x
107 | self.height = y
108 |
109 | if len(str(misc)) != 1 or misc == 0:
110 | self.log("Player id %s invalid, refused." % misc)
111 | self.send(0, 13, 0, 0)
112 | self.disconnect()
113 | self.remove()
114 | return
115 |
116 | for player in self.server.players:
117 | if misc == player.player_id:
118 | self.log("Player id %s already taken, refused." % misc)
119 | self.send(0, 12, 0, 0)
120 | self.disconnect()
121 | self.remove()
122 | return
123 |
124 | self.log("Setting player id: %s (%sx%s)" % (misc, x, y))
125 | self.player_id = misc
126 | elif cmd == 2:
127 | if self.crashed:
128 | # Ignore the new position, since the player already crashed!
129 | return
130 |
131 | if self.server.map.has_key((x, y)) or \
132 | x <= 0 or x >= self.server.width - 1 or y <= 0 or y >= self.server.height - 1:
133 |
134 | self.crashed = True
135 |
136 | if self.is_last() and len(self.server.players) > 1:
137 | # I won! (only in multiplayer modus)
138 | self.server.broadcast(self.player_id, 4, 0, 0)
139 | self.log("I won!")
140 | else:
141 | # I lost
142 | self.server.broadcast(self.player_id, 3, 0, 0)
143 | self.log("I'm crashed.")
144 | self.remove_from_map()
145 | else:
146 | self.x = x
147 | self.y = y
148 | self.coords.append((x, y))
149 | self.server.map[(x, y)] = self.player_id
150 |
151 | if self.nitrotank < 100:
152 | self.nitrotank = min(self.nitrotank + 1, 100)
153 |
154 | if self.nitro:
155 | # In nitro
156 | if (time.time() - self.nitro_start) >= settings.NITRO_TIME:
157 | # Nitro time over? Go back to normal.
158 | self.speed = settings.SPEED_NORMAL
159 | self.nitro = False
160 | else:
161 | self.speed = min(settings.SPEED_NORMAL, self.speed * 1.01)
162 | else:
163 | # Check if the player runs along the border (10%) ->
164 | # change the speed if neccessary!
165 | if 0 < x < self.server.width * 0.1 or \
166 | self.server.width * 0.9 < x < self.server.width or \
167 | 0 < y < self.server.height * 0.1 or \
168 | self.server.height * 0.9 < y < self.server.height:
169 | # Within the 10% border!
170 | self.speed = max(self.speed * 0.9,
171 | settings.SPEED_NORMAL - settings.SPEED_BORDER)
172 | else:
173 | self.speed = min(self.speed * 1.1,
174 | settings.SPEED_NORMAL)
175 |
176 | # Notify all users about new coordinations
177 | self.server.broadcast(self.player_id, 2, x, y)
178 | elif cmd == 21:
179 | # Activate nitro!
180 | if self.nitrotank <= 25:
181 | return
182 |
183 | self.nitro_start = time.time()
184 |
185 | r = settings.SPEED_NITRO * (1.0 - (100 - self.nitrotank) / 100.0)
186 | self.speed = max(settings.SPEED_NORMAL - settings.SPEED_NITRO,
187 | self.speed - r)
188 |
189 | self.nitrotank = 0
190 | self.nitro = True
191 | else:
192 | self.log("Unknown command received: %s" % cmd)
193 |
194 | def handle_read(self):
195 | try:
196 | buf = self.socket.recv(8192)
197 | self.buf_in += buf
198 | except socket.error:
199 | self.remove()
200 | else:
201 | if len(buf) == 0:
202 | self.remove()
203 | else:
204 | # Parse incoming
205 | while len(self.buf_in) >= FMT_SIZE_TOSERVER:
206 | packet = struct.unpack(FMT_TOSERVER, self.buf_in[:FMT_SIZE_TOSERVER])
207 | self.handle_packet(packet)
208 | self.buf_in = self.buf_in[FMT_SIZE_TOSERVER:]
209 |
210 | def handle_write(self):
211 | try:
212 | sent_bytes = self.socket.send(self.buf_out)
213 | except socket.error:
214 | self.remove()
215 | else:
216 | if sent_bytes == 0:
217 | self.remove()
218 | else:
219 | self.buf_out = self.buf_out[sent_bytes:]
220 |
221 | def disconnect(self):
222 | self.send(0, 9, 0, 0)
223 | self.handle_write()
224 | self.socket.close()
225 | self.log("Gracefully disconnected by server")
226 |
227 | def remove(self):
228 | # Remove connection due to socket errors
229 | self.remove_from_map()
230 | if self in self.server.players:
231 | self.server.players.remove(self)
232 | self.log("Disconnected")
233 |
234 | def log(self, msg):
235 | print "[Player %s] %s" % (self.player_id or self.address[0], msg)
236 |
237 | def fileno(self):
238 | try:
239 | return self.socket.fileno()
240 | except socket.error:
241 | return 0
242 |
243 | def __repr__(self):
244 | return '' % self.player_id
