├── .gitignore ├── Assets ├── HTML Demo.meta └── HTML Demo │ ├── Banks.meta │ ├── Banks │ ├── Master.bank │ ├── Master.bank.meta │ ├── Master.strings.bank │ └── Master.strings.bank.meta │ ├── Bounce_PMat.physicsMaterial │ ├── Bounce_PMat.physicsMaterial.meta │ ├── LoadBankAndScene.cs │ ├── LoadBankAndScene.cs.meta │ ├── LoadEditorBanks.cs │ ├── LoadEditorBanks.cs.meta │ ├── Scene 1.unity │ ├── Scene 1.unity.meta │ ├── Scene 2.unity │ └── Scene 2.unity.meta ├── LICENSE ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Asset meta data should only be ignored when the corresponding asset is also ignored 18 | !/[Aa]ssets/**/*.meta 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | 63 | # Crashlytics generated file 64 | crashlytics-build.properties 65 | 66 | # Packed Addressables 67 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 68 | 69 | # Temporary auto-generated Android Assets 70 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 71 | /[Aa]ssets/[Ss]treamingAssets/aa/* 72 | 73 | # FMOD files 74 | **/FMODStudioCache.asset 75 | Assets/StreamingAssets/*.bank 76 | fmod_editor.log -------------------------------------------------------------------------------- /Assets/HTML Demo.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a62eabd751d5f634d9dc7618779f7868 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/HTML Demo/Banks.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9e69ccebf6ed3bd4483d4f78b283acce 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/HTML Demo/Banks/Master.bank: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/fmod/unity-html5-demo/9e6c5bd73ca99d7466934ef714df123d34545894/Assets/HTML Demo/Banks/Master.bank -------------------------------------------------------------------------------- /Assets/HTML Demo/Banks/Master.bank.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eed811e16b939704c9dc58c2202fd9ce 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/HTML Demo/Banks/Master.strings.bank: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/fmod/unity-html5-demo/9e6c5bd73ca99d7466934ef714df123d34545894/Assets/HTML Demo/Banks/Master.strings.bank -------------------------------------------------------------------------------- /Assets/HTML Demo/Banks/Master.strings.bank.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 488268329113a614ba4798f1897898ac 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/HTML Demo/Bounce_PMat.physicsMaterial: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!134 &13400000 4 | PhysicMaterial: 5 | m_ObjectHideFlags: 0 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_Name: bounce 9 | dynamicFriction: 0 10 | staticFriction: 0 11 | bounciness: 0.985 12 | frictionCombine: 0 13 | bounceCombine: 3 14 | -------------------------------------------------------------------------------- /Assets/HTML Demo/Bounce_PMat.physicsMaterial.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a8b97c04b3b0b2542ace3e3781ffcbe5 3 | timeCreated: 1518403671 4 | licenseType: Free 5 | NativeFormatImporter: 6 | externalObjects: {} 7 | mainObjectFileID: 0 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/HTML Demo/LoadBankAndScene.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.SceneManagement; 5 | using UnityEngine.UI; 6 | 7 | public class LoadBankAndScene : MonoBehaviour 8 | { 9 | [SerializeField] 10 | public string sceneName; 11 | 12 | [FMODUnity.BankRef] 13 | public List banks; 14 | 15 | public Button ClickToLoadButton, ChangeSceneButton; 16 | public Text LoadingBanksText; 17 | 18 | private void Awake() 19 | { 20 | LoadingBanksText.gameObject.SetActive(false); 21 | ChangeSceneButton.interactable = false; 22 | } 23 | 24 | public void LoadBanks() 25 | { 26 | foreach (string b in banks) 27 | { 28 | FMODUnity.RuntimeManager.LoadBank(b, true); 29 | Debug.Log("Loaded bank " + b); 30 | } 31 | /* 32 | For Chrome / Safari browsers / WebGL. Reset audio on response to user interaction (LoadBanks is called from a button press), to allow audio to be heard. 33 | */ 34 | FMODUnity.RuntimeManager.CoreSystem.mixerSuspend(); 35 | FMODUnity.RuntimeManager.CoreSystem.mixerResume(); 36 | 37 | LoadingBanksText.gameObject.SetActive(true); 38 | StartCoroutine(CheckBanksLoaded()); 39 | } 40 | 41 | IEnumerator CheckBanksLoaded() 42 | { 43 | while (!FMODUnity.RuntimeManager.HaveAllBanksLoaded) 44 | { 45 | yield return null; 46 | } 47 | 48 | LoadingBanksText.text = "Banks Loaded"; 49 | LoadingBanksText.GetComponent().color = Color.green; 50 | ChangeSceneButton.interactable = true; 51 | } 52 | 53 | public void LoadNextScene() 54 | { 55 | SceneManager.LoadScene(sceneName, LoadSceneMode.Single); 56 | } 57 | } 58 | -------------------------------------------------------------------------------- /Assets/HTML Demo/LoadBankAndScene.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 53485c90eb3e37546aeaed6896f384b2 3 | timeCreated: 1519272727 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/HTML Demo/LoadEditorBanks.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class LoadEditorBanks : MonoBehaviour 4 | { 5 | #if UNITY_EDITOR // Used for testing in Editor since banks are loaded in a different scene. 6 | private void Awake() 7 | { 8 | FMODUnity.RuntimeManager.LoadBank("Master"); 9 | FMODUnity.RuntimeManager.LoadBank("Master.strings"); 10 | } 11 | #endif 12 | 13 | } 14 | -------------------------------------------------------------------------------- /Assets/HTML Demo/LoadEditorBanks.cs.meta: 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timeCreated: 1448845054 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2021 fmod 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", 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/ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | Welcome to this FMOD HTML5 Demo! 2 | ====== 3 | 4 | Compatible with Unity 2020.3.16f1 and FMOD 2.02. 5 | 6 | This project demonstrates loading banks in one scene before moving to the next scene where audio is played. 7 | See the [HTML5 platform](https://fmod.com/resources/documentation-unity?version=2.02&page=platform-specifics.html#html5webgl) docs for more information. 8 | 9 | ***FMOD for Unity has been removed from the project, [download](https://fmod.com/download) and install the latest version for it to work.*** 10 | 11 | After downloading the project: 12 | 13 | 1. Install FMOD for Unity. 14 | 2. [Link FMOD to the supplied banks](https://fmod.com/resources/documentation-unity?version=2.02&page=user-guide.html#using-a-single-platform-build) found in "Assets\HTML Demo\Banks". 15 | 3. Open "Scene 1". 16 | 4. Press play. 17 | 18 | Feel free to use any and everything from this project in your own games! 19 | 20 | See the [Online documentation](https://fmod.com/resources/documentation-unity?version=2.02&page=welcome.html) for much more information. --------------------------------------------------------------------------------