245 |
246 | class TronServer(object):
247 | def __init__(self, player_count, port):
248 | self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
249 | self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
250 | #self.socket.setsockopt(socket.SOL_SOCKET, socket.TCP_NODELAY, 1)
251 | self.socket.bind(('', port))
252 | self.socket.listen(3)
253 |
254 | self.players = []
255 | self.player_count = player_count
256 | self.game_state = "init"
257 | self.map = {}
258 | self.width = 0
259 | self.height = 0
260 |
261 | print "Serving Tron at port %d (TCP)." % port
262 | print "At your service. Waiting for %s player(s) now." % player_count
263 |
264 | def broadcast(self, player_id, cmd, x, y):
265 | for player in self.players:
266 | player.send(player_id, cmd, x, y)
267 |
268 | def serve(self):
269 | while True:
270 | rlist = [self.socket, ] + self.players
271 | wlist = filter(lambda f: len(f.buf_out) > 0, self.players)
272 | xlist = self.players
273 | worked = False
274 | r = select.select(rlist, wlist, xlist, .3)
275 | #print "Selecting:", r
276 | for s in r[0]:
277 | worked = True
278 | # data available / new client!
279 | if s == self.socket:
280 | conn, address = self.socket.accept()
281 | player = Player(self, conn, address)
282 | if self.game_state != "init":
283 | player.log("Game is running, disconnecting...")
284 | player.send(0, 11, 0, 0) # Game is running
285 | player.handle_write()
286 | player.disconnect()
287 | del player
288 | elif len(self.players) >= self.player_count:
289 | player.log("Server is full, disconnecting...")
290 | player.send(0, 10, 0, 0) # Server full
291 | player.handle_write()
292 | player.disconnect()
293 | del player
294 | else:
295 | self.players.append(player)
296 | player.send(0, 0, 0, 0) # Please gief player ID!
297 | else:
298 | s.handle_read()
299 |
300 | for s in r[1]:
301 | worked = True
302 | # data write
303 | s.handle_write()
304 |
305 | if r[2]:
306 | worked = True
307 | raise NotImplementedError('Not yet implemented. Huh?')
308 |
309 | # Is only one playing player left? Let him win the round.
310 | if self.game_state == "running":
311 | not_crashed_players = filter(lambda p: not p.crashed, self.players)
312 | if len(not_crashed_players) == 1 and len(self.players) > 1:
313 | self.broadcast(not_crashed_players[0].player_id, 4, 0, 0)
314 | continue
315 |
316 | if not worked:
317 | # All players crashed? Disconnect them after 3 seconds idle time
318 | if len(self.players) > 0 and \
319 | len(filter(lambda p: not p.crashed, self.players)) == 0:
320 | for player in self.players:
321 | if (time.time() - player.last_activity) >= 3:
322 | player.disconnect()
323 | player.remove()
324 | #continue
325 |
326 | # No players online? Reset game.
327 | if len(self.players) == 0 and self.game_state != "init":
328 | self.game_state = "init"
329 | self.map = {}
330 | print "No players online, resetting game. Ready!"
331 |
332 | # Check for game start
333 | if self.game_state == "init":
334 | if len(self.players) == self.player_count:
335 | # TODO: Check wheter every player has a Player ID!
336 |
337 | # Determine minimal tty
338 | min_x = self.players[0].width
339 | min_y = self.players[0].height
340 |
341 | for player in self.players[1:]:
342 | if player.width < min_x:
343 | min_x = player.width
344 | if player.height < min_y:
345 | min_y = player.height
346 |
347 | self.width = min_x
348 | self.height = min_y
349 |
350 | # Go and start the game!
351 | print "Game starts in %s seconds." % settings.SECONDS
352 | self.broadcast(settings.SECONDS, 1, min_x, min_y) # Start game in 5 secs
353 | self.game_state = "running"
354 |
355 | # Tell the current speed
356 | self.broadcast(0, 20, settings.SPEED_NORMAL, 0)
357 |
358 | # Nitro tank 100%
359 | self.broadcast(0, 21, 100, 0)
360 |
361 | def stop(self):
362 | print "Disconnecting all players..."
363 | # Closing all client connections
364 | for player in self.players:
365 | player.disconnect()
366 | print "Disconnected."
367 |
368 | self.socket.close()
369 | print "Server halted."
370 |
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